d3d10: Return the read value from read_dword().
[wine.git] / dlls / d3dx9_36 / shader.c
blobd5b58222ca2116d35cd17dc6a5dd34b25f2c3adf
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3dx9_private.h"
23 #include "d3dcommon.h"
24 #include "d3dcompiler.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 /* This function is not declared in the SDK headers yet. */
29 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
30 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
31 ID3DBlob **shader, ID3DBlob **error_messages);
33 static inline BOOL is_valid_bytecode(DWORD token)
35 return (token & 0xfffe0000) == 0xfffe0000;
38 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
40 D3DCAPS9 caps;
42 TRACE("device %p\n", device);
44 if (!device) return NULL;
46 IDirect3DDevice9_GetDeviceCaps(device,&caps);
48 switch (caps.PixelShaderVersion)
50 case D3DPS_VERSION(1, 1):
51 return "ps_1_1";
53 case D3DPS_VERSION(1, 2):
54 return "ps_1_2";
56 case D3DPS_VERSION(1, 3):
57 return "ps_1_3";
59 case D3DPS_VERSION(1, 4):
60 return "ps_1_4";
62 case D3DPS_VERSION(2, 0):
63 if ((caps.PS20Caps.NumTemps>=22) &&
64 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
65 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
67 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
68 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
70 return "ps_2_a";
72 if ((caps.PS20Caps.NumTemps>=32) &&
73 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
75 return "ps_2_b";
77 return "ps_2_0";
79 case D3DPS_VERSION(3, 0):
80 return "ps_3_0";
83 return NULL;
86 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
88 const DWORD *ptr = byte_code;
90 TRACE("byte_code %p\n", byte_code);
92 if (!ptr) return 0;
94 /* Look for the END token, skipping the VERSION token */
95 while (*++ptr != D3DSIO_END)
97 /* Skip comments */
98 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
100 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
103 ++ptr;
105 /* Return the shader size in bytes */
106 return (ptr - byte_code) * sizeof(*ptr);
109 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
111 TRACE("byte_code %p\n", byte_code);
113 return byte_code ? *byte_code : 0;
116 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
118 D3DCAPS9 caps;
120 TRACE("device %p\n", device);
122 if (!device) return NULL;
124 IDirect3DDevice9_GetDeviceCaps(device,&caps);
126 switch (caps.VertexShaderVersion)
128 case D3DVS_VERSION(1, 1):
129 return "vs_1_1";
130 case D3DVS_VERSION(2, 0):
131 if ((caps.VS20Caps.NumTemps>=13) &&
132 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
133 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
135 return "vs_2_a";
137 return "vs_2_0";
138 case D3DVS_VERSION(3, 0):
139 return "vs_3_0";
142 return NULL;
145 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
147 const DWORD *ptr = byte_code;
148 DWORD version;
150 TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
152 if (data) *data = NULL;
153 if (size) *size = 0;
155 if (!byte_code) return D3DERR_INVALIDCALL;
157 version = *ptr >> 16;
158 if (version != 0x4658 /* FX */
159 && version != 0x5458 /* TX */
160 && version != 0x7ffe
161 && version != 0x7fff
162 && version != 0xfffe /* VS */
163 && version != 0xffff) /* PS */
165 WARN("Invalid data supplied\n");
166 return D3DXERR_INVALIDDATA;
169 while (*++ptr != D3DSIO_END)
171 /* Check if it is a comment */
172 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
174 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
176 /* Check if this is the comment we are looking for */
177 if (*(ptr + 1) == fourcc)
179 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
180 const void *ctab_data = ptr + 2;
181 if (size)
182 *size = ctab_size;
183 if (data)
184 *data = ctab_data;
185 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
186 return D3D_OK;
188 ptr += comment_size;
192 return S_FALSE;
195 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
196 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
198 HRESULT hr;
200 TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
201 data, data_len, defines, include, flags, shader, error_messages);
203 /* Forward to d3dcompiler: the parameter types aren't really different,
204 the actual data types are equivalent */
205 hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
206 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
207 (ID3DBlob **)error_messages);
209 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
210 return hr;
213 static const void *main_file_data;
215 static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
217 0, 0, &from_file_mutex,
219 &from_file_mutex_debug.ProcessLocksList,
220 &from_file_mutex_debug.ProcessLocksList
222 0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
224 CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
226 /* D3DXInclude private implementation, used to implement
227 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
228 /* To be able to correctly resolve include search paths we have to store the
229 * pathname of each include file. We store the pathname pointer right before
230 * the file data. */
231 static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
232 const char *filename, const void *parent_data, const void **data, UINT *bytes)
234 const char *p, *parent_name = "";
235 char *pathname = NULL, *ptr;
236 char **buffer = NULL;
237 HANDLE file;
238 UINT size;
240 if (parent_data)
242 parent_name = *((const char **)parent_data - 1);
244 else
246 if (main_file_data)
247 parent_name = *((const char **)main_file_data - 1);
250 TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
252 if ((p = strrchr(parent_name, '\\')))
253 ++p;
254 else
255 p = parent_name;
256 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
257 if(!pathname)
258 return HRESULT_FROM_WIN32(GetLastError());
260 memcpy(pathname, parent_name, p - parent_name);
261 strcpy(pathname + (p - parent_name), filename);
262 ptr = pathname + (p - parent_name);
263 while (*ptr)
265 if (*ptr == '/')
266 *ptr = '\\';
267 ++ptr;
270 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
271 if(file == INVALID_HANDLE_VALUE)
272 goto error;
274 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
276 size = GetFileSize(file, NULL);
277 if(size == INVALID_FILE_SIZE)
278 goto error;
280 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
281 if(!buffer)
282 goto error;
283 *buffer = pathname;
284 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
285 goto error;
287 *data = buffer + 1;
288 if (!main_file_data)
289 main_file_data = *data;
291 CloseHandle(file);
292 return S_OK;
294 error:
295 CloseHandle(file);
296 HeapFree(GetProcessHeap(), 0, pathname);
297 HeapFree(GetProcessHeap(), 0, buffer);
298 return HRESULT_FROM_WIN32(GetLastError());
301 static HRESULT WINAPI d3dx_include_from_file_close(ID3DXInclude *iface, const void *data)
303 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
304 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
305 if (main_file_data == data)
306 main_file_data = NULL;
307 return S_OK;
310 const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl =
312 d3dx_include_from_file_open,
313 d3dx_include_from_file_close
316 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
317 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
319 WCHAR *filename_w;
320 DWORD len;
321 HRESULT ret;
323 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
324 debugstr_a(filename), defines, include, flags, shader, error_messages);
326 if (!filename) return D3DXERR_INVALIDDATA;
328 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
329 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
330 if (!filename_w) return E_OUTOFMEMORY;
331 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
333 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
335 HeapFree(GetProcessHeap(), 0, filename_w);
336 return ret;
339 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
340 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
342 const void *buffer;
343 DWORD len;
344 HRESULT hr;
345 struct d3dx_include_from_file include_from_file;
346 char *filename_a;
348 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
349 debugstr_w(filename), defines, include, flags, shader, error_messages);
351 if(!include)
353 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
354 include = &include_from_file.ID3DXInclude_iface;
357 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
358 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
359 if (!filename_a)
360 return E_OUTOFMEMORY;
361 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
363 EnterCriticalSection(&from_file_mutex);
364 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
365 if (FAILED(hr))
367 LeaveCriticalSection(&from_file_mutex);
368 HeapFree(GetProcessHeap(), 0, filename_a);
369 return D3DXERR_INVALIDDATA;
372 hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
374 ID3DXInclude_Close(include, buffer);
375 LeaveCriticalSection(&from_file_mutex);
376 HeapFree(GetProcessHeap(), 0, filename_a);
377 return hr;
380 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
381 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
383 void *buffer;
384 HRSRC res;
385 DWORD len;
387 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
388 module, debugstr_a(resource), defines, include, flags, shader, error_messages);
390 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
391 return D3DXERR_INVALIDDATA;
392 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
393 return D3DXERR_INVALIDDATA;
