1 /* Direct3D ExecuteBuffer
2 * Copyright (c) 1998-2004 Lionel ULMER
3 * Copyright (c) 2002-2004 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "ddraw_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
25 /*****************************************************************************
27 * _dump_D3DEXECUTEBUFFERDESC
29 * Debug functions which write the executebuffer data to the console
31 *****************************************************************************/
33 static void _dump_executedata(const D3DEXECUTEDATA
*lpData
) {
34 TRACE("dwSize : %d\n", lpData
->dwSize
);
35 TRACE("Vertex Offset : %d Count : %d\n", lpData
->dwVertexOffset
, lpData
->dwVertexCount
);
36 TRACE("Instruction Offset : %d Length : %d\n", lpData
->dwInstructionOffset
, lpData
->dwInstructionLength
);
37 TRACE("HVertex Offset : %d\n", lpData
->dwHVertexOffset
);
40 static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC
*lpDesc
) {
41 TRACE("dwSize : %d\n", lpDesc
->dwSize
);
42 TRACE("dwFlags : %x\n", lpDesc
->dwFlags
);
43 TRACE("dwCaps : %x\n", lpDesc
->dwCaps
);
44 TRACE("dwBufferSize : %d\n", lpDesc
->dwBufferSize
);
45 TRACE("lpData : %p\n", lpDesc
->lpData
);
48 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*buffer
, struct d3d_device
*device
)
50 DWORD is
= buffer
->data
.dwInstructionOffset
;
51 char *instr
= (char *)buffer
->desc
.lpData
+ is
;
52 unsigned int i
, primitive_size
;
53 struct wined3d_map_desc map_desc
;
54 struct wined3d_box box
= {0};
57 TRACE("ExecuteData :\n");
59 _dump_executedata(&(buffer
->data
));
63 D3DINSTRUCTION
*current
= (D3DINSTRUCTION
*)instr
;
67 count
= current
->wCount
;
68 size
= current
->bSize
;
69 instr
+= sizeof(*current
);
72 switch (current
->bOpcode
)
76 const D3DPOINT
*p
= (D3DPOINT
*)instr
;
77 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_POINTLIST
, 0);
78 wined3d_stateblock_set_stream_source(device
->state
, 0,
79 buffer
->dst_vertex_buffer
, 0, sizeof(D3DTLVERTEX
));
80 wined3d_stateblock_set_vertex_declaration(device
->state
,
81 ddraw_find_decl(device
->ddraw
, D3DFVF_TLVERTEX
));
83 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
84 for (i
= 0; i
< count
; ++i
)
85 wined3d_device_draw_primitive(device
->wined3d_device
, p
[i
].wFirst
, p
[i
].wCount
);
87 instr
+= sizeof(*p
) * count
;
93 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_LINELIST
, 0);
98 unsigned int index_pos
= buffer
->index_pos
, index_count
;
99 TRACE("TRIANGLE (%d)\n", count
);
106 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_TRIANGLELIST
, 0);
110 index_count
= count
* primitive_size
;
111 if (buffer
->index_size
< index_count
)
113 unsigned int new_size
= max(buffer
->index_size
* 2, index_count
);
114 struct wined3d_buffer
*new_buffer
;
115 struct wined3d_buffer_desc desc
;
117 desc
.byte_width
= new_size
* sizeof(*indices
);
118 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
119 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
120 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
122 desc
.structure_byte_stride
= 0;
124 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
125 NULL
, NULL
, &ddraw_null_wined3d_parent_ops
, &new_buffer
)))
128 buffer
->index_size
= new_size
;
129 if (buffer
->index_buffer
)
130 wined3d_buffer_decref(buffer
->index_buffer
);
131 buffer
->index_buffer
