2 * Copyright 2013 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wined3d_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
25 #define WINED3D_INITIAL_CS_SIZE 4096
30 WINED3D_CS_OP_PRESENT
,
32 WINED3D_CS_OP_DISPATCH
,
35 WINED3D_CS_OP_SET_PREDICATION
,
36 WINED3D_CS_OP_SET_VIEWPORT
,
37 WINED3D_CS_OP_SET_SCISSOR_RECT
,
38 WINED3D_CS_OP_SET_RENDERTARGET_VIEW
,
39 WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW
,
40 WINED3D_CS_OP_SET_VERTEX_DECLARATION
,
41 WINED3D_CS_OP_SET_STREAM_SOURCE
,
42 WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ
,
43 WINED3D_CS_OP_SET_STREAM_OUTPUT
,
44 WINED3D_CS_OP_SET_INDEX_BUFFER
,
45 WINED3D_CS_OP_SET_CONSTANT_BUFFER
,
46 WINED3D_CS_OP_SET_TEXTURE
,
47 WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW
,
48 WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW
,
49 WINED3D_CS_OP_SET_SAMPLER
,
50 WINED3D_CS_OP_SET_SHADER
,
51 WINED3D_CS_OP_SET_RASTERIZER_STATE
,
52 WINED3D_CS_OP_SET_RENDER_STATE
,
53 WINED3D_CS_OP_SET_TEXTURE_STATE
,
54 WINED3D_CS_OP_SET_SAMPLER_STATE
,
55 WINED3D_CS_OP_SET_TRANSFORM
,
56 WINED3D_CS_OP_SET_CLIP_PLANE
,
57 WINED3D_CS_OP_SET_COLOR_KEY
,
58 WINED3D_CS_OP_SET_MATERIAL
,
59 WINED3D_CS_OP_SET_LIGHT
,
60 WINED3D_CS_OP_SET_LIGHT_ENABLE
,
61 WINED3D_CS_OP_PUSH_CONSTANTS
,
62 WINED3D_CS_OP_RESET_STATE
,
63 WINED3D_CS_OP_CALLBACK
,
64 WINED3D_CS_OP_QUERY_ISSUE
,
65 WINED3D_CS_OP_PRELOAD_RESOURCE
,
66 WINED3D_CS_OP_UNLOAD_RESOURCE
,
69 WINED3D_CS_OP_BLT_SUB_RESOURCE
,
70 WINED3D_CS_OP_UPDATE_SUB_RESOURCE
,
71 WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION
,
75 struct wined3d_cs_packet
83 enum wined3d_cs_op opcode
;
86 struct wined3d_cs_present
88 enum wined3d_cs_op opcode
;
89 HWND dst_window_override
;
90 struct wined3d_swapchain
*swapchain
;
96 struct wined3d_cs_clear
98 enum wined3d_cs_op opcode
;
100 unsigned int rt_count
;
101 struct wined3d_fb_state
*fb
;
103 struct wined3d_color color
;
106 unsigned int rect_count
;
110 struct wined3d_cs_dispatch
112 enum wined3d_cs_op opcode
;
113 unsigned int group_count_x
;
114 unsigned int group_count_y
;
115 unsigned int group_count_z
;
118 struct wined3d_cs_draw
120 enum wined3d_cs_op opcode
;
121 GLenum primitive_type
;
123 unsigned int start_idx
;
124 unsigned int index_count
;
125 unsigned int start_instance
;
126 unsigned int instance_count
;
130 struct wined3d_cs_flush
132 enum wined3d_cs_op opcode
;
135 struct wined3d_cs_set_predication
137 enum wined3d_cs_op opcode
;
138 struct wined3d_query
*predicate
;
142 struct wined3d_cs_set_viewport
144 enum wined3d_cs_op opcode
;
145 struct wined3d_viewport viewport
;
148 struct wined3d_cs_set_scissor_rect
150 enum wined3d_cs_op opcode
;
154 struct wined3d_cs_set_rendertarget_view
156 enum wined3d_cs_op opcode
;
157 unsigned int view_idx
;
158 struct wined3d_rendertarget_view
*view
;
161 struct wined3d_cs_set_depth_stencil_view
163 enum wined3d_cs_op opcode
;
164 struct wined3d_rendertarget_view
*view
;
167 struct wined3d_cs_set_vertex_declaration
169 enum wined3d_cs_op opcode
;
170 struct wined3d_vertex_declaration
*declaration
;
173 struct wined3d_cs_set_stream_source
175 enum wined3d_cs_op opcode
;
177 struct wined3d_buffer
*buffer
;
182 struct wined3d_cs_set_stream_source_freq
184 enum wined3d_cs_op opcode
;
190 struct wined3d_cs_set_stream_output
192 enum wined3d_cs_op opcode
;
194 struct wined3d_buffer
*buffer
;
198 struct wined3d_cs_set_index_buffer
200 enum wined3d_cs_op opcode
;
201 struct wined3d_buffer
*buffer
;
202 enum wined3d_format_id format_id
;
206 struct wined3d_cs_set_constant_buffer
208 enum wined3d_cs_op opcode
;
209 enum wined3d_shader_type type
;
211 struct wined3d_buffer
*buffer
;
214 struct wined3d_cs_set_texture
216 enum wined3d_cs_op opcode
;
218 struct wined3d_texture
*texture
;
221 struct wined3d_cs_set_color_key
223 enum wined3d_cs_op opcode
;
224 struct wined3d_texture
*texture
;
227 struct wined3d_color_key color_key
;
230 struct wined3d_cs_set_shader_resource_view
232 enum wined3d_cs_op opcode
;
233 enum wined3d_shader_type type
;
235 struct wined3d_shader_resource_view
*view
;
238 struct wined3d_cs_set_unordered_access_view
240 enum wined3d_cs_op opcode
;
241 enum wined3d_pipeline pipeline
;
242 unsigned int view_idx
;
243 struct wined3d_unordered_access_view
*view
;
246 struct wined3d_cs_set_sampler
248 enum wined3d_cs_op opcode
;
249 enum wined3d_shader_type type
;
251 struct wined3d_sampler
*sampler
;
254 struct wined3d_cs_set_shader
256 enum wined3d_cs_op opcode
;
257 enum wined3d_shader_type type
;
258 struct wined3d_shader
*shader
;
261 struct wined3d_cs_set_rasterizer_state
263 enum wined3d_cs_op opcode
;
264 struct wined3d_rasterizer_state
*state
;
267 struct wined3d_cs_set_render_state
269 enum wined3d_cs_op opcode
;
270 enum wined3d_render_state state
;
274 struct wined3d_cs_set_texture_state
276 enum wined3d_cs_op opcode
;
278 enum wined3d_texture_stage_state state
;
282 struct wined3d_cs_set_sampler_state
284 enum wined3d_cs_op opcode
;
286 enum wined3d_sampler_state state
;
290 struct wined3d_cs_set_transform
292 enum wined3d_cs_op opcode
;
293 enum wined3d_transform_state state
;
294 struct wined3d_matrix matrix
;
297 struct wined3d_cs_set_clip_plane
299 enum wined3d_cs_op opcode
;
301 struct wined3d_vec4 plane
;
304 struct wined3d_cs_set_material
306 enum wined3d_cs_op opcode
;
307 struct wined3d_material material
;
310 struct wined3d_cs_set_light
312 enum wined3d_cs_op opcode
;
313 struct wined3d_light_info light
;
316 struct wined3d_cs_set_light_enable
318 enum wined3d_cs_op opcode
;
323 struct wined3d_cs_push_constants
325 enum wined3d_cs_op opcode
;
326 enum wined3d_push_constants type
;
327 unsigned int start_idx
;
332 struct wined3d_cs_reset_state
334 enum wined3d_cs_op opcode
;
337 struct wined3d_cs_callback
339 enum wined3d_cs_op opcode
;
340 void (*callback
)(void *object
);
344 struct wined3d_cs_query_issue
346 enum wined3d_cs_op opcode
;
347 struct wined3d_query
*query
;
351 struct wined3d_cs_preload_resource
353 enum wined3d_cs_op opcode
;
354 struct wined3d_resource
*resource
;
357 struct wined3d_cs_unload_resource
359 enum wined3d_cs_op opcode
;
360 struct wined3d_resource
*resource
;
363 struct wined3d_cs_map
365 enum wined3d_cs_op opcode
;
366 struct wined3d_resource
*resource
;
367 unsigned int sub_resource_idx
;
368 struct wined3d_map_desc
*map_desc
;
369 const struct wined3d_box
*box
;
374 struct wined3d_cs_unmap
376 enum wined3d_cs_op opcode
;
377 struct wined3d_resource
*resource
;
378 unsigned int sub_resource_idx
;
382 struct wined3d_cs_blt_sub_resource
384 enum wined3d_cs_op opcode
;
385 struct wined3d_resource
*dst_resource
;
386 unsigned int dst_sub_resource_idx
;
387 struct wined3d_box dst_box
;
388 struct wined3d_resource
*src_resource
;
389 unsigned int src_sub_resource_idx
;
390 struct wined3d_box src_box
;
392 struct wined3d_blt_fx fx
;
393 enum wined3d_texture_filter_type filter
;
396 struct wined3d_cs_update_sub_resource
398 enum wined3d_cs_op opcode
;
399 struct wined3d_resource
*resource
;
400 unsigned int sub_resource_idx
;
401 struct wined3d_box box
;
402 struct wined3d_sub_resource_data data
;
405 struct wined3d_cs_add_dirty_texture_region
407 enum wined3d_cs_op opcode
;
408 struct wined3d_texture
*texture
;
412 struct wined3d_cs_stop
414 enum wined3d_cs_op opcode
;
417 static void wined3d_cs_exec_nop(struct wined3d_cs
*cs
, const void *data
)
421 static void wined3d_cs_exec_present(struct wined3d_cs
*cs
, const void *data
)
423 const struct wined3d_cs_present
*op
= data
;
424 struct wined3d_swapchain
*swapchain
;
427 swapchain
= op
->swapchain
;
428 wined3d_swapchain_set_window(swapchain
, op
->dst_window_override
);
430 swapchain
->swapchain_ops
->swapchain_present(swapchain
, &op
->src_rect
, &op
->dst_rect
, op
->flags
);
432 wined3d_resource_release(&swapchain
->front_buffer
->resource
);
433 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
435 wined3d_resource_release(&swapchain
->back_buffers
[i
]->resource
);
439 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
440 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
)
442 struct wined3d_cs_present
*op
;
445 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
446 op
->opcode
= WINED3D_CS_OP_PRESENT
;
447 op
->dst_window_override
= dst_window_override
;
448 op
->swapchain
= swapchain
;
449 op
->src_rect
= *src_rect
;
450 op
->dst_rect
= *dst_rect
;
453 wined3d_resource_acquire(&swapchain
->front_buffer
->resource
);
454 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
456 wined3d_resource_acquire(&swapchain
->back_buffers
[i
]->resource
);
462 static void wined3d_cs_exec_clear(struct wined3d_cs
*cs
, const void *data
)
464 const struct wined3d_state
*state
= &cs
->state
;
465 const struct wined3d_cs_clear
*op
= data
;
466 struct wined3d_device
*device
;
471 wined3d_get_draw_rect(state
, &draw_rect
);
472 device
->blitter
->ops
->blitter_clear(device
->blitter
, device
, op
->rt_count
, op
->fb
,
473 op
->rect_count
, op
->rects
, &op
->draw_rect
, op
->flags
, &op
->color
, op
->depth
, op
->stencil
);
475 if (op
->flags
