2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct d3d_shader_info
*shader_info
= ctx
;
35 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->input_signature
)))
40 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->output_signature
)))
46 if (shader_info
->shader_code
) FIXME("Multiple SHDR/SHEX chunks.\n");
47 shader_info
->shader_code
= (const DWORD
*)data
;
51 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag
, 4));
58 static HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d_shader_info
*shader_info
)
62 shader_info
->shader_code
= NULL
;
63 memset(shader_info
->input_signature
, 0, sizeof(*shader_info
->input_signature
));
64 memset(shader_info
->output_signature
, 0, sizeof(*shader_info
->output_signature
));
66 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_info
);
67 if (!shader_info
->shader_code
) hr
= E_INVALIDARG
;
71 FIXME("Failed to parse shader, hr %#x.\n", hr
);
72 shader_free_signature(shader_info
->input_signature
);
73 shader_free_signature(shader_info
->output_signature
);
79 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
)
81 struct wined3d_shader_signature_element
*e
;
82 const char *ptr
= data
;
86 read_dword(&ptr
, &count
);
87 TRACE("%u elements\n", count
);
89 skip_dword_unknown(&ptr
, 1);
91 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
94 ERR("Failed to allocate input signature memory.\n");
98 for (i
= 0; i
< count
; ++i
)
102 read_dword(&ptr
, &name_offset
);
103 e
[i
].semantic_name
= data
+ name_offset
;
104 read_dword(&ptr
, &e
[i
].semantic_idx
);
105 read_dword(&ptr
, &e
[i
].sysval_semantic
);
106 read_dword(&ptr
, &e
[i
].component_type
);
107 read_dword(&ptr
, &e
[i
].register_idx
);
108 read_dword(&ptr
, &e
[i
].mask
);
110 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
111 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
112 debugstr_a(e
[i
].semantic_name
), e
[i
].semantic_idx
, e
[i
].sysval_semantic
,
113 e
[i
].component_type
, e
[i
].register_idx
, (e
[i
].mask
>> 8) & 0xff, e
[i
].mask
& 0xff);
117 s
->element_count
= count
;
122 void shader_free_signature(struct wined3d_shader_signature
*s
)
124 HeapFree(GetProcessHeap(), 0, s
->elements
);
127 /* ID3D11VertexShader methods */
129 static inline struct d3d_vertex_shader
*impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
131 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D11VertexShader_iface
);
134 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_QueryInterface(ID3D11VertexShader
*iface
,
135 REFIID riid
, void **object
)
137 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
139 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
141 if (IsEqualGUID(riid
, &IID_ID3D11VertexShader
)
142 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
143 || IsEqualGUID(riid
, &IID_IUnknown
))
145 ID3D11VertexShader_AddRef(iface
);
150 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
151 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
153 IUnknown_AddRef(&shader
->ID3D10VertexShader_iface
);
154 *object
= &shader
->ID3D10VertexShader_iface
;
158 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
161 return E_NOINTERFACE
;
164 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_AddRef(ID3D11VertexShader
*iface
)
166 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
167 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
169 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
173 ID3D11Device_AddRef(shader
->device
);
174 wined3d_mutex_lock();
175 wined3d_shader_incref(shader
->wined3d_shader
);
176 wined3d_mutex_unlock();
182 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_Release(ID3D11VertexShader
*iface
)
184 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
185 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
187 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
191 ID3D11Device
*device
= shader
->device
;
193 wined3d_mutex_lock();
194 wined3d_shader_decref(shader
->wined3d_shader
);
195 wined3d_mutex_unlock();
196 /* Release the device last, it may cause the wined3d device to be
198 ID3D11Device_Release(device
);
204 static void STDMETHODCALLTYPE
d3d11_vertex_shader_GetDevice(ID3D11VertexShader
*iface
,
205 ID3D11Device
**device
)
207 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
209 TRACE("iface %p, device %p.\n", iface
, device
);
211 *device
= shader
->device
;
212 ID3D11Device_AddRef(*device
);
215 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader
*iface
,
216 REFGUID guid
, UINT
*data_size
, void *data
)
218 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
220 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
222 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
225 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader
*iface
,
226 REFGUID guid
, UINT data_size
, const void *data
)
228 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
230 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
232 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
235 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader
*iface
,
