wined3d: "render_targets" is never NULL in context_find_fbo_entry().
[wine.git] / include / d3d11.idl
blob805a5572c16d5e466aad259a9465350e9252dd08
1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 interface ID3D11Device;
31 interface ID3D11ClassLinkage;
32 interface ID3D11Resource;
33 interface ID3D11VideoProcessorInputView;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
71 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
72 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
73 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
74 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
75 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
76 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
77 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
78 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
79 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
80 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
81 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
82 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
83 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
84 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
85 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
87 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
88 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
89 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
90 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
91 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
93 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
95 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
97 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
99 const UINT D3D11_MAX_MAXANISOTROPY = 16;
100 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
101 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
102 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
103 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
104 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
106 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
107 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
108 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
109 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
110 const UINT D3D11_SHADER_MAX_TYPES = 65535;
111 const UINT D3D11_SHADER_MINOR_VERSION = 0;
112 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
114 const UINT D3D11_OMAC_SIZE = 16;
116 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
117 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
118 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
119 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
120 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
121 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
122 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
123 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
124 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
125 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
126 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
127 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
128 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
129 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
130 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
131 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
132 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
133 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
134 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
135 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
136 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
137 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
138 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
140 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
142 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
143 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
144 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
145 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
146 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
147 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
148 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
149 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
150 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
151 const UINT D3D11_REQ_MAXANISOTROPY = 16;
152 const UINT D3D11_REQ_MIP_LEVELS = 15;
153 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
154 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
155 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
156 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
157 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
158 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
159 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
160 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
161 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
162 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
163 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
164 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
165 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
166 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
168 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
170 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
171 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
173 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
174 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
175 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
176 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
177 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
178 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
179 const UINT D3D11_SO_STREAM_COUNT = 4;
181 const UINT D3D11_SPEC_DATE_DAY = 16;
182 const UINT D3D11_SPEC_DATE_MONTH = 05;
183 const UINT D3D11_SPEC_DATE_YEAR = 2011;
185 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
186 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
187 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
188 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
189 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
190 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
191 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
192 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
194 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
195 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
196 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
197 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
198 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
199 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
200 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
201 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
203 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
204 cpp_quote("struct CD3D11_DEFAULT {};")
205 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
206 cpp_quote("#endif")
208 typedef enum D3D11_BLEND
210 D3D11_BLEND_ZERO = 1,
211 D3D11_BLEND_ONE = 2,
212 D3D11_BLEND_SRC_COLOR = 3,
213 D3D11_BLEND_INV_SRC_COLOR = 4,
214 D3D11_BLEND_SRC_ALPHA = 5,
215 D3D11_BLEND_INV_SRC_ALPHA = 6,
216 D3D11_BLEND_DEST_ALPHA = 7,
217 D3D11_BLEND_INV_DEST_ALPHA = 8,
218 D3D11_BLEND_DEST_COLOR = 9,
219 D3D11_BLEND_INV_DEST_COLOR = 10,
220 D3D11_BLEND_SRC_ALPHA_SAT = 11,
221 D3D11_BLEND_BLEND_FACTOR = 14,
222 D3D11_BLEND_INV_BLEND_FACTOR = 15,
223 D3D11_BLEND_SRC1_COLOR = 16,
224 D3D11_BLEND_INV_SRC1_COLOR = 17,
225 D3D11_BLEND_SRC1_ALPHA = 18,
226 D3D11_BLEND_INV_SRC1_ALPHA = 19,
227 } D3D11_BLEND;
229 typedef enum D3D11_BLEND_OP
231 D3D11_BLEND_OP_ADD = 1,
232 D3D11_BLEND_OP_SUBTRACT,
233 D3D11_BLEND_OP_REV_SUBTRACT,
234 D3D11_BLEND_OP_MIN,
235 D3D11_BLEND_OP_MAX
236 } D3D11_BLEND_OP;
238 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
240 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
241 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
242 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
243 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
244 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
245 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
246 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
247 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
248 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
249 } D3D11_VIDEO_DECODER_BUFFER_TYPE;
251 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
253 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
254 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
255 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
256 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
257 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
259 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
261 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
262 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
263 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
264 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
266 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
268 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
269 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
270 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
271 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
272 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
273 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
274 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
275 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
276 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
278 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
280 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
281 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
282 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
283 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
285 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
287 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
288 D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
289 D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
290 D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
291 } D3D11_VIDEO_PROCESSOR_ROTATION;
293 typedef struct D3D11_BOX
295 UINT left;
296 UINT top;
297 UINT front;
298 UINT right;
299 UINT bottom;
300 UINT back;
301 } D3D11_BOX;
303 typedef struct D3D11_BUFFER_RTV
305 union
307 UINT FirstElement;
308 UINT ElementOffset;
310 union
312 UINT NumElements;
313 UINT ElementWidth;
315 } D3D11_BUFFER_RTV;
317 typedef struct D3D11_BUFFER_SRV
319 union
321 UINT FirstElement;
322 UINT ElementOffset;
324 union
326 UINT NumElements;
327 UINT ElementWidth;
329 } D3D11_BUFFER_SRV;
331 typedef struct D3D11_BUFFER_UAV
333 UINT FirstElement;
334 UINT NumElements;
335 UINT Flags;
336 } D3D11_BUFFER_UAV;
338 typedef struct D3D11_BUFFEREX_SRV
340 UINT FirstElement;
341 UINT NumElements;
342 UINT Flags;
343 } D3D11_BUFFEREX_SRV;
345 typedef struct D3D11_CLASS_INSTANCE_DESC
347 UINT InstanceId;
348 UINT InstanceIndex;
349 UINT TypeId;
350 UINT ConstantBuffer;
351 UINT BaseConstantBufferOffset;
352 UINT BaseTexture;
353 UINT BaseSampler;
354 BOOL Created;
355 } D3D11_CLASS_INSTANCE_DESC;
357 typedef enum D3D11_COMPARISON_FUNC
359 D3D11_COMPARISON_NEVER = 1,
360 D3D11_COMPARISON_LESS,
361 D3D11_COMPARISON_EQUAL,
362 D3D11_COMPARISON_LESS_EQUAL,
363 D3D11_COMPARISON_GREATER,
364 D3D11_COMPARISON_NOT_EQUAL,
365 D3D11_COMPARISON_GREATER_EQUAL,
366 D3D11_COMPARISON_ALWAYS
367 } D3D11_COMPARISON_FUNC;
369 typedef enum D3D11_COUNTER
371 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
372 } D3D11_COUNTER;
374 typedef struct D3D11_COUNTER_DESC
376 D3D11_COUNTER Counter;
377 UINT MiscFlags;
378 } D3D11_COUNTER_DESC;
380 typedef struct D3D11_COUNTER_INFO
382 D3D11_COUNTER LastDeviceDependentCounter;
383 UINT NumSimultaneousCounters;
384 UINT8 NumDetectableParallelUnits;
385 } D3D11_COUNTER_INFO;
387 typedef enum D3D11_COUNTER_TYPE
389 D3D11_COUNTER_TYPE_FLOAT32,
390 D3D11_COUNTER_TYPE_UINT16,
391 D3D11_COUNTER_TYPE_UINT32,
392 D3D11_COUNTER_TYPE_UINT64,
393 } D3D11_COUNTER_TYPE;
395 typedef enum D3D11_CULL_MODE
397 D3D11_CULL_NONE = 1,
398 D3D11_CULL_FRONT,
399 D3D11_CULL_BACK
400 } D3D11_CULL_MODE;
402 typedef enum D3D11_DEPTH_WRITE_MASK
404 D3D11_DEPTH_WRITE_MASK_ZERO,
405 D3D11_DEPTH_WRITE_MASK_ALL,
406 } D3D11_DEPTH_WRITE_MASK;
