d3dx9: Use parameter data for the first constant only in d3dx_set_shader_const_state().
[wine.git] / dlls / d3dx9_38 / Makefile.in
blobb092e6267f721c928b8ac174ff20abfb6095ea4e
1 EXTRADEFS = -DD3DX_SDK_VERSION=38
2 MODULE = d3dx9_38.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs
7 C_SRCS = \
8 animation.c \
9 core.c \
10 effect.c \
11 font.c \
12 line.c \
13 main.c \
14 math.c \
15 mesh.c \
16 preshader.c \
17 render.c \
18 shader.c \
19 skin.c \
20 sprite.c \
21 surface.c \
22 texture.c \
23 util.c \
24 volume.c \
25 xfile.c
27 RC_SRCS = version.rc