netapi32: Improve stub for NetLocalGroupGetMembers a bit to return current user.
[wine.git] / dlls / wined3d / surface_gdi.c
blob5f569a1c11bd682a655f36996b5b97c42703431e
1 /*
2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "config.h"
29 #include "wine/port.h"
30 #include "wined3d_private.h"
32 #include <assert.h>
33 #include <stdio.h>
35 /* Use the d3d_surface debug channel to have one channel for all surfaces */
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 WINE_DECLARE_DEBUG_CHANNEL(fps);
39 /*****************************************************************************
40 * x11_copy_to_screen
42 * Helper function that blts the front buffer contents to the target window
44 * Params:
45 * This: Surface to copy from
46 * rc: Rectangle to copy
48 *****************************************************************************/
49 static void
50 x11_copy_to_screen(IWineD3DSurfaceImpl *This,
51 LPRECT rc)
53 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
55 POINT offset = {0,0};
56 HWND hDisplayWnd;
57 HDC hDisplayDC;
58 HDC hSurfaceDC = 0;
59 RECT drawrect;
60 TRACE("(%p)->(%p): Copying to screen\n", This, rc);
62 hSurfaceDC = This->hDC;
64 hDisplayWnd = This->resource.wineD3DDevice->ddraw_window;
65 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
66 if(rc)
68 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
69 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
72 /* Front buffer coordinates are screen coordinates. Map them to the destination
73 * window if not fullscreened
75 if(!This->resource.wineD3DDevice->ddraw_fullscreen) {
76 ClientToScreen(hDisplayWnd, &offset);
78 #if 0
79 /* FIXME: this doesn't work... if users really want to run
80 * X in 8bpp, then we need to call directly into display.drv
81 * (or Wine's equivalent), and force a private colormap
82 * without default entries. */
83 if (This->palette) {
84 SelectPalette(hDisplayDC, This->palette->hpal, FALSE);
85 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
87 #endif
88 drawrect.left = 0;
89 drawrect.right = This->currentDesc.Width;
90 drawrect.top = 0;
91 drawrect.bottom = This->currentDesc.Height;
93 #if 0
94 /* TODO: Support clippers */
95 if (This->clipper)
97 RECT xrc;
98 HWND hwnd = ((IWineD3DClipperImpl *) This->clipper)->hWnd;
99 if (hwnd && GetClientRect(hwnd,&xrc))
101 OffsetRect(&xrc,offset.x,offset.y);
102 IntersectRect(&drawrect,&drawrect,&xrc);
105 #endif
106 if (rc)
108 IntersectRect(&drawrect,&drawrect,rc);
110 else
112 /* Only use this if the caller did not pass a rectangle, since
113 * due to double locking this could be the wrong one ...
115 if (This->lockedRect.left != This->lockedRect.right)
117 IntersectRect(&drawrect,&drawrect,&This->lockedRect);
121 BitBlt(hDisplayDC,
122 drawrect.left-offset.x, drawrect.top-offset.y,
123 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
124 hSurfaceDC,
125 drawrect.left, drawrect.top,
126 SRCCOPY);
127 ReleaseDC(hDisplayWnd, hDisplayDC);
131 /*****************************************************************************
132 * IWineD3DSurface::Release, GDI version
134 * In general a normal COM Release method, but the GDI version doesn't have
135 * to destroy all the GL things.
137 *****************************************************************************/
138 ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
139 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
140 ULONG ref = InterlockedDecrement(&This->resource.ref);
141 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
142 if (ref == 0) {
143 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
144 TRACE("(%p) : cleaning up\n", This);
146 if(This->Flags & SFLAG_DIBSECTION) {
147 /* Release the DC */
148 SelectObject(This->hDC, This->dib.holdbitmap);
149 DeleteDC(This->hDC);
150 /* Release the DIB section */
151 DeleteObject(This->dib.DIBsection);
152 This->dib.bitmap_data = NULL;
153 This->resource.allocatedMemory = NULL;
155 if(This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem(iface, NULL);
157 HeapFree(GetProcessHeap(), 0, This->palette9);
159 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
160 if(iface == device->ddraw_primary)
161 device->ddraw_primary = NULL;
163 TRACE("(%p) Released\n", This);
164 HeapFree(GetProcessHeap(), 0, This);
167 return ref;
170 /*****************************************************************************
171 * IWineD3DSurface::PreLoad, GDI version
173 * This call is unsupported on GDI surfaces, if it's called something went
174 * wrong in the parent library. Write an informative warning
176 *****************************************************************************/
177 static void WINAPI
178 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
180 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
181 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
182 ERR("(%p): Please report to wine-devel\n", iface);
185 /*****************************************************************************
186 * IWineD3DSurface::LockRect, GDI version
188 * Locks the surface and returns a pointer to the surface memory
190 * Params:
191 * pLockedRect: Address to return the locking info at
192 * pRect: Rectangle to lock
193 * Flags: Some flags
195 * Returns:
196 * WINED3D_OK on success
197 * WINED3DERR_INVALIDCALL on errors
199 *****************************************************************************/
200 static HRESULT WINAPI
201 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
202 WINED3DLOCKED_RECT* pLockedRect,
203 CONST RECT* pRect,
204 DWORD Flags)
206 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
208 /* Already locked? */
209 if(This->Flags & SFLAG_LOCKED)
211 ERR("(%p) Surface already locked\n", This);
212 /* What should I return here? */
213 return WINED3DERR_INVALIDCALL;
215 This->Flags |= SFLAG_LOCKED;
217 if(!This->resource.allocatedMemory) {
218 /* This happens on gdi surfaces if the application set a user pointer and resets it.
