d3d8/tests: Skip test_reset() when device is initially lost.
[wine.git] / dlls / d3d8 / tests / device.c
blob711c357a9b5404ed7a6c0f5fd1de9ea4b908a475
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */
25 #define COBJMACROS
26 #include <initguid.h>
27 #include <d3d8.h>
28 #include "wine/test.h"
30 struct vec3
32 float x, y, z;
35 #define CREATE_DEVICE_FULLSCREEN 0x01
36 #define CREATE_DEVICE_FPU_PRESERVE 0x02
37 #define CREATE_DEVICE_SWVP_ONLY 0x04
39 struct device_desc
41 HWND device_window;
42 unsigned int width;
43 unsigned int height;
44 DWORD flags;
47 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
48 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
50 static DEVMODEW registry_mode;
52 static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
53 static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
55 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
57 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
58 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
59 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
60 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
61 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
62 0x0000FFFF}; /* END */
63 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
64 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
65 0x00000042, 0xB00F0000, /* tex t0 */
66 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
67 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
68 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
69 0x0000FFFF}; /* END */
71 static int get_refcount(IUnknown *object)
73 IUnknown_AddRef( object );
74 return IUnknown_Release( object );
77 /* try to make sure pending X events have been processed before continuing */
78 static void flush_events(void)
80 MSG msg;
81 int diff = 200;
82 int min_timeout = 100;
83 DWORD time = GetTickCount() + diff;
85 while (diff > 0)
87 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
88 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
89 diff = time - GetTickCount();
93 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, const struct device_desc *desc)
95 D3DPRESENT_PARAMETERS present_parameters = {0};
96 IDirect3DDevice8 *device;
97 DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
99 present_parameters.BackBufferWidth = 640;
100 present_parameters.BackBufferHeight = 480;
101 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
102 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
103 present_parameters.hDeviceWindow = focus_window;
104 present_parameters.Windowed = TRUE;
105 present_parameters.EnableAutoDepthStencil = TRUE;
106 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
108 if (desc)
110 present_parameters.BackBufferWidth = desc->width;
111 present_parameters.BackBufferHeight = desc->height;
112 present_parameters.hDeviceWindow = desc->device_window;
113 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
114 if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
115 behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
116 if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
117 behavior_flags |= D3DCREATE_FPU_PRESERVE;
120 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
121 behavior_flags, &present_parameters, &device)))
122 return device;
124 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
125 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
126 behavior_flags, &present_parameters, &device)))
127 return device;
129 if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY)
130 return NULL;
131 behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
133 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
134 behavior_flags, &present_parameters, &device)))
135 return device;
137 return NULL;
140 static HRESULT reset_device(IDirect3DDevice8 *device, const struct device_desc *desc)
142 D3DPRESENT_PARAMETERS present_parameters = {0};
144 present_parameters.BackBufferWidth = 640;
145 present_parameters.BackBufferHeight = 480;
146 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
147 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
148 present_parameters.hDeviceWindow = NULL;
149 present_parameters.Windowed = TRUE;
150 present_parameters.EnableAutoDepthStencil = TRUE;
151 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
153 if (desc)
155 present_parameters.BackBufferWidth = desc->width;
156 present_parameters.BackBufferHeight = desc->height;
157 present_parameters.hDeviceWindow = desc->device_window;
158 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
161 return IDirect3DDevice8_Reset(device, &present_parameters);
164 #define CHECK_CALL(r,c,d,rc) \
165 if (SUCCEEDED(r)) {\
166 int tmp1 = get_refcount( (IUnknown *)d ); \
167 int rc_new = rc; \
168 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
169 } else {\
170 trace("%s failed: %#08x\n", c, r); \
173 #define CHECK_RELEASE(obj,d,rc) \
174 if (obj) { \
175 int tmp1, rc_new = rc; \
176 IUnknown_Release( (IUnknown*)obj ); \
177 tmp1 = get_refcount( (IUnknown *)d ); \
178 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
181 #define CHECK_REFCOUNT(obj,rc) \
183 int rc_new = rc; \
184 int count = get_refcount( (IUnknown *)obj ); \
185 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
188 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
190 int rc_new = rc; \
191 int count = IUnknown_Release( (IUnknown *)obj ); \
192 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
195 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
197 int rc_new = rc; \
198 int count = IUnknown_AddRef( (IUnknown *)obj ); \
199 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
202 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
204 void *container_ptr = (void *)0x1337c0d3; \
205 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
206 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
207 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
208 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
211 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
213 IDirect3DBaseTexture8* texture = NULL;
214 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
215 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
217 if (SUCCEEDED(hr)) {
218 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
219 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
220 } else
221 trace("CreateTexture failed: %#08x\n", hr);
223 if (texture) IDirect3DBaseTexture8_Release( texture );
226 static void test_mipmap_levels(void)
228 IDirect3DDevice8 *device;
229 IDirect3D8 *d3d;
230 ULONG refcount;
231 HWND window;
233 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
234 0, 0, 640, 480, NULL, NULL, NULL, NULL);
235 ok(!!window, "Failed to create a window.\n");
236 d3d = Direct3DCreate8(D3D_SDK_VERSION);
237 ok(!!d3d, "Failed to create a D3D object.\n");
238 if (!(device = create_device(d3d, window, NULL)))
240 skip("Failed to create a 3D device, skipping test.\n");
241 goto cleanup;
244 check_mipmap_levels(device, 32, 32, 6);
245 check_mipmap_levels(device, 256, 1, 9);
246 check_mipmap_levels(device, 1, 256, 9);
247 check_mipmap_levels(device, 1, 1, 1);
249 refcount = IDirect3DDevice8_Release(device);
250 ok(!refcount, "Device has %u references left.\n", refcount);
251 cleanup:
252 IDirect3D8_Release(d3d);
253 DestroyWindow(window);
256 static void test_swapchain(void)
258 IDirect3DSwapChain8 *swapchain1;
259 IDirect3DSwapChain8 *swapchain2;
260 IDirect3DSwapChain8 *swapchain3;
261 IDirect3DSurface8 *backbuffer, *stereo_buffer;
262 D3DPRESENT_PARAMETERS d3dpp;
263 IDirect3DDevice8 *device;
264 IDirect3D8 *d3d;
265 ULONG refcount;
266 HWND window, window2;
267 HRESULT hr;
268 struct device_desc device_desc;
270 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
271 0, 0, 640, 480, NULL, NULL, NULL, NULL);
272 ok(!!window, "Failed to create a window.\n");
273 window2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
274 0, 0, 640, 480, NULL, NULL, NULL, NULL);
275 ok(!!window2, "Failed to create a window.\n");
276 d3d = Direct3DCreate8(D3D_SDK_VERSION);
277 ok(!!d3d, "Failed to create a D3D object.\n");
278 if (!(device = create_device(d3d, window, NULL)))
280 skip("Failed to create a 3D device, skipping test.\n");
281 goto cleanup;
284 backbuffer = (void *)0xdeadbeef;
285 /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
286 hr = IDirect3DDevice8_GetBackBuffer(device, 1, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
287 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
288 ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer);
290 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
291 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
292 IDirect3DSurface8_Release(backbuffer);
294 /* The back buffer type value is ignored. */
295 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer);
296 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
297 ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
298 IDirect3DSurface8_Release(stereo_buffer);
299 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer);
300 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
301 ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
302 IDirect3DSurface8_Release(stereo_buffer);
303 hr = IDirect3DDevice8_GetBackBuffer(device, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer);
304 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
305 ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer);
306 IDirect3DSurface8_Release(stereo_buffer);
308 memset(&d3dpp, 0, sizeof(d3dpp));
309 d3dpp.Windowed = TRUE;
310 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
311 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
313 /* Create a bunch of swapchains */
314 d3dpp.BackBufferCount = 0;
315 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
316 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
317 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
319 d3dpp.BackBufferCount = 1;
320 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain2);
321 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
323 d3dpp.BackBufferCount = 2;
324 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain3);
325 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
326 if(SUCCEEDED(hr)) {
327 /* Swapchain 3, created with backbuffercount 2 */
328 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, NULL);
329 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
331 backbuffer = (void *) 0xdeadbeef;
332 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
333 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
334 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
335 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
337 /* The back buffer type value is ignored. */
338 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer);
339 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
340 ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
341 IDirect3DSurface8_Release(stereo_buffer);
342 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer);
343 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
344 ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
345 IDirect3DSurface8_Release(stereo_buffer);
346 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer);
347 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
348 ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer);
349 IDirect3DSurface8_Release(stereo_buffer);
351 backbuffer = (void *) 0xdeadbeef;
352 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
353 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
354 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
355 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
357 backbuffer = (void *) 0xdeadbeef;
358 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
359 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
360 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
361 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
363 backbuffer = (void *) 0xdeadbeef;
364 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
365 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
366 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
367 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
370 /* Check the back buffers of the swapchains */
371 /* Swapchain 1, created with backbuffercount 0 */
372 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
373 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
374 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
375 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
377 backbuffer = (void *) 0xdeadbeef;
378 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
379 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
380 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
381 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
383 /* Swapchain 2 - created with backbuffercount 1 */
384 backbuffer = (void *) 0xdeadbeef;
385 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
386 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
387 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
388 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
390 backbuffer = (void *) 0xdeadbeef;
391 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
392 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
393 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
394 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
396 backbuffer = (void *) 0xdeadbeef;
397 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
398 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
399 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
400 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
402 IDirect3DSwapChain8_Release(swapchain3);
403 IDirect3DSwapChain8_Release(swapchain2);
404 IDirect3DSwapChain8_Release(swapchain1);
406 d3dpp.Windowed = FALSE;
407 d3dpp.hDeviceWindow = window;
408 d3dpp.BackBufferCount = 1;
409 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
410 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
411 d3dpp.hDeviceWindow = window2;
412 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
413 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
415 device_desc.width = registry_mode.dmPelsWidth;
416 device_desc.height = registry_mode.dmPelsHeight;
417 device_desc.device_window = window;
418 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
419 hr = reset_device(device, &device_desc);
420 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
422 d3dpp.hDeviceWindow = window;
423 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
424 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
425 d3dpp.hDeviceWindow = window2;
426 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
427 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
428 d3dpp.Windowed = TRUE;
429 d3dpp.hDeviceWindow = window;
430 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
431 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
432 d3dpp.hDeviceWindow = window2;
433 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
434 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
436 refcount = IDirect3DDevice8_Release(device);
437 ok(!refcount, "Device has %u references left.\n", refcount);
438 cleanup:
439 IDirect3D8_Release(d3d);
440 DestroyWindow(window2);
441 DestroyWindow(window);
444 static void test_refcount(void)
446 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
447 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
448 DWORD dVertexShader = -1;
449 DWORD dPixelShader = -1;
450 IDirect3DCubeTexture8 *pCubeTexture = NULL;
451 IDirect3DTexture8 *pTexture = NULL;
452 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
453 IDirect3DVolume8 *pVolumeLevel = NULL;
454 IDirect3DSurface8 *pStencilSurface = NULL;
455 IDirect3DSurface8 *pImageSurface = NULL;
456 IDirect3DSurface8 *pRenderTarget = NULL;
457 IDirect3DSurface8 *pRenderTarget2 = NULL;
458 IDirect3DSurface8 *pRenderTarget3 = NULL;
459 IDirect3DSurface8 *pTextureLevel = NULL;
460 IDirect3DSurface8 *pBackBuffer = NULL;
461 DWORD dStateBlock = -1;
462 IDirect3DSwapChain8 *pSwapChain = NULL;
463 D3DCAPS8 caps;
464 D3DPRESENT_PARAMETERS d3dpp;
465 IDirect3DDevice8 *device = NULL;
466 ULONG refcount = 0, tmp;
467 IDirect3D8 *d3d, *d3d2;
468 HWND window;
469 HRESULT hr;
471 DWORD decl[] =
473 D3DVSD_STREAM(0),
474 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
475 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
476 D3DVSD_END()
479 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
480 0, 0, 640, 480, NULL, NULL, NULL, NULL);
481 ok(!!window, "Failed to create a window.\n");
482 d3d = Direct3DCreate8(D3D_SDK_VERSION);
483 ok(!!d3d, "Failed to create a D3D object.\n");
485 CHECK_REFCOUNT(d3d, 1);
487 if (!(device = create_device(d3d, window, NULL)))
489 skip("Failed to create a 3D device, skipping test.\n");
490 goto cleanup;
493 IDirect3DDevice8_GetDeviceCaps(device, &caps);
495 refcount = get_refcount((IUnknown *)device);
496 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
498 CHECK_REFCOUNT(d3d, 2);
500 hr = IDirect3DDevice8_GetDirect3D(device, &d3d2);
501 CHECK_CALL(hr, "GetDirect3D", device, refcount);
503 ok(d3d2 == d3d, "Expected IDirect3D8 pointers to be equal.\n");
504 CHECK_REFCOUNT(d3d, 3);
505 CHECK_RELEASE_REFCOUNT(d3d, 2);
508 * Check refcount of implicit surfaces. Findings:
509 * - the container is the device
510 * - they hold a reference to the device
511 * - they are created with a refcount of 0 (Get/Release returns original refcount)
512 * - they are not freed if refcount reaches 0.
513 * - the refcount is not forwarded to the container.
515 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
516 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
517 if(pRenderTarget)
519 CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DDevice8, device);
520 CHECK_REFCOUNT( pRenderTarget, 1);
522 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
523 CHECK_REFCOUNT(device, refcount);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
525 CHECK_REFCOUNT(device, refcount);
527 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
528 CHECK_CALL(hr, "GetRenderTarget", device, refcount);
529 CHECK_REFCOUNT( pRenderTarget, 2);
530 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
531 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
532 CHECK_REFCOUNT(device, --refcount);
534 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
535 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
536 CHECK_REFCOUNT(device, ++refcount);
537 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
538 CHECK_REFCOUNT(device, --refcount);
541 /* Render target and back buffer are identical. */
542 hr = IDirect3DDevice8_GetBackBuffer(device, 0, 0, &pBackBuffer);
543 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
544 if(pBackBuffer)
546 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
547 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
548 pRenderTarget, pBackBuffer);
549 pBackBuffer = NULL;
551 CHECK_REFCOUNT(device, --refcount);
553 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &pStencilSurface);
554 CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount);
555 if(pStencilSurface)
557 CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice8, device);
558 CHECK_REFCOUNT( pStencilSurface, 1);
560 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
561 CHECK_REFCOUNT(device, refcount);
562 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
563 CHECK_REFCOUNT(device, refcount);
565 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
566 CHECK_REFCOUNT(device, --refcount);
568 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
569 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
570 CHECK_REFCOUNT(device, ++refcount);
571 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
572 CHECK_REFCOUNT(device, --refcount);
573 pStencilSurface = NULL;
576 /* Buffers */
577 hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer);
578 CHECK_CALL(hr, "CreateIndexBuffer", device, ++refcount);
579 if(pIndexBuffer)
581 tmp = get_refcount( (IUnknown *)pIndexBuffer );
583 hr = IDirect3DDevice8_SetIndices(device, pIndexBuffer, 0);
584 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
585 hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
586 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
589 hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer);
590 CHECK_CALL(hr, "CreateVertexBuffer", device, ++refcount);
591 if(pVertexBuffer)
593 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
594 UINT stride = ~0;
596 tmp = get_refcount( (IUnknown *)pVertexBuffer );
598 hr = IDirect3DDevice8_SetStreamSource(device, 0, pVertexBuffer, 3 * sizeof(float));
599 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
600 hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0);
601 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
603 hr = IDirect3DDevice8_GetStreamSource(device, 0, &pVBuf, &stride);
604 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
605 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
606 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
609 /* Shaders */
610 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_vs, &dVertexShader, 0);
611 CHECK_CALL(hr, "CreateVertexShader", device, refcount);
612 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
614 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &dPixelShader);
615 CHECK_CALL(hr, "CreatePixelShader", device, refcount);
617 /* Textures */
618 hr = IDirect3DDevice8_CreateTexture(device, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture);
619 CHECK_CALL(hr, "CreateTexture", device, ++refcount);
620 if (pTexture)
622 tmp = get_refcount( (IUnknown *)pTexture );
624 /* SetTexture should not increase refcounts */
625 hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) pTexture);
626 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
627 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
628 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
630 /* This should not increment device refcount */
631 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
632 CHECK_CALL(hr, "GetSurfaceLevel", device, refcount);
633 /* But should increment texture's refcount */
634 CHECK_REFCOUNT( pTexture, tmp+1 );
635 /* Because the texture and surface refcount are identical */
636 if (pTextureLevel)
638 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
639 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
640 CHECK_REFCOUNT ( pTexture , tmp+2 );
641 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
642 CHECK_REFCOUNT ( pTexture , tmp+1 );
643 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
644 CHECK_REFCOUNT ( pTextureLevel, tmp );
647 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
649 hr = IDirect3DDevice8_CreateCubeTexture(device, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture);
650 CHECK_CALL(hr, "CreateCubeTexture", device, ++refcount);
652 else
654 skip("Cube textures not supported\n");
656 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
658 hr = IDirect3DDevice8_CreateVolumeTexture(device, 32, 32, 2, 0, 0,
659 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture);
660 CHECK_CALL(hr, "CreateVolumeTexture", device, ++refcount);
662 else
664 skip("Volume textures not supported\n");
667 if (pVolumeTexture)
669 tmp = get_refcount( (IUnknown *)pVolumeTexture );
671 /* This should not increment device refcount */
672 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
673 CHECK_CALL(hr, "GetVolumeLevel", device, refcount);
674 /* But should increment volume texture's refcount */
675 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
676 /* Because the volume texture and volume refcount are identical */
677 if (pVolumeLevel)
679 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
680 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
681 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
682 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
683 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
684 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
685 CHECK_REFCOUNT ( pVolumeLevel , tmp );
688 /* Surfaces */
689 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32,
690 D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface);
691 CHECK_CALL(hr, "CreateDepthStencilSurface", device, ++refcount);
692 CHECK_REFCOUNT( pStencilSurface, 1);
693 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32,
694 D3DFMT_X8R8G8B8, &pImageSurface);
695 CHECK_CALL(hr, "CreateImageSurface", device, ++refcount);
696 CHECK_REFCOUNT( pImageSurface, 1);
697 hr = IDirect3DDevice8_CreateRenderTarget(device, 32, 32,
698 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3);
699 CHECK_CALL(hr, "CreateRenderTarget", device, ++refcount);
700 CHECK_REFCOUNT( pRenderTarget3, 1);
701 /* Misc */
702 hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &dStateBlock);
703 CHECK_CALL(hr, "CreateStateBlock", device, refcount);
705 memset(&d3dpp, 0, sizeof(d3dpp));
706 d3dpp.Windowed = TRUE;
707 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
708 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
709 d3dpp.EnableAutoDepthStencil = TRUE;
710 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
711 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &pSwapChain);
712 CHECK_CALL(hr, "CreateAdditionalSwapChain", device, ++refcount);
713 if(pSwapChain)
715 /* check implicit back buffer */
716 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
717 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
718 CHECK_REFCOUNT( pSwapChain, 1);
719 if(pBackBuffer)
721 CHECK_SURFACE_CONTAINER(pBackBuffer, IID_IDirect3DDevice8, device);
722 CHECK_REFCOUNT( pBackBuffer, 1);
723 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
724 CHECK_REFCOUNT(device, --refcount);
726 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
727 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
728 CHECK_REFCOUNT(device, ++refcount);
729 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
730 CHECK_REFCOUNT(device, --refcount);
731 pBackBuffer = NULL;
733 CHECK_REFCOUNT( pSwapChain, 1);
736 if(pVertexBuffer)
738 BYTE *data;
739 /* Vertex buffers can be locked multiple times */
740 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
741 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
742 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
743 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
744 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
745 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
746 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
747 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
750 /* The implicit render target is not freed if refcount reaches 0.
751 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
752 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget2);
753 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
754 if(pRenderTarget2)
756 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
757 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
758 pRenderTarget, pRenderTarget2);
759 CHECK_REFCOUNT(device, --refcount);
760 pRenderTarget2 = NULL;
762 pRenderTarget = NULL;
764 cleanup:
765 CHECK_RELEASE(device, device, --refcount);
767 /* Buffers */
768 CHECK_RELEASE(pVertexBuffer, device, --refcount);
769 CHECK_RELEASE(pIndexBuffer, device, --refcount);
770 /* Shaders */
771 if (dVertexShader != ~0u)
772 IDirect3DDevice8_DeleteVertexShader(device, dVertexShader);
773 if (dPixelShader != ~0u)
774 IDirect3DDevice8_DeletePixelShader(device, dPixelShader);
775 /* Textures */
776 CHECK_RELEASE(pTexture, device, --refcount);
777 CHECK_RELEASE(pCubeTexture, device, --refcount);
778 CHECK_RELEASE(pVolumeTexture, device, --refcount);
779 /* Surfaces */
780 CHECK_RELEASE(pStencilSurface, device, --refcount);
781 CHECK_RELEASE(pImageSurface, device, --refcount);
782 CHECK_RELEASE(pRenderTarget3, device, --refcount);
783 /* Misc */
784 if (dStateBlock != ~0u)
785 IDirect3DDevice8_DeleteStateBlock(device, dStateBlock);
786 /* This will destroy device - cannot check the refcount here */
787 if (pSwapChain)
788 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
789 CHECK_RELEASE_REFCOUNT(d3d, 0);
790 DestroyWindow(window);
793 static void test_checkdevicemultisampletype(void)
795 IDirect3D8 *d3d;
796 HWND window;
797 HRESULT hr;
799 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
800 0, 0, 640, 480, NULL, NULL, NULL, NULL);
801 ok(!!window, "Failed to create a window.\n");
802 d3d = Direct3DCreate8(D3D_SDK_VERSION);
803 ok(!!d3d, "Failed to create a D3D object.\n");
805 if (IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
806 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES) == D3DERR_NOTAVAILABLE)
808 skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n");
809 goto cleanup;
812 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
813 D3DFMT_UNKNOWN, TRUE, D3DMULTISAMPLE_NONE);
814 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
815 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
816 65536, TRUE, D3DMULTISAMPLE_NONE);
817 todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
819 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
820 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE);
821 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
822 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
823 D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE);
824 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
826 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
827 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
828 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
830 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
831 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
832 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES);
833 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
835 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
836 D3DFMT_X8R8G8B8, TRUE, 65536);
837 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
839 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
840 D3DFMT_DXT5, TRUE, D3DMULTISAMPLE_2_SAMPLES);
841 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
843 cleanup:
844 IDirect3D8_Release(d3d);
845 DestroyWindow(window);
848 static void test_invalid_multisample(void)
850 IDirect3DDevice8 *device;
851 IDirect3DSurface8 *rt;
852 IDirect3D8 *d3d;
853 BOOL available;
854 ULONG refcount;
855 HWND window;
856 HRESULT hr;
858 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
859 0, 0, 640, 480, NULL, NULL, NULL, NULL);
860 ok(!!window, "Failed to create a window.\n");
861 d3d = Direct3DCreate8(D3D_SDK_VERSION);
862 ok(!!d3d, "Failed to create a D3D object.\n");
864 if (!(device = create_device(d3d, window, NULL)))
866 skip("Failed to create a 3D device, skipping test.\n");
867 goto cleanup;
870 available = SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
871 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES));
873 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128,
874 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, FALSE, &rt);
875 if (available)
877 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
878 IDirect3DSurface8_Release(rt);
880 else
882 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
885 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
886 available = SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
887 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES));
888 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128,
889 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_15_SAMPLES, FALSE, &rt);
890 if (available)
892 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
893 IDirect3DSurface8_Release(rt);
895 else
897 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
900 refcount = IDirect3DDevice8_Release(device);
901 ok(!refcount, "Device has %u references left.\n", refcount);
902 cleanup:
903 IDirect3D8_Release(d3d);
904 DestroyWindow(window);
907 static void test_cursor(void)
909 HMODULE user32_handle = GetModuleHandleA("user32.dll");
910 IDirect3DSurface8 *cursor = NULL;
911 IDirect3DDevice8 *device;
912 CURSORINFO info;
913 IDirect3D8 *d3d;
914 ULONG refcount;
915 HCURSOR cur;
916 HWND window;
917 HRESULT hr;
918 BOOL ret;
920 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
921 if (!pGetCursorInfo)
923 win_skip("GetCursorInfo is not available\n");
924 return;
927 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
928 0, 0, 640, 480, NULL, NULL, NULL, NULL);
929 ok(!!window, "Failed to create a window.\n");
931 ret = SetCursorPos(50, 50);
932 ok(ret, "Failed to set cursor position.\n");
933 flush_events();
935 memset(&info, 0, sizeof(info));
936 info.cbSize = sizeof(info);
937 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
938 cur = info.hCursor;
940 d3d = Direct3DCreate8(D3D_SDK_VERSION);
941 ok(!!d3d, "Failed to create a D3D object.\n");
942 if (!(device = create_device(d3d, window, NULL)))
944 skip("Failed to create a 3D device, skipping test.\n");
945 goto cleanup;
948 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
949 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
951 /* Initially hidden */
952 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
953 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
955 /* Not enabled without a surface*/
956 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
957 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
959 /* Fails */
960 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, NULL);
961 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
963 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
964 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
966 IDirect3DSurface8_Release(cursor);
968 memset(&info, 0, sizeof(info));
969 info.cbSize = sizeof(info);
970 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
971 ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
972 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
974 /* Still hidden */
975 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
976 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
978 /* Enabled now*/
979 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
980 ok(ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
982 memset(&info, 0, sizeof(info));
983 info.cbSize = sizeof(info);
984 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
985 ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
986 ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor);
988 refcount = IDirect3DDevice8_Release(device);
989 ok(!refcount, "Device has %u references left.\n", refcount);
990 cleanup:
991 IDirect3D8_Release(d3d);
992 DestroyWindow(window);
995 static const POINT *expect_pos;
997 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
999 if (message == WM_MOUSEMOVE)
1001 if (expect_pos && expect_pos->x && expect_pos->y)
1003 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
1005 ClientToScreen(window, &p);
1006 if (expect_pos->x == p.x && expect_pos->y == p.y)
1007 ++expect_pos;
1011 return DefWindowProcA(window, message, wparam, lparam);
1014 static void test_cursor_pos(void)
1016 IDirect3DSurface8 *cursor;
1017 IDirect3DDevice8 *device;
1018 WNDCLASSA wc = {0};
1019 IDirect3D8 *d3d8;
1020 UINT refcount;
1021 HWND window;
1022 HRESULT hr;
1023 BOOL ret;
1025 /* Note that we don't check for movement we're not supposed to receive.
