2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
31 d3d9_null_wined3d_object_destroyed
,
34 static void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_colour
, D3DCOLOR d3d_colour
)
36 wined3d_colour
->r
= ((d3d_colour
>> 16) & 0xff) / 255.0f
;
37 wined3d_colour
->g
= ((d3d_colour
>> 8) & 0xff) / 255.0f
;
38 wined3d_colour
->b
= (d3d_colour
& 0xff) / 255.0f
;
39 wined3d_colour
->a
= ((d3d_colour
>> 24) & 0xff) / 255.0f
;
42 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
44 BYTE
*c
= (BYTE
*)&format
;
46 /* Don't translate FOURCC formats */
47 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
48 return (D3DFORMAT
)format
;
52 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
53 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
54 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
55 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
56 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
57 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
58 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
59 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
60 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
61 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
62 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
63 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
64 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
65 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
66 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
67 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
68 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
69 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
70 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
71 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
72 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
73 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
74 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
75 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
76 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
77 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
78 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
79 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
89 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
90 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
91 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
92 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
93 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
94 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
95 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
96 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
97 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
98 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
99 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
100 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
102 FIXME("Unhandled wined3d format %#x.\n", format
);
103 return D3DFMT_UNKNOWN
;
107 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
109 BYTE
*c
= (BYTE
*)&format
;
111 /* Don't translate FOURCC formats */
112 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
113 return (enum wined3d_format_id
)format
;
117 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
118 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
119 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
120 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
121 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
122 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
123 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
124 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
125 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
126 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
127 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
128 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
129 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
130 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
131 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
132 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
133 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
134 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
135 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
136 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
137 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
138 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
139 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
140 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
141 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
142 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
143 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
144 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
145 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
146 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
147 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
148 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
149 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
150 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
151 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
152 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
153 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
154 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
155 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
156 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
157 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
158 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
159 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
160 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
161 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
162 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
163 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
164 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
165 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
167 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
168 return WINED3DFMT_UNKNOWN
;
172 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
174 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
175 | D3DLOCK_NOOVERWRITE
178 | D3DLOCK_NO_DIRTY_UPDATE
;
179 unsigned int wined3d_flags
;
181 wined3d_flags
= flags
& handled
;
182 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
183 wined3d_flags
|= WINED3D_MAP_READ
;
184 if (!(flags
& D3DLOCK_READONLY
))
185 wined3d_flags
|= WINED3D_MAP_WRITE
;
186 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
187 wined3d_flags
|= WINED3D_MAP_WRITE
;
188 flags
&= ~(handled
| D3DLOCK_READONLY
);
191 FIXME("Unhandled flags %#x.\n", flags
);
193 return wined3d_flags
;
196 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
198 switch (primitive_type
)
200 case D3DPT_POINTLIST
:
201 return primitive_count
;
204 return primitive_count
* 2;
206 case D3DPT_LINESTRIP
:
207 return primitive_count
+ 1;
209 case D3DPT_TRIANGLELIST
:
210 return primitive_count
* 3;
212 case D3DPT_TRIANGLESTRIP
:
213 case D3DPT_TRIANGLEFAN
:
214 return primitive_count
+ 2;
217 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
222 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
226 case WINED3D_SWAP_EFFECT_DISCARD
:
227 return D3DSWAPEFFECT_DISCARD
;
228 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
229 return D3DSWAPEFFECT_FLIP
;
230 case WINED3D_SWAP_EFFECT_COPY
:
231 return D3DSWAPEFFECT_COPY
;
232 case WINED3D_SWAP_EFFECT_OVERLAY
:
233 return D3DSWAPEFFECT_OVERLAY
;
234 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
:
235 return D3DSWAPEFFECT_FLIPEX
;
237 FIXME("Unhandled swap effect %#x.\n", effect
);
238 return D3DSWAPEFFECT_FLIP
;
242 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
243 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
245 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
246 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
247 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
248 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
249 present_parameters
->MultiSampleType
= d3dmultisample_type_from_wined3d(swapchain_desc
->multisample_type
);
250 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
251 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
252 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
253 present_parameters
->Windowed
= swapchain_desc
->windowed
;
254 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
255 present_parameters
->AutoDepthStencilFormat
256 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
257 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
258 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
259 present_parameters
->PresentationInterval
= presentation_interval
;
262 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
266 case D3DSWAPEFFECT_DISCARD
:
267 return WINED3D_SWAP_EFFECT_DISCARD
;
268 case D3DSWAPEFFECT_FLIP
:
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
270 case D3DSWAPEFFECT_COPY
:
271 return WINED3D_SWAP_EFFECT_COPY
;
272 case D3DSWAPEFFECT_OVERLAY
:
273 return WINED3D_SWAP_EFFECT_OVERLAY
;
274 case D3DSWAPEFFECT_FLIPEX
:
275 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
;
277 FIXME("Unhandled swap effect %#x.\n", effect
);
278 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
282 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
286 case D3DPRESENT_INTERVAL_IMMEDIATE
:
287 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
288 case D3DPRESENT_INTERVAL_ONE
:
289 return WINED3D_SWAP_INTERVAL_ONE
;
290 case D3DPRESENT_INTERVAL_TWO
:
291 return WINED3D_SWAP_INTERVAL_TWO
;
292 case D3DPRESENT_INTERVAL_THREE
:
293 return WINED3D_SWAP_INTERVAL_THREE
;
294 case D3DPRESENT_INTERVAL_FOUR
:
295 return WINED3D_SWAP_INTERVAL_FOUR
;
297 FIXME("Unhandled presentation interval %#x.\n", interval
);
298 case D3DPRESENT_INTERVAL_DEFAULT
:
299 return WINED3D_SWAP_INTERVAL_DEFAULT
;
303 static BOOL
wined3d_swapchain_desc_from_d3d9(struct wined3d_swapchain_desc
*swapchain_desc
,
304 struct wined3d_output
*output
, const D3DPRESENT_PARAMETERS
*present_parameters
,
307 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
308 UINT highest_bb_count
= extended
? 30 : 3;
310 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
312 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
315 if (present_parameters
->BackBufferCount
> highest_bb_count
316 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
317 && present_parameters
->BackBufferCount
> 1))
319 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
322 switch (present_parameters
->PresentationInterval
)
324 case D3DPRESENT_INTERVAL_DEFAULT
:
325 case D3DPRESENT_INTERVAL_ONE
:
326 case D3DPRESENT_INTERVAL_TWO
:
327 case D3DPRESENT_INTERVAL_THREE
:
328 case D3DPRESENT_INTERVAL_FOUR
:
329 case D3DPRESENT_INTERVAL_IMMEDIATE
:
332 WARN("Invalid presentation interval %#x.\n", present_parameters
->PresentationInterval
);
336 swapchain_desc
->output
= output
;
337 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
338 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
339 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
340 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
341 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
342 swapchain_desc
->multisample_type
= wined3d_multisample_type_from_d3d(present_parameters
->MultiSampleType
);
343 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
344 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
345 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
346 swapchain_desc
->windowed
= present_parameters
->Windowed
;
347 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
348 swapchain_desc
->auto_depth_stencil_format
349 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
350 swapchain_desc
->flags
351 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
353 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE
;
354 if ((present_parameters
->Flags
& D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
)
355 && (is_gdi_compat_wined3dformat(swapchain_desc
->backbuffer_format
)
356 /* WINED3DFMT_UNKNOWN creates the swapchain with the current
357 * display format, which is always GDI-compatible. */
358 || swapchain_desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
))
359 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_GDI_COMPATIBLE
;
360 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
361 swapchain_desc
->auto_restore_display_mode
= TRUE
;
363 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
364 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
369 void d3d9_caps_from_wined3dcaps(const struct d3d9
*d3d9
, unsigned int adapter_ordinal
,
370 D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
)
372 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
373 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
374 static const DWORD texture_filter_caps
=
375 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
376 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
377 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
378 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
379 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
380 struct wined3d_adapter
*wined3d_adapter
;
381 struct wined3d_output_desc output_desc
;
382 struct wined3d_output
*wined3d_output
;
383 unsigned int output_idx
;
386 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
387 caps
->AdapterOrdinal
= adapter_ordinal
;
388 caps
->Caps
= wined3d_caps
->Caps
;
389 caps
->Caps2
= wined3d_caps
->Caps2
;
390 caps
->Caps3
= wined3d_caps
->Caps3
;
391 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
392 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
393 caps
->DevCaps
= wined3d_caps
->DevCaps
;
394 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
395 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
396 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
397 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
398 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
399 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
400 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
401 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
402 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
403 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
404 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
405 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
406 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
407 caps
->LineCaps
= wined3d_caps
->LineCaps
;
408 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
409 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
410 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
411 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
412 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
413 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
414 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
415 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
416 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
417 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
418 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
419 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
420 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
421 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
422 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
423 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
424 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
425 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
426 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
427 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
428 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
429 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
430 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
431 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
432 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
433 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
434 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
435 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
436 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
437 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
438 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
439 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
440 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
441 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
442 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
443 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
444 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
445 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
446 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
447 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
448 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
449 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
450 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
451 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
452 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
