2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
39 #define WIN32_NO_STATUS
40 #define NONAMELESSUNION
41 #define NONAMELESSSTRUCT
49 #include "ddk/d3dkmthk.h"
50 #include "wine/debug.h"
51 #include "wine/unicode.h"
54 #include "wine/wined3d.h"
55 #include "wined3d_gl.h"
56 #include "wine/list.h"
57 #include "wine/rbtree.h"
58 #include "wine/wgl_driver.h"
61 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
64 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
67 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
68 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
69 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
70 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
71 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
72 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
73 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
74 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
75 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
76 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
80 WINED3D_FFP_POSITION
= 0,
81 WINED3D_FFP_BLENDWEIGHT
= 1,
82 WINED3D_FFP_BLENDINDICES
= 2,
83 WINED3D_FFP_NORMAL
= 3,
84 WINED3D_FFP_PSIZE
= 4,
85 WINED3D_FFP_DIFFUSE
= 5,
86 WINED3D_FFP_SPECULAR
= 6,
87 WINED3D_FFP_TEXCOORD0
= 7,
88 WINED3D_FFP_TEXCOORD1
= 8,
89 WINED3D_FFP_TEXCOORD2
= 9,
90 WINED3D_FFP_TEXCOORD3
= 10,
91 WINED3D_FFP_TEXCOORD4
= 11,
92 WINED3D_FFP_TEXCOORD5
= 12,
93 WINED3D_FFP_TEXCOORD6
= 13,
94 WINED3D_FFP_TEXCOORD7
= 14,
95 WINED3D_FFP_ATTRIBS_COUNT
= 15,
98 enum wined3d_ffp_emit_idx
100 WINED3D_FFP_EMIT_FLOAT1
,
101 WINED3D_FFP_EMIT_FLOAT2
,
102 WINED3D_FFP_EMIT_FLOAT3
,
103 WINED3D_FFP_EMIT_FLOAT4
,
104 WINED3D_FFP_EMIT_D3DCOLOR
,
105 WINED3D_FFP_EMIT_UBYTE4
,
106 WINED3D_FFP_EMIT_SHORT2
,
107 WINED3D_FFP_EMIT_SHORT4
,
108 WINED3D_FFP_EMIT_UBYTE4N
,
109 WINED3D_FFP_EMIT_SHORT2N
,
110 WINED3D_FFP_EMIT_SHORT4N
,
111 WINED3D_FFP_EMIT_USHORT2N
,
112 WINED3D_FFP_EMIT_USHORT4N
,
113 WINED3D_FFP_EMIT_UDEC3
,
114 WINED3D_FFP_EMIT_DEC3N
,
115 WINED3D_FFP_EMIT_FLOAT16_2
,
116 WINED3D_FFP_EMIT_FLOAT16_4
,
117 WINED3D_FFP_EMIT_INVALID
,
118 WINED3D_FFP_EMIT_COUNT
,
121 /* Texture format fixups */
123 enum fixup_channel_source
125 CHANNEL_SOURCE_ZERO
= 0,
126 CHANNEL_SOURCE_ONE
= 1,
127 CHANNEL_SOURCE_X
= 2,
128 CHANNEL_SOURCE_Y
= 3,
129 CHANNEL_SOURCE_Z
= 4,
130 CHANNEL_SOURCE_W
= 5,
131 CHANNEL_SOURCE_COMPLEX0
= 6,
132 CHANNEL_SOURCE_COMPLEX1
= 7,
137 COMPLEX_FIXUP_NONE
= 0,
138 COMPLEX_FIXUP_YUY2
= 1,
139 COMPLEX_FIXUP_UYVY
= 2,
140 COMPLEX_FIXUP_YV12
= 3,
141 COMPLEX_FIXUP_P8
= 4,
142 COMPLEX_FIXUP_NV12
= 5,
145 #include <pshpack2.h>
146 struct color_fixup_desc
148 unsigned short x_sign_fixup
: 1;
149 unsigned short x_source
: 3;
150 unsigned short y_sign_fixup
: 1;
151 unsigned short y_source
: 3;
152 unsigned short z_sign_fixup
: 1;
153 unsigned short z_source
: 3;
154 unsigned short w_sign_fixup
: 1;
155 unsigned short w_source
: 3;
159 struct wined3d_d3d_limits
161 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
162 DWORD vs_uniform_count
;
163 DWORD ps_uniform_count
;
164 unsigned int varying_count
;
165 unsigned int ffp_textures
;
166 unsigned int ffp_blend_stages
;
167 unsigned int ffp_vertex_blend_matrices
;
168 unsigned int active_light_count
;
171 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
172 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
173 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
174 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
176 struct wined3d_ffp_attrib_ops
178 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
179 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
180 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
181 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
182 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
183 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
186 struct wined3d_d3d_info
188 struct wined3d_d3d_limits limits
;
189 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
191 BOOL emulated_flatshading
;
192 BOOL ffp_generic_attributes
;
194 BOOL shader_color_key
;
196 DWORD wined3d_creation_flags
;
197 BOOL shader_double_precision
;
200 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
201 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
203 static inline struct color_fixup_desc
create_color_fixup_desc(
204 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
205 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
207 struct color_fixup_desc fixup
=
217 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
219 struct color_fixup_desc fixup
=
221 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
222 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
223 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
224 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
229 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
231 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
234 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
236 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
239 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
241 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
244 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
246 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
247 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
248 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
249 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
252 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
254 enum complex_fixup complex_fixup
= 0;
255 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
256 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
257 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
258 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
259 return complex_fixup
;
263 #define MAX_STREAMS 16
264 #define MAX_TEXTURES 8
265 #define MAX_FRAGMENT_SAMPLERS 16
266 #define MAX_VERTEX_SAMPLERS 4
267 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
268 #define MAX_ACTIVE_LIGHTS 8
269 #define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
270 #define MAX_CONSTANT_BUFFERS 15
271 #define MAX_SAMPLER_OBJECTS 16
272 #define MAX_SHADER_RESOURCE_VIEWS 128
273 #define MAX_UNORDERED_ACCESS_VIEWS 8
274 #define MAX_TGSM_REGISTERS 8192
275 #define MAX_VERTEX_BLENDS 4
276 #define MAX_MULTISAMPLE_TYPES 8
280 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
283 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
284 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
286 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
288 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
290 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
291 return WINED3D_CMP_ALWAYS
;
295 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
297 return magLookup
[mag_filter
];
300 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
301 enum wined3d_texture_filter_type mip_filter
)
303 return minMipLookup
[min_filter
].mip
[mip_filter
];
306 /* float_16_to_32() and float_32_to_16() (see implementation in
307 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
308 * to standard C floats and vice versa. They do not depend on the encoding
309 * of the C float, so they are platform independent, but slow. On x86 and
310 * other IEEE 754 compliant platforms the conversion can be accelerated by
311 * bit shifting the exponent and mantissa. There are also some SSE-based
312 * assembly routines out there.
314 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
316 static inline float float_16_to_32(const unsigned short *in
)
318 const unsigned short s
= ((*in
) & 0x8000u
);
319 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
320 const unsigned short m
= (*in
) & 0x3ffu
;
321 const float sgn
= (s
? -1.0f
: 1.0f
);
324 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
325 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
327 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
329 if(m
== 0) return sgn
* INFINITY
;
334 static inline float float_24_to_32(DWORD in
)
336 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
337 const unsigned short e
= (in
& 0x780000u
) >> 19;
338 const unsigned int m
= in
& 0x7ffffu
;
342 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
343 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
347 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
351 if (m
== 0) return sgn
* INFINITY
;
356 static inline unsigned int wined3d_popcount(unsigned int x
)
358 #ifdef HAVE___BUILTIN_POPCOUNT
359 return __builtin_popcount(x
);
361 x
-= x
>> 1 & 0x55555555;
362 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
363 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
367 static inline void wined3d_pause(void)
369 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
370 __asm__
__volatile__( "rep;nop" : : : "memory" );
374 #define ORM_BACKBUFFER 0
377 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
378 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
380 /* NOTE: When adding fields to this structure, make sure to update the default
381 * values in wined3d_main.c as well. */
382 struct wined3d_settings
384 unsigned int cs_multithreaded
;
385 DWORD max_gl_version
;
387 int offscreen_rendering_mode
;
388 unsigned short pci_vendor_id
;
389 unsigned short pci_device_id
;
390 /* Memory tracking and object counting. */
391 UINT64 emulated_textureram
;
393 unsigned int sample_count
;
394 BOOL strict_draw_ordering
;
395 BOOL check_float_constants
;
396 unsigned int max_sm_vs
;
397 unsigned int max_sm_hs
;
398 unsigned int max_sm_ds
;
399 unsigned int max_sm_gs
;
400 unsigned int max_sm_ps
;
401 unsigned int max_sm_cs
;
405 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
407 enum wined3d_shader_resource_type
409 WINED3D_SHADER_RESOURCE_NONE
,
410 WINED3D_SHADER_RESOURCE_BUFFER
,
411 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
412 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
413 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
414 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
415 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
416 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
417 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
418 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
419 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
422 #define WINED3D_SHADER_CONST_VS_F 0x00000001
423 #define WINED3D_SHADER_CONST_VS_I 0x00000002
424 #define WINED3D_SHADER_CONST_VS_B 0x00000004
425 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
426 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
427 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
428 #define WINED3D_SHADER_CONST_PS_F 0x00000040
429 #define WINED3D_SHADER_CONST_PS_I 0x00000080
430 #define WINED3D_SHADER_CONST_PS_B 0x00000100
431 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
432 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
433 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
434 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
435 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
436 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
437 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
438 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
439 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
440 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
441 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
442 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
443 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
445 enum wined3d_shader_register_type
448 WINED3DSPR_INPUT
= 1,
449 WINED3DSPR_CONST
= 2,
451 WINED3DSPR_TEXTURE
= 3,
452 WINED3DSPR_RASTOUT
= 4,
453 WINED3DSPR_ATTROUT
= 5,
454 WINED3DSPR_TEXCRDOUT
= 6,
455 WINED3DSPR_OUTPUT
= 6,
456 WINED3DSPR_CONSTINT
= 7,
457 WINED3DSPR_COLOROUT
= 8,
458 WINED3DSPR_DEPTHOUT
= 9,
459 WINED3DSPR_SAMPLER
= 10,
460 WINED3DSPR_CONST2
= 11,
461 WINED3DSPR_CONST3
= 12,
462 WINED3DSPR_CONST4
= 13,
463 WINED3DSPR_CONSTBOOL
= 14,
464 WINED3DSPR_LOOP
= 15,
465 WINED3DSPR_TEMPFLOAT16
= 16,
466 WINED3DSPR_MISCTYPE
= 17,
467 WINED3DSPR_LABEL
= 18,
468 WINED3DSPR_PREDICATE
= 19,
470 WINED3DSPR_CONSTBUFFER
,
471 WINED3DSPR_IMMCONSTBUFFER
,
476 WINED3DSPR_OUTPOINTID
,
477 WINED3DSPR_FORKINSTID
,
478 WINED3DSPR_JOININSTID
,
479 WINED3DSPR_INCONTROLPOINT
,
480 WINED3DSPR_OUTCONTROLPOINT
,
481 WINED3DSPR_PATCHCONST
,
482 WINED3DSPR_TESSCOORD
,
483 WINED3DSPR_GROUPSHAREDMEM
,
485 WINED3DSPR_THREADGROUPID
,
486 WINED3DSPR_LOCALTHREADID
,
487 WINED3DSPR_LOCALTHREADINDEX
,
490 WINED3DSPR_FUNCTIONBODY
,
491 WINED3DSPR_FUNCTIONPOINTER
,
493 WINED3DSPR_SAMPLEMASK
,
495 WINED3DSPR_DEPTHOUTGE
,
496 WINED3DSPR_DEPTHOUTLE
,
499 enum wined3d_data_type
503 WINED3D_DATA_RESOURCE
,
504 WINED3D_DATA_SAMPLER
,
512 enum wined3d_immconst_type
514 WINED3D_IMMCONST_SCALAR
,
515 WINED3D_IMMCONST_VEC4
,
518 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
520 enum wined3d_shader_src_modifier
522 WINED3DSPSM_NONE
= 0,
524 WINED3DSPSM_BIAS
= 2,
525 WINED3DSPSM_BIASNEG
= 3,
526 WINED3DSPSM_SIGN
= 4,
527 WINED3DSPSM_SIGNNEG
= 5,
528 WINED3DSPSM_COMP
= 6,
530 WINED3DSPSM_X2NEG
= 8,
533 WINED3DSPSM_ABS
= 11,
534 WINED3DSPSM_ABSNEG
= 12,
535 WINED3DSPSM_NOT
= 13,
538 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
539 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
540 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
541 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
542 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
544 enum wined3d_shader_dst_modifier
546 WINED3DSPDM_NONE
= 0,
547 WINED3DSPDM_SATURATE
= 1,
548 WINED3DSPDM_PARTIALPRECISION
= 2,
549 WINED3DSPDM_MSAMPCENTROID
= 4,
552 enum wined3d_shader_interpolation_mode
555 WINED3DSIM_CONSTANT
= 1,
556 WINED3DSIM_LINEAR
= 2,
557 WINED3DSIM_LINEAR_CENTROID
= 3,
558 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
559 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
560 WINED3DSIM_LINEAR_SAMPLE
= 6,
561 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
564 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
565 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
567 enum wined3d_shader_global_flags
569 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
570 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
571 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
574 enum wined3d_shader_sync_flags
576 WINED3DSSF_THREAD_GROUP
= 0x1,
577 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
580 enum wined3d_shader_uav_flags
582 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
583 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
586 enum wined3d_tessellator_domain
588 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
589 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
590 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
593 enum wined3d_tessellator_output_primitive
595 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
596 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
597 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
598 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
601 enum wined3d_tessellator_partitioning
603 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
604 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
605 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
606 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
609 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
610 #define WINED3DSI_TEXLD_PROJECT 0x1
611 #define WINED3DSI_TEXLD_BIAS 0x2
612 #define WINED3DSI_INDEXED_DYNAMIC 0x4
613 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
614 #define WINED3DSI_RESINFO_UINT 0x2
615 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
616 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
618 enum wined3d_shader_rel_op
620 WINED3D_SHADER_REL_OP_GT
= 1,
621 WINED3D_SHADER_REL_OP_EQ
= 2,
622 WINED3D_SHADER_REL_OP_GE
= 3,
623 WINED3D_SHADER_REL_OP_LT
= 4,
624 WINED3D_SHADER_REL_OP_NE
= 5,
625 WINED3D_SHADER_REL_OP_LE
= 6,
628 enum wined3d_shader_conditional_op
630 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
