dxgi: Document some struct d3d12_swapchain fields.
[wine.git] / dlls / d3dcompiler_43 / compiler.c
blob069ff992c223a3e4092387b47e8100addffc90d8
1 /*
2 * Copyright 2009 Matteo Bruni
3 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * Copyright 2016,2018 Józef Kucia for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define COBJMACROS
22 #include <stdarg.h>
23 #include <time.h>
24 #include "wine/debug.h"
26 #include "d3dcompiler_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
30 static HRESULT hresult_from_vkd3d_result(int vkd3d_result)
32 switch (vkd3d_result)
34 case VKD3D_OK:
35 return S_OK;
36 case VKD3D_ERROR_INVALID_SHADER:
37 WARN("Invalid shader bytecode.\n");
38 /* fall-through */
39 case VKD3D_ERROR:
40 return E_FAIL;
41 case VKD3D_ERROR_OUT_OF_MEMORY:
42 return E_OUTOFMEMORY;
43 case VKD3D_ERROR_INVALID_ARGUMENT:
44 return E_INVALIDARG;
45 case VKD3D_ERROR_NOT_IMPLEMENTED:
46 return E_NOTIMPL;
47 default:
48 FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
49 return E_FAIL;
53 #define D3DXERR_INVALIDDATA 0x88760b59
55 /* Mutex used to guarantee a single invocation of the D3DAssemble function at
56 * a time. This is needed as the assembler isn't thread-safe. */
57 static CRITICAL_SECTION wpp_mutex;
58 static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
60 0, 0, &wpp_mutex,
61 { &wpp_mutex_debug.ProcessLocksList,
62 &wpp_mutex_debug.ProcessLocksList },
63 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
65 static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
67 struct d3dcompiler_include_from_file
69 ID3DInclude ID3DInclude_iface;
70 const char *initial_filename;
73 static inline struct d3dcompiler_include_from_file *impl_from_ID3DInclude(ID3DInclude *iface)
75 return CONTAINING_RECORD(iface, struct d3dcompiler_include_from_file, ID3DInclude_iface);
78 static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
79 const char *filename, const void *parent_data, const void **data, UINT *bytes)
81 struct d3dcompiler_include_from_file *include = impl_from_ID3DInclude(iface);
82 char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
83 const char *initial_dir;
84 SIZE_T size;
85 HANDLE file;
86 ULONG read;
87 DWORD len;
89 if ((initial_dir = strrchr(include->initial_filename, '\\')))
91 len = initial_dir - include->initial_filename + 1;
92 initial_dir = include->initial_filename;
94 else
96 len = GetCurrentDirectoryA(MAX_PATH, current_dir);
97 current_dir[len] = '\\';
98 len++;
99 initial_dir = current_dir;
101 fullpath = heap_alloc(len + strlen(filename) + 1);
102 if (!fullpath)
103 return E_OUTOFMEMORY;
104 memcpy(fullpath, initial_dir, len);
105 strcpy(fullpath + len, filename);
107 file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
108 if (file == INVALID_HANDLE_VALUE)
109 goto error;
111 TRACE("Include file found at %s.\n", debugstr_a(fullpath));
113 size = GetFileSize(file, NULL);
114 if (size == INVALID_FILE_SIZE)
115 goto error;
116 buffer = heap_alloc(size);
117 if (!buffer)
118 goto error;
119 if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
120 goto error;
122 *bytes = size;
123 *data = buffer;
125 heap_free(fullpath);
126 CloseHandle(file);
127 return S_OK;
129 error:
130 heap_free(fullpath);
131 heap_free(buffer);
132 CloseHandle(file);
133 WARN("Returning E_FAIL.\n");
134 return E_FAIL;
137 static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
139 heap_free((void *)data);
140 return S_OK;
143 const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
145 d3dcompiler_include_from_file_open,
146 d3dcompiler_include_from_file_close
149 static int open_include(const char *filename, bool local, const char *parent_data, void *context,
150 struct vkd3d_shader_code *code)
152 ID3DInclude *iface = context;
153 unsigned int size = 0;
155 if (!iface)
156 return VKD3D_ERROR;
158 memset(code, 0, sizeof(*code));
159 if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
160 filename, parent_data, &code->code, &size)))
161 return VKD3D_ERROR;
163 code->size = size;
164 return VKD3D_OK;
167 static void close_include(const struct vkd3d_shader_code *code, void *context)
169 ID3DInclude *iface = context;
171 ID3DInclude_Close(iface, code->code);
174 static const char *get_line(const char **ptr)
176 const char *p, *q;
178 p = *ptr;
179 if (!(q = strstr(p, "\n")))
181 if (!*p)
182 return NULL;
183 *ptr += strlen(p);
184 return p;
186 *ptr = q + 1;
188 return p;
191 static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
192 const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader_blob,
193 ID3DBlob **messages_blob)
195 struct d3dcompiler_include_from_file include_from_file;
196 struct vkd3d_shader_preprocess_info preprocess_info;
197 struct vkd3d_shader_compile_info compile_info;
198 const D3D_SHADER_MACRO *def = defines;
