2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
92 wined3d_device_decref(device
->wined3d_device
);
93 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
94 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
95 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
96 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
107 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
108 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
111 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
113 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
114 return IUnknown_AddRef(This
->outer_unk
);
117 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
119 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
120 return IUnknown_Release(This
->outer_unk
);
123 /* ID3D10Device methods */
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
126 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
128 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
131 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
132 iface
, start_slot
, buffer_count
, buffers
);
134 for (i
= 0; i
< buffer_count
; ++i
)
136 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
138 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
139 buffer
? buffer
->wined3d_buffer
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
144 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
146 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
149 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
150 iface
, start_slot
, view_count
, views
);
152 for (i
= 0; i
< view_count
; ++i
)
154 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
156 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
157 view
? view
->wined3d_view
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
162 ID3D10PixelShader
*shader
)
164 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
165 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
167 TRACE("iface %p, shader %p\n", iface
, shader
);
169 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
172 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
173 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
175 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
178 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
179 iface
, start_slot
, sampler_count
, samplers
);
181 for (i
= 0; i
< sampler_count
; ++i
)
183 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
185 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
186 sampler
? sampler
->wined3d_sampler
: NULL
);
190 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
191 ID3D10VertexShader
*shader
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
194 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
196 TRACE("iface %p, shader %p\n", iface
, shader
);
198 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
201 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
202 UINT start_index_location
, INT base_vertex_location
)
204 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
206 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
207 iface
, index_count
, start_index_location
, base_vertex_location
);
209 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
210 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
213 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
214 UINT start_vertex_location
)
216 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
218 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
219 iface
, vertex_count
, start_vertex_location
);
221 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
224 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
225 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
227 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
230 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
231 iface
, start_slot
, buffer_count
, buffers
);
233 for (i
= 0; i
< buffer_count
; ++i
)
235 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
237 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
238 buffer
? buffer
->wined3d_buffer
: NULL
);
242 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
243 ID3D10InputLayout
*input_layout
)
245 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
246 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
248 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
250 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
251 layout
? layout
->wined3d_decl
: NULL
);
254 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
255 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
257 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
260 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
261 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
263 for (i
= 0; i
< buffer_count
; ++i
)
265 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
267 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
268 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
272 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
273 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
275 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
276 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
278 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
279 iface
, buffer
, debug_dxgi_format(format
), offset
);
281 wined3d_device_set_index_buffer(This
->wined3d_device
,
282 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
283 wined3dformat_from_dxgi_format(format
));
284 if (offset
) FIXME("offset %u not supported.\n", offset
);
287 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
288 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
289 INT base_vertex_location
, UINT start_instance_location
)
291 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
293 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
294 "\tbase_vertex_location %d, start_instance_location %u.\n",
295 iface
, instance_index_count
, instance_count
, start_index_location
,
296 base_vertex_location
, start_instance_location
);
298 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
299 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
300 instance_index_count
, start_instance_location
, instance_count
);
303 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
304 UINT instance_vertex_count
, UINT instance_count
,
305 UINT start_vertex_location
, UINT start_instance_location
)
307 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
308 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
309 start_vertex_location
, start_instance_location
);
312 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
313 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
315 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
318 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
319 iface
, start_slot
, buffer_count
, buffers
);
321 for (i
= 0; i
< buffer_count
; ++i
)
323 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
325 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
326 buffer
? buffer
->wined3d_buffer
: NULL
);
330 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
332 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
333 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
335 TRACE("iface %p, shader %p.\n", iface
, shader
);
337 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
340 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
341 D3D10_PRIMITIVE_TOPOLOGY topology
)
343 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
