ole32: Rightmost spelling fix.
[wine.git] / dlls / d3d11 / shader.c
blobbf6bb32bfc30c6f46a9132415f6c34af15af0477
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct d3d_shader_info *shader_info = ctx;
30 HRESULT hr;
32 switch (tag)
34 case TAG_ISGN:
35 if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature)))
36 return hr;
37 break;
39 case TAG_OSGN:
40 if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature)))
41 return hr;
42 break;
44 case TAG_SHDR:
45 case TAG_SHEX:
46 if (shader_info->shader_code) FIXME("Multiple SHDR/SHEX chunks.\n");
47 shader_info->shader_code = (const DWORD *)data;
48 break;
50 default:
51 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag, 4));
52 break;
55 return S_OK;
58 static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d_shader_info *shader_info)
60 HRESULT hr;
62 shader_info->shader_code = NULL;
63 memset(shader_info->input_signature, 0, sizeof(*shader_info->input_signature));
64 memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
66 hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
67 if (!shader_info->shader_code) hr = E_INVALIDARG;
69 if (FAILED(hr))
71 FIXME("Failed to parse shader, hr %#x.\n", hr);
72 shader_free_signature(shader_info->input_signature);
73 shader_free_signature(shader_info->output_signature);
76 return hr;
79 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
81 struct wined3d_shader_signature_element *e;
82 const char *ptr = data;
83 unsigned int i;
84 DWORD count;
86 read_dword(&ptr, &count);
87 TRACE("%u elements\n", count);
89 skip_dword_unknown(&ptr, 1);
91 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
92 if (!e)
94 ERR("Failed to allocate input signature memory.\n");
95 return E_OUTOFMEMORY;
98 for (i = 0; i < count; ++i)
100 UINT name_offset;
102 read_dword(&ptr, &name_offset);
103 e[i].semantic_name = data + name_offset;
104 read_dword(&ptr, &e[i].semantic_idx);
105 read_dword(&ptr, &e[i].sysval_semantic);
106 read_dword(&ptr, &e[i].component_type);
107 read_dword(&ptr, &e[i].register_idx);
108 read_dword(&ptr, &e[i].mask);
110 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
111 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
112 debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
113 e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
116 s->elements = e;
117 s->element_count = count;
119 return S_OK;
122 void shader_free_signature(struct wined3d_shader_signature *s)
124 HeapFree(GetProcessHeap(), 0, s->elements);
127 /* ID3D11VertexShader methods */
129 static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
131 return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
134 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
135 REFIID riid, void **object)
137 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
139 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
141 if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
142 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
143 || IsEqualGUID(riid, &IID_IUnknown))
145 ID3D11VertexShader_AddRef(iface);
146 *object = iface;
147 return S_OK;
150 if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
151 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
153 IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
154 *object = &shader->ID3D10VertexShader_iface;
155 return S_OK;
158 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
160 *object = NULL;
161 return E_NOINTERFACE;
164 static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
166 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
167 ULONG refcount = InterlockedIncrement(&shader->refcount);
169 TRACE("%p increasing refcount to %u.\n", shader, refcount);
171 if (refcount == 1)
173 ID3D11Device_AddRef(shader->device);
174 wined3d_mutex_lock();
175 wined3d_shader_incref(shader->wined3d_shader);
176 wined3d_mutex_unlock();
179 return refcount;
182 static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
184 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
185 ULONG refcount = InterlockedDecrement(&shader->refcount);
187 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
189 if (!refcount)
191 ID3D11Device *device = shader->device;
193 wined3d_mutex_lock();
194 wined3d_shader_decref(shader->wined3d_shader);
195 wined3d_mutex_unlock();
196 /* Release the device last, it may cause the wined3d device to be
197 * destroyed. */
198 ID3D11Device_Release(device);
201 return refcount;
204 static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
205 ID3D11Device **device)
207 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
209 TRACE("iface %p, device %p.\n", iface, device);
211 *device = shader->device;
212 ID3D11Device_AddRef(*device);
215 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
216 REFGUID guid, UINT *data_size, void *data)
218 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
220 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
222 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
225 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
226 REFGUID guid, UINT data_size, const void *data)
228 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
230 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
232 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
235 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
236 REFGUID guid, const IUnknown *data)
238 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
240 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
242 return d3d_set_private_data_interface(&shader->private_store, guid, data);
245 static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
247 /* IUnknown methods */
248 d3d11_vertex_shader_QueryInterface,
249 d3d11_vertex_shader_AddRef,