408 typedef enum D3D11_DEVICE_CONTEXT_TYPE
410 D3D11_DEVICE_CONTEXT_IMMEDIATE,
411 D3D11_DEVICE_CONTEXT_DEFERRED,
412 } D3D11_DEVICE_CONTEXT_TYPE;
414 typedef enum D3D11_DSV_DIMENSION
416 D3D11_DSV_DIMENSION_UNKNOWN,
417 D3D11_DSV_DIMENSION_TEXTURE1D,
418 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
419 D3D11_DSV_DIMENSION_TEXTURE2D,
420 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
421 D3D11_DSV_DIMENSION_TEXTURE2DMS,
422 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
423 } D3D11_DSV_DIMENSION;
425 typedef enum D3D11_FEATURE
427 D3D11_FEATURE_THREADING,
428 D3D11_FEATURE_DOUBLES,
429 D3D11_FEATURE_FORMAT_SUPPORT,
430 D3D11_FEATURE_FORMAT_SUPPORT2,
431 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
432 D3D11_FEATURE_D3D11_OPTIONS,
433 D3D11_FEATURE_ARCHITECTURE_INFO,
434 D3D11_FEATURE_D3D9_OPTIONS,
435 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
436 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
437 } D3D11_FEATURE;
439 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
441 BOOL OutputMergerLogicOp;
442 BOOL UAVOnlyRenderingForcedSampleCount;
443 BOOL DiscardAPIsSeenByDriver;
444 BOOL FlagsForUpdateAndCopySeenByDriver;
445 BOOL ClearView;
446 BOOL CopyWithOverlap;
447 BOOL ConstantBufferPartialUpdate;
448 BOOL ConstantBufferOffsetting;
449 BOOL MapNoOverwriteOnDynamicConstantBuffer;
450 BOOL MapNoOverwriteOnDynamicBufferSRV;
451 BOOL MultisampleRTVWithForcedSampleCountOne;
452 BOOL SAD4ShaderInstructions;
453 BOOL ExtendedDoublesShaderInstructions;
454 BOOL ExtendedResourceSharing;
455 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
457 typedef enum D3D11_FILL_MODE
459 D3D11_FILL_WIREFRAME = 2,
460 D3D11_FILL_SOLID
461 } D3D11_FILL_MODE;
463 typedef enum D3D11_FILTER_TYPE
465 D3D11_FILTER_TYPE_POINT = 0,
466 D3D11_FILTER_TYPE_LINEAR = 1
467 } D3D11_FILTER_TYPE;
469 const UINT D3D11_MIN_FILTER_SHIFT = 4;
470 const UINT D3D11_MAG_FILTER_SHIFT = 2;
471 const UINT D3D11_MIP_FILTER_SHIFT = 0;
472 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
473 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
474 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
476 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
477 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
478 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
479 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
480 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
482 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
483 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
484 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
485 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
487 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
488 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
490 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
491 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
493 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
494 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
496 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
498 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
499 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
500 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
501 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
502 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
504 typedef enum D3D11_FILTER
506 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
507 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
508 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
509 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
510 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
511 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
512 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
513 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
514 D3D11_FILTER_ANISOTROPIC = 0x55,
515 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
516 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
517 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
518 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
519 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
520 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
521 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
522 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
523 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
524 } D3D11_FILTER;
526 typedef enum D3D11_DSV_FLAG
528 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
529 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
530 } D3D11_DSV_FLAG;
532 typedef enum D3D11_INPUT_CLASSIFICATION
534 D3D11_INPUT_PER_VERTEX_DATA,
535 D3D11_INPUT_PER_INSTANCE_DATA,
536 } D3D11_INPUT_CLASSIFICATION;
538 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
540 typedef struct D3D11_INPUT_ELEMENT_DESC
542 LPCSTR SemanticName;
543 UINT SemanticIndex;
544 DXGI_FORMAT Format;
545 UINT InputSlot;
546 UINT AlignedByteOffset;
547 D3D11_INPUT_CLASSIFICATION InputSlotClass;
548 UINT InstanceDataStepRate;
549 } D3D11_INPUT_ELEMENT_DESC;
551 typedef enum D3D11_MAP
553 D3D11_MAP_READ = 1,
554 D3D11_MAP_WRITE,
555 D3D11_MAP_READ_WRITE,
556 D3D11_MAP_WRITE_DISCARD,
557 D3D11_MAP_WRITE_NO_OVERWRITE
558 } D3D11_MAP;
560 typedef enum D3D11_MAP_FLAG
562 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
563 } D3D11_MAP_FLAG;
565 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
567 UINT64 NumPrimitivesWritten;
568 UINT64 PrimitivesStorageNeeded;
569 } D3D11_QUERY_DATA_SO_STATISTICS;
571 typedef struct D3D11_MAPPED_SUBRESOURCE
573 void *pData;
574 UINT RowPitch;
575 UINT DepthPitch;
576 } D3D11_MAPPED_SUBRESOURCE;
578 typedef enum D3D11_QUERY
580 D3D11_QUERY_EVENT,
581 D3D11_QUERY_OCCLUSION,
582 D3D11_QUERY_TIMESTAMP,
583 D3D11_QUERY_TIMESTAMP_DISJOINT,
584 D3D11_QUERY_PIPELINE_STATISTICS,
585 D3D11_QUERY_OCCLUSION_PREDICATE,
586 D3D11_QUERY_SO_STATISTICS,
587 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
588 D3D11_QUERY_SO_STATISTICS_STREAM0,
589 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
590 D3D11_QUERY_SO_STATISTICS_STREAM1,
591 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
592 D3D11_QUERY_SO_STATISTICS_STREAM2,
593 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
594 D3D11_QUERY_SO_STATISTICS_STREAM3,
595 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
596 } D3D11_QUERY;
598 typedef enum D3D11_QUERY_MISC_FLAG
600 D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
601 } D3D11_QUERY_MISC_FLAG;
603 typedef enum D3D11_ASYNC_GETDATA_FLAG
605 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
606 } D3D11_ASYNC_GETDATA_FLAG;
608 typedef enum D3D11_RESOURCE_MISC_FLAG
610 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
611 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
612 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
613 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
614 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
615 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
616 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
617 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
618 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
619 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
620 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
621 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
622 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
623 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
624 } D3D11_RESOURCE_MISC_FLAG;
626 typedef struct D3D11_QUERY_DESC
628 D3D11_QUERY Query;
629 UINT MiscFlags;
630 } D3D11_QUERY_DESC;
632 typedef struct D3D11_RASTERIZER_DESC
634 D3D11_FILL_MODE FillMode;
635 D3D11_CULL_MODE CullMode;
636 BOOL FrontCounterClockwise;
637 INT DepthBias;
638 FLOAT DepthBiasClamp;
639 FLOAT SlopeScaledDepthBias;
640 BOOL DepthClipEnable;
641 BOOL ScissorEnable;
642 BOOL MultisampleEnable;
643 BOOL AntialiasedLineEnable;
644 } D3D11_RASTERIZER_DESC;
646 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
647 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
648 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
649 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
650 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
651 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
652 cpp_quote(" CullMode = D3D11_CULL_BACK;")
653 cpp_quote(" FrontCounterClockwise = FALSE;")
654 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
655 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
656 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
657 cpp_quote(" DepthClipEnable = TRUE;")
658 cpp_quote(" ScissorEnable = FALSE;")
659 cpp_quote(" MultisampleEnable = FALSE;")
660 cpp_quote(" AntialiasedLineEnable = FALSE;")
661 cpp_quote(" }")
662 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
663 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
664 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
665 cpp_quote(" FillMode = fillMode;")
666 cpp_quote(" CullMode = cullMode;")
667 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
668 cpp_quote(" DepthBias = depthBias;")
669 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
670 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
671 cpp_quote(" DepthClipEnable = depthClipEnable;")
672 cpp_quote(" ScissorEnable = scissorEnable;")
673 cpp_quote(" MultisampleEnable = multisampleEnable;")
674 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
675 cpp_quote(" }")
676 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
677 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
678 cpp_quote("};")
679 cpp_quote("#endif")
681 typedef enum D3D11_RESOURCE_DIMENSION
683 D3D11_RESOURCE_DIMENSION_UNKNOWN,
684 D3D11_RESOURCE_DIMENSION_BUFFER,
685 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
686 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
687 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
688 } D3D11_RESOURCE_DIMENSION;
690 typedef enum D3D11_RTV_DIMENSION
692 D3D11_RTV_DIMENSION_UNKNOWN,
693 D3D11_RTV_DIMENSION_BUFFER,
694 D3D11_RTV_DIMENSION_TEXTURE1D,
695 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
696 D3D11_RTV_DIMENSION_TEXTURE2D,
697 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
698 D3D11_RTV_DIMENSION_TEXTURE2DMS,
699 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
700 D3D11_RTV_DIMENSION_TEXTURE3D,
701 } D3D11_RTV_DIMENSION;
703 typedef struct D3D11_SO_DECLARATION_ENTRY
705 UINT Stream;
706 LPCSTR SemanticName;
707 UINT SemanticIndex;
708 BYTE StartComponent;
709 BYTE ComponentCount;
710 BYTE OutputSlot;
711 } D3D11_SO_DECLARATION_ENTRY;
713 typedef enum D3D11_STENCIL_OP
715 D3D11_STENCIL_OP_KEEP = 1,
716 D3D11_STENCIL_OP_ZERO,
717 D3D11_STENCIL_OP_REPLACE,
718 D3D11_STENCIL_OP_INCR_SAT,
719 D3D11_STENCIL_OP_DECR_SAT,
720 D3D11_STENCIL_OP_INVERT,
721 D3D11_STENCIL_OP_INCR,
722 D3D11_STENCIL_OP_DECR
723 } D3D11_STENCIL_OP;
725 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
726 cpp_quote("}")
727 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
728 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
729 cpp_quote("}")
730 cpp_quote("extern \"C\"{")
731 cpp_quote("#endif")
733 typedef struct D3D11_SUBRESOURCE_DATA
735 const void *pSysMem;
736 UINT SysMemPitch;
737 UINT SysMemSlicePitch;
738 } D3D11_SUBRESOURCE_DATA;
740 typedef struct D3D11_TEX1D_ARRAY_DSV
742 UINT MipSlice;
743 UINT FirstArraySlice;
744 UINT ArraySize;
745 } D3D11_TEX1D_ARRAY_DSV;
747 typedef struct D3D11_TEX1D_ARRAY_RTV
749 UINT MipSlice;
750 UINT FirstArraySlice;
751 UINT ArraySize;
752 } D3D11_TEX1D_ARRAY_RTV;
754 typedef struct D3D11_TEX1D_ARRAY_SRV
756 UINT MostDetailedMip;
757 UINT MipLevels;
758 UINT FirstArraySlice;
759 UINT ArraySize;
760 } D3D11_TEX1D_ARRAY_SRV;
762 typedef struct D3D11_TEX1D_ARRAY_UAV
764 UINT MipSlice;
765 UINT FirstArraySlice;
766 UINT ArraySize;
767 } D3D11_TEX1D_ARRAY_UAV;
769 typedef struct D3D11_TEX1D_DSV
771 UINT MipSlice;
772 } D3D11_TEX1D_DSV;
774 typedef struct D3D11_TEX1D_RTV
776 UINT MipSlice;
777 } D3D11_TEX1D_RTV;
779 typedef struct D3D11_TEX1D_SRV
781 UINT MostDetailedMip;
782 UINT MipLevels;
783 } D3D11_TEX1D_SRV;
785 typedef struct D3D11_TEX1D_UAV
787 UINT MipSlice;
788 } D3D11_TEX1D_UAV;
790 typedef struct D3D11_TEX2D_ARRAY_DSV
792 UINT MipSlice;
793 UINT FirstArraySlice;
794 UINT ArraySize;
795 } D3D11_TEX2D_ARRAY_DSV;
797 typedef struct D3D11_TEX2D_ARRAY_RTV
799 UINT MipSlice;
800 UINT FirstArraySlice;