345 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
347 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
350 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
351 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
353 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
356 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
357 iface
, start_slot
, view_count
, views
);
359 for (i
= 0; i
< view_count
; ++i
)
361 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
363 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
364 view
? view
->wined3d_view
: NULL
);
368 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
369 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
371 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
374 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
375 iface
, start_slot
, sampler_count
, samplers
);
377 for (i
= 0; i
< sampler_count
; ++i
)
379 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
381 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
382 sampler
? sampler
->wined3d_sampler
: NULL
);
386 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
388 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
391 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
392 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
394 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
397 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
398 iface
, start_slot
, view_count
, views
);
400 for (i
= 0; i
< view_count
; ++i
)
402 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
404 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
405 view
? view
->wined3d_view
: NULL
);
409 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
410 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
412 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
415 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
416 iface
, start_slot
, sampler_count
, samplers
);
418 for (i
= 0; i
< sampler_count
; ++i
)
420 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
422 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
423 sampler
? sampler
->wined3d_sampler
: NULL
);
427 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
428 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
429 ID3D10DepthStencilView
*depth_stencil_view
)
431 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
432 struct d3d10_depthstencil_view
*dsv
;
435 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
436 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
438 for (i
= 0; i
< render_target_view_count
; ++i
)
440 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
442 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
443 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
445 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
447 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
450 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
451 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
452 dsv
? dsv
->wined3d_view
: NULL
);
455 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
456 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
458 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
460 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
461 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
463 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
464 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
465 device
->sample_mask
= sample_mask
;
468 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
469 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
471 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
473 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
474 iface
, depth_stencil_state
, stencil_ref
);
476 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
477 device
->stencil_ref
= stencil_ref
;
480 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
481 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
483 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
484 unsigned int count
, i
;
486 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
488 count
= min(target_count
, 4);
489 for (i
= 0; i
< count
; ++i
)
491 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
493 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
494 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
497 for (i
= count
; i
< 4; ++i
)
499 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
503 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
505 FIXME("iface %p stub!\n", iface
);
508 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
510 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
511 const D3D10_RASTERIZER_DESC
*desc
;
513 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
515 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
517 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
518 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
519 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
520 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
521 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
525 desc
= &device
->rasterizer_state
->desc
;
526 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
527 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
529 if (desc
->FrontCounterClockwise
)
530 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
531 /* OpenGL style depth bias. */
532 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
533 FIXME("Ignoring depth bias.\n");
535 if (!desc
->DepthClipEnable
)
536 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
537 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
538 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
539 wined3d_device_set_render_state(device
->wined3d_device
,
540 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
543 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
544 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
546 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
547 struct wined3d_viewport wined3d_vp
;
549 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
551 if (viewport_count
> 1)
552 FIXME("Multiple viewports not implemented.\n");
557 wined3d_vp
.x
= viewports
[0].TopLeftX
;
558 wined3d_vp
.y
= viewports
[0].TopLeftY
;
559 wined3d_vp
.width
= viewports
[0].Width
;
560 wined3d_vp
.height
= viewports
[0].Height
;
561 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
562 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
564 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
567 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
568 UINT rect_count
, const D3D10_RECT
*rects
)
570 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
572 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
575 FIXME("Multiple scissor rects not implemented.\n");
580 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
583 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
584 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
585 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
587 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
588 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
589 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
590 src_resource
, src_subresource_idx
, src_box
);
593 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
594 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
596 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
597 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