& WINED3DCLEAR_TARGET
)
477 for (i
= 0; i
< op
->rt_count
; ++i
)
479 if (op
->fb
->render_targets
[i
])
480 wined3d_resource_release(op
->fb
->render_targets
[i
]->resource
);
483 if (op
->flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
484 wined3d_resource_release(op
->fb
->depth_stencil
->resource
);
487 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
488 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
490 unsigned int rt_count
= cs
->device
->adapter
->gl_info
.limits
.buffers
;
491 const struct wined3d_state
*state
= &cs
->device
->state
;
492 struct wined3d_cs_clear
*op
;
495 op
= cs
->ops
->require_space(cs
, FIELD_OFFSET(struct wined3d_cs_clear
, rects
[rect_count
]));
496 op
->opcode
= WINED3D_CS_OP_CLEAR
;
498 op
->rt_count
= rt_count
;
500 wined3d_get_draw_rect(state
, &op
->draw_rect
);
503 op
->stencil
= stencil
;
504 op
->rect_count
= rect_count
;
505 memcpy(op
->rects
, rects
, sizeof(*rects
) * rect_count
);
507 if (flags
& WINED3DCLEAR_TARGET
)
509 for (i
= 0; i
< rt_count
; ++i
)
511 if (state
->fb
->render_targets
[i
])
512 wined3d_resource_acquire(state
->fb
->render_targets
[i
]->resource
);
515 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
516 wined3d_resource_acquire(state
->fb
->depth_stencil
->resource
);
521 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
522 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
524 struct wined3d_cs_clear
*op
;
527 struct wined3d_rendertarget_view
*rt
;
528 struct wined3d_fb_state fb
;
531 op
= cs
->ops
->require_space(cs
, FIELD_OFFSET(struct wined3d_cs_clear
, rects
[1]) + sizeof(*extra
));
532 extra
= (void *)&op
->rects
[1];
533 extra
->fb
.render_targets
= &extra
->rt
;
536 op
->opcode
= WINED3D_CS_OP_CLEAR
;
538 if (flags
& WINED3DCLEAR_TARGET
)
541 op
->fb
->render_targets
[0] = view
;
542 op
->fb
->depth_stencil
= NULL
;
548 op
->fb
->render_targets
[0] = NULL
;
549 op
->fb
->depth_stencil
= view
;
551 op
->stencil
= stencil
;
553 SetRect(&op
->draw_rect
, 0, 0, view
->width
, view
->height
);
555 op
->rects
[0] = *rect
;
557 wined3d_resource_acquire(view
->resource
);
562 static void acquire_shader_resources(const struct wined3d_state
*state
, unsigned int shader_mask
)
564 struct wined3d_shader_sampler_map_entry
*entry
;
565 struct wined3d_shader_resource_view
*view
;
566 struct wined3d_shader
*shader
;
569 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
571 if (!(shader_mask
& (1u << i
)))
574 if (!(shader
= state
->shader
[i
]))
577 for (j
= 0; j
< WINED3D_MAX_CBS
; ++j
)
580 wined3d_resource_acquire(&state
->cb
[i
][j
]->resource
);
583 for (j
= 0; j
< shader
->reg_maps
.sampler_map
.count
; ++j
)
585 entry
= &shader
->reg_maps
.sampler_map
.entries
[j
];
587 if (!(view
= state
->shader_resource_view
[i
][entry
->resource_idx
]))
590 wined3d_resource_acquire(view
->resource
);
595 static void release_shader_resources(const struct wined3d_state
*state
, unsigned int shader_mask
)
597 struct wined3d_shader_sampler_map_entry
*entry
;
598 struct wined3d_shader_resource_view
*view
;
599 struct wined3d_shader
*shader
;
602 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
604 if (!(shader_mask
& (1u << i
)))
607 if (!(shader
= state
->shader
[i
]))
610 for (j
= 0; j
< WINED3D_MAX_CBS
; ++j
)
613 wined3d_resource_release(&state
->cb
[i
][j
]->resource
);
616 for (j
= 0; j
< shader
->reg_maps
.sampler_map
.count
; ++j
)
618 entry
= &shader
->reg_maps
.sampler_map
.entries
[j
];
620 if (!(view
= state
->shader_resource_view
[i
][entry
->resource_idx
]))
623 wined3d_resource_release(view
->resource
);
628 static void acquire_unordered_access_resources(const struct wined3d_shader
*shader
,
629 struct wined3d_unordered_access_view
* const *views
)
636 for (i
= 0; i
< MAX_UNORDERED_ACCESS_VIEWS
; ++i
)
638 if (!shader
->reg_maps
.uav_resource_info
[i
].type
)
644 wined3d_resource_acquire(views
[i
]->resource
);
648 static void release_unordered_access_resources(const struct wined3d_shader
*shader
,
649 struct wined3d_unordered_access_view
* const *views
)
656 for (i
= 0; i
< MAX_UNORDERED_ACCESS_VIEWS
; ++i
)
658 if (!shader
->reg_maps
.uav_resource_info
[i
].type
)
664 wined3d_resource_release(views
[i
]->resource
);
668 static void wined3d_cs_exec_dispatch(struct wined3d_cs
*cs
, const void *data
)
670 const struct wined3d_cs_dispatch
*op
= data
;
671 struct wined3d_state
*state
= &cs
->state
;
673 dispatch_compute(cs
->device
, state
,
674 op
->group_count_x
, op
->group_count_y
, op
->group_count_z
);
676 release_shader_resources(state
, 1u << WINED3D_SHADER_TYPE_COMPUTE
);
677 release_unordered_access_resources(state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
],
678 state
->unordered_access_view
[WINED3D_PIPELINE_COMPUTE
]);
681 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
682 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
684 const struct wined3d_state
*state
= &cs
->device
->state
;
685 struct wined3d_cs_dispatch
*op
;
687 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
688 op
->opcode
= WINED3D_CS_OP_DISPATCH
;
689 op
->group_count_x
= group_count_x
;
690 op
->group_count_y
= group_count_y
;
691 op
->group_count_z
= group_count_z
;
693 acquire_shader_resources(state
, 1u << WINED3D_SHADER_TYPE_COMPUTE
);
694 acquire_unordered_access_resources(state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
],
695 state
->unordered_access_view
[WINED3D_PIPELINE_COMPUTE
]);
700 static void wined3d_cs_exec_draw(struct wined3d_cs
*cs
, const void *data
)
702 struct wined3d_state
*state
= &cs
->state
;
703 const struct wined3d_cs_draw
*op
= data
;
706 if (!cs
->device
->adapter
->gl_info
.supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
]
707 && state
->load_base_vertex_index
!= op
->base_vertex_idx
)
709 state
->load_base_vertex_index
= op
->base_vertex_idx
;
710 device_invalidate_state(cs
->device
, STATE_BASEVERTEXINDEX
);
713 if (state
->gl_primitive_type
!= op
->primitive_type
)
715 if (state
->gl_primitive_type
== GL_POINTS
|| op
->primitive_type
== GL_POINTS
)
716 device_invalidate_state(cs
->device
, STATE_POINT_ENABLE
);
717 state
->gl_primitive_type
= op
->primitive_type
;
720 draw_primitive(cs
->device
, state
, op
->base_vertex_idx
, op
->start_idx
,
721 op
->index_count
, op
->start_instance
, op
->instance_count
, op
->indexed
);
724 wined3d_resource_release(&state
->index_buffer
->resource
);
725 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
727 if (state
->streams
[i
].buffer
)
728 wined3d_resource_release(&state
->streams
[i
].buffer
->resource
);
730 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
732 if (state
->stream_output
[i
].buffer
)
733 wined3d_resource_release(&state
->stream_output
[i
].buffer
->resource
);
735 for (i
= 0; i
< ARRAY_SIZE(state
->textures
); ++i
)
737 if (state
->textures
[i
])
738 wined3d_resource_release(&state
->textures
[i
]->resource
);
740 for (i
= 0; i
< cs
->device
->adapter
->gl_info
.limits
.buffers
; ++i
)
742 if (state
->fb
->render_targets
[i
])
743 wined3d_resource_release(state
->fb
->render_targets
[i
]->resource
);
745 if (state
->fb
->depth_stencil
)
746 wined3d_resource_release(state
->fb
->depth_stencil
->resource
);
747 release_shader_resources(state
, ~(1u << WINED3D_SHADER_TYPE_COMPUTE
));
748 release_unordered_access_resources(state
->shader
[WINED3D_SHADER_TYPE_PIXEL
],
749 state
->unordered_access_view
[WINED3D_PIPELINE_GRAPHICS
]);
752 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, int base_vertex_idx
, unsigned int start_idx
,
753 unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
)
755 const struct wined3d_state
*state
= &cs
->device
->state
;
756 struct wined3d_cs_draw
*op
;
759 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
760 op
->opcode
= WINED3D_CS_OP_DRAW
;
761 op
->primitive_type
= primitive_type
;
762 op
->base_vertex_idx
= base_vertex_idx
;
763 op
->start_idx
= start_idx
;
764 op
->index_count
= index_count
;
765 op
->start_instance
= start_instance
;
766 op
->instance_count
= instance_count
;
767 op
->indexed
= indexed
;
770 wined3d_resource_acquire(&state
->index_buffer
->resource
);
771 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
773 if (state
->streams
[i
].buffer
)
774 wined3d_resource_acquire(&state
->streams
[i
].buffer
->resource
);
776 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
778 if (state
->stream_output
[i
].buffer
)
779 wined3d_resource_acquire(&state
->stream_output
[i
].buffer
->resource
);
781 for (i
= 0; i
< ARRAY_SIZE(state
->textures
); ++i
)
783 if (state
->textures
[i
])
784 wined3d_resource_acquire(&state
->textures
[i
]->resource
);
786 for (i
= 0; i
< cs
->device
->adapter
->gl_info
.limits
.buffers
; ++i
)
788 if (state
->fb
->render_targets
[i
])
789 wined3d_resource_acquire(state
->fb
->render_targets
[i
]->resource
);
791 if (state
->fb
->depth_stencil
)
792 wined3d_resource_acquire(state
->fb
->depth_stencil
->resource
);
793 acquire_shader_resources(state
, ~(1u << WINED3D_SHADER_TYPE_COMPUTE
));
794 acquire_unordered_access_resources(state
->shader
[WINED3D_SHADER_TYPE_PIXEL