801 UINT ArraySize;
802 } D3D11_TEX2D_ARRAY_RTV;
804 typedef struct D3D11_TEX2D_ARRAY_SRV
806 UINT MostDetailedMip;
807 UINT MipLevels;
808 UINT FirstArraySlice;
809 UINT ArraySize;
810 } D3D11_TEX2D_ARRAY_SRV;
812 typedef struct D3D11_TEX2D_ARRAY_UAV
814 UINT MipSlice;
815 UINT FirstArraySlice;
816 UINT ArraySize;
817 } D3D11_TEX2D_ARRAY_UAV;
819 typedef struct D3D11_TEX2D_DSV
821 UINT MipSlice;
822 } D3D11_TEX2D_DSV;
824 typedef struct D3D11_TEX2D_RTV
826 UINT MipSlice;
827 } D3D11_TEX2D_RTV;
829 typedef struct D3D11_TEX2D_SRV
831 UINT MostDetailedMip;
832 UINT MipLevels;
833 } D3D11_TEX2D_SRV;
835 typedef struct D3D11_TEX2D_UAV
837 UINT MipSlice;
838 } D3D11_TEX2D_UAV;
840 typedef struct D3D11_TEX2DMS_ARRAY_DSV
842 UINT FirstArraySlice;
843 UINT ArraySize;
844 } D3D11_TEX2DMS_ARRAY_DSV;
846 typedef struct D3D11_TEX2DMS_ARRAY_RTV
848 UINT FirstArraySlice;
849 UINT ArraySize;
850 } D3D11_TEX2DMS_ARRAY_RTV;
852 typedef struct D3D11_TEX2DMS_ARRAY_SRV
854 UINT FirstArraySlice;
855 UINT ArraySize;
856 } D3D11_TEX2DMS_ARRAY_SRV;
858 typedef struct D3D11_TEX2DMS_DSV
860 UINT UnusedField_NothingToDefine;
861 } D3D11_TEX2DMS_DSV;
863 typedef struct D3D11_TEX2DMS_RTV
865 UINT UnusedField_NothingToDefine;
866 } D3D11_TEX2DMS_RTV;
868 typedef struct D3D11_TEX2DMS_SRV
870 UINT UnusedField_NothingToDefine;
871 } D3D11_TEX2DMS_SRV;
873 typedef struct D3D11_TEX3D_RTV
875 UINT MipSlice;
876 UINT FirstWSlice;
877 UINT WSize;
878 } D3D11_TEX3D_RTV;
880 typedef struct D3D11_TEX3D_SRV
882 UINT MostDetailedMip;
883 UINT MipLevels;
884 } D3D11_TEX3D_SRV;
886 typedef struct D3D11_TEX3D_UAV
888 UINT MipSlice;
889 UINT FirstWSlice;
890 UINT WSize;
891 } D3D11_TEX3D_UAV;
893 typedef struct D3D11_TEXCUBE_ARRAY_SRV
895 UINT MostDetailedMip;
896 UINT MipLevels;
897 UINT First2DArrayFace;
898 UINT NumCubes;
899 } D3D11_TEXCUBE_ARRAY_SRV;
901 typedef struct D3D11_TEXCUBE_SRV
903 UINT MostDetailedMip;
904 UINT MipLevels;
905 } D3D11_TEXCUBE_SRV;
907 typedef enum D3D11_TEXTURE_ADDRESS_MODE
909 D3D11_TEXTURE_ADDRESS_WRAP = 1,
910 D3D11_TEXTURE_ADDRESS_MIRROR,
911 D3D11_TEXTURE_ADDRESS_CLAMP,
912 D3D11_TEXTURE_ADDRESS_BORDER,
913 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
914 } D3D11_TEXTURE_ADDRESS_MODE;
916 typedef enum D3D11_UAV_DIMENSION
918 D3D11_UAV_DIMENSION_UNKNOWN,
919 D3D11_UAV_DIMENSION_BUFFER,
920 D3D11_UAV_DIMENSION_TEXTURE1D,
921 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
922 D3D11_UAV_DIMENSION_TEXTURE2D,
923 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
924 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
925 } D3D11_UAV_DIMENSION;
927 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
929 DXGI_FORMAT Format;
930 D3D11_UAV_DIMENSION ViewDimension;
932 union
934 D3D11_BUFFER_UAV Buffer;
935 D3D11_TEX1D_UAV Texture1D;
936 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
937 D3D11_TEX2D_UAV Texture2D;
938 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
939 D3D11_TEX3D_UAV Texture3D;
941 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
943 typedef enum D3D11_USAGE
945 D3D11_USAGE_DEFAULT,
946 D3D11_USAGE_IMMUTABLE,
947 D3D11_USAGE_DYNAMIC,
948 D3D11_USAGE_STAGING,
949 } D3D11_USAGE;
951 typedef enum D3D11_BIND_FLAG
953 D3D11_BIND_VERTEX_BUFFER = 0x0001,
954 D3D11_BIND_INDEX_BUFFER = 0x0002,
955 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
956 D3D11_BIND_SHADER_RESOURCE = 0x0008,
957 D3D11_BIND_STREAM_OUTPUT = 0x0010,
958 D3D11_BIND_RENDER_TARGET = 0x0020,
959 D3D11_BIND_DEPTH_STENCIL = 0x0040,
960 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
961 D3D11_BIND_DECODER = 0x0200,
962 D3D11_BIND_VIDEO_ENCODER = 0x0400
963 } D3D11_BIND_FLAG;
965 typedef enum D3D11_CPU_ACCESS_FLAG
967 D3D11_CPU_ACCESS_WRITE = 0x00010000,
968 D3D11_CPU_ACCESS_READ = 0x00020000
969 } D3D11_CPU_ACCESS_FLAG;
971 typedef struct D3D11_VIEWPORT
973 FLOAT TopLeftX;
974 FLOAT TopLeftY;
975 FLOAT Width;
976 FLOAT Height;
977 FLOAT MinDepth;
978 FLOAT MaxDepth;
979 } D3D11_VIEWPORT;
981 typedef enum D3D11_COLOR_WRITE_ENABLE
983 D3D11_COLOR_WRITE_ENABLE_RED = 1,
984 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
985 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
986 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
987 D3D11_COLOR_WRITE_ENABLE_ALL =
988 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
989 } D3D11_COLOR_WRITE_ENABLE;
991 typedef enum D3D11_FORMAT_SUPPORT
993 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
994 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
995 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
996 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
997 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
998 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
999 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
1000 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
1001 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
1002 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
1003 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
1004 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
1005 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
1006 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
1007 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
1008 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
1009 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
1010 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
1011 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
1012 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
1013 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
1014 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
1015 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
1016 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
1017 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
1018 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
1019 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
1020 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
1021 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
1022 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
1023 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
1024 } D3D11_FORMAT_SUPPORT;
1026 typedef enum D3D11_CLEAR_FLAG
1028 D3D11_CLEAR_DEPTH = 0x0001L,
1029 D3D11_CLEAR_STENCIL = 0x0002L
1030 } D3D11_CLEAR_FLAG;
1032 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1034 BOOL BlendEnable;
1035 D3D11_BLEND SrcBlend;
1036 D3D11_BLEND DestBlend;
1037 D3D11_BLEND_OP BlendOp;
1038 D3D11_BLEND SrcBlendAlpha;
1039 D3D11_BLEND DestBlendAlpha;
1040 D3D11_BLEND_OP BlendOpAlpha;
1041 UINT8 RenderTargetWriteMask;
1042 } D3D11_RENDER_TARGET_BLEND_DESC;
1044 typedef struct D3D11_BLEND_DESC
1046 BOOL AlphaToCoverageEnable;
1047 BOOL IndependentBlendEnable;
1048 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
1049 } D3D11_BLEND_DESC;
1051 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1052 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1053 cpp_quote(" CD3D11_BLEND_DESC() {}")
1054 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1055 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1056 cpp_quote(" AlphaToCoverageEnable = FALSE;")
1057 cpp_quote(" IndependentBlendEnable = FALSE;")
1058 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1059 cpp_quote(" target->BlendEnable = FALSE;")
1060 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1061 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1062 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1063 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1064 cpp_quote(" }")
1065 cpp_quote(" }")
1066 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
1067 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1068 cpp_quote("};" )
1069 cpp_quote("#endif" )
1071 typedef struct D3D11_BUFFER_DESC
1073 UINT ByteWidth;
1074 D3D11_USAGE Usage;
1075 UINT BindFlags;
1076 UINT CPUAccessFlags;
1077 UINT MiscFlags;
1078 UINT StructureByteStride;
1079 } D3D11_BUFFER_DESC;
1081 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1082 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1083 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1084 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1085 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1086 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1087 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1088 cpp_quote(" ByteWidth = byteWidth;")
1089 cpp_quote(" Usage = usage;")
1090 cpp_quote(" BindFlags = bindFlags;")
1091 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1092 cpp_quote(" MiscFlags = miscFlags;" )
1093 cpp_quote(" StructureByteStride = structureByteStride;")
1094 cpp_quote(" }")
1095 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1096 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1097 cpp_quote("};" )
1098 cpp_quote("#endif" )
1100 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1102 DXGI_FORMAT Format;
1103 D3D11_DSV_DIMENSION ViewDimension;
1104 UINT Flags;
1106 union
1108 D3D11_TEX1D_DSV Texture1D;
1109 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1110 D3D11_TEX2D_DSV Texture2D;
1111 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1112 D3D11_TEX2DMS_DSV Texture2DMS;
1113 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1115 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1117 typedef struct D3D11_DEPTH_STENCILOP_DESC
1119 D3D11_STENCIL_OP StencilFailOp;
1120 D3D11_STENCIL_OP StencilDepthFailOp;
1121 D3D11_STENCIL_OP StencilPassOp;
1122 D3D11_COMPARISON_FUNC StencilFunc;
1123 } D3D11_DEPTH_STENCILOP_DESC;
1125 typedef struct D3D11_DEPTH_STENCIL_DESC
1127 BOOL DepthEnable;
1128 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1129 D3D11_COMPARISON_FUNC DepthFunc;
1130 BOOL StencilEnable;
1131 UINT8 StencilReadMask;
1132 UINT8 StencilWriteMask;
1133 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1134 D3D11_DEPTH_STENCILOP_DESC BackFace;
1135 } D3D11_DEPTH_STENCIL_DESC;
1137 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1139 DXGI_FORMAT Format;
1140 D3D11_RTV_DIMENSION ViewDimension;
1142 union
1144 D3D11_BUFFER_RTV Buffer;
1145 D3D11_TEX1D_RTV Texture1D;
1146 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1147 D3D11_TEX2D_RTV Texture2D;
1148 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1149 D3D11_TEX2DMS_RTV Texture2DMS;
1150 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1151 D3D11_TEX3D_RTV Texture3D;
1153 } D3D11_RENDER_TARGET_VIEW_DESC;
1155 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1156 cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1157 cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1158 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1159 cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1160 cpp_quote(" Format = format;")
1161 cpp_quote(" ViewDimension = dim;")
1162 cpp_quote(" switch(dim) {")
1163 cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
1164 cpp_quote(" Buffer.FirstElement = mip_slice;")
1165 cpp_quote(" Buffer.NumElements = first_slice;")
1166 cpp_quote(" break;")
1167 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1168 cpp_quote(" Texture1D.MipSlice = mip_slice;")
1169 cpp_quote(" break;")
1170 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1171 cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
1172 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1173 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1174 cpp_quote(" break;")
1175 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1176 cpp_quote(" Texture2D.MipSlice = mip_slice;")
1177 cpp_quote(" break;")
1178 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1179 cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
1180 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1181 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1182 cpp_quote(" break;")
1183 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1184 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1185 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1186 cpp_quote(" break;")
1187 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1188 cpp_quote(" Texture3D.MipSlice = mip_slice;")
1189 cpp_quote(" Texture3D.FirstWSlice = first_slice;")
1190 cpp_quote(" Texture3D.WSize = array_size;")
1191 cpp_quote(" break;")
1192 cpp_quote(" default:")
1193 cpp_quote(" break;")
1194 cpp_quote(" }")
1195 cpp_quote(" }")
1196 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1197 cpp_quote(" UINT elem_cnt) {")
