ddraw: Move the wined3d_texture_update_desc() call into ddraw_surface_create_wined3d_...
[wine.git] / dlls / d3dx9_36 / shader.c
blob1aa75d64dc53e99d5220ddf28e046b870c2d9ec0
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <assert.h>
23 #include "d3dx9_private.h"
24 #include "d3dcommon.h"
25 #include "d3dcompiler.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
29 /* This function is not declared in the SDK headers yet. */
30 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
31 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
32 ID3DBlob **shader, ID3DBlob **error_messages);
34 static inline BOOL is_valid_bytecode(DWORD token)
36 return (token & 0xfffe0000) == 0xfffe0000;
39 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
41 D3DCAPS9 caps;
43 TRACE("device %p\n", device);
45 if (!device) return NULL;
47 IDirect3DDevice9_GetDeviceCaps(device,&caps);
49 switch (caps.PixelShaderVersion)
51 case D3DPS_VERSION(1, 1):
52 return "ps_1_1";
54 case D3DPS_VERSION(1, 2):
55 return "ps_1_2";
57 case D3DPS_VERSION(1, 3):
58 return "ps_1_3";
60 case D3DPS_VERSION(1, 4):
61 return "ps_1_4";
63 case D3DPS_VERSION(2, 0):
64 if ((caps.PS20Caps.NumTemps>=22) &&
65 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
67 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
68 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
69 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
71 return "ps_2_a";
73 if ((caps.PS20Caps.NumTemps>=32) &&
74 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
76 return "ps_2_b";
78 return "ps_2_0";
80 case D3DPS_VERSION(3, 0):
81 return "ps_3_0";
84 return NULL;
87 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
89 const DWORD *ptr = byte_code;
91 TRACE("byte_code %p\n", byte_code);
93 if (!ptr) return 0;
95 /* Look for the END token, skipping the VERSION token */
96 while (*++ptr != D3DSIO_END)
98 /* Skip comments */
99 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
101 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
104 ++ptr;
106 /* Return the shader size in bytes */
107 return (ptr - byte_code) * sizeof(*ptr);
110 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
112 TRACE("byte_code %p\n", byte_code);
114 return byte_code ? *byte_code : 0;
117 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
119 D3DCAPS9 caps;
121 TRACE("device %p\n", device);
123 if (!device) return NULL;
125 IDirect3DDevice9_GetDeviceCaps(device,&caps);
127 switch (caps.VertexShaderVersion)
129 case D3DVS_VERSION(1, 1):
130 return "vs_1_1";
131 case D3DVS_VERSION(2, 0):
132 if ((caps.VS20Caps.NumTemps>=13) &&
133 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
134 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
136 return "vs_2_a";
138 return "vs_2_0";
139 case D3DVS_VERSION(3, 0):
140 return "vs_3_0";
143 return NULL;
146 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
148 const DWORD *ptr = byte_code;
149 DWORD version;
151 TRACE("byte_code %p, fourcc %#lx, data %p, size %p.\n", byte_code, fourcc, data, size);
153 if (data) *data = NULL;
154 if (size) *size = 0;
156 if (!byte_code) return D3DERR_INVALIDCALL;
158 version = *ptr >> 16;
159 if (version != 0x4658 /* FX */
160 && version != 0x5458 /* TX */
161 && version != 0x7ffe
162 && version != 0x7fff
163 && version != 0xfffe /* VS */
164 && version != 0xffff) /* PS */
166 WARN("Invalid data supplied\n");
167 return D3DXERR_INVALIDDATA;
170 while (*++ptr != D3DSIO_END)
172 /* Check if it is a comment */
173 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
175 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
177 /* Check if this is the comment we are looking for */
178 if (*(ptr + 1) == fourcc)
180 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
181 const void *ctab_data = ptr + 2;
182 if (size)
183 *size = ctab_size;
184 if (data)
185 *data = ctab_data;
186 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
187 return D3D_OK;
189 ptr += comment_size;
193 return S_FALSE;
196 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
197 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
199 HRESULT hr;
201 TRACE("data %p, data_len %u, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
202 data, data_len, defines, include, flags, shader, error_messages);
204 /* Forward to d3dcompiler: the parameter types aren't really different,
205 the actual data types are equivalent */
206 hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
207 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
208 (ID3DBlob **)error_messages);
210 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
211 return hr;
214 static const void *main_file_data;
216 static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
218 0, 0, &from_file_mutex,
220 &from_file_mutex_debug.ProcessLocksList,
221 &from_file_mutex_debug.ProcessLocksList
223 0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
225 CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
227 /* D3DXInclude private implementation, used to implement
228 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
229 /* To be able to correctly resolve include search paths we have to store the
230 * pathname of each include file. We store the pathname pointer right before
231 * the file data. */
232 static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
233 const char *filename, const void *parent_data, const void **data, UINT *bytes)
235 const char *p, *parent_name = "";
236 char *pathname = NULL, *ptr;
237 char **buffer = NULL;
238 HANDLE file;
239 UINT size;
241 if (parent_data)
243 parent_name = *((const char **)parent_data - 1);
245 else
247 if (main_file_data)
248 parent_name = *((const char **)main_file_data - 1);
251 TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
253 if ((p = strrchr(parent_name, '\\')))
254 ++p;
255 else
256 p = parent_name;
257 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
258 if(!pathname)
259 return HRESULT_FROM_WIN32(GetLastError());
261 memcpy(pathname, parent_name, p - parent_name);
262 strcpy(pathname + (p - parent_name), filename);
263 ptr = pathname + (p - parent_name);
264 while (*ptr)
266 if (*ptr == '/')
267 *ptr = '\\';
268 ++ptr;
271 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
272 if(file == INVALID_HANDLE_VALUE)
273 goto error;
275 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
277 size = GetFileSize(file, NULL);
278 if(size == INVALID_FILE_SIZE)
279 goto error;
281 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
282 if(!buffer)
283 goto error;
284 *buffer = pathname;
285 if (!ReadFile(file, buffer + 1, size, (DWORD *)bytes, NULL))
286 goto error;
288 *data = buffer + 1;
289 if (!main_file_data)
290 main_file_data = *data;
292 CloseHandle(file);
293 return S_OK;
295 error:
296 CloseHandle(file);
297 HeapFree(GetProcessHeap(), 0, pathname);
298 HeapFree(GetProcessHeap(), 0, buffer);
299 return HRESULT_FROM_WIN32(GetLastError());
302 static HRESULT WINAPI d3dx_include_from_file_close(ID3DXInclude *iface, const void *data)
304 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
305 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
306 if (main_file_data == data)
307 main_file_data = NULL;
308 return S_OK;
311 const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl =
313 d3dx_include_from_file_open,
314 d3dx_include_from_file_close
317 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
318 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
320 WCHAR *filename_w;
321 DWORD len;
322 HRESULT ret;
324 TRACE("filename %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
325 debugstr_a(filename), defines, include, flags, shader, error_messages);
327 if (!filename) return D3DXERR_INVALIDDATA;
329 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
330 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
331 if (!filename_w) return E_OUTOFMEMORY;
332 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
334 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
336 HeapFree(GetProcessHeap(), 0, filename_w);
337 return ret;
340 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
341 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
343 struct d3dx_include_from_file include_from_file;
344 const void *buffer;
345 unsigned int len;
346 char *filename_a;
347 HRESULT hr;
349 TRACE("filename %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
350 debugstr_w(filename), defines, include, flags, shader, error_messages);
352 if(!include)
354 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
355 include = &include_from_file.ID3DXInclude_iface;
358 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
359 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
360 if (!filename_a)
361 return E_OUTOFMEMORY;
362 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
364 EnterCriticalSection(&from_file_mutex);
365 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
366 if (FAILED(hr))
368 LeaveCriticalSection(&from_file_mutex);
369 HeapFree(GetProcessHeap(), 0, filename_a);
370 return D3DXERR_INVALIDDATA;
373 hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
375 ID3DXInclude_Close(include, buffer);
376 LeaveCriticalSection(&from_file_mutex);
377 HeapFree(GetProcessHeap(), 0, filename_a);
378 return hr;
381 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
382 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
384 void *buffer;
385 HRSRC res;
386 DWORD len;
388 TRACE("module %p, resource %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
389 module, debugstr_a(resource), defines, include, flags, shader, error_messages);
391 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
392 return D3DXERR_INVALIDDATA;
393 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