219 * Recreate the DIB section
221 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
222 This->resource.allocatedMemory = This->dib.bitmap_data;
225 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
228 /*****************************************************************************
229 * IWineD3DSurface::UnlockRect, GDI version
231 * Unlocks a surface. This implementation doesn't do much, except updating
232 * the window if the front buffer is unlocked
234 * Returns:
235 * WINED3D_OK on success
236 * WINED3DERR_INVALIDCALL on failure
238 *****************************************************************************/
239 static HRESULT WINAPI
240 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
242 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
243 IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
244 TRACE("(%p)\n", This);
246 if (!(This->Flags & SFLAG_LOCKED))
248 WARN("trying to Unlock an unlocked surf@%p\n", This);
249 return WINED3DERR_INVALIDCALL;
252 /* Can be useful for debugging */
253 #if 0
255 static unsigned int gen = 0;
256 char buffer[4096];
257 ++gen;
258 if ((gen % 10) == 0) {
259 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
260 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
263 * debugging crash code
264 if (gen == 250) {
265 void** test = NULL;
266 *test = 0;
270 #endif
272 /* Update the screen */
273 if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary)
275 x11_copy_to_screen(This, &This->lockedRect);
278 This->Flags &= ~SFLAG_LOCKED;
279 memset(&This->lockedRect, 0, sizeof(RECT));
280 return WINED3D_OK;
283 /*****************************************************************************
284 * IWineD3DSurface::Flip, GDI version
286 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
287 * the parent library. This implementation changes the data pointers of the
288 * surfaces and copies the new front buffer content to the screen
290 * Params:
291 * override: Flipping target(e.g. back buffer)
293 * Returns:
294 * WINED3D_OK on success
296 *****************************************************************************/
297 static HRESULT WINAPI
298 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
299 IWineD3DSurface *override,
300 DWORD Flags)
302 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
303 IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override;
304 TRACE("(%p)->(%p,%x)\n", This, override, Flags);
306 TRACE("(%p) Flipping to surface %p\n", This, Target);
308 if(Target == NULL)
310 ERR("(%p): Can't flip without a target\n", This);
311 return WINED3DERR_INVALIDCALL;
314 /* Flip the DC */
316 HDC tmp;
317 tmp = This->hDC;
318 This->hDC = Target->hDC;
319 Target->hDC = tmp;
322 /* Flip the DIBsection */
324 HBITMAP tmp;
325 tmp = This->dib.DIBsection;
326 This->dib.DIBsection = Target->dib.DIBsection;
327 Target->dib.DIBsection = tmp;
330 /* Flip the surface data */
332 void* tmp;
334 tmp = This->dib.bitmap_data;
335 This->dib.bitmap_data = Target->dib.bitmap_data;
336 Target->dib.bitmap_data = tmp;
338 tmp = This->resource.allocatedMemory;
339 This->resource.allocatedMemory = Target->resource.allocatedMemory;
340 Target->resource.allocatedMemory = tmp;
342 if(This->resource.heapMemory) {
343 ERR("GDI Surface %p has heap memory allocated\n", This);
345 if(Target->resource.heapMemory) {
346 ERR("GDI Surface %p has heap memory allocated\n", Target);
350 /* client_memory should not be different, but just in case */
352 BOOL tmp;
353 tmp = This->dib.client_memory;
354 This->dib.client_memory = Target->dib.client_memory;
355 Target->dib.client_memory = tmp;
358 /* Useful for debugging */
359 #if 0
361 static unsigned int gen = 0;
362 char buffer[4096];
363 ++gen;
364 if ((gen % 10) == 0) {
365 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
366 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
369 * debugging crash code
370 if (gen == 250) {
371 void** test = NULL;
372 *test = 0;
376 #endif
378 /* Update the screen */
379 x11_copy_to_screen(This, NULL);
381 /* FPS support */
382 if (TRACE_ON(fps))
384 static long prev_time, frames;
386 DWORD time = GetTickCount();
387 frames++;
388 /* every 1.5 seconds */
389 if (time - prev_time > 1500) {
390 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
391 prev_time = time;
392 frames = 0;
396 return WINED3D_OK;
399 /*****************************************************************************
400 * IWineD3DSurface::LoadTexture, GDI version
402 * This is mutually unsupported by GDI surfaces
404 * Returns:
405 * D3DERR_INVALIDCALL
407 *****************************************************************************/
408 HRESULT WINAPI
409 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
411 ERR("Unsupported on X11 surfaces\n");
412 return WINED3DERR_INVALIDCALL;
415 /*****************************************************************************
416 * IWineD3DSurface::SaveSnapshot, GDI version
418 * This method writes the surface's contents to the in tga format to the
419 * file specified in filename.