250 d3d11_vertex_shader_Release,
251 /* ID3D11DeviceChild methods */
252 d3d11_vertex_shader_GetDevice,
253 d3d11_vertex_shader_GetPrivateData,
254 d3d11_vertex_shader_SetPrivateData,
255 d3d11_vertex_shader_SetPrivateDataInterface,
258 /* ID3D10VertexShader methods */
260 static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
262 return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
265 /* IUnknown methods */
267 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
268 REFIID riid, void **object)
270 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
272 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
274 return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
277 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
279 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
281 TRACE("iface %p.\n", iface);
283 return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
286 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
288 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
290 TRACE("iface %p.\n", iface);
292 return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
295 /* ID3D10DeviceChild methods */
297 static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
299 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
301 TRACE("iface %p, device %p.\n", iface, device);
303 ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
306 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
307 REFGUID guid, UINT *data_size, void *data)
309 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
311 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
312 iface, debugstr_guid(guid), data_size, data);
314 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
317 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
318 REFGUID guid, UINT data_size, const void *data)
320 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
322 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
323 iface, debugstr_guid(guid), data_size, data);
325 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
328 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
329 REFGUID guid, const IUnknown *data)
331 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
333 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
335 return d3d_set_private_data_interface(&shader->private_store, guid, data);
338 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
340 /* IUnknown methods */
341 d3d10_vertex_shader_QueryInterface,
342 d3d10_vertex_shader_AddRef,
343 d3d10_vertex_shader_Release,
344 /* ID3D10DeviceChild methods */
345 d3d10_vertex_shader_GetDevice,
346 d3d10_vertex_shader_GetPrivateData,
347 d3d10_vertex_shader_SetPrivateData,
348 d3d10_vertex_shader_SetPrivateDataInterface,
351 static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
353 struct d3d_vertex_shader *shader = parent;
355 wined3d_private_store_cleanup(&shader->private_store);
356 HeapFree(GetProcessHeap(), 0, parent);
359 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
361 d3d_vertex_shader_wined3d_object_destroyed,
364 static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
366 switch (feature_level)
368 case D3D_FEATURE_LEVEL_11_1:
369 case D3D_FEATURE_LEVEL_11_0:
370 return 5;
371 case D3D_FEATURE_LEVEL_10_1:
372 case D3D_FEATURE_LEVEL_10_0:
373 return 4;
374 case D3D_FEATURE_LEVEL_9_3:
375 return 3;
376 case D3D_FEATURE_LEVEL_9_2:
377 case D3D_FEATURE_LEVEL_9_1:
378 return 2;
379 default:
380 ERR("Unexpected feature_level %#x.\n", feature_level);
382 return 0;
385 static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
386 const void *byte_code, SIZE_T byte_code_length)
388 struct wined3d_shader_signature output_signature;
389 struct wined3d_shader_signature input_signature;
390 struct d3d_shader_info shader_info;
391 struct wined3d_shader_desc desc;
392 HRESULT hr;
394 shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
395 shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
396 shader->refcount = 1;
397 wined3d_mutex_lock();
398 wined3d_private_store_init(&shader->private_store);
400 shader_info.input_signature = &input_signature;
401 shader_info.output_signature = &output_signature;
402 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
404 WARN("Failed to extract shader, hr %#x.\n", hr);
405 wined3d_private_store_cleanup(&shader->private_store);
406 wined3d_mutex_unlock();
407 return hr;
410 desc.byte_code = shader_info.shader_code;
411 desc.input_signature = &input_signature;
412 desc.output_signature = &output_signature;
413 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
415 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
416 &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
417 shader_free_signature(&input_signature);
418 shader_free_signature(&output_signature);
419 if (FAILED(hr))
421 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
422 wined3d_private_store_cleanup(&shader->private_store);
423 wined3d_mutex_unlock();
424 return E_INVALIDARG;
426 wined3d_mutex_unlock();
428 shader->device = &device->ID3D11Device_iface;
429 ID3D11Device_AddRef(shader->device);
431 return S_OK;
434 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
435 struct d3d_vertex_shader **shader)
437 struct d3d_vertex_shader *object;
438 HRESULT hr;
440 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
441 return E_OUTOFMEMORY;
443 if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
445 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
446 HeapFree(GetProcessHeap(), 0, object);
447 return hr;
450 TRACE("Created vertex shader %p.\n", object);
451 *shader = object;
453 return S_OK;
456 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
458 if (!iface)
459 return NULL;
