gdiplus: Get rid of no longer needed path and region fields.
[wine.git] / dlls / ddraw / ddraw.c
blob964428ac3f56ba9b7bbe1699c26375dd8bd26c5d
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static struct wined3d_display_mode original_mode;
32 static const struct ddraw *exclusive_ddraw;
33 static BOOL restore_mode;
35 /* Device identifier. Don't relay it to WineD3D */
36 static const DDDEVICEIDENTIFIER2 deviceidentifier =
38 "display",
39 "DirectDraw HAL",
40 { { 0x00010001, 0x00010001 } },
41 0, 0, 0, 0,
42 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
43 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
47 static struct enum_device_entry
49 char interface_name[100];
50 char device_name[100];
51 const GUID *device_guid;
52 } device_list7[] =
54 /* T&L HAL device */
56 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
57 "Wine D3D7 T&L HAL",
58 &IID_IDirect3DTnLHalDevice,
61 /* HAL device */
63 "WINE Direct3D7 Hardware acceleration using WineD3D",
64 "Direct3D HAL",
65 &IID_IDirect3DHALDevice,
68 /* RGB device */
70 "WINE Direct3D7 RGB Software Emulation using WineD3D",
71 "Wine D3D7 RGB",
72 &IID_IDirect3DRGBDevice,
76 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
78 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
80 ddraw_null_wined3d_object_destroyed,
83 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
88 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
93 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
98 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
103 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
108 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
113 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
118 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
123 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
125 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
127 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
129 if (!riid)
131 *out = NULL;
132 return DDERR_INVALIDPARAMS;
135 /* The refcount unit test revealed that an IDirect3D7 interface can only
136 * be queried from a DirectDraw object that was created as an IDirectDraw7
137 * interface. The older interfaces can query any IDirect3D version except
138 * 7, because they are all initially created as IDirectDraw. This isn't
139 * really crucial behavior, and messy to implement with the common
140 * creation function, so it has been left out here. */
141 if (IsEqualGUID(&IID_IDirectDraw7, riid)
142 || IsEqualGUID(&IID_IUnknown, riid))
144 *out = &ddraw->IDirectDraw7_iface;
145 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
147 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
149 *out = &ddraw->IDirectDraw4_iface;
150 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
152 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
154 *out = &ddraw->IDirectDraw2_iface;
155 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
157 else if (IsEqualGUID(&IID_IDirectDraw, riid))
159 *out = &ddraw->IDirectDraw_iface;
160 TRACE("Returning IDirectDraw interface %p.\n", *out);
162 else if (IsEqualGUID(&IID_IDirect3D7, riid))
164 ddraw->d3dversion = 7;
165 *out = &ddraw->IDirect3D7_iface;
166 TRACE("Returning Direct3D7 interface %p.\n", *out);
168 else if (IsEqualGUID(&IID_IDirect3D3, riid))
170 ddraw->d3dversion = 3;
171 *out = &ddraw->IDirect3D3_iface;
172 TRACE("Returning Direct3D3 interface %p.\n", *out);
174 else if (IsEqualGUID(&IID_IDirect3D2, riid))
176 ddraw->d3dversion = 2;
177 *out = &ddraw->IDirect3D2_iface;
178 TRACE("Returning Direct3D2 interface %p.\n", *out);
180 else if (IsEqualGUID(&IID_IDirect3D, riid))
182 ddraw->d3dversion = 1;
183 *out = &ddraw->IDirect3D_iface;
184 TRACE("Returning Direct3D interface %p.\n", *out);
186 /* Unknown interface */
187 else
189 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190 *out = NULL;
191 return E_NOINTERFACE;
194 IUnknown_AddRef((IUnknown *)*out);
195 return S_OK;
198 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
200 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
202 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
204 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
207 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
209 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
211 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
213 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
216 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
218 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
220 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
222 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
225 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
227 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
229 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
231 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
234 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
236 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
238 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
240 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
243 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
245 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
252 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
254 struct ddraw *ddraw = impl_from_IDirect3D(iface);
256 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
258 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
261 /*****************************************************************************
262 * IDirectDraw7::AddRef
264 * Increases the interfaces refcount, basically
266 * DDraw refcounting is a bit tricky. The different DirectDraw interface
267 * versions have individual refcounts, but the IDirect3D interfaces do not.
268 * All interfaces are from one object, that means calling QueryInterface on an
269 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
270 * ddraw object.
272 * That means all AddRef and Release implementations of IDirectDrawX work
273 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
274 * except of IDirect3D7 which thunks to IDirectDraw7
276 * Returns: The new refcount
278 *****************************************************************************/
279 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
281 struct ddraw *This = impl_from_IDirectDraw7(iface);
282 ULONG ref = InterlockedIncrement(&This->ref7);
284 TRACE("%p increasing refcount to %u.\n", This, ref);
286 if(ref == 1) InterlockedIncrement(&This->numIfaces);
288 return ref;
291 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
293 struct ddraw *This = impl_from_IDirectDraw4(iface);
294 ULONG ref = InterlockedIncrement(&This->ref4);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if (ref == 1) InterlockedIncrement(&This->numIfaces);
300 return ref;
303 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
305 struct ddraw *This = impl_from_IDirectDraw2(iface);
306 ULONG ref = InterlockedIncrement(&This->ref2);
308 TRACE("%p increasing refcount to %u.\n", This, ref);
310 if (ref == 1) InterlockedIncrement(&This->numIfaces);
312 return ref;
315 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
317 struct ddraw *This = impl_from_IDirectDraw(iface);
318 ULONG ref = InterlockedIncrement(&This->ref1);
320 TRACE("%p increasing refcount to %u.\n", This, ref);
322 if (ref == 1) InterlockedIncrement(&This->numIfaces);
324 return ref;
327 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
329 struct ddraw *This = impl_from_IDirect3D7(iface);
331 TRACE("iface %p.\n", iface);
333 return ddraw7_AddRef(&This->IDirectDraw7_iface);
336 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
338 struct ddraw *This = impl_from_IDirect3D3(iface);
340 TRACE("iface %p.\n", iface);
342 return ddraw1_AddRef(&This->IDirectDraw_iface);
345 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
347 struct ddraw *This = impl_from_IDirect3D2(iface);
349 TRACE("iface %p.\n", iface);
351 return ddraw1_AddRef(&This->IDirectDraw_iface);
354 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
356 struct ddraw *This = impl_from_IDirect3D(iface);
358 TRACE("iface %p.\n", iface);
360 return ddraw1_AddRef(&This->IDirectDraw_iface);
363 void ddraw_destroy_swapchain(struct ddraw *ddraw)
365 TRACE("Destroying the swapchain.\n");
367 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
368 ddraw->wined3d_swapchain = NULL;
370 if (!(ddraw->flags & DDRAW_NO3D))
372 UINT i;
374 for (i = 0; i < ddraw->numConvertedDecls; ++i)
376 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
378 HeapFree(GetProcessHeap(), 0, ddraw->decls);
379 ddraw->numConvertedDecls = 0;
381 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
383 ERR("Failed to uninit 3D.\n");
385 else
387 /* Free the d3d window if one was created. */
388 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
390 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
391 DestroyWindow(ddraw->d3d_window);
392 ddraw->d3d_window = 0;
396 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
398 else
400 wined3d_device_uninit_gdi(ddraw->wined3d_device);
403 ddraw_set_swapchain_window(ddraw, NULL);
405 TRACE("Swapchain destroyed.\n");
408 /*****************************************************************************
409 * ddraw_destroy
411 * Destroys a ddraw object if all refcounts are 0. This is to share code
412 * between the IDirectDrawX::Release functions
414 * Params:
415 * This: DirectDraw object to destroy
417 *****************************************************************************/
418 static void ddraw_destroy(struct ddraw *This)
420 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
421 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
423 /* Destroy the device window if we created one */
424 if(This->devicewindow != 0)
426 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
427 DestroyWindow(This->devicewindow);
428 This->devicewindow = 0;
431 wined3d_mutex_lock();
432 list_remove(&This->ddraw_list_entry);
433 wined3d_mutex_unlock();
435 if (This->wined3d_swapchain)
436 ddraw_destroy_swapchain(This);
437 wined3d_device_decref(This->wined3d_device);
438 wined3d_decref(This->wined3d);
440 /* Now free the object */
441 HeapFree(GetProcessHeap(), 0, This);
444 /*****************************************************************************
445 * IDirectDraw7::Release
447 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
449 * Returns: The new refcount
450 *****************************************************************************/
451 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
453 struct ddraw *This = impl_from_IDirectDraw7(iface);
454 ULONG ref = InterlockedDecrement(&This->ref7);
456 TRACE("%p decreasing refcount to %u.\n", This, ref);
458 if (!ref && !InterlockedDecrement(&This->numIfaces))
459 ddraw_destroy(This);
461 return ref;
464 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
466 struct ddraw *This = impl_from_IDirectDraw4(iface);
467 ULONG ref = InterlockedDecrement(&This->ref4);
469 TRACE("%p decreasing refcount to %u.\n", This, ref);
471 if (!ref && !InterlockedDecrement(&This->numIfaces))
472 ddraw_destroy(This);
474 return ref;
477 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
479 struct ddraw *This = impl_from_IDirectDraw2(iface);
480 ULONG ref = InterlockedDecrement(&This->ref2);
482 TRACE("%p decreasing refcount to %u.\n", This, ref);
484 if (!ref && !InterlockedDecrement(&This->numIfaces))
485 ddraw_destroy(This);
487 return ref;
490 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
492 struct ddraw *This = impl_from_IDirectDraw(iface);
493 ULONG ref = InterlockedDecrement(&This->ref1);
495 TRACE("%p decreasing refcount to %u.\n", This, ref);
497 if (!ref && !InterlockedDecrement(&This->numIfaces))
498 ddraw_destroy(This);
500 return ref;
503 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
505 struct ddraw *This = impl_from_IDirect3D7(iface);
507 TRACE("iface %p.\n", iface);
509 return ddraw7_Release(&This->IDirectDraw7_iface);
512 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
514 struct ddraw *This = impl_from_IDirect3D3(iface);
516 TRACE("iface %p.\n", iface);
518 return ddraw1_Release(&This->IDirectDraw_iface);
521 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
523 struct ddraw *This = impl_from_IDirect3D2(iface);
525 TRACE("iface %p.\n", iface);
527 return ddraw1_Release(&This->IDirectDraw_iface);
530 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
532 struct ddraw *This = impl_from_IDirect3D(iface);
534 TRACE("iface %p.\n", iface);
536 return ddraw1_Release(&This->IDirectDraw_iface);
539 /*****************************************************************************
540 * IDirectDraw methods
541 *****************************************************************************/
543 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
545 /* FIXME: This looks wrong, exclusive mode should imply a destination
546 * window. */
547 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
549 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
550 return DDERR_HWNDALREADYSET;
553 ddraw->focuswindow = window;
555 return DD_OK;
558 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
559 struct wined3d_swapchain_desc *swapchain_desc)
561 HWND window = swapchain_desc->device_window;
562 HRESULT hr;
564 TRACE("ddraw %p.\n", ddraw);
566 if (!window || window == GetDesktopWindow())
568 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
569 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
570 NULL, NULL, NULL, NULL);
571 if (!window)
573 ERR("Failed to create window, last error %#x.\n", GetLastError());
574 return E_FAIL;
577 ShowWindow(window, SW_HIDE); /* Just to be sure */
578 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
580 swapchain_desc->device_window = window;
582 else
584 TRACE("Using existing window %p for Direct3D rendering.\n", window);
586 ddraw->d3d_window = window;
588 /* Set this NOW, otherwise creating the depth stencil surface will cause a
589 * recursive loop until ram or emulated video memory is full. */
590 ddraw->flags |= DDRAW_D3D_INITIALIZED;
591 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
592 if (FAILED(hr))
594 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
595 return hr;
598 ddraw->declArraySize = 2;
599 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
600 if (!ddraw->decls)
602 ERR("Error allocating an array for the converted vertex decls.\n");
603 ddraw->declArraySize = 0;
604 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
605 return E_OUTOFMEMORY;
608 TRACE("Successfully initialized 3D.\n");
610 return DD_OK;
613 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
615 struct wined3d_swapchain_desc swapchain_desc;
616 struct wined3d_display_mode mode;
617 HRESULT hr = WINED3D_OK;
619 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
621 ERR("Failed to get display mode.\n");
622 return hr;
625 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
626 swapchain_desc.backbuffer_width = mode.width;
627 swapchain_desc.backbuffer_height = mode.height;
628 swapchain_desc.backbuffer_format = mode.format_id;
629 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
630 swapchain_desc.device_window = window;
631 swapchain_desc.windowed = windowed;
633 if (!(ddraw->flags & DDRAW_NO3D))
634 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
635 else
636 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
638 if (FAILED(hr))
640 ERR("Failed to create swapchain, hr %#x.\n", hr);
641 return hr;
644 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
646 ERR("Failed to get swapchain.\n");
647 return DDERR_INVALIDPARAMS;
650 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
651 ddraw_set_swapchain_window(ddraw, window);
653 return DD_OK;
656 /*****************************************************************************
657 * IDirectDraw7::RestoreDisplayMode
659 * Restores the display mode to what it was at creation time. Basically.
661 * Returns
662 * DD_OK on success
663 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
665 *****************************************************************************/
666 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
668 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
669 HRESULT hr;
671 TRACE("iface %p.\n", iface);
673 wined3d_mutex_lock();
675 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
677 wined3d_mutex_unlock();
678 return DD_OK;
681 if (exclusive_ddraw && exclusive_ddraw != ddraw)
683 wined3d_mutex_unlock();
684 return DDERR_NOEXCLUSIVEMODE;
687 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &original_mode)))
689 ddraw->flags &= ~DDRAW_RESTORE_MODE;
690 restore_mode = FALSE;
693 wined3d_mutex_unlock();
695 return hr;
698 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
700 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
702 TRACE("iface %p.\n", iface);
704 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
707 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
709 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
711 TRACE("iface %p.\n", iface);
713 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
716 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
718 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
720 TRACE("iface %p.\n", iface);
722 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
725 /*****************************************************************************
726 * IDirectDraw7::SetCooperativeLevel
728 * Sets the cooperative level for the DirectDraw object, and the window
729 * assigned to it. The cooperative level determines the general behavior
730 * of the DirectDraw application
732 * Warning: This is quite tricky, as it's not really documented which
733 * cooperative levels can be combined with each other. If a game fails
734 * after this function, try to check the cooperative levels passed on
735 * Windows, and if it returns something different.