394 return D3DXAssembleShader(buffer, len, defines, include, flags,
395 shader, error_messages);
398 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
399 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
401 void *buffer;
402 HRSRC res;
403 DWORD len;
405 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
406 module, debugstr_w(resource), defines, include, flags, shader, error_messages);
408 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
409 return D3DXERR_INVALIDDATA;
410 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
411 return D3DXERR_INVALIDDATA;
412 return D3DXAssembleShader(buffer, len, defines, include, flags,
413 shader, error_messages);
416 HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
417 ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
418 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
420 HRESULT hr;
422 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
423 "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
424 debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
425 flags, shader, error_msgs, constant_table);
427 if (D3DX_SDK_VERSION <= 36)
428 flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
430 hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
431 function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
433 if (SUCCEEDED(hr) && constant_table)
435 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
436 if (FAILED(hr))
438 ID3DXBuffer_Release(*shader);
439 *shader = NULL;
443 return hr;
446 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
447 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
448 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
450 WCHAR *filename_w;
451 DWORD len;
452 HRESULT ret;
454 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
455 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
456 debugstr_a(filename), defines, include, debugstr_a(entrypoint),
457 debugstr_a(profile), flags, shader, error_messages, constant_table);
459 if (!filename) return D3DXERR_INVALIDDATA;
461 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
462 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
463 if (!filename_w) return E_OUTOFMEMORY;
464 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
466 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
467 entrypoint, profile, flags,
468 shader, error_messages, constant_table);
470 HeapFree(GetProcessHeap(), 0, filename_w);
471 return ret;
474 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
475 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
476 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
478 const void *buffer;
479 DWORD len, filename_len;
480 HRESULT hr;
481 struct d3dx_include_from_file include_from_file;
482 char *filename_a;
484 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
485 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
486 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
487 flags, shader, error_messages, constant_table);
489 if (!include)
491 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
492 include = &include_from_file.ID3DXInclude_iface;
495 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
496 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
497 if (!filename_a)
498 return E_OUTOFMEMORY;
499 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
501 EnterCriticalSection(&from_file_mutex);
502 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
503 if (FAILED(hr))
505 LeaveCriticalSection(&from_file_mutex);
506 HeapFree(GetProcessHeap(), 0, filename_a);
507 return D3DXERR_INVALIDDATA;
510 if (D3DX_SDK_VERSION <= 36)
511 flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
513 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
514 (ID3DInclude *)include, entrypoint, profile, flags, 0,
515 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
517 if (SUCCEEDED(hr) && constant_table)
518 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
519 constant_table);
521 ID3DXInclude_Close(include, buffer);
522 LeaveCriticalSection(&from_file_mutex);
523 HeapFree(GetProcessHeap(), 0, filename_a);
524 return hr;
527 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
528 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
529 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
531 void *buffer;
532 HRSRC res;
533 DWORD len;
535 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
536 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
537 module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
538 flags, shader, error_messages, constant_table);
540 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
541 return D3DXERR_INVALIDDATA;
542 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
543 return D3DXERR_INVALIDDATA;
544 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
545 flags, shader, error_messages, constant_table);
548 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
549 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
550 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
552 void *buffer;
553 HRSRC res;
554 DWORD len;
556 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
557 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
558 module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
559 flags, shader, error_messages, constant_table);
561 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
562 return D3DXERR_INVALIDDATA;
563 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
564 return D3DXERR_INVALIDDATA;
565 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
566 flags, shader, error_messages, constant_table);
569 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
570 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
572 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
573 debugstr_a(data), data_len, defines, include, shader, error_messages);
575 return D3DPreprocess(data, data_len, NULL,
576 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
577 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
580 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
581 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
583 WCHAR *filename_w = NULL;
584 DWORD len;
585 HRESULT ret;
587 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
588 debugstr_a(filename), defines, include, shader, error_messages);
590 if (!filename) return D3DXERR_INVALIDDATA;
592 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
593 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
594 if (!filename_w) return E_OUTOFMEMORY;
595 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
597 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
599 HeapFree(GetProcessHeap(), 0, filename_w);
600 return ret;
603 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
604 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
606 const void *buffer;
607 DWORD len;
608 HRESULT hr;
609 struct d3dx_include_from_file include_from_file;
610 char *filename_a;
612 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
613 debugstr_w(filename), defines, include, shader, error_messages);
615 if (!include)
617 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
618 include = &include_from_file.ID3DXInclude_iface;
621 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
622 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
623 if (!filename_a)
624 return E_OUTOFMEMORY;
625 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
627 EnterCriticalSection(&from_file_mutex);
628 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
629 if (FAILED(hr))
631 LeaveCriticalSection(&from_file_mutex);
632 HeapFree(GetProcessHeap(), 0, filename_a);
633 return D3DXERR_INVALIDDATA;
636 hr = D3DPreprocess(buffer, len, NULL,
637 (const D3D_SHADER_MACRO *)defines,
638 (ID3DInclude *) include,
639 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
641 ID3DXInclude_Close(include, buffer);
642 LeaveCriticalSection(&from_file_mutex);
643 HeapFree(GetProcessHeap(), 0, filename_a);
644 return hr;
647 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
648 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
650 void *buffer;
651 HRSRC res;
652 DWORD len;
654 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
655 module, debugstr_a(resource), defines, include, shader, error_messages);
657 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
658 return D3DXERR_INVALIDDATA;
659 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
660 return D3DXERR_INVALIDDATA;
661 return D3DXPreprocessShader(buffer, len, defines, include,
662 shader, error_messages);
665 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
666 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
668 void *buffer;
669 HRSRC res;
670 DWORD len;
672 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
673 module, debugstr_w(resource), defines, include, shader, error_messages);
675 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
676 return D3DXERR_INVALIDDATA;
677 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
678 return D3DXERR_INVALIDDATA;
679 return D3DXPreprocessShader(buffer, len, defines, include,
680 shader, error_messages);
684 struct ID3DXConstantTableImpl {
685 ID3DXConstantTable ID3DXConstantTable_iface;
686 LONG ref;
687 char *ctab;
688 DWORD size;
689 D3DXCONSTANTTABLE_DESC desc;
690 struct ctab_constant *constants;
693 static void free_constant(struct ctab_constant *constant)
695 if (constant->constants)
697 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
699 for (i = 0; i < count; ++i)
701 free_constant(&constant->constants[i]);
703 HeapFree(GetProcessHeap(), 0, constant->constants);
