ddraw/tests: Skip A4R4G4B4 ckey tests on Nvidia.
[wine.git] / dlls / ddraw / ddraw.c
blob68e4f33e5095b8bb9aa3975bf5819e35b6a19cd2
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static const struct ddraw *exclusive_ddraw;
32 static HWND exclusive_window;
34 /* Device identifier. Don't relay it to WineD3D */
35 static const DDDEVICEIDENTIFIER2 deviceidentifier =
37 "vga.dll", /* default 2D driver */
38 "DirectDraw HAL",
39 { { 0x00010001, 0x00010001 } },
40 0, 0, 0, 0,
41 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
42 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
46 static struct enum_device_entry
48 char interface_name[100];
49 char device_name[100];
50 const GUID *device_guid;
51 } device_list7[] =
53 /* T&L HAL device */
55 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
56 "Wine D3D7 T&L HAL",
57 &IID_IDirect3DTnLHalDevice,
60 /* HAL device */
62 "WINE Direct3D7 Hardware acceleration using WineD3D",
63 "Direct3D HAL",
64 &IID_IDirect3DHALDevice,
67 /* RGB device */
69 "WINE Direct3D7 RGB Software Emulation using WineD3D",
70 "Wine D3D7 RGB",
71 &IID_IDirect3DRGBDevice,
75 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
77 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
79 ddraw_null_wined3d_object_destroyed,
82 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
84 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
87 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
89 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
92 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
94 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
97 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
99 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
102 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
104 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
107 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
109 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
112 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
114 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
117 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
119 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
122 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
124 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
126 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
128 if (!riid)
130 *out = NULL;
131 return DDERR_INVALIDPARAMS;
134 /* The refcount unit test revealed that an IDirect3D7 interface can only
135 * be queried from a DirectDraw object that was created as an IDirectDraw7
136 * interface. The older interfaces can query any IDirect3D version except
137 * 7, because they are all initially created as IDirectDraw. This isn't
138 * really crucial behavior, and messy to implement with the common
139 * creation function, so it has been left out here. */
140 if (IsEqualGUID(&IID_IDirectDraw7, riid)
141 || IsEqualGUID(&IID_IUnknown, riid))
143 *out = &ddraw->IDirectDraw7_iface;
144 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
146 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
148 *out = &ddraw->IDirectDraw4_iface;
149 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
151 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
153 *out = &ddraw->IDirectDraw2_iface;
154 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
156 else if (IsEqualGUID(&IID_IDirectDraw, riid))
158 *out = &ddraw->IDirectDraw_iface;
159 TRACE("Returning IDirectDraw interface %p.\n", *out);
161 else if (IsEqualGUID(&IID_IDirect3D7, riid))
163 ddraw->d3dversion = 7;
164 *out = &ddraw->IDirect3D7_iface;
165 TRACE("Returning Direct3D7 interface %p.\n", *out);
167 else if (IsEqualGUID(&IID_IDirect3D3, riid))
169 ddraw->d3dversion = 3;
170 *out = &ddraw->IDirect3D3_iface;
171 TRACE("Returning Direct3D3 interface %p.\n", *out);
173 else if (IsEqualGUID(&IID_IDirect3D2, riid))
175 ddraw->d3dversion = 2;
176 *out = &ddraw->IDirect3D2_iface;
177 TRACE("Returning Direct3D2 interface %p.\n", *out);
179 else if (IsEqualGUID(&IID_IDirect3D, riid))
181 ddraw->d3dversion = 1;
182 *out = &ddraw->IDirect3D_iface;
183 TRACE("Returning Direct3D interface %p.\n", *out);
185 /* Unknown interface */
186 else
188 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
189 *out = NULL;
190 return E_NOINTERFACE;
193 IUnknown_AddRef((IUnknown *)*out);
194 return S_OK;
197 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
199 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
201 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
203 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
206 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
208 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
210 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
212 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
215 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
217 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
224 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
226 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
228 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
230 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
233 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
235 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
237 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
239 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
242 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
244 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
253 struct ddraw *ddraw = impl_from_IDirect3D(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
260 /*****************************************************************************
261 * IDirectDraw7::AddRef
263 * Increases the interfaces refcount, basically
265 * DDraw refcounting is a bit tricky. The different DirectDraw interface
266 * versions have individual refcounts, but the IDirect3D interfaces do not.
267 * All interfaces are from one object, that means calling QueryInterface on an
268 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
269 * ddraw object.
271 * That means all AddRef and Release implementations of IDirectDrawX work
272 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
273 * except of IDirect3D7 which thunks to IDirectDraw7
275 * Returns: The new refcount
277 *****************************************************************************/
278 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
280 struct ddraw *This = impl_from_IDirectDraw7(iface);
281 ULONG ref = InterlockedIncrement(&This->ref7);
283 TRACE("%p increasing refcount to %u.\n", This, ref);
285 if(ref == 1) InterlockedIncrement(&This->numIfaces);
287 return ref;
290 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
292 struct ddraw *This = impl_from_IDirectDraw4(iface);
293 ULONG ref = InterlockedIncrement(&This->ref4);
295 TRACE("%p increasing refcount to %u.\n", This, ref);
297 if (ref == 1) InterlockedIncrement(&This->numIfaces);
299 return ref;
302 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
304 struct ddraw *This = impl_from_IDirectDraw2(iface);
305 ULONG ref = InterlockedIncrement(&This->ref2);
307 TRACE("%p increasing refcount to %u.\n", This, ref);
309 if (ref == 1) InterlockedIncrement(&This->numIfaces);
311 return ref;
314 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
316 struct ddraw *This = impl_from_IDirectDraw(iface);
317 ULONG ref = InterlockedIncrement(&This->ref1);
319 TRACE("%p increasing refcount to %u.\n", This, ref);
321 if (ref == 1) InterlockedIncrement(&This->numIfaces);
323 return ref;
326 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
328 struct ddraw *This = impl_from_IDirect3D7(iface);
330 TRACE("iface %p.\n", iface);
332 return ddraw7_AddRef(&This->IDirectDraw7_iface);
335 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
337 struct ddraw *This = impl_from_IDirect3D3(iface);
339 TRACE("iface %p.\n", iface);
341 return ddraw1_AddRef(&This->IDirectDraw_iface);
344 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
346 struct ddraw *This = impl_from_IDirect3D2(iface);
348 TRACE("iface %p.\n", iface);
350 return ddraw1_AddRef(&This->IDirectDraw_iface);
353 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
355 struct ddraw *This = impl_from_IDirect3D(iface);
357 TRACE("iface %p.\n", iface);
359 return ddraw1_AddRef(&This->IDirectDraw_iface);
362 void ddraw_destroy_swapchain(struct ddraw *ddraw)
364 TRACE("Destroying the swapchain.\n");
366 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
367 ddraw->wined3d_swapchain = NULL;
369 if (!(ddraw->flags & DDRAW_NO3D))
371 UINT i;
373 for (i = 0; i < ddraw->numConvertedDecls; ++i)
375 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
377 HeapFree(GetProcessHeap(), 0, ddraw->decls);
378 ddraw->numConvertedDecls = 0;
380 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
382 ERR("Failed to uninit 3D.\n");
384 else
386 /* Free the d3d window if one was created. */
387 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
389 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
390 DestroyWindow(ddraw->d3d_window);
391 ddraw->d3d_window = 0;
395 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
397 else
399 wined3d_device_uninit_gdi(ddraw->wined3d_device);
402 ddraw_set_swapchain_window(ddraw, NULL);
404 TRACE("Swapchain destroyed.\n");
407 /*****************************************************************************
408 * ddraw_destroy
410 * Destroys a ddraw object if all refcounts are 0. This is to share code
411 * between the IDirectDrawX::Release functions
413 * Params:
414 * This: DirectDraw object to destroy
416 *****************************************************************************/
417 static void ddraw_destroy(struct ddraw *This)
419 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
420 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
422 /* Destroy the device window if we created one */
423 if(This->devicewindow != 0)
425 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = 0;
430 wined3d_mutex_lock();
431 list_remove(&This->ddraw_list_entry);
432 wined3d_mutex_unlock();
434 if (This->wined3d_swapchain)
435 ddraw_destroy_swapchain(This);
436 wined3d_device_decref(This->wined3d_device);
437 wined3d_decref(This->wined3d);
439 if (This->d3ddevice)
440 This->d3ddevice->ddraw = NULL;
442 /* Now free the object */
443 HeapFree(GetProcessHeap(), 0, This);
446 /*****************************************************************************
447 * IDirectDraw7::Release
449 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
451 * Returns: The new refcount
452 *****************************************************************************/
453 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
455 struct ddraw *This = impl_from_IDirectDraw7(iface);
456 ULONG ref = InterlockedDecrement(&This->ref7);
458 TRACE("%p decreasing refcount to %u.\n", This, ref);
460 if (!ref && !InterlockedDecrement(&This->numIfaces))
461 ddraw_destroy(This);
463 return ref;
466 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
468 struct ddraw *This = impl_from_IDirectDraw4(iface);
469 ULONG ref = InterlockedDecrement(&This->ref4);
471 TRACE("%p decreasing refcount to %u.\n", This, ref);
473 if (!ref && !InterlockedDecrement(&This->numIfaces))
474 ddraw_destroy(This);
476 return ref;
479 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
481 struct ddraw *This = impl_from_IDirectDraw2(iface);
482 ULONG ref = InterlockedDecrement(&This->ref2);
484 TRACE("%p decreasing refcount to %u.\n", This, ref);
486 if (!ref && !InterlockedDecrement(&This->numIfaces))
487 ddraw_destroy(This);
489 return ref;
492 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
494 struct ddraw *This = impl_from_IDirectDraw(iface);
495 ULONG ref = InterlockedDecrement(&This->ref1);
497 TRACE("%p decreasing refcount to %u.\n", This, ref);
499 if (!ref && !InterlockedDecrement(&This->numIfaces))
500 ddraw_destroy(This);
502 return ref;
505 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
507 struct ddraw *This = impl_from_IDirect3D7(iface);
509 TRACE("iface %p.\n", iface);
511 return ddraw7_Release(&This->IDirectDraw7_iface);
514 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
516 struct ddraw *This = impl_from_IDirect3D3(iface);
518 TRACE("iface %p.\n", iface);
520 return ddraw1_Release(&This->IDirectDraw_iface);
523 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
525 struct ddraw *This = impl_from_IDirect3D2(iface);
527 TRACE("iface %p.\n", iface);
529 return ddraw1_Release(&This->IDirectDraw_iface);
532 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
534 struct ddraw *This = impl_from_IDirect3D(iface);
536 TRACE("iface %p.\n", iface);
538 return ddraw1_Release(&This->IDirectDraw_iface);
541 /*****************************************************************************
542 * IDirectDraw methods
543 *****************************************************************************/
545 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
547 /* FIXME: This looks wrong, exclusive mode should imply a destination
548 * window. */
549 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
551 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
552 return DDERR_HWNDALREADYSET;
555 ddraw->focuswindow = window;
557 return DD_OK;
560 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
561 struct wined3d_swapchain_desc *swapchain_desc)
563 HWND window = swapchain_desc->device_window;
564 HRESULT hr;
566 TRACE("ddraw %p.\n", ddraw);
568 if (!window || window == GetDesktopWindow())
570 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
571 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
572 NULL, NULL, NULL, NULL);
573 if (!window)
575 ERR("Failed to create window, last error %#x.\n", GetLastError());
576 return E_FAIL;
579 ShowWindow(window, SW_HIDE); /* Just to be sure */
580 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
582 swapchain_desc->device_window = window;
584 else
586 TRACE("Using existing window %p for Direct3D rendering.\n", window);
588 ddraw->d3d_window = window;
590 /* Set this NOW, otherwise creating the depth stencil surface will cause a
591 * recursive loop until ram or emulated video memory is full. */
592 ddraw->flags |= DDRAW_D3D_INITIALIZED;
593 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
594 if (FAILED(hr))
596 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
597 return hr;
600 ddraw->declArraySize = 2;
601 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
602 if (!ddraw->decls)
604 ERR("Error allocating an array for the converted vertex decls.\n");
605 ddraw->declArraySize = 0;
606 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
607 return E_OUTOFMEMORY;
610 TRACE("Successfully initialized 3D.\n");
612 return DD_OK;
615 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
617 struct wined3d_swapchain_desc swapchain_desc;
618 struct wined3d_display_mode mode;
619 HRESULT hr = WINED3D_OK;
621 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
623 ERR("Failed to get display mode.\n");
624 return hr;
627 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
628 swapchain_desc.backbuffer_width = mode.width;
629 swapchain_desc.backbuffer_height = mode.height;
630 swapchain_desc.backbuffer_format = mode.format_id;
631 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
632 swapchain_desc.device_window = window;
633 swapchain_desc.windowed = windowed;
635 if (!(ddraw->flags & DDRAW_NO3D))
636 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
637 else
638 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
640 if (FAILED(hr))
642 ERR("Failed to create swapchain, hr %#x.\n", hr);
643 return hr;
646 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
648 ERR("Failed to get swapchain.\n");
649 return DDERR_INVALIDPARAMS;
652 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
653 ddraw_set_swapchain_window(ddraw, window);
655 return DD_OK;
658 /*****************************************************************************
659 * IDirectDraw7::RestoreDisplayMode
661 * Restores the display mode to what it was at creation time. Basically.