453 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
454 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
455 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
456 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
457 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
459 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
460 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
462 /* Filter wined3d caps. */
463 caps
->TextureFilterCaps
&= texture_filter_caps
;
464 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
465 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
468 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
469 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
470 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
471 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
472 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
473 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
474 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
477 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
478 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
481 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
482 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
483 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
484 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
485 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
486 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
489 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
490 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
491 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
494 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
495 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
497 caps
->VertexProcessingCaps
&=
498 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
499 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
500 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
503 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
504 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
505 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
506 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
507 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
508 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
510 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
511 caps
->NumSimultaneousRTs
= min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
513 if (caps
->PixelShaderVersion
> 3)
515 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
519 DWORD major
= caps
->PixelShaderVersion
;
520 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
523 if (caps
->VertexShaderVersion
> 3)
525 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
529 DWORD major
= caps
->VertexShaderVersion
;
530 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
533 /* Get adapter group information */
534 output_idx
= adapter_ordinal
;
535 wined3d_output
= d3d9
->wined3d_outputs
[output_idx
];
537 wined3d_mutex_lock();
538 hr
= wined3d_output_get_desc(wined3d_output
, &output_desc
);
539 wined3d_mutex_unlock();
543 ERR("Failed to get output desc, hr %#x.\n", hr
);
547 caps
->MasterAdapterOrdinal
= output_idx
- output_desc
.ordinal
;
548 caps
->AdapterOrdinalInGroup
= output_desc
.ordinal
;
549 if (!caps
->AdapterOrdinalInGroup
)
551 wined3d_adapter
= wined3d_output_get_adapter(wined3d_output
);
552 caps
->NumberOfAdaptersInGroup
= wined3d_adapter_get_output_count(wined3d_adapter
);
556 caps
->NumberOfAdaptersInGroup
= 0;
560 static enum wined3d_texture_filter_type
wined3d_texture_filter_type_from_d3d(D3DTEXTUREFILTERTYPE type
)
562 return (enum wined3d_texture_filter_type
)type
;
565 static enum wined3d_transform_state
wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE type
)
567 return (enum wined3d_transform_state
)type
;
570 static enum wined3d_render_state
wined3d_render_state_from_d3d(D3DRENDERSTATETYPE type
)
572 return (enum wined3d_render_state
)type
;
575 static enum wined3d_sampler_state
wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type
)
577 return (enum wined3d_sampler_state
)type
;
580 static enum wined3d_primitive_type
wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type
)
582 return (enum wined3d_primitive_type
)type
;
585 static void device_reset_viewport_state(struct d3d9_device
*device
)
587 struct wined3d_viewport vp
;
590 wined3d_device_context_get_viewports(device
->immediate_context
, NULL
, &vp
);
591 wined3d_stateblock_set_viewport(device
->state
, &vp
);
592 wined3d_device_context_get_scissor_rects(device
->immediate_context
, NULL
, &rect
);
593 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
596 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
598 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
600 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
601 || IsEqualGUID(riid
, &IID_IUnknown
))
603 IDirect3DDevice9Ex_AddRef(iface
);
608 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
610 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
612 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
613 * It doesn't matter with which function the device was created. */
614 if (!device
->d3d_parent
->extended
)
616 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
618 return E_NOINTERFACE
;
621 IDirect3DDevice9Ex_AddRef(iface
);
626 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
629 return E_NOINTERFACE
;
632 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
634 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
635 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
637 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
642 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
644 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
647 if (device
->in_destruction
)
650 refcount
= InterlockedDecrement(&device
->refcount
);
652 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
657 device
->in_destruction
= TRUE
;
659 wined3d_mutex_lock();
660 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
662 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
664 heap_free(device
->fvf_decls
);
666 if (device
->vertex_buffer
)
667 wined3d_buffer_decref(device
->vertex_buffer
);
668 if (device
->index_buffer
)
669 wined3d_buffer_decref(device
->index_buffer
);
671 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
673 wined3d_swapchain_decref(device
->implicit_swapchains
[i
]);
675 heap_free(device
->implicit_swapchains
);
677 if (device
->recording
)
678 wined3d_stateblock_decref(device
->recording
);
679 wined3d_stateblock_decref(device
->state
);
681 wined3d_device_release_focus_window(device
->wined3d_device
);
682 wined3d_device_decref(device
->wined3d_device
);
683 wined3d_mutex_unlock();
685 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
693 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
695 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
697 TRACE("iface %p.\n", iface
);
699 TRACE("device state: %#x.\n", device
->device_state
);
701 if (device
->d3d_parent
->extended
)
704 switch (device
->device_state
)
707 case D3D9_DEVICE_STATE_OK
:
709 case D3D9_DEVICE_STATE_LOST
:
710 return D3DERR_DEVICELOST
;
711 case D3D9_DEVICE_STATE_NOT_RESET
:
712 return D3DERR_DEVICENOTRESET
;
716 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
721 TRACE("iface %p.\n", iface
);
723 wined3d_mutex_lock();
724 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
725 wined3d_mutex_unlock();
730 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
734 TRACE("iface %p.\n", iface
);
736 wined3d_mutex_lock();
737 wined3d_device_evict_managed_resources(device
->wined3d_device
);
738 wined3d_mutex_unlock();
743 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
745 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
747 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
750 return D3DERR_INVALIDCALL
;
752 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
755 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
757 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
758 struct wined3d_caps wined3d_caps
;
761 TRACE("iface %p, caps %p.\n", iface
, caps
);
764 return D3DERR_INVALIDCALL
;
766 memset(caps
, 0, sizeof(*caps
));
768 wined3d_mutex_lock();
769 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
770 wined3d_mutex_unlock();
772 d3d9_caps_from_wined3dcaps(device
->d3d_parent
, device
->adapter_ordinal
, caps
, &wined3d_caps
);
777 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
779 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
780 struct wined3d_display_mode wined3d_mode
;
783 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
785 wined3d_mutex_lock();
786 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
787 wined3d_mutex_unlock();
791 mode
->Width
= wined3d_mode
.width
;
792 mode
->Height
= wined3d_mode
.height
;
793 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
794 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
800 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
801 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
805 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
807 wined3d_mutex_lock();
808 wined3d_device_get_creation_parameters(device
->wined3d_device
,
809 (struct wined3d_device_creation_parameters
*)parameters
);
810 wined3d_mutex_unlock();
812 parameters
->AdapterOrdinal
= device
->adapter_ordinal
;
816 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
817 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
819 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
820 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
821 D3DSURFACE_DESC surface_desc
;
825 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
826 iface
, hotspot_x
, hotspot_y
, bitmap
);
830 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
831 return D3DERR_INVALIDCALL
;
834 if (FAILED(hr
= IDirect3DSurface9_GetDesc(bitmap
, &surface_desc
)))
836 WARN("Failed to get surface description, hr %#x.\n", hr
);
840 if (FAILED(hr
= IDirect3D9_GetAdapterDisplayMode(&device
->d3d_parent
->IDirect3D9Ex_iface
,
841 device
->adapter_ordinal
, &mode
)))
843 WARN("Failed to get device display mode, hr %#x.\n", hr
);
847 if (surface_desc
.Width
> mode
.Width
|| surface_desc
.Height
> mode
.Height
)
849 WARN("Surface dimension %ux%u exceeds display mode %ux%u.\n", surface_desc
.Width
,
850 surface_desc
.Height
, mode
.Width
, mode
.Height
);
851 return D3DERR_INVALIDCALL
;
854 wined3d_mutex_lock();
855 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
856 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
857 wined3d_mutex_unlock();
862 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
864 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
866 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
868 wined3d_mutex_lock();
869 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
870 wined3d_mutex_unlock();
873 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
875 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
878 TRACE("iface %p, show %#x.\n", iface
, show
);
880 wined3d_mutex_lock();
881 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
882 wined3d_mutex_unlock();
887 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
888 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
890 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
891 struct wined3d_device_creation_parameters creation_parameters
;
892 struct wined3d_swapchain_desc desc
;
893 struct d3d9_swapchain
*object
;
894 unsigned int swap_interval
;
895 unsigned int output_idx
;
896 unsigned int i
, count
;
899 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
900 iface
, present_parameters
, swapchain
);
902 if (!present_parameters
->Windowed
)
904 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
905 return D3DERR_INVALIDCALL
;
908 wined3d_mutex_lock();
909 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
910 for (i
= 0; i
< count
; ++i
)
912 struct wined3d_swapchain
*wined3d_swapchain
;
914 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
915 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
919 wined3d_mutex_unlock();
920 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
921 return D3DERR_INVALIDCALL
;
924 wined3d_mutex_unlock();
926 output_idx
= device
->adapter_ordinal
;
927 if (!wined3d_swapchain_desc_from_d3d9(&desc
, device
->d3d_parent
->wined3d_outputs
[output_idx
],
928 present_parameters
, device
->d3d_parent
->extended
))
929 return D3DERR_INVALIDCALL
;
930 wined3d_device_get_creation_parameters(device
->wined3d_device
, &creation_parameters
);
931 if (creation_parameters
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
932 desc
.flags
|= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
;
933 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
934 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, swap_interval
, &object
)))
935 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
936 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
937 &desc
, present_parameters
->PresentationInterval
);
942 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
943 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
945 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
946 struct d3d9_swapchain
*d3d9_swapchain
;
949 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
951 wined3d_mutex_lock();
952 if (swapchain_idx
< device
->implicit_swapchain_count
)
954 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain_idx
]);
955 *swapchain
= (IDirect3DSwapChain9
*)&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
;
956 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
962 hr
= D3DERR_INVALIDCALL
;
964 wined3d_mutex_unlock();
969 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
974 TRACE("iface %p.\n", iface
);
976 wined3d_mutex_lock();
977 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
978 wined3d_mutex_unlock();
983 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
985 struct d3d9_vertexbuffer
*vertex_buffer
;
986 struct d3d9_indexbuffer
*index_buffer
;
987 struct wined3d_resource_desc desc
;
988 IDirect3DBaseTexture9
*texture
;
989 struct d3d9_surface
*surface
;
992 wined3d_resource_get_desc(resource
, &desc
);
993 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
996 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
998 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
1000 vertex_buffer
= wined3d_resource_get_parent(resource
);
1001 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
1004 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
1006 index_buffer
= wined3d_resource_get_parent(resource
);
1007 if (index_buffer
&& index_buffer
->draw_buffer
)
1011 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
1012 return D3DERR_INVALIDCALL
;
1015 parent
= wined3d_resource_get_parent(resource
);
1016 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
1018 IDirect3DBaseTexture9_Release(texture
);
1019 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
1020 return D3DERR_INVALIDCALL
;
1023 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
1024 if (!surface
->resource
.refcount
)
1027 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
1028 return D3DERR_INVALIDCALL
;
1031 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
1033 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
1035 if (!(device
->implicit_swapchains
= heap_alloc(new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
1036 return E_OUTOFMEMORY
;
1038 for (i
= 0; i
< new_swapchain_count
; ++i
)
1040 device
->implicit_swapchains
[i
] = wined3d_device_get_swapchain(device
->wined3d_device
, i
);
1042 device
->implicit_swapchain_count
= new_swapchain_count
;
1047 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
1048 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
1050 BOOL extended
= device
->d3d_parent
->extended
;
1051 struct wined3d_swapchain_desc swapchain_desc
;
1052 struct wined3d_display_mode wined3d_mode
;
1053 struct wined3d_rendertarget_view
*rtv
;
1054 struct d3d9_swapchain
*d3d9_swapchain
;
1055 unsigned int output_idx
;
1059 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
1061 WARN("App not active, returning D3DERR_DEVICELOST.\n");
1062 return D3DERR_DEVICELOST
;
1067 wined3d_mode
.width
= mode
->Width
;
1068 wined3d_mode
.height
= mode
->Height
;
1069 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
1070 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
1071 wined3d_mode
.scanline_ordering
= wined3d_scanline_ordering_from_d3d(mode
->ScanLineOrdering
);
1074 output_idx
= device
->adapter_ordinal
;
1075 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
,
1076 device
->d3d_parent
->wined3d_outputs
[output_idx
], present_parameters
, extended
))
1077 return D3DERR_INVALIDCALL
;
1078 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
1080 wined3d_mutex_lock();
1082 if (device
->vertex_buffer
)
1084 wined3d_buffer_decref(device
->vertex_buffer
);
1085 device
->vertex_buffer
= NULL
;
1086 device
->vertex_buffer_size
= 0;
1089 if (device
->index_buffer
)
1091 wined3d_buffer_decref(device
->index_buffer
);
1092 device
->index_buffer
= NULL
;
1093 device
->index_buffer_size
= 0;
1098 if (device