1026 * That's because it's hard to distinguish from the user accidentally
1027 * moving the mouse. */
1028 static const POINT points[] =
1030 {50, 50},
1031 {75, 75},
1032 {100, 100},
1033 {125, 125},
1034 {150, 150},
1035 {125, 125},
1036 {150, 150},
1037 {150, 150},
1038 {0, 0},
1041 wc.lpfnWndProc = test_cursor_proc;
1042 wc.lpszClassName = "d3d8_test_cursor_wc";
1043 ok(RegisterClassA(&wc), "Failed to register window class.\n");
1044 window = CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1045 0, 0, 320, 240, NULL, NULL, NULL, NULL);
1046 ShowWindow(window, SW_SHOW);
1047 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1048 ok(!!d3d8, "Failed to create a D3D object.\n");
1050 if (!(device = create_device(d3d8, window, NULL)))
1052 skip("Failed to create a D3D device, skipping tests.\n");
1053 goto done;
1056 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
1057 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
1058 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1059 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
1060 IDirect3DSurface8_Release(cursor);
1061 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
1062 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
1064 flush_events();
1065 expect_pos = points;
1067 ret = SetCursorPos(50, 50);
1068 ok(ret, "Failed to set cursor position.\n");
1069 flush_events();
1071 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
1072 flush_events();
1073 /* SetCursorPosition() eats duplicates. */
1074 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
1075 flush_events();
1077 ret = SetCursorPos(100, 100);
1078 ok(ret, "Failed to set cursor position.\n");
1079 flush_events();
1080 /* Even if the position was set with SetCursorPos(). */
1081 IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
1082 flush_events();
1084 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
1085 flush_events();
1086 ret = SetCursorPos(150, 150);
1087 ok(ret, "Failed to set cursor position.\n");
1088 flush_events();
1089 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
1090 flush_events();
1092 IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
1093 flush_events();
1094 /* SetCursorPos() doesn't. */
1095 ret = SetCursorPos(150, 150);
1096 ok(ret, "Failed to set cursor position.\n");
1097 flush_events();
1099 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
1100 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
1102 refcount = IDirect3DDevice8_Release(device);
1103 ok(!refcount, "Device has %u references left.\n", refcount);
1104 done:
1105 DestroyWindow(window);
1106 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
1107 IDirect3D8_Release(d3d8);
1110 static void test_states(void)
1112 IDirect3DDevice8 *device;
1113 IDirect3D8 *d3d;
1114 ULONG refcount;
1115 HWND window;
1116 HRESULT hr;
1118 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1119 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1120 ok(!!window, "Failed to create a window.\n");
1121 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1122 ok(!!d3d, "Failed to create a D3D object.\n");
1123 if (!(device = create_device(d3d, window, NULL)))
1125 skip("Failed to create a 3D device, skipping test.\n");
1126 goto cleanup;
1129 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, TRUE);
1130 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
1131 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, FALSE);
1132 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
1134 refcount = IDirect3DDevice8_Release(device);
1135 ok(!refcount, "Device has %u references left.\n", refcount);
1136 cleanup:
1137 IDirect3D8_Release(d3d);
1138 DestroyWindow(window);
1141 static void test_shader_versions(void)
1143 IDirect3D8 *d3d;
1144 D3DCAPS8 caps;
1145 HRESULT hr;
1147 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1148 ok(!!d3d, "Failed to create a D3D object.\n");
1150 hr = IDirect3D8_GetDeviceCaps(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
1151 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get device caps, hr %#x.\n", hr);
1152 IDirect3D8_Release(d3d);
1153 if (FAILED(hr))
1155 skip("No Direct3D support, skipping test.\n");
1156 return;
1159 ok(caps.VertexShaderVersion <= D3DVS_VERSION(1,1),
1160 "Got unexpected VertexShaderVersion %#x.\n", caps.VertexShaderVersion);
1161 ok(caps.PixelShaderVersion <= D3DPS_VERSION(1,4),
1162 "Got unexpected PixelShaderVersion %#x.\n", caps.PixelShaderVersion);
1165 static void test_display_formats(void)
1167 D3DDEVTYPE device_type = D3DDEVTYPE_HAL;
1168 unsigned int backbuffer, display;
1169 unsigned int windowed, i;
1170 D3DDISPLAYMODE mode;
1171 IDirect3D8 *d3d8;
1172 BOOL should_pass;
1173 BOOL has_modes;
1174 HRESULT hr;
1176 static const struct
1178 const char *name;
1179 D3DFORMAT format;
1180 D3DFORMAT alpha_format;
1181 BOOL display;
1182 BOOL windowed;
1184 formats[] =
1186 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE},
1187 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE},
1188 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE},
1189 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE},
1190 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE},
1191 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
1194 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1195 ok(!!d3d8, "Failed to create a D3D object.\n");
1197 for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display)
1199 for (i = 0, has_modes = FALSE; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &mode)); ++i)
1201 if (mode.Format == formats[display].format)
1203 has_modes = TRUE;
1204 break;
1208 for (windowed = 0; windowed <= 1; ++windowed)
1210 for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer)
1212 should_pass = FALSE;
1214 if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed))
1216 D3DFORMAT backbuffer_format;
1218 if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
1219 backbuffer_format = formats[display].format;
1220 else
1221 backbuffer_format = formats[backbuffer].format;
1223 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, device_type, formats[display].format,
1224 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format);
1225 should_pass = (hr == D3D_OK) && (formats[display].format == formats[backbuffer].format
1226 || (formats[display].alpha_format
1227 && formats[display].alpha_format == formats[backbuffer].alpha_format));
1230 hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type,
1231 formats[display].format, formats[backbuffer].format, windowed);
1232 ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */,
1233 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1234 hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
1239 IDirect3D8_Release(d3d8);
1242 /* Test adapter display modes */
1243 static void test_display_modes(void)
1245 UINT max_modes, i;
1246 D3DDISPLAYMODE dmode;
1247 IDirect3D8 *d3d;
1248 HRESULT res;
1250 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1251 ok(!!d3d, "Failed to create a D3D object.\n");
1253 max_modes = IDirect3D8_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT);
1254 ok(max_modes > 0 ||
1255 broken(max_modes == 0), /* VMware */
1256 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1258 for (i = 0; i < max_modes; ++i)
1260 res = IDirect3D8_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, i, &dmode);
1261 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
1262 if(res != D3D_OK)
1263 continue;
1265 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
1266 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
1269 IDirect3D8_Release(d3d);
1272 static void test_reset(void)
1274 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
1275 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
1276 IDirect3DDevice8 *device1 = NULL;
1277 IDirect3DDevice8 *device2 = NULL;
1278 struct device_desc device_desc;
1279 D3DDISPLAYMODE d3ddm, d3ddm2;
1280 D3DSURFACE_DESC surface_desc;
1281 D3DPRESENT_PARAMETERS d3dpp;
1282 IDirect3DSurface8 *surface;
1283 IDirect3DTexture8 *texture;
1284 UINT adapter_mode_count;
1285 D3DLOCKED_RECT lockrect;
1286 UINT mode_count = 0;
1287 IDirect3D8 *d3d8;
1288 RECT winrect;
1289 D3DVIEWPORT8 vp;
1290 D3DCAPS8 caps;
1291 DWORD shader;
1292 DWORD value;
1293 HWND window;
1294 HRESULT hr;
1295 UINT i;
1297 static const DWORD decl[] =
1299 D3DVSD_STREAM(0),
1300 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
1301 D3DVSD_END(),
1304 struct
1306 UINT w;
1307 UINT h;
1308 } *modes = NULL;
1310 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1311 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1312 ok(!!window, "Failed to create a window.\n");
1313 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1314 ok(!!d3d8, "Failed to create a D3D object.\n");
1316 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1317 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1318 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
1319 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
1320 for (i = 0; i < adapter_mode_count; ++i)
1322 UINT j;
1324 memset(&d3ddm2, 0, sizeof(d3ddm2));
1325 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
1326 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
1328 if (d3ddm2.Format != d3ddm.Format)
1329 continue;
1331 for (j = 0; j < mode_count; ++j)
1333 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
1334 break;
1336 if (j == mode_count)
1338 modes[j].w = d3ddm2.Width;
1339 modes[j].h = d3ddm2.Height;
1340 ++mode_count;
1343 /* We use them as invalid modes. */
1344 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
1345 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
1347 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1348 d3ddm2.Width, d3ddm2.Height);
1349 goto cleanup;
1353 if (mode_count < 2)
1355 skip("Less than 2 modes supported, skipping mode tests.\n");
1356 goto cleanup;
1359 i = 0;
1360 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
1362 device_desc.width = modes[i].w;
1363 device_desc.height = modes[i].h;
1364 device_desc.device_window = window;
1365 device_desc.flags = CREATE_DEVICE_FULLSCREEN | CREATE_DEVICE_SWVP_ONLY;
1366 if (!(device1 = create_device(d3d8, window, &device_desc)))
1368 skip("Failed to create a D3D device, skipping tests.\n");
1369 goto cleanup;
1371 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1372 /* This skips the test on testbot Win 8 VMs. */
1373 if (hr == D3DERR_DEVICELOST)
1375 skip("Device is lost.\n");
1376 goto cleanup;
1378 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1380 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
1381 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
1383 width = GetSystemMetrics(SM_CXSCREEN);
1384 height = GetSystemMetrics(SM_CYSCREEN);
1385 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1386 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1388 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1389 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1390 if (SUCCEEDED(hr))
1392 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1393 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1394 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1395 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1396 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1397 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1400 i = 1;
1401 vp.X = 10;
1402 vp.Y = 20;
1403 vp.Width = modes[i].w / 2;
1404 vp.Height = modes[i].h / 2;
1405 vp.MinZ = 0.2f;
1406 vp.MaxZ = 0.3f;
1407 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1408 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1410 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1411 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1412 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1413 hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
1414 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
1416 memset(&d3dpp, 0, sizeof(d3dpp));
1417 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1418 d3dpp.Windowed = FALSE;
1419 d3dpp.BackBufferWidth = modes[i].w;
1420 d3dpp.BackBufferHeight = modes[i].h;
1421 d3dpp.BackBufferFormat = d3ddm.Format;
1422 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1423 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1424 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1425 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1427 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1428 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1429 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1431 memset(&vp, 0, sizeof(vp));
1432 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1433 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1434 if (SUCCEEDED(hr))
1436 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1437 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1438 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1439 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1440 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1441 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1444 width = GetSystemMetrics(SM_CXSCREEN);
1445 height = GetSystemMetrics(SM_CYSCREEN);
1446 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1447 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1449 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1450 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1451 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1452 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1453 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1454 surface_desc.Width, modes[i].w);
1455 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1456 surface_desc.Height, modes[i].h);
1457 IDirect3DSurface8_Release(surface);
1459 memset(&d3dpp, 0, sizeof(d3dpp));
1460 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1461 d3dpp.Windowed = TRUE;
1462 d3dpp.BackBufferWidth = 400;
1463 d3dpp.BackBufferHeight = 300;
1464 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
1465 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1466 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1467 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1468 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1470 memset(&vp, 0, sizeof(vp));
1471 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1472 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1473 if (SUCCEEDED(hr))
1475 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1476 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1477 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1478 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1479 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1480 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1483 width = GetSystemMetrics(SM_CXSCREEN);
1484 height = GetSystemMetrics(SM_CYSCREEN);
1485 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1486 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1488 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1489 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1490 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1491 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1492 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1493 surface_desc.Width);
1494 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1495 surface_desc.Height);
1496 IDirect3DSurface8_Release(surface);
1498 winrect.left = 0;
1499 winrect.top = 0;
1500 winrect.right = 200;
1501 winrect.bottom = 150;
1502 ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
1503 ok(SetWindowPos(window, NULL, 0, 0,
1504 winrect.right-winrect.left,
1505 winrect.bottom-winrect.top,
1506 SWP_NOMOVE|SWP_NOZORDER),
1507 "SetWindowPos failed\n");
1509 memset(&d3dpp, 0, sizeof(d3dpp));
1510 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1511 d3dpp.Windowed = TRUE;
1512 d3dpp.BackBufferWidth = 0;
1513 d3dpp.BackBufferHeight = 0;
1514 d3dpp.BackBufferFormat = d3ddm.Format;
1515 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1516 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1517 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1518 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1520 ok(!d3dpp.BackBufferWidth, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
1521 ok(!d3dpp.BackBufferHeight, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
1522 ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
1523 d3dpp.BackBufferFormat, d3ddm.Format);
1524 ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
1525 ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
1526 ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
1527 ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
1528 ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
1529 ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
1530 ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
1531 ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
1532 ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
1533 d3dpp.FullScreen_RefreshRateInHz);
1534 ok(!d3dpp.FullScreen_PresentationInterval, "Got unexpected FullScreen_PresentationInterval %#x.\n",
1535 d3dpp.FullScreen_PresentationInterval);
1537 memset(&vp, 0, sizeof(vp));
1538 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1539 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1540 if (SUCCEEDED(hr))
1542 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1543 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1544 ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width);
1545 ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height);
1546 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1547 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1550 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1551 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1552 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1553 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1554 ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n",
1555 surface_desc.Format, d3ddm.Format);
1556 ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
1557 ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n", surface_desc.Width);
1558 ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n", surface_desc.Height);
1559 IDirect3DSurface8_Release(surface);
1561 memset(&d3dpp, 0, sizeof(d3dpp));
1562 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1563 d3dpp.Windowed = TRUE;
1564 d3dpp.BackBufferWidth = 400;
1565 d3dpp.BackBufferHeight = 300;
1566 d3dpp.BackBufferFormat = d3ddm.Format;
1568 /* Reset fails if there is a resource in the default pool. */
1569 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1570 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1571 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1572 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1573 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1574 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1575 IDirect3DTexture8_Release(texture);
1576 /* Reset again to get the device out of the lost state. */
1577 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1578 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1579 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1580 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1582 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1584 IDirect3DVolumeTexture8 *volume_texture;
1586 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1587 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1588 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1589 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1590 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1591 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1592 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1593 hr, D3DERR_DEVICENOTRESET);
1594 IDirect3DVolumeTexture8_Release(volume_texture);
1595 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1596 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1597 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1598 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1600 else
1602 skip("Volume textures not supported.\n");
1605 /* Scratch, sysmem and managed pool resources are fine. */
1606 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1607 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1608 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1609 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1610 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1611 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1612 IDirect3DTexture8_Release(texture);
1614 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1615 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1616 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1617 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1618 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1619 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1620 IDirect3DTexture8_Release(texture);
1622 /* The depth stencil should get reset to the auto depth stencil when present. */
1623 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1624 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1626 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1627 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1628 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1630 d3dpp.EnableAutoDepthStencil = TRUE;
1631 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1632 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1633 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1635 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1636 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1637 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1638 if (surface) IDirect3DSurface8_Release(surface);
1640 d3dpp.EnableAutoDepthStencil = FALSE;
1641 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1642 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1644 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1645 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1646 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1648 /* Will a sysmem or scratch resource survive while locked? */
1649 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1650 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1651 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1652 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1653 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1654 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1655 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1656 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1657 IDirect3DTexture8_UnlockRect(texture, 0);
1658 IDirect3DTexture8_Release(texture);
1660 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1661 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1662 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1663 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1664 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1665 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1666 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1667 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1668 IDirect3DTexture8_UnlockRect(texture, 0);
1669 IDirect3DTexture8_Release(texture);
1671 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1672 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1673 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1674 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1675 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1676 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1677 IDirect3DTexture8_Release(texture);
1679 /* A reference held to an implicit surface causes failures as well. */
1680 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1681 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1682 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1683 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1684 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1685 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1686 IDirect3DSurface8_Release(surface);
1687 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1688 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1689 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1690 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1692 /* Shaders are fine as well. */
1693 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1694 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1695 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1696 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1697 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1698 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1700 /* Try setting invalid modes. */
1701 memset(&d3dpp, 0, sizeof(d3dpp));
1702 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1703 d3dpp.Windowed = FALSE;
1704 d3dpp.BackBufferWidth = 32;
1705 d3dpp.BackBufferHeight = 32;
1706 d3dpp.BackBufferFormat = d3ddm.Format;
1707 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1708 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1709 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1710 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1712 memset(&d3dpp, 0, sizeof(d3dpp));
1713 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1714 d3dpp.Windowed = FALSE;
1715 d3dpp.BackBufferWidth = 801;
1716 d3dpp.BackBufferHeight = 600;
1717 d3dpp.BackBufferFormat = d3ddm.Format;
1718 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1719 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1720 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1721 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1723 memset(&d3dpp, 0, sizeof(d3dpp));
1724 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1725 d3dpp.Windowed = FALSE;
1726 d3dpp.BackBufferWidth = 0;
1727 d3dpp.BackBufferHeight = 0;
1728 d3dpp.BackBufferFormat = d3ddm.Format;
1729 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1730 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1731 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1732 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1734 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1735 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1737 memset(&d3dpp, 0, sizeof(d3dpp));
1738 d3dpp.Windowed = TRUE;
1739 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1740 d3dpp.BackBufferFormat = d3ddm.Format;
1741 d3dpp.EnableAutoDepthStencil = FALSE;
1742 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1744 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1745 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1746 if (FAILED(hr))
1748 skip("Failed to create device, hr %#x.\n", hr);
1749 goto cleanup;
1752 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1753 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1755 d3dpp.Windowed = TRUE;
1756 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1757 d3dpp.BackBufferWidth = 400;
1758 d3dpp.BackBufferHeight = 300;
1759 d3dpp.BackBufferFormat = d3ddm.Format;
1760 d3dpp.EnableAutoDepthStencil = TRUE;
1761 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1763 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
1764 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1765 if (FAILED(hr))
1766 goto cleanup;
1768 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
1769 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1770 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1771 if (surface)
1772 IDirect3DSurface8_Release(surface);
1774 cleanup:
1775 HeapFree(GetProcessHeap(), 0, modes);
1776 if (device2)
1777 IDirect3DDevice8_Release(device2);
1778 if (device1)
1779 IDirect3DDevice8_Release(device1);
1780 IDirect3D8_Release(d3d8);
1781 DestroyWindow(window);
1784 static void test_scene(void)
1786 IDirect3DDevice8 *device;
1787 IDirect3D8 *d3d;
1788 ULONG refcount;
1789 HWND window;
1790 HRESULT hr;
1792 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1793 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1794 ok(!!window, "Failed to create a window.\n");
1795 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1796 ok(!!d3d, "Failed to create a D3D object.\n");
1797 if (!(device = create_device(d3d, window, NULL)))
1799 skip("Failed to create a 3D device, skipping test.\n");
1800 goto cleanup;
1803 /* Test an EndScene without BeginScene. Should return an error */
1804 hr = IDirect3DDevice8_EndScene(device);
1805 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1807 /* Test a normal BeginScene / EndScene pair, this should work */
1808 hr = IDirect3DDevice8_BeginScene(device);
1809 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1810 hr = IDirect3DDevice8_EndScene(device);
1811 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1813 /* Test another EndScene without having begun a new scene. Should return an error */
1814 hr = IDirect3DDevice8_EndScene(device);
1815 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1817 /* Two nested BeginScene and EndScene calls */
1818 hr = IDirect3DDevice8_BeginScene(device);
1819 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1820 hr = IDirect3DDevice8_BeginScene(device);
1821 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
1822 hr = IDirect3DDevice8_EndScene(device);
1823 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1824 hr = IDirect3DDevice8_EndScene(device);
1825 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1827 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1829 refcount = IDirect3DDevice8_Release(device);
1830 ok(!refcount, "Device has %u references left.\n", refcount);
1831 cleanup:
1832 IDirect3D8_Release(d3d);
1833 DestroyWindow(window);
1836 static void test_shader(void)
1838 DWORD hPixelShader = 0, hVertexShader = 0;
1839 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
1840 DWORD hTempHandle;
1841 D3DCAPS8 caps;
1842 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1843 IDirect3DDevice8 *device;
1844 IDirect3D8 *d3d;
1845 DWORD data_size;
1846 ULONG refcount;
1847 HWND window;
1848 HRESULT hr;
1849 void *data;
1851 static DWORD dwVertexDecl[] =
1853 D3DVSD_STREAM(0),
1854 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
1855 D3DVSD_END()
1857 DWORD decl_normal_float2[] =
1859 D3DVSD_STREAM(0),
1860 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1861 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
1862 D3DVSD_END()
1864 DWORD decl_normal_float4[] =
1866 D3DVSD_STREAM(0),
1867 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1868 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
1869 D3DVSD_END()
1871 DWORD decl_normal_d3dcolor[] =
1873 D3DVSD_STREAM(0),
1874 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1875 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
1876 D3DVSD_END()
1878 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
1879 const DWORD simple_vs_size = sizeof(simple_vs);
1880 const DWORD simple_ps_size = sizeof(simple_ps);
1882 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1883 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1884 ok(!!window, "Failed to create a window.\n");
1885 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1886 ok(!!d3d, "Failed to create a D3D object.\n");
1887 if (!(device = create_device(d3d, window, NULL)))
1889 skip("Failed to create a 3D device, skipping test.\n");
1890 goto cleanup;
1893 IDirect3DDevice8_GetDeviceCaps(device, &caps);
1895 /* Test setting and retrieving a FVF */
1896 hr = IDirect3DDevice8_SetVertexShader(device, fvf);
1897 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1898 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1899 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1900 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1902 /* First create a vertex shader */
1903 hr = IDirect3DDevice8_SetVertexShader(device, 0);
1904 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1905 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, simple_vs, &hVertexShader, 0);
1906 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1907 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1908 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1909 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1910 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1911 /* Assign the shader, then verify that GetVertexShader works */
1912 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
1913 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1914 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1915 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1916 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1917 /* Verify that we can retrieve the declaration */
1918 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, NULL, &data_size);
1919 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1920 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1921 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1922 data_size = 1;
1923 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
1924 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1925 "expected D3DERR_INVALIDCALL\n", hr);
1926 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1927 data_size = vertex_decl_size;
1928 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
1929 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1930 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1931 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1932 HeapFree(GetProcessHeap(), 0, data);
1933 /* Verify that we can retrieve the shader function */
1934 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, NULL, &data_size);
1935 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1936 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1937 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1938 data_size = 1;
1939 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
1940 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1941 "expected D3DERR_INVALIDCALL\n", hr);
1942 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1943 data_size = simple_vs_size;
1944 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
1945 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1946 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1947 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1948 HeapFree(GetProcessHeap(), 0, data);
1949 /* Delete the assigned shader. This is supposed to work */
1950 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1951 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1952 /* The shader should be unset now */
1953 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1954 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1955 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1957 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1958 * First try the fixed function shader function, then a custom one
1960 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, 0, &hVertexShader, 0);
1961 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1962 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float4, 0, &hVertexShader, 0);
1963 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1964 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1965 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1967 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, simple_vs, &hVertexShader, 0);
1968 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1969 IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1971 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1973 /* The same with a pixel shader */
1974 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
1975 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1976 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1977 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1978 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1979 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1980 /* Assign the shader, then verify that GetPixelShader works */
1981 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
1982 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1983 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1984 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1985 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1986 /* Verify that we can retrieve the shader function */
1987 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, NULL, &data_size);
1988 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1989 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1990 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1991 data_size = 1;
1992 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
1993 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1994 "expected D3DERR_INVALIDCALL\n", hr);
1995 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1996 data_size = simple_ps_size;
1997 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
1998 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1999 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
2000 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
2001 HeapFree(GetProcessHeap(), 0, data);
2002 /* Delete the assigned shader. This is supposed to work */
2003 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
2004 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2005 /* The shader should be unset now */
2006 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
2007 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
2008 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
2010 /* What happens if a non-bound shader is deleted? */
2011 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
2012 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2013 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader2);
2014 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2016 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
2017 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
2018 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
2019 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2020 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
2021 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
2022 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
2023 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
2024 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2026 /* Check for double delete. */
2027 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
2028 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2029 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
2030 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2032 else
2034 skip("Pixel shaders not supported\n");
2037 /* What happens if a non-bound shader is deleted? */
2038 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader, 0);
2039 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2040 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader2, 0);
