mshtml: Implement deleting props for Storage.
[wine.git] / include / d2d1_2.idl
blob982131667df808eadac017f1f797d492f42c058b
1 /*
2 * Copyright 2018 Nikolay Sivov for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "d2d1_1.idl";
20 import "d2d1effects_1.idl";
22 typedef enum D2D1_RENDERING_PRIORITY
24 D2D1_RENDERING_PRIORITY_NORMAL = 0,
25 D2D1_RENDERING_PRIORITY_LOW = 1,
26 D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
27 } D2D1_RENDERING_PRIORITY;
30 object,
31 uuid(a16907d7-bc02-4801-99e8-8cf7f485f774),
32 local,
34 interface ID2D1GeometryRealization : ID2D1Resource
39 object,
40 uuid(d37f57e4-6908-459f-a199-e72f24f79987),
41 local,
43 interface ID2D1DeviceContext1 : ID2D1DeviceContext
45 HRESULT CreateFilledGeometryRealization(
46 [in] ID2D1Geometry *geometry,
47 [in] float tolerance,
48 [out] ID2D1GeometryRealization **realization
50 HRESULT CreateStrokedGeometryRealization(
51 [in] ID2D1Geometry *geometry,
52 [in] float tolerance,
53 [in] float stroke_width,
54 [in] ID2D1StrokeStyle *stroke_style,
55 [out] ID2D1GeometryRealization **realization
57 void DrawGeometryRealization(
58 [in] ID2D1GeometryRealization *realization,
59 [in] ID2D1Brush *brush
64 object,
65 uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
66 local,
68 interface ID2D1Device1 : ID2D1Device
70 D2D1_RENDERING_PRIORITY GetRenderingPriority();
71 void SetRenderingPriority(
72 [in] D2D1_RENDERING_PRIORITY priority
74 HRESULT CreateDeviceContext(
75 [in] D2D1_DEVICE_CONTEXT_OPTIONS options,
76 [out] ID2D1DeviceContext1 **device_context
81 object,
82 uuid(94f81a73-9212-4376-9c58-b16a3a0d3992),
83 local,
85 interface ID2D1Factory2 : ID2D1Factory1
87 HRESULT CreateDevice(
88 [in] IDXGIDevice *dxgi_device,
89 [out] ID2D1Device1 **device
94 object,
95 uuid(9eb767fd-4269-4467-b8c2-eb30cb305743),
96 local,
98 interface ID2D1CommandSink1 : ID2D1CommandSink
100 HRESULT SetPrimitiveBlend1(
101 [in] D2D1_PRIMITIVE_BLEND primitive_blend