->recording
)
1099 wined3d_stateblock_decref(device
->recording
);
1100 device
->recording
= NULL
;
1101 device
->update_state
= device
->state
;
1102 wined3d_stateblock_reset(device
->state
);
1105 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
1106 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
1108 heap_free(device
->implicit_swapchains
);
1112 device
->auto_mipmaps
= 0;
1113 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
1114 !!swapchain_desc
.enable_auto_depth_stencil
);
1115 device_reset_viewport_state(device
);
1118 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
1120 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1124 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[0]);
1125 d3d9_swapchain
->swap_interval
1126 = wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
1127 wined3d_swapchain_get_desc(d3d9_swapchain
->wined3d_swapchain
, &swapchain_desc
);
1128 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
1129 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
1130 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
1131 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
1133 device
->device_state
= D3D9_DEVICE_STATE_OK
;
1137 const struct wined3d_viewport
*current
= &device
->stateblock_state
->viewport
;
1138 struct wined3d_viewport vp
;
1143 vp
.width
= swapchain_desc
.backbuffer_width
;
1144 vp
.height
= swapchain_desc
.backbuffer_height
;
1145 vp
.min_z
= current
->min_z
;
1146 vp
.max_z
= current
->max_z
;
1147 wined3d_stateblock_set_viewport(device
->state
, &vp
);
1149 SetRect(&rect
, 0, 0, swapchain_desc
.backbuffer_width
, swapchain_desc
.backbuffer_height
);
1150 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
1154 rtv
= wined3d_device_context_get_rendertarget_view(device
->immediate_context
, 0);
1155 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1156 for (i
= 1; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
1157 device
->render_targets
[i
] = NULL
;
1161 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1164 wined3d_mutex_unlock();
1169 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
1170 D3DPRESENT_PARAMETERS
*present_parameters
)
1172 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1174 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
1176 return d3d9_device_reset(device
, present_parameters
, NULL
);
1179 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
1180 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1182 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1183 struct d3d9_swapchain
*swapchain
;
1187 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1188 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1190 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
1191 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
1194 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
1196 wined3d_mutex_lock();
1197 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
1199 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
1200 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
1201 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, 0)))
1203 wined3d_mutex_unlock();
1207 wined3d_mutex_unlock();
1212 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
1213 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
1215 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1216 struct d3d9_swapchain
*d3d9_swapchain
;
1219 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1220 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1222 /* backbuffer_type is ignored by native. */
1224 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1227 wined3d_mutex_lock();
1228 if (swapchain
>= device
->implicit_swapchain_count
)
1230 wined3d_mutex_unlock();
1231 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
1232 return D3DERR_INVALIDCALL
;
1235 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain
]);
1236 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
,
1237 backbuffer_idx
, backbuffer_type
, backbuffer
);
1238 wined3d_mutex_unlock();
1243 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
1244 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
1246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1249 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
1251 wined3d_mutex_lock();
1252 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
1253 swapchain
, (struct wined3d_raster_status
*)raster_status
);
1254 wined3d_mutex_unlock();
1259 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
1261 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1264 TRACE("iface %p, enable %#x.\n", iface
, enable
);
1266 wined3d_mutex_lock();
1267 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
1268 wined3d_mutex_unlock();
1273 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
1274 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1276 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1278 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
1280 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1281 wined3d_mutex_lock();
1282 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1283 wined3d_mutex_unlock();
1286 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1290 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1292 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1293 wined3d_mutex_lock();
1294 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1295 wined3d_mutex_unlock();
1298 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1299 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1300 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1302 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1303 struct d3d9_texture
*object
;
1304 BOOL set_mem
= FALSE
;
1307 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1308 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1313 if (!device
->d3d_parent
->extended
)
1315 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1319 if (pool
== D3DPOOL_SYSTEMMEM
)
1322 return D3DERR_INVALIDCALL
;
1327 if (pool
!= D3DPOOL_DEFAULT
)
1329 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1330 return D3DERR_INVALIDCALL
;
1332 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1336 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1337 return D3DERR_OUTOFVIDEOMEMORY
;
1339 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1342 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1349 wined3d_mutex_lock();
1350 wined3d_texture_update_desc(object
->wined3d_texture
, 0, width
, height
,
1351 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1353 wined3d_mutex_unlock();
1356 TRACE("Created texture %p.\n", object
);
1357 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1362 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1363 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1364 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1366 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1367 struct d3d9_texture
*object
;
1370 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1371 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1372 iface
, width
, height
, depth
, levels
,
1373 usage
, format
, pool
, texture
, shared_handle
);
1378 if (!device
->d3d_parent
->extended
)
1380 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1384 if (pool
!= D3DPOOL_DEFAULT
)
1386 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1387 return D3DERR_INVALIDCALL
;
1389 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1392 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1393 return D3DERR_OUTOFVIDEOMEMORY
;
1395 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1398 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1403 TRACE("Created volume texture %p.\n", object
);
1404 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1409 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1410 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1411 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1413 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1414 struct d3d9_texture
*object
;
1417 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1418 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1423 if (!device
->d3d_parent
->extended
)
1425 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1429 if (pool
!= D3DPOOL_DEFAULT
)
1431 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1432 return D3DERR_INVALIDCALL
;
1434 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1437 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1438 return D3DERR_OUTOFVIDEOMEMORY
;
1440 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1443 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1448 TRACE("Created cube texture %p.\n", object
);
1449 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1454 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1455 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1456 HANDLE
*shared_handle
)
1458 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1459 struct d3d9_vertexbuffer
*object
;
1462 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1463 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1467 if (!device
->d3d_parent
->extended
)
1469 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1473 if (pool
!= D3DPOOL_DEFAULT
)
1475 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1476 return D3DERR_NOTAVAILABLE
;
1478 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1481 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1482 return D3DERR_OUTOFVIDEOMEMORY
;
1484 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1487 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1492 TRACE("Created vertex buffer %p.\n", object
);
1493 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1498 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1499 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1500 HANDLE
*shared_handle
)
1502 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1503 struct d3d9_indexbuffer
*object
;
1506 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1507 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1511 if (!device
->d3d_parent
->extended
)
1513 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1517 if (pool
!= D3DPOOL_DEFAULT
)
1519 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1520 return D3DERR_NOTAVAILABLE
;
1522 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1525 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1526 return D3DERR_OUTOFVIDEOMEMORY
;
1528 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1531 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1536 TRACE("Created index buffer %p.\n", object
);
1537 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1542 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, unsigned int flags
,
1543 enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1544 unsigned int multisample_quality
, unsigned int usage
, unsigned int bind_flags
, unsigned int access
,
1545 unsigned int width
, unsigned int height
, void *user_mem
, IDirect3DSurface9
**surface
)
1547 struct wined3d_resource_desc desc
;
1548 struct d3d9_surface
*surface_impl
;
1549 struct wined3d_texture
*texture
;
1552 TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, "
1553 "usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n",
1554 device
, flags
, format
, multisample_type
, multisample_quality
, usage
,
1555 bind_flags
, access
, width
, height
, user_mem
, surface
);
1557 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1558 desc
.format
= format
;
1559 desc
.multisample_type
= multisample_type
;
1560 desc
.multisample_quality
= multisample_quality
;
1562 desc
.bind_flags
= bind_flags
;
1563 desc
.access
= access
;
1565 desc
.height
= height
;
1569 if (is_gdi_compat_wined3dformat(desc
.format
))
1570 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1572 wined3d_mutex_lock();
1574 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1575 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1577 wined3d_mutex_unlock();
1578 WARN("Failed to create texture, hr %#x.\n", hr
);
1579 if (hr
== WINED3DERR_NOTAVAILABLE
)
1580 hr
= D3DERR_INVALIDCALL
;
1584 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1585 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1586 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1587 IDirect3DSurface9_AddRef(*surface
);
1590 wined3d_texture_update_desc(texture
, 0, width
, height
, desc
.format
,
1591 multisample_type
, multisample_quality
, user_mem
, 0);
1593 wined3d_texture_decref(texture
);
1595 wined3d_mutex_unlock();
1600 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1604 case WINED3DFMT_B8G8R8A8_UNORM
:
1605 case WINED3DFMT_B8G8R8X8_UNORM
:
1606 case WINED3DFMT_B5G6R5_UNORM
:
1607 case WINED3DFMT_B5G5R5X1_UNORM
:
1608 case WINED3DFMT_B5G5R5A1_UNORM
:
1609 case WINED3DFMT_B8G8R8_UNORM
:
1616 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1617 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1618 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1620 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1621 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1623 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1624 "lockable %#x, surface %p, shared_handle %p.\n",
1625 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1626 lockable
, surface
, shared_handle
);
1631 if (!device
->d3d_parent
->extended
)
1633 WARN("Trying to create a shared render target on a non-ex device.\n");
1637 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1641 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1643 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1644 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1645 WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
1648 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1649 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1650 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1655 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1656 "discard %#x, surface %p, shared_handle %p.\n",
1657 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1658 discard
, surface
, shared_handle
);
1663 if (!device
->d3d_parent
->extended
)
1665 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1669 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1673 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1675 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
1676 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1677 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
1681 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1682 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1683 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1686 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1687 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1688 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1689 struct wined3d_box src_box
;
1692 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1693 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, dst_point
);
1695 wined3d_mutex_lock();
1697 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1698 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1699 if (src_desc
.format
!= dst_desc
.format
)
1701 wined3d_mutex_unlock();
1702 WARN("Surface formats (%#x/%#x) don't match.\n",
1703 d3dformat_from_wined3dformat(src_desc
.format
),
1704 d3dformat_from_wined3dformat(dst_desc
.format
));
1705 return D3DERR_INVALIDCALL
;
1709 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1711 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1713 hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
1714 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1715 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1716 src
->sub_resource_idx
, &src_box
, 0);
1717 if (SUCCEEDED(hr
) && dst
->texture
)
1718 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1720 wined3d_mutex_unlock();
1723 return D3DERR_INVALIDCALL
;
1728 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1729 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1731 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1732 struct d3d9_texture
*src_impl
, *dst_impl
;
1735 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1737 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1738 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1740 wined3d_mutex_lock();
1741 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1742 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1744 d3d9_texture_flag_auto_gen_mipmap(dst_impl
);
1745 wined3d_mutex_unlock();
1750 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1751 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1754 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1755 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1756 struct wined3d_sub_resource_desc wined3d_desc
;
1757 RECT dst_rect
, src_rect
;
1760 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1762 if (!render_target
|| !dst_surface
)
1763 return D3DERR_INVALIDCALL
;
1765 wined3d_mutex_lock();
1766 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1767 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1769 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1770 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1772 /* TODO: Check surface sizes, pools, etc. */