394 return D3DXERR_INVALIDDATA;
395 return D3DXAssembleShader(buffer, len, defines, include, flags,
396 shader, error_messages);
399 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
400 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
402 void *buffer;
403 HRSRC res;
404 DWORD len;
406 TRACE("module %p, resource %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
407 module, debugstr_w(resource), defines, include, flags, shader, error_messages);
409 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
410 return D3DXERR_INVALIDDATA;
411 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
412 return D3DXERR_INVALIDDATA;
413 return D3DXAssembleShader(buffer, len, defines, include, flags,
414 shader, error_messages);
417 HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
418 ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
419 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
421 HRESULT hr;
423 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
424 "flags %#lx, shader %p, error_msgs %p, constant_table %p.\n",
425 debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
426 flags, shader, error_msgs, constant_table);
428 if (D3DX_SDK_VERSION <= 36)
429 flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
431 hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
432 function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
434 if (SUCCEEDED(hr) && constant_table)
436 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
437 if (FAILED(hr))
439 ID3DXBuffer_Release(*shader);
440 *shader = NULL;
444 return hr;
447 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
448 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
449 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
451 WCHAR *filename_w;
452 DWORD len;
453 HRESULT ret;
455 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
456 "flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
457 debugstr_a(filename), defines, include, debugstr_a(entrypoint),
458 debugstr_a(profile), flags, shader, error_messages, constant_table);
460 if (!filename) return D3DXERR_INVALIDDATA;
462 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
463 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
464 if (!filename_w) return E_OUTOFMEMORY;
465 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
467 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
468 entrypoint, profile, flags,
469 shader, error_messages, constant_table);
471 HeapFree(GetProcessHeap(), 0, filename_w);
472 return ret;
475 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
476 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
477 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
479 struct d3dx_include_from_file include_from_file;
480 unsigned int filename_len;
481 const void *buffer;
482 char *filename_a;
483 HRESULT hr;
484 UINT len;
486 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
487 "flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
488 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
489 flags, shader, error_messages, constant_table);
491 if (!include)
493 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
494 include = &include_from_file.ID3DXInclude_iface;
497 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
498 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
499 if (!filename_a)
500 return E_OUTOFMEMORY;
501 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
503 EnterCriticalSection(&from_file_mutex);
504 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
505 if (FAILED(hr))
507 LeaveCriticalSection(&from_file_mutex);
508 HeapFree(GetProcessHeap(), 0, filename_a);
509 return D3DXERR_INVALIDDATA;
512 if (D3DX_SDK_VERSION <= 36)
513 flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
515 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
516 (ID3DInclude *)include, entrypoint, profile, flags, 0,
517 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
519 if (SUCCEEDED(hr) && constant_table)
520 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
521 constant_table);
523 ID3DXInclude_Close(include, buffer);
524 LeaveCriticalSection(&from_file_mutex);
525 HeapFree(GetProcessHeap(), 0, filename_a);
526 return hr;
529 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
530 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
531 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
533 void *buffer;
534 HRSRC res;
535 DWORD len;
537 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
538 "flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
539 module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
540 flags, shader, error_messages, constant_table);
542 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
543 return D3DXERR_INVALIDDATA;
544 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
545 return D3DXERR_INVALIDDATA;
546 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
547 flags, shader, error_messages, constant_table);
550 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
551 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
552 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
554 void *buffer;
555 HRSRC res;
556 DWORD len;
558 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
559 "flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
560 module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
561 flags, shader, error_messages, constant_table);
563 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
564 return D3DXERR_INVALIDDATA;
565 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
566 return D3DXERR_INVALIDDATA;
567 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
568 flags, shader, error_messages, constant_table);
571 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
572 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
574 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
575 debugstr_a(data), data_len, defines, include, shader, error_messages);
577 return D3DPreprocess(data, data_len, NULL,
578 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
579 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
582 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
583 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
585 WCHAR *filename_w = NULL;
586 DWORD len;
587 HRESULT ret;
589 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
590 debugstr_a(filename), defines, include, shader, error_messages);
592 if (!filename) return D3DXERR_INVALIDDATA;
594 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
595 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
596 if (!filename_w) return E_OUTOFMEMORY;
597 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
599 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
601 HeapFree(GetProcessHeap(), 0, filename_w);
602 return ret;
605 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
606 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
608 struct d3dx_include_from_file include_from_file;
609 const void *buffer;
610 char *filename_a;
611 HRESULT hr;
612 UINT len;
614 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
615 debugstr_w(filename), defines, include, shader, error_messages);
617 if (!include)
619 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
620 include = &include_from_file.ID3DXInclude_iface;
623 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
624 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
625 if (!filename_a)
626 return E_OUTOFMEMORY;
627 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
629 EnterCriticalSection(&from_file_mutex);
630 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
631 if (FAILED(hr))
633 LeaveCriticalSection(&from_file_mutex);
634 HeapFree(GetProcessHeap(), 0, filename_a);
635 return D3DXERR_INVALIDDATA;
638 hr = D3DPreprocess(buffer, len, NULL,
639 (const D3D_SHADER_MACRO *)defines,
640 (ID3DInclude *) include,
641 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
643 ID3DXInclude_Close(include, buffer);
644 LeaveCriticalSection(&from_file_mutex);
645 HeapFree(GetProcessHeap(), 0, filename_a);
646 return hr;
649 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
650 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
652 void *buffer;
653 HRSRC res;
654 DWORD len;
656 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
657 module, debugstr_a(resource), defines, include, shader, error_messages);
659 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
660 return D3DXERR_INVALIDDATA;
661 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
662 return D3DXERR_INVALIDDATA;
663 return D3DXPreprocessShader(buffer, len, defines, include,
664 shader, error_messages);
667 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
668 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
670 void *buffer;
671 HRSRC res;
672 DWORD len;
674 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
675 module, debugstr_w(resource), defines, include, shader, error_messages);
677 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
678 return D3DXERR_INVALIDDATA;
679 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
680 return D3DXERR_INVALIDDATA;
681 return D3DXPreprocessShader(buffer, len, defines, include,
682 shader, error_messages);
686 struct ID3DXConstantTableImpl
688 ID3DXConstantTable ID3DXConstantTable_iface;
689 LONG ref;
690 char *ctab;
691 DWORD size;
692 DWORD flags;
693 D3DXCONSTANTTABLE_DESC desc;
694 struct ctab_constant *constants;
697 static void free_constant(struct ctab_constant *constant)
699 if (constant->constants)
701 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
703 for (i = 0; i < count; ++i)
705 free_constant(&constant->constants[i]);
707 HeapFree(GetProcessHeap(), 0, constant->constants);