631 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
634 #define WINED3D_SM1_VS 0xfffeu
635 #define WINED3D_SM1_PS 0xffffu
636 #define WINED3D_SM4_PS 0x0000u
637 #define WINED3D_SM4_VS 0x0001u
638 #define WINED3D_SM4_GS 0x0002u
639 #define WINED3D_SM5_HS 0x0003u
640 #define WINED3D_SM5_DS 0x0004u
641 #define WINED3D_SM5_CS 0x0005u
643 /* Shader version tokens, and shader end tokens */
644 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
645 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
647 /* Shader backends */
649 /* TODO: Make this dynamic, based on shader limits ? */
650 #define MAX_ATTRIBS 16
651 #define MAX_REG_ADDR 1
652 #define MAX_REG_TEXCRD 8
653 #define MAX_REG_INPUT 32
654 #define MAX_REG_OUTPUT 32
655 #define WINED3D_MAX_CBS 15
656 #define WINED3D_MAX_CONSTS_B 16
657 #define WINED3D_MAX_CONSTS_I 16
658 #define WINED3D_MAX_VS_CONSTS_F 256
659 #define WINED3D_MAX_PS_CONSTS_F 224
661 /* FIXME: This needs to go up to 2048 for
662 * Shader model 3 according to msdn (and for software shaders) */
663 #define MAX_LABELS 16
665 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
667 struct wined3d_string_buffer
671 unsigned int buffer_size
;
672 unsigned int content_size
;
675 enum WINED3D_SHADER_INSTRUCTION_HANDLER
680 WINED3DSIH_ATOMIC_AND
,
681 WINED3DSIH_ATOMIC_CMP_STORE
,
682 WINED3DSIH_ATOMIC_IADD
,
683 WINED3DSIH_ATOMIC_IMAX
,
684 WINED3DSIH_ATOMIC_IMIN
,
685 WINED3DSIH_ATOMIC_OR
,
686 WINED3DSIH_ATOMIC_UMAX
,
687 WINED3DSIH_ATOMIC_UMIN
,
688 WINED3DSIH_ATOMIC_XOR
,
702 WINED3DSIH_CONTINUEP
,
703 WINED3DSIH_COUNTBITS
,
706 WINED3DSIH_CUT_STREAM
,
708 WINED3DSIH_DCL_CONSTANT_BUFFER
,
709 WINED3DSIH_DCL_FUNCTION_BODY
,
710 WINED3DSIH_DCL_FUNCTION_TABLE
,
711 WINED3DSIH_DCL_GLOBAL_FLAGS
,
712 WINED3DSIH_DCL_GS_INSTANCES
,
713 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
714 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
715 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
716 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
717 WINED3DSIH_DCL_INDEX_RANGE
,
718 WINED3DSIH_DCL_INDEXABLE_TEMP
,
719 WINED3DSIH_DCL_INPUT
,
720 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
721 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
722 WINED3DSIH_DCL_INPUT_PS
,
723 WINED3DSIH_DCL_INPUT_PS_SGV
,
724 WINED3DSIH_DCL_INPUT_PS_SIV
,
725 WINED3DSIH_DCL_INPUT_SGV
,
726 WINED3DSIH_DCL_INPUT_SIV
,
727 WINED3DSIH_DCL_INTERFACE
,
728 WINED3DSIH_DCL_OUTPUT
,
729 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
730 WINED3DSIH_DCL_OUTPUT_SIV
,
731 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
732 WINED3DSIH_DCL_RESOURCE_RAW
,
733 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
734 WINED3DSIH_DCL_SAMPLER
,
735 WINED3DSIH_DCL_STREAM
,
736 WINED3DSIH_DCL_TEMPS
,
737 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
738 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
739 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
740 WINED3DSIH_DCL_TGSM_RAW
,
741 WINED3DSIH_DCL_TGSM_STRUCTURED
,
742 WINED3DSIH_DCL_THREAD_GROUP
,
743 WINED3DSIH_DCL_UAV_RAW
,
744 WINED3DSIH_DCL_UAV_STRUCTURED
,
745 WINED3DSIH_DCL_UAV_TYPED
,
746 WINED3DSIH_DCL_VERTICES_OUT
,
758 WINED3DSIH_DSX_COARSE
,
761 WINED3DSIH_DSY_COARSE
,
765 WINED3DSIH_EMIT_STREAM
,
769 WINED3DSIH_ENDSWITCH
,
776 WINED3DSIH_FIRSTBIT_HI
,
777 WINED3DSIH_FIRSTBIT_LO
,
778 WINED3DSIH_FIRSTBIT_SHI
,
783 WINED3DSIH_GATHER4_C
,
784 WINED3DSIH_GATHER4_PO
,
785 WINED3DSIH_GATHER4_PO_C
,
787 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
789 WINED3DSIH_HS_FORK_PHASE
,
790 WINED3DSIH_HS_JOIN_PHASE
,
801 WINED3DSIH_IMM_ATOMIC_ALLOC
,
802 WINED3DSIH_IMM_ATOMIC_AND
,
803 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
804 WINED3DSIH_IMM_ATOMIC_CONSUME
,
805 WINED3DSIH_IMM_ATOMIC_EXCH
,
806 WINED3DSIH_IMM_ATOMIC_IADD
,
807 WINED3DSIH_IMM_ATOMIC_IMAX
,
808 WINED3DSIH_IMM_ATOMIC_IMIN
,
809 WINED3DSIH_IMM_ATOMIC_OR
,
810 WINED3DSIH_IMM_ATOMIC_UMAX
,
811 WINED3DSIH_IMM_ATOMIC_UMIN
,
812 WINED3DSIH_IMM_ATOMIC_XOR
,
823 WINED3DSIH_LD_STRUCTURED
,
824 WINED3DSIH_LD_UAV_TYPED
,
864 WINED3DSIH_SAMPLE_C_LZ
,
865 WINED3DSIH_SAMPLE_GRAD
,
866 WINED3DSIH_SAMPLE_INFO
,
867 WINED3DSIH_SAMPLE_LOD
,
868 WINED3DSIH_SAMPLE_POS
,
875 WINED3DSIH_STORE_RAW
,
876 WINED3DSIH_STORE_STRUCTURED
,
877 WINED3DSIH_STORE_UAV_TYPED
,
888 WINED3DSIH_TEXDP3TEX
,
892 WINED3DSIH_TEXM3x2DEPTH
,
893 WINED3DSIH_TEXM3x2PAD
,
894 WINED3DSIH_TEXM3x2TEX
,
896 WINED3DSIH_TEXM3x3DIFF
,
897 WINED3DSIH_TEXM3x3PAD
,
898 WINED3DSIH_TEXM3x3SPEC
,
899 WINED3DSIH_TEXM3x3TEX
,
900 WINED3DSIH_TEXM3x3VSPEC
,
901 WINED3DSIH_TEXREG2AR
,
902 WINED3DSIH_TEXREG2GB
,
903 WINED3DSIH_TEXREG2RGB
,
914 WINED3DSIH_TABLE_SIZE
917 enum wined3d_shader_type
919 WINED3D_SHADER_TYPE_PIXEL
,
920 WINED3D_SHADER_TYPE_VERTEX
,
921 WINED3D_SHADER_TYPE_GEOMETRY
,
922 WINED3D_SHADER_TYPE_HULL
,
923 WINED3D_SHADER_TYPE_DOMAIN
,
924 WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
926 WINED3D_SHADER_TYPE_COMPUTE
= WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
927 WINED3D_SHADER_TYPE_COUNT
,
930 struct wined3d_shader_version
932 enum wined3d_shader_type type
;
937 struct wined3d_shader_resource_info
939 enum wined3d_shader_resource_type type
;
940 enum wined3d_data_type data_type
;
945 #define WINED3D_SAMPLER_DEFAULT ~0x0u
947 struct wined3d_shader_sampler_map_entry
949 unsigned int resource_idx
;
950 unsigned int sampler_idx
;
951 unsigned int bind_idx
;
954 struct wined3d_shader_sampler_map
956 struct wined3d_shader_sampler_map_entry
*entries
;
961 struct wined3d_shader_immediate_constant_buffer
963 unsigned int vec4_count
;
964 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
967 struct wined3d_shader_indexable_temp
970 unsigned int register_idx
;
971 unsigned int register_size
;
972 unsigned int component_count
;
975 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
977 struct wined3d_shader_reg_maps
979 struct wined3d_shader_version shader_version
;
980 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
981 BYTE address
; /* MAX_REG_ADDR, 1 */
982 WORD labels
; /* MAX_LABELS, 16 */
983 DWORD temporary
; /* 32 */
984 unsigned int temporary_count
;
985 DWORD
*constf
; /* pixel, vertex */
986 struct list indexable_temps
;
987 const struct wined3d_shader_immediate_constant_buffer
*icb
;
990 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
991 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
993 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
994 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
995 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
996 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
997 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
998 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
999 UINT cb_sizes
[WINED3D_MAX_CBS
];
1001 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1002 struct wined3d_shader_sampler_map sampler_map
;
1003 DWORD sampler_comparison_mode
;
1004 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
1005 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
1006 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1007 DWORD uav_read_mask
; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1008 DWORD uav_counter_mask
; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1014 WORD usestexldd
: 1;
1016 WORD usesfacing
: 1;
1017 WORD usesrelconstF
: 1;
1019 WORD usestexldl
: 1;
1023 WORD point_size
: 1;
1027 DWORD rt_mask
; /* Used render targets, 32 max. */
1029 /* Whether or not loops are used in this shader, and nesting depth */
1030 unsigned loop_depth
;
1031 UINT min_rel_offset
, max_rel_offset
;
1033 struct wined3d_shader_tgsm
*tgsm
;
1034 SIZE_T tgsm_capacity
;
1035 unsigned int tgsm_count
;
1038 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1039 * state information between multiple instructions. */
1040 struct wined3d_shader_tex_mx
1042 unsigned int current_row
;
1043 DWORD texcoord_w
[2];
1046 struct wined3d_shader_parser_state
1048 unsigned int current_loop_depth
;
1049 unsigned int current_loop_reg
;
1053 struct wined3d_shader_context
1055 const struct wined3d_shader
*shader
;
1056 const struct wined3d_gl_info
*gl_info
;
1057 const struct wined3d_shader_reg_maps
*reg_maps
;
1058 struct wined3d_string_buffer
*buffer
;
1059 struct wined3d_shader_tex_mx
*tex_mx
;
1060 struct wined3d_shader_parser_state
*state
;
1064 struct wined3d_shader_register_index
1066 const struct wined3d_shader_src_param
*rel_addr
;
1067 unsigned int offset
;
1070 struct wined3d_shader_register
1072 enum wined3d_shader_register_type type
;
1073 enum wined3d_data_type data_type
;
1074 struct wined3d_shader_register_index idx
[2];
1075 enum wined3d_immconst_type immconst_type
;
1078 DWORD immconst_data
[4];
1079 unsigned fp_body_idx
;
1083 struct wined3d_shader_dst_param
1085 struct wined3d_shader_register reg
;
1091 struct wined3d_shader_src_param
1093 struct wined3d_shader_register reg
;
1095 enum wined3d_shader_src_modifier modifiers
;
1098 struct wined3d_shader_index_range
1100 struct wined3d_shader_dst_param first_register
;
1101 unsigned int last_register
;
1104 struct wined3d_shader_semantic
1106 enum wined3d_decl_usage usage
;
1108 enum wined3d_shader_resource_type resource_type
;
1109 enum wined3d_data_type resource_data_type
;
1110 struct wined3d_shader_dst_param reg
;
1113 enum wined3d_shader_input_sysval_semantic
1115 WINED3D_SIV_POSITION
= 1,
1116 WINED3D_SIV_CLIP_DISTANCE
= 2,
1117 WINED3D_SIV_CULL_DISTANCE
= 3,
1118 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1119 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1120 WINED3D_SIV_VERTEX_ID
= 6,
1121 WINED3D_SIV_PRIMITIVE_ID
= 7,
1122 WINED3D_SIV_INSTANCE_ID
= 8,
1123 WINED3D_SIV_IS_FRONT_FACE
= 9,
1124 WINED3D_SIV_SAMPLE_INDEX
= 10,
1125 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1126 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1127 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1128 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1129 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1130 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1131 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1132 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1133 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1134 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1135 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1136 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1139 struct wined3d_shader_register_semantic
1141 struct wined3d_shader_dst_param reg
;
1142 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1145 struct wined3d_shader_structured_resource
1147 struct wined3d_shader_dst_param reg
;
1148 unsigned int byte_stride
;
1151 struct wined3d_shader_tgsm
1154 unsigned int stride
;
1157 struct wined3d_shader_tgsm_raw
1159 struct wined3d_shader_dst_param reg
;
1160 unsigned int byte_count
;
1163 struct wined3d_shader_tgsm_structured
1165 struct wined3d_shader_dst_param reg
;
1166 unsigned int byte_stride
;
1167 unsigned int structure_count
;
1170 struct wined3d_shader_thread_group_size
1172 unsigned int x
, y
, z
;
1175 struct wined3d_shader_function_table_pointer
1178 unsigned int array_size
;
1179 unsigned int body_count
;
1180 unsigned int table_count
;
1183 struct wined3d_shader_texel_offset
1185 signed char u
, v
, w
;
1188 struct wined3d_shader_primitive_type
1190 enum wined3d_primitive_type type
;
1191 unsigned int patch_vertex_count
;
1194 struct wined3d_shader_instruction
1196 const struct wined3d_shader_context
*ctx
;
1197 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1199 unsigned int dst_count
;
1200 unsigned int src_count
;
1201 const struct wined3d_shader_dst_param
*dst
;
1202 const struct wined3d_shader_src_param
*src
;
1203 struct wined3d_shader_texel_offset texel_offset
;
1205 const struct wined3d_shader_src_param
*predicate
;
1208 struct wined3d_shader_semantic semantic
;
1209 struct wined3d_shader_register_semantic register_semantic
;
1210 struct wined3d_shader_primitive_type primitive_type
;
1211 struct wined3d_shader_dst_param dst
;
1212 struct wined3d_shader_src_param src
;
1215 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1216 struct wined3d_shader_structured_resource structured_resource
;
1217 struct wined3d_shader_tgsm_raw tgsm_raw
;
1218 struct wined3d_shader_tgsm_structured tgsm_structured
;
1219 struct wined3d_shader_thread_group_size thread_group_size
;
1220 enum wined3d_tessellator_domain tessellator_domain
;
1221 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1222 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1223 float max_tessellation_factor
;
1224 struct wined3d_shader_index_range index_range
;
1225 struct wined3d_shader_indexable_temp indexable_temp
;
1226 struct wined3d_shader_function_table_pointer fp
;
1230 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1232 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1235 struct wined3d_shader_attribute
1237 enum wined3d_decl_usage usage
;
1241 struct wined3d_shader_loop_control
1248 struct wined3d_shader_frontend
1250 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1251 const struct wined3d_shader_signature
*output_signature
);
1252 void (*shader_free
)(void *data
);
1253 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1254 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1255 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1258 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1259 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1261 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1263 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1264 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1265 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
1269 unsigned int vs_version
;
1270 unsigned int hs_version
;
1271 unsigned int ds_version
;
1272 unsigned int gs_version
;
1273 unsigned int ps_version
;
1274 unsigned int cs_version
;
1276 DWORD vs_uniform_count
;
1277 DWORD ps_uniform_count
;
1278 float ps_1x_max_value
;
1279 DWORD varying_count
;
1284 enum wined3d_gl_resource_type
1286 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1287 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1288 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1289 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1290 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1291 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1292 WINED3D_GL_RES_TYPE_RB
= 6,
1293 WINED3D_GL_RES_TYPE_COUNT
= 7,
1296 enum vertexprocessing_mode
{
1302 #define WINED3D_CONST_NUM_UNUSED ~0U
1304 enum wined3d_ffp_ps_fog_mode
1306 WINED3D_FFP_PS_FOG_OFF
,
1307 WINED3D_FFP_PS_FOG_LINEAR
,
1308 WINED3D_FFP_PS_FOG_EXP
,
1309 WINED3D_FFP_PS_FOG_EXP2
,
1312 /* Stateblock dependent parameters which have to be hardcoded
1313 * into the shader code
1316 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1317 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1318 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1319 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1320 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1322 /* Used for Shader Model 1 pixel shaders to track the bound texture
1323 * type. 2D and RECT textures are separated through NP2 fixup. */
1324 enum wined3d_shader_tex_types
1326 WINED3D_SHADER_TEX_2D
= 0,
1327 WINED3D_SHADER_TEX_3D
= 1,
1328 WINED3D_SHADER_TEX_CUBE
= 2,
1331 struct ps_compile_args
1333 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1334 enum vertexprocessing_mode vp_mode
;
1335 enum wined3d_ffp_ps_fog_mode fog
;
1336 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1337 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1338 WORD srgb_correction
;
1339 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1340 D3D9 has a limit of 16 samplers and the fixup is superfluous
1341 in D3D10 (unconditional NP2 support mandatory). */
1343 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1344 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1345 DWORD pointsprite
: 1;
1346 DWORD flatshading
: 1;
1347 DWORD alpha_test_func
: 3;
1348 DWORD render_offscreen
: 1;
1358 struct vs_compile_args
1361 BYTE clip_enabled
: 1;
1362 BYTE point_size