1773 if (wined3d_desc
.multisample_type
)
1774 hr
= D3DERR_INVALIDCALL
;
1776 hr
= wined3d_device_context_blt(device
->immediate_context
,
1777 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1778 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1779 wined3d_mutex_unlock();
1784 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1785 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1787 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1788 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1789 HRESULT hr
= D3DERR_INVALIDCALL
;
1791 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1793 wined3d_mutex_lock();
1794 if (swapchain
< device
->implicit_swapchain_count
)
1795 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
],
1796 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1797 wined3d_mutex_unlock();
1802 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1803 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1805 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1806 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1807 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1808 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1809 HRESULT hr
= D3DERR_INVALIDCALL
;
1812 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1813 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, wine_dbgstr_rect(dst_rect
), filter
);
1815 wined3d_mutex_lock();
1816 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1819 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1823 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1826 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1830 if (dst_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1832 WARN("Destination resource is not in DEFAULT pool.\n");
1835 if (src_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1837 WARN("Source resource is not in DEFAULT pool.\n");
1841 if (dst
->texture
&& !(dst_desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL
)))
1843 WARN("Destination is a regular texture.\n");
1847 if (src_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1849 if (device
->in_scene
)
1851 WARN("Rejecting depth / stencil blit while in scene.\n");
1855 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1856 || src_rect
->bottom
!= src_desc
.height
)
1858 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1859 wine_dbgstr_rect(src_rect
));
1863 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1864 || dst_rect
->bottom
!= dst_desc
.height
)
1866 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1867 wine_dbgstr_rect(dst_rect
));
1871 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1873 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1878 hr
= wined3d_device_context_blt(device
->immediate_context
, dst
->wined3d_texture
,
1879 dst
->sub_resource_idx
, dst_rect
, src
->wined3d_texture
, src
->sub_resource_idx
,
1880 src_rect
, 0, NULL
, wined3d_texture_filter_type_from_d3d(filter
));
1881 if (hr
== WINEDDERR_INVALIDRECT
)
1882 hr
= D3DERR_INVALIDCALL
;
1883 if (SUCCEEDED(hr
) && dst
->texture
)
1884 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1887 wined3d_mutex_unlock();
1891 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1892 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1894 const struct wined3d_color c
=
1896 ((color
>> 16) & 0xff) / 255.0f
,
1897 ((color
>> 8) & 0xff) / 255.0f
,
1898 (color
& 0xff) / 255.0f
,
1899 ((color
>> 24) & 0xff) / 255.0f
,
1901 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1902 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1903 struct wined3d_sub_resource_desc desc
;
1904 struct wined3d_rendertarget_view
*rtv
;
1907 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1910 return D3DERR_INVALIDCALL
;
1912 wined3d_mutex_lock();
1914 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1915 surface_impl
->sub_resource_idx
, &desc
)))
1917 wined3d_mutex_unlock();
1918 return D3DERR_INVALIDCALL
;
1921 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1923 wined3d_mutex_unlock();
1924 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc
.access
);
1925 return D3DERR_INVALIDCALL
;
1927 if ((desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_SHADER_RESOURCE
)) == WINED3D_BIND_SHADER_RESOURCE
)
1929 wined3d_mutex_unlock();
1930 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1931 return D3DERR_INVALIDCALL
;
1933 if (desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1935 wined3d_mutex_unlock();
1936 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1937 return D3DERR_INVALIDCALL
;
1940 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1941 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1942 hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
,
1943 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1944 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1945 if (SUCCEEDED(hr
) && surface_impl
->texture
)
1946 d3d9_texture_flag_auto_gen_mipmap(surface_impl
->texture
);
1948 wined3d_mutex_unlock();
1953 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1954 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1955 HANDLE
*shared_handle
)
1957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1958 unsigned int usage
, access
;
1959 void *user_mem
= NULL
;
1961 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1962 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1965 if (pool
== D3DPOOL_MANAGED
)
1967 WARN("Attempting to create a managed offscreen plain surface.\n");
1968 return D3DERR_INVALIDCALL
;
1973 if (!device
->d3d_parent
->extended
)
1975 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1979 if (pool
== D3DPOOL_SYSTEMMEM
)
1980 user_mem
= *shared_handle
;
1983 if (pool
!= D3DPOOL_DEFAULT
)
1985 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1986 return D3DERR_INVALIDCALL
;
1988 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1993 if (pool
== D3DPOOL_SCRATCH
)
1994 usage
|= WINED3DUSAGE_SCRATCH
;
1995 access
= wined3daccess_from_d3dpool(pool
, usage
)
1996 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1998 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1999 WINED3D_MULTISAMPLE_NONE
, 0, usage
, 0, access
, width
, height
, user_mem
, surface
);
2002 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
2004 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2005 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
2006 struct wined3d_rendertarget_view
*rtv
;
2009 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
2011 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2013 WARN("Invalid index %u specified.\n", idx
);
2014 return D3DERR_INVALIDCALL
;
2017 if (!idx
&& !surface_impl
)
2019 WARN("Trying to set render target 0 to NULL.\n");
2020 return D3DERR_INVALIDCALL
;
2023 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
2025 WARN("Render target surface does not match device.\n");
2026 return D3DERR_INVALIDCALL
;
2029 wined3d_mutex_lock();
2030 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
2031 hr
= wined3d_device_context_set_rendertarget_views(device
->immediate_context
, idx
, 1, &rtv
, TRUE
);
2032 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
2036 device_reset_viewport_state(device
);
2037 device
->render_targets
[idx
] = surface_impl
;
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
2046 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2047 struct wined3d_rendertarget_view
*wined3d_rtv
;
2048 struct d3d9_surface
*surface_impl
;
2049 HRESULT hr
= D3D_OK
;
2051 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
2054 return D3DERR_INVALIDCALL
;
2056 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2058 WARN("Invalid index %u specified.\n", idx
);
2059 return D3DERR_INVALIDCALL
;
2062 wined3d_mutex_lock();
2063 if ((wined3d_rtv
= wined3d_device_context_get_rendertarget_view(device
->immediate_context
, idx
)))
2065 /* We want the sub resource parent here, since the view itself may be
2066 * internal to wined3d and may not have a parent. */
2067 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
2068 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
2069 IDirect3DSurface9_AddRef(*surface
);
2073 hr
= D3DERR_NOTFOUND
;
2076 wined3d_mutex_unlock();
2081 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
2083 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2084 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
2085 struct wined3d_rendertarget_view
*rtv
;
2088 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2090 wined3d_mutex_lock();
2091 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
2092 hr
= wined3d_device_context_set_depth_stencil_view(device
->immediate_context
, rtv
);
2093 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
2094 wined3d_mutex_unlock();
2099 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
2101 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2102 struct wined3d_rendertarget_view
*wined3d_dsv
;
2103 struct d3d9_surface
*surface_impl
;
2104 HRESULT hr
= D3D_OK
;
2106 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2109 return D3DERR_INVALIDCALL
;
2111 wined3d_mutex_lock();
2112 if ((wined3d_dsv
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
)))
2114 /* We want the sub resource parent here, since the view itself may be
2115 * internal to wined3d and may not have a parent. */
2116 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2117 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
2118 IDirect3DSurface9_AddRef(*depth_stencil
);
2122 hr
= D3DERR_NOTFOUND
;
2123 *depth_stencil
= NULL
;
2125 wined3d_mutex_unlock();
2130 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
2132 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2135 TRACE("iface %p.\n", iface
);
2137 wined3d_mutex_lock();
2138 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
2139 device
->in_scene
= TRUE
;
2140 wined3d_mutex_unlock();
2145 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
2147 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2150 TRACE("iface %p.\n", iface
);
2152 wined3d_mutex_lock();
2153 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
2154 device
->in_scene
= FALSE
;
2155 wined3d_mutex_unlock();
2160 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device
*device
)
2164 for (i
= 0; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
2166 struct d3d9_surface
*surface
= device
->render_targets
[i
];
2168 if (surface
&& surface
->texture
)
2169 d3d9_texture_flag_auto_gen_mipmap(surface
->texture
);
2173 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
2174 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
2176 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2177 struct wined3d_color c
;
2180 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
2181 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
2183 if (rect_count
&& !rects
)
2185 WARN("count %u with NULL rects.\n", rect_count
);
2189 wined3d_color_from_d3dcolor(&c
, color
);
2190 wined3d_mutex_lock();
2191 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2192 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
2194 d3d9_rts_flag_auto_gen_mipmap(device
);
2195 wined3d_mutex_unlock();
2200 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
2201 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2203 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2205 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2207 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2208 wined3d_mutex_lock();
2209 wined3d_stateblock_set_transform(device
->update_state
,
2210 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2211 wined3d_mutex_unlock();
2216 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
2217 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
2219 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2221 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2223 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2224 wined3d_mutex_lock();
2225 memcpy(matrix
, &device
->stateblock_state
->transforms
[state
], sizeof(*matrix
));
2226 wined3d_mutex_unlock();
2231 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
2232 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2234 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2236 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2238 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2239 wined3d_mutex_lock();
2240 wined3d_stateblock_multiply_transform(device
->state
,
2241 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2242 wined3d_mutex_unlock();
2247 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
2249 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2250 struct wined3d_viewport vp
;
2252 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2256 vp
.width
= viewport
->Width
;
2257 vp
.height
= viewport
->Height
;
2258 vp
.min_z
= viewport
->MinZ
;
2259 vp
.max_z
= viewport
->MaxZ
;
2261 wined3d_mutex_lock();
2262 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
2263 wined3d_mutex_unlock();
2268 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
2270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2271 struct wined3d_viewport wined3d_viewport
;
2273 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2275 wined3d_mutex_lock();
2276 wined3d_viewport
= device
->stateblock_state
->viewport
;
2277 wined3d_mutex_unlock();
2279 viewport
->X
= wined3d_viewport
.x
;
2280 viewport
->Y
= wined3d_viewport
.y
;
2281 viewport
->Width
= wined3d_viewport
.width
;
2282 viewport
->Height
= wined3d_viewport
.height
;
2283 viewport
->MinZ
= wined3d_viewport
.min_z
;
2284 viewport
->MaxZ
= wined3d_viewport
.max_z
;
2289 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
2291 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2293 TRACE("iface %p, material %p.\n", iface
, material
);
2295 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2296 wined3d_mutex_lock();
2297 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
2298 wined3d_mutex_unlock();
2303 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
2305 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2307 TRACE("iface %p, material %p.\n", iface
, material
);
2309 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2310 wined3d_mutex_lock();
2311 memcpy(material
, &device
->stateblock_state
->material
, sizeof(*material
));
2312 wined3d_mutex_unlock();
2317 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
2319 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2322 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2324 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2325 wined3d_mutex_lock();
2326 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
2327 wined3d_mutex_unlock();
2332 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
2334 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2338 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2340 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2341 wined3d_mutex_lock();
2342 hr
= wined3d_stateblock_get_light(device
->state
, index
, (struct wined3d_light
*)light
, &enabled
);
2343 wined3d_mutex_unlock();
2348 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2350 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2353 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2355 wined3d_mutex_lock();
2356 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
2357 wined3d_mutex_unlock();
2362 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enabled
)
2364 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2365 struct wined3d_light light
;
2368 TRACE("iface %p, index %u, enabled %p.\n", iface
, index
, enabled
);
2370 wined3d_mutex_lock();
2371 hr
= wined3d_stateblock_get_light(device
->state
, index
, &light
, enabled
);
2372 wined3d_mutex_unlock();
2377 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2379 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2382 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2384 index
= min(index
, device
->max_user_clip_planes
- 1);
2386 wined3d_mutex_lock();
2387 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
2388 wined3d_mutex_unlock();
2393 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2395 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2397 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2399 index
= min(index
, device
->max_user_clip_planes
- 1);
2401 wined3d_mutex_lock();
2402 memcpy(plane
, &device
->stateblock_state
->clip_planes
[index
], sizeof(struct wined3d_vec4
));
2403 wined3d_mutex_unlock();
2408 static void resolve_depth_buffer(struct d3d9_device
*device
)
2410 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2411 struct wined3d_rendertarget_view
*wined3d_dsv
;
2412 struct wined3d_resource
*dst_resource
;
2413 struct wined3d_texture
*dst_texture
;
2414 struct wined3d_resource_desc desc
;
2415 struct d3d9_surface
*d3d9_dsv
;
2417 if (!(dst_texture
= state
->textures
[0]))
2419 dst_resource
= wined3d_texture_get_resource(dst_texture
);
2420 wined3d_resource_get_desc(dst_resource
, &desc
);
2421 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
2422 && desc
.format
