wined3d: Implement indirect draws.
[wine.git] / include / wine / wined3d.h
blob131bbf4703e79dee0216c6f9244d5bec983f90be
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 enum wined3d_light_type
55 WINED3D_LIGHT_POINT = 1,
56 WINED3D_LIGHT_SPOT = 2,
57 WINED3D_LIGHT_DIRECTIONAL = 3,
58 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
59 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
62 enum wined3d_primitive_type
64 WINED3D_PT_UNDEFINED = 0,
65 WINED3D_PT_POINTLIST = 1,
66 WINED3D_PT_LINELIST = 2,
67 WINED3D_PT_LINESTRIP = 3,
68 WINED3D_PT_TRIANGLELIST = 4,
69 WINED3D_PT_TRIANGLESTRIP = 5,
70 WINED3D_PT_TRIANGLEFAN = 6,
71 WINED3D_PT_LINELIST_ADJ = 10,
72 WINED3D_PT_LINESTRIP_ADJ = 11,
73 WINED3D_PT_TRIANGLELIST_ADJ = 12,
74 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
75 WINED3D_PT_PATCH = 14,
78 enum wined3d_device_type
80 WINED3D_DEVICE_TYPE_HAL = 1,
81 WINED3D_DEVICE_TYPE_REF = 2,
82 WINED3D_DEVICE_TYPE_SW = 3,
83 WINED3D_DEVICE_TYPE_NULLREF = 4,
86 enum wined3d_degree_type
88 WINED3D_DEGREE_LINEAR = 1,
89 WINED3D_DEGREE_QUADRATIC = 2,
90 WINED3D_DEGREE_CUBIC = 3,
91 WINED3D_DEGREE_QUINTIC = 5,
94 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
95 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
96 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
98 enum wined3d_format_id
100 WINED3DFMT_UNKNOWN,
101 WINED3DFMT_B8G8R8_UNORM,
102 WINED3DFMT_B5G5R5X1_UNORM,
103 WINED3DFMT_B4G4R4A4_UNORM,
104 WINED3DFMT_B2G3R3_UNORM,
105 WINED3DFMT_B2G3R3A8_UNORM,
106 WINED3DFMT_B4G4R4X4_UNORM,
107 WINED3DFMT_R8G8B8X8_UNORM,
108 WINED3DFMT_B10G10R10A2_UNORM,
109 WINED3DFMT_P8_UINT_A8_UNORM,
110 WINED3DFMT_P8_UINT,
111 WINED3DFMT_L8_UNORM,
112 WINED3DFMT_L8A8_UNORM,
113 WINED3DFMT_L4A4_UNORM,
114 WINED3DFMT_R5G5_SNORM_L6_UNORM,
115 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
116 WINED3DFMT_R10G11B11_SNORM,
117 WINED3DFMT_R10G10B10X2_UINT,
118 WINED3DFMT_R10G10B10X2_SNORM,
119 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
120 WINED3DFMT_D16_LOCKABLE,
121 WINED3DFMT_D32_UNORM,
122 WINED3DFMT_S1_UINT_D15_UNORM,
123 WINED3DFMT_X8D24_UNORM,
124 WINED3DFMT_S4X4_UINT_D24_UNORM,
125 WINED3DFMT_L16_UNORM,
126 WINED3DFMT_S8_UINT_D24_FLOAT,
127 WINED3DFMT_R8G8_SNORM_Cx,
128 WINED3DFMT_R32G32B32A32_TYPELESS,
129 WINED3DFMT_R32G32B32A32_FLOAT,
130 WINED3DFMT_R32G32B32A32_UINT,
131 WINED3DFMT_R32G32B32A32_SINT,
132 WINED3DFMT_R32G32B32_TYPELESS,
133 WINED3DFMT_R32G32B32_FLOAT,
134 WINED3DFMT_R32G32B32_UINT,
135 WINED3DFMT_R32G32B32_SINT,
136 WINED3DFMT_R16G16B16A16_TYPELESS,
137 WINED3DFMT_R16G16B16A16_FLOAT,
138 WINED3DFMT_R16G16B16A16_UNORM,
139 WINED3DFMT_R16G16B16A16_UINT,
140 WINED3DFMT_R16G16B16A16_SNORM,
141 WINED3DFMT_R16G16B16A16_SINT,
142 WINED3DFMT_R32G32_TYPELESS,
143 WINED3DFMT_R32G32_FLOAT,
144 WINED3DFMT_R32G32_UINT,
145 WINED3DFMT_R32G32_SINT,
146 WINED3DFMT_R32G8X24_TYPELESS,
147 WINED3DFMT_D32_FLOAT_S8X24_UINT,
148 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
149 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
150 WINED3DFMT_R10G10B10A2_TYPELESS,
151 WINED3DFMT_R10G10B10A2_UNORM,
152 WINED3DFMT_R10G10B10A2_UINT,
153 WINED3DFMT_R10G10B10A2_SNORM,
154 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
155 WINED3DFMT_R11G11B10_FLOAT,
156 WINED3DFMT_R8G8B8A8_TYPELESS,
157 WINED3DFMT_R8G8B8A8_UNORM,
158 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
159 WINED3DFMT_R8G8B8A8_UINT,
160 WINED3DFMT_R8G8B8A8_SNORM,
161 WINED3DFMT_R8G8B8A8_SINT,
162 WINED3DFMT_R16G16_TYPELESS,
163 WINED3DFMT_R16G16_FLOAT,
164 WINED3DFMT_R16G16_UNORM,
165 WINED3DFMT_R16G16_UINT,
166 WINED3DFMT_R16G16_SNORM,
167 WINED3DFMT_R16G16_SINT,
168 WINED3DFMT_R32_TYPELESS,
169 WINED3DFMT_D32_FLOAT,
170 WINED3DFMT_R32_FLOAT,
171 WINED3DFMT_R32_UINT,
172 WINED3DFMT_R32_SINT,
173 WINED3DFMT_R24G8_TYPELESS,
174 WINED3DFMT_D24_UNORM_S8_UINT,
175 WINED3DFMT_R24_UNORM_X8_TYPELESS,
176 WINED3DFMT_X24_TYPELESS_G8_UINT,
177 WINED3DFMT_R8G8_TYPELESS,
178 WINED3DFMT_R8G8_UNORM,
179 WINED3DFMT_R8G8_UINT,
180 WINED3DFMT_R8G8_SNORM,
181 WINED3DFMT_R8G8_SINT,
182 WINED3DFMT_R16_TYPELESS,
183 WINED3DFMT_R16_FLOAT,
184 WINED3DFMT_D16_UNORM,
185 WINED3DFMT_R16_UNORM,
186 WINED3DFMT_R16_UINT,
187 WINED3DFMT_R16_SNORM,
188 WINED3DFMT_R16_SINT,
189 WINED3DFMT_R8_TYPELESS,
190 WINED3DFMT_R8_UNORM,
191 WINED3DFMT_R8_UINT,
192 WINED3DFMT_R8_SNORM,
193 WINED3DFMT_R8_SINT,
194 WINED3DFMT_A8_UNORM,
195 WINED3DFMT_R1_UNORM,
196 WINED3DFMT_R9G9B9E5_SHAREDEXP,
197 WINED3DFMT_R8G8_B8G8_UNORM,
198 WINED3DFMT_G8R8_G8B8_UNORM,
199 WINED3DFMT_BC1_TYPELESS,
200 WINED3DFMT_BC1_UNORM,
201 WINED3DFMT_BC1_UNORM_SRGB,
202 WINED3DFMT_BC2_TYPELESS,
203 WINED3DFMT_BC2_UNORM,
204 WINED3DFMT_BC2_UNORM_SRGB,
205 WINED3DFMT_BC3_TYPELESS,
206 WINED3DFMT_BC3_UNORM,
207 WINED3DFMT_BC3_UNORM_SRGB,
208 WINED3DFMT_BC4_TYPELESS,
209 WINED3DFMT_BC4_UNORM,
210 WINED3DFMT_BC4_SNORM,
211 WINED3DFMT_BC5_TYPELESS,
212 WINED3DFMT_BC5_UNORM,
213 WINED3DFMT_BC5_SNORM,
214 WINED3DFMT_B5G6R5_UNORM,
215 WINED3DFMT_B5G5R5A1_UNORM,
216 WINED3DFMT_B8G8R8A8_UNORM,
217 WINED3DFMT_B8G8R8X8_UNORM,
218 WINED3DFMT_B8G8R8A8_TYPELESS,
219 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
220 WINED3DFMT_B8G8R8X8_TYPELESS,
221 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
222 WINED3DFMT_BC6H_TYPELESS,
223 WINED3DFMT_BC6H_UF16,
224 WINED3DFMT_BC6H_SF16,
225 WINED3DFMT_BC7_TYPELESS,
226 WINED3DFMT_BC7_UNORM,
227 WINED3DFMT_BC7_UNORM_SRGB,
228 /* FOURCC formats. */
229 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
230 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
231 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
232 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
233 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
234 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
235 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
236 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
237 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
238 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
239 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
240 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
241 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
242 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
243 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
244 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
245 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
246 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
247 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
248 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
249 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
250 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
251 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
253 WINED3DFMT_FORCE_DWORD = 0xffffffff
256 enum wined3d_render_state
258 WINED3D_RS_ANTIALIAS = 2,
259 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
260 WINED3D_RS_WRAPU = 5,
261 WINED3D_RS_WRAPV = 6,
262 WINED3D_RS_ZENABLE = 7,
263 WINED3D_RS_FILLMODE = 8,
264 WINED3D_RS_SHADEMODE = 9,
265 WINED3D_RS_LINEPATTERN = 10,
266 WINED3D_RS_MONOENABLE = 11,
267 WINED3D_RS_ROP2 = 12,
268 WINED3D_RS_PLANEMASK = 13,
269 WINED3D_RS_ZWRITEENABLE = 14,
270 WINED3D_RS_ALPHATESTENABLE = 15,
271 WINED3D_RS_LASTPIXEL = 16,
272 WINED3D_RS_SRCBLEND = 19,
273 WINED3D_RS_DESTBLEND = 20,
274 WINED3D_RS_CULLMODE = 22,
275 WINED3D_RS_ZFUNC = 23,
276 WINED3D_RS_ALPHAREF = 24,
277 WINED3D_RS_ALPHAFUNC = 25,
278 WINED3D_RS_DITHERENABLE = 26,
279 WINED3D_RS_ALPHABLENDENABLE = 27,
280 WINED3D_RS_FOGENABLE = 28,
281 WINED3D_RS_SPECULARENABLE = 29,
282 WINED3D_RS_ZVISIBLE = 30,
283 WINED3D_RS_SUBPIXEL = 31,
284 WINED3D_RS_SUBPIXELX = 32,
285 WINED3D_RS_STIPPLEDALPHA = 33,
286 WINED3D_RS_FOGCOLOR = 34,
287 WINED3D_RS_FOGTABLEMODE = 35,
288 WINED3D_RS_FOGSTART = 36,
289 WINED3D_RS_FOGEND = 37,
290 WINED3D_RS_FOGDENSITY = 38,
291 WINED3D_RS_STIPPLEENABLE = 39,
292 WINED3D_RS_EDGEANTIALIAS = 40,
293 WINED3D_RS_COLORKEYENABLE = 41,
294 WINED3D_RS_MIPMAPLODBIAS = 46,
295 WINED3D_RS_RANGEFOGENABLE = 48,
296 WINED3D_RS_ANISOTROPY = 49,
297 WINED3D_RS_FLUSHBATCH = 50,
298 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
299 WINED3D_RS_STENCILENABLE = 52,
300 WINED3D_RS_STENCILFAIL = 53,
301 WINED3D_RS_STENCILZFAIL = 54,
302 WINED3D_RS_STENCILPASS = 55,
303 WINED3D_RS_STENCILFUNC = 56,
304 WINED3D_RS_STENCILREF = 57,
305 WINED3D_RS_STENCILMASK = 58,
306 WINED3D_RS_STENCILWRITEMASK = 59,
307 WINED3D_RS_TEXTUREFACTOR = 60,
308 WINED3D_RS_WRAP0 = 128,
309 WINED3D_RS_WRAP1 = 129,
310 WINED3D_RS_WRAP2 = 130,
311 WINED3D_RS_WRAP3 = 131,
312 WINED3D_RS_WRAP4 = 132,
313 WINED3D_RS_WRAP5 = 133,
314 WINED3D_RS_WRAP6 = 134,
315 WINED3D_RS_WRAP7 = 135,
316 WINED3D_RS_CLIPPING = 136,
317 WINED3D_RS_LIGHTING = 137,
318 WINED3D_RS_EXTENTS = 138,
319 WINED3D_RS_AMBIENT = 139,
320 WINED3D_RS_FOGVERTEXMODE = 140,
321 WINED3D_RS_COLORVERTEX = 141,
322 WINED3D_RS_LOCALVIEWER = 142,
323 WINED3D_RS_NORMALIZENORMALS = 143,
324 WINED3D_RS_COLORKEYBLENDENABLE = 144,
325 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
326 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
327 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
328 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
329 WINED3D_RS_VERTEXBLEND = 151,
330 WINED3D_RS_CLIPPLANEENABLE = 152,
331 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
332 WINED3D_RS_POINTSIZE = 154,
333 WINED3D_RS_POINTSIZE_MIN = 155,
334 WINED3D_RS_POINTSPRITEENABLE = 156,
335 WINED3D_RS_POINTSCALEENABLE = 157,
336 WINED3D_RS_POINTSCALE_A = 158,
337 WINED3D_RS_POINTSCALE_B = 159,
338 WINED3D_RS_POINTSCALE_C = 160,
339 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
340 WINED3D_RS_MULTISAMPLEMASK = 162,
341 WINED3D_RS_PATCHEDGESTYLE = 163,
342 WINED3D_RS_PATCHSEGMENTS = 164,
343 WINED3D_RS_DEBUGMONITORTOKEN = 165,
344 WINED3D_RS_POINTSIZE_MAX = 166,
345 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
346 WINED3D_RS_COLORWRITEENABLE = 168,
347 WINED3D_RS_TWEENFACTOR = 170,
348 WINED3D_RS_BLENDOP = 171,
349 WINED3D_RS_POSITIONDEGREE = 172,
350 WINED3D_RS_NORMALDEGREE = 173,
351 WINED3D_RS_SCISSORTESTENABLE = 174,
352 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
353 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
354 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
355 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
356 WINED3D_RS_ADAPTIVETESS_X = 180,
357 WINED3D_RS_ADAPTIVETESS_Y = 181,
358 WINED3D_RS_ADAPTIVETESS_Z = 182,
359 WINED3D_RS_ADAPTIVETESS_W = 183,
360 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
361 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
362 WINED3D_RS_BACK_STENCILFAIL = 186,
363 WINED3D_RS_BACK_STENCILZFAIL = 187,
364 WINED3D_RS_BACK_STENCILPASS = 188,
365 WINED3D_RS_BACK_STENCILFUNC = 189,
366 WINED3D_RS_COLORWRITEENABLE1 = 190,
367 WINED3D_RS_COLORWRITEENABLE2 = 191,
368 WINED3D_RS_COLORWRITEENABLE3 = 192,
369 WINED3D_RS_BLENDFACTOR = 193,
370 WINED3D_RS_SRGBWRITEENABLE = 194,
371 WINED3D_RS_DEPTHBIAS = 195,
372 WINED3D_RS_WRAP8 = 198,
373 WINED3D_RS_WRAP9 = 199,
374 WINED3D_RS_WRAP10 = 200,
375 WINED3D_RS_WRAP11 = 201,
376 WINED3D_RS_WRAP12 = 202,
377 WINED3D_RS_WRAP13 = 203,
378 WINED3D_RS_WRAP14 = 204,
379 WINED3D_RS_WRAP15 = 205,
380 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
381 WINED3D_RS_SRCBLENDALPHA = 207,
382 WINED3D_RS_DESTBLENDALPHA = 208,
383 WINED3D_RS_BLENDOPALPHA = 209,
385 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
387 enum wined3d_blend
389 WINED3D_BLEND_ZERO = 1,
390 WINED3D_BLEND_ONE = 2,
391 WINED3D_BLEND_SRCCOLOR = 3,
392 WINED3D_BLEND_INVSRCCOLOR = 4,
393 WINED3D_BLEND_SRCALPHA = 5,
394 WINED3D_BLEND_INVSRCALPHA = 6,
395 WINED3D_BLEND_DESTALPHA = 7,
396 WINED3D_BLEND_INVDESTALPHA = 8,
397 WINED3D_BLEND_DESTCOLOR = 9,
398 WINED3D_BLEND_INVDESTCOLOR = 10,
399 WINED3D_BLEND_SRCALPHASAT = 11,
400 WINED3D_BLEND_BOTHSRCALPHA = 12,
401 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
402 WINED3D_BLEND_BLENDFACTOR = 14,
403 WINED3D_BLEND_INVBLENDFACTOR = 15,
404 WINED3D_BLEND_SRC1COLOR = 16,
405 WINED3D_BLEND_INVSRC1COLOR = 17,
406 WINED3D_BLEND_SRC1ALPHA = 18,
407 WINED3D_BLEND_INVSRC1ALPHA = 19,
410 enum wined3d_blend_op
412 WINED3D_BLEND_OP_ADD = 1,
413 WINED3D_BLEND_OP_SUBTRACT = 2,
414 WINED3D_BLEND_OP_REVSUBTRACT = 3,
415 WINED3D_BLEND_OP_MIN = 4,
416 WINED3D_BLEND_OP_MAX = 5,
419 enum wined3d_vertex_blend_flags
421 WINED3D_VBF_DISABLE = 0,
422 WINED3D_VBF_1WEIGHTS = 1,
423 WINED3D_VBF_2WEIGHTS = 2,
424 WINED3D_VBF_3WEIGHTS = 3,
425 WINED3D_VBF_TWEENING = 255,
426 WINED3D_VBF_0WEIGHTS = 256,
429 enum wined3d_cmp_func
431 WINED3D_CMP_NEVER = 1,
432 WINED3D_CMP_LESS = 2,
433 WINED3D_CMP_EQUAL = 3,
434 WINED3D_CMP_LESSEQUAL = 4,
435 WINED3D_CMP_GREATER = 5,
436 WINED3D_CMP_NOTEQUAL = 6,
437 WINED3D_CMP_GREATEREQUAL = 7,
438 WINED3D_CMP_ALWAYS = 8,