711 static void free_constant_table(struct ID3DXConstantTableImpl *table)
713 if (table->constants)
715 UINT i;
717 for (i = 0; i < table->desc.Constants; ++i)
719 free_constant(&table->constants[i]);
721 HeapFree(GetProcessHeap(), 0, table->constants);
723 HeapFree(GetProcessHeap(), 0, table->ctab);
726 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
728 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
731 static inline BOOL is_vertex_shader(DWORD version)
733 return (version & 0xffff0000) == 0xfffe0000;
736 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
738 return (D3DXHANDLE)constant;
741 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
742 struct ctab_constant *constant, const char *name);
744 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
746 const char *part;
747 UINT element;
749 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
751 if (!name || !*name) return NULL;
753 element = atoi(name);
754 part = strchr(name, ']') + 1;
756 if (constant->desc.Elements > element)
758 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
760 switch (*part++)
762 case '.':
763 return get_constant_by_name(NULL, c, part);
765 case '[':
766 return get_constant_element_by_name(c, part);
768 case '\0':
769 TRACE("Returning parameter %p\n", c);
770 return c;
772 default:
773 FIXME("Unhandled case \"%c\"\n", *--part);
774 break;
778 TRACE("Constant not found\n");
779 return NULL;
782 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
783 struct ctab_constant *constant, const char *name)
785 UINT i, count, length;
786 struct ctab_constant *handles;
787 const char *part;
789 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
791 if (!name || !*name) return NULL;
793 if (!constant)
795 count = table->desc.Constants;
796 handles = table->constants;
798 else
800 count = constant->desc.StructMembers;
801 handles = constant->constants;
804 length = strcspn(name, "[.");
805 part = name + length;
807 for (i = 0; i < count; i++)
809 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
811 switch (*part++)
813 case '.':
814 return get_constant_by_name(NULL, &handles[i], part);
816 case '[':
817 return get_constant_element_by_name(&handles[i], part);
819 default:
820 TRACE("Returning parameter %p\n", &handles[i]);
821 return &handles[i];
826 TRACE("Constant not found\n");
827 return NULL;
830 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
832 struct ctab_constant *c;
833 UINT i, count;
835 /* all variable have at least elements = 1, but not always elements */
836 if (!parent->constants) return NULL;
838 count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
839 for (i = 0; i < count; ++i)
841 if (handle_from_constant(&parent->constants[i]) == handle)
842 return &parent->constants[i];
844 c = is_valid_sub_constant(&parent->constants[i], handle);
845 if (c) return c;
848 return NULL;
851 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
853 struct ctab_constant *c;
854 UINT i;
856 if (!handle) return NULL;
858 for (i = 0; i < table->desc.Constants; ++i)
860 if (handle_from_constant(&table->constants[i]) == handle)
861 return &table->constants[i];
863 c = is_valid_sub_constant(&table->constants[i], handle);
864 if (c) return c;
867 if (table->flags & D3DXCONSTTABLE_LARGEADDRESSAWARE)
868 return NULL;
870 return get_constant_by_name(table, NULL, handle);
873 /*** IUnknown methods ***/
874 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
876 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
878 if (IsEqualGUID(riid, &IID_IUnknown) ||
879 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
880 IsEqualGUID(riid, &IID_ID3DXConstantTable))
882 ID3DXConstantTable_AddRef(iface);
883 *out = iface;
884 return S_OK;
887 WARN("Interface %s not found.\n", debugstr_guid(riid));
889 return E_NOINTERFACE;
892 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
894 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
895 ULONG refcount = InterlockedIncrement(&table->ref);
897 TRACE("%p increasing refcount to %lu.\n", table, refcount);
899 return refcount;
902 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
904 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
905 ULONG refcount = InterlockedDecrement(&table->ref);
907 TRACE("%p decreasing refcount to %lu.\n", table, refcount);
909 if (!refcount)
911 free_constant_table(table);
912 HeapFree(GetProcessHeap(), 0, table);
915 return refcount;
918 /*** ID3DXBuffer methods ***/
919 static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
921 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
923 TRACE("iface %p.\n", iface);
925 return table->ctab;
928 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
930 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
932 TRACE("(%p)->()\n", This);
934 return This->size;
937 /*** ID3DXConstantTable methods ***/
938 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
940 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
942 TRACE("(%p)->(%p)\n", This, desc);
944 if (!desc)
945 return D3DERR_INVALIDCALL;
947 *desc = This->desc;
949 return D3D_OK;
952 const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant)
954 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
956 return get_valid_constant(ctab, constant);
959 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
960 D3DXCONSTANT_DESC *desc, UINT *count)
962 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
963 struct ctab_constant *c = get_valid_constant(ctab, constant);
965 TRACE("(%p)->(%p, %p, %p)\n", ctab, constant, desc, count);
967 if (!c)
969 WARN("Invalid argument specified\n");
970 return D3DERR_INVALIDCALL;
973 if (desc) *desc = c->desc;
974 if (count) *count = 1;
976 return D3D_OK;
979 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
981 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
982 struct ctab_constant *c = get_valid_constant(This, constant);
984 TRACE("(%p)->(%p)\n", This, constant);
986 if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
988 WARN("Invalid argument specified\n");
989 return (UINT)-1;
992 TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
993 return c->desc.RegisterIndex;
996 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
998 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
999 struct ctab_constant *c;
1001 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1003 if (constant)
1005 c = get_valid_constant(This, constant);
1006 if (c && index < c->desc.StructMembers)
1008 c = &c->constants[index];
1009 TRACE("Returning constant %p\n", c);
1010 return handle_from_constant(c);
1013 else
1015 if (index < This->desc.Constants)
1017 c = &This->constants[index];
1018 TRACE("Returning constant %p\n", c);
1019 return handle_from_constant(c);
1023 WARN("Index out of range\n");
1024 return NULL;
1027 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
1028 D3DXHANDLE constant, const char *name)
1030 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1031 struct ctab_constant *c = get_valid_constant(This, constant);
1033 TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
1035 c = get_constant_by_name(This, c, name);
1036 TRACE("Returning constant %p\n", c);
1038 return handle_from_constant(c);
1041 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1043 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1044 struct ctab_constant *c = get_valid_constant(This, constant);
1046 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1048 if (c && index < c->desc.Elements)
1050 if (c->desc.Elements > 1) c = &c->constants[index];
1051 TRACE("Returning constant %p\n", c);
1052 return handle_from_constant(c);
1055 WARN("Invalid argument specified\n");
1056 return NULL;
1059 static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
1061 if (!indata)
1062 return 0;
1064 if (is_pointer)
1065 return ((DWORD **)indata)[index / 16][index % 16];
1067 return (*((DWORD **)indata))[index];
1070 static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
1071 const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
1072 BOOL is_pointer)
1074 D3DXCONSTANT_DESC *desc = &constant->desc;
1075 UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
1076 DWORD tmp;
1078 /* size too small to set anything */
1079 if (*size < desc->Rows * desc->Columns)
1081 *size = 0;
1082 return 0;
1085 /* D3DXPC_STRUCT is somewhat special */
1086 if (desc->Class == D3DXPC_STRUCT)
1089 * Struct array sets the last complete input to the first struct element, all other
1090 * elements are not set.
1091 * E.g.: struct {int i;} s1[2];
1092 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1094 * struct {int i; int n} s2[2];
1095 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1097 if (desc->Elements > 1)
1099 UINT offset = *size / (desc->Rows * desc->Columns) - 1;
1101 offset = min(desc->Elements - 1, offset);
1102 last = offset * desc->Rows * desc->Columns;
1104 if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1106 set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
1108 else
1110 last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1111 index + last, is_pointer);
1114 else
1117 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1118 * exactly 16 input values, use matrix transpose.
1120 if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
1122 D3DXMATRIX mat, *m, min;
1124 if (is_pointer)
1125 min = *(D3DXMATRIX *)(indata[index / 16]);
1126 else
1127 min = **(D3DXMATRIX **)indata;
1129 D3DXMatrixTranspose(&mat, &min);
1130 m = &mat;
1131 for (i = 0; i < desc->StructMembers; ++i)
1133 last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
1134 D3DXPC_SCALAR, index + last, is_pointer);
1138 * For pointers or for matrix rows, only the first member is set.