: 1;
1363 BYTE per_vertex_point_size
: 1;
1364 BYTE flatshading
: 1;
1365 BYTE next_shader_type
: 3;
1367 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1368 unsigned int next_shader_input_count
;
1369 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1372 struct ds_compile_args
1374 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1375 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1376 unsigned int output_count
: 16;
1377 unsigned int next_shader_type
: 3;
1378 unsigned int render_offscreen
: 1;
1379 unsigned int padding
: 12;
1380 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1383 struct gs_compile_args
1385 unsigned int output_count
;
1386 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1389 struct wined3d_context
;
1390 struct wined3d_state
;
1391 struct fragment_pipeline
;
1392 struct wined3d_vertex_pipe_ops
;
1394 struct wined3d_shader_backend_ops
1396 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1397 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1398 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1399 const struct wined3d_state
*state
);
1400 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1401 const struct wined3d_state
*state
);
1402 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1403 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1404 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1405 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1406 const struct wined3d_state
*state
);
1407 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1408 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1409 const struct fragment_pipeline
*fragment_pipe
);
1410 void (*shader_free_private
)(struct wined3d_device
*device
);
1411 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1412 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1413 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1414 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1415 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1416 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1419 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1420 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1421 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1423 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1425 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1426 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1427 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1428 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1430 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1432 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1433 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1434 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1435 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1438 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1440 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1441 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1443 /* Checking of API calls */
1444 /* --------------------- */
1445 #ifndef WINE_NO_DEBUG_MSGS
1446 #define checkGLcall(A) \
1448 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1449 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1450 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1453 #define checkGLcall(A) do {} while(0)
1456 struct wined3d_bo_address
1458 GLuint buffer_object
;
1462 struct wined3d_const_bo_address
1464 GLuint buffer_object
;
1468 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1470 return (struct wined3d_const_bo_address
*)data
;
1473 struct wined3d_stream_info_element
1475 const struct wined3d_format
*format
;
1476 struct wined3d_bo_address data
;
1478 unsigned int stream_idx
;
1479 unsigned int divisor
;
1482 struct wined3d_stream_info
1484 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1485 DWORD position_transformed
: 1;
1487 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1488 WORD use_map
; /* MAX_ATTRIBS, 16 */
1491 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1492 const struct wined3d_state
*state
, const struct wined3d_gl_info
*gl_info
,
1493 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1495 struct wined3d_direct_dispatch_parameters
1497 unsigned int group_count_x
;
1498 unsigned int group_count_y
;
1499 unsigned int group_count_z
;
1502 struct wined3d_indirect_dispatch_parameters
1504 struct wined3d_buffer
*buffer
;
1505 unsigned int offset
;
1508 struct wined3d_dispatch_parameters
1513 struct wined3d_direct_dispatch_parameters direct
;
1514 struct wined3d_indirect_dispatch_parameters indirect
;
1518 struct wined3d_direct_draw_parameters
1520 int base_vertex_idx
;
1521 unsigned int start_idx
;
1522 unsigned int index_count
;
1523 unsigned int start_instance
;
1524 unsigned int instance_count
;
1527 struct wined3d_indirect_draw_parameters
1529 struct wined3d_buffer
*buffer
;
1530 unsigned int offset
;
1533 struct wined3d_draw_parameters
1538 struct wined3d_direct_draw_parameters direct
;
1539 struct wined3d_indirect_draw_parameters indirect
;
1544 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1545 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1546 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1547 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1548 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1552 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1553 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1555 enum wined3d_pipeline
1557 WINED3D_PIPELINE_GRAPHICS
,
1558 WINED3D_PIPELINE_COMPUTE
,
1559 WINED3D_PIPELINE_COUNT
,
1562 /* Routines and structures related to state management */
1564 #define STATE_RENDER(a) (a)
1565 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1567 #define STATE_TEXTURESTAGE(stage, num) \
1568 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1569 #define STATE_IS_TEXTURESTAGE(a) \
1570 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1572 /* + 1 because samplers start with 0 */
1573 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1574 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1576 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1577 #define STATE_IS_GRAPHICS_SHADER(a) \
1578 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1580 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1581 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1582 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1583 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1585 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1586 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1588 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1589 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1591 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1592 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1594 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1595 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1596 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1597 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1599 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1600 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1602 #define STATE_VIEWPORT (STATE_VDECL + 1)
1603 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1605 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1606 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1607 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1608 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1610 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1611 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1613 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1614 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1616 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1617 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1619 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1620 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1622 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1623 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1625 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1626 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1628 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1629 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1631 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1632 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1634 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1635 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1637 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1638 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1640 #define STATE_COMPUTE_OFFSET (STATE_STREAM_OUTPUT + 1)
1642 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1643 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1645 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1646 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1648 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1649 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1651 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1652 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1654 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1655 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1657 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1658 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1660 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1661 #define STATE_CONSTANT_BUFFER(a) \
1662 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1663 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1664 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1672 union wined3d_gl_fence_object
1678 enum wined3d_fence_result
1681 WINED3D_FENCE_WAITING
,
1682 WINED3D_FENCE_NOT_STARTED
,
1683 WINED3D_FENCE_WRONG_THREAD
,
1684 WINED3D_FENCE_ERROR
,
1687 struct wined3d_fence
1690 union wined3d_gl_fence_object object
;
1691 struct wined3d_context
*context
;
1694 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1695 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1696 void wined3d_fence_issue(struct wined3d_fence
*fence
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1697 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1698 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1700 /* Direct3D terminology with little modifications. We do not have an issued
1701 * state because only the driver knows about it, but we have a created state
1702 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1703 enum wined3d_query_state
1710 struct wined3d_query_ops
1712 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1713 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1714 void (*query_destroy
)(struct wined3d_query
*query
);
1717 struct wined3d_query
1722 const struct wined3d_parent_ops
*parent_ops
;
1723 struct wined3d_device
*device
;
1724 enum wined3d_query_state state
;
1725 enum wined3d_query_type type
;
1728 const struct wined3d_query_ops
*query_ops
;
1730 LONG counter_main
, counter_retrieved
;
1731 struct list poll_list_entry
;
1734 struct wined3d_event_query
1736 struct wined3d_query query
;
1738 struct wined3d_fence fence
;
1742 struct wined3d_occlusion_query
1744 struct wined3d_query query
;
1748 struct wined3d_context
*context
;
1753 struct wined3d_timestamp_query
1755 struct wined3d_query query
;
1759 struct wined3d_context
*context
;
1763 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1764 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1766 union wined3d_gl_so_statistics_query
1776 struct wined3d_so_statistics_query
1778 struct wined3d_query query
;
1781 union wined3d_gl_so_statistics_query u
;
1782 struct wined3d_context
*context
;
1783 unsigned int stream_idx
;
1784 struct wined3d_query_data_so_statistics statistics
;
1788 void context_alloc_so_statistics_query(struct wined3d_context
*context
,
1789 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1790 void context_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1792 union wined3d_gl_pipeline_statistics_query
1799 GLuint vertex_shader
;
1800 GLuint tess_control_shader
;
1801 GLuint tess_eval_shader
;
1802 GLuint geometry_shader
;
1803 GLuint geometry_primitives
;
1804 GLuint fragment_shader
;
1805 GLuint compute_shader
;
1806 GLuint clipping_input
;
1807 GLuint clipping_output
;
1811 struct wined3d_pipeline_statistics_query
1813 struct wined3d_query query
;
1816 union wined3d_gl_pipeline_statistics_query u
;
1817 struct wined3d_context
*context
;
1818 struct wined3d_query_data_pipeline_statistics statistics
;
1822 void context_alloc_pipeline_statistics_query(struct wined3d_context
*context
,
1823 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1824 void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1826 struct wined3d_gl_view
1832 struct wined3d_rendertarget_info
1834 struct wined3d_gl_view gl_view
;
1835 struct wined3d_resource
*resource
;
1836 unsigned int sub_resource_idx
;
1837 unsigned int layer_count
;
1840 #define MAX_GL_FRAGMENT_SAMPLERS 32
1842 struct wined3d_context
1844 const struct wined3d_gl_info
*gl_info
;
1845 const struct wined3d_d3d_info
*d3d_info
;
1846 const struct StateEntry
*state_table
;
1847 /* State dirtification
1848 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1849 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1850 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1851 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1853 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1854 DWORD numDirtyEntries
;
1855 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1856 unsigned int dirty_compute_states
[STATE_COMPUTE_COUNT
/ (sizeof(unsigned int) * CHAR_BIT
) + 1];
1858 struct wined3d_device
*device
;
1859 struct wined3d_swapchain
*swapchain
;
1862 struct wined3d_texture
*texture
;
1863 unsigned int sub_resource_idx
;
1865 DWORD tid
; /* Thread ID which owns this context at the moment */
1867 /* Stores some information about the context state for optimization */
1868 DWORD render_offscreen
: 1;
1869 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1870 DWORD last_was_pshader
: 1;
1871 DWORD last_was_vshader
: 1;
1872 DWORD last_was_normal
: 1;
1873 DWORD namedArraysLoaded
: 1;
1874 DWORD numberedArraysLoaded
: 1;
1875 DWORD last_was_blit
: 1;
1876 DWORD last_was_ckey
: 1;
1877 DWORD fog_coord
: 1;
1878 DWORD fog_enabled
: 1;
1879 DWORD num_untracked_materials
: 2; /* Max value 2 */
1881 DWORD destroyed
: 1;
1883 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1884 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1885 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1886 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1887 DWORD use_immediate_mode_draw
: 1;
1888 DWORD rebind_fbo
: 1;
1889 DWORD needs_set
: 1;
1890 DWORD hdc_is_private
: 1;
1891 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1892 DWORD update_shader_resource_bindings
: 1;
1893 DWORD update_compute_shader_resource_bindings
: 1;
1894 DWORD update_unordered_access_view_bindings
: 1;
1895 DWORD update_compute_unordered_access_view_bindings
: 1;
1896 DWORD uses_uavs
: 1;
1897 DWORD destroy_delayed
: 1;
1898 DWORD transform_feedback_active
: 1;
1899 DWORD transform_feedback_paused
: 1;
1901 DWORD last_swizzle_map
; /* MAX_ATTRIBS, 16 */
1902 DWORD shader_update_mask
;
1903 DWORD constant_update_mask
;
1904 DWORD numbered_array_mask
;
1905 GLenum tracking_parm
; /* Which source is tracking current colour */
1906 GLenum untracked_materials
[2];
1907 UINT blit_w
, blit_h
;
1908 enum fogsource fog_source
;
1909 DWORD active_texture
;
1910 DWORD
*texture_type
;
1912 UINT instance_count
;
1914 /* The actual opengl context */
1919 HWND restore_pf_win
;
1926 void *shader_backend_data
;
1927 void *fragment_pipe_data
;
1930 UINT fbo_entry_count
;
1931 struct list fbo_list
;
1932 struct list fbo_destroy_list
;
1933 struct fbo_entry
*current_fbo
;
1934 GLuint fbo_read_binding
;
1935 GLuint fbo_draw_binding
;
1936 struct wined3d_rendertarget_info
*blit_targets
;
1937 struct wined3d_fbo_entry_key
*fbo_key
;
1938 GLenum
*draw_buffers
;