441 enum wined3d_depth_buffer_type
443 WINED3D_ZB_FALSE = 0,
444 WINED3D_ZB_TRUE = 1,
445 WINED3D_ZB_USEW = 2,
448 enum wined3d_fog_mode
450 WINED3D_FOG_NONE = 0,
451 WINED3D_FOG_EXP = 1,
452 WINED3D_FOG_EXP2 = 2,
453 WINED3D_FOG_LINEAR = 3,
456 enum wined3d_shade_mode
458 WINED3D_SHADE_FLAT = 1,
459 WINED3D_SHADE_GOURAUD = 2,
460 WINED3D_SHADE_PHONG = 3,
463 enum wined3d_fill_mode
465 WINED3D_FILL_POINT = 1,
466 WINED3D_FILL_WIREFRAME = 2,
467 WINED3D_FILL_SOLID = 3,
470 enum wined3d_cull
472 WINED3D_CULL_NONE = 1,
473 WINED3D_CULL_FRONT = 2,
474 WINED3D_CULL_BACK = 3,
477 enum wined3d_stencil_op
479 WINED3D_STENCIL_OP_KEEP = 1,
480 WINED3D_STENCIL_OP_ZERO = 2,
481 WINED3D_STENCIL_OP_REPLACE = 3,
482 WINED3D_STENCIL_OP_INCR_SAT = 4,
483 WINED3D_STENCIL_OP_DECR_SAT = 5,
484 WINED3D_STENCIL_OP_INVERT = 6,
485 WINED3D_STENCIL_OP_INCR = 7,
486 WINED3D_STENCIL_OP_DECR = 8,
489 enum wined3d_material_color_source
491 WINED3D_MCS_MATERIAL = 0,
492 WINED3D_MCS_COLOR1 = 1,
493 WINED3D_MCS_COLOR2 = 2,
496 enum wined3d_patch_edge_style
498 WINED3D_PATCH_EDGE_DISCRETE = 0,
499 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
502 enum wined3d_swap_effect
504 WINED3D_SWAP_EFFECT_DISCARD = 1,
505 WINED3D_SWAP_EFFECT_FLIP = 2,
506 WINED3D_SWAP_EFFECT_COPY = 3,
507 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
510 enum wined3d_sampler_state
512 WINED3D_SAMP_ADDRESS_U = 1,
513 WINED3D_SAMP_ADDRESS_V = 2,
514 WINED3D_SAMP_ADDRESS_W = 3,
515 WINED3D_SAMP_BORDER_COLOR = 4,
516 WINED3D_SAMP_MAG_FILTER = 5,
517 WINED3D_SAMP_MIN_FILTER = 6,
518 WINED3D_SAMP_MIP_FILTER = 7,
519 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
520 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
521 WINED3D_SAMP_MAX_ANISOTROPY = 10,
522 WINED3D_SAMP_SRGB_TEXTURE = 11,
523 WINED3D_SAMP_ELEMENT_INDEX = 12,
524 WINED3D_SAMP_DMAP_OFFSET = 13,
526 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
528 enum wined3d_multisample_type
530 WINED3D_MULTISAMPLE_NONE = 0,
531 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
532 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
533 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
534 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
535 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
536 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
537 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
538 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
539 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
540 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
541 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
542 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
543 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
544 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
545 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
546 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
549 enum wined3d_texture_stage_state
551 WINED3D_TSS_COLOR_OP = 0,
552 WINED3D_TSS_COLOR_ARG1 = 1,
553 WINED3D_TSS_COLOR_ARG2 = 2,
554 WINED3D_TSS_ALPHA_OP = 3,
555 WINED3D_TSS_ALPHA_ARG1 = 4,
556 WINED3D_TSS_ALPHA_ARG2 = 5,
557 WINED3D_TSS_BUMPENV_MAT00 = 6,
558 WINED3D_TSS_BUMPENV_MAT01 = 7,
559 WINED3D_TSS_BUMPENV_MAT10 = 8,
560 WINED3D_TSS_BUMPENV_MAT11 = 9,
561 WINED3D_TSS_TEXCOORD_INDEX = 10,
562 WINED3D_TSS_BUMPENV_LSCALE = 11,
563 WINED3D_TSS_BUMPENV_LOFFSET = 12,
564 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
565 WINED3D_TSS_COLOR_ARG0 = 14,
566 WINED3D_TSS_ALPHA_ARG0 = 15,
567 WINED3D_TSS_RESULT_ARG = 16,
568 WINED3D_TSS_CONSTANT = 17,
569 WINED3D_TSS_INVALID = ~0U,
571 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
573 enum wined3d_texture_transform_flags
575 WINED3D_TTFF_DISABLE = 0,
576 WINED3D_TTFF_COUNT1 = 1,
577 WINED3D_TTFF_COUNT2 = 2,
578 WINED3D_TTFF_COUNT3 = 3,
579 WINED3D_TTFF_COUNT4 = 4,
580 WINED3D_TTFF_PROJECTED = 256,
583 enum wined3d_texture_op
585 WINED3D_TOP_DISABLE = 1,
586 WINED3D_TOP_SELECT_ARG1 = 2,
587 WINED3D_TOP_SELECT_ARG2 = 3,
588 WINED3D_TOP_MODULATE = 4,
589 WINED3D_TOP_MODULATE_2X = 5,
590 WINED3D_TOP_MODULATE_4X = 6,
591 WINED3D_TOP_ADD = 7,
592 WINED3D_TOP_ADD_SIGNED = 8,
593 WINED3D_TOP_ADD_SIGNED_2X = 9,
594 WINED3D_TOP_SUBTRACT = 10,
595 WINED3D_TOP_ADD_SMOOTH = 11,
596 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
597 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
598 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
599 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
600 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
601 WINED3D_TOP_PREMODULATE = 17,
602 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
603 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
604 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
605 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
606 WINED3D_TOP_BUMPENVMAP = 22,
607 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
608 WINED3D_TOP_DOTPRODUCT3 = 24,
609 WINED3D_TOP_MULTIPLY_ADD = 25,
610 WINED3D_TOP_LERP = 26,
613 enum wined3d_texture_address
615 WINED3D_TADDRESS_WRAP = 1,
616 WINED3D_TADDRESS_MIRROR = 2,
617 WINED3D_TADDRESS_CLAMP = 3,
618 WINED3D_TADDRESS_BORDER = 4,
619 WINED3D_TADDRESS_MIRROR_ONCE = 5,
622 enum wined3d_transform_state
624 WINED3D_TS_VIEW = 2,
625 WINED3D_TS_PROJECTION = 3,
626 WINED3D_TS_TEXTURE0 = 16,
627 WINED3D_TS_TEXTURE1 = 17,
628 WINED3D_TS_TEXTURE2 = 18,
629 WINED3D_TS_TEXTURE3 = 19,
630 WINED3D_TS_TEXTURE4 = 20,
631 WINED3D_TS_TEXTURE5 = 21,
632 WINED3D_TS_TEXTURE6 = 22,
633 WINED3D_TS_TEXTURE7 = 23,
634 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
635 WINED3D_TS_WORLD1 = 257,
636 WINED3D_TS_WORLD2 = 258,
637 WINED3D_TS_WORLD3 = 259,
640 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
642 enum wined3d_basis_type
644 WINED3D_BASIS_BEZIER = 0,
645 WINED3D_BASIS_BSPLINE = 1,
646 WINED3D_BASIS_INTERPOLATE = 2,
649 enum wined3d_cubemap_face
651 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
652 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
653 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
654 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
655 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
656 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
659 enum wined3d_texture_filter_type
661 WINED3D_TEXF_NONE = 0,
662 WINED3D_TEXF_POINT = 1,
663 WINED3D_TEXF_LINEAR = 2,
664 WINED3D_TEXF_ANISOTROPIC = 3,
665 WINED3D_TEXF_FLAT_CUBIC = 4,
666 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
667 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
668 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
671 enum wined3d_resource_type
673 WINED3D_RTYPE_NONE = 0,
674 WINED3D_RTYPE_BUFFER = 1,
675 WINED3D_RTYPE_TEXTURE_2D = 2,
676 WINED3D_RTYPE_TEXTURE_3D = 3,
679 enum wined3d_pool
681 WINED3D_POOL_DEFAULT = 0,
682 WINED3D_POOL_MANAGED = 1,
683 WINED3D_POOL_SYSTEM_MEM = 2,
684 WINED3D_POOL_SCRATCH = 3,
687 enum wined3d_query_type
689 WINED3D_QUERY_TYPE_VCACHE = 4,
690 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
691 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
692 WINED3D_QUERY_TYPE_EVENT = 8,
693 WINED3D_QUERY_TYPE_OCCLUSION = 9,
694 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
695 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
696 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
697 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
698 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
699 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
700 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
701 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
702 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
703 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
704 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
705 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
706 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
707 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
708 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
709 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
710 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
711 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
712 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
713 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
714 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
717 struct wined3d_query_data_timestamp_disjoint
719 UINT64 frequency;
720 BOOL disjoint;
723 struct wined3d_query_data_so_statistics
725 UINT64 primitives_written;
726 UINT64 primitives_generated;
729 struct wined3d_query_data_pipeline_statistics
731 UINT64 vertices_submitted;
732 UINT64 primitives_submitted;
733 UINT64 vs_invocations;
734 UINT64 gs_invocations;
735 UINT64 gs_primitives;
736 UINT64 clipping_input_primitives;
737 UINT64 clipping_output_primitives;
738 UINT64 ps_invocations;
739 UINT64 hs_invocations;
740 UINT64 ds_invocations;
741 UINT64 cs_invocations;
744 #define WINED3DISSUE_BEGIN (1u << 1)
745 #define WINED3DISSUE_END (1u << 0)
746 #define WINED3DGETDATA_FLUSH (1u << 0)
748 enum wined3d_stateblock_type
750 WINED3D_SBT_ALL = 1,
751 WINED3D_SBT_PIXEL_STATE = 2,
752 WINED3D_SBT_VERTEX_STATE = 3,
753 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
756 enum wined3d_decl_method
758 WINED3D_DECL_METHOD_DEFAULT = 0,
759 WINED3D_DECL_METHOD_PARTIAL_U = 1,
760 WINED3D_DECL_METHOD_PARTIAL_V = 2,
761 WINED3D_DECL_METHOD_CROSS_UV = 3,
762 WINED3D_DECL_METHOD_UV = 4,
763 WINED3D_DECL_METHOD_LOOKUP = 5,
764 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
767 enum wined3d_decl_usage
769 WINED3D_DECL_USAGE_POSITION = 0,
770 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
771 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
772 WINED3D_DECL_USAGE_NORMAL = 3,
773 WINED3D_DECL_USAGE_PSIZE = 4,
774 WINED3D_DECL_USAGE_TEXCOORD = 5,
775 WINED3D_DECL_USAGE_TANGENT = 6,
776 WINED3D_DECL_USAGE_BINORMAL = 7,
777 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
778 WINED3D_DECL_USAGE_POSITIONT = 9,
779 WINED3D_DECL_USAGE_COLOR = 10,
780 WINED3D_DECL_USAGE_FOG = 11,
781 WINED3D_DECL_USAGE_DEPTH = 12,
782 WINED3D_DECL_USAGE_SAMPLE = 13
785 enum wined3d_sysval_semantic
787 WINED3D_SV_POSITION = 1,
788 WINED3D_SV_CLIP_DISTANCE = 2,
789 WINED3D_SV_CULL_DISTANCE = 3,
790 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
791 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
792 WINED3D_SV_VERTEX_ID = 6,
793 WINED3D_SV_PRIMITIVE_ID = 7,
794 WINED3D_SV_INSTANCE_ID = 8,
795 WINED3D_SV_IS_FRONT_FACE = 9,
796 WINED3D_SV_SAMPLE_INDEX = 10,
797 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
798 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
799 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
800 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
801 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
802 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
805 enum wined3d_component_type
807 WINED3D_TYPE_UNKNOWN = 0,
808 WINED3D_TYPE_UINT = 1,
809 WINED3D_TYPE_INT = 2,
810 WINED3D_TYPE_FLOAT = 3,
813 enum wined3d_scanline_ordering
815 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
816 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
817 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
820 enum wined3d_display_rotation
822 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
823 WINED3D_DISPLAY_ROTATION_0 = 1,
824 WINED3D_DISPLAY_ROTATION_90 = 2,
825 WINED3D_DISPLAY_ROTATION_180 = 3,
826 WINED3D_DISPLAY_ROTATION_270 = 4,
829 enum wined3d_shader_byte_code_format
831 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
832 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
835 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
836 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
837 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
838 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
840 #define WINED3DADAPTER_DEFAULT 0
841 #define WINED3DENUM_NO_WHQL_LEVEL 2
843 #define WINED3DTSS_TCI_PASSTHRU 0x00000
844 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
845 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
846 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
847 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
849 #define WINED3DTA_SELECTMASK 0x0000000f
850 #define WINED3DTA_DIFFUSE 0x00000000
851 #define WINED3DTA_CURRENT 0x00000001
852 #define WINED3DTA_TEXTURE 0x00000002
853 #define WINED3DTA_TFACTOR 0x00000003
854 #define WINED3DTA_SPECULAR 0x00000004
855 #define WINED3DTA_TEMP 0x00000005
856 #define WINED3DTA_CONSTANT 0x00000006
857 #define WINED3DTA_COMPLEMENT 0x00000010
858 #define WINED3DTA_ALPHAREPLICATE 0x00000020
860 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
861 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
862 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
