d3d10: Return the read value from read_dword().
[wine.git] / dlls / d3d11 / device.c
blob92d4533b105ef001b535f189dee18eefb5c1228c
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
26 static BOOL d3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
28 SIZE_T max_capacity, new_capacity;
29 void *new_elements;
31 if (count <= *capacity)
32 return TRUE;
34 max_capacity = ~(SIZE_T)0 / size;
35 if (count > max_capacity)
36 return FALSE;
38 new_capacity = max(1, *capacity);
39 while (new_capacity < count && new_capacity <= max_capacity / 2)
40 new_capacity *= 2;
41 if (new_capacity < count)
42 new_capacity = count;
44 if (!(new_elements = heap_realloc(*elements, new_capacity * size)))
45 return FALSE;
47 *elements = new_elements;
48 *capacity = new_capacity;
49 return TRUE;
52 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
56 d3d_null_wined3d_object_destroyed,
59 static inline BOOL d3d_device_is_d3d10_active(struct d3d_device *device)
61 return !device->state
62 || IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device)
63 || IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device1);
66 static D3D_FEATURE_LEVEL d3d_feature_level_from_wined3d(enum wined3d_feature_level level)
68 return (D3D_FEATURE_LEVEL)level;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
75 return CONTAINING_RECORD(iface, struct d3d_device_context_state, ID3DDeviceContextState_iface);
78 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_QueryInterface(ID3DDeviceContextState *iface,
79 REFIID iid, void **out)
81 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
83 if (IsEqualGUID(iid, &IID_ID3DDeviceContextState)
84 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
85 || IsEqualGUID(iid, &IID_IUnknown))
87 ID3DDeviceContextState_AddRef(iface);
88 *out = iface;
89 return S_OK;
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
93 *out = NULL;
95 return E_NOINTERFACE;
98 static ULONG d3d_device_context_state_private_addref(struct d3d_device_context_state *state)
100 ULONG refcount = InterlockedIncrement(&state->private_refcount);
102 TRACE("%p increasing private refcount to %u.\n", state, refcount);
104 return refcount;
107 static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContextState *iface)
109 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
110 ULONG refcount = InterlockedIncrement(&state->refcount);
112 TRACE("%p increasing refcount to %u.\n", state, refcount);
114 if (refcount == 1)
116 d3d_device_context_state_private_addref(state);
117 ID3D11Device2_AddRef(state->device);
120 return refcount;
123 static void d3d_device_remove_context_state(struct d3d_device *device, struct d3d_device_context_state *state)
125 unsigned int i;
127 for (i = 0; i < device->context_state_count; ++i)
129 if (device->context_states[i] != state)
130 continue;
132 if (i != device->context_state_count - 1)
133 device->context_states[i] = device->context_states[device->context_state_count - 1];
134 --device->context_state_count;
135 break;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state *state)
141 ULONG refcount = InterlockedDecrement(&state->private_refcount);
142 struct d3d_device_context_state_entry *entry;
143 struct d3d_device *device;
144 unsigned int i;
146 TRACE("%p decreasing private refcount to %u.\n", state, refcount);
148 if (!refcount)
150 wined3d_private_store_cleanup(&state->private_store);
151 for (i = 0; i < state->entry_count; ++i)
153 entry = &state->entries[i];
154 device = entry->device;
156 if (entry->wined3d_state != wined3d_device_get_state(device->wined3d_device))
157 wined3d_state_destroy(entry->wined3d_state);
159 d3d_device_remove_context_state(device, state);
161 heap_free(state->entries);
162 wined3d_device_decref(state->wined3d_device);
163 heap_free(state);
167 static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContextState *iface)
169 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
170 ULONG refcount = InterlockedDecrement(&state->refcount);
172 TRACE("%p decreasing refcount to %u.\n", state, refcount);
174 if (!refcount)
176 ID3D11Device2_Release(state->device);
177 d3d_device_context_state_private_release(state);
180 return refcount;
183 static void STDMETHODCALLTYPE d3d_device_context_state_GetDevice(ID3DDeviceContextState *iface, ID3D11Device **device)
185 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
187 TRACE("iface %p, device %p.\n", iface, device);
189 *device = (ID3D11Device *)state->device;
190 ID3D11Device_AddRef(*device);
193 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_GetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
194 UINT *data_size, void *data)
196 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
200 return d3d_get_private_data(&state->private_store, guid, data_size, data);
203 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
204 UINT data_size, const void *data)
206 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
210 return d3d_set_private_data(&state->private_store, guid, data_size, data);
213 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState *iface,
214 REFGUID guid, const IUnknown *data)
216 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
218 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
220 return d3d_set_private_data_interface(&state->private_store, guid, data);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl =
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface,
227 d3d_device_context_state_AddRef,
228 d3d_device_context_state_Release,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice,
231 d3d_device_context_state_GetPrivateData,
232 d3d_device_context_state_SetPrivateData,
233 d3d_device_context_state_SetPrivateDataInterface,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry *d3d_device_context_state_get_entry(
238 struct d3d_device_context_state *state, struct d3d_device *device)
240 unsigned int i;
242 for (i = 0; i < state->entry_count; ++i)
244 if (state->entries[i].device == device)
245 return &state->entries[i];
248 return NULL;
251 static BOOL d3d_device_context_state_add_entry(struct d3d_device_context_state *state,
252 struct d3d_device *device, struct wined3d_state *wined3d_state)
254 struct d3d_device_context_state_entry *entry;
256 if (!d3d_array_reserve((void **)&state->entries, &state->entries_size,
257 state->entry_count + 1, sizeof(*state->entries)))
258 return FALSE;
260 if (!d3d_array_reserve((void **)&device->context_states, &device->context_states_size,
261 device->context_state_count + 1, sizeof(*device->context_states)))
262 return FALSE;
264 entry = &state->entries[state->entry_count++];
265 entry->device = device;
266 entry->wined3d_state = wined3d_state;
268 device->context_states[device->context_state_count++] = state;
270 return TRUE;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state *state, struct d3d_device *device)
275 struct d3d_device_context_state_entry *entry;
276 unsigned int i;
278 for (i = 0; i < state->entry_count; ++i)
280 entry = &state->entries[i];
281 if (entry->device != device)
282 continue;
284 if (entry->wined3d_state != wined3d_device_get_state(device->wined3d_device))
285 wined3d_state_destroy(entry->wined3d_state);
287 if (i != state->entry_count)
288 state->entries[i] = state->entries[state->entry_count - 1];
289 --state->entry_count;
291 break;
295 static struct wined3d_state *d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state *state,
296 struct d3d_device *device)
298 struct d3d_device_context_state_entry *entry;
299 struct wined3d_state *wined3d_state;
301 if ((entry = d3d_device_context_state_get_entry(state, device)))
302 return entry->wined3d_state;
304 if (FAILED(wined3d_state_create(device->wined3d_device,
305 (enum wined3d_feature_level *)&state->feature_level, 1, &wined3d_state)))
306 return NULL;
308 if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
310 wined3d_state_destroy(wined3d_state);
311 return NULL;
314 return wined3d_state;
317 static void d3d_device_context_state_init(struct d3d_device_context_state *state,
318 struct d3d_device *device, D3D_FEATURE_LEVEL feature_level, REFIID emulated_interface)
320 state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
321 state->refcount = state->private_refcount = 0;
323 wined3d_private_store_init(&state->private_store);
325 state->feature_level = feature_level;
326 state->emulated_interface = *emulated_interface;
327 wined3d_device_incref(state->wined3d_device = device->wined3d_device);
328 state->device = &device->ID3D11Device2_iface;
330 d3d_device_context_state_AddRef(&state->ID3DDeviceContextState_iface);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list *impl_from_ID3D11CommandList(ID3D11CommandList *iface)
337 return CONTAINING_RECORD(iface, struct d3d11_command_list, ID3D11CommandList_iface);
340 static HRESULT STDMETHODCALLTYPE d3d11_command_list_QueryInterface(ID3D11CommandList *iface, REFIID iid, void **out)
342 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
344 if (IsEqualGUID(iid, &IID_ID3D11CommandList)
345 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
346 || IsEqualGUID(iid, &IID_IUnknown))
348 ID3D11CommandList_AddRef(iface);
349 *out = iface;
350 return S_OK;
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
354 *out = NULL;
356 return E_NOINTERFACE;
359 static ULONG STDMETHODCALLTYPE d3d11_command_list_AddRef(ID3D11CommandList *iface)
361 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
362 ULONG refcount = InterlockedIncrement(&list->refcount);
364 TRACE("%p increasing refcount to %u.\n", list, refcount);
366 return refcount;
369 static ULONG STDMETHODCALLTYPE d3d11_command_list_Release(ID3D11CommandList *iface)