236 REFGUID guid
, const IUnknown
*data
)
238 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
240 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
242 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
245 static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl
=
247 /* IUnknown methods */
248 d3d11_vertex_shader_QueryInterface
,
249 d3d11_vertex_shader_AddRef
,
250 d3d11_vertex_shader_Release
,
251 /* ID3D11DeviceChild methods */
252 d3d11_vertex_shader_GetDevice
,
253 d3d11_vertex_shader_GetPrivateData
,
254 d3d11_vertex_shader_SetPrivateData
,
255 d3d11_vertex_shader_SetPrivateDataInterface
,
258 /* ID3D10VertexShader methods */
260 static inline struct d3d_vertex_shader
*impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
262 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D10VertexShader_iface
);
265 /* IUnknown methods */
267 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
268 REFIID riid
, void **object
)
270 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
272 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
274 return d3d11_vertex_shader_QueryInterface(&shader
->ID3D11VertexShader_iface
, riid
, object
);
277 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
279 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
281 TRACE("iface %p.\n", iface
);
283 return d3d11_vertex_shader_AddRef(&shader
->ID3D11VertexShader_iface
);
286 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
288 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
290 TRACE("iface %p.\n", iface
);
292 return d3d11_vertex_shader_Release(&shader
->ID3D11VertexShader_iface
);
295 /* ID3D10DeviceChild methods */
297 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
299 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
301 TRACE("iface %p, device %p.\n", iface
, device
);
303 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
306 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
307 REFGUID guid
, UINT
*data_size
, void *data
)
309 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
311 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
312 iface
, debugstr_guid(guid
), data_size
, data
);
314 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
317 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
318 REFGUID guid
, UINT data_size
, const void *data
)
320 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
322 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
323 iface
, debugstr_guid(guid
), data_size
, data
);
325 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
328 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
329 REFGUID guid
, const IUnknown
*data
)
331 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
333 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
335 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
338 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
340 /* IUnknown methods */
341 d3d10_vertex_shader_QueryInterface
,
342 d3d10_vertex_shader_AddRef
,
343 d3d10_vertex_shader_Release
,
344 /* ID3D10DeviceChild methods */
345 d3d10_vertex_shader_GetDevice
,
346 d3d10_vertex_shader_GetPrivateData
,
347 d3d10_vertex_shader_SetPrivateData
,
348 d3d10_vertex_shader_SetPrivateDataInterface
,
351 static void STDMETHODCALLTYPE
d3d_vertex_shader_wined3d_object_destroyed(void *parent
)
353 struct d3d_vertex_shader
*shader
= parent
;
355 wined3d_private_store_cleanup(&shader
->private_store
);
356 HeapFree(GetProcessHeap(), 0, parent
);
359 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops
=
361 d3d_vertex_shader_wined3d_object_destroyed
,
364 static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level
)
366 switch (feature_level
)
368 case D3D_FEATURE_LEVEL_11_1
:
369 case D3D_FEATURE_LEVEL_11_0
:
371 case D3D_FEATURE_LEVEL_10_1
:
372 case D3D_FEATURE_LEVEL_10_0
:
374 case D3D_FEATURE_LEVEL_9_3
:
376 case D3D_FEATURE_LEVEL_9_2
:
377 case D3D_FEATURE_LEVEL_9_1
:
380 ERR("Unexpected feature_level %#x.\n", feature_level
);
385 static HRESULT
d3d_vertex_shader_init(struct d3d_vertex_shader
*shader
, struct d3d_device
*device
,
386 const void *byte_code
, SIZE_T byte_code_length
)
388 struct wined3d_shader_signature output_signature
;
389 struct wined3d_shader_signature input_signature
;
390 struct d3d_shader_info shader_info
;
391 struct wined3d_shader_desc desc
;
394 shader
->ID3D11VertexShader_iface
.lpVtbl
= &d3d11_vertex_shader_vtbl
;
395 shader
->ID3D10VertexShader_iface
.lpVtbl
= &d3d10_vertex_shader_vtbl
;
396 shader
->refcount
= 1;
397 wined3d_mutex_lock();
398 wined3d_private_store_init(&shader
->private_store
);
400 shader_info
.input_signature
= &input_signature
;
401 shader_info
.output_signature
= &output_signature
;
402 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
404 WARN("Failed to extract shader, hr %#x.\n", hr
);
405 wined3d_private_store_cleanup(&shader
->private_store
);
406 wined3d_mutex_unlock();
410 desc
.byte_code
= shader_info
.shader_code
;
411 desc
.input_signature
= &input_signature
;
412 desc
.output_signature
= &output_signature
;