1139 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1140 * E.g.: struct {int i; int n} s;
1141 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1143 else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1145 last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1146 index + last, is_pointer);
1148 for (i = 1; i < desc->StructMembers; ++i)
1150 set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
1153 else
1155 for (i = 0; i < desc->StructMembers; ++i)
1157 last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
1158 index + last, is_pointer);
1163 return last;
1166 /* elements */
1167 if (desc->Elements > 1)
1169 for (i = 0; i < desc->Elements && *size > 0; ++i)
1171 last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
1172 index + last, is_pointer);
1174 /* adjust the vector size for matrix rows */
1175 if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
1177 last += 12;
1178 *size = *size < 12 ? 0 : *size - 12;
1182 return last;
1185 switch (desc->Class)
1187 case D3DXPC_SCALAR:
1188 case D3DXPC_VECTOR:
1189 case D3DXPC_MATRIX_ROWS:
1190 regcount = min(desc->RegisterCount, desc->Rows);
1191 if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
1192 else rin = incol;
1193 regsize = desc->Columns;
1194 break;
1196 case D3DXPC_MATRIX_COLUMNS:
1197 regcount = min(desc->RegisterCount, desc->Columns);
1198 if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
1199 else cin = incol;
1200 regsize = desc->Rows;
1201 break;
1203 default:
1204 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1205 return 0;
1208 /* specific stuff for different in types */
1209 switch (inclass)
1211 case D3DXPC_SCALAR:
1212 ret = desc->Columns * desc->Rows;
1213 *size -= desc->Columns * desc->Rows;
1214 break;
1216 case D3DXPC_VECTOR:
1217 switch (desc->Class)
1219 case D3DXPC_MATRIX_ROWS:
1220 if (*size < regcount * 4)
1222 *size = 0;
1223 return 0;
1225 ret = 4 * regcount;
1226 *size -= 4 * regcount;
1227 break;
1229 case D3DXPC_MATRIX_COLUMNS:
1230 ret = 4 * regsize;
1231 *size -= 4 * regcount;
1232 break;
1234 case D3DXPC_SCALAR:
1235 ret = 1;
1236 *size -= ret;
1237 break;
1239 case D3DXPC_VECTOR:
1240 ret = 4;
1241 *size -= ret;
1242 break;
1244 default:
1245 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1246 return 0;
1248 break;
1250 case D3DXPC_MATRIX_ROWS:
1251 switch (desc->Class)
1253 case D3DXPC_MATRIX_ROWS:
1254 case D3DXPC_MATRIX_COLUMNS:
1255 if (*size < 16)
1257 *size = 0;
1258 return 0;
1260 ret = 16;
1261 break;
1263 case D3DXPC_SCALAR:
1264 ret = 4;
1265 break;
1267 case D3DXPC_VECTOR:
1268 ret = 1;
1269 break;
1271 default:
1272 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1273 return 0;
1275 *size -= ret;
1276 break;
1278 case D3DXPC_MATRIX_COLUMNS:
1279 switch (desc->Class)
1281 case D3DXPC_MATRIX_ROWS:
1282 case D3DXPC_MATRIX_COLUMNS:
1283 if (*size < 16)
1285 *size = 0;
1286 return 0;
1288 ret = 16;
1289 break;
1291 case D3DXPC_SCALAR:
1292 ret = 1;
1293 break;
1295 case D3DXPC_VECTOR:
1296 ret = 4;
1297 break;
1299 default:
1300 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1301 return 0;
1303 *size -= ret;
1304 break;
1306 default:
1307 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
1308 return 0;
1311 /* set the registers */
1312 switch (desc->RegisterSet)
1314 case D3DXRS_BOOL:
1315 regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
1316 l = 0;
1317 for (i = 0; i < regcount; ++i)
1319 BOOL out;
1320 DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
1322 set_number(&tmp, desc->Type, &t, intype);
1323 set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
1324 if (is_vertex_shader(table->desc.Version))
1325 IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1326 else
1327 IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1329 if (++l >= regsize) l = 0;
1331 return ret;
1333 case D3DXRS_INT4:
1334 for (i = 0; i < regcount; ++i)
1336 INT vec[4] = {0, 0, 1, 0};
1338 for (l = 0; l < regsize; ++l)
1340 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1342 set_number(&tmp, desc->Type, &t, intype);
1343 set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
1345 if (is_vertex_shader(table->desc.Version))
1346 IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1347 else
1348 IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1350 return ret;
1352 case D3DXRS_FLOAT4:
1353 for (i = 0; i < regcount; ++i)
1355 FLOAT vec[4] = {0};
1357 for (l = 0; l < regsize; ++l)
1359 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1361 set_number(&tmp, desc->Type, &t, intype);
1362 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
1364 if (is_vertex_shader(table->desc.Version))
1365 IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1366 else
1367 IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1369 return ret;
1371 default:
1372 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1373 return 0;
1377 static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1378 const void *indata, D3DXPARAMETER_TYPE intype)
1380 struct ctab_constant *c = get_valid_constant(table, constant);
1381 UINT count = 1;
1383 if (!c)
1385 WARN("Invalid argument specified\n");
1386 return D3DERR_INVALIDCALL;
1389 switch (c->desc.Class)
1391 case D3DXPC_SCALAR:
1392 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1393 return D3D_OK;
1395 case D3DXPC_VECTOR:
1396 case D3DXPC_MATRIX_ROWS:
1397 case D3DXPC_MATRIX_COLUMNS:
1398 case D3DXPC_STRUCT:
1399 return D3D_OK;
1401 default:
1402 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1403 return D3DERR_INVALIDCALL;
1407 static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1408 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1410 struct ctab_constant *c = get_valid_constant(table, constant);
1412 if (!c)
1414 WARN("Invalid argument specified\n");
1415 return D3DERR_INVALIDCALL;
1418 switch (c->desc.Class)
1420 case D3DXPC_SCALAR:
1421 case D3DXPC_VECTOR:
1422 case D3DXPC_MATRIX_ROWS:
1423 case D3DXPC_MATRIX_COLUMNS:
1424 case D3DXPC_STRUCT:
1425 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1426 return D3D_OK;
1428 default:
1429 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1430 return D3DERR_INVALIDCALL;
1434 static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1435 const void *indata, D3DXPARAMETER_TYPE intype)
1437 struct ctab_constant *c = get_valid_constant(table, constant);
1438 UINT count = 4;
1440 if (!c)
1442 WARN("Invalid argument specified\n");
1443 return D3DERR_INVALIDCALL;
1446 switch (c->desc.Class)
1448 case D3DXPC_SCALAR:
1449 case D3DXPC_VECTOR:
1450 case D3DXPC_STRUCT:
1451 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1452 return D3D_OK;
1454 case D3DXPC_MATRIX_ROWS:
1455 case D3DXPC_MATRIX_COLUMNS:
1456 return D3D_OK;
1458 default:
1459 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1460 return D3DERR_INVALIDCALL;
1464 static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1465 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1467 struct ctab_constant *c = get_valid_constant(table, constant);
1469 if (!c)
1471 WARN("Invalid argument specified\n");
1472 return D3DERR_INVALIDCALL;
1475 switch (c->desc.Class)
1477 case D3DXPC_SCALAR:
1478 case D3DXPC_VECTOR:
1479 case D3DXPC_MATRIX_ROWS:
1480 case D3DXPC_MATRIX_COLUMNS:
1481 case D3DXPC_STRUCT:
1482 count *= 4;
1483 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1484 return D3D_OK;
1486 default:
1487 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1488 return D3DERR_INVALIDCALL;
1492 static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1493 const void *indata, UINT count, BOOL transpose)
1495 struct ctab_constant *c = get_valid_constant(table, constant);
1497 if (!c)
1499 WARN("Invalid argument specified\n");
1500 return D3DERR_INVALIDCALL;
1503 switch (c->desc.Class)
1505 case D3DXPC_SCALAR:
1506 case D3DXPC_VECTOR:
1507 case D3DXPC_MATRIX_ROWS:
1508 case D3DXPC_MATRIX_COLUMNS:
1509 case D3DXPC_STRUCT:
1510 count *= 16;
1511 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
1512 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
1513 return D3D_OK;
1515 default:
1516 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1517 return D3DERR_INVALIDCALL;
1521 static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
1522 D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
1524 struct ctab_constant *c = get_valid_constant(table, constant);
1526 if (!c)
1528 WARN("Invalid argument specified\n");
1529 return D3DERR_INVALIDCALL;
1532 switch (c->desc.Class)
1534 case D3DXPC_SCALAR:
1535 case D3DXPC_VECTOR:
1536 case D3DXPC_MATRIX_ROWS:
1537 case D3DXPC_MATRIX_COLUMNS:
1538 case D3DXPC_STRUCT:
1539 count *= 16;
1540 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
1541 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
1542 return D3D_OK;
1544 default:
1545 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1546 return D3DERR_INVALIDCALL;
1550 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
1551 struct IDirect3DDevice9 *device)
1553 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1554 UINT i;
1556 TRACE("iface %p, device %p\n", iface, device);
1558 if (!device)
1560 WARN("Invalid argument specified\n");
1561 return D3DERR_INVALIDCALL;
1564 for (i = 0; i < This->desc.Constants; i++)
1566 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1567 HRESULT hr;
1569 if (!desc->DefaultValue)
1570 continue;
1572 switch (desc->RegisterSet)
1574 case D3DXRS_BOOL:
1575 if (is_vertex_shader(This->desc.Version))
1576 hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1577 desc->RegisterCount);
1578 else
1579 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1580 desc->RegisterCount);
1581 break;
1583 case D3DXRS_INT4:
1584 if (is_vertex_shader(This->desc.Version))
1585 hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1586 desc->RegisterCount);
1587 else
1588 hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1589 desc->RegisterCount);
1590 break;
1592 case D3DXRS_FLOAT4:
1593 if (is_vertex_shader(This->desc.Version))
1594 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1595 desc->RegisterCount);
1596 else
1597 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1598 desc->RegisterCount);
1599 break;
1601 default:
1602 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1603 hr = E_NOTIMPL;
1604 break;
1607 if (hr != D3D_OK)
1608 return hr;
1611 return D3D_OK;
1614 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
1615 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
1617 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
1618 struct ctab_constant *c = get_valid_constant(table, constant);
1619 D3DXCONSTANT_DESC *desc;
1621 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
1623 if (!device || !c || !data)
1625 WARN("Invalid argument specified\n");
1626 return D3DERR_INVALIDCALL;
1629 desc = &c->desc;
1631 switch (desc->Class)
1633 case D3DXPC_SCALAR:
1634 case D3DXPC_VECTOR:
1635 case D3DXPC_MATRIX_ROWS:
1636 case D3DXPC_MATRIX_COLUMNS:
1637 case D3DXPC_STRUCT:
1638 bytes /= 4;
1639 set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
1640 return D3D_OK;
1642 default:
1643 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
1644 return D3DERR_INVALIDCALL;
1648 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
1649 struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
1651 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1653 TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
1655 return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
1658 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