= new_buffer
;
134 else if (buffer
->index_size
- index_count
< index_pos
)
139 box
.left
= index_pos
* sizeof(*indices
);
140 box
.right
= (index_pos
+ index_count
) * sizeof(*indices
);
141 if (FAILED(hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->index_buffer
), 0, &map_desc
,
142 &box
, WINED3D_MAP_WRITE
| (index_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
144 indices
= map_desc
.data
;
146 for (i
= 0; i
< count
; ++i
)
148 D3DTRIANGLE
*ci
= (D3DTRIANGLE
*)instr
;
149 TRACE(" v1: %d v2: %d v3: %d\n",ci
->u1
.v1
, ci
->u2
.v2
, ci
->u3
.v3
);
154 if (ci
->wFlags
& D3DTRIFLAG_EDGEENABLE1
)
155 TRACE("EDGEENABLE1 ");
156 if (ci
->wFlags
& D3DTRIFLAG_EDGEENABLE2
)
157 TRACE("EDGEENABLE2 ");
158 if (ci
->wFlags
& D3DTRIFLAG_EDGEENABLE1
)
159 TRACE("EDGEENABLE3 ");
161 if (ci
->wFlags
== D3DTRIFLAG_EVEN
)
163 if (ci
->wFlags
== D3DTRIFLAG_ODD
)
165 if (ci
->wFlags
== D3DTRIFLAG_START
)
167 if ((ci
->wFlags
> 0) && (ci
->wFlags
< 30))
168 TRACE("STARTFLAT(%u) ", ci
->wFlags
);
172 switch (primitive_size
)
175 indices
[(i
* primitive_size
) + 2] = ci
->u3
.v3
;
178 indices
[(i
* primitive_size
) + 1] = ci
->u2
.v2
;
179 indices
[(i
* primitive_size
) ] = ci
->u1
.v1
;
184 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->index_buffer
), 0);
186 wined3d_stateblock_set_stream_source(device
->state
, 0,
187 buffer
->dst_vertex_buffer
, 0, sizeof(D3DTLVERTEX
));
188 wined3d_stateblock_set_vertex_declaration(device
->state
,
189 ddraw_find_decl(device
->ddraw
, D3DFVF_TLVERTEX
));
190 wined3d_stateblock_set_index_buffer(device
->state
, buffer
->index_buffer
, WINED3DFMT_R16_UINT
);
191 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
192 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, index_pos
, index_count
);
194 buffer
->index_pos
= index_pos
+ index_count
;
198 case D3DOP_MATRIXLOAD
:
199 WARN("MATRIXLOAD-s (%u)\n", count
);
200 instr
+= count
* size
;
203 case D3DOP_MATRIXMULTIPLY
:
204 TRACE("MATRIXMULTIPLY (%d)\n", count
);
205 for (i
= 0; i
< count
; ++i
)
207 D3DMATRIXMULTIPLY
*ci
= (D3DMATRIXMULTIPLY
*)instr
;
208 struct wined3d_matrix
*a
, *b
, *c
;
210 a
= ddraw_get_object(&device
->handle_table
, ci
->hDestMatrix
- 1, DDRAW_HANDLE_MATRIX
);
211 b
= ddraw_get_object(&device
->handle_table
, ci
->hSrcMatrix1
- 1, DDRAW_HANDLE_MATRIX
);
212 c
= ddraw_get_object(&device
->handle_table
, ci
->hSrcMatrix2
- 1, DDRAW_HANDLE_MATRIX
);
216 ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
217 ci
->hDestMatrix
, a
, ci
->hSrcMatrix1
, b
, ci
->hSrcMatrix2
, c
);
221 TRACE("dst %p, src1 %p, src2 %p.\n", a
, b
, c
);
222 multiply_matrix(a
, c
, b
);
229 case D3DOP_STATETRANSFORM
:
230 TRACE("STATETRANSFORM (%d)\n", count
);
231 for (i
= 0; i
< count
; ++i
)
233 D3DSTATE
*ci
= (D3DSTATE
*)instr
;
236 m
= ddraw_get_object(&device
->handle_table
, ci
->u2
.dwArg
[0] - 1, DDRAW_HANDLE_MATRIX
);
239 ERR("Invalid matrix handle %#x.\n", ci
->u2
.dwArg
[0]);
243 if (ci
->u1
.dtstTransformStateType
== D3DTRANSFORMSTATE_WORLD
)
244 device
->world
= ci
->u2
.dwArg
[0];
245 if (ci
->u1
.dtstTransformStateType
== D3DTRANSFORMSTATE_VIEW
)
246 device
->view
= ci
->u2
.dwArg
[0];
247 if (ci
->u1
.dtstTransformStateType
== D3DTRANSFORMSTATE_PROJECTION
)
248 device
->proj
= ci
->u2
.dwArg
[0];
249 IDirect3DDevice3_SetTransform(&device