663 * Returns
664 * DD_OK on success
665 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667 *****************************************************************************/
668 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
670 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
671 HRESULT hr;
673 TRACE("iface %p.\n", iface);
675 wined3d_mutex_lock();
677 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
679 wined3d_mutex_unlock();
680 return DD_OK;
683 if (exclusive_ddraw && exclusive_ddraw != ddraw)
685 wined3d_mutex_unlock();
686 return DDERR_NOEXCLUSIVEMODE;
689 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
690 ddraw->flags &= ~DDRAW_RESTORE_MODE;
692 wined3d_mutex_unlock();
694 return hr;
697 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
699 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
701 TRACE("iface %p.\n", iface);
703 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
706 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
708 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
710 TRACE("iface %p.\n", iface);
712 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
715 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
717 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
719 TRACE("iface %p.\n", iface);
721 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
724 /*****************************************************************************
725 * IDirectDraw7::SetCooperativeLevel
727 * Sets the cooperative level for the DirectDraw object, and the window
728 * assigned to it. The cooperative level determines the general behavior
729 * of the DirectDraw application
731 * Warning: This is quite tricky, as it's not really documented which
732 * cooperative levels can be combined with each other. If a game fails
733 * after this function, try to check the cooperative levels passed on
734 * Windows, and if it returns something different.
736 * If you think that this function caused the failure because it writes a
737 * fixme, be sure to run again with a +ddraw trace.
739 * What is known about cooperative levels (See the ddraw modes test):
740 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
741 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
742 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
743 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
744 * DDSCL_EXCLUSIVE can be activated.
745 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
746 * DDSCL_CREATEDEVICEWINDOW.
748 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
749 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
750 * DDSCL_SETFOCUSWINDOW (partially),
751 * DDSCL_MULTITHREADED (work in progress)
752 * DDSCL_FPUPRESERVE (see device.c)
754 * Unsure about this: DDSCL_FPUSETUP
756 * These don't seem very important for wine:
757 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
759 * Returns:
760 * DD_OK if the cooperative level was set successfully
761 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
762 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
763 * (Probably others too, have to investigate)
765 *****************************************************************************/
766 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
767 DWORD cooplevel, BOOL restore_mode_on_normal)
769 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
770 struct wined3d_stateblock *stateblock;
771 BOOL restore_state = FALSE;
772 HRESULT hr;
774 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
775 restore_mode_on_normal);
776 DDRAW_dump_cooperativelevel(cooplevel);
778 wined3d_mutex_lock();
780 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
782 WARN("Recursive call, returning DD_OK.\n");
783 hr = DD_OK;
784 goto done;
786 ddraw->flags |= DDRAW_SCL_RECURSIVE;
788 /* Tests suggest that we need one of them: */
789 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
790 DDSCL_NORMAL |
791 DDSCL_EXCLUSIVE )))
793 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
794 hr = DDERR_INVALIDPARAMS;
795 goto done;
798 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
800 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
801 hr = DDERR_INVALIDPARAMS;
802 goto done;
805 /* Handle those levels first which set various hwnds */
806 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
808 /* This isn't compatible with a lot of flags */
809 if (cooplevel & (DDSCL_MULTITHREADED
810 | DDSCL_FPUSETUP
811 | DDSCL_FPUPRESERVE
812 | DDSCL_ALLOWREBOOT
813 | DDSCL_ALLOWMODEX
814 | DDSCL_SETDEVICEWINDOW
815 | DDSCL_NORMAL
816 | DDSCL_EXCLUSIVE
817 | DDSCL_FULLSCREEN))
819 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
820 hr = DDERR_INVALIDPARAMS;
821 goto done;
824 hr = ddraw_set_focus_window(ddraw, window);
825 goto done;
828 if (cooplevel & DDSCL_EXCLUSIVE)
830 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
832 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
833 hr = DDERR_INVALIDPARAMS;
834 goto done;
837 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
839 HWND device_window;
841 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
843 WARN("No focus window set.\n");
844 hr = DDERR_NOFOCUSWINDOW;
845 goto done;
848 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
849 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
850 NULL, NULL, NULL, NULL);
851 if (!device_window)
853 ERR("Failed to create window, last error %#x.\n", GetLastError());
854 hr = E_FAIL;
855 goto done;
858 ShowWindow(device_window, SW_SHOW);
859 TRACE("Created a device window %p.\n", device_window);
861 /* Native apparently leaks the created device window if setting the
862 * focus window below fails. */
863 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
864 ddraw->devicewindow = device_window;
866 if (cooplevel & DDSCL_SETFOCUSWINDOW)
868 if (!window)
870 hr = DDERR_NOHWND;
871 goto done;
874 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
875 goto done;
878 window = device_window;
881 else
883 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
884 DestroyWindow(ddraw->devicewindow);
885 ddraw->devicewindow = NULL;
886 ddraw->focuswindow = NULL;
889 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
891 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
892 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
894 if (cooplevel & DDSCL_FULLSCREEN)
896 struct wined3d_display_mode display_mode;
898 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
899 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
900 display_mode.width, display_mode.height);
904 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
906 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
907 exclusive_window = window;
910 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
911 wined3d_device_set_multithreaded(ddraw->wined3d_device);
913 if (ddraw->wined3d_swapchain)
915 if (!(ddraw->flags & DDRAW_NO3D))
917 restore_state = TRUE;
919 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
921 ERR("Failed to create stateblock, hr %#x.\n", hr);
922 goto done;
925 wined3d_stateblock_capture(stateblock);
926 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
927 /* Rendering to ddraw->wined3d_frontbuffer. */
928 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
929 rtv = NULL;
930 else if (rtv)
931 wined3d_rendertarget_view_incref(rtv);
933 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
934 wined3d_rendertarget_view_incref(dsv);
937 ddraw_destroy_swapchain(ddraw);
940 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
941 ERR("Failed to create swapchain, hr %#x.\n", hr);
943 if (restore_state)
945 if (dsv)
947 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
948 wined3d_rendertarget_view_decref(dsv);
951 if (rtv)
953 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
954 wined3d_rendertarget_view_decref(rtv);
957 wined3d_stateblock_apply(stateblock);
958 wined3d_stateblock_decref(stateblock);
961 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
962 && restore_mode_on_normal)
964 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
965 if (FAILED(hr))
966 ERR("RestoreDisplayMode failed\n");
969 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
970 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
971 wined3d_device_release_focus_window(ddraw->wined3d_device);
973 if ((cooplevel & DDSCL_EXCLUSIVE)
974 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
976 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
977 if (FAILED(hr))
979 ERR("Failed to acquire focus window, hr %#x.\n", hr);
980 goto done;
984 /* Unhandled flags */
985 if (cooplevel & DDSCL_ALLOWREBOOT)
986 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
987 if (cooplevel & DDSCL_ALLOWMODEX)
988 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
989 if (cooplevel & DDSCL_FPUSETUP)
990 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
992 if (cooplevel & DDSCL_EXCLUSIVE)
993 exclusive_ddraw = ddraw;
994 else if (exclusive_ddraw == ddraw)
995 exclusive_ddraw = NULL;
997 /* Store the cooperative_level */
998 ddraw->cooperative_level = cooplevel;
999 ddraw->dest_window = window;
1001 TRACE("SetCooperativeLevel returning DD_OK\n");
1002 hr = DD_OK;
1003 done:
1004 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1005 wined3d_mutex_unlock();
1007 return hr;
1010 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1012 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1014 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1016 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1019 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1021 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1023 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1025 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1028 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1030 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1032 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1034 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1037 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1039 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1040 HRESULT hr;
1042 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1044 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1045 if (SUCCEEDED(hr))
1046 ddraw->flags |= DDRAW_SCL_DDRAW1;
1047 return hr;
1050 /*****************************************************************************
1051 * IDirectDraw7::SetDisplayMode
1053 * Sets the display screen resolution, color depth and refresh frequency
1054 * when in fullscreen mode (in theory).
1055 * Possible return values listed in the SDK suggest that this method fails
1056 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1057 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1058 * It seems to be valid to pass 0 for With and Height, this has to be tested
1059 * It could mean that the current video mode should be left as-is. (But why
1060 * call it then?)
1062 * Params:
1063 * Height, Width: Screen dimension
1064 * BPP: Color depth in Bits per pixel
1065 * Refreshrate: Screen refresh rate
1066 * Flags: Other stuff
1068 * Returns
1069 * DD_OK on success
1071 *****************************************************************************/
1072 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1073 DWORD bpp, DWORD refresh_rate, DWORD flags)
1075 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1076 struct wined3d_display_mode mode;
1077 enum wined3d_format_id format;
1078 HRESULT hr;
1080 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1081 iface, width, height, bpp, refresh_rate, flags);
1083 if (force_refresh_rate != 0)
1085 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1086 refresh_rate, force_refresh_rate);
1087 refresh_rate = force_refresh_rate;
1090 wined3d_mutex_lock();
1092 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1094 wined3d_mutex_unlock();
1095 return DDERR_NOEXCLUSIVEMODE;
1098 if (!width || !height)
1100 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1101 wined3d_mutex_unlock();
1102 return DD_OK;
1105 switch (bpp)
1107 case 8: format = WINED3DFMT_P8_UINT; break;
1108 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1109 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1110 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1111 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1112 default: format = WINED3DFMT_UNKNOWN; break;
1115 mode.width = width;
1116 mode.height = height;
1117 mode.refresh_rate = refresh_rate;
1118 mode.format_id = format;
1119 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1121 /* TODO: The possible return values from msdn suggest that the screen mode
1122 * can't be changed if a surface is locked or some drawing is in progress. */
1123 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1124 ddraw->flags |= DDRAW_RESTORE_MODE;
1126 wined3d_mutex_unlock();
1128 switch (hr)
1130 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1131 default: return hr;
1135 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1136 DWORD bpp, DWORD refresh_rate, DWORD flags)
1138 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1140 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1141 iface, width, height, bpp, refresh_rate, flags);
1143 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1146 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1147 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1149 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1151 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1152 iface, width, height, bpp, refresh_rate, flags);
1154 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1157 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1159 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1161 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1163 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1166 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1168 memset(caps1, 0, sizeof(*caps1));
1169 caps1->dwSize = sizeof(*caps1);
1170 caps1->dwFlags = D3DDD_COLORMODEL
1171 | D3DDD_DEVCAPS
1172 | D3DDD_TRANSFORMCAPS
1173 | D3DDD_BCLIPPING
1174 | D3DDD_LIGHTINGCAPS
1175 | D3DDD_LINECAPS
1176 | D3DDD_TRICAPS
1177 | D3DDD_DEVICERENDERBITDEPTH
1178 | D3DDD_DEVICEZBUFFERBITDEPTH
1179 | D3DDD_MAXBUFFERSIZE
1180 | D3DDD_MAXVERTEXCOUNT;
1181 caps1->dcmColorModel = D3DCOLOR_RGB;
1182 caps1->dwDevCaps = caps7->dwDevCaps;
1183 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1184 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1185 caps1->bClipping = TRUE;
1186 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1187 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1188 | D3DLIGHTCAPS_PARALLELPOINT
1189 | D3DLIGHTCAPS_POINT
1190 | D3DLIGHTCAPS_SPOT;
1191 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1192 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1193 caps1->dpcLineCaps = caps7->dpcLineCaps;
1194 caps1->dpcTriCaps = caps7->dpcTriCaps;
1195 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1196 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1197 caps1->dwMaxBufferSize = 0;
1198 caps1->dwMaxVertexCount = 65536;
1199 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1200 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1201 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1202 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1203 caps1->dwMinStippleWidth = 1;
1204 caps1->dwMinStippleHeight = 1;
1205 caps1->dwMaxStippleWidth = 32;
1206 caps1->dwMaxStippleHeight = 32;
1207 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1208 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1209 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1210 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1211 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1212 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1213 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1214 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1215 caps1->dwStencilCaps = caps7->dwStencilCaps;
1216 caps1->dwFVFCaps = caps7->dwFVFCaps;
1217 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1218 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1219 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1222 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1224 WINED3DCAPS wined3d_caps;
1225 HRESULT hr;
1227 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1229 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1231 wined3d_mutex_lock();
1232 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1233 wined3d_mutex_unlock();
1234 if (FAILED(hr))
1236 WARN("Failed to get device caps, hr %#x.\n", hr);
1237 return hr;
1240 caps->dwDevCaps = wined3d_caps.DevCaps;
1241 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1242 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1243 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1244 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1245 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1246 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1247 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1248 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1249 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1250 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1252 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1253 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1255 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1256 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1257 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1258 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1260 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1261 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1262 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1263 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1265 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1266 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1268 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1269 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1271 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1272 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1274 /* Remove all non-d3d7 caps */
1275 caps->dwDevCaps &= (
1276 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1277 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1278 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1279 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1280 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1281 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1282 D3DDEVCAPS_HWRASTERIZATION);
1284 caps->dwStencilCaps &= (
1285 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1286 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1287 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1289 /* FVF caps ?*/
1291 caps->dwTextureOpCaps &= (
1292 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1293 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1294 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1295 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1296 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1297 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1298 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1299 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1301 caps->dwVertexProcessingCaps &= (
1302 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1303 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1305 caps->dpcLineCaps.dwMiscCaps &= (
1306 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1307 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1308 D3DPMISCCAPS_CULLCCW);
1310 caps->dpcLineCaps.dwRasterCaps &= (
1311 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1312 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1313 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1314 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1315 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1316 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1317 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1318 D3DPRASTERCAPS_ZFOG);
1320 caps->dpcLineCaps.dwZCmpCaps &= (
1321 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1322 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1323 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1325 caps->dpcLineCaps.dwSrcBlendCaps &= (
1326 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1327 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1328 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1329 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1330 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1332 caps->dpcLineCaps.dwDestBlendCaps &= (
1333 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1334 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1335 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1336 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1337 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1339 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1340 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1341 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1342 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1344 caps->dpcLineCaps.dwShadeCaps &= (
1345 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1346 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1347 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1348 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1349 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1350 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1351 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1353 caps->dpcLineCaps.dwTextureCaps &= (
1354 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1355 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1356 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1357 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1359 caps->dpcLineCaps.dwTextureFilterCaps &= (
1360 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1361 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1362 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1363 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1364 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1365 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1367 caps->dpcLineCaps.dwTextureAddressCaps &= (
1368 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1369 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1371 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1373 /* DirectX7 always has the np2 flag set, no matter what the card
1374 * supports. Some old games (Rollcage) check the caps incorrectly.
