ntdll: Implement RtlIsEcCode().
[wine.git] / dlls / windows.gaming.input / controller.c
blobbd3d441c445eb28a7124baa5c7c53be202aee313
1 /* WinRT Windows.Gaming.Input implementation
3 * Copyright 2021 RĂ©mi Bernon for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "private.h"
21 #include "provider.h"
23 #include "wine/debug.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(input);
27 static CRITICAL_SECTION controller_cs;
28 static CRITICAL_SECTION_DEBUG controller_cs_debug =
30 0, 0, &controller_cs,
31 { &controller_cs_debug.ProcessLocksList, &controller_cs_debug.ProcessLocksList },
32 0, 0, { (DWORD_PTR)(__FILE__ ": controller_cs") }
34 static CRITICAL_SECTION controller_cs = { &controller_cs_debug, -1, 0, 0, 0, 0 };
36 static IVector_RawGameController *controllers;
37 static struct list controller_added_handlers = LIST_INIT( controller_added_handlers );
38 static struct list controller_removed_handlers = LIST_INIT( controller_removed_handlers );
40 static HRESULT init_controllers(void)
42 static const struct vector_iids iids =
44 .vector = &IID_IVector_RawGameController,
45 .view = &IID_IVectorView_RawGameController,
46 .iterable = &IID_IIterable_RawGameController,
47 .iterator = &IID_IIterator_RawGameController,
49 HRESULT hr;
51 EnterCriticalSection( &controller_cs );
52 if (controllers) hr = S_OK;
53 else hr = vector_create( &iids, (void **)&controllers );
54 LeaveCriticalSection( &controller_cs );
56 return hr;
59 struct controller
61 IGameControllerImpl IGameControllerImpl_iface;
62 IGameControllerInputSink IGameControllerInputSink_iface;
63 IRawGameController IRawGameController_iface;
64 IGameController *IGameController_outer;
65 LONG ref;
67 IGameControllerProvider *provider;
68 IWineGameControllerProvider *wine_provider;
71 static inline struct controller *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
73 return CONTAINING_RECORD( iface, struct controller, IGameControllerImpl_iface );
76 static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
78 struct controller *impl = impl_from_IGameControllerImpl( iface );
80 TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
82 if (IsEqualGUID( iid, &IID_IUnknown ) ||
83 IsEqualGUID( iid, &IID_IInspectable ) ||
84 IsEqualGUID( iid, &IID_IGameControllerImpl ))
86 IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
87 return S_OK;
90 if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
92 IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
93 return S_OK;
96 if (IsEqualGUID( iid, &IID_IRawGameController ))
98 IInspectable_AddRef( (*out = &impl->IRawGameController_iface) );
99 return S_OK;
102 FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
103 *out = NULL;
104 return E_NOINTERFACE;
107 static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
109 struct controller *impl = impl_from_IGameControllerImpl( iface );
110 ULONG ref = InterlockedIncrement( &impl->ref );
111 TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
112 return ref;
115 static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
117 struct controller *impl = impl_from_IGameControllerImpl( iface );
118 ULONG ref = InterlockedDecrement( &impl->ref );
120 TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
122 if (!ref)
124 if (impl->wine_provider)
125 IWineGameControllerProvider_Release( impl->wine_provider );
126 IGameControllerProvider_Release( impl->provider );
127 free( impl );
130 return ref;
133 static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
135 FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
136 return E_NOTIMPL;
139 static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
141 return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_RawGameController,
142 ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_RawGameController),
143 class_name );
146 static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
148 FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
149 return E_NOTIMPL;
152 static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
153 IGameControllerProvider *provider )
155 struct controller *impl = impl_from_IGameControllerImpl( iface );
156 HRESULT hr;
158 TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
160 impl->IGameController_outer = outer;
161 IGameControllerProvider_AddRef( (impl->provider = provider) );
163 hr = IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
164 (void **)&impl->wine_provider );
165 if (FAILED(hr)) return hr;
167 EnterCriticalSection( &controller_cs );
168 if (SUCCEEDED(hr = init_controllers()))
169 hr = IVector_RawGameController_Append( controllers, &impl->IRawGameController_iface );
170 LeaveCriticalSection( &controller_cs );
172 return hr;