371 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
372 ULONG refcount = InterlockedDecrement(&list->refcount);
374 TRACE("%p decreasing refcount to %u.\n", list, refcount);
376 if (!refcount)
378 wined3d_command_list_decref(list->wined3d_list);
379 wined3d_private_store_cleanup(&list->private_store);
380 ID3D11Device2_Release(list->device);
381 heap_free(list);
384 return refcount;
387 static void STDMETHODCALLTYPE d3d11_command_list_GetDevice(ID3D11CommandList *iface, ID3D11Device **device)
389 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
391 TRACE("iface %p, device %p.\n", iface, device);
393 *device = (ID3D11Device *)list->device;
394 ID3D11Device2_AddRef(list->device);
397 static HRESULT STDMETHODCALLTYPE d3d11_command_list_GetPrivateData(ID3D11CommandList *iface, REFGUID guid,
398 UINT *data_size, void *data)
400 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
402 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
404 return d3d_get_private_data(&list->private_store, guid, data_size, data);
407 static HRESULT STDMETHODCALLTYPE d3d11_command_list_SetPrivateData(ID3D11CommandList *iface, REFGUID guid,
408 UINT data_size, const void *data)
410 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
412 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
414 return d3d_set_private_data(&list->private_store, guid, data_size, data);
417 static HRESULT STDMETHODCALLTYPE d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList *iface,
418 REFGUID guid, const IUnknown *data)
420 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
422 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
424 return d3d_set_private_data_interface(&list->private_store, guid, data);
427 static UINT STDMETHODCALLTYPE d3d11_command_list_GetContextFlags(ID3D11CommandList *iface)
429 TRACE("iface %p.\n", iface);
431 return 0;
434 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl =
436 /* IUnknown methods */
437 d3d11_command_list_QueryInterface,
438 d3d11_command_list_AddRef,
439 d3d11_command_list_Release,
440 /* ID3D11DeviceChild methods */
441 d3d11_command_list_GetDevice,
442 d3d11_command_list_GetPrivateData,
443 d3d11_command_list_SetPrivateData,
444 d3d11_command_list_SetPrivateDataInterface,
445 /* ID3D11CommandList methods */
446 d3d11_command_list_GetContextFlags,
449 static struct d3d11_command_list *unsafe_impl_from_ID3D11CommandList(ID3D11CommandList *iface)
451 if (!iface)
452 return NULL;
453 assert(iface->lpVtbl == &d3d11_command_list_vtbl);
454 return impl_from_ID3D11CommandList(iface);
457 static void d3d11_device_context_cleanup(struct d3d11_device_context *context)
459 wined3d_private_store_cleanup(&context->private_store);
462 /* ID3D11DeviceContext - immediate context methods */
464 static inline struct d3d11_device_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
466 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11DeviceContext1_iface);
469 static HRESULT STDMETHODCALLTYPE d3d11_device_context_QueryInterface(ID3D11DeviceContext1 *iface,
470 REFIID iid, void **out)
472 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
474 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
476 if (IsEqualGUID(iid, &IID_ID3D11DeviceContext1)
477 || IsEqualGUID(iid, &IID_ID3D11DeviceContext)
478 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
479 || IsEqualGUID(iid, &IID_IUnknown))
481 *out = &context->ID3D11DeviceContext1_iface;
483 else if (context->type == D3D11_DEVICE_CONTEXT_IMMEDIATE && IsEqualGUID(iid, &IID_ID3D11Multithread))
485 *out = &context->ID3D11Multithread_iface;
487 else if (IsEqualGUID(iid, &IID_ID3DUserDefinedAnnotation))
489 *out = &context->ID3DUserDefinedAnnotation_iface;
491 else
493 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
494 *out = NULL;
495 return E_NOINTERFACE;
498 ID3D11DeviceContext1_AddRef(iface);
499 return S_OK;
502 static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1 *iface)
504 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
505 ULONG refcount = InterlockedIncrement(&context->refcount);
507 TRACE("%p increasing refcount to %u.\n", context, refcount);
509 if (refcount == 1)
511 ID3D11Device2_AddRef(&context->device->ID3D11Device2_iface);
514 return refcount;
517 static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1 *iface)
519 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
520 ULONG refcount = InterlockedDecrement(&context->refcount);
522 TRACE("%p decreasing refcount to %u.\n", context, refcount);
524 if (!refcount)
526 ID3D11Device2 *device = &context->device->ID3D11Device2_iface;
527 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
529 wined3d_deferred_context_destroy(context->wined3d_context);
530 d3d11_device_context_cleanup(context);
531 heap_free(context);
533 ID3D11Device2_Release(device);
536 return refcount;
539 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
540 unsigned int start_slot, unsigned int buffer_count, ID3D11Buffer **buffers,
541 unsigned int *offsets, unsigned int *counts)
543 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
544 unsigned int i;
546 wined3d_mutex_lock();
547 for (i = 0; i < buffer_count; ++i)
549 struct wined3d_constant_buffer_state state;
550 struct d3d_buffer *buffer_impl;
552 wined3d_device_context_get_constant_buffer(context->wined3d_context, type, start_slot + i, &state);
554 if (offsets)
555 offsets[i] = state.offset / sizeof(struct wined3d_vec4);
556 if (counts)
557 counts[i] = state.size / sizeof(struct wined3d_vec4);
559 if (!state.buffer)
561 buffers[i] = NULL;
562 continue;
565 buffer_impl = wined3d_buffer_get_parent(state.buffer);
566 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
567 ID3D11Buffer_AddRef(buffers[i]);
569 wined3d_mutex_unlock();
572 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
573 unsigned int start_slot, unsigned int buffer_count, ID3D11Buffer *const *buffers,
574 const unsigned int *offsets, const unsigned int *counts)
576 static const unsigned int alignment = D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT;
577 struct wined3d_constant_buffer_state wined3d_buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
578 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
579 unsigned int i;
581 if (buffer_count > ARRAY_SIZE(wined3d_buffers))
583 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
584 return;
587 if (!offsets != !counts)
589 WARN("Got offsets pointer %p but counts pointer %p; ignoring call.\n", offsets, counts);
590 return;
593 for (i = 0; i < buffer_count; ++i)
595 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
597 if (offsets && (offsets[i] & (alignment - 1)))
599 WARN("Offset %u is not aligned.\n", offsets[i]);
600 return;
603 if (counts && (counts[i] & (alignment - 1)))
605 WARN("Count %u is not aligned.\n", counts[i]);
606 return;
609 wined3d_buffers[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
610 wined3d_buffers[i].offset = (offsets ? offsets[i] : 0) * sizeof(struct wined3d_vec4);
611 wined3d_buffers[i].size = (counts ? counts[i] : WINED3D_MAX_CONSTANT_BUFFER_SIZE) * sizeof(struct wined3d_vec4);
614 wined3d_device_context_set_constant_buffers(context->wined3d_context,
615 type, start_slot, buffer_count, wined3d_buffers);
618 static void d3d11_device_context_set_shader_resource_views(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
619 unsigned int start_slot, unsigned int count, ID3D11ShaderResourceView *const *views)
621 struct wined3d_shader_resource_view *wined3d_views[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
622 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
623 unsigned int i;
625 if (count > ARRAY_SIZE(wined3d_views))
627 WARN("View count %u exceeds limit; ignoring call.\n", count);
628 return;
631 for (i = 0; i < count; ++i)
633 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
635 wined3d_views[i] = view ? view->wined3d_view : NULL;
638 wined3d_device_context_set_shader_resource_views(context->wined3d_context,
639 type, start_slot, count, wined3d_views);
642 static void d3d11_device_context_set_samplers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
643 unsigned int start_slot, unsigned int count, ID3D11SamplerState *const *samplers)
645 struct wined3d_sampler *wined3d_samplers[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
646 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
647 unsigned int i;
649 if (count > ARRAY_SIZE(wined3d_samplers))
651 WARN("Sampler count %u exceeds limit; ignoring call.\n", count);
652 return;
655 for (i = 0; i < count; ++i)
657 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
659 wined3d_samplers[i] = sampler ? sampler->wined3d_sampler : NULL;
662 wined3d_device_context_set_samplers(context->wined3d_context, type, start_slot, count, wined3d_samplers);
665 static void STDMETHODCALLTYPE d3d11_device_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device)
667 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
669 TRACE("iface %p, device %p.\n", iface, device);
671 *device = (ID3D11Device *)&context->device->ID3D11Device2_iface;
672 ID3D11Device_AddRef(*device);
675 static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
676 UINT *data_size, void *data)
678 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
680 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
682 return d3d_get_private_data(&context->private_store, guid, data_size, data);
685 static HRESULT STDMETHODCALLTYPE d3d11_device_context_SetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
686 UINT data_size, const void *data)
688 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
