server: Use common get_fd_type implementation for both pipe end implementations.
[wine.git] / dlls / d3d10 / d3d10_private.h
blob93b6e35c9f74578ee9c1281e005773e098e5d621
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
40 /* TRACE helper functions */
41 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
42 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
43 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
44 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
46 enum d3d10_effect_object_type
48 D3D10_EOT_RASTERIZER_STATE = 0x0,
49 D3D10_EOT_DEPTH_STENCIL_STATE = 0x1,
50 D3D10_EOT_BLEND_STATE = 0x2,
51 D3D10_EOT_VERTEXSHADER = 0x6,
52 D3D10_EOT_PIXELSHADER = 0x7,
53 D3D10_EOT_GEOMETRYSHADER = 0x8,
54 D3D10_EOT_STENCIL_REF = 0x9,
55 D3D10_EOT_BLEND_FACTOR = 0xa,
56 D3D10_EOT_SAMPLE_MASK = 0xb,
59 enum d3d10_effect_object_operation
61 D3D10_EOO_VALUE = 1,
62 D3D10_EOO_PARSED_OBJECT = 2,
63 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
64 D3D10_EOO_ANONYMOUS_SHADER = 7,
67 struct d3d10_effect_object
69 struct d3d10_effect_pass *pass;
70 enum d3d10_effect_object_type type;
71 union
73 ID3D10RasterizerState *rs;
74 ID3D10DepthStencilState *ds;
75 ID3D10BlendState *bs;
76 ID3D10VertexShader *vs;
77 ID3D10PixelShader *ps;
78 ID3D10GeometryShader *gs;
79 } object;
82 struct d3d10_effect_shader_signature
84 char *signature;
85 UINT signature_size;
86 UINT element_count;
87 D3D10_SIGNATURE_PARAMETER_DESC *elements;
90 struct d3d10_effect_shader_variable
92 struct d3d10_effect_shader_signature input_signature;
93 struct d3d10_effect_shader_signature output_signature;
94 union
96 ID3D10VertexShader *vs;
97 ID3D10PixelShader *ps;
98 ID3D10GeometryShader *gs;
99 } shader;
102 struct d3d10_effect_state_object_variable
104 union
106 D3D10_RASTERIZER_DESC rasterizer;
107 D3D10_DEPTH_STENCIL_DESC depth_stencil;
108 D3D10_BLEND_DESC blend;
109 D3D10_SAMPLER_DESC sampler;
110 } desc;
111 union
113 ID3D10RasterizerState *rasterizer;
114 ID3D10DepthStencilState *depth_stencil;
115 ID3D10BlendState *blend;
116 ID3D10SamplerState *sampler;
117 } object;
120 /* ID3D10EffectType */
121 struct d3d10_effect_type
123 ID3D10EffectType ID3D10EffectType_iface;
125 char *name;
126 D3D10_SHADER_VARIABLE_TYPE basetype;
127 D3D10_SHADER_VARIABLE_CLASS type_class;
129 DWORD id;
130 struct wine_rb_entry entry;
131 struct d3d10_effect *effect;
133 DWORD element_count;
134 DWORD size_unpacked;
135 DWORD stride;
136 DWORD size_packed;
137 DWORD member_count;
138 DWORD column_count;
139 DWORD row_count;
140 struct d3d10_effect_type *elementtype;
141 struct d3d10_effect_type_member *members;
144 struct d3d10_effect_type_member
146 char *name;
147 char *semantic;
148 DWORD buffer_offset;
149 struct d3d10_effect_type *type;
152 /* ID3D10EffectVariable */
153 struct d3d10_effect_variable
155 ID3D10EffectVariable ID3D10EffectVariable_iface;
157 struct d3d10_effect_variable *buffer;
158 struct d3d10_effect_type *type;
160 char *name;
161 char *semantic;
162 DWORD buffer_offset;
163 DWORD annotation_count;
164 DWORD flag;
165 DWORD data_size;
166 struct d3d10_effect *effect;
167 struct d3d10_effect_variable *elements;
168 struct d3d10_effect_variable *members;
169 struct d3d10_effect_variable *annotations;
171 union
173 struct d3d10_effect_state_object_variable state;
174 struct d3d10_effect_shader_variable shader;
175 } u;
178 /* ID3D10EffectPass */
179 struct d3d10_effect_pass
181 ID3D10EffectPass ID3D10EffectPass_iface;
183 struct d3d10_effect_technique *technique;
184 char *name;
185 DWORD start;
186 DWORD object_count;
187 DWORD annotation_count;
188 struct d3d10_effect_object *objects;
189 struct d3d10_effect_variable *annotations;
191 D3D10_PASS_SHADER_DESC vs;
192 D3D10_PASS_SHADER_DESC ps;
193 D3D10_PASS_SHADER_DESC gs;
194 UINT stencil_ref;
195 UINT sample_mask;
196 float blend_factor[4];
199 /* ID3D10EffectTechnique */
200 struct d3d10_effect_technique
202 ID3D10EffectTechnique ID3D10EffectTechnique_iface;
204 struct d3d10_effect *effect;
205 char *name;
206 DWORD pass_count;
207 DWORD annotation_count;
208 struct d3d10_effect_pass *passes;
209 struct d3d10_effect_variable *annotations;
212 struct d3d10_effect_anonymous_shader
214 struct d3d10_effect_variable shader;
215 struct d3d10_effect_type type;
218 /* ID3D10Effect */
219 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
220 struct d3d10_effect
222 ID3D10Effect ID3D10Effect_iface;
223 LONG refcount;
225 ID3D10Device *device;
226 DWORD version;
227 DWORD local_buffer_count;
228 DWORD variable_count;
229 DWORD local_variable_count;
230 DWORD sharedbuffers_count;
231 DWORD sharedobjects_count;
232 DWORD technique_count;
233 DWORD index_offset;
234 DWORD texture_count;
235 DWORD depthstencilstate_count;
236 DWORD blendstate_count;
237 DWORD rasterizerstate_count;
238 DWORD samplerstate_count;
239 DWORD rendertargetview_count;
240 DWORD depthstencilview_count;
241 DWORD used_shader_count;
242 DWORD anonymous_shader_count;
244 DWORD used_shader_current;
245 DWORD anonymous_shader_current;
247 struct wine_rb_tree types;
248 struct d3d10_effect_variable *local_buffers;
249 struct d3d10_effect_variable *local_variables;
250 struct d3d10_effect_anonymous_shader *anonymous_shaders;
251 struct d3d10_effect_variable **used_shaders;
252 struct d3d10_effect_technique *techniques;
255 /* ID3D10ShaderReflection */
256 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
257 struct d3d10_shader_reflection
259 ID3D10ShaderReflection ID3D10ShaderReflection_iface;
260 LONG refcount;
263 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
265 /* D3D10Core */
266 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
267 unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
269 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
270 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
271 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
272 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
273 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
274 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
275 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
276 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
278 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
279 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
281 static inline void *d3d10_calloc(SIZE_T count, SIZE_T size)
283 if (count > ~(SIZE_T)0 / size)
284 return NULL;
285 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
288 static inline void read_dword(const char **ptr, DWORD *d)
290 memcpy(d, *ptr, sizeof(*d));
291 *ptr += sizeof(*d);
294 static inline void write_dword(char **ptr, DWORD d)
296 memcpy(*ptr, &d, sizeof(d));
297 *ptr += sizeof(d);
300 static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
302 return !count || (data_size - offset) / count >= size;
305 void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
306 void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
308 #endif /* __WINE_D3D10_PRIVATE_H */