2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wine/port.h"
30 #include "wined3d_private.h"
35 /* Use the d3d_surface debug channel to have one channel for all surfaces */
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
37 WINE_DECLARE_DEBUG_CHANNEL(fps
);
39 /*****************************************************************************
42 * Helper function that blts the front buffer contents to the target window
45 * This: Surface to copy from
46 * rc: Rectangle to copy
48 *****************************************************************************/
50 x11_copy_to_screen(IWineD3DSurfaceImpl
*This
,
53 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
)
60 TRACE("(%p)->(%p): Copying to screen\n", This
, rc
);
62 hSurfaceDC
= This
->hDC
;
64 hDisplayWnd
= This
->resource
.wineD3DDevice
->ddraw_window
;
65 hDisplayDC
= GetDCEx(hDisplayWnd
, 0, DCX_CLIPSIBLINGS
|DCX_CACHE
);
68 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
69 rc
->left
, rc
->top
, rc
->right
, rc
->bottom
, offset
.x
, offset
.y
);
72 /* Front buffer coordinates are screen coordinates. Map them to the destination
73 * window if not fullscreened
75 if(!This
->resource
.wineD3DDevice
->ddraw_fullscreen
) {
76 ClientToScreen(hDisplayWnd
, &offset
);
79 /* FIXME: this doesn't work... if users really want to run
80 * X in 8bpp, then we need to call directly into display.drv
81 * (or Wine's equivalent), and force a private colormap
82 * without default entries. */
84 SelectPalette(hDisplayDC
, This
->palette
->hpal
, FALSE
);
85 RealizePalette(hDisplayDC
); /* sends messages => deadlocks */
89 drawrect
.right
= This
->currentDesc
.Width
;
91 drawrect
.bottom
= This
->currentDesc
.Height
;
94 /* TODO: Support clippers */
98 HWND hwnd
= ((IWineD3DClipperImpl
*) This
->clipper
)->hWnd
;
99 if (hwnd
&& GetClientRect(hwnd
,&xrc
))
101 OffsetRect(&xrc
,offset
.x
,offset
.y
);
102 IntersectRect(&drawrect
,&drawrect
,&xrc
);
108 IntersectRect(&drawrect
,&drawrect
,rc
);
112 /* Only use this if the caller did not pass a rectangle, since
113 * due to double locking this could be the wrong one ...
115 if (This
->lockedRect
.left
!= This
->lockedRect
.right
)
117 IntersectRect(&drawrect
,&drawrect
,&This
->lockedRect
);
122 drawrect
.left
-offset
.x
, drawrect
.top
-offset
.y
,
123 drawrect
.right
-drawrect
.left
, drawrect
.bottom
-drawrect
.top
,
125 drawrect
.left
, drawrect
.top
,
127 ReleaseDC(hDisplayWnd
, hDisplayDC
);
131 /*****************************************************************************
132 * IWineD3DSurface::Release, GDI version
134 * In general a normal COM Release method, but the GDI version doesn't have
135 * to destroy all the GL things.