737 * If you think that this function caused the failure because it writes a
738 * fixme, be sure to run again with a +ddraw trace.
740 * What is known about cooperative levels (See the ddraw modes test):
741 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
742 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
743 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
744 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
745 * DDSCL_EXCLUSIVE can be activated.
746 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
747 * DDSCL_CREATEDEVICEWINDOW.
749 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
750 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
751 * DDSCL_SETFOCUSWINDOW (partially),
752 * DDSCL_MULTITHREADED (work in progress)
753 * DDSCL_FPUPRESERVE (see device.c)
755 * Unsure about this: DDSCL_FPUSETUP
757 * These don't seem very important for wine:
758 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
760 * Returns:
761 * DD_OK if the cooperative level was set successfully
762 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
763 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
764 * (Probably others too, have to investigate)
766 *****************************************************************************/
767 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
768 DWORD cooplevel, BOOL restore_mode_on_normal)
770 struct wined3d_surface *rt = NULL, *ds = NULL;
771 struct wined3d_stateblock *stateblock;
772 BOOL restore_state = FALSE;
773 HRESULT hr;
775 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
776 restore_mode_on_normal);
777 DDRAW_dump_cooperativelevel(cooplevel);
779 wined3d_mutex_lock();
781 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
783 WARN("Recursive call, returning DD_OK.\n");
784 hr = DD_OK;
785 goto done;
787 ddraw->flags |= DDRAW_SCL_RECURSIVE;
789 /* Tests suggest that we need one of them: */
790 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
791 DDSCL_NORMAL |
792 DDSCL_EXCLUSIVE )))
794 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
795 hr = DDERR_INVALIDPARAMS;
796 goto done;
799 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
801 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
802 hr = DDERR_INVALIDPARAMS;
803 goto done;
806 /* Handle those levels first which set various hwnds */
807 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
809 /* This isn't compatible with a lot of flags */
810 if (cooplevel & (DDSCL_MULTITHREADED
811 | DDSCL_FPUSETUP
812 | DDSCL_FPUPRESERVE
813 | DDSCL_ALLOWREBOOT
814 | DDSCL_ALLOWMODEX
815 | DDSCL_SETDEVICEWINDOW
816 | DDSCL_NORMAL
817 | DDSCL_EXCLUSIVE
818 | DDSCL_FULLSCREEN))
820 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
821 hr = DDERR_INVALIDPARAMS;
822 goto done;
825 hr = ddraw_set_focus_window(ddraw, window);
826 goto done;
829 if (cooplevel & DDSCL_EXCLUSIVE)
831 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
833 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
834 hr = DDERR_INVALIDPARAMS;
835 goto done;
838 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
840 HWND device_window;
842 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
844 WARN("No focus window set.\n");
845 hr = DDERR_NOFOCUSWINDOW;
846 goto done;
849 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
850 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
851 NULL, NULL, NULL, NULL);
852 if (!device_window)
854 ERR("Failed to create window, last error %#x.\n", GetLastError());
855 hr = E_FAIL;
856 goto done;
859 ShowWindow(device_window, SW_SHOW);
860 TRACE("Created a device window %p.\n", device_window);
862 /* Native apparently leaks the created device window if setting the
863 * focus window below fails. */
864 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
865 ddraw->devicewindow = device_window;
867 if (cooplevel & DDSCL_SETFOCUSWINDOW)
869 if (!window)
871 hr = DDERR_NOHWND;
872 goto done;
875 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
876 goto done;
879 window = device_window;
882 else
884 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
885 DestroyWindow(ddraw->devicewindow);
886 ddraw->devicewindow = NULL;
887 ddraw->focuswindow = NULL;
890 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
892 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
893 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
895 if (cooplevel & DDSCL_FULLSCREEN)
897 struct wined3d_display_mode display_mode;
899 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
900 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
901 display_mode.width, display_mode.height);
905 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
906 wined3d_device_set_multithreaded(ddraw->wined3d_device);
908 if (ddraw->wined3d_swapchain)
910 if (!(ddraw->flags & DDRAW_NO3D))
912 restore_state = TRUE;
914 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
916 ERR("Failed to create stateblock, hr %#x.\n", hr);
917 goto done;
920 wined3d_stateblock_capture(stateblock);
921 rt = wined3d_device_get_render_target(ddraw->wined3d_device, 0);
922 if (rt == ddraw->wined3d_frontbuffer)
923 rt = NULL;
924 else if (rt)
925 wined3d_surface_incref(rt);
927 if ((ds = wined3d_device_get_depth_stencil(ddraw->wined3d_device)))
928 wined3d_surface_incref(ds);
931 ddraw_destroy_swapchain(ddraw);
934 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
935 ERR("Failed to create swapchain, hr %#x.\n", hr);
937 if (restore_state)
939 if (ds)
941 wined3d_device_set_depth_stencil(ddraw->wined3d_device, ds);
942 wined3d_surface_decref(ds);
945 if (rt)
947 wined3d_device_set_render_target(ddraw->wined3d_device, 0, rt, FALSE);
948 wined3d_surface_decref(rt);
951 wined3d_stateblock_apply(stateblock);
952 wined3d_stateblock_decref(stateblock);
955 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
956 && restore_mode_on_normal)
958 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
959 if (FAILED(hr))
960 ERR("RestoreDisplayMode failed\n");
963 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
964 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
965 wined3d_device_release_focus_window(ddraw->wined3d_device);
967 if ((cooplevel & DDSCL_EXCLUSIVE)
968 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
970 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
971 if (FAILED(hr))
973 ERR("Failed to acquire focus window, hr %#x.\n", hr);
974 goto done;
978 /* Unhandled flags */
979 if (cooplevel & DDSCL_ALLOWREBOOT)
980 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
981 if (cooplevel & DDSCL_ALLOWMODEX)
982 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
983 if (cooplevel & DDSCL_FPUSETUP)
984 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
986 if (cooplevel & DDSCL_EXCLUSIVE)
987 exclusive_ddraw = ddraw;
988 else if (exclusive_ddraw == ddraw)
989 exclusive_ddraw = NULL;
991 /* Store the cooperative_level */
992 ddraw->cooperative_level = cooplevel;
993 ddraw->dest_window = window;
995 TRACE("SetCooperativeLevel retuning DD_OK\n");
996 hr = DD_OK;
997 done:
998 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
999 wined3d_mutex_unlock();
1001 return hr;
1004 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1006 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1008 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1010 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1013 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1015 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1017 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1019 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1022 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1024 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1026 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1028 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1031 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1033 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1034 HRESULT hr;
1036 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1038 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1039 if (SUCCEEDED(hr))
1040 ddraw->flags |= DDRAW_SCL_DDRAW1;
1041 return hr;
1044 /*****************************************************************************
1045 * IDirectDraw7::SetDisplayMode
1047 * Sets the display screen resolution, color depth and refresh frequency
1048 * when in fullscreen mode (in theory).
1049 * Possible return values listed in the SDK suggest that this method fails
1050 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1051 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1052 * It seems to be valid to pass 0 for With and Height, this has to be tested
1053 * It could mean that the current video mode should be left as-is. (But why
1054 * call it then?)
1056 * Params:
1057 * Height, Width: Screen dimension
1058 * BPP: Color depth in Bits per pixel
1059 * Refreshrate: Screen refresh rate
1060 * Flags: Other stuff
1062 * Returns
1063 * DD_OK on success
1065 *****************************************************************************/
1066 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1067 DWORD bpp, DWORD refresh_rate, DWORD flags)
1069 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1070 struct wined3d_display_mode mode;
1071 enum wined3d_format_id format;
1072 HRESULT hr;
1074 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1075 iface, width, height, bpp, refresh_rate, flags);
1077 if (force_refresh_rate != 0)
1079 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1080 refresh_rate, force_refresh_rate);
1081 refresh_rate = force_refresh_rate;
1084 wined3d_mutex_lock();
1086 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1088 wined3d_mutex_unlock();
1089 return DDERR_NOEXCLUSIVEMODE;
1092 if (!width || !height)
1094 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1095 wined3d_mutex_unlock();
1096 return DD_OK;
1099 if (!restore_mode && FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
1100 WINED3DADAPTER_DEFAULT, &original_mode, NULL)))
1101 ERR("Failed to get current display mode, hr %#x.\n", hr);
1103 switch (bpp)
1105 case 8: format = WINED3DFMT_P8_UINT; break;
1106 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1107 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1108 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1109 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1110 default: format = WINED3DFMT_UNKNOWN; break;
1113 mode.width = width;
1114 mode.height = height;
1115 mode.refresh_rate = refresh_rate;
1116 mode.format_id = format;
1117 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1119 /* TODO: The possible return values from msdn suggest that the screen mode
1120 * can't be changed if a surface is locked or some drawing is in progress. */
1121 /* TODO: Lose the primary surface. */
1122 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1124 ddraw->flags |= DDRAW_RESTORE_MODE;
1125 restore_mode = TRUE;
1128 wined3d_mutex_unlock();
1130 switch (hr)
1132 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1133 default: return hr;
1137 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1138 DWORD bpp, DWORD refresh_rate, DWORD flags)
1140 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1142 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1143 iface, width, height, bpp, refresh_rate, flags);
1145 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1148 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1149 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1151 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1153 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1154 iface, width, height, bpp, refresh_rate, flags);
1156 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1159 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1161 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1163 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1165 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1168 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1170 memset(caps1, 0, sizeof(*caps1));
1171 caps1->dwSize = sizeof(*caps1);
1172 caps1->dwFlags = D3DDD_COLORMODEL
1173 | D3DDD_DEVCAPS
1174 | D3DDD_TRANSFORMCAPS
1175 | D3DDD_BCLIPPING
1176 | D3DDD_LIGHTINGCAPS
1177 | D3DDD_LINECAPS
1178 | D3DDD_TRICAPS
1179 | D3DDD_DEVICERENDERBITDEPTH
1180 | D3DDD_DEVICEZBUFFERBITDEPTH
1181 | D3DDD_MAXBUFFERSIZE
1182 | D3DDD_MAXVERTEXCOUNT;
1183 caps1->dcmColorModel = D3DCOLOR_RGB;
1184 caps1->dwDevCaps = caps7->dwDevCaps;
1185 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1186 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1187 caps1->bClipping = TRUE;
1188 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1189 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1190 | D3DLIGHTCAPS_PARALLELPOINT
1191 | D3DLIGHTCAPS_POINT
1192 | D3DLIGHTCAPS_SPOT;
1193 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1194 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1195 caps1->dpcLineCaps = caps7->dpcLineCaps;
1196 caps1->dpcTriCaps = caps7->dpcTriCaps;
1197 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1198 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1199 caps1->dwMaxBufferSize = 0;
1200 caps1->dwMaxVertexCount = 65536;
1201 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1202 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1203 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1204 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1205 caps1->dwMinStippleWidth = 1;
1206 caps1->dwMinStippleHeight = 1;
1207 caps1->dwMaxStippleWidth = 32;
1208 caps1->dwMaxStippleHeight = 32;
1209 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1210 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1211 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1212 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1213 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1214 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1215 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1216 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1217 caps1->dwStencilCaps = caps7->dwStencilCaps;
1218 caps1->dwFVFCaps = caps7->dwFVFCaps;
1219 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1220 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1221 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1224 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1226 WINED3DCAPS wined3d_caps;
1227 HRESULT hr;
1229 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1231 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1233 wined3d_mutex_lock();
1234 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1235 wined3d_mutex_unlock();
1236 if (FAILED(hr))
1238 WARN("Failed to get device caps, hr %#x.\n", hr);
1239 return hr;
1242 caps->dwDevCaps = wined3d_caps.DevCaps;
1243 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1244 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1245 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1246 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1247 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1248 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1249 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1250 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1251 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1252 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1254 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1255 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1257 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1258 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1259 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1260 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1262 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1263 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1264 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1265 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1267 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1268 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1270 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1271 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1273 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1274 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1276 /* Remove all non-d3d7 caps */
1277 caps->dwDevCaps &= (
1278 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1279 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1280 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1281 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1282 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1283 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1284 D3DDEVCAPS_HWRASTERIZATION);
1286 caps->dwStencilCaps &= (
1287 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1288 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1289 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1291 /* FVF caps ?*/
1293 caps->dwTextureOpCaps &= (
1294 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1295 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1296 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1297 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1298 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1299 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1300 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1301 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1303 caps->dwVertexProcessingCaps &= (
1304 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1305 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1307 caps->dpcLineCaps.dwMiscCaps &= (
1308 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1309 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1310 D3DPMISCCAPS_CULLCCW);
1312 caps->dpcLineCaps.dwRasterCaps &= (
1313 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1314 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1315 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1316 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1317 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1318 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1319 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1320 D3DPRASTERCAPS_ZFOG);
1322 caps->dpcLineCaps.dwZCmpCaps &= (
1323 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1324 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1325 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1327 caps->dpcLineCaps.dwSrcBlendCaps &= (
1328 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1329 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1330 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1331 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1332 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1334 caps->dpcLineCaps.dwDestBlendCaps &= (
1335 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1336 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1337 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1338 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1339 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1341 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1342 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1343 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1344 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1346 caps->dpcLineCaps.dwShadeCaps &= (
1347 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1348 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1349 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1350 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1351 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1352 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1353 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1355 caps->dpcLineCaps.dwTextureCaps &= (
1356 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1357 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1358 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1359 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1361 caps->dpcLineCaps.dwTextureFilterCaps &= (
1362 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1363 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1364 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1365 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1366 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1367 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1369 caps->dpcLineCaps.dwTextureAddressCaps &= (
1370 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1371 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1373 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1375 /* DirectX7 always has the np2 flag set, no matter what the card
1376 * supports. Some old games (Rollcage) check the caps incorrectly.
