2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
29 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
31 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
32 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
35 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
36 const struct wined3d_view_desc
*desc
, const struct wined3d_texture
*texture
)
40 GLenum texture_target
;
41 unsigned int view_flags
;
43 enum wined3d_gl_extension extension
;
47 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
48 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
49 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
51 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
52 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
53 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
54 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
55 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
56 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
58 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
59 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
60 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
61 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
63 {GL_TEXTURE_1D
, 0, GL_TEXTURE_1D
},
64 {GL_TEXTURE_1D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
65 {GL_TEXTURE_1D_ARRAY
, 0, GL_TEXTURE_1D
},
66 {GL_TEXTURE_1D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
70 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
72 if (view_types
[i
].texture_target
!= texture
->target
|| view_types
[i
].view_flags
!= desc
->flags
)
74 if (gl_info
->supported
[view_types
[i
].extension
])
75 return view_types
[i
].view_target
;
77 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
80 FIXME("Unhandled view flags %#x for texture target %#x.\n", desc
->flags
, texture
->target
);
81 return texture
->target
;
84 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
85 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
87 const struct wined3d_adapter
*adapter
= resource
->device
->adapter
;
88 const struct wined3d_format
*format
;
90 format
= wined3d_get_format(adapter
, desc
->format_id
, resource
->usage
);
91 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
93 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
95 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
99 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->usage
);
102 if (wined3d_format_is_typeless(format
))
104 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
108 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
110 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
111 unsigned int buffer_size
, element_size
;
113 if (buffer
->desc
.structure_byte_stride
)
115 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
117 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
121 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->usage
);
122 element_size
= buffer
->desc
.structure_byte_stride
;
126 element_size
= format
->byte_count
;
132 buffer_size
= buffer
->resource
.size
/ element_size
;
133 if (desc
->u
.buffer
.start_idx
>= buffer_size
134 || desc
->u
.buffer
.count
> buffer_size
- desc
->u
.buffer
.start_idx
)
139 struct wined3d_texture
*texture
= texture_from_resource(resource
);
140 unsigned int depth_or_layer_count
;
142 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
143 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
145 WARN("Trying to create incompatible view for non typeless format %s.\n",
146 debug_d3dformat(format
->id
));
150 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
151 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
153 depth_or_layer_count
= texture
->layer_count
;
155 if (!desc
->u
.texture
.level_count
156 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
157 || desc
->u
.texture
.level_idx
>= texture
->level_count
158 || desc
->u
.texture
.level_count
> texture
->level_count
- desc
->u
.texture
.level_idx
159 || !desc
->u
.texture
.layer_count
160 || desc
->u
.texture
.layer_idx
>= depth_or_layer_count
161 || desc
->u
.texture
.layer_count
> depth_or_layer_count
- desc
->u
.texture
.layer_idx
)
168 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
169 const struct wined3d_view_desc
*desc
, struct wined3d_texture
*texture
,
170 const struct wined3d_format
*view_format
)
172 const struct wined3d_format_gl
*view_format_gl
;
173 unsigned int level_idx
, layer_idx
, layer_count
;
174 const struct wined3d_gl_info
*gl_info
;
175 struct wined3d_context
*context
;
178 view_format_gl
= wined3d_format_gl(view_format
);
179 view
->target
= view_target
;
181 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
182 gl_info
= context
->gl_info
;
184 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
186 context_release(context
);
187 FIXME("OpenGL implementation does not support texture views.\n");
191 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
192 texture_name
= wined3d_texture_get_texture_name(texture
, context
, FALSE
);
194 level_idx
= desc
->u
.texture
.level_idx
;
195 layer_idx
= desc
->u
.texture
.layer_idx
;
196 layer_count
= desc
->u
.texture
.layer_count
;
197 if (view_target
== GL_TEXTURE_3D
)
199 if (layer_idx
|| layer_count
!= wined3d_texture_get_level_depth(texture
, level_idx
))
200 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
205 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
206 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format_gl
->internal
,
207 level_idx
, desc
->u
.texture
.level_count
, layer_idx
, layer_count
));
208 checkGLcall("create texture view");
210 if (is_stencil_view_format(&view_format_gl
->f
))
212 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
214 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
216 context_release(context
);