137 *****************************************************************************/
138 ULONG WINAPI
IWineGDISurfaceImpl_Release(IWineD3DSurface
*iface
) {
139 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
140 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
141 TRACE("(%p) : Releasing from %d\n", This
, ref
+ 1);
143 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->resource
.wineD3DDevice
;
144 TRACE("(%p) : cleaning up\n", This
);
146 if(This
->Flags
& SFLAG_DIBSECTION
) {
148 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
150 /* Release the DIB section */
151 DeleteObject(This
->dib
.DIBsection
);
152 This
->dib
.bitmap_data
= NULL
;
153 This
->resource
.allocatedMemory
= NULL
;
155 if(This
->Flags
& SFLAG_USERPTR
) IWineD3DSurface_SetMem(iface
, NULL
);
157 HeapFree(GetProcessHeap(), 0, This
->palette9
);
159 IWineD3DResourceImpl_CleanUp((IWineD3DResource
*)iface
);
160 if(iface
== device
->ddraw_primary
)
161 device
->ddraw_primary
= NULL
;
163 TRACE("(%p) Released\n", This
);
164 HeapFree(GetProcessHeap(), 0, This
);
170 /*****************************************************************************
171 * IWineD3DSurface::PreLoad, GDI version
173 * This call is unsupported on GDI surfaces, if it's called something went
174 * wrong in the parent library. Write an informative warning
176 *****************************************************************************/
178 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface
*iface
)
180 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface
);
181 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
182 ERR("(%p): Please report to wine-devel\n", iface
);
185 /*****************************************************************************
186 * IWineD3DSurface::LockRect, GDI version
188 * Locks the surface and returns a pointer to the surface memory
191 * pLockedRect: Address to return the locking info at
192 * pRect: Rectangle to lock
196 * WINED3D_OK on success
197 * WINED3DERR_INVALIDCALL on errors
199 *****************************************************************************/
200 static HRESULT WINAPI
201 IWineGDISurfaceImpl_LockRect(IWineD3DSurface
*iface
,
202 WINED3DLOCKED_RECT
* pLockedRect
,
206 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
208 /* Already locked? */
209 if(This
->Flags
& SFLAG_LOCKED
)
211 ERR("(%p) Surface already locked\n", This
);
212 /* What should I return here? */
213 return WINED3DERR_INVALIDCALL
;
215 This
->Flags
|= SFLAG_LOCKED
;
217 if(!This
->resource
.allocatedMemory
) {
218 /* This happens on gdi surfaces if the application set a user pointer and resets it.
219 * Recreate the DIB section
221 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
222 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
225 return IWineD3DBaseSurfaceImpl_LockRect(iface
, pLockedRect
, pRect
, Flags
);
228 /*****************************************************************************
229 * IWineD3DSurface::UnlockRect, GDI version
231 * Unlocks a surface. This implementation doesn't do much, except updating
232 * the window if the front buffer is unlocked
235 * WINED3D_OK on success
236 * WINED3DERR_INVALIDCALL on failure
238 *****************************************************************************/
239 static HRESULT WINAPI
240 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface
*iface
)
242 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
243 IWineD3DDeviceImpl
*dev
= (IWineD3DDeviceImpl
*) This
->resource
.wineD3DDevice
;
244 TRACE("(%p)\n", This
);
246 if (!(This
->Flags
& SFLAG_LOCKED
))
248 WARN("trying to Unlock an unlocked surf@%p\n", This
);
249 return WINED3DERR_INVALIDCALL
;
252 /* Can be useful for debugging */
255 static unsigned int gen
= 0;
258 if ((gen
% 10) == 0) {
259 snprintf(buffer
, sizeof(buffer
), "/tmp/surface%p_type%u_level%u_%u.ppm", This
, This
->glDescription
.target
, This
->glDescription
.level
, gen
);
260 IWineD3DSurfaceImpl_SaveSnapshot(iface
, buffer
);
263 * debugging crash code
272 /* Update the screen */
273 if(This
== (IWineD3DSurfaceImpl
*) dev
->ddraw_primary
)
275 x11_copy_to_screen(This
, &This
->lockedRect
);
278 This
->Flags
&= ~SFLAG_LOCKED
;
279 memset(&This
->lockedRect
, 0, sizeof(RECT
));
283 /*****************************************************************************