!= WINED3DFMT_X8D24_UNORM
2423 && desc
.format
!= WINED3DFMT_DF16
2424 && desc
.format
!= WINED3DFMT_DF24
2425 && desc
.format
!= WINED3DFMT_INTZ
)
2428 if (!(wined3d_dsv
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
)))
2430 d3d9_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2432 wined3d_device_context_resolve_sub_resource(device
->immediate_context
, dst_resource
, 0,
2433 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d9_dsv
->sub_resource_idx
, desc
.format
);
2436 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2437 D3DRENDERSTATETYPE state
, DWORD value
)
2439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2441 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2443 wined3d_mutex_lock();
2444 wined3d_stateblock_set_render_state(device
->update_state
, wined3d_render_state_from_d3d(state
), value
);
2445 if (state
== D3DRS_POINTSIZE
&& value
== D3D9_RESZ_CODE
)
2446 resolve_depth_buffer(device
);
2447 wined3d_mutex_unlock();
2452 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2453 D3DRENDERSTATETYPE state
, DWORD
*value
)
2455 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2456 const struct wined3d_stateblock_state
*device_state
;
2458 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2460 wined3d_mutex_lock();
2461 device_state
= device
->stateblock_state
;
2462 *value
= device_state
->rs
[state
];
2463 wined3d_mutex_unlock();
2468 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2469 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2471 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2472 struct d3d9_stateblock
*object
;
2475 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2477 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2479 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2480 return D3DERR_INVALIDCALL
;
2483 wined3d_mutex_lock();
2484 if (device
->recording
)
2486 wined3d_mutex_unlock();
2487 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2488 return D3DERR_INVALIDCALL
;
2490 wined3d_mutex_unlock();
2492 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2493 return E_OUTOFMEMORY
;
2495 hr
= stateblock_init(object
, device
, type
, NULL
);
2498 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2503 TRACE("Created stateblock %p.\n", object
);
2504 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2509 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2511 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2512 struct wined3d_stateblock
*stateblock
;
2515 TRACE("iface %p.\n", iface
);
2517 wined3d_mutex_lock();
2518 if (device
->recording
)
2520 wined3d_mutex_unlock();
2521 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2522 return D3DERR_INVALIDCALL
;
2525 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, WINED3D_SBT_RECORDED
, &stateblock
)))
2526 device
->update_state
= device
->recording
= stateblock
;
2527 wined3d_mutex_unlock();
2532 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2534 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2535 struct wined3d_stateblock
*wined3d_stateblock
;
2536 struct d3d9_stateblock
*object
;
2539 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2541 wined3d_mutex_lock();
2542 if (!device
->recording
)
2544 wined3d_mutex_unlock();
2545 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
2546 return D3DERR_INVALIDCALL
;
2548 wined3d_stateblock
= device
->recording
;
2549 wined3d_stateblock_init_contained_states(wined3d_stateblock
);
2550 device
->recording
= NULL
;
2551 device
->update_state
= device
->state
;
2552 wined3d_mutex_unlock();
2554 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2556 wined3d_stateblock_decref(wined3d_stateblock
);
2557 return E_OUTOFMEMORY
;
2560 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2563 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2564 wined3d_stateblock_decref(wined3d_stateblock
);
2569 TRACE("Created stateblock %p.\n", object
);
2570 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2575 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2577 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2580 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2582 wined3d_mutex_lock();
2583 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2584 wined3d_mutex_unlock();
2589 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2591 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2594 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2596 wined3d_mutex_lock();
2597 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2598 wined3d_mutex_unlock();
2603 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2605 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2606 struct wined3d_texture
*wined3d_texture
= NULL
;
2607 const struct wined3d_stateblock_state
*state
;
2608 struct d3d9_texture
*texture_impl
;
2610 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2613 return D3DERR_INVALIDCALL
;
2615 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2616 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2618 if (stage
>= ARRAY_SIZE(state
->textures
))
2620 WARN("Ignoring invalid stage %u.\n", stage
);
2625 wined3d_mutex_lock();
2626 state
= device
->stateblock_state
;
2627 if ((wined3d_texture
= state
->textures
[stage
]))
2629 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2630 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2631 IDirect3DBaseTexture9_AddRef(*texture
);
2637 wined3d_mutex_unlock();
2642 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2644 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2645 struct d3d9_texture
*texture_impl
;
2647 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2649 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2651 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2652 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2654 wined3d_mutex_lock();
2655 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2656 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2657 if (!device
->recording
)
2659 if (stage
< D3D9_MAX_TEXTURE_UNITS
)
2661 if (texture_impl
&& texture_impl
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
2662 device
->auto_mipmaps
|= 1u << stage
;
2664 device
->auto_mipmaps
&= ~(1u << stage
);
2667 wined3d_mutex_unlock();
2672 static const enum wined3d_texture_stage_state tss_lookup
[] =
2674 WINED3D_TSS_INVALID
, /* 0, unused */
2675 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2676 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2677 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2678 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2679 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2680 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2681 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2682 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2683 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2684 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2685 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2686 WINED3D_TSS_INVALID
, /* 12, unused */
2687 WINED3D_TSS_INVALID
, /* 13, unused */
2688 WINED3D_TSS_INVALID
, /* 14, unused */
2689 WINED3D_TSS_INVALID
, /* 15, unused */
2690 WINED3D_TSS_INVALID
, /* 16, unused */
2691 WINED3D_TSS_INVALID
, /* 17, unused */
2692 WINED3D_TSS_INVALID
, /* 18, unused */
2693 WINED3D_TSS_INVALID
, /* 19, unused */
2694 WINED3D_TSS_INVALID
, /* 20, unused */
2695 WINED3D_TSS_INVALID
, /* 21, unused */
2696 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2697 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2698 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2699 WINED3D_TSS_INVALID
, /* 25, unused */
2700 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2701 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2702 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2703 WINED3D_TSS_INVALID
, /* 29, unused */
2704 WINED3D_TSS_INVALID
, /* 30, unused */
2705 WINED3D_TSS_INVALID
, /* 31, unused */
2706 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2709 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2710 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2712 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2714 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2716 if (state
>= ARRAY_SIZE(tss_lookup
) || tss_lookup
[state
] == WINED3D_TSS_INVALID
)
2718 WARN("Invalid state %#x passed.\n", state
);
2722 wined3d_mutex_lock();
2723 *value
= device
->stateblock_state
->texture_states
[stage
][tss_lookup
[state
]];
2724 wined3d_mutex_unlock();
2729 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2730 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2734 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2736 if (state
>= ARRAY_SIZE(tss_lookup
))
2738 WARN("Invalid state %#x passed.\n", state
);
2742 wined3d_mutex_lock();
2743 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, tss_lookup
[state
], value
);
2744 wined3d_mutex_unlock();
2749 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2750 DWORD sampler_idx
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2752 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2753 const struct wined3d_stateblock_state
*device_state
;
2755 TRACE("iface %p, sampler_idx %u, state %#x, value %p.\n", iface
, sampler_idx
, state
, value
);
2757 if (sampler_idx
>= D3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= D3DVERTEXTEXTURESAMPLER3
)
2758 sampler_idx
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2760 if (sampler_idx
>= ARRAY_SIZE(device_state
->sampler_states
))
2762 WARN("Invalid sampler %u.\n", sampler_idx
);
2767 wined3d_mutex_lock();
2768 device_state
= device
->stateblock_state
;
2769 *value
= device_state
->sampler_states
[sampler_idx
][state
];
2770 wined3d_mutex_unlock();
2775 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2776 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2778 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2780 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2782 if (sampler
>= D3DVERTEXTEXTURESAMPLER0
&& sampler
<= D3DVERTEXTEXTURESAMPLER3
)
2783 sampler
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2785 wined3d_mutex_lock();
2786 wined3d_stateblock_set_sampler_state(device
->update_state
, sampler
, wined3d_sampler_state_from_d3d(state
), value
);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2794 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2797 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2799 wined3d_mutex_lock();
2800 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2801 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2802 wined3d_mutex_unlock();
2807 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2808 UINT palette_idx
, const PALETTEENTRY
*entries
)
2810 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2812 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2813 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2814 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2816 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2820 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2821 UINT palette_idx
, PALETTEENTRY
*entries
)
2823 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2825 return D3DERR_INVALIDCALL
;
2828 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2830 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2835 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2837 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2839 return D3DERR_INVALIDCALL
;
2842 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2844 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2846 TRACE("iface %p, rect %p.\n", iface
, rect
);
2848 wined3d_mutex_lock();
2849 wined3d_stateblock_set_scissor_rect(device
->update_state
, rect
);
2850 wined3d_mutex_unlock();
2855 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2857 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2859 TRACE("iface %p, rect %p.\n", iface
, rect
);
2861 wined3d_mutex_lock();
2862 *rect
= device
->stateblock_state
->scissor_rect
;
2863 wined3d_mutex_unlock();
2868 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2870 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2872 TRACE("iface %p, software %#x.\n", iface
, software
);
2874 wined3d_mutex_lock();
2875 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2876 wined3d_mutex_unlock();
2881 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2883 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2886 TRACE("iface %p.\n", iface
);
2888 wined3d_mutex_lock();
2889 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2890 wined3d_mutex_unlock();
2895 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2900 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2902 wined3d_mutex_lock();
2903 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2904 wined3d_mutex_unlock();
2909 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2911 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2914 TRACE("iface %p.\n", iface
);
2916 wined3d_mutex_lock();
2917 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2918 wined3d_mutex_unlock();
2923 /* wined3d critical section must be taken by the caller. */
2924 static void d3d9_generate_auto_mipmaps(struct d3d9_device
*device
)
2926 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2927 struct wined3d_texture
*texture
;
2928 unsigned int i
, map
;
2930 map
= device
->auto_mipmaps
;
2933 i
= wined3d_bit_scan(&map
);
2934 if ((texture
= state
->textures
[i
]))
2935 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture
));
2939 static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device
*device
,
2940 int base_vertex
, unsigned int start_vertex
, unsigned int vertex_count
)
2942 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2943 struct wined3d_vertex_declaration
*wined3d_decl
;
2944 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2945 const struct wined3d_stream_state
*stream
;
2946 struct d3d9_vertexbuffer
*d3d9_buffer
;
2947 struct wined3d_resource
*dst_resource
;
2948 struct d3d9_vertex_declaration
*decl
;
2949 struct wined3d_buffer
*dst_buffer
;
2950 struct wined3d_resource_desc desc
;
2951 unsigned int stride
, map
;
2954 if (!device
->sysmem_vb
)
2956 wined3d_decl
= state
->vertex_declaration
;
2960 if (base_vertex
>= 0 || start_vertex
>= -base_vertex
)
2961 start_vertex
+= base_vertex
;
2963 FIXME("System memory vertex data offset is negative.\n");
2965 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2966 map
= decl
->stream_map
& device
->sysmem_vb
;
2969 stream
= &state
->streams
[wined3d_bit_scan(&map
)];
2970 dst_buffer
= stream
->buffer
;
2971 stride
= stream
->stride
;
2973 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2974 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2975 wined3d_resource_get_desc(dst_resource
, &desc
);
2976 box
.left
= stream
->offset
+ start_vertex
* stride
;
2977 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2978 if (FAILED(hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
2979 dst_resource
, 0, box
.left
, 0, 0,
2980 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
2981 ERR("Failed to update buffer.\n");
2985 static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device
*device
,
2986 unsigned int start_idx
, unsigned int idx_count
)
2988 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2989 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2990 struct wined3d_resource
*dst_resource
;
2991 struct d3d9_indexbuffer
*d3d9_buffer
;
2992 struct wined3d_buffer
*dst_buffer
;
2993 struct wined3d_resource_desc desc
;
2994 enum wined3d_format_id format
;
2995 unsigned int idx_size
;
2998 if (!device
->sysmem_ib
)
3001 dst_buffer
= state
->index_buffer
;
3002 format
= state
->index_format
;
3003 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
3004 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
3005 wined3d_resource_get_desc(dst_resource
, &desc
);
3006 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
3007 box
.left
= start_idx
* idx_size
;
3008 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
3009 if (FAILED(hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
3010 dst_resource
, 0, box
.left
, 0, 0,
3011 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
3012 ERR("Failed to update buffer.\n");
3015 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
3016 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
3018 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3019 unsigned int vertex_count
;
3021 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
3022 iface
, primitive_type
, start_vertex
, primitive_count
);
3024 wined3d_mutex_lock();
3025 if (!device
->stateblock_state
->vertex_declaration
)
3027 wined3d_mutex_unlock();
3028 WARN("Called without a valid vertex declaration set.\n");
3029 return D3DERR_INVALIDCALL
;
3031 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3032 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3033 d3d9_device_upload_sysmem_vertex_buffers(device
, 0, start_vertex
, vertex_count
);
3034 d3d9_generate_auto_mipmaps(device
);
3035 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3036 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3037 wined3d_device_context_draw(device