599 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
601 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
602 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
603 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
606 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
607 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
608 const void *data
, UINT row_pitch
, UINT depth_pitch
)
610 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
611 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
614 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
615 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
617 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
618 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
619 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
622 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
623 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
625 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
626 ERR("Failed to clear view, hr %#x.\n", hr
);
629 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
630 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
632 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
633 iface
, depth_stencil_view
, flags
, depth
, stencil
);
636 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
637 ID3D10ShaderResourceView
*shader_resource_view
)
639 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
642 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
643 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
644 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
646 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
647 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
648 iface
, dst_resource
, dst_subresource_idx
,
649 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
652 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
653 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
655 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
658 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
659 iface
, start_slot
, buffer_count
, buffers
);
661 for (i
= 0; i
< buffer_count
; ++i
)
663 struct wined3d_buffer
*wined3d_buffer
;
664 struct d3d10_buffer
*buffer_impl
;
666 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
672 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
673 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
674 ID3D10Buffer_AddRef(buffers
[i
]);
678 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
679 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
681 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
684 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
685 iface
, start_slot
, view_count
, views
);
687 for (i
= 0; i
< view_count
; ++i
)
689 struct wined3d_shader_resource_view
*wined3d_view
;
690 struct d3d10_shader_resource_view
*view_impl
;
692 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
698 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
699 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
700 ID3D10ShaderResourceView_AddRef(views
[i
]);
704 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
706 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
707 struct d3d10_pixel_shader
*shader_impl
;
708 struct wined3d_shader
*wined3d_shader
;
710 TRACE("iface %p, shader %p.\n", iface
, shader
);
712 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
718 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
719 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
720 ID3D10PixelShader_AddRef(*shader
);
723 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
724 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
726 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
729 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
730 iface
, start_slot
, sampler_count
, samplers
);
732 for (i
= 0; i
< sampler_count
; ++i
)
734 struct d3d10_sampler_state
*sampler_impl
;
735 struct wined3d_sampler
*wined3d_sampler
;
737 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
743 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
744 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
745 ID3D10SamplerState_AddRef(samplers
[i
]);
749 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
751 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
752 struct d3d10_vertex_shader
*shader_impl
;
753 struct wined3d_shader
*wined3d_shader
;
755 TRACE("iface %p, shader %p.\n", iface
, shader
);
757 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
763 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
764 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
765 ID3D10VertexShader_AddRef(*shader
);
768 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
769 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
771 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
774 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
775 iface
, start_slot
, buffer_count
, buffers
);
777 for (i
= 0; i
< buffer_count
; ++i
)
779 struct wined3d_buffer
*wined3d_buffer
;
780 struct d3d10_buffer
*buffer_impl
;
782 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
788 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
789 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
790 ID3D10Buffer_AddRef(buffers
[i
]);
794 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
796 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
797 struct wined3d_vertex_declaration
*wined3d_declaration
;
798 struct d3d10_input_layout
*input_layout_impl
;
800 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
802 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
804 *input_layout
= NULL
;
808 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
809 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
810 ID3D10InputLayout_AddRef(*input_layout
);
813 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
814 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
816 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
819 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
820 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
822 for (i
= 0; i
< buffer_count
; ++i
)
824 struct wined3d_buffer
*wined3d_buffer
;
825 struct d3d10_buffer
*buffer_impl
;
827 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
828 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
829 ERR("Failed to get vertex buffer.\n");
837 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
838 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
839 ID3D10Buffer_AddRef(buffers
[i
]);
843 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
844 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
846 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
847 enum wined3d_format_id wined3d_format
;
848 struct wined3d_buffer
*wined3d_buffer
;
849 struct d3d10_buffer
*buffer_impl
;
851 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
853 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
854 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
855 *offset
= 0; /* FIXME */
862 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
863 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
864 ID3D10Buffer_AddRef(*buffer
);
867 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
868 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
870 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
873 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
874 iface
, start_slot
, buffer_count