690 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
692 return d3d_set_private_data(&context->private_store, guid, data_size, data);
695 static HRESULT STDMETHODCALLTYPE d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1 *iface,
696 REFGUID guid, const IUnknown *data)
698 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
700 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
702 return d3d_set_private_data_interface(&context->private_store, guid, data);
705 static void STDMETHODCALLTYPE d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1 *iface,
706 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
708 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
709 iface, start_slot, buffer_count, buffers);
711 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
712 buffer_count, buffers, NULL, NULL);
715 static void STDMETHODCALLTYPE d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1 *iface,
716 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
718 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
719 iface, start_slot, view_count, views);
721 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, view_count, views);
724 static void STDMETHODCALLTYPE d3d11_device_context_PSSetShader(ID3D11DeviceContext1 *iface,
725 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
727 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
728 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
730 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
731 iface, shader, class_instances, class_instance_count);
733 if (class_instances)
734 FIXME("Dynamic linking is not implemented yet.\n");
736 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL,
737 ps ? ps->wined3d_shader : NULL);
740 static void STDMETHODCALLTYPE d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1 *iface,
741 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
743 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
744 iface, start_slot, sampler_count, samplers);
746 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, sampler_count, samplers);
749 static void STDMETHODCALLTYPE d3d11_device_context_VSSetShader(ID3D11DeviceContext1 *iface,
750 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
752 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
753 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
755 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
756 iface, shader, class_instances, class_instance_count);
758 if (class_instances)
759 FIXME("Dynamic linking is not implemented yet.\n");
761 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX,
762 vs ? vs->wined3d_shader : NULL);
765 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexed(ID3D11DeviceContext1 *iface,
766 UINT index_count, UINT start_index_location, INT base_vertex_location)
768 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
770 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
771 iface, index_count, start_index_location, base_vertex_location);
773 wined3d_device_context_draw_indexed(context->wined3d_context,
774 base_vertex_location, start_index_location, index_count, 0, 0);
777 static void STDMETHODCALLTYPE d3d11_device_context_Draw(ID3D11DeviceContext1 *iface,
778 UINT vertex_count, UINT start_vertex_location)
780 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
782 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
783 iface, vertex_count, start_vertex_location);
785 wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0);
788 static HRESULT STDMETHODCALLTYPE d3d11_device_context_Map(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
789 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
791 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
792 struct wined3d_resource *wined3d_resource;
793 struct wined3d_map_desc map_desc;
794 HRESULT hr;
796 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
797 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
799 if (map_flags)
800 FIXME("Ignoring map_flags %#x.\n", map_flags);
802 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE
803 && map_type != D3D11_MAP_WRITE_DISCARD && map_type != D3D11_MAP_WRITE_NO_OVERWRITE)
804 return E_INVALIDARG;
806 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
808 hr = wined3d_device_context_map(context->wined3d_context, wined3d_resource, subresource_idx,
809 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
811 mapped_subresource->pData = map_desc.data;
812 mapped_subresource->RowPitch = map_desc.row_pitch;
813 mapped_subresource->DepthPitch = map_desc.slice_pitch;
815 return hr;
818 static void STDMETHODCALLTYPE d3d11_device_context_Unmap(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
819 UINT subresource_idx)
821 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
822 struct wined3d_resource *wined3d_resource;
824 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
826 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
828 wined3d_device_context_unmap(context->wined3d_context, wined3d_resource, subresource_idx);
831 static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface,
832 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
834 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
835 iface, start_slot, buffer_count, buffers);
837 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
838 buffer_count, buffers, NULL, NULL);
841 static void STDMETHODCALLTYPE d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1 *iface,
842 ID3D11InputLayout *input_layout)
844 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
845 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
847 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
849 wined3d_device_context_set_vertex_declaration(context->wined3d_context, layout ? layout->wined3d_decl : NULL);
852 static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
853 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
855 struct wined3d_stream_state streams[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
856 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
857 unsigned int i;
859 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
860 iface, start_slot, buffer_count, buffers, strides, offsets);
862 if (buffer_count > ARRAY_SIZE(streams))
864 WARN("Buffer count %u exceeds limit.\n", buffer_count);
865 buffer_count = ARRAY_SIZE(streams);
868 for (i = 0; i < buffer_count; ++i)
870 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
872 streams[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
873 streams[i].offset = offsets[i];
874 streams[i].stride = strides[i];
875 streams[i].frequency = 1;
876 streams[i].flags = 0;
879 wined3d_device_context_set_stream_sources(context->wined3d_context, start_slot, buffer_count, streams);
882 static void STDMETHODCALLTYPE d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface,
883 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
885 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
886 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
888 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
889 iface, buffer, debug_dxgi_format(format), offset);
891 wined3d_device_context_set_index_buffer(context->wined3d_context,
892 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
893 wined3dformat_from_dxgi_format(format), offset);
896 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1 *iface,
897 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
898 UINT start_instance_location)
900 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
902 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
903 "base_vertex_location %d, start_instance_location %u.\n",
904 iface, instance_index_count, instance_count, start_index_location,
905 base_vertex_location, start_instance_location);
907 wined3d_device_context_draw_indexed(context->wined3d_context, base_vertex_location,
908 start_index_location, instance_index_count, start_instance_location, instance_count);
911 static void STDMETHODCALLTYPE d3d11_device_context_DrawInstanced(ID3D11DeviceContext1 *iface,
912 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
914 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
916 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
917 "start_instance_location %u.\n",
918 iface, instance_vertex_count, instance_count, start_vertex_location,
919 start_instance_location);
921 wined3d_device_context_draw(context->wined3d_context, start_vertex_location,
922 instance_vertex_count, start_instance_location, instance_count);
925 static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface,
926 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
928 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
929 iface, start_slot, buffer_count, buffers);
931 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
932 buffer_count, buffers, NULL, NULL);
935 static void STDMETHODCALLTYPE d3d11_device_context_GSSetShader(ID3D11DeviceContext1 *iface,
936 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
938 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
939 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
941 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
942 iface, shader, class_instances, class_instance_count);
944 if (class_instances)
945 FIXME("Dynamic linking is not implemented yet.\n");
947 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY,
948 gs ? gs->wined3d_shader : NULL);
951 static void STDMETHODCALLTYPE d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1 *iface,
952 D3D11_PRIMITIVE_TOPOLOGY topology)
954 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