284 * IWineD3DSurface::Flip, GDI version
286 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
287 * the parent library. This implementation changes the data pointers of the
288 * surfaces and copies the new front buffer content to the screen
291 * override: Flipping target(e.g. back buffer)
294 * WINED3D_OK on success
296 *****************************************************************************/
297 static HRESULT WINAPI
298 IWineGDISurfaceImpl_Flip(IWineD3DSurface
*iface
,
299 IWineD3DSurface
*override
,
302 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
303 IWineD3DSurfaceImpl
*Target
= (IWineD3DSurfaceImpl
*) override
;
304 TRACE("(%p)->(%p,%x)\n", This
, override
, Flags
);
306 TRACE("(%p) Flipping to surface %p\n", This
, Target
);
310 ERR("(%p): Can't flip without a target\n", This
);
311 return WINED3DERR_INVALIDCALL
;
318 This
->hDC
= Target
->hDC
;
322 /* Flip the DIBsection */
325 tmp
= This
->dib
.DIBsection
;
326 This
->dib
.DIBsection
= Target
->dib
.DIBsection
;
327 Target
->dib
.DIBsection
= tmp
;
330 /* Flip the surface data */
334 tmp
= This
->dib
.bitmap_data
;
335 This
->dib
.bitmap_data
= Target
->dib
.bitmap_data
;
336 Target
->dib
.bitmap_data
= tmp
;
338 tmp
= This
->resource
.allocatedMemory
;
339 This
->resource
.allocatedMemory
= Target
->resource
.allocatedMemory
;
340 Target
->resource
.allocatedMemory
= tmp
;
342 if(This
->resource
.heapMemory
) {
343 ERR("GDI Surface %p has heap memory allocated\n", This
);
345 if(Target
->resource
.heapMemory
) {
346 ERR("GDI Surface %p has heap memory allocated\n", Target
);
350 /* client_memory should not be different, but just in case */
353 tmp
= This
->dib
.client_memory
;
354 This
->dib
.client_memory
= Target
->dib
.client_memory
;
355 Target
->dib
.client_memory
= tmp
;
358 /* Useful for debugging */
361 static unsigned int gen
= 0;
364 if ((gen
% 10) == 0) {
365 snprintf(buffer
, sizeof(buffer
), "/tmp/surface%p_type%u_level%u_%u.ppm", This
, This
->glDescription
.target
, This
->glDescription
.level
, gen
);
366 IWineD3DSurfaceImpl_SaveSnapshot(iface
, buffer
);
369 * debugging crash code
378 /* Update the screen */
379 x11_copy_to_screen(This
, NULL
);
384 static long prev_time
, frames
;
386 DWORD time
= GetTickCount();
388 /* every 1.5 seconds */
389 if (time
- prev_time
> 1500) {
390 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0*frames
/(time
- prev_time
));
399 /*****************************************************************************
400 * IWineD3DSurface::LoadTexture, GDI version
402 * This is mutually unsupported by GDI surfaces
407 *****************************************************************************/
409 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface
*iface
, BOOL srgb_mode
)
411 ERR("Unsupported on X11 surfaces\n");
412 return WINED3DERR_INVALIDCALL
;
415 /*****************************************************************************
416 * IWineD3DSurface::SaveSnapshot, GDI version
418 * This method writes the surface's contents to the in tga format to the
419 * file specified in filename.
422 * filename: File to write to
425 * WINED3DERR_INVALIDCALL if the file couldn't be opened
426 * WINED3D_OK on success
428 *****************************************************************************/
429 static int get_shift(DWORD color_mask
) {
431 while (color_mask
> 0xFF) {
435 while ((color_mask
& 0x80) == 0) {
444 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface
*iface
,
445 const char* filename
)
449 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
450 static char *output
= NULL
;
452 const StaticPixelFormatDesc
*formatEntry
= getFormatDescEntry(This
->resource
.format
, NULL
, NULL
);
454 if (This
->pow2Width
> size
) {
455 output
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, This
->pow2Width
* 3);
456 size
= This
->pow2Width
;
460 f
= fopen(filename
, "w+");
462 ERR("opening of %s failed with\n", filename
);
463 return WINED3DERR_INVALIDCALL
;
465 fprintf(f
, "P6\n%d %d\n255\n", This
->pow2Width
, This
->pow2Height
);
467 if (This
->resource
.format
== WINED3DFMT_P8
) {
468 unsigned char table
[256][3];
471 if (This
->palette
== NULL
) {
473 return WINED3DERR_INVALIDCALL
;
475 for (i
= 0; i
< 256; i
++) {
476 table
[i
][0] = This
->palette
->palents
[i
].peRed
;
477 table
[i
][1] = This
->palette
->palents
[i