217 FIXME("OpenGL implementation does not support stencil texturing.\n");
221 context_bind_texture(context
, view
->target
, view
->name
);
222 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
223 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
224 checkGLcall("initialize stencil view");
226 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
227 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
230 context_release(context
);
233 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
234 struct wined3d_buffer
*buffer
, const struct wined3d_format
*view_format
,
235 unsigned int offset
, unsigned int size
)
237 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
238 const struct wined3d_format_gl
*view_format_gl
;
240 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
242 FIXME("OpenGL implementation does not support buffer textures.\n");
246 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
248 FIXME("Buffer offset %u is not %u byte aligned.\n",
249 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
253 view_format_gl
= wined3d_format_gl(view_format
);
254 wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
);
256 view
->target
= GL_TEXTURE_BUFFER
;
257 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
259 context_bind_texture(context
, GL_TEXTURE_BUFFER
, view
->name
);
260 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
262 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format_gl
->internal
,
263 buffer
->buffer_object
, offset
, size
));
267 if (offset
|| size
!= buffer
->resource
.size
)
268 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
269 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, buffer
->buffer_object
));
271 checkGLcall("Create buffer texture");
273 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
274 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
277 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
278 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
279 unsigned int *offset
, unsigned int *size
)
281 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
283 *offset
= desc
->u
.buffer
.start_idx
* buffer
->desc
.structure_byte_stride
;
284 *size
= desc
->u
.buffer
.count
* buffer
->desc
.structure_byte_stride
;
288 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
289 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
293 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
294 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
295 const struct wined3d_format
*view_format
)
297 unsigned int offset
, size
;
299 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
300 create_buffer_texture(view
, context
, buffer
, view_format
, offset
, size
);
303 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
304 const struct wined3d_view_desc
*desc
, DWORD location
)
306 unsigned int i
, sub_resource_idx
, layer_count
;
307 struct wined3d_texture
*texture
;
309 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
311 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
315 texture
= texture_from_resource(resource
);
317 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
318 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
319 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
320 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
323 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
325 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
327 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
332 static void wined3d_rendertarget_view_destroy_object(void *object
)
334 struct wined3d_rendertarget_view
*view
= object
;
335 struct wined3d_device
*device
= view
->resource
->device
;
337 if (view
->gl_view
.name
)
339 const struct wined3d_gl_info
*gl_info
;
340 struct wined3d_context
*context
;
342 context
= context_acquire(device
, NULL
, 0);
343 gl_info
= context
->gl_info
;
344 context_gl_resource_released(device
, view
->gl_view
.name
, FALSE
);
345 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
346 checkGLcall("glDeleteTextures");
347 context_release(context
);
353 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
355 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
357 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
361 struct wined3d_resource
*resource
= view
->resource
;
362 struct wined3d_device
*device
= resource
->device
;
364 /* Call wined3d_object_destroyed() before releasing the resource,
365 * since releasing the resource may end up destroying the parent. */
366 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
367 wined3d_cs_destroy_object(device
->cs
, wined3d_rendertarget_view_destroy_object
, view
);
368 wined3d_resource_decref(resource
);
374 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
376 TRACE("view %p.\n", view
);
381 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
383 struct wined3d_texture
*texture
;
385 TRACE("view %p.\n", view
);
387 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
388 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
390 texture
= texture_from_resource(view
->resource
);
392 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
395 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
, void *parent
)
397 TRACE("view %p, parent %p.\n", view
, parent
);
399 view
->parent
= parent
;
402 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
404 TRACE("view %p.\n", view
);
406 return view
->resource
;
409 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
410 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
412 const struct wined3d_texture
*texture
;
414 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
416 *width
= view
->width
;
417 *height
= view
->height
;
421 texture
= texture_from_resource(view
->resource
);
422 if (texture
->swapchain
)
424 /* The drawable size of an onscreen drawable is the surface size.