955 enum wined3d_primitive_type primitive_type;
956 unsigned int patch_vertex_count;
958 TRACE("iface %p, topology %#x.\n", iface, topology);
960 wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
962 wined3d_device_context_set_primitive_type(context->wined3d_context, primitive_type, patch_vertex_count);
965 static void STDMETHODCALLTYPE d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1 *iface,
966 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
968 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
970 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, view_count, views);
973 static void STDMETHODCALLTYPE d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1 *iface,
974 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
976 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
977 iface, start_slot, sampler_count, samplers);
979 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, sampler_count, samplers);
982 static void STDMETHODCALLTYPE d3d11_device_context_Begin(ID3D11DeviceContext1 *iface,
983 ID3D11Asynchronous *asynchronous)
985 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
986 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
988 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
990 wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_BEGIN);
993 static void STDMETHODCALLTYPE d3d11_device_context_End(ID3D11DeviceContext1 *iface,
994 ID3D11Asynchronous *asynchronous)
996 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
997 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
999 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
1001 wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_END);
1004 static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetData(ID3D11DeviceContext1 *iface,
1005 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
1007 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1008 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
1009 unsigned int wined3d_flags;
1010 HRESULT hr;
1012 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
1013 iface, asynchronous, data, data_size, data_flags);
1015 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
1016 return DXGI_ERROR_INVALID_CALL;
1018 if (!data && data_size)
1019 return E_INVALIDARG;
1021 wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
1023 wined3d_mutex_lock();
1024 if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
1026 hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
1027 if (hr == WINED3DERR_INVALIDCALL)
1028 hr = DXGI_ERROR_INVALID_CALL;
1030 else
1032 WARN("Invalid data size %u.\n", data_size);
1033 hr = E_INVALIDARG;
1035 wined3d_mutex_unlock();
1037 return hr;
1040 static void STDMETHODCALLTYPE d3d11_device_context_SetPredication(ID3D11DeviceContext1 *iface,
1041 ID3D11Predicate *predicate, BOOL value)
1043 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1044 struct d3d_query *query;
1046 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
1048 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
1050 wined3d_device_context_set_predication(context->wined3d_context, query ? query->wined3d_query : NULL, value);
1053 static void STDMETHODCALLTYPE d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1 *iface,
1054 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1056 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1058 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, view_count, views);
1061 static void STDMETHODCALLTYPE d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1 *iface,
1062 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1064 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1065 iface, start_slot, sampler_count, samplers);
1067 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, sampler_count, samplers);
1070 static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1 *iface,
1071 UINT rtv_count, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *depth_stencil_view)
1073 struct wined3d_rendertarget_view *wined3d_rtvs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
1074 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1075 struct d3d_depthstencil_view *dsv;
1076 unsigned int i;
1078 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface, rtv_count, rtvs, depth_stencil_view);
1080 if (rtv_count > ARRAY_SIZE(wined3d_rtvs))
1082 WARN("View count %u exceeds limit.\n", rtv_count);
1083 rtv_count = ARRAY_SIZE(wined3d_rtvs);
1086 for (i = 0; i < rtv_count; ++i)
1088 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(rtvs[i]);
1090 wined3d_rtvs[i] = rtv ? rtv->wined3d_view : NULL;
1093 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1095 wined3d_device_context_set_render_targets_and_unordered_access_views(context->wined3d_context,
1096 ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs, dsv ? dsv->wined3d_view : NULL, ~0u, NULL, NULL);
1099 static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1100 ID3D11DeviceContext1 *iface, UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
1101 ID3D11DepthStencilView *depth_stencil_view, UINT uav_start_idx, UINT uav_count,
1102 ID3D11UnorderedAccessView *const *uavs, const UINT *initial_counts)
1104 struct d3d_depthstencil_view *dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1105 struct wined3d_rendertarget_view *wined3d_rtvs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
1106 struct wined3d_unordered_access_view *wined3d_uavs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
1107 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1108 unsigned int wined3d_initial_counts[D3D11_PS_CS_UAV_REGISTER_COUNT];
1109 unsigned int i;
1111 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1112 "uav_start_idx %u, uav_count %u, uavs %p, initial_counts %p.\n",
1113 iface, render_target_view_count, render_target_views, depth_stencil_view,
1114 uav_start_idx, uav_count, uavs, initial_counts);
1116 if (render_target_view_count == D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
1117 render_target_view_count = ~0u;
1118 else
1120 if (render_target_view_count > ARRAY_SIZE(wined3d_rtvs))
1122 WARN("View count %u exceeds limit.\n", render_target_view_count);
1123 render_target_view_count = ARRAY_SIZE(wined3d_rtvs);
1126 for (i = 0; i < render_target_view_count; ++i)
1128 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
1130 wined3d_rtvs[i] = rtv ? rtv->wined3d_view : NULL;
1134 if (uav_count == D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
1135 uav_count = ~0u;
1136 else
1138 if (!wined3d_bound_range(uav_start_idx, uav_count, ARRAY_SIZE(wined3d_uavs)))
1140 WARN("View count %u exceeds limit; ignoring call.\n", uav_count);
1141 return;
1144 memset(wined3d_initial_counts, 0xff, sizeof(wined3d_initial_counts));
1146 for (i = 0; i < uav_count; ++i)
1148 struct d3d11_unordered_access_view *view =
1149 unsafe_impl_from_ID3D11UnorderedAccessView(uavs[i]);
1151 wined3d_uavs[uav_start_idx + i] = view ? view->wined3d_view : NULL;
1152 wined3d_initial_counts[uav_start_idx + i] = initial_counts ? initial_counts[i] : ~0u;
1156 wined3d_device_context_set_render_targets_and_unordered_access_views(context->wined3d_context, ARRAY_SIZE(wined3d_rtvs),
1157 wined3d_rtvs, dsv ? dsv->wined3d_view : NULL, ARRAY_SIZE(wined3d_uavs), wined3d_uavs,
1158 wined3d_initial_counts);
1161 static void STDMETHODCALLTYPE d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1 *iface,
1162 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
1164 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1165 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
1166 struct d3d_blend_state *blend_state_impl;
1168 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1169 iface, blend_state, debug_float4(blend_factor), sample_mask);
1171 if (!blend_factor)
1172 blend_factor = default_blend_factor;
1174 if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
1175 wined3d_device_context_set_blend_state(context->wined3d_context, NULL,
1176 (const struct wined3d_color *)blend_factor, sample_mask);
1177 else
1178 wined3d_device_context_set_blend_state(context->wined3d_context, blend_state_impl->wined3d_state,
1179 (const struct wined3d_color *)blend_factor, sample_mask);
1182 static void STDMETHODCALLTYPE d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1 *iface,
1183 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
1185 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1186 struct d3d_depthstencil_state *state_impl;
1188 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1189 iface, depth_stencil_state, stencil_ref);
1191 if (!(state_impl = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
1193 wined3d_device_context_set_depth_stencil_state(context->wined3d_context, NULL, stencil_ref);
1194 return;
1197 wined3d_device_context_set_depth_stencil_state(context->wined3d_context, state_impl->wined3d_state, stencil_ref);
1200 static void STDMETHODCALLTYPE d3d11_device_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count,
1201 ID3D11Buffer *const *buffers, const UINT *offsets)
1203 struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS] = {0};
1204 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1205 unsigned int count, i;
1207 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
1209 count = min(buffer_count, ARRAY_SIZE(outputs));
1210 for (i = 0; i < count; ++i)
1212 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1214 outputs[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
1215 outputs[i].offset = offsets ? offsets[i] : 0;
1218 wined3d_device_context_set_stream_outputs(context->wined3d_context, outputs);
