wined3d: Unroll SM4+ pixel shader inputs.
[wine.git] / include / wsdapi.h
blobd71721e15b48dee23c4fdc6077d4df84d777ba4d
1 /*
2 * Copyright 2017 Owen Rudge for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef WSDAPI_H
20 #define WSDAPI_H
22 #include <wsdbase.h>
23 #include <wsdxml.h>
24 #include <wsdxmldom.h>
25 #include <wsdtypes.h>
26 #include <wsddisco.h>
27 #include <wsdutil.h>
29 #endif