413 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
415 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
416 &d3d_vertex_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
417 shader_free_signature(&input_signature
);
418 shader_free_signature(&output_signature
);
421 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
422 wined3d_private_store_cleanup(&shader
->private_store
);
423 wined3d_mutex_unlock();
426 wined3d_mutex_unlock();
428 shader
->device
= &device
->ID3D11Device_iface
;
429 ID3D11Device_AddRef(shader
->device
);
434 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
435 struct d3d_vertex_shader
**shader
)
437 struct d3d_vertex_shader
*object
;
440 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
441 return E_OUTOFMEMORY
;
443 if (FAILED(hr
= d3d_vertex_shader_init(object
, device
, byte_code
, byte_code_length
)))
445 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
446 HeapFree(GetProcessHeap(), 0, object
);
450 TRACE("Created vertex shader %p.\n", object
);
456 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
460 assert(iface
->lpVtbl
== &d3d11_vertex_shader_vtbl
);
462 return impl_from_ID3D11VertexShader(iface
);
465 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
469 assert(iface
->lpVtbl
== &d3d10_vertex_shader_vtbl
);
471 return impl_from_ID3D10VertexShader(iface
);
474 /* ID3D11HullShader methods */
476 static inline struct d3d11_hull_shader
*impl_from_ID3D11HullShader(ID3D11HullShader
*iface
)
478 return CONTAINING_RECORD(iface
, struct d3d11_hull_shader
, ID3D11HullShader_iface
);
481 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_QueryInterface(ID3D11HullShader
*iface
,
482 REFIID riid
, void **object
)
484 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
486 if (IsEqualGUID(riid
, &IID_ID3D11HullShader
)
487 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
488 || IsEqualGUID(riid
, &IID_IUnknown
))
490 ID3D11HullShader_AddRef(iface
);
495 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
498 return E_NOINTERFACE
;
501 static ULONG STDMETHODCALLTYPE
d3d11_hull_shader_AddRef(ID3D11HullShader
*iface
)
503 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
504 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
506 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
511 static ULONG STDMETHODCALLTYPE
d3d11_hull_shader_Release(ID3D11HullShader
*iface
)
513 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
514 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
516 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
520 ID3D11Device
*device
= shader
->device
;
522 wined3d_mutex_lock();
523 wined3d_shader_decref(shader
->wined3d_shader
);
524 wined3d_mutex_unlock();
526 /* Release the device last, it may cause the wined3d device to be
528 ID3D11Device_Release(device
);
534 static void STDMETHODCALLTYPE
d3d11_hull_shader_GetDevice(ID3D11HullShader
*iface
,
535 ID3D11Device
**device
)
537 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
539 TRACE("iface %p, device %p.\n", iface
, device
);
541 *device
= shader
->device
;
542 ID3D11Device_AddRef(*device
);
545 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_GetPrivateData(ID3D11HullShader
*iface
,
546 REFGUID guid
, UINT
*data_size
, void *data
)
548 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
550 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
552 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
555 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_SetPrivateData(ID3D11HullShader
*iface
,
556 REFGUID guid
, UINT data_size
, const void *data
)
558 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
560 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
562 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
565 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader
*iface
,
566 REFGUID guid
, const IUnknown
*data
)
568 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
570 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
572 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
575 static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl
=
577 /* IUnknown methods */
578 d3d11_hull_shader_QueryInterface
,
579 d3d11_hull_shader_AddRef
,
580 d3d11_hull_shader_Release
,
581 /* ID3D11DeviceChild methods */
582 d3d11_hull_shader_GetDevice
,
583 d3d11_hull_shader_GetPrivateData
,
584 d3d11_hull_shader_SetPrivateData
,
585 d3d11_hull_shader_SetPrivateDataInterface
,
588 static void STDMETHODCALLTYPE
d3d11_hull_shader_wined3d_object_destroyed(void *parent
)
590 struct d3d11_hull_shader
*shader
= parent
;
592 wined3d_private_store_cleanup(&shader
->private_store
);
593 HeapFree(GetProcessHeap(), 0, parent
);
596 static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops
=
598 d3d11_hull_shader_wined3d_object_destroyed
,
601 static HRESULT
d3d11_hull_shader_init(struct d3d11_hull_shader
*shader
, struct d3d_device
*device
,
602 const void *byte_code
, SIZE_T byte_code_length
)
604 struct wined3d_shader_signature output_signature
;
605 struct wined3d_shader_signature input_signature
;
606 struct d3d_shader_info shader_info