1221 static void STDMETHODCALLTYPE d3d11_device_context_DrawAuto(ID3D11DeviceContext1 *iface)
1223 FIXME("iface %p stub!\n", iface);
1226 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1 *iface,
1227 ID3D11Buffer *buffer, UINT offset)
1229 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1230 struct d3d_buffer *d3d_buffer;
1232 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1234 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
1236 wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, true);
1239 static void STDMETHODCALLTYPE d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1 *iface,
1240 ID3D11Buffer *buffer, UINT offset)
1242 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1243 struct d3d_buffer *d3d_buffer;
1245 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1247 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
1249 wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, false);
1252 static void STDMETHODCALLTYPE d3d11_device_context_Dispatch(ID3D11DeviceContext1 *iface,
1253 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
1255 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1257 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1258 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
1260 wined3d_device_context_dispatch(context->wined3d_context,
1261 thread_group_count_x, thread_group_count_y, thread_group_count_z);
1264 static void STDMETHODCALLTYPE d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1 *iface,
1265 ID3D11Buffer *buffer, UINT offset)
1267 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1268 struct d3d_buffer *buffer_impl;
1270 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1272 buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
1274 wined3d_device_context_dispatch_indirect(context->wined3d_context, buffer_impl->wined3d_buffer, offset);
1277 static void STDMETHODCALLTYPE d3d11_device_context_RSSetState(ID3D11DeviceContext1 *iface,
1278 ID3D11RasterizerState *rasterizer_state)
1280 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1281 struct d3d_rasterizer_state *rasterizer_state_impl;
1283 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1285 rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state);
1286 wined3d_device_context_set_rasterizer_state(context->wined3d_context,
1287 rasterizer_state_impl ? rasterizer_state_impl->wined3d_state : NULL);
1290 static void STDMETHODCALLTYPE d3d11_device_context_RSSetViewports(ID3D11DeviceContext1 *iface,
1291 UINT viewport_count, const D3D11_VIEWPORT *viewports)
1293 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1294 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
1295 unsigned int i;
1297 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
1299 if (viewport_count > ARRAY_SIZE(wined3d_vp))
1300 return;
1302 for (i = 0; i < viewport_count; ++i)
1304 wined3d_vp[i].x = viewports[i].TopLeftX;
1305 wined3d_vp[i].y = viewports[i].TopLeftY;
1306 wined3d_vp[i].width = viewports[i].Width;
1307 wined3d_vp[i].height = viewports[i].Height;
1308 wined3d_vp[i].min_z = viewports[i].MinDepth;
1309 wined3d_vp[i].max_z = viewports[i].MaxDepth;
1312 wined3d_device_context_set_viewports(context->wined3d_context, viewport_count, wined3d_vp);
1315 static void STDMETHODCALLTYPE d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1 *iface,
1316 UINT rect_count, const D3D11_RECT *rects)
1318 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1320 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
1322 if (rect_count > WINED3D_MAX_VIEWPORTS)
1323 return;
1325 wined3d_device_context_set_scissor_rects(context->wined3d_context, rect_count, rects);
1328 static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1 *iface,
1329 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
1330 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
1332 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1333 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1334 struct wined3d_box wined3d_src_box;
1336 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1337 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1338 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
1339 src_resource, src_subresource_idx, src_box);
1341 if (!dst_resource || !src_resource)
1342 return;
1344 if (src_box)
1345 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
1346 src_box->right, src_box->bottom, src_box->front, src_box->back);
1348 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1349 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1350 wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
1351 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
1354 static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceContext1 *iface,
1355 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
1357 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1358 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1360 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
1362 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1363 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1364 wined3d_device_context_copy_resource(context->wined3d_context, wined3d_dst_resource, wined3d_src_resource);
1367 static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1 *iface,
1368 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
1369 const void *data, UINT row_pitch, UINT depth_pitch)
1371 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1372 struct wined3d_resource *wined3d_resource;
1373 struct wined3d_box wined3d_box;
1375 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1376 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
1378 if (box)
1379 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
1381 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
1382 wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource,
1383 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, 0);
1386 static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1 *iface,
1387 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
1389 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1390 struct d3d11_unordered_access_view *uav;
1391 struct d3d_buffer *buffer_impl;
1393 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1394 iface, dst_buffer, dst_offset, src_view);
1396 buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
1397 uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
1399 wined3d_device_context_copy_uav_counter(context->wined3d_context,
1400 buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
1403 static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface,
1404 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
1406 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1407 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
1408 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1409 HRESULT hr;
1411 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1412 iface, render_target_view, debug_float4(color_rgba));
1414 if (!view)
1415 return;
1417 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
1418 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
1419 ERR("Failed to clear view, hr %#x.\n", hr);
1422 static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
1423 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
1425 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1426 struct d3d11_unordered_access_view *view;
1428 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1429 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
1431 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1432 wined3d_device_context_clear_uav_uint(context->wined3d_context,
1433 view->wined3d_view, (const struct wined3d_uvec4 *)values);
1436 static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface,
1437 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
1439 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1440 struct d3d11_unordered_access_view *view;
1442 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1443 iface, unordered_access_view, debug_float4(values));
1445 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1446 wined3d_device_context_clear_uav_float(context->wined3d_context,
1447 view->wined3d_view, (const struct wined3d_vec4 *)values);
1450 static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface,
1451 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1453 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1454 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1455 DWORD wined3d_flags;
1456 HRESULT hr;
1458 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1459 iface, depth_stencil_view, flags, depth, stencil);
1461 if (!view)
1462 return;
1464 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1466 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
1467 wined3d_flags, NULL, depth, stencil)))
1468 ERR("Failed to clear view, hr %#x.\n", hr);
1471 static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface,
1472 ID3D11ShaderResourceView *view)
1474 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1475 struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
1477 TRACE("iface %p, view %p.\n", iface, view);
1479 wined3d_device_context_generate_mipmaps(context->wined3d_context, srv->wined3d_view);
1482 static void STDMETHODCALLTYPE d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1 *iface,
1483 ID3D11Resource *resource, FLOAT min_lod)
1485 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1488 static FLOAT STDMETHODCALLTYPE d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1 *iface,
1489 ID3D11Resource *resource)