1198 cpp_quote(" Format = format;")
1199 cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1200 cpp_quote(" Buffer.FirstElement = first_elem;")
1201 cpp_quote(" Buffer.NumElements = elem_cnt;")
1202 cpp_quote(" }")
1203 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1204 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1205 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1206 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1207 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1208 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1209 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1210 cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1211 cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1212 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1213 cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1214 cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1215 cpp_quote(" return *this;")
1216 cpp_quote(" }")
1217 cpp_quote("};")
1218 cpp_quote("#endif")
1221 typedef struct D3D11_SAMPLER_DESC
1223 D3D11_FILTER Filter;
1224 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1225 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1226 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1227 FLOAT MipLODBias;
1228 UINT MaxAnisotropy;
1229 D3D11_COMPARISON_FUNC ComparisonFunc;
1230 FLOAT BorderColor[4];
1231 FLOAT MinLOD;
1232 FLOAT MaxLOD;
1233 } D3D11_SAMPLER_DESC;
1235 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1236 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1237 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1238 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1239 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1240 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1241 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1242 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1243 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1244 cpp_quote(" MipLODBias = 0;")
1245 cpp_quote(" MaxAnisotropy = 1;")
1246 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1247 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1248 cpp_quote(" MinLOD = -3.402823466e+38f;")
1249 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1250 cpp_quote(" }")
1251 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1252 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1253 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1254 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1255 cpp_quote(" Filter = filter;")
1256 cpp_quote(" AddressU = addressU;")
1257 cpp_quote(" AddressV = addressV;")
1258 cpp_quote(" AddressW = addressW;")
1259 cpp_quote(" MipLODBias = mipLODBias;")
1260 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1261 cpp_quote(" ComparisonFunc = comparisonFunc;")
1262 cpp_quote(" if(borderColor) {")
1263 cpp_quote(" BorderColor[0] = borderColor[0];")
1264 cpp_quote(" BorderColor[1] = borderColor[1];")
1265 cpp_quote(" BorderColor[2] = borderColor[2];")
1266 cpp_quote(" BorderColor[3] = borderColor[3];")
1267 cpp_quote(" }else {")
1268 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1269 cpp_quote(" }")
1270 cpp_quote(" MinLOD = minLOD;")
1271 cpp_quote(" MaxLOD = maxLOD;")
1272 cpp_quote(" }")
1273 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1274 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1275 cpp_quote("};")
1276 cpp_quote("#endif")
1278 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1280 DXGI_FORMAT Format;
1281 D3D11_SRV_DIMENSION ViewDimension;
1283 union
1285 D3D11_BUFFER_SRV Buffer;
1286 D3D11_TEX1D_SRV Texture1D;
1287 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1288 D3D11_TEX2D_SRV Texture2D;
1289 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1290 D3D11_TEX2DMS_SRV Texture2DMS;
1291 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1292 D3D11_TEX3D_SRV Texture3D;
1293 D3D11_TEXCUBE_SRV TextureCube;
1294 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1295 D3D11_BUFFEREX_SRV BufferEx;
1297 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1299 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1300 cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1301 cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1302 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1303 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1304 cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1305 cpp_quote(" Format = format;")
1306 cpp_quote(" ViewDimension = dim;")
1307 cpp_quote(" switch(ViewDimension) {")
1308 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
1309 cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
1310 cpp_quote(" Buffer.NumElements = mip_levels;")
1311 cpp_quote(" break;")
1312 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1313 cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
1314 cpp_quote(" Texture1D.MipLevels = mip_levels;")
1315 cpp_quote(" break;")
1316 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1317 cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1318 cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
1319 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1320 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1321 cpp_quote(" break;")
1322 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1323 cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
1324 cpp_quote(" Texture2D.MipLevels = mip_levels;")
1325 cpp_quote(" break;")
1326 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1327 cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1328 cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
1329 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1330 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1331 cpp_quote(" break;")
1332 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1333 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1334 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1335 cpp_quote(" break;")
1336 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1337 cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
1338 cpp_quote(" Texture3D.MipLevels = mip_levels;")
1339 cpp_quote(" break;")
1340 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1341 cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
1342 cpp_quote(" TextureCube.MipLevels = mip_levels;")
1343 cpp_quote(" break;")
1344 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1345 cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1346 cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
1347 cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
1348 cpp_quote(" TextureCubeArray.NumCubes = array_size;")
1349 cpp_quote(" break;")
1350 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1351 cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
1352 cpp_quote(" BufferEx.NumElements = mip_levels;")
1353 cpp_quote(" BufferEx.Flags = flags;")
1354 cpp_quote(" break;")
1355 cpp_quote(" default:")
1356 cpp_quote(" break;")
1357 cpp_quote(" }")
1358 cpp_quote(" }")
1359 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1360 cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1361 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1362 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1363 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1364 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1365 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1366 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1367 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1368 cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1369 cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1370 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1371 cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1372 cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1373 cpp_quote(" return *this;")
1374 cpp_quote(" }")
1375 cpp_quote("};")
1376 cpp_quote("#endif")
1378 typedef struct D3D11_TEXTURE1D_DESC
1380 UINT Width;
1381 UINT MipLevels;
1382 UINT ArraySize;
1383 DXGI_FORMAT Format;
1384 D3D11_USAGE Usage;
1385 UINT BindFlags;
1386 UINT CPUAccessFlags;
1387 UINT MiscFlags;
1388 } D3D11_TEXTURE1D_DESC;
1390 typedef struct D3D11_TEXTURE2D_DESC
1392 UINT Width;
1393 UINT Height;
1394 UINT MipLevels;
1395 UINT ArraySize;
1396 DXGI_FORMAT Format;
1397 DXGI_SAMPLE_DESC SampleDesc;
1398 D3D11_USAGE Usage;
1399 UINT BindFlags;
1400 UINT CPUAccessFlags;
1401 UINT MiscFlags;
1402 } D3D11_TEXTURE2D_DESC;
1404 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1405 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1406 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1407 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1408 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1409 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1410 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1411 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1412 cpp_quote(" Width = width;")
1413 cpp_quote(" Height = height;")
1414 cpp_quote(" MipLevels = mipLevels;")
1415 cpp_quote(" ArraySize = arraySize;")
1416 cpp_quote(" Format = format;")
1417 cpp_quote(" SampleDesc.Count = sampleCount;")
1418 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1419 cpp_quote(" Usage = usage;")
1420 cpp_quote(" BindFlags = bindFlags;")
1421 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1422 cpp_quote(" MiscFlags = miscFlags;")
1423 cpp_quote(" }" )
1424 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1425 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1426 cpp_quote("};")
1427 cpp_quote("#endif")
1429 typedef struct D3D11_TEXTURE3D_DESC
1431 UINT Width;
1432 UINT Height;
1433 UINT Depth;
1434 UINT MipLevels;
1435 DXGI_FORMAT Format;
1436 D3D11_USAGE Usage;
1437 UINT BindFlags;
1438 UINT CPUAccessFlags;
1439 UINT MiscFlags;
1440 } D3D11_TEXTURE3D_DESC;
1442 typedef struct D3D11_VIDEO_DECODER_DESC
1444 GUID Guid;
1445 UINT SampleWidth;
1446 UINT SampleHeight;
1447 DXGI_FORMAT OutputFormat;
1448 } D3D11_VIDEO_DECODER_DESC;
1450 typedef struct D3D11_VIDEO_DECODER_CONFIG
1452 GUID guidConfigBitstreamEncryption;
1453 GUID guidConfigMBcontrolEncryption;
1454 GUID guidConfigResidDiffEncryption;
1455 UINT ConfigBitstreamRaw;
1456 UINT ConfigMBcontrolRasterOrder;
1457 UINT ConfigResidDiffHost;
1458 UINT ConfigSpatialResid8;
1459 UINT ConfigResid8Subtraction;
1460 UINT ConfigSpatialHost8or9Clipping;
1461 UINT ConfigSpatialResidInterleaved;
1462 UINT ConfigIntraResidUnsigned;
1463 UINT ConfigResidDiffAccelerator;
1464 UINT ConfigHostInverseScan;
1465 UINT ConfigSpecificIDCT;
1466 UINT Config4GroupedCoefs;
1467 USHORT ConfigMinRenderTargetBuffCount;
1468 USHORT ConfigDecoderSpecific;
1469 } D3D11_VIDEO_DECODER_CONFIG;
1471 typedef enum D3D11_VIDEO_FRAME_FORMAT
1473 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
1474 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
1475 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1476 } D3D11_VIDEO_FRAME_FORMAT;
1478 typedef enum D3D11_VIDEO_USAGE
1480 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1481 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
1482 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1483 } D3D11_VIDEO_USAGE;
1485 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1487 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1488 DXGI_RATIONAL InputFrameRate;
1489 UINT InputWidth;
1490 UINT InputHeight;
1491 DXGI_RATIONAL OutputFrameRate;
1492 UINT OutputWidth;
1493 UINT OutputHeight;
1494 D3D11_VIDEO_USAGE Usage;
1495 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1497 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1499 UINT DeviceCaps;
1500 UINT FeatureCaps;
1501 UINT FilterCaps;
1502 UINT InputFormatCaps;
1503 UINT AutoStreamCaps;
1504 UINT StereoCaps;
1505 UINT RateConversionCapsCount;
1506 UINT MaxInputStreams;
1507 UINT MaxStreamStates;
1508 } D3D11_VIDEO_PROCESSOR_CAPS;
1510 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1512 UINT PastFrames;
1513 UINT FutureFrames;
1514 UINT ProcessorCaps;
1515 UINT ITelecineCaps;
1516 UINT CustomRateCount;
1517 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
1519 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1521 DXGI_RATIONAL CustomRate;
1522 UINT OutputFrames;
1523 BOOL InputInterlaced;
1524 UINT InputFramesOrFields;
1525 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
1527 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1529 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
