advpack: Add stubs for the remaining registry functions.
[wine.git] / server / object.c
blobe881a69d727a73226b1e1557c63921aa321a22ca
1 /*
2 * Server-side objects
4 * Copyright (C) 1998 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include <assert.h>
25 #include <limits.h>
26 #include <stdlib.h>
27 #include <stdio.h>
28 #include <string.h>
29 #include <unistd.h>
30 #include <stdarg.h>
32 #include "ntstatus.h"
33 #define WIN32_NO_STATUS
34 #include "winternl.h"
36 #include "file.h"
37 #include "thread.h"
38 #include "unicode.h"
41 struct object_name
43 struct list entry; /* entry in the hash list */
44 struct object *obj; /* object owning this name */
45 struct object *parent; /* parent object */
46 size_t len; /* name length in bytes */
47 WCHAR name[1];
50 struct namespace
52 unsigned int hash_size; /* size of hash table */
53 struct list names[1]; /* array of hash entry lists */
57 #ifdef DEBUG_OBJECTS
58 static struct list object_list = LIST_INIT(object_list);
60 void dump_objects(void)
62 struct list *p;
64 LIST_FOR_EACH( p, &object_list )
66 struct object *ptr = LIST_ENTRY( p, struct object, obj_list );
67 fprintf( stderr, "%p:%d: ", ptr, ptr->refcount );
68 ptr->ops->dump( ptr, 1 );
71 #endif
73 /*****************************************************************/
75 /* malloc replacement */
76 void *mem_alloc( size_t size )
78 void *ptr = malloc( size );
79 if (ptr) memset( ptr, 0x55, size );
80 else set_error( STATUS_NO_MEMORY );
81 return ptr;
84 /* duplicate a block of memory */
85 void *memdup( const void *data, size_t len )
87 void *ptr = malloc( len );
88 if (ptr) memcpy( ptr, data, len );
89 else set_error( STATUS_NO_MEMORY );
90 return ptr;
94 /*****************************************************************/
96 static int get_name_hash( const struct namespace *namespace, const WCHAR *name, size_t len )
98 WCHAR hash = 0;
99 len /= sizeof(WCHAR);
100 while (len--) hash ^= tolowerW(*name++);
101 return hash % namespace->hash_size;
104 /* allocate a name for an object */
105 static struct object_name *alloc_name( const struct unicode_str *name )
107 struct object_name *ptr;
109 if ((ptr = mem_alloc( sizeof(*ptr) + name->len - sizeof(ptr->name) )))
111 ptr->len = name->len;
112 ptr->parent = NULL;
113 memcpy( ptr->name, name->str, name->len );
115 return ptr;
118 /* free the name of an object */
119 static void free_name( struct object *obj )
121 struct object_name *ptr = obj->name;
122 list_remove( &ptr->entry );
123 if (ptr->parent) release_object( ptr->parent );
124 free( ptr );
127 /* set the name of an existing object */
128 static void set_object_name( struct namespace *namespace,
129 struct object *obj, struct object_name *ptr )
131 int hash = get_name_hash( namespace, ptr->name, ptr->len );
133 list_add_head( &namespace->names[hash], &ptr->entry );
134 ptr->obj = obj;
135 obj->name = ptr;
138 /* get the name of an existing object */
139 const WCHAR *get_object_name( struct object *obj, size_t *len )
141 struct object_name *ptr = obj->name;
142 if (!ptr) return NULL;
143 *len = ptr->len;
144 return ptr->name;
147 /* allocate and initialize an object */
148 void *alloc_object( const struct object_ops *ops )
150 struct object *obj = mem_alloc( ops->size );
151 if (obj)
153 obj->refcount = 1;
154 obj->ops = ops;
155 obj->name = NULL;
156 list_init( &obj->wait_queue );
157 #ifdef DEBUG_OBJECTS
158 list_add_head( &object_list, &obj->obj_list );
159 #endif
160 return obj;
162 return NULL;
165 void *create_object( struct namespace *namespace, const struct object_ops *ops,
166 const struct unicode_str *name, struct object *parent )
168 struct object *obj;
169 struct object_name *name_ptr;
171 if (!(name_ptr = alloc_name( name ))) return NULL;
172 if ((obj = alloc_object( ops )))
174 set_object_name( namespace, obj, name_ptr );
175 if (parent) name_ptr->parent = grab_object( parent );
177 else
178 free( name_ptr );
179 return obj;
182 void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