707 static void free_constant_table(struct ID3DXConstantTableImpl *table)
709 if (table->constants)
711 UINT i;
713 for (i = 0; i < table->desc.Constants; ++i)
715 free_constant(&table->constants[i]);
717 HeapFree(GetProcessHeap(), 0, table->constants);
719 HeapFree(GetProcessHeap(), 0, table->ctab);
722 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
724 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
727 static inline BOOL is_vertex_shader(DWORD version)
729 return (version & 0xffff0000) == 0xfffe0000;
732 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
734 return (D3DXHANDLE)constant;
737 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
738 struct ctab_constant *constant, const char *name);
740 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
742 const char *part;
743 UINT element;
745 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
747 if (!name || !*name) return NULL;
749 element = atoi(name);
750 part = strchr(name, ']') + 1;
752 if (constant->desc.Elements > element)
754 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
756 switch (*part++)
758 case '.':
759 return get_constant_by_name(NULL, c, part);
761 case '[':
762 return get_constant_element_by_name(c, part);
764 case '\0':
765 TRACE("Returning parameter %p\n", c);
766 return c;
768 default:
769 FIXME("Unhandled case \"%c\"\n", *--part);
770 break;
774 TRACE("Constant not found\n");
775 return NULL;
778 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
779 struct ctab_constant *constant, const char *name)
781 UINT i, count, length;
782 struct ctab_constant *handles;
783 const char *part;
785 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
787 if (!name || !*name) return NULL;
789 if (!constant)
791 count = table->desc.Constants;
792 handles = table->constants;
794 else
796 count = constant->desc.StructMembers;
797 handles = constant->constants;
800 length = strcspn(name, "[.");
801 part = name + length;
803 for (i = 0; i < count; i++)
805 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
807 switch (*part++)
809 case '.':
810 return get_constant_by_name(NULL, &handles[i], part);
812 case '[':
813 return get_constant_element_by_name(&handles[i], part);
815 default:
816 TRACE("Returning parameter %p\n", &handles[i]);
817 return &handles[i];
822 TRACE("Constant not found\n");
823 return NULL;
826 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
828 struct ctab_constant *c;
829 UINT i, count;
831 /* all variable have at least elements = 1, but not always elements */
832 if (!parent->constants) return NULL;
834 count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
835 for (i = 0; i < count; ++i)
837 if (handle_from_constant(&parent->constants[i]) == handle)
838 return &parent->constants[i];
840 c = is_valid_sub_constant(&parent->constants[i], handle);
841 if (c) return c;
844 return NULL;
847 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
849 struct ctab_constant *c;
850 UINT i;
852 if (!handle) return NULL;
854 for (i = 0; i < table->desc.Constants; ++i)
856 if (handle_from_constant(&table->constants[i]) == handle)
857 return &table->constants[i];
859 c = is_valid_sub_constant(&table->constants[i], handle);
860 if (c) return c;
863 return get_constant_by_name(table, NULL, handle);
866 /*** IUnknown methods ***/
867 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
869 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
871 if (IsEqualGUID(riid, &IID_IUnknown) ||
872 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
873 IsEqualGUID(riid, &IID_ID3DXConstantTable))
875 ID3DXConstantTable_AddRef(iface);
876 *out = iface;
877 return S_OK;
880 WARN("Interface %s not found.\n", debugstr_guid(riid));
882 return E_NOINTERFACE;
885 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
887 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
889 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
891 return InterlockedIncrement(&This->ref);
894 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
896 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
897 ULONG ref = InterlockedDecrement(&This->ref);
899 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
901 if (!ref)
903 free_constant_table(This);
904 HeapFree(GetProcessHeap(), 0, This);
907 return ref;
910 /*** ID3DXBuffer methods ***/
911 static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
913 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
915 TRACE("iface %p.\n", iface);
917 return table->ctab;
920 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
922 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
924 TRACE("(%p)->()\n", This);
926 return This->size;
929 /*** ID3DXConstantTable methods ***/
930 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
932 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
934 TRACE("(%p)->(%p)\n", This, desc);
936 if (!desc)
937 return D3DERR_INVALIDCALL;
939 *desc = This->desc;
941 return D3D_OK;
944 const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant)
946 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
948 return get_valid_constant(ctab, constant);
951 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
952 D3DXCONSTANT_DESC *desc, UINT *count)
954 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
955 struct ctab_constant *c = get_valid_constant(ctab, constant);
957 TRACE("(%p)->(%p, %p, %p)\n", ctab, constant, desc, count);
959 if (!c)
961 WARN("Invalid argument specified\n");
962 return D3DERR_INVALIDCALL;
965 if (desc) *desc = c->desc;
966 if (count) *count = 1;
968 return D3D_OK;
971 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
973 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
974 struct ctab_constant *c = get_valid_constant(This, constant);
976 TRACE("(%p)->(%p)\n", This, constant);
978 if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
980 WARN("Invalid argument specified\n");
981 return (UINT)-1;
984 TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
985 return c->desc.RegisterIndex;
988 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
990 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
991 struct ctab_constant *c;
993 TRACE("(%p)->(%p, %d)\n", This, constant, index);
995 if (constant)
997 c = get_valid_constant(This, constant);
998 if (c && index < c->desc.StructMembers)
1000 c = &c->constants[index];
1001 TRACE("Returning constant %p\n", c);
1002 return handle_from_constant(c);
1005 else
1007 if (index < This->desc.Constants)
1009 c = &This->constants[index];
1010 TRACE("Returning constant %p\n", c);
1011 return handle_from_constant(c);
1015 WARN("Index out of range\n");
1016 return NULL;
1019 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
1020 D3DXHANDLE constant, const char *name)
1022 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1023 struct ctab_constant *c = get_valid_constant(This, constant);
1025 TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
1027 c = get_constant_by_name(This, c, name);
1028 TRACE("Returning constant %p\n", c);
1030 return handle_from_constant(c);
1033 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1035 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1036 struct ctab_constant *c = get_valid_constant(This, constant);
1038 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1040 if (c && index < c->desc.Elements)
1042 if (c->desc.Elements > 1) c = &c->constants[index];
1043 TRACE("Returning constant %p\n", c);
1044 return handle_from_constant(c);
1047 WARN("Invalid argument specified\n");
1048 return NULL;
1051 static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
1053 if (!indata)
1054 return 0;
1056 if (is_pointer)
1057 return ((DWORD **)indata)[index / 16][index % 16];
1059 return (*((DWORD **)indata))[index];
1062 static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
1063 const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
1064 BOOL is_pointer)
1066 D3DXCONSTANT_DESC *desc = &constant->desc;
1067 UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
1068 DWORD tmp;
1070 /* size too small to set anything */
1071 if (*size < desc->Rows * desc->Columns)
1073 *size = 0;
1074 return 0;
1077 /* D3DXPC_STRUCT is somewhat special */
1078 if (desc->Class == D3DXPC_STRUCT)
1081 * Struct array sets the last complete input to the first struct element, all other
1082 * elements are not set.
1083 * E.g.: struct {int i;} s1[2];
1084 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1086 * struct {int i; int n} s2[2];
1087 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1089 if (desc->Elements > 1)
1091 UINT offset = *size / (desc->Rows * desc->Columns) - 1;
1093 offset = min(desc->Elements - 1, offset);
1094 last = offset * desc->Rows * desc->Columns;
1096 if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1098 set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
1100 else
1102 last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1103 index + last, is_pointer);
1106 else
1109 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1110 * exactly 16 input values, use matrix transpose.
1112 if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
1114 D3DXMATRIX mat, *m, min;
1116 if (is_pointer)
1117 min = *(D3DXMATRIX *)(indata[index / 16]);
1118 else
1119 min = **(D3DXMATRIX **)indata;
1121 D3DXMatrixTranspose(&mat, &min);
1122 m = &mat;
1123 for (i = 0; i < desc->StructMembers; ++i)
1125 last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
1126 D3DXPC_SCALAR, index + last, is_pointer);
1130 * For pointers or for matrix rows, only the first member is set.