->IDirect3DDevice3_iface
,
250 ci
->u1
.dtstTransformStateType
, m
);
257 case D3DOP_STATELIGHT
:
258 TRACE("STATELIGHT (%d)\n", count
);
259 for (i
= 0; i
< count
; ++i
)
261 D3DSTATE
*ci
= (D3DSTATE
*)instr
;
263 if (FAILED(IDirect3DDevice3_SetLightState(&device
->IDirect3DDevice3_iface
,
264 ci
->u1
.dlstLightStateType
, ci
->u2
.dwArg
[0])))
265 WARN("Failed to set light state.\n");
271 case D3DOP_STATERENDER
:
272 TRACE("STATERENDER (%d)\n", count
);
273 for (i
= 0; i
< count
; ++i
)
275 D3DSTATE
*ci
= (D3DSTATE
*)instr
;
277 if (FAILED(IDirect3DDevice3_SetRenderState(&device
->IDirect3DDevice3_iface
,
278 ci
->u1
.drstRenderStateType
, ci
->u2
.dwArg
[0])))
279 WARN("Failed to set render state.\n");
285 case D3DOP_PROCESSVERTICES
:
286 TRACE("PROCESSVERTICES (%d)\n", count
);
288 for (i
= 0; i
< count
; ++i
)
290 D3DPROCESSVERTICES
*ci
= (D3DPROCESSVERTICES
*)instr
;
291 DWORD op
= ci
->dwFlags
& D3DPROCESSVERTICES_OPMASK
;
293 TRACE(" start %u, dest %u, count %u, flags %#x.\n",
294 ci
->wStart
, ci
->wDest
, ci
->dwCount
, ci
->dwFlags
);
296 if (ci
->dwFlags
& D3DPROCESSVERTICES_UPDATEEXTENTS
)
297 FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
298 if (ci
->dwFlags
& D3DPROCESSVERTICES_NOCOLOR
)
299 FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
303 case D3DPROCESSVERTICES_TRANSFORMLIGHT
:
304 case D3DPROCESSVERTICES_TRANSFORM
:
305 wined3d_stateblock_set_stream_source(device
->state
, 0,
306 buffer
->src_vertex_buffer
, buffer
->src_vertex_pos
* sizeof(D3DVERTEX
), sizeof(D3DVERTEX
));
307 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_LIGHTING
,
308 op
== D3DPROCESSVERTICES_TRANSFORMLIGHT
&& !!device
->material
);
309 wined3d_stateblock_set_vertex_declaration(device
->state
,
310 ddraw_find_decl(device
->ddraw
, op
== D3DPROCESSVERTICES_TRANSFORMLIGHT
311 ? D3DFVF_VERTEX
: D3DFVF_LVERTEX
));
312 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
313 wined3d_device_process_vertices(device
->wined3d_device
, ci
->wStart
, ci
->wDest
,
314 ci
->dwCount
, buffer
->dst_vertex_buffer
, NULL
, 0, D3DFVF_TLVERTEX
);
317 case D3DPROCESSVERTICES_COPY
:
318 box
.left
= (buffer
->src_vertex_pos
+ ci
->wStart
) * sizeof(D3DTLVERTEX
);
319 box
.right
= box
.left
+ ci
->dwCount
* sizeof(D3DTLVERTEX
);
320 box
.top
= box
.front
= 0;
321 box
.bottom
= box
.back
= 1;
322 wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
323 wined3d_buffer_get_resource(buffer
->dst_vertex_buffer
), 0,
324 ci
->wDest
* sizeof(D3DTLVERTEX
), 0, 0,
325 wined3d_buffer_get_resource(buffer
->src_vertex_buffer
), 0, &box
, 0);
329 FIXME("Unhandled vertex processing op %#x.\n", op
);
337 case D3DOP_TEXTURELOAD
:
338 TRACE("TEXTURELOAD (%u)\n", count
);
340 for (i
= 0; i
< count
; ++i
)
342 D3DTEXTURELOAD
*ci
= (D3DTEXTURELOAD
*)instr
;
343 struct ddraw_surface
*dst
, *src
;
347 if (!(dst
= ddraw_get_object(&device
->handle_table
,
348 ci
->hDestTexture
- 1, DDRAW_HANDLE_SURFACE
)))
350 WARN("Invalid destination texture handle %#x.\n", ci
->hDestTexture
);
353 if (!(src
= ddraw_get_object(&device
->handle_table
,
354 ci
->hSrcTexture
- 1, DDRAW_HANDLE_SURFACE
)))
356 WARN("Invalid source texture handle %#x.\n", ci
->hSrcTexture
);
360 IDirect3DTexture2_Load(&dst
->IDirect3DTexture2_iface
, &src
->IDirect3DTexture2_iface
);
365 TRACE("EXIT (%u)\n", count
);