863 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
864 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
865 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
866 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
867 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
868 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
869 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
871 #define WINED3DDP_MAXTEXCOORD 8
873 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
874 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
875 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
876 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
877 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
878 #define WINED3D_BIND_RENDER_TARGET 0x00000020
879 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
880 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
882 #define WINED3DUSAGE_RENDERTARGET 0x00000001
883 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
884 #define WINED3DUSAGE_WRITEONLY 0x00000008
885 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
886 #define WINED3DUSAGE_DONOTCLIP 0x00000020
887 #define WINED3DUSAGE_POINTS 0x00000040
888 #define WINED3DUSAGE_RTPATCHES 0x00000080
889 #define WINED3DUSAGE_NPATCHES 0x00000100
890 #define WINED3DUSAGE_DYNAMIC 0x00000200
891 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
892 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
893 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
894 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
895 #define WINED3DUSAGE_DMAP 0x00004000
896 #define WINED3DUSAGE_TEXTAPI 0x10000000
897 #define WINED3DUSAGE_MASK 0x10007fff
899 #define WINED3DUSAGE_PRIVATE 0x00400000
900 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
901 #define WINED3DUSAGE_TEXTURE 0x01000000
902 #define WINED3DUSAGE_OWNDC 0x02000000
903 #define WINED3DUSAGE_STATICDECL 0x04000000
904 #define WINED3DUSAGE_OVERLAY 0x08000000
906 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
907 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
908 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
909 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
910 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
911 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
912 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
913 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
915 #define WINED3D_MAP_READONLY 0x0010
916 #define WINED3D_MAP_NOSYSLOCK 0x0800
917 #define WINED3D_MAP_NOOVERWRITE 0x1000
918 #define WINED3D_MAP_DISCARD 0x2000
919 #define WINED3D_MAP_DONOTWAIT 0x4000
920 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
922 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
924 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
925 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
926 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
927 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
928 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
929 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
931 #define WINED3DMAXUSERCLIPPLANES 32
932 #define WINED3DCLIPPLANE0 (1u << 0)
933 #define WINED3DCLIPPLANE1 (1u << 1)
934 #define WINED3DCLIPPLANE2 (1u << 2)
935 #define WINED3DCLIPPLANE3 (1u << 3)
936 #define WINED3DCLIPPLANE4 (1u << 4)
937 #define WINED3DCLIPPLANE5 (1u << 5)
939 /* FVF (Flexible Vertex Format) codes */
940 #define WINED3DFVF_RESERVED0 0x0001
941 #define WINED3DFVF_POSITION_MASK 0x400e
942 #define WINED3DFVF_XYZ 0x0002
943 #define WINED3DFVF_XYZRHW 0x0004
944 #define WINED3DFVF_XYZB1 0x0006
945 #define WINED3DFVF_XYZB2 0x0008
946 #define WINED3DFVF_XYZB3 0x000a
947 #define WINED3DFVF_XYZB4 0x000c
948 #define WINED3DFVF_XYZB5 0x000e
949 #define WINED3DFVF_XYZW 0x4002
950 #define WINED3DFVF_NORMAL 0x0010
951 #define WINED3DFVF_PSIZE 0x0020
952 #define WINED3DFVF_DIFFUSE 0x0040
953 #define WINED3DFVF_SPECULAR 0x0080
954 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
955 #define WINED3DFVF_TEXCOUNT_SHIFT 8
956 #define WINED3DFVF_TEX0 0x0000
957 #define WINED3DFVF_TEX1 0x0100
958 #define WINED3DFVF_TEX2 0x0200
959 #define WINED3DFVF_TEX3 0x0300
960 #define WINED3DFVF_TEX4 0x0400
961 #define WINED3DFVF_TEX5 0x0500
962 #define WINED3DFVF_TEX6 0x0600
963 #define WINED3DFVF_TEX7 0x0700
964 #define WINED3DFVF_TEX8 0x0800
965 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
966 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
967 #define WINED3DFVF_RESERVED2 0x6000
969 #define WINED3DFVF_TEXTUREFORMAT1 3u
970 #define WINED3DFVF_TEXTUREFORMAT2 0u
971 #define WINED3DFVF_TEXTUREFORMAT3 1u
972 #define WINED3DFVF_TEXTUREFORMAT4 2u
973 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
974 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
975 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
976 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
978 /* Clear flags */
979 #define WINED3DCLEAR_TARGET 0x00000001
980 #define WINED3DCLEAR_ZBUFFER 0x00000002
981 #define WINED3DCLEAR_STENCIL 0x00000004
983 /* Stream source flags */
984 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
985 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
987 /* SetPrivateData flags */
988 #define WINED3DSPD_IUNKNOWN 0x00000001
990 /* IWineD3D::CreateDevice behaviour flags */
991 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
992 #define WINED3DCREATE_PUREDEVICE 0x00000010
993 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
994 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
995 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
996 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
997 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
998 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
999 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1000 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1001 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1002 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1003 #define WINED3DCREATE_SCREENSAVER 0x10000000
1005 /* VTF defines */
1006 #define WINED3DDMAPSAMPLER 0x100
1007 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1008 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1009 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1010 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1012 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1013 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1014 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1015 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1016 #define WINED3DCAPS3_RESERVED 0x8000001f
1018 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1019 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1020 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1021 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1022 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1023 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1024 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1026 #define WINED3DDTCAPS_UBYTE4 0x00000001
1027 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1028 #define WINED3DDTCAPS_SHORT2N 0x00000004
1029 #define WINED3DDTCAPS_SHORT4N 0x00000008
1030 #define WINED3DDTCAPS_USHORT2N 0x00000010
1031 #define WINED3DDTCAPS_USHORT4N 0x00000020
1032 #define WINED3DDTCAPS_UDEC3 0x00000040
1033 #define WINED3DDTCAPS_DEC3N 0x00000080
1034 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1035 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1037 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1038 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1039 #define WINED3DFVFCAPS_PSIZE 0x00100000
1041 #define WINED3DLINECAPS_TEXTURE 0x00000001
1042 #define WINED3DLINECAPS_ZTEST 0x00000002
1043 #define WINED3DLINECAPS_BLEND 0x00000004
1044 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1045 #define WINED3DLINECAPS_FOG 0x00000010
1046 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1048 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1049 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1051 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1052 #define WINED3DPBLENDCAPS_ONE 0x00000002
1053 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1054 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1055 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1056 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1057 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1058 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1059 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1060 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1061 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1062 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1063 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1064 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1066 #define WINED3DPCMPCAPS_NEVER 0x00000001
1067 #define WINED3DPCMPCAPS_LESS 0x00000002
1068 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1069 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1070 #define WINED3DPCMPCAPS_GREATER 0x00000010
1071 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1072 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1073 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1075 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1076 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1077 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1078 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1079 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1080 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1081 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1082 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1083 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1084 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1085 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1086 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1087 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1088 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1089 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1090 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1091 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1092 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1093 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1095 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1096 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1097 #define WINED3DPS20_MAX_NUMTEMPS 32
1098 #define WINED3DPS20_MIN_NUMTEMPS 12
1099 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1100 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1101 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1102 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1104 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1105 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1106 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1107 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1108 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1110 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1111 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1112 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1113 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1114 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1115 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1117 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1118 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1119 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1120 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1121 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1122 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1123 #define WINED3DSTENCILCAPS_INCR 0x00000040
1124 #define WINED3DSTENCILCAPS_DECR 0x00000080
1125 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1127 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1128 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1129 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1130 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1131 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1132 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1133 #define WINED3DTEXOPCAPS_ADD 0x00000040