1939 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1942 GLuint
*free_occlusion_queries
;
1943 SIZE_T free_occlusion_query_size
;
1944 unsigned int free_occlusion_query_count
;
1945 struct list occlusion_queries
;
1947 union wined3d_gl_fence_object
*free_fences
;
1948 SIZE_T free_fence_size
;
1949 unsigned int free_fence_count
;
1952 GLuint
*free_timestamp_queries
;
1953 SIZE_T free_timestamp_query_size
;
1954 unsigned int free_timestamp_query_count
;
1955 struct list timestamp_queries
;
1957 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
1958 SIZE_T free_so_statistics_query_size
;
1959 unsigned int free_so_statistics_query_count
;
1960 struct list so_statistics_queries
;
1962 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
1963 SIZE_T free_pipeline_statistics_query_size
;
1964 unsigned int free_pipeline_statistics_query_count
;
1965 struct list pipeline_statistics_queries
;
1967 struct wined3d_stream_info stream_info
;
1969 /* Fences for GL_APPLE_flush_buffer_range */
1970 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
1971 unsigned int buffer_fence_count
;
1973 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1974 DWORD rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ MAX_VERTEX_SAMPLERS
];
1976 /* Extension emulation */
1977 GLint gl_fog_source
;
1978 GLfloat fog_coord_value
;
1979 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1980 GLuint dummy_arbfp_prog
;
1983 struct wined3d_fb_state
1985 struct wined3d_rendertarget_view
**render_targets
;
1986 struct wined3d_rendertarget_view
*depth_stencil
;
1989 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1993 DWORD representative
;
1994 APPLYSTATEFUNC apply
;
1997 struct StateEntryTemplate
2000 struct StateEntry content
;
2001 enum wined3d_gl_extension extension
;
2004 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2005 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2006 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2008 struct fragment_caps
2011 DWORD PrimitiveMiscCaps
;
2012 DWORD TextureOpCaps
;
2013 DWORD MaxTextureBlendStages
;
2014 DWORD MaxSimultaneousTextures
;
2017 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2018 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2020 struct fragment_pipeline
2022 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
2023 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
2024 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2025 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2026 void (*free_private
)(struct wined3d_device
*device
);
2027 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2028 void (*free_context_data
)(struct wined3d_context
*context
);
2029 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2030 const struct StateEntryTemplate
*states
;
2033 struct wined3d_vertex_caps
2036 BOOL emulated_flatshading
;
2037 BOOL ffp_generic_attributes
;
2038 DWORD max_active_lights
;
2039 DWORD max_vertex_blend_matrices
;
2040 DWORD max_vertex_blend_matrix_index
;
2041 DWORD vertex_processing_caps
;
2043 DWORD max_user_clip_planes
;
2047 struct wined3d_vertex_pipe_ops
2049 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
2050 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
2051 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2052 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2053 void (*vp_free
)(struct wined3d_device
*device
);
2054 const struct StateEntryTemplate
*vp_states
;
2057 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
2058 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
2059 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2060 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2061 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2062 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2063 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2064 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
2066 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2067 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2068 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2070 /* "Base" state table */
2071 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2072 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2073 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
2074 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
2076 struct wined3d_surface
;
2078 enum wined3d_blit_op
2080 WINED3D_BLIT_OP_COLOR_BLIT
,
2081 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2082 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2083 WINED3D_BLIT_OP_COLOR_FILL
,
2084 WINED3D_BLIT_OP_DEPTH_FILL
,
2085 WINED3D_BLIT_OP_DEPTH_BLIT
,
2088 struct wined3d_blitter
2090 const struct wined3d_blitter_ops
*ops
;
2091 struct wined3d_blitter
*next
;
2094 struct wined3d_blitter_ops
2096 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2097 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2098 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2099 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2100 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2101 struct wined3d_surface
*src_surface
, DWORD src_location
, const RECT
*src_rect
,
2102 struct wined3d_surface
*dst_surface
, DWORD dst_location
, const RECT
*dst_rect
,
2103 const struct wined3d_color_key
*color_key
, enum wined3d_texture_filter_type filter
);
2106 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2107 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2108 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2109 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2110 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2111 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2112 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2114 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2116 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
2117 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2118 void context_alloc_fence(struct wined3d_context
*context
, struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2119 void context_alloc_occlusion_query(struct wined3d_context
*context
,
2120 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2121 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2122 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
2123 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2124 void context_apply_compute_state(struct wined3d_context
*context
,
2125 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2126 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
2127 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2128 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
2129 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
2130 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
2131 unsigned int unit
) DECLSPEC_HIDDEN
;
2132 void context_bind_bo(struct wined3d_context
*context
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2133 void context_bind_dummy_textures(const struct wined3d_device
*device
,
2134 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2135 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2136 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
2137 void context_copy_bo_address(struct wined3d_context
*context
,
2138 const struct wined3d_bo_address
*dst
, GLenum dst_binding
,
2139 const struct wined3d_bo_address
*src
, GLenum src_binding
, size_t size
) DECLSPEC_HIDDEN
;
2140 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
2141 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
2142 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2143 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2144 void context_end_transform_feedback(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2145 void context_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2146 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2147 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
2148 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2149 const DWORD
*context_get_tex_unit_mapping(const struct wined3d_context
*context
,
2150 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2151 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2152 void context_gl_resource_released(struct wined3d_device
*device
,
2153 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2154 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2155 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2156 void *context_map_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
2157 size_t size
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2158 struct wined3d_context
*context_reacquire(const struct wined3d_device
*device
,
2159 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2160 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2161 void context_resource_released(const struct wined3d_device
*device
,
2162 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
2163 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
2164 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
2165 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
2166 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2167 void context_state_drawbuf(struct wined3d_context
*context
,
2168 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2169 void context_state_fb(struct wined3d_context
*context
,
2170 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2171 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2172 void context_unmap_bo_address(struct wined3d_context
*context
,
2173 const struct wined3d_bo_address
*data
, GLenum binding
) DECLSPEC_HIDDEN
;
2175 /*****************************************************************************
2176 * Internal representation of a light
2178 struct wined3d_light_info
2180 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2181 DWORD OriginalIndex
;
2185 /* Converted parms to speed up swapping lights */
2186 struct wined3d_vec4 position
;
2187 struct wined3d_vec4 direction
;
2194 /* The default light parameters */
2195 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2197 struct wined3d_pixel_format
2199 int iPixelFormat
; /* WGL pixel format */
2200 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2201 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2202 int depthSize
, stencilSize
;
2203 BOOL windowDrawable
;
2209 enum wined3d_pci_vendor
2211 HW_VENDOR_SOFTWARE
= 0x0000,
2212 HW_VENDOR_AMD
= 0x1002,
2213 HW_VENDOR_NVIDIA
= 0x10de,
2214 HW_VENDOR_VMWARE
= 0x15ad,
2215 HW_VENDOR_INTEL
= 0x8086,
2218 enum wined3d_pci_device
2222 CARD_AMD_RAGE_128PRO
= 0x5246,
2223 CARD_AMD_RADEON_7200
= 0x5144,
2224 CARD_AMD_RADEON_8500
= 0x514c,
2225 CARD_AMD_RADEON_9500
= 0x4144,
2226 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2227 CARD_AMD_RADEON_X700
= 0x5e4c,
2228 CARD_AMD_RADEON_X1600
= 0x71c2,
2229 CARD_AMD_RADEON_HD2350
= 0x94c7,
2230 CARD_AMD_RADEON_HD2600
= 0x9581,
2231 CARD_AMD_RADEON_HD2900
= 0x9400,
2232 CARD_AMD_RADEON_HD3200
= 0x9620,
2233 CARD_AMD_RADEON_HD3850
= 0x9515,
2234 CARD_AMD_RADEON_HD4200M
= 0x9712,
2235 CARD_AMD_RADEON_HD4350
= 0x954f,
2236 CARD_AMD_RADEON_HD4600
= 0x9495,
2237 CARD_AMD_RADEON_HD4700
= 0x944e,
2238 CARD_AMD_RADEON_HD4800
= 0x944c,
2239 CARD_AMD_RADEON_HD5400
= 0x68f9,
2240 CARD_AMD_RADEON_HD5600
= 0x68d8,
2241 CARD_AMD_RADEON_HD5700
= 0x68be,
2242 CARD_AMD_RADEON_HD5800
= 0x6898,
2243 CARD_AMD_RADEON_HD5900
= 0x689c,
2244 CARD_AMD_RADEON_HD6300
= 0x9803,
2245 CARD_AMD_RADEON_HD6400
= 0x6770,
2246 CARD_AMD_RADEON_HD6410D
= 0x9644,
2247 CARD_AMD_RADEON_HD6480G
= 0x9648,
2248 CARD_AMD_RADEON_HD6550D
= 0x9640,
2249 CARD_AMD_RADEON_HD6600
= 0x6758,
2250 CARD_AMD_RADEON_HD6600M
= 0x6741,
2251 CARD_AMD_RADEON_HD6700
= 0x68ba,
2252 CARD_AMD_RADEON_HD6800
= 0x6739,
2253 CARD_AMD_RADEON_HD6900
= 0x6719,
2254 CARD_AMD_RADEON_HD7660D
= 0x9901,
2255 CARD_AMD_RADEON_HD7700
= 0x683d,
2256 CARD_AMD_RADEON_HD7800
= 0x6819,
2257 CARD_AMD_RADEON_HD7900
= 0x679a,
2258 CARD_AMD_RADEON_HD8600M
= 0x6660,
2259 CARD_AMD_RADEON_HD8670
= 0x6610,
2260 CARD_AMD_RADEON_HD8770
= 0x665c,
2261 CARD_AMD_RADEON_R3
= 0x9830,
2262 CARD_AMD_RADEON_R7
= 0x130f,
2263 CARD_AMD_RADEON_R9_285
= 0x6939,
2264 CARD_AMD_RADEON_R9_290
= 0x67b1,
2265 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2266 CARD_AMD_RADEON_RX_460
= 0x67ef,
2267 CARD_AMD_RADEON_RX_480
= 0x67df,
2269 CARD_NVIDIA_RIVA_128
= 0x0018,
2270 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2271 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2272 CARD_NVIDIA_GEFORCE
= 0x0100,
2273 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2274 CARD_NVIDIA_GEFORCE2
= 0x0150,
2275 CARD_NVIDIA_GEFORCE3
= 0x0200,
2276 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2277 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2278 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2279 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2280 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2281 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2282 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2283 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2284 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2285 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2286 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2287 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2288 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2289 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2290 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2291 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2292 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2293 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2294 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2295 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2296 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2297 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2298 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2299 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2300 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2301 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2302 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2303 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2304 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2305 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2306 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2307 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2308 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2309 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2310 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2311 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2312 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2313 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2314 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2315 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2316 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2317 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2318 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2319 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2320 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2321 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2322 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2323 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2324 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2325 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2326 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2327 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2328 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2329 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2330 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2331 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2332 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2333 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2334 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2335 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2336 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2337 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2338 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2339 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2340 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2341 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2342 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2343 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2344 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2345 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2346 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2347 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2348 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2349 CARD_NVIDIA_GEFORCE_GTX675MX
