kernel: Check for an exe which is always present in a system dir.
[wine.git] / dlls / d3d8 / cubetexture.c
blob138202cab9935240263c98f4ca99b255e4af4b3d
1 /*
2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29 if (IsEqualGUID(riid, &IID_IUnknown)
30 || IsEqualGUID(riid, &IID_IDirect3DResource8)
31 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
44 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49 return ref;
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
53 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 if (ref == 0) {
59 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
60 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
61 IUnknown_Release(This->parentDevice);
62 HeapFree(GetProcessHeap(), 0, This);
64 return ref;
67 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
68 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
69 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
70 TRACE("(%p) Relay\n" , This);
71 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
74 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
76 TRACE("(%p) Relay\n", This);
77 return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
80 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
81 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
82 TRACE("(%p) Relay\n", This);
83 return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
86 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
87 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
88 TRACE("(%p) Relay\n", This);
89 return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
92 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
93 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
94 TRACE("(%p) Relay\n", This);
95 return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
98 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
99 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
100 TRACE("(%p) Relay\n", This);
101 return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
104 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
105 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
106 TRACE("(%p) Relay\n", This);
107 return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
110 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
111 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
112 TRACE("(%p) Relay\n", This);
113 return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
116 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
117 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
118 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
119 TRACE("(%p) Relay\n", This);
120 return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
123 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
124 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
125 TRACE("(%p) Relay\n", This);
126 return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
129 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
130 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
131 TRACE("(%p) Relay\n", This);
132 return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
135 /* IDirect3DCubeTexture8 Interface follow: */
136 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
137 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
138 WINED3DSURFACE_DESC wined3ddesc;
140 TRACE("(%p) Relay\n", This);
142 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
143 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
144 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
145 wined3ddesc.Usage = &pDesc->Usage;
146 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
147 wined3ddesc.Size = &pDesc->Size;
148 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
149 wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */
150 wined3ddesc.Width = &pDesc->Width;
151 wined3ddesc.Height = &pDesc->Height;
153 return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
156 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
157 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
158 HRESULT hrc = D3D_OK;
159 IWineD3DSurface *mySurface = NULL;
161 TRACE("(%p) Relay\n", This);
163 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
164 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
165 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
166 IWineD3DCubeTexture_Release(mySurface);
168 return hrc;
171 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
172 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
173 TRACE("(%p) Relay\n", This);
174 return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
177 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
178 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
179 TRACE("(%p) Relay\n", This);
180 return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
183 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
184 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
185 TRACE("(%p) Relay\n", This);
186 return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
190 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
192 /* IUnknown */
193 IDirect3DCubeTexture8Impl_QueryInterface,
194 IDirect3DCubeTexture8Impl_AddRef,
195 IDirect3DCubeTexture8Impl_Release,
196 /* IDirect3DResource8 */
197 IDirect3DCubeTexture8Impl_GetDevice,
198 IDirect3DCubeTexture8Impl_SetPrivateData,
199 IDirect3DCubeTexture8Impl_GetPrivateData,
200 IDirect3DCubeTexture8Impl_FreePrivateData,
201 IDirect3DCubeTexture8Impl_SetPriority,
202 IDirect3DCubeTexture8Impl_GetPriority,
203 IDirect3DCubeTexture8Impl_PreLoad,
204 IDirect3DCubeTexture8Impl_GetType,
205 /* IDirect3DBaseTexture8 */
206 IDirect3DCubeTexture8Impl_SetLOD,
207 IDirect3DCubeTexture8Impl_GetLOD,
208 IDirect3DCubeTexture8Impl_GetLevelCount,
209 /* IDirect3DCubeTexture8 */
210 IDirect3DCubeTexture8Impl_GetLevelDesc,
211 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
212 IDirect3DCubeTexture8Impl_LockRect,
213 IDirect3DCubeTexture8Impl_UnlockRect,
214 IDirect3DCubeTexture8Impl_AddDirtyRect