1134 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1135 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1136 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1137 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1138 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1139 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1140 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1141 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1142 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1143 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1144 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1145 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1146 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1147 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1148 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1149 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1150 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1151 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1152 #define WINED3DTEXOPCAPS_LERP 0x02000000
1154 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1155 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1156 #define WINED3DVS20_MAX_NUMTEMPS 32
1157 #define WINED3DVS20_MIN_NUMTEMPS 12
1158 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1159 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1161 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1163 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1164 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1165 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1166 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1167 #define WINED3DCAPS2_RESERVED 0x02000000
1168 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1169 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1170 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1172 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1173 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1174 #define WINED3DPRASTERCAPS_XOR 0x00000004
1175 #define WINED3DPRASTERCAPS_PAT 0x00000008
1176 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1177 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1178 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1179 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1180 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1181 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1182 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1183 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1184 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1185 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1186 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1187 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1188 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1189 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1190 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1191 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1192 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1193 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1194 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1195 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1196 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1197 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1198 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1200 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1201 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1202 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1203 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1204 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1205 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1206 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1207 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1208 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1209 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1210 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1211 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1212 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1213 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1214 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1215 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1216 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1217 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1218 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1219 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1220 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1222 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1223 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1224 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1225 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1226 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1227 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1228 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1229 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1230 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1231 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1232 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1233 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1234 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1235 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1236 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1237 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1238 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1239 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1240 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1242 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1243 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1244 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1245 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1246 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1247 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1248 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1249 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1250 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1251 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1252 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1253 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1254 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1255 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1256 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1257 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1259 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1260 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1261 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1262 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1263 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1264 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1265 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1266 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1267 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1269 #define WINED3DCURSORCAPS_COLOR 0x00000001
1270 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1272 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1273 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1274 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1275 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1276 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1277 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1278 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1279 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1280 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1281 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1282 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1283 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1284 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1285 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1286 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1287 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1288 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1289 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1290 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1291 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1292 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1293 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1294 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1295 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1297 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1298 #define WINED3D_NO3D 0x00000002
1299 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1300 #define WINED3D_PRESENT_CONVERSION 0x00000008
1301 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1302 #define WINED3D_FOCUS_MESSAGES 0x00000020
1303 #define WINED3D_HANDLE_RESTORE 0x00000040
1304 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1305 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1306 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1307 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1308 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1309 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1311 #define WINED3D_RESZ_CODE 0x7fa05000
1313 #define WINED3D_CKEY_DST_BLT 0x00000002
1314 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1315 #define WINED3D_CKEY_SRC_BLT 0x00000008
1316 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1318 /* dwDDFX */
1319 /* arithmetic stretching along y axis */
1320 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1321 /* mirror on y axis */
1322 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1323 /* mirror on x axis */
1324 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1325 /* do not tear */
1326 #define WINEDDBLTFX_NOTEARING 0x00000008
1327 /* 180 degrees clockwise rotation */
1328 #define WINEDDBLTFX_ROTATE180 0x00000010
1329 /* 270 degrees clockwise rotation */
1330 #define WINEDDBLTFX_ROTATE270 0x00000020
1331 /* 90 degrees clockwise rotation */
1332 #define WINEDDBLTFX_ROTATE90 0x00000040
1333 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1334 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1335 /* add dwZBufferBaseDest to every source z value before compare */
1336 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1338 #define WINED3D_BLT_FX 0x00000800
1339 #define WINED3D_BLT_DST_CKEY 0x00002000
1340 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1341 #define WINED3D_BLT_SRC_CKEY 0x00008000
1342 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1343 #define WINED3D_BLT_WAIT 0x01000000
1344 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1345 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1346 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1347 #define WINED3D_BLT_MASK 0x0901e800
1349 /* dwFlags for GetBltStatus */
1350 #define WINEDDGBS_CANBLT 0x00000001
1351 #define WINEDDGBS_ISBLTDONE 0x00000002
1353 /* dwFlags for GetFlipStatus */
1354 #define WINEDDGFS_CANFLIP 0x00000001
1355 #define WINEDDGFS_ISFLIPDONE 0x00000002
1357 /* dwFlags for Flip */
1358 #define WINEDDFLIP_WAIT 0x00000001
1359 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1360 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1361 #define WINEDDFLIP_NOVSYNC 0x00000008
1362 #define WINEDDFLIP_STEREO 0x00000010
1363 #define WINEDDFLIP_DONOTWAIT 0x00000020
1364 #define WINEDDFLIP_INTERVAL2 0x02000000
1365 #define WINEDDFLIP_INTERVAL3 0x03000000
1366 #define WINEDDFLIP_INTERVAL4 0x04000000
1368 #define WINEDDOVER_ALPHADEST 0x00000001
1369 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1370 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1371 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1372 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1373 #define WINEDDOVER_ALPHASRC 0x00000020
1374 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1375 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1376 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1377 #define WINEDDOVER_HIDE 0x00000200
1378 #define WINEDDOVER_KEYDEST 0x00000400
1379 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1380 #define WINEDDOVER_KEYSRC 0x00001000
1381 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1382 #define WINEDDOVER_SHOW 0x00004000
1383 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1384 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1385 #define WINEDDOVER_REFRESHALL 0x00020000
1386 #define WINEDDOVER_DDFX 0x00080000
1387 #define WINEDDOVER_AUTOFLIP 0x00100000
1388 #define WINEDDOVER_BOB 0x00200000
1389 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1390 #define WINEDDOVER_INTERLEAVED 0x00800000
1392 /* DirectDraw Caps */
1393 #define WINEDDSCAPS_RESERVED1 0x00000001
1394 #define WINEDDSCAPS_ALPHA 0x00000002
1395 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1396 #define WINEDDSCAPS_COMPLEX 0x00000008
1397 #define WINEDDSCAPS_FLIP 0x00000010
1398 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1399 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1400 #define WINEDDSCAPS_OVERLAY 0x00000080