199 struct vkd3d_shader_code byte_code;
200 char *messages;
201 HRESULT hr;
202 int ret;
204 if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
206 include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
207 include_from_file.initial_filename = filename ? filename : "";
208 include = &include_from_file.ID3DInclude_iface;
211 compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
212 compile_info.next = &preprocess_info;
213 compile_info.source.code = data;
214 compile_info.source.size = data_size;
215 compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
216 compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
217 compile_info.options = NULL;
218 compile_info.option_count = 0;
219 compile_info.log_level = VKD3D_SHADER_LOG_INFO;
220 compile_info.source_name = filename;
222 preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
223 preprocess_info.next = NULL;
224 preprocess_info.macros = (const struct vkd3d_shader_macro *)defines;
225 preprocess_info.macro_count = 0;
226 if (defines)
228 for (def = defines; def->Name; ++def)
229 ++preprocess_info.macro_count;
231 preprocess_info.pfn_open_include = open_include;
232 preprocess_info.pfn_close_include = close_include;
233 preprocess_info.include_context = include;
235 ret = vkd3d_shader_preprocess(&compile_info, &byte_code, &messages);
237 if (ret)
238 ERR("Failed to preprocess shader, vkd3d result %d.\n", ret);
240 if (messages)
242 if (*messages && ERR_ON(d3dcompiler))
244 const char *ptr = messages;
245 const char *line;
247 ERR("Shader log:\n");
248 while ((line = get_line(&ptr)))
250 ERR(" %.*s", (int)(ptr - line), line);
252 ERR("\n");
255 if (messages_blob)
257 size_t size = strlen(messages);
258 if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
260 vkd3d_shader_free_messages(messages);
261 vkd3d_shader_free_shader_code(&byte_code);
262 return hr;
264 memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
266 else
268 vkd3d_shader_free_messages(messages);
272 if (!ret)
274 if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
276 vkd3d_shader_free_shader_code(&byte_code);
277 return hr;
279 memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
282 return hresult_from_vkd3d_result(ret);
285 static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages)
287 struct bwriter_shader *shader;
288 char *messages = NULL;
289 uint32_t *res, size;
290 ID3DBlob *buffer;
291 HRESULT hr;
292 char *pos;
294 shader = SlAssembleShader(preproc_shader, &messages);
296 if (messages)
298 TRACE("Assembler messages:\n");
299 TRACE("%s\n", debugstr_a(messages));
301 TRACE("Shader source:\n");
302 TRACE("%s\n", debugstr_a(preproc_shader));
304 if (error_messages)
306 const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
308 size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
309 hr = D3DCreateBlob(size, &buffer);
310 if (FAILED(hr))
312 HeapFree(GetProcessHeap(), 0, messages);
313 if (shader) SlDeleteShader(shader);
314 return hr;
316 pos = ID3D10Blob_GetBufferPointer(buffer);
317 if (preproc_messages)
319 CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
320 pos += strlen(preproc_messages);
322 CopyMemory(pos, messages, strlen(messages) + 1);
324 if (*error_messages) ID3D10Blob_Release(*error_messages);
325 *error_messages = buffer;
327 HeapFree(GetProcessHeap(), 0, messages);
330 if (shader == NULL)
332 ERR("Asm reading failed\n");
333 return D3DXERR_INVALIDDATA;
336 hr = shader_write_bytecode(shader, &res, &size);
337 SlDeleteShader(shader);
338 if (FAILED(hr))
340 ERR("Failed to write bytecode, hr %#lx.\n", hr);
341 return D3DXERR_INVALIDDATA;
344 if (shader_blob)
346 hr = D3DCreateBlob(size, &buffer);
347 if (FAILED(hr))
349 HeapFree(GetProcessHeap(), 0, res);
350 return hr;
352 CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
353 *shader_blob = buffer;
356 HeapFree(GetProcessHeap(), 0, res);
358 return S_OK;
361 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
362 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
363 ID3DBlob **shader, ID3DBlob **error_messages)
365 unsigned int preproc_size;
366 ID3DBlob *preproc_shader;
367 char *preproc_terminated;
368 HRESULT hr;
370 TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, sflags %#x, "
371 "shader %p, error_messages %p.\n",
372 data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
374 EnterCriticalSection(&wpp_mutex);
376 /* TODO: flags */
377 if (flags) FIXME("flags %x\n", flags);
379 if (shader) *shader = NULL;
380 if (error_messages) *error_messages = NULL;
382 hr = preprocess_shader(data, datasize, filename, defines, include, &preproc_shader, error_messages);
383 if (SUCCEEDED(hr))
385 preproc_size = ID3D10Blob_GetBufferSize(preproc_shader);
386 if ((preproc_terminated = malloc(preproc_size + 1)))