2041 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2043 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
2044 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2045 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
2046 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2047 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
2048 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
2049 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
2050 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
2051 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2053 /* Check for double delete. */
2054 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
2055 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2056 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
2057 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2059 refcount = IDirect3DDevice8_Release(device);
2060 ok(!refcount, "Device has %u references left.\n", refcount);
2061 cleanup:
2062 IDirect3D8_Release(d3d);
2063 DestroyWindow(window);
2066 static void test_limits(void)
2068 IDirect3DTexture8 *texture;
2069 IDirect3DDevice8 *device;
2070 IDirect3D8 *d3d;
2071 unsigned int i;
2072 ULONG refcount;
2073 HWND window;
2074 HRESULT hr;
2076 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2077 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2078 ok(!!window, "Failed to create a window.\n");
2079 d3d = Direct3DCreate8(D3D_SDK_VERSION);
2080 ok(!!d3d, "Failed to create a D3D object.\n");
2081 if (!(device = create_device(d3d, window, NULL)))
2083 skip("Failed to create a 3D device, skipping test.\n");
2084 goto cleanup;
2087 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture);
2088 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
2090 /* There are 8 texture stages. We should be able to access all of them */
2091 for (i = 0; i < 8; ++i)
2093 hr = IDirect3DDevice8_SetTexture(device, i, (IDirect3DBaseTexture8 *)texture);
2094 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
2095 hr = IDirect3DDevice8_SetTexture(device, i, NULL);
2096 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
2097 hr = IDirect3DDevice8_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD);
2098 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
2101 /* Investigations show that accessing higher textures stage states does
2102 * not return an error either. Writing to too high texture stages
2103 * (approximately texture 40) causes memory corruption in windows, so
2104 * there is no bounds checking. */
2105 IDirect3DTexture8_Release(texture);
2106 refcount = IDirect3DDevice8_Release(device);
2107 ok(!refcount, "Device has %u references left.\n", refcount);
2108 cleanup:
2109 IDirect3D8_Release(d3d);
2110 DestroyWindow(window);
2113 static void test_lights(void)
2115 IDirect3DDevice8 *device;
2116 IDirect3D8 *d3d8;
2117 ULONG refcount;
2118 HWND window;
2119 HRESULT hr;
2120 unsigned int i;
2121 BOOL enabled;
2122 D3DCAPS8 caps;
2124 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2125 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2126 ok(!!window, "Failed to create a window.\n");
2127 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2128 ok(!!d3d8, "Failed to create a D3D object.\n");
2129 if (!(device = create_device(d3d8, window, NULL)))
2131 skip("Failed to create a 3D device, skipping test.\n");
2132 goto cleanup;
2135 memset(&caps, 0, sizeof(caps));
2136 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
2137 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
2139 for(i = 1; i <= caps.MaxActiveLights; i++) {
2140 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
2141 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2142 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
2143 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
2144 "GetLightEnable on light %u failed with %08x\n", i, hr);
2145 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2148 /* TODO: Test the rendering results in this situation */
2149 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
2150 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2151 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
2152 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2153 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2154 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
2155 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2157 for(i = 1; i <= caps.MaxActiveLights; i++) {
2158 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
2159 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2162 refcount = IDirect3DDevice8_Release(device);
2163 ok(!refcount, "Device has %u references left.\n", refcount);
2164 cleanup:
2165 IDirect3D8_Release(d3d8);
2166 DestroyWindow(window);
2169 static void test_render_zero_triangles(void)
2171 IDirect3DDevice8 *device;
2172 IDirect3D8 *d3d8;
2173 ULONG refcount;
2174 HWND window;
2175 HRESULT hr;
2177 static const struct
2179 struct vec3 position;
2180 struct vec3 normal;
2181 DWORD diffuse;
2183 quad[] =
2185 {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2186 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2187 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2188 {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2191 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2192 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2193 ok(!!window, "Failed to create a window.\n");
2194 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2195 ok(!!d3d8, "Failed to create a D3D object.\n");
2196 if (!(device = create_device(d3d8, window, NULL)))
2198 skip("Failed to create a 3D device, skipping test.\n");
2199 goto cleanup;
2202 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2203 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2205 hr = IDirect3DDevice8_BeginScene(device);
2206 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
2207 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
2208 0 /* PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
2209 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
2210 hr = IDirect3DDevice8_EndScene(device);
2211 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
2213 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2215 refcount = IDirect3DDevice8_Release(device);
2216 ok(!refcount, "Device has %u references left.\n", refcount);
2217 cleanup:
2218 IDirect3D8_Release(d3d8);
2219 DestroyWindow(window);
2222 static void test_depth_stencil_reset(void)
2224 D3DPRESENT_PARAMETERS present_parameters;
2225 D3DDISPLAYMODE display_mode;
2226 IDirect3DSurface8 *surface, *orig_rt;
2227 IDirect3DDevice8 *device = NULL;
2228 IDirect3D8 *d3d8;
2229 UINT refcount;
2230 HRESULT hr;
2231 HWND hwnd;
2233 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2234 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2235 ok(!!hwnd, "Failed to create a window.\n");
2236 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2237 ok(!!d3d8, "Failed to create a D3D object.\n");
2239 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
2240 memset(&present_parameters, 0, sizeof(present_parameters));
2241 present_parameters.Windowed = TRUE;
2242 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2243 present_parameters.BackBufferFormat = display_mode.Format;
2244 present_parameters.EnableAutoDepthStencil = TRUE;
2245 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2247 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2248 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
2249 if(FAILED(hr))
2251 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2252 goto cleanup;
2255 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
2256 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2258 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2259 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
2261 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2262 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
2264 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
2265 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2266 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
2267 if (surface) IDirect3DSurface8_Release(surface);
2268 IDirect3DSurface8_Release(orig_rt);
2270 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2271 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2272 ok(surface == NULL, "Depth stencil should be NULL\n");
2274 present_parameters.EnableAutoDepthStencil = TRUE;
2275 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2276 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2277 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2279 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2280 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2281 ok(surface != NULL, "Depth stencil should not be NULL\n");
2282 if (surface) IDirect3DSurface8_Release(surface);
2284 present_parameters.EnableAutoDepthStencil = FALSE;
2285 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2286 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2288 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2289 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2290 ok(surface == NULL, "Depth stencil should be NULL\n");
2292 refcount = IDirect3DDevice8_Release(device);
2293 ok(!refcount, "Device has %u references left.\n", refcount);
2294 device = NULL;
2296 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
2298 ZeroMemory( &present_parameters, sizeof(present_parameters) );
2299 present_parameters.Windowed = TRUE;
2300 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2301 present_parameters.BackBufferFormat = display_mode.Format;
2302 present_parameters.EnableAutoDepthStencil = FALSE;
2303 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2305 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2306 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2308 if(FAILED(hr))
2310 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2311 goto cleanup;
2314 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2315 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
2317 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2318 present_parameters.Windowed = TRUE;
2319 present_parameters.BackBufferWidth = 400;
2320 present_parameters.BackBufferHeight = 300;
2321 present_parameters.EnableAutoDepthStencil = TRUE;
2322 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2324 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2325 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
2327 if (FAILED(hr)) goto cleanup;
2329 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2330 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2331 ok(surface != NULL, "Depth stencil should not be NULL\n");
2332 if (surface) IDirect3DSurface8_Release(surface);
2334 cleanup:
2335 if (device)
2337 refcount = IDirect3DDevice8_Release(device);
2338 ok(!refcount, "Device has %u references left.\n", refcount);
2340 IDirect3D8_Release(d3d8);
2341 DestroyWindow(hwnd);
2344 static HWND filter_messages;
2346 enum message_window
2348 DEVICE_WINDOW,
2349 FOCUS_WINDOW,
2352 struct message
2354 UINT message;
2355 enum message_window window;
2356 BOOL check_wparam;
2357 WPARAM expect_wparam;
2360 static const struct message *expect_messages;
2361 static HWND device_window, focus_window;
2362 static LONG windowposchanged_received, syscommand_received;
2364 struct wndproc_thread_param
2366 HWND dummy_window;
2367 HANDLE window_created;
2368 HANDLE test_finished;
2369 BOOL running_in_foreground;
2372 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2374 if (filter_messages && filter_messages == hwnd)
2376 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2377 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2380 if (expect_messages)
2382 HWND w;
2384 switch (expect_messages->window)
2386 case DEVICE_WINDOW:
2387 w = device_window;
2388 break;
2390 case FOCUS_WINDOW:
2391 w = focus_window;
2392 break;
2394 default:
2395 w = NULL;
2396 break;
2399 if (hwnd == w && expect_messages->message == message)
2401 if (expect_messages->check_wparam)
2402 ok(wparam == expect_messages->expect_wparam,
2403 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2404 wparam, message, expect_messages->expect_wparam);
2406 ++expect_messages;
2410 /* KDE randomly does something with the hidden window during the
2411 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2412 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2413 * just flag WM_WINDOWPOSCHANGED as bad. */
2414 if (message == WM_WINDOWPOSCHANGED)
2415 InterlockedIncrement(&windowposchanged_received);
2416 else if (message == WM_SYSCOMMAND)
2417 InterlockedIncrement(&syscommand_received);
2419 return DefWindowProcA(hwnd, message, wparam, lparam);
2422 static DWORD WINAPI wndproc_thread(void *param)
2424 struct wndproc_thread_param *p = param;
2425 DWORD res;
2426 BOOL ret;
2428 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2429 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2430 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2431 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2433 ret = SetEvent(p->window_created);
2434 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2436 for (;;)
2438 MSG msg;
2440 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
2441 res = WaitForSingleObject(p->test_finished, 100);
2442 if (res == WAIT_OBJECT_0) break;
2443 if (res != WAIT_TIMEOUT)
2445 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2446 break;
2450 DestroyWindow(p->dummy_window);
2452 return 0;
2455 static void test_wndproc(void)
2457 struct wndproc_thread_param thread_params;
2458 struct device_desc device_desc;
2459 IDirect3DDevice8 *device;
2460 WNDCLASSA wc = {0};
2461 IDirect3D8 *d3d8;
2462 HANDLE thread;
2463 LONG_PTR proc;
2464 ULONG ref;
2465 DWORD res, tid;
2466 HWND tmp;
2467 UINT i, adapter_mode_count;
2468 HRESULT hr;
2469 D3DDISPLAYMODE d3ddm;
2470 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
2471 DEVMODEW devmode;
2472 LONG change_ret;
2473 BOOL ret;
2475 static const struct message create_messages[] =
2477 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2478 /* Do not test wparam here. If device creation succeeds,
2479 * wparam is WA_ACTIVE. If device creation fails (testbot)
2480 * wparam is set to WA_INACTIVE on some Windows versions. */
2481 {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
2482 {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
2483 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2484 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2485 {WM_SIZE, DEVICE_WINDOW, FALSE, 0},
2486 {0, 0, FALSE, 0},
2488 static const struct message focus_loss_messages[] =
2490 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2491 * not reliable on X11 WMs. When the window focus follows the
2492 * mouse pointer the message is not sent.
2493 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2494 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2495 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2496 * not deterministic. */
2497 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2498 /* Windows sends WM_ACTIVATE to the device window, indicating that
2499 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2500 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2501 * leaves the device window active, breaking re-activation in the
2502 * lost device test.
2503 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2504 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2505 {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
2506 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2507 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2508 * not deterministic. It may be sent after the focus window handling
2509 * or before. */
2510 {0, 0, FALSE, 0},
2512 static const struct message reactivate_messages[] =
2514 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2515 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2516 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2517 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2518 {0, 0, FALSE, 0},
2520 static const struct message focus_loss_messages_hidden[] =
2522 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2523 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2524 {0, 0, FALSE, 0},
2526 static const struct message focus_loss_messages_filtered[] =
2528 /* WM_ACTIVATE is delivered to the window proc because it is
2529 * generated by SetForegroundWindow before the d3d routine
2530 * starts it work. Don't check for it due to focus-follows-mouse
2531 * WMs though. */
2532 {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0},
2533 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2534 {0, 0, FALSE, 0},
2536 static const struct message reactivate_messages_filtered[] =
2538 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2539 {0, 0, FALSE, 0},
2541 static const struct message sc_restore_messages[] =
2543 /* WM_SYSCOMMAND is delivered only once, after d3d has already
2544 * processed it. Our wndproc has no way to prevent d3d from
2545 * handling the message. The second DefWindowProc call done by
2546 * our wndproc doesn't do any changes to the window because it
2547 * is already restored due to d3d's handling. */
2548 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2549 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2550 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED},
2551 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE},
2552 {0, 0, FALSE, 0},
2554 static const struct message sc_minimize_messages[] =
2556 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE},
2557 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2558 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2559 {WM_MOVE, FOCUS_WINDOW, FALSE, 0},
2560 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED},
2561 {0, 0, FALSE, 0},
2563 static const struct message sc_maximize_messages[] =
2565 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE},
2566 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2567 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2568 {WM_MOVE, FOCUS_WINDOW, FALSE, 0},
2569 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MAXIMIZED},
2570 {0, 0, FALSE, 0},
2573 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2574 ok(!!d3d8, "Failed to create a D3D object.\n");
2576 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
2577 for (i = 0; i < adapter_mode_count; ++i)
2579 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
2580 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
2582 if (d3ddm.Format != D3DFMT_X8R8G8B8)
2583 continue;
2584 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
2585 continue;
2586 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2587 * refuses to create a device at these sizes. */
2588 if (d3ddm.Width < 640 || d3ddm.Height < 480)
2589 continue;
2591 if (!user32_width)
2593 user32_width = d3ddm.Width;
2594 user32_height = d3ddm.Height;
2595 continue;
2598 /* Make sure the d3d mode is smaller in width or height and at most
2599 * equal in the other dimension than the mode passed to
2600 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2601 * the ChangeDisplaySettings parameters + 12. */
2602 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
2603 continue;
2604 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
2606 d3d_width = d3ddm.Width;
2607 d3d_height = d3ddm.Height;
2608 break;
2610 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
2612 d3d_width = user32_width;
2613 d3d_height = user32_height;
2614 user32_width = d3ddm.Width;
2615 user32_height = d3ddm.Height;
2616 break;
2620 if (!d3d_width)
2622 skip("Could not find adequate modes, skipping mode tests.\n");
2623 IDirect3D8_Release(d3d8);
2624 return;
2627 wc.lpfnWndProc = test_proc;
2628 wc.lpszClassName = "d3d8_test_wndproc_wc";
2629 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2631 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2632 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2633 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2634 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2636 memset(&devmode, 0, sizeof(devmode));
2637 devmode.dmSize = sizeof(devmode);
2638 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2639 devmode.dmPelsWidth = user32_width;
2640 devmode.dmPelsHeight = user32_height;
2641 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2642 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2644 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2645 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2646 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2647 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2648 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2649 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2651 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2652 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2654 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2655 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2656 (LONG_PTR)test_proc, proc);
2657 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2658 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2659 (LONG_PTR)test_proc, proc);
2661 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2662 device_window, focus_window, thread_params.dummy_window);
2664 tmp = GetFocus();
2665 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2666 if (thread_params.running_in_foreground)
2668 tmp = GetForegroundWindow();
2669 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2670 thread_params.dummy_window, tmp);
2672 else
2673 skip("Not running in foreground, skip foreground window test\n");
2675 flush_events();
2677 expect_messages = create_messages;
2679 device_desc.device_window = device_window;
2680 device_desc.width = d3d_width;
2681 device_desc.height = d3d_height;
2682 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2683 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2685 skip("Failed to create a D3D device, skipping tests.\n");
2686 goto done;
2689 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2690 expect_messages->message, expect_messages->window);
2691 expect_messages = NULL;
2693 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2695 tmp = GetFocus();
2696 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2697 tmp = GetForegroundWindow();
2698 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2700 SetForegroundWindow(focus_window);
2701 flush_events();
2703 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2704 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2705 (LONG_PTR)test_proc, proc);
2707 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2708 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2710 /* Change the mode while the device is in use and then drop focus. */
2711 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2712 devmode.dmPelsWidth = user32_width;
2713 devmode.dmPelsHeight = user32_height;
2714 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2715 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i);
2717 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
2718 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
2719 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
2720 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2721 todo_wine_if (hr != D3DERR_DEVICENOTRESET)
2722 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2724 expect_messages = focus_loss_messages;
2725 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
2726 * manually changing the focus. It generates the same messages, but the task
2727 * bar still shows the previous foreground window as active, and the window has
2728 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
2729 * the device is difficult, see below. */
2730 SetForegroundWindow(GetDesktopWindow());
2731 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2732 expect_messages->message, expect_messages->window);
2733 expect_messages = NULL;
2734 tmp = GetFocus();
2735 ok(tmp != device_window, "The device window is active.\n");
2736 ok(tmp != focus_window, "The focus window is active.\n");
2738 /* The Present call is necessary to make native realize the device is lost. */
2739 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2740 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2741 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2742 /* Focus-follows-mouse WMs prematurely reactivate our window. */
2743 todo_wine_if (hr == D3DERR_DEVICENOTRESET)
2744 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2746 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2747 ok(ret, "Failed to get display mode.\n");
2748 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
2749 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
2750 devmode.dmPelsWidth, devmode.dmPelsHeight);
2752 /* I have to minimize and restore the focus window, otherwise native d3d9 fails
2753 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
2754 * restore is triggered by the user. */
2755 expect_messages = reactivate_messages;
2756 ShowWindow(focus_window, SW_MINIMIZE);
2757 ShowWindow(focus_window, SW_RESTORE);
2758 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
2759 SetForegroundWindow(focus_window);
2760 flush_events();
2761 SetForegroundWindow(focus_window);
2762 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
2763 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
2764 expect_messages->message, expect_messages->window, i);
2765 expect_messages = NULL;
2767 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2768 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2770 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2771 ok(ret, "Failed to get display mode.\n");
2772 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
2773 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
2774 devmode.dmPelsWidth, devmode.dmPelsHeight);
2776 hr = reset_device(device, &device_desc);
2777 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2779 ShowWindow(device_window, SW_HIDE);
2780 flush_events();
2782 expect_messages = focus_loss_messages_hidden;
2783 windowposchanged_received = 0;
2784 SetForegroundWindow(GetDesktopWindow());
2785 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2786 expect_messages->message, expect_messages->window);
2787 ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2788 expect_messages = NULL;
2789 flush_events();
2791 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2792 ok(ret, "Failed to get display mode.\n");
2793 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth);
2794 ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight);
2796 /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
2797 * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
2798 ShowWindow(focus_window, SW_SHOWNOACTIVATE);
2799 ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
2800 flush_events();
2802 syscommand_received = 0;
2803 expect_messages = sc_restore_messages;
2804 SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
2805 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2806 expect_messages->message, expect_messages->window);
2807 ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
2808 expect_messages = NULL;
2809 flush_events();
2811 expect_messages = sc_minimize_messages;
2812 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
2813 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2814 expect_messages->message, expect_messages->window);
2815 expect_messages = NULL;
2816 flush_events();
2818 expect_messages = sc_maximize_messages;
2819 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
2820 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2821 expect_messages->message, expect_messages->window);
2822 expect_messages = NULL;
2823 flush_events();
2825 SetForegroundWindow(GetDesktopWindow());
2826 ShowWindow(device_window, SW_MINIMIZE);
2827 ShowWindow(focus_window, SW_MINIMIZE);
2828 ShowWindow(focus_window, SW_RESTORE);
2829 SetForegroundWindow(focus_window);
2830 flush_events();
2832 /* Releasing a device in lost state breaks follow-up tests on native. */
2833 hr = reset_device(device, &device_desc);
2834 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2836 filter_messages = focus_window;
2837 ref = IDirect3DDevice8_Release(device);
2838 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2840 /* Fix up the mode until Wine's device release behavior is fixed. */
2841 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
2842 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2844 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2845 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2846 (LONG_PTR)test_proc, proc);
2848 /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
2849 * on native in the test below. It isn't needed anyways. Creating the third
2850 * device will show it again. */
2851 filter_messages = NULL;
2852 ShowWindow(device_window, SW_HIDE);
2853 /* Remove the maximized state from the SYSCOMMAND test while we're not
2854 * interfering with a device. */
2855 ShowWindow(focus_window, SW_SHOWNORMAL);
2856 filter_messages = focus_window;
2858 device_desc.device_window = focus_window;
2859 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2861 skip("Failed to create a D3D device, skipping tests.\n");
2862 goto done;
2865 filter_messages = NULL;
2867 expect_messages = focus_loss_messages_filtered;
2868 windowposchanged_received = 0;
2869 SetForegroundWindow(GetDesktopWindow());
2870 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2871 expect_messages->message, expect_messages->window);
2872 ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2873 expect_messages = NULL;
2875 /* The window is iconic even though no message was sent. */
2876 ok(IsIconic(focus_window), "The focus window is not iconic.\n");
2878 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2879 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2881 syscommand_received = 0;
2882 expect_messages = sc_restore_messages;
2883 SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
2884 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2885 expect_messages->message, expect_messages->window);
2886 ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
2887 expect_messages = NULL;
2888 flush_events();
2890 /* For FVWM. */
2891 ShowWindow(focus_window, SW_RESTORE);
2892 flush_events();
2894 expect_messages = sc_minimize_messages;
2895 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
2896 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2897 expect_messages->message, expect_messages->window);
2898 expect_messages = NULL;
2899 /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without
2900 * this call it sends WM_SIZE(SIZE_RESTORED). */
2901 ShowWindow(focus_window, SW_RESTORE);
2902 flush_events();
2904 expect_messages = sc_maximize_messages;
2905 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
2906 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2907 expect_messages->message, expect_messages->window);
2908 expect_messages = NULL;
2909 SetForegroundWindow(GetDesktopWindow());
2910 flush_events();
2912 /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus);
2913 * results in the second SetForegroundWindow call failing and the device not being
2914 * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means
2915 * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */
2916 expect_messages = reactivate_messages_filtered;
2917 ShowWindow(focus_window, SW_RESTORE);
2918 SetForegroundWindow(focus_window);
2919 flush_events();
2920 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it\n",
2921 expect_messages->message, expect_messages->window);
2922 expect_messages = NULL;
2924 filter_messages = focus_window;
2925 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2926 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2928 hr = reset_device(device, &device_desc);
2929 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2931 ref = IDirect3DDevice8_Release(device);
2932 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2934 device_desc.device_window = device_window;
2935 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2937 skip("Failed to create a D3D device, skipping tests.\n");
2938 goto done;
2941 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2942 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2944 ref = IDirect3DDevice8_Release(device);
2945 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2947 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2948 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2949 (LONG_PTR)DefWindowProcA, proc);
2951 done:
2952 filter_messages = NULL;
2953 IDirect3D8_Release(d3d8);
2955 SetEvent(thread_params.test_finished);
2956 WaitForSingleObject(thread, INFINITE);
2957 CloseHandle(thread_params.test_finished);
2958 CloseHandle(thread_params.window_created);
2959 CloseHandle(thread);
2961 DestroyWindow(device_window);
2962 DestroyWindow(focus_window);
2963 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2966 static void test_wndproc_windowed(void)
2968 struct wndproc_thread_param thread_params;
2969 struct device_desc device_desc;
2970 IDirect3DDevice8 *device;
2971 WNDCLASSA wc = {0};
2972 IDirect3D8 *d3d8;
2973 HANDLE thread;
2974 LONG_PTR proc;
2975 HRESULT hr;
2976 ULONG ref;
2977 DWORD res, tid;
2978 HWND tmp;
2980 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2981 ok(!!d3d8, "Failed to create a D3D object.\n");
2983 wc.lpfnWndProc = test_proc;
2984 wc.lpszClassName = "d3d8_test_wndproc_wc";
2985 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2987 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2988 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2989 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2990 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2992 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2993 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2994 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2995 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2996 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2997 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2998 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2999 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
3001 res = WaitForSingleObject(thread_params.window_created, INFINITE);
3002 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
3004 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3005 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3006 (LONG_PTR)test_proc, proc);
3007 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3008 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3009 (LONG_PTR)test_proc, proc);
3011 trace("device_window %p, focus_window %p, dummy_window %p.\n",
3012 device_window, focus_window, thread_params.dummy_window);
3014 tmp = GetFocus();
3015 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
3016 if (thread_params.running_in_foreground)
3018 tmp = GetForegroundWindow();
3019 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
3020 thread_params.dummy_window, tmp);
3022 else
3023 skip("Not running in foreground, skip foreground window test\n");
3025 filter_messages = focus_window;
3027 device_desc.device_window = device_window;
3028 device_desc.width = registry_mode.dmPelsWidth;
3029 device_desc.height = registry_mode.dmPelsHeight;
3030 device_desc.flags = 0;
3031 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3033 skip("Failed to create a D3D device, skipping tests.\n");
3034 goto done;
3037 tmp = GetFocus();
3038 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
3039 tmp = GetForegroundWindow();
3040 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
3041 thread_params.dummy_window, tmp);
3043 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3044 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3045 (LONG_PTR)test_proc, proc);
3047 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3048 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3049 (LONG_PTR)test_proc, proc);
3051 filter_messages = NULL;
3053 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3054 hr = reset_device(device, &device_desc);
3055 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3057 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3058 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3059 (LONG_PTR)test_proc, proc);
3061 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3062 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3064 device_desc.flags = 0;
3065 hr = reset_device(device, &device_desc);
3066 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3068 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3069 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3070 (LONG_PTR)test_proc, proc);
3072 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3073 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3074 (LONG_PTR)test_proc, proc);
3076 filter_messages = focus_window;
3078 ref = IDirect3DDevice8_Release(device);
3079 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3081 filter_messages = device_window;
3083 device_desc.device_window = focus_window;
3084 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3086 skip("Failed to create a D3D device, skipping tests.\n");
3087 goto done;
3090 filter_messages = NULL;
3092 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3093 hr = reset_device(device, &device_desc);
3094 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3096 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3097 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3098 (LONG_PTR)test_proc, proc);
3100 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3101 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3103 device_desc.flags = 0;
3104 hr = reset_device(device, &device_desc);
3105 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3107 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3108 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3109 (LONG_PTR)test_proc, proc);
3111 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3112 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3113 (LONG_PTR)test_proc, proc);
3115 filter_messages = device_window;
3117 ref = IDirect3DDevice8_Release(device);
3118 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3120 device_desc.device_window = device_window;
3121 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3123 skip("Failed to create a D3D device, skipping tests.\n");
3124 goto done;
3127 filter_messages = NULL;
3129 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3130 hr = reset_device(device, &device_desc);
3131 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3133 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3134 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3135 (LONG_PTR)test_proc, proc);
3137 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3138 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3140 device_desc.flags = 0;
3141 hr = reset_device(device, &device_desc);