1131 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1132 * E.g.: struct {int i; int n} s;
1133 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1135 else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1137 last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1138 index + last, is_pointer);
1140 for (i = 1; i < desc->StructMembers; ++i)
1142 set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
1145 else
1147 for (i = 0; i < desc->StructMembers; ++i)
1149 last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
1150 index + last, is_pointer);
1155 return last;
1158 /* elements */
1159 if (desc->Elements > 1)
1161 for (i = 0; i < desc->Elements && *size > 0; ++i)
1163 last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
1164 index + last, is_pointer);
1166 /* adjust the vector size for matrix rows */
1167 if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
1169 last += 12;
1170 *size = *size < 12 ? 0 : *size - 12;
1174 return last;
1177 switch (desc->Class)
1179 case D3DXPC_SCALAR:
1180 case D3DXPC_VECTOR:
1181 case D3DXPC_MATRIX_ROWS:
1182 regcount = min(desc->RegisterCount, desc->Rows);
1183 if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
1184 else rin = incol;
1185 regsize = desc->Columns;
1186 break;
1188 case D3DXPC_MATRIX_COLUMNS:
1189 regcount = min(desc->RegisterCount, desc->Columns);
1190 if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
1191 else cin = incol;
1192 regsize = desc->Rows;
1193 break;
1195 default:
1196 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1197 return 0;
1200 /* specific stuff for different in types */
1201 switch (inclass)
1203 case D3DXPC_SCALAR:
1204 ret = desc->Columns * desc->Rows;
1205 *size -= desc->Columns * desc->Rows;
1206 break;
1208 case D3DXPC_VECTOR:
1209 switch (desc->Class)
1211 case D3DXPC_MATRIX_ROWS:
1212 if (*size < regcount * 4)
1214 *size = 0;
1215 return 0;
1217 ret = 4 * regcount;
1218 *size -= 4 * regcount;
1219 break;
1221 case D3DXPC_MATRIX_COLUMNS:
1222 ret = 4 * regsize;
1223 *size -= 4 * regcount;
1224 break;
1226 case D3DXPC_SCALAR:
1227 ret = 1;
1228 *size -= ret;
1229 break;
1231 case D3DXPC_VECTOR:
1232 ret = 4;
1233 *size -= ret;
1234 break;
1236 default:
1237 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1238 return 0;
1240 break;
1242 case D3DXPC_MATRIX_ROWS:
1243 switch (desc->Class)
1245 case D3DXPC_MATRIX_ROWS:
1246 case D3DXPC_MATRIX_COLUMNS:
1247 if (*size < 16)
1249 *size = 0;
1250 return 0;
1252 ret = 16;
1253 break;
1255 case D3DXPC_SCALAR:
1256 ret = 4;
1257 break;
1259 case D3DXPC_VECTOR:
1260 ret = 1;
1261 break;
1263 default:
1264 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1265 return 0;
1267 *size -= ret;
1268 break;
1270 case D3DXPC_MATRIX_COLUMNS:
1271 switch (desc->Class)
1273 case D3DXPC_MATRIX_ROWS:
1274 case D3DXPC_MATRIX_COLUMNS:
1275 if (*size < 16)
1277 *size = 0;
1278 return 0;
1280 ret = 16;
1281 break;
1283 case D3DXPC_SCALAR:
1284 ret = 1;
1285 break;
1287 case D3DXPC_VECTOR:
1288 ret = 4;
1289 break;
1291 default:
1292 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1293 return 0;
1295 *size -= ret;
1296 break;
1298 default:
1299 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
1300 return 0;
1303 /* set the registers */
1304 switch (desc->RegisterSet)
1306 case D3DXRS_BOOL:
1307 regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
1308 l = 0;
1309 for (i = 0; i < regcount; ++i)
1311 BOOL out;
1312 DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
1314 set_number(&tmp, desc->Type, &t, intype);
1315 set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
1316 if (is_vertex_shader(table->desc.Version))
1317 IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1318 else
1319 IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1321 if (++l >= regsize) l = 0;
1323 return ret;
1325 case D3DXRS_INT4:
1326 for (i = 0; i < regcount; ++i)
1328 INT vec[4] = {0, 0, 1, 0};
1330 for (l = 0; l < regsize; ++l)
1332 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1334 set_number(&tmp, desc->Type, &t, intype);
1335 set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
1337 if (is_vertex_shader(table->desc.Version))
1338 IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1339 else
1340 IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1342 return ret;
1344 case D3DXRS_FLOAT4:
1345 for (i = 0; i < regcount; ++i)
1347 FLOAT vec[4] = {0};
1349 for (l = 0; l < regsize; ++l)
1351 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1353 set_number(&tmp, desc->Type, &t, intype);
1354 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
1356 if (is_vertex_shader(table->desc.Version))
1357 IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1358 else
1359 IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1361 return ret;
1363 default:
1364 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1365 return 0;
1369 static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1370 const void *indata, D3DXPARAMETER_TYPE intype)
1372 struct ctab_constant *c = get_valid_constant(table, constant);
1373 UINT count = 1;
1375 if (!c)
1377 WARN("Invalid argument specified\n");
1378 return D3DERR_INVALIDCALL;
1381 switch (c->desc.Class)
1383 case D3DXPC_SCALAR:
1384 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1385 return D3D_OK;
1387 case D3DXPC_VECTOR:
1388 case D3DXPC_MATRIX_ROWS:
1389 case D3DXPC_MATRIX_COLUMNS:
1390 case D3DXPC_STRUCT:
1391 return D3D_OK;
1393 default:
1394 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1395 return D3DERR_INVALIDCALL;
1399 static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1400 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1402 struct ctab_constant *c = get_valid_constant(table, constant);
1404 if (!c)
1406 WARN("Invalid argument specified\n");
1407 return D3DERR_INVALIDCALL;
1410 switch (c->desc.Class)
1412 case D3DXPC_SCALAR:
1413 case D3DXPC_VECTOR:
1414 case D3DXPC_MATRIX_ROWS:
1415 case D3DXPC_MATRIX_COLUMNS:
1416 case D3DXPC_STRUCT:
1417 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1418 return D3D_OK;
1420 default:
1421 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1422 return D3DERR_INVALIDCALL;
1426 static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1427 const void *indata, D3DXPARAMETER_TYPE intype)
1429 struct ctab_constant *c = get_valid_constant(table, constant);
1430 UINT count = 4;
1432 if (!c)
1434 WARN("Invalid argument specified\n");
1435 return D3DERR_INVALIDCALL;
1438 switch (c->desc.Class)
1440 case D3DXPC_SCALAR:
1441 case D3DXPC_VECTOR:
1442 case D3DXPC_STRUCT:
1443 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1444 return D3D_OK;
1446 case D3DXPC_MATRIX_ROWS:
1447 case D3DXPC_MATRIX_COLUMNS:
1448 return D3D_OK;
1450 default:
1451 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1452 return D3DERR_INVALIDCALL;
1456 static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1457 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1459 struct ctab_constant *c = get_valid_constant(table, constant);
1461 if (!c)
1463 WARN("Invalid argument specified\n");
1464 return D3DERR_INVALIDCALL;
1467 switch (c->desc.Class)
1469 case D3DXPC_SCALAR:
1470 case D3DXPC_VECTOR:
1471 case D3DXPC_MATRIX_ROWS:
1472 case D3DXPC_MATRIX_COLUMNS:
1473 case D3DXPC_STRUCT:
1474 count *= 4;
1475 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1476 return D3D_OK;
1478 default:
1479 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1480 return D3DERR_INVALIDCALL;
1484 static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1485 const void *indata, UINT count, BOOL transpose)
1487 struct ctab_constant *c = get_valid_constant(table, constant);
1489 if (!c)
1491 WARN("Invalid argument specified\n");
1492 return D3DERR_INVALIDCALL;
1495 switch (c->desc.Class)
1497 case D3DXPC_SCALAR:
1498 case D3DXPC_VECTOR:
1499 case D3DXPC_MATRIX_ROWS:
1500 case D3DXPC_MATRIX_COLUMNS:
1501 case D3DXPC_STRUCT:
1502 count *= 16;
1503 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
1504 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
1505 return D3D_OK;
1507 default:
1508 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1509 return D3DERR_INVALIDCALL;
1513 static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
1514 D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
1516 struct ctab_constant *c = get_valid_constant(table, constant);
1518 if (!c)
1520 WARN("Invalid argument specified\n");
1521 return D3DERR_INVALIDCALL;
1524 switch (c->desc.Class)
1526 case D3DXPC_SCALAR:
1527 case D3DXPC_VECTOR:
1528 case D3DXPC_MATRIX_ROWS:
1529 case D3DXPC_MATRIX_COLUMNS:
1530 case D3DXPC_STRUCT:
1531 count *= 16;
1532 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
1533 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
1534 return D3D_OK;
1536 default:
1537 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1538 return D3DERR_INVALIDCALL;
1542 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
1543 struct IDirect3DDevice9 *device)
1545 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1546 UINT i;
1548 TRACE("iface %p, device %p\n", iface, device);
1550 if (!device)
1552 WARN("Invalid argument specified\n");
1553 return D3DERR_INVALIDCALL;
1556 for (i = 0; i < This->desc.Constants; i++)
1558 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1559 HRESULT hr;
1561 if (!desc->DefaultValue)
1562 continue;
1564 switch (desc->RegisterSet)
1566 case D3DXRS_BOOL:
1567 if (is_vertex_shader(This->desc.Version))
1568 hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1569 desc->RegisterCount);
1570 else
1571 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1572 desc->RegisterCount);
1573 break;
1575 case D3DXRS_INT4:
1576 if (is_vertex_shader(This->desc.Version))
1577 hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1578 desc->RegisterCount);
1579 else
1580 hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1581 desc->RegisterCount);
1582 break;
1584 case D3DXRS_FLOAT4:
1585 if (is_vertex_shader(This->desc.Version))
1586 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1587 desc->RegisterCount);
1588 else
1589 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1590 desc->RegisterCount);
1591 break;
1593 default:
1594 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1595 hr = E_NOTIMPL;
1596 break;
1599 if (hr != D3D_OK)
1600 return hr;
1603 return D3D_OK;
1606 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
1607 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
1609 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
1610 struct ctab_constant *c = get_valid_constant(table, constant);
1611 D3DXCONSTANT_DESC *desc;
1613 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
1615 if (!device || !c || !data)
1617 WARN("Invalid argument specified\n");
1618 return D3DERR_INVALIDCALL;
1621 desc = &c->desc;
1623 switch (desc->Class)
1625 case D3DXPC_SCALAR:
1626 case D3DXPC_VECTOR:
1627 case D3DXPC_MATRIX_ROWS:
1628 case D3DXPC_MATRIX_COLUMNS:
1629 case D3DXPC_STRUCT:
1630 bytes /= 4;
1631 set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
1632 return D3D_OK;
1634 default:
1635 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
1636 return D3DERR_INVALIDCALL;
1640 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
1641 struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
1643 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1645 TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
1647 return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
1650 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
1651 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
1653 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1655 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
1657 return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
1660 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
1661 struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
1663 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1665 TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
1667 return set_scalar(This, device, constant, &n, D3DXPT_INT);
1670 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
1671 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
1673 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1675 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
1677 return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
1680 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
1681 struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
1683 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1685 TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
1687 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
1690 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
1691 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
1693 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1695 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
1697 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
1700 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
1701 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
1703 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1705 TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
1707 return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
1710 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
1711 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
1713 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1715 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
1717 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
1720 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
1721 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1723 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1725 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1727 return set_matrix_array(This, device, constant, matrix, 1, FALSE);
1730 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
1731 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1733 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1735 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1737 return set_matrix_array(This, device, constant, matrix, count, FALSE);
1740 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
1741 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1743 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1745 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1747 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
1750 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
1751 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1753 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1755 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1757 return set_matrix_array(This, device, constant, matrix, 1, TRUE);
1760 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
1761 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1763 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1765 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1767 return set_matrix_array(This, device, constant, matrix, count, TRUE);
1770 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
1771 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1773 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1775 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1777 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
1780 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1782 /*** IUnknown methods ***/
1783 ID3DXConstantTableImpl_QueryInterface,
1784 ID3DXConstantTableImpl_AddRef,
1785 ID3DXConstantTableImpl_Release,
1786 /*** ID3DXBuffer methods ***/
1787 ID3DXConstantTableImpl_GetBufferPointer,
1788 ID3DXConstantTableImpl_GetBufferSize,
1789 /*** ID3DXConstantTable methods ***/
1790 ID3DXConstantTableImpl_GetDesc,
1791 ID3DXConstantTableImpl_GetConstantDesc,
1792 ID3DXConstantTableImpl_GetSamplerIndex,
1793 ID3DXConstantTableImpl_GetConstant,
1794 ID3DXConstantTableImpl_GetConstantByName,
1795 ID3DXConstantTableImpl_GetConstantElement,
1796 ID3DXConstantTableImpl_SetDefaults,
1797 ID3DXConstantTableImpl_SetValue,
1798 ID3DXConstantTableImpl_SetBool,
1799 ID3DXConstantTableImpl_SetBoolArray,
1800 ID3DXConstantTableImpl_SetInt,
1801 ID3DXConstantTableImpl_SetIntArray,
1802 ID3DXConstantTableImpl_SetFloat,
1803 ID3DXConstantTableImpl_SetFloatArray,
1804 ID3DXConstantTableImpl_SetVector,
1805 ID3DXConstantTableImpl_SetVectorArray,
1806 ID3DXConstantTableImpl_SetMatrix,
1807 ID3DXConstantTableImpl_SetMatrixArray,
1808 ID3DXConstantTableImpl_SetMatrixPointerArray,
1809 ID3DXConstantTableImpl_SetMatrixTranspose,
1810 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1811 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1814 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1815 BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
1817 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1818 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1819 HRESULT hr = D3D_OK;
1820 UINT i, count = 0;
1821 WORD size = 0;
1823 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1824 constant->desc.Class = type->Class;
1825 constant->desc.Type = type->Type;
1826 constant->desc.Rows = type->Rows;
1827 constant->desc.Columns = type->Columns;