388 memcpy(preproc_terminated, ID3D10Blob_GetBufferPointer(preproc_shader), preproc_size);
389 ID3D10Blob_Release(preproc_shader);
390 preproc_terminated[preproc_size] = 0;
392 hr = assemble_shader(preproc_terminated, shader, error_messages);
393 free(preproc_terminated);
396 LeaveCriticalSection(&wpp_mutex);
397 return hr;
400 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
401 const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
402 const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
403 const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
404 ID3DBlob **messages_blob)
406 struct d3dcompiler_include_from_file include_from_file;
407 struct vkd3d_shader_preprocess_info preprocess_info;
408 struct vkd3d_shader_hlsl_source_info hlsl_info;
409 struct vkd3d_shader_compile_option options[2];
410 struct vkd3d_shader_compile_info compile_info;
411 struct vkd3d_shader_compile_option *option;
412 struct vkd3d_shader_code byte_code;
413 const D3D_SHADER_MACRO *macro;
414 size_t profile_len, i;
415 char *messages;
416 HRESULT hr;
417 int ret;
419 static const char * const d3dbc_profiles[] =
421 "fx_2_",
423 "ps.1.",
424 "ps.2.",
425 "ps.3.",
427 "ps_1_",
428 "ps_2_",
429 "ps_3_",
431 "vs.1.",
432 "vs.2.",
433 "vs.3.",
435 "vs_1_",
436 "vs_2_",
437 "vs_3_",
439 "tx_1_",
442 TRACE("data %p, data_size %Iu, filename %s, macros %p, include %p, entry_point %s, "
443 "profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
444 "secondary_data_size %Iu, shader_blob %p, messages_blob %p.\n",
445 data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
446 debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
447 secondary_data_size, shader_blob, messages_blob);
449 if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
451 include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
452 include_from_file.initial_filename = filename ? filename : "";
453 include = &include_from_file.ID3DInclude_iface;
456 if (flags & ~D3DCOMPILE_DEBUG)
457 FIXME("Ignoring flags %#x.\n", flags);
458 if (effect_flags)
459 FIXME("Ignoring effect flags %#x.\n", effect_flags);
460 if (secondary_flags)
461 FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
463 if (shader_blob)
464 *shader_blob = NULL;
465 if (messages_blob)
466 *messages_blob = NULL;
468 option = &options[0];
469 option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
470 option->value = VKD3D_SHADER_API_VERSION_1_3;
472 compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
473 compile_info.next = &preprocess_info;
474 compile_info.source.code = data;
475 compile_info.source.size = data_size;
476 compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
477 compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
478 compile_info.options = options;
479 compile_info.option_count = 1;
480 compile_info.log_level = VKD3D_SHADER_LOG_INFO;
481 compile_info.source_name = filename;
483 profile_len = strlen(profile);
484 for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
486 size_t len = strlen(d3dbc_profiles[i]);
488 if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
490 compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
491 break;
495 preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
496 preprocess_info.next = &hlsl_info;
497 preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
498 preprocess_info.macro_count = 0;
499 if (macros)
501 for (macro = macros; macro->Name; ++macro)
502 ++preprocess_info.macro_count;
504 preprocess_info.pfn_open_include = open_include;
505 preprocess_info.pfn_close_include = close_include;
506 preprocess_info.include_context = include;
508 hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
509 hlsl_info.next = NULL;
510 hlsl_info.profile = profile;
511 hlsl_info.entry_point = entry_point;
512 hlsl_info.secondary_code.code = secondary_data;
513 hlsl_info.secondary_code.size = secondary_data_size;
515 if (!(flags & D3DCOMPILE_DEBUG))
517 option = &options[compile_info.option_count++];
518 option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
519 option->value = true;
522 ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
524 if (ret)
525 ERR("Failed to compile shader, vkd3d result %d.\n", ret);
527 if (messages)
529 if (*messages && ERR_ON(d3dcompiler))
531 const char *ptr = messages;
532 const char *line;
534 ERR("Shader log:\n");
535 while ((line = get_line(&ptr)))
537 ERR(" %.*s", (int)(ptr - line), line);
539 ERR("\n");
542 if (messages_blob)
544 size_t size = strlen(messages);
545 if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
547 vkd3d_shader_free_messages(messages);
548 vkd3d_shader_free_shader_code(&byte_code);
549 return hr;
551 memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
554 vkd3d_shader_free_messages(messages);
557 if (ret)
558 return hresult_from_vkd3d_result(ret);