1377 * If wined3d supports nonpow2 textures it also has np2 conditional
1378 * support. */
1379 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1382 /* Fill the missing members, and do some fixup */
1383 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1384 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1385 | D3DPTBLENDCAPS_MODULATEMASK
1386 | D3DPTBLENDCAPS_COPY
1387 | D3DPTBLENDCAPS_DECAL
1388 | D3DPTBLENDCAPS_DECALALPHA
1389 | D3DPTBLENDCAPS_DECALMASK
1390 | D3DPTBLENDCAPS_MODULATE
1391 | D3DPTBLENDCAPS_MODULATEALPHA;
1392 caps->dpcLineCaps.dwStippleWidth = 32;
1393 caps->dpcLineCaps.dwStippleHeight = 32;
1394 /* Use the same for the TriCaps */
1395 caps->dpcTriCaps = caps->dpcLineCaps;
1397 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1398 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1399 caps->dwMinTextureWidth = 1;
1400 caps->dwMinTextureHeight = 1;
1402 /* Convert DWORDs safely to WORDs */
1403 if (wined3d_caps.MaxTextureBlendStages > 0xffff)
1404 caps->wMaxTextureBlendStages = 0xffff;
1405 else
1406 caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
1407 if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
1408 caps->wMaxSimultaneousTextures = 0xffff;
1409 else
1410 caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
1412 if (wined3d_caps.MaxUserClipPlanes > 0xffff)
1413 caps->wMaxUserClipPlanes = 0xffff;
1414 else
1415 caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
1416 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
1417 caps->wMaxVertexBlendMatrices = 0xffff;
1418 else
1419 caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
1421 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1423 caps->dwReserved1 = 0;
1424 caps->dwReserved2 = 0;
1425 caps->dwReserved3 = 0;
1426 caps->dwReserved4 = 0;
1428 return DD_OK;
1431 /*****************************************************************************
1432 * IDirectDraw7::GetCaps
1434 * Returns the drives capabilities
1436 * Used for version 1, 2, 4 and 7
1438 * Params:
1439 * DriverCaps: Structure to write the Hardware accelerated caps to
1440 * HelCaps: Structure to write the emulation caps to
1442 * Returns
1443 * This implementation returns DD_OK only
1445 *****************************************************************************/
1446 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1448 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1449 DDCAPS caps;
1450 WINED3DCAPS winecaps;
1451 HRESULT hr;
1452 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1454 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1456 /* One structure must be != NULL */
1457 if (!DriverCaps && !HELCaps)
1459 WARN("Invalid parameters.\n");
1460 return DDERR_INVALIDPARAMS;
1463 memset(&caps, 0, sizeof(caps));
1464 memset(&winecaps, 0, sizeof(winecaps));
1465 caps.dwSize = sizeof(caps);
1467 wined3d_mutex_lock();
1468 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1469 if (FAILED(hr))
1471 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1472 wined3d_mutex_unlock();
1473 return hr;
1476 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1477 wined3d_mutex_unlock();
1478 if(FAILED(hr)) {
1479 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1480 return hr;
1483 caps.dwCaps = winecaps.ddraw_caps.caps;
1484 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1485 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1486 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1487 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1488 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1489 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1490 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1491 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1492 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1493 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1494 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1495 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1496 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1497 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1499 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1500 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1502 if(DriverCaps)
1504 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1505 if (TRACE_ON(ddraw))
1507 TRACE("Driver Caps :\n");
1508 DDRAW_dump_DDCAPS(DriverCaps);
1512 if(HELCaps)
1514 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1515 if (TRACE_ON(ddraw))
1517 TRACE("HEL Caps :\n");
1518 DDRAW_dump_DDCAPS(HELCaps);
1522 return DD_OK;
1525 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1527 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1529 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1531 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1534 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1536 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1538 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1540 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1543 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1545 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1547 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1549 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1552 /*****************************************************************************
1553 * IDirectDraw7::Compact
1555 * No idea what it does, MSDN says it's not implemented.
1557 * Returns
1558 * DD_OK, but this is unchecked
1560 *****************************************************************************/
1561 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1563 TRACE("iface %p.\n", iface);
1565 return DD_OK;
1568 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1570 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1572 TRACE("iface %p.\n", iface);
1574 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1577 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1579 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1581 TRACE("iface %p.\n", iface);
1583 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1586 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1588 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1590 TRACE("iface %p.\n", iface);
1592 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1595 /*****************************************************************************
1596 * IDirectDraw7::GetDisplayMode
1598 * Returns information about the current display mode
1600 * Exists in Version 1, 2, 4 and 7
1602 * Params:
1603 * DDSD: Address of a surface description structure to write the info to
1605 * Returns
1606 * DD_OK
1608 *****************************************************************************/
1609 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1611 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1612 struct wined3d_display_mode mode;
1613 HRESULT hr;
1614 DWORD Size;
1616 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1618 wined3d_mutex_lock();
1619 /* This seems sane */
1620 if (!DDSD)
1622 wined3d_mutex_unlock();
1623 return DDERR_INVALIDPARAMS;
1626 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1628 ERR("Failed to get display mode, hr %#x.\n", hr);
1629 wined3d_mutex_unlock();
1630 return hr;
1633 Size = DDSD->dwSize;
1634 memset(DDSD, 0, Size);
1636 DDSD->dwSize = Size;
1637 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1638 DDSD->dwWidth = mode.width;
1639 DDSD->dwHeight = mode.height;
1640 DDSD->u2.dwRefreshRate = 60;
1641 DDSD->ddsCaps.dwCaps = 0;
1642 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1643 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1644 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1646 if(TRACE_ON(ddraw))
1648 TRACE("Returning surface desc :\n");
1649 DDRAW_dump_surface_desc(DDSD);
1652 wined3d_mutex_unlock();
1654 return DD_OK;
1657 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1659 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1661 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1663 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1666 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1668 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1670 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1672 /* FIXME: Test sizes, properly convert surface_desc */
1673 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1676 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1678 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1680 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1682 /* FIXME: Test sizes, properly convert surface_desc */
1683 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1686 /*****************************************************************************
1687 * IDirectDraw7::GetFourCCCodes
1689 * Returns an array of supported FourCC codes.
1691 * Exists in Version 1, 2, 4 and 7
1693 * Params:
1694 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1695 * of enumerated codes
1696 * Codes: Pointer to an array of DWORDs where the supported codes are written
1697 * to
1699 * Returns
1700 * Always returns DD_OK, as it's a stub for now
1702 *****************************************************************************/
1703 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1705 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1706 static const enum wined3d_format_id formats[] =
1708 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1709 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1710 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1712 struct wined3d_display_mode mode;
1713 DWORD count = 0, i, outsize;
1714 HRESULT hr;
1716 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1718 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1720 ERR("Failed to get display mode, hr %#x.\n", hr);
1721 return hr;
1724 outsize = NumCodes && Codes ? *NumCodes : 0;
1726 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1728 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1729 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
1731 if (count < outsize)
1732 Codes[count] = formats[i];
1733 ++count;
1736 if(NumCodes) {
1737 TRACE("Returning %u FourCC codes\n", count);
1738 *NumCodes = count;
1741 return DD_OK;
1744 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1746 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1748 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1750 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1753 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1755 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1757 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1759 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1762 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1764 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1766 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1768 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1771 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1773 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1774 struct wined3d_display_mode mode;
1775 HRESULT hr;
1777 TRACE("iface %p, frequency %p.\n", iface, frequency);
1779 wined3d_mutex_lock();
1780 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1781 wined3d_mutex_unlock();
1782 if (FAILED(hr))
1784 WARN("Failed to get display mode, hr %#x.\n", hr);
1785 return hr;
1788 *frequency = mode.refresh_rate;
1790 return DD_OK;
1793 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1795 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1797 TRACE("iface %p, frequency %p.\n", iface, frequency);
1799 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1802 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1804 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1806 TRACE("iface %p, frequency %p.\n", iface, frequency);
1808 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1811 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1813 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1815 TRACE("iface %p, frequency %p.\n", iface, frequency);
1817 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1820 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1822 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1823 struct wined3d_raster_status raster_status;
1824 HRESULT hr;
1826 TRACE("iface %p, status %p.\n", iface, status);
1828 if(!status)
1829 return DDERR_INVALIDPARAMS;
1831 wined3d_mutex_lock();
1832 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1833 wined3d_mutex_unlock();
1834 if (FAILED(hr))
1836 WARN("Failed to get raster status, hr %#x.\n", hr);
1837 return hr;
1840 *status = raster_status.in_vblank;
1842 return DD_OK;
1845 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1847 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1849 TRACE("iface %p, status %p.\n", iface, status);
1851 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1854 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1856 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1858 TRACE("iface %p, status %p.\n", iface, status);
1860 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1863 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1865 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1867 TRACE("iface %p, status %p.\n", iface, status);
1869 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1872 /*****************************************************************************
1873 * IDirectDraw7::GetAvailableVidMem
1875 * Returns the total and free video memory
1877 * Params:
1878 * Caps: Specifies the memory type asked for
1879 * total: Pointer to a DWORD to be filled with the total memory
1880 * free: Pointer to a DWORD to be filled with the free memory
1882 * Returns
1883 * DD_OK on success
1884 * DDERR_INVALIDPARAMS of free and total are NULL
1886 *****************************************************************************/
1887 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1888 DWORD *free)
1890 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1891 HRESULT hr = DD_OK;
1893 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1895 if (TRACE_ON(ddraw))
1897 TRACE("Asked for memory with description: ");
1898 DDRAW_dump_DDSCAPS2(Caps);
1900 wined3d_mutex_lock();
1902 /* Todo: System memory vs local video memory vs non-local video memory
1903 * The MSDN also mentions differences between texture memory and other
1904 * resources, but that's not important
1907 if( (!total) && (!free) )
1909 wined3d_mutex_unlock();
1910 return DDERR_INVALIDPARAMS;
1913 if (free)
1914 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1915 if (total)
1917 struct wined3d_adapter_identifier desc = {0};
1919 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1920 *total = desc.video_memory;
1923 wined3d_mutex_unlock();
1925 return hr;
1928 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1929 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1931 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1933 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1935 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1938 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1939 DDSCAPS *caps, DWORD *total, DWORD *free)
1941 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1942 DDSCAPS2 caps2;
1944 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1946 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1947 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1950 /*****************************************************************************
1951 * IDirectDraw7::Initialize
1953 * Initializes a DirectDraw interface.
1955 * Params:
1956 * GUID: Interface identifier. Well, don't know what this is really good
1957 * for
1959 * Returns
1960 * Returns DD_OK on the first call,
1961 * DDERR_ALREADYINITIALIZED on repeated calls
1963 *****************************************************************************/
1964 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1966 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1968 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1970 if (ddraw->flags & DDRAW_INITIALIZED)
1971 return DDERR_ALREADYINITIALIZED;
1973 /* FIXME: To properly take the GUID into account we should call
1974 * ddraw_init() here instead of in DDRAW_Create(). */
1975 if (guid)
1976 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1978 ddraw->flags |= DDRAW_INITIALIZED;
1979 return DD_OK;
1982 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1984 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1986 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1988 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1991 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1993 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1995 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1997 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2000 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2002 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2004 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2006 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2009 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2011 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2013 return DDERR_ALREADYINITIALIZED;
2016 /*****************************************************************************
2017 * IDirectDraw7::FlipToGDISurface
2019 * "Makes the surface that the GDI writes to the primary surface"
2020 * Looks like some windows specific thing we don't have to care about.
2021 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2022 * show error boxes ;)
2023 * Well, just return DD_OK.
2025 * Returns:
2026 * Always returns DD_OK
2028 *****************************************************************************/
2029 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2031 FIXME("iface %p stub!\n", iface);
2033 return DD_OK;
2036 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2038 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2040 TRACE("iface %p.\n", iface);
2042 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2045 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2047 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2049 TRACE("iface %p.\n", iface);
2051 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2054 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2056 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2058 TRACE("iface %p.\n", iface);
2060 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2063 /*****************************************************************************
2064 * IDirectDraw7::WaitForVerticalBlank
2066 * This method allows applications to get in sync with the vertical blank
2067 * interval.
2068 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2069 * redraw the screen, most likely because of this stub
2071 * Parameters:
2072 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2073 * or DDWAITVB_BLOCKEND
2074 * h: Not used, according to MSDN
2076 * Returns:
2077 * Always returns DD_OK
2079 *****************************************************************************/
2080 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2082 static BOOL hide;
2084 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2086 /* This function is called often, so print the fixme only once */
2087 if(!hide)
2089 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2090 hide = TRUE;
2093 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2094 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2095 return DDERR_UNSUPPORTED; /* unchecked */
2097 return DD_OK;
2100 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2102 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2104 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2106 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2109 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2111 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2113 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2115 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2118 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2120 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2122 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2124 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2127 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2129 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2130 struct wined3d_raster_status raster_status;
2131 HRESULT hr;
2133 TRACE("iface %p, line %p.\n", iface, Scanline);
2135 wined3d_mutex_lock();
2136 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2137 wined3d_mutex_unlock();
2138 if (FAILED(hr))
2140 WARN("Failed to get raster status, hr %#x.\n", hr);
2141 return hr;
2144 *Scanline = raster_status.scan_line;
2146 if (raster_status.in_vblank)
2147 return DDERR_VERTICALBLANKINPROGRESS;
2149 return DD_OK;
2152 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2154 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2156 TRACE("iface %p, line %p.\n", iface, line);
2158 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2161 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2163 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2165 TRACE("iface %p, line %p.\n", iface, line);
2167 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2170 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2172 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2174 TRACE("iface %p, line %p.\n", iface, line);
2176 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2179 /*****************************************************************************
2180 * IDirectDraw7::TestCooperativeLevel
2182 * Informs the application about the state of the video adapter, depending
2183 * on the cooperative level
2185 * Returns:
2186 * DD_OK if the device is in a sane state
2187 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2188 * if the state is not correct(See below)
2190 *****************************************************************************/
2191 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2193 TRACE("iface %p.\n", iface);
2195 return DD_OK;
2198 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2200 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2202 TRACE("iface %p.\n", iface);
2204 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2207 /*****************************************************************************
2208 * IDirectDraw7::GetGDISurface
2210 * Returns the surface that GDI is treating as the primary surface.