1530 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
1531 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
1532 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
1533 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
1534 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
1535 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
1536 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
1537 } D3D11_VIDEO_PROCESSOR_FILTER;
1539 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1541 int Minimum;
1542 int Maximum;
1543 int Default;
1544 float Multiplier;
1545 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
1547 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1549 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
1550 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
1551 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
1552 } D3D11_AUTHENTICATED_CHANNEL_TYPE;
1554 typedef enum D3D11_VDOV_DIMENSION
1556 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
1557 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
1558 } D3D11_VDOV_DIMENSION;
1560 typedef struct D3D11_TEX2D_VDOV
1562 UINT ArraySlice;
1563 } D3D11_TEX2D_VDOV;
1565 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1567 GUID DecodeProfile;
1568 D3D11_VDOV_DIMENSION ViewDimension;
1569 union {
1570 D3D11_TEX2D_VDOV Texture2D;
1572 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
1574 typedef enum D3D11_VPIV_DIMENSION
1576 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
1577 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
1578 } D3D11_VPIV_DIMENSION;
1580 typedef struct D3D11_TEX2D_VPIV
1582 UINT MipSlice;
1583 UINT ArraySlice;
1584 } D3D11_TEX2D_VPIV;
1586 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1588 UINT FourCC;
1589 D3D11_VPIV_DIMENSION ViewDimension;
1590 union {
1591 D3D11_TEX2D_VPIV Texture2D;
1593 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
1595 typedef enum D3D11_VPOV_DIMENSION
1597 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
1598 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
1599 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
1600 } D3D11_VPOV_DIMENSION;
1602 typedef struct D3D11_TEX2D_VPOV
1604 UINT MipSlice;
1605 } D3D11_TEX2D_VPOV;
1607 typedef struct D3D11_TEX2D_ARRAY_VPOV
1609 UINT MipSlice;
1610 UINT FirstArraySlice;
1611 UINT ArraySize;
1612 } D3D11_TEX2D_ARRAY_VPOV;
1614 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1616 D3D11_VPOV_DIMENSION ViewDimension;
1617 union {
1618 D3D11_TEX2D_VPOV Texture2D;
1619 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
1621 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
1623 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1625 UINT Caps;
1626 UINT KeyExchangeTypeCount;
1627 UINT BlockAlignmentSize;
1628 ULONGLONG ProtectedMemorySize;
1629 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
1631 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1633 UINT NumEncryptedBytesAtBeginning;
1634 UINT NumBytesInSkipPattern;
1635 UINT NumBytesInEncryptPattern;
1636 } D3D11_ENCRYPTED_BLOCK_INFO;
1638 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
1640 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
1641 UINT BufferIndex;
1642 UINT DataOffset;
1643 UINT DataSize;
1644 UINT FirstMBaddress;
1645 UINT NumMBsInBuffer;
1646 UINT Width;
1647 UINT Height;
1648 UINT Stride;
1649 UINT ReservedBits;
1650 void *pIV;
1651 UINT IVSize;
1652 BOOL PartialEncryption;
1653 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
1654 } D3D11_VIDEO_DECODER_BUFFER_DESC;
1656 typedef struct D3D11_VIDEO_DECODER_EXTENSION
1658 UINT Function;
1659 void *pPrivateInputData;
1660 UINT PrivateInputDataSize;
1661 void *pPrivateOutputData;
1662 UINT PrivateOutputDataSize;
1663 UINT ResourceCount;
1664 ID3D11Resource **ppResourceList;
1665 } D3D11_VIDEO_DECODER_EXTENSION;
1667 typedef struct D3D11_VIDEO_COLOR_YCbCrA
1669 float Y;
1670 float Cb;
1671 float Cr;
1672 float A;
1673 } D3D11_VIDEO_COLOR_YCbCrA;
1675 typedef struct D3D11_VIDEO_COLOR_RGBA
1677 float R;
1678 float G;
1679 float B;
1680 float A;
1681 } D3D11_VIDEO_COLOR_RGBA;
1683 typedef struct D3D11_VIDEO_COLOR
1685 union
1687 D3D11_VIDEO_COLOR_YCbCrA YCbCr;
1688 D3D11_VIDEO_COLOR_RGBA RGBA;
1690 } D3D11_VIDEO_COLOR;
1692 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
1694 UINT Usage : 1;
1695 UINT RGB_Range : 1;
1696 UINT YCbCr_Matrix : 1;
1697 UINT YCbCr_xvYCC : 1;
1698 UINT Nominal_Range : 2;
1699 UINT Reserved : 26;
1700 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
1702 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
1704 BOOL Enable;
1705 UINT OutputIndex;
1706 UINT InputFrameOrField;
1707 UINT PastFrames;
1708 UINT FutureFrames;
1709 ID3D11VideoProcessorInputView **ppPastSurfaces;
1710 ID3D11VideoProcessorInputView *pInputSurface;
1711 ID3D11VideoProcessorInputView **ppFutureSurfaces;
1712 ID3D11VideoProcessorInputView **ppPastSurfacesRight;
1713 ID3D11VideoProcessorInputView *pInputSurfaceRight;
1714 ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
1715 } D3D11_VIDEO_PROCESSOR_STREAM;
1717 typedef struct D3D11_OMAC
1719 BYTE Omac[D3D11_OMAC_SIZE];
1720 } D3D11_OMAC;
1722 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
1724 D3D11_OMAC omac;
1725 GUID ConfigureType;
1726 HANDLE hChannel;
1727 UINT SequenceNumber;
1728 HRESULT ReturnCode;
1729 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
1731 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1733 UINT64 Frequency;
1734 BOOL Disjoint;
1735 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
1738 object,
1739 local,
1740 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1742 interface ID3D11DeviceChild : IUnknown
1744 void GetDevice(
1745 [out] ID3D11Device **ppDevice);
1746 HRESULT GetPrivateData(
1747 [in] REFGUID guid,
1748 [in, out] UINT *pDataSize,
1749 [out] void *pData);
1750 HRESULT SetPrivateData(
1751 [in] REFGUID guid,
1752 [in] UINT DataSize,
1753 [in] const void *pData);
1754 HRESULT SetPrivateDataInterface(
1755 [in] REFGUID guid,
1756 [in] const IUnknown *pData);
1760 object,
1761 local,
1762 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1764 interface ID3D11Asynchronous : ID3D11DeviceChild
1766 UINT GetDataSize();
1770 object,
1771 local,
1772 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1774 interface ID3D11Query : ID3D11Asynchronous
1776 void GetDesc(
1777 [out] D3D11_QUERY_DESC *pDesc);
1781 object,
1782 local,
1783 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1785 interface ID3D11Resource : ID3D11DeviceChild
1787 void GetType(
1788 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1789 void SetEvictionPriority(
1790 [in] UINT EvictionPriority);
1791 UINT GetEvictionPriority();
1795 object,
1796 local,
1797 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1799 interface ID3D11View : ID3D11DeviceChild
1801 void GetResource(
1802 [out] ID3D11Resource **ppResource);
1806 object,
1807 local,
1808 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1810 interface ID3D11BlendState : ID3D11DeviceChild
1812 void GetDesc(
1813 [out] D3D11_BLEND_DESC *pDesc);
1817 object,
1818 local,
1819 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1821 interface ID3D11Buffer : ID3D11Resource
1823 void GetDesc(
1824 [out] D3D11_BUFFER_DESC *pDesc);
1828 object,
1829 local,
1830 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1832 interface ID3D11ClassInstance : ID3D11DeviceChild
1834 void GetClassLinkage(
1835 [out] ID3D11ClassLinkage **ppLinkage);
1836 void GetDesc(
1837 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1838 void GetInstanceName(
1839 [out] LPSTR pInstanceName,
1840 [in, out] SIZE_T *pBufferLength);
1841 void GetTypeName(
1842 [out] LPSTR pTypeName,
1843 [in, out] SIZE_T *pBufferLength);
1847 object,
1848 local,
1849 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1851 interface ID3D11ClassLinkage : ID3D11DeviceChild
1853 HRESULT GetClassInstance(
1854 [in] LPCSTR pClassInstanceName,
1855 [in] UINT InstanceIndex,
1856 [out] ID3D11ClassInstance **ppInstance);
1857 HRESULT CreateClassInstance(
1858 [in] LPCSTR pClassTypeName,
1859 [in] UINT ConstantBufferOffset,
1860 [in] UINT ConstantVectorOffset,
1861 [in] UINT TextureOffset,
1862 [in] UINT SamplerOffset,
1863 [out] ID3D11ClassInstance **ppInstance);
1867 object,
1868 local,
1869 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1871 interface ID3D11CommandList : ID3D11DeviceChild
1873 UINT GetContextFlags();
1877 object,
1878 local,
1879 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1881 interface ID3D11ComputeShader : ID3D11DeviceChild
1886 object,
1887 local,
1888 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1890 interface ID3D11Counter : ID3D11Asynchronous
1892 void GetDesc(
1893 [out] D3D11_COUNTER_DESC *pDesc);
1897 object,
1898 local,
1899 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1901 interface ID3D11DepthStencilState : ID3D11DeviceChild
1903 void GetDesc(
1904 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1908 object,
1909 local,
1910 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1912 interface ID3D11DepthStencilView : ID3D11View
1914 void GetDesc(
1915 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1919 object,
1920 local,
1921 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1923 interface ID3D11DomainShader : ID3D11DeviceChild
1928 object,
1929 local,
1930 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1932 interface ID3D11GeometryShader : ID3D11DeviceChild
1937 object,
1938 local,
1939 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1941 interface ID3D11HullShader : ID3D11DeviceChild
1946 object,
1947 local,
1948 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1950 interface ID3D11InputLayout : ID3D11DeviceChild
1955 object,
1956 local,
1957 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1959 interface ID3D11PixelShader : ID3D11DeviceChild
1964 object,
1965 local,
1966 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1968 interface ID3D11Predicate : ID3D11Query
1973 object,
1974 local,
1975 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1977 interface ID3D11RasterizerState : ID3D11DeviceChild
1979 void GetDesc(
1980 [out] D3D11_RASTERIZER_DESC *pDesc);
1984 object,
1985 local,
1986 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1988 interface ID3D11RenderTargetView : ID3D11View
1990 void GetDesc(
1991 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1995 object,
1996 local,
1997 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1999 interface ID3D11SamplerState : ID3D11DeviceChild
2001 void GetDesc(
2002 [out] D3D11_SAMPLER_DESC *pDesc);
2006 object,
2007 local,
2008 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
2010 interface ID3D11ShaderResourceView : ID3D11View
2012 void GetDesc(
2013 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
2017 object,
2018 local,
2019 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
2021 interface ID3D11Texture1D : ID3D11Resource
2023 void GetDesc(
2024 [out] D3D11_TEXTURE1D_DESC *pDesc);
2028 object,
2029 local,
2030 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
2032 interface ID3D11Texture2D : ID3D11Resource
2034 void GetDesc(
2035 [out] D3D11_TEXTURE2D_DESC *pDesc);
2039 object,
2040 local,
2041 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
2043 interface ID3D11Texture3D : ID3D11Resource
2045 void GetDesc(
2046 [out] D3D11_TEXTURE3D_DESC *pDesc);
2050 object,
2051 local,
2052 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
2054 interface ID3D11UnorderedAccessView : ID3D11View
2056 void GetDesc(
2057 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
2061 object,
2062 local,
2063 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
2065 interface ID3D11VertexShader : ID3D11DeviceChild
2070 object,
2071 local,
2072 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
2074 interface ID3D11DeviceContext : ID3D11DeviceChild
2076 void VSSetConstantBuffers(
2077 [in] UINT StartSlot,
2078 [in] UINT NumBuffers,
2079 [in] ID3D11Buffer *const *ppConstantBuffers);
2080 void PSSetShaderResources(
2081 [in] UINT StartSlot,
2082 [in] UINT NumViews,
2083 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2084 void PSSetShader(
2085 [in] ID3D11PixelShader *pPixelShader,
2086 [in] ID3D11ClassInstance *const *ppClassInstances,
2087 UINT NumClassInstances);
2088 void PSSetSamplers(
2089 [in] UINT StartSlot,
2090 [in] UINT NumSamplers,