460 assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
462 return impl_from_ID3D11VertexShader(iface);
465 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
467 if (!iface)
468 return NULL;
469 assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
471 return impl_from_ID3D10VertexShader(iface);
474 /* ID3D11HullShader methods */
476 static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface)
478 return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface);
481 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface,
482 REFIID riid, void **object)
484 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
486 if (IsEqualGUID(riid, &IID_ID3D11HullShader)
487 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
488 || IsEqualGUID(riid, &IID_IUnknown))
490 ID3D11HullShader_AddRef(iface);
491 *object = iface;
492 return S_OK;
495 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
497 *object = NULL;
498 return E_NOINTERFACE;
501 static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
503 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
504 ULONG refcount = InterlockedIncrement(&shader->refcount);
506 TRACE("%p increasing refcount to %u.\n", shader, refcount);
508 return refcount;
511 static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface)
513 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
514 ULONG refcount = InterlockedDecrement(&shader->refcount);
516 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
518 if (!refcount)
520 ID3D11Device *device = shader->device;
522 wined3d_mutex_lock();
523 wined3d_shader_decref(shader->wined3d_shader);
524 wined3d_mutex_unlock();
526 /* Release the device last, it may cause the wined3d device to be
527 * destroyed. */
528 ID3D11Device_Release(device);
531 return refcount;
534 static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface,
535 ID3D11Device **device)
537 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
539 TRACE("iface %p, device %p.\n", iface, device);
541 *device = shader->device;
542 ID3D11Device_AddRef(*device);
545 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface,
546 REFGUID guid, UINT *data_size, void *data)
548 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
550 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
552 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
555 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface,
556 REFGUID guid, UINT data_size, const void *data)
558 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
560 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
562 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
565 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface,
566 REFGUID guid, const IUnknown *data)
568 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
570 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
572 return d3d_set_private_data_interface(&shader->private_store, guid, data);
575 static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
577 /* IUnknown methods */
578 d3d11_hull_shader_QueryInterface,
579 d3d11_hull_shader_AddRef,
580 d3d11_hull_shader_Release,
581 /* ID3D11DeviceChild methods */
582 d3d11_hull_shader_GetDevice,
583 d3d11_hull_shader_GetPrivateData,
584 d3d11_hull_shader_SetPrivateData,
585 d3d11_hull_shader_SetPrivateDataInterface,
588 static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
590 struct d3d11_hull_shader *shader = parent;
592 wined3d_private_store_cleanup(&shader->private_store);
593 HeapFree(GetProcessHeap(), 0, parent);
596 static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
598 d3d11_hull_shader_wined3d_object_destroyed,
601 static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
602 const void *byte_code, SIZE_T byte_code_length)
604 struct wined3d_shader_signature output_signature;
605 struct wined3d_shader_signature input_signature;
606 struct d3d_shader_info shader_info;
607 struct wined3d_shader_desc desc;
608 HRESULT hr;
610 shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
611 shader->refcount = 1;
612 wined3d_mutex_lock();
613 wined3d_private_store_init(&shader->private_store);
615 shader_info.input_signature = &input_signature;
616 shader_info.output_signature = &output_signature;
617 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
619 WARN("Failed to extract shader, hr %#x.\n", hr);
620 wined3d_private_store_cleanup(&shader->private_store);
621 wined3d_mutex_unlock();
622 return hr;
625 desc.byte_code = shader_info.shader_code;
626 desc.input_signature = &input_signature;
627 desc.output_signature = &output_signature;
628 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
630 hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
631 &d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader);
632 shader_free_signature(&input_signature);
633 shader_free_signature(&output_signature);
634 if (FAILED(hr))
636 WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
637 wined3d_private_store_cleanup(&shader->private_store);
638 wined3d_mutex_unlock();
639 return E_INVALIDARG;
641 wined3d_mutex_unlock();
643 shader->device = &device->ID3D11Device_iface;
644 ID3D11Device_AddRef(shader->device);
646 return S_OK;
649 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
650 struct d3d11_hull_shader **shader)
652 struct d3d11_hull_shader *object;
653 HRESULT hr;
655 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
656 return E_OUTOFMEMORY;
658 if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
660 HeapFree(GetProcessHeap(), 0, object);
661 return hr;
664 TRACE("Created hull shader %p.\n", object);
665 *shader = object;
667 return S_OK;
670 /* ID3D11DomainShader methods */
672 static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