425 * (Actually: The window size, but the surface is created in window
427 *width
= texture
->resource
.width
;
428 *height
= texture
->resource
.height
;
430 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
432 const struct wined3d_swapchain
*swapchain
= context
->swapchain
;
434 /* The drawable size of a backbuffer / aux buffer offscreen target is
435 * the size of the current context's drawable, which is the size of
436 * the back buffer of the swapchain the active context belongs to. */
437 *width
= swapchain
->desc
.backbuffer_width
;
438 *height
= swapchain
->desc
.backbuffer_height
;
442 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
444 /* The drawable size of an FBO target is the OpenGL texture size,
445 * which is the power of two size. */
446 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
447 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
451 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
452 struct wined3d_context
*context
, DWORD location
)
454 struct wined3d_resource
*resource
= view
->resource
;
455 unsigned int i
, sub_resource_idx
, layer_count
;
456 struct wined3d_texture
*texture
;
458 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
460 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
464 texture
= texture_from_resource(resource
);
465 sub_resource_idx
= view
->sub_resource_idx
;
466 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
467 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
468 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
471 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
472 struct wined3d_context
*context
, DWORD location
)
474 struct wined3d_resource
*resource
= view
->resource
;
475 unsigned int i
, sub_resource_idx
, layer_count
;
476 struct wined3d_texture
*texture
;
478 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
480 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
484 texture
= texture_from_resource(resource
);
485 sub_resource_idx
= view
->sub_resource_idx
;
486 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
487 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
488 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
491 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
493 struct wined3d_resource
*resource
= view
->resource
;
494 unsigned int i
, sub_resource_idx
, layer_count
;
495 struct wined3d_texture
*texture
;
497 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
499 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
503 texture
= texture_from_resource(resource
);
504 sub_resource_idx
= view
->sub_resource_idx
;
505 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
506 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
507 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
510 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
512 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
515 static void wined3d_render_target_view_cs_init(void *object
)
517 struct wined3d_rendertarget_view
*view
= object
;
518 struct wined3d_resource
*resource
= view
->resource
;
519 const struct wined3d_view_desc
*desc
= &view
->desc
;
521 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
523 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
527 struct wined3d_texture
*texture
= texture_from_resource(resource
);
528 unsigned int depth_or_layer_count
;
530 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
531 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
533 depth_or_layer_count
= texture
->layer_count
;
535 if (resource
->format
->id
!= view
->format
->id
536 || (view
->layer_count
!= 1 && view
->layer_count
!= depth_or_layer_count
))
538 GLenum resource_class
, view_class
;
540 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
541 view_class
= wined3d_format_gl(view
->format
)->view_class
;
542 if (resource_class
!= view_class
)
544 FIXME("Render target view not supported, resource format %s, view format %s.\n",
545 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view
->format
->id
));
548 if (texture
->swapchain
&& texture
->swapchain
->desc
.backbuffer_count
> 1)
550 FIXME("Swapchain views not supported.\n");
554 create_texture_view(&view
->gl_view
, texture
->target
, desc
, texture
, view
->format
);
559 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
560 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
561 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
563 BOOL allow_srgb_toggle
= FALSE
;
566 view
->parent
= parent
;
567 view
->parent_ops
= parent_ops
;
569 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
571 struct wined3d_texture
*texture
= texture_from_resource(resource
);
573 if (texture
->swapchain
)
574 allow_srgb_toggle
= TRUE
;
576 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
578 view
->format_flags
= view
->format
->flags
[resource
->gl_type
];
581 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
583 view
->sub_resource_idx
= 0;
584 view
->layer_count
= 1;
585 view
->width
= desc
->u
.buffer
.count
;
590 struct wined3d_texture
*texture
= texture_from_resource(resource
);
592 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
593 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
594 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
595 view
->layer_count
= desc
->u
.texture
.layer_count
;
596 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
597 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
600 wined3d_resource_incref(view
->resource
= resource
);
602 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_cs_init
