wined3d: Unroll SM4+ pixel shader inputs.
[wine.git] / dlls / mssign32 / mssign32.spec
blob07d7a996fdb95c03f199eec8af9aa1ba5926f459
1 @ stub DllRegisterServer
2 @ stub DllUnregisterServer
3 @ stub FreeCryptProvFromCert
4 @ stub GetCryptProvFromCert
5 @ stdcall PvkFreeCryptProv(ptr wstr long wstr)
6 @ stdcall PvkGetCryptProv(ptr wstr wstr long wstr wstr ptr ptr ptr)
7 @ stub PvkPrivateKeyAcquireContext
8 @ stub PvkPrivateKeyAcquireContextA
9 @ stdcall PvkPrivateKeyAcquireContextFromMemory(wstr long ptr long ptr wstr ptr ptr ptr)
10 @ stub PvkPrivateKeyAcquireContextFromMemoryA
11 @ stub PvkPrivateKeyLoad
12 @ stub PvkPrivateKeyLoadA
13 @ stub PvkPrivateKeyLoadFromMemory
14 @ stub PvkPrivateKeyLoadFromMemoryA
15 @ stub PvkPrivateKeyReleaseContext
16 @ stub PvkPrivateKeyReleaseContextA
17 @ stub PvkPrivateKeySave
18 @ stub PvkPrivateKeySaveA
19 @ stub PvkPrivateKeySaveToMemory
20 @ stub PvkPrivateKeySaveToMemoryA
21 @ stub SignError
22 @ stub SignerAddTimeStampResponse
23 @ stub SignerAddTimeStampResponseEx
24 @ stub SignerCreateTimeStampRequest
25 @ stub SignerFreeSignerContext
26 @ stub SignerSign
27 @ stub SignerSignEx
28 @ stub SignerTimeStamp
29 @ stub SignerTimeStampEx
30 @ stub SpcGetCertFromKey