1659 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
1661 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1663 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
1665 return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
1668 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
1669 struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
1671 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1673 TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
1675 return set_scalar(This, device, constant, &n, D3DXPT_INT);
1678 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
1679 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
1681 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1683 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
1685 return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
1688 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
1689 struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
1691 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1693 TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
1695 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
1698 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
1699 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
1701 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1703 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
1705 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
1708 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
1709 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
1711 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1713 TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
1715 return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
1718 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
1719 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
1721 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1723 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
1725 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
1728 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
1729 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1731 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1733 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1735 return set_matrix_array(This, device, constant, matrix, 1, FALSE);
1738 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
1739 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1741 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1743 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1745 return set_matrix_array(This, device, constant, matrix, count, FALSE);
1748 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
1749 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1751 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1753 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1755 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
1758 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
1759 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1761 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1763 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1765 return set_matrix_array(This, device, constant, matrix, 1, TRUE);
1768 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
1769 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1771 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1773 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1775 return set_matrix_array(This, device, constant, matrix, count, TRUE);
1778 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
1779 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1781 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1783 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1785 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
1788 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1790 /*** IUnknown methods ***/
1791 ID3DXConstantTableImpl_QueryInterface,
1792 ID3DXConstantTableImpl_AddRef,
1793 ID3DXConstantTableImpl_Release,
1794 /*** ID3DXBuffer methods ***/
1795 ID3DXConstantTableImpl_GetBufferPointer,
1796 ID3DXConstantTableImpl_GetBufferSize,
1797 /*** ID3DXConstantTable methods ***/
1798 ID3DXConstantTableImpl_GetDesc,
1799 ID3DXConstantTableImpl_GetConstantDesc,
1800 ID3DXConstantTableImpl_GetSamplerIndex,
1801 ID3DXConstantTableImpl_GetConstant,
1802 ID3DXConstantTableImpl_GetConstantByName,
1803 ID3DXConstantTableImpl_GetConstantElement,
1804 ID3DXConstantTableImpl_SetDefaults,
1805 ID3DXConstantTableImpl_SetValue,
1806 ID3DXConstantTableImpl_SetBool,
1807 ID3DXConstantTableImpl_SetBoolArray,
1808 ID3DXConstantTableImpl_SetInt,
1809 ID3DXConstantTableImpl_SetIntArray,
1810 ID3DXConstantTableImpl_SetFloat,
1811 ID3DXConstantTableImpl_SetFloatArray,
1812 ID3DXConstantTableImpl_SetVector,
1813 ID3DXConstantTableImpl_SetVectorArray,
1814 ID3DXConstantTableImpl_SetMatrix,
1815 ID3DXConstantTableImpl_SetMatrixArray,
1816 ID3DXConstantTableImpl_SetMatrixPointerArray,
1817 ID3DXConstantTableImpl_SetMatrixTranspose,
1818 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1819 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1822 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1823 BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
1825 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1826 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1827 HRESULT hr = D3D_OK;
1828 UINT i, count = 0;
1829 WORD size = 0;
1831 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1832 constant->desc.Class = type->Class;
1833 constant->desc.Type = type->Type;
1834 constant->desc.Rows = type->Rows;
1835 constant->desc.Columns = type->Columns;
1836 constant->desc.Elements = is_element ? 1 : type->Elements;
1837 constant->desc.StructMembers = type->StructMembers;
1838 constant->desc.Name = ctab + nameoffset;
1839 constant->desc.RegisterSet = regset;
1840 constant->desc.RegisterIndex = index;
1842 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
1843 constant->desc.Elements, index, constant->desc.DefaultValue,
1844 debug_d3dxparameter_registerset(regset));
1845 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1846 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1847 type->Rows, type->Columns, type->Elements, type->StructMembers);
1849 if (type->Elements > 1 && !is_element)
1851 count = type->Elements;
1853 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1855 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1856 count = type->StructMembers;
1859 if (count)
1861 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1862 if (!constant->constants)
1864 ERR("Out of memory\n");
1865 hr = E_OUTOFMEMORY;
1866 goto error;
1869 for (i = 0; i < count; ++i)
1871 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1872 &constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
1873 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1874 if (hr != D3D_OK)
1875 goto error;
1877 size += constant->constants[i].desc.RegisterCount;
1880 else
1882 WORD offsetdiff = type->Columns * type->Rows;
1883 BOOL fail = FALSE;
1885 size = type->Columns * type->Rows;
1887 switch (regset)
1889 case D3DXRS_BOOL:
1890 fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
1891 && type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
1892 break;
1894 case D3DXRS_FLOAT4:
1895 case D3DXRS_INT4:
1896 switch (type->Class)
1898 case D3DXPC_VECTOR:
1899 size = 1;
1900 /* fall through */
1901 case D3DXPC_SCALAR:
1902 offsetdiff = type->Rows * 4;
1903 break;
1905 case D3DXPC_MATRIX_ROWS:
1906 offsetdiff = type->Rows * 4;
1907 size = type->Rows;
1908 break;
1910 case D3DXPC_MATRIX_COLUMNS:
1911 offsetdiff = type->Columns * 4;
1912 size = type->Columns;
1913 break;
1915 default:
1916 fail = TRUE;
1917 break;
1919 break;
1921 case D3DXRS_SAMPLER:
1922 size = 1;
1923 fail = type->Class != D3DXPC_OBJECT;
1924 break;
1926 default:
1927 fail = TRUE;
1928 break;
1931 if (fail)
1933 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
1934 debug_d3dxparameter_class(type->Class));
1937 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1938 if (offset) *offset += offsetdiff * 4;
1941 constant->desc.RegisterCount = max(0, min(max_index - index, size));
1942 constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
1944 return D3D_OK;
1946 error:
1947 if (constant->constants)
1949 for (i = 0; i < count; ++i)
1951 free_constant(&constant->constants[i]);
1953 HeapFree(GetProcessHeap(), 0, constant->constants);
1954 constant->constants = NULL;
1957 return hr;
1960 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
1962 struct ID3DXConstantTableImpl *object = NULL;
1963 const void *data;
1964 HRESULT hr;
1965 UINT size;
1966 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1967 const D3DXSHADER_CONSTANTINFO *constant_info;
1968 DWORD i;
1970 TRACE("byte_code %p, flags %#lx, constant_table %p.\n", byte_code, flags, constant_table);
1972 if (constant_table)
1973 *constant_table = NULL;
1975 if (!byte_code || !constant_table)
1977 WARN("Invalid argument specified.\n");
1978 return D3DERR_INVALIDCALL;
1981 if (!is_valid_bytecode(*byte_code))
1983 WARN("Invalid byte_code specified.\n");
1984 return D3D_OK;
1987 if (flags & ~D3DXCONSTTABLE_LARGEADDRESSAWARE)
1988 FIXME("Flags %#lx not handled.\n", flags);
1990 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1991 if (hr != D3D_OK)
1993 WARN("CTAB not found.\n");
1994 return D3DXERR_INVALIDDATA;
1997 if (size < sizeof(*ctab_header))
1999 WARN("Invalid CTAB size.\n");
2000 return D3DXERR_INVALIDDATA;
2003 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2004 if (ctab_header->Size != sizeof(*ctab_header))
2006 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
2007 return D3DXERR_INVALIDDATA;
2010 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2011 if (!object)
2012 return E_OUTOFMEMORY;
2014 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
2015 object->ref = 1;
2017 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
2018 if (!object->ctab)
2020 ERR("Out of memory\n");
2021 HeapFree(GetProcessHeap(), 0, object);
2022 return E_OUTOFMEMORY;
2024 object->size = size;
2025 memcpy(object->ctab, data, object->size);
2027 object->flags = flags;
2028 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
2029 object->desc.Version = ctab_header->Version;
2030 object->desc.Constants = ctab_header->Constants;
2031 TRACE("Creator %s, Version %#lx, Constants %u, Target %s.\n",
2032 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
2033 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
2035 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2036 sizeof(*object->constants) * object->desc.Constants);
2037 if (!object->constants)
2039 ERR("Out of memory\n");
2040 hr = E_OUTOFMEMORY;
2041 goto error;
2044 constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
2045 for (i = 0; i < ctab_header->Constants; i++)
2047 DWORD offset = constant_info[i].DefaultValue;
2049 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
2050 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
2051 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
2052 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
2053 if (hr != D3D_OK)
2054 goto error;
2057 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2058 * it makes the assumption that the register size is 1 instead of 4, so the
2059 * count is 4 times bigger. This holds true only for toplevel shader
2060 * constants. The count of elements and members is always based on a
2061 * register size of 4.