->immediate_context
, start_vertex
, vertex_count
, 0, 0);
3038 d3d9_rts_flag_auto_gen_mipmap(device
);
3039 wined3d_mutex_unlock();
3044 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
3045 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
3046 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
3048 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3049 unsigned int index_count
;
3051 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
3052 "vertex_count %u, start_idx %u, primitive_count %u.\n",
3053 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
3054 vertex_count
, start_idx
, primitive_count
);
3056 wined3d_mutex_lock();
3057 if (!device
->stateblock_state
->vertex_declaration
)
3059 wined3d_mutex_unlock();
3060 WARN("Called without a valid vertex declaration set.\n");
3061 return D3DERR_INVALIDCALL
;
3063 if (!device
->stateblock_state
->index_buffer
)
3065 wined3d_mutex_unlock();
3066 WARN("Called without a valid index buffer set.\n");
3067 return D3DERR_INVALIDCALL
;
3069 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3070 d3d9_device_upload_sysmem_vertex_buffers(device
, base_vertex_idx
, min_vertex_idx
, vertex_count
);
3071 d3d9_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
3072 d3d9_generate_auto_mipmaps(device
);
3073 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3074 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3075 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3076 wined3d_device_context_draw_indexed(device
->immediate_context
, base_vertex_idx
, start_idx
, index_count
, 0, 0);
3077 d3d9_rts_flag_auto_gen_mipmap(device
);
3078 wined3d_mutex_unlock();
3083 /* The caller is responsible for wined3d locking */
3084 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
3088 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
3090 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
3091 struct wined3d_buffer_desc desc
;
3092 struct wined3d_buffer
*buffer
;
3094 TRACE("Growing vertex buffer to %u bytes.\n", size
);
3096 desc
.byte_width
= size
;
3097 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
3098 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
3099 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
3100 desc
.misc_flags
= 0;
3101 desc
.structure_byte_stride
= 0;
3103 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
3104 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
3106 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
3110 if (device
->vertex_buffer
)
3111 wined3d_buffer_decref(device
->vertex_buffer
);
3113 device
->vertex_buffer
= buffer
;
3114 device
->vertex_buffer_size
= size
;
3115 device
->vertex_buffer_pos
= 0;
3120 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3121 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
3123 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3125 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3126 struct wined3d_map_desc wined3d_map_desc
;
3127 struct wined3d_box wined3d_box
= {0};
3128 UINT size
= vtx_count
* stride
;
3129 struct wined3d_resource
*vb
;
3132 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
3133 iface
, primitive_type
, primitive_count
, data
, stride
);
3137 WARN("stride is 0, returning D3DERR_INVALIDCALL.\n");
3138 return D3DERR_INVALIDCALL
;
3140 if (!primitive_count
)
3142 WARN("primitive_count is 0, returning D3D_OK.\n");
3146 wined3d_mutex_lock();
3148 if (!device
->stateblock_state
->vertex_declaration
)
3150 wined3d_mutex_unlock();
3151 WARN("Called without a valid vertex declaration set.\n");
3152 return D3DERR_INVALIDCALL
;
3155 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
3159 vb_pos
= device
->vertex_buffer_pos
;
3160 align
= vb_pos
% stride
;
3161 if (align
) align
= stride
- align
;
3162 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
3167 wined3d_box
.left
= vb_pos
;
3168 wined3d_box
.right
= vb_pos
+ size
;
3169 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3170 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3171 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3173 memcpy(wined3d_map_desc
.data
, data
, size
);
3174 wined3d_resource_unmap(vb
, 0);
3175 device
->vertex_buffer_pos
= vb_pos
+ size
;
3177 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, stride
);
3181 d3d9_generate_auto_mipmaps(device
);
3182 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3183 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3184 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3185 wined3d_device_context_draw(device
->immediate_context
, vb_pos
/ stride
, vtx_count
, 0, 0);
3186 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3187 d3d9_rts_flag_auto_gen_mipmap(device
);
3190 wined3d_mutex_unlock();
3194 /* The caller is responsible for wined3d locking */
3195 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
3199 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
3201 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
3202 struct wined3d_buffer_desc desc
;
3203 struct wined3d_buffer
*buffer
;
3205 TRACE("Growing index buffer to %u bytes.\n", size
);
3207 desc
.byte_width
= size
;
3208 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
3209 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
3210 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
3211 desc
.misc_flags
= 0;
3212 desc
.structure_byte_stride
= 0;
3214 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
3215 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
3217 ERR("Failed to create index buffer, hr %#x.\n", hr
);
3221 if (device
->index_buffer
)
3222 wined3d_buffer_decref(device
->index_buffer
);
3224 device
->index_buffer
= buffer
;
3225 device
->index_buffer_size
= size
;
3226 device
->index_buffer_pos
= 0;
3231 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3232 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
3233 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
3234 const void *vertex_data
, UINT vertex_stride
)
3236 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3237 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3238 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
3239 UINT vtx_size
= vertex_count
* vertex_stride
;
3240 UINT idx_size
= idx_count
* idx_fmt_size
;
3241 struct wined3d_map_desc wined3d_map_desc
;
3242 struct wined3d_box wined3d_box
= {0};
3243 struct wined3d_resource
*ib
, *vb
;
3244 UINT vb_pos
, ib_pos
, align
;
3247 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
3248 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
3249 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
3250 index_data
, index_format
, vertex_data
, vertex_stride
);
3254 WARN("vertex_stride is 0, returning D3DERR_INVALIDCALL.\n");
3255 return D3DERR_INVALIDCALL
;
3257 if (!primitive_count
)
3259 WARN("primitive_count is 0, returning D3D_OK.\n");
3263 wined3d_mutex_lock();
3265 if (!device
->stateblock_state
->vertex_declaration
)
3267 wined3d_mutex_unlock();
3268 WARN("Called without a valid vertex declaration set.\n");
3269 return D3DERR_INVALIDCALL
;
3272 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
3276 vb_pos
= device
->vertex_buffer_pos
;
3277 align
= vb_pos
% vertex_stride
;
3278 if (align
) align
= vertex_stride
- align
;
3279 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
3284 wined3d_box
.left
= vb_pos
;
3285 wined3d_box
.right
= vb_pos
+ vtx_size
;
3286 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3287 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3288 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3290 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
3291 wined3d_resource_unmap(vb
, 0);
3292 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
3294 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
3298 ib_pos
= device
->index_buffer_pos
;
3299 align
= ib_pos
% idx_fmt_size
;
3300 if (align
) align
= idx_fmt_size
- align
;
3301 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
3306 wined3d_box
.left
= ib_pos
;
3307 wined3d_box
.right
= ib_pos
+ idx_size
;
3308 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
3309 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
3310 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3312 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
3313 wined3d_resource_unmap(ib
, 0);
3314 device
->index_buffer_pos
= ib_pos
+ idx_size
;
3316 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, vertex_stride
);
3320 d3d9_generate_auto_mipmaps(device
);
3321 wined3d_stateblock_set_index_buffer(device
->state
, device
->index_buffer
,
3322 wined3dformat_from_d3dformat(index_format
));
3324 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3325 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3326 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3327 wined3d_device_context_draw_indexed(device
->immediate_context
,
3328 vb_pos
/ vertex_stride
- min_vertex_idx
, ib_pos
/ idx_fmt_size
, idx_count
, 0, 0);
3330 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3331 wined3d_stateblock_set_index_buffer(device
->state
, NULL
, WINED3DFMT_UNKNOWN
);
3333 d3d9_rts_flag_auto_gen_mipmap(device
);
3336 wined3d_mutex_unlock();
3340 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
3341 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
3342 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
3344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3345 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
3346 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3347 const struct wined3d_stateblock_state
*state
;
3348 const struct wined3d_stream_state
*stream
;
3349 struct d3d9_vertexbuffer
*d3d9_buffer
;
3350 unsigned int i
, map
;
3353 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
3354 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
3356 wined3d_mutex_lock();
3357 state
= device
->stateblock_state
;
3359 /* Note that an alternative approach would be to simply create these
3360 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
3361 * do for draws. In some regards that would be easier, but it seems less
3362 * than optimal to upload data to the GPU only to subsequently download it
3364 map
= device
->sysmem_vb
;
3367 i
= wined3d_bit_scan(&map
);
3368 stream
= &state
->streams
[i
];
3370 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3371 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3372 i
, d3d9_buffer
->wined3d_buffer
, stream
->offset
, stream
->stride
)))
3373 ERR("Failed to set stream source.\n");
3376 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3377 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
3378 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
3379 flags
, dst_impl
->fvf
);
3381 map
= device
->sysmem_vb
;
3384 i
= wined3d_bit_scan(&map
);
3385 stream
= &state
->streams
[i
];
3387 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3388 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3389 i
, d3d9_buffer
->draw_buffer
, stream
->offset
, stream
->stride
)))
3390 ERR("Failed to set stream source.\n");
3393 wined3d_mutex_unlock();
3398 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3399 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
3401 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3402 struct d3d9_vertex_declaration
*object
;
3405 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
3409 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
3410 return D3DERR_INVALIDCALL
;
3413 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
3414 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
3419 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3420 IDirect3DVertexDeclaration9
*declaration
)
3422 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3423 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3425 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3427 wined3d_mutex_lock();
3428 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
3429 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
3430 wined3d_mutex_unlock();
3435 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3436 IDirect3DVertexDeclaration9
**declaration
)
3438 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3439 struct wined3d_vertex_declaration
*wined3d_declaration
;
3440 struct d3d9_vertex_declaration
*declaration_impl
;
3442 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3444 if (!declaration
) return D3DERR_INVALIDCALL
;
3446 wined3d_mutex_lock();
3447 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3449 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3450 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
3451 IDirect3DVertexDeclaration9_AddRef(*declaration
);
3455 *declaration
= NULL
;
3457 wined3d_mutex_unlock();
3459 TRACE("Returning %p.\n", *declaration
);
3463 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
3465 struct wined3d_vertex_declaration
*wined3d_declaration
;
3466 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
3467 struct d3d9_vertex_declaration
*d3d9_declaration
;
3468 D3DVERTEXELEMENT9
*elements
;
3469 int p
, low
, high
; /* deliberately signed */
3472 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3475 high
= device
->fvf_decl_count
- 1;
3478 p
= (low
+ high
) >> 1;
3481 if (fvf_decls
[p
].fvf
== fvf
)
3483 TRACE("found %p.\n", fvf_decls
[p
].decl
);
3484 return fvf_decls
[p
].decl
;
3487 if (fvf_decls
[p
].fvf
< fvf
)
3492 TRACE("not found. Creating and inserting at position %d.\n", low
);
3494 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
3497 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
3498 heap_free(elements
);
3502 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
3504 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
3506 if (!(fvf_decls
= heap_realloc(fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
))))
3508 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3511 device
->fvf_decls
= fvf_decls
;
3512 device
->fvf_decl_size
+= grow
;
3515 d3d9_declaration
->fvf
= fvf
;
3516 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
3517 wined3d_vertex_declaration_incref(wined3d_declaration
);
3518 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3520 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
3521 fvf_decls
[low
].decl
= wined3d_declaration
;
3522 fvf_decls
[low
].fvf
= fvf
;
3523 ++device
->fvf_decl_count
;
3525 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
3527 return wined3d_declaration
;
3530 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
3532 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3533 struct wined3d_vertex_declaration
*decl
;
3535 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
3539 WARN("%#x is not a valid FVF.\n", fvf
);
3543 wined3d_mutex_lock();
3544 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
3546 wined3d_mutex_unlock();
3547 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
3548 return D3DERR_DRIVERINTERNALERROR
;
3551 wined3d_stateblock_set_vertex_declaration(device
->update_state
, decl
);
3552 wined3d_mutex_unlock();
3557 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
3559 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3560 struct wined3d_vertex_declaration
*wined3d_declaration
;
3561 struct d3d9_vertex_declaration
*d3d9_declaration
;
3563 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
3565 wined3d_mutex_lock();
3566 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3568 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3569 *fvf
= d3d9_declaration
->fvf
;
3575 wined3d_mutex_unlock();
3577 TRACE("Returning FVF %#x.\n", *fvf
);
3582 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
3583 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
3585 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3586 struct d3d9_vertexshader
*object
;
3589 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3591 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3592 return E_OUTOFMEMORY
;
3594 hr
= vertexshader_init(object
, device
, byte_code
);
3597 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
3602 TRACE("Created vertex shader %p.\n", object
);
3603 *shader
= &object
->IDirect3DVertexShader9_iface
;
3608 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3610 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3611 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3613 TRACE("iface %p, shader %p.\n", iface
, shader
);
3615 wined3d_mutex_lock();
3616 wined3d_stateblock_set_vertex_shader(device
->update_state
,
3617 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3618 wined3d_mutex_unlock();
3623 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3625 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3626 struct d3d9_vertexshader
*shader_impl
;
3627 struct wined3d_shader
*wined3d_shader
;
3629 TRACE("iface %p, shader %p.\n", iface
, shader
);
3631 wined3d_mutex_lock();
3632 if ((wined3d_shader
= device
->stateblock_state
->vs
))
3634 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3635 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3636 IDirect3DVertexShader9_AddRef(*shader
);
3642 wined3d_mutex_unlock();
3644 TRACE("Returning %p.\n", *shader
);
3649 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3650 UINT reg_idx