3142 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3144 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3145 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3146 (LONG_PTR)test_proc, proc);
3148 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3149 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3150 (LONG_PTR)test_proc, proc);
3152 filter_messages = device_window;
3154 ref = IDirect3DDevice8_Release(device);
3155 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3157 done:
3158 filter_messages = NULL;
3159 IDirect3D8_Release(d3d8);
3161 SetEvent(thread_params.test_finished);
3162 WaitForSingleObject(thread, INFINITE);
3163 CloseHandle(thread_params.test_finished);
3164 CloseHandle(thread_params.window_created);
3165 CloseHandle(thread);
3167 DestroyWindow(device_window);
3168 DestroyWindow(focus_window);
3169 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3172 static inline void set_fpu_cw(WORD cw)
3174 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3175 #define D3D8_TEST_SET_FPU_CW 1
3176 __asm__ volatile ("fnclex");
3177 __asm__ volatile ("fldcw %0" : : "m" (cw));
3178 #elif defined(__i386__) && defined(_MSC_VER)
3179 #define D3D8_TEST_SET_FPU_CW 1
3180 __asm fnclex;
3181 __asm fldcw cw;
3182 #endif
3185 static inline WORD get_fpu_cw(void)
3187 WORD cw = 0;
3188 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3189 #define D3D8_TEST_GET_FPU_CW 1
3190 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3191 #elif defined(__i386__) && defined(_MSC_VER)
3192 #define D3D8_TEST_GET_FPU_CW 1
3193 __asm fnstcw cw;
3194 #endif
3195 return cw;
3198 static WORD callback_cw, callback_set_cw;
3199 static DWORD callback_tid;
3201 static HRESULT WINAPI dummy_object_QueryInterface(IUnknown *iface, REFIID riid, void **out)
3203 *out = NULL;
3204 return E_NOINTERFACE;
3207 static ULONG WINAPI dummy_object_AddRef(IUnknown *iface)
3209 callback_cw = get_fpu_cw();
3210 set_fpu_cw(callback_set_cw);
3211 callback_tid = GetCurrentThreadId();
3212 return 2;
3215 static ULONG WINAPI dummy_object_Release(IUnknown *iface)
3217 callback_cw = get_fpu_cw();
3218 set_fpu_cw(callback_set_cw);
3219 callback_tid = GetCurrentThreadId();
3220 return 1;
3223 static const IUnknownVtbl dummy_object_vtbl =
3225 dummy_object_QueryInterface,
3226 dummy_object_AddRef,
3227 dummy_object_Release,
3230 static const GUID d3d8_private_data_test_guid =
3232 0xfdb37466,
3233 0x428f,
3234 0x4edf,
3235 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
3238 static void test_fpu_setup(void)
3240 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
3241 struct device_desc device_desc;
3242 IDirect3DDevice8 *device;
3243 D3DDISPLAYMODE d3ddm;
3244 IDirect3D8 *d3d8;
3245 HWND window;
3246 HRESULT hr;
3247 WORD cw;
3248 IDirect3DSurface8 *surface;
3249 IUnknown dummy_object = {&dummy_object_vtbl};
3251 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0,
3252 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0);
3253 ok(!!window, "Failed to create a window.\n");
3254 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3255 ok(!!d3d8, "Failed to create a D3D object.\n");
3257 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
3258 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
3260 device_desc.device_window = window;
3261 device_desc.width = 640;
3262 device_desc.height = 480;
3263 device_desc.flags = 0;
3265 set_fpu_cw(0xf60);
3266 cw = get_fpu_cw();
3267 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3269 if (!(device = create_device(d3d8, window, &device_desc)))
3271 skip("Failed to create a 3D device, skipping test.\n");
3272 set_fpu_cw(0x37f);
3273 goto done;
3276 cw = get_fpu_cw();
3277 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3279 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3280 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3282 callback_set_cw = 0xf60;
3283 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3284 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3285 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3286 ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw);
3287 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3288 cw = get_fpu_cw();
3289 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3291 callback_cw = 0;
3292 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3293 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3294 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3295 ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw);
3296 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3298 callback_set_cw = 0x7f;
3299 set_fpu_cw(0x7f);
3301 IDirect3DSurface8_Release(surface);
3303 callback_cw = 0;
3304 IDirect3DDevice8_Release(device);
3305 ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw);
3306 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3308 cw = get_fpu_cw();
3309 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3310 set_fpu_cw(0xf60);
3311 cw = get_fpu_cw();
3312 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3314 device_desc.flags = CREATE_DEVICE_FPU_PRESERVE;
3315 device = create_device(d3d8, window, &device_desc);
3316 ok(!!device, "CreateDevice failed.\n");
3318 cw = get_fpu_cw();
3319 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3321 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3322 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3324 callback_cw = 0;
3325 callback_set_cw = 0x37f;
3326 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3327 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3328 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3329 ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw);
3330 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3331 cw = get_fpu_cw();
3332 ok(cw == 0x37f, "cw is %#x, expected 0x37f.\n", cw);
3334 IDirect3DSurface8_Release(surface);
3336 callback_cw = 0;
3337 IDirect3DDevice8_Release(device);
3338 ok(callback_cw == 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw);
3339 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3341 done:
3342 DestroyWindow(window);
3343 IDirect3D8_Release(d3d8);
3344 #endif
3347 static void test_ApplyStateBlock(void)
3349 IDirect3DDevice8 *device;
3350 IDirect3D8 *d3d8;
3351 HWND window;
3352 HRESULT hr;
3353 DWORD received, token;
3355 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3356 0, 0, 640, 480, NULL, NULL, NULL, NULL);
3357 ok(!!window, "Failed to create a window.\n");
3358 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3359 ok(!!d3d8, "Failed to create a D3D object.\n");
3360 if (!(device = create_device(d3d8, window, NULL)))
3362 skip("Failed to create a 3D device, skipping test.\n");
3363 goto cleanup;
3366 IDirect3DDevice8_BeginStateBlock(device);
3367 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
3368 IDirect3DDevice8_EndStateBlock(device, &token);
3369 ok(token, "Received zero stateblock handle.\n");
3370 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
3372 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3373 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3374 ok(!received, "Expected = FALSE, received TRUE.\n");
3376 hr = IDirect3DDevice8_ApplyStateBlock(device, 0);
3377 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3378 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3379 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3380 ok(!received, "Expected FALSE, received TRUE.\n");
3382 hr = IDirect3DDevice8_ApplyStateBlock(device, token);
3383 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3384 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3385 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3386 ok(received, "Expected TRUE, received FALSE.\n");
3388 IDirect3DDevice8_DeleteStateBlock(device, token);
3389 IDirect3DDevice8_Release(device);
3390 cleanup:
3391 IDirect3D8_Release(d3d8);
3392 DestroyWindow(window);
3395 static void test_depth_stencil_size(void)
3397 IDirect3DDevice8 *device;
3398 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
3399 IDirect3DSurface8 *surf;
3400 IDirect3D8 *d3d8;
3401 HRESULT hr;
3402 HWND hwnd;
3404 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3405 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3406 ok(!!hwnd, "Failed to create a window.\n");
3407 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3408 ok(!!d3d8, "Failed to create a D3D object.\n");
3410 if (!(device = create_device(d3d8, hwnd, NULL)))
3412 skip("Failed to create a 3D device, skipping test.\n");
3413 goto cleanup;
3416 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
3417 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
3418 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
3419 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3420 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
3421 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3422 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
3423 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3425 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
3426 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3427 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
3428 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3430 /* try to set the small ds without changing the render target at the same time */
3431 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
3432 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3433 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
3434 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3436 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
3437 ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr);
3438 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
3439 IDirect3DSurface8_Release(surf);
3440 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3441 ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr);
3442 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
3443 IDirect3DSurface8_Release(surf);
3445 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
3446 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3447 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3448 ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr);
3449 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
3450 if (surf) IDirect3DSurface8_Release(surf);
3452 IDirect3DSurface8_Release(rt);
3453 IDirect3DSurface8_Release(ds);
3454 IDirect3DSurface8_Release(ds_bigger);
3455 IDirect3DSurface8_Release(ds_bigger2);
3457 cleanup:
3458 IDirect3D8_Release(d3d8);
3459 DestroyWindow(hwnd);
3462 static void test_window_style(void)
3464 RECT focus_rect, fullscreen_rect, r;
3465 LONG device_style, device_exstyle;
3466 LONG focus_style, focus_exstyle;
3467 struct device_desc device_desc;
3468 LONG style, expected_style;
3469 IDirect3DDevice8 *device;
3470 IDirect3D8 *d3d8;
3471 HRESULT hr;
3472 ULONG ref;
3473 BOOL ret;
3475 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3476 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3477 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3478 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3479 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3480 ok(!!d3d8, "Failed to create a D3D object.\n");
3482 device_style = GetWindowLongA(device_window, GWL_STYLE);
3483 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3484 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3485 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3487 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3488 GetWindowRect(focus_window, &focus_rect);
3490 device_desc.device_window = device_window;
3491 device_desc.width = registry_mode.dmPelsWidth;
3492 device_desc.height = registry_mode.dmPelsHeight;
3493 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3494 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3496 skip("Failed to create a D3D device, skipping tests.\n");
3497 goto done;
3500 style = GetWindowLongA(device_window, GWL_STYLE);
3501 expected_style = device_style | WS_VISIBLE;
3502 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3503 expected_style, style);
3504 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3505 expected_style = device_exstyle | WS_EX_TOPMOST;
3506 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3507 expected_style, style);
3509 style = GetWindowLongA(focus_window, GWL_STYLE);
3510 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3511 focus_style, style);
3512 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3513 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3514 focus_exstyle, style);
3516 GetWindowRect(device_window, &r);
3517 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
3518 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
3519 GetClientRect(device_window, &r);
3520 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3521 GetWindowRect(focus_window, &r);
3522 ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect),
3523 wine_dbgstr_rect(&r));
3525 device_desc.flags = 0;
3526 hr = reset_device(device, &device_desc);
3527 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3529 style = GetWindowLongA(device_window, GWL_STYLE);
3530 expected_style = device_style | WS_VISIBLE;
3531 ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3532 expected_style, style);
3533 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3534 expected_style = device_exstyle | WS_EX_TOPMOST;
3535 ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3536 expected_style, style);
3538 style = GetWindowLongA(focus_window, GWL_STYLE);
3539 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3540 focus_style, style);
3541 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3542 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3543 focus_exstyle, style);
3545 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3546 hr = reset_device(device, &device_desc);
3547 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3548 ret = SetForegroundWindow(GetDesktopWindow());
3549 ok(ret, "Failed to set foreground window.\n");
3551 style = GetWindowLongA(device_window, GWL_STYLE);
3552 expected_style = device_style | WS_MINIMIZE | WS_VISIBLE;
3553 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3554 expected_style, style);
3555 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3556 expected_style = device_exstyle | WS_EX_TOPMOST;
3557 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3558 expected_style, style);
3560 style = GetWindowLongA(focus_window, GWL_STYLE);
3561 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3562 focus_style, style);
3563 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3564 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3565 focus_exstyle, style);
3567 /* Follow-up tests fail on native if the device is destroyed while lost. */
3568 ShowWindow(focus_window, SW_MINIMIZE);
3569 ShowWindow(focus_window, SW_RESTORE);
3570 ret = SetForegroundWindow(focus_window);
3571 ok(ret, "Failed to set foreground window.\n");
3572 flush_events();
3573 hr = reset_device(device, &device_desc);
3574 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3576 ref = IDirect3DDevice8_Release(device);
3577 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3579 done:
3580 IDirect3D8_Release(d3d8);
3582 DestroyWindow(device_window);
3583 DestroyWindow(focus_window);
3586 static void test_unsupported_shaders(void)
3588 IDirect3DDevice8 *device;
3589 IDirect3D8 *d3d;
3590 ULONG refcount;
3591 DWORD vs, ps;
3592 HWND window;
3593 HRESULT hr;
3594 D3DCAPS8 caps;
3596 static const DWORD vs_2_0[] =
3598 0xfffe0200, /* vs_2_0 */
3599 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
3600 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3601 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
3602 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
3603 0x0000ffff /* end */
3605 static const DWORD ps_2_0[] =
3607 0xffff0200, /* ps_2_0 */
3608 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3609 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
3610 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
3611 0x0000ffff /* end */
3613 #if 0
3614 vs_1_1
3615 dcl_position v0
3616 def c255, 1.0, 1.0, 1.0, 1.0
3617 add r0, v0, c255
3618 mov oPos, r0
3619 #endif
3620 static const DWORD vs_1_255[] =
3622 0xfffe0101,
3623 0x0000001f, 0x80000000, 0x900f0000,
3624 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3625 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
3626 0x00000001, 0xc00f0000, 0x80e40000,
3627 0x0000ffff
3629 #if 0
3630 vs_1_1
3631 dcl_position v0
3632 def c256, 1.0, 1.0, 1.0, 1.0
3633 add r0, v0, c256
3634 mov oPos, r0
3635 #endif
3636 static const DWORD vs_1_256[] =
3638 0xfffe0101,
3639 0x0000001f, 0x80000000, 0x900f0000,
3640 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3641 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
3642 0x00000001, 0xc00f0000, 0x80e40000,
3643 0x0000ffff
3646 static const DWORD decl[] =
3648 D3DVSD_STREAM(0),
3649 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
3650 D3DVSD_END()
3653 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3654 0, 0, 640, 480, NULL, NULL, NULL, NULL);
3655 ok(!!window, "Failed to create a window.\n");
3656 d3d = Direct3DCreate8(D3D_SDK_VERSION);
3657 ok(!!d3d, "Failed to create a D3D object.\n");
3658 if (!(device = create_device(d3d, window, NULL)))
3660 skip("Failed to create a D3D device, skipping tests.\n");
3661 IDirect3D8_Release(d3d);
3662 DestroyWindow(window);
3663 return;
3666 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0);
3667 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
3669 hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps);
3670 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
3672 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0);
3673 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
3675 hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps);
3676 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
3678 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
3679 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
3680 if (caps.MaxVertexShaderConst < 256)
3682 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
3683 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
3685 else
3687 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
3688 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
3689 hr = IDirect3DDevice8_DeleteVertexShader(device, vs);
3690 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
3691 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_256, &vs, 0);
3692 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
3695 refcount = IDirect3DDevice8_Release(device);
3696 ok(!refcount, "Device has %u references left.\n", refcount);
3697 IDirect3D8_Release(d3d);
3698 DestroyWindow(window);
3701 static void test_mode_change(void)
3703 RECT d3d_rect, focus_rect, r;
3704 struct device_desc device_desc;
3705 IDirect3DSurface8 *backbuffer;
3706 IDirect3DDevice8 *device;
3707 D3DSURFACE_DESC desc;
3708 IDirect3D8 *d3d8;
3709 DEVMODEW devmode;
3710 ULONG refcount;
3711 UINT adapter_mode_count, i;
3712 HRESULT hr;
3713 BOOL ret;
3714 LONG change_ret;
3715 D3DDISPLAYMODE d3ddm;
3716 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
3718 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3719 ok(!!d3d8, "Failed to create a D3D object.\n");
3721 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
3722 for (i = 0; i < adapter_mode_count; ++i)
3724 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
3725 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
3727 if (d3ddm.Format != D3DFMT_X8R8G8B8)
3728 continue;
3729 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
3730 continue;
3731 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
3732 * refuses to create a device at these sizes. */
3733 if (d3ddm.Width < 640 || d3ddm.Height < 480)
3734 continue;
3736 if (!user32_width)
3738 user32_width = d3ddm.Width;
3739 user32_height = d3ddm.Height;
3740 continue;
3743 /* Make sure the d3d mode is smaller in width or height and at most
3744 * equal in the other dimension than the mode passed to
3745 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
3746 * the ChangeDisplaySettings parameters + 12. */
3747 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
3748 continue;
3749 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
3751 d3d_width = d3ddm.Width;
3752 d3d_height = d3ddm.Height;
3753 break;
3755 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
3757 d3d_width = user32_width;
3758 d3d_height = user32_height;
3759 user32_width = d3ddm.Width;
3760 user32_height = d3ddm.Height;
3761 break;
3765 if (!d3d_width)
3767 skip("Could not find adequate modes, skipping mode tests.\n");
3768 IDirect3D8_Release(d3d8);
3769 return;
3772 memset(&devmode, 0, sizeof(devmode));
3773 devmode.dmSize = sizeof(devmode);
3774 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
3775 devmode.dmPelsWidth = user32_width;
3776 devmode.dmPelsHeight = user32_height;
3777 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3778 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3780 /* Make the windows visible, otherwise device::release does not restore the mode if
3781 * the application is not in foreground like on the testbot. */
3782 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
3783 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
3784 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
3785 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
3787 SetRect(&d3d_rect, 0, 0, d3d_width, d3d_height);
3788 GetWindowRect(focus_window, &focus_rect);
3790 device_desc.device_window = device_window;
3791 device_desc.width = d3d_width;
3792 device_desc.height = d3d_height;
3793 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3794 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3796 skip("Failed to create a D3D device, skipping tests.\n");
3797 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3798 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3799 goto done;
3802 devmode.dmPelsWidth = user32_width;
3803 devmode.dmPelsHeight = user32_height;
3804 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3805 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3807 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3808 ok(ret, "Failed to get display mode.\n");
3809 ok(devmode.dmPelsWidth == user32_width && devmode.dmPelsHeight == user32_height,
3810 "Expected resolution %ux%u, got %ux%u.\n",
3811 user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
3813 GetWindowRect(device_window, &r);
3814 ok(EqualRect(&r, &d3d_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&d3d_rect),
3815 wine_dbgstr_rect(&r));
3816 GetWindowRect(focus_window, &r);
3817 ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect),
3818 wine_dbgstr_rect(&r));
3820 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
3821 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
3822 hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
3823 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
3824 ok(desc.Width == d3d_width, "Got unexpected backbuffer width %u, expected %u.\n",
3825 desc.Width, d3d_width);
3826 ok(desc.Height == d3d_height, "Got unexpected backbuffer height %u, expected %u.\n",
3827 desc.Height, d3d_height);
3828 IDirect3DSurface8_Release(backbuffer);
3830 refcount = IDirect3DDevice8_Release(device);
3831 ok(!refcount, "Device has %u references left.\n", refcount);
3833 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3834 ok(ret, "Failed to get display mode.\n");
3835 todo_wine ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3836 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
3837 "Expected resolution %ux%u, got %ux%u.\n",
3838 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
3840 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3841 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3843 /* The mode restore also happens when the device was created at the original screen size. */
3845 device_desc.device_window = device_window;
3846 device_desc.width = registry_mode.dmPelsWidth;
3847 device_desc.height = registry_mode.dmPelsHeight;
3848 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3849 ok(!!(device = create_device(d3d8, focus_window, &device_desc)), "Failed to create a D3D device.\n");
3851 devmode.dmPelsWidth = user32_width;
3852 devmode.dmPelsHeight = user32_height;
3853 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3854 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3856 refcount = IDirect3DDevice8_Release(device);
3857 ok(!refcount, "Device has %u references left.\n", refcount);
3859 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3860 ok(ret, "Failed to get display mode.\n");
3861 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3862 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
3863 "Expected resolution %ux%u, got %ux%u.\n",
3864 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
3866 done:
3867 DestroyWindow(device_window);
3868 DestroyWindow(focus_window);
3869 IDirect3D8_Release(d3d8);
3872 static void test_device_window_reset(void)
3874 RECT fullscreen_rect, device_rect, r;
3875 struct device_desc device_desc;
3876 IDirect3DDevice8 *device;
3877 WNDCLASSA wc = {0};
3878 IDirect3D8 *d3d8;
3879 LONG_PTR proc;
3880 HRESULT hr;
3881 ULONG ref;
3883 wc.lpfnWndProc = test_proc;
3884 wc.lpszClassName = "d3d8_test_wndproc_wc";
3885 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3887 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3888 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3889 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3890 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3891 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3892 ok(!!d3d8, "Failed to create a D3D object.\n");
3894 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3895 GetWindowRect(device_window, &device_rect);
3897 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3898 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3899 (LONG_PTR)test_proc, proc);
3900 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3901 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3902 (LONG_PTR)test_proc, proc);
3904 device_desc.device_window = NULL;
3905 device_desc.width = registry_mode.dmPelsWidth;
3906 device_desc.height = registry_mode.dmPelsHeight;
3907 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3908 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3910 skip("Failed to create a D3D device, skipping tests.\n");
3911 goto done;
3914 GetWindowRect(focus_window, &r);
3915 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
3916 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
3917 GetWindowRect(device_window, &r);
3918 ok(EqualRect(&r, &device_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&device_rect),
3919 wine_dbgstr_rect(&r));
3921 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3922 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3923 (LONG_PTR)test_proc, proc);
3924 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3925 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3927 device_desc.device_window = device_window;
3928 hr = reset_device(device, &device_desc);
3929 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3931 GetWindowRect(focus_window, &r);
3932 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
3933 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
3934 GetWindowRect(device_window, &r);
3935 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
3936 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
3938 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3939 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3940 (LONG_PTR)test_proc, proc);
3941 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3942 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3944 ref = IDirect3DDevice8_Release(device);
3945 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3947 done:
3948 IDirect3D8_Release(d3d8);
3949 DestroyWindow(device_window);
3950 DestroyWindow(focus_window);
3951 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3954 static void depth_blit_test(void)
3956 IDirect3DDevice8 *device = NULL;
3957 IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3;
3958 RECT src_rect;
3959 const POINT dst_point = {0, 0};
3960 IDirect3D8 *d3d8;
3961 HRESULT hr;
3962 HWND hwnd;
3964 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3965 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3966 ok(!!hwnd, "Failed to create a window.\n");
3967 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3968 ok(!!d3d8, "Failed to create a D3D object.\n");
3970 if (!(device = create_device(d3d8, hwnd, NULL)))
3972 skip("Failed to create a D3D device, skipping tests.\n");
3973 goto done;
3976 hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer);
3977 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
3978 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1);
3979 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
3980 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2);
3981 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
3982 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3);
3983 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
3985 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
3986 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3988 /* Partial blit. */
3989 SetRect(&src_rect, 0, 0, 320, 240);
3990 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3991 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3992 /* Flipped. */
3993 SetRect(&src_rect, 0, 480, 640, 0);
3994 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3995 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3996 /* Full, explicit. */
3997 SetRect(&src_rect, 0, 0, 640, 480);
3998 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3999 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4000 /* Depth -> color blit.*/
4001 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point);
4002 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4003 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
4004 hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL);
4005 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4006 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
4007 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL);
4008 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4009 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
4010 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL);
4011 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4013 IDirect3DSurface8_Release(backbuffer);
4014 IDirect3DSurface8_Release(ds3);
4015 IDirect3DSurface8_Release(ds2);
4016 IDirect3DSurface8_Release(ds1);
4018 done:
4019 if (device) IDirect3DDevice8_Release(device);
4020 IDirect3D8_Release(d3d8);
4021 DestroyWindow(hwnd);
4024 static void test_reset_resources(void)
4026 IDirect3DSurface8 *surface, *rt;
4027 IDirect3DTexture8 *texture;
4028 IDirect3DDevice8 *device;
4029 IDirect3D8 *d3d8;
4030 HWND window;
4031 HRESULT hr;
4032 ULONG ref;
4034 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
4035 0, 0, 640, 480, 0, 0, 0, 0);
4036 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4037 ok(!!d3d8, "Failed to create a D3D object.\n");
4039 if (!(device = create_device(d3d8, window, NULL)))
4041 skip("Failed to create a D3D device, skipping tests.\n");
4042 goto done;
4045 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
4046 D3DMULTISAMPLE_NONE, &surface);
4047 ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
4049 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
4050 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4051 ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr);
4052 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt);
4053 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
4054 IDirect3DTexture8_Release(texture);
4056 hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface);
4057 ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr);
4058 IDirect3DSurface8_Release(rt);
4059 IDirect3DSurface8_Release(surface);
4061 hr = reset_device(device, NULL);
4062 ok(SUCCEEDED(hr), "Failed to reset device.\n");
4064 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
4065 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
4066 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
4067 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
4068 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
4069 IDirect3DSurface8_Release(surface);
4070 IDirect3DSurface8_Release(rt);
4072 ref = IDirect3DDevice8_Release(device);
4073 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
4075 done:
4076 IDirect3D8_Release(d3d8);
4077 DestroyWindow(window);
4080 static void test_set_rt_vp_scissor(void)
4082 IDirect3DDevice8 *device;
4083 IDirect3DSurface8 *rt;
4084 IDirect3D8 *d3d8;
4085 DWORD stateblock;
4086 D3DVIEWPORT8 vp;
4087 UINT refcount;
4088 HWND window;
4089 HRESULT hr;
4091 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
4092 0, 0, 640, 480, 0, 0, 0, 0);
4093 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4094 ok(!!d3d8, "Failed to create a D3D object.\n");
4095 if (!(device = create_device(d3d8, window, NULL)))
4097 skip("Failed to create a D3D device, skipping tests.\n");
4098 IDirect3D8_Release(d3d8);
4099 DestroyWindow(window);
4100 return;
4103 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
4104 D3DMULTISAMPLE_NONE, FALSE, &rt);
4105 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
4107 hr = IDirect3DDevice8_GetViewport(device, &vp);
4108 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4109 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4110 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4111 ok(vp.Width == 640, "Got unexpected vp.Width %u.\n", vp.Width);
4112 ok(vp.Height == 480, "Got unexpected vp.Height %u.\n", vp.Height);
4113 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4114 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4116 hr = IDirect3DDevice8_BeginStateBlock(device);
4117 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
4119 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4120 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4122 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
4123 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
4124 hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
4125 ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
4127 hr = IDirect3DDevice8_GetViewport(device, &vp);
4128 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4129 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4130 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4131 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
4132 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
4133 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4134 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4136 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4137 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4139 vp.X = 10;
4140 vp.Y = 20;
4141 vp.Width = 30;
4142 vp.Height = 40;
4143 vp.MinZ = 0.25f;
4144 vp.MaxZ = 0.75f;
4145 hr = IDirect3DDevice8_SetViewport(device, &vp);
4146 ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
4148 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4149 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4151 hr = IDirect3DDevice8_GetViewport(device, &vp);
4152 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4153 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4154 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4155 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
4156 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
4157 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4158 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4160 IDirect3DSurface8_Release(rt);
4161 refcount = IDirect3DDevice8_Release(device);
4162 ok(!refcount, "Device has %u references left.\n", refcount);
4163 IDirect3D8_Release(d3d8);
4164 DestroyWindow(window);
4167 static void test_validate_vs(void)
4169 static DWORD vs[] =
4171 0xfffe0101, /* vs_1_1 */
4172 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
4173 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
4174 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
4175 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
4176 0x0000ffff, /* end */
4178 HRESULT hr;
4180 hr = ValidateVertexShader(0, 0, 0, 0, 0);
4181 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4182 hr = ValidateVertexShader(0, 0, 0, 1, 0);
4183 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4184 hr = ValidateVertexShader(vs, 0, 0, 0, 0);
4185 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4187 hr = ValidateVertexShader(vs, 0, 0, 1, 0);
4188 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4189 /* Seems to do some version checking. */
4190 *vs = 0xfffe0100; /* vs_1_0 */
4191 hr = ValidateVertexShader(vs, 0, 0, 0, 0);
4192 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4194 *vs = 0xfffe0102; /* bogus version */
4195 hr = ValidateVertexShader(vs, 0, 0, 1, 0);
4196 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4197 /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
4198 * Simple test with non-zero parameters. */
4199 *vs = 0xfffe0101; /* vs_1_1 */
4200 hr = ValidateVertexShader(vs, vs, 0, 1, 0);
4201 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4203 hr = ValidateVertexShader(vs, 0, vs, 1, 0);
4204 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4205 /* I've seen the 4th parameter always passed as either 0 or 1, but passing
4206 * other values doesn't seem to hurt. */
4207 hr = ValidateVertexShader(vs, 0, 0, 12345, 0);
4208 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4209 /* What is the 5th parameter? The following seems to work ok. */
4210 hr = ValidateVertexShader(vs, 0, 0, 1, vs);
4211 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4214 static void test_validate_ps(void)
4216 static DWORD ps[] =
4218 0xffff0101, /* ps_1_1 */
4219 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
4220 0x00000042, 0xb00f0000, /* tex t0 */
4221 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
4222 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
4223 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
4224 0x0000ffff, /* end */
4226 HRESULT hr;
4228 hr = ValidatePixelShader(0, 0, 0, 0);
4229 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4230 hr = ValidatePixelShader(0, 0, 1, 0);
4231 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4232 hr = ValidatePixelShader(ps, 0, 0, 0);
4233 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4235 hr = ValidatePixelShader(ps, 0, 1, 0);
4236 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4237 /* Seems to do some version checking. */
4238 *ps = 0xffff0105; /* bogus version */
4239 hr = ValidatePixelShader(ps, 0, 1, 0);
4240 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4241 /* I've seen that applications always pass the 2nd parameter as 0.