421 * Params:
422 * filename: File to write to
424 * Returns:
425 * WINED3DERR_INVALIDCALL if the file couldn't be opened
426 * WINED3D_OK on success
428 *****************************************************************************/
429 static int get_shift(DWORD color_mask) {
430 int shift = 0;
431 while (color_mask > 0xFF) {
432 color_mask >>= 1;
433 shift += 1;
435 while ((color_mask & 0x80) == 0) {
436 color_mask <<= 1;
437 shift -= 1;
439 return shift;
443 HRESULT WINAPI
444 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
445 const char* filename)
447 FILE* f = NULL;
448 UINT y = 0, x = 0;
449 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
450 static char *output = NULL;
451 static int size = 0;
452 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
454 if (This->pow2Width > size) {
455 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
456 size = This->pow2Width;
460 f = fopen(filename, "w+");
461 if (NULL == f) {
462 ERR("opening of %s failed with\n", filename);
463 return WINED3DERR_INVALIDCALL;
465 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
467 if (This->resource.format == WINED3DFMT_P8) {
468 unsigned char table[256][3];
469 int i;
471 if (This->palette == NULL) {
472 fclose(f);
473 return WINED3DERR_INVALIDCALL;
475 for (i = 0; i < 256; i++) {
476 table[i][0] = This->palette->palents[i].peRed;
477 table[i][1] = This->palette->palents[i].peGreen;
478 table[i][2] = This->palette->palents[i].peBlue;
480 for (y = 0; y < This->pow2Height; y++) {
481 unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
482 for (x = 0; x < This->pow2Width; x++) {
483 unsigned char color = *src;
484 src += 1;
486 output[3 * x + 0] = table[color][0];
487 output[3 * x + 1] = table[color][1];
488 output[3 * x + 2] = table[color][2];
490 fwrite(output, 3 * This->pow2Width, 1, f);
492 } else {
493 int red_shift, green_shift, blue_shift, pix_width;
495 pix_width = This->bytesPerPixel;
497 red_shift = get_shift(formatEntry->redMask);
498 green_shift = get_shift(formatEntry->greenMask);
499 blue_shift = get_shift(formatEntry->blueMask);
501 for (y = 0; y < This->pow2Height; y++) {
502 unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
503 for (x = 0; x < This->pow2Width; x++) {
504 unsigned int color;
505 unsigned int comp;
506 int i;
508 color = 0;
509 for (i = 0; i < pix_width; i++) {
510 color |= src[i] << (8 * i);
512 src += 1 * pix_width;
514 comp = color & formatEntry->redMask;
515 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
516 comp = color & formatEntry->greenMask;
517 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
518 comp = color & formatEntry->blueMask;
519 output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
521 fwrite(output, 3 * This->pow2Width, 1, f);
524 fclose(f);
525 return WINED3D_OK;
528 HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
529 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
530 WINED3DLOCKED_RECT lock;
531 HRESULT hr;
532 RGBQUAD col[256];
534 TRACE("(%p)->(%p)\n",This,pHDC);
536 if(This->Flags & SFLAG_USERPTR) {
537 ERR("Not supported on surfaces with an application-provided surfaces\n");
538 return WINEDDERR_NODC;
541 /* Give more detailed info for ddraw */
542 if (This->Flags & SFLAG_DCINUSE)
543 return WINEDDERR_DCALREADYCREATED;
545 /* Can't GetDC if the surface is locked */
546 if (This->Flags & SFLAG_LOCKED)
547 return WINED3DERR_INVALIDCALL;
549 memset(&lock, 0, sizeof(lock)); /* To be sure */
551 /* Should have a DIB section already */
553 /* Lock the surface */
554 hr = IWineD3DSurface_LockRect(iface,
555 &lock,
556 NULL,
558 if(FAILED(hr)) {
559 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
560 /* keep the dib section */
561 return hr;
564 if(This->resource.format == WINED3DFMT_P8 ||
565 This->resource.format == WINED3DFMT_A8P8) {
566 unsigned int n;
567 if(This->palette) {
568 PALETTEENTRY ent[256];
570 GetPaletteEntries(This->palette->hpal, 0, 256, ent);
571 for (n=0; n<256; n++) {
572 col[n].rgbRed = ent[n].peRed;
573 col[n].rgbGreen = ent[n].peGreen;
574 col[n].rgbBlue = ent[n].peBlue;
575 col[n].rgbReserved = 0;
577 } else {
578 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
580 for (n=0; n<256; n++) {
581 col[n].rgbRed = device->palettes[device->currentPalette][n].peRed;