, const float *data
, UINT count
)
3652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3655 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3657 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3659 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3660 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3661 return D3DERR_INVALIDCALL
;
3664 wined3d_mutex_lock();
3665 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, reg_idx
,
3666 count
, (const struct wined3d_vec4
*)data
);
3667 wined3d_mutex_unlock();
3672 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3673 UINT start_idx
, float *constants
, UINT count
)
3675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3676 const struct wined3d_vec4
*src
;
3678 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3681 return D3DERR_INVALIDCALL
;
3683 if (!wined3d_bound_range(start_idx
, count
, device
->vs_uniform_count
))
3685 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3686 start_idx
+ count
, device
->vs_uniform_count
);
3687 return D3DERR_INVALIDCALL
;
3690 wined3d_mutex_lock();
3691 src
= device
->stateblock_state
->vs_consts_f
;
3692 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3693 wined3d_mutex_unlock();
3698 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3699 UINT reg_idx
, const int *data
, UINT count
)
3701 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3704 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3706 wined3d_mutex_lock();
3707 hr
= wined3d_stateblock_set_vs_consts_i(device
->update_state
,
3708 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3709 wined3d_mutex_unlock();
3714 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3715 UINT start_idx
, int *constants
, UINT count
)
3717 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3718 const struct wined3d_ivec4
*src
;
3720 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3722 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
3723 return WINED3DERR_INVALIDCALL
;
3724 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
3725 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
3727 wined3d_mutex_lock();
3728 src
= device
->stateblock_state
->vs_consts_i
;
3729 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3730 wined3d_mutex_unlock();
3735 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3736 UINT reg_idx
, const BOOL
*data
, UINT count
)
3738 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3741 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3743 wined3d_mutex_lock();
3744 hr
= wined3d_stateblock_set_vs_consts_b(device
->update_state
, reg_idx
, count
, data
);
3745 wined3d_mutex_unlock();
3750 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3751 UINT start_idx
, BOOL
*constants
, UINT count
)
3753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3755 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3757 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
3758 return WINED3DERR_INVALIDCALL
;
3759 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
3760 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
3762 wined3d_mutex_lock();
3763 memcpy(constants
, &device
->stateblock_state
->vs_consts_b
[start_idx
], count
* sizeof(*constants
));
3764 wined3d_mutex_unlock();
3769 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3770 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3772 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3773 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3774 struct wined3d_buffer
*wined3d_buffer
;
3777 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3778 iface
, stream_idx
, buffer
, offset
, stride
);
3780 if (stream_idx
>= ARRAY_SIZE(device
->stateblock_state
->streams
))
3782 WARN("Stream index %u out of range.\n", stream_idx
);
3783 return WINED3DERR_INVALIDCALL
;
3786 wined3d_mutex_lock();
3789 const struct wined3d_stream_state
*stream
= &device
->stateblock_state
->streams
[stream_idx
];
3791 offset
= stream
->offset
;
3792 stride
= stream
->stride
;
3793 wined3d_buffer
= NULL
;
3795 else if (buffer_impl
->draw_buffer
)
3797 wined3d_buffer
= buffer_impl
->draw_buffer
;
3801 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3804 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, offset
, stride
);
3805 if (SUCCEEDED(hr
) && !device
->recording
)
3807 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3808 device
->sysmem_vb
|= (1u << stream_idx
);
3810 device
->sysmem_vb
&= ~(1u << stream_idx
);
3813 wined3d_mutex_unlock();
3818 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3819 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3821 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3822 const struct wined3d_stateblock_state
*state
;
3823 const struct wined3d_stream_state
*stream
;
3824 struct d3d9_vertexbuffer
*buffer_impl
;
3826 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3827 iface
, stream_idx
, buffer
, offset
, stride
);
3830 return D3DERR_INVALIDCALL
;
3832 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3834 WARN("Stream index %u out of range.\n", stream_idx
);
3835 return WINED3DERR_INVALIDCALL
;
3838 wined3d_mutex_lock();
3839 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3842 buffer_impl
= wined3d_buffer_get_parent(stream
->buffer
);
3843 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3844 IDirect3DVertexBuffer9_AddRef(*buffer
);
3849 *offset
= stream
->offset
;
3850 *stride
= stream
->stride
;
3851 wined3d_mutex_unlock();
3856 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3858 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3861 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3863 wined3d_mutex_lock();
3864 hr
= wined3d_stateblock_set_stream_source_freq(device
->update_state
, stream_idx
, freq
);
3865 wined3d_mutex_unlock();
3870 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3872 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3873 const struct wined3d_stream_state
*stream
;
3875 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3877 wined3d_mutex_lock();
3878 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3879 *freq
= stream
->flags
| stream
->frequency
;
3880 wined3d_mutex_unlock();
3885 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3887 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3888 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3889 struct wined3d_buffer
*wined3d_buffer
;
3891 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3894 wined3d_buffer
= NULL
;
3895 else if (ib
->draw_buffer
)
3896 wined3d_buffer
= ib
->draw_buffer
;
3898 wined3d_buffer
= ib
->wined3d_buffer
;
3900 wined3d_mutex_lock();
3901 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3902 if (!device
->recording
)
3903 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3904 wined3d_mutex_unlock();
3909 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3911 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3912 struct wined3d_buffer
*wined3d_buffer
;
3913 struct d3d9_indexbuffer
*buffer_impl
;
3915 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3918 return D3DERR_INVALIDCALL
;
3920 wined3d_mutex_lock();
3921 if ((wined3d_buffer
= device
->stateblock_state
->index_buffer
))
3923 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3924 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3925 IDirect3DIndexBuffer9_AddRef(*buffer
);
3931 wined3d_mutex_unlock();
3936 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3937 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3939 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3940 struct d3d9_pixelshader
*object
;
3943 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3945 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3947 FIXME("Failed to allocate pixel shader memory.\n");
3948 return E_OUTOFMEMORY
;
3951 hr
= pixelshader_init(object
, device
, byte_code
);
3954 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3959 TRACE("Created pixel shader %p.\n", object
);
3960 *shader
= &object
->IDirect3DPixelShader9_iface
;
3965 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3967 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3968 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3970 TRACE("iface %p, shader %p.\n", iface
, shader
);
3972 wined3d_mutex_lock();
3973 wined3d_stateblock_set_pixel_shader(device
->update_state
,
3974 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3975 wined3d_mutex_unlock();
3980 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3982 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3983 struct d3d9_pixelshader
*shader_impl
;
3984 struct wined3d_shader
*wined3d_shader
;
3986 TRACE("iface %p, shader %p.\n", iface
, shader
);
3988 if (!shader
) return D3DERR_INVALIDCALL
;
3990 wined3d_mutex_lock();
3991 if ((wined3d_shader
= device
->stateblock_state
->ps
))
3993 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3994 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3995 IDirect3DPixelShader9_AddRef(*shader
);
4001 wined3d_mutex_unlock();
4003 TRACE("Returning %p.\n", *shader
);
4008 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
4009 UINT reg_idx
, const float *data
, UINT count
)
4011 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4014 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4016 wined3d_mutex_lock();
4017 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
,
4018 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
4019 wined3d_mutex_unlock();
4024 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
4025 UINT start_idx
, float *constants
, UINT count
)
4027 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4028 const struct wined3d_vec4
*src
;
4030 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4032 if (!constants
|| !wined3d_bound_range(start_idx
, count
, WINED3D_MAX_PS_CONSTS_F
))
4033 return WINED3DERR_INVALIDCALL
;
4035 wined3d_mutex_lock();
4036 src
= device
->stateblock_state
->ps_consts_f
;
4037 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
4038 wined3d_mutex_unlock();
4043 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
4044 UINT reg_idx
, const int *data
, UINT count
)
4046 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4049 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4051 wined3d_mutex_lock();
4052 hr
= wined3d_stateblock_set_ps_consts_i(device
->update_state
,
4053 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
4054 wined3d_mutex_unlock();
4059 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
4060 UINT start_idx
, int *constants
, UINT count
)
4062 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4063 const struct wined3d_ivec4
*src
;
4065 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4067 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
4068 return WINED3DERR_INVALIDCALL
;
4069 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
4070 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
4072 wined3d_mutex_lock();
4073 src
= device
->stateblock_state
->ps_consts_i
;
4074 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
4075 wined3d_mutex_unlock();
4080 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
4081 UINT reg_idx
, const BOOL
*data
, UINT count
)
4083 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4086 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4088 wined3d_mutex_lock();
4089 hr
= wined3d_stateblock_set_ps_consts_b(device
->update_state
, reg_idx
, count
, data
);
4090 wined3d_mutex_unlock();
4095 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
4096 UINT start_idx
, BOOL
*constants
, UINT count
)
4098 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4100 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4102 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
4103 return WINED3DERR_INVALIDCALL
;
4104 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
4105 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
4107 wined3d_mutex_lock();
4108 memcpy(constants
, &device
->stateblock_state
->ps_consts_b
[start_idx
], count
* sizeof(*constants
));
4109 wined3d_mutex_unlock();
4114 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4115 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
4117 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4118 iface
, handle
, segment_count
, patch_info
);
4122 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4123 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
4125 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4126 iface
, handle
, segment_count
, patch_info
);
4130 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
4132 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
4133 return D3DERR_INVALIDCALL
;
4136 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
4138 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4139 struct d3d9_query
*object
;
4142 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
4144 if (!(object
= heap_alloc_zero(sizeof(*object
))))
4145 return E_OUTOFMEMORY
;
4147 hr
= query_init(object
, device
, type
);
4150 WARN("Failed to initialize query, hr %#x.\n", hr
);
4155 TRACE("Created query %p.\n", object
);
4156 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
4157 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
4162 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
4163 UINT width
, UINT height
, float *rows
, float *columns
)
4165 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
4166 iface
, width
, height
, rows
, columns
);
4171 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
4172 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
4173 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
4175 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
4176 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
4177 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
4178 dst_descs
, operation
, offset_x
, offset_y
);
4183 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
4184 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
4185 const RGNDATA
*dirty_region
, DWORD flags
)
4187 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4188 struct d3d9_swapchain
*swapchain
;
4192 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
4193 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
4194 dst_window_override
, dirty_region
, flags
);
4196 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
4197 return S_PRESENT_OCCLUDED
;
4200 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
4202 wined3d_mutex_lock();
4203 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
4205 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
4206 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
4207 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, flags
)))
4209 wined3d_mutex_unlock();
4213 wined3d_mutex_unlock();
4218 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
4220 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
4225 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
4227 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
4232 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
4234 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
4239 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
4240 IDirect3DResource9
**resources
, UINT32 resource_count
)
4242 FIXME("iface %p, resources %p, resource_count %u stub!\n",
4243 iface
, resources
, resource_count
);
4248 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
4250 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4252 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
4254 if (max_latency
> 30)
4255 return D3DERR_INVALIDCALL
;
4257 wined3d_mutex_lock();
4258 wined3d_device_set_max_frame_latency(device
->wined3d_device
, max_latency
);
4259 wined3d_mutex_unlock();
4264 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
4266 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4268 TRACE("iface %p, max_latency %p.\n", iface
, max_latency
);
4270 wined3d_mutex_lock();
4271 *max_latency
= wined3d_device_get_max_frame_latency(device
->wined3d_device
);
4272 wined3d_mutex_unlock();
4277 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
4279 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4280 struct wined3d_swapchain_desc swapchain_desc
;
4282 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
4284 wined3d_mutex_lock();
4285 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0], &swapchain_desc
);
4286 wined3d_mutex_unlock();
4288 if (swapchain_desc
.windowed
)
4291 /* FIXME: This is actually supposed to check if any other device is in
4292 * fullscreen mode. */
4293 if (dst_window
!= swapchain_desc
.device_window
)
4294 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
4296 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
4299 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
4300 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4301 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4303 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4304 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
4306 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4307 "lockable %#x, surface %p, shared_handle %p, usage %#x.\n",
4308 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4309 lockable