, buffers
);
876 for (i
= 0; i
< buffer_count
; ++i
)
878 struct wined3d_buffer
*wined3d_buffer
;
879 struct d3d10_buffer
*buffer_impl
;
881 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
887 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
888 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
889 ID3D10Buffer_AddRef(buffers
[i
]);
893 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
895 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
896 struct d3d10_geometry_shader
*shader_impl
;
897 struct wined3d_shader
*wined3d_shader
;
899 TRACE("iface %p, shader %p.\n", iface
, shader
);
901 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
907 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
908 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
909 ID3D10GeometryShader_AddRef(*shader
);
912 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
913 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
915 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
917 TRACE("iface %p, topology %p\n", iface
, topology
);
919 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
922 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
923 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
925 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
928 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
929 iface
, start_slot
, view_count
, views
);
931 for (i
= 0; i
< view_count
; ++i
)
933 struct wined3d_shader_resource_view
*wined3d_view
;
934 struct d3d10_shader_resource_view
*view_impl
;
936 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
942 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
943 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
944 ID3D10ShaderResourceView_AddRef(views
[i
]);
948 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
949 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
951 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
954 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
955 iface
, start_slot
, sampler_count
, samplers
);
957 for (i
= 0; i
< sampler_count
; ++i
)
959 struct d3d10_sampler_state
*sampler_impl
;
960 struct wined3d_sampler
*wined3d_sampler
;
962 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
968 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
969 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
970 ID3D10SamplerState_AddRef(samplers
[i
]);
974 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
975 ID3D10Predicate
**predicate
, BOOL
*value
)
977 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
980 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
981 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
983 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
986 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
987 iface
, start_slot
, view_count
, views
);
989 for (i
= 0; i
< view_count
; ++i
)
991 struct wined3d_shader_resource_view
*wined3d_view
;
992 struct d3d10_shader_resource_view
*view_impl
;
994 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1000 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1001 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1002 ID3D10ShaderResourceView_AddRef(views
[i
]);
1006 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
1007 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1009 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1012 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1013 iface
, start_slot
, sampler_count
, samplers
);
1015 for (i
= 0; i
< sampler_count
; ++i
)
1017 struct d3d10_sampler_state
*sampler_impl
;
1018 struct wined3d_sampler
*wined3d_sampler
;
1020 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1026 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1027 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1028 ID3D10SamplerState_AddRef(samplers
[i
]);
1032 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1033 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1035 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1036 struct wined3d_rendertarget_view
*wined3d_view
;
1038 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1039 iface
, view_count
, render_target_views
, depth_stencil_view
);
1041 if (render_target_views
)
1043 struct d3d10_rendertarget_view
*view_impl
;
1046 for (i
= 0; i
< view_count
; ++i
)
1048 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1049 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1051 render_target_views
[i
] = NULL
;
1055 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1056 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1060 if (depth_stencil_view
)
1062 struct d3d10_depthstencil_view
*view_impl
;
1064 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1065 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1067 *depth_stencil_view
= NULL
;
1071 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1072 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1077 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1078 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1080 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1082 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1083 iface
, blend_state
, blend_factor
, sample_mask
);
1085 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1086 ID3D10BlendState_AddRef(*blend_state
);
1087 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1088 *sample_mask
= device
->sample_mask
;
1091 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1092 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1094 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1096 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1097 iface
, depth_stencil_state
, stencil_ref
);
1099 if ((*depth_stencil_state
= device
->depth_stencil_state
1100 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1101 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1102 *stencil_ref
= device
->stencil_ref
;
1105 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1106 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1108 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1111 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1112 iface
, buffer_count
, buffers
, offsets
);
1114 for (i
= 0; i
< buffer_count
; ++i
)
1116 struct wined3d_buffer
*wined3d_buffer
;
1117 struct d3d10_buffer
*buffer_impl
;
1119 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1125 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1126 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1127 ID3D10Buffer_AddRef(buffers
[i
]);
1131 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1133 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1135 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1137 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1138 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1141 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1142 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1144 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1145 struct wined3d_viewport wined3d_vp
;
1147 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1151 *viewport_count
= 1;
1155 if (!*viewport_count
)
1158 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1160 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1161 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1162 viewports
[0].Width
= wined3d_vp
.width
;
1163 viewports
[0].Height
= wined3d_vp
.height
;