2091 [in] ID3D11SamplerState *const *ppSamplers);
2092 void VSSetShader(
2093 [in] ID3D11VertexShader *pVertexShader,
2094 [in] ID3D11ClassInstance *const *ppClassInstances,
2095 UINT NumClassInstances);
2096 void DrawIndexed(
2097 [in] UINT IndexCount,
2098 [in] UINT StartIndexLocation,
2099 [in] INT BaseVertexLocation);
2100 void Draw(
2101 [in] UINT VertexCount,
2102 [in] UINT StartVertexLocation);
2103 HRESULT Map(
2104 [in] ID3D11Resource *pResource,
2105 [in] UINT Subresource,
2106 [in] D3D11_MAP MapType,
2107 [in] UINT MapFlags,
2108 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
2109 void Unmap(
2110 [in] ID3D11Resource *pResource,
2111 [in] UINT Subresource);
2112 void PSSetConstantBuffers(
2113 [in] UINT StartSlot,
2114 [in] UINT NumBuffers,
2115 [in] ID3D11Buffer *const *ppConstantBuffers);
2116 void IASetInputLayout(
2117 [in] ID3D11InputLayout *pInputLayout);
2118 void IASetVertexBuffers(
2119 [in] UINT StartSlot,
2120 [in] UINT NumBuffers,
2121 [in] ID3D11Buffer *const *ppVertexBuffers,
2122 [in] const UINT *pStrides,
2123 [in] const UINT *pOffsets);
2124 void IASetIndexBuffer(
2125 [in] ID3D11Buffer *pIndexBuffer,
2126 [in] DXGI_FORMAT Format,
2127 [in] UINT Offset);
2128 void DrawIndexedInstanced(
2129 [in] UINT IndexCountPerInstance,
2130 [in] UINT InstanceCount,
2131 [in] UINT StartIndexLocation,
2132 [in] INT BaseVertexLocation,
2133 [in] UINT StartInstanceLocation);
2134 void DrawInstanced(
2135 [in] UINT VertexCountPerInstance,
2136 [in] UINT InstanceCount,
2137 [in] UINT StartVertexLocation,
2138 [in] UINT StartInstanceLocation);
2139 void GSSetConstantBuffers(
2140 [in] UINT StartSlot,
2141 [in] UINT NumBuffers,
2142 [in] ID3D11Buffer *const *ppConstantBuffers);
2143 void GSSetShader(
2144 [in] ID3D11GeometryShader *pShader,
2145 [in] ID3D11ClassInstance *const *ppClassInstances,
2146 UINT NumClassInstances);
2147 void IASetPrimitiveTopology(
2148 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
2149 void VSSetShaderResources(
2150 [in] UINT StartSlot,
2151 [in] UINT NumViews,
2152 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2153 void VSSetSamplers(
2154 [in] UINT StartSlot,
2155 [in] UINT NumSamplers,
2156 [in] ID3D11SamplerState *const *ppSamplers);
2157 void Begin(
2158 [in] ID3D11Asynchronous *pAsync);
2159 void End(
2160 [in] ID3D11Asynchronous *pAsync);
2161 HRESULT GetData(
2162 [in] ID3D11Asynchronous *pAsync,
2163 [in] void *pData,
2164 [in] UINT DataSize,
2165 [in] UINT GetDataFlags);
2166 void SetPredication(
2167 [in] ID3D11Predicate *pPredicate,
2168 [in] BOOL PredicateValue);
2169 void GSSetShaderResources(
2170 [in] UINT StartSlot,
2171 [in] UINT NumViews,
2172 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2173 void GSSetSamplers(
2174 [in] UINT StartSlot,
2175 [in] UINT NumSamplers,
2176 [in] ID3D11SamplerState *const *ppSamplers);
2177 void OMSetRenderTargets(
2178 [in] UINT NumViews,
2179 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2180 [in] ID3D11DepthStencilView *pDepthStencilView);
2181 void OMSetRenderTargetsAndUnorderedAccessViews(
2182 [in] UINT NumRTVs,
2183 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2184 [in] ID3D11DepthStencilView *pDepthStencilView,
2185 [in] UINT UAVStartSlot,
2186 [in] UINT NumUAVs,
2187 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2188 [in] const UINT *pUAVInitialCounts);
2189 void OMSetBlendState(
2190 [in] ID3D11BlendState *pBlendState,
2191 [in] const FLOAT BlendFactor[4],
2192 [in] UINT SampleMask);
2193 void OMSetDepthStencilState(
2194 [in] ID3D11DepthStencilState *pDepthStencilState,
2195 [in] UINT StencilRef);
2196 void SOSetTargets(
2197 [in] UINT NumBuffers,
2198 [in] ID3D11Buffer *const *ppSOTargets,
2199 [in] const UINT *pOffsets);
2200 void DrawAuto();
2201 void DrawIndexedInstancedIndirect(
2202 [in] ID3D11Buffer *pBufferForArgs,
2203 [in] UINT AlignedByteOffsetForArgs);
2204 void DrawInstancedIndirect(
2205 [in] ID3D11Buffer *pBufferForArgs,
2206 [in] UINT AlignedByteOffsetForArgs);
2207 void Dispatch(
2208 [in] UINT ThreadGroupCountX,
2209 [in] UINT ThreadGroupCountY,
2210 [in] UINT ThreadGroupCountZ);
2211 void DispatchIndirect(
2212 [in] ID3D11Buffer *pBufferForArgs,
2213 [in] UINT AlignedByteOffsetForArgs);
2214 void RSSetState(
2215 [in] ID3D11RasterizerState *pRasterizerState);
2216 void RSSetViewports(
2217 [in] UINT NumViewports,
2218 [in] const D3D11_VIEWPORT *pViewports);
2219 void RSSetScissorRects(
2220 [in] UINT NumRects,
2221 [in] const D3D11_RECT *pRects);
2222 void CopySubresourceRegion(
2223 [in] ID3D11Resource *pDstResource,
2224 [in] UINT DstSubresource,
2225 [in] UINT DstX,
2226 [in] UINT DstY,
2227 [in] UINT DstZ,
2228 [in] ID3D11Resource *pSrcResource,
2229 [in] UINT SrcSubresource,
2230 [in] const D3D11_BOX *pSrcBox);
2231 void CopyResource(
2232 [in] ID3D11Resource *pDstResource,
2233 [in] ID3D11Resource *pSrcResource);
2234 void UpdateSubresource(
2235 [in] ID3D11Resource *pDstResource,
2236 [in] UINT DstSubresource,
2237 [in] const D3D11_BOX *pDstBox,
2238 [in] const void *pSrcData,
2239 [in] UINT SrcRowPitch,
2240 [in] UINT SrcDepthPitch);
2241 void CopyStructureCount(
2242 [in] ID3D11Buffer *pDstBuffer,
2243 [in] UINT DstAlignedByteOffset,
2244 [in] ID3D11UnorderedAccessView *pSrcView);
2245 void ClearRenderTargetView(
2246 [in] ID3D11RenderTargetView *pRenderTargetView,
2247 [in] const FLOAT ColorRGBA[4]);
2248 void ClearUnorderedAccessViewUint(
2249 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2250 [in] const UINT Values[4]);
2251 void ClearUnorderedAccessViewFloat(
2252 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2253 [in] const FLOAT Values[4]);
2254 void ClearDepthStencilView(
2255 [in] ID3D11DepthStencilView *pDepthStencilView,
2256 [in] UINT ClearFlags,
2257 [in] FLOAT Depth,
2258 [in] UINT8 Stencil);
2259 void GenerateMips(
2260 [in] ID3D11ShaderResourceView *pShaderResourceView);
2261 void SetResourceMinLOD(
2262 [in] ID3D11Resource *pResource, FLOAT MinLOD);
2263 FLOAT GetResourceMinLOD(
2264 [in] ID3D11Resource *pResource);
2265 void ResolveSubresource(
2266 [in] ID3D11Resource *pDstResource,
2267 [in] UINT DstSubresource,
2268 [in] ID3D11Resource *pSrcResource,
2269 [in] UINT SrcSubresource,
2270 [in] DXGI_FORMAT Format);
2271 void ExecuteCommandList(
2272 [in] ID3D11CommandList *pCommandList,
2273 BOOL RestoreContextState);
2274 void HSSetShaderResources(
2275 [in] UINT StartSlot,
2276 [in] UINT NumViews,
2277 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2278 void HSSetShader(
2279 [in] ID3D11HullShader *pHullShader,
2280 [in] ID3D11ClassInstance *const *ppClassInstances,
2281 UINT NumClassInstances);
2282 void HSSetSamplers(
2283 [in] UINT StartSlot,
2284 [in] UINT NumSamplers,
2285 [in] ID3D11SamplerState *const *ppSamplers);
2286 void HSSetConstantBuffers(
2287 [in] UINT StartSlot,
2288 [in] UINT NumBuffers,
2289 [in] ID3D11Buffer *const *ppConstantBuffers);
2290 void DSSetShaderResources(
2291 [in] UINT StartSlot,
2292 [in] UINT NumViews,
2293 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2294 void DSSetShader(
2295 [in] ID3D11DomainShader *pDomainShader,
2296 [in] ID3D11ClassInstance *const *ppClassInstances,
2297 UINT NumClassInstances);
2298 void DSSetSamplers(
2299 [in] UINT StartSlot,
2300 [in] UINT NumSamplers,
2301 [in] ID3D11SamplerState *const *ppSamplers);
2302 void DSSetConstantBuffers(
2303 [in] UINT StartSlot,
2304 [in] UINT NumBuffers,
2305 [in] ID3D11Buffer *const *ppConstantBuffers);
2306 void CSSetShaderResources(
2307 [in] UINT StartSlot,
2308 [in] UINT NumViews,
2309 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2310 void CSSetUnorderedAccessViews(
2311 [in] UINT StartSlot,
2312 [in] UINT NumUAVs,
2313 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2314 [in] const UINT *pUAVInitialCounts);
2315 void CSSetShader(
2316 [in] ID3D11ComputeShader *pComputeShader,
2317 [in] ID3D11ClassInstance *const *ppClassInstances,
2318 UINT NumClassInstances);
2319 void CSSetSamplers(
2320 [in] UINT StartSlot,
2321 [in] UINT NumSamplers,
2322 [in] ID3D11SamplerState *const *ppSamplers);
2323 void CSSetConstantBuffers(
2324 [in] UINT StartSlot,
2325 [in] UINT NumBuffers,
2326 [in] ID3D11Buffer *const *ppConstantBuffers);
2327 void VSGetConstantBuffers(
2328 [in] UINT StartSlot,
2329 [in] UINT NumBuffers,
2330 [out] ID3D11Buffer **ppConstantBuffers);
2331 void PSGetShaderResources(
2332 [in] UINT StartSlot,
2333 [in] UINT NumViews,
2334 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2335 void PSGetShader(
2336 [out] ID3D11PixelShader **ppPixelShader,
2337 [out] ID3D11ClassInstance **ppClassInstances,
2338 [in, out] UINT *pNumClassInstances);
2339 void PSGetSamplers(
2340 [in] UINT StartSlot,
2341 [in] UINT NumSamplers,
2342 [out] ID3D11SamplerState **ppSamplers);
2343 void VSGetShader(
2344 [out] ID3D11VertexShader **ppVertexShader,
2345 [out] ID3D11ClassInstance **ppClassInstances,
2346 [in, out] UINT *pNumClassInstances);
2347 void PSGetConstantBuffers(
2348 [in] UINT StartSlot,
2349 [in] UINT NumBuffers,
2350 [out] ID3D11Buffer **ppConstantBuffers);
2351 void IAGetInputLayout(
2352 [out] ID3D11InputLayout **ppInputLayout);
2353 void IAGetVertexBuffers(
2354 [in] UINT StartSlot,
2355 [in] UINT NumBuffers,
2356 [out] ID3D11Buffer **ppVertexBuffers,
2357 [out] UINT *pStrides,
2358 [out] UINT *pOffsets);
2359 void IAGetIndexBuffer(
2360 [out] ID3D11Buffer **pIndexBuffer,
2361 [out] DXGI_FORMAT* Format,
2362 [out] UINT* Offset);
2363 void GSGetConstantBuffers(
2364 [in] UINT StartSlot,
2365 [in] UINT NumBuffers,
2366 [out] ID3D11Buffer **ppConstantBuffers);
2367 void GSGetShader(
2368 [out] ID3D11GeometryShader **ppGeometryShader,
2369 [out] ID3D11ClassInstance **ppClassInstances,
2370 [in, out] UINT *pNumClassInstances);
2371 void IAGetPrimitiveTopology(
2372 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
2373 void VSGetShaderResources(
2374 [in] UINT StartSlot,
2375 [in] UINT NumViews,
2376 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2377 void VSGetSamplers(
2378 [in] UINT StartSlot,
2379 [in] UINT NumSamplers,
2380 [out] ID3D11SamplerState **ppSamplers);
2381 void GetPredication(
2382 [out] ID3D11Predicate **ppPredicate,
2383 [out] BOOL *pPredicateValue);
2384 void GSGetShaderResources(
2385 [in] UINT StartSlot,
2386 [in] UINT NumViews,
2387 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2388 void GSGetSamplers(
2389 [in] UINT StartSlot,
2390 [in] UINT NumSamplers,
2391 [out] ID3D11SamplerState **ppSamplers);
2392 void OMGetRenderTargets(
2393 [in] UINT NumViews,
2394 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2395 [out] ID3D11DepthStencilView **ppDepthStencilView);
2396 void OMGetRenderTargetsAndUnorderedAccessViews(
2397 [in] UINT NumRTVs,
2398 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2399 [out] ID3D11DepthStencilView **ppDepthStencilView,
2400 [in] UINT UAVStartSlot,
2401 [in] UINT NumUAVs,
2402 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2403 void OMGetBlendState(
2404 [out] ID3D11BlendState **ppBlendState,
2405 [out] FLOAT BlendFactor[4],
2406 [out] UINT *pSampleMask);
2407 void OMGetDepthStencilState(
2408 [out] ID3D11DepthStencilState **ppDepthStencilState,
2409 [out] UINT *pStencilRef);
2410 void SOGetTargets(
2411 [in] UINT NumBuffers,
2412 [out] ID3D11Buffer **ppSOTargets);
2413 void RSGetState(
2414 [out] ID3D11RasterizerState **ppRasterizerState);
2415 void RSGetViewports(
2416 [in, out] UINT *pNumViewports,
2417 [out] D3D11_VIEWPORT *pViewports);
2418 void RSGetScissorRects(
2419 [in, out] UINT *pNumRects,
2420 [out] D3D11_RECT *pRects);
2421 void HSGetShaderResources(
2422 [in] UINT StartSlot,
2423 [in] UINT NumViews,
2424 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2425 void HSGetShader(
2426 [out] ID3D11HullShader **ppHullShader,
2427 [out] ID3D11ClassInstance **ppClassInstances,
2428 [in, out] UINT *pNumClassInstances);
2429 void HSGetSamplers(
2430 [in] UINT StartSlot,
2431 [in] UINT NumSamplers,
2432 [out] ID3D11SamplerState **ppSamplers);
2433 void HSGetConstantBuffers(
2434 [in] UINT StartSlot,
2435 [in] UINT NumBuffers,
2436 [out] ID3D11Buffer **ppConstantBuffers);
2437 void DSGetShaderResources(
2438 [in] UINT StartSlot,
2439 [in] UINT NumViews,
2440 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2441 void DSGetShader(
2442 [out] ID3D11DomainShader **ppDomainShader,
2443 [out] ID3D11ClassInstance **ppClassInstances,
2444 [in, out] UINT *pNumClassInstances);
2445 void DSGetSamplers(
2446 [in] UINT StartSlot,