],
795 state
->unordered_access_view
[WINED3D_PIPELINE_GRAPHICS
]);
800 static void wined3d_cs_exec_flush(struct wined3d_cs
*cs
, const void *data
)
802 struct wined3d_context
*context
;
804 context
= context_acquire(cs
->device
, NULL
, 0);
805 context
->gl_info
->gl_ops
.gl
.p_glFlush();
806 context_release(context
);
809 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
)
811 struct wined3d_cs_flush
*op
;
813 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
814 op
->opcode
= WINED3D_CS_OP_FLUSH
;
819 static void wined3d_cs_exec_set_predication(struct wined3d_cs
*cs
, const void *data
)
821 const struct wined3d_cs_set_predication
*op
= data
;
823 cs
->state
.predicate
= op
->predicate
;
824 cs
->state
.predicate_value
= op
->value
;
827 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
, struct wined3d_query
*predicate
, BOOL value
)
829 struct wined3d_cs_set_predication
*op
;
831 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
832 op
->opcode
= WINED3D_CS_OP_SET_PREDICATION
;
833 op
->predicate
= predicate
;
839 static void wined3d_cs_exec_set_viewport(struct wined3d_cs
*cs
, const void *data
)
841 const struct wined3d_cs_set_viewport
*op
= data
;
843 cs
->state
.viewport
= op
->viewport
;
844 device_invalidate_state(cs
->device
, STATE_VIEWPORT
);
847 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
)
849 struct wined3d_cs_set_viewport
*op
;
851 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
852 op
->opcode
= WINED3D_CS_OP_SET_VIEWPORT
;
853 op
->viewport
= *viewport
;
858 static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs
*cs
, const void *data
)
860 const struct wined3d_cs_set_scissor_rect
*op
= data
;
862 cs
->state
.scissor_rect
= op
->rect
;
863 device_invalidate_state(cs
->device
, STATE_SCISSORRECT
);
866 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
)
868 struct wined3d_cs_set_scissor_rect
*op
;
870 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
871 op
->opcode
= WINED3D_CS_OP_SET_SCISSOR_RECT
;
877 static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs
*cs
, const void *data
)
879 const struct wined3d_cs_set_rendertarget_view
*op
= data
;
881 cs
->state
.fb
->render_targets
[op
->view_idx
] = op
->view
;
882 device_invalidate_state(cs
->device
, STATE_FRAMEBUFFER
);
885 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
886 struct wined3d_rendertarget_view
*view
)
888 struct wined3d_cs_set_rendertarget_view
*op
;
890 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
891 op
->opcode
= WINED3D_CS_OP_SET_RENDERTARGET_VIEW
;
892 op
->view_idx
= view_idx
;
898 static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs
*cs
, const void *data
)
900 const struct wined3d_cs_set_depth_stencil_view
*op
= data
;
901 struct wined3d_device
*device
= cs
->device
;
902 struct wined3d_rendertarget_view
*prev
;
904 if ((prev
= cs
->state
.fb
->depth_stencil
))
906 struct wined3d_surface
*prev_surface
= wined3d_rendertarget_view_get_surface(prev
);
908 if (prev_surface
&& (device
->swapchains
[0]->desc
.flags
& WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL
909 || prev_surface
->container
->flags
& WINED3D_TEXTURE_DISCARD
))
911 wined3d_texture_validate_location(prev_surface
->container
,
912 prev
->sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
916 cs
->fb
.depth_stencil
= op
->view
;
918 if (!prev
!= !op
->view
)
920 /* Swapping NULL / non NULL depth stencil affects the depth and tests */
921 device_invalidate_state(device
, STATE_RENDER(WINED3D_RS_ZENABLE
));
922 device_invalidate_state(device
, STATE_RENDER(WINED3D_RS_STENCILENABLE
));
923 device_invalidate_state(device
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
924 device_invalidate_state(device
, STATE_RENDER(WINED3D_RS_DEPTHBIAS
));
926 else if (prev
&& (prev
->format_flags
& WINED3DFMT_FLAG_FLOAT
)
927 != (op
->view
->format_flags
& WINED3DFMT_FLAG_FLOAT
))
929 device_invalidate_state(device
, STATE_RENDER(WINED3D_RS_DEPTHBIAS
));
932 device_invalidate_state(device
, STATE_FRAMEBUFFER
);
935 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
)
937 struct wined3d_cs_set_depth_stencil_view
*op
;
939 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
940 op
->opcode
= WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW
;
946 static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs
*cs
, const void *data
)
948 const struct wined3d_cs_set_vertex_declaration
*op
= data
;
950 cs
->state
.vertex_declaration
= op
->declaration
;
951 device_invalidate_state(cs
->device
, STATE_VDECL
);
954 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
, struct wined3d_vertex_declaration
*declaration
)
956 struct wined3d_cs_set_vertex_declaration
*op
;
958 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
959 op
->opcode
= WINED3D_CS_OP_SET_VERTEX_DECLARATION
;
960 op
->declaration
= declaration
;
965 static void wined3d_cs_exec_set_stream_source(struct wined3d_cs
*cs
, const void *data
)
967 const struct wined3d_cs_set_stream_source
*op
= data
;
968 struct wined3d_stream_state
*stream
;
969 struct wined3d_buffer
*prev
;
971 stream
= &cs
->state
.streams
[op
->stream_idx
];
972 prev
= stream
->buffer
;
973 stream
->buffer
= op
->buffer
;
974 stream
->offset
= op
->offset
;
975 stream
->stride
= op
->stride
;
978 InterlockedIncrement(&op
->buffer
->resource
.bind_count
);
980 InterlockedDecrement(&prev
->resource
.bind_count
);
982 device_invalidate_state(cs
->device
, STATE_STREAMSRC
);
985 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
986 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
988 struct wined3d_cs_set_stream_source
*op
;
990 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
991 op
->opcode
= WINED3D_CS_OP_SET_STREAM_SOURCE
;
992 op
->stream_idx
= stream_idx
;
1000 static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs
*cs
, const void *data
)
1002 const struct wined3d_cs_set_stream_source_freq
*op
= data
;
1003 struct wined3d_stream_state
*stream
;
1005 stream
= &cs
->state
.streams
[op
->stream_idx
];
1006 stream
->frequency
= op
->frequency
;
1007 stream
->flags
= op
->flags
;
1009 device_invalidate_state(cs
->device
, STATE_STREAMSRC
);
1012 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
, UINT frequency
, UINT flags
)
1014 struct wined3d_cs_set_stream_source_freq
*op
;
1016 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1017 op
->opcode
= WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ
;
1018 op
->stream_idx
= stream_idx
;
1019 op
->frequency
= frequency
;
1022 cs
->ops
->submit(cs
);
1025 static void wined3d_cs_exec_set_stream_output(struct wined3d_cs
*cs
, const void *data
)
1027 const struct wined3d_cs_set_stream_output
*op
= data
;
1028 struct wined3d_stream_output
*stream
;
1029 struct wined3d_buffer
*prev
;
1031 stream
= &cs
->state
.stream_output
[op
->stream_idx
];
1032 prev
= stream
->buffer
;
1033 stream
->buffer
= op
->buffer
;
1034 stream
->offset
= op
->offset
;
1037 InterlockedIncrement(&op
->buffer
->resource
.bind_count
);
1039 InterlockedDecrement(&prev
->resource
.bind_count
);
1041 device_invalidate_state(cs
->device
, STATE_STREAM_OUTPUT
);
1044 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
1045 struct wined3d_buffer
*buffer
, UINT offset
)
1047 struct wined3d_cs_set_stream_output
*op
;
1049 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1050 op
->opcode
= WINED3D_CS_OP_SET_STREAM_OUTPUT
;
1051 op
->stream_idx
= stream_idx
;
1052 op
->buffer
= buffer
;
1053 op
->offset
= offset
;
1055 cs
->ops
->submit(cs
);
1058 static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs
*cs
, const void *data
)
1060 const struct wined3d_cs_set_index_buffer
*op
= data
;
1061 struct wined3d_buffer
*prev
;
1063 prev
= cs
->state
.index_buffer
;
1064 cs
->state
.index_buffer
= op
->buffer
;
1065 cs
->state
.index_format
= op
->format_id
;
1066 cs
->state
.index_offset
= op
->offset
;
1069 InterlockedIncrement(&op
->buffer
->resource
.bind_count
);
1071 InterlockedDecrement(&prev
->resource
.bind_count
);
1073 device_invalidate_state(cs
->device
, STATE_INDEXBUFFER
);
1076 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
1077 enum wined3d_format_id format_id
, unsigned int offset
)
1079 struct wined3d_cs_set_index_buffer
*op
;
1081 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1082 op
->opcode
= WINED3D_CS_OP_SET_INDEX_BUFFER
;
1083 op
->buffer
= buffer
;
1084 op
->format_id
= format_id
;
1085 op
->offset
= offset
;
1087 cs
->ops
->submit(cs
);
1090 static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs
*cs
, const void *data
)
1092 const struct wined3d_cs_set_constant_buffer
*op
= data
;
1093 struct wined3d_buffer
*prev
;
1095 prev
= cs
->state
.cb
[op
->type
][op
->cb_idx
];
1096 cs
->state
.cb
[op
->type
][op
->cb_idx
] = op
->buffer
;
1099 InterlockedIncrement(&op
->buffer
->resource
.bind_count
);
1101 InterlockedDecrement(&prev
->resource
.bind_count
);
1103 device_invalidate_state(cs
->device
, STATE_CONSTANT_BUFFER(op
->type
));
1106 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
1107 UINT cb_idx
, struct wined3d_buffer
