wined3d: Add basic support for rendering to 3D textures.
[wine.git] / dlls / mfreadwrite / main.c
blobd3feeaf61d761d0b8b3ae9d63607e0fefc7428bf
1 /*
3 * Copyright 2014 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
25 #include "mfreadwrite.h"
27 #include "wine/debug.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(mfplat);
31 BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
33 switch (reason)
35 case DLL_WINE_PREATTACH:
36 return FALSE; /* prefer native version */
37 case DLL_PROCESS_ATTACH:
38 DisableThreadLibraryCalls(instance);
39 break;
42 return TRUE;
46 HRESULT WINAPI MFCreateSourceReaderFromMediaSource(IMFMediaSource *source, IMFAttributes *attributes,
47 IMFSourceReader **reader)
49 FIXME("%p %p %p stub.\n", source, attributes, reader);
51 return E_NOTIMPL;