;
607 struct wined3d_shader_desc desc
;
610 shader
->ID3D11HullShader_iface
.lpVtbl
= &d3d11_hull_shader_vtbl
;
611 shader
->refcount
= 1;
612 wined3d_mutex_lock();
613 wined3d_private_store_init(&shader
->private_store
);
615 shader_info
.input_signature
= &input_signature
;
616 shader_info
.output_signature
= &output_signature
;
617 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
619 WARN("Failed to extract shader, hr %#x.\n", hr
);
620 wined3d_private_store_cleanup(&shader
->private_store
);
621 wined3d_mutex_unlock();
625 desc
.byte_code
= shader_info
.shader_code
;
626 desc
.input_signature
= &input_signature
;
627 desc
.output_signature
= &output_signature
;
628 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
630 hr
= wined3d_shader_create_hs(device
->wined3d_device
, &desc
, shader
,
631 &d3d11_hull_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
632 shader_free_signature(&input_signature
);
633 shader_free_signature(&output_signature
);
636 WARN("Failed to create wined3d hull shader, hr %#x.\n", hr
);
637 wined3d_private_store_cleanup(&shader
->private_store
);
638 wined3d_mutex_unlock();
641 wined3d_mutex_unlock();
643 shader
->device
= &device
->ID3D11Device_iface
;
644 ID3D11Device_AddRef(shader
->device
);
649 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
650 struct d3d11_hull_shader
**shader
)
652 struct d3d11_hull_shader
*object
;
655 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
656 return E_OUTOFMEMORY
;
658 if (FAILED(hr
= d3d11_hull_shader_init(object
, device
, byte_code
, byte_code_length
)))
660 HeapFree(GetProcessHeap(), 0, object
);
664 TRACE("Created hull shader %p.\n", object
);
670 /* ID3D11DomainShader methods */
672 static inline struct d3d11_domain_shader
*impl_from_ID3D11DomainShader(ID3D11DomainShader
*iface
)
674 return CONTAINING_RECORD(iface
, struct d3d11_domain_shader
, ID3D11DomainShader_iface
);
677 static HRESULT STDMETHODCALLTYPE
d3d11_domain_shader_QueryInterface(ID3D11DomainShader
*iface
,
678 REFIID riid
, void **object
)
680 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
682 if (IsEqualGUID(riid
, &IID_ID3D11DomainShader
)
683 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
684 || IsEqualGUID(riid
, &IID_IUnknown
))
686 ID3D11DomainShader_AddRef(iface
);
691 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
694 return E_NOINTERFACE
;
697 static ULONG STDMETHODCALLTYPE
d3d11_domain_shader_AddRef(ID3D11DomainShader
*iface
)
699 struct d3d11_domain_shader
*shader
= impl_from_ID3D11DomainShader(iface
);
700 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
702 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
707 static ULONG STDMETHODCALLTYPE
d3d11_domain_shader_Release(ID3D11DomainShader
*iface
)
709 struct d3d11_domain_shader
*shader
= impl_from_ID3D11DomainShader(iface
);
710 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
712 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
716 ID3D11Device
*device
= shader
->device
;
718 wined3d_mutex_lock();
719 wined3d_shader_decref(shader
->wined3d_shader
);
720 wined3d_mutex_unlock();
722 /* Release the device last, it may cause the wined3d device to be
724 ID3D11Device_Release(device
);
730 static void STDMETHODCALLTYPE
d3d11_domain_shader_GetDevice(ID3D11DomainShader
*iface
,
731 ID3D11Device
**device
)
733 struct d3d11_domain_shader
*shader
= impl_from_ID3D11DomainShader(iface
);
735 TRACE("iface %p, device %p.\n", iface
, device
);
737 *device
= shader
->device
;
738 ID3D11Device_AddRef(*device
);
741 static HRESULT STDMETHODCALLTYPE
d3d11_domain_shader_GetPrivateData(ID3D11DomainShader
*iface
,
742 REFGUID guid
, UINT
*data_size
, void *data
)
744 struct d3d11_domain_shader
*shader
= impl_from_ID3D11DomainShader(iface
);
746 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
748 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
751 static HRESULT STDMETHODCALLTYPE
d3d11_domain_shader_SetPrivateData(ID3D11DomainShader
*iface
,
752 REFGUID guid
, UINT data_size
, const void *data
)
754 struct d3d11_domain_shader
*shader
= impl_from_ID3D11DomainShader(iface
);
756 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
758 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
761 static HRESULT STDMETHODCALLTYPE
d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader
*iface
,
762 REFGUID guid
, const IUnknown
*data
)
764 struct d3d11_domain_shader
*shader
= impl_from_ID3D11DomainShader(iface
);
766 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
768 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
771 static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl
=
773 /* IUnknown methods */
774 d3d11_domain_shader_QueryInterface
,
775 d3d11_domain_shader_AddRef
,
776 d3d11_domain_shader_Release
,
777 /* ID3D11DeviceChild methods */
778 d3d11_domain_shader_GetDevice
,
779 d3d11_domain_shader_GetPrivateData
,
780 d3d11_domain_shader_SetPrivateData
,
781 d3d11_domain_shader_SetPrivateDataInterface
,
784 static void STDMETHODCALLTYPE
d3d11_domain_shader_wined3d_object_destroyed(void *parent
)