1375 * If wined3d supports nonpow2 textures it also has np2 conditional
1376 * support. */
1377 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1380 /* Fill the missing members, and do some fixup */
1381 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1382 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1383 | D3DPTBLENDCAPS_MODULATEMASK
1384 | D3DPTBLENDCAPS_COPY
1385 | D3DPTBLENDCAPS_DECAL
1386 | D3DPTBLENDCAPS_DECALALPHA
1387 | D3DPTBLENDCAPS_DECALMASK
1388 | D3DPTBLENDCAPS_MODULATE
1389 | D3DPTBLENDCAPS_MODULATEALPHA;
1390 caps->dpcLineCaps.dwStippleWidth = 32;
1391 caps->dpcLineCaps.dwStippleHeight = 32;
1392 /* Use the same for the TriCaps */
1393 caps->dpcTriCaps = caps->dpcLineCaps;
1395 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1396 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1397 caps->dwMinTextureWidth = 1;
1398 caps->dwMinTextureHeight = 1;
1400 /* Convert DWORDs safely to WORDs */
1401 if (wined3d_caps.MaxTextureBlendStages > 0xffff)
1402 caps->wMaxTextureBlendStages = 0xffff;
1403 else
1404 caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
1405 if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
1406 caps->wMaxSimultaneousTextures = 0xffff;
1407 else
1408 caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
1410 if (wined3d_caps.MaxUserClipPlanes > 0xffff)
1411 caps->wMaxUserClipPlanes = 0xffff;
1412 else
1413 caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
1414 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
1415 caps->wMaxVertexBlendMatrices = 0xffff;
1416 else
1417 caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
1419 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1421 caps->dwReserved1 = 0;
1422 caps->dwReserved2 = 0;
1423 caps->dwReserved3 = 0;
1424 caps->dwReserved4 = 0;
1426 return DD_OK;
1429 /*****************************************************************************
1430 * IDirectDraw7::GetCaps
1432 * Returns the drives capabilities
1434 * Used for version 1, 2, 4 and 7
1436 * Params:
1437 * DriverCaps: Structure to write the Hardware accelerated caps to
1438 * HelCaps: Structure to write the emulation caps to
1440 * Returns
1441 * This implementation returns DD_OK only
1443 *****************************************************************************/
1444 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1446 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1447 DDCAPS caps;
1448 WINED3DCAPS winecaps;
1449 HRESULT hr;
1450 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1452 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1454 /* One structure must be != NULL */
1455 if (!DriverCaps && !HELCaps)
1457 WARN("Invalid parameters.\n");
1458 return DDERR_INVALIDPARAMS;
1461 memset(&caps, 0, sizeof(caps));
1462 memset(&winecaps, 0, sizeof(winecaps));
1463 caps.dwSize = sizeof(caps);
1465 wined3d_mutex_lock();
1466 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1467 if (FAILED(hr))
1469 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1470 wined3d_mutex_unlock();
1471 return hr;
1474 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1475 if (FAILED(hr))
1477 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1478 wined3d_mutex_unlock();
1479 return hr;
1482 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1483 wined3d_mutex_unlock();
1484 if (FAILED(hr))
1486 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1487 return hr;
1490 caps.dwCaps = winecaps.ddraw_caps.caps;
1491 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1492 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1493 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1494 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1495 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1496 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1497 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1498 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1499 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1500 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1501 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1502 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1503 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1504 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1506 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1507 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1509 if(DriverCaps)
1511 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1512 if (TRACE_ON(ddraw))
1514 TRACE("Driver Caps :\n");
1515 DDRAW_dump_DDCAPS(DriverCaps);
1519 if(HELCaps)
1521 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1522 if (TRACE_ON(ddraw))
1524 TRACE("HEL Caps :\n");
1525 DDRAW_dump_DDCAPS(HELCaps);
1529 return DD_OK;
1532 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1534 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1536 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1538 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1541 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1543 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1545 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1547 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1550 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1552 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1554 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1556 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1559 /*****************************************************************************
1560 * IDirectDraw7::Compact
1562 * No idea what it does, MSDN says it's not implemented.
1564 * Returns
1565 * DD_OK, but this is unchecked
1567 *****************************************************************************/
1568 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1570 TRACE("iface %p.\n", iface);
1572 return DD_OK;
1575 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1577 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1579 TRACE("iface %p.\n", iface);
1581 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1584 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1586 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1588 TRACE("iface %p.\n", iface);
1590 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1593 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1595 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1597 TRACE("iface %p.\n", iface);
1599 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1602 /*****************************************************************************
1603 * IDirectDraw7::GetDisplayMode
1605 * Returns information about the current display mode
1607 * Exists in versions 1, 2, 4 and 7
1609 * Params:
1610 * DDSD: Address of a surface description structure to write the info to
1612 * Returns
1613 * DD_OK
1615 *****************************************************************************/
1616 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1618 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1619 struct wined3d_display_mode mode;
1620 HRESULT hr;
1621 DWORD Size;
1623 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1625 wined3d_mutex_lock();
1626 /* This seems sane */
1627 if (!DDSD)
1629 wined3d_mutex_unlock();
1630 return DDERR_INVALIDPARAMS;
1633 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1635 ERR("Failed to get display mode, hr %#x.\n", hr);
1636 wined3d_mutex_unlock();
1637 return hr;
1640 Size = DDSD->dwSize;
1641 memset(DDSD, 0, Size);
1643 DDSD->dwSize = Size;
1644 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1645 DDSD->dwWidth = mode.width;
1646 DDSD->dwHeight = mode.height;
1647 DDSD->u2.dwRefreshRate = 60;
1648 DDSD->ddsCaps.dwCaps = 0;
1649 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1650 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1651 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1653 if(TRACE_ON(ddraw))
1655 TRACE("Returning surface desc :\n");
1656 DDRAW_dump_surface_desc(DDSD);
1659 wined3d_mutex_unlock();
1661 return DD_OK;
1664 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1666 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1668 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1670 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1673 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1675 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1677 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1679 /* FIXME: Test sizes, properly convert surface_desc */
1680 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1683 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1685 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1687 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1689 /* FIXME: Test sizes, properly convert surface_desc */
1690 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1693 /*****************************************************************************
1694 * IDirectDraw7::GetFourCCCodes
1696 * Returns an array of supported FourCC codes.
1698 * Exists in versions 1, 2, 4 and 7
1700 * Params:
1701 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1702 * of enumerated codes
1703 * Codes: Pointer to an array of DWORDs where the supported codes are written
1704 * to
1706 * Returns
1707 * Always returns DD_OK, as it's a stub for now
1709 *****************************************************************************/
1710 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1712 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1713 static const enum wined3d_format_id formats[] =
1715 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1716 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1717 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1719 struct wined3d_display_mode mode;
1720 DWORD count = 0, i, outsize;
1721 HRESULT hr;
1723 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1725 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1727 ERR("Failed to get display mode, hr %#x.\n", hr);
1728 return hr;
1731 outsize = NumCodes && Codes ? *NumCodes : 0;
1733 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1735 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1736 mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1738 if (count < outsize)
1739 Codes[count] = formats[i];
1740 ++count;
1743 if(NumCodes) {
1744 TRACE("Returning %u FourCC codes\n", count);
1745 *NumCodes = count;
1748 return DD_OK;
1751 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1753 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1755 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1757 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1760 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1762 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1764 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1766 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1769 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1771 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1773 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1775 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1778 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1780 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1781 struct wined3d_display_mode mode;
1782 HRESULT hr;
1784 TRACE("iface %p, frequency %p.\n", iface, frequency);
1786 wined3d_mutex_lock();
1787 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1788 wined3d_mutex_unlock();
1789 if (FAILED(hr))
1791 WARN("Failed to get display mode, hr %#x.\n", hr);
1792 return hr;
1795 *frequency = mode.refresh_rate;
1797 return DD_OK;
1800 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1802 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1804 TRACE("iface %p, frequency %p.\n", iface, frequency);
1806 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1809 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1811 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1813 TRACE("iface %p, frequency %p.\n", iface, frequency);
1815 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1818 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1820 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1822 TRACE("iface %p, frequency %p.\n", iface, frequency);
1824 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1827 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1829 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1830 struct wined3d_raster_status raster_status;
1831 HRESULT hr;
1833 TRACE("iface %p, status %p.\n", iface, status);
1835 if(!status)
1836 return DDERR_INVALIDPARAMS;
1838 wined3d_mutex_lock();
1839 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1840 wined3d_mutex_unlock();
1841 if (FAILED(hr))
1843 WARN("Failed to get raster status, hr %#x.\n", hr);
1844 return hr;
1847 *status = raster_status.in_vblank;
1849 return DD_OK;
1852 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1854 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1856 TRACE("iface %p, status %p.\n", iface, status);
1858 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1861 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1863 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1865 TRACE("iface %p, status %p.\n", iface, status);
1867 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1870 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1872 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1874 TRACE("iface %p, status %p.\n", iface, status);
1876 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1879 /*****************************************************************************
1880 * IDirectDraw7::GetAvailableVidMem
1882 * Returns the total and free video memory
1884 * Params:
1885 * Caps: Specifies the memory type asked for
1886 * total: Pointer to a DWORD to be filled with the total memory
1887 * free: Pointer to a DWORD to be filled with the free memory
1889 * Returns
1890 * DD_OK on success
1891 * DDERR_INVALIDPARAMS if free and total are NULL
1893 *****************************************************************************/
1894 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1895 DWORD *free)
1897 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1898 HRESULT hr = DD_OK;
1900 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1902 if (TRACE_ON(ddraw))
1904 TRACE("Asked for memory with description: ");
1905 DDRAW_dump_DDSCAPS2(Caps);
1907 wined3d_mutex_lock();
1909 /* Todo: System memory vs local video memory vs non-local video memory
1910 * The MSDN also mentions differences between texture memory and other
1911 * resources, but that's not important
1914 if( (!total) && (!free) )
1916 wined3d_mutex_unlock();
1917 return DDERR_INVALIDPARAMS;
1920 if (free)
1921 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1922 if (total)
1924 struct wined3d_adapter_identifier desc = {0};
1926 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1927 *total = min(UINT_MAX, desc.video_memory);
1930 wined3d_mutex_unlock();
1932 return hr;
1935 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1936 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1938 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1940 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1942 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1945 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1946 DDSCAPS *caps, DWORD *total, DWORD *free)
1948 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1949 DDSCAPS2 caps2;
1951 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1953 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1954 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1957 /*****************************************************************************
1958 * IDirectDraw7::Initialize
1960 * Initializes a DirectDraw interface.