1401 #define WINEDDSCAPS_PALETTE 0x00000100
1402 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1403 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1404 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1405 #define WINEDDSCAPS_TEXTURE 0x00001000
1406 #define WINEDDSCAPS_3DDEVICE 0x00002000
1407 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1408 #define WINEDDSCAPS_VISIBLE 0x00008000
1409 #define WINEDDSCAPS_WRITEONLY 0x00010000
1410 #define WINEDDSCAPS_ZBUFFER 0x00020000
1411 #define WINEDDSCAPS_OWNDC 0x00040000
1412 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1413 #define WINEDDSCAPS_HWCODEC 0x00100000
1414 #define WINEDDSCAPS_MODEX 0x00200000
1415 #define WINEDDSCAPS_MIPMAP 0x00400000
1416 #define WINEDDSCAPS_RESERVED2 0x00800000
1417 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1418 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1419 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1420 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1421 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1422 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1424 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1425 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1426 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1427 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1428 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1429 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1430 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1431 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1432 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1433 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1434 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1435 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1436 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1437 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1438 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1439 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1440 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1441 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1442 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1444 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1445 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1446 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1447 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1448 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1449 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1450 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1451 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1452 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1453 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1454 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1455 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1456 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1457 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1458 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1459 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1460 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1461 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1462 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1463 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1464 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1465 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1466 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1467 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1468 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1469 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1470 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1471 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1473 #define WINEDDCAPS_3D 0x00000001
1474 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1475 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1476 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1477 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1478 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1479 #define WINEDDCAPS_BLT 0x00000040
1480 #define WINEDDCAPS_BLTQUEUE 0x00000080
1481 #define WINEDDCAPS_BLTFOURCC 0x00000100
1482 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1483 #define WINEDDCAPS_GDI 0x00000400
1484 #define WINEDDCAPS_OVERLAY 0x00000800
1485 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1486 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1487 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1488 #define WINEDDCAPS_PALETTE 0x00008000
1489 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1490 #define WINEDDCAPS_READSCANLINE 0x00020000
1491 #define WINEDDCAPS_STEREOVIEW 0x00040000
1492 #define WINEDDCAPS_VBI 0x00080000
1493 #define WINEDDCAPS_ZBLTS 0x00100000
1494 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1495 #define WINEDDCAPS_COLORKEY 0x00400000
1496 #define WINEDDCAPS_ALPHA 0x00800000
1497 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1498 #define WINEDDCAPS_NOHARDWARE 0x02000000
1499 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1500 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1501 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1502 #define WINEDDCAPS_CANCLIP 0x20000000
1503 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1504 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1506 #define WINEDDCAPS2_CERTIFIED 0x00000001
1507 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1508 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1509 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1510 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1511 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1512 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1513 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1514 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1515 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1516 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1517 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1518 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1519 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1520 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1521 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1522 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1523 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1524 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1525 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1526 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1527 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1528 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1529 #define WINEDDCAPS2_STEREO 0x02000000
1530 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1532 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1533 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1534 #define WINED3D_PALETTE_ALPHA 0x00000004
1536 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1537 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1538 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1539 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1541 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1543 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1544 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1546 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1547 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1548 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1550 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1551 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1552 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1553 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1554 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1556 struct wined3d_display_mode
1558 UINT width;
1559 UINT height;
1560 UINT refresh_rate;
1561 enum wined3d_format_id format_id;
1562 enum wined3d_scanline_ordering scanline_ordering;
1565 struct wined3d_color
1567 float r;
1568 float g;
1569 float b;
1570 float a;
1573 struct wined3d_vec3
1575 float x;
1576 float y;
1577 float z;
1580 struct wined3d_vec4
1582 float x;
1583 float y;
1584 float z;
1585 float w;
1588 struct wined3d_dvec4
1590 double x;
1591 double y;
1592 double z;
1593 double w;
1596 struct wined3d_ivec4
1598 int x;
1599 int y;
1600 int z;
1601 int w;
1604 struct wined3d_uvec4
1606 unsigned int x;
1607 unsigned int y;
1608 unsigned int z;
1609 unsigned int w;
1612 struct wined3d_matrix
1614 float _11, _12, _13, _14;
1615 float _21, _22, _23, _24;
1616 float _31, _32, _33, _34;
1617 float _41, _42, _43, _44;
1620 struct wined3d_light
1622 enum wined3d_light_type type;
1623 struct wined3d_color diffuse;
1624 struct wined3d_color specular;
1625 struct wined3d_color ambient;
1626 struct wined3d_vec3 position;
1627 struct wined3d_vec3 direction;
1628 float range;
1629 float falloff;
1630 float attenuation0;
1631 float attenuation1;
1632 float attenuation2;
1633 float theta;
1634 float phi;
1637 struct wined3d_material
1639 struct wined3d_color diffuse;
1640 struct wined3d_color ambient;
1641 struct wined3d_color specular;
1642 struct wined3d_color emissive;
1643 float power;
1646 struct wined3d_viewport
1648 float x;
1649 float y;
1650 float width;
1651 float height;
1652 float min_z;
1653 float max_z;
1656 struct wined3d_gamma_ramp
1658 WORD red[256];
1659 WORD green[256];
1660 WORD blue[256];
1663 struct wined3d_line_pattern
1665 WORD repeat_factor;
1666 WORD line_pattern;
1669 struct wined3d_rect_patch_info
1671 UINT start_vertex_offset_width;
1672 UINT start_vertex_offset_height;
1673 UINT width;
1674 UINT height;
1675 UINT stride;
1676 enum wined3d_basis_type basis;
1677 enum wined3d_degree_type degree;
1680 struct wined3d_tri_patch_info
1682 UINT start_vertex_offset;
1683 UINT vertex_count;
1684 enum wined3d_basis_type basis;
1685 enum wined3d_degree_type degree;
1688 struct wined3d_adapter_identifier
1690 char *driver;
1691 UINT driver_size;
1692 char *description;
1693 UINT description_size;
1694 char *device_name;
1695 UINT device_name_size;
1696 LARGE_INTEGER driver_version;
1697 DWORD vendor_id;
1698 DWORD device_id;
1699 DWORD subsystem_id;
1700 DWORD revision;
1701 GUID device_identifier;
1702 DWORD whql_level;
1703 LUID adapter_luid;
1704 SIZE_T video_memory;
1707 struct wined3d_swapchain_desc
1709 UINT backbuffer_width;
1710 UINT backbuffer_height;
1711 enum wined3d_format_id backbuffer_format;
1712 UINT backbuffer_count;
1713 enum wined3d_multisample_type multisample_type;
1714 DWORD multisample_quality;
1715 enum wined3d_swap_effect swap_effect;
1716 HWND device_window;
1717 BOOL windowed;
1718 BOOL enable_auto_depth_stencil;
1719 enum wined3d_format_id auto_depth_stencil_format;
1720 DWORD flags;
1721 UINT refresh_rate;
1722 UINT swap_interval;
1723 BOOL auto_restore_display_mode;
1726 struct wined3d_resource_desc
1728 enum wined3d_resource_type resource_type;
1729 enum wined3d_format_id format;
1730 enum wined3d_multisample_type multisample_type;
1731 UINT multisample_quality;
1732 DWORD usage;
1733 enum wined3d_pool pool;
1734 UINT width;
1735 UINT height;
1736 UINT depth;
1737 UINT size;
1740 struct wined3d_sub_resource_desc
1742 enum wined3d_format_id format;
1743 enum wined3d_multisample_type multisample_type;
1744 UINT multisample_quality;
1745 DWORD usage;
1746 enum wined3d_pool pool;
1747 UINT width;
1748 UINT height;
1749 UINT depth;
1750 UINT size;
1753 struct wined3d_clip_status
1755 DWORD clip_union;
1756 DWORD clip_intersection;
1759 enum wined3d_input_classification
1761 WINED3D_INPUT_PER_VERTEX_DATA,
1762 WINED3D_INPUT_PER_INSTANCE_DATA,
1765 struct wined3d_vertex_element
1767 enum wined3d_format_id format;
1768 unsigned int input_slot;
1769 unsigned int offset;
1770 unsigned int output_slot; /* D3D 8 & 10 */
1771 enum wined3d_input_classification input_slot_class;
1772 unsigned int instance_data_step_rate;
1773 BYTE method;
1774 BYTE usage;
1775 BYTE usage_idx;
1778 struct wined3d_device_creation_parameters
1780 UINT adapter_idx;
1781 enum wined3d_device_type device_type;
1782 HWND focus_window;
1783 DWORD flags;
1786 struct wined3d_raster_status
1788 BOOL in_vblank;
1789 UINT scan_line;
1792 struct wined3d_map_desc
1794 UINT row_pitch;
1795 UINT slice_pitch;
1796 void *data;
1799 struct wined3d_sub_resource_data
1801 const void *data;
1802 unsigned int row_pitch;
1803 unsigned int slice_pitch;
1806 struct wined3d_box
1808 UINT left;
1809 UINT top;
1810 UINT right;
1811 UINT bottom;
1812 UINT front;
1813 UINT back;
1816 struct wined3d_vertex_shader_caps
1818 DWORD caps;
1819 INT dynamic_flow_control_depth;
1820 INT temp_count;
1821 INT static_flow_control_depth;