2063 if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
2065 object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
2067 object->constants[i].constantinfo_reserved = constant_info[i].Reserved;
2070 *constant_table = &object->ID3DXConstantTable_iface;
2072 return D3D_OK;
2074 error:
2075 free_constant_table(object);
2076 HeapFree(GetProcessHeap(), 0, object);
2078 return hr;
2081 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
2083 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
2085 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
2088 struct d3dx9_fragment_linker
2090 ID3DXFragmentLinker ID3DXFragmentLinker_iface;
2091 LONG ref;
2093 struct IDirect3DDevice9 *device;
2094 DWORD flags;
2097 static inline struct d3dx9_fragment_linker *impl_from_ID3DXFragmentLinker(ID3DXFragmentLinker *iface)
2099 return CONTAINING_RECORD(iface, struct d3dx9_fragment_linker, ID3DXFragmentLinker_iface);
2102 static HRESULT WINAPI d3dx9_fragment_linker_QueryInterface(ID3DXFragmentLinker *iface, REFIID riid, void **out)
2104 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2106 if (IsEqualGUID(riid, &IID_IUnknown)
2107 || IsEqualGUID(riid, &IID_ID3DXFragmentLinker))
2109 iface->lpVtbl->AddRef(iface);
2110 *out = iface;
2111 return D3D_OK;
2114 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2115 *out = NULL;
2116 return E_NOINTERFACE;
2119 static ULONG WINAPI d3dx9_fragment_linker_AddRef(ID3DXFragmentLinker *iface)
2121 struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
2122 ULONG refcount = InterlockedIncrement(&linker->ref);
2124 TRACE("%p increasing refcount to %lu.\n", linker, refcount);
2126 return refcount;
2129 static ULONG WINAPI d3dx9_fragment_linker_Release(ID3DXFragmentLinker *iface)
2131 struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
2132 ULONG refcount = InterlockedDecrement(&linker->ref);
2134 TRACE("%p decreasing refcount to %lu.\n", linker, refcount);
2136 if (!refcount)
2138 IDirect3DDevice9_Release(linker->device);
2139 heap_free(linker);
2142 return refcount;
2145 static HRESULT WINAPI d3dx9_fragment_linker_GetDevice(ID3DXFragmentLinker *iface, struct IDirect3DDevice9 **device)
2147 struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
2149 TRACE("iface %p, device %p.\n", linker, device);
2151 if (!device)
2153 WARN("Invalid argument supplied.\n");
2154 return D3DERR_INVALIDCALL;
2157 IDirect3DDevice9_AddRef(linker->device);
2158 *device = linker->device;
2159 TRACE("Returning device %p.\n", *device);
2161 return S_OK;
2164 static UINT WINAPI d3dx9_fragment_linker_GetNumberOfFragments(ID3DXFragmentLinker *iface)
2166 FIXME("iface %p: stub.\n", iface);
2168 return E_NOTIMPL;
2171 static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByIndex(ID3DXFragmentLinker *iface, UINT index)
2173 FIXME("iface %p, index %u: stub.\n", iface, index);
2175 return NULL;
2178 static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByName(ID3DXFragmentLinker *iface,
2179 const char *name)
2181 FIXME("iface %p, name %s: stub.\n", iface, debugstr_a(name));
2183 return NULL;
2186 static HRESULT WINAPI d3dx9_fragment_linker_GetFragmentDesc(ID3DXFragmentLinker *iface, D3DXHANDLE name,
2187 D3DXFRAGMENT_DESC *desc)
2189 FIXME("iface %p, name %p, desc %p: stub.\n", iface, name, desc);
2191 return E_NOTIMPL;
2194 static HRESULT WINAPI d3dx9_fragment_linker_AddFragments(ID3DXFragmentLinker *iface, const DWORD *fragments)
2196 FIXME("iface %p, fragments %p: stub.\n", iface, fragments);
2198 return E_NOTIMPL;
2201 static HRESULT WINAPI d3dx9_fragment_linker_GetAllFragments(ID3DXFragmentLinker *iface, ID3DXBuffer **buffer)
2203 FIXME("iface %p, buffer %p: stub.\n", iface, buffer);
2205 return E_NOTIMPL;
2208 static HRESULT WINAPI d3dx9_fragment_linker_GetFragment(ID3DXFragmentLinker *iface, D3DXHANDLE name,
2209 ID3DXBuffer **buffer)
2211 FIXME("iface %p, name %p, buffer %p: stub.\n", iface, name, buffer);
2213 return E_NOTIMPL;
2216 static HRESULT WINAPI d3dx9_fragment_linker_LinkShader(ID3DXFragmentLinker *iface, const char *profile,
2217 DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, ID3DXBuffer **buffer,
2218 ID3DXBuffer **errors)
2220 FIXME("iface %p, profile %s, flags %#lx, handles %p, fragment_count %u, buffer %p, errors %p: stub.\n",
2221 iface, debugstr_a(profile), flags, handles, fragment_count, buffer, errors);
2223 return E_NOTIMPL;
2226 static HRESULT WINAPI d3dx9_fragment_linker_LinkVertexShader(ID3DXFragmentLinker *iface, const char *profile,
2227 DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DVertexShader9 **shader,
2228 ID3DXBuffer **errors)
2230 FIXME("iface %p, profile %s, flags %#lx, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
2231 iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
2233 return E_NOTIMPL;
2236 static HRESULT WINAPI d3dx9_fragment_linker_LinkPixelShader(ID3DXFragmentLinker *iface, const char *profile,
2237 DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DPixelShader9 **shader,
2238 ID3DXBuffer **errors)
2240 FIXME("iface %p, profile %s, flags %#lx, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
2241 iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
2243 return E_NOTIMPL;
2246 static HRESULT WINAPI d3dx9_fragment_linker_ClearCache(ID3DXFragmentLinker *iface)
2248 FIXME("iface %p: stub.\n", iface);
2250 return E_NOTIMPL;
2253 static const struct ID3DXFragmentLinkerVtbl d3dx9_fragment_linker_vtbl =
2255 d3dx9_fragment_linker_QueryInterface,
2256 d3dx9_fragment_linker_AddRef,
2257 d3dx9_fragment_linker_Release,
2258 d3dx9_fragment_linker_GetDevice,
2259 d3dx9_fragment_linker_GetNumberOfFragments,
2260 d3dx9_fragment_linker_GetFragmentHandleByIndex,
2261 d3dx9_fragment_linker_GetFragmentHandleByName,
2262 d3dx9_fragment_linker_GetFragmentDesc,
2263 d3dx9_fragment_linker_AddFragments,
2264 d3dx9_fragment_linker_GetAllFragments,
2265 d3dx9_fragment_linker_GetFragment,
2266 d3dx9_fragment_linker_LinkShader,
2267 d3dx9_fragment_linker_LinkVertexShader,
2268 d3dx9_fragment_linker_LinkPixelShader,
2269 d3dx9_fragment_linker_ClearCache
2272 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags,
2273 ID3DXFragmentLinker **linker)
2275 struct d3dx9_fragment_linker *object;
2277 TRACE("device %p, size %u, flags %#lx, linker %p.\n", device, size, flags, linker);
2279 object = heap_alloc(sizeof(*object));
2280 if (!object)
2281 return E_OUTOFMEMORY;
2283 object->ID3DXFragmentLinker_iface.lpVtbl = &d3dx9_fragment_linker_vtbl;
2284 object->ref = 1;
2286 IDirect3DDevice9_AddRef(device);
2287 object->device = device;
2288 object->flags = flags;
2290 *linker = &object->ID3DXFragmentLinker_iface;
2292 return S_OK;
2295 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
2297 TRACE("device %p, size %u, linker %p.\n", device, size, linker);
2299 return D3DXCreateFragmentLinkerEx(device, size, 0, linker);
2302 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
2304 UINT i, sampler_count = 0;
2305 UINT size;
2306 const char *data;
2307 const D3DXSHADER_CONSTANTTABLE *ctab_header;
2308 const D3DXSHADER_CONSTANTINFO *constant_info;
2310 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
2312 if (count) *count = 0;
2314 if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
2315 return D3D_OK;
2317 if (size < sizeof(*ctab_header)) return D3D_OK;
2319 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2320 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
2322 constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
2323 for (i = 0; i < ctab_header->Constants; i++)
2325 const D3DXSHADER_TYPEINFO *type;
2327 TRACE("name = %s\n", data + constant_info[i].Name);
2329 type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
2331 if (type->Type == D3DXPT_SAMPLER
2332 || type->Type == D3DXPT_SAMPLER1D