1962 * Params:
1963 * GUID: Interface identifier. Well, don't know what this is really good
1964 * for
1966 * Returns
1967 * Returns DD_OK on the first call,
1968 * DDERR_ALREADYINITIALIZED on repeated calls
1970 *****************************************************************************/
1971 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1973 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1975 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1977 if (ddraw->flags & DDRAW_INITIALIZED)
1978 return DDERR_ALREADYINITIALIZED;
1980 /* FIXME: To properly take the GUID into account we should call
1981 * ddraw_init() here instead of in DDRAW_Create(). */
1982 if (guid)
1983 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1985 ddraw->flags |= DDRAW_INITIALIZED;
1986 return DD_OK;
1989 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1991 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1993 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1995 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1998 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2000 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2002 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2004 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2007 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2009 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2011 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2013 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2016 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2018 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2020 return DDERR_ALREADYINITIALIZED;
2023 /*****************************************************************************
2024 * IDirectDraw7::FlipToGDISurface
2026 * "Makes the surface that the GDI writes to the primary surface"
2027 * Looks like some windows specific thing we don't have to care about.
2028 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2029 * show error boxes ;)
2030 * Well, just return DD_OK.
2032 * Returns:
2033 * Always returns DD_OK
2035 *****************************************************************************/
2036 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2038 FIXME("iface %p stub!\n", iface);
2040 return DD_OK;
2043 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2045 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2047 TRACE("iface %p.\n", iface);
2049 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2052 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2054 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2056 TRACE("iface %p.\n", iface);
2058 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2061 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2063 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2065 TRACE("iface %p.\n", iface);
2067 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2070 /*****************************************************************************
2071 * IDirectDraw7::WaitForVerticalBlank
2073 * This method allows applications to get in sync with the vertical blank
2074 * interval.
2075 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2076 * redraw the screen, most likely because of this stub
2078 * Parameters:
2079 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2080 * or DDWAITVB_BLOCKEND
2081 * h: Not used, according to MSDN
2083 * Returns:
2084 * Always returns DD_OK
2086 *****************************************************************************/
2087 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2089 static BOOL hide;
2091 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2093 /* This function is called often, so print the fixme only once */
2094 if(!hide)
2096 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2097 hide = TRUE;
2100 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2101 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2102 return DDERR_UNSUPPORTED; /* unchecked */
2104 return DD_OK;
2107 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2109 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2111 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2113 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2116 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2118 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2120 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2122 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2125 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2127 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2129 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2131 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2134 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2136 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2137 struct wined3d_raster_status raster_status;
2138 HRESULT hr;
2140 TRACE("iface %p, line %p.\n", iface, Scanline);
2142 wined3d_mutex_lock();
2143 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2144 wined3d_mutex_unlock();
2145 if (FAILED(hr))
2147 WARN("Failed to get raster status, hr %#x.\n", hr);
2148 return hr;
2151 *Scanline = raster_status.scan_line;
2153 if (raster_status.in_vblank)
2154 return DDERR_VERTICALBLANKINPROGRESS;
2156 return DD_OK;
2159 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2161 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2163 TRACE("iface %p, line %p.\n", iface, line);
2165 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2168 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2170 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2172 TRACE("iface %p, line %p.\n", iface, line);
2174 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2177 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2179 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2181 TRACE("iface %p, line %p.\n", iface, line);
2183 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2186 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2188 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2190 TRACE("iface %p.\n", iface);
2192 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2195 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2197 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2199 TRACE("iface %p.\n", iface);
2201 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2204 /*****************************************************************************
2205 * IDirectDraw7::GetGDISurface
2207 * Returns the surface that GDI is treating as the primary surface.
2208 * For Wine this is the front buffer
2210 * Params:
2211 * GDISurface: Address to write the surface pointer to
2213 * Returns:
2214 * DD_OK if the surface was found
2215 * DDERR_NOTFOUND if the GDI surface wasn't found
2217 *****************************************************************************/
2218 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2220 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2222 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2224 wined3d_mutex_lock();
2226 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2228 WARN("Primary not created yet.\n");
2229 wined3d_mutex_unlock();
2230 return DDERR_NOTFOUND;
2232 IDirectDrawSurface7_AddRef(*GDISurface);
2234 wined3d_mutex_unlock();
2236 return DD_OK;
2239 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2241 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2242 struct ddraw_surface *surface_impl;
2243 IDirectDrawSurface7 *surface7;
2244 HRESULT hr;
2246 TRACE("iface %p, surface %p.\n", iface, surface);
2248 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2249 if (FAILED(hr))
2251 *surface = NULL;
2252 return hr;
2254 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2255 *surface = &surface_impl->IDirectDrawSurface4_iface;
2256 IDirectDrawSurface4_AddRef(*surface);
2257 IDirectDrawSurface7_Release(surface7);
2259 return hr;
2262 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2264 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2265 struct ddraw_surface *surface_impl;
2266 IDirectDrawSurface7 *surface7;
2267 HRESULT hr;
2269 TRACE("iface %p, surface %p.\n", iface, surface);
2271 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2272 if (FAILED(hr))
2274 *surface = NULL;
2275 return hr;
2277 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2278 *surface = &surface_impl->IDirectDrawSurface_iface;
2279 IDirectDrawSurface_AddRef(*surface);
2280 IDirectDrawSurface7_Release(surface7);
2282 return hr;
2285 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2287 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2288 struct ddraw_surface *surface_impl;
2289 IDirectDrawSurface7 *surface7;
2290 HRESULT hr;
2292 TRACE("iface %p, surface %p.\n", iface, surface);
2294 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2295 if (FAILED(hr))
2297 *surface = NULL;
2298 return hr;
2300 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2301 *surface = &surface_impl->IDirectDrawSurface_iface;
2302 IDirectDrawSurface_AddRef(*surface);
2303 IDirectDrawSurface7_Release(surface7);
2305 return hr;
2308 struct displaymodescallback_context
2310 LPDDENUMMODESCALLBACK func;
2311 void *context;
2314 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2316 struct displaymodescallback_context *cbcontext = context;
2317 DDSURFACEDESC desc;
2319 DDSD2_to_DDSD(surface_desc, &desc);
2320 return cbcontext->func(&desc, cbcontext->context);
2323 /*****************************************************************************
2324 * IDirectDraw7::EnumDisplayModes
2326 * Enumerates the supported Display modes. The modes can be filtered with
2327 * the DDSD parameter.
2329 * Params:
2330 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2331 * versions (3 and older?) this is reserved and must be 0.
2332 * DDSD: Surface description to filter the modes
2333 * Context: Pointer passed back to the callback function
2334 * cb: Application-provided callback function
2336 * Returns:
2337 * DD_OK on success
2338 * DDERR_INVALIDPARAMS if the callback wasn't set
2340 *****************************************************************************/
2341 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2342 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2344 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2345 struct wined3d_display_mode *enum_modes = NULL;
2346 struct wined3d_display_mode mode;
2347 unsigned int modenum, fmt;
2348 DDSURFACEDESC2 callback_sd;
2349 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2350 DDPIXELFORMAT pixelformat;
2352 static const enum wined3d_format_id checkFormatList[] =
2354 WINED3DFMT_B8G8R8X8_UNORM,
2355 WINED3DFMT_B5G6R5_UNORM,
2356 WINED3DFMT_P8_UINT,
2359 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2360 iface, Flags, DDSD, Context, cb);
2362 if (!cb)
2363 return DDERR_INVALIDPARAMS;
2365 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2366 if (!enum_modes) return DDERR_OUTOFMEMORY;
2368 wined3d_mutex_lock();
2370 pixelformat.dwSize = sizeof(pixelformat);
2371 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2373 modenum = 0;
2374 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2375 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2377 BOOL found = FALSE;
2378 unsigned i;
2380 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2381 if (DDSD)
2383 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2384 continue;
2385 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2386 continue;
2387 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2388 continue;
2389 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2390 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2391 continue;
2394 /* DX docs state EnumDisplayMode should return only unique modes */
2395 for (i = 0; i < enum_mode_count; i++)
2397 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2398 && enum_modes[i].format_id == mode.format_id
2399 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2401 found = TRUE;
2402 break;
2405 if(found) continue;
2407 memset(&callback_sd, 0, sizeof(callback_sd));
2408 callback_sd.dwSize = sizeof(callback_sd);
2409 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2411 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2412 if (Flags & DDEDM_REFRESHRATES)
2413 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2415 callback_sd.dwWidth = mode.width;
2416 callback_sd.dwHeight = mode.height;
2418 callback_sd.u4.ddpfPixelFormat=pixelformat;
2420 /* Calc pitch and DWORD align like MSDN says */
2421 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2422 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2424 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2425 callback_sd.u2.dwRefreshRate);
2427 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2429 TRACE("Application asked to terminate the enumeration\n");
2430 HeapFree(GetProcessHeap(), 0, enum_modes);
2431 wined3d_mutex_unlock();
2432 return DD_OK;
2435 if (enum_mode_count == enum_mode_array_size)
2437 struct wined3d_display_mode *new_enum_modes;
2439 enum_mode_array_size *= 2;
2440 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2441 sizeof(*new_enum_modes) * enum_mode_array_size);
2442 if (!new_enum_modes)
2444 HeapFree(GetProcessHeap(), 0, enum_modes);
2445 wined3d_mutex_unlock();
2446 return DDERR_OUTOFMEMORY;
2449 enum_modes = new_enum_modes;
2451 enum_modes[enum_mode_count++] = mode;
2455 TRACE("End of enumeration\n");
2456 HeapFree(GetProcessHeap(), 0, enum_modes);
2457 wined3d_mutex_unlock();
2459 return DD_OK;
2462 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2463 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2465 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2467 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2468 iface, flags, surface_desc, context, callback);
2470 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2473 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2474 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2476 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2477 struct displaymodescallback_context cbcontext;
2478 DDSURFACEDESC2 surface_desc2;
2480 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2481 iface, flags, surface_desc, context, callback);
2483 cbcontext.func = callback;
2484 cbcontext.context = context;
2486 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2487 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2488 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2491 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2492 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2494 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2495 struct displaymodescallback_context cbcontext;
2496 DDSURFACEDESC2 surface_desc2;
2498 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2499 iface, flags, surface_desc, context, callback);
2501 cbcontext.func = callback;
2502 cbcontext.context = context;
2504 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2505 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2506 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2509 /*****************************************************************************
2510 * IDirectDraw7::EvaluateMode
2512 * Used with IDirectDraw7::StartModeTest to test video modes.
2513 * EvaluateMode is used to pass or fail a mode, and continue with the next
2514 * mode
2516 * Params:
2517 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2518 * Timeout: Returns the amount of seconds left before the mode would have
2519 * been failed automatically
2521 * Returns:
2522 * This implementation always DD_OK, because it's a stub
2524 *****************************************************************************/
2525 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2527 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2529 /* When implementing this, implement it in WineD3D */
2531 return DD_OK;
2534 /*****************************************************************************
2535 * IDirectDraw7::GetDeviceIdentifier
2537 * Returns the device identifier, which gives information about the driver
2538 * Our device identifier is defined at the beginning of this file.
2540 * Params:
2541 * DDDI: Address for the returned structure
2542 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2544 * Returns:
2545 * On success it returns DD_OK
2546 * DDERR_INVALIDPARAMS if DDDI is NULL
2548 *****************************************************************************/
2549 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2550 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2552 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2553 struct wined3d_adapter_identifier adapter_id;
2554 HRESULT hr = S_OK;
2556 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2558 if (!DDDI)
2559 return DDERR_INVALIDPARAMS;
2561 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2563 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2564 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2565 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2566 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2567 * bytes too long. So only copy the relevant part of the structure
2570 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2571 return DD_OK;
2574 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2575 adapter_id.driver = DDDI->szDriver;
2576 adapter_id.driver_size = sizeof(DDDI->szDriver);
2577 adapter_id.description = DDDI->szDescription;
2578 adapter_id.description_size = sizeof(DDDI->szDescription);
2579 adapter_id.device_name_size = 0;
2580 wined3d_mutex_lock();
2581 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2582 wined3d_mutex_unlock();
2583 if (FAILED(hr)) return hr;
2585 DDDI->liDriverVersion = adapter_id.driver_version;
2586 DDDI->dwVendorId = adapter_id.vendor_id;
2587 DDDI->dwDeviceId = adapter_id.device_id;
2588 DDDI->dwSubSysId = adapter_id.subsystem_id;
2589 DDDI->dwRevision = adapter_id.revision;
2590 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2591 DDDI->dwWHQLLevel = adapter_id.whql_level;
2592 return DD_OK;
2595 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2596 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2598 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2599 DDDEVICEIDENTIFIER2 identifier2;
2600 HRESULT hr;
2602 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2604 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2605 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2607 return hr;
2610 /*****************************************************************************
2611 * IDirectDraw7::GetSurfaceFromDC
2613 * Returns the Surface for a GDI device context handle.