582 col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen;
583 col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue;
584 col[n].rgbReserved = 0;
588 SetDIBColorTable(This->hDC, 0, 256, col);
591 *pHDC = This->hDC;
592 TRACE("returning %p\n",*pHDC);
593 This->Flags |= SFLAG_DCINUSE;
595 return WINED3D_OK;
598 HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
599 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
601 TRACE("(%p)->(%p)\n",This,hDC);
603 if (!(This->Flags & SFLAG_DCINUSE))
604 return WINED3DERR_INVALIDCALL;
606 if (This->hDC !=hDC) {
607 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
608 return WINED3DERR_INVALIDCALL;
611 /* we locked first, so unlock now */
612 IWineD3DSurface_UnlockRect(iface);
614 This->Flags &= ~SFLAG_DCINUSE;
616 return WINED3D_OK;
619 /*****************************************************************************
620 * IWineD3DSurface::PrivateSetup, GDI version
622 * Initializes the GDI surface, aka creates the DIB section we render to
623 * The DIB section creation is done by calling GetDC, which will create the
624 * section and releasing the dc to allow the app to use it. The dib section
625 * will stay until the surface is released
627 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
628 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
629 * avoid confusion in the shared surface code.
631 * Returns:
632 * WINED3D_OK on success
633 * The return values of called methods on failure
635 *****************************************************************************/
636 HRESULT WINAPI
637 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
639 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
641 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
643 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
644 return WINED3DERR_INVALIDCALL;
646 /* Sysmem textures have memory already allocated -
647 * release it, this avoids an unnecessary memcpy
649 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
650 This->resource.allocatedMemory = NULL;
651 This->resource.heapMemory = NULL;
653 /* We don't mind the nonpow2 stuff in GDI */
654 This->pow2Width = This->currentDesc.Width;
655 This->pow2Height = This->currentDesc.Height;
657 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
658 This->resource.allocatedMemory = This->dib.bitmap_data;
660 return WINED3D_OK;
663 void WINAPI IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) {
664 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
666 /* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain
667 * containers, but they're useless until the app creates a d3d device from a d3d point of
668 * view, it's not an implementation limitation. This avoids false warnings when the texture
669 * is destroyed and sets the description back to 0/0
671 if(textureName != 0 || target != 0) {
672 FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target);
673 DebugBreak();
677 void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
678 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
679 FIXME("(%p) : Should not be called on a GDI surface\n", This);
680 *glDescription = NULL;
683 HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) {
684 /* GDI surface data can only be in one location, the system memory dib section. So they are
685 * always clean by definition.
687 TRACE("No dirtification in GDI surfaces\n");
688 return WINED3D_OK;
691 HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
692 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
694 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
695 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
696 ERR("Not supported on render targets\n");
697 return WINED3DERR_INVALIDCALL;
700 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
701 WARN("Surface is locked or the HDC is in use\n");
702 return WINED3DERR_INVALIDCALL;
705 if(Mem && Mem != This->resource.allocatedMemory) {
706 void *release = NULL;
708 /* Do I have to copy the old surface content? */
709 if(This->Flags & SFLAG_DIBSECTION) {
710 /* Release the DC. No need to hold the critical section for the update
711 * Thread because this thread runs only on front buffers, but this method
712 * fails for render targets in the check above.