674 return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface);
677 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface,
678 REFIID riid, void **object)
680 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
682 if (IsEqualGUID(riid, &IID_ID3D11DomainShader)
683 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
684 || IsEqualGUID(riid, &IID_IUnknown))
686 ID3D11DomainShader_AddRef(iface);
687 *object = iface;
688 return S_OK;
691 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
693 *object = NULL;
694 return E_NOINTERFACE;
697 static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface)
699 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
700 ULONG refcount = InterlockedIncrement(&shader->refcount);
702 TRACE("%p increasing refcount to %u.\n", shader, refcount);
704 return refcount;
707 static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface)
709 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
710 ULONG refcount = InterlockedDecrement(&shader->refcount);
712 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
714 if (!refcount)
716 ID3D11Device *device = shader->device;
718 wined3d_mutex_lock();
719 wined3d_shader_decref(shader->wined3d_shader);
720 wined3d_mutex_unlock();
722 /* Release the device last, it may cause the wined3d device to be
723 * destroyed. */
724 ID3D11Device_Release(device);
727 return refcount;
730 static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface,
731 ID3D11Device **device)
733 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
735 TRACE("iface %p, device %p.\n", iface, device);
737 *device = shader->device;
738 ID3D11Device_AddRef(*device);
741 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface,
742 REFGUID guid, UINT *data_size, void *data)
744 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
746 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
748 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
751 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface,
752 REFGUID guid, UINT data_size, const void *data)
754 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
756 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
758 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
761 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface,
762 REFGUID guid, const IUnknown *data)
764 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
766 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
768 return d3d_set_private_data_interface(&shader->private_store, guid, data);
771 static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl =
773 /* IUnknown methods */
774 d3d11_domain_shader_QueryInterface,
775 d3d11_domain_shader_AddRef,
776 d3d11_domain_shader_Release,
777 /* ID3D11DeviceChild methods */
778 d3d11_domain_shader_GetDevice,
779 d3d11_domain_shader_GetPrivateData,
780 d3d11_domain_shader_SetPrivateData,
781 d3d11_domain_shader_SetPrivateDataInterface,
784 static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent)
786 struct d3d11_domain_shader *shader = parent;
788 wined3d_private_store_cleanup(&shader->private_store);
789 HeapFree(GetProcessHeap(), 0, parent);
792 static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
794 d3d11_domain_shader_wined3d_object_destroyed,
797 static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
798 const void *byte_code, SIZE_T byte_code_length)
800 struct wined3d_shader_signature output_signature;
801 struct wined3d_shader_signature input_signature;
802 struct d3d_shader_info shader_info;
803 struct wined3d_shader_desc desc;
804 HRESULT hr;
806 shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl;
807 shader->refcount = 1;
808 wined3d_mutex_lock();
809 wined3d_private_store_init(&shader->private_store);
811 shader_info.input_signature = &input_signature;
812 shader_info.output_signature = &output_signature;
813 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
815 WARN("Failed to extract shader, hr %#x.\n", hr);
816 wined3d_private_store_cleanup(&shader->private_store);
817 wined3d_mutex_unlock();
818 return hr;
821 desc.byte_code = shader_info.shader_code;
822 desc.input_signature = &input_signature;
823 desc.output_signature = &output_signature;
824 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
826 hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
827 &d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader);
828 shader_free_signature(&input_signature);
829 shader_free_signature(&output_signature);
830 if (FAILED(hr))
832 WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
833 wined3d_private_store_cleanup(&shader->private_store);
834 wined3d_mutex_unlock();
835 return E_INVALIDARG;
837 wined3d_mutex_unlock();
839 shader->device = &device->ID3D11Device_iface;
840 ID3D11Device_AddRef(shader->device);
842 return S_OK;
845 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
846 struct d3d11_domain_shader **shader)
848 struct d3d11_domain_shader *object;
849 HRESULT hr;
851 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
852 return E_OUTOFMEMORY;
854 if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
856 HeapFree(GetProcessHeap(), 0, object);
857 return hr;
860 TRACE("Created domain shader %p.\n", object);
861 *shader = object;
863 return S_OK;
866 /* ID3D11GeometryShader methods */
868 static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
870 return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface);
873 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface,
874 REFIID riid, void **object)
876 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
878 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
880 if (IsEqualGUID(riid, &IID_ID3D11GeometryShader)
881 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