560 if (!shader_blob)
562 vkd3d_shader_free_shader_code(&byte_code);
563 return S_OK;
566 if (SUCCEEDED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
567 memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
569 vkd3d_shader_free_shader_code(&byte_code);
571 return hr;
574 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
575 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
576 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
578 TRACE("data %p, data_size %Iu, filename %s, defines %p, include %p, entrypoint %s, "
579 "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
580 data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
581 debugstr_a(target), sflags, eflags, shader, error_messages);
583 return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
584 eflags, 0, NULL, 0, shader, error_messages);
587 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
588 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
589 ID3DBlob **shader, ID3DBlob **error_messages)
591 TRACE("data %p, size %Iu, filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
592 data, size, debugstr_a(filename), defines, include, shader, error_messages);
594 if (!data)
595 return E_INVALIDARG;
597 if (shader) *shader = NULL;
598 if (error_messages) *error_messages = NULL;
600 return preprocess_shader(data, size, filename, defines, include, shader, error_messages);
603 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments,
604 ID3DBlob **disassembly)
606 struct vkd3d_shader_compile_info compile_info;
607 enum vkd3d_shader_source_type source_type;
608 struct vkd3d_shader_code asm_code;
609 const char *ptr = data;
610 char *messages;
611 HRESULT hr;
612 int ret;
614 TRACE("data %p, size %Iu, flags %#x, comments %p, disassembly %p.\n",
615 data, size, flags, comments, disassembly);
617 if (flags)
618 FIXME("Ignoring flags %#x.\n", flags);
620 if (comments)
621 FIXME("Ignoring comments %s.\n", debugstr_a(comments));
623 #if D3D_COMPILER_VERSION >= 46
624 if (!size)
625 return E_INVALIDARG;
626 #endif
628 if (size >= 4 && read_u32(&ptr) == TAG_DXBC)
629 source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
630 else
631 source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
633 compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
634 compile_info.next = NULL;
635 compile_info.source.code = data;
636 compile_info.source.size = size;
637 compile_info.source_type = source_type;
638 compile_info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
639 compile_info.options = NULL;
640 compile_info.option_count = 0;
641 compile_info.log_level = VKD3D_SHADER_LOG_INFO;
642 compile_info.source_name = NULL;
644 ret = vkd3d_shader_compile(&compile_info, &asm_code, &messages);
646 if (ret)
647 ERR("Failed to disassemble shader, vkd3d result %d.\n", ret);
649 if (messages)
651 if (*messages && ERR_ON(d3dcompiler))
653 const char *ptr = messages;
654 const char *line;
656 ERR("Shader log:\n");
657 while ((line = get_line(&ptr)))
659 ERR(" %.*s", (int)(ptr - line), line);
661 ERR("\n");
664 vkd3d_shader_free_messages(messages);
667 if (ret)
668 return hresult_from_vkd3d_result(ret);
670 if (SUCCEEDED(hr = D3DCreateBlob(asm_code.size, disassembly)))
671 memcpy(ID3D10Blob_GetBufferPointer(*disassembly), asm_code.code, asm_code.size);
673 vkd3d_shader_free_shader_code(&asm_code);
675 return hr;
678 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
679 const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
681 char filename_a[MAX_PATH], *source = NULL;
682 DWORD source_size, read_size;
683 HANDLE file;
684 HRESULT hr;
686 TRACE("filename %s, defines %p, include %p, entrypoint %s, target %s, flags1 %#x, flags2 %#x, "
687 "code %p, errors %p.\n", debugstr_w(filename), defines, include, debugstr_a(entrypoint),
688 debugstr_a(target), flags1, flags2, code, errors);
690 file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
691 if (file == INVALID_HANDLE_VALUE)
692 return HRESULT_FROM_WIN32(GetLastError());
694 source_size = GetFileSize(file, NULL);
695 if (source_size == INVALID_FILE_SIZE)
697 hr = HRESULT_FROM_WIN32(GetLastError());
698 goto end;
701 if (!(source = heap_alloc(source_size)))
703 hr = E_OUTOFMEMORY;
704 goto end;
707 if (!ReadFile(file, source, source_size, &read_size, NULL) || read_size != source_size)
709 WARN("Failed to read file contents.\n");
710 hr = E_FAIL;
711 goto end;
714 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
716 hr = D3DCompile(source, source_size, filename_a, defines, include, entrypoint, target,
717 flags1, flags2, code, errors);
719 end:
720 heap_free(source);
721 CloseHandle(file);
722 return hr;
725 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
727 FIXME("data %p, size %Iu, module %p stub!\n", data, size, module);
728 return E_NOTIMPL;