].peGreen
;
478 table
[i
][2] = This
->palette
->palents
[i
].peBlue
;
480 for (y
= 0; y
< This
->pow2Height
; y
++) {
481 unsigned char *src
= (unsigned char *) This
->resource
.allocatedMemory
+ (y
* 1 * IWineD3DSurface_GetPitch(iface
));
482 for (x
= 0; x
< This
->pow2Width
; x
++) {
483 unsigned char color
= *src
;
486 output
[3 * x
+ 0] = table
[color
][0];
487 output
[3 * x
+ 1] = table
[color
][1];
488 output
[3 * x
+ 2] = table
[color
][2];
490 fwrite(output
, 3 * This
->pow2Width
, 1, f
);
493 int red_shift
, green_shift
, blue_shift
, pix_width
;
495 pix_width
= This
->bytesPerPixel
;
497 red_shift
= get_shift(formatEntry
->redMask
);
498 green_shift
= get_shift(formatEntry
->greenMask
);
499 blue_shift
= get_shift(formatEntry
->blueMask
);
501 for (y
= 0; y
< This
->pow2Height
; y
++) {
502 unsigned char *src
= (unsigned char *) This
->resource
.allocatedMemory
+ (y
* 1 * IWineD3DSurface_GetPitch(iface
));
503 for (x
= 0; x
< This
->pow2Width
; x
++) {
509 for (i
= 0; i
< pix_width
; i
++) {
510 color
|= src
[i
] << (8 * i
);
512 src
+= 1 * pix_width
;
514 comp
= color
& formatEntry
->redMask
;
515 output
[3 * x
+ 0] = red_shift
> 0 ? comp
>> red_shift
: comp
<< -red_shift
;
516 comp
= color
& formatEntry
->greenMask
;
517 output
[3 * x
+ 1] = green_shift
> 0 ? comp
>> green_shift
: comp
<< -green_shift
;
518 comp
= color
& formatEntry
->blueMask
;
519 output
[3 * x
+ 2] = blue_shift
> 0 ? comp
>> blue_shift
: comp
<< -blue_shift
;
521 fwrite(output
, 3 * This
->pow2Width
, 1, f
);
528 HRESULT WINAPI
IWineGDISurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
) {
529 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
530 WINED3DLOCKED_RECT lock
;
534 TRACE("(%p)->(%p)\n",This
,pHDC
);
536 if(This
->Flags
& SFLAG_USERPTR
) {
537 ERR("Not supported on surfaces with an application-provided surfaces\n");
538 return WINEDDERR_NODC
;
541 /* Give more detailed info for ddraw */
542 if (This
->Flags
& SFLAG_DCINUSE
)
543 return WINEDDERR_DCALREADYCREATED
;
545 /* Can't GetDC if the surface is locked */
546 if (This
->Flags
& SFLAG_LOCKED
)
547 return WINED3DERR_INVALIDCALL
;
549 memset(&lock
, 0, sizeof(lock
)); /* To be sure */
551 /* Should have a DIB section already */
553 /* Lock the surface */
554 hr
= IWineD3DSurface_LockRect(iface
,
559 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr
);
560 /* keep the dib section */
564 if(This
->resource
.format
== WINED3DFMT_P8
||
565 This
->resource
.format
== WINED3DFMT_A8P8
) {
568 PALETTEENTRY ent
[256];
570 GetPaletteEntries(This
->palette
->hpal
, 0, 256, ent
);
571 for (n
=0; n
<256; n
++) {
572 col
[n
].rgbRed
= ent
[n
].peRed
;
573 col
[n
].rgbGreen
= ent
[n
].peGreen
;
574 col
[n
].rgbBlue
= ent
[n
].peBlue
;
575 col
[n
].rgbReserved
= 0;
578 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
580 for (n
=0; n
<256; n
++) {
581 col
[n
].rgbRed
= device
->palettes
[device
->currentPalette
][n
].peRed
;
582 col
[n
].rgbGreen
= device
->palettes
[device
->currentPalette
][n
].peGreen
;
583 col
[n
].rgbBlue
= device
->palettes
[device
->currentPalette
][n
].peBlue
;
584 col
[n
].rgbReserved
= 0;
588 SetDIBColorTable(This
->hDC
, 0, 256, col
);
592 TRACE("returning %p\n",*pHDC
);
593 This
->Flags
|= SFLAG_DCINUSE
;
598 HRESULT WINAPI
IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
) {
599 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
601 TRACE("(%p)->(%p)\n",This
,hDC
);
603 if (!(This
->Flags
& SFLAG_DCINUSE
))
604 return WINED3DERR_INVALIDCALL
;
606 if (This
->hDC
!=hDC
) {
607 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC
, This
->hDC
);
608 return WINED3DERR_INVALIDCALL
;
611 /* we locked first, so unlock now */
612 IWineD3DSurface_UnlockRect(iface
);
614 This
->Flags
&= ~SFLAG_DCINUSE
;
619 /*****************************************************************************
620 * IWineD3DSurface::PrivateSetup, GDI version
622 * Initializes the GDI surface, aka creates the DIB section we render to
623 * The DIB section creation is done by calling GetDC, which will create the
624 * section and releasing the dc to allow the app to use it. The dib section
625 * will stay until the surface is released
627 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
628 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
629 * avoid confusion in the shared surface code.