786 struct d3d11_domain_shader
*shader
= parent
;
788 wined3d_private_store_cleanup(&shader
->private_store
);
789 HeapFree(GetProcessHeap(), 0, parent
);
792 static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops
=
794 d3d11_domain_shader_wined3d_object_destroyed
,
797 static HRESULT
d3d11_domain_shader_init(struct d3d11_domain_shader
*shader
, struct d3d_device
*device
,
798 const void *byte_code
, SIZE_T byte_code_length
)
800 struct wined3d_shader_signature output_signature
;
801 struct wined3d_shader_signature input_signature
;
802 struct d3d_shader_info shader_info
;
803 struct wined3d_shader_desc desc
;
806 shader
->ID3D11DomainShader_iface
.lpVtbl
= &d3d11_domain_shader_vtbl
;
807 shader
->refcount
= 1;
808 wined3d_mutex_lock();
809 wined3d_private_store_init(&shader
->private_store
);
811 shader_info
.input_signature
= &input_signature
;
812 shader_info
.output_signature
= &output_signature
;
813 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
815 WARN("Failed to extract shader, hr %#x.\n", hr
);
816 wined3d_private_store_cleanup(&shader
->private_store
);
817 wined3d_mutex_unlock();
821 desc
.byte_code
= shader_info
.shader_code
;
822 desc
.input_signature
= &input_signature
;
823 desc
.output_signature
= &output_signature
;
824 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
826 hr
= wined3d_shader_create_ds(device
->wined3d_device
, &desc
, shader
,
827 &d3d11_domain_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
828 shader_free_signature(&input_signature
);
829 shader_free_signature(&output_signature
);
832 WARN("Failed to create wined3d domain shader, hr %#x.\n", hr
);
833 wined3d_private_store_cleanup(&shader
->private_store
);
834 wined3d_mutex_unlock();
837 wined3d_mutex_unlock();
839 shader
->device
= &device
->ID3D11Device_iface
;
840 ID3D11Device_AddRef(shader
->device
);
845 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
846 struct d3d11_domain_shader
**shader
)
848 struct d3d11_domain_shader
*object
;
851 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
852 return E_OUTOFMEMORY
;
854 if (FAILED(hr
= d3d11_domain_shader_init(object
, device
, byte_code
, byte_code_length
)))
856 HeapFree(GetProcessHeap(), 0, object
);
860 TRACE("Created domain shader %p.\n", object
);
866 /* ID3D11GeometryShader methods */
868 static inline struct d3d_geometry_shader
*impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
)
870 return CONTAINING_RECORD(iface
, struct d3d_geometry_shader
, ID3D11GeometryShader_iface
);
873 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader
*iface
,
874 REFIID riid
, void **object
)
876 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
878 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
880 if (IsEqualGUID(riid
, &IID_ID3D11GeometryShader
)
881 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
882 || IsEqualGUID(riid
, &IID_IUnknown
))
884 ID3D11GeometryShader_AddRef(iface
);
889 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
890 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
892 ID3D10GeometryShader_AddRef(&shader
->ID3D10GeometryShader_iface
);
893 *object
= &shader
->ID3D10GeometryShader_iface
;
897 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
900 return E_NOINTERFACE
;
903 static ULONG STDMETHODCALLTYPE
d3d11_geometry_shader_AddRef(ID3D11GeometryShader
*iface
)
905 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
906 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
908 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
913 static ULONG STDMETHODCALLTYPE
d3d11_geometry_shader_Release(ID3D11GeometryShader
*iface
)
915 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
916 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
918 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
922 ID3D11Device
*device
= shader
->device
;
924 wined3d_mutex_lock();
925 wined3d_shader_decref(shader
->wined3d_shader
);
926 wined3d_mutex_unlock();
928 /* Release the device last, it may cause the wined3d device to be
930 ID3D11Device_Release(device
);
936 static void STDMETHODCALLTYPE
d3d11_geometry_shader_GetDevice(ID3D11GeometryShader
*iface
,
937 ID3D11Device
**device
)
939 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
941 TRACE("iface %p, device %p.\n", iface
, device
);
943 *device
= shader
->device
;
944 ID3D11Device_AddRef(*device
);
947 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader
*iface
,
948 REFGUID guid
, UINT
*data_size
, void *data
)
950 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
952 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
954 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
957 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader
*iface
,
958 REFGUID guid
, UINT data_size
, const void *data
)
960 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
962 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
964 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
967 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader
*iface
,
968 REFGUID guid
, const IUnknown
*data
)