4242 * Simple test with a non-zero parameter. */
4243 *ps = 0xffff0101; /* ps_1_1 */
4244 hr = ValidatePixelShader(ps, ps, 1, 0);
4245 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4246 /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
4247 * other values doesn't seem to hurt. */
4248 hr = ValidatePixelShader(ps, 0, 12345, 0);
4249 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4250 /* What is the 4th parameter? The following seems to work ok. */
4251 hr = ValidatePixelShader(ps, 0, 1, ps);
4252 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4255 static void test_volume_get_container(void)
4257 IDirect3DVolumeTexture8 *texture = NULL;
4258 IDirect3DVolume8 *volume = NULL;
4259 IDirect3DDevice8 *device;
4260 IUnknown *container;
4261 IDirect3D8 *d3d8;
4262 ULONG refcount;
4263 D3DCAPS8 caps;
4264 HWND window;
4265 HRESULT hr;
4267 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4268 0, 0, 640, 480, 0, 0, 0, 0);
4269 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4270 ok(!!d3d8, "Failed to create a D3D object.\n");
4271 if (!(device = create_device(d3d8, window, NULL)))
4273 skip("Failed to create a D3D device, skipping tests.\n");
4274 IDirect3D8_Release(d3d8);
4275 DestroyWindow(window);
4276 return;
4279 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4280 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4281 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
4283 skip("No volume texture support, skipping tests.\n");
4284 IDirect3DDevice8_Release(device);
4285 IDirect3D8_Release(d3d8);
4286 DestroyWindow(window);
4287 return;
4290 hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
4291 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4292 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
4293 ok(!!texture, "Got unexpected texture %p.\n", texture);
4295 hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
4296 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
4297 ok(!!volume, "Got unexpected volume %p.\n", volume);
4299 /* These should work... */
4300 container = NULL;
4301 hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
4302 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4303 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4304 IUnknown_Release(container);
4306 container = NULL;
4307 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
4308 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4309 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4310 IUnknown_Release(container);
4312 container = NULL;
4313 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
4314 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4315 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4316 IUnknown_Release(container);
4318 container = NULL;
4319 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
4320 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4321 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4322 IUnknown_Release(container);
4324 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4325 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
4326 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
4327 ok(!container, "Got unexpected container %p.\n", container);
4329 IDirect3DVolume8_Release(volume);
4330 IDirect3DVolumeTexture8_Release(texture);
4331 refcount = IDirect3DDevice8_Release(device);
4332 ok(!refcount, "Device has %u references left.\n", refcount);
4333 IDirect3D8_Release(d3d8);
4334 DestroyWindow(window);
4337 static void test_vb_lock_flags(void)
4339 static const struct
4341 DWORD flags;
4342 const char *debug_string;
4343 HRESULT result;
4345 test_data[] =
4347 {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
4348 {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
4349 {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
4350 {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
4351 {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
4352 {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK },
4353 /* Completely bogus flags aren't an error. */
4354 {0xdeadbeef, "0xdeadbeef", D3D_OK },
4356 IDirect3DVertexBuffer8 *buffer;
4357 IDirect3DDevice8 *device;
4358 IDirect3D8 *d3d8;
4359 unsigned int i;
4360 ULONG refcount;
4361 HWND window;
4362 HRESULT hr;
4363 BYTE *data;
4365 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4366 0, 0, 640, 480, 0, 0, 0, 0);
4367 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4368 ok(!!d3d8, "Failed to create a D3D object.\n");
4369 if (!(device = create_device(d3d8, window, NULL)))
4371 skip("Failed to create a D3D device, skipping tests.\n");
4372 IDirect3D8_Release(d3d8);
4373 DestroyWindow(window);
4374 return;
4377 hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
4378 ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
4380 for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
4382 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
4383 ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
4384 hr, test_data[i].debug_string);
4385 if (SUCCEEDED(hr))
4387 ok(!!data, "Got unexpected data %p.\n", data);
4388 hr = IDirect3DVertexBuffer8_Unlock(buffer);
4389 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
4393 IDirect3DVertexBuffer8_Release(buffer);
4394 refcount = IDirect3DDevice8_Release(device);
4395 ok(!refcount, "Device has %u references left.\n", refcount);
4396 IDirect3D8_Release(d3d8);
4397 DestroyWindow(window);
4400 /* Test the default texture stage state values */
4401 static void test_texture_stage_states(void)
4403 IDirect3DDevice8 *device;
4404 IDirect3D8 *d3d8;
4405 unsigned int i;
4406 ULONG refcount;
4407 D3DCAPS8 caps;
4408 DWORD value;
4409 HWND window;
4410 HRESULT hr;
4412 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4413 0, 0, 640, 480, 0, 0, 0, 0);
4414 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4415 ok(!!d3d8, "Failed to create a D3D object.\n");
4416 if (!(device = create_device(d3d8, window, NULL)))
4418 skip("Failed to create a D3D device, skipping tests.\n");
4419 IDirect3D8_Release(d3d8);
4420 DestroyWindow(window);
4421 return;
4424 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4425 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4427 for (i = 0; i < caps.MaxTextureBlendStages; ++i)
4429 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
4430 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4431 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
4432 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
4433 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
4434 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4435 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
4436 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
4437 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4438 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
4439 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
4440 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4441 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
4442 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
4443 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
4444 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4445 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
4446 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
4447 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4448 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
4449 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
4450 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4451 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
4452 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
4453 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4454 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
4455 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
4456 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4457 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
4458 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
4459 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4460 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
4461 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
4462 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4463 ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
4464 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
4465 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4466 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
4467 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
4468 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4469 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
4470 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
4471 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4472 ok(value == D3DTTFF_DISABLE,
4473 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
4474 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
4475 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4476 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
4477 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
4478 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4479 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
4480 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
4481 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4482 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
4485 refcount = IDirect3DDevice8_Release(device);
4486 ok(!refcount, "Device has %u references left.\n", refcount);
4487 IDirect3D8_Release(d3d8);
4488 DestroyWindow(window);
4491 static void test_cube_textures(void)
4493 IDirect3DCubeTexture8 *texture;
4494 IDirect3DDevice8 *device;
4495 IDirect3D8 *d3d8;
4496 ULONG refcount;
4497 D3DCAPS8 caps;
4498 HWND window;
4499 HRESULT hr;
4501 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4502 0, 0, 640, 480, 0, 0, 0, 0);
4503 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4504 ok(!!d3d8, "Failed to create a D3D object.\n");
4505 if (!(device = create_device(d3d8, window, NULL)))
4507 skip("Failed to create a D3D device, skipping tests.\n");
4508 IDirect3D8_Release(d3d8);
4509 DestroyWindow(window);
4510 return;
4513 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4514 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4516 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
4518 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
4519 ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
4520 IDirect3DCubeTexture8_Release(texture);
4521 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
4522 ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
4523 IDirect3DCubeTexture8_Release(texture);
4524 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
4525 ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
4526 IDirect3DCubeTexture8_Release(texture);
4528 else
4530 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
4531 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
4532 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
4533 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
4534 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
4535 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
4537 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
4538 ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
4539 IDirect3DCubeTexture8_Release(texture);
4541 refcount = IDirect3DDevice8_Release(device);
4542 ok(!refcount, "Device has %u references left.\n", refcount);
4543 IDirect3D8_Release(d3d8);
4544 DestroyWindow(window);
4547 static void test_get_set_texture(void)
4549 const IDirect3DBaseTexture8Vtbl *texture_vtbl;
4550 IDirect3DBaseTexture8 *texture;
4551 IDirect3DDevice8 *device;
4552 IDirect3D8 *d3d;
4553 ULONG refcount;
4554 HWND window;
4555 HRESULT hr;
4557 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4558 0, 0, 640, 480, 0, 0, 0, 0);
4559 d3d = Direct3DCreate8(D3D_SDK_VERSION);
4560 ok(!!d3d, "Failed to create a D3D object.\n");
4561 if (!(device = create_device(d3d, window, NULL)))
4563 skip("Failed to create a D3D device, skipping tests.\n");
4564 IDirect3D8_Release(d3d);
4565 DestroyWindow(window);
4566 return;
4569 texture = (IDirect3DBaseTexture8 *)0xdeadbeef;
4570 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
4571 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4572 hr = IDirect3DDevice8_GetTexture(device, 0, &texture);
4573 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4574 ok(!texture, "Got unexpected texture %p.\n", texture);
4576 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8,
4577 D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture);
4578 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4579 texture_vtbl = texture->lpVtbl;
4580 texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef;
4581 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
4582 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4583 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
4584 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4585 texture->lpVtbl = NULL;
4586 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
4587 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4588 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
4589 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4590 texture->lpVtbl = texture_vtbl;
4591 IDirect3DBaseTexture8_Release(texture);
4593 refcount = IDirect3DDevice8_Release(device);
4594 ok(!refcount, "Device has %u references left.\n", refcount);
4595 IDirect3D8_Release(d3d);
4596 DestroyWindow(window);
4599 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
4601 * The expected behaviour (as documented in the original DX8 docs) is that the
4602 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
4603 * depend on this behaviour.
4605 * A short remark in the DX9 docs however states that the pool of the returned
4606 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
4607 * in screenshots not appearing in the savegame loading menu of both games
4608 * mentioned above (engine tries to display a texture from the scratch pool).
4610 * This test verifies that the behaviour described in the original d3d8 docs
4611 * is the correct one. For more information about this issue, see the MSDN:
4612 * d3d9 docs: "Converting to Direct3D 9"
4613 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
4614 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
4615 static void test_image_surface_pool(void)
4617 IDirect3DSurface8 *surface;
4618 IDirect3DDevice8 *device;
4619 D3DSURFACE_DESC desc;
4620 IDirect3D8 *d3d8;
4621 ULONG refcount;
4622 HWND window;
4623 HRESULT hr;
4625 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4626 0, 0, 640, 480, 0, 0, 0, 0);
4627 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4628 ok(!!d3d8, "Failed to create a D3D object.\n");
4629 if (!(device = create_device(d3d8, window, NULL)))
4631 skip("Failed to create a D3D device, skipping tests.\n");
4632 IDirect3D8_Release(d3d8);
4633 DestroyWindow(window);
4634 return;
4637 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
4638 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
4639 hr = IDirect3DSurface8_GetDesc(surface, &desc);
4640 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
4641 ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool);
4642 IDirect3DSurface8_Release(surface);
4644 refcount = IDirect3DDevice8_Release(device);
4645 ok(!refcount, "Device has %u references left.\n", refcount);
4646 IDirect3D8_Release(d3d8);
4647 DestroyWindow(window);
4650 static void test_surface_get_container(void)
4652 IDirect3DTexture8 *texture = NULL;
4653 IDirect3DSurface8 *surface = NULL;
4654 IDirect3DDevice8 *device;
4655 IUnknown *container;
4656 IDirect3D8 *d3d8;
4657 ULONG refcount;
4658 HWND window;
4659 HRESULT hr;
4661 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4662 0, 0, 640, 480, 0, 0, 0, 0);
4663 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4664 ok(!!d3d8, "Failed to create a D3D object.\n");
4665 if (!(device = create_device(d3d8, window, NULL)))
4667 skip("Failed to create a D3D device, skipping tests.\n");
4668 IDirect3D8_Release(d3d8);
4669 DestroyWindow(window);
4670 return;
4673 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0,
4674 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4675 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4676 ok(!!texture, "Got unexpected texture %p.\n", texture);
4678 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4679 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
4680 ok(!!surface, "Got unexpected surface %p.\n", surface);
4682 /* These should work... */
4683 container = NULL;
4684 hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container);
4685 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4686 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4687 IUnknown_Release(container);
4689 container = NULL;
4690 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container);
4691 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4692 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4693 IUnknown_Release(container);
4695 container = NULL;
4696 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container);
4697 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4698 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4699 IUnknown_Release(container);
4701 container = NULL;
4702 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container);
4703 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4704 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4705 IUnknown_Release(container);
4707 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4708 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container);
4709 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
4710 ok(!container, "Got unexpected container %p.\n", container);
4712 IDirect3DSurface8_Release(surface);
4713 IDirect3DTexture8_Release(texture);
4714 refcount = IDirect3DDevice8_Release(device);
4715 ok(!refcount, "Device has %u references left.\n", refcount);
4716 IDirect3D8_Release(d3d8);
4717 DestroyWindow(window);
4720 static void test_lockrect_invalid(void)
4722 static const RECT valid[] =
4724 {60, 60, 68, 68},
4725 {120, 60, 128, 68},
4726 {60, 120, 68, 128},
4728 static const RECT invalid[] =
4730 {60, 60, 60, 68}, /* 0 height */
4731 {60, 60, 68, 60}, /* 0 width */
4732 {68, 60, 60, 68}, /* left > right */
4733 {60, 68, 68, 60}, /* top > bottom */
4734 {-8, 60, 0, 68}, /* left < surface */
4735 {60, -8, 68, 0}, /* top < surface */
4736 {-16, 60, -8, 68}, /* right < surface */
4737 {60, -16, 68, -8}, /* bottom < surface */
4738 {60, 60, 136, 68}, /* right > surface */
4739 {60, 60, 68, 136}, /* bottom > surface */
4740 {136, 60, 144, 68}, /* left > surface */
4741 {60, 136, 68, 144}, /* top > surface */
4743 IDirect3DSurface8 *surface;
4744 IDirect3DTexture8 *texture;
4745 IDirect3DCubeTexture8 *cube_texture;
4746 D3DLOCKED_RECT locked_rect;
4747 IDirect3DDevice8 *device;
4748 IDirect3D8 *d3d8;
4749 unsigned int i, r;
4750 ULONG refcount;
4751 HWND window;
4752 BYTE *base;
4753 HRESULT hr;
4754 unsigned int offset, expected_offset;
4755 static const struct
4757 D3DRESOURCETYPE type;
4758 D3DPOOL pool;
4759 const char *name;
4760 BOOL validate, clear;
4762 resources[] =
4764 {D3DRTYPE_SURFACE, D3DPOOL_SCRATCH, "scratch surface", TRUE, TRUE},
4765 {D3DRTYPE_TEXTURE, D3DPOOL_MANAGED, "managed texture", FALSE, FALSE},
4766 {D3DRTYPE_TEXTURE, D3DPOOL_SYSTEMMEM, "sysmem texture", FALSE, FALSE},
4767 {D3DRTYPE_TEXTURE, D3DPOOL_SCRATCH, "scratch texture", FALSE, FALSE},
4768 {D3DRTYPE_CUBETEXTURE, D3DPOOL_MANAGED, "default cube texture", TRUE, TRUE},
4769 {D3DRTYPE_CUBETEXTURE, D3DPOOL_SYSTEMMEM, "sysmem cube texture", TRUE, TRUE},
4770 {D3DRTYPE_CUBETEXTURE, D3DPOOL_SCRATCH, "scratch cube texture", TRUE, TRUE},
4773 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4774 0, 0, 640, 480, 0, 0, 0, 0);
4775 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4776 ok(!!d3d8, "Failed to create a D3D object.\n");
4777 if (!(device = create_device(d3d8, window, NULL)))
4779 skip("Failed to create a D3D device, skipping tests.\n");
4780 IDirect3D8_Release(d3d8);
4781 DestroyWindow(window);
4782 return;
4785 for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r)
4787 texture = NULL;
4788 cube_texture = NULL;
4789 switch (resources[r].type)
4791 case D3DRTYPE_SURFACE:
4792 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
4793 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name);
4794 break;
4796 case D3DRTYPE_TEXTURE:
4797 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
4798 resources[r].pool, &texture);
4799 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, type %s.\n", hr, resources[r].name);
4800 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4801 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", hr, resources[r].name);
4802 break;
4804 case D3DRTYPE_CUBETEXTURE:
4805 hr = IDirect3DDevice8_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
4806 resources[r].pool, &cube_texture);
4807 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x, type %s.\n", hr, resources[r].name);
4808 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
4809 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", hr, resources[r].name);
4810 break;
4812 default:
4813 break;
4815 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4816 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, type %s.\n", hr, resources[r].name);
4817 base = locked_rect.pBits;
4818 hr = IDirect3DSurface8_UnlockRect(surface);
4819 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4821 for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
4823 const RECT *rect = &valid[i];
4825 locked_rect.pBits = (BYTE *)0xdeadbeef;
4826 locked_rect.Pitch = 0xdeadbeef;
4828 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
4829 ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
4830 wine_dbgstr_rect(rect), hr, resources[r].name);
4832 offset = (BYTE *)locked_rect.pBits - base;
4833 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
4834 ok(offset == expected_offset,
4835 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4836 offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
4838 hr = IDirect3DSurface8_UnlockRect(surface);
4839 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s\n", hr, resources[r].name);
4841 if (texture)
4843 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, rect, 0);
4844 ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
4845 wine_dbgstr_rect(rect), hr, resources[r].name);
4847 offset = (BYTE *)locked_rect.pBits - base;
4848 ok(offset == expected_offset,
4849 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4850 offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
4852 hr = IDirect3DTexture8_UnlockRect(texture, 0);
4853 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4855 if (cube_texture)
4857 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &locked_rect, rect, 0);
4858 ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
4859 wine_dbgstr_rect(rect), hr, resources[r].name);
4861 offset = (BYTE *)locked_rect.pBits - base;
4862 ok(offset == expected_offset,
4863 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4864 offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
4866 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
4867 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4871 for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
4873 const RECT *rect = &invalid[i];
4875 locked_rect.pBits = (void *)0xdeadbeef;
4876 locked_rect.Pitch = 1;
4877 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
4878 if (resources[r].validate)
4879 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
4880 hr, wine_dbgstr_rect(rect), resources[r].name);
4881 else
4882 ok(SUCCEEDED(hr), "Got unexpected hr %#x for rect %s, type %s.\n",
4883 hr, wine_dbgstr_rect(rect), resources[r].name);
4885 if (SUCCEEDED(hr))
4887 offset = (BYTE *)locked_rect.pBits - base;
4888 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
4889 ok(offset == expected_offset,
4890 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4891 offset, expected_offset,wine_dbgstr_rect(rect), resources[r].name);
4893 hr = IDirect3DSurface8_UnlockRect(surface);
4894 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4896 else
4898 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
4899 locked_rect.pBits, resources[r].name);
4900 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
4901 locked_rect.Pitch, resources[r].name);
4905 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4906 ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x, type %s.\n",
4907 hr, resources[r].name);
4908 locked_rect.pBits = (void *)0xdeadbeef;
4909 locked_rect.Pitch = 1;
4910 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4911 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4912 if (resources[r].clear)
4914 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
4915 locked_rect.pBits, resources[r].name);
4916 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
4917 locked_rect.Pitch, resources[r].name);
4919 else
4921 ok(locked_rect.pBits == (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
4922 locked_rect.pBits, resources[r].name);
4923 ok(locked_rect.Pitch == 1, "Got unexpected Pitch %u, type %s.\n",
4924 locked_rect.Pitch, resources[r].name);
4926 hr = IDirect3DSurface8_UnlockRect(surface);
4927 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4929 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
4930 ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
4931 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
4932 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
4933 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
4934 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
4935 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
4936 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
4937 hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
4938 hr = IDirect3DSurface8_UnlockRect(surface);
4939 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4941 IDirect3DSurface8_Release(surface);
4942 if (texture)
4944 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
4945 ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
4946 hr, resources[r].name);
4947 locked_rect.pBits = (void *)0xdeadbeef;
4948 locked_rect.Pitch = 1;
4949 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
4950 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4951 ok(locked_rect.pBits == (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
4952 locked_rect.pBits, resources[r].name);
4953 ok(locked_rect.Pitch == 1, "Got unexpected Pitch %u, type %s.\n",
4954 locked_rect.Pitch, resources[r].name);
4955 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4956 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4957 hr = IDirect3DTexture8_UnlockRect(texture, 0);
4958 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4960 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
4961 ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
4962 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
4963 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
4964 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
4965 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
4966 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[1], 0);
4967 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
4968 hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
4969 hr = IDirect3DTexture8_UnlockRect(texture, 0);
4970 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4972 IDirect3DTexture8_Release(texture);
4975 if (cube_texture)
4977 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4978 &locked_rect, NULL, 0);
4979 ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
4980 hr, resources[r].name);
4981 locked_rect.pBits = (void *)0xdeadbeef;
4982 locked_rect.Pitch = 1;
4983 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4984 &locked_rect, NULL, 0);
4985 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4986 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
4987 locked_rect.pBits, resources[r].name);
4988 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
4989 locked_rect.Pitch, resources[r].name);
4990 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4991 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4992 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
4993 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4995 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4996 &locked_rect, &valid[0], 0);
4997 ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
4998 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
4999 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5000 &locked_rect, &valid[0], 0);
5001 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5002 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5003 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5004 &locked_rect, &valid[1], 0);
5005 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5006 hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
5007 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
5008 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
5010 IDirect3DTexture8_Release(cube_texture);
5014 refcount = IDirect3DDevice8_Release(device);
5015 ok(!refcount, "Device has %u references left.\n", refcount);
5016 IDirect3D8_Release(d3d8);
5017 DestroyWindow(window);
5020 static void test_private_data(void)
5022 ULONG refcount, expected_refcount;
5023 IDirect3DTexture8 *texture;
5024 IDirect3DSurface8 *surface, *surface2;
5025 IDirect3DDevice8 *device;
5026 IDirect3D8 *d3d8;
5027 IUnknown *ptr;
5028 HWND window;
5029 HRESULT hr;
5030 DWORD size;
5031 DWORD data[4] = {1, 2, 3, 4};
5032 static const GUID d3d8_private_data_test_guid2 =
5034 0x2e5afac2,
5035 0x87b5,
5036 0x4c10,
5037 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
5040 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5041 0, 0, 640, 480, 0, 0, 0, 0);
5042 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5043 ok(!!d3d8, "Failed to create a D3D object.\n");
5044 if (!(device = create_device(d3d8, window, NULL)))
5046 skip("Failed to create a D3D device, skipping tests.\n");
5047 IDirect3D8_Release(d3d8);
5048 DestroyWindow(window);
5049 return;
5052 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
5053 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
5055 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5056 device, 0, D3DSPD_IUNKNOWN);
5057 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5058 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5059 device, 5, D3DSPD_IUNKNOWN);
5060 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5061 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5062 device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
5063 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5065 /* A failing SetPrivateData call does not clear the old data with the same tag. */
5066 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
5067 sizeof(device), D3DSPD_IUNKNOWN);
5068 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5069 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
5070 sizeof(device) * 2, D3DSPD_IUNKNOWN);
5071 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5072 size = sizeof(ptr);
5073 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5074 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
5075 IUnknown_Release(ptr);
5076 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5077 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5079 refcount = get_refcount((IUnknown *)device);
5080 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5081 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5082 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5083 expected_refcount = refcount + 1;
5084 refcount = get_refcount((IUnknown *)device);
5085 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5086 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5087 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5088 expected_refcount = refcount - 1;
5089 refcount = get_refcount((IUnknown *)device);
5090 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5092 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5093 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5094 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5095 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5096 surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5097 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5098 refcount = get_refcount((IUnknown *)device);
5099 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5101 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5102 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5103 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5104 size = 2 * sizeof(ptr);
5105 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5106 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5107 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5108 expected_refcount = refcount + 2;
5109 refcount = get_refcount((IUnknown *)device);
5110 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5111 ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
5112 IUnknown_Release(ptr);
5113 expected_refcount--;
5115 ptr = (IUnknown *)0xdeadbeef;
5116 size = 1;
5117 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
5118 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5119 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5120 size = 2 * sizeof(ptr);
5121 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
5122 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5123 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5124 refcount = get_refcount((IUnknown *)device);
5125 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5126 size = 1;
5127 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5128 ok(hr == D3DERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
5129 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5130 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
5131 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, NULL, NULL);
5132 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5133 size = 0xdeadbabe;
