d3dx11: Implement D3DX11CompileFromMemory().
[wine.git] / dlls / updspapi / main.c
blob73af32fe983a56026be2cdbfd3611af529befd2a
1 /*
2 * Copyright 2009 Hans Leidekker for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "winreg.h"
27 #include "setupapi.h"
29 #include "wine/debug.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(updspapi);
33 DWORD WINAPI UpdSpSetDynamicStringA(HINF hinf, LPSTR str1, LPSTR str2)
35 FIXME("%p %s %s\n", hinf, debugstr_a(str1), debugstr_a(str2));
36 return 1;