2614 * Is this related to IDirectDrawSurface::GetDC ???
2616 * Params:
2617 * hdc: hdc to return the surface for
2618 * Surface: Address to write the surface pointer to
2620 * Returns:
2621 * Always returns DD_OK because it's a stub
2623 *****************************************************************************/
2624 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2625 HDC dc, IDirectDrawSurface7 **surface)
2627 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2628 struct ddraw_surface *surface_impl;
2630 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2632 if (!surface)
2633 return E_INVALIDARG;
2635 if (!dc)
2636 goto done;
2638 wined3d_mutex_lock();
2639 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2641 if (surface_impl->dc != dc)
2642 continue;
2644 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2645 *surface = &surface_impl->IDirectDrawSurface7_iface;
2646 IDirectDrawSurface7_AddRef(*surface);
2647 wined3d_mutex_unlock();
2648 return DD_OK;
2650 wined3d_mutex_unlock();
2652 done:
2653 TRACE("No surface found for dc %p.\n", dc);
2654 *surface = NULL;
2655 return DDERR_NOTFOUND;
2658 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2659 IDirectDrawSurface4 **surface)
2661 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2662 struct ddraw_surface *surface_impl;
2663 IDirectDrawSurface7 *surface7;
2664 HRESULT hr;
2666 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2668 if (!surface) return E_INVALIDARG;
2670 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2671 if (FAILED(hr))
2673 *surface = NULL;
2674 return hr;
2676 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2677 /* Tests say this is true */
2678 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2679 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2680 IDirectDrawSurface7_Release(surface7);
2682 return hr;
2685 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2687 IDirectDrawSurface_Restore(surface);
2688 IDirectDrawSurface_Release(surface);
2690 return DDENUMRET_OK;
2693 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2695 TRACE("iface %p.\n", iface);
2697 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2698 NULL, NULL, restore_callback);
2701 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2703 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2705 TRACE("iface %p.\n", iface);
2707 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2710 /*****************************************************************************
2711 * IDirectDraw7::StartModeTest
2713 * Tests the specified video modes to update the system registry with
2714 * refresh rate information. StartModeTest starts the mode test,
2715 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2716 * isn't called within 15 seconds, the mode is failed automatically
2718 * As refresh rates are handled by the X server, I don't think this
2719 * Method is important
2721 * Params:
2722 * Modes: An array of mode specifications
2723 * NumModes: The number of modes in Modes
2724 * Flags: Some flags...
2726 * Returns:
2727 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2728 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2729 * otherwise DD_OK
2731 *****************************************************************************/
2732 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2734 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2735 iface, Modes, NumModes, Flags);
2737 /* This looks sane */
2738 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2740 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2741 * As it is not, DDERR_TESTFINISHED is returned
2742 * (hopefully that's correct
2744 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2745 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2748 return DD_OK;
2751 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2752 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2754 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2755 struct ddraw_surface *impl;
2756 HRESULT hr;
2758 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2759 iface, surface_desc, surface, outer_unknown);
2761 wined3d_mutex_lock();
2763 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2765 WARN("Cooperative level not set.\n");
2766 wined3d_mutex_unlock();
2767 return DDERR_NOCOOPERATIVELEVELSET;
2770 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2772 WARN("Application supplied invalid surface descriptor\n");
2773 wined3d_mutex_unlock();
2774 return DDERR_INVALIDPARAMS;
2777 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2779 if (TRACE_ON(ddraw))
2781 TRACE(" (%p) Requesting surface desc :\n", iface);
2782 DDRAW_dump_surface_desc(surface_desc);
2785 WARN("Application tried to create an explicit front or back buffer\n");
2786 wined3d_mutex_unlock();
2787 return DDERR_INVALIDCAPS;
2790 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2791 wined3d_mutex_unlock();
2792 if (FAILED(hr))
2794 *surface = NULL;
2795 return hr;
2798 *surface = &impl->IDirectDrawSurface7_iface;
2799 IDirectDraw7_AddRef(iface);
2800 impl->ifaceToRelease = (IUnknown *)iface;
2802 return hr;
2805 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2806 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2808 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2809 struct ddraw_surface *impl;
2810 HRESULT hr;
2812 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2813 iface, surface_desc, surface, outer_unknown);
2815 wined3d_mutex_lock();
2817 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2819 WARN("Cooperative level not set.\n");
2820 wined3d_mutex_unlock();
2821 return DDERR_NOCOOPERATIVELEVELSET;
2824 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2826 WARN("Application supplied invalid surface descriptor\n");
2827 wined3d_mutex_unlock();
2828 return DDERR_INVALIDPARAMS;
2831 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2833 if (TRACE_ON(ddraw))
2835 TRACE(" (%p) Requesting surface desc :\n", iface);
2836 DDRAW_dump_surface_desc(surface_desc);
2839 WARN("Application tried to create an explicit front or back buffer\n");
2840 wined3d_mutex_unlock();
2841 return DDERR_INVALIDCAPS;
2844 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2845 wined3d_mutex_unlock();
2846 if (FAILED(hr))
2848 *surface = NULL;
2849 return hr;
2852 *surface = &impl->IDirectDrawSurface4_iface;
2853 IDirectDraw4_AddRef(iface);
2854 impl->ifaceToRelease = (IUnknown *)iface;
2856 return hr;
2859 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2860 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2862 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2863 struct ddraw_surface *impl;
2864 HRESULT hr;
2865 DDSURFACEDESC2 surface_desc2;
2867 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2868 iface, surface_desc, surface, outer_unknown);
2870 wined3d_mutex_lock();
2872 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2874 WARN("Cooperative level not set.\n");
2875 wined3d_mutex_unlock();
2876 return DDERR_NOCOOPERATIVELEVELSET;
2879 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2881 WARN("Application supplied invalid surface descriptor\n");
2882 wined3d_mutex_unlock();
2883 return DDERR_INVALIDPARAMS;
2886 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2887 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2889 if (TRACE_ON(ddraw))
2891 TRACE(" (%p) Requesting surface desc :\n", iface);
2892 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2895 WARN("Application tried to create an explicit front or back buffer\n");
2896 wined3d_mutex_unlock();
2897 return DDERR_INVALIDCAPS;
2900 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2901 wined3d_mutex_unlock();
2902 if (FAILED(hr))
2904 *surface = NULL;
2905 return hr;
2908 *surface = &impl->IDirectDrawSurface_iface;
2909 impl->ifaceToRelease = NULL;
2911 return hr;
2914 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2915 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2917 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2918 struct ddraw_surface *impl;
2919 HRESULT hr;
2920 DDSURFACEDESC2 surface_desc2;
2922 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2923 iface, surface_desc, surface, outer_unknown);
2925 wined3d_mutex_lock();
2927 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2929 WARN("Cooperative level not set.\n");
2930 wined3d_mutex_unlock();
2931 return DDERR_NOCOOPERATIVELEVELSET;
2934 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2936 WARN("Application supplied invalid surface descriptor\n");
2937 wined3d_mutex_unlock();
2938 return DDERR_INVALIDPARAMS;
2941 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
2942 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
2943 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
2944 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
2946 WARN("Application tried to create an explicit front or back buffer.\n");
2947 wined3d_mutex_unlock();
2948 return DDERR_INVALIDCAPS;
2951 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2952 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
2953 wined3d_mutex_unlock();
2954 if (FAILED(hr))
2956 *surface = NULL;
2957 return hr;
2960 *surface = &impl->IDirectDrawSurface_iface;
2961 impl->ifaceToRelease = NULL;
2963 return hr;
2966 static BOOL
2967 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2968 const DDPIXELFORMAT *provided)
2970 /* Some flags must be present in both or neither for a match. */
2971 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2972 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2973 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2975 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2976 return FALSE;
2978 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2979 return FALSE;
2981 if (requested->dwFlags & DDPF_FOURCC)
2982 if (requested->dwFourCC != provided->dwFourCC)
2983 return FALSE;
2985 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2986 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2987 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2988 return FALSE;
2990 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2991 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2992 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2993 return FALSE;
2995 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2996 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2997 return FALSE;
2999 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3000 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3001 |DDPF_BUMPDUDV))
3002 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3003 return FALSE;
3005 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3006 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3007 return FALSE;
3009 return TRUE;
3012 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3014 struct compare_info
3016 DWORD flag;
3017 ptrdiff_t offset;
3018 size_t size;
3021 #define CMP(FLAG, FIELD) \
3022 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3023 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3025 static const struct compare_info compare[] =
3027 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3028 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3029 CMP(CAPS, ddsCaps),
3030 CMP(CKDESTBLT, ddckCKDestBlt),
3031 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3032 CMP(CKSRCBLT, ddckCKSrcBlt),
3033 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3034 CMP(HEIGHT, dwHeight),
3035 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3036 CMP(LPSURFACE, lpSurface),
3037 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3038 CMP(PITCH, u1 /* lPitch */),
3039 /* PIXELFORMAT: manual */
3040 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3041 CMP(TEXTURESTAGE, dwTextureStage),
3042 CMP(WIDTH, dwWidth),
3043 /* ZBUFFERBITDEPTH: "obsolete" */
3046 #undef CMP
3048 unsigned int i;
3050 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3051 return FALSE;
3053 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3055 if (requested->dwFlags & compare[i].flag
3056 && memcmp((const char *)provided + compare[i].offset,
3057 (const char *)requested + compare[i].offset,
3058 compare[i].size) != 0)
3059 return FALSE;
3062 if (requested->dwFlags & DDSD_PIXELFORMAT)
3064 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3065 &provided->u4.ddpfPixelFormat))
3066 return FALSE;
3069 return TRUE;
3072 struct surfacescallback2_context
3074 LPDDENUMSURFACESCALLBACK2 func;
3075 void *context;
3078 struct surfacescallback_context
3080 LPDDENUMSURFACESCALLBACK func;
3081 void *context;
3084 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3085 DDSURFACEDESC2 *surface_desc, void *context)
3087 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3088 struct surfacescallback2_context *cbcontext = context;
3090 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3091 IDirectDrawSurface7_Release(surface);
3093 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3094 surface_desc, cbcontext->context);
3097 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3098 DDSURFACEDESC2 *surface_desc, void *context)
3100 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3101 struct surfacescallback_context *cbcontext = context;
3103 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3104 IDirectDrawSurface7_Release(surface);
3106 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3107 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3110 /*****************************************************************************
3111 * IDirectDraw7::EnumSurfaces
3113 * Loops through all surfaces attached to this device and calls the
3114 * application callback. This can't be relayed to WineD3DDevice,
3115 * because some WineD3DSurfaces' parents are IParent objects
3117 * Params:
3118 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3119 * DDSD: Description to filter for
3120 * Context: Application-provided pointer, it's passed unmodified to the
3121 * Callback function
3122 * Callback: Address to call for each surface
3124 * Returns:
3125 * DDERR_INVALIDPARAMS if the callback is NULL
3126 * DD_OK on success
3128 *****************************************************************************/
3129 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3130 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3132 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3133 struct ddraw_surface *surf;
3134 BOOL all, nomatch;
3135 DDSURFACEDESC2 desc;
3136 struct list *entry, *entry2;
3138 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3139 iface, Flags, DDSD, Context, Callback);
3141 all = Flags & DDENUMSURFACES_ALL;
3142 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3144 if (!Callback)
3145 return DDERR_INVALIDPARAMS;
3147 wined3d_mutex_lock();
3149 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3150 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3152 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3154 if (!surf->iface_count)
3156 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3157 continue;
3160 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3162 TRACE("Enumerating surface %p.\n", surf);
3163 desc = surf->surface_desc;
3164 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3165 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3167 wined3d_mutex_unlock();
3168 return DD_OK;
3173 wined3d_mutex_unlock();
3175 return DD_OK;
3178 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3179 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3181 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3182 struct surfacescallback2_context cbcontext;
3184 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3185 iface, flags, surface_desc, context, callback);
3187 cbcontext.func = callback;
3188 cbcontext.context = context;
3190 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3191 &cbcontext, EnumSurfacesCallback2Thunk);
3194 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3195 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3197 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3198 struct surfacescallback_context cbcontext;
3199 DDSURFACEDESC2 surface_desc2;
3201 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3202 iface, flags, surface_desc, context, callback);
3204 cbcontext.func = callback;
3205 cbcontext.context = context;
3207 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3208 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3209 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3212 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3213 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3215 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3216 struct surfacescallback_context cbcontext;
3217 DDSURFACEDESC2 surface_desc2;
3219 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3220 iface, flags, surface_desc, context, callback);
3222 cbcontext.func = callback;
3223 cbcontext.context = context;
3225 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3226 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3227 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3230 /*****************************************************************************
3231 * DirectDrawCreateClipper (DDRAW.@)
3233 * Creates a new IDirectDrawClipper object.