, surface
, shared_handle
, usage
);
4313 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4315 WARN("Invalid usage %#x.\n", usage
);
4316 return D3DERR_INVALIDCALL
;
4320 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4323 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4325 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
4326 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
,
4327 usage
& WINED3DUSAGE_MASK
, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
4330 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
4331 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
4332 HANDLE
*shared_handle
, DWORD usage
)
4334 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
4335 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
4340 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
4341 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4342 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4347 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4348 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
4349 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4350 discard
, surface
, shared_handle
, usage
);
4352 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4354 WARN("Invalid usage %#x.\n", usage
);
4355 return D3DERR_INVALIDCALL
;
4359 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4362 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
4365 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
4366 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, usage
& WINED3DUSAGE_MASK
,
4367 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
4370 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
4371 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
4373 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4375 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
4377 if (!present_parameters
->Windowed
== !mode
)
4379 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
4380 return D3DERR_INVALIDCALL
;
4383 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
4384 || mode
->Height
!= present_parameters
->BackBufferHeight
))
4386 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
4387 mode
->Width
, mode
->Height
,
4388 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
4389 return D3DERR_INVALIDCALL
;
4392 return d3d9_device_reset(device
, present_parameters
, mode
);
4395 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
4396 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
4398 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4399 struct wined3d_display_mode wined3d_mode
;
4402 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
4403 iface
, swapchain_idx
, mode
, rotation
);
4405 if (mode
->Size
!= sizeof(*mode
))
4406 return D3DERR_INVALIDCALL
;
4408 wined3d_mutex_lock();
4409 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
4410 (enum wined3d_display_rotation
*)rotation
);
4411 wined3d_mutex_unlock();
4415 mode
->Width
= wined3d_mode
.width
;
4416 mode
->Height
= wined3d_mode
.height
;
4417 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
4418 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
4419 mode
->ScanLineOrdering
= d3dscanlineordering_from_wined3d(wined3d_mode
.scanline_ordering
);
4425 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
4428 d3d9_device_QueryInterface
,
4430 d3d9_device_Release
,
4431 /* IDirect3DDevice9 */
4432 d3d9_device_TestCooperativeLevel
,
4433 d3d9_device_GetAvailableTextureMem
,
4434 d3d9_device_EvictManagedResources
,
4435 d3d9_device_GetDirect3D
,
4436 d3d9_device_GetDeviceCaps
,
4437 d3d9_device_GetDisplayMode
,
4438 d3d9_device_GetCreationParameters
,
4439 d3d9_device_SetCursorProperties
,
4440 d3d9_device_SetCursorPosition
,
4441 d3d9_device_ShowCursor
,
4442 d3d9_device_CreateAdditionalSwapChain
,
4443 d3d9_device_GetSwapChain
,
4444 d3d9_device_GetNumberOfSwapChains
,
4446 d3d9_device_Present
,
4447 d3d9_device_GetBackBuffer
,
4448 d3d9_device_GetRasterStatus
,
4449 d3d9_device_SetDialogBoxMode
,
4450 d3d9_device_SetGammaRamp
,
4451 d3d9_device_GetGammaRamp
,
4452 d3d9_device_CreateTexture
,
4453 d3d9_device_CreateVolumeTexture
,
4454 d3d9_device_CreateCubeTexture
,
4455 d3d9_device_CreateVertexBuffer
,
4456 d3d9_device_CreateIndexBuffer
,
4457 d3d9_device_CreateRenderTarget
,
4458 d3d9_device_CreateDepthStencilSurface
,
4459 d3d9_device_UpdateSurface
,
4460 d3d9_device_UpdateTexture
,
4461 d3d9_device_GetRenderTargetData
,
4462 d3d9_device_GetFrontBufferData
,
4463 d3d9_device_StretchRect
,
4464 d3d9_device_ColorFill
,
4465 d3d9_device_CreateOffscreenPlainSurface
,
4466 d3d9_device_SetRenderTarget
,
4467 d3d9_device_GetRenderTarget
,
4468 d3d9_device_SetDepthStencilSurface
,
4469 d3d9_device_GetDepthStencilSurface
,
4470 d3d9_device_BeginScene
,
4471 d3d9_device_EndScene
,
4473 d3d9_device_SetTransform
,
4474 d3d9_device_GetTransform
,
4475 d3d9_device_MultiplyTransform
,
4476 d3d9_device_SetViewport
,
4477 d3d9_device_GetViewport
,
4478 d3d9_device_SetMaterial
,
4479 d3d9_device_GetMaterial
,
4480 d3d9_device_SetLight
,
4481 d3d9_device_GetLight
,
4482 d3d9_device_LightEnable
,
4483 d3d9_device_GetLightEnable
,
4484 d3d9_device_SetClipPlane
,
4485 d3d9_device_GetClipPlane
,
4486 d3d9_device_SetRenderState
,
4487 d3d9_device_GetRenderState
,
4488 d3d9_device_CreateStateBlock
,
4489 d3d9_device_BeginStateBlock
,
4490 d3d9_device_EndStateBlock
,
4491 d3d9_device_SetClipStatus
,
4492 d3d9_device_GetClipStatus
,
4493 d3d9_device_GetTexture
,
4494 d3d9_device_SetTexture
,
4495 d3d9_device_GetTextureStageState
,
4496 d3d9_device_SetTextureStageState
,
4497 d3d9_device_GetSamplerState
,
4498 d3d9_device_SetSamplerState
,
4499 d3d9_device_ValidateDevice
,
4500 d3d9_device_SetPaletteEntries
,
4501 d3d9_device_GetPaletteEntries
,
4502 d3d9_device_SetCurrentTexturePalette
,
4503 d3d9_device_GetCurrentTexturePalette
,
4504 d3d9_device_SetScissorRect
,
4505 d3d9_device_GetScissorRect
,
4506 d3d9_device_SetSoftwareVertexProcessing
,
4507 d3d9_device_GetSoftwareVertexProcessing
,
4508 d3d9_device_SetNPatchMode
,
4509 d3d9_device_GetNPatchMode
,
4510 d3d9_device_DrawPrimitive
,
4511 d3d9_device_DrawIndexedPrimitive
,
4512 d3d9_device_DrawPrimitiveUP
,
4513 d3d9_device_DrawIndexedPrimitiveUP
,
4514 d3d9_device_ProcessVertices
,
4515 d3d9_device_CreateVertexDeclaration
,
4516 d3d9_device_SetVertexDeclaration
,
4517 d3d9_device_GetVertexDeclaration
,
4520 d3d9_device_CreateVertexShader
,
4521 d3d9_device_SetVertexShader
,
4522 d3d9_device_GetVertexShader
,
4523 d3d9_device_SetVertexShaderConstantF
,
4524 d3d9_device_GetVertexShaderConstantF
,
4525 d3d9_device_SetVertexShaderConstantI
,
4526 d3d9_device_GetVertexShaderConstantI
,
4527 d3d9_device_SetVertexShaderConstantB
,
4528 d3d9_device_GetVertexShaderConstantB
,
4529 d3d9_device_SetStreamSource
,
4530 d3d9_device_GetStreamSource
,
4531 d3d9_device_SetStreamSourceFreq
,
4532 d3d9_device_GetStreamSourceFreq
,
4533 d3d9_device_SetIndices
,
4534 d3d9_device_GetIndices
,
4535 d3d9_device_CreatePixelShader
,
4536 d3d9_device_SetPixelShader
,
4537 d3d9_device_GetPixelShader
,
4538 d3d9_device_SetPixelShaderConstantF
,
4539 d3d9_device_GetPixelShaderConstantF
,
4540 d3d9_device_SetPixelShaderConstantI
,
4541 d3d9_device_GetPixelShaderConstantI
,
4542 d3d9_device_SetPixelShaderConstantB
,
4543 d3d9_device_GetPixelShaderConstantB
,
4544 d3d9_device_DrawRectPatch
,
4545 d3d9_device_DrawTriPatch
,
4546 d3d9_device_DeletePatch
,
4547 d3d9_device_CreateQuery
,
4548 /* IDirect3DDevice9Ex */
4549 d3d9_device_SetConvolutionMonoKernel
,
4550 d3d9_device_ComposeRects
,
4551 d3d9_device_PresentEx
,
4552 d3d9_device_GetGPUThreadPriority
,
4553 d3d9_device_SetGPUThreadPriority
,
4554 d3d9_device_WaitForVBlank
,
4555 d3d9_device_CheckResourceResidency
,
4556 d3d9_device_SetMaximumFrameLatency
,
4557 d3d9_device_GetMaximumFrameLatency
,
4558 d3d9_device_CheckDeviceState
,
4559 d3d9_device_CreateRenderTargetEx
,
4560 d3d9_device_CreateOffscreenPlainSurfaceEx
,
4561 d3d9_device_CreateDepthStencilSurfaceEx
,
4562 d3d9_device_ResetEx
,
4563 d3d9_device_GetDisplayModeEx
,
4566 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
4568 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
4571 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4572 struct wined3d_device
*device
)
4574 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
4577 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4579 TRACE("device_parent %p.\n", device_parent
);
4582 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4584 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4586 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4588 if (!device
->d3d_parent
)
4592 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
4593 else if (device
->d3d_parent
->extended
)
4594 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
4596 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
4599 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
4600 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
4601 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
4603 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4604 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4606 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
4608 struct d3d9_surface
*d3d_surface
;
4610 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
4611 return E_OUTOFMEMORY
;
4613 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4614 *parent
= d3d_surface
;
4615 TRACE("Created surface %p.\n", d3d_surface
);
4617 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
4619 struct d3d9_volume
*d3d_volume
;
4621 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
4622 return E_OUTOFMEMORY
;
4624 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4625 *parent
= d3d_volume
;
4626 TRACE("Created volume %p.\n", d3d_volume
);
4630 ERR("Unhandled resource type %#x.\n", type
);
4637 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4638 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
4639 struct wined3d_texture
**texture
)
4641 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4642 struct d3d9_surface
*d3d_surface
;
4645 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4646 device_parent
, container_parent
, desc
, texture_flags
, texture
);
4648 if (container_parent
== device_parent
)
4649 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
4651 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
4652 texture_flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
4654 WARN("Failed to create texture, hr %#x.\n", hr
);
4658 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
4659 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
4664 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
4666 device_parent_wined3d_device_created
,
4667 device_parent_mode_changed
,
4668 device_parent_activate
,
4669 device_parent_texture_sub_resource_created
,
4670 device_parent_create_swapchain_texture
,
4673 static void setup_fpu(void)
4675 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4677 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4678 cw
= (cw
& ~0xf3f) | 0x3f;
4679 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4680 #elif defined(__i386__) && defined(_MSC_VER)
4683 cw
= (cw
& ~0xf3f) | 0x3f;
4686 FIXME("FPU setup not implemented for this platform.\n");
4690 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4691 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4692 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4694 struct wined3d_swapchain_desc
*swapchain_desc
;
4695 struct wined3d_adapter
*wined3d_adapter
;
4696 struct d3d9_swapchain
*d3d_swapchain
;
4697 struct wined3d_caps wined3d_caps
;
4698 unsigned int output_idx
;
4699 unsigned i
, count
= 1;
4703 static const enum wined3d_feature_level feature_levels
[] =
4705 WINED3D_FEATURE_LEVEL_9_3
,
4706 WINED3D_FEATURE_LEVEL_9_2
,
4707 WINED3D_FEATURE_LEVEL_9_1
,
4708 WINED3D_FEATURE_LEVEL_8
,
4709 WINED3D_FEATURE_LEVEL_7
,
4710 WINED3D_FEATURE_LEVEL_6
,
4711 WINED3D_FEATURE_LEVEL_5
,
4714 output_idx
= adapter
;
4715 if (output_idx
>= parent
->wined3d_output_count
)
4716 return D3DERR_INVALIDCALL
;
4719 FIXME("Ignoring display mode.\n");
4721 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4722 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4723 device
->adapter_ordinal
= adapter
;
4724 device
->refcount
= 1;
4726 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4728 wined3d_mutex_lock();
4729 wined3d_adapter
= wined3d_output_get_adapter(parent
->wined3d_outputs
[output_idx
]);
4730 if (FAILED(hr
= wined3d_device_create(wined3d
, wined3d_adapter
, wined3d_device_type_from_d3d(device_type
),
4731 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
4732 &device
->device_parent
, &device
->wined3d_device
)))
4734 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4735 wined3d_mutex_unlock();
4739 device
->immediate_context
= wined3d_device_get_immediate_context(device
->wined3d_device
);
4740 wined3d_get_device_caps(wined3d_adapter
, wined3d_device_type_from_d3d(device_type
), &wined3d_caps
);
4741 d3d9_caps_from_wined3dcaps(parent
, adapter
, &caps
, &wined3d_caps
);
4742 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4743 device
->vs_uniform_count
= caps
.MaxVertexShaderConst
;
4744 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4745 count
= caps
.NumberOfAdaptersInGroup
;
4747 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
4749 ERR("Failed to create the primary stateblock, hr %#x.\n", hr
);
4750 wined3d_device_decref(device
->wined3d_device
);
4751 wined3d_mutex_unlock();
4754 device
->stateblock_state
= wined3d_stateblock_get_state(device
->state
);
4755 device
->update_state
= device
->state
;
4757 if (flags
& D3DCREATE_MULTITHREADED
)
4758 wined3d_device_set_multithreaded(device
->wined3d_device
);
4760 if (!parameters
->Windowed
)
4763 focus_window
= parameters
->hDeviceWindow
;
4764 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4766 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4767 wined3d_device_decref(device
->wined3d_device
);
4768 wined3d_mutex_unlock();
4773 if (!(swapchain_desc
= heap_alloc(sizeof(*swapchain_desc
) * count
)))
4775 ERR("Failed to allocate wined3d parameters.\n");
4776 wined3d_device_release_focus_window(device
->wined3d_device
);
4777 wined3d_device_decref(device
->wined3d_device
);
4778 wined3d_mutex_unlock();
4779 return E_OUTOFMEMORY
;
4782 for (i
= 0; i
< count
; ++i
)
4784 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
[i
],
4785 parent
->wined3d_outputs
[output_idx
+ i
], ¶meters
[i
], parent
->extended
))
4787 wined3d_device_release_focus_window(device
->wined3d_device
);
4788 wined3d_device_decref(device
->wined3d_device
);
4789 heap_free(swapchain_desc
);
4790 wined3d_mutex_unlock();
4791 return D3DERR_INVALIDCALL
;
4793 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
4794 if (flags
& D3DCREATE_NOWINDOWCHANGES
)
4795 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
;
4798 if (FAILED(hr
= d3d9_swapchain_create(device
, swapchain_desc
,
4799 wined3dswapinterval_from_d3d(parameters
->PresentationInterval
), &d3d_swapchain
)))
4801 WARN("Failed to create swapchain, hr %#x.\n", hr
);
4802 wined3d_device_release_focus_window(device
->wined3d_device
);
4803 heap_free(swapchain_desc
);
4804 wined3d_device_decref(device
->wined3d_device
);
4805 wined3d_mutex_unlock();
4809 wined3d_swapchain_incref(d3d_swapchain
->wined3d_swapchain
);
4810 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
4812 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
4813 !!swapchain_desc
->enable_auto_depth_stencil
);
4814 device_reset_viewport_state(device
);
4816 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4818 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4819 wined3d_device_release_focus_window(device
->wined3d_device
);
4820 wined3d_device_decref(device
->wined3d_device
);
4821 heap_free(swapchain_desc
);
4822 wined3d_mutex_unlock();
4823 return E_OUTOFMEMORY
;
4826 for (i
= 0; i
< count
; ++i
)
4828 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
],
4829 &swapchain_desc
[i
], parameters
[i
].PresentationInterval
);
4832 wined3d_mutex_unlock();
4834 heap_free(swapchain_desc
);
4836 /* Initialize the converted declaration array. This creates a valid pointer
4837 * and when adding decls HeapReAlloc() can be used without further checking. */
4838 if (!(device
->fvf_decls
= heap_alloc(0)))
4840 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4841 wined3d_mutex_lock();
4842 heap_free(device
->implicit_swapchains
);
4843 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4844 wined3d_device_release_focus_window(device
->wined3d_device
);
4845 wined3d_device_decref(device
->wined3d_device
);
4846 wined3d_mutex_unlock();
4847 return E_OUTOFMEMORY
;
4850 /* We could also simply ignore the initial rendertarget since it's known
4851 * not to be a texture (we currently use these only for automatic mipmap
4853 wined3d_mutex_lock();
4854 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4855 wined3d_device_context_get_rendertarget_view(device
->immediate_context
, 0));
4856 wined3d_mutex_unlock();
4858 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4859 device
->d3d_parent
= parent
;