970 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
972 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
974 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
977 static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl
=
979 /* IUnknown methods */
980 d3d11_geometry_shader_QueryInterface
,
981 d3d11_geometry_shader_AddRef
,
982 d3d11_geometry_shader_Release
,
983 /* ID3D11DeviceChild methods */
984 d3d11_geometry_shader_GetDevice
,
985 d3d11_geometry_shader_GetPrivateData
,
986 d3d11_geometry_shader_SetPrivateData
,
987 d3d11_geometry_shader_SetPrivateDataInterface
,
990 /* ID3D10GeometryShader methods */
992 static inline struct d3d_geometry_shader
*impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
994 return CONTAINING_RECORD(iface
, struct d3d_geometry_shader
, ID3D10GeometryShader_iface
);
997 /* IUnknown methods */
999 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
1000 REFIID riid
, void **object
)
1002 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1004 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1006 return d3d11_geometry_shader_QueryInterface(&shader
->ID3D11GeometryShader_iface
, riid
, object
);
1009 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
1011 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1013 TRACE("iface %p.\n", iface
);
1015 return d3d11_geometry_shader_AddRef(&shader
->ID3D11GeometryShader_iface
);
1018 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
1020 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1022 TRACE("iface %p.\n", iface
);
1024 return d3d11_geometry_shader_Release(&shader
->ID3D11GeometryShader_iface
);
1027 /* ID3D10DeviceChild methods */
1029 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
1031 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1033 TRACE("iface %p, device %p.\n", iface
, device
);
1035 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
1038 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
1039 REFGUID guid
, UINT
*data_size
, void *data
)
1041 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1043 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1044 iface
, debugstr_guid(guid
), data_size
, data
);
1046 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
1049 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
1050 REFGUID guid
, UINT data_size
, const void *data
)
1052 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1054 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1055 iface
, debugstr_guid(guid
), data_size
, data
);
1057 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
1060 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
1061 REFGUID guid
, const IUnknown
*data
)
1063 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
1065 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1067 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
1070 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
1072 /* IUnknown methods */
1073 d3d10_geometry_shader_QueryInterface
,
1074 d3d10_geometry_shader_AddRef
,
1075 d3d10_geometry_shader_Release
,
1076 /* ID3D10DeviceChild methods */
1077 d3d10_geometry_shader_GetDevice
,
1078 d3d10_geometry_shader_GetPrivateData
,
1079 d3d10_geometry_shader_SetPrivateData
,
1080 d3d10_geometry_shader_SetPrivateDataInterface
,
1083 static void STDMETHODCALLTYPE
d3d_geometry_shader_wined3d_object_destroyed(void *parent
)
1085 struct d3d_geometry_shader
*shader
= parent
;
1087 wined3d_private_store_cleanup(&shader
->private_store
);
1088 HeapFree(GetProcessHeap(), 0, parent
);
1091 static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops
=
1093 d3d_geometry_shader_wined3d_object_destroyed
,
1096 static HRESULT
d3d_geometry_shader_init(struct d3d_geometry_shader
*shader
, struct d3d_device
*device
,
1097 const void *byte_code
, SIZE_T byte_code_length
)
1099 struct wined3d_shader_signature output_signature
;
1100 struct wined3d_shader_signature input_signature
;
1101 struct d3d_shader_info shader_info
;
1102 struct wined3d_shader_desc desc
;
1105 shader
->ID3D11GeometryShader_iface
.lpVtbl
= &d3d11_geometry_shader_vtbl
;
1106 shader
->ID3D10GeometryShader_iface
.lpVtbl
= &d3d10_geometry_shader_vtbl
;
1107 shader
->refcount
= 1;
1108 wined3d_mutex_lock();
1109 wined3d_private_store_init(&shader
->private_store
);
1111 shader_info
.input_signature
= &input_signature
;
1112 shader_info
.output_signature
= &output_signature
;
1113 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
1115 WARN("Failed to extract shader, hr %#x.\n", hr
);
1116 wined3d_private_store_cleanup(&shader
->private_store
);
1117 wined3d_mutex_unlock();
1121 desc
.byte_code
= shader_info
.shader_code
;
1122 desc
.input_signature
= &input_signature
;
1123 desc
.output_signature
= &output_signature
;
1124 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
1126 hr
= wined3d_shader_create_gs(device
->wined3d_device
, &desc
, shader
,
1127 &d3d_geometry_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
1128 shader_free_signature(&input_signature
);
1129 shader_free_signature(&output_signature
);