632 * WINED3D_OK on success
633 * The return values of called methods on failure
635 *****************************************************************************/
637 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface
*iface
)
639 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
641 if(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
643 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This
);
644 return WINED3DERR_INVALIDCALL
;
646 /* Sysmem textures have memory already allocated -
647 * release it, this avoids an unnecessary memcpy
649 HeapFree(GetProcessHeap(), 0, This
->resource
.heapMemory
);
650 This
->resource
.allocatedMemory
= NULL
;
651 This
->resource
.heapMemory
= NULL
;
653 /* We don't mind the nonpow2 stuff in GDI */
654 This
->pow2Width
= This
->currentDesc
.Width
;
655 This
->pow2Height
= This
->currentDesc
.Height
;
657 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
658 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
663 void WINAPI
IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface
*iface
, UINT textureName
, int target
) {
664 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
666 /* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain
667 * containers, but they're useless until the app creates a d3d device from a d3d point of
668 * view, it's not an implementation limitation. This avoids false warnings when the texture
669 * is destroyed and sets the description back to 0/0
671 if(textureName
!= 0 || target
!= 0) {
672 FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This
, textureName
, target
);
677 void WINAPI
IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface
*iface
, glDescriptor
**glDescription
) {
678 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
679 FIXME("(%p) : Should not be called on a GDI surface\n", This
);
680 *glDescription
= NULL
;
683 HRESULT WINAPI
IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface
*iface
, CONST RECT
* pDirtyRect
) {
684 /* GDI surface data can only be in one location, the system memory dib section. So they are
685 * always clean by definition.
687 TRACE("No dirtification in GDI surfaces\n");
691 HRESULT WINAPI
IWineGDISurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
) {
692 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
694 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
695 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
) {
696 ERR("Not supported on render targets\n");
697 return WINED3DERR_INVALIDCALL
;
700 if(This
->Flags
& (SFLAG_LOCKED
| SFLAG_DCINUSE
)) {
701 WARN("Surface is locked or the HDC is in use\n");
702 return WINED3DERR_INVALIDCALL
;
705 if(Mem
&& Mem
!= This
->resource
.allocatedMemory
) {
706 void *release
= NULL
;
708 /* Do I have to copy the old surface content? */
709 if(This
->Flags
& SFLAG_DIBSECTION
) {
710 /* Release the DC. No need to hold the critical section for the update
711 * Thread because this thread runs only on front buffers, but this method
712 * fails for render targets in the check above.
714 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
716 /* Release the DIB section */
717 DeleteObject(This
->dib
.DIBsection
);
718 This
->dib
.bitmap_data
= NULL
;
719 This
->resource
.allocatedMemory
= NULL
;
721 This
->Flags
&= ~SFLAG_DIBSECTION
;
722 } else if(!(This
->Flags
& SFLAG_USERPTR
)) {
723 release
= This
->resource
.allocatedMemory
;
725 This
->resource
.allocatedMemory
= Mem
;
726 This
->Flags
|= SFLAG_USERPTR
| SFLAG_INSYSMEM
;
728 /* Now free the old memory if any */
729 HeapFree(GetProcessHeap(), 0, release
);
730 } else if(This
->Flags
& SFLAG_USERPTR
) {
731 /* Lockrect and GetDC will re-create the dib section and allocated memory */
732 This
->resource
.allocatedMemory
= NULL
;
733 This
->Flags
&= ~SFLAG_USERPTR
;
738 /***************************
740 ***************************/
741 static void WINAPI
IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface
*iface
, DWORD flag
, BOOL persistent
) {
742 TRACE("(%p)->(%s, %s)\n", iface
,
743 flag
== SFLAG_INSYSMEM
? "SFLAG_INSYSMEM" : flag
== SFLAG_INDRAWABLE
? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
744 persistent
? "TRUE" : "FALSE");
745 /* GDI surfaces can be in system memory only */
746 if(flag
!= SFLAG_INSYSMEM
) {
747 ERR("GDI Surface requested in gl %s memory\n", flag
== SFLAG_INDRAWABLE
? "drawable" : "texture");
751 static HRESULT WINAPI
IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface
*iface
, DWORD flag
, const RECT
*rect
) {
752 if(flag
!= SFLAG_INSYSMEM
) {
753 ERR("GDI Surface requested to be copied to gl %s\n", flag
== SFLAG_INTEXTURE
? "texture" : "drawable");
755 TRACE("Surface requested in surface memory\n");
760 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
761 * only IWineD3DBaseSurface and IWineGDISurface ones.