175 static const struct IGameControllerImplVtbl controller_vtbl =
177 controller_QueryInterface,
178 controller_AddRef,
179 controller_Release,
180 /* IInspectable methods */
181 controller_GetIids,
182 controller_GetRuntimeClassName,
183 controller_GetTrustLevel,
184 /* IGameControllerImpl methods */
185 controller_Initialize,
188 DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct controller, IGameController_outer )
190 static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
192 FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
193 return E_NOTIMPL;
196 static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
198 FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
199 return E_NOTIMPL;
202 static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
204 input_sink_QueryInterface,
205 input_sink_AddRef,
206 input_sink_Release,
207 /* IInspectable methods */
208 input_sink_GetIids,
209 input_sink_GetRuntimeClassName,
210 input_sink_GetTrustLevel,
211 /* IGameControllerInputSink methods */
212 input_sink_OnInputResumed,
213 input_sink_OnInputSuspended,
216 DEFINE_IINSPECTABLE_OUTER( raw_controller, IRawGameController, struct controller, IGameController_outer )
218 static HRESULT WINAPI raw_controller_get_AxisCount( IRawGameController *iface, INT32 *value )
220 struct controller *impl = impl_from_IRawGameController( iface );
221 return IWineGameControllerProvider_get_AxisCount( impl->wine_provider, value );
224 static HRESULT WINAPI raw_controller_get_ButtonCount( IRawGameController *iface, INT32 *value )
226 struct controller *impl = impl_from_IRawGameController( iface );
227 return IWineGameControllerProvider_get_ButtonCount( impl->wine_provider, value );
230 static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController *iface, IVectorView_ForceFeedbackMotor **value )
232 static const struct vector_iids iids =
234 .vector = &IID_IVector_ForceFeedbackMotor,
235 .view = &IID_IVectorView_ForceFeedbackMotor,
236 .iterable = &IID_IIterable_ForceFeedbackMotor,
237 .iterator = &IID_IIterator_ForceFeedbackMotor,
239 struct controller *impl = impl_from_IRawGameController( iface );
240 IVector_ForceFeedbackMotor *vector;
241 IForceFeedbackMotor *motor;
242 HRESULT hr;
244 TRACE( "iface %p, value %p\n", iface, value );
246 if (FAILED(hr = vector_create( &iids, (void **)&vector ))) return hr;
248 if (SUCCEEDED(IWineGameControllerProvider_get_ForceFeedbackMotor( impl->wine_provider, &motor )) && motor)
250 hr = IVector_ForceFeedbackMotor_Append( vector, motor );
251 IForceFeedbackMotor_Release( motor );
254 if (SUCCEEDED(hr)) hr = IVector_ForceFeedbackMotor_GetView( vector, value );
255 IVector_ForceFeedbackMotor_Release( vector );
257 return hr;
260 static HRESULT WINAPI raw_controller_get_HardwareProductId( IRawGameController *iface, UINT16 *value )
262 struct controller *impl = impl_from_IRawGameController( iface );
263 return IGameControllerProvider_get_HardwareProductId( impl->provider, value );
266 static HRESULT WINAPI raw_controller_get_HardwareVendorId( IRawGameController *iface, UINT16 *value )
268 struct controller *impl = impl_from_IRawGameController( iface );
269 return IGameControllerProvider_get_HardwareVendorId( impl->provider, value );
272 static HRESULT WINAPI raw_controller_get_SwitchCount( IRawGameController *iface, INT32 *value )
274 struct controller *impl = impl_from_IRawGameController( iface );
275 return IWineGameControllerProvider_get_SwitchCount( impl->wine_provider, value );
278 static HRESULT WINAPI raw_controller_GetButtonLabel( IRawGameController *iface, INT32 index,
279 enum GameControllerButtonLabel *value )
281 FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
282 return E_NOTIMPL;
285 static HRESULT WINAPI raw_controller_GetCurrentReading( IRawGameController *iface, UINT32 buttons_size, BOOLEAN *buttons,
286 UINT32 switches_size, enum GameControllerSwitchPosition *switches,
287 UINT32 axes_size, DOUBLE *axes, UINT64 *timestamp )
289 struct controller *impl = impl_from_IRawGameController( iface );
290 WineGameControllerState state;
291 HRESULT hr;
293 TRACE( "iface %p, buttons_size %u, buttons %p, switches_size %u, switches %p, axes_size %u, axes %p, timestamp %p.\n",
294 iface, buttons_size, buttons, switches_size, switches, axes_size, axes, timestamp );
296 if (FAILED(hr = IWineGameControllerProvider_get_State( impl->wine_provider, &state ))) return hr;
298 memcpy( axes, state.axes, axes_size * sizeof(*axes) );
299 memcpy( buttons, state.buttons, buttons_size * sizeof(*buttons) );
300 memcpy( switches, state.switches, switches_size * sizeof(*switches) );
301 *timestamp = state.timestamp;
303 return hr;
