ntdll/tests: Added more registry symlink tests.
[wine.git] / dlls / d3dx11_43 / async.c
blob6eb2a107e98a7dfd41a9bb349507d5b53bc30a4e
1 /*
2 * Copyright 2016 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "d3dx11.h"
22 #include "d3dcompiler.h"
24 #include "wine/debug.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
29 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
30 const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
31 ID3D10Blob **error_messages, HRESULT *hresult)
33 TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
34 "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
35 debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
36 debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
38 if (pump)
39 FIXME("Unimplemented ID3DX11ThreadPump handling.\n");
41 return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
42 sflags, eflags, shader, error_messages);
45 HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
46 ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
47 ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
49 FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
50 "eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
51 debugstr_a(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
52 sflags, eflags, pump, shader, error_messages, hresult);
54 return E_NOTIMPL;
57 HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
58 ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
59 ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
61 FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
62 "eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
63 debugstr_w(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
64 sflags, eflags, pump, shader, error_messages, hresult);
66 return E_NOTIMPL;
69 HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data,
70 SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
71 ID3D11Resource **texture, HRESULT *hresult)
73 FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, texture %p, hresult %p stub.\n",
74 device, data, data_size, load_info, pump, texture, hresult);
76 return E_NOTIMPL;