1824 struct wined3d_pixel_shader_caps
1826 DWORD caps;
1827 INT dynamic_flow_control_depth;
1828 INT temp_count;
1829 INT static_flow_control_depth;
1830 INT instruction_slot_count;
1833 struct wined3d_ddraw_caps
1835 DWORD caps;
1836 DWORD caps2;
1837 DWORD color_key_caps;
1838 DWORD fx_caps;
1839 DWORD fx_alpha_caps;
1840 DWORD sv_caps;
1841 DWORD svb_caps;
1842 DWORD svb_color_key_caps;
1843 DWORD svb_fx_caps;
1844 DWORD vsb_caps;
1845 DWORD vsb_color_key_caps;
1846 DWORD vsb_fx_caps;
1847 DWORD ssb_caps;
1848 DWORD ssb_color_key_caps;
1849 DWORD ssb_fx_caps;
1850 DWORD dds_caps;
1853 typedef struct _WINED3DCAPS
1855 enum wined3d_device_type DeviceType;
1856 UINT AdapterOrdinal;
1858 DWORD Caps;
1859 DWORD Caps2;
1860 DWORD Caps3;
1861 DWORD PresentationIntervals;
1863 DWORD CursorCaps;
1864 DWORD DevCaps;
1865 DWORD PrimitiveMiscCaps;
1866 DWORD RasterCaps;
1867 DWORD ZCmpCaps;
1868 DWORD SrcBlendCaps;
1869 DWORD DestBlendCaps;
1870 DWORD AlphaCmpCaps;
1871 DWORD ShadeCaps;
1872 DWORD TextureCaps;
1873 DWORD TextureFilterCaps;
1874 DWORD CubeTextureFilterCaps;
1875 DWORD VolumeTextureFilterCaps;
1876 DWORD TextureAddressCaps;
1877 DWORD VolumeTextureAddressCaps;
1878 DWORD LineCaps;
1880 DWORD MaxTextureWidth;
1881 DWORD MaxTextureHeight;
1882 DWORD MaxVolumeExtent;
1883 DWORD MaxTextureRepeat;
1884 DWORD MaxTextureAspectRatio;
1885 DWORD MaxAnisotropy;
1886 float MaxVertexW;
1888 float GuardBandLeft;
1889 float GuardBandTop;
1890 float GuardBandRight;
1891 float GuardBandBottom;
1893 float ExtentsAdjust;
1894 DWORD StencilCaps;
1896 DWORD FVFCaps;
1897 DWORD TextureOpCaps;
1898 DWORD MaxTextureBlendStages;
1899 DWORD MaxSimultaneousTextures;
1901 DWORD VertexProcessingCaps;
1902 DWORD MaxActiveLights;
1903 DWORD MaxUserClipPlanes;
1904 DWORD MaxVertexBlendMatrices;
1905 DWORD MaxVertexBlendMatrixIndex;
1907 float MaxPointSize;
1909 DWORD MaxPrimitiveCount;
1910 DWORD MaxVertexIndex;
1911 DWORD MaxStreams;
1912 DWORD MaxStreamStride;
1914 DWORD VertexShaderVersion;
1915 DWORD MaxVertexShaderConst;
1917 DWORD PixelShaderVersion;
1918 float PixelShader1xMaxValue;
1920 /* DX 9 */
1921 DWORD DevCaps2;
1923 float MaxNpatchTessellationLevel;
1924 DWORD Reserved5; /* undocumented */
1926 UINT MasterAdapterOrdinal;
1927 UINT AdapterOrdinalInGroup;
1928 UINT NumberOfAdaptersInGroup;
1929 DWORD DeclTypes;
1930 DWORD NumSimultaneousRTs;
1931 DWORD StretchRectFilterCaps;
1932 struct wined3d_vertex_shader_caps VS20Caps;
1933 struct wined3d_pixel_shader_caps PS20Caps;
1934 DWORD VertexTextureFilterCaps;
1935 DWORD MaxVShaderInstructionsExecuted;
1936 DWORD MaxPShaderInstructionsExecuted;
1937 DWORD MaxVertexShader30InstructionSlots;
1938 DWORD MaxPixelShader30InstructionSlots;
1939 DWORD Reserved2; /* Not in the microsoft headers but documented */
1940 DWORD Reserved3;
1942 struct wined3d_ddraw_caps ddraw_caps;
1944 BOOL shader_double_precision;
1945 } WINED3DCAPS;
1947 struct wined3d_color_key
1949 DWORD color_space_low_value; /* low boundary of color space that is to
1950 * be treated as Color Key, inclusive */
1951 DWORD color_space_high_value; /* high boundary of color space that is
1952 * to be treated as Color Key, inclusive */
1955 struct wined3d_blt_fx
1957 DWORD fx;
1958 struct wined3d_color_key dst_color_key;
1959 struct wined3d_color_key src_color_key;
1962 struct wined3d_buffer_desc
1964 unsigned int byte_width;
1965 DWORD usage;
1966 unsigned int bind_flags;
1967 unsigned int cpu_access_flags;
1968 unsigned int misc_flags;
1969 unsigned int structure_byte_stride;
1972 struct wined3d_rasterizer_state_desc
1974 BOOL front_ccw;
1977 struct wined3d_sampler_desc
1979 enum wined3d_texture_address address_u;
1980 enum wined3d_texture_address address_v;
1981 enum wined3d_texture_address address_w;
1982 float border_color[4];
1983 enum wined3d_texture_filter_type mag_filter;
1984 enum wined3d_texture_filter_type min_filter;
1985 enum wined3d_texture_filter_type mip_filter;
1986 float lod_bias;
1987 float min_lod;
1988 float max_lod;
1989 unsigned int mip_base_level;
1990 unsigned int max_anisotropy;
1991 BOOL compare;
1992 enum wined3d_cmp_func comparison_func;
1993 BOOL srgb_decode;
1996 struct wined3d_shader_signature_element
1998 const char *semantic_name;
1999 unsigned int semantic_idx;
2000 unsigned int stream_idx;
2001 enum wined3d_sysval_semantic sysval_semantic;
2002 enum wined3d_component_type component_type;
2003 unsigned int register_idx;
2004 DWORD mask;
2007 struct wined3d_shader_signature
2009 UINT element_count;
2010 struct wined3d_shader_signature_element *elements;
2013 struct wined3d_shader_desc
2015 const DWORD *byte_code;
2016 size_t byte_code_size;
2017 enum wined3d_shader_byte_code_format format;
2018 struct wined3d_shader_signature input_signature;
2019 struct wined3d_shader_signature output_signature;
2020 struct wined3d_shader_signature patch_constant_signature;
2021 unsigned int max_version;
2024 struct wined3d_stream_output_element
2026 unsigned int stream_idx;
2027 unsigned int register_idx;
2028 BYTE component_idx;
2029 BYTE component_count;
2030 BYTE output_slot;
2033 struct wined3d_stream_output_desc
2035 struct wined3d_stream_output_element *elements;
2036 unsigned int element_count;
2037 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2038 unsigned int buffer_stride_count;
2039 unsigned int rasterizer_stream_idx;
2042 struct wined3d_view_desc
2044 enum wined3d_format_id format_id;
2045 unsigned int flags;
2046 union
2048 struct
2050 unsigned int start_idx;
2051 unsigned int count;
2052 } buffer;
2053 struct
2055 unsigned int level_idx;
2056 unsigned int level_count;
2057 unsigned int layer_idx;
2058 unsigned int layer_count;
2059 } texture;
2060 } u;
2063 struct wined3d_output_desc
2065 WCHAR device_name[CCHDEVICENAME];
2066 RECT desktop_rect;
2067 BOOL attached_to_desktop;
2068 enum wined3d_display_rotation rotation;
2069 HMONITOR monitor;
2072 struct wined3d_parent_ops
2074 void (__stdcall *wined3d_object_destroyed)(void *parent);
2077 struct wined3d;
2078 struct wined3d_buffer;
2079 struct wined3d_device;
2080 struct wined3d_palette;
2081 struct wined3d_query;
2082 struct wined3d_rasterizer_state;
2083 struct wined3d_rendertarget_view;
2084 struct wined3d_resource;
2085 struct wined3d_sampler;
2086 struct wined3d_shader;
2087 struct wined3d_shader_resource_view;
2088 struct wined3d_stateblock;
2089 struct wined3d_swapchain;
2090 struct wined3d_texture;
2091 struct wined3d_unordered_access_view;
2092 struct wined3d_vertex_declaration;
2094 struct wined3d_device_parent
2096 const struct wined3d_device_parent_ops *ops;
2099 struct wined3d_device_parent_ops
2101 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2102 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2103 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2104 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2105 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2106 void **parent, const struct wined3d_parent_ops **parent_ops);
2107 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2108 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2109 void **parent, const struct wined3d_parent_ops **parent_ops);
2110 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2111 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2112 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2113 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2116 struct wined3d_private_store
2118 struct list content;
2121 struct wined3d_private_data
2123 struct list entry;
2125 GUID tag;
2126 DWORD flags; /* DDSPD_* */
2127 DWORD size;
2128 union
2130 BYTE data[1];
2131 IUnknown *object;
2132 } content;
2135 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2137 void __stdcall wined3d_mutex_lock(void);
2138 void __stdcall wined3d_mutex_unlock(void);
2140 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2141 enum wined3d_format_id format_id, UINT width);
2142 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2143 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2144 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2145 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2146 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2147 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2148 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2149 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2150 enum wined3d_format_id target_format_id);
2151 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2152 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2153 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2154 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2155 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2156 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2157 struct wined3d * __cdecl wined3d_create(DWORD flags);
2158 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2159 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2160 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2161 UINT mode_idx, struct wined3d_display_mode *mode);
2162 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2163 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2164 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2165 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2166 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2167 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2168 DWORD flags, struct wined3d_adapter_identifier *identifier);
2169 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2170 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2171 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2172 struct wined3d_raster_status *raster_status);
2173 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2174 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2175 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2176 struct wined3d_output_desc *desc);
2177 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2178 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2179 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2180 UINT adapter_idx, const struct wined3d_display_mode *mode);
2182 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2183 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2184 struct wined3d_buffer **buffer);
2185 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2186 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2187 struct wined3d_buffer **buffer);
2188 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2189 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2190 struct wined3d_buffer **buffer);
2191 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2192 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2193 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2194 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2196 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2197 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2198 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2199 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2200 const struct wined3d_color *color, float z, DWORD stencil);
2201 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2202 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2203 const struct wined3d_color *color, float depth, DWORD stencil);
2204 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2205 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2206 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2207 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2208 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2209 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2210 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2211 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2212 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2213 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2214 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2215 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2216 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2217 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2218 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2219 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2220 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2221 struct wined3d_buffer *buffer, unsigned int offset);
2222 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2223 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2224 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2225 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2226 struct wined3d_buffer *buffer, unsigned int offset);
2227 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2228 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2229 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2230 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2231 struct wined3d_buffer *buffer, unsigned int offset);