306 static HRESULT WINAPI raw_controller_GetSwitchKind( IRawGameController *iface, INT32 index, enum GameControllerSwitchKind *value )
308 FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
309 return E_NOTIMPL;
312 static const struct IRawGameControllerVtbl raw_controller_vtbl =
314 raw_controller_QueryInterface,
315 raw_controller_AddRef,
316 raw_controller_Release,
317 /* IInspectable methods */
318 raw_controller_GetIids,
319 raw_controller_GetRuntimeClassName,
320 raw_controller_GetTrustLevel,
321 /* IRawGameController methods */
322 raw_controller_get_AxisCount,
323 raw_controller_get_ButtonCount,
324 raw_controller_get_ForceFeedbackMotors,
325 raw_controller_get_HardwareProductId,
326 raw_controller_get_HardwareVendorId,
327 raw_controller_get_SwitchCount,
328 raw_controller_GetButtonLabel,
329 raw_controller_GetCurrentReading,
330 raw_controller_GetSwitchKind,
333 struct controller_statics
335 IActivationFactory IActivationFactory_iface;
336 IRawGameControllerStatics IRawGameControllerStatics_iface;
337 ICustomGameControllerFactory ICustomGameControllerFactory_iface;
338 LONG ref;
341 static inline struct controller_statics *impl_from_IActivationFactory( IActivationFactory *iface )
343 return CONTAINING_RECORD( iface, struct controller_statics, IActivationFactory_iface );
346 static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
348 struct controller_statics *impl = impl_from_IActivationFactory( iface );
350 TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
352 if (IsEqualGUID( iid, &IID_IUnknown ) ||
353 IsEqualGUID( iid, &IID_IInspectable ) ||
354 IsEqualGUID( iid, &IID_IAgileObject ) ||
355 IsEqualGUID( iid, &IID_IActivationFactory ))
357 IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
358 return S_OK;
361 if (IsEqualGUID( iid, &IID_IRawGameControllerStatics ))
363 IInspectable_AddRef( (*out = &impl->IRawGameControllerStatics_iface) );
364 return S_OK;
367 if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
369 IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
370 return S_OK;
373 FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
374 *out = NULL;
375 return E_NOINTERFACE;
378 static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
380 struct controller_statics *impl = impl_from_IActivationFactory( iface );
381 ULONG ref = InterlockedIncrement( &impl->ref );
382 TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
383 return ref;
386 static ULONG WINAPI factory_Release( IActivationFactory *iface )
388 struct controller_statics *impl = impl_from_IActivationFactory( iface );
389 ULONG ref = InterlockedDecrement( &impl->ref );
390 TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
391 return ref;
394 static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
396 FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
397 return E_NOTIMPL;
400 static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
402 FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
403 return E_NOTIMPL;
406 static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
408 FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
409 return E_NOTIMPL;
412 static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
414 FIXME( "iface %p, instance %p stub!\n", iface, instance );
415 return E_NOTIMPL;
418 static const struct IActivationFactoryVtbl factory_vtbl =
420 factory_QueryInterface,
421 factory_AddRef,
422 factory_Release,
423 /* IInspectable methods */
424 factory_GetIids,
425 factory_GetRuntimeClassName,
426 factory_GetTrustLevel,
427 /* IActivationFactory methods */
428 factory_ActivateInstance,
431 DEFINE_IINSPECTABLE( statics, IRawGameControllerStatics, struct controller_statics, IActivationFactory_iface )
433 static HRESULT WINAPI statics_add_RawGameControllerAdded( IRawGameControllerStatics *iface,
434 IEventHandler_RawGameController *handler,
435 EventRegistrationToken *token )
437 TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
438 if (!handler) return E_INVALIDARG;
439 return event_handlers_append( &controller_added_handlers, (IEventHandler_IInspectable *)handler, token );
442 static HRESULT WINAPI statics_remove_RawGameControllerAdded( IRawGameControllerStatics *iface, EventRegistrationToken token )
444 TRACE( "iface %p, token %#I64x.\n", iface, token.value );
445 return event_handlers_remove( &controller_added_handlers, &token );
448 static HRESULT WINAPI statics_add_RawGameControllerRemoved( IRawGameControllerStatics *iface,
449 IEventHandler_RawGameController *handler,
450 EventRegistrationToken *token )
452 TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
453 if (!handler) return E_INVALIDARG;
454 return event_handlers_append( &controller_removed_handlers, (IEventHandler_IInspectable *)handler, token );