1491 FIXME("iface %p, resource %p stub!\n", iface, resource);
1493 return 0.0f;
1496 static void STDMETHODCALLTYPE d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1 *iface,
1497 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1498 ID3D11Resource *src_resource, UINT src_subresource_idx,
1499 DXGI_FORMAT format)
1501 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1502 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1503 enum wined3d_format_id wined3d_format;
1505 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1506 "src_resource %p, src_subresource_idx %u, format %s.\n",
1507 iface, dst_resource, dst_subresource_idx,
1508 src_resource, src_subresource_idx, debug_dxgi_format(format));
1510 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1511 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1512 wined3d_format = wined3dformat_from_dxgi_format(format);
1513 wined3d_device_context_resolve_sub_resource(context->wined3d_context,
1514 wined3d_dst_resource, dst_subresource_idx,
1515 wined3d_src_resource, src_subresource_idx, wined3d_format);
1518 static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1 *iface,
1519 ID3D11CommandList *command_list, BOOL restore_state)
1521 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1522 struct d3d11_command_list *list_impl = unsafe_impl_from_ID3D11CommandList(command_list);
1524 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
1526 wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state);
1529 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
1530 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1532 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1533 iface, start_slot, view_count, views);
1535 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_HULL, start_slot, view_count, views);
1538 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShader(ID3D11DeviceContext1 *iface,
1539 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1541 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1542 struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
1544 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1545 iface, shader, class_instances, class_instance_count);
1547 if (class_instances)
1548 FIXME("Dynamic linking is not implemented yet.\n");
1550 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL,
1551 hs ? hs->wined3d_shader : NULL);
1554 static void STDMETHODCALLTYPE d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1 *iface,
1555 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1557 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1558 iface, start_slot, sampler_count, samplers);
1560 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_HULL, start_slot, sampler_count, samplers);
1563 static void STDMETHODCALLTYPE d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1564 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1566 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1567 iface, start_slot, buffer_count, buffers);
1569 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
1570 buffer_count, buffers, NULL, NULL);
1573 static void STDMETHODCALLTYPE d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1 *iface,
1574 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1576 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1577 iface, start_slot, view_count, views);
1579 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot, view_count, views);
1582 static void STDMETHODCALLTYPE d3d11_device_context_DSSetShader(ID3D11DeviceContext1 *iface,
1583 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1585 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1586 struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
1588 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1589 iface, shader, class_instances, class_instance_count);
1591 if (class_instances)
1592 FIXME("Dynamic linking is not implemented yet.\n");
1594 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN,
1595 ds ? ds->wined3d_shader : NULL);
1598 static void STDMETHODCALLTYPE d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1 *iface,
1599 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1601 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1602 iface, start_slot, sampler_count, samplers);
1604 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot, sampler_count, samplers);
1607 static void STDMETHODCALLTYPE d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1608 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1610 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1611 iface, start_slot, buffer_count, buffers);
1613 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
1614 buffer_count, buffers, NULL, NULL);
1617 static void STDMETHODCALLTYPE d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1 *iface,
1618 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1620 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1621 iface, start_slot, view_count, views);
1623 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot, view_count, views);
1626 static void STDMETHODCALLTYPE d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
1627 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1629 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1630 struct wined3d_unordered_access_view *wined3d_views[D3D11_PS_CS_UAV_REGISTER_COUNT];
1631 unsigned int i;
1633 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1634 iface, start_slot, view_count, views, initial_counts);
1636 if (view_count > ARRAY_SIZE(wined3d_views))
1638 WARN("View count %u exceeds limit; ignoring call.\n", view_count);
1639 return;
1642 for (i = 0; i < view_count; ++i)
1644 struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
1646 wined3d_views[i] = view ? view->wined3d_view : NULL;
1649 wined3d_device_context_set_unordered_access_views(context->wined3d_context, WINED3D_PIPELINE_COMPUTE,
1650 start_slot, view_count, wined3d_views, initial_counts);
1653 static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceContext1 *iface,
1654 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1656 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1657 struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
1659 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1660 iface, shader, class_instances, class_instance_count);
1662 if (class_instances)
1663 FIXME("Dynamic linking is not implemented yet.\n");
1665 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE,
1666 cs ? cs->wined3d_shader : NULL);
1669 static void STDMETHODCALLTYPE d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1 *iface,
1670 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1672 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1673 iface, start_slot, sampler_count, samplers);
1675 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot, sampler_count, samplers);
1678 static void STDMETHODCALLTYPE d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1679 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1681 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1682 iface, start_slot, buffer_count, buffers);
1684 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
1685 buffer_count, buffers, NULL, NULL);
1688 static void STDMETHODCALLTYPE d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1689 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1691 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1692 iface, start_slot, buffer_count, buffers);
1694 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
1695 buffer_count, buffers, NULL, NULL);
1698 static void STDMETHODCALLTYPE d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1 *iface,
1699 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1701 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1702 unsigned int i;
1704 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1705 iface, start_slot, view_count, views);
1707 wined3d_mutex_lock();
1708 for (i = 0; i < view_count; ++i)
1710 struct wined3d_shader_resource_view *wined3d_view;
1711 struct d3d_shader_resource_view *view_impl;
1713 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
1714 context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
1716 views[i] = NULL;
1717 continue;
1720 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1721 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1722 ID3D11ShaderResourceView_AddRef(views[i]);
1724 wined3d_mutex_unlock();
1727 static void STDMETHODCALLTYPE d3d11_device_context_PSGetShader(ID3D11DeviceContext1 *iface,
1728 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1730 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1731 struct wined3d_shader *wined3d_shader;
1732 struct d3d_pixel_shader *shader_impl;
1734 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1735 iface, shader, class_instances, class_instance_count);
1737 if (class_instances || class_instance_count)
1738 FIXME("Dynamic linking not implemented yet.\n");
1739 if (class_instance_count)
1740 *class_instance_count = 0;
1742 wined3d_mutex_lock();
1743 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL)))
1745 wined3d_mutex_unlock();
1746 *shader = NULL;
1747 return;
1750 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1751 wined3d_mutex_unlock();
1752 *shader = &shader_impl->ID3D11PixelShader_iface;
1753 ID3D11PixelShader_AddRef(*shader);
1756 static void STDMETHODCALLTYPE d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
1757 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1759 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1760 unsigned int i;