2232 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2233 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2234 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2235 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2236 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2237 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2238 UINT plane_idx, struct wined3d_vec4 *plane);
2239 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2240 struct wined3d_clip_status *clip_status);
2241 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2242 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2243 struct wined3d_device_creation_parameters *creation_parameters);
2244 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
2245 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2246 unsigned int idx);
2247 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2248 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2249 unsigned int idx);
2250 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2251 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2252 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2253 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2254 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2255 struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
2256 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2257 unsigned int idx);
2258 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2259 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2260 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2261 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2262 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2263 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2264 UINT idx);
2265 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2266 struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
2267 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2268 unsigned int idx);
2269 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2270 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2271 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2272 enum wined3d_format_id *format, unsigned int *offset);
2273 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2274 UINT light_idx, struct wined3d_light *light);
2275 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2276 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2277 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2278 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2279 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2280 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2281 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2282 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2283 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2284 unsigned int start_idx, unsigned int count, BOOL *constants);
2285 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2286 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2287 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2288 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2289 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2290 UINT idx);
2291 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2292 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2293 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2294 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2295 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2296 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2297 unsigned int view_idx);
2298 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2299 UINT sampler_idx, enum wined3d_sampler_state state);
2300 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2301 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2302 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2303 UINT idx, UINT *offset);
2304 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2305 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2306 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2307 UINT stream_idx, UINT *divider);
2308 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2309 UINT swapchain_idx);
2310 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2311 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2312 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2313 UINT stage, enum wined3d_texture_stage_state state);
2314 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2315 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2316 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2317 const struct wined3d_device *device, unsigned int idx);
2318 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2319 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2320 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2321 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2322 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2323 unsigned int start_idx, unsigned int count, BOOL *constants);
2324 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2325 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2326 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2327 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2328 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2329 UINT idx);
2330 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2331 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2332 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2333 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2334 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2335 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2336 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2337 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2338 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2339 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2340 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2341 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2342 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2343 wined3d_device_reset_cb callback, BOOL reset_state);
2344 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2345 const RECT *window_rect);
2346 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2347 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2348 UINT plane_idx, const struct wined3d_vec4 *plane);
2349 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2350 const struct wined3d_clip_status *clip_status);
2351 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2352 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2353 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2354 unsigned int idx, struct wined3d_shader_resource_view *view);
2355 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2356 unsigned int idx, struct wined3d_sampler *sampler);
2357 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2358 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2359 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2360 int x_screen_space, int y_screen_space, DWORD flags);
2361 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2362 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2363 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2364 struct wined3d_rendertarget_view *view);
2365 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2366 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2367 void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2368 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2369 unsigned int idx, struct wined3d_shader_resource_view *view);
2370 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2371 unsigned int idx, struct wined3d_sampler *sampler);
2372 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2373 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2374 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2375 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2376 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2377 UINT idx, struct wined3d_shader_resource_view *view);
2378 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2379 void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2380 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2381 unsigned int idx, struct wined3d_shader_resource_view *view);
2382 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2383 unsigned int idx, struct wined3d_sampler *sampler);
2384 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2385 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2386 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2387 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2388 UINT light_idx, const struct wined3d_light *light);
2389 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2390 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2391 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2392 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2393 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2394 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2395 struct wined3d_query *predicate, BOOL value);
2396 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2397 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2398 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2399 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2400 unsigned int start_idx, unsigned int count, const BOOL *constants);
2401 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2402 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2403 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2404 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2405 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2406 UINT idx, struct wined3d_shader_resource_view *view);
2407 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2408 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2409 struct wined3d_rasterizer_state *rasterizer_state);
2410 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2411 enum wined3d_render_state state, DWORD value);
2412 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2413 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2414 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2415 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2416 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2417 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2418 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2419 struct wined3d_buffer *buffer, UINT offset);
2420 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2421 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2422 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2423 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2424 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2425 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2426 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2427 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2428 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2429 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2430 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2431 struct wined3d_vertex_declaration *declaration);
2432 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2433 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2434 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2435 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2436 unsigned int start_idx, unsigned int count, const BOOL *constants);
2437 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2438 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2439 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2440 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2441 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2442 UINT idx, struct wined3d_shader_resource_view *view);
2443 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2444 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2445 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2446 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2447 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2448 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2449 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2450 unsigned int depth_pitch);