369 case D3DOP_BRANCHFORWARD
:
370 TRACE("BRANCHFORWARD (%d)\n", count
);
371 for (i
= 0; i
< count
; ++i
)
373 D3DBRANCH
*ci
= (D3DBRANCH
*)instr
;
375 if ((buffer
->data
.dsStatus
.dwStatus
& ci
->dwMask
) == ci
->dwValue
)
379 TRACE(" Branch to %d\n", ci
->dwOffset
);
381 instr
= (char*)current
+ ci
->dwOffset
;
390 TRACE(" Branch to %d\n", ci
->dwOffset
);
392 instr
= (char*)current
+ ci
->dwOffset
;
403 WARN("SPAN-s (%u)\n", count
);
404 instr
+= count
* size
;
407 case D3DOP_SETSTATUS
:
408 TRACE("SETSTATUS (%d)\n", count
);
409 for (i
= 0; i
< count
; ++i
)
411 buffer
->data
.dsStatus
= *(D3DSTATUS
*)instr
;
417 ERR("Unhandled OpCode %#x.\n",current
->bOpcode
);
418 instr
+= count
* size
;
427 static inline struct d3d_execute_buffer
*impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
)
429 return CONTAINING_RECORD(iface
, struct d3d_execute_buffer
, IDirect3DExecuteBuffer_iface
);
432 static HRESULT WINAPI
d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer
*iface
, REFIID iid
, void **out
)
434 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
436 if (IsEqualGUID(&IID_IDirect3DExecuteBuffer
, iid
)
437 || IsEqualGUID(&IID_IUnknown
, iid
))
439 IDirect3DExecuteBuffer_AddRef(iface
);
444 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
447 return E_NOINTERFACE
;
450 /*****************************************************************************
451 * IDirect3DExecuteBuffer::AddRef
453 * A normal AddRef method, nothing special
458 *****************************************************************************/
459 static ULONG WINAPI
d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer
*iface
)
461 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
462 ULONG ref
= InterlockedIncrement(&buffer
->ref
);
464 TRACE("%p increasing refcount to %u.\n", buffer
, ref
);
469 /*****************************************************************************
470 * IDirect3DExecuteBuffer::Release
472 * A normal Release method, nothing special
477 *****************************************************************************/
478 static ULONG WINAPI
d3d_execute_buffer_Release(IDirect3DExecuteBuffer
*iface
)
480 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
481 ULONG ref
= InterlockedDecrement(&buffer
->ref
);
483 TRACE("%p decreasing refcount to %u.\n", buffer
, ref
);
487 if (buffer
->need_free
)
488 heap_free(buffer
->desc
.lpData
);
489 if (buffer
->index_buffer
)
490 wined3d_buffer_decref(buffer
->index_buffer
);
491 if (buffer
->dst_vertex_buffer
)
493 wined3d_buffer_decref(buffer
->src_vertex_buffer
);
494 wined3d_buffer_decref(buffer
->dst_vertex_buffer
);
502 /*****************************************************************************
503 * IDirect3DExecuteBuffer::Initialize
505 * Initializes the Execute Buffer. This method exists for COM compliance
506 * Nothing to do here.
511 *****************************************************************************/
512 static HRESULT WINAPI
d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer
*iface
,
513 IDirect3DDevice
*device
, D3DEXECUTEBUFFERDESC
*desc
)
515 TRACE("iface %p, device %p, desc %p.\n", iface
, device
, desc
);
520 /*****************************************************************************
521 * IDirect3DExecuteBuffer::Lock
523 * Locks the buffer, so the app can write into it.