= 0x11a7,
2350 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2351 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2352 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2353 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2354 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2355 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2356 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2357 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2358 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2359 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2360 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2361 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2362 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2363 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2364 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2365 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2366 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2367 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2368 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2369 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2370 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2371 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2372 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2373 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2374 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2375 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2376 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2377 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2378 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2379 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2380 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2381 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2382 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2383 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2384 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2385 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2386 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2387 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2388 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2389 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2390 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2391 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2393 CARD_VMWARE_SVGA3D
= 0x0405,
2395 CARD_INTEL_830M
= 0x3577,
2396 CARD_INTEL_855GM
= 0x3582,
2397 CARD_INTEL_845G
= 0x2562,
2398 CARD_INTEL_865G
= 0x2572,
2399 CARD_INTEL_915G
= 0x2582,
2400 CARD_INTEL_E7221G
= 0x258a,
2401 CARD_INTEL_915GM
= 0x2592,
2402 CARD_INTEL_945G
= 0x2772,
2403 CARD_INTEL_945GM
= 0x27a2,
2404 CARD_INTEL_945GME
= 0x27ae,
2405 CARD_INTEL_Q35
= 0x29b2,
2406 CARD_INTEL_G33
= 0x29c2,
2407 CARD_INTEL_Q33
= 0x29d2,
2408 CARD_INTEL_PNVG
= 0xa001,
2409 CARD_INTEL_PNVM
= 0xa011,
2410 CARD_INTEL_965Q
= 0x2992,
2411 CARD_INTEL_965G
= 0x2982,
2412 CARD_INTEL_946GZ
= 0x2972,
2413 CARD_INTEL_965GM
= 0x2a02,
2414 CARD_INTEL_965GME
= 0x2a12,
2415 CARD_INTEL_GM45
= 0x2a42,
2416 CARD_INTEL_IGD
= 0x2e02,
2417 CARD_INTEL_Q45
= 0x2e12,
2418 CARD_INTEL_G45
= 0x2e22,
2419 CARD_INTEL_G41
= 0x2e32,
2420 CARD_INTEL_B43
= 0x2e92,
2421 CARD_INTEL_ILKD
= 0x0042,
2422 CARD_INTEL_ILKM
= 0x0046,
2423 CARD_INTEL_SNBD
= 0x0122,
2424 CARD_INTEL_SNBM
= 0x0126,
2425 CARD_INTEL_SNBS
= 0x010a,
2426 CARD_INTEL_IVBD
= 0x0162,
2427 CARD_INTEL_IVBM
= 0x0166,
2428 CARD_INTEL_IVBS
= 0x015a,
2429 CARD_INTEL_HWD
= 0x0412,
2430 CARD_INTEL_HWM
= 0x0416,
2431 CARD_INTEL_I5100_1
= 0x0a22,
2432 CARD_INTEL_I5100_2
= 0x0a2a,
2433 CARD_INTEL_I5100_3
= 0x0a2b,
2434 CARD_INTEL_I5100_4
= 0x0a2e,
2435 CARD_INTEL_IP5200_1
= 0x0d22,
2436 CARD_INTEL_IP5200_2
= 0x0d26,
2437 CARD_INTEL_IP5200_3
= 0x0d2a,
2438 CARD_INTEL_IP5200_4
= 0x0d2b,
2439 CARD_INTEL_IP5200_5
= 0x0d2e,
2440 CARD_INTEL_HD5300
= 0x161e,
2441 CARD_INTEL_HD5500
= 0x1616,
2442 CARD_INTEL_HD5600
= 0x1612,
2443 CARD_INTEL_HD6000
= 0x1626,
2444 CARD_INTEL_I6100
= 0x162b,
2445 CARD_INTEL_IP6200
= 0x1622,
2446 CARD_INTEL_IPP6300
= 0x162a,
2447 CARD_INTEL_HD510_1
= 0x1902,
2448 CARD_INTEL_HD510_2
= 0x1906,
2449 CARD_INTEL_HD510_3
= 0x190b,
2450 CARD_INTEL_HD515
= 0x191e,
2451 CARD_INTEL_HD520_1
= 0x1916,
2452 CARD_INTEL_HD520_2
= 0x1921,
2453 CARD_INTEL_HD530_1
= 0x1912,
2454 CARD_INTEL_HD530_2
= 0x191b,
2455 CARD_INTEL_HDP530
= 0x191d,
2456 CARD_INTEL_I540
= 0x1926,
2457 CARD_INTEL_I550
= 0x1927,
2458 CARD_INTEL_I555
= 0x192b,
2459 CARD_INTEL_IP555
= 0x192d,
2460 CARD_INTEL_IP580_1
= 0x1932,
2461 CARD_INTEL_IP580_2
= 0x193b,
2462 CARD_INTEL_IPP580_1
= 0x193a,
2463 CARD_INTEL_IPP580_2
= 0x193d,
2466 struct wined3d_fbo_ops
2468 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2469 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2470 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2471 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2472 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2473 GLsizei width
, GLsizei height
);
2474 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2475 GLenum internalformat
, GLsizei width
, GLsizei height
);
2476 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2477 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2478 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2479 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2480 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2481 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2482 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
2483 GLuint texture
, GLint level
);
2484 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2485 GLenum textarget
, GLuint texture
, GLint level
);
2486 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2487 GLenum textarget
, GLuint texture
, GLint level
);
2488 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2489 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2490 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2491 GLuint texture
, GLint level
, GLint layer
);
2492 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2493 GLenum renderbuffertarget
, GLuint renderbuffer
);
2494 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2495 GLenum pname
, GLint
*params
);
2496 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2497 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2498 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2501 struct wined3d_gl_limits
2506 UINT texture_coords
;
2507 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2508 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2509 unsigned int graphics_samplers
;
2510 unsigned int combined_samplers
;
2511 UINT general_combiners
;
2512 UINT user_clip_distances
;
2514 UINT texture3d_size
;
2515 float pointsize_max
;
2516 float pointsize_min
;
2521 UINT vertex_attribs
;
2523 unsigned int texture_buffer_offset_alignment
;
2526 UINT glsl_vs_float_constants
;
2527 UINT glsl_ps_float_constants
;
2529 UINT arb_vs_float_constants
;
2530 UINT arb_vs_native_constants
;
2531 UINT arb_vs_instructions
;
2533 UINT arb_ps_float_constants
;
2534 UINT arb_ps_local_constants
;
2535 UINT arb_ps_native_constants
;
2536 UINT arb_ps_instructions
;
2540 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2541 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2542 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2543 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2545 struct wined3d_gl_info
2547 DWORD selected_gl_version
;
2549 struct wined3d_gl_limits limits
;
2550 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2552 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2553 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2554 float fixed_polyoffset_scale
, float_polyoffset_scale
;
2556 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2557 struct opengl_funcs gl_ops
;
2558 struct wined3d_fbo_ops fbo_ops
;
2560 struct wined3d_format
*formats
;
2561 unsigned int format_count
;
2564 struct wined3d_driver_info
2566 enum wined3d_pci_vendor vendor
;
2567 enum wined3d_pci_device device
;
2569 const char *description
;
2575 /* The adapter structure */
2576 struct wined3d_adapter
2579 POINT monitor_position
;
2580 enum wined3d_format_id screen_format
;
2582 struct wined3d_gl_info gl_info
;
2583 struct wined3d_d3d_info d3d_info
;
2584 struct wined3d_driver_info driver_info
;
2585 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2586 unsigned int cfg_count
;
2587 struct wined3d_pixel_format
*cfgs
;
2589 UINT64 vram_bytes_used
;
2592 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2593 const struct fragment_pipeline
*fragment_pipe
;
2594 const struct wined3d_shader_backend_ops
*shader_backend
;
2597 struct wined3d_caps_gl_ctx
2603 HGLRC restore_gl_ctx
;
2605 const struct wined3d_gl_info
*gl_info
;
2607 GLuint test_program_id
;
2610 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2611 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2612 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2613 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2615 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2617 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2619 enum projection_types
2632 /*****************************************************************************
2633 * Fixed function pipeline replacements
2635 #define ARG_UNUSED 0xff
2636 struct texture_stage_op
2648 struct color_fixup_desc color_fixup
;
2649 unsigned tex_type
: 3;
2651 unsigned projected
: 2;
2652 unsigned padding
: 10;
2655 struct ffp_frag_settings
2657 struct texture_stage_op op
[MAX_TEXTURES
];
2658 enum wined3d_ffp_ps_fog_mode fog
;
2659 unsigned char sRGB_write
;
2660 unsigned char emul_clipplanes
;
2661 unsigned char texcoords_initialized
;
2662 unsigned char color_key_enabled
: 1;
2663 unsigned char pointsprite
: 1;
2664 unsigned char flatshading
: 1;
2665 unsigned char alpha_test_func
: 3;
2666 unsigned char padding
: 2;
2669 struct ffp_frag_desc
2671 struct wine_rb_entry entry
;
2672 struct ffp_frag_settings settings
;
2675 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2676 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2678 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2680 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2681 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2682 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2683 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2684 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2685 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2686 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2687 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2689 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2690 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2692 enum wined3d_ffp_vs_fog_mode
2694 WINED3D_FFP_VS_FOG_OFF
= 0,
2695 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2696 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2697 WINED3D_FFP_VS_FOG_RANGE
= 3,
2700 #define WINED3D_FFP_TCI_SHIFT 16
2701 #define WINED3D_FFP_TCI_MASK 0xffu
2703 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2704 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2706 struct wined3d_ffp_vs_settings
2708 DWORD point_light_count
: 4;
2709 DWORD spot_light_count
: 4;
2710 DWORD directional_light_count
: 4;
2711 DWORD parallel_point_light_count
: 4;
2712 DWORD diffuse_source
: 2;
2713 DWORD emissive_source
: 2;
2714 DWORD ambient_source
: 2;
2715 DWORD specular_source
: 2;
2716 DWORD transformed
: 1;
2717 DWORD vertexblends
: 2;
2720 DWORD normalize
: 1;
2722 DWORD localviewer
: 1;
2724 DWORD point_size
: 1;
2725 DWORD per_vertex_point_size
: 1;
2727 DWORD texcoords
: 8; /* MAX_TEXTURES */
2728 DWORD ortho_fog
: 1;
2729 DWORD flatshading
: 1;
2730 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2733 DWORD texgen
[MAX_TEXTURES
];
2736 struct wined3d_ffp_vs_desc
2738 struct wine_rb_entry entry
;
2739 struct wined3d_ffp_vs_settings settings
;
2742 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2743 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2750 struct wined3d_adapter adapters
[1];
2753 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2754 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2755 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2757 struct wined3d_rasterizer_state
2760 struct wined3d_rasterizer_state_desc desc
;
2763 const struct wined3d_parent_ops
*parent_ops
;
2765 struct wined3d_device
*device
;
2768 struct wined3d_stream_output
2770 struct wined3d_buffer
*buffer
;
2774 struct wined3d_stream_state
2776 struct wined3d_buffer
*buffer
;
2783 #define WINED3D_STATE_NO_REF 0x00000001
2784 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2786 struct wined3d_state
2789 const struct wined3d_fb_state
*fb
;
2791 struct wined3d_vertex_declaration
*vertex_declaration
;
2792 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2793 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2794 struct wined3d_buffer
*index_buffer
;
2795 enum wined3d_format_id index_format
;
2796 unsigned int index_offset
;
2797 int base_vertex_index
;
2798 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2799 GLenum gl_primitive_type
;
2800 GLint gl_patch_vertices
;
2801 struct wined3d_query
*predicate
;
2802 BOOL predicate_value
;
2804 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2805 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2806 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2807 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2808 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
2810 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2811 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2812 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2814 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2815 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2816 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2818 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2819 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2820 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2822 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2823 struct wined3d_vec4 clip_planes
[MAX_CLIP_DISTANCES
];
2824 struct wined3d_material material
;
2825 struct wined3d_viewport viewport
;
2828 /* Light hashmap. Collisions are handled using linked lists. */
2829 #define LIGHTMAP_SIZE 43
2830 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2831 struct list light_map
[LIGHTMAP_SIZE
];
2832 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2834 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2835 struct wined3d_rasterizer_state
*rasterizer_state
;
2838 #define WINED3D_UNMAPPED_STAGE ~0u
2840 /* Multithreaded flag. Removed from the public header to signal that
2841 * wined3d_device_create() ignores it. */
2842 #define WINED3DCREATE_MULTITHREADED 0x00000004
2844 struct wined3d_device
2848 /* WineD3D Information */
2849 struct wined3d_device_parent
*device_parent
;
2850 struct wined3d
*wined3d
;
2851 struct wined3d_adapter
*adapter
;
2853 /* Window styles to restore when switching fullscreen mode */
2857 const struct wined3d_shader_backend_ops
*shader_backend
;
2859 void *fragment_priv
;
2861 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2862 /* Array of functions for states which are handled by more than one pipeline part */