882 || IsEqualGUID(riid, &IID_IUnknown))
884 ID3D11GeometryShader_AddRef(iface);
885 *object = iface;
886 return S_OK;
889 if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
890 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
892 ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface);
893 *object = &shader->ID3D10GeometryShader_iface;
894 return S_OK;
897 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
899 *object = NULL;
900 return E_NOINTERFACE;
903 static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface)
905 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
906 ULONG refcount = InterlockedIncrement(&shader->refcount);
908 TRACE("%p increasing refcount to %u.\n", shader, refcount);
910 return refcount;
913 static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface)
915 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
916 ULONG refcount = InterlockedDecrement(&shader->refcount);
918 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
920 if (!refcount)
922 ID3D11Device *device = shader->device;
924 wined3d_mutex_lock();
925 wined3d_shader_decref(shader->wined3d_shader);
926 wined3d_mutex_unlock();
928 /* Release the device last, it may cause the wined3d device to be
929 * destroyed. */
930 ID3D11Device_Release(device);
933 return refcount;
936 static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
937 ID3D11Device **device)
939 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
941 TRACE("iface %p, device %p.\n", iface, device);
943 *device = shader->device;
944 ID3D11Device_AddRef(*device);
947 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
948 REFGUID guid, UINT *data_size, void *data)
950 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
952 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
954 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
957 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface,
958 REFGUID guid, UINT data_size, const void *data)
960 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
962 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
964 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
967 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface,
968 REFGUID guid, const IUnknown *data)
970 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
972 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
974 return d3d_set_private_data_interface(&shader->private_store, guid, data);
977 static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl =
979 /* IUnknown methods */
980 d3d11_geometry_shader_QueryInterface,
981 d3d11_geometry_shader_AddRef,
982 d3d11_geometry_shader_Release,
983 /* ID3D11DeviceChild methods */
984 d3d11_geometry_shader_GetDevice,
985 d3d11_geometry_shader_GetPrivateData,
986 d3d11_geometry_shader_SetPrivateData,
987 d3d11_geometry_shader_SetPrivateDataInterface,
990 /* ID3D10GeometryShader methods */
992 static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
994 return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
997 /* IUnknown methods */
999 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
1000 REFIID riid, void **object)
1002 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1004 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1006 return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object);
1009 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
1011 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1013 TRACE("iface %p.\n", iface);
1015 return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface);
1018 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
1020 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1022 TRACE("iface %p.\n", iface);
1024 return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface);
1027 /* ID3D10DeviceChild methods */
1029 static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
1031 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1033 TRACE("iface %p, device %p.\n", iface, device);
1035 ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
1038 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
1039 REFGUID guid, UINT *data_size, void *data)
1041 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1043 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1044 iface, debugstr_guid(guid), data_size, data);
1046 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1049 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
1050 REFGUID guid, UINT data_size, const void *data)
1052 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1054 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1055 iface, debugstr_guid(guid), data_size, data);
1057 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1060 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
1061 REFGUID guid, const IUnknown *data)
1063 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1065 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1067 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1070 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
1072 /* IUnknown methods */
1073 d3d10_geometry_shader_QueryInterface,
1074 d3d10_geometry_shader_AddRef,
1075 d3d10_geometry_shader_Release,
1076 /* ID3D10DeviceChild methods */
1077 d3d10_geometry_shader_GetDevice,
1078 d3d10_geometry_shader_GetPrivateData,
1079 d3d10_geometry_shader_SetPrivateData,
1080 d3d10_geometry_shader_SetPrivateDataInterface,
1083 static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
1085 struct d3d_geometry_shader *shader = parent;
1087 wined3d_private_store_cleanup(&shader->private_store);
1088 HeapFree(GetProcessHeap(), 0, parent);
1091 static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
1093 d3d_geometry_shader_wined3d_object_destroyed,