, view
);
607 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
608 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
609 struct wined3d_rendertarget_view
**view
)
611 struct wined3d_rendertarget_view
*object
;
614 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
615 desc
, resource
, parent
, parent_ops
, view
);
617 if (!(object
= heap_alloc_zero(sizeof(*object
))))
618 return E_OUTOFMEMORY
;
620 if (FAILED(hr
= wined3d_rendertarget_view_init(object
, desc
, resource
, parent
, parent_ops
)))
623 WARN("Failed to initialise view, hr %#x.\n", hr
);
627 TRACE("Created render target view %p.\n", object
);
633 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
634 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
635 struct wined3d_rendertarget_view
**view
)
637 struct wined3d_view_desc desc
;
639 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
640 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
642 desc
.format_id
= texture
->resource
.format
->id
;
644 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
645 desc
.u
.texture
.level_count
= 1;
646 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
647 desc
.u
.texture
.layer_count
= 1;
649 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
652 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
654 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
656 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
661 static void wined3d_shader_resource_view_destroy_object(void *object
)
663 struct wined3d_shader_resource_view
*view
= object
;
665 if (view
->gl_view
.name
)
667 const struct wined3d_gl_info
*gl_info
;
668 struct wined3d_context
*context
;
670 context
= context_acquire(view
->resource
->device
, NULL
, 0);
671 gl_info
= context
->gl_info
;
672 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
673 checkGLcall("glDeleteTextures");
674 context_release(context
);
680 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
682 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
684 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
688 struct wined3d_resource
*resource
= view
->resource
;
689 struct wined3d_device
*device
= resource
->device
;
691 /* Call wined3d_object_destroyed() before releasing the resource,
692 * since releasing the resource may end up destroying the parent. */
693 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
694 wined3d_cs_destroy_object(device
->cs
, wined3d_shader_resource_view_destroy_object
, view
);
695 wined3d_resource_decref(resource
);
701 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
703 TRACE("view %p.\n", view
);
708 static void wined3d_shader_resource_view_cs_init(void *object
)
710 struct wined3d_shader_resource_view
*view
= object
;
711 struct wined3d_resource
*resource
= view
->resource
;
712 const struct wined3d_format
*view_format
;
713 const struct wined3d_gl_info
*gl_info
;
714 const struct wined3d_view_desc
*desc
;
717 view_format
= view
->format
;
718 gl_info
= &resource
->device
->adapter
->gl_info
;
721 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
723 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
724 struct wined3d_context
*context
;
726 context
= context_acquire(resource
->device
, NULL
, 0);
727 create_buffer_view(&view
->gl_view
, context
, desc
, buffer
, view_format
);
728 context_release(context
);
732 struct wined3d_texture
*texture
= texture_from_resource(resource
);
733 GLenum resource_class
, view_class
;
735 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
736 view_class
= wined3d_format_gl(view_format
)->view_class
;
737 view_target
= get_texture_view_target(gl_info
, desc
, texture
);
739 if (resource
->format
->id
== view_format
->id
&& texture
->target
== view_target
740 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture
->level_count
741 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture
->layer_count
742 && !is_stencil_view_format(view_format
))
744 TRACE("Creating identity shader resource view.\n");
746 else if (texture
->swapchain
&& texture
->swapchain
->desc
.backbuffer_count
> 1)
748 FIXME("Swapchain shader resource views not supported.\n");
750 else if (resource
->format
->typeless_id
== view_format
->typeless_id
751 && resource_class
== view_class
)
753 create_texture_view(&view
->gl_view
, view_target
, desc
, texture
, view_format
);
755 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
757 create_texture_view(&view
->gl_view
, view_target
, desc
, texture
, resource
->format
);
761 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
762 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
767 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
768 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
769 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
772 view
->parent
= parent
;
773 view
->parent_ops
= parent_ops
;
775 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
779 wined3d_resource_incref(view
->resource
= resource
);
781 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_cs_init
, view
);
786 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
787 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
788 struct wined3d_shader_resource_view
**view
)
790 struct wined3d_shader_resource_view
*object
;
793 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
794 desc
, resource
, parent
, parent_ops
, view
);
796 if (!(object
= heap_alloc_zero(sizeof(*object
))))
797 return E_OUTOFMEMORY
;
799 if (FAILED(hr
= wined3d_shader_resource_view_init(object
, desc
, resource
, parent
, parent_ops
)))