1164 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1165 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1167 if (*viewport_count
> 1)
1168 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1171 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1173 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1175 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1186 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1187 if (*rect_count
> 1)
1188 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1191 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1193 TRACE("iface %p.\n", iface
);
1195 /* In the current implementation the device is never removed, so we can
1196 * just return S_OK here. */
1201 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1203 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1208 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1210 FIXME("iface %p stub!\n", iface
);
1215 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1216 REFGUID guid
, UINT
*data_size
, void *data
)
1218 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1219 iface
, debugstr_guid(guid
), data_size
, data
);
1224 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1225 REFGUID guid
, UINT data_size
, const void *data
)
1227 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1228 iface
, debugstr_guid(guid
), data_size
, data
);
1233 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1234 REFGUID guid
, const IUnknown
*data
)
1236 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1241 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1243 FIXME("iface %p stub!\n", iface
);
1246 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1248 FIXME("iface %p stub!\n", iface
);
1251 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1252 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1254 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1255 struct d3d10_buffer
*object
;
1258 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1260 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1262 return E_OUTOFMEMORY
;
1264 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1267 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1268 HeapFree(GetProcessHeap(), 0, object
);
1272 *buffer
= &object
->ID3D10Buffer_iface
;
1274 TRACE("Created ID3D10Buffer %p\n", object
);
1279 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1280 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1282 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1287 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1288 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1289 ID3D10Texture2D
**texture
)
1291 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1292 struct d3d10_texture2d
*object
;
1295 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1297 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1299 return E_OUTOFMEMORY
;
1301 hr
= d3d10_texture2d_init(object
, This
, desc
);
1304 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1305 HeapFree(GetProcessHeap(), 0, object
);
1309 *texture
= &object
->ID3D10Texture2D_iface
;
1311 TRACE("Created ID3D10Texture2D %p\n", object
);
1316 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1317 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1318 ID3D10Texture3D
**texture
)
1320 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1321 struct d3d10_texture3d
*object
;
1324 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1326 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1328 return E_OUTOFMEMORY
;
1330 hr
= d3d10_texture3d_init(object
, device
, desc
);
1333 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1334 HeapFree(GetProcessHeap(), 0, object
);
1338 TRACE("Created 3D texture %p.\n", object
);
1339 *texture
= &object
->ID3D10Texture3D_iface
;
1344 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1345 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1347 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1348 struct d3d10_shader_resource_view
*object
;
1351 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1353 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1354 return E_OUTOFMEMORY
;
1356 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1358 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1359 HeapFree(GetProcessHeap(), 0, object
);
1363 TRACE("Created shader resource view %p.\n", object
);
1364 *view
= &object
->ID3D10ShaderResourceView_iface
;
1369 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1370 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1372 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1373 struct d3d10_rendertarget_view
*object
;
1376 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1378 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1379 return E_OUTOFMEMORY
;
1381 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1383 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1384 HeapFree(GetProcessHeap(), 0, object
);
1388 TRACE("Created rendertarget view %p.\n", object
);
1389 *view
= &object
->ID3D10RenderTargetView_iface
;
1394 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1395 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1397 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1398 struct d3d10_depthstencil_view
*object
;
1401 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1403 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1404 return E_OUTOFMEMORY
;
1406 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1408 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1409 HeapFree(GetProcessHeap(), 0, object
);
1413 TRACE("Created depthstencil view %p.\n", object
);
1414 *view
= &object
->ID3D10DepthStencilView_iface
;
1419 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1420 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1421 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1422 ID3D10InputLayout
**input_layout
)
1424 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1425 struct d3d10_input_layout
*object
;
1428 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1429 "\tshader_byte_code_length %lu, input_layout %p\n",
1430 iface
, element_descs
, element_count
, shader_byte_code
,
1431 shader_byte_code_length
, input_layout
);
1433 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1435 return E_OUTOFMEMORY
;
1437 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1438 shader_byte_code
, shader_byte_code_length
);
1441 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1442 HeapFree(GetProcessHeap(), 0, object
);
1446 TRACE("Created input layout %p.\n", object
);
1447 *input_layout
= &object
->ID3D10InputLayout_iface
;
1452 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1453 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1455 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1456 struct d3d10_vertex_shader
*object
;
1459 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1460 iface
, byte_code
, byte_code_length
, shader
);
1462 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1464 return E_OUTOFMEMORY
;
1466 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1469 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1470 HeapFree(GetProcessHeap(), 0, object
);
1474 TRACE("Created vertex shader %p.\n", object
);
1475 *shader
= &object
->ID3D10VertexShader_iface
;
1480 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1481 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1483 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1484 struct d3d10_geometry_shader