526 * Desc: Pointer to return the buffer description. This Description contains
527 * a pointer to the buffer data.
530 * This implementation always returns D3D_OK
532 *****************************************************************************/
533 static HRESULT WINAPI
d3d_execute_buffer_Lock(IDirect3DExecuteBuffer
*iface
, D3DEXECUTEBUFFERDESC
*desc
)
535 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
538 TRACE("iface %p, desc %p.\n", iface
, desc
);
540 dwSize
= desc
->dwSize
;
541 memcpy(desc
, &buffer
->desc
, dwSize
);
545 TRACE(" Returning description :\n");
546 _dump_D3DEXECUTEBUFFERDESC(desc
);
551 /*****************************************************************************
552 * IDirect3DExecuteBuffer::Unlock
554 * Unlocks the buffer. We don't have anything to do here
557 * This implementation always returns D3D_OK
559 *****************************************************************************/
560 static HRESULT WINAPI
d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer
*iface
)
562 TRACE("iface %p.\n", iface
);
567 /*****************************************************************************
568 * IDirect3DExecuteBuffer::SetExecuteData
570 * Sets the execute data. This data is used to describe the buffer's content
573 * Data: Pointer to a D3DEXECUTEDATA structure containing the data to
578 * DDERR_OUTOFMEMORY if the vertex buffer allocation failed
580 *****************************************************************************/
581 static HRESULT WINAPI
d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer
*iface
, D3DEXECUTEDATA
*data
)
583 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
584 struct wined3d_map_desc map_desc
;
585 struct wined3d_box box
= {0};
587 DWORD buf_size
= buffer
->desc
.dwBufferSize
, copy_size
;
589 TRACE("iface %p, data %p.\n", iface
, data
);
591 if (data
->dwSize
!= sizeof(*data
))
593 WARN("data->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", data
->dwSize
);
594 return DDERR_INVALIDPARAMS
;
597 /* Skip past previous vertex data. */
598 buffer
->src_vertex_pos
+= buffer
->data
.dwVertexCount
;
600 if (buffer
->vertex_size
< data
->dwVertexCount
)
602 unsigned int new_size
= max(data
->dwVertexCount
, buffer
->vertex_size
* 2);
603 struct wined3d_buffer
*src_buffer
, *dst_buffer
;
604 struct wined3d_buffer_desc desc
;
606 desc
.byte_width
= new_size
* sizeof(D3DVERTEX
);
608 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
609 desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
611 desc
.structure_byte_stride
= 0;
613 if (FAILED(hr
= wined3d_buffer_create(buffer
->d3ddev
->wined3d_device
, &desc
,
614 NULL
, NULL
, &ddraw_null_wined3d_parent_ops
, &src_buffer
)))
617 desc
.byte_width
= new_size
* sizeof(D3DTLVERTEX
);
618 desc
.usage
= WINED3DUSAGE_STATICDECL
;
619 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
621 if (FAILED(hr
= wined3d_buffer_create(buffer
->d3ddev
->wined3d_device
, &desc
,
622 NULL
, NULL
, &ddraw_null_wined3d_parent_ops
, &dst_buffer
)))
624 wined3d_buffer_decref(src_buffer
);
628 if (buffer
->dst_vertex_buffer
)
630 wined3d_buffer_decref(buffer
->src_vertex_buffer
);
631 wined3d_buffer_decref(buffer
->dst_vertex_buffer
);
633 buffer
->src_vertex_buffer
= src_buffer
;
634 buffer
->dst_vertex_buffer
= dst_buffer
;
635 buffer
->vertex_size
= new_size
;
636 buffer
->src_vertex_pos
= 0;
638 else if (buffer
->vertex_size
- data
->dwVertexCount
< buffer
->src_vertex_pos
)
640 buffer
->src_vertex_pos
= 0;
643 if (data
->dwVertexCount
&& (!buf_size
|| data
->dwVertexOffset
< buf_size
))
645 box
.left
= buffer
->src_vertex_pos
* sizeof(D3DVERTEX
);
646 box
.right
= box
.left
+ data
->dwVertexCount
* sizeof(D3DVERTEX
);
647 if (FAILED(hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->src_vertex_buffer
),
648 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
651 copy_size
= data
->dwVertexCount
* sizeof(D3DVERTEX
);
653 copy_size
= min(copy_size
, buf_size
- data
