wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc().
[wine.git] / programs / winebrowser / Makefile.in
blobcfc6627938da3ec8caf1f1e6ccf7e1c9ed410990
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = winebrowser.exe
6 APPMODE = -mconsole
7 IMPORTS = shlwapi advapi32 kernel32
9 C_SRCS = \
10 main.c
12 @MAKE_PROG_RULES@
14 @DEPENDENCIES@ # everything below this line is overwritten by make depend