1828 constant->desc.Elements = is_element ? 1 : type->Elements;
1829 constant->desc.StructMembers = type->StructMembers;
1830 constant->desc.Name = ctab + nameoffset;
1831 constant->desc.RegisterSet = regset;
1832 constant->desc.RegisterIndex = index;
1834 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
1835 constant->desc.Elements, index, constant->desc.DefaultValue,
1836 debug_d3dxparameter_registerset(regset));
1837 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1838 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1839 type->Rows, type->Columns, type->Elements, type->StructMembers);
1841 if (type->Elements > 1 && !is_element)
1843 count = type->Elements;
1845 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1847 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1848 count = type->StructMembers;
1851 if (count)
1853 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1854 if (!constant->constants)
1856 ERR("Out of memory\n");
1857 hr = E_OUTOFMEMORY;
1858 goto error;
1861 for (i = 0; i < count; ++i)
1863 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1864 &constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
1865 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1866 if (hr != D3D_OK)
1867 goto error;
1869 size += constant->constants[i].desc.RegisterCount;
1872 else
1874 WORD offsetdiff = type->Columns * type->Rows;
1875 BOOL fail = FALSE;
1877 size = type->Columns * type->Rows;
1879 switch (regset)
1881 case D3DXRS_BOOL:
1882 fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
1883 && type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
1884 break;
1886 case D3DXRS_FLOAT4:
1887 case D3DXRS_INT4:
1888 switch (type->Class)
1890 case D3DXPC_VECTOR:
1891 size = 1;
1892 /* fall through */
1893 case D3DXPC_SCALAR:
1894 offsetdiff = type->Rows * 4;
1895 break;
1897 case D3DXPC_MATRIX_ROWS:
1898 offsetdiff = type->Rows * 4;
1899 size = type->Rows;
1900 break;
1902 case D3DXPC_MATRIX_COLUMNS:
1903 offsetdiff = type->Columns * 4;
1904 size = type->Columns;
1905 break;
1907 default:
1908 fail = TRUE;
1909 break;
1911 break;
1913 case D3DXRS_SAMPLER:
1914 size = 1;
1915 fail = type->Class != D3DXPC_OBJECT;
1916 break;
1918 default:
1919 fail = TRUE;
1920 break;
1923 if (fail)
1925 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
1926 debug_d3dxparameter_class(type->Class));
1929 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1930 if (offset) *offset += offsetdiff * 4;
1933 constant->desc.RegisterCount = max(0, min(max_index - index, size));
1934 constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
1936 return D3D_OK;
1938 error:
1939 if (constant->constants)
1941 for (i = 0; i < count; ++i)
1943 free_constant(&constant->constants[i]);
1945 HeapFree(GetProcessHeap(), 0, constant->constants);
1946 constant->constants = NULL;
1949 return hr;
1952 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
1954 struct ID3DXConstantTableImpl *object = NULL;
1955 const void *data;
1956 HRESULT hr;
1957 UINT size;
1958 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1959 const D3DXSHADER_CONSTANTINFO *constant_info;
1960 DWORD i;
1962 TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
1964 if (constant_table) *constant_table = NULL;
1966 if (!byte_code || !constant_table)
1968 WARN("Invalid argument specified.\n");
1969 return D3DERR_INVALIDCALL;
1972 if (!is_valid_bytecode(*byte_code))
1974 WARN("Invalid byte_code specified.\n");
1975 return D3D_OK;
1978 if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
1980 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1981 if (hr != D3D_OK)
1983 WARN("CTAB not found.\n");
1984 return D3DXERR_INVALIDDATA;
1987 if (size < sizeof(*ctab_header))
1989 WARN("Invalid CTAB size.\n");
1990 return D3DXERR_INVALIDDATA;
1993 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1994 if (ctab_header->Size != sizeof(*ctab_header))
1996 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
1997 return D3DXERR_INVALIDDATA;
2000 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2001 if (!object)
2002 return E_OUTOFMEMORY;
2004 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
2005 object->ref = 1;
2007 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
2008 if (!object->ctab)
2010 ERR("Out of memory\n");
2011 HeapFree(GetProcessHeap(), 0, object);
2012 return E_OUTOFMEMORY;
2014 object->size = size;
2015 memcpy(object->ctab, data, object->size);
2017 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
2018 object->desc.Version = ctab_header->Version;
2019 object->desc.Constants = ctab_header->Constants;
2020 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
2021 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
2022 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
2024 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2025 sizeof(*object->constants) * object->desc.Constants);
2026 if (!object->constants)
2028 ERR("Out of memory\n");
2029 hr = E_OUTOFMEMORY;
2030 goto error;
2033 constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
2034 for (i = 0; i < ctab_header->Constants; i++)
2036 DWORD offset = constant_info[i].DefaultValue;
2038 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
2039 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
2040 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
2041 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
2042 if (hr != D3D_OK)
2043 goto error;
2046 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2047 * it makes the assumption that the register size is 1 instead of 4, so the
2048 * count is 4 times bigger. This holds true only for toplevel shader
2049 * constants. The count of elements and members is always based on a
2050 * register size of 4.
2052 if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
2054 object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
2056 object->constants[i].constantinfo_reserved = constant_info[i].Reserved;
2059 *constant_table = &object->ID3DXConstantTable_iface;
2061 return D3D_OK;
2063 error:
2064 free_constant_table(object);
2065 HeapFree(GetProcessHeap(), 0, object);
2067 return hr;
2070 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
2072 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
2074 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
2077 struct d3dx9_fragment_linker
2079 ID3DXFragmentLinker ID3DXFragmentLinker_iface;
2080 LONG ref;
2082 struct IDirect3DDevice9 *device;
2083 DWORD flags;
2086 static inline struct d3dx9_fragment_linker *impl_from_ID3DXFragmentLinker(ID3DXFragmentLinker *iface)
2088 return CONTAINING_RECORD(iface, struct d3dx9_fragment_linker, ID3DXFragmentLinker_iface);
2091 static HRESULT WINAPI d3dx9_fragment_linker_QueryInterface(ID3DXFragmentLinker *iface, REFIID riid, void **out)
2093 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2095 if (IsEqualGUID(riid, &IID_IUnknown)
2096 || IsEqualGUID(riid, &IID_ID3DXFragmentLinker))
2098 iface->lpVtbl->AddRef(iface);
2099 *out = iface;
2100 return D3D_OK;
2103 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2104 *out = NULL;
2105 return E_NOINTERFACE;
2108 static ULONG WINAPI d3dx9_fragment_linker_AddRef(ID3DXFragmentLinker *iface)
2110 struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
2111 ULONG refcount = InterlockedIncrement(&linker->ref);
2113 TRACE("%p increasing refcount to %u.\n", linker, refcount);
2115 return refcount;
2118 static ULONG WINAPI d3dx9_fragment_linker_Release(ID3DXFragmentLinker *iface)
2120 struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
2121 ULONG refcount = InterlockedDecrement(&linker->ref);
2123 TRACE("%p decreasing refcount to %u.\n", linker, refcount);
2125 if (!refcount)
2127 IDirect3DDevice9_Release(linker->device);
2128 heap_free(linker);
2131 return refcount;
2134 static HRESULT WINAPI d3dx9_fragment_linker_GetDevice(ID3DXFragmentLinker *iface, struct IDirect3DDevice9 **device)
2136 struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
2138 TRACE("iface %p, device %p.\n", linker, device);
2140 if (!device)
2142 WARN("Invalid argument supplied.\n");
2143 return D3DERR_INVALIDCALL;
2146 IDirect3DDevice9_AddRef(linker->device);
2147 *device = linker->device;
2148 TRACE("Returning device %p.\n", *device);
2150 return S_OK;
2153 static UINT WINAPI d3dx9_fragment_linker_GetNumberOfFragments(ID3DXFragmentLinker *iface)
2155 FIXME("iface %p: stub.\n", iface);
2157 return E_NOTIMPL;
2160 static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByIndex(ID3DXFragmentLinker *iface, UINT index)
2162 FIXME("iface %p, index %u: stub.\n", iface, index);
2164 return NULL;