1132 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr
);
1133 wined3d_private_store_cleanup(&shader
->private_store
);
1134 wined3d_mutex_unlock();
1135 return E_INVALIDARG
;
1137 wined3d_mutex_unlock();
1139 shader
->device
= &device
->ID3D11Device_iface
;
1140 ID3D11Device_AddRef(shader
->device
);
1145 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
1146 struct d3d_geometry_shader
**shader
)
1148 struct d3d_geometry_shader
*object
;
1151 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1152 return E_OUTOFMEMORY
;
1154 if (FAILED(hr
= d3d_geometry_shader_init(object
, device
, byte_code
, byte_code_length
)))
1156 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1157 HeapFree(GetProcessHeap(), 0, object
);
1161 TRACE("Created geometry shader %p.\n", object
);
1167 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
)
1171 assert(iface
->lpVtbl
== &d3d11_geometry_shader_vtbl
);
1173 return impl_from_ID3D11GeometryShader(iface
);
1176 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
1180 assert(iface
->lpVtbl
== &d3d10_geometry_shader_vtbl
);
1182 return impl_from_ID3D10GeometryShader(iface
);
1185 /* ID3D11PixelShader methods */
1187 static inline struct d3d_pixel_shader
*impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
)
1189 return CONTAINING_RECORD(iface
, struct d3d_pixel_shader
, ID3D11PixelShader_iface
);
1192 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_QueryInterface(ID3D11PixelShader
*iface
,
1193 REFIID riid
, void **object
)
1195 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1197 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1199 if (IsEqualGUID(riid
, &IID_ID3D11PixelShader
)
1200 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
1201 || IsEqualGUID(riid
, &IID_IUnknown
))
1203 ID3D11PixelShader_AddRef(iface
);
1208 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
1209 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
1211 IUnknown_AddRef(&shader
->ID3D10PixelShader_iface
);
1212 *object
= &shader
->ID3D10PixelShader_iface
;
1216 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1219 return E_NOINTERFACE
;
1222 static ULONG STDMETHODCALLTYPE
d3d11_pixel_shader_AddRef(ID3D11PixelShader
*iface
)
1224 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1225 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
1227 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1231 ID3D11Device_AddRef(shader
->device
);
1232 wined3d_mutex_lock();
1233 wined3d_shader_incref(shader
->wined3d_shader
);
1234 wined3d_mutex_unlock();
1240 static ULONG STDMETHODCALLTYPE
d3d11_pixel_shader_Release(ID3D11PixelShader
*iface
)
1242 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1243 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
1245 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1249 ID3D11Device
*device
= shader
->device
;
1251 wined3d_mutex_lock();
1252 wined3d_shader_decref(shader
->wined3d_shader
);
1253 wined3d_mutex_unlock();
1254 /* Release the device last, it may cause the wined3d device to be
1256 ID3D11Device_Release(device
);
1262 static void STDMETHODCALLTYPE
d3d11_pixel_shader_GetDevice(ID3D11PixelShader
*iface
,
1263 ID3D11Device
**device
)
1265 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1267 TRACE("iface %p, device %p.\n", iface
, device
);
1269 *device
= shader
->device
;
1270 ID3D11Device_AddRef(*device
);
1273 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader
*iface
,
1274 REFGUID guid
, UINT
*data_size
, void *data
)
1276 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1278 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
1280 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
1283 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader
*iface
,
1284 REFGUID guid
, UINT data_size
, const void *data
)
1286 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1288 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
1290 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
1293 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader
*iface
,
1294 REFGUID guid
, const IUnknown
*data
)
1296 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1298 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1300 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
1303 static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl
=
1305 /* IUnknown methods */
1306 d3d11_pixel_shader_QueryInterface
,
1307 d3d11_pixel_shader_AddRef
,
1308 d3d11_pixel_shader_Release
,
1309 /* ID3D11DeviceChild methods */
1310 d3d11_pixel_shader_GetDevice
,
1311 d3d11_pixel_shader_GetPrivateData
,
1312 d3d11_pixel_shader_SetPrivateData
,
1313 d3d11_pixel_shader_SetPrivateDataInterface
,
1316 /* ID3D10PixelShader methods */
1318 static inline struct d3d_pixel_shader
*impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
1320 return CONTAINING_RECORD(iface
, struct d3d_pixel_shader
, ID3D10PixelShader_iface
);
1323 /* IUnknown methods */
1325 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
1326 REFIID riid
, void **object
)