2863 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2864 struct wined3d_blitter
*blitter
;
2866 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2867 BYTE bCursorVisible
: 1;
2868 BYTE d3d_initialized
: 1;
2869 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2870 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2871 BYTE filter_messages
: 1;
2874 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2878 struct wined3d_state state
;
2879 struct wined3d_state
*update_state
;
2880 struct wined3d_stateblock
*recording
;
2882 /* Internal use fields */
2883 struct wined3d_device_creation_parameters create_parms
;
2886 struct wined3d_rendertarget_view
*back_buffer_view
;
2887 struct wined3d_swapchain
**swapchains
;
2888 UINT swapchain_count
;
2890 struct list resources
; /* a linked list to track resources created by the device */
2891 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2892 struct wine_rb_tree samplers
;
2894 /* Render Target Support */
2895 struct wined3d_fb_state fb
;
2896 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2898 /* Cursor management */
2903 UINT cursorWidth
, cursorHeight
;
2904 struct wined3d_texture
*cursor_texture
;
2905 HCURSOR hardwareCursor
;
2907 /* The Wine logo texture */
2908 struct wined3d_texture
*logo_texture
;
2910 /* Textures for when no other textures are mapped */
2917 GLuint tex_cube_array
;
2918 GLuint tex_2d_array
;
2922 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2923 struct wined3d_sampler
*default_sampler
;
2924 struct wined3d_sampler
*null_sampler
;
2926 /* Command stream */
2927 struct wined3d_cs
*cs
;
2929 /* Context management */
2930 struct wined3d_context
**contexts
;
2934 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2935 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2936 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2937 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2938 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2939 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2940 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2941 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2942 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2943 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2944 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2945 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2946 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2948 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2950 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2951 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2952 return context
->isStateDirty
[idx
] & (1u << shift
);
2955 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2956 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2958 struct wined3d_resource_ops
2960 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2961 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2962 void (*resource_preload
)(struct wined3d_resource
*resource
);
2963 void (*resource_unload
)(struct wined3d_resource
*resource
);
2964 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2965 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2966 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2969 struct wined3d_resource
2975 struct wined3d_device
*device
;
2976 enum wined3d_resource_type type
;
2977 enum wined3d_gl_resource_type gl_type
;
2978 const struct wined3d_format
*format
;
2979 unsigned int format_flags
;
2980 enum wined3d_multisample_type multisample_type
;
2981 UINT multisample_quality
;
2983 enum wined3d_pool pool
;
2995 const struct wined3d_parent_ops
*parent_ops
;
2996 const struct wined3d_resource_ops
*resource_ops
;
2998 struct list resource_list_entry
;
3001 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
3003 return resource
->resource_ops
->resource_incref(resource
);
3006 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
3008 return resource
->resource_ops
->resource_decref(resource
);
3011 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
3013 InterlockedIncrement(&resource
->access_count
);
3016 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
3018 InterlockedDecrement(&resource
->access_count
);
3021 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3022 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
3023 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
3024 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
3025 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
3026 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3027 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
3028 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3029 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3030 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3031 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3032 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3033 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3034 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3036 /* Tests show that the start address of resources is 32 byte aligned */
3037 #define RESOURCE_ALIGNMENT 16
3038 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3042 struct wined3d_sampler_desc sampler_desc
;
3043 unsigned int base_level
;
3047 struct wined3d_texture_ops
3049 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3050 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
3051 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
);
3052 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3053 struct wined3d_context
*context
, DWORD location
);
3054 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
3055 struct wined3d_context
*context
, BOOL srgb
);
3056 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
3059 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3060 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3061 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3062 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3063 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3064 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3065 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3066 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3067 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3068 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3069 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3070 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3071 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3072 #define WINED3D_TEXTURE_DISCARD 0x00002000
3073 #define WINED3D_TEXTURE_GET_DC 0x00004000
3075 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3077 struct wined3d_texture
3079 struct wined3d_resource resource
;
3080 const struct wined3d_texture_ops
*texture_ops
;
3081 struct gl_texture texture_rgb
, texture_srgb
;
3082 struct wined3d_swapchain
*swapchain
;
3083 unsigned int pow2_width
;
3084 unsigned int pow2_height
;
3087 unsigned int download_count
;
3088 unsigned int sysmem_count
;
3089 float pow2_matrix
[16];
3091 enum wined3d_texture_filter_type filter_type
;
3095 DWORD update_map_binding
;
3097 GLuint rb_multisample
;
3101 unsigned int row_pitch
;
3102 unsigned int slice_pitch
;
3104 /* May only be accessed from the command stream worker thread. */
3105 struct wined3d_texture_async
3109 /* Color keys for DDraw */
3110 struct wined3d_color_key dst_blt_color_key
;
3111 struct wined3d_color_key src_blt_color_key
;
3112 struct wined3d_color_key dst_overlay_color_key
;
3113 struct wined3d_color_key src_overlay_color_key
;
3114 struct wined3d_color_key gl_color_key
;
3115 DWORD color_key_flags
;
3118 struct wined3d_texture_sub_resource
3121 const struct wined3d_parent_ops
*parent_ops
;
3125 struct wined3d_surface
*surface
;
3127 unsigned int offset
;
3130 unsigned int map_count
;
3132 GLuint buffer_object
;
3136 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
3138 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
3141 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
3144 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
3147 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
3150 return max(1, texture
->resource
.width
>> level
);
3153 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
3156 return max(1, texture
->resource
.height
>> level
);
3159 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
3162 return max(1, texture
->resource
.depth
>> level
);
3165 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
3168 return max(1, texture
->pow2_width
>> level
);
3171 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
3174 return max(1, texture
->pow2_height
>> level
);
3177 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
3178 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3179 void wined3d_texture_bind(struct wined3d_texture
*texture
,
3180 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3181 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
3182 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3183 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
3184 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3185 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3186 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3187 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3188 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
3189 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3190 void wined3d_texture_load(struct wined3d_texture
*texture
,
3191 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3192 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
3193 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3194 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3195 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3196 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
3197 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3198 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
3199 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
3200 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3201 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3202 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
3203 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3204 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
3205 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3207 #define WINED3D_LOCATION_DISCARDED 0x00000001
3208 #define WINED3D_LOCATION_SYSMEM 0x00000002
3209 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3210 #define WINED3D_LOCATION_BUFFER 0x00000008
3211 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3212 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3213 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3214 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3215 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3217 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3219 struct wined3d_renderbuffer_entry
3227 struct wined3d_fbo_resource
3231 GLuint level
, layer
;
3234 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3235 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3236 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3244 struct wined3d_fbo_entry_key
3247 struct wined3d_fbo_resource objects
[1];
3251 struct wined3d_surface
3253 struct wined3d_texture
*container
;
3255 GLenum texture_target
;
3256 unsigned int texture_level
;
3257 unsigned int texture_layer
;
3263 struct list renderbuffers
;
3264 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
3266 /* DirectDraw Overlay handling */
3267 RECT overlay_srcrect
;
3268 RECT overlay_destrect
;
3269 struct wined3d_surface
*overlay_dest
;
3270 struct list overlays
;
3271 struct list overlay_entry
;
3274 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
3276 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
3279 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
3281 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
3284 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
3285 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
3286 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3287 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
3288 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3289 BOOL
surface_load_location(struct wined3d_surface
*surface
,
3290 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3291 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
3292 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
3293 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
3294 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
3295 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
3296 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
3298 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
3299 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3301 struct wined3d_sampler
3303 struct wine_rb_entry entry
;
3306 struct wined3d_device
*device
;
3308 const struct wined3d_parent_ops
*parent_ops
;
3309 struct wined3d_sampler_desc desc
;
3312 void wined3d_sampler_bind(struct wined3d_sampler
*sampler
, unsigned int unit
,
3313 struct wined3d_texture
*texture
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3315 struct wined3d_vertex_declaration_element
3317 const struct wined3d_format
*format
;
3319 unsigned int input_slot
;
3320 unsigned int offset
;
3321 unsigned int output_slot
;
3322 enum wined3d_input_classification input_slot_class
;
3323 unsigned int instance_data_step_rate
;
3329 struct wined3d_vertex_declaration
3333 const struct wined3d_parent_ops
*parent_ops
;
3334 struct wined3d_device
*device
;
3336 struct wined3d_vertex_declaration_element
*elements
;
3339 BOOL position_transformed
;
3340 BOOL half_float_conv_needed
;
3343 struct wined3d_saved_states
3345 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
3346 WORD streamSource
; /* MAX_STREAMS, 16 */
3347 WORD streamFreq
; /* MAX_STREAMS, 16 */
3348 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
3349 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3350 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3351 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
3352 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3353 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3354 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3355 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3356 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3357 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3358 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
3362 DWORD vertexDecl
: 1;
3363 DWORD pixelShader
: 1;
3364 DWORD vertexShader
: 1;
3365 DWORD scissorRect
: 1;
3374 struct wined3d_stateblock
3376 LONG ref
; /* Note: Ref counting not required */
3377 struct wined3d_device
*device
;
3379 /* Array indicating whether things have been set or changed */
3380 struct wined3d_saved_states changed
;
3381 struct wined3d_state state
;
3383 /* Contained state management */
3384 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3385 unsigned int num_contained_render_states
;
3386 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
3387 unsigned int num_contained_transform_states
;
3388 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3389 unsigned int num_contained_vs_consts_i
;
3390 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3391 unsigned int num_contained_vs_consts_b
;
3392 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3393 unsigned int num_contained_vs_consts_f
;
3394 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3395 unsigned int num_contained_ps_consts_i
;
3396 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3397 unsigned int num_contained_ps_consts_b
;
3398 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3399 unsigned int num_contained_ps_consts_f
;
3400 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3401 unsigned int num_contained_tss_states
;
3402 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3403 unsigned int num_contained_sampler_states
;