2167 static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByName(ID3DXFragmentLinker *iface,
2168 const char *name)
2170 FIXME("iface %p, name %s: stub.\n", iface, debugstr_a(name));
2172 return NULL;
2175 static HRESULT WINAPI d3dx9_fragment_linker_GetFragmentDesc(ID3DXFragmentLinker *iface, D3DXHANDLE name,
2176 D3DXFRAGMENT_DESC *desc)
2178 FIXME("iface %p, name %p, desc %p: stub.\n", iface, name, desc);
2180 return E_NOTIMPL;
2183 static HRESULT WINAPI d3dx9_fragment_linker_AddFragments(ID3DXFragmentLinker *iface, const DWORD *fragments)
2185 FIXME("iface %p, fragments %p: stub.\n", iface, fragments);
2187 return E_NOTIMPL;
2190 static HRESULT WINAPI d3dx9_fragment_linker_GetAllFragments(ID3DXFragmentLinker *iface, ID3DXBuffer **buffer)
2192 FIXME("iface %p, buffer %p: stub.\n", iface, buffer);
2194 return E_NOTIMPL;
2197 static HRESULT WINAPI d3dx9_fragment_linker_GetFragment(ID3DXFragmentLinker *iface, D3DXHANDLE name,
2198 ID3DXBuffer **buffer)
2200 FIXME("iface %p, name %p, buffer %p: stub.\n", iface, name, buffer);
2202 return E_NOTIMPL;
2205 static HRESULT WINAPI d3dx9_fragment_linker_LinkShader(ID3DXFragmentLinker *iface, const char *profile,
2206 DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, ID3DXBuffer **buffer,
2207 ID3DXBuffer **errors)
2209 FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, buffer %p, errors %p: stub.\n",
2210 iface, debugstr_a(profile), flags, handles, fragment_count, buffer, errors);
2212 return E_NOTIMPL;
2215 static HRESULT WINAPI d3dx9_fragment_linker_LinkVertexShader(ID3DXFragmentLinker *iface, const char *profile,
2216 DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DVertexShader9 **shader,
2217 ID3DXBuffer **errors)
2219 FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
2220 iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
2222 return E_NOTIMPL;
2225 static HRESULT WINAPI d3dx9_fragment_linker_LinkPixelShader(ID3DXFragmentLinker *iface, const char *profile,
2226 DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DPixelShader9 **shader,
2227 ID3DXBuffer **errors)
2229 FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
2230 iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
2232 return E_NOTIMPL;
2235 static HRESULT WINAPI d3dx9_fragment_linker_ClearCache(ID3DXFragmentLinker *iface)
2237 FIXME("iface %p: stub.\n", iface);
2239 return E_NOTIMPL;
2242 static const struct ID3DXFragmentLinkerVtbl d3dx9_fragment_linker_vtbl =
2244 d3dx9_fragment_linker_QueryInterface,
2245 d3dx9_fragment_linker_AddRef,
2246 d3dx9_fragment_linker_Release,
2247 d3dx9_fragment_linker_GetDevice,
2248 d3dx9_fragment_linker_GetNumberOfFragments,
2249 d3dx9_fragment_linker_GetFragmentHandleByIndex,
2250 d3dx9_fragment_linker_GetFragmentHandleByName,
2251 d3dx9_fragment_linker_GetFragmentDesc,
2252 d3dx9_fragment_linker_AddFragments,
2253 d3dx9_fragment_linker_GetAllFragments,
2254 d3dx9_fragment_linker_GetFragment,
2255 d3dx9_fragment_linker_LinkShader,
2256 d3dx9_fragment_linker_LinkVertexShader,
2257 d3dx9_fragment_linker_LinkPixelShader,
2258 d3dx9_fragment_linker_ClearCache
2261 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags,
2262 ID3DXFragmentLinker **linker)
2264 struct d3dx9_fragment_linker *object;
2266 TRACE("device %p, size %u, flags %#x, linker %p.\n", device, size, flags, linker);
2268 object = heap_alloc(sizeof(*object));
2269 if (!object)
2270 return E_OUTOFMEMORY;
2272 object->ID3DXFragmentLinker_iface.lpVtbl = &d3dx9_fragment_linker_vtbl;
2273 object->ref = 1;
2275 IDirect3DDevice9_AddRef(device);
2276 object->device = device;
2277 object->flags = flags;
2279 *linker = &object->ID3DXFragmentLinker_iface;
2281 return S_OK;
2284 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
2286 TRACE("device %p, size %u, linker %p.\n", device, size, linker);
2288 return D3DXCreateFragmentLinkerEx(device, size, 0, linker);
2291 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
2293 UINT i, sampler_count = 0;
2294 UINT size;
2295 const char *data;
2296 const D3DXSHADER_CONSTANTTABLE *ctab_header;
2297 const D3DXSHADER_CONSTANTINFO *constant_info;
2299 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
2301 if (count) *count = 0;
2303 if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
2304 return D3D_OK;
2306 if (size < sizeof(*ctab_header)) return D3D_OK;
2308 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2309 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
2311 constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
2312 for (i = 0; i < ctab_header->Constants; i++)
2314 const D3DXSHADER_TYPEINFO *type;
2316 TRACE("name = %s\n", data + constant_info[i].Name);
2318 type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
2320 if (type->Type == D3DXPT_SAMPLER
2321 || type->Type == D3DXPT_SAMPLER1D
2322 || type->Type == D3DXPT_SAMPLER2D
2323 || type->Type == D3DXPT_SAMPLER3D
2324 || type->Type == D3DXPT_SAMPLERCUBE)
2326 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
2328 ++sampler_count;
2332 TRACE("Found %u samplers\n", sampler_count);
2334 if (count) *count = sampler_count;
2336 return D3D_OK;
2339 HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
2340 ID3DXBuffer **buffer)
2342 TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
2344 return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
2345 comments, (ID3DBlob **)buffer);
2348 struct d3dx9_texture_shader
2350 ID3DXTextureShader ID3DXTextureShader_iface;
2351 LONG ref;
2353 ID3DXBuffer *byte_code;
2356 static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
2358 return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
2361 static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
2363 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2365 if (IsEqualGUID(riid, &IID_IUnknown) ||
2366 IsEqualGUID(riid, &IID_ID3DXTextureShader))
2368 iface->lpVtbl->AddRef(iface);
2369 *out = iface;
2370 return D3D_OK;
2373 WARN("Interface %s not found.\n", debugstr_guid(riid));
2374 *out = NULL;
2375 return E_NOINTERFACE;
2378 static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
2380 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2381 ULONG refcount = InterlockedIncrement(&texture_shader->ref);
2383 TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
2385 return refcount;
2388 static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
2390 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2391 ULONG refcount = InterlockedDecrement(&texture_shader->ref);
2393 TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
2395 if (!refcount)
2397 if (texture_shader->byte_code)
2398 ID3DXBuffer_Release(texture_shader->byte_code);
2399 HeapFree(GetProcessHeap(), 0, texture_shader);
2402 return refcount;
2405 static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
2407 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2409 TRACE("iface %p, function %p.\n", iface, function);
2411 *function = texture_shader->byte_code;
2412 ID3DXBuffer_AddRef(*function);
2414 return S_OK;
2417 static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
2419 FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
2421 return E_NOTIMPL;
2424 static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
2426 FIXME("iface %p, desc %p stub.\n", iface, desc);
2428 return E_NOTIMPL;
2431 static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
2433 FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
2435 return E_NOTIMPL;
2438 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2440 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2442 return NULL;
2445 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
2447 FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
2449 return NULL;
2452 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2454 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2456 return NULL;
2459 static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
2461 FIXME("iface %p stub.\n", iface);
2463 return E_NOTIMPL;
2466 static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
2468 FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
2470 return E_NOTIMPL;
2473 static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
2475 FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
2477 return E_NOTIMPL;
2480 static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
2482 FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
2484 return E_NOTIMPL;
2487 static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
2489 FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
2491 return E_NOTIMPL;
2494 static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
2496 FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