5134 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, &ptr, &size);
5135 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5136 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
5137 ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size);
5138 /* GetPrivateData with size = NULL causes an access violation on Windows if the
5139 * requested data exists. */
5141 /* Destroying the surface frees the held reference. */
5142 IDirect3DSurface8_Release(surface);
5143 expected_refcount = refcount - 2;
5144 refcount = get_refcount((IUnknown *)device);
5145 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5147 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
5148 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5149 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5150 ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
5151 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
5152 ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
5154 hr = IDirect3DTexture8_SetPrivateData(texture, &d3d8_private_data_test_guid, data, sizeof(data), 0);
5155 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5157 memset(data, 0, sizeof(data));
5158 size = sizeof(data);
5159 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, data, &size);
5160 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5161 hr = IDirect3DTexture8_GetPrivateData(texture, &d3d8_private_data_test_guid, data, &size);
5162 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
5163 ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
5164 "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
5166 hr = IDirect3DTexture8_FreePrivateData(texture, &d3d8_private_data_test_guid);
5167 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5169 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, data, sizeof(data), 0);
5170 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5171 hr = IDirect3DSurface8_GetPrivateData(surface2, &d3d8_private_data_test_guid, data, &size);
5172 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5173 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5174 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5176 IDirect3DSurface8_Release(surface2);
5177 IDirect3DSurface8_Release(surface);
5178 IDirect3DTexture8_Release(texture);
5180 refcount = IDirect3DDevice8_Release(device);
5181 ok(!refcount, "Device has %u references left.\n", refcount);
5182 IDirect3D8_Release(d3d8);
5183 DestroyWindow(window);
5186 static void test_surface_dimensions(void)
5188 IDirect3DSurface8 *surface;
5189 IDirect3DDevice8 *device;
5190 IDirect3D8 *d3d8;
5191 ULONG refcount;
5192 HWND window;
5193 HRESULT hr;
5195 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5196 0, 0, 640, 480, 0, 0, 0, 0);
5197 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5198 ok(!!d3d8, "Failed to create a D3D object.\n");
5199 if (!(device = create_device(d3d8, window, NULL)))
5201 skip("Failed to create a D3D device, skipping tests.\n");
5202 IDirect3D8_Release(d3d8);
5203 DestroyWindow(window);
5204 return;
5207 hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
5208 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5209 hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
5210 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5212 refcount = IDirect3DDevice8_Release(device);
5213 ok(!refcount, "Device has %u references left.\n", refcount);
5214 IDirect3D8_Release(d3d8);
5215 DestroyWindow(window);
5218 static void test_surface_format_null(void)
5220 static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
5221 IDirect3DTexture8 *texture;
5222 IDirect3DSurface8 *surface;
5223 IDirect3DSurface8 *rt, *ds;
5224 D3DLOCKED_RECT locked_rect;
5225 IDirect3DDevice8 *device;
5226 D3DSURFACE_DESC desc;
5227 IDirect3D8 *d3d;
5228 ULONG refcount;
5229 HWND window;
5230 HRESULT hr;
5232 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5233 ok(!!d3d, "Failed to create a D3D object.\n");
5235 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5236 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
5237 if (hr != D3D_OK)
5239 skip("No D3DFMT_NULL support, skipping test.\n");
5240 IDirect3D8_Release(d3d);
5241 return;
5244 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5245 0, 0, 640, 480, 0, 0, 0, 0);
5246 if (!(device = create_device(d3d, window, NULL)))
5248 skip("Failed to create a D3D device, skipping tests.\n");
5249 IDirect3D8_Release(d3d);
5250 DestroyWindow(window);
5251 return;
5254 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5255 D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
5256 ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
5258 hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5259 D3DFMT_NULL, D3DFMT_D24S8);
5260 ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
5262 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
5263 D3DMULTISAMPLE_NONE, TRUE, &surface);
5264 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
5266 hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
5267 ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
5269 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
5270 ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
5272 hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
5273 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
5275 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
5276 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
5278 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
5279 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
5281 IDirect3DSurface8_Release(rt);
5282 IDirect3DSurface8_Release(ds);
5284 hr = IDirect3DSurface8_GetDesc(surface, &desc);
5285 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
5286 ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
5287 ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
5289 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5290 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
5291 ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
5292 ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
5294 hr = IDirect3DSurface8_UnlockRect(surface);
5295 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5297 IDirect3DSurface8_Release(surface);
5299 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
5300 D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
5301 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5302 IDirect3DTexture8_Release(texture);
5304 refcount = IDirect3DDevice8_Release(device);
5305 ok(!refcount, "Device has %u references left.\n", refcount);
5306 IDirect3D8_Release(d3d);
5307 DestroyWindow(window);
5310 static void test_surface_double_unlock(void)
5312 static const D3DPOOL pools[] =
5314 D3DPOOL_DEFAULT,
5315 D3DPOOL_SYSTEMMEM,
5317 IDirect3DSurface8 *surface;
5318 IDirect3DDevice8 *device;
5319 D3DLOCKED_RECT lr;
5320 IDirect3D8 *d3d;
5321 unsigned int i;
5322 ULONG refcount;
5323 HWND window;
5324 HRESULT hr;
5326 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5327 0, 0, 640, 480, 0, 0, 0, 0);
5328 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5329 ok(!!d3d, "Failed to create a D3D object.\n");
5330 if (!(device = create_device(d3d, window, NULL)))
5332 skip("Failed to create a D3D device, skipping tests.\n");
5333 IDirect3D8_Release(d3d);
5334 DestroyWindow(window);
5335 return;
5338 for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
5340 switch (pools[i])
5342 case D3DPOOL_DEFAULT:
5343 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5344 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
5345 if (FAILED(hr))
5347 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
5348 continue;
5351 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
5352 D3DMULTISAMPLE_NONE, TRUE, &surface);
5353 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
5354 break;
5356 case D3DPOOL_SYSTEMMEM:
5357 hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
5358 ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr);
5359 break;
5361 default:
5362 break;
5365 hr = IDirect3DSurface8_UnlockRect(surface);
5366 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
5367 hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
5368 ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
5369 hr = IDirect3DSurface8_UnlockRect(surface);
5370 ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
5371 hr = IDirect3DSurface8_UnlockRect(surface);
5372 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
5374 IDirect3DSurface8_Release(surface);
5377 refcount = IDirect3DDevice8_Release(device);
5378 ok(!refcount, "Device has %u references left.\n", refcount);
5379 IDirect3D8_Release(d3d);
5380 DestroyWindow(window);
5383 static void test_surface_blocks(void)
5385 static const struct
5387 D3DFORMAT fmt;
5388 const char *name;
5389 unsigned int block_width;
5390 unsigned int block_height;
5391 BOOL broken;
5392 BOOL create_size_checked, core_fmt;
5394 formats[] =
5396 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE },
5397 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE },
5398 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE },
5399 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE },
5400 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE },
5401 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
5402 * which doesn't match the format spec. On newer Nvidia cards
5403 * they have the correct 4x4 block size */
5404 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE, FALSE, FALSE},
5405 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE},
5406 /* Windows drivers generally enforce block-aligned locks for
5407 * YUY2 and UYVY. The notable exception is the AMD r500 driver
5408 * in d3d8. The same driver checks the sizes in d3d9. */
5409 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, TRUE, FALSE, TRUE },
5410 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, TRUE, FALSE, TRUE },
5412 static const struct
5414 D3DPOOL pool;
5415 const char *name;
5416 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
5417 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
5418 BOOL success;
5420 pools[] =
5422 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
5423 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
5424 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
5425 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
5427 static struct
5429 D3DRESOURCETYPE rtype;
5430 const char *type_name;
5431 D3DPOOL pool;
5432 const char *pool_name;
5433 BOOL need_driver_support, need_runtime_support;
5435 create_tests[] =
5437 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
5438 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
5439 * pool in d3d9. */
5440 {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE, TRUE },
5442 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
5443 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
5444 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
5445 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5447 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
5448 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
5449 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
5450 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5452 IDirect3DTexture8 *texture;
5453 IDirect3DCubeTexture8 *cube_texture;
5454 IDirect3DSurface8 *surface;
5455 D3DLOCKED_RECT locked_rect;
5456 IDirect3DDevice8 *device;
5457 unsigned int i, j, k, w, h;
5458 IDirect3D8 *d3d;
5459 ULONG refcount;
5460 HWND window;
5461 HRESULT hr;
5462 RECT rect;
5463 BOOL tex_pow2, cube_pow2;
5464 D3DCAPS8 caps;
5465 static const RECT invalid[] =
5467 {60, 60, 60, 68}, /* 0 height */
5468 {60, 60, 68, 60}, /* 0 width */
5469 {68, 60, 60, 68}, /* left > right */
5470 {60, 68, 68, 60}, /* top > bottom */
5471 {-8, 60, 0, 68}, /* left < surface */
5472 {60, -8, 68, 0}, /* top < surface */
5473 {-16, 60, -8, 68}, /* right < surface */
5474 {60, -16, 68, -8}, /* bottom < surface */
5475 {60, 60, 136, 68}, /* right > surface */
5476 {60, 60, 68, 136}, /* bottom > surface */
5477 {136, 60, 144, 68}, /* left > surface */
5478 {60, 136, 68, 144}, /* top > surface */
5481 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5482 0, 0, 640, 480, 0, 0, 0, 0);
5483 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5484 ok(!!d3d, "Failed to create a D3D object.\n");
5485 if (!(device = create_device(d3d, window, NULL)))
5487 skip("Failed to create a D3D device, skipping tests.\n");
5488 IDirect3D8_Release(d3d);
5489 DestroyWindow(window);
5490 return;
5493 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5494 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5495 tex_pow2 = caps.TextureCaps & D3DPTEXTURECAPS_POW2;
5496 if (tex_pow2)
5497 tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
5498 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
5500 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5502 BOOL tex_support, cube_support, surface_support, format_known;
5504 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5505 0, D3DRTYPE_TEXTURE, formats[i].fmt);
5506 tex_support = SUCCEEDED(hr);
5507 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5508 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt);
5509 cube_support = SUCCEEDED(hr);
5510 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5511 0, D3DRTYPE_SURFACE, formats[i].fmt);
5512 surface_support = SUCCEEDED(hr);
5514 /* Scratch pool in general allows texture creation even if the driver does
5515 * not support the format. If the format is an extension format that is not
5516 * known to the runtime, like ATI2N, some driver support is required for
5517 * this to work.
5519 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
5520 * about ATI2N. I cannot check this because all my Vista+ machines support
5521 * ATI2N in hardware, but none of my WinXP machines do. */
5522 format_known = tex_support || cube_support || surface_support;
5524 for (w = 1; w <= 8; w++)
5526 for (h = 1; h <= 8; h++)
5528 BOOL block_aligned = TRUE;
5529 BOOL size_is_pow2;
5531 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
5532 block_aligned = FALSE;
5534 size_is_pow2 = !(w & (w - 1) || h & (h - 1));
5536 for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
5538 BOOL support, pow2;
5539 HRESULT expect_hr;
5540 BOOL may_succeed = FALSE;
5541 IUnknown **check_null;
5543 if (!formats[i].core_fmt)
5545 /* AMD warns against creating ATI2N textures smaller than
5546 * the block size because the runtime cannot calculate the
5547 * correct texture size. Generalize this for all extension
5548 * formats. */
5549 if (w < formats[i].block_width || h < formats[i].block_height)
5550 continue;
5553 texture = (IDirect3DTexture8 *)0xdeadbeef;
5554 cube_texture = (IDirect3DCubeTexture8 *)0xdeadbeef;
5555 surface = (IDirect3DSurface8 *)0xdeadbeef;
5557 switch (create_tests[j].rtype)
5559 case D3DRTYPE_TEXTURE:
5560 check_null = (IUnknown **)&texture;
5561 hr = IDirect3DDevice8_CreateTexture(device, w, h, 1, 0,
5562 formats[i].fmt, create_tests[j].pool, &texture);
5563 support = tex_support;
5564 pow2 = tex_pow2;
5565 break;
5567 case D3DRTYPE_CUBETEXTURE:
5568 if (w != h)
5569 continue;
5570 check_null = (IUnknown **)&cube_texture;
5571 hr = IDirect3DDevice8_CreateCubeTexture(device, w, 1, 0,
5572 formats[i].fmt, create_tests[j].pool, &cube_texture);
5573 support = cube_support;
5574 pow2 = cube_pow2;
5575 break;
5577 case D3DRTYPE_SURFACE:
5578 check_null = (IUnknown **)&surface;
5579 hr = IDirect3DDevice8_CreateImageSurface(device, w, h,
5580 formats[i].fmt, &surface);
5581 support = surface_support;
5582 pow2 = FALSE;
5583 break;
5585 default:
5586 pow2 = FALSE;
5587 support = FALSE;
5588 check_null = NULL;
5589 break;
5592 if (create_tests[j].need_driver_support && !support)
5593 expect_hr = D3DERR_INVALIDCALL;
5594 else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known)
5595 expect_hr = D3DERR_INVALIDCALL;
5596 else if (formats[i].create_size_checked && !block_aligned)
5597 expect_hr = D3DERR_INVALIDCALL;
5598 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
5599 expect_hr = D3DERR_INVALIDCALL;
5600 else
5601 expect_hr = D3D_OK;
5603 if (!formats[i].core_fmt && !format_known && FAILED(expect_hr))
5604 may_succeed = TRUE;
5606 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
5607 * does not support it. Accept scratch creation of extension formats on
5608 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
5609 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
5610 * support it. */
5611 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
5612 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
5613 hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h);
5615 if (FAILED(hr))
5616 ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null);
5617 else
5618 IUnknown_Release(*check_null);
5623 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5624 D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
5625 if (FAILED(hr))
5627 skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
5628 continue;
5631 for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
5633 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
5634 pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
5635 formats[i].fmt, pools[j].pool, &texture);
5636 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5637 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5638 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
5639 IDirect3DTexture8_Release(texture);
5641 if (formats[i].block_width > 1)
5643 SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
5644 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5645 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5646 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5647 SUCCEEDED(hr) ? "succeeded" : "failed",
5648 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5649 if (SUCCEEDED(hr))
5651 hr = IDirect3DSurface8_UnlockRect(surface);
5652 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5655 SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
5656 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5657 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5658 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5659 SUCCEEDED(hr) ? "succeeded" : "failed",
5660 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5661 if (SUCCEEDED(hr))
5663 hr = IDirect3DSurface8_UnlockRect(surface);
5664 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5668 if (formats[i].block_height > 1)
5670 SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
5671 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5672 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5673 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5674 SUCCEEDED(hr) ? "succeeded" : "failed",
5675 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5676 if (SUCCEEDED(hr))
5678 hr = IDirect3DSurface8_UnlockRect(surface);
5679 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5682 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
5683 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5684 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5685 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5686 SUCCEEDED(hr) ? "succeeded" : "failed",
5687 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5688 if (SUCCEEDED(hr))
5690 hr = IDirect3DSurface8_UnlockRect(surface);
5691 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5695 for (k = 0; k < sizeof(invalid) / sizeof(*invalid); ++k)
5697 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &invalid[k], 0);
5698 ok(FAILED(hr) == !pools[j].success, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
5699 SUCCEEDED(hr) ? "succeeded" : "failed", hr, pools[j].success ? "success" : "failure",
5700 formats[i].name, pools[j].name, k);
5701 if (SUCCEEDED(hr))
5703 hr = IDirect3DSurface8_UnlockRect(surface);
5704 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5708 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
5709 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5710 ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
5711 hr = IDirect3DSurface8_UnlockRect(surface);
5712 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5714 IDirect3DSurface8_Release(surface);
5717 if (formats[i].block_width == 1 && formats[i].block_height == 1)
5718 continue;
5719 if (!formats[i].core_fmt)
5720 continue;
5722 hr = IDirect3DDevice8_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2,
5723 D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture);
5724 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name);
5726 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, NULL, 0);
5727 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5728 hr = IDirect3DTexture8_UnlockRect(texture, 1);
5729 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5731 rect.left = 0;
5732 rect.top = 0;
5733 rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
5734 rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
5735 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
5736 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5737 hr = IDirect3DTexture8_UnlockRect(texture, 1);
5738 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5740 rect.right = formats[i].block_width;
5741 rect.bottom = formats[i].block_height;
5742 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
5743 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5744 if (SUCCEEDED(hr))
5745 IDirect3DTexture8_UnlockRect(texture, 1);
5747 IDirect3DTexture8_Release(texture);
5750 refcount = IDirect3DDevice8_Release(device);
5751 ok(!refcount, "Device has %u references left.\n", refcount);
5752 IDirect3D8_Release(d3d);
5753 DestroyWindow(window);
5756 static void test_set_palette(void)
5758 IDirect3DDevice8 *device;
5759 IDirect3D8 *d3d8;
5760 UINT refcount;
5761 HWND window;
5762 HRESULT hr;
5763 PALETTEENTRY pal[256];
5764 unsigned int i;
5765 D3DCAPS8 caps;
5767 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5768 0, 0, 640, 480, 0, 0, 0, 0);
5769 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5770 ok(!!d3d8, "Failed to create a D3D object.\n");
5771 if (!(device = create_device(d3d8, window, NULL)))
5773 skip("Failed to create a D3D device, skipping tests.\n");
5774 IDirect3D8_Release(d3d8);
5775 DestroyWindow(window);
5776 return;
5779 for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
5781 pal[i].peRed = i;
5782 pal[i].peGreen = i;
5783 pal[i].peBlue = i;
5784 pal[i].peFlags = 0xff;
5786 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5787 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
5789 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5790 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
5791 for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
5793 pal[i].peRed = i;
5794 pal[i].peGreen = i;
5795 pal[i].peBlue = i;
5796 pal[i].peFlags = i;
5798 if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5800 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5801 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
5803 else
5805 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5806 ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
5809 refcount = IDirect3DDevice8_Release(device);
5810 ok(!refcount, "Device has %u references left.\n", refcount);
5811 IDirect3D8_Release(d3d8);
5812 DestroyWindow(window);
5815 static void test_swvp_buffer(void)
5817 IDirect3DDevice8 *device;
5818 IDirect3D8 *d3d8;
5819 UINT refcount;
5820 HWND window;
5821 HRESULT hr;
5822 unsigned int i;
5823 IDirect3DVertexBuffer8 *buffer;
5824 static const unsigned int bufsize = 1024;
5825 D3DVERTEXBUFFER_DESC desc;
5826 struct device_desc device_desc;
5827 struct
5829 float x, y, z;
5830 } *ptr, *ptr2;
5832 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5833 0, 0, 640, 480, 0, 0, 0, 0);
5834 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5835 ok(!!d3d8, "Failed to create a D3D object.\n");
5837 device_desc.device_window = window;
5838 device_desc.width = 640;
5839 device_desc.height = 480;
5840 device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
5841 if (!(device = create_device(d3d8, window, &device_desc)))
5843 skip("Failed to create a D3D device, skipping tests.\n");
5844 IDirect3D8_Release(d3d8);
5845 DestroyWindow(window);
5846 return;
5849 hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
5850 D3DPOOL_DEFAULT, &buffer);
5851 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
5852 hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
5853 ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
5854 ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
5855 ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
5856 "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
5858 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
5859 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5860 for (i = 0; i < bufsize; i++)
5862 ptr[i].x = i * 1.0f;
5863 ptr[i].y = i * 2.0f;
5864 ptr[i].z = i * 3.0f;
5866 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5867 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5869 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
5870 ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
5871 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
5872 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
5873 hr = IDirect3DDevice8_BeginScene(device);
5874 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
5875 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
5876 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
5877 hr = IDirect3DDevice8_EndScene(device);
5878 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
5880 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
5881 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5882 ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
5883 for (i = 0; i < bufsize; i++)
5885 if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
5887 ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
5888 ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
5889 break;
5892 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5893 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5895 IDirect3DVertexBuffer8_Release(buffer);
5896 refcount = IDirect3DDevice8_Release(device);
5897 ok(!refcount, "Device has %u references left.\n", refcount);
5898 IDirect3D8_Release(d3d8);
5899 DestroyWindow(window);
5902 static void test_managed_buffer(void)
5904 static const unsigned int vertex_count = 1024;
5905 IDirect3DVertexBuffer8 *buffer;
5906 D3DVERTEXBUFFER_DESC desc;
5907 IDirect3DDevice8 *device;
5908 struct vec3 *ptr, *ptr2;
5909 IDirect3D8 *d3d8;
5910 unsigned int i;
5911 UINT refcount;
5912 HWND window;
5913 HRESULT hr;
5915 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5916 0, 0, 640, 480, 0, 0, 0, 0);
5917 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5918 ok(!!d3d8, "Failed to create a D3D object.\n");
5919 if (!(device = create_device(d3d8, window, NULL)))
5921 skip("Failed to create a D3D device, skipping tests.\n");
5922 IDirect3D8_Release(d3d8);
5923 DestroyWindow(window);
5924 return;
5927 hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), 0, 0, D3DPOOL_MANAGED, &buffer);
5928 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
5929 hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
5930 ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
5931 ok(desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %#x.\n", desc.Pool);
5932 ok(!desc.Usage, "Got unexpected usage %#x.\n", desc.Usage);
5934 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
5935 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5936 for (i = 0; i < vertex_count; ++i)
5938 ptr[i].x = i * 1.0f;
5939 ptr[i].y = i * 2.0f;
5940 ptr[i].z = i * 3.0f;
5942 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5943 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5945 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
5946 ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
5947 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
5948 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
5949 hr = IDirect3DDevice8_BeginScene(device);
5950 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
5951 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
5952 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
5953 hr = IDirect3DDevice8_EndScene(device);
5954 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
5956 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
5957 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5958 ok(ptr2 == ptr, "Got unexpected ptr2 %p, expected %p.\n", ptr2, ptr);
5959 for (i = 0; i < vertex_count; ++i)
5961 if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
5963 ok(FALSE, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
5964 i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
5965 break;
5968 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5969 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5971 IDirect3DVertexBuffer8_Release(buffer);
5972 refcount = IDirect3DDevice8_Release(device);
5973 ok(!refcount, "Device has %u references left.\n", refcount);
5974 IDirect3D8_Release(d3d8);
5975 DestroyWindow(window);
5978 static void test_npot_textures(void)
5980 IDirect3DDevice8 *device = NULL;
5981 IDirect3D8 *d3d8;
5982 ULONG refcount;
5983 HWND window = NULL;
5984 HRESULT hr;
5985 D3DCAPS8 caps;
5986 IDirect3DTexture8 *texture;
5987 IDirect3DCubeTexture8 *cube_texture;
5988 IDirect3DVolumeTexture8 *volume_texture;
5989 struct
5991 D3DPOOL pool;
5992 const char *pool_name;
5993 HRESULT hr;
5995 pools[] =
5997 { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL },
5998 { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL },
5999 { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL },
6000 { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK },
6002 unsigned int i, levels;
6003 BOOL tex_pow2, cube_pow2, vol_pow2;
6005 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6006 0, 0, 640, 480, 0, 0, 0, 0);
6007 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6008 ok(!!d3d8, "Failed to create a D3D object.\n");
6009 if (!(device = create_device(d3d8, window, NULL)))
6011 skip("Failed to create a D3D device, skipping tests.\n");
6012 goto done;
6015 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6016 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6017 tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
6018 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
6019 vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
6020 ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
6021 ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
6023 for (i = 0; i < sizeof(pools) / sizeof(*pools); i++)
6025 for (levels = 0; levels <= 2; levels++)
6027 HRESULT expected;
6029 hr = IDirect3DDevice8_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8,
6030 pools[i].pool, &texture);
6031 if (!tex_pow2)
6033 expected = D3D_OK;
6035 else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
6037 if (levels == 1)
6038 expected = D3D_OK;
6039 else
6040 expected = pools[i].hr;
6042 else
6044 expected = pools[i].hr;
6046 ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
6047 pools[i].pool_name, levels, hr, expected);
6049 if (SUCCEEDED(hr))
6050 IDirect3DTexture8_Release(texture);
6053 hr = IDirect3DDevice8_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8,
6054 pools[i].pool, &cube_texture);
6055 if (tex_pow2)
6057 ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6058 pools[i].pool_name, hr, pools[i].hr);
6060 else
6062 ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6063 pools[i].pool_name, hr, D3D_OK);
6066 if (SUCCEEDED(hr))
6067 IDirect3DCubeTexture8_Release(cube_texture);
6069 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8,
6070 pools[i].pool, &volume_texture);
6071 if (tex_pow2)
6073 ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6074 pools[i].pool_name, hr, pools[i].hr);
6076 else
6078 ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6079 pools[i].pool_name, hr, D3D_OK);
6082 if (SUCCEEDED(hr))
6083 IDirect3DVolumeTexture8_Release(volume_texture);
6086 done:
6087 if (device)
6089 refcount = IDirect3DDevice8_Release(device);
6090 ok(!refcount, "Device has %u references left.\n", refcount);
6092 IDirect3D8_Release(d3d8);
6093 DestroyWindow(window);
6097 static void test_volume_locking(void)
6099 IDirect3DDevice8 *device;
6100 IDirect3D8 *d3d8;
6101 HWND window;
6102 HRESULT hr;
6103 IDirect3DVolumeTexture8 *texture;
6104 unsigned int i;
6105 D3DLOCKED_BOX locked_box;
6106 ULONG refcount;
6107 D3DCAPS8 caps;
6108 static const struct
6110 D3DPOOL pool;
6111 DWORD usage;
6112 HRESULT create_hr, lock_hr;
6114 tests[] =
6116 { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
6117 { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
6118 { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
6119 { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
6120 { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
6121 { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
6122 { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
6123 { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
6126 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6127 0, 0, 640, 480, 0, 0, 0, 0);
6128 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6129 ok(!!d3d8, "Failed to create a D3D object.\n");
6130 if (!(device = create_device(d3d8, window, NULL)))
6132 skip("Failed to create a D3D device, skipping tests.\n");
6133 IDirect3D8_Release(d3d8);
6134 DestroyWindow(window);
6135 return;
6138 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6139 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6140 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
6142 skip("Volume textures not supported, skipping test.\n");
6143 goto out;
6146 for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
6148 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
6149 D3DFMT_A8R8G8B8, tests[i].pool, &texture);
6150 ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
6151 tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
6152 if (FAILED(hr))
6153 continue;
6155 locked_box.pBits = (void *)0xdeadbeef;
6156 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6157 ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