3235 * Params:
3236 * Clipper: Address to write the interface pointer to
3237 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3238 * NULL
3240 * Returns:
3241 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3242 * E_OUTOFMEMORY if allocating the object failed
3244 *****************************************************************************/
3245 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3247 struct ddraw_clipper *object;
3248 HRESULT hr;
3250 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3251 flags, clipper, outer_unknown);
3253 if (outer_unknown)
3254 return CLASS_E_NOAGGREGATION;
3256 wined3d_mutex_lock();
3258 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3259 if (!object)
3261 wined3d_mutex_unlock();
3262 return E_OUTOFMEMORY;
3265 hr = ddraw_clipper_init(object);
3266 if (FAILED(hr))
3268 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3269 HeapFree(GetProcessHeap(), 0, object);
3270 wined3d_mutex_unlock();
3271 return hr;
3274 TRACE("Created clipper %p.\n", object);
3275 *clipper = &object->IDirectDrawClipper_iface;
3276 wined3d_mutex_unlock();
3278 return DD_OK;
3281 /*****************************************************************************
3282 * IDirectDraw7::CreateClipper
3284 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3286 *****************************************************************************/
3287 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3288 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3290 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3291 iface, Flags, Clipper, UnkOuter);
3293 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3296 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3297 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3299 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3301 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3302 iface, flags, clipper, outer_unknown);
3304 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3307 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3308 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3310 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3312 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3313 iface, flags, clipper, outer_unknown);
3315 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3318 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3319 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3321 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3323 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3324 iface, flags, clipper, outer_unknown);
3326 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3329 /*****************************************************************************
3330 * IDirectDraw7::CreatePalette
3332 * Creates a new IDirectDrawPalette object
3334 * Params:
3335 * Flags: The flags for the new clipper
3336 * ColorTable: Color table to assign to the new clipper
3337 * Palette: Address to write the interface pointer to
3338 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3339 * NULL
3341 * Returns:
3342 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3343 * E_OUTOFMEMORY if allocating the object failed
3345 *****************************************************************************/
3346 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3347 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3349 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3350 struct ddraw_palette *object;
3351 HRESULT hr;
3353 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3354 iface, Flags, ColorTable, Palette, pUnkOuter);
3356 if (pUnkOuter)
3357 return CLASS_E_NOAGGREGATION;
3359 wined3d_mutex_lock();
3361 /* The refcount test shows that a cooplevel is required for this */
3362 if (!ddraw->cooperative_level)
3364 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3365 wined3d_mutex_unlock();
3366 return DDERR_NOCOOPERATIVELEVELSET;
3369 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3370 if (!object)
3372 ERR("Out of memory when allocating memory for a palette implementation\n");
3373 wined3d_mutex_unlock();
3374 return E_OUTOFMEMORY;
3377 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3378 if (FAILED(hr))
3380 WARN("Failed to initialize palette, hr %#x.\n", hr);
3381 HeapFree(GetProcessHeap(), 0, object);
3382 wined3d_mutex_unlock();
3383 return hr;
3386 TRACE("Created palette %p.\n", object);
3387 *Palette = &object->IDirectDrawPalette_iface;
3388 wined3d_mutex_unlock();
3390 return DD_OK;
3393 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3394 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3396 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3397 HRESULT hr;
3399 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3400 iface, flags, entries, palette, outer_unknown);
3402 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3403 if (SUCCEEDED(hr) && *palette)
3405 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3406 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3407 IDirectDraw4_AddRef(iface);
3408 impl->ifaceToRelease = (IUnknown *)iface;
3410 return hr;
3413 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3414 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3416 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3417 HRESULT hr;
3419 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3420 iface, flags, entries, palette, outer_unknown);
3422 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3423 if (SUCCEEDED(hr) && *palette)
3425 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3426 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3427 impl->ifaceToRelease = NULL;
3430 return hr;
3433 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3434 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3436 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3437 HRESULT hr;
3439 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3440 iface, flags, entries, palette, outer_unknown);
3442 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3443 if (SUCCEEDED(hr) && *palette)
3445 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3446 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3447 impl->ifaceToRelease = NULL;
3450 return hr;
3453 /*****************************************************************************
3454 * IDirectDraw7::DuplicateSurface
3456 * Duplicates a surface. The surface memory points to the same memory as
3457 * the original surface, and it's released when the last surface referencing
3458 * it is released. I guess that's beyond Wine's surface management right now
3459 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3460 * test application to implement this)
3462 * Params:
3463 * Src: Address of the source surface
3464 * Dest: Address to write the new surface pointer to
3466 * Returns:
3467 * See IDirectDraw7::CreateSurface
3469 *****************************************************************************/
3470 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3471 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3473 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3475 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3477 /* For now, simply create a new, independent surface */
3478 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3481 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3482 IDirectDrawSurface4 **dst)
3484 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3485 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3486 struct ddraw_surface *dst_impl;
3487 IDirectDrawSurface7 *dst7;
3488 HRESULT hr;
3490 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3492 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3493 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3494 if (FAILED(hr))
3496 *dst = NULL;
3497 return hr;
3499 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3500 *dst = &dst_impl->IDirectDrawSurface4_iface;
3501 IDirectDrawSurface4_AddRef(*dst);
3502 IDirectDrawSurface7_Release(dst7);
3504 return hr;
3507 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3508 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3510 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3511 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3512 struct ddraw_surface *dst_impl;
3513 IDirectDrawSurface7 *dst7;
3514 HRESULT hr;
3516 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3518 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3519 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3520 if (FAILED(hr))
3521 return hr;
3522 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3523 *dst = &dst_impl->IDirectDrawSurface_iface;
3524 IDirectDrawSurface_AddRef(*dst);
3525 IDirectDrawSurface7_Release(dst7);
3527 return hr;
3530 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3531 IDirectDrawSurface **dst)
3533 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3534 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3535 struct ddraw_surface *dst_impl;
3536 IDirectDrawSurface7 *dst7;
3537 HRESULT hr;
3539 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3541 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3542 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3543 if (FAILED(hr))
3544 return hr;
3545 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3546 *dst = &dst_impl->IDirectDrawSurface_iface;
3547 IDirectDrawSurface_AddRef(*dst);
3548 IDirectDrawSurface7_Release(dst7);
3550 return hr;
3553 /*****************************************************************************
3554 * IDirect3D7::EnumDevices
3556 * The EnumDevices method for IDirect3D7. It enumerates all supported
3557 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3559 * Params:
3560 * callback: Function to call for each enumerated device
3561 * context: Pointer to pass back to the app
3563 * Returns:
3564 * D3D_OK, or the return value of the GetCaps call
3566 *****************************************************************************/
3567 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3569 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3570 D3DDEVICEDESC7 device_desc7;
3571 HRESULT hr;
3572 size_t i;
3574 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3576 if (!callback)
3577 return DDERR_INVALIDPARAMS;
3579 wined3d_mutex_lock();
3581 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3583 wined3d_mutex_unlock();
3584 return hr;
3587 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3589 HRESULT ret;
3591 device_desc7.deviceGUID = *device_list7[i].device_guid;
3592 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3593 if (ret != DDENUMRET_OK)
3595 TRACE("Application cancelled the enumeration.\n");
3596 wined3d_mutex_unlock();
3597 return D3D_OK;
3601 TRACE("End of enumeration.\n");
3603 wined3d_mutex_unlock();
3605 return D3D_OK;
3608 /*****************************************************************************
3609 * IDirect3D3::EnumDevices
3611 * Enumerates all supported Direct3DDevice interfaces. This is the
3612 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3614 * Versions 1, 2 and 3
3616 * Params:
3617 * callback: Application-provided routine to call for each enumerated device
3618 * Context: Pointer to pass to the callback
3620 * Returns:
3621 * D3D_OK on success,
3622 * The result of IDirect3DImpl_GetCaps if it failed
3624 *****************************************************************************/
3625 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3627 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3629 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3630 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3631 D3DDEVICEDESC7 device_desc7;
3632 HRESULT hr;
3634 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3635 * name string. Let's put the string in a sufficiently sized array in
3636 * writable memory. */
3637 char device_name[50];
3638 strcpy(device_name,"Direct3D HEL");
3640 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3642 if (!callback)
3643 return DDERR_INVALIDPARAMS;
3645 wined3d_mutex_lock();
3647 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3649 wined3d_mutex_unlock();
3650 return hr;
3652 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3654 /* Do I have to enumerate the reference id? Note from old d3d7:
3655 * "It seems that enumerating the reference IID on Direct3D 1 games
3656 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3658 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3659 * EnumReference which enables / disables enumerating the reference
3660 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3661 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3662 * demo directory suggest this.
3664 * Some games(GTA 2) seem to use the second enumerated device, so I have
3665 * to enumerate at least 2 devices. So enumerate the reference device to
3666 * have 2 devices.
3668 * Other games (Rollcage) tell emulation and hal device apart by certain
3669 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3670 * limitation flag), and it refuses all devices that have the perspective
3671 * flag set. This way it refuses the emulation device, and HAL devices
3672 * never have POW2 unset in d3d7 on windows. */
3673 if (ddraw->d3dversion != 1)
3675 static CHAR reference_description[] = "RGB Direct3D emulation";
3677 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3678 hal_desc = device_desc1;
3679 hel_desc = device_desc1;
3680 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3681 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3682 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3683 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3684 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3685 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3686 hal_desc.dcmColorModel = 0;
3687 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3688 hal_desc.dwFlags = 0;
3690 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3691 device_name, &hal_desc, &hel_desc, context);
3692 if (hr != D3DENUMRET_OK)
3694 TRACE("Application cancelled the enumeration.\n");
3695 wined3d_mutex_unlock();
3696 return D3D_OK;
3700 strcpy(device_name,"Direct3D HAL");
3702 TRACE("Enumerating HAL Direct3D device.\n");
3703 hal_desc = device_desc1;
3704 hel_desc = device_desc1;
3706 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3707 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3708 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3709 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3710 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3711 /* HAL devices have a HEL dcmColorModel of 0 */
3712 hel_desc.dcmColorModel = 0;
3714 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3715 device_name, &hal_desc, &hel_desc, context);
3716 if (hr != D3DENUMRET_OK)
3718 TRACE("Application cancelled the enumeration.\n");
3719 wined3d_mutex_unlock();
3720 return D3D_OK;
3723 TRACE("End of enumeration.\n");
3725 wined3d_mutex_unlock();
3727 return D3D_OK;
3730 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3732 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3734 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3736 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3739 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3741 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3743 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3745 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3748 /*****************************************************************************
3749 * IDirect3D3::CreateLight
3751 * Creates an IDirect3DLight interface. This interface is used in
3752 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3753 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3754 * uses the IDirect3DDevice7 interface with D3D7 lights.
3756 * Versions 1, 2 and 3
3758 * Params:
3759 * light: Address to store the new interface pointer
3760 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3761 * Must be NULL
3763 * Returns:
3764 * D3D_OK on success
3765 * DDERR_OUTOFMEMORY if memory allocation failed
3766 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3768 *****************************************************************************/
3769 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3770 IUnknown *outer_unknown)
3772 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3773 struct d3d_light *object;
3775 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3777 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3779 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3780 if (!object)
3782 ERR("Failed to allocate light memory.\n");
3783 return DDERR_OUTOFMEMORY;
3786 d3d_light_init(object, ddraw);
3788 TRACE("Created light %p.\n", object);
3789 *light = &object->IDirect3DLight_iface;
3791 return D3D_OK;
3794 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3796 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3798 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3800 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3803 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3805 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3807 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3809 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3812 /*****************************************************************************
3813 * IDirect3D3::CreateMaterial
3815 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3816 * and older versions. The IDirect3DMaterial implementation wraps its
3817 * functionality to IDirect3DDevice7::SetMaterial and friends.