*object
;
1487 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1488 iface
, byte_code
, byte_code_length
, shader
);
1490 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1492 return E_OUTOFMEMORY
;
1494 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1497 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1498 HeapFree(GetProcessHeap(), 0, object
);
1502 TRACE("Created geometry shader %p.\n", object
);
1503 *shader
= &object
->ID3D10GeometryShader_iface
;
1508 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1509 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1510 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1512 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1513 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1514 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1515 output_stream_decl_count
, output_stream_stride
, shader
);
1520 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1521 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1523 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1524 struct d3d10_pixel_shader
*object
;
1527 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1528 iface
, byte_code
, byte_code_length
, shader
);
1530 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1532 return E_OUTOFMEMORY
;
1534 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1537 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1538 HeapFree(GetProcessHeap(), 0, object
);
1542 TRACE("Created pixel shader %p.\n", object
);
1543 *shader
= &object
->ID3D10PixelShader_iface
;
1548 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1549 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1551 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1552 struct d3d10_blend_state
*object
;
1553 struct wine_rb_entry
*entry
;
1556 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1559 return E_INVALIDARG
;
1561 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1563 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1565 TRACE("Returning existing blend state %p.\n", object
);
1566 *blend_state
= &object
->ID3D10BlendState_iface
;
1567 ID3D10BlendState_AddRef(*blend_state
);
1572 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1574 return E_OUTOFMEMORY
;
1576 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1578 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1579 HeapFree(GetProcessHeap(), 0, object
);
1583 TRACE("Created blend state %p.\n", object
);
1584 *blend_state
= &object
->ID3D10BlendState_iface
;
1589 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1590 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1592 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1593 struct d3d10_depthstencil_state
*object
;
1594 struct wine_rb_entry
*entry
;
1597 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1600 return E_INVALIDARG
;
1602 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1604 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1606 TRACE("Returning existing depthstencil state %p.\n", object
);
1607 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1608 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1613 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1615 return E_OUTOFMEMORY
;
1617 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1619 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1620 HeapFree(GetProcessHeap(), 0, object
);
1624 TRACE("Created depthstencil state %p.\n", object
);
1625 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1630 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1631 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1633 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1634 struct d3d10_rasterizer_state
*object
;
1635 struct wine_rb_entry
*entry
;
1638 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1641 return E_INVALIDARG
;
1643 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1645 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1647 TRACE("Returning existing rasterizer state %p.\n", object
);
1648 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1649 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1655 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1657 return E_OUTOFMEMORY
;
1659 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1661 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1662 HeapFree(GetProcessHeap(), 0, object
);
1666 TRACE("Created rasterizer state %p.\n", object
);
1667 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1672 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1673 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1675 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1676 struct d3d10_sampler_state
*object
;
1677 struct wine_rb_entry
*entry
;
1680 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1683 return E_INVALIDARG
;
1685 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1687 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1689 TRACE("Returning existing sampler state %p.\n", object
);
1690 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1691 ID3D10SamplerState_AddRef(*sampler_state
);
1696 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1698 return E_OUTOFMEMORY
;
1700 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1702 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1703 HeapFree(GetProcessHeap(), 0, object
);
1707 TRACE("Created sampler state %p.\n", object
);
1708 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1713 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1714 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1716 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1717 struct d3d10_query
*object
;
1720 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1722 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1723 return E_OUTOFMEMORY
;
1725 if (FAILED(hr
= d3d10_query_init(object
, device
, FALSE
)))
1727 WARN("Failed to initialize query, hr %#x.\n", hr
);
1728 HeapFree(GetProcessHeap(), 0, object
);
1732 TRACE("Created query %p.\n", object
);
1733 *query
= &object
->ID3D10Query_iface
;
1738 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1739 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1741 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1742 struct d3d10_query
*object
;
1745 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1748 return E_INVALIDARG
;
1750 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1752 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1753 return E_INVALIDARG
;
1756 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1757 return E_OUTOFMEMORY
;
1759 if (FAILED(hr
= d3d10_query_init(object
, device
, TRUE
)))
1761 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1762 HeapFree(GetProcessHeap(), 0, object
);
1766 TRACE("Created predicate %p.\n", object
);
1767 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1772 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1773 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1775 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1780 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1781 DXGI_FORMAT format
, UINT
*format_support
)
1783 FIXME("iface %p, format %s, format_support %p stub!\n",
1784 iface
, debug_dxgi_format(format
), format_support
);