*buffer
)
1109 struct wined3d_cs_set_constant_buffer
*op
;
1111 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1112 op
->opcode
= WINED3D_CS_OP_SET_CONSTANT_BUFFER
;
1114 op
->cb_idx
= cb_idx
;
1115 op
->buffer
= buffer
;
1117 cs
->ops
->submit(cs
);
1120 static void wined3d_cs_exec_set_texture(struct wined3d_cs
*cs
, const void *data
)
1122 const struct wined3d_gl_info
*gl_info
= &cs
->device
->adapter
->gl_info
;
1123 const struct wined3d_d3d_info
*d3d_info
= &cs
->device
->adapter
->d3d_info
;
1124 const struct wined3d_cs_set_texture
*op
= data
;
1125 struct wined3d_texture
*prev
;
1126 BOOL old_use_color_key
= FALSE
, new_use_color_key
= FALSE
;
1128 prev
= cs
->state
.textures
[op
->stage
];
1129 cs
->state
.textures
[op
->stage
] = op
->texture
;
1133 const struct wined3d_format
*new_format
= op
->texture
->resource
.format
;
1134 const struct wined3d_format
*old_format
= prev
? prev
->resource
.format
: NULL
;
1135 unsigned int old_fmt_flags
= prev
? prev
->resource
.format_flags
: 0;
1136 unsigned int new_fmt_flags
= op
->texture
->resource
.format_flags
;
1138 if (InterlockedIncrement(&op
->texture
->resource
.bind_count
) == 1)
1139 op
->texture
->sampler
= op
->stage
;
1141 if (!prev
|| op
->texture
->target
!= prev
->target
1142 || (!is_same_fixup(new_format
->color_fixup
, old_format
->color_fixup
)
1143 && !(can_use_texture_swizzle(gl_info
, new_format
) && can_use_texture_swizzle(gl_info
, old_format
)))
1144 || (new_fmt_flags
& WINED3DFMT_FLAG_SHADOW
) != (old_fmt_flags
& WINED3DFMT_FLAG_SHADOW
))
1145 device_invalidate_state(cs
->device
, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
));
1147 if (!prev
&& op
->stage
< d3d_info
->limits
.ffp_blend_stages
)
1149 /* The source arguments for color and alpha ops have different
1150 * meanings when a NULL texture is bound, so the COLOR_OP and
1151 * ALPHA_OP have to be dirtified. */
1152 device_invalidate_state(cs
->device
, STATE_TEXTURESTAGE(op
->stage
, WINED3D_TSS_COLOR_OP
));
1153 device_invalidate_state(cs
->device
, STATE_TEXTURESTAGE(op
->stage
, WINED3D_TSS_ALPHA_OP
));
1156 if (!op
->stage
&& op
->texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1157 new_use_color_key
= TRUE
;
1162 if (InterlockedDecrement(&prev
->resource
.bind_count
) && prev
->sampler
== op
->stage
)
1166 /* Search for other stages the texture is bound to. Shouldn't
1167 * happen if applications bind textures to a single stage only. */
1168 TRACE("Searching for other stages the texture is bound to.\n");
1169 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
1171 if (cs
->state
.textures
[i
] == prev
)
1173 TRACE("Texture is also bound to stage %u.\n", i
);
1180 if (!op
->texture
&& op
->stage
< d3d_info
->limits
.ffp_blend_stages
)
1182 device_invalidate_state(cs
->device
, STATE_TEXTURESTAGE(op
->stage
, WINED3D_TSS_COLOR_OP
));
1183 device_invalidate_state(cs
->device
, STATE_TEXTURESTAGE(op
->stage
, WINED3D_TSS_ALPHA_OP
));
1186 if (!op
->stage
&& prev
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1187 old_use_color_key
= TRUE
;
1190 device_invalidate_state(cs
->device
, STATE_SAMPLER(op
->stage
));
1192 if (new_use_color_key
!= old_use_color_key
)
1193 device_invalidate_state(cs
->device
, STATE_RENDER(WINED3D_RS_COLORKEYENABLE
));
1195 if (new_use_color_key
)
1196 device_invalidate_state(cs
->device
, STATE_COLOR_KEY
);
1199 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
)
1201 struct wined3d_cs_set_texture
*op
;
1203 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1204 op
->opcode
= WINED3D_CS_OP_SET_TEXTURE
;
1206 op
->texture
= texture
;
1208 cs
->ops
->submit(cs
);
1211 static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs
*cs
, const void *data
)
1213 const struct wined3d_cs_set_shader_resource_view
*op
= data
;
1214 struct wined3d_shader_resource_view
*prev
;
1216 prev
= cs
->state
.shader_resource_view
[op
->type
][op
->view_idx
];
1217 cs
->state
.shader_resource_view
[op
->type
][op
->view_idx
] = op
->view
;
1220 InterlockedIncrement(&op
->view
->resource
->bind_count
);
1222 InterlockedDecrement(&prev
->resource
->bind_count
);
1224 if (op
->type
!= WINED3D_SHADER_TYPE_COMPUTE
)
1225 device_invalidate_state(cs
->device
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1227 device_invalidate_state(cs
->device
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1230 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
1231 UINT view_idx
, struct wined3d_shader_resource_view
*view
)
1233 struct wined3d_cs_set_shader_resource_view
*op
;
1235 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1236 op
->opcode
= WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW
;
1238 op
->view_idx
= view_idx
;
1241 cs
->ops
->submit(cs
);
1244 static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs
*cs
, const void *data
)
1246 const struct wined3d_cs_set_unordered_access_view
*op
= data
;
1247 struct wined3d_unordered_access_view
*prev
;
1249 prev
= cs
->state
.unordered_access_view
[op
->pipeline
][op
->view_idx
];
1250 cs
->state
.unordered_access_view
[op
->pipeline
][op
->view_idx
] = op
->view
;
1253 InterlockedIncrement(&op
->view
->resource
->bind_count
);
1255 InterlockedDecrement(&prev
->resource
->bind_count
);
1257 device_invalidate_state(cs
->device
, STATE_UNORDERED_ACCESS_VIEW_BINDING(op
->pipeline
));
1260 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
1261 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
)
1263 struct wined3d_cs_set_unordered_access_view
*op
;
1265 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1266 op
->opcode
= WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW
;
1267 op
->pipeline
= pipeline
;
1268 op
->view_idx
= view_idx
;
1271 cs
->ops
->submit(cs
);
1274 static void wined3d_cs_exec_set_sampler(struct wined3d_cs
*cs
, const void *data
)
1276 const struct wined3d_cs_set_sampler
*op
= data
;
1278 cs
->state
.sampler
[op
->type
][op
->sampler_idx
] = op
->sampler
;
1279 if (op
->type
!= WINED3D_SHADER_TYPE_COMPUTE
)
1280 device_invalidate_state(cs
->device
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1282 device_invalidate_state(cs
->device
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1285 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
1286 UINT sampler_idx
, struct wined3d_sampler
*sampler
)
1288 struct wined3d_cs_set_sampler
*op
;
1290 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1291 op
->opcode
= WINED3D_CS_OP_SET_SAMPLER
;
1293 op
->sampler_idx
= sampler_idx
;
1294 op
->sampler
= sampler
;
1296 cs
->ops
->submit(cs
);
1299 static void wined3d_cs_exec_set_shader(struct wined3d_cs
*cs
, const void *data
)
1301 const struct wined3d_cs_set_shader
*op
= data
;
1303 cs
->state
.shader
[op
->type
] = op
->shader
;
1304 device_invalidate_state(cs
->device
, STATE_SHADER(op
->type
));
1305 if (op
->type
!= WINED3D_SHADER_TYPE_COMPUTE
)
1306 device_invalidate_state(cs
->device
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1308 device_invalidate_state(cs
->device
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1311 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1313 struct wined3d_cs_set_shader
*op
;
1315 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1316 op
->opcode
= WINED3D_CS_OP_SET_SHADER
;
1318 op
->shader
= shader
;
1320 cs
->ops
->submit(cs
);
1323 static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs
*cs
, const void *data
)
1325 const struct wined3d_cs_set_rasterizer_state
*op
= data
;
1327 cs
->state
.rasterizer_state
= op
->state
;
1328 device_invalidate_state(cs
->device
, STATE_FRONTFACE
);
1331 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
1332 struct wined3d_rasterizer_state
*rasterizer_state
)
1334 struct wined3d_cs_set_rasterizer_state
*op
;
1336 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1337 op
->opcode
= WINED3D_CS_OP_SET_RASTERIZER_STATE
;
1338 op
->state
= rasterizer_state
;
1340 cs
->ops
->submit(cs
);
1343 static void wined3d_cs_exec_set_render_state(struct wined3d_cs
*cs
, const void *data
)
1345 const struct wined3d_cs_set_render_state
*op
= data
;
1347 cs
->state
.render_states
[op
->state
] = op
->value
;
1348 device_invalidate_state(cs
->device
, STATE_RENDER(op
->state
));
1351 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
, enum wined3d_render_state state
, DWORD value
)
1353 struct wined3d_cs_set_render_state
*op
;
1355 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1356 op
->opcode
= WINED3D_CS_OP_SET_RENDER_STATE
;
1360 cs
->ops
->submit(cs
);
1363 static void wined3d_cs_exec_set_texture_state(struct wined3d_cs
*cs
, const void *data
)
1365 const struct wined3d_cs_set_texture_state
*op
= data
;
1367 cs
->state
.texture_states
[op
->stage
][op
->state
] = op
->value
;
1368 device_invalidate_state(cs
->device
, STATE_TEXTURESTAGE(op
->stage
, op
->state
));
1371 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
1372 enum wined3d_texture_stage_state state
, DWORD value
)
1374 struct wined3d_cs_set_texture_state
*op
;
1376 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1377 op
->opcode