1096 static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
1097 const void *byte_code, SIZE_T byte_code_length)
1099 struct wined3d_shader_signature output_signature;
1100 struct wined3d_shader_signature input_signature;
1101 struct d3d_shader_info shader_info;
1102 struct wined3d_shader_desc desc;
1103 HRESULT hr;
1105 shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
1106 shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
1107 shader->refcount = 1;
1108 wined3d_mutex_lock();
1109 wined3d_private_store_init(&shader->private_store);
1111 shader_info.input_signature = &input_signature;
1112 shader_info.output_signature = &output_signature;
1113 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
1115 WARN("Failed to extract shader, hr %#x.\n", hr);
1116 wined3d_private_store_cleanup(&shader->private_store);
1117 wined3d_mutex_unlock();
1118 return hr;
1121 desc.byte_code = shader_info.shader_code;
1122 desc.input_signature = &input_signature;
1123 desc.output_signature = &output_signature;
1124 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
1126 hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
1127 &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
1128 shader_free_signature(&input_signature);
1129 shader_free_signature(&output_signature);
1130 if (FAILED(hr))
1132 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
1133 wined3d_private_store_cleanup(&shader->private_store);
1134 wined3d_mutex_unlock();
1135 return E_INVALIDARG;
1137 wined3d_mutex_unlock();
1139 shader->device = &device->ID3D11Device_iface;
1140 ID3D11Device_AddRef(shader->device);
1142 return S_OK;
1145 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
1146 struct d3d_geometry_shader **shader)
1148 struct d3d_geometry_shader *object;
1149 HRESULT hr;
1151 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1152 return E_OUTOFMEMORY;
1154 if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length)))
1156 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1157 HeapFree(GetProcessHeap(), 0, object);
1158 return hr;
1161 TRACE("Created geometry shader %p.\n", object);
1162 *shader = object;
1164 return S_OK;
1167 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
1169 if (!iface)
1170 return NULL;
1171 assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl);
1173 return impl_from_ID3D11GeometryShader(iface);
1176 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
1178 if (!iface)
1179 return NULL;
1180 assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
1182 return impl_from_ID3D10GeometryShader(iface);
1185 /* ID3D11PixelShader methods */
1187 static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
1189 return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
1192 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
1193 REFIID riid, void **object)
1195 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1197 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1199 if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
1200 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
1201 || IsEqualGUID(riid, &IID_IUnknown))
1203 ID3D11PixelShader_AddRef(iface);
1204 *object = iface;
1205 return S_OK;
1208 if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
1209 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
1211 IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
1212 *object = &shader->ID3D10PixelShader_iface;
1213 return S_OK;
1216 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1218 *object = NULL;
1219 return E_NOINTERFACE;
1222 static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
1224 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1225 ULONG refcount = InterlockedIncrement(&shader->refcount);
1227 TRACE("%p increasing refcount to %u.\n", shader, refcount);
1229 if (refcount == 1)
1231 ID3D11Device_AddRef(shader->device);
1232 wined3d_mutex_lock();
1233 wined3d_shader_incref(shader->wined3d_shader);
1234 wined3d_mutex_unlock();
1237 return refcount;
1240 static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
1242 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1243 ULONG refcount = InterlockedDecrement(&shader->refcount);
1245 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
1247 if (!refcount)
1249 ID3D11Device *device = shader->device;
1251 wined3d_mutex_lock();
1252 wined3d_shader_decref(shader->wined3d_shader);
1253 wined3d_mutex_unlock();
1254 /* Release the device last, it may cause the wined3d device to be
1255 * destroyed. */
1256 ID3D11Device_Release(device);
1259 return refcount;
1262 static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
1263 ID3D11Device **device)
1265 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1267 TRACE("iface %p, device %p.\n", iface, device);
1269 *device = shader->device;
1270 ID3D11Device_AddRef(*device);
1273 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
1274 REFGUID guid, UINT *data_size, void *data)
1276 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1278 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1280 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1283 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
1284 REFGUID guid, UINT data_size, const void *data)
1286 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1288 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1290 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1293 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
1294 REFGUID guid, const IUnknown *data)
1296 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1298 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1300 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1303 static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