2211 * For Wine this is the front buffer
2213 * Params:
2214 * GDISurface: Address to write the surface pointer to
2216 * Returns:
2217 * DD_OK if the surface was found
2218 * DDERR_NOTFOUND if the GDI surface wasn't found
2220 *****************************************************************************/
2221 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2223 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2225 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2227 wined3d_mutex_lock();
2229 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2231 WARN("Primary not created yet.\n");
2232 wined3d_mutex_unlock();
2233 return DDERR_NOTFOUND;
2235 IDirectDrawSurface7_AddRef(*GDISurface);
2237 wined3d_mutex_unlock();
2239 return DD_OK;
2242 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2244 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2245 struct ddraw_surface *surface_impl;
2246 IDirectDrawSurface7 *surface7;
2247 HRESULT hr;
2249 TRACE("iface %p, surface %p.\n", iface, surface);
2251 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2252 if (FAILED(hr))
2254 *surface = NULL;
2255 return hr;
2257 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2258 *surface = &surface_impl->IDirectDrawSurface4_iface;
2259 IDirectDrawSurface4_AddRef(*surface);
2260 IDirectDrawSurface7_Release(surface7);
2262 return hr;
2265 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2267 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2268 struct ddraw_surface *surface_impl;
2269 IDirectDrawSurface7 *surface7;
2270 HRESULT hr;
2272 TRACE("iface %p, surface %p.\n", iface, surface);
2274 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2275 if (FAILED(hr))
2277 *surface = NULL;
2278 return hr;
2280 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2281 *surface = &surface_impl->IDirectDrawSurface_iface;
2282 IDirectDrawSurface_AddRef(*surface);
2283 IDirectDrawSurface7_Release(surface7);
2285 return hr;
2288 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2290 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2291 struct ddraw_surface *surface_impl;
2292 IDirectDrawSurface7 *surface7;
2293 HRESULT hr;
2295 TRACE("iface %p, surface %p.\n", iface, surface);
2297 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2298 if (FAILED(hr))
2300 *surface = NULL;
2301 return hr;
2303 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2304 *surface = &surface_impl->IDirectDrawSurface_iface;
2305 IDirectDrawSurface_AddRef(*surface);
2306 IDirectDrawSurface7_Release(surface7);
2308 return hr;
2311 struct displaymodescallback_context
2313 LPDDENUMMODESCALLBACK func;
2314 void *context;
2317 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2319 struct displaymodescallback_context *cbcontext = context;
2320 DDSURFACEDESC desc;
2322 DDSD2_to_DDSD(surface_desc, &desc);
2323 return cbcontext->func(&desc, cbcontext->context);
2326 /*****************************************************************************
2327 * IDirectDraw7::EnumDisplayModes
2329 * Enumerates the supported Display modes. The modes can be filtered with
2330 * the DDSD parameter.
2332 * Params:
2333 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2334 * versions (3 and older?) this is reserved and must be 0.
2335 * DDSD: Surface description to filter the modes
2336 * Context: Pointer passed back to the callback function
2337 * cb: Application-provided callback function
2339 * Returns:
2340 * DD_OK on success
2341 * DDERR_INVALIDPARAMS if the callback wasn't set
2343 *****************************************************************************/
2344 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2345 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2347 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2348 struct wined3d_display_mode *enum_modes = NULL;
2349 struct wined3d_display_mode mode;
2350 unsigned int modenum, fmt;
2351 DDSURFACEDESC2 callback_sd;
2352 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2353 DDPIXELFORMAT pixelformat;
2355 static const enum wined3d_format_id checkFormatList[] =
2357 WINED3DFMT_B8G8R8X8_UNORM,
2358 WINED3DFMT_B5G6R5_UNORM,
2359 WINED3DFMT_P8_UINT,
2362 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2363 iface, Flags, DDSD, Context, cb);
2365 if (!cb)
2366 return DDERR_INVALIDPARAMS;
2368 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2369 if (!enum_modes) return DDERR_OUTOFMEMORY;
2371 wined3d_mutex_lock();
2373 pixelformat.dwSize = sizeof(pixelformat);
2374 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2376 modenum = 0;
2377 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2378 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2380 BOOL found = FALSE;
2381 unsigned i;
2383 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2384 if (DDSD)
2386 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2387 continue;
2388 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2389 continue;
2390 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2391 continue;
2392 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2393 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2394 continue;
2397 /* DX docs state EnumDisplayMode should return only unique modes */
2398 for (i = 0; i < enum_mode_count; i++)
2400 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2401 && enum_modes[i].format_id == mode.format_id
2402 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2404 found = TRUE;
2405 break;
2408 if(found) continue;
2410 memset(&callback_sd, 0, sizeof(callback_sd));
2411 callback_sd.dwSize = sizeof(callback_sd);
2412 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2414 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2415 if (Flags & DDEDM_REFRESHRATES)
2416 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2418 callback_sd.dwWidth = mode.width;
2419 callback_sd.dwHeight = mode.height;
2421 callback_sd.u4.ddpfPixelFormat=pixelformat;
2423 /* Calc pitch and DWORD align like MSDN says */
2424 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2425 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2427 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2428 callback_sd.u2.dwRefreshRate);
2430 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2432 TRACE("Application asked to terminate the enumeration\n");
2433 HeapFree(GetProcessHeap(), 0, enum_modes);
2434 wined3d_mutex_unlock();
2435 return DD_OK;
2438 if (enum_mode_count == enum_mode_array_size)
2440 struct wined3d_display_mode *new_enum_modes;
2442 enum_mode_array_size *= 2;
2443 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2444 sizeof(*new_enum_modes) * enum_mode_array_size);
2445 if (!new_enum_modes)
2447 HeapFree(GetProcessHeap(), 0, enum_modes);
2448 wined3d_mutex_unlock();
2449 return DDERR_OUTOFMEMORY;
2452 enum_modes = new_enum_modes;
2454 enum_modes[enum_mode_count++] = mode;
2458 TRACE("End of enumeration\n");
2459 HeapFree(GetProcessHeap(), 0, enum_modes);
2460 wined3d_mutex_unlock();
2462 return DD_OK;
2465 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2466 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2468 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2470 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2471 iface, flags, surface_desc, context, callback);
2473 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2476 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2477 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2479 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2480 struct displaymodescallback_context cbcontext;
2481 DDSURFACEDESC2 surface_desc2;
2483 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2484 iface, flags, surface_desc, context, callback);
2486 cbcontext.func = callback;
2487 cbcontext.context = context;
2489 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2490 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2491 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2494 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2495 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2497 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2498 struct displaymodescallback_context cbcontext;
2499 DDSURFACEDESC2 surface_desc2;
2501 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2502 iface, flags, surface_desc, context, callback);
2504 cbcontext.func = callback;
2505 cbcontext.context = context;
2507 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2508 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2509 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2512 /*****************************************************************************
2513 * IDirectDraw7::EvaluateMode
2515 * Used with IDirectDraw7::StartModeTest to test video modes.
2516 * EvaluateMode is used to pass or fail a mode, and continue with the next
2517 * mode
2519 * Params:
2520 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2521 * Timeout: Returns the amount of seconds left before the mode would have
2522 * been failed automatically
2524 * Returns:
2525 * This implementation always DD_OK, because it's a stub
2527 *****************************************************************************/
2528 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2530 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2532 /* When implementing this, implement it in WineD3D */
2534 return DD_OK;
2537 /*****************************************************************************
2538 * IDirectDraw7::GetDeviceIdentifier
2540 * Returns the device identifier, which gives information about the driver
2541 * Our device identifier is defined at the beginning of this file.
2543 * Params:
2544 * DDDI: Address for the returned structure
2545 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2547 * Returns:
2548 * On success it returns DD_OK
2549 * DDERR_INVALIDPARAMS if DDDI is NULL
2551 *****************************************************************************/
2552 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2553 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2555 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2557 if(!DDDI)
2558 return DDERR_INVALIDPARAMS;
2560 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2561 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2562 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2563 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2564 * bytes too long. So only copy the relevant part of the structure
2567 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2568 return DD_OK;
2571 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2572 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2574 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2575 DDDEVICEIDENTIFIER2 identifier2;
2576 HRESULT hr;
2578 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2580 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2581 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2583 return hr;
2586 /*****************************************************************************
2587 * IDirectDraw7::GetSurfaceFromDC
2589 * Returns the Surface for a GDI device context handle.
2590 * Is this related to IDirectDrawSurface::GetDC ???
2592 * Params:
2593 * hdc: hdc to return the surface for
2594 * Surface: Address to write the surface pointer to
2596 * Returns:
2597 * Always returns DD_OK because it's a stub
2599 *****************************************************************************/
2600 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2601 IDirectDrawSurface7 **Surface)
2603 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2604 struct wined3d_surface *wined3d_surface;
2605 struct ddraw_surface *surface_impl;
2607 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2609 if (!Surface) return E_INVALIDARG;
2611 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2613 TRACE("No surface found for dc %p.\n", hdc);
2614 *Surface = NULL;
2615 return DDERR_NOTFOUND;
2618 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2619 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2620 IDirectDrawSurface7_AddRef(*Surface);
2621 TRACE("Returning surface %p.\n", Surface);
2622 return DD_OK;
2625 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2626 IDirectDrawSurface4 **surface)
2628 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2629 struct ddraw_surface *surface_impl;
2630 IDirectDrawSurface7 *surface7;
2631 HRESULT hr;
2633 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2635 if (!surface) return E_INVALIDARG;
2637 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2638 if (FAILED(hr))
2640 *surface = NULL;
2641 return hr;
2643 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2644 /* Tests say this is true */
2645 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2646 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2647 IDirectDrawSurface7_Release(surface7);
2649 return hr;
2652 /*****************************************************************************
2653 * IDirectDraw7::RestoreAllSurfaces
2655 * Calls the restore method of all surfaces
2657 * Params:
2659 * Returns:
2660 * Always returns DD_OK because it's a stub
2662 *****************************************************************************/
2663 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2665 FIXME("iface %p stub!\n", iface);
2667 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2668 * get their parent and call their restore method. Do not implement
2669 * it in WineD3D, as restoring a surface means re-creating the
2670 * WineD3DDSurface
2672 return DD_OK;
2675 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2677 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2679 TRACE("iface %p.\n", iface);
2681 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2684 /*****************************************************************************
2685 * IDirectDraw7::StartModeTest
2687 * Tests the specified video modes to update the system registry with
2688 * refresh rate information. StartModeTest starts the mode test,
2689 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2690 * isn't called within 15 seconds, the mode is failed automatically
2692 * As refresh rates are handled by the X server, I don't think this
2693 * Method is important
2695 * Params:
2696 * Modes: An array of mode specifications
2697 * NumModes: The number of modes in Modes
2698 * Flags: Some flags...
2700 * Returns:
2701 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2702 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2703 * otherwise DD_OK
2705 *****************************************************************************/
2706 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2708 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2709 iface, Modes, NumModes, Flags);
2711 /* This looks sane */
2712 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2714 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2715 * As it is not, DDERR_TESTFINISHED is returned
2716 * (hopefully that's correct
2718 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2719 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2722 return DD_OK;
2725 /*****************************************************************************
2726 * ddraw_create_surface
2728 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2729 * with the passed parameters.
2731 * Params:
2732 * DDSD: Description of the surface to create
2733 * Surf: Address to store the interface pointer at
2735 * Returns:
2736 * DD_OK on success
2738 *****************************************************************************/
2739 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
2740 DWORD flags, struct ddraw_surface **surface, UINT version)
2742 HRESULT hr;
2744 TRACE("ddraw %p, desc %p, flags %#x, surface %p.\n", ddraw, desc, flags, surface);
2746 if (TRACE_ON(ddraw))
2748 TRACE("Requesting surface desc:\n");
2749 DDRAW_dump_surface_desc(desc);
2752 if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && (ddraw->flags & DDRAW_NO3D))
2754 WARN("The application requests a 3D capable surface, but the ddraw object was created without 3D support.\n");
2755 /* Do not fail surface creation, only fail 3D device creation. */
2758 /* Create the Surface object */
2759 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2760 if (!*surface)
2762 ERR("Failed to allocate surface memory.\n");
2763 return DDERR_OUTOFVIDEOMEMORY;
2766 if (FAILED(hr = ddraw_surface_init(*surface, ddraw, desc, flags, version)))
2768 WARN("Failed to initialize surface, hr %#x.\n", hr);
2769 HeapFree(GetProcessHeap(), 0, *surface);
2770 return hr;
2773 /* Increase the surface counter, and attach the surface */
2774 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2776 TRACE("Created surface %p.\n", *surface);
2778 return DD_OK;
2781 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2783 return DD_OK;
2786 /*****************************************************************************
2787 * IDirectDraw7::CreateSurface
2789 * Creates a new IDirectDrawSurface object and returns its interface.
2791 * The surface connections with wined3d are a bit tricky. Basically it works
2792 * like this:
2794 * |------------------------| |-----------------|
2795 * | DDraw surface | | WineD3DSurface |
2796 * | | | |
2797 * | WineD3DSurface |-------------->| |
2798 * | Child |<------------->| Parent |
2799 * |------------------------| |-----------------|
2801 * The DDraw surface is the parent of the wined3d surface, and it releases
2802 * the WineD3DSurface when the ddraw surface is destroyed.
2804 * However, for all surfaces which can be in a container in WineD3D,
2805 * we have to do this. These surfaces are usually complex surfaces,
2806 * so this concerns primary surfaces with a front and a back buffer,
2807 * and textures.