3406 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3408 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3409 void wined3d_state_enable_light(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3410 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
3411 struct wined3d_light_info
*wined3d_state_get_light(const struct wined3d_state
*state
,
3412 unsigned int idx
) DECLSPEC_HIDDEN
;
3413 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3414 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
3415 DWORD flags
) DECLSPEC_HIDDEN
;
3416 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3418 enum wined3d_cs_queue_id
3420 WINED3D_CS_QUEUE_DEFAULT
= 0,
3421 WINED3D_CS_QUEUE_MAP
,
3422 WINED3D_CS_QUEUE_COUNT
,
3425 enum wined3d_push_constants
3427 WINED3D_PUSH_CONSTANTS_VS_F
,
3428 WINED3D_PUSH_CONSTANTS_PS_F
,
3429 WINED3D_PUSH_CONSTANTS_VS_I
,
3430 WINED3D_PUSH_CONSTANTS_PS_I
,
3431 WINED3D_PUSH_CONSTANTS_VS_B
,
3432 WINED3D_PUSH_CONSTANTS_PS_B
,
3435 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
3436 #define WINED3D_CS_QUEUE_SIZE 0x100000u
3437 #define WINED3D_CS_SPIN_COUNT 10000000u
3439 struct wined3d_cs_queue
3442 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
3445 struct wined3d_cs_ops
3447 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
3448 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3449 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3450 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3451 unsigned int start_idx
, unsigned int count
, const void *constants
);
3456 const struct wined3d_cs_ops
*ops
;
3457 struct wined3d_device
*device
;
3458 struct wined3d_fb_state fb
;
3459 struct wined3d_state state
;
3460 HMODULE wined3d_module
;
3464 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
3465 size_t data_size
, start
, end
;
3467 struct list query_poll_list
;
3468 BOOL queries_flushed
;
3471 BOOL waiting_for_event
;
3472 LONG pending_presents
;
3475 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3476 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3477 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
3478 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3479 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
3480 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
3481 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
3482 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
3483 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3484 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3485 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3486 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3487 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
3488 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3489 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
3490 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
3491 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
3492 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
3493 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
3494 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
3495 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs
*cs
,
3496 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
3497 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3498 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
3499 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3500 void wined3d_cs_emit_draw_indirect(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3501 struct wined3d_buffer
*buffer
, unsigned int offset
, BOOL indexed
) DECLSPEC_HIDDEN
;
3502 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3503 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3504 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
3505 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
3506 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
3507 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3508 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3509 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3510 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3511 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3512 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3513 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3514 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3515 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3516 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3517 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3518 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
3519 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
3520 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3521 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3522 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3523 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3524 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3525 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3526 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3527 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3528 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3529 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3530 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3531 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3532 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3533 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3534 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3535 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
3536 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3537 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3538 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3539 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3540 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3541 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3542 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3543 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3544 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3545 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3546 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3547 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3548 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3549 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
3550 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
3551 unsigned int initial_count
) DECLSPEC_HIDDEN
;
3552 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3553 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3554 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
3555 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3556 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3557 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
3558 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3559 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
3560 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3561 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3562 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
3563 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3564 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
3566 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3567 unsigned int start_idx
, unsigned int count
, const void *constants
)
3569 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3572 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
3574 const struct wined3d_cs
*cs
= resource
->device
->cs
;
3576 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
3579 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
3583 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3584 * fixed function semantics as D3DCOLOR or FLOAT16 */
3585 enum wined3d_buffer_conversion_type
3592 struct wined3d_map_range
3598 struct wined3d_buffer
3600 struct wined3d_resource resource
;
3602 struct wined3d_buffer_desc desc
;
3604 GLuint buffer_object
;
3605 GLenum buffer_object_usage
;
3606 GLenum buffer_type_hint
;
3607 unsigned int bind_flags
;
3612 struct wined3d_map_range
*maps
;
3613 SIZE_T maps_size
, modified_areas
;
3614 struct wined3d_fence
*fence
;
3616 /* conversion stuff */
3617 UINT decl_change_count
, full_conversion_count
;
3619 UINT stride
; /* 0 if no conversion */
3620 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3621 UINT conversion_stride
; /* 0 if no shifted conversion */
3624 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3626 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3629 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
3630 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3631 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3632 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3633 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3634 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
3635 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3636 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3637 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3638 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3639 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3640 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3642 struct wined3d_rendertarget_view
3646 struct wined3d_resource
*resource
;
3648 const struct wined3d_parent_ops
*parent_ops
;
3650 struct wined3d_gl_view gl_view
;
3651 const struct wined3d_format
*format
;
3652 unsigned int format_flags
;
3653 unsigned int sub_resource_idx
;
3654 unsigned int layer_count
;
3657 unsigned int height
;
3659 struct wined3d_view_desc desc
;
3662 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3663 const struct wined3d_rendertarget_view
*view
)
3665 struct wined3d_texture
*texture
;
3667 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3670 texture
= texture_from_resource(view
->resource
);
3672 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3675 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
3676 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
3677 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
3678 DWORD location
) DECLSPEC_HIDDEN
;
3679 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
3680 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3681 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
3682 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3683 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
3684 DWORD location
) DECLSPEC_HIDDEN
;
3686 struct wined3d_shader_resource_view
3690 struct wined3d_resource
*resource
;
3692 const struct wined3d_parent_ops
*parent_ops
;
3694 struct wined3d_gl_view gl_view
;
3695 const struct wined3d_format
*format
;
3697 struct wined3d_view_desc desc
;
3700 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
, unsigned int unit
,
3701 struct wined3d_sampler
*sampler
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3703 struct wined3d_unordered_access_view
3707 struct wined3d_resource
*resource
;
3709 const struct wined3d_parent_ops
*parent_ops
;
3711 struct wined3d_gl_view gl_view
;
3712 const struct wined3d_format
*format
;
3715 struct wined3d_view_desc desc
;
3718 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
3719 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3720 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
3721 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3722 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
3723 DWORD location
) DECLSPEC_HIDDEN
;
3724 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
3725 unsigned int value
) DECLSPEC_HIDDEN
;
3727 struct wined3d_swapchain_ops
3729 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3730 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3731 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3734 struct wined3d_swapchain
3738 const struct wined3d_parent_ops
*parent_ops
;
3739 const struct wined3d_swapchain_ops
*swapchain_ops
;
3740 struct wined3d_device
*device
;
3742 struct wined3d_texture
**back_buffers
;
3743 struct wined3d_texture
*front_buffer
;
3744 struct wined3d_swapchain_desc desc
;
3745 struct wined3d_display_mode original_mode
, d3d_mode
;
3746 RECT original_window_rect
;
3747 struct wined3d_gamma_ramp orig_gamma
;
3748 BOOL render_to_fbo
, reapply_mode
;
3749 const struct wined3d_format
*ds_format
;
3750 struct wined3d_palette
*palette
;
3751 RECT front_buffer_update
;
3753 LONG prev_time
, frames
; /* Performance tracking */
3755 struct wined3d_context
**context
;
3756 unsigned int num_contexts
;
3765 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3766 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3767 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3768 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3769 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3770 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3772 /*****************************************************************************
3773 * Utility function prototypes
3776 /* Trace routines */
3777 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3778 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3779 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3780 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3781 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3782 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3783 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3784 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3785 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3786 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3787 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3788 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3789 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3790 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3791 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3792 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3793 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3794 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3795 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3796 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3797 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3798 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3799 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3800 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3801 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
3802 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3803 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3804 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3806 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3807 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3808 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3809 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3810 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3811 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3812 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3813 void sampler_texdim(struct wined3d_context
*context
,
3814 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3815 void tex_alphaop(struct wined3d_context
*context
,
3816 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3817 void apply_pixelshader(struct wined3d_context
*context
,
3818 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3819 void state_alpha_test(struct wined3d_context
*context
,
3820 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3821 void state_fogcolor(struct wined3d_context
*context
,
3822 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3823 void state_fogdensity(struct wined3d_context
*context
,
3824 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3825 void state_fogstartend(struct wined3d_context
*context
,
3826 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3827 void state_fog_fragpart(struct wined3d_context
*context
,
3828 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3829 void state_nop(struct wined3d_context
*context
,
3830 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3831 void state_srgbwrite(struct wined3d_context
*context
,
3832 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3834 void state_clipping(struct wined3d_context