714 SelectObject(This->hDC, This->dib.holdbitmap);
715 DeleteDC(This->hDC);
716 /* Release the DIB section */
717 DeleteObject(This->dib.DIBsection);
718 This->dib.bitmap_data = NULL;
719 This->resource.allocatedMemory = NULL;
720 This->hDC = NULL;
721 This->Flags &= ~SFLAG_DIBSECTION;
722 } else if(!(This->Flags & SFLAG_USERPTR)) {
723 release = This->resource.allocatedMemory;
725 This->resource.allocatedMemory = Mem;
726 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
728 /* Now free the old memory if any */
729 HeapFree(GetProcessHeap(), 0, release);
730 } else if(This->Flags & SFLAG_USERPTR) {
731 /* Lockrect and GetDC will re-create the dib section and allocated memory */
732 This->resource.allocatedMemory = NULL;
733 This->Flags &= ~SFLAG_USERPTR;
735 return WINED3D_OK;
738 /***************************
740 ***************************/
741 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
742 TRACE("(%p)->(%s, %s)\n", iface,
743 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
744 persistent ? "TRUE" : "FALSE");
745 /* GDI surfaces can be in system memory only */
746 if(flag != SFLAG_INSYSMEM) {
747 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
751 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
752 if(flag != SFLAG_INSYSMEM) {
753 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
754 } else {
755 TRACE("Surface requested in surface memory\n");
757 return WINED3D_OK;
760 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
761 * only IWineD3DBaseSurface and IWineGDISurface ones.
763 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
765 /* IUnknown */
766 IWineD3DBaseSurfaceImpl_QueryInterface,
767 IWineD3DBaseSurfaceImpl_AddRef,
768 IWineGDISurfaceImpl_Release,
769 /* IWineD3DResource */
770 IWineD3DBaseSurfaceImpl_GetParent,
771 IWineD3DBaseSurfaceImpl_GetDevice,
772 IWineD3DBaseSurfaceImpl_SetPrivateData,
773 IWineD3DBaseSurfaceImpl_GetPrivateData,
774 IWineD3DBaseSurfaceImpl_FreePrivateData,
775 IWineD3DBaseSurfaceImpl_SetPriority,
776 IWineD3DBaseSurfaceImpl_GetPriority,
777 IWineGDISurfaceImpl_PreLoad,
778 IWineD3DBaseSurfaceImpl_GetType,
779 /* IWineD3DSurface */
780 IWineD3DBaseSurfaceImpl_GetContainer,
781 IWineD3DBaseSurfaceImpl_GetDesc,
782 IWineGDISurfaceImpl_LockRect,
783 IWineGDISurfaceImpl_UnlockRect,
784 IWineGDISurfaceImpl_GetDC,
785 IWineGDISurfaceImpl_ReleaseDC,
786 IWineGDISurfaceImpl_Flip,
787 IWineD3DBaseSurfaceImpl_Blt,
788 IWineD3DBaseSurfaceImpl_GetBltStatus,
789 IWineD3DBaseSurfaceImpl_GetFlipStatus,
790 IWineD3DBaseSurfaceImpl_IsLost,
791 IWineD3DBaseSurfaceImpl_Restore,
792 IWineD3DBaseSurfaceImpl_BltFast,
793 IWineD3DBaseSurfaceImpl_GetPalette,
794 IWineD3DBaseSurfaceImpl_SetPalette,
795 IWineD3DBaseSurfaceImpl_RealizePalette,
796 IWineD3DBaseSurfaceImpl_SetColorKey,
797 IWineD3DBaseSurfaceImpl_GetPitch,
798 IWineGDISurfaceImpl_SetMem,
799 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
800 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
801 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
802 IWineD3DBaseSurfaceImpl_UpdateOverlay,
803 IWineD3DBaseSurfaceImpl_SetClipper,
804 IWineD3DBaseSurfaceImpl_GetClipper,
805 /* Internal use: */
806 IWineGDISurfaceImpl_AddDirtyRect,
807 IWineGDISurfaceImpl_LoadTexture,
808 IWineD3DBaseSurfaceImpl_BindTexture,
809 IWineGDISurfaceImpl_SaveSnapshot,
810 IWineD3DBaseSurfaceImpl_SetContainer,
811 IWineGDISurfaceImpl_SetGlTextureDesc,
812 IWineGDISurfaceImpl_GetGlDesc,
813 IWineD3DSurfaceImpl_GetData,
814 IWineD3DBaseSurfaceImpl_SetFormat,
815 IWineGDISurfaceImpl_PrivateSetup,
816 IWineGDISurfaceImpl_ModifyLocation,
817 IWineGDISurfaceImpl_LoadLocation