2809 * |------------------------| |-----------------|
2810 * | DDraw surface | | Container |
2811 * | | | |
2812 * | Child |<------------->| Parent |
2813 * | Texture |<------------->| |
2814 * | WineD3DSurface |<----| | Levels |<--|
2815 * | Complex connection | | | | |
2816 * |------------------------| | |-----------------| |
2817 * ^ | |
2818 * | | |
2819 * | | |
2820 * | |------------------| | |-----------------| |
2821 * | | IParent | |-------->| WineD3DSurface | |
2822 * | | | | | |
2823 * | | Child |<------------->| Parent | |
2824 * | | | | Container |<--|
2825 * | |------------------| |-----------------| |
2826 * | |
2827 * | |----------------------| |
2828 * | | DDraw surface 2 | |
2829 * | | | |
2830 * |<->| Complex root Child | |
2831 * | | Texture | |
2832 * | | WineD3DSurface |<----| |
2833 * | |----------------------| | |
2834 * | | |
2835 * | |---------------------| | |-----------------| |
2836 * | | IParent | |----->| WineD3DSurface | |
2837 * | | | | | |
2838 * | | Child |<---------->| Parent | |
2839 * | |---------------------| | Container |<--|
2840 * | |-----------------| |
2841 * | |
2842 * | ---More surfaces can follow--- |
2844 * The reason is that the IWineD3DSwapchain(render target container)
2845 * and the IWineD3DTexure(Texture container) release the parents
2846 * of their surface's children, but by releasing the complex root
2847 * the surfaces which are complexly attached to it are destroyed
2848 * too. See IDirectDrawSurface::Release for a more detailed
2849 * explanation.
2851 * Params:
2852 * DDSD: Description of the surface to create
2853 * Surf: Address to store the interface pointer at
2854 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2855 * aggregation, so it has to be NULL
2857 * Returns:
2858 * DD_OK on success
2859 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2860 * DDERR_* if an error occurs
2862 *****************************************************************************/
2863 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2864 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2866 struct ddraw_surface *object = NULL;
2867 struct wined3d_display_mode mode;
2868 HRESULT hr;
2869 DDSURFACEDESC2 desc2;
2870 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2871 /* Some applications assume surfaces will always be mapped at the same
2872 * address. Some of those also assume that this address is valid even when
2873 * the surface isn't mapped, and that updates done this way will be
2874 * visible on the screen. The game Nox is such an application,
2875 * Commandos: Behind Enemy Lines is another. */
2876 const DWORD flags = WINED3D_SURFACE_PIN_SYSMEM;
2878 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2880 /* Some checks before we start */
2881 if (TRACE_ON(ddraw))
2883 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2884 DDRAW_dump_surface_desc(DDSD);
2887 if (UnkOuter != NULL)
2889 FIXME("(%p) : outer != NULL?\n", ddraw);
2890 return CLASS_E_NOAGGREGATION; /* unchecked */
2893 if (!surface)
2895 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2896 return E_POINTER; /* unchecked */
2899 if (!(DDSD->dwFlags & DDSD_CAPS))
2901 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2902 DDSD->dwFlags |= DDSD_CAPS;
2905 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2907 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2908 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2911 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2913 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2914 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2915 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2918 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2919 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2921 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2922 ddraw);
2923 *surface = NULL;
2924 return DDERR_NOEXCLUSIVEMODE;
2927 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2929 WARN("Application wanted to create back buffer primary surface\n");
2930 return DDERR_INVALIDCAPS;
2933 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2935 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2936 WARN("Application tries to put the surface in both system and video memory\n");
2937 *surface = NULL;
2938 return DDERR_INVALIDCAPS;
2941 /* Check cube maps but only if the size includes them */
2942 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2944 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2945 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2947 WARN("Cube map faces requested without cube map flag\n");
2948 return DDERR_INVALIDCAPS;
2950 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2951 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2953 WARN("Cube map without faces requested\n");
2954 return DDERR_INVALIDPARAMS;
2957 /* Quick tests confirm those can be created, but we don't do that yet */
2958 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2959 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2961 FIXME("Partial cube maps not supported yet\n");
2965 if (DDSD->ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE))
2967 if (!(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE))
2969 WARN("DDSCAPS2_TEXTUREMANAGE used without DDSCAPS_TEXTURE, returning DDERR_INVALIDCAPS.\n");
2970 return DDERR_INVALIDCAPS;
2972 if (DDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY))
2974 WARN("DDSCAPS2_TEXTUREMANAGE used width DDSCAPS_VIDEOMEMORY "
2975 "or DDSCAPS_SYSTEMMEMORY, returning DDERR_INVALIDCAPS.\n");
2976 return DDERR_INVALIDCAPS;
2980 /* According to the msdn this flag is ignored by CreateSurface */
2981 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2982 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2984 /* Modify some flags */
2985 copy_to_surfacedesc2(&desc2, DDSD);
2986 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2988 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2990 ERR("Failed to get display mode, hr %#x.\n", hr);
2991 return hr;
2994 /* No pixelformat given? Use the current screen format */
2995 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2997 desc2.dwFlags |= DDSD_PIXELFORMAT;
2998 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3000 ddrawformat_from_wined3dformat(&desc2.u4.ddpfPixelFormat, mode.format_id);
3003 if (!(desc2.ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY))
3004 && !(desc2.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE)))
3006 enum wined3d_format_id format = wined3dformat_from_ddrawformat(&desc2.u4.ddpfPixelFormat);
3007 enum wined3d_resource_type rtype;
3008 DWORD usage = 0;
3010 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3011 rtype = WINED3D_RTYPE_TEXTURE;
3012 else if (desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3013 rtype = WINED3D_RTYPE_CUBE_TEXTURE;
3014 else
3015 rtype = WINED3D_RTYPE_SURFACE;
3017 if (desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3018 usage = WINED3DUSAGE_DEPTHSTENCIL;
3019 else if (desc2.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
3020 usage = WINED3DUSAGE_RENDERTARGET;
3022 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
3023 mode.format_id, usage, rtype, format);
3024 if (SUCCEEDED(hr))
3025 desc2.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
3026 else
3027 desc2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
3030 /* No Width or no Height? Use the original screen size
3032 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3033 !(desc2.dwFlags & DDSD_HEIGHT) )
3035 /* Invalid for non-render targets */
3036 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3038 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3039 *surface = NULL;
3040 return DDERR_INVALIDPARAMS;
3043 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3044 desc2.dwWidth = mode.width;
3045 desc2.dwHeight = mode.height;
3048 if (!desc2.dwWidth || !desc2.dwHeight)
3049 return DDERR_INVALIDPARAMS;
3051 /* Mipmap count fixes */
3052 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3054 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3056 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3058 /* Mipmap count is given, should not be 0 */
3059 if( desc2.u2.dwMipMapCount == 0 )
3060 return DDERR_INVALIDPARAMS;
3062 else
3064 /* Undocumented feature: Create sublevels until
3065 * either the width or the height is 1
3067 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3068 desc2.dwWidth : desc2.dwHeight;
3069 desc2.u2.dwMipMapCount = 0;
3070 while( min )
3072 desc2.u2.dwMipMapCount += 1;
3073 min >>= 1;
3077 else
3079 /* Not-complex mipmap -> Mipmapcount = 1 */
3080 desc2.u2.dwMipMapCount = 1;
3083 /* There's a mipmap count in the created surface in any case */
3084 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3086 /* If no mipmap is given, the texture has only one level */
3088 /* The first surface is a front buffer, the back buffer is created afterwards */
3089 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3091 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3094 /* The root surface in a cube map is positive x */
3095 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3097 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3098 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3101 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3103 struct wined3d_swapchain_desc swapchain_desc;
3105 wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3106 swapchain_desc.backbuffer_width = mode.width;
3107 swapchain_desc.backbuffer_height = mode.height;
3108 swapchain_desc.backbuffer_format = mode.format_id;
3110 hr = wined3d_device_reset(ddraw->wined3d_device,
3111 &swapchain_desc, NULL, ddraw_reset_enum_callback, TRUE);
3112 if (FAILED(hr))
3114 ERR("Failed to reset device.\n");
3115 return hr;
3119 /* Create the first surface */
3120 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object, version)))
3122 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3123 return hr;
3125 object->is_complex_root = TRUE;
3127 *surface = object;
3129 /* Create Additional surfaces if necessary
3130 * This applies to Primary surfaces which have a back buffer count
3131 * set, but not to mipmap textures. In case of Mipmap textures,
3132 * wineD3D takes care of the creation of additional surfaces
3134 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3136 struct ddraw_surface *last = object;
3137 UINT i;
3139 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3140 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3141 desc2.dwBackBufferCount = 0;
3143 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
3145 struct ddraw_surface *object2 = NULL;
3147 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object2, version)))
3149 if (version == 7)
3150 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3151 else if (version == 4)
3152 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3153 else
3154 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3156 return hr;
3159 /* Add the new surface to the complex attachment array. */
3160 last->complex_array[0] = object2;
3161 last = object2;
3163 /* Remove the (possible) back buffer cap from the new surface
3164 * description, because only one surface in the flipping chain is a
3165 * back buffer, one is a front buffer, the others are just primary
3166 * surfaces. */
3167 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
3171 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3173 hr = ddraw_surface_create_texture(object, flags);
3174 if (FAILED(hr))
3176 if (version == 7)
3177 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3178 else if (version == 4)
3179 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3180 else
3181 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3183 return hr;
3187 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3188 ddraw->primary = object;
3190 return hr;
3193 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3194 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3196 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3197 struct ddraw_surface *impl;
3198 HRESULT hr;
3200 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3201 iface, surface_desc, surface, outer_unknown);
3203 wined3d_mutex_lock();
3205 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3207 WARN("Cooperative level not set.\n");
3208 wined3d_mutex_unlock();
3209 return DDERR_NOCOOPERATIVELEVELSET;
3212 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3214 WARN("Application supplied invalid surface descriptor\n");
3215 wined3d_mutex_unlock();
3216 return DDERR_INVALIDPARAMS;
3219 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3221 if (TRACE_ON(ddraw))
3223 TRACE(" (%p) Requesting surface desc :\n", iface);
3224 DDRAW_dump_surface_desc(surface_desc);
3227 WARN("Application tried to create an explicit front or back buffer\n");
3228 wined3d_mutex_unlock();
3229 return DDERR_INVALIDCAPS;
3232 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3233 wined3d_mutex_unlock();
3234 if (FAILED(hr))
3236 *surface = NULL;
3237 return hr;
3240 *surface = &impl->IDirectDrawSurface7_iface;
3241 IDirectDraw7_AddRef(iface);
3242 impl->ifaceToRelease = (IUnknown *)iface;
3244 return hr;
3247 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3248 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3250 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3251 struct ddraw_surface *impl;
3252 HRESULT hr;
3254 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3255 iface, surface_desc, surface, outer_unknown);
3257 wined3d_mutex_lock();
3259 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3261 WARN("Cooperative level not set.\n");
3262 wined3d_mutex_unlock();
3263 return DDERR_NOCOOPERATIVELEVELSET;
3266 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3268 WARN("Application supplied invalid surface descriptor\n");
3269 wined3d_mutex_unlock();
3270 return DDERR_INVALIDPARAMS;
3273 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3275 if (TRACE_ON(ddraw))
3277 TRACE(" (%p) Requesting surface desc :\n", iface);
3278 DDRAW_dump_surface_desc(surface_desc);
3281 WARN("Application tried to create an explicit front or back buffer\n");
3282 wined3d_mutex_unlock();
3283 return DDERR_INVALIDCAPS;
3286 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3287 wined3d_mutex_unlock();
3288 if (FAILED(hr))
3290 *surface = NULL;
3291 return hr;
3294 *surface = &impl->IDirectDrawSurface4_iface;
3295 IDirectDraw4_AddRef(iface);
3296 impl->ifaceToRelease = (IUnknown *)iface;
3298 return hr;
3301 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3302 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3304 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3305 struct ddraw_surface *impl;
3306 HRESULT hr;
3307 DDSURFACEDESC2 surface_desc2;
3309 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3310 iface, surface_desc, surface, outer_unknown);
3312 wined3d_mutex_lock();
3314 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3316 WARN("Cooperative level not set.\n");
3317 wined3d_mutex_unlock();
3318 return DDERR_NOCOOPERATIVELEVELSET;
3321 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3323 WARN("Application supplied invalid surface descriptor\n");
3324 wined3d_mutex_unlock();
3325 return DDERR_INVALIDPARAMS;
3328 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3329 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3331 if (TRACE_ON(ddraw))
3333 TRACE(" (%p) Requesting surface desc :\n", iface);
3334 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
3337 WARN("Application tried to create an explicit front or back buffer\n");
3338 wined3d_mutex_unlock();
3339 return DDERR_INVALIDCAPS;
3342 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3343 wined3d_mutex_unlock();
3344 if (FAILED(hr))
3346 *surface = NULL;
3347 return hr;
3350 *surface = &impl->IDirectDrawSurface_iface;
3351 impl->ifaceToRelease = NULL;
3353 return hr;
3356 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3357 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3359 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3360 struct ddraw_surface *impl;
3361 HRESULT hr;
3362 DDSURFACEDESC2 surface_desc2;
3364 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3365 iface, surface_desc, surface, outer_unknown);
3367 wined3d_mutex_lock();
3369 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3371 WARN("Cooperative level not set.\n");
3372 wined3d_mutex_unlock();
3373 return DDERR_NOCOOPERATIVELEVELSET;
3376 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3378 WARN("Application supplied invalid surface descriptor\n");
3379 wined3d_mutex_unlock();
3380 return DDERR_INVALIDPARAMS;
3383 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3384 * primaries anyway. */
3385 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3386 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3387 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3388 wined3d_mutex_unlock();
3389 if (FAILED(hr))
3391 *surface = NULL;
3392 return hr;
3395 *surface = &impl->IDirectDrawSurface_iface;
3396 impl->ifaceToRelease = NULL;
3398 return hr;
3401 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3402 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3404 static BOOL
3405 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3406 const DDPIXELFORMAT *provided)
3408 /* Some flags must be present in both or neither for a match. */
3409 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3410 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3411 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3413 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3414 return FALSE;
3416 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3417 return FALSE;
3419 if (requested->dwFlags & DDPF_FOURCC)
3420 if (requested->dwFourCC != provided->dwFourCC)
3421 return FALSE;
3423 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3424 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3425 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3426 return FALSE;
3428 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3429 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3430 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3431 return FALSE;
3433 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3434 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3435 return FALSE;
3437 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3438 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3439 |DDPF_BUMPDUDV))
3440 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3441 return FALSE;
3443 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3444 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3445 return FALSE;
3447 return TRUE;
3450 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3452 struct compare_info
3454 DWORD flag;
3455 ptrdiff_t offset;
3456 size_t size;
3459 #define CMP(FLAG, FIELD) \
3460 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3461 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3463 static const struct compare_info compare[] =
