2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d9_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
24 static inline struct d3d9_vertexshader
*impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
26 return CONTAINING_RECORD(iface
, struct d3d9_vertexshader
, IDirect3DVertexShader9_iface
);
29 static HRESULT WINAPI
d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9
*iface
, REFIID riid
, void **out
)
31 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
33 if (IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)
34 || IsEqualGUID(riid
, &IID_IUnknown
))
36 IDirect3DVertexShader9_AddRef(iface
);
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
47 static ULONG WINAPI
d3d9_vertexshader_AddRef(IDirect3DVertexShader9
*iface
)
49 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
50 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
52 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
56 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
57 wined3d_shader_incref(shader
->wined3d_shader
);
63 static ULONG WINAPI
d3d9_vertexshader_Release(IDirect3DVertexShader9
*iface
)
65 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
66 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
72 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
73 wined3d_shader_decref(shader
->wined3d_shader
);
74 /* Release the device last, as it may cause the device to be destroyed. */
75 IDirect3DDevice9Ex_Release(device
);
81 static HRESULT WINAPI
d3d9_vertexshader_GetDevice(IDirect3DVertexShader9
*iface
, IDirect3DDevice9
**device
)
83 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
85 TRACE("iface %p, device %p.\n", iface
, device
);
87 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
88 IDirect3DDevice9_AddRef(*device
);
90 TRACE("Returning device %p.\n", *device
);
95 static HRESULT WINAPI
d3d9_vertexshader_GetFunction(IDirect3DVertexShader9
*iface
, void *data
, UINT
*data_size
)
97 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
100 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
102 wined3d_mutex_lock();
103 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
104 wined3d_mutex_unlock();
109 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl
=
112 d3d9_vertexshader_QueryInterface
,
113 d3d9_vertexshader_AddRef
,
114 d3d9_vertexshader_Release
,
115 /* IDirect3DVertexShader9 */
116 d3d9_vertexshader_GetDevice
,
117 d3d9_vertexshader_GetFunction
,
120 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
125 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
127 d3d9_vertexshader_wined3d_object_destroyed
,
130 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
132 struct wined3d_shader_desc desc
;
135 shader
->refcount
= 1;
136 shader
->IDirect3DVertexShader9_iface
.lpVtbl
= &d3d9_vertexshader_vtbl
;
138 desc
.byte_code
= byte_code
;
139 desc
.byte_code_size
= ~(size_t)0;
141 wined3d_mutex_lock();
142 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
143 &d3d9_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
144 wined3d_mutex_unlock();
147 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
151 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
152 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
157 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
161 if (iface
->lpVtbl
!= &d3d9_vertexshader_vtbl
)
162 WARN("Vertex shader %p with the wrong vtbl %p\n", iface
, iface
->lpVtbl
);
164 return impl_from_IDirect3DVertexShader9(iface
);
167 static inline struct d3d9_pixelshader
*impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
169 return CONTAINING_RECORD(iface
, struct d3d9_pixelshader
, IDirect3DPixelShader9_iface
);
172 static HRESULT WINAPI
d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9
*iface
, REFIID riid
, void **out
)
174 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
176 if (IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)
177 || IsEqualGUID(riid
, &IID_IUnknown
))
179 IDirect3DPixelShader9_AddRef(iface
);
184 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
187 return E_NOINTERFACE
;
190 static ULONG WINAPI
d3d9_pixelshader_AddRef(IDirect3DPixelShader9
*iface
)
192 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
193 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
195 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
199 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
200 wined3d_shader_incref(shader
->wined3d_shader
);
206 static ULONG WINAPI
d3d9_pixelshader_Release(IDirect3DPixelShader9
*iface
)
208 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
209 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
211 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
215 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
216 wined3d_shader_decref(shader
->wined3d_shader
);
217 /* Release the device last, as it may cause the device to be destroyed. */
218 IDirect3DDevice9Ex_Release(device
);
224 static HRESULT WINAPI
d3d9_pixelshader_GetDevice(IDirect3DPixelShader9
*iface
, IDirect3DDevice9
**device
)
226 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
228 TRACE("iface %p, device %p.\n", iface
, device
);
230 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
231 IDirect3DDevice9_AddRef(*device
);
233 TRACE("Returning device %p.\n", *device
);
238 static HRESULT WINAPI
d3d9_pixelshader_GetFunction(IDirect3DPixelShader9
*iface
, void *data
, UINT
*data_size
)
240 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
243 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
245 wined3d_mutex_lock();
246 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
247 wined3d_mutex_unlock();
252 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl
=
255 d3d9_pixelshader_QueryInterface
,
256 d3d9_pixelshader_AddRef
,
257 d3d9_pixelshader_Release
,
258 /* IDirect3DPixelShader9 */
259 d3d9_pixelshader_GetDevice
,
260 d3d9_pixelshader_GetFunction
,
263 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
268 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
270 d3d9_pixelshader_wined3d_object_destroyed
,
273 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
275 struct wined3d_shader_desc desc
;
278 shader
->refcount
= 1;
279 shader
->IDirect3DPixelShader9_iface
.lpVtbl
= &d3d9_pixelshader_vtbl
;
281 desc
.byte_code
= byte_code
;
282 desc
.byte_code_size
= ~(size_t)0;
284 wined3d_mutex_lock();
285 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
286 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
287 wined3d_mutex_unlock();
290 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
294 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
295 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
300 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
304 if (iface
->lpVtbl
!= &d3d9_pixelshader_vtbl
)
305 WARN("Pixel shader %p with the wrong vtbl %p\n", iface
, iface
->lpVtbl
);
307 return impl_from_IDirect3DPixelShader9(iface
);