1305 /* IUnknown methods */
1306 d3d11_pixel_shader_QueryInterface,
1307 d3d11_pixel_shader_AddRef,
1308 d3d11_pixel_shader_Release,
1309 /* ID3D11DeviceChild methods */
1310 d3d11_pixel_shader_GetDevice,
1311 d3d11_pixel_shader_GetPrivateData,
1312 d3d11_pixel_shader_SetPrivateData,
1313 d3d11_pixel_shader_SetPrivateDataInterface,
1316 /* ID3D10PixelShader methods */
1318 static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
1320 return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
1323 /* IUnknown methods */
1325 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
1326 REFIID riid, void **object)
1328 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1330 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1332 return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
1335 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
1337 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1339 TRACE("iface %p.\n", iface);
1341 return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
1344 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
1346 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1348 TRACE("iface %p.\n", iface);
1350 return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
1353 /* ID3D10DeviceChild methods */
1355 static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
1357 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1359 TRACE("iface %p, device %p.\n", iface, device);
1361 ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
1364 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
1365 REFGUID guid, UINT *data_size, void *data)
1367 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1369 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1370 iface, debugstr_guid(guid), data_size, data);
1372 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1375 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
1376 REFGUID guid, UINT data_size, const void *data)
1378 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1380 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1381 iface, debugstr_guid(guid), data_size, data);
1383 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1386 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
1387 REFGUID guid, const IUnknown *data)
1389 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1391 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1393 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1396 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
1398 /* IUnknown methods */
1399 d3d10_pixel_shader_QueryInterface,
1400 d3d10_pixel_shader_AddRef,
1401 d3d10_pixel_shader_Release,
1402 /* ID3D10DeviceChild methods */
1403 d3d10_pixel_shader_GetDevice,
1404 d3d10_pixel_shader_GetPrivateData,
1405 d3d10_pixel_shader_SetPrivateData,
1406 d3d10_pixel_shader_SetPrivateDataInterface,
1409 static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
1411 struct d3d_pixel_shader *shader = parent;
1413 wined3d_private_store_cleanup(&shader->private_store);
1414 HeapFree(GetProcessHeap(), 0, parent);
1417 static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
1419 d3d_pixel_shader_wined3d_object_destroyed,
1422 static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
1423 const void *byte_code, SIZE_T byte_code_length)
1425 struct wined3d_shader_signature output_signature;
1426 struct wined3d_shader_signature input_signature;
1427 struct d3d_shader_info shader_info;
1428 struct wined3d_shader_desc desc;
1429 HRESULT hr;
1431 shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
1432 shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
1433 shader->refcount = 1;
1434 wined3d_mutex_lock();
1435 wined3d_private_store_init(&shader->private_store);
1437 shader_info.input_signature = &input_signature;
1438 shader_info.output_signature = &output_signature;
1439 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
1441 WARN("Failed to extract shader, hr %#x.\n", hr);
1442 wined3d_private_store_cleanup(&shader->private_store);
1443 wined3d_mutex_unlock();
1444 return hr;
1447 desc.byte_code = shader_info.shader_code;
1448 desc.input_signature = &input_signature;
1449 desc.output_signature = &output_signature;
1450 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
1452 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
1453 &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
1454 shader_free_signature(&input_signature);
1455 shader_free_signature(&output_signature);
1456 if (FAILED(hr))
1458 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
1459 wined3d_private_store_cleanup(&shader->private_store);
1460 wined3d_mutex_unlock();
1461 return E_INVALIDARG;
1463 wined3d_mutex_unlock();
1465 shader->device = &device->ID3D11Device_iface;
1466 ID3D11Device_AddRef(shader->device);
1468 return S_OK;
1471 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
1472 struct d3d_pixel_shader **shader)
1474 struct d3d_pixel_shader *object;
1475 HRESULT hr;
1477 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1478 return E_OUTOFMEMORY;
1480 if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
1482 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1483 HeapFree(GetProcessHeap(), 0, object);
1484 return hr;
1487 TRACE("Created pixel shader %p.\n", object);
1488 *shader = object;
1490 return S_OK;
1493 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
1495 if (!iface)
1496 return NULL;
1497 assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
1499 return impl_from_ID3D11PixelShader(iface);
1502 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
1504 if (!iface)
1505 return NULL;
1506 assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
1508 return impl_from_ID3D10PixelShader(iface);