3465 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3466 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3467 CMP(CAPS, ddsCaps),
3468 CMP(CKDESTBLT, ddckCKDestBlt),
3469 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3470 CMP(CKSRCBLT, ddckCKSrcBlt),
3471 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3472 CMP(HEIGHT, dwHeight),
3473 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3474 CMP(LPSURFACE, lpSurface),
3475 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3476 CMP(PITCH, u1 /* lPitch */),
3477 /* PIXELFORMAT: manual */
3478 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3479 CMP(TEXTURESTAGE, dwTextureStage),
3480 CMP(WIDTH, dwWidth),
3481 /* ZBUFFERBITDEPTH: "obsolete" */
3484 #undef CMP
3486 unsigned int i;
3488 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3489 return FALSE;
3491 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3493 if (requested->dwFlags & compare[i].flag
3494 && memcmp((const char *)provided + compare[i].offset,
3495 (const char *)requested + compare[i].offset,
3496 compare[i].size) != 0)
3497 return FALSE;
3500 if (requested->dwFlags & DDSD_PIXELFORMAT)
3502 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3503 &provided->u4.ddpfPixelFormat))
3504 return FALSE;
3507 return TRUE;
3510 #undef DDENUMSURFACES_SEARCHTYPE
3511 #undef DDENUMSURFACES_MATCHTYPE
3513 struct surfacescallback2_context
3515 LPDDENUMSURFACESCALLBACK2 func;
3516 void *context;
3519 struct surfacescallback_context
3521 LPDDENUMSURFACESCALLBACK func;
3522 void *context;
3525 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3526 DDSURFACEDESC2 *surface_desc, void *context)
3528 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3529 struct surfacescallback2_context *cbcontext = context;
3531 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3532 IDirectDrawSurface7_Release(surface);
3534 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3535 surface_desc, cbcontext->context);
3538 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3539 DDSURFACEDESC2 *surface_desc, void *context)
3541 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3542 struct surfacescallback_context *cbcontext = context;
3544 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3545 IDirectDrawSurface7_Release(surface);
3547 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3548 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3551 /*****************************************************************************
3552 * IDirectDraw7::EnumSurfaces
3554 * Loops through all surfaces attached to this device and calls the
3555 * application callback. This can't be relayed to WineD3DDevice,
3556 * because some WineD3DSurfaces' parents are IParent objects
3558 * Params:
3559 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3560 * DDSD: Description to filter for
3561 * Context: Application-provided pointer, it's passed unmodified to the
3562 * Callback function
3563 * Callback: Address to call for each surface
3565 * Returns:
3566 * DDERR_INVALIDPARAMS if the callback is NULL
3567 * DD_OK on success
3569 *****************************************************************************/
3570 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3571 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3573 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3574 struct ddraw_surface *surf;
3575 BOOL all, nomatch;
3576 DDSURFACEDESC2 desc;
3577 struct list *entry, *entry2;
3579 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3580 iface, Flags, DDSD, Context, Callback);
3582 all = Flags & DDENUMSURFACES_ALL;
3583 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3585 if (!Callback)
3586 return DDERR_INVALIDPARAMS;
3588 wined3d_mutex_lock();
3590 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3591 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3593 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3595 if (!surf->iface_count)
3597 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3598 continue;
3601 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3603 TRACE("Enumerating surface %p.\n", surf);
3604 desc = surf->surface_desc;
3605 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3606 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3608 wined3d_mutex_unlock();
3609 return DD_OK;
3614 wined3d_mutex_unlock();
3616 return DD_OK;
3619 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3620 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3622 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3623 struct surfacescallback2_context cbcontext;
3625 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3626 iface, flags, surface_desc, context, callback);
3628 cbcontext.func = callback;
3629 cbcontext.context = context;
3631 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3632 &cbcontext, EnumSurfacesCallback2Thunk);
3635 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3636 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3638 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3639 struct surfacescallback_context cbcontext;
3640 DDSURFACEDESC2 surface_desc2;
3642 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3643 iface, flags, surface_desc, context, callback);
3645 cbcontext.func = callback;
3646 cbcontext.context = context;
3648 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3649 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3650 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3653 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3654 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3656 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3657 struct surfacescallback_context cbcontext;
3658 DDSURFACEDESC2 surface_desc2;
3660 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3661 iface, flags, surface_desc, context, callback);
3663 cbcontext.func = callback;
3664 cbcontext.context = context;
3666 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3667 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3668 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3671 /*****************************************************************************
3672 * DirectDrawCreateClipper (DDRAW.@)
3674 * Creates a new IDirectDrawClipper object.
3676 * Params:
3677 * Clipper: Address to write the interface pointer to
3678 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3679 * NULL
3681 * Returns:
3682 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3683 * E_OUTOFMEMORY if allocating the object failed
3685 *****************************************************************************/
3686 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3688 struct ddraw_clipper *object;
3689 HRESULT hr;
3691 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3692 flags, clipper, outer_unknown);
3694 if (outer_unknown)
3695 return CLASS_E_NOAGGREGATION;
3697 wined3d_mutex_lock();
3699 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3700 if (!object)
3702 wined3d_mutex_unlock();
3703 return E_OUTOFMEMORY;
3706 hr = ddraw_clipper_init(object);
3707 if (FAILED(hr))
3709 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3710 HeapFree(GetProcessHeap(), 0, object);
3711 wined3d_mutex_unlock();
3712 return hr;
3715 TRACE("Created clipper %p.\n", object);
3716 *clipper = &object->IDirectDrawClipper_iface;
3717 wined3d_mutex_unlock();
3719 return DD_OK;
3722 /*****************************************************************************
3723 * IDirectDraw7::CreateClipper
3725 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3727 *****************************************************************************/
3728 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3729 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3731 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3732 iface, Flags, Clipper, UnkOuter);
3734 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3737 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3738 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3740 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3742 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3743 iface, flags, clipper, outer_unknown);
3745 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3748 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3749 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3751 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3753 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3754 iface, flags, clipper, outer_unknown);
3756 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3759 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3760 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3762 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3764 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3765 iface, flags, clipper, outer_unknown);
3767 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3770 /*****************************************************************************
3771 * IDirectDraw7::CreatePalette
3773 * Creates a new IDirectDrawPalette object
3775 * Params:
3776 * Flags: The flags for the new clipper
3777 * ColorTable: Color table to assign to the new clipper
3778 * Palette: Address to write the interface pointer to
3779 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3780 * NULL
3782 * Returns:
3783 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3784 * E_OUTOFMEMORY if allocating the object failed
3786 *****************************************************************************/
3787 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3788 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3790 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3791 struct ddraw_palette *object;
3792 HRESULT hr;
3794 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3795 iface, Flags, ColorTable, Palette, pUnkOuter);
3797 if (pUnkOuter)
3798 return CLASS_E_NOAGGREGATION;
3800 wined3d_mutex_lock();
3802 /* The refcount test shows that a cooplevel is required for this */
3803 if (!ddraw->cooperative_level)
3805 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3806 wined3d_mutex_unlock();
3807 return DDERR_NOCOOPERATIVELEVELSET;
3810 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3811 if (!object)
3813 ERR("Out of memory when allocating memory for a palette implementation\n");
3814 wined3d_mutex_unlock();
3815 return E_OUTOFMEMORY;
3818 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3819 if (FAILED(hr))
3821 WARN("Failed to initialize palette, hr %#x.\n", hr);
3822 HeapFree(GetProcessHeap(), 0, object);
3823 wined3d_mutex_unlock();
3824 return hr;
3827 TRACE("Created palette %p.\n", object);
3828 *Palette = &object->IDirectDrawPalette_iface;
3829 wined3d_mutex_unlock();
3831 return DD_OK;
3834 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3835 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3837 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3838 HRESULT hr;
3840 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3841 iface, flags, entries, palette, outer_unknown);
3843 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3844 if (SUCCEEDED(hr) && *palette)
3846 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3847 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3848 IDirectDraw4_AddRef(iface);
3849 impl->ifaceToRelease = (IUnknown *)iface;
3851 return hr;
3854 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3855 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3857 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3858 HRESULT hr;
3860 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3861 iface, flags, entries, palette, outer_unknown);
3863 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3864 if (SUCCEEDED(hr) && *palette)
3866 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3867 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3868 impl->ifaceToRelease = NULL;
3871 return hr;
3874 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3875 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3877 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3878 HRESULT hr;
3880 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3881 iface, flags, entries, palette, outer_unknown);
3883 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3884 if (SUCCEEDED(hr) && *palette)
3886 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3887 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3888 impl->ifaceToRelease = NULL;
3891 return hr;
3894 /*****************************************************************************
3895 * IDirectDraw7::DuplicateSurface
3897 * Duplicates a surface. The surface memory points to the same memory as
3898 * the original surface, and it's released when the last surface referencing
3899 * it is released. I guess that's beyond Wine's surface management right now
3900 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3901 * test application to implement this)
3903 * Params:
3904 * Src: Address of the source surface
3905 * Dest: Address to write the new surface pointer to
3907 * Returns:
3908 * See IDirectDraw7::CreateSurface
3910 *****************************************************************************/
3911 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3912 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3914 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3916 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3918 /* For now, simply create a new, independent surface */
3919 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3922 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3923 IDirectDrawSurface4 **dst)
3925 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3926 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3927 struct ddraw_surface *dst_impl;
3928 IDirectDrawSurface7 *dst7;
3929 HRESULT hr;
3931 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3933 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3934 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3935 if (FAILED(hr))
3937 *dst = NULL;
3938 return hr;
3940 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3941 *dst = &dst_impl->IDirectDrawSurface4_iface;
3942 IDirectDrawSurface4_AddRef(*dst);
3943 IDirectDrawSurface7_Release(dst7);
3945 return hr;
3948 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3949 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3951 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3952 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3953 struct ddraw_surface *dst_impl;
3954 IDirectDrawSurface7 *dst7;
3955 HRESULT hr;
3957 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3959 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3960 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3961 if (FAILED(hr))
3962 return hr;
3963 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3964 *dst = &dst_impl->IDirectDrawSurface_iface;
3965 IDirectDrawSurface_AddRef(*dst);
3966 IDirectDrawSurface7_Release(dst7);
3968 return hr;
3971 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3972 IDirectDrawSurface **dst)
3974 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3975 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3976 struct ddraw_surface *dst_impl;
3977 IDirectDrawSurface7 *dst7;
3978 HRESULT hr;
3980 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3982 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3983 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3984 if (FAILED(hr))
3985 return hr;
3986 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3987 *dst = &dst_impl->IDirectDrawSurface_iface;
3988 IDirectDrawSurface_AddRef(*dst);
3989 IDirectDrawSurface7_Release(dst7);
3991 return hr;
3994 /*****************************************************************************
3995 * IDirect3D7::EnumDevices
3997 * The EnumDevices method for IDirect3D7. It enumerates all supported
3998 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4000 * Params:
4001 * callback: Function to call for each enumerated device
4002 * context: Pointer to pass back to the app
4004 * Returns:
4005 * D3D_OK, or the return value of the GetCaps call
4007 *****************************************************************************/
4008 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4010 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4011 D3DDEVICEDESC7 device_desc7;
4012 HRESULT hr;
4013 size_t i;
4015 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4017 if (!callback)
4018 return DDERR_INVALIDPARAMS;
4020 wined3d_mutex_lock();
4022 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
4024 wined3d_mutex_unlock();
4025 return hr;
4028 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
4030 HRESULT ret;
4032 device_desc7.deviceGUID = *device_list7[i].device_guid;
4033 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
4034 if (ret != DDENUMRET_OK)
4036 TRACE("Application cancelled the enumeration.\n");
4037 wined3d_mutex_unlock();
4038 return D3D_OK;
4042 TRACE("End of enumeration.\n");
4044 wined3d_mutex_unlock();
4046 return D3D_OK;
4049 /*****************************************************************************
4050 * IDirect3D3::EnumDevices
4052 * Enumerates all supported Direct3DDevice interfaces. This is the
4053 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4055 * Version 1, 2 and 3
4057 * Params:
4058 * callback: Application-provided routine to call for each enumerated device
4059 * Context: Pointer to pass to the callback
4061 * Returns:
4062 * D3D_OK on success,
4063 * The result of IDirect3DImpl_GetCaps if it failed
4065 *****************************************************************************/
4066 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4068 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4070 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4071 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4072 D3DDEVICEDESC7 device_desc7;
4073 HRESULT hr;
4075 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4076 * name string. Let's put the string in a sufficiently sized array in
4077 * writable memory. */
4078 char device_name[50];
4079 strcpy(device_name,"Direct3D HEL");
4081 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4083 if (!callback)
4084 return DDERR_INVALIDPARAMS;
4086 wined3d_mutex_lock();
4088 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
4090 wined3d_mutex_unlock();
4091 return hr;
4093 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
4095 /* Do I have to enumerate the reference id? Note from old d3d7:
4096 * "It seems that enumerating the reference IID on Direct3D 1 games
4097 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4099 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4100 * EnumReference which enables / disables enumerating the reference
4101 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4102 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4103 * demo directory suggest this.
4105 * Some games(GTA 2) seem to use the second enumerated device, so I have
4106 * to enumerate at least 2 devices. So enumerate the reference device to
4107 * have 2 devices.