3819 * Versions 1, 2 and 3
3821 * Params:
3822 * material: Address to store the new interface's pointer to
3823 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3824 * Must be NULL
3826 * Returns:
3827 * D3D_OK on success
3828 * DDERR_OUTOFMEMORY if memory allocation failed
3829 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3831 *****************************************************************************/
3832 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3833 IUnknown *outer_unknown)
3835 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3836 struct d3d_material *object;
3838 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3840 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3842 object = d3d_material_create(ddraw);
3843 if (!object)
3845 ERR("Failed to allocate material memory.\n");
3846 return DDERR_OUTOFMEMORY;
3849 TRACE("Created material %p.\n", object);
3850 *material = &object->IDirect3DMaterial3_iface;
3852 return D3D_OK;
3855 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3856 IUnknown *outer_unknown)
3858 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3859 struct d3d_material *object;
3861 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3863 object = d3d_material_create(ddraw);
3864 if (!object)
3866 ERR("Failed to allocate material memory.\n");
3867 return DDERR_OUTOFMEMORY;
3870 TRACE("Created material %p.\n", object);
3871 *material = &object->IDirect3DMaterial2_iface;
3873 return D3D_OK;
3876 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3877 IUnknown *outer_unknown)
3879 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3880 struct d3d_material *object;
3882 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3884 object = d3d_material_create(ddraw);
3885 if (!object)
3887 ERR("Failed to allocate material memory.\n");
3888 return DDERR_OUTOFMEMORY;
3891 TRACE("Created material %p.\n", object);
3892 *material = &object->IDirect3DMaterial_iface;
3894 return D3D_OK;
3897 /*****************************************************************************
3898 * IDirect3D3::CreateViewport
3900 * Creates an IDirect3DViewport interface. This interface is used
3901 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3902 * it has been replaced by a viewport structure and
3903 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3904 * uses the IDirect3DDevice7 methods for its functionality
3906 * Params:
3907 * Viewport: Address to store the new interface pointer
3908 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3909 * Must be NULL
3911 * Returns:
3912 * D3D_OK on success
3913 * DDERR_OUTOFMEMORY if memory allocation failed
3914 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3916 *****************************************************************************/
3917 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3918 IUnknown *outer_unknown)
3920 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3921 struct d3d_viewport *object;
3923 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3925 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3927 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3928 if (!object)
3930 ERR("Failed to allocate viewport memory.\n");
3931 return DDERR_OUTOFMEMORY;
3934 d3d_viewport_init(object, ddraw);
3936 TRACE("Created viewport %p.\n", object);
3937 *viewport = &object->IDirect3DViewport3_iface;
3939 return D3D_OK;
3942 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
3944 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3946 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3948 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3949 outer_unknown);
3952 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
3954 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3956 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3958 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3959 outer_unknown);
3962 /*****************************************************************************
3963 * IDirect3D3::FindDevice
3965 * This method finds a device with the requested properties and returns a
3966 * device description
3968 * Versions 1, 2 and 3
3969 * Params:
3970 * fds: Describes the requested device characteristics
3971 * fdr: Returns the device description
3973 * Returns:
3974 * D3D_OK on success
3975 * DDERR_INVALIDPARAMS if no device was found
3977 *****************************************************************************/
3978 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
3980 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3981 D3DDEVICEDESC7 desc7;
3982 D3DDEVICEDESC desc1;
3983 HRESULT hr;
3985 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
3987 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
3989 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
3990 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
3991 return DDERR_INVALIDPARAMS;
3993 if ((fds->dwFlags & D3DFDS_COLORMODEL)
3994 && fds->dcmColorModel != D3DCOLOR_RGB)
3996 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
3997 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4000 if (fds->dwFlags & D3DFDS_GUID)
4002 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4003 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4004 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4005 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4007 WARN("No match for this GUID.\n");
4008 return DDERR_NOTFOUND;
4012 /* Get the caps */
4013 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4014 return hr;
4016 /* Now return our own GUID */
4017 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4018 fdr->guid = IID_D3DDEVICE_WineD3D;
4019 fdr->ddHwDesc = desc1;
4020 fdr->ddSwDesc = desc1;
4022 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4024 return D3D_OK;
4027 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4029 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4031 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4033 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4036 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4038 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4040 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4042 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4045 /*****************************************************************************
4046 * IDirect3D7::CreateDevice
4048 * Creates an IDirect3DDevice7 interface.
4050 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4051 * DirectDraw surfaces and are created with
4052 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4053 * create the device object and QueryInterfaces for IDirect3DDevice
4055 * Params:
4056 * refiid: IID of the device to create
4057 * Surface: Initial rendertarget
4058 * Device: Address to return the interface pointer
4060 * Returns:
4061 * D3D_OK on success
4062 * DDERR_OUTOFMEMORY if memory allocation failed
4063 * DDERR_INVALIDPARAMS if a device exists already
4065 *****************************************************************************/
4066 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4067 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4069 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4070 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4071 struct d3d_device *object;
4072 HRESULT hr;
4074 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4076 wined3d_mutex_lock();
4077 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4079 *device = &object->IDirect3DDevice7_iface;
4081 else
4083 WARN("Failed to create device, hr %#x.\n", hr);
4084 *device = NULL;
4086 wined3d_mutex_unlock();
4088 return hr;
4091 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4092 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4094 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4095 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4096 struct d3d_device *device_impl;
4097 HRESULT hr;
4099 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4100 iface, debugstr_guid(riid), surface, device, outer_unknown);
4102 if (outer_unknown)
4103 return CLASS_E_NOAGGREGATION;
4105 wined3d_mutex_lock();
4106 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4108 *device = &device_impl->IDirect3DDevice3_iface;
4110 else
4112 WARN("Failed to create device, hr %#x.\n", hr);
4113 *device = NULL;
4115 wined3d_mutex_unlock();
4117 return hr;
4120 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4121 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4123 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4124 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4125 struct d3d_device *device_impl;
4126 HRESULT hr;
4128 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4129 iface, debugstr_guid(riid), surface, device);
4131 wined3d_mutex_lock();
4132 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4134 *device = &device_impl->IDirect3DDevice2_iface;
4136 else
4138 WARN("Failed to create device, hr %#x.\n", hr);
4139 *device = NULL;
4141 wined3d_mutex_unlock();
4143 return hr;
4146 /*****************************************************************************
4147 * IDirect3D7::CreateVertexBuffer
4149 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4150 * interface.
4152 * Versions 3 and 7
4154 * Params:
4155 * desc: Requested Vertex buffer properties
4156 * vertex_buffer: Address to return the interface pointer at
4157 * flags: Some flags, should be 0
4159 * Returns
4160 * D3D_OK on success
4161 * DDERR_OUTOFMEMORY if memory allocation failed
4162 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4163 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4165 *****************************************************************************/
4166 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4167 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4169 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4170 struct d3d_vertex_buffer *object;
4171 HRESULT hr;
4173 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4174 iface, desc, vertex_buffer, flags);
4176 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4178 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4179 if (hr == D3D_OK)
4181 TRACE("Created vertex buffer %p.\n", object);
4182 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4184 else
4185 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4187 return hr;
4190 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4191 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4193 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4194 struct d3d_vertex_buffer *object;
4195 HRESULT hr;
4197 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4198 iface, desc, vertex_buffer, flags, outer_unknown);
4200 if (outer_unknown)
4201 return CLASS_E_NOAGGREGATION;
4202 if (!vertex_buffer || !desc)
4203 return DDERR_INVALIDPARAMS;
4205 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4206 if (hr == D3D_OK)
4208 TRACE("Created vertex buffer %p.\n", object);
4209 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4211 else
4212 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4214 return hr;
4217 /*****************************************************************************
4218 * IDirect3D7::EnumZBufferFormats
4220 * Enumerates all supported Z buffer pixel formats
4222 * Versions 3 and 7
4224 * Params:
4225 * device_iid:
4226 * callback: callback to call for each pixel format
4227 * context: Pointer to pass back to the callback
4229 * Returns:
4230 * D3D_OK on success
4231 * DDERR_INVALIDPARAMS if callback is NULL
4232 * For details, see IWineD3DDevice::EnumZBufferFormats
4234 *****************************************************************************/
4235 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4236 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4238 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4239 struct wined3d_display_mode mode;
4240 enum wined3d_device_type type;
4241 unsigned int i;
4242 HRESULT hr;
4244 /* Order matters. Specifically, BattleZone II (full version) expects the
4245 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4246 static const enum wined3d_format_id formats[] =
4248 WINED3DFMT_S1_UINT_D15_UNORM,
4249 WINED3DFMT_D16_UNORM,
4250 WINED3DFMT_X8D24_UNORM,
4251 WINED3DFMT_S4X4_UINT_D24_UNORM,
4252 WINED3DFMT_D24_UNORM_S8_UINT,
4253 WINED3DFMT_D32_UNORM,
4256 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4257 iface, debugstr_guid(device_iid), callback, context);
4259 if (!callback) return DDERR_INVALIDPARAMS;
4261 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4262 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4263 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4265 TRACE("Asked for HAL device.\n");
4266 type = WINED3D_DEVICE_TYPE_HAL;
4268 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4269 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4271 TRACE("Asked for SW device.\n");
4272 type = WINED3D_DEVICE_TYPE_SW;
4274 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4276 TRACE("Asked for REF device.\n");
4277 type = WINED3D_DEVICE_TYPE_REF;
4279 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4281 TRACE("Asked for NULLREF device.\n");
4282 type = WINED3D_DEVICE_TYPE_NULLREF;
4284 else
4286 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4287 type = WINED3D_DEVICE_TYPE_HAL;
4290 wined3d_mutex_lock();
4291 /* We need an adapter format from somewhere to please wined3d and WGL.
