wined3d: Unroll SM4+ pixel shader inputs.
[wine.git] / include / d3d9caps.h
blob424b20cd96cf29564be7ba08c07617ba3bf0f55c
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
23 #ifdef __i386__
24 #include <pshpack4.h>
25 #endif
28 * Definitions
30 #define D3DCAPS_READ_SCANLINE 0x20000
32 #define D3DCURSORCAPS_COLOR 1
33 #define D3DCURSORCAPS_LOWRES 2
36 #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
37 #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
38 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
39 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
40 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
41 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
42 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
44 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
45 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
46 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
47 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
48 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
49 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
50 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
51 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
52 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
53 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
54 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
55 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
56 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
57 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
58 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
59 #define D3DDEVCAPS_PUREDEVICE 0x0100000
60 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
61 #define D3DDEVCAPS_RTPATCHES 0x0400000
62 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
63 #define D3DDEVCAPS_NPATCHES 0x1000000
65 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
66 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
67 #define D3DFVFCAPS_PSIZE 0x100000
69 #define D3DLINECAPS_TEXTURE 0x01
70 #define D3DLINECAPS_ZTEST 0x02
71 #define D3DLINECAPS_BLEND 0x04
72 #define D3DLINECAPS_ALPHACMP 0x08
73 #define D3DLINECAPS_FOG 0x10
74 #define D3DLINECAPS_ANTIALIAS 0x20
76 #define D3DPBLENDCAPS_ZERO 0x00000001
77 #define D3DPBLENDCAPS_ONE 0x00000002
78 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
79 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
80 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
81 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
82 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
83 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
84 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
85 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
86 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
87 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
88 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
89 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
91 #define D3DPCMPCAPS_NEVER 0x01
92 #define D3DPCMPCAPS_LESS 0x02
93 #define D3DPCMPCAPS_EQUAL 0x04
94 #define D3DPCMPCAPS_LESSEQUAL 0x08
95 #define D3DPCMPCAPS_GREATER 0x10
96 #define D3DPCMPCAPS_NOTEQUAL 0x20
97 #define D3DPCMPCAPS_GREATEREQUAL 0x40
98 #define D3DPCMPCAPS_ALWAYS 0x80
100 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
101 #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
102 #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
103 #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
104 #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
105 #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
106 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
107 #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
108 #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
109 #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
110 #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
111 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
112 #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
113 #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
114 #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
115 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
116 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
117 #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
119 #ifndef D3D_DISABLE_9EX
120 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
121 #endif
123 #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
124 #define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
125 #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
126 #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
127 #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
128 #define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
129 #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
130 #define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
131 #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
132 #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
133 #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
134 #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
135 #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
136 #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
137 #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
138 #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
139 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
140 #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
141 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
143 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
144 #define D3DPRESENT_INTERVAL_ONE 0x00000001
145 #define D3DPRESENT_INTERVAL_TWO 0x00000002
146 #define D3DPRESENT_INTERVAL_THREE 0x00000004
147 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
148 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
150 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
151 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
152 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
153 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
155 #define D3DPTADDRESSCAPS_WRAP 0x01
156 #define D3DPTADDRESSCAPS_MIRROR 0x02
157 #define D3DPTADDRESSCAPS_CLAMP 0x04
158 #define D3DPTADDRESSCAPS_BORDER 0x08
159 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
160 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
162 #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
163 #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
164 #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
165 #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
166 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
167 #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
168 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
169 #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
170 #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
171 #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
172 #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
173 #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
174 #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
175 #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
176 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
177 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
179 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
180 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
181 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
182 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