183 const struct unicode_str *name, unsigned int attributes )
185 struct object *obj;
187 if (!name || !name->len) return alloc_object( ops );
189 if ((obj = find_object( namespace, name, attributes )))
191 if (attributes & OBJ_OPENIF && obj->ops == ops)
192 set_error( STATUS_OBJECT_NAME_EXISTS );
193 else
195 release_object( obj );
196 obj = NULL;
197 if (attributes & OBJ_OPENIF)
198 set_error( STATUS_OBJECT_TYPE_MISMATCH );
199 else
200 set_error( STATUS_OBJECT_NAME_COLLISION );
202 return obj;
204 if ((obj = create_object( namespace, ops, name, NULL ))) clear_error();
205 return obj;
208 /* dump the name of an object to stderr */
209 void dump_object_name( struct object *obj )
211 if (!obj->name) fprintf( stderr, "name=\"\"" );
212 else
214 fprintf( stderr, "name=L\"" );
215 dump_strW( obj->name->name, obj->name->len/sizeof(WCHAR), stderr, "\"\"" );
216 fputc( '\"', stderr );
220 /* grab an object (i.e. increment its refcount) and return the object */
221 struct object *grab_object( void *ptr )
223 struct object *obj = (struct object *)ptr;
224 assert( obj->refcount < INT_MAX );
225 obj->refcount++;
226 return obj;
229 /* release an object (i.e. decrement its refcount) */
230 void release_object( void *ptr )
232 struct object *obj = (struct object *)ptr;
233 assert( obj->refcount );
234 if (!--obj->refcount)
236 /* if the refcount is 0, nobody can be in the wait queue */
237 assert( list_empty( &obj->wait_queue ));
238 obj->ops->destroy( obj );
239 if (obj->name) free_name( obj );
240 #ifdef DEBUG_OBJECTS
241 list_remove( &obj->obj_list );
242 memset( obj, 0xaa, obj->ops->size );
243 #endif
244 free( obj );
248 /* find an object by its name; the refcount is incremented */
249 struct object *find_object( const struct namespace *namespace, const struct unicode_str *name,
250 unsigned int attributes )
252 const struct list *list, *p;
254 if (!name || !name->len) return NULL;
256 list = &namespace->names[ get_name_hash( namespace, name->str, name->len ) ];
257 LIST_FOR_EACH( p, list )
259 const struct object_name *ptr = LIST_ENTRY( p, const struct object_name, entry );
260 if (ptr->len != name->len) continue;
261 if (attributes & OBJ_CASE_INSENSITIVE)
263 if (!strncmpiW( ptr->name, name->str, name->len/sizeof(WCHAR) ))
264 return grab_object( ptr->obj );
266 else
268 if (!memcmp( ptr->name, name->str, name->len ))
269 return grab_object( ptr->obj );
272 return NULL;
275 /* allocate a namespace */
276 struct namespace *create_namespace( unsigned int hash_size )
278 struct namespace *namespace;
279 unsigned int i;
281 namespace = mem_alloc( sizeof(*namespace) + (hash_size - 1) * sizeof(namespace->names[0]) );
282 if (namespace)
284 namespace->hash_size = hash_size;
285 for (i = 0; i < hash_size; i++) list_init( &namespace->names[i] );
287 return namespace;
290 /* functions for unimplemented/default object operations */
292 int no_add_queue( struct object *obj, struct wait_queue_entry *entry )
294 set_error( STATUS_OBJECT_TYPE_MISMATCH );
295 return 0;
298 int no_satisfied( struct object *obj, struct thread *thread )
300 return 0; /* not abandoned */
303 int no_signal( struct object *obj, unsigned int access )
305 set_error( STATUS_OBJECT_TYPE_MISMATCH );
306 return 0;
309 struct fd *no_get_fd( struct object *obj )
311 set_error( STATUS_OBJECT_TYPE_MISMATCH );
312 return NULL;
315 unsigned int no_map_access( struct object *obj, unsigned int access )
317 if (access & GENERIC_READ) access |= STANDARD_RIGHTS_READ;
318 if (access & GENERIC_WRITE) access |= STANDARD_RIGHTS_WRITE;
319 if (access & GENERIC_EXECUTE) access |= STANDARD_RIGHTS_EXECUTE;
320 if (access & GENERIC_ALL) access |= STANDARD_RIGHTS_ALL;
321 return access & ~(GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE | GENERIC_ALL);
324 struct object *no_lookup_name( struct object *obj, struct unicode_str *name,
325 unsigned int attr )
327 return NULL;
330 int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle )
332 return 1; /* ok to close */
335 void no_destroy( struct object *obj )