4109 * Other games (Rollcage) tell emulation and hal device apart by certain
4110 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4111 * limitation flag), and it refuses all devices that have the perspective
4112 * flag set. This way it refuses the emulation device, and HAL devices
4113 * never have POW2 unset in d3d7 on windows. */
4114 if (ddraw->d3dversion != 1)
4116 static CHAR reference_description[] = "RGB Direct3D emulation";
4118 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4119 hal_desc = device_desc1;
4120 hel_desc = device_desc1;
4121 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4122 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4123 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4124 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4125 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4126 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4127 hal_desc.dcmColorModel = 0;
4129 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4130 device_name, &hal_desc, &hel_desc, context);
4131 if (hr != D3DENUMRET_OK)
4133 TRACE("Application cancelled the enumeration.\n");
4134 wined3d_mutex_unlock();
4135 return D3D_OK;
4139 strcpy(device_name,"Direct3D HAL");
4141 TRACE("Enumerating HAL Direct3D device.\n");
4142 hal_desc = device_desc1;
4143 hel_desc = device_desc1;
4145 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4146 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4147 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4148 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4149 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4150 /* HAL devices have a HEL dcmColorModel of 0 */
4151 hel_desc.dcmColorModel = 0;
4153 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4154 device_name, &hal_desc, &hel_desc, context);
4155 if (hr != D3DENUMRET_OK)
4157 TRACE("Application cancelled the enumeration.\n");
4158 wined3d_mutex_unlock();
4159 return D3D_OK;
4162 TRACE("End of enumeration.\n");
4164 wined3d_mutex_unlock();
4166 return D3D_OK;
4169 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4171 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4173 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4175 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4178 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4180 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4182 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4184 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4187 /*****************************************************************************
4188 * IDirect3D3::CreateLight
4190 * Creates an IDirect3DLight interface. This interface is used in
4191 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4192 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4193 * uses the IDirect3DDevice7 interface with D3D7 lights.
4195 * Version 1, 2 and 3
4197 * Params:
4198 * light: Address to store the new interface pointer
4199 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4200 * Must be NULL
4202 * Returns:
4203 * D3D_OK on success
4204 * DDERR_OUTOFMEMORY if memory allocation failed
4205 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4207 *****************************************************************************/
4208 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4209 IUnknown *outer_unknown)
4211 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4212 struct d3d_light *object;
4214 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4216 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4218 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4219 if (!object)
4221 ERR("Failed to allocate light memory.\n");
4222 return DDERR_OUTOFMEMORY;
4225 d3d_light_init(object, ddraw);
4227 TRACE("Created light %p.\n", object);
4228 *light = &object->IDirect3DLight_iface;
4230 return D3D_OK;
4233 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4235 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4237 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4239 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4242 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4244 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4246 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4248 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4251 /*****************************************************************************
4252 * IDirect3D3::CreateMaterial
4254 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4255 * and older versions. The IDirect3DMaterial implementation wraps its
4256 * functionality to IDirect3DDevice7::SetMaterial and friends.
4258 * Version 1, 2 and 3
4260 * Params:
4261 * material: Address to store the new interface's pointer to
4262 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4263 * Must be NULL
4265 * Returns:
4266 * D3D_OK on success
4267 * DDERR_OUTOFMEMORY if memory allocation failed
4268 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4270 *****************************************************************************/
4271 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4272 IUnknown *outer_unknown)
4274 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4275 struct d3d_material *object;
4277 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4279 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4281 object = d3d_material_create(ddraw);
4282 if (!object)
4284 ERR("Failed to allocate material memory.\n");
4285 return DDERR_OUTOFMEMORY;
4288 TRACE("Created material %p.\n", object);
4289 *material = &object->IDirect3DMaterial3_iface;
4291 return D3D_OK;
4294 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4295 IUnknown *outer_unknown)
4297 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4298 struct d3d_material *object;
4300 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4302 object = d3d_material_create(ddraw);
4303 if (!object)
4305 ERR("Failed to allocate material memory.\n");
4306 return DDERR_OUTOFMEMORY;
4309 TRACE("Created material %p.\n", object);
4310 *material = &object->IDirect3DMaterial2_iface;
4312 return D3D_OK;
4315 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4316 IUnknown *outer_unknown)
4318 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4319 struct d3d_material *object;
4321 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4323 object = d3d_material_create(ddraw);
4324 if (!object)
4326 ERR("Failed to allocate material memory.\n");
4327 return DDERR_OUTOFMEMORY;
4330 TRACE("Created material %p.\n", object);
4331 *material = &object->IDirect3DMaterial_iface;
4333 return D3D_OK;
4336 /*****************************************************************************
4337 * IDirect3D3::CreateViewport
4339 * Creates an IDirect3DViewport interface. This interface is used
4340 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4341 * it has been replaced by a viewport structure and
4342 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4343 * uses the IDirect3DDevice7 methods for its functionality
4345 * Params:
4346 * Viewport: Address to store the new interface pointer
4347 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4348 * Must be NULL
4350 * Returns:
4351 * D3D_OK on success
4352 * DDERR_OUTOFMEMORY if memory allocation failed
4353 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4355 *****************************************************************************/
4356 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4357 IUnknown *outer_unknown)
4359 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4360 struct d3d_viewport *object;
4362 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4364 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4366 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4367 if (!object)
4369 ERR("Failed to allocate viewport memory.\n");
4370 return DDERR_OUTOFMEMORY;
4373 d3d_viewport_init(object, ddraw);
4375 TRACE("Created viewport %p.\n", object);
4376 *viewport = &object->IDirect3DViewport3_iface;
4378 return D3D_OK;
4381 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4383 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4385 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4387 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4388 outer_unknown);
4391 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4393 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4395 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4397 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4398 outer_unknown);
4401 /*****************************************************************************
4402 * IDirect3D3::FindDevice
4404 * This method finds a device with the requested properties and returns a
4405 * device description
4407 * Verion 1, 2 and 3
4408 * Params:
4409 * fds: Describes the requested device characteristics
4410 * fdr: Returns the device description
4412 * Returns:
4413 * D3D_OK on success
4414 * DDERR_INVALIDPARAMS if no device was found
4416 *****************************************************************************/
4417 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4419 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4420 D3DDEVICEDESC7 desc7;
4421 D3DDEVICEDESC desc1;
4422 HRESULT hr;
4424 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4426 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4428 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4429 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4430 return DDERR_INVALIDPARAMS;
4432 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4433 && fds->dcmColorModel != D3DCOLOR_RGB)
4435 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4436 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4439 if (fds->dwFlags & D3DFDS_GUID)
4441 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4442 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4443 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4444 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4446 WARN("No match for this GUID.\n");
4447 return DDERR_NOTFOUND;
4451 /* Get the caps */
4452 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4453 return hr;
4455 /* Now return our own GUID */
4456 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4457 fdr->guid = IID_D3DDEVICE_WineD3D;
4458 fdr->ddHwDesc = desc1;
4459 fdr->ddSwDesc = desc1;
4461 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4463 return D3D_OK;
4466 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4468 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4470 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4472 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4475 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4477 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4479 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4481 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4484 /*****************************************************************************
4485 * IDirect3D7::CreateDevice
4487 * Creates an IDirect3DDevice7 interface.
4489 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4490 * DirectDraw surfaces and are created with
4491 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4492 * create the device object and QueryInterfaces for IDirect3DDevice
4494 * Params:
4495 * refiid: IID of the device to create
4496 * Surface: Initial rendertarget
4497 * Device: Address to return the interface pointer
4499 * Returns:
4500 * D3D_OK on success
4501 * DDERR_OUTOFMEMORY if memory allocation failed
4502 * DDERR_INVALIDPARAMS if a device exists already
4504 *****************************************************************************/
4505 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4506 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4508 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4509 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4510 struct d3d_device *object;
4511 HRESULT hr;
4513 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4515 wined3d_mutex_lock();
4516 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4518 *device = &object->IDirect3DDevice7_iface;
4520 else
4522 WARN("Failed to create device, hr %#x.\n", hr);
4523 *device = NULL;
4525 wined3d_mutex_unlock();
4527 return hr;
4530 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4531 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4533 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4534 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4535 struct d3d_device *device_impl;
4536 HRESULT hr;
4538 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4539 iface, debugstr_guid(riid), surface, device, outer_unknown);
4541 if (outer_unknown)
4542 return CLASS_E_NOAGGREGATION;
4544 wined3d_mutex_lock();
4545 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4547 *device = &device_impl->IDirect3DDevice3_iface;
4549 else
4551 WARN("Failed to create device, hr %#x.\n", hr);
4552 *device = NULL;
4554 wined3d_mutex_unlock();
4556 return hr;
4559 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4560 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4562 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4563 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4564 struct d3d_device *device_impl;
4565 HRESULT hr;
4567 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4568 iface, debugstr_guid(riid), surface, device);
4570 wined3d_mutex_lock();
4571 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4573 *device = &device_impl->IDirect3DDevice2_iface;
4575 else
4577 WARN("Failed to create device, hr %#x.\n", hr);
4578 *device = NULL;
4580 wined3d_mutex_unlock();
4582 return hr;
4585 /*****************************************************************************
4586 * IDirect3D7::CreateVertexBuffer
4588 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4589 * interface.
4591 * Version 3 and 7
4593 * Params:
4594 * desc: Requested Vertex buffer properties
4595 * vertex_buffer: Address to return the interface pointer at
4596 * flags: Some flags, should be 0
4598 * Returns
4599 * D3D_OK on success
4600 * DDERR_OUTOFMEMORY if memory allocation failed
4601 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4602 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4604 *****************************************************************************/
4605 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4606 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4608 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4609 struct d3d_vertex_buffer *object;
4610 HRESULT hr;
4612 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4613 iface, desc, vertex_buffer, flags);
4615 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4617 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4618 if (hr == D3D_OK)
4620 TRACE("Created vertex buffer %p.\n", object);
4621 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4623 else
4624 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4626 return hr;
4629 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4630 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4632 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4633 struct d3d_vertex_buffer *object;
4634 HRESULT hr;
4636 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4637 iface, desc, vertex_buffer, flags, outer_unknown);
4639 if (outer_unknown)
4640 return CLASS_E_NOAGGREGATION;
4641 if (!vertex_buffer || !desc)
4642 return DDERR_INVALIDPARAMS;
4644 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4645 if (hr == D3D_OK)
4647 TRACE("Created vertex buffer %p.\n", object);
4648 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4650 else
4651 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4653 return hr;
4656 /*****************************************************************************
4657 * IDirect3D7::EnumZBufferFormats
4659 * Enumerates all supported Z buffer pixel formats
4661 * Version 3 and 7
4663 * Params:
4664 * device_iid:
4665 * callback: callback to call for each pixel format
4666 * context: Pointer to pass back to the callback
4668 * Returns:
4669 * D3D_OK on success
4670 * DDERR_INVALIDPARAMS if callback is NULL
4671 * For details, see IWineD3DDevice::EnumZBufferFormats
4673 *****************************************************************************/
4674 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4675 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4677 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4678 struct wined3d_display_mode mode;
4679 enum wined3d_device_type type;
4680 unsigned int i;
4681 HRESULT hr;
4683 /* Order matters. Specifically, BattleZone II (full version) expects the
4684 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4685 static const enum wined3d_format_id formats[] =
4687 WINED3DFMT_S1_UINT_D15_UNORM,
4688 WINED3DFMT_D16_UNORM,
4689 WINED3DFMT_X8D24_UNORM,
4690 WINED3DFMT_S4X4_UINT_D24_UNORM,
4691 WINED3DFMT_D24_UNORM_S8_UINT,
4692 WINED3DFMT_D32_UNORM,
4695 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4696 iface, debugstr_guid(device_iid), callback, context);
4698 if (!callback) return DDERR_INVALIDPARAMS;
4700 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4701 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4702 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4704 TRACE("Asked for HAL device.\n");
4705 type = WINED3D_DEVICE_TYPE_HAL;
4707 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4708 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4710 TRACE("Asked for SW device.\n");
4711 type = WINED3D_DEVICE_TYPE_SW;
4713 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4715 TRACE("Asked for REF device.\n");
4716 type = WINED3D_DEVICE_TYPE_REF;
4718 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4720 TRACE("Asked for NULLREF device.\n");
4721 type = WINED3D_DEVICE_TYPE_NULLREF;
4723 else
4725 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4726 type = WINED3D_DEVICE_TYPE_HAL;
4729 wined3d_mutex_lock();
4730 /* We need an adapter format from somewhere to please wined3d and WGL.