802 WARN("Failed to initialise view, hr %#x.\n", hr
);
806 TRACE("Created shader resource view %p.\n", object
);
812 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
,
813 unsigned int unit
, struct wined3d_sampler
*sampler
, struct wined3d_context
*context
)
815 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
816 struct wined3d_texture
*texture
;
818 context_active_texture(context
, gl_info
, unit
);
820 if (view
->gl_view
.name
)
822 context_bind_texture(context
, view
->gl_view
.target
, view
->gl_view
.name
);
823 wined3d_sampler_bind(sampler
, unit
, NULL
, context
);
827 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
829 FIXME("Buffer shader resources not supported.\n");
833 texture
= wined3d_texture_from_resource(view
->resource
);
834 wined3d_texture_bind(texture
, context
, FALSE
);
835 wined3d_sampler_bind(sampler
, unit
, texture
, context
);
838 /* Context activation is done by the caller. */
839 static void shader_resource_view_bind_and_dirtify(struct wined3d_shader_resource_view
*view
,
840 struct wined3d_context
*context
)
842 if (context
->active_texture
< ARRAY_SIZE(context
->rev_tex_unit_map
))
844 DWORD active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
845 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
846 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
848 /* FIXME: Ideally we'd only do this when touching a binding that's used by
850 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
851 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
853 context_bind_texture(context
, view
->gl_view
.target
, view
->gl_view
.name
);
856 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
858 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
859 unsigned int i
, j
, layer_count
, level_count
, base_level
, max_level
;
860 const struct wined3d_gl_info
*gl_info
;
861 struct wined3d_context
*context
;
862 struct gl_texture
*gl_tex
;
866 TRACE("view %p.\n", view
);
868 context
= context_acquire(view
->resource
->device
, NULL
, 0);
869 gl_info
= context
->gl_info
;
870 layer_count
= view
->desc
.u
.texture
.layer_count
;
871 level_count
= view
->desc
.u
.texture
.level_count
;
872 base_level
= view
->desc
.u
.texture
.level_idx
;
873 max_level
= base_level
+ level_count
- 1;
875 srgb
= !!(texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
876 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
877 for (i
= 0; i
< layer_count
; ++i
)
878 wined3d_texture_load_location(texture
, i
* level_count
+ base_level
, context
, location
);
880 if (view
->gl_view
.name
)
882 shader_resource_view_bind_and_dirtify(view
, context
);
886 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
887 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
888 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_MAX_LEVEL
, max_level
);
891 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
892 GL_EXTCALL(glBindSampler(context
->active_texture
, 0));
893 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
894 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
896 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_SRGB_DECODE_EXT
,
898 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
901 gl_info
->fbo_ops
.glGenerateMipmap(texture
->target
);
902 checkGLcall("glGenerateMipMap()");
904 for (i
= 0; i
< layer_count
; ++i
)
906 for (j
= base_level
+ 1; j
<= max_level
; ++j
)
908 wined3d_texture_validate_location(texture
, i
* level_count
+ j
, location
);
909 wined3d_texture_invalidate_location(texture
, i
* level_count
+ j
, ~location
);
913 if (!view
->gl_view
.name
)
915 gl_tex
->base_level
= base_level
;
916 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
919 context_release(context
);
922 void CDECL
wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
924 struct wined3d_texture
*texture
;
926 TRACE("view %p.\n", view
);
928 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
930 WARN("Called on buffer resource %p.\n", view
->resource
);
934 texture
= texture_from_resource(view
->resource
);
935 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
937 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
941 wined3d_cs_emit_generate_mipmaps(view
->resource
->device
->cs
, view
);
944 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
946 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
948 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
953 static void wined3d_unordered_access_view_destroy_object(void *object
)
955 struct wined3d_unordered_access_view
*view
= object
;
957 if (view
->gl_view
.name
|| view
->counter_bo
)
959 const struct wined3d_gl_info
*gl_info
;
960 struct wined3d_context
*context
;
962 context
= context_acquire(view
->resource
->device
, NULL
, 0);
963 gl_info
= context
->gl_info
;
964 if (view
->gl_view
.name
)
965 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
966 if (view
->counter_bo
)
967 GL_EXTCALL(glDeleteBuffers(1, &view
->counter_bo
));
968 checkGLcall("delete resources");
969 context_release(context
);
975 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
977 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
979 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
983 struct wined3d_resource
*resource
= view
->resource
;
984 struct wined3d_device
*device
= resource
->device
;
986 /* Call wined3d_object_destroyed() before releasing the resource,
987 * since releasing the resource may end up destroying the parent. */
988 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
989 wined3d_cs_destroy_object(device
->cs