183 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
184 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
185 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
186 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
187 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
188 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
189 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
190 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
192 #define D3DSTENCILCAPS_KEEP 0x01
193 #define D3DSTENCILCAPS_ZERO 0x02
194 #define D3DSTENCILCAPS_REPLACE 0x04
195 #define D3DSTENCILCAPS_INCRSAT 0x08
196 #define D3DSTENCILCAPS_DECRSAT 0x10
197 #define D3DSTENCILCAPS_INVERT 0x20
198 #define D3DSTENCILCAPS_INCR 0x40
199 #define D3DSTENCILCAPS_DECR 0x80
200 #define D3DSTENCILCAPS_TWOSIDED 0x100
202 #define D3DTEXOPCAPS_DISABLE 0x0000001
203 #define D3DTEXOPCAPS_SELECTARG1 0x0000002
204 #define D3DTEXOPCAPS_SELECTARG2 0x0000004
205 #define D3DTEXOPCAPS_MODULATE 0x0000008
206 #define D3DTEXOPCAPS_MODULATE2X 0x0000010
207 #define D3DTEXOPCAPS_MODULATE4X 0x0000020
208 #define D3DTEXOPCAPS_ADD 0x0000040
209 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
210 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
211 #define D3DTEXOPCAPS_SUBTRACT 0x0000200
212 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
213 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
214 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
215 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
216 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
217 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
218 #define D3DTEXOPCAPS_PREMODULATE 0x0010000
219 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
220 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
221 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
222 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
223 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
224 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
225 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
226 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
227 #define D3DTEXOPCAPS_LERP 0x2000000
229 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
230 #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
231 #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
232 #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
233 #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
234 #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
235 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
236 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
238 #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
239 #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
240 #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
241 #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
242 #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
243 #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
244 #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
245 #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
246 #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
247 #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
249 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
250 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
251 #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
252 #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
253 #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
255 #define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
256 #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
257 #define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
258 #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
259 #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
260 #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
261 #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
262 #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
265 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
266 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
267 #define D3DVS20_MAX_NUMTEMPS 32
268 #define D3DVS20_MIN_NUMTEMPS 12
269 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
270 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
272 #define D3DVS20CAPS_PREDICATION (1 << 0)
274 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
275 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
276 #define D3DPS20CAPS_PREDICATION (1 << 2)
277 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
278 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
280 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
281 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
282 #define D3DPS20_MAX_NUMTEMPS 32
283 #define D3DPS20_MIN_NUMTEMPS 12
284 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
285 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
286 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
287 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
289 #define D3DMIN30SHADERINSTRUCTIONS 512
290 #define D3DMAX30SHADERINSTRUCTIONS 32768
293 typedef struct _D3DVSHADERCAPS2_0 {
294 DWORD Caps;
295 INT DynamicFlowControlDepth;
296 INT NumTemps;
297 INT StaticFlowControlDepth;
298 } D3DVSHADERCAPS2_0;
300 typedef struct _D3DPSHADERCAPS2_0 {
301 DWORD Caps;
302 INT DynamicFlowControlDepth;
303 INT NumTemps;
304 INT StaticFlowControlDepth;
305 INT NumInstructionSlots;
306 } D3DPSHADERCAPS2_0;
309 * The d3dcaps9 structure
311 typedef struct _D3DCAPS9 {
312 D3DDEVTYPE DeviceType;
313 UINT AdapterOrdinal;
315 DWORD Caps;
316 DWORD Caps2;
317 DWORD Caps3;
318 DWORD PresentationIntervals;
320 DWORD CursorCaps;
322 DWORD DevCaps;
324 DWORD PrimitiveMiscCaps;
325 DWORD RasterCaps;
326 DWORD ZCmpCaps;
327 DWORD SrcBlendCaps;
328 DWORD DestBlendCaps;
329 DWORD AlphaCmpCaps;
330 DWORD ShadeCaps;
331 DWORD TextureCaps;
332 DWORD TextureFilterCaps;
333 DWORD CubeTextureFilterCaps;
334 DWORD VolumeTextureFilterCaps;
335 DWORD TextureAddressCaps;
336 DWORD VolumeTextureAddressCaps;
338 DWORD LineCaps;
340 DWORD MaxTextureWidth, MaxTextureHeight;
341 DWORD MaxVolumeExtent;
343 DWORD MaxTextureRepeat;
344 DWORD MaxTextureAspectRatio;
345 DWORD MaxAnisotropy;
346 float MaxVertexW;
348 float GuardBandLeft;
349 float GuardBandTop;
350 float GuardBandRight;
351 float GuardBandBottom;
353 float ExtentsAdjust;
354 DWORD StencilCaps;
356 DWORD FVFCaps;
357 DWORD TextureOpCaps;
358 DWORD MaxTextureBlendStages;
359 DWORD MaxSimultaneousTextures;
361 DWORD VertexProcessingCaps;
362 DWORD MaxActiveLights;
363 DWORD MaxUserClipPlanes;
364 DWORD MaxVertexBlendMatrices;
365 DWORD MaxVertexBlendMatrixIndex;
367 float MaxPointSize;
369 DWORD MaxPrimitiveCount;
370 DWORD MaxVertexIndex;
371 DWORD MaxStreams;
372 DWORD MaxStreamStride;
374 DWORD VertexShaderVersion;
375 DWORD MaxVertexShaderConst;
377 DWORD PixelShaderVersion;
378 float PixelShader1xMaxValue;
380 /* DX 9 */
381 DWORD DevCaps2;
383 float MaxNpatchTessellationLevel;
384 DWORD Reserved5;
386 UINT MasterAdapterOrdinal;
387 UINT AdapterOrdinalInGroup;
388 UINT NumberOfAdaptersInGroup;
389 DWORD DeclTypes;
390 DWORD NumSimultaneousRTs;
391 DWORD StretchRectFilterCaps;
392 D3DVSHADERCAPS2_0 VS20Caps;
393 D3DPSHADERCAPS2_0 PS20Caps;
394 DWORD VertexTextureFilterCaps;
395 DWORD MaxVShaderInstructionsExecuted;
396 DWORD MaxPShaderInstructionsExecuted;
397 DWORD MaxVertexShader30InstructionSlots;
398 DWORD MaxPixelShader30InstructionSlots;
400 } D3DCAPS9;
402 #ifdef __i386__
403 #include <poppack.h>
404 #endif
406 #endif