->dwVertexOffset
);
655 memcpy(map_desc
.data
, ((BYTE
*)buffer
->desc
.lpData
) + data
->dwVertexOffset
, copy_size
);
657 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->src_vertex_buffer
), 0);
660 memcpy(&buffer
->data
, data
, data
->dwSize
);
663 _dump_executedata(data
);
668 /*****************************************************************************
669 * IDirect3DExecuteBuffer::GetExecuteData
671 * Returns the data in the execute buffer
674 * Data: Pointer to a D3DEXECUTEDATA structure used to return data
679 *****************************************************************************/
680 static HRESULT WINAPI
d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer
*iface
, D3DEXECUTEDATA
*data
)
682 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
684 TRACE("iface %p, data %p.\n", iface
, data
);
686 /* Tests show that dwSize is ignored. */
687 memcpy(data
, &buffer
->data
, sizeof(*data
));
691 TRACE("Returning data :\n");
692 _dump_executedata(data
);
698 /*****************************************************************************
699 * IDirect3DExecuteBuffer::Validate
701 * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
702 * currently implemented"
708 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
710 *****************************************************************************/
711 static HRESULT WINAPI
d3d_execute_buffer_Validate(IDirect3DExecuteBuffer
*iface
,
712 DWORD
*offset
, LPD3DVALIDATECALLBACK callback
, void *context
, DWORD reserved
)
714 TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
715 iface
, offset
, callback
, context
, reserved
);
717 WARN("Not implemented.\n");
719 return DDERR_UNSUPPORTED
; /* Unchecked */
722 /*****************************************************************************
723 * IDirect3DExecuteBuffer::Optimize
725 * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
726 * currently supported"
729 * Dummy: Seems to be an unused dummy ;)
732 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
734 *****************************************************************************/
735 static HRESULT WINAPI
d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer
*iface
, DWORD reserved
)
737 TRACE("iface %p, reserved %#x.\n", iface
, reserved
);
739 WARN("Not implemented.\n");
741 return DDERR_UNSUPPORTED
; /* Unchecked */
744 static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl
=
746 d3d_execute_buffer_QueryInterface
,
747 d3d_execute_buffer_AddRef
,
748 d3d_execute_buffer_Release
,
749 d3d_execute_buffer_Initialize
,
750 d3d_execute_buffer_Lock
,
751 d3d_execute_buffer_Unlock
,
752 d3d_execute_buffer_SetExecuteData
,
753 d3d_execute_buffer_GetExecuteData
,
754 d3d_execute_buffer_Validate
,
755 d3d_execute_buffer_Optimize
,
758 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
759 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
)
761 execute_buffer
->IDirect3DExecuteBuffer_iface
.lpVtbl
= &d3d_execute_buffer_vtbl
;
762 execute_buffer
->ref
= 1;
763 execute_buffer
->d3ddev
= device
;
765 /* Initializes memory */
766 memcpy(&execute_buffer
->desc
, desc
, desc
->dwSize
);
768 /* No buffer given */
769 if (!(execute_buffer
->desc
.dwFlags
& D3DDEB_LPDATA
))
770 execute_buffer
->desc
.lpData
= NULL
;
772 /* No buffer size given */
773 if (!(execute_buffer
->desc
.dwFlags
& D3DDEB_BUFSIZE
))
774 execute_buffer
->desc
.dwBufferSize
= 0;
776 /* Create buffer if asked */
777 if (!execute_buffer
->desc
.lpData
&& execute_buffer
->desc
.dwBufferSize
)
779 execute_buffer
->need_free
= TRUE
;
780 if (!(execute_buffer
->desc
.lpData
= heap_alloc_zero(execute_buffer
->desc
.dwBufferSize
)))
782 ERR("Failed to allocate execute buffer data.\n");
783 return DDERR_OUTOFMEMORY
;
787 execute_buffer
->desc
.dwFlags
|= D3DDEB_LPDATA
;
792 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
)
796 assert(iface
->lpVtbl
== &d3d_execute_buffer_vtbl
);
798 return impl_from_IDirect3DExecuteBuffer(iface
);