*context
,
3835 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3836 void clipplane(struct wined3d_context
*context
,
3837 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3838 void state_pointsprite_w(struct wined3d_context
*context
,
3839 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3840 void state_pointsprite(struct wined3d_context
*context
,
3841 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3842 void state_shademode(struct wined3d_context
*context
,
3843 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3845 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3848 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3849 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3851 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3853 struct wined3d_shader_lconst
3860 struct wined3d_shader_limits
3862 unsigned int sampler
;
3863 unsigned int constant_int
;
3864 unsigned int constant_float
;
3865 unsigned int constant_bool
;
3866 unsigned int packed_output
;
3867 unsigned int packed_input
;
3871 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3873 #define PRINTF_ATTR(fmt,args)
3876 struct wined3d_string_buffer_list
3881 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3882 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3883 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3884 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3885 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3887 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3888 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3889 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3891 struct wined3d_shader_phase
3895 unsigned int instance_count
;
3896 unsigned int temporary_count
;
3899 struct wined3d_vertex_shader
3901 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3904 struct wined3d_hull_shader
3908 struct wined3d_shader_phase
*control_point
;
3909 unsigned int fork_count
;
3910 unsigned int join_count
;
3911 struct wined3d_shader_phase
*fork
;
3913 struct wined3d_shader_phase
*join
;
3916 unsigned int output_vertex_count
;
3917 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
3918 enum wined3d_tessellator_partitioning tessellator_partitioning
;
3921 struct wined3d_domain_shader
3923 enum wined3d_tessellator_domain tessellator_domain
;
3926 struct wined3d_geometry_shader
3928 enum wined3d_primitive_type input_type
;
3929 enum wined3d_primitive_type output_type
;
3930 unsigned int vertices_out
;
3931 unsigned int instance_count
;
3933 struct wined3d_stream_output_desc so_desc
;
3936 struct wined3d_pixel_shader
3938 /* Pixel shader input semantics */
3939 DWORD input_reg_map
[MAX_REG_INPUT
];
3940 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
3941 unsigned int declared_in_count
;
3943 /* Some information about the shader behavior */
3947 BOOL force_early_depth_stencil
;
3948 enum wined3d_shader_register_type depth_output
;
3949 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
3952 struct wined3d_compute_shader
3954 struct wined3d_shader_thread_group_size thread_group_size
;
3957 struct wined3d_shader
3960 const struct wined3d_shader_limits
*limits
;
3962 UINT functionLength
;
3963 BOOL load_local_constsF
;
3964 const struct wined3d_shader_frontend
*frontend
;
3965 void *frontend_data
;
3969 const struct wined3d_parent_ops
*parent_ops
;
3971 /* Programs this shader is linked with */
3972 struct list linked_programs
;
3974 /* Immediate constants (override global ones) */
3975 struct list constantsB
;
3976 struct list constantsF
;
3977 struct list constantsI
;
3978 struct wined3d_shader_reg_maps reg_maps
;
3979 BOOL lconst_inf_or_nan
;
3981 struct wined3d_shader_signature input_signature
;
3982 struct wined3d_shader_signature output_signature
;
3983 struct wined3d_shader_signature patch_constant_signature
;
3984 char *signature_strings
;
3986 /* Pointer to the parent device */
3987 struct wined3d_device
*device
;
3988 struct list shader_list_entry
;
3992 struct wined3d_vertex_shader vs
;
3993 struct wined3d_hull_shader hs
;
3994 struct wined3d_domain_shader ds
;
3995 struct wined3d_geometry_shader gs
;
3996 struct wined3d_pixel_shader ps
;
3997 struct wined3d_compute_shader cs
;
4001 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
4002 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4003 BOOL position_transformed
, struct ps_compile_args
*args
,
4004 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4006 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
4007 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
4008 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4009 WORD swizzle_map
, struct vs_compile_args
*args
,
4010 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4012 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4013 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4015 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4016 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4018 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4019 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4020 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4021 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
4022 unsigned int max
) DECLSPEC_HIDDEN
;
4023 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
4024 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
4025 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
4026 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4028 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
4032 case WINED3DSPR_RASTOUT
:
4034 if (reg
->idx
[0].offset
)
4039 case WINED3DSPR_DEPTHOUT
: /* oDepth */
4040 case WINED3DSPR_DEPTHOUTGE
:
4041 case WINED3DSPR_DEPTHOUTLE
:
4042 case WINED3DSPR_CONSTBOOL
: /* b# */
4043 case WINED3DSPR_LOOP
: /* aL */
4044 case WINED3DSPR_PREDICATE
: /* p0 */
4045 case WINED3DSPR_PRIMID
: /* primID */
4048 case WINED3DSPR_MISCTYPE
:
4049 switch (reg
->idx
[0].offset
)
4059 case WINED3DSPR_IMMCONST
:
4060 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
4067 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
4068 const struct wined3d_state
*state
, float *position_fixup
)
4070 float center_offset
;
4072 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4073 center_offset
= 63.0f
/ 64.0f
;
4075 center_offset
= -1.0f
/ 64.0f
;
4077 position_fixup
[0] = 1.0f
;
4078 position_fixup
[1] = 1.0f
;
4079 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
4080 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
4082 if (context
->render_offscreen
)
4084 position_fixup
[1] *= -1.0f
;
4085 position_fixup
[3] *= -1.0f
;
4089 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
4091 struct wined3d_shader_lconst
*lconst
;
4093 if (shader
->load_local_constsF
)
4096 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
4098 if (lconst
->idx
== reg
)
4105 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4106 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4107 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4108 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4109 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4110 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4111 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4112 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4113 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
4114 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4115 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
4116 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4117 float *start
, float *end
) DECLSPEC_HIDDEN
;
4119 /* Using additional shader constants (uniforms in GLSL / program environment
4120 * or local parameters in ARB) is costly:
4121 * ARB only knows float4 parameters and GLSL compiler are not really smart
4122 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4123 * (in fact most compilers map a float2 to a full float4 uniform).
4125 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4126 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4127 * into a single shader constant (uniform / program parameter).
4129 * This structure is shared between the GLSL and the ARB backend.*/
4130 struct ps_np2fixup_info
{
4131 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
4132 WORD active
; /* bitfield indicating if we can apply the fixup */
4136 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
4137 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
4139 struct wined3d_palette
4142 struct wined3d_device
*device
;
4145 RGBQUAD colors
[256];
4149 /* DirectDraw utility functions */
4150 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
4152 /*****************************************************************************
4153 * Pixel format management
4156 /* WineD3D pixel format flags */
4157 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
4158 #define WINED3DFMT_FLAG_FILTERING 0x00000002
4159 #define WINED3DFMT_FLAG_DEPTH 0x00000004
4160 #define WINED3DFMT_FLAG_STENCIL 0x00000008
4161 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
4162 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
4163 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
4164 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
4165 #define WINED3DFMT_FLAG_FLOAT 0x00000200
4166 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
4167 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
4168 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
4169 #define WINED3DFMT_FLAG_VTF 0x00002000
4170 #define WINED3DFMT_FLAG_SHADOW 0x00004000
4171 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
4172 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
4173 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
4174 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
4175 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
4176 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
4177 #define WINED3DFMT_FLAG_INTEGER 0x00200000
4179 struct wined3d_rational
4185 struct wined3d_color_key_conversion
4187 enum wined3d_format_id dst_format
;
4188 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
4189 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
4192 struct wined3d_format
4194 enum wined3d_format_id id
;
4196 D3DDDIFORMAT ddi_format
;
4211 UINT block_byte_count
;
4213 enum wined3d_ffp_emit_idx emit_idx
;
4214 GLint component_count
;
4216 GLint gl_vtx_format
;
4217 GLboolean gl_normalized
;
4218 unsigned int attribute_size
;
4221 GLint glGammaInternal
;
4225 UINT conv_byte_count
;
4226 DWORD multisample_types
;
4227 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
4228 struct wined3d_rational height_scale
;
4229 struct color_fixup_desc color_fixup
;
4230 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
4231 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
4233 enum wined3d_format_id typeless_id
;
4234 GLenum gl_view_class
;
4237 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
4238 enum wined3d_format_id format_id
, unsigned int resource_usage
) DECLSPEC_HIDDEN
;
4239 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4240 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
4241 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
4242 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
4243 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
4244 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4245 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
4246 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
4247 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
4248 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
4250 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
4252 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
4254 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
4257 static inline void *wined3d_calloc(SIZE_T count
, SIZE_T size
)
4259 if (count
> ~(SIZE_T
)0 / size
)
4261 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
4264 static inline BOOL
use_vs(const struct wined3d_state
*state
)
4266 /* Check state->vertex_declaration to allow this to be used before the
4267 * stream info is validated, for example in device_update_tex_unit_map(). */
4268 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
4269 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
4272 static inline BOOL
use_ps(const struct wined3d_state
*state
)
4274 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
4277 static inline void context_apply_state(struct wined3d_context
*context
,
4278 const struct wined3d_state
*state
, DWORD state_id
)
4280 const struct StateEntry
*state_table
= context
->state_table
;
4281 DWORD rep
= state_table
[state_id
].representative
;
4282 state_table
[rep
].apply(context
, state
, rep
);
4285 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
4286 const struct wined3d_texture
*texture
)
4288 unsigned int flags
= texture
->resource
.format_flags
4289 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
4291 return (!context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
4292 || (flags
&& flags
!= (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
4293 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
4296 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
4297 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
4299 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
4300 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
4301 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
4304 static inline GLuint
wined3d_texture_get_texture_name(const struct wined3d_texture
*texture
,
4305 const struct wined3d_context
*context
, BOOL srgb
)
4307 return srgb
&& needs_separate_srgb_gl_texture(context
, texture
)
4308 ? texture
->texture_srgb
.name
: texture
->texture_rgb
.name
;
4311 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
4313 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
4314 && !is_scaling_fixup(format
->color_fixup
);
4317 static inline BOOL
needs_interpolation_qualifiers_for_shader_outputs(const struct wined3d_gl_info
*gl_info
)
4319 /* In GLSL 4.40+ it is fine to specify interpolation qualifiers only in
4320 * fragment shaders. In older GLSL versions interpolation qualifiers must
4321 * match between shader stages.
4323 return gl_info
->glsl_version
< MAKEDWORD_VERSION(4, 40);
4326 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
4327 unsigned int offset
, unsigned int count
)
4329 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
4330 const unsigned int idx
= offset
/ word_bit_count
;
4331 const unsigned int shift
= offset
% word_bit_count
;
4332 DWORD mask
= (1u << count
) - 1;
4335 ret
= (bitstream
[idx
] >> shift
) & mask
;
4336 if (shift
+ count
> word_bit_count
)
4338 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
4339 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
4340 mask
= (1u << remaining_bit_count
) - 1;
4341 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
4346 static inline void wined3d_insert_bits(DWORD
*bitstream
,
4347 unsigned int offset
, unsigned int count
, DWORD bits
)
4349 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
4350 const unsigned int idx
= offset
/ word_bit_count
;
4351 const unsigned int shift
= offset
% word_bit_count
;
4352 DWORD mask
= (1u << count
) - 1;
4354 bitstream
[idx
] |= (bits
& mask
) << shift
;
4355 if (shift
+ count
> word_bit_count
)
4357 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
4358 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
4359 mask
= (1u << remaining_bit_count
) - 1;
4360 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
4364 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
4366 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
4370 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
4373 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
4376 assert(cs
->thread_id
== GetCurrentThreadId());
4379 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
4381 assert(cs
->thread_id
!= GetCurrentThreadId());
4384 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
4385 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"