457 static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControllerStatics *iface, EventRegistrationToken token )
459 TRACE( "iface %p, token %#I64x.\n", iface, token.value );
460 return event_handlers_remove( &controller_removed_handlers, &token );
463 static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
465 HRESULT hr;
467 TRACE( "iface %p, value %p.\n", iface, value );
469 EnterCriticalSection( &controller_cs );
470 if (SUCCEEDED(hr = init_controllers()))
471 hr = IVector_RawGameController_GetView( controllers, value );
472 LeaveCriticalSection( &controller_cs );
474 return hr;
477 static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,
478 IRawGameController **value )
480 struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
481 IGameController *controller;
482 HRESULT hr;
484 TRACE( "iface %p, game_controller %p, value %p.\n", iface, game_controller, value );
486 *value = NULL;
487 hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_factory, &impl->ICustomGameControllerFactory_iface,
488 game_controller, &controller );
489 if (FAILED(hr) || !controller) return hr;
491 hr = IGameController_QueryInterface( controller, &IID_IRawGameController, (void **)value );
492 IGameController_Release( controller );
494 return hr;
497 static const struct IRawGameControllerStaticsVtbl statics_vtbl =
499 statics_QueryInterface,
500 statics_AddRef,
501 statics_Release,
502 /* IInspectable methods */
503 statics_GetIids,
504 statics_GetRuntimeClassName,
505 statics_GetTrustLevel,
506 /* IRawGameControllerStatics methods */
507 statics_add_RawGameControllerAdded,
508 statics_remove_RawGameControllerAdded,
509 statics_add_RawGameControllerRemoved,
510 statics_remove_RawGameControllerRemoved,
511 statics_get_RawGameControllers,
512 statics_FromGameController,
515 DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct controller_statics, IActivationFactory_iface )
517 static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
518 IInspectable **value )
520 struct controller *impl;
522 TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
524 if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
525 impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
526 impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
527 impl->IRawGameController_iface.lpVtbl = &raw_controller_vtbl;
528 impl->ref = 1;
530 TRACE( "created RawGameController %p\n", impl );
532 *value = (IInspectable *)&impl->IGameControllerImpl_iface;
533 return S_OK;
536 static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
538 IRawGameController *controller;
539 HRESULT hr;
541 TRACE( "iface %p, value %p.\n", iface, value );
543 if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRawGameController, (void **)&controller )))
544 return hr;
545 event_handlers_notify( &controller_added_handlers, (IInspectable *)controller );
546 IRawGameController_Release( controller );
548 return S_OK;
551 static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
553 IRawGameController *controller;
554 BOOLEAN found;
555 UINT32 index;
556 HRESULT hr;
558 TRACE( "iface %p, value %p.\n", iface, value );
560 if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRawGameController, (void **)&controller )))
561 return hr;
563 EnterCriticalSection( &controller_cs );
564 if (SUCCEEDED(hr = init_controllers()))
566 if (FAILED(hr = IVector_RawGameController_IndexOf( controllers, controller, &index, &found )) || !found)
567 WARN( "Could not find controller %p, hr %#lx!\n", controller, hr );
568 else
569 hr = IVector_RawGameController_RemoveAt( controllers, index );
571 LeaveCriticalSection( &controller_cs );
573 if (FAILED(hr))
574 WARN( "Failed to remove controller %p, hr %#lx!\n", controller, hr );
575 else if (found)
577 TRACE( "Removed controller %p.\n", controller );
578 event_handlers_notify( &controller_removed_handlers, (IInspectable *)controller );
580 IRawGameController_Release( controller );
582 return S_OK;
585 static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
587 controller_factory_QueryInterface,
588 controller_factory_AddRef,
589 controller_factory_Release,
590 /* IInspectable methods */
591 controller_factory_GetIids,
592 controller_factory_GetRuntimeClassName,
593 controller_factory_GetTrustLevel,
594 /* ICustomGameControllerFactory methods */
595 controller_factory_CreateGameController,
596 controller_factory_OnGameControllerAdded,
597 controller_factory_OnGameControllerRemoved,
600 static struct controller_statics controller_statics =
602 {&factory_vtbl},
603 {&statics_vtbl},
604 {&controller_factory_vtbl},
608 ICustomGameControllerFactory *controller_factory = &controller_statics.ICustomGameControllerFactory_iface;