= WINED3D_CS_OP_SET_TEXTURE_STATE
;
1382 cs
->ops
->submit(cs
);
1385 static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs
*cs
, const void *data
)
1387 const struct wined3d_cs_set_sampler_state
*op
= data
;
1389 cs
->state
.sampler_states
[op
->sampler_idx
][op
->state
] = op
->value
;
1390 device_invalidate_state(cs
->device
, STATE_SAMPLER(op
->sampler_idx
));
1393 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
1394 enum wined3d_sampler_state state
, DWORD value
)
1396 struct wined3d_cs_set_sampler_state
*op
;
1398 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1399 op
->opcode
= WINED3D_CS_OP_SET_SAMPLER_STATE
;
1400 op
->sampler_idx
= sampler_idx
;
1404 cs
->ops
->submit(cs
);
1407 static void wined3d_cs_exec_set_transform(struct wined3d_cs
*cs
, const void *data
)
1409 const struct wined3d_cs_set_transform
*op
= data
;
1411 cs
->state
.transforms
[op
->state
] = op
->matrix
;
1412 if (op
->state
< WINED3D_TS_WORLD_MATRIX(cs
->device
->adapter
->d3d_info
.limits
.ffp_vertex_blend_matrices
))
1413 device_invalidate_state(cs
->device
, STATE_TRANSFORM(op
->state
));
1416 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
1417 const struct wined3d_matrix
*matrix
)
1419 struct wined3d_cs_set_transform
*op
;
1421 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1422 op
->opcode
= WINED3D_CS_OP_SET_TRANSFORM
;
1424 op
->matrix
= *matrix
;
1426 cs
->ops
->submit(cs
);
1429 static void wined3d_cs_exec_set_clip_plane(struct wined3d_cs
*cs
, const void *data
)
1431 const struct wined3d_cs_set_clip_plane
*op
= data
;
1433 cs
->state
.clip_planes
[op
->plane_idx
] = op
->plane
;
1434 device_invalidate_state(cs
->device
, STATE_CLIPPLANE(op
->plane_idx
));
1437 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
, const struct wined3d_vec4
*plane
)
1439 struct wined3d_cs_set_clip_plane
*op
;
1441 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1442 op
->opcode
= WINED3D_CS_OP_SET_CLIP_PLANE
;
1443 op
->plane_idx
= plane_idx
;
1446 cs
->ops
->submit(cs
);
1449 static void wined3d_cs_exec_set_color_key(struct wined3d_cs
*cs
, const void *data
)
1451 const struct wined3d_cs_set_color_key
*op
= data
;
1452 struct wined3d_texture
*texture
= op
->texture
;
1458 case WINED3D_CKEY_DST_BLT
:
1459 texture
->async
.dst_blt_color_key
= op
->color_key
;
1460 texture
->async
.color_key_flags
|= WINED3D_CKEY_DST_BLT
;
1463 case WINED3D_CKEY_DST_OVERLAY
:
1464 texture
->async
.dst_overlay_color_key
= op
->color_key
;
1465 texture
->async
.color_key_flags
|= WINED3D_CKEY_DST_OVERLAY
;
1468 case WINED3D_CKEY_SRC_BLT
:
1469 if (texture
== cs
->state
.textures
[0])
1471 device_invalidate_state(cs
->device
, STATE_COLOR_KEY
);
1472 if (!(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1473 device_invalidate_state(cs
->device
, STATE_RENDER(WINED3D_RS_COLORKEYENABLE
));
1476 texture
->async
.src_blt_color_key
= op
->color_key
;
1477 texture
->async
.color_key_flags
|= WINED3D_CKEY_SRC_BLT
;
1480 case WINED3D_CKEY_SRC_OVERLAY
:
1481 texture
->async
.src_overlay_color_key
= op
->color_key
;
1482 texture
->async
.color_key_flags
|= WINED3D_CKEY_SRC_OVERLAY
;
1490 case WINED3D_CKEY_DST_BLT
:
1491 texture
->async
.color_key_flags
&= ~WINED3D_CKEY_DST_BLT
;
1494 case WINED3D_CKEY_DST_OVERLAY
:
1495 texture
->async
.color_key_flags
&= ~WINED3D_CKEY_DST_OVERLAY
;
1498 case WINED3D_CKEY_SRC_BLT
:
1499 if (texture
== cs
->state
.textures
[0] && texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1500 device_invalidate_state(cs
->device
, STATE_RENDER(WINED3D_RS_COLORKEYENABLE
));
1502 texture
->async
.color_key_flags
&= ~WINED3D_CKEY_SRC_BLT
;
1505 case WINED3D_CKEY_SRC_OVERLAY
:
1506 texture
->async
.color_key_flags
&= ~WINED3D_CKEY_SRC_OVERLAY
;
1512 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
1513 WORD flags
, const struct wined3d_color_key
*color_key
)
1515 struct wined3d_cs_set_color_key
*op
;
1517 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1518 op
->opcode
= WINED3D_CS_OP_SET_COLOR_KEY
;
1519 op
->texture
= texture
;
1523 op
->color_key
= *color_key
;
1529 cs
->ops
->submit(cs
);
1532 static void wined3d_cs_exec_set_material(struct wined3d_cs
*cs
, const void *data
)
1534 const struct wined3d_cs_set_material
*op
= data
;
1536 cs
->state
.material
= op
->material
;
1537 device_invalidate_state(cs
->device
, STATE_MATERIAL
);
1540 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
)
1542 struct wined3d_cs_set_material
*op
;
1544 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1545 op
->opcode
= WINED3D_CS_OP_SET_MATERIAL
;
1546 op
->material
= *material
;
1548 cs
->ops
->submit(cs
);
1551 static void wined3d_cs_exec_set_light(struct wined3d_cs
*cs
, const void *data
)
1553 const struct wined3d_cs_set_light
*op
= data
;
1554 struct wined3d_light_info
*light_info
;
1555 unsigned int light_idx
, hash_idx
;
1557 light_idx
= op
->light
.OriginalIndex
;
1559 if (!(light_info
= wined3d_state_get_light(&cs
->state
, light_idx
)))
1561 TRACE("Adding new light.\n");
1562 if (!(light_info
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*light_info
))))
1564 ERR("Failed to allocate light info.\n");
1568 hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1569 list_add_head(&cs
->state
.light_map
[hash_idx
], &light_info
->entry
);
1570 light_info
->glIndex
= -1;
1571 light_info
->OriginalIndex
= light_idx
;
1574 if (light_info
->glIndex
!= -1)
1576 if (light_info
->OriginalParms
.type
!= op
->light
.OriginalParms
.type
)
1577 device_invalidate_state(cs
->device
, STATE_LIGHT_TYPE
);
1578 device_invalidate_state(cs
->device
, STATE_ACTIVELIGHT(light_info
->glIndex
));
1581 light_info
->OriginalParms
= op
->light
.OriginalParms
;
1582 light_info
->position
= op
->light
.position
;
1583 light_info
->direction
= op
->light
.direction
;
1584 light_info
->exponent
= op
->light
.exponent
;
1585 light_info
->cutoff
= op
->light
.cutoff
;
1588 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
)
1590 struct wined3d_cs_set_light
*op
;
1592 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1593 op
->opcode
= WINED3D_CS_OP_SET_LIGHT
;
1596 cs
->ops
->submit(cs
);
1599 static void wined3d_cs_exec_set_light_enable(struct wined3d_cs
*cs
, const void *data
)
1601 const struct wined3d_cs_set_light_enable
*op
= data
;
1602 struct wined3d_device
*device
= cs
->device
;
1603 struct wined3d_light_info
*light_info
;
1606 if (!(light_info
= wined3d_state_get_light(&cs
->state
, op
->idx
)))
1608 ERR("Light doesn't exist.\n");
1612 prev_idx
= light_info
->glIndex
;
1613 wined3d_state_enable_light(&cs
->state
, &device
->adapter
->d3d_info
, light_info
, op
->enable
);
1614 if (light_info
->glIndex
!= prev_idx
)
1616 device_invalidate_state(device
, STATE_LIGHT_TYPE
);
1617 device_invalidate_state(device
, STATE_ACTIVELIGHT(op
->enable
? light_info
->glIndex
: prev_idx
));
1621 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
)
1623 struct wined3d_cs_set_light_enable
*op
;
1625 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1626 op
->opcode
= WINED3D_CS_OP_SET_LIGHT_ENABLE
;
1628 op
->enable
= enable
;
1630 cs
->ops
->submit(cs
);
1639 wined3d_cs_push_constant_info
[] =
1641 /* WINED3D_PUSH_CONSTANTS_VS_F */
1642 {FIELD_OFFSET(struct wined3d_state
, vs_consts_f
), sizeof(struct wined3d_vec4
), WINED3D_SHADER_CONST_VS_F
},
1643 /* WINED3D_PUSH_CONSTANTS_PS_F */
1644 {FIELD_OFFSET(struct wined3d_state
, ps_consts_f
), sizeof(struct wined3d_vec4
), WINED3D_SHADER_CONST_PS_F
},
1645 /* WINED3D_PUSH_CONSTANTS_VS_I */
1646 {FIELD_OFFSET(struct wined3d_state
, vs_consts_i
), sizeof(struct wined3d_ivec4
), WINED3D_SHADER_CONST_VS_I
},
1647 /* WINED3D_PUSH_CONSTANTS_PS_I */
1648 {FIELD_OFFSET(struct wined3d_state
, ps_consts_i
), sizeof(struct wined3d_ivec4
), WINED3D_SHADER_CONST_PS_I
},
1649 /* WINED3D_PUSH_CONSTANTS_VS_B */
1650 {FIELD_OFFSET(struct wined3d_state
, vs_consts_b
), sizeof(BOOL
), WINED3D_SHADER_CONST_VS_B
},
1651 /* WINED3D_PUSH_CONSTANTS_PS_B */
1652 {FIELD_OFFSET(struct wined3d_state
, ps_consts_b
), sizeof(BOOL
), WINED3D_SHADER_CONST_PS_B
},
1655 static void wined3d_cs_st_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
1656 unsigned int start_idx
, unsigned int count
, const void *constants
)
1658 struct wined3d_device
*device
= cs
->device
;
1659 unsigned int context_count
;
1663 if (p
== WINED3D_PUSH_CONSTANTS_VS_F
)
1664 device
->shader_backend
->shader_update_float_vertex_constants(device
, start_idx
, count
);
1665 else if (p
== WINED3D_PUSH_CONSTANTS_PS_F
)
1666 device
->shader_backend
->shader_update_float_pixel_constants(device
, start_idx
, count
);
1668 offset
= wined3d_cs_push_constant_info
[p
].offset
+ start_idx
* wined3d_cs_push_constant_info
[p
].size
;
1669 memcpy((BYTE
*)&cs
->state
+ offset
, constants
, count
* wined3d_cs_push_constant_info
[p
].size
);
1670 for (i
= 0, context_count
= device
->context_count
; i
< context_count
; ++i
)
1672 device
->contexts
[i
]->constant_update_mask
|= wined3d_cs_push_constant_info
[p
].mask
;
1676 static void wined3d_cs_exec_push_constants(struct wined3d_cs
*cs
, const void *data