2333 || type->Type == D3DXPT_SAMPLER2D
2334 || type->Type == D3DXPT_SAMPLER3D
2335 || type->Type == D3DXPT_SAMPLERCUBE)
2337 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
2339 ++sampler_count;
2343 TRACE("Found %u samplers\n", sampler_count);
2345 if (count) *count = sampler_count;
2347 return D3D_OK;
2350 HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
2351 ID3DXBuffer **buffer)
2353 TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
2355 return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
2356 comments, (ID3DBlob **)buffer);
2359 struct d3dx9_texture_shader
2361 ID3DXTextureShader ID3DXTextureShader_iface;
2362 LONG ref;
2364 ID3DXBuffer *byte_code;
2365 ULONG64 version_counter;
2366 struct d3dx_parameters_store parameters;
2367 struct d3dx_param_eval *eval;
2370 static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
2372 return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
2375 static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
2377 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2379 if (IsEqualGUID(riid, &IID_IUnknown) ||
2380 IsEqualGUID(riid, &IID_ID3DXTextureShader))
2382 iface->lpVtbl->AddRef(iface);
2383 *out = iface;
2384 return D3D_OK;
2387 WARN("Interface %s not found.\n", debugstr_guid(riid));
2388 *out = NULL;
2389 return E_NOINTERFACE;
2392 static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
2394 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2395 ULONG refcount = InterlockedIncrement(&texture_shader->ref);
2397 TRACE("%p increasing refcount to %lu.\n", texture_shader, refcount);
2399 return refcount;
2402 static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
2404 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2405 ULONG refcount = InterlockedDecrement(&texture_shader->ref);
2407 TRACE("%p decreasing refcount to %lu.\n", texture_shader, refcount);
2409 if (!refcount)
2411 if (texture_shader->byte_code)
2412 ID3DXBuffer_Release(texture_shader->byte_code);
2413 d3dx_free_param_eval(texture_shader->eval);
2414 d3dx_parameters_store_cleanup(&texture_shader->parameters);
2415 HeapFree(GetProcessHeap(), 0, texture_shader);
2418 return refcount;
2421 static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
2423 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2425 TRACE("iface %p, function %p.\n", iface, function);
2427 *function = texture_shader->byte_code;
2428 ID3DXBuffer_AddRef(*function);
2430 return S_OK;
2433 static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
2435 FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
2437 return E_NOTIMPL;
2440 static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
2442 FIXME("iface %p, desc %p stub.\n", iface, desc);
2444 return E_NOTIMPL;
2447 static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
2449 FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
2451 return E_NOTIMPL;
2454 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2456 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2458 return NULL;
2461 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
2463 FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
2465 return NULL;
2468 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2470 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2472 return NULL;
2475 static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
2477 FIXME("iface %p stub.\n", iface);
2479 return E_NOTIMPL;
2482 static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
2484 FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
2486 return E_NOTIMPL;
2489 static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
2491 FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
2493 return E_NOTIMPL;
2496 static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
2498 FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
2500 return E_NOTIMPL;
2503 static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
2505 FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
2507 return E_NOTIMPL;
2510 static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
2512 FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
2514 return E_NOTIMPL;
2517 static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
2519 FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
2521 return E_NOTIMPL;
2524 static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
2526 FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
2528 return E_NOTIMPL;
2531 static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
2533 FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
2535 return E_NOTIMPL;
2538 static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
2540 FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
2542 return E_NOTIMPL;
2545 static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2547 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2549 return E_NOTIMPL;
2552 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2554 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2556 return E_NOTIMPL;
2559 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2561 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2563 return E_NOTIMPL;
2566 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2568 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2570 return E_NOTIMPL;
2573 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2575 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2577 return E_NOTIMPL;
2580 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2582 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2584 return E_NOTIMPL;
2587 static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
2589 /*** IUnknown methods ***/
2590 d3dx9_texture_shader_QueryInterface,
2591 d3dx9_texture_shader_AddRef,
2592 d3dx9_texture_shader_Release,
2593 /*** ID3DXTextureShader methods ***/
2594 d3dx9_texture_shader_GetFunction,
2595 d3dx9_texture_shader_GetConstantBuffer,
2596 d3dx9_texture_shader_GetDesc,
2597 d3dx9_texture_shader_GetConstantDesc,
2598 d3dx9_texture_shader_GetConstant,
2599 d3dx9_texture_shader_GetConstantByName,
2600 d3dx9_texture_shader_GetConstantElement,
2601 d3dx9_texture_shader_SetDefaults,
2602 d3dx9_texture_shader_SetValue,
2603 d3dx9_texture_shader_SetBool,
2604 d3dx9_texture_shader_SetBoolArray,
2605 d3dx9_texture_shader_SetInt,
2606 d3dx9_texture_shader_SetIntArray,
2607 d3dx9_texture_shader_SetFloat,
2608 d3dx9_texture_shader_SetFloatArray,
2609 d3dx9_texture_shader_SetVector,
2610 d3dx9_texture_shader_SetVectorArray,
2611 d3dx9_texture_shader_SetMatrix,
2612 d3dx9_texture_shader_SetMatrixArray,
2613 d3dx9_texture_shader_SetMatrixPointerArray,
2614 d3dx9_texture_shader_SetMatrixTranspose,
2615 d3dx9_texture_shader_SetMatrixTransposeArray,
2616 d3dx9_texture_shader_SetMatrixTransposePointerArray
2619 static inline struct d3dx9_texture_shader *unsafe_impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
2621 if (!iface)
2622 return NULL;
2624 assert(iface->lpVtbl == &d3dx9_texture_shader_vtbl);
2625 return impl_from_ID3DXTextureShader(iface);
2628 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
2630 struct d3dx9_texture_shader *object;
2631 unsigned int size;
2632 HRESULT hr;
2634 TRACE("function %p, texture_shader %p.\n", function, texture_shader);
2636 if (!function || !texture_shader)
2637 return D3DERR_INVALIDCALL;
2639 if (!(size = D3DXGetShaderSize(function)))
2640 return D3DXERR_INVALIDDATA;
2642 if (!(object = heap_alloc_zero(sizeof(*object))))
2643 return E_OUTOFMEMORY;
2645 object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
2646 object->ref = 1;
2648 if (FAILED(hr = D3DXCreateBuffer(size, &object->byte_code)))
2650 IUnknown_Release(&object->ID3DXTextureShader_iface);