1789 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1790 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1792 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1793 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1798 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1800 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1803 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1804 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1805 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1807 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1808 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1809 iface
, desc
, type
, active_counters
, name
, name_length
,
1810 units
, units_length
, description
, description_length
);
1815 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1817 FIXME("iface %p stub!\n", iface
);
1822 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1823 HANDLE resource_handle
, REFIID guid
, void **resource
)
1825 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1826 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1831 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1833 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1836 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1838 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1841 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1842 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1844 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1849 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1850 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1852 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1857 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1859 FIXME("iface %p stub!\n", iface
);
1861 return D3D10_FEATURE_LEVEL_10_1
;
1864 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1866 /* IUnknown methods */
1867 d3d10_device_QueryInterface
,
1868 d3d10_device_AddRef
,
1869 d3d10_device_Release
,
1870 /* ID3D10Device methods */
1871 d3d10_device_VSSetConstantBuffers
,
1872 d3d10_device_PSSetShaderResources
,
1873 d3d10_device_PSSetShader
,
1874 d3d10_device_PSSetSamplers
,
1875 d3d10_device_VSSetShader
,
1876 d3d10_device_DrawIndexed
,
1878 d3d10_device_PSSetConstantBuffers
,
1879 d3d10_device_IASetInputLayout
,
1880 d3d10_device_IASetVertexBuffers
,
1881 d3d10_device_IASetIndexBuffer
,
1882 d3d10_device_DrawIndexedInstanced
,
1883 d3d10_device_DrawInstanced
,
1884 d3d10_device_GSSetConstantBuffers
,
1885 d3d10_device_GSSetShader
,
1886 d3d10_device_IASetPrimitiveTopology
,
1887 d3d10_device_VSSetShaderResources
,
1888 d3d10_device_VSSetSamplers
,
1889 d3d10_device_SetPredication
,
1890 d3d10_device_GSSetShaderResources
,
1891 d3d10_device_GSSetSamplers
,
1892 d3d10_device_OMSetRenderTargets
,
1893 d3d10_device_OMSetBlendState
,
1894 d3d10_device_OMSetDepthStencilState
,
1895 d3d10_device_SOSetTargets
,
1896 d3d10_device_DrawAuto
,
1897 d3d10_device_RSSetState
,
1898 d3d10_device_RSSetViewports
,
1899 d3d10_device_RSSetScissorRects
,
1900 d3d10_device_CopySubresourceRegion
,
1901 d3d10_device_CopyResource
,
1902 d3d10_device_UpdateSubresource
,
1903 d3d10_device_ClearRenderTargetView
,
1904 d3d10_device_ClearDepthStencilView
,
1905 d3d10_device_GenerateMips
,
1906 d3d10_device_ResolveSubresource
,
1907 d3d10_device_VSGetConstantBuffers
,
1908 d3d10_device_PSGetShaderResources
,
1909 d3d10_device_PSGetShader
,
1910 d3d10_device_PSGetSamplers
,
1911 d3d10_device_VSGetShader
,
1912 d3d10_device_PSGetConstantBuffers
,
1913 d3d10_device_IAGetInputLayout
,
1914 d3d10_device_IAGetVertexBuffers
,
1915 d3d10_device_IAGetIndexBuffer
,
1916 d3d10_device_GSGetConstantBuffers
,
1917 d3d10_device_GSGetShader
,
1918 d3d10_device_IAGetPrimitiveTopology
,
1919 d3d10_device_VSGetShaderResources
,
1920 d3d10_device_VSGetSamplers
,
1921 d3d10_device_GetPredication
,
1922 d3d10_device_GSGetShaderResources
,
1923 d3d10_device_GSGetSamplers
,
1924 d3d10_device_OMGetRenderTargets
,
1925 d3d10_device_OMGetBlendState
,
1926 d3d10_device_OMGetDepthStencilState
,
1927 d3d10_device_SOGetTargets
,
1928 d3d10_device_RSGetState
,
1929 d3d10_device_RSGetViewports
,
1930 d3d10_device_RSGetScissorRects
,
1931 d3d10_device_GetDeviceRemovedReason
,
1932 d3d10_device_SetExceptionMode
,
1933 d3d10_device_GetExceptionMode
,
1934 d3d10_device_GetPrivateData
,
1935 d3d10_device_SetPrivateData
,
1936 d3d10_device_SetPrivateDataInterface
,
1937 d3d10_device_ClearState
,
1939 d3d10_device_CreateBuffer
,
1940 d3d10_device_CreateTexture1D
,
1941 d3d10_device_CreateTexture2D
,
1942 d3d10_device_CreateTexture3D
,
1943 d3d10_device_CreateShaderResourceView
,
1944 d3d10_device_CreateRenderTargetView
,
1945 d3d10_device_CreateDepthStencilView
,
1946 d3d10_device_CreateInputLayout
,
1947 d3d10_device_CreateVertexShader
,
1948 d3d10_device_CreateGeometryShader
,
1949 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1950 d3d10_device_CreatePixelShader
,
1951 d3d10_device_CreateBlendState
,
1952 d3d10_device_CreateDepthStencilState
,
1953 d3d10_device_CreateRasterizerState
,
1954 d3d10_device_CreateSamplerState
,
1955 d3d10_device_CreateQuery
,
1956 d3d10_device_CreatePredicate
,
1957 d3d10_device_CreateCounter
,
1958 d3d10_device_CheckFormatSupport
,
1959 d3d10_device_CheckMultisampleQualityLevels
,
1960 d3d10_device_CheckCounterInfo
,
1961 d3d10_device_CheckCounter
,
1962 d3d10_device_GetCreationFlags
,
1963 d3d10_device_OpenSharedResource
,
1964 d3d10_device_SetTextFilterSize
,
1965 d3d10_device_GetTextFilterSize
,
1966 d3d10_device_CreateShaderResourceView1
,
1967 d3d10_device_CreateBlendState1
,
1968 d3d10_device_GetFeatureLevel
,
1971 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1973 /* IUnknown methods */
1974 d3d10_device_inner_QueryInterface
,
1975 d3d10_device_inner_AddRef
,
1976 d3d10_device_inner_Release
,
1979 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
1981 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
1984 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
1986 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1988 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
1990 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
1993 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
1995 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1997 TRACE("iface %p.\n", iface
);
1999 return IUnknown_AddRef(device
->outer_unk
);
2002 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
2004 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2006 TRACE("iface %p.\n", iface
);
2008 return IUnknown_Release(device
->outer_unk
);
2011 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
2013 TRACE("iface %p.\n", iface
);
2015 wined3d_mutex_lock();
2018 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
2020 TRACE("iface %p.\n", iface
);
2022 wined3d_mutex_unlock();
2025 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
2027 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2032 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2034 FIXME("iface %p stub!\n", iface
);
2039 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2041 d3d10_multithread_QueryInterface
,
2042 d3d10_multithread_AddRef
,
2043 d3d10_multithread_Release
,
2044 d3d10_multithread_Enter
,
2045 d3d10_multithread_Leave
,
2046 d3d10_multithread_SetMultithreadProtected
,
2047 d3d10_multithread_GetMultithreadProtected
,
2050 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
2052 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
2054 d3d10_subresource_destroyed
,
2057 /* IWineDXGIDeviceParent IUnknown methods */
2059 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2061 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