2498 return E_NOTIMPL;
2501 static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
2503 FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
2505 return E_NOTIMPL;
2508 static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
2510 FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
2512 return E_NOTIMPL;
2515 static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
2517 FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
2519 return E_NOTIMPL;
2522 static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
2524 FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
2526 return E_NOTIMPL;
2529 static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2531 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2533 return E_NOTIMPL;
2536 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2538 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2540 return E_NOTIMPL;
2543 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2545 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2547 return E_NOTIMPL;
2550 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2552 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2554 return E_NOTIMPL;
2557 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2559 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2561 return E_NOTIMPL;
2564 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2566 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2568 return E_NOTIMPL;
2571 static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
2573 /*** IUnknown methods ***/
2574 d3dx9_texture_shader_QueryInterface,
2575 d3dx9_texture_shader_AddRef,
2576 d3dx9_texture_shader_Release,
2577 /*** ID3DXTextureShader methods ***/
2578 d3dx9_texture_shader_GetFunction,
2579 d3dx9_texture_shader_GetConstantBuffer,
2580 d3dx9_texture_shader_GetDesc,
2581 d3dx9_texture_shader_GetConstantDesc,
2582 d3dx9_texture_shader_GetConstant,
2583 d3dx9_texture_shader_GetConstantByName,
2584 d3dx9_texture_shader_GetConstantElement,
2585 d3dx9_texture_shader_SetDefaults,
2586 d3dx9_texture_shader_SetValue,
2587 d3dx9_texture_shader_SetBool,
2588 d3dx9_texture_shader_SetBoolArray,
2589 d3dx9_texture_shader_SetInt,
2590 d3dx9_texture_shader_SetIntArray,
2591 d3dx9_texture_shader_SetFloat,
2592 d3dx9_texture_shader_SetFloatArray,
2593 d3dx9_texture_shader_SetVector,
2594 d3dx9_texture_shader_SetVectorArray,
2595 d3dx9_texture_shader_SetMatrix,
2596 d3dx9_texture_shader_SetMatrixArray,
2597 d3dx9_texture_shader_SetMatrixPointerArray,
2598 d3dx9_texture_shader_SetMatrixTranspose,
2599 d3dx9_texture_shader_SetMatrixTransposeArray,
2600 d3dx9_texture_shader_SetMatrixTransposePointerArray
2603 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
2605 struct d3dx9_texture_shader *object;
2606 unsigned int size;
2607 HRESULT hr;
2609 TRACE("function %p, texture_shader %p.\n", function, texture_shader);
2611 if (!function || !texture_shader)
2612 return D3DERR_INVALIDCALL;
2614 if (!(size = D3DXGetShaderSize(function)))
2615 return D3DXERR_INVALIDDATA;
2617 if (!(object = heap_alloc_zero(sizeof(*object))))
2618 return E_OUTOFMEMORY;
2620 object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
2621 object->ref = 1;
2623 if (FAILED(hr = D3DXCreateBuffer(size, &object->byte_code)))
2625 IUnknown_Release(&object->ID3DXTextureShader_iface);
2626 return hr;
2628 memcpy(ID3DXBuffer_GetBufferPointer(object->byte_code), function, size);
2630 *texture_shader = &object->ID3DXTextureShader_iface;
2632 return D3D_OK;
2635 static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
2637 DWORD opcode = *byte_code & 0xffff;
2638 unsigned int len = 0;
2640 if (opcode == D3DSIO_COMMENT)
2641 return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
2643 if (major > 1)
2644 return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
2646 switch (opcode)
2648 case D3DSIO_END:
2649 ERR("Unexpected END token.\n");
2650 return 0;
2651 case D3DSIO_DEF:
2652 case D3DSIO_DEFI:
2653 return 5;
2654 case D3DSIO_DEFB:
2655 return 2;
2656 default:
2657 ++byte_code;
2658 while (*byte_code & 0x80000000)
2660 ++byte_code;
2661 ++len;
2665 return len;
2668 static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
2670 static const D3DDECLUSAGE regtype_usage[] =
2672 D3DDECLUSAGE_COLOR,
2673 D3DDECLUSAGE_COLOR,
2675 D3DDECLUSAGE_TEXCOORD,
2677 D3DDECLUSAGE_COLOR,
2678 D3DDECLUSAGE_TEXCOORD,
2681 D3DDECLUSAGE_DEPTH
2683 static const D3DDECLUSAGE rast_usage[] =
2685 D3DDECLUSAGE_POSITION,
2686 D3DDECLUSAGE_FOG,
2687 D3DDECLUSAGE_PSIZE
2689 DWORD reg_type, usage, index, version_token = *byte_code;
2690 BOOL is_ps = version_token >> 16 == 0xffff;
2691 unsigned int major, minor, i = 0, j;
2692 BYTE colors = 0, rastout = 0;
2693 BOOL has_dcl, depth = 0;
2694 WORD texcoords = 0;
2696 if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
2697 return D3DXERR_INVALIDDATA;
2699 major = version_token >> 8 & 0xff;
2700 minor = version_token & 0xff;
2702 TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
2703 ++byte_code;
2705 has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
2707 while (*byte_code != D3DSIO_END)
2709 if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
2711 DWORD usage_token = byte_code[1];
2712 DWORD reg = byte_code[2];
2714 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2715 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2717 if (is_ps && !output && major == 2)
2719 /* dcl with no explicit usage, look at the register. */
2720 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2721 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2722 index = reg & D3DSP_REGNUM_MASK;
2723 if (reg_type >= ARRAY_SIZE(regtype_usage))
2725 WARN("Invalid register type %u.\n", reg_type);
2726 reg_type = 0;
2728 usage = regtype_usage[reg_type];
2729 if (semantics)
2731 semantics[i].Usage = usage;
2732 semantics[i].UsageIndex = index;
2734 ++i;
2736 else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
2738 if (semantics)
2740 semantics[i].Usage =
2741 (usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
2742 semantics[i].UsageIndex =
2743 (usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
2745 ++i;
2747 byte_code += 3;
2749 else if (!has_dcl)
2751 unsigned int len = get_instr_length(byte_code, major, minor) + 1;
2753 switch (*byte_code & 0xffff)
2755 case D3DSIO_COMMENT:
2756 case D3DSIO_DEF:
2757 case D3DSIO_DEFB:
2758 case D3DSIO_DEFI:
2759 byte_code += len;
2760 break;
2761 default:
2762 ++byte_code;
2763 while (*byte_code & 0x80000000)
2765 reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2766 | ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2767 index = *byte_code & D3DSP_REGNUM_MASK;
2769 if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
2770 || (reg_type == D3DSPR_INPUT && is_ps)
2771 || (reg_type == D3DSPR_TEXTURE && is_ps && !output)
2772 || reg_type == D3DSPR_RASTOUT
2773 || reg_type == D3DSPR_ATTROUT
2774 || reg_type == D3DSPR_OUTPUT
2775 || reg_type == D3DSPR_DEPTHOUT)
2777 if (reg_type == D3DSPR_RASTOUT)
2778 rastout |= 1u << index;
2779 else if (reg_type == D3DSPR_DEPTHOUT)
2780 depth = TRUE;
2781 else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
2782 texcoords |= 1u << index;
2783 else
2784 colors |= 1u << index;
2786 ++byte_code;
2790 else
2792 byte_code += get_instr_length(byte_code, major, minor) + 1;
2796 if (!has_dcl)
2798 i = j = 0;
2799 while (texcoords)
2801 if (texcoords & 1)
2803 if (semantics)
2805 semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
2806 semantics[i].UsageIndex = j;
2808 ++i;
2810 texcoords >>= 1;
2811 ++j;
2813 j = 0;
2814 while (colors)
2816 if (colors & 1)
2818 if (semantics)
2820 semantics[i].Usage = D3DDECLUSAGE_COLOR;
2821 semantics[i].UsageIndex = j;
2823 ++i;
2825 colors >>= 1;
2826 ++j;
2828 j = 0;
2829 while (rastout)
2831 if (rastout & 1)
2833 if (j >= ARRAY_SIZE(rast_usage))
2835 WARN("Invalid RASTOUT register index.\n");
2836 usage = 0;
2838 else
2840 usage = rast_usage[j];
2842 if (semantics)
2844 semantics[i].Usage = usage;
2845 semantics[i].UsageIndex = 0;
2847 ++i;
2849 rastout >>= 1;
2850 ++j;
2852 if (depth)
2854 if (semantics)
2856 semantics[i].Usage = D3DDECLUSAGE_DEPTH;
2857 semantics[i].UsageIndex = 0;
2859 ++i;
2863 if (count)
2864 *count = i;
2866 return D3D_OK;
2869 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2871 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2873 return get_shader_semantics(byte_code, semantics, count, FALSE);
2876 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2878 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2880 return get_shader_semantics(byte_code, semantics, count, TRUE);