2447 [in] UINT NumSamplers,
2448 [out] ID3D11SamplerState **ppSamplers);
2449 void DSGetConstantBuffers(
2450 [in] UINT StartSlot,
2451 [in] UINT NumBuffers,
2452 [out] ID3D11Buffer **ppConstantBuffers);
2453 void CSGetShaderResources(
2454 [in] UINT StartSlot,
2455 [in] UINT NumViews,
2456 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2457 void CSGetUnorderedAccessViews(
2458 [in] UINT StartSlot,
2459 [in] UINT NumUAVs,
2460 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2461 void CSGetShader(
2462 [out] ID3D11ComputeShader **ppComputeShader,
2463 [out] ID3D11ClassInstance **ppClassInstances,
2464 [in, out] UINT *pNumClassInstances);
2465 void CSGetSamplers(
2466 [in] UINT StartSlot,
2467 [in] UINT NumSamplers,
2468 [out] ID3D11SamplerState **ppSamplers);
2469 void CSGetConstantBuffers(
2470 [in] UINT StartSlot,
2471 [in] UINT NumBuffers,
2472 [out] ID3D11Buffer **ppConstantBuffers);
2473 void ClearState();
2474 void Flush();
2475 D3D11_DEVICE_CONTEXT_TYPE GetType();
2476 UINT GetContextFlags();
2477 HRESULT FinishCommandList(
2478 BOOL RestoreDeferredContextState,
2479 [out] ID3D11CommandList **ppCommandList);
2483 object,
2484 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
2485 local,
2486 pointer_default(unique)
2488 interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
2490 HRESULT GetCertificateSize(
2491 UINT *pCertificateSize);
2492 HRESULT GetCertificate(
2493 UINT CertificateSize,
2494 BYTE *pCertificate);
2495 void GetChannelHandle(
2496 HANDLE *pChannelHandle);
2500 object,
2501 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
2502 local,
2503 pointer_default(unique)
2505 interface ID3D11CryptoSession : ID3D11DeviceChild
2507 void GetCryptoType(
2508 GUID *pCryptoType);
2509 void GetDecoderProfile(
2510 GUID *pDecoderProfile);
2511 HRESULT GetCertificateSize(
2512 UINT *pCertificateSize);
2513 HRESULT GetCertificate(
2514 UINT CertificateSize,
2515 BYTE *pCertificate);
2516 void GetCryptoSessionHandle(
2517 HANDLE *pCryptoSessionHandle);
2521 object,
2522 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
2523 local,
2524 pointer_default(unique)
2526 interface ID3D11VideoDecoder : ID3D11DeviceChild
2528 HRESULT GetCreationParameters(
2529 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2530 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2531 HRESULT GetDriverHandle(
2532 HANDLE *pDriverHandle);
2536 object,
2537 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
2538 local,
2539 pointer_default(unique)
2541 interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
2543 HRESULT GetVideoProcessorContentDesc(
2544 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
2545 HRESULT CheckVideoProcessorFormat(
2546 DXGI_FORMAT Format,
2547 UINT *pFlags);
2548 HRESULT GetVideoProcessorCaps(
2549 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
2550 HRESULT GetVideoProcessorRateConversionCaps(
2551 UINT TypeIndex,
2552 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2553 HRESULT GetVideoProcessorCustomRate(
2554 UINT TypeIndex,
2555 UINT CustomRateIndex,
2556 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
2557 HRESULT GetVideoProcessorFilterRange(
2558 D3D11_VIDEO_PROCESSOR_FILTER Filter,
2559 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
2563 object,
2564 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
2565 local,
2566 pointer_default(unique)
2568 interface ID3D11VideoProcessor : ID3D11DeviceChild
2570 void GetContentDesc(
2571 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
2572 void GetRateConversionCaps(
2573 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2577 object,
2578 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
2579 local,
2580 pointer_default(unique)
2582 interface ID3D11VideoDecoderOutputView : ID3D11View
2584 void GetDesc(
2585 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
2589 object,
2590 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
2591 local,
2592 pointer_default(unique)
2594 interface ID3D11VideoProcessorInputView : ID3D11View
2596 void GetDesc(
2597 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
2601 object,
2602 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
2603 local,
2604 pointer_default(unique)
2606 interface ID3D11VideoProcessorOutputView : ID3D11View
2608 void GetDesc(
2609 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
2613 object,
2614 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
2615 local,
2616 pointer_default(unique)
2618 interface ID3D11VideoDevice : IUnknown
2620 HRESULT CreateVideoDecoder(
2621 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2622 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
2623 ID3D11VideoDecoder **ppDecoder);
2624 HRESULT CreateVideoProcessor(
2625 ID3D11VideoProcessorEnumerator *pEnum,
2626 UINT RateConversionIndex,
2627 ID3D11VideoProcessor **ppVideoProcessor);
2628 HRESULT CreateAuthenticatedChannel(
2629 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
2630 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
2631 HRESULT CreateCryptoSession(
2632 const GUID *pCryptoType,
2633 const GUID *pDecoderProfile,
2634 const GUID *pKeyExchangeType,
2635 ID3D11CryptoSession **ppCryptoSession);
2636 HRESULT CreateVideoDecoderOutputView(
2637 ID3D11Resource *pResource,
2638 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
2639 ID3D11VideoDecoderOutputView **ppVDOVView);
2640 HRESULT CreateVideoProcessorInputView(
2641 ID3D11Resource *pResource,
2642 ID3D11VideoProcessorEnumerator *pEnum,
2643 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
2644 ID3D11VideoProcessorInputView **ppVPIView);
2645 HRESULT CreateVideoProcessorOutputView(
2646 ID3D11Resource *pResource,
2647 ID3D11VideoProcessorEnumerator *pEnum,
2648 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
2649 ID3D11VideoProcessorOutputView **ppVPOView);
2650 HRESULT CreateVideoProcessorEnumerator(
2651 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
2652 ID3D11VideoProcessorEnumerator **ppEnum);
2653 UINT GetVideoDecoderProfileCount();
2654 HRESULT GetVideoDecoderProfile(
2655 UINT Index,
2656 GUID *pDecoderProfile);
2657 HRESULT CheckVideoDecoderFormat(
2658 const GUID *pDecoderProfile,
2659 DXGI_FORMAT Format,
2660 BOOL *pSupported);
2661 HRESULT GetVideoDecoderConfigCount(
2662 const D3D11_VIDEO_DECODER_DESC *pDesc,
2663 UINT *pCount);
2664 HRESULT GetVideoDecoderConfig(
2665 const D3D11_VIDEO_DECODER_DESC *pDesc,
2666 UINT Index,
2667 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2668 HRESULT GetContentProtectionCaps(
2669 const GUID *pCryptoType,
2670 const GUID *pDecoderProfile,
2671 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
2672 HRESULT CheckCryptoKeyExchange(
2673 const GUID *pCryptoType,
2674 const GUID *pDecoderProfile,
2675 UINT Index,
2676 GUID *pKeyExchangeType);
2677 HRESULT SetPrivateData(
2678 REFGUID guid,
2679 UINT DataSize,
2680 const void *pData);
2681 HRESULT SetPrivateDataInterface(
2682 REFGUID guid,
2683 const IUnknown *pData);
2687 object,
2688 uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
2689 local,
2690 pointer_default(unique)
2692 interface ID3D11VideoContext : ID3D11DeviceChild
2694 HRESULT GetDecoderBuffer(
2695 [in] ID3D11VideoDecoder *decoder,
2696 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
2697 [out] UINT *buffer_size,
2698 [out] void **buffer
2700 HRESULT ReleaseDecoderBuffer(
2701 [in] ID3D11VideoDecoder *decoder,
2702 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
2704 HRESULT DecoderBeginFrame(
2705 [in] ID3D11VideoDecoder *decoder,
2706 [in] ID3D11VideoDecoderOutputView *view,
2707 [in] UINT key_size,
2708 [in] const void *key
2710 HRESULT DecoderEndFrame(
2711 [in] ID3D11VideoDecoder *decoder
2713 HRESULT SubmitDecoderBuffers(
2714 [in] ID3D11VideoDecoder *decoder,
2715 [in] UINT buffers_count,
2716 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
2718 HRESULT DecoderExtension(
2719 [in] ID3D11VideoDecoder *decoder,
2720 [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
2722 void VideoProcessorSetOutputTargetRect(
2723 [in] ID3D11VideoProcessor *processor,
2724 [in] BOOL enable,
2725 [in] const RECT *rect
2727 void VideoProcessorSetOutputBackgroundColor(
2728 [in] ID3D11VideoProcessor *processor,
2729 [in] BOOL y_cb_cr,
2730 [in] const D3D11_VIDEO_COLOR *color
2732 void VideoProcessorSetOutputColorSpace(
2733 [in] ID3D11VideoProcessor *processor,
2734 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2736 void VideoProcessorSetOutputAlphaFillMode(
2737 [in] ID3D11VideoProcessor *processor,
2738 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
2739 [in] UINT stream_idx
2741 void VideoProcessorSetOutputConstriction(
2742 [in] ID3D11VideoProcessor *processor,
2743 [in] BOOL enable,
2744 [in] SIZE size
2746 void VideoProcessorSetOutputStereoMode(
2747 [in] ID3D11VideoProcessor *processor,
2748 [in] BOOL enable
2750 HRESULT VideoProcessorSetOutputExtension(
2751 [in] ID3D11VideoProcessor *processor,
2752 [in] const GUID *guid,
2753 [in] UINT data_size,
2754 [in] void *data
2756 void VideoProcessorGetOutputTargetRect(
2757 [in] ID3D11VideoProcessor *processor,
2758 [out] BOOL *enabled,
2759 [out] RECT *rect
2761 void VideoProcessorGetOutputBackgroundColor(
2762 [in] ID3D11VideoProcessor *processor,
2763 [out] BOOL *y_cb_cr,
2764 [out] D3D11_VIDEO_COLOR *color
2766 void VideoProcessorGetOutputColorSpace(
2767 [in] ID3D11VideoProcessor *processor,
2768 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2770 void VideoProcessorGetOutputAlphaFillMode(
2771 [in] ID3D11VideoProcessor *processor,
2772 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
2773 [out] UINT *stream_idx
2775 void VideoProcessorGetOutputConstriction(
2776 [in] ID3D11VideoProcessor *processor,
2777 [out] BOOL *enabled,
2778 [out] SIZE *size
2780 void VideoProcessorGetOutputStereoMode(
2781 [in] ID3D11VideoProcessor *processor,
2782 [out] BOOL *enabled
2784 HRESULT VideoProcessorGetOutputExtension(
2785 [in] ID3D11VideoProcessor *processor,
2786 [in] const GUID *guid,
2787 [in] UINT data_size,
2788 [out] void *data
2790 void VideoProcessorSetStreamFrameFormat(
2791 [in] ID3D11VideoProcessor *processor,
2792 [in] UINT stream_idx,
2793 [in] D3D11_VIDEO_FRAME_FORMAT format
2795 void VideoProcessorSetStreamColorSpace(
2796 [in] ID3D11VideoProcessor *processor,
2797 [in] UINT stream_idx,
2798 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2800 void VideoProcessorSetStreamOutputRate(
2801 [in] ID3D11VideoProcessor *processor,
2802 [in] UINT stream_idx,
2803 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
2804 [in] BOOL repeat,
2805 [in] const DXGI_RATIONAL *custom_rate
2807 void VideoProcessorSetStreamSourceRect(
2808 [in] ID3D11VideoProcessor *processor,
2809 [in] UINT stream_idx,
2810 [in] BOOL enable,
2811 [in] const RECT *rect
2813 void VideoProcessorSetStreamDestRect(
2814 [in] ID3D11VideoProcessor *processor,
2815 [in] UINT stream_idx,
2816 [in] BOOL enable,
2817 [in] const RECT *rect
2819 void VideoProcessorSetStreamAlpha(
2820 [in] ID3D11VideoProcessor *processor,
2821 [in] UINT stream_idx,
2822 [in] BOOL enable,
2823 [in] float alpha
2825 void VideoProcessorSetStreamPalette(
2826 [in] ID3D11VideoProcessor *processor,
2827 [in] UINT stream_idx,
2828 [in] UINT entry_count,
2829 [in] const UINT *entries
2831 void VideoProcessorSetStreamPixelAspectRatio(
2832 [in] ID3D11VideoProcessor *processor,
2833 [in] UINT stream_idx,
2834 [in] BOOL enable,
2835 [in] const DXGI_RATIONAL *src_aspect_ratio,
2836 [in] const DXGI_RATIONAL *dst_aspect_ratio
2838 void VideoProcessorSetStreamLumaKey(
2839 [in] ID3D11VideoProcessor *processor,
2840 [in] UINT stream_idx,
2841 [in] BOOL enable,
2842 [in] float lower,
2843 [in] float upper
2845 void VideoProcessorSetStreamStereoFormat(
2846 [in] ID3D11VideoProcessor *processor,
2847 [in] UINT stream_idx,
2848 [in] BOOL enable,
2849 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
2850 [in] BOOL left_view_frame0,
2851 [in] BOOL base_view_frame0,
2852 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
2853 [in] int mono_offset
2855 void VideoProcessorSetStreamAutoProcessingMode(
2856 [in] ID3D11VideoProcessor *processor,
2857 [in] UINT stream_idx,
2858 [in] BOOL enable
2860 void VideoProcessorSetStreamFilter(
2861 [in] ID3D11VideoProcessor *processor,
2862 [in] UINT stream_idx,
2863 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
2864 [in] BOOL enable,
2865 [in] int level
2867 HRESULT VideoProcessorSetStreamExtension(
2868 [in] ID3D11VideoProcessor *processor,