)
1678 const struct wined3d_cs_push_constants
*op
= data
;
1680 wined3d_cs_st_push_constants(cs
, op
->type
, op
->start_idx
, op
->count
, op
->constants
);
1683 static void wined3d_cs_mt_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
1684 unsigned int start_idx
, unsigned int count
, const void *constants
)
1686 struct wined3d_cs_push_constants
*op
;
1689 size
= count
* wined3d_cs_push_constant_info
[p
].size
;
1690 op
= cs
->ops
->require_space(cs
, FIELD_OFFSET(struct wined3d_cs_push_constants
, constants
[size
]));
1691 op
->opcode
= WINED3D_CS_OP_PUSH_CONSTANTS
;
1693 op
->start_idx
= start_idx
;
1695 memcpy(op
->constants
, constants
, size
);
1697 cs
->ops
->submit(cs
);
1700 static void wined3d_cs_exec_reset_state(struct wined3d_cs
*cs
, const void *data
)
1702 struct wined3d_adapter
*adapter
= cs
->device
->adapter
;
1704 state_cleanup(&cs
->state
);
1705 memset(&cs
->state
, 0, sizeof(cs
->state
));
1706 state_init(&cs
->state
, &cs
->fb
, &adapter
->gl_info
, &adapter
->d3d_info
,
1707 WINED3D_STATE_NO_REF
| WINED3D_STATE_INIT_DEFAULT
);
1710 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
)
1712 struct wined3d_cs_reset_state
*op
;
1714 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1715 op
->opcode
= WINED3D_CS_OP_RESET_STATE
;
1717 cs
->ops
->submit(cs
);
1720 static void wined3d_cs_exec_callback(struct wined3d_cs
*cs
, const void *data
)
1722 const struct wined3d_cs_callback
*op
= data
;
1724 op
->callback(op
->object
);
1727 static void wined3d_cs_emit_callback(struct wined3d_cs
*cs
, void (*callback
)(void *object
), void *object
)
1729 struct wined3d_cs_callback
*op
;
1731 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1732 op
->opcode
= WINED3D_CS_OP_CALLBACK
;
1733 op
->callback
= callback
;
1734 op
->object
= object
;
1736 cs
->ops
->submit(cs
);
1739 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
, void (*callback
)(void *object
), void *object
)
1741 wined3d_cs_emit_callback(cs
, callback
, object
);
1744 void wined3d_cs_init_object(struct wined3d_cs
*cs
, void (*callback
)(void *object
), void *object
)
1746 wined3d_cs_emit_callback(cs
, callback
, object
);
1749 static void wined3d_cs_exec_query_issue(struct wined3d_cs
*cs
, const void *data
)
1751 const struct wined3d_cs_query_issue
*op
= data
;
1752 struct wined3d_query
*query
= op
->query
;
1755 poll
= query
->query_ops
->query_issue(query
, op
->flags
);
1760 if (poll
&& list_empty(&query
->poll_list_entry
))
1762 list_add_tail(&cs
->query_poll_list
, &query
->poll_list_entry
);
1766 /* This can happen if occlusion queries are restarted. This discards the
1767 * old result, since polling it could result in a GL error. */
1768 if ((op
->flags
& WINED3DISSUE_BEGIN
) && !poll
&& !list_empty(&query
->poll_list_entry
))
1770 list_remove(&query
->poll_list_entry
);
1771 list_init(&query
->poll_list_entry
);
1772 InterlockedIncrement(&query
->counter_retrieved
);
1776 /* This can happen when an occlusion query is ended without being started,
1777 * in which case we don't want to poll, but still have to counter-balance
1778 * the increment of the main counter.
1780 * This can also happen if an event query is re-issued before the first
1781 * fence was reached. In this case the query is already in the list and
1782 * the poll function will check the new fence. We have to counter-balance
1783 * the discarded increment. */
1784 if (op
->flags
& WINED3DISSUE_END
)
1785 InterlockedIncrement(&query
->counter_retrieved
);
1788 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
)
1790 struct wined3d_cs_query_issue
*op
;
1792 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1793 op
->opcode
= WINED3D_CS_OP_QUERY_ISSUE
;
1797 cs
->ops
->submit(cs
);
1800 static void wined3d_cs_exec_preload_resource(struct wined3d_cs
*cs
, const void *data
)
1802 const struct wined3d_cs_preload_resource
*op
= data
;
1803 struct wined3d_resource
*resource
= op
->resource
;
1805 resource
->resource_ops
->resource_preload(resource
);
1806 wined3d_resource_release(resource
);
1809 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
)
1811 struct wined3d_cs_preload_resource
*op
;
1813 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1814 op
->opcode
= WINED3D_CS_OP_PRELOAD_RESOURCE
;
1815 op
->resource
= resource
;
1817 wined3d_resource_acquire(resource
);
1819 cs
->ops
->submit(cs
);
1822 static void wined3d_cs_exec_unload_resource(struct wined3d_cs
*cs
, const void *data
)
1824 const struct wined3d_cs_unload_resource
*op
= data
;
1825 struct wined3d_resource
*resource
= op
->resource
;
1827 resource
->resource_ops
->resource_unload(resource
);
1828 wined3d_resource_release(resource
);
1831 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
)
1833 struct wined3d_cs_unload_resource
*op
;
1835 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1836 op
->opcode
= WINED3D_CS_OP_UNLOAD_RESOURCE
;
1837 op
->resource
= resource
;
1839 wined3d_resource_acquire(resource
);
1841 cs
->ops
->submit(cs
);
1844 static void wined3d_cs_exec_map(struct wined3d_cs
*cs
, const void *data
)
1846 const struct wined3d_cs_map
*op
= data
;
1847 struct wined3d_resource
*resource
= op
->resource
;
1849 *op
->hr
= resource
->resource_ops
->resource_sub_resource_map(resource
,
1850 op
->sub_resource_idx
, op
->map_desc
, op
->box
, op
->flags
);
1853 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1854 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
1856 struct wined3d_cs_map
*op
;
1859 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1860 op
->opcode
= WINED3D_CS_OP_MAP
;
1861 op
->resource
= resource
;
1862 op
->sub_resource_idx
= sub_resource_idx
;
1863 op
->map_desc
= map_desc
;
1868 cs
->ops
->submit(cs
);
1873 static void wined3d_cs_exec_unmap(struct wined3d_cs
*cs
, const void *data
)
1875 const struct wined3d_cs_unmap
*op
= data
;
1876 struct wined3d_resource
*resource
= op
->resource
;
1878 *op
->hr
= resource
->resource_ops
->resource_sub_resource_unmap(resource
, op
->sub_resource_idx
);
1881 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1883 struct wined3d_cs_unmap
*op
;
1886 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
1887 op
->opcode
= WINED3D_CS_OP_UNMAP
;
1888 op
->resource
= resource
;
1889 op
->sub_resource_idx
= sub_resource_idx
;
1892 cs
->ops
->submit(cs
);
1897 static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs
*cs
, const void *data
)
1899 const struct wined3d_cs_blt_sub_resource
*op
= data
;
1901 if (op
->dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
1903 if (FAILED(wined3d_buffer_copy(buffer_from_resource(op
->dst_resource
), op
->dst_box
.left
,
1904 buffer_from_resource(op
->src_resource
), op
->src_box
.left
,
1905 op
->src_box
.right
- op
->src_box
.left
)))
1906 ERR("Failed to copy buffer.\n");
1908 else if (op
->dst_resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1910 struct wined3d_surface
*dst_surface
, *src_surface
;
1911 struct wined3d_texture
*dst_texture
, *src_texture
;
1912 RECT dst_rect
, src_rect
;
1914 dst_texture
= texture_from_resource(op
->dst_resource
);
1915 src_texture
= texture_from_resource(op
->src_resource
);
1916 dst_surface
= dst_texture
->sub_resources
[op
->dst_sub_resource_idx
].u
.surface
;
1917 src_surface
= src_texture
->sub_resources
[op
->src_sub_resource_idx
].u
.surface
;
1918 SetRect(&dst_rect
, op
->dst_box
.left
, op
->dst_box
.top
, op
->dst_box
.right
, op
->dst_box
.bottom
);
1919 SetRect(&src_rect
, op
->src_box
.left
, op
->src_box
.top
, op
->src_box
.right
, op
->src_box
.bottom
);
1921 if (FAILED(wined3d_surface_blt(dst_surface
, &dst_rect
, src_surface
,
1922 &src_rect
, op
->flags
, &op
->fx
, op
->filter
)))
1923 FIXME("Blit failed.\n");
1925 else if (op
->dst_resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1927 struct wined3d_texture
*src_texture
, *dst_texture
;
1928 unsigned int level
, update_w
, update_h
, update_d
;
1929 unsigned int row_pitch
, slice_pitch
;
1930 struct wined3d_context
*context
;
1931 struct wined3d_bo_address addr
;
1935 FIXME("Flags %#x not implemented for %s resources.\n",
1936 op
->flags
, debug_d3dresourcetype(op
->dst_resource
->type
));
1940 if (op
->src_resource
->format
!= op
->dst_resource
->format
)
1942 FIXME("Format conversion not implemented for %s resources.\n",
1943 debug_d3dresourcetype(op
->dst_resource
->type
));
1947 update_w
= op
->dst_box
.right
- op
->dst_box
.left
;
1948 update_h
= op
->dst_box
.bottom
- op
->dst_box
.top
;
1949 update_d
= op
->dst_box
.back
- op
->dst_box
.front
;
1950 if (op
->src_box
.right
- op
->src_box
.left
!= update_w
1951 || op
->src_box
.bottom
- op
->src_box
.top
!= update_h
1952 || op
->src_box
.back
- op
->src_box
.front
!= update_d
)
1954 FIXME("Stretching not implemented for %s resources.\n",
1955 debug_d3dresourcetype(op
->dst_resource
->type
));
1959 if (op
->src_box
.left
|| op
->src_box
.top
|| op
->src_box
.front
)
1961 FIXME("Source box %s not supported for %s resources.\n",
1962 debug_box(&op
->src_box
), debug_d3dresourcetype(op
->dst_resource
->type
));
1966 dst_texture