763 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
=
766 IWineD3DBaseSurfaceImpl_QueryInterface
,
767 IWineD3DBaseSurfaceImpl_AddRef
,
768 IWineGDISurfaceImpl_Release
,
769 /* IWineD3DResource */
770 IWineD3DBaseSurfaceImpl_GetParent
,
771 IWineD3DBaseSurfaceImpl_GetDevice
,
772 IWineD3DBaseSurfaceImpl_SetPrivateData
,
773 IWineD3DBaseSurfaceImpl_GetPrivateData
,
774 IWineD3DBaseSurfaceImpl_FreePrivateData
,
775 IWineD3DBaseSurfaceImpl_SetPriority
,
776 IWineD3DBaseSurfaceImpl_GetPriority
,
777 IWineGDISurfaceImpl_PreLoad
,
778 IWineD3DBaseSurfaceImpl_GetType
,
779 /* IWineD3DSurface */
780 IWineD3DBaseSurfaceImpl_GetContainer
,
781 IWineD3DBaseSurfaceImpl_GetDesc
,
782 IWineGDISurfaceImpl_LockRect
,
783 IWineGDISurfaceImpl_UnlockRect
,
784 IWineGDISurfaceImpl_GetDC
,
785 IWineGDISurfaceImpl_ReleaseDC
,
786 IWineGDISurfaceImpl_Flip
,
787 IWineD3DBaseSurfaceImpl_Blt
,
788 IWineD3DBaseSurfaceImpl_GetBltStatus
,
789 IWineD3DBaseSurfaceImpl_GetFlipStatus
,
790 IWineD3DBaseSurfaceImpl_IsLost
,
791 IWineD3DBaseSurfaceImpl_Restore
,
792 IWineD3DBaseSurfaceImpl_BltFast
,
793 IWineD3DBaseSurfaceImpl_GetPalette
,
794 IWineD3DBaseSurfaceImpl_SetPalette
,
795 IWineD3DBaseSurfaceImpl_RealizePalette
,
796 IWineD3DBaseSurfaceImpl_SetColorKey
,
797 IWineD3DBaseSurfaceImpl_GetPitch
,
798 IWineGDISurfaceImpl_SetMem
,
799 IWineD3DBaseSurfaceImpl_SetOverlayPosition
,
800 IWineD3DBaseSurfaceImpl_GetOverlayPosition
,
801 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder
,
802 IWineD3DBaseSurfaceImpl_UpdateOverlay
,
803 IWineD3DBaseSurfaceImpl_SetClipper
,
804 IWineD3DBaseSurfaceImpl_GetClipper
,
806 IWineGDISurfaceImpl_AddDirtyRect
,
807 IWineGDISurfaceImpl_LoadTexture
,
808 IWineD3DBaseSurfaceImpl_BindTexture
,
809 IWineGDISurfaceImpl_SaveSnapshot
,
810 IWineD3DBaseSurfaceImpl_SetContainer
,
811 IWineGDISurfaceImpl_SetGlTextureDesc
,
812 IWineGDISurfaceImpl_GetGlDesc
,
813 IWineD3DSurfaceImpl_GetData
,
814 IWineD3DBaseSurfaceImpl_SetFormat
,
815 IWineGDISurfaceImpl_PrivateSetup
,
816 IWineGDISurfaceImpl_ModifyLocation
,
817 IWineGDISurfaceImpl_LoadLocation