1328 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1330 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1332 return d3d11_pixel_shader_QueryInterface(&shader
->ID3D11PixelShader_iface
, riid
, object
);
1335 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
1337 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1339 TRACE("iface %p.\n", iface
);
1341 return d3d11_pixel_shader_AddRef(&shader
->ID3D11PixelShader_iface
);
1344 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
1346 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1348 TRACE("iface %p.\n", iface
);
1350 return d3d11_pixel_shader_Release(&shader
->ID3D11PixelShader_iface
);
1353 /* ID3D10DeviceChild methods */
1355 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
1357 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1359 TRACE("iface %p, device %p.\n", iface
, device
);
1361 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
1364 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
1365 REFGUID guid
, UINT
*data_size
, void *data
)
1367 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1369 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1370 iface
, debugstr_guid(guid
), data_size
, data
);
1372 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
1375 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
1376 REFGUID guid
, UINT data_size
, const void *data
)
1378 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1380 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1381 iface
, debugstr_guid(guid
), data_size
, data
);
1383 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
1386 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
1387 REFGUID guid
, const IUnknown
*data
)
1389 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1391 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1393 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
1396 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
1398 /* IUnknown methods */
1399 d3d10_pixel_shader_QueryInterface
,
1400 d3d10_pixel_shader_AddRef
,
1401 d3d10_pixel_shader_Release
,
1402 /* ID3D10DeviceChild methods */
1403 d3d10_pixel_shader_GetDevice
,
1404 d3d10_pixel_shader_GetPrivateData
,
1405 d3d10_pixel_shader_SetPrivateData
,
1406 d3d10_pixel_shader_SetPrivateDataInterface
,
1409 static void STDMETHODCALLTYPE
d3d_pixel_shader_wined3d_object_destroyed(void *parent
)
1411 struct d3d_pixel_shader
*shader
= parent
;
1413 wined3d_private_store_cleanup(&shader
->private_store
);
1414 HeapFree(GetProcessHeap(), 0, parent
);
1417 static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops
=
1419 d3d_pixel_shader_wined3d_object_destroyed
,
1422 static HRESULT
d3d_pixel_shader_init(struct d3d_pixel_shader
*shader
, struct d3d_device
*device
,
1423 const void *byte_code
, SIZE_T byte_code_length
)
1425 struct wined3d_shader_signature output_signature
;
1426 struct wined3d_shader_signature input_signature
;
1427 struct d3d_shader_info shader_info
;
1428 struct wined3d_shader_desc desc
;
1431 shader
->ID3D11PixelShader_iface
.lpVtbl
= &d3d11_pixel_shader_vtbl
;
1432 shader
->ID3D10PixelShader_iface
.lpVtbl
= &d3d10_pixel_shader_vtbl
;
1433 shader
->refcount
= 1;
1434 wined3d_mutex_lock();
1435 wined3d_private_store_init(&shader
->private_store
);
1437 shader_info
.input_signature
= &input_signature
;
1438 shader_info
.output_signature
= &output_signature
;
1439 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
1441 WARN("Failed to extract shader, hr %#x.\n", hr
);
1442 wined3d_private_store_cleanup(&shader
->private_store
);
1443 wined3d_mutex_unlock();
1447 desc
.byte_code
= shader_info
.shader_code
;
1448 desc
.input_signature
= &input_signature
;
1449 desc
.output_signature
= &output_signature
;
1450 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
1452 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
1453 &d3d_pixel_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
1454 shader_free_signature(&input_signature
);
1455 shader_free_signature(&output_signature
);
1458 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);
1459 wined3d_private_store_cleanup(&shader
->private_store
);
1460 wined3d_mutex_unlock();
1461 return E_INVALIDARG
;
1463 wined3d_mutex_unlock();
1465 shader
->device
= &device
->ID3D11Device_iface
;
1466 ID3D11Device_AddRef(shader
->device
);
1471 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
1472 struct d3d_pixel_shader
**shader
)
1474 struct d3d_pixel_shader
*object
;
1477 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1478 return E_OUTOFMEMORY
;
1480 if (FAILED(hr
= d3d_pixel_shader_init(object
, device
, byte_code
, byte_code_length
)))
1482 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1483 HeapFree(GetProcessHeap(), 0, object
);
1487 TRACE("Created pixel shader %p.\n", object
);
1493 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
)
1497 assert(iface
->lpVtbl
== &d3d11_pixel_shader_vtbl
);
1499 return impl_from_ID3D11PixelShader(iface
);
1502 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
1506 assert(iface
->lpVtbl
== &d3d10_pixel_shader_vtbl
);
1508 return impl_from_ID3D10PixelShader(iface
);