4292 * Use the current display mode. So far all cards offer the same depth
4293 * stencil format for all modes, but if some do not and applications do
4294 * not like that we'll have to find some workaround, like iterating over
4295 * all imaginable formats and collecting all the depth stencil formats we
4296 * can get. */
4297 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4299 ERR("Failed to get display mode, hr %#x.\n", hr);
4300 wined3d_mutex_unlock();
4301 return hr;
4304 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4306 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4307 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4309 DDPIXELFORMAT pformat;
4311 memset(&pformat, 0, sizeof(pformat));
4312 pformat.dwSize = sizeof(pformat);
4313 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4315 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4316 hr = callback(&pformat, context);
4317 if (hr != DDENUMRET_OK)
4319 TRACE("Format enumeration cancelled by application.\n");
4320 wined3d_mutex_unlock();
4321 return D3D_OK;
4326 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4327 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4328 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4329 * newer enumerate both versions, so we do the same(bug 22434) */
4330 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4331 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4333 DDPIXELFORMAT x8d24 =
4335 sizeof(x8d24), DDPF_ZBUFFER, 0,
4336 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4338 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4339 callback(&x8d24, context);
4342 TRACE("End of enumeration.\n");
4344 wined3d_mutex_unlock();
4346 return D3D_OK;
4349 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4350 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4352 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4354 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4355 iface, debugstr_guid(device_iid), callback, context);
4357 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4360 /*****************************************************************************
4361 * IDirect3D7::EvictManagedTextures
4363 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4364 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4366 * Versions 3 and 7
4368 * Returns:
4369 * D3D_OK, because it's a stub
4371 *****************************************************************************/
4372 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4374 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4376 TRACE("iface %p!\n", iface);
4378 wined3d_mutex_lock();
4379 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4380 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4381 wined3d_mutex_unlock();
4383 return D3D_OK;
4386 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4388 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4390 TRACE("iface %p.\n", iface);
4392 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4395 /*****************************************************************************
4396 * IDirectDraw7 VTable
4397 *****************************************************************************/
4398 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4400 /* IUnknown */
4401 ddraw7_QueryInterface,
4402 ddraw7_AddRef,
4403 ddraw7_Release,
4404 /* IDirectDraw */
4405 ddraw7_Compact,
4406 ddraw7_CreateClipper,
4407 ddraw7_CreatePalette,
4408 ddraw7_CreateSurface,
4409 ddraw7_DuplicateSurface,
4410 ddraw7_EnumDisplayModes,
4411 ddraw7_EnumSurfaces,
4412 ddraw7_FlipToGDISurface,
4413 ddraw7_GetCaps,
4414 ddraw7_GetDisplayMode,
4415 ddraw7_GetFourCCCodes,
4416 ddraw7_GetGDISurface,
4417 ddraw7_GetMonitorFrequency,
4418 ddraw7_GetScanLine,
4419 ddraw7_GetVerticalBlankStatus,
4420 ddraw7_Initialize,
4421 ddraw7_RestoreDisplayMode,
4422 ddraw7_SetCooperativeLevel,
4423 ddraw7_SetDisplayMode,
4424 ddraw7_WaitForVerticalBlank,
4425 /* IDirectDraw2 */
4426 ddraw7_GetAvailableVidMem,
4427 /* IDirectDraw3 */
4428 ddraw7_GetSurfaceFromDC,
4429 /* IDirectDraw4 */
4430 ddraw7_RestoreAllSurfaces,
4431 ddraw7_TestCooperativeLevel,
4432 ddraw7_GetDeviceIdentifier,
4433 /* IDirectDraw7 */
4434 ddraw7_StartModeTest,
4435 ddraw7_EvaluateMode
4438 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4440 /* IUnknown */
4441 ddraw4_QueryInterface,
4442 ddraw4_AddRef,
4443 ddraw4_Release,
4444 /* IDirectDraw */
4445 ddraw4_Compact,
4446 ddraw4_CreateClipper,
4447 ddraw4_CreatePalette,
4448 ddraw4_CreateSurface,
4449 ddraw4_DuplicateSurface,
4450 ddraw4_EnumDisplayModes,
4451 ddraw4_EnumSurfaces,
4452 ddraw4_FlipToGDISurface,
4453 ddraw4_GetCaps,
4454 ddraw4_GetDisplayMode,
4455 ddraw4_GetFourCCCodes,
4456 ddraw4_GetGDISurface,
4457 ddraw4_GetMonitorFrequency,
4458 ddraw4_GetScanLine,
4459 ddraw4_GetVerticalBlankStatus,
4460 ddraw4_Initialize,
4461 ddraw4_RestoreDisplayMode,
4462 ddraw4_SetCooperativeLevel,
4463 ddraw4_SetDisplayMode,
4464 ddraw4_WaitForVerticalBlank,
4465 /* IDirectDraw2 */
4466 ddraw4_GetAvailableVidMem,
4467 /* IDirectDraw3 */
4468 ddraw4_GetSurfaceFromDC,
4469 /* IDirectDraw4 */
4470 ddraw4_RestoreAllSurfaces,
4471 ddraw4_TestCooperativeLevel,
4472 ddraw4_GetDeviceIdentifier,
4475 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4477 /* IUnknown */
4478 ddraw2_QueryInterface,
4479 ddraw2_AddRef,
4480 ddraw2_Release,
4481 /* IDirectDraw */
4482 ddraw2_Compact,
4483 ddraw2_CreateClipper,
4484 ddraw2_CreatePalette,
4485 ddraw2_CreateSurface,
4486 ddraw2_DuplicateSurface,
4487 ddraw2_EnumDisplayModes,
4488 ddraw2_EnumSurfaces,
4489 ddraw2_FlipToGDISurface,
4490 ddraw2_GetCaps,
4491 ddraw2_GetDisplayMode,
4492 ddraw2_GetFourCCCodes,
4493 ddraw2_GetGDISurface,
4494 ddraw2_GetMonitorFrequency,
4495 ddraw2_GetScanLine,
4496 ddraw2_GetVerticalBlankStatus,
4497 ddraw2_Initialize,
4498 ddraw2_RestoreDisplayMode,
4499 ddraw2_SetCooperativeLevel,
4500 ddraw2_SetDisplayMode,
4501 ddraw2_WaitForVerticalBlank,
4502 /* IDirectDraw2 */
4503 ddraw2_GetAvailableVidMem,
4506 static const struct IDirectDrawVtbl ddraw1_vtbl =
4508 /* IUnknown */
4509 ddraw1_QueryInterface,
4510 ddraw1_AddRef,
4511 ddraw1_Release,
4512 /* IDirectDraw */
4513 ddraw1_Compact,
4514 ddraw1_CreateClipper,
4515 ddraw1_CreatePalette,
4516 ddraw1_CreateSurface,
4517 ddraw1_DuplicateSurface,
4518 ddraw1_EnumDisplayModes,
4519 ddraw1_EnumSurfaces,
4520 ddraw1_FlipToGDISurface,
4521 ddraw1_GetCaps,
4522 ddraw1_GetDisplayMode,
4523 ddraw1_GetFourCCCodes,
4524 ddraw1_GetGDISurface,
4525 ddraw1_GetMonitorFrequency,
4526 ddraw1_GetScanLine,
4527 ddraw1_GetVerticalBlankStatus,
4528 ddraw1_Initialize,
4529 ddraw1_RestoreDisplayMode,
4530 ddraw1_SetCooperativeLevel,
4531 ddraw1_SetDisplayMode,
4532 ddraw1_WaitForVerticalBlank,
4535 static const struct IDirect3D7Vtbl d3d7_vtbl =
4537 /* IUnknown methods */
4538 d3d7_QueryInterface,
4539 d3d7_AddRef,
4540 d3d7_Release,
4541 /* IDirect3D7 methods */
4542 d3d7_EnumDevices,
4543 d3d7_CreateDevice,
4544 d3d7_CreateVertexBuffer,
4545 d3d7_EnumZBufferFormats,
4546 d3d7_EvictManagedTextures
4549 static const struct IDirect3D3Vtbl d3d3_vtbl =
4551 /* IUnknown methods */
4552 d3d3_QueryInterface,
4553 d3d3_AddRef,
4554 d3d3_Release,
4555 /* IDirect3D3 methods */
4556 d3d3_EnumDevices,
4557 d3d3_CreateLight,
4558 d3d3_CreateMaterial,
4559 d3d3_CreateViewport,
4560 d3d3_FindDevice,
4561 d3d3_CreateDevice,
4562 d3d3_CreateVertexBuffer,
4563 d3d3_EnumZBufferFormats,
4564 d3d3_EvictManagedTextures
4567 static const struct IDirect3D2Vtbl d3d2_vtbl =
4569 /* IUnknown methods */
4570 d3d2_QueryInterface,
4571 d3d2_AddRef,
4572 d3d2_Release,
4573 /* IDirect3D2 methods */
4574 d3d2_EnumDevices,
4575 d3d2_CreateLight,
4576 d3d2_CreateMaterial,
4577 d3d2_CreateViewport,
4578 d3d2_FindDevice,
4579 d3d2_CreateDevice
4582 static const struct IDirect3DVtbl d3d1_vtbl =
4584 /* IUnknown methods */
4585 d3d1_QueryInterface,
4586 d3d1_AddRef,
4587 d3d1_Release,
4588 /* IDirect3D methods */
4589 d3d1_Initialize,
4590 d3d1_EnumDevices,
4591 d3d1_CreateLight,
4592 d3d1_CreateMaterial,
4593 d3d1_CreateViewport,
4594 d3d1_FindDevice
4597 /*****************************************************************************
4598 * ddraw_find_decl
4600 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4601 * if none was found.
4603 * This function is in ddraw.c and the DDraw object space because D3D7
4604 * vertex buffers are created using the IDirect3D interface to the ddraw
4605 * object, so they can be valid across D3D devices(theoretically. The ddraw
4606 * object also owns the wined3d device
4608 * Parameters:
4609 * This: Device
4610 * fvf: Fvf to find the decl for
4612 * Returns:
4613 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4615 *****************************************************************************/
4616 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4618 struct wined3d_vertex_declaration *pDecl = NULL;
4619 HRESULT hr;
4620 int p, low, high; /* deliberately signed */
4621 struct FvfToDecl *convertedDecls = This->decls;
4623 TRACE("Searching for declaration for fvf %08x... ", fvf);
4625 low = 0;
4626 high = This->numConvertedDecls - 1;
4627 while(low <= high) {
4628 p = (low + high) >> 1;
4629 TRACE("%d ", p);
4630 if(convertedDecls[p].fvf == fvf) {
4631 TRACE("found %p\n", convertedDecls[p].decl);
4632 return convertedDecls[p].decl;
4633 } else if(convertedDecls[p].fvf < fvf) {
4634 low = p + 1;
4635 } else {
4636 high = p - 1;
4639 TRACE("not found. Creating and inserting at position %d.\n", low);
4641 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4642 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4643 if (hr != S_OK) return NULL;
4645 if(This->declArraySize == This->numConvertedDecls) {
4646 int grow = max(This->declArraySize / 2, 8);
4647 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
4648 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
4649 if (!convertedDecls)
4651 wined3d_vertex_declaration_decref(pDecl);
4652 return NULL;
4654 This->decls = convertedDecls;
4655 This->declArraySize += grow;
4658 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4659 convertedDecls[low].decl = pDecl;
4660 convertedDecls[low].fvf = fvf;
4661 This->numConvertedDecls++;
4663 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4664 return pDecl;
4667 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4669 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4672 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4673 struct wined3d_device *device)
4675 TRACE("device_parent %p, device %p.\n", device_parent, device);
4678 /* This is run from device_process_message() in wined3d, we can't take the
4679 * wined3d mutex. */
4680 /* FIXME: We only get mode change notifications in exclusive mode, but we
4681 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4682 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4684 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4685 MONITORINFO monitor_info;
4686 HMONITOR monitor;
4687 RECT *r;
4689 TRACE("device_parent %p.\n", device_parent);
4691 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4693 TRACE("Nothing to resize.\n");
4694 return;
4697 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4698 monitor_info.cbSize = sizeof(monitor_info);
4699 if (!GetMonitorInfoW(monitor, &monitor_info))
4701 ERR("Failed to get monitor info.\n");
4702 return;
4705 r = &monitor_info.rcMonitor;
4706 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4708 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4709 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4710 ERR("Failed to resize window.\n");
4712 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4715 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4717 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4719 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4721 if (!activate)
4723 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4724 exclusive_window = NULL;
4726 else
4728 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4732 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4734 struct ddraw_surface *surface;
4736 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4737 return;
4739 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4741 surface->is_lost = TRUE;
4743 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
4746 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4747 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4748 void **parent, const struct wined3d_parent_ops **parent_ops)
4750 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4751 struct ddraw_surface *ddraw_surface;
4753 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4754 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4756 /* We have a swapchain or wined3d internal texture. */
4757 if (!wined3d_texture_get_parent(wined3d_texture) || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4759 *parent = NULL;
4760 *parent_ops = &ddraw_null_wined3d_parent_ops;
4762 return DD_OK;
4765 if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
4767 ERR("Failed to allocate surface memory.\n");
4768 return DDERR_OUTOFVIDEOMEMORY;
4771 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
4772 *parent = ddraw_surface;
4774 ddraw_update_lost_surfaces(ddraw);
4775 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4777 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4779 return DD_OK;
4782 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4783 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4784 void **parent, const struct wined3d_parent_ops **parent_ops)
4786 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4787 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4789 *parent = NULL;
4790 *parent_ops = &ddraw_null_wined3d_parent_ops;
4792 return DD_OK;
4795 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4797 struct ddraw *ddraw = parent;
4798 ddraw->wined3d_frontbuffer = NULL;
4801 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4803 ddraw_frontbuffer_destroyed,
4806 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4807 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
4809 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4810 HRESULT hr;
4812 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
4813 device_parent, container_parent, desc, texture);
4815 if (ddraw->wined3d_frontbuffer)
4817 ERR("Frontbuffer already created.\n");
4818 return E_FAIL;
4821 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
4822 WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
4824 WARN("Failed to create texture, hr %#x.\n", hr);
4825 return hr;
4828 ddraw->wined3d_frontbuffer = *texture;
4830 return hr;
4833 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4834 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4836 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4837 HRESULT hr;
4839 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4841 if (ddraw->wined3d_swapchain)
4843 ERR("Swapchain already created.\n");
4844 return E_FAIL;
4847 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4848 &ddraw_null_wined3d_parent_ops, swapchain)))
4849 WARN("Failed to create swapchain, hr %#x.\n", hr);
4851 return hr;
4854 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4856 device_parent_wined3d_device_created,
4857 device_parent_mode_changed,
4858 device_parent_activate,
4859 device_parent_surface_created,
4860 device_parent_volume_created,
4861 device_parent_create_swapchain_texture,
4862 device_parent_create_swapchain,
4865 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
4867 WINED3DCAPS caps;
4868 HRESULT hr;
4870 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4871 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4872 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4873 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4874 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4875 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4876 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4877 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4878 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4879 ddraw->numIfaces = 1;
4880 ddraw->ref7 = 1;
4882 flags |= DDRAW_WINED3D_FLAGS;
4883 if (!(ddraw->wined3d = wined3d_create(flags)))
4885 flags |= WINED3D_NO3D;
4886 if (!(ddraw->wined3d = wined3d_create(flags)))
4888 WARN("Failed to create a wined3d object.\n");
4889 return E_FAIL;
4893 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4895 ERR("Failed to get device caps, hr %#x.\n", hr);
4896 wined3d_decref(ddraw->wined3d);
4897 return E_FAIL;
4900 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4902 WARN("Created a wined3d object without 3D support.\n");
4903 ddraw->flags |= DDRAW_NO3D;
4906 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4907 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4909 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4910 wined3d_decref(ddraw->wined3d);
4911 return hr;
4914 list_init(&ddraw->surface_list);
4916 return DD_OK;