2869 [in] UINT stream_idx,
2870 [in] const GUID *guid,
2871 [in] UINT data_size,
2872 [in] void *data
2874 void VideoProcessorGetStreamFrameFormat(
2875 [in] ID3D11VideoProcessor *processor,
2876 [in] UINT stream_idx,
2877 [out] D3D11_VIDEO_FRAME_FORMAT *format
2879 void VideoProcessorGetStreamColorSpace(
2880 [in] ID3D11VideoProcessor *processor,
2881 [in] UINT stream_idx,
2882 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2884 void VideoProcessorGetStreamOutputRate(
2885 [in] ID3D11VideoProcessor *processor,
2886 [in] UINT stream_idx,
2887 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
2888 [out] BOOL *repeat,
2889 [out] DXGI_RATIONAL *custom_rate
2891 void VideoProcessorGetStreamSourceRect(
2892 [in] ID3D11VideoProcessor *processor,
2893 [in] UINT stream_idx,
2894 [out] BOOL *enabled,
2895 [out] RECT *rect
2897 void VideoProcessorGetStreamDestRect(
2898 [in] ID3D11VideoProcessor *processor,
2899 [in] UINT stream_idx,
2900 [out] BOOL *enabled,
2901 [out] RECT *rect
2903 void VideoProcessorGetStreamAlpha(
2904 [in] ID3D11VideoProcessor *processor,
2905 [in] UINT stream_idx,
2906 [out] BOOL *enabled,
2907 [out] float *alpha
2909 void VideoProcessorGetStreamPalette(
2910 [in] ID3D11VideoProcessor *processor,
2911 [in] UINT stream_idx,
2912 [in] UINT entry_count,
2913 [out] UINT *entries
2915 void VideoProcessorGetStreamPixelAspectRatio(
2916 [in] ID3D11VideoProcessor *processor,
2917 [in] UINT stream_idx,
2918 [out] BOOL *enabled,
2919 [out] DXGI_RATIONAL *src_aspect_ratio,
2920 [out] DXGI_RATIONAL *dst_aspect_ratio
2922 void VideoProcessorGetStreamLumaKey(
2923 [in] ID3D11VideoProcessor *processor,
2924 [in] UINT stream_idx,
2925 [out] BOOL *enabled,
2926 [out] float *lower,
2927 [out] float *upper
2929 void VideoProcessorGetStreamStereoFormat(
2930 [in] ID3D11VideoProcessor *processor,
2931 [in] UINT stream_idx,
2932 [out] BOOL *enabled,
2933 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
2934 [out] BOOL *left_view_frame0,
2935 [out] BOOL *base_view_frame0,
2936 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
2937 [out] int *mono_offset
2939 void VideoProcessorGetStreamAutoProcessingMode(
2940 [in] ID3D11VideoProcessor *processor,
2941 [in] UINT stream_idx,
2942 [out] BOOL *enabled
2944 void VideoProcessorGetStreamFilter(
2945 [in] ID3D11VideoProcessor *processor,
2946 [in] UINT stream_idx,
2947 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
2948 [out] BOOL *enabled,
2949 [out] int *level
2951 HRESULT VideoProcessorGetStreamExtension(
2952 [in] ID3D11VideoProcessor *processor,
2953 [in] UINT stream_idx,
2954 [in] const GUID *guid,
2955 [in] UINT data_size,
2956 [out] void *data
2958 HRESULT VideoProcessorBlt(
2959 [in] ID3D11VideoProcessor *processor,
2960 [in] ID3D11VideoProcessorOutputView *view,
2961 [in] UINT frame_idx,
2962 [in] UINT stream_count,
2963 [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
2965 HRESULT NegotiateCryptoSessionKeyExchange(
2966 [in] ID3D11CryptoSession *session,
2967 [in] UINT data_size,
2968 [in, out] void *data
2970 void EncryptionBlt(
2971 [in] ID3D11CryptoSession *session,
2972 [in] ID3D11Texture2D *src_surface,
2973 [in] ID3D11Texture2D *dst_surface,
2974 [in] UINT iv_size,
2975 [in, out] void *iv
2977 void DecryptionBlt(
2978 [in] ID3D11CryptoSession *session,
2979 [in] ID3D11Texture2D *src_surface,
2980 [in] ID3D11Texture2D *dst_surface,
2981 [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
2982 [in] UINT key_size,
2983 [in] const void *key,
2984 [in] UINT iv_size,
2985 [in, out] void *iv
2987 void StartSessionKeyRefresh(
2988 [in] ID3D11CryptoSession *session,
2989 [in] UINT random_number_size,
2990 [out] void *random_number
2992 void FinishSessionKeyRefresh(
2993 [in] ID3D11CryptoSession *session
2995 HRESULT GetEncryptionBltKey(
2996 [in] ID3D11CryptoSession *session,
2997 [in] UINT key_size,
2998 [out] void *key
3000 HRESULT NegotiateAuthenticatedChannelKeyExchange(
3001 [in] ID3D11AuthenticatedChannel *channel,
3002 [in] UINT data_size,
3003 [in, out] void *data
3005 HRESULT QueryAuthenticatedChannel(
3006 [in] ID3D11AuthenticatedChannel *channel,
3007 [in] UINT input_size,
3008 [in] const void *input,
3009 [in] UINT output_size,
3010 [out] void *output
3012 HRESULT ConfigureAuthenticatedChannel(
3013 [in] ID3D11AuthenticatedChannel *channel,
3014 [in] UINT input_size,
3015 [in] const void *input,
3016 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
3018 void VideoProcessorSetStreamRotation(
3019 [in] ID3D11VideoProcessor *processor,
3020 [in] UINT stream_idx,
3021 [in] BOOL enable,
3022 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3024 void VideoProcessorGetStreamRotation(
3025 [in] ID3D11VideoProcessor *processor,
3026 [in] UINT stream_idx,
3027 [out] BOOL *enable,
3028 [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
3033 object,
3034 local,
3035 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
3037 interface ID3D11Device : IUnknown
3039 HRESULT CreateBuffer(
3040 [in] const D3D11_BUFFER_DESC *pDesc,
3041 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3042 [out] ID3D11Buffer **ppBuffer);
3043 HRESULT CreateTexture1D(
3044 [in] const D3D11_TEXTURE1D_DESC *pDesc,
3045 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3046 [out] ID3D11Texture1D **ppTexture1D);
3047 HRESULT CreateTexture2D(
3048 [in] const D3D11_TEXTURE2D_DESC *pDesc,
3049 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3050 [out] ID3D11Texture2D **ppTexture2D);
3051 HRESULT CreateTexture3D(
3052 [in] const D3D11_TEXTURE3D_DESC *pDesc,
3053 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3054 [out] ID3D11Texture3D **ppTexture3D);
3055 HRESULT CreateShaderResourceView(
3056 [in] ID3D11Resource *pResource,
3057 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3058 [out] ID3D11ShaderResourceView **ppSRView);
3059 HRESULT CreateUnorderedAccessView(
3060 [in] ID3D11Resource *pResource,
3061 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3062 [out] ID3D11UnorderedAccessView **ppUAView);
3063 HRESULT CreateRenderTargetView(
3064 [in] ID3D11Resource *pResource,
3065 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3066 [out] ID3D11RenderTargetView **ppRTView);
3067 HRESULT CreateDepthStencilView(
3068 [in] ID3D11Resource *pResource,
3069 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3070 [out] ID3D11DepthStencilView **ppDepthStencilView);
3071 HRESULT CreateInputLayout(
3072 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3073 [in] UINT NumElements,
3074 [in] const void *pShaderBytecodeWithInputSignature,
3075 [in] SIZE_T BytecodeLength,
3076 [out] ID3D11InputLayout **ppInputLayout);
3077 HRESULT CreateVertexShader(
3078 [in] const void *pShaderBytecode,
3079 [in] SIZE_T BytecodeLength,
3080 [in] ID3D11ClassLinkage *pClassLinkage,
3081 [out] ID3D11VertexShader **ppVertexShader);
3082 HRESULT CreateGeometryShader(
3083 [in] const void *pShaderBytecode,
3084 [in] SIZE_T BytecodeLength,
3085 [in] ID3D11ClassLinkage *pClassLinkage,
3086 [out] ID3D11GeometryShader **ppGeometryShader);
3087 HRESULT CreateGeometryShaderWithStreamOutput(
3088 [in] const void *pShaderBytecode,
3089 [in] SIZE_T BytecodeLength,
3090 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3091 [in] UINT NumEntries,
3092 [in] const UINT *pBufferStrides,
3093 [in] UINT NumStrides,
3094 [in] UINT RasterizedStream,
3095 [in] ID3D11ClassLinkage *pClassLinkage,
3096 [out] ID3D11GeometryShader **ppGeometryShader);
3097 HRESULT CreatePixelShader(
3098 [in] const void *pShaderBytecode,
3099 [in] SIZE_T BytecodeLength,
3100 [in] ID3D11ClassLinkage *pClassLinkage,
3101 [out] ID3D11PixelShader **ppPixelShader);
3102 HRESULT CreateHullShader(
3103 [in] const void *pShaderBytecode,
3104 [in] SIZE_T BytecodeLength,
3105 [in] ID3D11ClassLinkage *pClassLinkage,
3106 [out] ID3D11HullShader **ppHullShader);
3107 HRESULT CreateDomainShader(
3108 [in] const void *pShaderBytecode,
3109 [in] SIZE_T BytecodeLength,
3110 [in] ID3D11ClassLinkage *pClassLinkage,
3111 [out] ID3D11DomainShader **ppDomainShader);
3112 HRESULT CreateComputeShader(
3113 [in] const void *pShaderBytecode,
3114 [in] SIZE_T BytecodeLength,
3115 [in] ID3D11ClassLinkage *pClassLinkage,
3116 [out] ID3D11ComputeShader **ppComputeShader);
3117 HRESULT CreateClassLinkage(
3118 [out] ID3D11ClassLinkage **ppLinkage);
3119 HRESULT CreateBlendState(
3120 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
3121 [out] ID3D11BlendState **ppBlendState);
3122 HRESULT CreateDepthStencilState(
3123 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3124 [out] ID3D11DepthStencilState **ppDepthStencilState);
3125 HRESULT CreateRasterizerState(
3126 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3127 [out] ID3D11RasterizerState **ppRasterizerState);
3128 HRESULT CreateSamplerState(
3129 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
3130 [out] ID3D11SamplerState **ppSamplerState);
3131 HRESULT CreateQuery(
3132 [in] const D3D11_QUERY_DESC *pQueryDesc,
3133 [out] ID3D11Query **ppQuery);
3134 HRESULT CreatePredicate(
3135 [in] const D3D11_QUERY_DESC *pPredicateDesc,
3136 [out] ID3D11Predicate **ppPredicate);
3137 HRESULT CreateCounter(
3138 [in] const D3D11_COUNTER_DESC *pCounterDesc,
3139 [out] ID3D11Counter **ppCounter);
3140 HRESULT CreateDeferredContext(
3141 UINT ContextFlags,
3142 [out] ID3D11DeviceContext **ppDeferredContext);
3143 HRESULT OpenSharedResource(
3144 [in] HANDLE hResource,
3145 [in] REFIID ReturnedInterface,
3146 [out] void **ppResource);
3147 HRESULT CheckFormatSupport(
3148 [in] DXGI_FORMAT Format,
3149 [out] UINT *pFormatSupport);
3150 HRESULT CheckMultisampleQualityLevels(
3151 [in] DXGI_FORMAT Format,
3152 [in] UINT SampleCount,
3153 [out] UINT *pNumQualityLevels);
3154 void CheckCounterInfo(
3155 [out] D3D11_COUNTER_INFO *pCounterInfo);
3156 HRESULT CheckCounter(
3157 [in] const D3D11_COUNTER_DESC *pDesc,
3158 [out] D3D11_COUNTER_TYPE *pType,
3159 [out] UINT *pActiveCounters,
3160 [out] LPSTR szName,
3161 [in, out] UINT *pNameLength,
3162 [out] LPSTR szUnits,
3163 [in, out] UINT *pUnitsLength,
3164 [out] LPSTR szDescription,
3165 [in, out] UINT *pDescriptionLength);
3166 HRESULT CheckFeatureSupport(
3167 D3D11_FEATURE Feature,
3168 [out] void *pFeatureSupportData,
3169 UINT FeatureSupportDataSize);
3170 HRESULT GetPrivateData(
3171 [in] REFGUID guid,
3172 [in, out] UINT *pDataSize,
3173 [out] void *pData);
3174 HRESULT SetPrivateData(
3175 [in] REFGUID guid,
3176 [in] UINT DataSize,
3177 [in] const void *pData);
3178 HRESULT SetPrivateDataInterface(
3179 [in] REFGUID guid,
3180 [in] const IUnknown *pData);
3181 D3D_FEATURE_LEVEL GetFeatureLevel();
3182 UINT GetCreationFlags();
3183 HRESULT GetDeviceRemovedReason();
3184 void GetImmediateContext(
3185 [out] ID3D11DeviceContext **ppImmediateContext);
3186 HRESULT SetExceptionMode(UINT RaiseFlags);
3187 UINT GetExceptionMode();
3190 typedef enum D3D11_CREATE_DEVICE_FLAG {
3191 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
3192 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
3193 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
3194 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
3195 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
3196 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
3197 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
3198 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
3199 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
3200 } D3D11_CREATE_DEVICE_FLAG;
3202 const UINT D3D11_SDK_VERSION = 7;
3204 cpp_quote("#include <d3d10_1.h>")
3205 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
3206 cpp_quote("# include <d3d11sdklayers.h>")
3207 cpp_quote("#endif")
3208 cpp_quote("#include <d3d10misc.h>")
3209 cpp_quote("#include <d3d10shader.h>")
3210 cpp_quote("#include <d3d10effect.h>")
3211 cpp_quote("#include <d3d10_1shader.h>")
3213 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3214 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3216 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3217 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3219 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3220 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3221 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3223 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
3224 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
3225 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
3226 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);