2651 return hr;
2653 memcpy(ID3DXBuffer_GetBufferPointer(object->byte_code), function, size);
2655 if (FAILED(hr = d3dx_init_parameters_store(&object->parameters, 0)))
2657 IUnknown_Release(&object->ID3DXTextureShader_iface);
2658 return hr;
2661 if (FAILED(hr = d3dx_create_param_eval(&object->parameters, ID3DXBuffer_GetBufferPointer(object->byte_code),
2662 size, D3DXPT_FLOAT, &object->eval, &object->version_counter, NULL, 0)))
2664 IUnknown_Release(&object->ID3DXTextureShader_iface);
2665 return hr;
2668 *texture_shader = &object->ID3DXTextureShader_iface;
2670 return D3D_OK;
2673 void WINAPI texture_shader_fill_2d(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
2674 const D3DXVECTOR2 *texelsize, void *data)
2676 struct d3dx9_texture_shader *shader = data;
2677 struct d3dx_parameter param = { 0 };
2678 float *inputs;
2680 inputs = (float *)shader->eval->pres.regs.tables[PRES_REGTAB_INPUT];
2682 *(inputs++) = texcoord->x;
2683 *(inputs++) = texcoord->y;
2684 *(inputs++) = 0.0f;
2685 *(inputs++) = 0.0f;
2687 *(inputs++) = texelsize->x;
2688 *(inputs++) = texelsize->y;
2689 *(inputs++) = 0.0f;
2690 *(inputs++) = 0.0f;
2692 param.type = D3DXPT_FLOAT;
2693 param.bytes = 4 * sizeof(float);
2694 d3dx_evaluate_parameter(shader->eval, &param, out);
2697 void WINAPI texture_shader_fill_3d(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
2698 const D3DXVECTOR3 *texelsize, void *data)
2700 struct d3dx9_texture_shader *shader = data;
2701 struct d3dx_parameter param = { 0 };
2702 float *inputs;
2704 inputs = (float *)shader->eval->pres.regs.tables[PRES_REGTAB_INPUT];
2706 *(inputs++) = texcoord->x;
2707 *(inputs++) = texcoord->y;
2708 *(inputs++) = texcoord->z;
2709 *(inputs++) = 0.0f;
2711 *(inputs++) = texelsize->x;
2712 *(inputs++) = texelsize->y;
2713 *(inputs++) = texelsize->z;
2714 *(inputs++) = 0.0f;
2716 param.type = D3DXPT_FLOAT;
2717 param.bytes = 4 * sizeof(float);
2718 d3dx_evaluate_parameter(shader->eval, &param, out);
2721 HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
2723 struct d3dx9_texture_shader *shader = unsafe_impl_from_ID3DXTextureShader(texture_shader);
2725 TRACE("texture %p, texture_shader %p.\n", texture, texture_shader);
2727 return D3DXFillTexture(texture, texture_shader_fill_2d, shader);
2730 HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, ID3DXTextureShader *texture_shader)
2732 struct d3dx9_texture_shader *shader = unsafe_impl_from_ID3DXTextureShader(texture_shader);
2734 TRACE("cube %p, texture_shader %p.\n", cube, texture_shader);
2736 return D3DXFillCubeTexture(cube, texture_shader_fill_3d, shader);
2739 static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
2741 DWORD opcode = *byte_code & 0xffff;
2742 unsigned int len = 0;
2744 if (opcode == D3DSIO_COMMENT)
2745 return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
2747 if (major > 1)
2748 return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
2750 switch (opcode)
2752 case D3DSIO_END:
2753 ERR("Unexpected END token.\n");
2754 return 0;
2755 case D3DSIO_DEF:
2756 case D3DSIO_DEFI:
2757 return 5;
2758 case D3DSIO_DEFB:
2759 return 2;
2760 default:
2761 ++byte_code;
2762 while (*byte_code & 0x80000000)
2764 ++byte_code;
2765 ++len;
2769 return len;
2772 static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
2774 static const D3DDECLUSAGE regtype_usage[] =
2776 D3DDECLUSAGE_COLOR,
2777 D3DDECLUSAGE_COLOR,
2779 D3DDECLUSAGE_TEXCOORD,
2781 D3DDECLUSAGE_COLOR,
2782 D3DDECLUSAGE_TEXCOORD,
2785 D3DDECLUSAGE_DEPTH
2787 static const D3DDECLUSAGE rast_usage[] =
2789 D3DDECLUSAGE_POSITION,
2790 D3DDECLUSAGE_FOG,
2791 D3DDECLUSAGE_PSIZE
2793 uint32_t reg_type, usage, index, version_token = *byte_code;
2794 BOOL is_ps = version_token >> 16 == 0xffff;
2795 unsigned int major, minor, i = 0, j;
2796 BYTE colors = 0, rastout = 0;
2797 BOOL has_dcl, depth = 0;
2798 WORD texcoords = 0;
2800 if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
2801 return D3DXERR_INVALIDDATA;
2803 major = version_token >> 8 & 0xff;
2804 minor = version_token & 0xff;
2806 TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
2807 ++byte_code;
2809 has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
2811 while (*byte_code != D3DSIO_END)
2813 if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
2815 uint32_t usage_token = byte_code[1];
2816 uint32_t reg = byte_code[2];
2818 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2819 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2821 if (is_ps && !output && major == 2)
2823 /* dcl with no explicit usage, look at the register. */
2824 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2825 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2826 index = reg & D3DSP_REGNUM_MASK;
2827 if (reg_type >= ARRAY_SIZE(regtype_usage))
2829 WARN("Invalid register type %u.\n", reg_type);
2830 reg_type = 0;
2832 usage = regtype_usage[reg_type];
2833 if (semantics)
2835 semantics[i].Usage = usage;
2836 semantics[i].UsageIndex = index;
2838 ++i;
2840 else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
2842 if (semantics)
2844 semantics[i].Usage =
2845 (usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
2846 semantics[i].UsageIndex =
2847 (usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
2849 ++i;
2851 byte_code += 3;
2853 else if (!has_dcl)
2855 unsigned int len = get_instr_length(byte_code, major, minor) + 1;
2857 switch (*byte_code & 0xffff)
2859 case D3DSIO_COMMENT:
2860 case D3DSIO_DEF:
2861 case D3DSIO_DEFB:
2862 case D3DSIO_DEFI:
2863 byte_code += len;
2864 break;
2865 default:
2866 ++byte_code;
2867 while (*byte_code & 0x80000000)
2869 reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2870 | ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2871 index = *byte_code & D3DSP_REGNUM_MASK;
2873 if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
2874 || (reg_type == D3DSPR_INPUT && is_ps)
2875 || (reg_type == D3DSPR_TEXTURE && is_ps && !output)
2876 || reg_type == D3DSPR_RASTOUT
2877 || reg_type == D3DSPR_ATTROUT
2878 || reg_type == D3DSPR_OUTPUT
2879 || reg_type == D3DSPR_DEPTHOUT)
2881 if (reg_type == D3DSPR_RASTOUT)
2882 rastout |= 1u << index;
2883 else if (reg_type == D3DSPR_DEPTHOUT)
2884 depth = TRUE;
2885 else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
2886 texcoords |= 1u << index;
2887 else
2888 colors |= 1u << index;
2890 ++byte_code;
2894 else
2896 byte_code += get_instr_length(byte_code, major, minor) + 1;
2900 if (!has_dcl)
2902 i = j = 0;
2903 while (texcoords)
2905 if (texcoords & 1)
2907 if (semantics)
2909 semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
2910 semantics[i].UsageIndex = j;
2912 ++i;
2914 texcoords >>= 1;
2915 ++j;
2917 j = 0;
2918 while (colors)
2920 if (colors & 1)
2922 if (semantics)
2924 semantics[i].Usage = D3DDECLUSAGE_COLOR;
2925 semantics[i].UsageIndex = j;
2927 ++i;
2929 colors >>= 1;
2930 ++j;
2932 j = 0;
2933 while (rastout)
2935 if (rastout & 1)
2937 if (j >= ARRAY_SIZE(rast_usage))
2939 WARN("Invalid RASTOUT register index.\n");
2940 usage = 0;
2942 else
2944 usage = rast_usage[j];
2946 if (semantics)
2948 semantics[i].Usage = usage;
2949 semantics[i].UsageIndex = 0;
2951 ++i;
2953 rastout >>= 1;
2954 ++j;
2956 if (depth)
2958 if (semantics)
2960 semantics[i].Usage = D3DDECLUSAGE_DEPTH;
2961 semantics[i].UsageIndex = 0;
2963 ++i;
2967 if (count)
2968 *count = i;
2970 return D3D_OK;
2973 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2975 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2977 return get_shader_semantics(byte_code, semantics, count, FALSE);
2980 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2982 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2984 return get_shader_semantics(byte_code, semantics, count, TRUE);