1762 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1763 iface, start_slot, sampler_count, samplers);
1765 wined3d_mutex_lock();
1766 for (i = 0; i < sampler_count; ++i)
1768 struct wined3d_sampler *wined3d_sampler;
1769 struct d3d_sampler_state *sampler_impl;
1771 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
1772 context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
1774 samplers[i] = NULL;
1775 continue;
1778 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1779 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1780 ID3D11SamplerState_AddRef(samplers[i]);
1782 wined3d_mutex_unlock();
1785 static void STDMETHODCALLTYPE d3d11_device_context_VSGetShader(ID3D11DeviceContext1 *iface,
1786 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1788 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1789 struct d3d_vertex_shader *shader_impl;
1790 struct wined3d_shader *wined3d_shader;
1792 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1793 iface, shader, class_instances, class_instance_count);
1795 if (class_instances || class_instance_count)
1796 FIXME("Dynamic linking not implemented yet.\n");
1797 if (class_instance_count)
1798 *class_instance_count = 0;
1800 wined3d_mutex_lock();
1801 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX)))
1803 wined3d_mutex_unlock();
1804 *shader = NULL;
1805 return;
1808 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1809 wined3d_mutex_unlock();
1810 *shader = &shader_impl->ID3D11VertexShader_iface;
1811 ID3D11VertexShader_AddRef(*shader);
1814 static void STDMETHODCALLTYPE d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1815 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1817 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1818 iface, start_slot, buffer_count, buffers);
1820 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
1821 buffer_count, buffers, NULL, NULL);
1824 static void STDMETHODCALLTYPE d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1 *iface,
1825 ID3D11InputLayout **input_layout)
1827 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1828 struct wined3d_vertex_declaration *wined3d_declaration;
1829 struct d3d_input_layout *input_layout_impl;
1831 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1833 wined3d_mutex_lock();
1834 if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(context->wined3d_context)))
1836 wined3d_mutex_unlock();
1837 *input_layout = NULL;
1838 return;
1841 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1842 wined3d_mutex_unlock();
1843 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1844 ID3D11InputLayout_AddRef(*input_layout);
1847 static void STDMETHODCALLTYPE d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1 *iface,
1848 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1850 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1851 unsigned int i;
1853 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1854 iface, start_slot, buffer_count, buffers, strides, offsets);
1856 wined3d_mutex_lock();
1857 for (i = 0; i < buffer_count; ++i)
1859 struct wined3d_buffer *wined3d_buffer = NULL;
1860 struct d3d_buffer *buffer_impl;
1862 if (FAILED(wined3d_device_context_get_stream_source(context->wined3d_context, start_slot + i,
1863 &wined3d_buffer, &offsets[i], &strides[i])))
1865 FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
1866 if (strides)
1867 strides[i] = 0;
1868 if (offsets)
1869 offsets[i] = 0;
1872 if (!wined3d_buffer)
1874 buffers[i] = NULL;
1875 continue;
1878 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1879 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1881 wined3d_mutex_unlock();
1884 static void STDMETHODCALLTYPE d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1 *iface,
1885 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1887 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1888 enum wined3d_format_id wined3d_format;
1889 struct wined3d_buffer *wined3d_buffer;
1890 struct d3d_buffer *buffer_impl;
1892 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1894 wined3d_mutex_lock();
1895 wined3d_buffer = wined3d_device_context_get_index_buffer(context->wined3d_context, &wined3d_format, offset);
1896 *format = dxgi_format_from_wined3dformat(wined3d_format);
1897 if (!wined3d_buffer)
1899 wined3d_mutex_unlock();
1900 *buffer = NULL;
1901 return;
1904 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1905 wined3d_mutex_unlock();
1906 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
1909 static void STDMETHODCALLTYPE d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1910 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1912 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1913 iface, start_slot, buffer_count, buffers);
1915 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
1916 buffer_count, buffers, NULL, NULL);
1919 static void STDMETHODCALLTYPE d3d11_device_context_GSGetShader(ID3D11DeviceContext1 *iface,
1920 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1922 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1923 struct d3d_geometry_shader *shader_impl;
1924 struct wined3d_shader *wined3d_shader;
1926 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1927 iface, shader, class_instances, class_instance_count);
1929 if (class_instances || class_instance_count)
1930 FIXME("Dynamic linking not implemented yet.\n");
1931 if (class_instance_count)
1932 *class_instance_count = 0;
1934 wined3d_mutex_lock();
1935 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY)))
1937 wined3d_mutex_unlock();
1938 *shader = NULL;
1939 return;
1942 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1943 wined3d_mutex_unlock();
1944 *shader = &shader_impl->ID3D11GeometryShader_iface;
1945 ID3D11GeometryShader_AddRef(*shader);
1948 static void STDMETHODCALLTYPE d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1 *iface,
1949 D3D11_PRIMITIVE_TOPOLOGY *topology)
1951 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1952 enum wined3d_primitive_type primitive_type;
1953 unsigned int patch_vertex_count;
1955 TRACE("iface %p, topology %p.\n", iface, topology);
1957 wined3d_mutex_lock();
1958 wined3d_device_context_get_primitive_type(context->wined3d_context, &primitive_type, &patch_vertex_count);
1959 wined3d_mutex_unlock();
1961 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
1964 static void STDMETHODCALLTYPE d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1 *iface,
1965 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1967 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1968 unsigned int i;
1970 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1972 wined3d_mutex_lock();
1973 for (i = 0; i < view_count; ++i)
1975 struct wined3d_shader_resource_view *wined3d_view;
1976 struct d3d_shader_resource_view *view_impl;
1978 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
1979 context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
1981 views[i] = NULL;
1982 continue;
1985 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1986 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1987 ID3D11ShaderResourceView_AddRef(views[i]);
1989 wined3d_mutex_unlock();
1992 static void STDMETHODCALLTYPE d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
1993 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1995 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1996 unsigned int i;
1998 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1999 iface, start_slot, sampler_count, samplers);
2001 wined3d_mutex_lock();
2002 for (i = 0; i < sampler_count; ++i)
2004 struct wined3d_sampler *wined3d_sampler;
2005 struct d3d_sampler_state *sampler_impl;
2007 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2008 context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
2010 samplers[i] = NULL;
2011 continue;
2014 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2015 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
2016 ID3D11SamplerState_AddRef(samplers[i]);
2018 wined3d_mutex_unlock();
2021 static void STDMETHODCALLTYPE d3d11_device_context_GetPredication(ID3D11DeviceContext1 *iface,
2022 ID3D11Predicate **predicate, BOOL *value)
2024 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2025 struct wined3d_query *wined3d_predicate;
2026 struct d3d_query *predicate_impl;
2028 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
2030 wined3d_mutex_lock();
2031 if (!(wined3d_predicate = wined3d_device_context_get_predication(context->wined3d_context, value)))
2033 wined3d_mutex_unlock();
2034 *predicate = NULL;
2035 return;
2038 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
2039 wined3d_mutex_unlock();
2040 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
2041 ID3D11Predicate_AddRef(*predicate);
2044 static void STDMETHODCALLTYPE d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1 *iface,
2045 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2047 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2048 unsigned int i;
2050 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2052 wined3d_mutex_lock();
2053 for (i = 0; i < view_count; ++i)
2055 struct wined3d_shader_resource_view *wined3d_view;
2056 struct d3d_shader_resource_view *view_impl;
2058 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2059 context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
2061 views[i] = NULL;
2062 continue;
2065 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2066 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
2067 ID3D11ShaderResourceView_AddRef(views[i]);
2069 wined3d_mutex_unlock();
2072 static void STDMETHODCALLTYPE d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