= texture_from_resource(op
->dst_resource
);
1967 src_texture
= texture_from_resource(op
->src_resource
);
1969 context
= context_acquire(cs
->device
, NULL
, 0);
1971 if (!wined3d_texture_load_location(src_texture
, op
->src_sub_resource_idx
,
1972 context
, src_texture
->resource
.map_binding
))
1974 ERR("Failed to load source sub-resource into %s.\n",
1975 wined3d_debug_location(src_texture
->resource
.map_binding
));
1976 context_release(context
);
1980 level
= op
->dst_sub_resource_idx
% dst_texture
->level_count
;
1981 if (update_w
== wined3d_texture_get_level_width(dst_texture
, level
)
1982 && update_h
== wined3d_texture_get_level_height(dst_texture
, level
)
1983 && update_d
== wined3d_texture_get_level_depth(dst_texture
, level
))
1985 wined3d_texture_prepare_texture(dst_texture
, context
, FALSE
);
1987 else if (!wined3d_texture_load_location(dst_texture
, op
->dst_sub_resource_idx
,
1988 context
, WINED3D_LOCATION_TEXTURE_RGB
))
1990 ERR("Failed to load destination sub-resource.\n");
1991 context_release(context
);
1995 wined3d_texture_get_memory(src_texture
, op
->src_sub_resource_idx
, &addr
, src_texture
->resource
.map_binding
);
1996 wined3d_texture_get_pitch(src_texture
, op
->src_sub_resource_idx
% src_texture
->level_count
,
1997 &row_pitch
, &slice_pitch
);
1999 wined3d_texture_bind_and_dirtify(dst_texture
, context
, FALSE
);
2000 wined3d_texture_upload_data(dst_texture
, op
->dst_sub_resource_idx
, context
, &op
->dst_box
,
2001 wined3d_const_bo_address(&addr
), row_pitch
, slice_pitch
);
2002 wined3d_texture_validate_location(dst_texture
, op
->dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
2003 wined3d_texture_invalidate_location(dst_texture
, op
->dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2005 context_release(context
);
2009 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(op
->dst_resource
->type
));
2012 if (op
->src_resource
)
2013 wined3d_resource_release(op
->src_resource
);
2014 wined3d_resource_release(op
->dst_resource
);
2017 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
2018 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
2019 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
2020 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2022 struct wined3d_cs_blt_sub_resource
*op
;
2024 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
2025 op
->opcode
= WINED3D_CS_OP_BLT_SUB_RESOURCE
;
2026 op
->dst_resource
= dst_resource
;
2027 op
->dst_sub_resource_idx
= dst_sub_resource_idx
;
2028 op
->dst_box
= *dst_box
;
2029 op
->src_resource
= src_resource
;
2030 op
->src_sub_resource_idx
= src_sub_resource_idx
;
2031 op
->src_box
= *src_box
;
2035 op
->filter
= filter
;
2037 wined3d_resource_acquire(dst_resource
);
2039 wined3d_resource_acquire(src_resource
);
2041 cs
->ops
->submit(cs
);
2044 static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs
*cs
, const void *data
)
2046 const struct wined3d_cs_update_sub_resource
*op
= data
;
2047 const struct wined3d_box
*box
= &op
->box
;
2048 unsigned int width
, height
, depth
, level
;
2049 struct wined3d_const_bo_address addr
;
2050 struct wined3d_context
*context
;
2051 struct wined3d_texture
*texture
;
2053 if (op
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2055 struct wined3d_buffer
*buffer
= buffer_from_resource(op
->resource
);
2057 context
= context_acquire(op
->resource
->device
, NULL
, 0);
2058 if (!wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
))
2060 ERR("Failed to load buffer location.\n");
2061 context_release(context
);
2065 wined3d_buffer_upload_data(buffer
, context
, box
, op
->data
.data
);
2066 wined3d_buffer_invalidate_location(buffer
, ~WINED3D_LOCATION_BUFFER
);
2067 context_release(context
);
2071 texture
= wined3d_texture_from_resource(op
->resource
);
2073 level
= op
->sub_resource_idx
% texture
->level_count
;
2074 width
= wined3d_texture_get_level_width(texture
, level
);
2075 height
= wined3d_texture_get_level_height(texture
, level
);
2076 depth
= wined3d_texture_get_level_depth(texture
, level
);
2078 addr
.buffer_object
= 0;
2079 addr
.addr
= op
->data
.data
;
2081 context
= context_acquire(op
->resource
->device
, NULL
, 0);
2083 /* Only load the sub-resource for partial updates. */
2084 if (!box
->left
&& !box
->top
&& !box
->front
2085 && box
->right
== width
&& box
->bottom
== height
&& box
->back
== depth
)
2086 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
2088 wined3d_texture_load_location(texture
, op
->sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
2089 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2091 wined3d_texture_upload_data(texture
, op
->sub_resource_idx
, context
,
2092 box
, &addr
, op
->data
.row_pitch
, op
->data
.slice_pitch
);
2094 context_release(context
);
2096 wined3d_texture_validate_location(texture
, op
->sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
2097 wined3d_texture_invalidate_location(texture
, op
->sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2100 wined3d_resource_release(op
->resource
);
2103 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
2104 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
2105 unsigned int slice_pitch
)
2107 struct wined3d_cs_update_sub_resource
*op
;
2109 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
2110 op
->opcode
= WINED3D_CS_OP_UPDATE_SUB_RESOURCE
;
2111 op
->resource
= resource
;
2112 op
->sub_resource_idx
= sub_resource_idx
;
2114 op
->data
.row_pitch
= row_pitch
;
2115 op
->data
.slice_pitch
= slice_pitch
;
2116 op
->data
.data
= data
;
2118 wined3d_resource_acquire(resource
);
2120 cs
->ops
->submit(cs
);
2123 static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs
*cs
, const void *data
)
2125 const struct wined3d_cs_add_dirty_texture_region
*op
= data
;
2126 struct wined3d_texture
*texture
= op
->texture
;
2127 unsigned int sub_resource_idx
, i
;
2128 struct wined3d_context
*context
;
2130 context
= context_acquire(cs
->device
, NULL
, 0);
2131 sub_resource_idx
= op
->layer
* texture
->level_count
;
2132 for (i
= 0; i
< texture
->level_count
; ++i
, ++sub_resource_idx
)
2134 if (wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
))
2135 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2137 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
2139 context_release(context
);
2141 wined3d_resource_release(&texture
->resource
);
2144 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
2145 struct wined3d_texture
*texture
, unsigned int layer
)
2147 struct wined3d_cs_add_dirty_texture_region
*op
;
2149 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
2150 op
->opcode
= WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION
;
2151 op
->texture
= texture
;
2154 wined3d_resource_acquire(&texture
->resource
);
2156 cs
->ops
->submit(cs
);
2159 static void wined3d_cs_emit_stop(struct wined3d_cs
*cs
)
2161 struct wined3d_cs_stop
*op
;
2163 op
= cs
->ops
->require_space(cs
, sizeof(*op
));
2164 op
->opcode
= WINED3D_CS_OP_STOP
;
2166 cs
->ops
->submit(cs
);
2169 static void (* const wined3d_cs_op_handlers
[])(struct wined3d_cs
*cs
, const void *data
) =
2171 /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop
,
2172 /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present
,
2173 /* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear
,
2174 /* WINED3D_CS_OP_DISPATCH */ wined3d_cs_exec_dispatch
,
2175 /* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw
,
2176 /* WINED3D_CS_OP_FLUSH */ wined3d_cs_exec_flush
,
2177 /* WINED3D_CS_OP_SET_PREDICATION */ wined3d_cs_exec_set_predication
,
2178 /* WINED3D_CS_OP_SET_VIEWPORT */ wined3d_cs_exec_set_viewport
,
2179 /* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect
,
2180 /* WINED3D_CS_OP_SET_RENDERTARGET_VIEW */ wined3d_cs_exec_set_rendertarget_view
,
2181 /* WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW */ wined3d_cs_exec_set_depth_stencil_view
,
2182 /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration
,
2183 /* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source
,
2184 /* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq
,
2185 /* WINED3D_CS_OP_SET_STREAM_OUTPUT */ wined3d_cs_exec_set_stream_output
,
2186 /* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer
,
2187 /* WINED3D_CS_OP_SET_CONSTANT_BUFFER */ wined3d_cs_exec_set_constant_buffer
,
2188 /* WINED3D_CS_OP_SET_TEXTURE */ wined3d_cs_exec_set_texture
,
2189 /* WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW */ wined3d_cs_exec_set_shader_resource_view
,
2190 /* WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_set_unordered_access_view
,
2191 /* WINED3D_CS_OP_SET_SAMPLER */ wined3d_cs_exec_set_sampler
,
2192 /* WINED3D_CS_OP_SET_SHADER */ wined3d_cs_exec_set_shader
,
2193 /* WINED3D_CS_OP_SET_RASTERIZER_STATE */ wined3d_cs_exec_set_rasterizer_state
,
2194 /* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state
,
2195 /* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state
,
2196 /* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state
,
2197 /* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform
,
2198 /* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane
,
2199 /* WINED3D_CS_OP_SET_COLOR_KEY */ wined3d_cs_exec_set_color_key
,
2200 /* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material
,
2201 /* WINED3D_CS_OP_SET_LIGHT */ wined3d_cs_exec_set_light
,
2202 /* WINED3D_CS_OP_SET_LIGHT_ENABLE */ wined3d_cs_exec_set_light_enable
,
2203 /* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants
,
2204 /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state
,
2205 /* WINED3D_CS_OP_CALLBACK */ wined3d_cs_exec_callback
,
2206 /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue
,
2207 /* WINED3D_CS_OP_PRELOAD_RESOURCE */ wined3d_cs_exec_preload_resource
,
2208 /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource
,
2209 /* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map
,
2210 /* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap
,
2211 /* WINED3D_CS_OP_BLT_SUB_RESOURCE */ wined3d_cs_exec_blt_sub_resource
,
2212 /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource
,
2213 /* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region
,
2216 static void *wined3d_cs_st_require_space(struct wined3d_cs
*cs
, size_t size
)
2218 if (size
> (cs
->data_size
- cs
->end
))
2223 new_size
= max(size
, cs
->data_size
* 2);
2225 new_data
= HeapReAlloc(GetProcessHeap(), 0, cs
->data
, new_size
);
2227 new_data
= HeapAlloc(GetProcessHeap(), 0, new_size
);
2231 cs
->data_size
= new_size
;
2232 cs
->start
= cs
->end
= 0;
2233 cs
->data
= new_data
;
2238 return (BYTE
*)cs
->data
+ cs
->start
;
2241 static void wined3d_cs_st_submit(struct wined3d_cs
*cs
)
2243 enum wined3d_cs_op opcode
;
2249 cs
->start
= cs
->end
;
2251 opcode
= *(const enum wined3d_cs_op
*)&data
[start
];
2252 if (opcode
>= WINED3D_CS_OP_STOP
)
2253 ERR("Invalid opcode %#x.\n", opcode
);
2255 wined3d_cs_op_handlers
[opcode
](cs
, &data
[start
]);
2257 if (cs
->data
== data
)
2258 cs
->start
= cs
->end
= start
;
2260 HeapFree(GetProcessHeap(), 0, data
);
2263 static const struct wined3d_cs_ops wined3d_cs_st_ops
=
2265 wined3d_cs_st_require_space
,
2266 wined3d_cs_st_submit
,
2267 wined3d_cs_st_push_constants
,
2270 static BOOL
wined3d_cs_queue_is_empty(const struct wined3d_cs_queue
*queue
)
2272 return *(volatile LONG
*)&queue
->head
== queue
->tail
;
2275 static void wined3d_cs_mt_submit(struct wined3d_cs
*cs
)
2277 struct wined3d_cs_queue
*queue
= &cs
->queue
;
2278 struct wined3d_cs_packet
*packet
;
2281 if (cs
->thread_id
== GetCurrentThreadId())
2282 return wined3d_cs_st_submit(cs
);
2284 packet
= (struct wined3d_cs_packet
*)&queue
->data
[queue
->head
];
2285 packet_size
= FIELD_OFFSET(struct wined3d_cs_packet
, data
[packet
->size
]);
2286 InterlockedExchange(&queue
->head
, (queue
->head
+ packet_size
) & (WINED3D_CS_QUEUE_SIZE
- 1));
2288 if (InterlockedCompareExchange(&cs
->waiting_for_event
, FALSE
, TRUE
))
2289 SetEvent(cs
->event
);
2291 while (!wined3d_cs_queue_is_empty(queue
))
2295 static void *wined3d_cs_mt_require_space(struct wined3d_cs
*cs
, size_t size
)
2297 struct wined3d_cs_queue
*queue
= &cs
->queue
;
2298 size_t queue_size
= ARRAY_SIZE(queue
->data
);
2299 size_t header_size
, packet_size
, remaining
;
2300 struct wined3d_cs_packet
*packet
;
2302 if (cs
->thread_id
== GetCurrentThreadId())
2303 return wined3d_cs_st_require_space(cs
, size
);
2305 header_size
= FIELD_OFFSET(struct wined3d_cs_packet
, data
[0]);
2306 size
= (size
+ header_size
- 1) & ~(header_size
- 1);
2307 packet_size
= FIELD_OFFSET(struct wined3d_cs_packet
, data
[size
]);
2308 if (packet_size
>= WINED3D_CS_QUEUE_SIZE
)
2310 ERR("Packet size %lu >= queue size %u.\n",
2311 (unsigned long)packet_size
, WINED3D_CS_QUEUE_SIZE
);
2315 remaining
= queue_size
- queue
->head
;
2316 if (remaining
< packet_size
)
2318 size_t nop_size
= remaining
- header_size
;
2319 struct wined3d_cs_nop
*nop
;
2321 TRACE("Inserting a nop for %lu + %lu bytes.\n",
2322 (unsigned long)header_size
, (unsigned long)nop_size
);
2324 nop
= wined3d_cs_mt_require_space(cs
, nop_size
);
2326 nop
->opcode
= WINED3D_CS_OP_NOP
;
2328 wined3d_cs_mt_submit(cs
);
2329 assert(!queue
->head
);
2334 LONG tail
= *(volatile LONG
*)&queue
->tail
;
2335 LONG head
= queue
->head
;
2341 new_pos
= (head
+ packet_size
) & (WINED3D_CS_QUEUE_SIZE
- 1);
2342 /* Head ahead of tail. We checked the remaining size above, so we only
2343 * need to make sure we don't make head equal to tail. */
2344 if (head
> tail
&& (new_pos
!= tail
))
2346 /* Tail ahead of head. Make sure the new head is before the tail as
2347 * well. Note that new_pos is 0 when it's at the end of the queue. */
2348 if (new_pos
< tail
&& new_pos
)
2351 TRACE("Waiting for free space. Head %u, tail %u, packet size %lu.\n",
2352 head
, tail
, (unsigned long)packet_size
);
2355 packet
= (struct wined3d_cs_packet
*)&queue
->data
[queue
->head
];
2356 packet
->size
= size
;
2357 return packet
->data
;
2360 static const struct wined3d_cs_ops wined3d_cs_mt_ops
=
2362 wined3d_cs_mt_require_space
,
2363 wined3d_cs_mt_submit
,
2364 wined3d_cs_mt_push_constants
,
2367 static void poll_queries(struct wined3d_cs
*cs
)
2369 struct wined3d_query
*query
, *cursor
;
2371 LIST_FOR_EACH_ENTRY_SAFE(query
, cursor
, &cs
->query_poll_list
, struct wined3d_query
, poll_list_entry
)
2373 if (!query
->query_ops
->query_poll(query
, 0))
2376 list_remove(&query
->poll_list_entry
);
2377 list_init(&query
->poll_list_entry
);
2378 InterlockedIncrement(&query
->counter_retrieved
);
2382 static void wined3d_cs_wait_event(struct wined3d_cs
*cs
)
2384 InterlockedExchange(&cs
->waiting_for_event
, TRUE
);
2386 /* The main thread might have enqueued a command and blocked on it after
2387 * the CS thread decided to enter wined3d_cs_wait_event(), but before
2388 * "waiting_for_event" was set.
2390 * Likewise, we can race with the main thread when resetting
2391 * "waiting_for_event", in which case we would need to call
2392 * WaitForSingleObject() because the main thread called SetEvent(). */
2393 if (!wined3d_cs_queue_is_empty(&cs
->queue
)
2394 && InterlockedCompareExchange(&cs
->waiting_for_event
, FALSE
, TRUE
))
2397 WaitForSingleObject(cs
->event
, INFINITE
);
2400 static DWORD WINAPI
wined3d_cs_run(void *ctx
)
2402 struct wined3d_cs_packet
*packet
;
2403 struct wined3d_cs_queue
*queue
;
2404 unsigned int spin_count
= 0;
2405 struct wined3d_cs
*cs
= ctx
;
2406 enum wined3d_cs_op opcode
;
2407 unsigned int poll
= 0;
2410 TRACE("Started.\n");
2413 list_init(&cs
->query_poll_list
);
2414 cs
->thread_id
= GetCurrentThreadId();
2417 if (++poll
== WINED3D_CS_QUERY_POLL_INTERVAL
)
2423 if (wined3d_cs_queue_is_empty(queue
))
2425 if (++spin_count
>= WINED3D_CS_SPIN_COUNT
&& list_empty(&cs
->query_poll_list
))
2426 wined3d_cs_wait_event(cs
);
2432 packet
= (struct wined3d_cs_packet
*)&queue
->data
[tail
];
2435 opcode
= *(const enum wined3d_cs_op
*)packet
->data
;
2437 if (opcode
>= WINED3D_CS_OP_STOP
)
2439 if (opcode
> WINED3D_CS_OP_STOP
)
2440 ERR("Invalid opcode %#x.\n", opcode
);
2444 wined3d_cs_op_handlers
[opcode
](cs
, packet
->data
);
2447 tail
+= FIELD_OFFSET(struct wined3d_cs_packet
, data
[packet
->size
]);
2448 tail
&= (WINED3D_CS_QUEUE_SIZE
- 1);
2449 InterlockedExchange(&queue
->tail
, tail
);
2452 queue
->tail
= queue
->head
= 0;
2453 TRACE("Stopped.\n");
2457 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
)
2459 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2460 struct wined3d_cs
*cs
;
2462 if (!(cs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*cs
))))
2465 cs
->ops
= &wined3d_cs_st_ops
;
2466 cs
->device
= device
;
2468 if (!(cs
->fb
.render_targets
= wined3d_calloc(gl_info
->limits
.buffers
, sizeof(*cs
->fb
.render_targets
))))
2470 HeapFree(GetProcessHeap(), 0, cs
);
2474 state_init(&cs
->state
, &cs
->fb
, gl_info
, &device
->adapter
->d3d_info
,
2475 WINED3D_STATE_NO_REF
| WINED3D_STATE_INIT_DEFAULT
);
2477 cs
->data_size
= WINED3D_INITIAL_CS_SIZE
;
2478 if (!(cs
->data
= HeapAlloc(GetProcessHeap(), 0, cs
->data_size
)))
2481 if (wined3d_settings
.cs_multithreaded
2482 && !RtlIsCriticalSectionLockedByThread(NtCurrentTeb()->Peb
->LoaderLock
))
2484 cs
->ops
= &wined3d_cs_mt_ops
;
2486 if (!(cs
->event
= CreateEventW(NULL
, FALSE
, FALSE
, NULL
)))
2488 ERR("Failed to create command stream event.\n");
2489 HeapFree(GetProcessHeap(), 0, cs
->data
);
2493 if (!(cs
->thread
= CreateThread(NULL
, 0, wined3d_cs_run
, cs
, 0, NULL
)))
2495 ERR("Failed to create wined3d command stream thread.\n");
2496 CloseHandle(cs
->event
);
2497 HeapFree(GetProcessHeap(), 0, cs
->data
);
2505 state_cleanup(&cs
->state
);
2506 HeapFree(GetProcessHeap(), 0, cs
->fb
.render_targets
);
2507 HeapFree(GetProcessHeap(), 0, cs
);
2511 void wined3d_cs_destroy(struct wined3d_cs
*cs
)
2513 state_cleanup(&cs
->state
);
2514 HeapFree(GetProcessHeap(), 0, cs
->fb
.render_targets
);
2515 HeapFree(GetProcessHeap(), 0, cs
->data
);
2519 wined3d_cs_emit_stop(cs
);
2520 CloseHandle(cs
->thread
);
2521 if (!CloseHandle(cs
->event
))
2522 ERR("Closing event failed.\n");
2525 HeapFree(GetProcessHeap(), 0, cs
);