6158 if (SUCCEEDED(hr))
6160 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6161 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6163 else
6165 ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
6167 IDirect3DVolumeTexture8_Release(texture);
6170 out:
6171 refcount = IDirect3DDevice8_Release(device);
6172 ok(!refcount, "Device has %u references left.\n", refcount);
6173 IDirect3D8_Release(d3d8);
6174 DestroyWindow(window);
6177 static void test_update_volumetexture(void)
6179 IDirect3DDevice8 *device;
6180 IDirect3D8 *d3d8;
6181 HWND window;
6182 HRESULT hr;
6183 IDirect3DVolumeTexture8 *src, *dst;
6184 unsigned int i;
6185 D3DLOCKED_BOX locked_box;
6186 ULONG refcount;
6187 D3DCAPS8 caps;
6188 static const struct
6190 D3DPOOL src_pool, dst_pool;
6191 HRESULT hr;
6193 tests[] =
6195 { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6196 { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6197 { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
6198 { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6200 { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6201 { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6202 { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6203 { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6205 { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6206 { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6207 { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6208 { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6210 { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6211 { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6212 { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6213 { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6215 static const struct
6217 UINT src_size, dst_size;
6218 UINT src_lvl, dst_lvl;
6219 D3DFORMAT src_fmt, dst_fmt;
6221 tests2[] =
6223 { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6224 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6225 { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6226 { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6227 { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6228 { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
6229 { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
6230 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
6233 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6234 0, 0, 640, 480, 0, 0, 0, 0);
6235 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6236 ok(!!d3d8, "Failed to create a D3D object.\n");
6237 if (!(device = create_device(d3d8, window, NULL)))
6239 skip("Failed to create a D3D device, skipping tests.\n");
6240 IDirect3D8_Release(d3d8);
6241 DestroyWindow(window);
6242 return;
6245 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6246 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6247 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
6249 skip("Volume textures not supported, skipping test.\n");
6250 goto out;
6253 for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
6255 DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
6256 DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
6258 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
6259 D3DFMT_A8R8G8B8, tests[i].src_pool, &src);
6260 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6261 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
6262 D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst);
6263 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6265 hr = IDirect3DVolumeTexture8_LockBox(src, 0, &locked_box, NULL, 0);
6266 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6267 *((DWORD *)locked_box.pBits) = 0x11223344;
6268 hr = IDirect3DVolumeTexture8_UnlockBox(src, 0);
6269 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6271 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
6272 ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
6273 hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
6275 if (SUCCEEDED(hr))
6277 DWORD content = *((DWORD *)locked_box.pBits);
6278 hr = IDirect3DVolumeTexture8_LockBox(dst, 0, &locked_box, NULL, 0);
6279 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6280 ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
6281 hr = IDirect3DVolumeTexture8_UnlockBox(dst, 0);
6282 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6284 IDirect3DVolumeTexture8_Release(src);
6285 IDirect3DVolumeTexture8_Release(dst);
6288 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
6290 skip("Mipmapped volume maps not supported.\n");
6291 goto out;
6294 for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
6296 hr = IDirect3DDevice8_CreateVolumeTexture(device,
6297 tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
6298 tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src);
6299 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
6300 hr = IDirect3DDevice8_CreateVolumeTexture(device,
6301 tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
6302 tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst);
6303 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
6305 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
6306 todo_wine_if (FAILED(hr))
6307 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
6309 IDirect3DVolumeTexture8_Release(src);
6310 IDirect3DVolumeTexture8_Release(dst);
6313 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
6314 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
6315 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
6316 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
6317 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
6319 * I'm not adding tests for this behavior until an application needs it. */
6321 out:
6322 refcount = IDirect3DDevice8_Release(device);
6323 ok(!refcount, "Device has %u references left.\n", refcount);
6324 IDirect3D8_Release(d3d8);
6325 DestroyWindow(window);
6328 static void test_create_rt_ds_fail(void)
6330 IDirect3DDevice8 *device;
6331 HWND window;
6332 HRESULT hr;
6333 ULONG refcount;
6334 IDirect3D8 *d3d8;
6335 IDirect3DSurface8 *surface;
6337 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6338 0, 0, 640, 480, 0, 0, 0, 0);
6339 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6340 ok(!!d3d8, "Failed to create a D3D object.\n");
6341 if (!(device = create_device(d3d8, window, NULL)))
6343 skip("Failed to create a D3D device, skipping tests.\n");
6344 IDirect3D8_Release(d3d8);
6345 DestroyWindow(window);
6346 return;
6349 /* Output pointer == NULL segfaults on Windows. */
6351 surface = (IDirect3DSurface8 *)0xdeadbeef;
6352 hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
6353 D3DMULTISAMPLE_NONE, FALSE, &surface);
6354 ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
6355 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
6356 if (SUCCEEDED(hr))
6357 IDirect3DSurface8_Release(surface);
6359 surface = (IDirect3DSurface8 *)0xdeadbeef;
6360 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
6361 D3DMULTISAMPLE_NONE, &surface);
6362 ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
6363 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
6364 if (SUCCEEDED(hr))
6365 IDirect3DSurface8_Release(surface);
6367 refcount = IDirect3DDevice8_Release(device);
6368 ok(!refcount, "Device has %u references left.\n", refcount);
6369 IDirect3D8_Release(d3d8);
6370 DestroyWindow(window);
6373 static void test_volume_blocks(void)
6375 IDirect3DDevice8 *device;
6376 IDirect3D8 *d3d8;
6377 UINT refcount;
6378 HWND window;
6379 HRESULT hr;
6380 D3DCAPS8 caps;
6381 IDirect3DVolumeTexture8 *texture;
6382 unsigned int w, h, d, i, j;
6383 static const struct
6385 D3DFORMAT fmt;
6386 const char *name;
6387 unsigned int block_width;
6388 unsigned int block_height;
6389 unsigned int block_depth;
6390 unsigned int block_size;
6391 unsigned int broken;
6392 BOOL create_size_checked, core_fmt;
6394 formats[] =
6396 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
6397 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
6398 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE },
6399 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE },
6400 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE },
6401 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE },
6402 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
6403 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
6404 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
6405 * which doesn't match the format spec. On newer Nvidia cards
6406 * it has the correct 4x4 block size.
6407 * ATI1N volume textures are only supported by AMD GPUs right
6408 * now and locking offsets seem just wrong. */
6409 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE},
6410 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE},
6411 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE },
6412 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE },
6414 static const struct
6416 D3DPOOL pool;
6417 const char *name;
6418 BOOL need_driver_support, need_runtime_support;
6420 create_tests[] =
6422 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
6423 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
6424 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE},
6425 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
6427 static const struct
6429 unsigned int x, y, z, x2, y2, z2;
6431 offset_tests[] =
6433 {0, 0, 0, 8, 8, 8},
6434 {0, 0, 3, 8, 8, 8},
6435 {0, 4, 0, 8, 8, 8},
6436 {0, 4, 3, 8, 8, 8},
6437 {4, 0, 0, 8, 8, 8},
6438 {4, 0, 3, 8, 8, 8},
6439 {4, 4, 0, 8, 8, 8},
6440 {4, 4, 3, 8, 8, 8},
6442 D3DBOX box;
6443 D3DLOCKED_BOX locked_box;
6444 BYTE *base;
6445 INT expected_row_pitch, expected_slice_pitch;
6446 BOOL support;
6447 BOOL pow2;
6448 unsigned int offset, expected_offset;
6450 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6451 0, 0, 640, 480, 0, 0, 0, 0);
6452 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6453 ok(!!d3d8, "Failed to create a D3D object.\n");
6454 if (!(device = create_device(d3d8, window, NULL)))
6456 skip("Failed to create a D3D device, skipping tests.\n");
6457 IDirect3D8_Release(d3d8);
6458 DestroyWindow(window);
6459 return;
6461 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6462 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6463 pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
6465 for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
6467 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6468 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
6469 support = SUCCEEDED(hr);
6471 /* Test creation restrictions */
6472 for (w = 1; w <= 8; w++)
6474 for (h = 1; h <= 8; h++)
6476 for (d = 1; d <= 8; d++)
6478 HRESULT expect_hr;
6479 BOOL size_is_pow2;
6480 BOOL block_aligned = TRUE;
6482 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
6483 block_aligned = FALSE;
6485 size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
6487 for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
6489 BOOL may_succeed = FALSE;
6491 if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support)
6492 expect_hr = D3DERR_INVALIDCALL;
6493 else if (formats[i].create_size_checked && !block_aligned)
6494 expect_hr = D3DERR_INVALIDCALL;
6495 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
6496 expect_hr = D3DERR_INVALIDCALL;
6497 else if (create_tests[j].need_driver_support && !support)
6498 expect_hr = D3DERR_INVALIDCALL;
6499 else
6500 expect_hr = D3D_OK;
6502 texture = (IDirect3DVolumeTexture8 *)0xdeadbeef;
6503 hr = IDirect3DDevice8_CreateVolumeTexture(device, w, h, d, 1, 0,
6504 formats[i].fmt, create_tests[j].pool, &texture);
6506 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6507 * does not support it. Accept scratch creation of extension formats on
6508 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6509 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6510 * support it. */
6511 if (!formats[i].core_fmt && !support && FAILED(expect_hr))
6512 may_succeed = TRUE;
6514 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
6515 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
6516 hr, formats[i].name, create_tests[j].name, w, h, d);
6518 if (FAILED(hr))
6519 ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture);
6520 else
6521 IDirect3DVolumeTexture8_Release(texture);
6527 if (!support && !formats[i].core_fmt)
6528 continue;
6530 hr = IDirect3DDevice8_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
6531 formats[i].fmt, D3DPOOL_SCRATCH, &texture);
6532 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6534 /* Test lockrect offset */
6535 for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
6537 unsigned int bytes_per_pixel;
6538 bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
6540 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6541 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6543 base = locked_box.pBits;
6544 if (formats[i].broken == 1)
6546 expected_row_pitch = bytes_per_pixel * 24;
6548 else if (formats[i].broken == 2)
6550 expected_row_pitch = 24;
6552 else
6554 expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width
6555 * formats[i].block_size;
6557 ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n",
6558 locked_box.RowPitch, formats[i].name, expected_row_pitch);
6560 if (formats[i].broken)
6562 expected_slice_pitch = expected_row_pitch * 8;
6564 else
6566 expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height
6567 * expected_row_pitch;
6569 ok(locked_box.SlicePitch == expected_slice_pitch,
6570 "Got unexpected slice pitch %d for format %s, expected %d.\n",
6571 locked_box.SlicePitch, formats[i].name, expected_slice_pitch);
6573 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6574 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j);
6576 box.Left = offset_tests[j].x;
6577 box.Top = offset_tests[j].y;
6578 box.Front = offset_tests[j].z;
6579 box.Right = offset_tests[j].x2;
6580 box.Bottom = offset_tests[j].y2;
6581 box.Back = offset_tests[j].z2;
6582 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6583 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j);
6585 offset = (BYTE *)locked_box.pBits - base;
6586 if (formats[i].broken == 1)
6588 expected_offset = box.Front * expected_slice_pitch
6589 + box.Top * expected_row_pitch
6590 + box.Left * bytes_per_pixel;
6592 else if (formats[i].broken == 2)
6594 expected_offset = box.Front * expected_slice_pitch
6595 + box.Top * expected_row_pitch
6596 + box.Left;
6598 else
6600 expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch
6601 + (box.Top / formats[i].block_height) * expected_row_pitch
6602 + (box.Left / formats[i].block_width) * formats[i].block_size;
6604 ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
6605 offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front);
6607 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6608 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6611 /* Test partial block locks */
6612 box.Front = 0;
6613 box.Back = 1;
6614 if (formats[i].block_width > 1)
6616 box.Left = formats[i].block_width >> 1;
6617 box.Top = 0;
6618 box.Right = formats[i].block_width;
6619 box.Bottom = formats[i].block_height;
6620 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6621 ok(FAILED(hr) || broken(formats[i].broken),
6622 "Partial block lock succeeded, expected failure, format %s.\n",
6623 formats[i].name);
6624 if (SUCCEEDED(hr))
6626 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6627 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6630 box.Left = 0;
6631 box.Top = 0;
6632 box.Right = formats[i].block_width >> 1;
6633 box.Bottom = formats[i].block_height;
6634 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6635 ok(FAILED(hr) || broken(formats[i].broken),
6636 "Partial block lock succeeded, expected failure, format %s.\n",
6637 formats[i].name);
6638 if (SUCCEEDED(hr))
6640 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6641 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6645 if (formats[i].block_height > 1)
6647 box.Left = 0;
6648 box.Top = formats[i].block_height >> 1;
6649 box.Right = formats[i].block_width;
6650 box.Bottom = formats[i].block_height;
6651 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6652 ok(FAILED(hr) || broken(formats[i].broken),
6653 "Partial block lock succeeded, expected failure, format %s.\n",
6654 formats[i].name);
6655 if (SUCCEEDED(hr))
6657 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6658 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6661 box.Left = 0;
6662 box.Top = 0;
6663 box.Right = formats[i].block_width;
6664 box.Bottom = formats[i].block_height >> 1;
6665 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6666 ok(FAILED(hr) || broken(formats[i].broken),
6667 "Partial block lock succeeded, expected failure, format %s.\n",
6668 formats[i].name);
6669 if (SUCCEEDED(hr))
6671 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6672 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6676 /* Test full block lock */
6677 box.Left = 0;
6678 box.Top = 0;
6679 box.Right = formats[i].block_width;
6680 box.Bottom = formats[i].block_height;
6681 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6682 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6683 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6684 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6686 IDirect3DVolumeTexture8_Release(texture);
6688 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
6689 * does not allocate surfaces smaller than the blocksize properly. */
6690 if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt)
6692 hr = IDirect3DDevice8_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height,
6693 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture);
6695 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
6696 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, NULL, 0);
6697 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
6698 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6699 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6701 box.Left = box.Top = box.Front = 0;
6702 box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
6703 box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
6704 box.Back = 1;
6705 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
6706 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
6707 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6708 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6710 box.Right = formats[i].block_width;
6711 box.Bottom = formats[i].block_height;
6712 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
6713 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6714 if (SUCCEEDED(hr))
6715 IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6717 IDirect3DVolumeTexture8_Release(texture);
6721 refcount = IDirect3DDevice8_Release(device);
6722 ok(!refcount, "Device has %u references left.\n", refcount);
6723 IDirect3D8_Release(d3d8);
6724 DestroyWindow(window);
6727 static void test_lockbox_invalid(void)
6729 static const struct
6731 D3DBOX box;
6732 HRESULT result;
6734 test_data[] =
6736 {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */
6737 {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */
6738 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */
6739 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */
6740 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */
6741 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */
6742 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */
6743 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */
6744 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */
6745 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */
6746 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */
6747 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */
6748 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */
6749 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */
6751 static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1};
6752 IDirect3DVolumeTexture8 *texture = NULL;
6753 D3DLOCKED_BOX locked_box;
6754 IDirect3DDevice8 *device;
6755 IDirect3D8 *d3d;
6756 unsigned int i;
6757 ULONG refcount;
6758 HWND window;
6759 BYTE *base;
6760 HRESULT hr;
6762 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6763 0, 0, 640, 480, 0, 0, 0, 0);
6764 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6765 ok(!!d3d, "Failed to create a D3D object.\n");
6766 if (!(device = create_device(d3d, window, NULL)))
6768 skip("Failed to create a D3D device, skipping tests.\n");
6769 IDirect3D8_Release(d3d);
6770 DestroyWindow(window);
6771 return;
6774 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 2, 1, 0,
6775 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
6776 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6777 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6778 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6779 base = locked_box.pBits;
6780 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6781 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6783 for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
6785 unsigned int offset, expected_offset;
6786 const D3DBOX *box = &test_data[i].box;
6788 locked_box.pBits = (BYTE *)0xdeadbeef;
6789 locked_box.RowPitch = 0xdeadbeef;
6790 locked_box.SlicePitch = 0xdeadbeef;
6792 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, box, 0);
6793 /* Unlike surfaces, volumes properly check the box even in Windows XP */
6794 ok(hr == test_data[i].result,
6795 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
6796 hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back,
6797 test_data[i].result);
6798 if (FAILED(hr))
6799 continue;
6801 offset = (BYTE *)locked_box.pBits - base;
6802 expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4;
6803 ok(offset == expected_offset,
6804 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
6805 offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back);
6807 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6808 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6811 /* locked_box = NULL throws an exception on Windows */
6812 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6813 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6814 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6815 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6816 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6817 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6818 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6819 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6821 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
6822 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6823 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
6824 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
6825 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
6826 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6827 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
6828 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
6829 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_boxt_2, 0);
6830 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6831 hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front,
6832 test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back);
6833 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6834 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6836 IDirect3DVolumeTexture8_Release(texture);
6837 refcount = IDirect3DDevice8_Release(device);
6838 ok(!refcount, "Device has %u references left.\n", refcount);
6839 IDirect3D8_Release(d3d);
6840 DestroyWindow(window);
6843 static void test_pixel_format(void)
6845 HWND hwnd, hwnd2 = NULL;
6846 HDC hdc, hdc2 = NULL;
6847 HMODULE gl = NULL;
6848 int format, test_format;
6849 PIXELFORMATDESCRIPTOR pfd;
6850 IDirect3D8 *d3d8 = NULL;
6851 IDirect3DDevice8 *device = NULL;
6852 HRESULT hr;
6853 static const float point[3] = {0.0, 0.0, 0.0};
6855 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6856 100, 100, 160, 160, NULL, NULL, NULL, NULL);
6857 if (!hwnd)
6859 skip("Failed to create window\n");
6860 return;
6863 hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6864 100, 100, 160, 160, NULL, NULL, NULL, NULL);
6866 hdc = GetDC(hwnd);
6867 if (!hdc)
6869 skip("Failed to get DC\n");
6870 goto cleanup;
6873 if (hwnd2)
6874 hdc2 = GetDC(hwnd2);
6876 gl = LoadLibraryA("opengl32.dll");
6877 ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
6879 format = GetPixelFormat(hdc);
6880 ok(format == 0, "new window has pixel format %d\n", format);
6882 ZeroMemory(&pfd, sizeof(pfd));
6883 pfd.nSize = sizeof(pfd);
6884 pfd.nVersion = 1;
6885 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
6886 pfd.iPixelType = PFD_TYPE_RGBA;
6887 pfd.iLayerType = PFD_MAIN_PLANE;
6888 format = ChoosePixelFormat(hdc, &pfd);
6889 if (format <= 0)
6891 skip("no pixel format available\n");
6892 goto cleanup;
6895 if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
6897 skip("failed to set pixel format\n");
6898 goto cleanup;
6901 if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
6903 skip("failed to set pixel format on second window\n");
6904 if (hdc2)
6906 ReleaseDC(hwnd2, hdc2);
6907 hdc2 = NULL;
6911 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6912 ok(!!d3d8, "Failed to create a D3D object.\n");
6914 test_format = GetPixelFormat(hdc);
6915 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6917 if (!(device = create_device(d3d8, hwnd, NULL)))
6919 skip("Failed to create device\n");
6920 goto cleanup;
6923 test_format = GetPixelFormat(hdc);
6924 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6926 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
6927 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
6929 test_format = GetPixelFormat(hdc);
6930 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6932 hr = IDirect3DDevice8_BeginScene(device);
6933 ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr);
6935 test_format = GetPixelFormat(hdc);
6936 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6938 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
6939 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
6941 test_format = GetPixelFormat(hdc);
6942 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6944 hr = IDirect3DDevice8_EndScene(device);
6945 ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr);
6947 test_format = GetPixelFormat(hdc);
6948 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6950 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6951 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
6953 test_format = GetPixelFormat(hdc);
6954 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6956 if (hdc2)
6958 hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
6959 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
6961 test_format = GetPixelFormat(hdc);
6962 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6964 test_format = GetPixelFormat(hdc2);
6965 ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
6968 cleanup:
6969 if (device)
6971 UINT refcount = IDirect3DDevice8_Release(device);
6972 ok(!refcount, "Device has %u references left.\n", refcount);
6974 if (d3d8) IDirect3D8_Release(d3d8);
6975 if (gl) FreeLibrary(gl);
6976 if (hdc) ReleaseDC(hwnd, hdc);
6977 if (hdc2) ReleaseDC(hwnd2, hdc2);
6978 if (hwnd) DestroyWindow(hwnd);
6979 if (hwnd2) DestroyWindow(hwnd2);
6982 static void test_begin_end_state_block(void)
6984 IDirect3DDevice8 *device;
6985 DWORD stateblock;
6986 IDirect3D8 *d3d;
6987 ULONG refcount;
6988 HWND window;
6989 HRESULT hr;
6991 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6992 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6993 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6994 ok(!!d3d, "Failed to create a D3D object.\n");
6995 if (!(device = create_device(d3d, window, NULL)))
6997 skip("Failed to create a D3D device, skipping tests.\n");
6998 IDirect3D8_Release(d3d);
6999 DestroyWindow(window);
7000 return;
7003 /* Should succeed. */
7004 hr = IDirect3DDevice8_BeginStateBlock(device);
7005 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
7007 /* Calling BeginStateBlock() while recording should return
7008 * D3DERR_INVALIDCALL. */
7009 hr = IDirect3DDevice8_BeginStateBlock(device);
7010 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7012 /* Should succeed. */
7013 stateblock = 0xdeadbeef;
7014 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
7015 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
7016 ok(!!stateblock && stateblock != 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
7017 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
7019 /* Calling EndStateBlock() while not recording should return
7020 * D3DERR_INVALIDCALL. stateblock should not be touched. */
7021 stateblock = 0xdeadbeef;
7022 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
7023 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7024 ok(stateblock == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
7026 refcount = IDirect3DDevice8_Release(device);
7027 ok(!refcount, "Device has %u references left.\n", refcount);
7028 IDirect3D8_Release(d3d);
7029 DestroyWindow(window);
7032 static void test_shader_constant_apply(void)
7034 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
7035 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
7036 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
7037 DWORD vs_version, ps_version;
7038 IDirect3DDevice8 *device;
7039 DWORD stateblock;
7040 IDirect3D8 *d3d;
7041 ULONG refcount;
7042 D3DCAPS8 caps;
7043 float ret[4];
7044 HWND window;
7045 HRESULT hr;
7047 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7048 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7049 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7050 ok(!!d3d, "Failed to create a D3D object.\n");
7051 if (!(device = create_device(d3d, window, NULL)))
7053 skip("Failed to create a D3D device, skipping tests.\n");
7054 IDirect3D8_Release(d3d);
7055 DestroyWindow(window);
7056 return;
7059 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7060 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
7061 vs_version = caps.VertexShaderVersion & 0xffff;
7062 ps_version = caps.PixelShaderVersion & 0xffff;
7064 if (vs_version)
7066 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
7067 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7068 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
7069 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7071 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7072 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7073 ok(!memcmp(ret, initial, sizeof(initial)),
7074 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7075 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7076 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7077 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7078 ok(!memcmp(ret, initial, sizeof(initial)),
7079 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7080 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7082 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
7083 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7085 if (ps_version)
7087 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
7088 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7089 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
7090 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7092 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7093 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7094 ok(!memcmp(ret, initial, sizeof(initial)),
7095 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7096 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7097 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7098 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7099 ok(!memcmp(ret, initial, sizeof(initial)),
7100 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7101 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7103 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
7104 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7107 hr = IDirect3DDevice8_BeginStateBlock(device);
7108 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
7110 if (vs_version)
7112 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
7113 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7115 if (ps_version)
7117 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
7118 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7121 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
7122 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
7124 if (vs_version)
7126 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7127 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7128 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7129 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7130 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7131 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7132 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7133 ok(!memcmp(ret, initial, sizeof(initial)),
7134 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7135 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7137 if (ps_version)
7139 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7140 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7141 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7142 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7143 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7144 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7145 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7146 ok(!memcmp(ret, initial, sizeof(initial)),
7147 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7148 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7151 /* Apply doesn't overwrite constants that aren't explicitly set on the
7152 * source stateblock. */
7153 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
7154 ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr);
7156 if (vs_version)