, wined3d_unordered_access_view_destroy_object
, view
);
990 wined3d_resource_decref(resource
);
996 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
998 TRACE("view %p.\n", view
);
1000 return view
->parent
;
1003 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
1006 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
1009 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
1010 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
)
1012 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1013 const struct wined3d_format_gl
*format
;
1014 struct wined3d_resource
*resource
;
1015 struct wined3d_buffer
*buffer
;
1016 unsigned int offset
, size
;
1018 resource
= view
->resource
;
1019 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1021 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
1025 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1027 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1031 format
= wined3d_format_gl(view
->format
);
1032 if (format
->f
.id
!= WINED3DFMT_R32_UINT
&& format
->f
.id
!= WINED3DFMT_R32_SINT
1033 && format
->f
.id
!= WINED3DFMT_R32G32B32A32_UINT
1034 && format
->f
.id
!= WINED3DFMT_R32G32B32A32_SINT
)
1036 FIXME("Not implemented for format %s.\n", debug_d3dformat(format
->f
.id
));
1040 buffer
= buffer_from_resource(resource
);
1041 wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
);
1042 wined3d_unordered_access_view_invalidate_location(view
, ~WINED3D_LOCATION_BUFFER
);
1044 get_buffer_view_range(buffer
, &view
->desc
, &format
->f
, &offset
, &size
);
1045 context_bind_bo(context
, buffer
->buffer_type_hint
, buffer
->buffer_object
);
1046 GL_EXTCALL(glClearBufferSubData(buffer
->buffer_type_hint
, format
->internal
,
1047 offset
, size
, format
->format
, format
->type
, clear_value
));
1048 checkGLcall("clear unordered access view");
1051 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1054 const struct wined3d_gl_info
*gl_info
;
1055 struct wined3d_context
*context
;
1057 if (!view
->counter_bo
)
1060 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1061 gl_info
= context
->gl_info
;
1062 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER
, view
->counter_bo
));
1063 GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER
, 0, sizeof(value
), &value
));
1064 checkGLcall("set atomic counter");
1065 context_release(context
);
1068 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1069 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1071 struct wined3d_bo_address dst
, src
;
1074 if (!view
->counter_bo
)
1077 dst_location
= wined3d_buffer_get_memory(buffer
, &dst
, buffer
->locations
);
1080 src
.buffer_object
= view
->counter_bo
;
1083 context_copy_bo_address(context
, &dst
, buffer
->buffer_type_hint
,
1084 &src
, GL_ATOMIC_COUNTER_BUFFER
, sizeof(GLuint
));
1086 wined3d_buffer_invalidate_location(buffer
, ~dst_location
);
1089 static void wined3d_unordered_access_view_cs_init(void *object
)
1091 struct wined3d_unordered_access_view
*view
= object
;
1092 struct wined3d_resource
*resource
= view
->resource
;
1093 struct wined3d_view_desc
*desc
= &view
->desc
;
1094 const struct wined3d_gl_info
*gl_info
;
1096 gl_info
= &resource
->device
->adapter
->gl_info
;
1098 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1100 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1101 struct wined3d_context
*context
;
1103 context
= context_acquire(resource
->device
, NULL
, 0);
1104 gl_info
= context
->gl_info
;
1105 create_buffer_view(&view
->gl_view
, context
, desc
, buffer
, view
->format
);
1106 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1108 static const GLuint initial_value
= 0;
1109 GL_EXTCALL(glGenBuffers(1, &view
->counter_bo
));
1110 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER
, view
->counter_bo
));
1111 GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER
,
1112 sizeof(initial_value
), &initial_value
, GL_STATIC_DRAW
));
1113 checkGLcall("create atomic counter buffer");
1115 context_release(context
);
1119 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1120 unsigned int depth_or_layer_count
;
1122 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1123 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
1125 depth_or_layer_count
= texture
->layer_count
;
1127 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1129 create_texture_view(&view
->gl_view
, get_texture_view_target(gl_info
, desc
, texture
),
1130 desc
, texture
, view
->format
);
1135 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1136 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1137 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1140 view
->parent
= parent
;
1141 view
->parent_ops
= parent_ops
;
1143 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1144 return E_INVALIDARG
;
1147 wined3d_resource_incref(view
->resource
= resource
);
1149 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_cs_init
, view
);
1154 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
1155 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1156 struct wined3d_unordered_access_view
**view
)
1158 struct wined3d_unordered_access_view
*object
;
1161 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
1162 desc
, resource
, parent
, parent_ops
, view
);
1164 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1165 return E_OUTOFMEMORY
;
1167 if (FAILED(hr
= wined3d_unordered_access_view_init(object
, desc
, resource
, parent
, parent_ops
)))
1170 WARN("Failed to initialise view, hr %#x.\n", hr
);
1174 TRACE("Created unordered access view %p.\n", object
);