2451 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2452 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2453 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2455 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2456 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2457 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2458 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2459 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2460 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2461 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2462 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2463 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2465 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2466 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2467 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2468 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2469 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2470 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2471 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2472 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2473 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2475 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2477 list_init(&store->content);
2480 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2481 const struct wined3d_private_store *store, const GUID *tag)
2483 struct wined3d_private_data *data;
2484 struct list *entry;
2486 LIST_FOR_EACH(entry, &store->content)
2488 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2489 if (IsEqualGUID(&data->tag, tag))
2490 return data;
2492 return NULL;
2495 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2496 struct wined3d_private_data *entry)
2498 if (entry->flags & WINED3DSPD_IUNKNOWN)
2499 IUnknown_Release(entry->content.object);
2500 list_remove(&entry->entry);
2501 HeapFree(GetProcessHeap(), 0, entry);
2504 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2506 struct wined3d_private_data *data;
2507 struct list *e1, *e2;
2509 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2511 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2512 wined3d_private_store_free_private_data(store, data);
2516 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2517 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2519 struct wined3d_private_data *d, *old;
2520 const void *ptr = data;
2522 if (flags & WINED3DSPD_IUNKNOWN)
2524 if (data_size != sizeof(IUnknown *))
2525 return WINED3DERR_INVALIDCALL;
2526 ptr = &data;
2529 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2530 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2531 return E_OUTOFMEMORY;
2533 d->tag = *guid;
2534 d->flags = flags;
2535 d->size = data_size;
2537 memcpy(d->content.data, ptr, data_size);
2538 if (flags & WINED3DSPD_IUNKNOWN)
2539 IUnknown_AddRef(d->content.object);
2541 old = wined3d_private_store_get_private_data(store, guid);
2542 if (old)
2543 wined3d_private_store_free_private_data(store, old);
2544 list_add_tail(&store->content, &d->entry);
2546 return WINED3D_OK;
2549 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2550 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2551 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2552 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2553 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2554 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2556 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2557 struct wined3d_resource_desc *desc);
2558 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2559 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2560 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2561 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2562 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2563 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2564 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2565 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2567 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2568 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2569 struct wined3d_rendertarget_view **view);
2570 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2571 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2572 struct wined3d_rendertarget_view **view);
2573 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2574 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2575 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2576 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2577 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2578 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2580 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2581 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2582 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2583 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2584 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2586 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2587 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2588 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2589 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2590 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2591 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2592 struct wined3d_shader **shader);
2593 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2594 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2595 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2596 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2597 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2598 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2599 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2600 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2601 void *byte_code, UINT *byte_code_size);
2602 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2603 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2604 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2605 UINT start_idx, const float *src_data, UINT vector4f_count);
2607 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2608 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2609 struct wined3d_shader_resource_view **view);
2610 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2611 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2612 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2614 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2615 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2616 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2617 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2618 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2619 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2621 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2622 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2623 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2624 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2625 UINT backbuffer_idx);
2626 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2627 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2628 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2629 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2630 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2631 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2632 struct wined3d_gamma_ramp *ramp);
2633 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2634 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2635 struct wined3d_swapchain_desc *desc);
2636 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2637 struct wined3d_raster_status *raster_status);
2638 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2639 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2640 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2641 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2642 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2643 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2644 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2645 const struct wined3d_display_mode *mode);
2646 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2647 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2648 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2649 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2650 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2651 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2653 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2654 UINT layer, const struct wined3d_box *dirty_region);
2655 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2656 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2657 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2658 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2659 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2660 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2661 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2662 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2663 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2664 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2665 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2666 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2667 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2668 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2669 unsigned int sub_resource_idx, LONG *x, LONG *y);
2670 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2671 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2672 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2673 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2674 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2675 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2676 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2677 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2678 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2679 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2680 enum wined3d_texture_filter_type filter_type);
2681 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2682 DWORD flags, const struct wined3d_color_key *color_key);
2683 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2684 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2685 unsigned int sub_resource_idx, LONG x, LONG y);
2686 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2687 unsigned int sub_resource_idx, void *parent);
2688 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2689 UINT width, UINT height, enum wined3d_format_id format_id,
2690 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2691 void *mem, UINT pitch);
2692 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2693 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2694 const RECT *dst_rect, DWORD flags);
2696 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2697 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2698 struct wined3d_unordered_access_view **view);
2699 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2700 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2701 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2703 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2704 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2705 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2706 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2707 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2708 struct wined3d_vertex_declaration **declaration);
2709 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2710 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2711 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2713 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2714 static inline unsigned int wined3d_log2i(unsigned int x)
2716 #ifdef HAVE___BUILTIN_CLZ
2717 return __builtin_clz(x) ^ 0x1f;
2718 #else
2719 static const unsigned int l[] =
2721 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2722 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2723 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2724 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2725 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2726 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2727 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2728 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2729 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2730 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2731 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2732 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2733 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2734 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2735 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2736 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2738 unsigned int i;
2740 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2741 #endif
2744 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2745 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2747 box->left = left;
2748 box->top = top;
2749 box->right = right;
2750 box->bottom = bottom;
2751 box->front = front;
2752 box->back = back;
2755 #endif /* __WINE_WINED3D_H */