4731 * Use the current display mode. So far all cards offer the same depth
4732 * stencil format for all modes, but if some do not and applications do
4733 * not like that we'll have to find some workaround, like iterating over
4734 * all imaginable formats and collecting all the depth stencil formats we
4735 * can get. */
4736 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4738 ERR("Failed to get display mode, hr %#x.\n", hr);
4739 wined3d_mutex_unlock();
4740 return hr;
4743 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4745 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4746 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
4748 DDPIXELFORMAT pformat;
4750 memset(&pformat, 0, sizeof(pformat));
4751 pformat.dwSize = sizeof(pformat);
4752 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4754 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4755 hr = callback(&pformat, context);
4756 if (hr != DDENUMRET_OK)
4758 TRACE("Format enumeration cancelled by application.\n");
4759 wined3d_mutex_unlock();
4760 return D3D_OK;
4765 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4766 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4767 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4768 * newer enumerate both versions, so we do the same(bug 22434) */
4769 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4770 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
4772 DDPIXELFORMAT x8d24 =
4774 sizeof(x8d24), DDPF_ZBUFFER, 0,
4775 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4777 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4778 callback(&x8d24, context);
4781 TRACE("End of enumeration.\n");
4783 wined3d_mutex_unlock();
4785 return D3D_OK;
4788 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4789 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4791 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4793 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4794 iface, debugstr_guid(device_iid), callback, context);
4796 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4799 /*****************************************************************************
4800 * IDirect3D7::EvictManagedTextures
4802 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4803 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4805 * Version 3 and 7
4807 * Returns:
4808 * D3D_OK, because it's a stub
4810 *****************************************************************************/
4811 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4813 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4815 TRACE("iface %p!\n", iface);
4817 wined3d_mutex_lock();
4818 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4819 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4820 wined3d_mutex_unlock();
4822 return D3D_OK;
4825 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4827 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4829 TRACE("iface %p.\n", iface);
4831 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4834 /*****************************************************************************
4835 * IDirectDraw7 VTable
4836 *****************************************************************************/
4837 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4839 /* IUnknown */
4840 ddraw7_QueryInterface,
4841 ddraw7_AddRef,
4842 ddraw7_Release,
4843 /* IDirectDraw */
4844 ddraw7_Compact,
4845 ddraw7_CreateClipper,
4846 ddraw7_CreatePalette,
4847 ddraw7_CreateSurface,
4848 ddraw7_DuplicateSurface,
4849 ddraw7_EnumDisplayModes,
4850 ddraw7_EnumSurfaces,
4851 ddraw7_FlipToGDISurface,
4852 ddraw7_GetCaps,
4853 ddraw7_GetDisplayMode,
4854 ddraw7_GetFourCCCodes,
4855 ddraw7_GetGDISurface,
4856 ddraw7_GetMonitorFrequency,
4857 ddraw7_GetScanLine,
4858 ddraw7_GetVerticalBlankStatus,
4859 ddraw7_Initialize,
4860 ddraw7_RestoreDisplayMode,
4861 ddraw7_SetCooperativeLevel,
4862 ddraw7_SetDisplayMode,
4863 ddraw7_WaitForVerticalBlank,
4864 /* IDirectDraw2 */
4865 ddraw7_GetAvailableVidMem,
4866 /* IDirectDraw3 */
4867 ddraw7_GetSurfaceFromDC,
4868 /* IDirectDraw4 */
4869 ddraw7_RestoreAllSurfaces,
4870 ddraw7_TestCooperativeLevel,
4871 ddraw7_GetDeviceIdentifier,
4872 /* IDirectDraw7 */
4873 ddraw7_StartModeTest,
4874 ddraw7_EvaluateMode
4877 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4879 /* IUnknown */
4880 ddraw4_QueryInterface,
4881 ddraw4_AddRef,
4882 ddraw4_Release,
4883 /* IDirectDraw */
4884 ddraw4_Compact,
4885 ddraw4_CreateClipper,
4886 ddraw4_CreatePalette,
4887 ddraw4_CreateSurface,
4888 ddraw4_DuplicateSurface,
4889 ddraw4_EnumDisplayModes,
4890 ddraw4_EnumSurfaces,
4891 ddraw4_FlipToGDISurface,
4892 ddraw4_GetCaps,
4893 ddraw4_GetDisplayMode,
4894 ddraw4_GetFourCCCodes,
4895 ddraw4_GetGDISurface,
4896 ddraw4_GetMonitorFrequency,
4897 ddraw4_GetScanLine,
4898 ddraw4_GetVerticalBlankStatus,
4899 ddraw4_Initialize,
4900 ddraw4_RestoreDisplayMode,
4901 ddraw4_SetCooperativeLevel,
4902 ddraw4_SetDisplayMode,
4903 ddraw4_WaitForVerticalBlank,
4904 /* IDirectDraw2 */
4905 ddraw4_GetAvailableVidMem,
4906 /* IDirectDraw3 */
4907 ddraw4_GetSurfaceFromDC,
4908 /* IDirectDraw4 */
4909 ddraw4_RestoreAllSurfaces,
4910 ddraw4_TestCooperativeLevel,
4911 ddraw4_GetDeviceIdentifier,
4914 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4916 /* IUnknown */
4917 ddraw2_QueryInterface,
4918 ddraw2_AddRef,
4919 ddraw2_Release,
4920 /* IDirectDraw */
4921 ddraw2_Compact,
4922 ddraw2_CreateClipper,
4923 ddraw2_CreatePalette,
4924 ddraw2_CreateSurface,
4925 ddraw2_DuplicateSurface,
4926 ddraw2_EnumDisplayModes,
4927 ddraw2_EnumSurfaces,
4928 ddraw2_FlipToGDISurface,
4929 ddraw2_GetCaps,
4930 ddraw2_GetDisplayMode,
4931 ddraw2_GetFourCCCodes,
4932 ddraw2_GetGDISurface,
4933 ddraw2_GetMonitorFrequency,
4934 ddraw2_GetScanLine,
4935 ddraw2_GetVerticalBlankStatus,
4936 ddraw2_Initialize,
4937 ddraw2_RestoreDisplayMode,
4938 ddraw2_SetCooperativeLevel,
4939 ddraw2_SetDisplayMode,
4940 ddraw2_WaitForVerticalBlank,
4941 /* IDirectDraw2 */
4942 ddraw2_GetAvailableVidMem,
4945 static const struct IDirectDrawVtbl ddraw1_vtbl =
4947 /* IUnknown */
4948 ddraw1_QueryInterface,
4949 ddraw1_AddRef,
4950 ddraw1_Release,
4951 /* IDirectDraw */
4952 ddraw1_Compact,
4953 ddraw1_CreateClipper,
4954 ddraw1_CreatePalette,
4955 ddraw1_CreateSurface,
4956 ddraw1_DuplicateSurface,
4957 ddraw1_EnumDisplayModes,
4958 ddraw1_EnumSurfaces,
4959 ddraw1_FlipToGDISurface,
4960 ddraw1_GetCaps,
4961 ddraw1_GetDisplayMode,
4962 ddraw1_GetFourCCCodes,
4963 ddraw1_GetGDISurface,
4964 ddraw1_GetMonitorFrequency,
4965 ddraw1_GetScanLine,
4966 ddraw1_GetVerticalBlankStatus,
4967 ddraw1_Initialize,
4968 ddraw1_RestoreDisplayMode,
4969 ddraw1_SetCooperativeLevel,
4970 ddraw1_SetDisplayMode,
4971 ddraw1_WaitForVerticalBlank,
4974 static const struct IDirect3D7Vtbl d3d7_vtbl =
4976 /* IUnknown methods */
4977 d3d7_QueryInterface,
4978 d3d7_AddRef,
4979 d3d7_Release,
4980 /* IDirect3D7 methods */
4981 d3d7_EnumDevices,
4982 d3d7_CreateDevice,
4983 d3d7_CreateVertexBuffer,
4984 d3d7_EnumZBufferFormats,
4985 d3d7_EvictManagedTextures
4988 static const struct IDirect3D3Vtbl d3d3_vtbl =
4990 /* IUnknown methods */
4991 d3d3_QueryInterface,
4992 d3d3_AddRef,
4993 d3d3_Release,
4994 /* IDirect3D3 methods */
4995 d3d3_EnumDevices,
4996 d3d3_CreateLight,
4997 d3d3_CreateMaterial,
4998 d3d3_CreateViewport,
4999 d3d3_FindDevice,
5000 d3d3_CreateDevice,
5001 d3d3_CreateVertexBuffer,
5002 d3d3_EnumZBufferFormats,
5003 d3d3_EvictManagedTextures
5006 static const struct IDirect3D2Vtbl d3d2_vtbl =
5008 /* IUnknown methods */
5009 d3d2_QueryInterface,
5010 d3d2_AddRef,
5011 d3d2_Release,
5012 /* IDirect3D2 methods */
5013 d3d2_EnumDevices,
5014 d3d2_CreateLight,
5015 d3d2_CreateMaterial,
5016 d3d2_CreateViewport,
5017 d3d2_FindDevice,
5018 d3d2_CreateDevice
5021 static const struct IDirect3DVtbl d3d1_vtbl =
5023 /* IUnknown methods */
5024 d3d1_QueryInterface,
5025 d3d1_AddRef,
5026 d3d1_Release,
5027 /* IDirect3D methods */
5028 d3d1_Initialize,
5029 d3d1_EnumDevices,
5030 d3d1_CreateLight,
5031 d3d1_CreateMaterial,
5032 d3d1_CreateViewport,
5033 d3d1_FindDevice
5036 /*****************************************************************************
5037 * ddraw_find_decl
5039 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5040 * if none was found.
5042 * This function is in ddraw.c and the DDraw object space because D3D7
5043 * vertex buffers are created using the IDirect3D interface to the ddraw
5044 * object, so they can be valid across D3D devices(theoretically. The ddraw
5045 * object also owns the wined3d device
5047 * Parameters:
5048 * This: Device
5049 * fvf: Fvf to find the decl for
5051 * Returns:
5052 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5054 *****************************************************************************/
5055 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5057 struct wined3d_vertex_declaration *pDecl = NULL;
5058 HRESULT hr;
5059 int p, low, high; /* deliberately signed */
5060 struct FvfToDecl *convertedDecls = This->decls;
5062 TRACE("Searching for declaration for fvf %08x... ", fvf);
5064 low = 0;
5065 high = This->numConvertedDecls - 1;
5066 while(low <= high) {
5067 p = (low + high) >> 1;
5068 TRACE("%d ", p);
5069 if(convertedDecls[p].fvf == fvf) {
5070 TRACE("found %p\n", convertedDecls[p].decl);
5071 return convertedDecls[p].decl;
5072 } else if(convertedDecls[p].fvf < fvf) {
5073 low = p + 1;
5074 } else {
5075 high = p - 1;
5078 TRACE("not found. Creating and inserting at position %d.\n", low);
5080 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5081 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5082 if (hr != S_OK) return NULL;
5084 if(This->declArraySize == This->numConvertedDecls) {
5085 int grow = max(This->declArraySize / 2, 8);
5086 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5087 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5088 if (!convertedDecls)
5090 wined3d_vertex_declaration_decref(pDecl);
5091 return NULL;
5093 This->decls = convertedDecls;
5094 This->declArraySize += grow;
5097 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5098 convertedDecls[low].decl = pDecl;
5099 convertedDecls[low].fvf = fvf;
5100 This->numConvertedDecls++;
5102 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5103 return pDecl;
5106 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5108 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5111 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5112 struct wined3d_device *device)
5114 TRACE("device_parent %p, device %p.\n", device_parent, device);
5117 /* This is run from device_process_message() in wined3d, we can't take the
5118 * wined3d mutex. */
5119 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5121 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5122 MONITORINFO monitor_info;
5123 HMONITOR monitor;
5124 RECT *r;
5126 TRACE("device_parent %p.\n", device_parent);
5128 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5130 TRACE("Nothing to resize.\n");
5131 return;
5134 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5135 monitor_info.cbSize = sizeof(monitor_info);
5136 if (!GetMonitorInfoW(monitor, &monitor_info))
5138 ERR("Failed to get monitor info.\n");
5139 return;
5142 r = &monitor_info.rcMonitor;
5143 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5145 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5146 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
5147 ERR("Failed to resize window.\n");
5150 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5151 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, UINT sub_resource_idx,
5152 DWORD flags, struct wined3d_surface **surface)
5154 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5155 struct ddraw_surface *tex_root = container_parent;
5156 DDSURFACEDESC2 desc = tex_root->surface_desc;
5157 struct ddraw_surface *ddraw_surface;
5158 HRESULT hr;
5160 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
5161 device_parent, container_parent, wined3d_desc, sub_resource_idx, flags, surface);
5163 /* The ddraw root surface is created before the wined3d texture. */
5164 if (!sub_resource_idx)
5166 ddraw_surface = tex_root;
5167 goto done;
5170 desc.dwWidth = wined3d_desc->width;
5171 desc.dwHeight = wined3d_desc->height;
5173 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5174 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, flags, &ddraw_surface, tex_root->version)))
5175 return hr;
5177 done:
5178 *surface = ddraw_surface->wined3d_surface;
5179 wined3d_surface_incref(*surface);
5181 return DD_OK;
5184 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5186 struct ddraw *ddraw = parent;
5187 ddraw->wined3d_frontbuffer = NULL;
5190 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5192 ddraw_frontbuffer_destroyed,
5195 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5196 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
5198 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5199 HRESULT hr;
5201 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
5202 device_parent, container_parent, desc, surface);
5204 if (ddraw->wined3d_frontbuffer)
5206 ERR("Frontbuffer already created.\n");
5207 return E_FAIL;
5210 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, desc->width, desc->height, desc->format,
5211 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality, WINED3D_SURFACE_MAPPABLE,
5212 ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5213 ddraw->wined3d_frontbuffer = *surface;
5215 return hr;
5218 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5219 void *container_parent, UINT width, UINT height, UINT depth, UINT level,
5220 enum wined3d_format_id format, enum wined3d_pool pool, DWORD usage,
5221 struct wined3d_volume **volume)
5223 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5224 "format %#x, pool %#x, usage %#x, volume %p.\n",
5225 device_parent, container_parent, width, height, depth,
5226 format, pool, usage, volume);
5228 ERR("Not implemented!\n");
5230 return E_NOTIMPL;
5233 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5234 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5236 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5237 HRESULT hr;
5239 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5241 if (ddraw->wined3d_swapchain)
5243 ERR("Swapchain already created.\n");
5244 return E_FAIL;
5247 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
5248 &ddraw_null_wined3d_parent_ops, swapchain)))
5249 WARN("Failed to create swapchain, hr %#x.\n", hr);
5251 return hr;
5254 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5256 device_parent_wined3d_device_created,
5257 device_parent_mode_changed,
5258 device_parent_create_swapchain_surface,
5259 device_parent_create_texture_surface,
5260 device_parent_create_volume,
5261 device_parent_create_swapchain,
5264 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5266 WINED3DCAPS caps;
5267 DWORD flags;
5268 HRESULT hr;
5270 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5271 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5272 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5273 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5274 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5275 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5276 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5277 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5278 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5279 ddraw->numIfaces = 1;
5280 ddraw->ref7 = 1;
5282 flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING;
5283 if (!(ddraw->wined3d = wined3d_create(7, flags)))
5285 if (!(ddraw->wined3d = wined3d_create(7, flags | WINED3D_NO3D)))
5287 WARN("Failed to create a wined3d object.\n");
5288 return E_FAIL;
5292 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
5294 ERR("Failed to get device caps, hr %#x.\n", hr);
5295 wined3d_decref(ddraw->wined3d);
5296 return E_FAIL;
5299 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
5301 WARN("Created a wined3d object without 3D support.\n");
5302 ddraw->flags |= DDRAW_NO3D;
5305 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5306 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
5308 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5309 wined3d_decref(ddraw->wined3d);
5310 return hr;
5313 list_init(&ddraw->surface_list);
5315 return DD_OK;