wined3d: Unroll SM4+ pixel shader inputs.
[wine.git] / include / d3dx10math.h
bloba96784b1089351935ee806300d06dc6fc0a43669
1 /*
2 * Copyright (C) 2016 Alistair Leslie-Hughes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx10.h"
21 /* This guard is the same as D3DX9 to prevent double-inclusion */
22 #ifndef __D3DX9MATH_H__
23 #define __D3DX9MATH_H__
25 #include <math.h>
27 typedef enum _D3DX_CPU_OPTIMIZATION
29 D3DX_NOT_OPTIMIZED,
30 D3DX_3DNOW_OPTIMIZED,
31 D3DX_SSE2_OPTIMIZED,
32 D3DX_SSE_OPTIMIZED
33 } D3DX_CPU_OPTIMIZATION;
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
39 D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
41 #ifdef __cplusplus
43 #endif
45 #endif /* __D3DX9MATH_H__ */