2064 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2065 REFIID riid
, void **ppv
)
2067 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2068 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2071 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2073 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2074 return IUnknown_AddRef(device
->outer_unk
);
2077 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2079 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2080 return IUnknown_Release(device
->outer_unk
);
2083 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2084 IWineDXGIDeviceParent
*iface
)
2086 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2087 return &device
->device_parent
;
2090 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2092 /* IUnknown methods */
2093 dxgi_device_parent_QueryInterface
,
2094 dxgi_device_parent_AddRef
,
2095 dxgi_device_parent_Release
,
2096 /* IWineDXGIDeviceParent methods */
2097 dxgi_device_parent_get_wined3d_device_parent
,
2100 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2102 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
2105 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2106 struct wined3d_device
*wined3d_device
)
2108 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2110 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2112 wined3d_device_incref(wined3d_device
);
2113 device
->wined3d_device
= wined3d_device
;
2116 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2118 TRACE("device_parent %p.\n", device_parent
);
2121 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2123 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2126 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2127 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2128 const struct wined3d_parent_ops
**parent_ops
)
2130 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2131 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2133 *parent
= container_parent
;
2134 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2139 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2140 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2141 const struct wined3d_parent_ops
**parent_ops
)
2143 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2144 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2146 *parent
= container_parent
;
2147 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2152 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2153 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2155 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2156 struct wined3d_resource
*sub_resource
;
2157 struct d3d10_texture2d
*texture
;
2158 D3D10_TEXTURE2D_DESC desc
;
2161 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2162 device_parent
, container_parent
, wined3d_desc
, surface
);
2164 FIXME("Implement DXGI<->wined3d usage conversion\n");
2166 desc
.Width
= wined3d_desc
->width
;
2167 desc
.Height
= wined3d_desc
->height
;
2170 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2171 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2172 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2173 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2174 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2175 desc
.CPUAccessFlags
= 0;
2178 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2179 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2181 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2185 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2186 *surface
= wined3d_surface_from_resource(sub_resource
);
2187 wined3d_surface_incref(*surface
);
2188 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2193 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2194 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2196 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2197 IWineDXGIDevice
*wine_device
;
2200 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2202 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2203 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2205 ERR("Device should implement IWineDXGIDevice.\n");
2209 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2210 IWineDXGIDevice_Release(wine_device
);
2213 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2220 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2222 device_parent_wined3d_device_created
,
2223 device_parent_mode_changed
,
2224 device_parent_activate
,
2225 device_parent_surface_created
,
2226 device_parent_volume_created
,
2227 device_parent_create_swapchain_surface
,
2228 device_parent_create_swapchain
,
2231 static void *d3d10_rb_alloc(size_t size
)
2233 return HeapAlloc(GetProcessHeap(), 0, size
);
2236 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2238 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2241 static void d3d10_rb_free(void *ptr
)
2243 HeapFree(GetProcessHeap(), 0, ptr
);
2246 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2248 const D3D10_SAMPLER_DESC
*ka
= key
;
2249 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2251 return memcmp(ka
, kb
, sizeof(*ka
));
2254 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2259 d3d10_sampler_state_compare
,
2262 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2264 const D3D10_BLEND_DESC
*ka
= key
;
2265 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2267 return memcmp(ka
, kb
, sizeof(*ka
));
2270 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2275 d3d10_blend_state_compare
,
2278 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2280 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2281 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2282 const struct d3d10_depthstencil_state
, entry
)->desc
;
2284 return memcmp(ka
, kb
, sizeof(*ka
));
2287 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2292 d3d10_depthstencil_state_compare
,
2295 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2297 const D3D10_RASTERIZER_DESC
*ka
= key
;
2298 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2300 return memcmp(ka
, kb
, sizeof(*ka
));
2303 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2308 d3d10_rasterizer_state_compare
,
2311 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2313 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2314 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2315 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2316 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2317 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2318 device
->refcount
= 1;
2319 /* COM aggregation always takes place */
2320 device
->outer_unk
= outer_unknown
;
2322 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2324 WARN("Failed to initialize blend state rbtree.\n");
2328 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2330 WARN("Failed to initialize depthstencil state rbtree.\n");
2331 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2335 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2337 WARN("Failed to initialize rasterizer state rbtree.\n");
2338 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2339 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2343 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2345 WARN("Failed to initialize sampler state rbtree.\n");
2346 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2347 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2348 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);