7158 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7159 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7160 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7161 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7162 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7163 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7164 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7165 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7166 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7167 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7169 if (ps_version)
7171 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7172 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7173 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7174 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7175 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7176 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7177 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7178 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7179 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7180 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7183 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
7184 refcount = IDirect3DDevice8_Release(device);
7185 ok(!refcount, "Device has %u references left.\n", refcount);
7186 IDirect3D8_Release(d3d);
7187 DestroyWindow(window);
7190 static void test_resource_type(void)
7192 IDirect3DDevice8 *device;
7193 IDirect3DSurface8 *surface;
7194 IDirect3DTexture8 *texture;
7195 IDirect3DCubeTexture8 *cube_texture;
7196 IDirect3DVolume8 *volume;
7197 IDirect3DVolumeTexture8 *volume_texture;
7198 D3DSURFACE_DESC surface_desc;
7199 D3DVOLUME_DESC volume_desc;
7200 D3DRESOURCETYPE type;
7201 IDirect3D8 *d3d;
7202 ULONG refcount;
7203 HWND window;
7204 HRESULT hr;
7205 D3DCAPS8 caps;
7207 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7208 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7209 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7210 ok(!!d3d, "Failed to create a D3D object.\n");
7211 if (!(device = create_device(d3d, window, NULL)))
7213 skip("Failed to create a D3D device, skipping tests.\n");
7214 IDirect3D8_Release(d3d);
7215 DestroyWindow(window);
7216 return;
7219 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7220 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
7222 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface);
7223 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
7224 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7225 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7226 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7227 surface_desc.Type);
7228 IDirect3DSurface8_Release(surface);
7230 hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8,
7231 D3DPOOL_SYSTEMMEM, &texture);
7232 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7233 type = IDirect3DTexture8_GetType(texture);
7234 ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type);
7236 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
7237 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7238 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7239 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7240 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7241 surface_desc.Type);
7242 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
7243 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
7244 hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc);
7245 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7246 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7247 surface_desc.Type);
7248 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
7249 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
7250 IDirect3DSurface8_Release(surface);
7252 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface);
7253 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7254 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7255 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7256 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7257 surface_desc.Type);
7258 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
7259 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
7260 hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc);
7261 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7262 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7263 surface_desc.Type);
7264 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
7265 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
7266 IDirect3DSurface8_Release(surface);
7267 IDirect3DTexture8_Release(texture);
7269 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
7271 hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
7272 D3DPOOL_SYSTEMMEM, &cube_texture);
7273 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
7274 type = IDirect3DCubeTexture8_GetType(cube_texture);
7275 ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
7277 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
7278 D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
7279 ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
7280 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7281 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7282 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7283 surface_desc.Type);
7284 hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
7285 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7286 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7287 surface_desc.Type);
7288 IDirect3DSurface8_Release(surface);
7289 IDirect3DCubeTexture8_Release(cube_texture);
7291 else
7292 skip("Cube maps not supported.\n");
7294 if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
7296 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
7297 D3DPOOL_SYSTEMMEM, &volume_texture);
7298 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
7299 type = IDirect3DVolumeTexture8_GetType(volume_texture);
7300 ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
7302 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
7303 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
7304 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
7305 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
7306 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
7307 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7308 volume_desc.Type);
7309 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
7310 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
7311 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
7312 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
7313 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7314 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7315 volume_desc.Type);
7316 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
7317 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
7318 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
7319 IDirect3DVolume8_Release(volume);
7321 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
7322 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
7323 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
7324 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
7325 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7326 volume_desc.Type);
7327 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
7328 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
7329 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
7330 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
7331 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7332 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7333 volume_desc.Type);
7334 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
7335 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
7336 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
7337 IDirect3DVolume8_Release(volume);
7338 IDirect3DVolumeTexture8_Release(volume_texture);
7340 else
7341 skip("Mipmapped volume maps not supported.\n");
7343 refcount = IDirect3DDevice8_Release(device);
7344 ok(!refcount, "Device has %u references left.\n", refcount);
7345 IDirect3D8_Release(d3d);
7346 DestroyWindow(window);
7349 static void test_mipmap_lock(void)
7351 IDirect3DDevice8 *device;
7352 IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2;
7353 IDirect3DTexture8 *texture, *texture_dst;
7354 IDirect3D8 *d3d;
7355 ULONG refcount;
7356 HWND window;
7357 HRESULT hr;
7358 D3DLOCKED_RECT locked_rect;
7360 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7361 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7362 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7363 ok(!!d3d, "Failed to create a D3D object.\n");
7364 if (!(device = create_device(d3d, window, NULL)))
7366 skip("Failed to create a D3D device, skipping tests.\n");
7367 IDirect3D8_Release(d3d);
7368 DestroyWindow(window);
7369 return;
7372 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
7373 D3DPOOL_DEFAULT, &texture_dst);
7374 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7375 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst);
7376 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7377 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 1, &surface_dst2);
7378 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7380 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
7381 D3DPOOL_SYSTEMMEM, &texture);
7382 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7383 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
7384 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7385 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
7386 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7388 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
7389 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
7390 hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0);
7391 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
7392 hr = IDirect3DSurface8_UnlockRect(surface);
7393 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
7395 hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL);
7396 ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
7397 hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL);
7398 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7400 /* Apparently there's no validation on the container. */
7401 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture,
7402 (IDirect3DBaseTexture8 *)texture_dst);
7403 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
7405 hr = IDirect3DSurface8_UnlockRect(surface2);
7406 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
7408 IDirect3DSurface8_Release(surface_dst2);
7409 IDirect3DSurface8_Release(surface_dst);
7410 IDirect3DSurface8_Release(surface2);
7411 IDirect3DSurface8_Release(surface);
7412 IDirect3DTexture8_Release(texture_dst);
7413 IDirect3DTexture8_Release(texture);
7415 refcount = IDirect3DDevice8_Release(device);
7416 ok(!refcount, "Device has %u references left.\n", refcount);
7417 IDirect3D8_Release(d3d);
7418 DestroyWindow(window);
7421 static void test_writeonly_resource(void)
7423 IDirect3D8 *d3d;
7424 IDirect3DDevice8 *device;
7425 IDirect3DVertexBuffer8 *buffer;
7426 ULONG refcount;
7427 HWND window;
7428 HRESULT hr;
7429 BYTE *ptr;
7430 static const struct
7432 struct vec3 pos;
7434 quad[] =
7436 {{-1.0f, -1.0f, 0.0f}},
7437 {{-1.0f, 1.0f, 0.0f}},
7438 {{ 1.0f, -1.0f, 0.0f}},
7439 {{ 1.0f, 1.0f, 0.0f}}
7442 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7443 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7444 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7445 ok(!!d3d, "Failed to create a D3D object.\n");
7446 if (!(device = create_device(d3d, window, NULL)))
7448 skip("Failed to create a D3D device, skipping tests.\n");
7449 IDirect3D8_Release(d3d);
7450 DestroyWindow(window);
7451 return;
7454 hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad),
7455 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer);
7456 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
7458 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
7459 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7460 memcpy(ptr, quad, sizeof(quad));
7461 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7462 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7463 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*quad));
7464 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
7465 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
7466 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
7468 hr = IDirect3DDevice8_BeginScene(device);
7469 ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr);
7470 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7471 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
7472 hr = IDirect3DDevice8_EndScene(device);
7473 ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr);
7475 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, 0);
7476 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7477 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
7478 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7479 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7481 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
7482 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7483 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
7484 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7485 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7487 refcount = IDirect3DVertexBuffer8_Release(buffer);
7488 ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
7489 refcount = IDirect3DDevice8_Release(device);
7490 ok(!refcount, "Device has %u references left.\n", refcount);
7491 IDirect3D8_Release(d3d);
7492 DestroyWindow(window);
7495 static void test_lost_device(void)
7497 struct device_desc device_desc;
7498 IDirect3DDevice8 *device;
7499 IDirect3D8 *d3d;
7500 ULONG refcount;
7501 HWND window;
7502 HRESULT hr;
7503 BOOL ret;
7505 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7506 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7507 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7508 ok(!!d3d, "Failed to create a D3D object.\n");
7509 device_desc.device_window = window;
7510 device_desc.width = registry_mode.dmPelsWidth;
7511 device_desc.height = registry_mode.dmPelsHeight;
7512 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
7513 if (!(device = create_device(d3d, window, &device_desc)))
7515 skip("Failed to create a D3D device, skipping tests.\n");
7516 goto done;
7519 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7520 if (hr == D3DERR_DEVICELOST)
7522 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
7523 IDirect3DDevice8_Release(device);
7524 goto done;
7526 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7527 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7528 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7530 ret = SetForegroundWindow(GetDesktopWindow());
7531 ok(ret, "Failed to set foreground window.\n");
7532 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7533 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7534 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7535 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7537 ret = ShowWindow(window, SW_RESTORE);
7538 ok(ret, "Failed to restore window.\n");
7539 ret = SetForegroundWindow(window);
7540 ok(ret, "Failed to set foreground window.\n");
7541 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7542 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
7543 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7544 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7546 hr = reset_device(device, &device_desc);
7547 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7548 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7549 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7550 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7551 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7553 device_desc.flags = 0;
7554 hr = reset_device(device, &device_desc);
7555 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7556 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7557 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7558 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7559 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7561 ret = SetForegroundWindow(GetDesktopWindow());
7562 ok(ret, "Failed to set foreground window.\n");
7563 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7564 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7565 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7566 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7568 ret = ShowWindow(window, SW_RESTORE);
7569 ok(ret, "Failed to restore window.\n");
7570 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7571 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7572 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7573 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7575 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
7576 hr = reset_device(device, &device_desc);
7577 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7578 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7579 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7580 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7581 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7583 ret = SetForegroundWindow(GetDesktopWindow());
7584 ok(ret, "Failed to set foreground window.\n");
7585 hr = reset_device(device, &device_desc);
7586 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7587 ret = ShowWindow(window, SW_RESTORE);
7588 ok(ret, "Failed to restore window.\n");
7589 ret = SetForegroundWindow(window);
7590 ok(ret, "Failed to set foreground window.\n");
7591 hr = reset_device(device, &device_desc);
7592 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7594 refcount = IDirect3DDevice8_Release(device);
7595 ok(!refcount, "Device has %u references left.\n", refcount);
7596 done:
7597 IDirect3D8_Release(d3d);
7598 DestroyWindow(window);
7601 static void test_resource_priority(void)
7603 IDirect3DDevice8 *device;
7604 IDirect3DTexture8 *texture;
7605 IDirect3DVertexBuffer8 *buffer;
7606 IDirect3D8 *d3d;
7607 ULONG refcount;
7608 HWND window;
7609 HRESULT hr;
7610 static const struct
7612 D3DPOOL pool;
7613 const char *name;
7614 BOOL can_set_priority;
7616 test_data[] =
7618 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
7619 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE},
7620 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
7621 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE}
7623 unsigned int i;
7624 DWORD priority;
7626 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7627 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7628 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7629 ok(!!d3d, "Failed to create a D3D object.\n");
7630 if (!(device = create_device(d3d, window, NULL)))
7632 skip("Failed to create a D3D device, skipping tests.\n");
7633 IDirect3D8_Release(d3d);
7634 DestroyWindow(window);
7635 return;
7638 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
7640 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
7641 test_data[i].pool, &texture);
7642 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name);
7644 priority = IDirect3DTexture8_GetPriority(texture);
7645 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7646 priority = IDirect3DTexture8_SetPriority(texture, 1);
7647 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7648 priority = IDirect3DTexture8_GetPriority(texture);
7649 if (test_data[i].can_set_priority)
7651 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7652 priority = IDirect3DTexture8_SetPriority(texture, 0);
7653 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7655 else
7656 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7658 IDirect3DTexture8_Release(texture);
7660 if (test_data[i].pool != D3DPOOL_SCRATCH)
7662 hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0,
7663 test_data[i].pool, &buffer);
7664 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name);
7666 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
7667 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7668 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1);
7669 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7670 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
7671 if (test_data[i].can_set_priority)
7673 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7674 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0);
7675 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7677 else
7678 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7680 IDirect3DVertexBuffer8_Release(buffer);
7684 refcount = IDirect3DDevice8_Release(device);
7685 ok(!refcount, "Device has %u references left.\n", refcount);
7686 IDirect3D8_Release(d3d);
7687 DestroyWindow(window);
7690 static void test_swapchain_parameters(void)
7692 IDirect3DDevice8 *device;
7693 IDirect3D8 *d3d;
7694 IDirect3DSurface8 *backbuffer;
7695 HWND window;
7696 HRESULT hr;
7697 unsigned int i, j;
7698 D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0};
7699 static const struct
7701 BOOL windowed;
7702 UINT backbuffer_count;
7703 D3DSWAPEFFECT swap_effect;
7704 HRESULT hr;
7706 tests[] =
7708 /* Swap effect 0 is not allowed. */
7709 {TRUE, 1, 0, D3DERR_INVALIDCALL},
7710 {FALSE, 1, 0, D3DERR_INVALIDCALL},
7712 /* All (non-ex) swap effects are allowed in
7713 * windowed and fullscreen mode. */
7714 {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
7715 {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
7716 {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
7717 {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
7718 {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
7720 /* Only one backbuffer in copy mode. Reset allows it for
7721 * some reason. */
7722 {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
7723 {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
7724 {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
7725 {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
7726 {TRUE, 0, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK},
7727 {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK},
7728 {TRUE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL},
7729 {FALSE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL},
7731 /* Ok with the others, in fullscreen and windowed mode. */
7732 {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
7733 {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
7734 {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
7735 {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
7737 /* Invalid swapeffects. */
7738 {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL},
7739 {FALSE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL},
7741 /* 3 is the highest allowed backbuffer count. */
7742 {TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK},
7743 {TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
7744 {TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
7745 {FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
7746 {FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
7749 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7750 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7751 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7752 ok(!!d3d, "Failed to create a D3D object.\n");
7753 if (!(device = create_device(d3d, window, NULL)))
7755 skip("Failed to create a D3D device, skipping tests.\n");
7756 IDirect3D8_Release(d3d);
7757 DestroyWindow(window);
7758 return;
7760 IDirect3DDevice8_Release(device);
7762 present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
7763 present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
7764 present_parameters_windowed.hDeviceWindow = window;
7765 present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
7766 present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
7767 present_parameters_windowed.Windowed = TRUE;
7768 present_parameters_windowed.BackBufferCount = 1;
7770 for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
7772 UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
7774 memset(&present_parameters, 0, sizeof(present_parameters));
7775 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
7776 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
7777 present_parameters.hDeviceWindow = window;
7778 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
7780 present_parameters.SwapEffect = tests[i].swap_effect;
7781 present_parameters.Windowed = tests[i].windowed;
7782 present_parameters.BackBufferCount = tests[i].backbuffer_count;
7784 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
7785 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
7786 ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
7787 if (SUCCEEDED(hr))
7789 for (j = 0; j < bb_count; ++j)
7791 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7792 ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
7793 IDirect3DSurface8_Release(backbuffer);
7795 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7796 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
7798 IDirect3DDevice8_Release(device);
7801 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
7802 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device);
7803 ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
7805 memset(&present_parameters, 0, sizeof(present_parameters));
7806 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
7807 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
7808 present_parameters.hDeviceWindow = window;
7809 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
7811 present_parameters.SwapEffect = tests[i].swap_effect;
7812 present_parameters.Windowed = tests[i].windowed;
7813 present_parameters.BackBufferCount = tests[i].backbuffer_count;
7815 hr = IDirect3DDevice8_Reset(device, &present_parameters);
7816 ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
7818 if (FAILED(hr))
7820 hr = IDirect3DDevice8_Reset(device, &present_parameters_windowed);
7821 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
7823 else
7825 for (j = 0; j < bb_count; ++j)
7827 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7828 todo_wine_if (j)
7829 ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
7830 if (SUCCEEDED(hr))
7831 IDirect3DSurface8_Release(backbuffer);
7833 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7834 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
7836 IDirect3DDevice8_Release(device);
7839 IDirect3D8_Release(d3d);
7840 DestroyWindow(window);
7843 static void test_miptree_layout(void)
7845 unsigned int pool_idx, format_idx, base_dimension, level_count, offset, i, j;
7846 IDirect3DCubeTexture8 *texture_cube;
7847 IDirect3DTexture8 *texture_2d;
7848 IDirect3DDevice8 *device;
7849 D3DLOCKED_RECT map_desc;
7850 BYTE *base = NULL;
7851 IDirect3D8 *d3d;
7852 D3DCAPS8 caps;
7853 UINT refcount;
7854 HWND window;
7855 HRESULT hr;
7857 static const struct
7859 D3DFORMAT format;
7860 const char *name;
7862 formats[] =
7864 {D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
7865 {D3DFMT_A8, "D3DFMT_A8"},
7866 {D3DFMT_L8, "D3DFMT_L8"},
7868 static const struct
7870 D3DPOOL pool;
7871 const char *name;
7873 pools[] =
7875 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED"},
7876 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM"},
7877 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"},
7880 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7881 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7882 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7883 ok(!!d3d, "Failed to create a D3D object.\n");
7884 if (!(device = create_device(d3d, window, NULL)))
7886 skip("Failed to create a D3D device, skipping tests.\n");
7887 goto done;
7890 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7891 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
7893 base_dimension = 257;
7894 if (caps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_CUBEMAP_POW2))
7896 skip("Using power of two base dimension.\n");
7897 base_dimension = 256;
7900 for (format_idx = 0; format_idx < sizeof(formats) / sizeof(*formats); ++format_idx)
7902 if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
7903 D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format)))
7905 skip("%s textures not supported, skipping tests.\n", formats[format_idx].name);
7906 continue;
7909 for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
7911 hr = IDirect3DDevice8_CreateTexture(device, base_dimension, base_dimension, 0, 0,
7912 formats[format_idx].format, pools[pool_idx].pool, &texture_2d);
7913 ok(SUCCEEDED(hr), "Failed to create a %s %s texture, hr %#x.\n",
7914 pools[pool_idx].name, formats[format_idx].name, hr);
7916 level_count = IDirect3DTexture8_GetLevelCount(texture_2d);
7917 for (i = 0, offset = 0; i < level_count; ++i)
7919 hr = IDirect3DTexture8_LockRect(texture_2d, i, &map_desc, NULL, 0);
7920 ok(SUCCEEDED(hr), "%s, %s: Failed to lock level %u, hr %#x.\n",
7921 pools[pool_idx].name, formats[format_idx].name, i, hr);
7923 if (!i)
7924 base = map_desc.pBits;
7925 else
7926 ok(map_desc.pBits == base + offset,
7927 "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
7928 pools[pool_idx].name, formats[format_idx].name, i, map_desc.pBits, base + offset);
7929 offset += (base_dimension >> i) * map_desc.Pitch;
7931 hr = IDirect3DTexture8_UnlockRect(texture_2d, i);
7932 ok(SUCCEEDED(hr), "%s, %s Failed to unlock level %u, hr %#x.\n",
7933 pools[pool_idx].name, formats[format_idx].name, i, hr);
7936 IDirect3DTexture8_Release(texture_2d);
7939 if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
7940 D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[format_idx].format)))
7942 skip("%s cube textures not supported, skipping tests.\n", formats[format_idx].name);
7943 continue;
7946 for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
7948 hr = IDirect3DDevice8_CreateCubeTexture(device, base_dimension, 0, 0,
7949 formats[format_idx].format, pools[pool_idx].pool, &texture_cube);
7950 ok(SUCCEEDED(hr), "Failed to create a %s %s cube texture, hr %#x.\n",
7951 pools[pool_idx].name, formats[format_idx].name, hr);
7953 level_count = IDirect3DCubeTexture8_GetLevelCount(texture_cube);
7954 for (i = 0, offset = 0; i < 6; ++i)
7956 for (j = 0; j < level_count; ++j)
7958 hr = IDirect3DCubeTexture8_LockRect(texture_cube, i, j, &map_desc, NULL, 0);
7959 ok(SUCCEEDED(hr), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
7960 pools[pool_idx].name, formats[format_idx].name, i, j, hr);
7962 if (!i && !j)
7963 base = map_desc.pBits;
7964 else
7965 ok(map_desc.pBits == base + offset,
7966 "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
7967 pools[pool_idx].name, formats[format_idx].name, i, j, map_desc.pBits, base + offset);
7968 offset += (base_dimension >> j) * map_desc.Pitch;
7970 hr = IDirect3DCubeTexture8_UnlockRect(texture_cube, i, j);
7971 ok(SUCCEEDED(hr), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
7972 pools[pool_idx].name, formats[format_idx].name, i, j, hr);
7974 offset = (offset + 15) & ~15;
7977 IDirect3DCubeTexture8_Release(texture_cube);
7981 refcount = IDirect3DDevice8_Release(device);
7982 ok(!refcount, "Device has %u references left.\n", refcount);
7983 done:
7984 IDirect3D8_Release(d3d);
7985 DestroyWindow(window);
7988 START_TEST(device)
7990 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
7991 WNDCLASSA wc = {0};
7992 IDirect3D8 *d3d8;
7993 DEVMODEW current_mode;
7995 if (!d3d8_handle)
7997 skip("Could not load d3d8.dll\n");
7998 return;
8001 memset(&current_mode, 0, sizeof(current_mode));
8002 current_mode.dmSize = sizeof(current_mode);
8003 ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
8004 registry_mode.dmSize = sizeof(registry_mode);
8005 ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
8006 if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth
8007 || current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
8009 skip("Current mode does not match registry mode, skipping test.\n");
8010 return;
8013 wc.lpfnWndProc = DefWindowProcA;
8014 wc.lpszClassName = "d3d8_test_wc";
8015 RegisterClassA(&wc);
8017 ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
8018 ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
8020 if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
8022 skip("could not create D3D8\n");
8023 return;
8025 IDirect3D8_Release(d3d8);
8027 test_fpu_setup();
8028 test_display_formats();
8029 test_display_modes();
8030 test_shader_versions();
8031 test_swapchain();
8032 test_refcount();
8033 test_mipmap_levels();
8034 test_checkdevicemultisampletype();
8035 test_invalid_multisample();
8036 test_cursor();
8037 test_cursor_pos();
8038 test_states();
8039 test_reset();
8040 test_scene();
8041 test_shader();
8042 test_limits();
8043 test_lights();
8044 test_ApplyStateBlock();
8045 test_render_zero_triangles();
8046 test_depth_stencil_reset();
8047 test_wndproc();
8048 test_wndproc_windowed();
8049 test_depth_stencil_size();
8050 test_window_style();
8051 test_unsupported_shaders();
8052 test_mode_change();
8053 test_device_window_reset();
8054 test_reset_resources();
8055 depth_blit_test();
8056 test_set_rt_vp_scissor();
8057 test_validate_vs();
8058 test_validate_ps();
8059 test_volume_get_container();
8060 test_vb_lock_flags();
8061 test_texture_stage_states();
8062 test_cube_textures();
8063 test_get_set_texture();
8064 test_image_surface_pool();
8065 test_surface_get_container();
8066 test_lockrect_invalid();
8067 test_private_data();
8068 test_surface_dimensions();
8069 test_surface_format_null();
8070 test_surface_double_unlock();
8071 test_surface_blocks();
8072 test_set_palette();
8073 test_swvp_buffer();
8074 test_managed_buffer();
8075 test_npot_textures();
8076 test_volume_locking();
8077 test_update_volumetexture();
8078 test_create_rt_ds_fail();
8079 test_volume_blocks();
8080 test_lockbox_invalid();
8081 test_pixel_format();
8082 test_begin_end_state_block();
8083 test_shader_constant_apply();
8084 test_resource_type();
8085 test_mipmap_lock();
8086 test_writeonly_resource();
8087 test_lost_device();
8088 test_resource_priority();
8089 test_swapchain_parameters();
8090 test_miptree_layout();
8092 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));