2073 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2075 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2076 unsigned int i;
2078 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2079 iface, start_slot, sampler_count, samplers);
2081 wined3d_mutex_lock();
2082 for (i = 0; i < sampler_count; ++i)
2084 struct d3d_sampler_state *sampler_impl;
2085 struct wined3d_sampler *wined3d_sampler;
2087 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2088 context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
2090 samplers[i] = NULL;
2091 continue;
2094 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2095 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
2096 ID3D11SamplerState_AddRef(samplers[i]);
2098 wined3d_mutex_unlock();
2101 static void STDMETHODCALLTYPE d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1 *iface,
2102 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
2103 ID3D11DepthStencilView **depth_stencil_view)
2105 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2106 struct wined3d_rendertarget_view *wined3d_view;
2108 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2109 iface, render_target_view_count, render_target_views, depth_stencil_view);
2111 wined3d_mutex_lock();
2112 if (render_target_views)
2114 struct d3d_rendertarget_view *view_impl;
2115 unsigned int i;
2117 for (i = 0; i < render_target_view_count; ++i)
2119 if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(context->wined3d_context, i))
2120 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
2122 render_target_views[i] = NULL;
2123 continue;
2126 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
2127 ID3D11RenderTargetView_AddRef(render_target_views[i]);
2131 if (depth_stencil_view)
2133 struct d3d_depthstencil_view *view_impl;
2135 if (!(wined3d_view = wined3d_device_context_get_depth_stencil_view(context->wined3d_context))
2136 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
2138 *depth_stencil_view = NULL;
2140 else
2142 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
2143 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
2146 wined3d_mutex_unlock();
2149 static void STDMETHODCALLTYPE d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2150 ID3D11DeviceContext1 *iface,
2151 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
2152 ID3D11DepthStencilView **depth_stencil_view,
2153 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
2154 ID3D11UnorderedAccessView **unordered_access_views)
2156 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2157 struct wined3d_unordered_access_view *wined3d_view;
2158 struct d3d11_unordered_access_view *view_impl;
2159 unsigned int i;
2161 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2162 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2163 "unordered_access_views %p.\n",
2164 iface, render_target_view_count, render_target_views, depth_stencil_view,
2165 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
2167 if (render_target_views || depth_stencil_view)
2168 d3d11_device_context_OMGetRenderTargets(iface, render_target_view_count,
2169 render_target_views, depth_stencil_view);
2171 if (unordered_access_views)
2173 wined3d_mutex_lock();
2174 for (i = 0; i < unordered_access_view_count; ++i)
2176 if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(context->wined3d_context,
2177 WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i)))
2179 unordered_access_views[i] = NULL;
2180 continue;
2183 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2184 unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
2185 ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
2187 wined3d_mutex_unlock();
2191 static void STDMETHODCALLTYPE d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1 *iface,
2192 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
2194 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2195 struct wined3d_blend_state *wined3d_state;
2196 struct d3d_blend_state *blend_state_impl;
2197 unsigned int tmp_sample_mask;
2198 float tmp_blend_factor[4];
2200 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2201 iface, blend_state, blend_factor, sample_mask);
2203 wined3d_mutex_lock();
2204 if (!blend_factor) blend_factor = tmp_blend_factor;
2205 if (!sample_mask) sample_mask = &tmp_sample_mask;
2206 wined3d_state = wined3d_device_context_get_blend_state(context->wined3d_context,
2207 (struct wined3d_color *)blend_factor, sample_mask);
2208 if (blend_state)
2210 if (wined3d_state)
2212 blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
2213 ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
2215 else
2216 *blend_state = NULL;
2218 wined3d_mutex_unlock();
2221 static void STDMETHODCALLTYPE d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1 *iface,
2222 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
2224 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2225 struct wined3d_depth_stencil_state *wined3d_state;
2226 struct d3d_depthstencil_state *state_impl;
2227 UINT stencil_ref_tmp;
2229 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2230 iface, depth_stencil_state, stencil_ref);
2232 wined3d_mutex_lock();
2233 if (!stencil_ref) stencil_ref = &stencil_ref_tmp;
2234 wined3d_state = wined3d_device_context_get_depth_stencil_state(context->wined3d_context, stencil_ref);
2235 if (depth_stencil_state)
2237 if (wined3d_state)
2239 state_impl = wined3d_depth_stencil_state_get_parent(wined3d_state);
2240 ID3D11DepthStencilState_AddRef(*depth_stencil_state = &state_impl->ID3D11DepthStencilState_iface);
2242 else
2244 *depth_stencil_state = NULL;
2247 wined3d_mutex_unlock();
2250 static void STDMETHODCALLTYPE d3d11_device_context_SOGetTargets(ID3D11DeviceContext1 *iface,
2251 UINT buffer_count, ID3D11Buffer **buffers)
2253 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2254 unsigned int i;
2256 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
2258 wined3d_mutex_lock();
2259 for (i = 0; i < buffer_count; ++i)
2261 struct wined3d_buffer *wined3d_buffer;
2262 struct d3d_buffer *buffer_impl;
2264 if (!(wined3d_buffer = wined3d_device_context_get_stream_output(context->wined3d_context, i, NULL)))
2266 buffers[i] = NULL;
2267 continue;
2270 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2271 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
2272 ID3D11Buffer_AddRef(buffers[i]);
2274 wined3d_mutex_unlock();
2277 static void STDMETHODCALLTYPE d3d11_device_context_RSGetState(ID3D11DeviceContext1 *iface,
2278 ID3D11RasterizerState **rasterizer_state)
2280 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2281 struct d3d_rasterizer_state *rasterizer_state_impl;
2282 struct wined3d_rasterizer_state *wined3d_state;
2284 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
2286 wined3d_mutex_lock();
2287 if ((wined3d_state = wined3d_device_context_get_rasterizer_state(context->wined3d_context)))
2289 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
2290 *rasterizer_state = (ID3D11RasterizerState *)&rasterizer_state_impl->ID3D11RasterizerState1_iface;
2291 ID3D11RasterizerState_AddRef(*rasterizer_state);
2293 else
2295 *rasterizer_state = NULL;
2297 wined3d_mutex_unlock();
2300 static void STDMETHODCALLTYPE d3d11_device_context_RSGetViewports(ID3D11DeviceContext1 *iface,
2301 UINT *viewport_count, D3D11_VIEWPORT *viewports)
2303 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2304 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
2305 unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
2307 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
2309 if (!viewport_count)
2310 return;
2312 wined3d_mutex_lock();
2313 wined3d_device_context_get_viewports(context->wined3d_context, &actual_count, viewports ? wined3d_vp : NULL);
2314 wined3d_mutex_unlock();
2316 if (!viewports)
2318 *viewport_count = actual_count;
2319 return;
2322 if (*viewport_count > actual_count)
2323 memset(&viewports[actual_count], 0, (*viewport_count - actual_count) * sizeof(*viewports));
2325 *viewport_count = min(actual_count, *viewport_count);
2326 for (i = 0; i < *viewport_count; ++i)
2328 viewports[i].TopLeftX = wined3d_vp[i].x;
2329 viewports[i].TopLeftY = wined3d_vp[i].y;
2330 viewports[i].Width = wined3d_vp[i].width;
2331 viewports[i].Height = wined3d_vp[i].height;
2332 viewports[i].MinDepth = wined3d_vp[i].min_z;
2333 viewports[i].MaxDepth = wined3d_vp[i].max_z;
2337 static void STDMETHODCALLTYPE d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1 *iface,
2338 UINT *rect_count, D3D11_RECT *rects)
2340 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2341 unsigned int actual_count;
2343 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
2345 if (!rect_count)
2346 return;
2348 actual_count = *rect_count;
2350 wined3d_mutex_lock();
2351 wined3d_device_context_get_scissor_rects(context->wined3d_context, &actual_count, rects);
2352 wined3d_mutex_unlock();
2354 if (rects && *rect_count > actual_count)
2355 memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
2356 *rect_count = actual_count;
2359 static void STDMETHODCALLTYPE d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1 *iface,
2360 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2362 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2363 unsigned int i;
2365 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2367 wined3d_mutex_lock();
2368 for (i = 0; i < view_count; ++i)
2370 struct wined3d_shader_resource_view *wined3d_view;
2371 struct d3d_shader_resource_view *view_impl;
2373 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2374 context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
2376 views[i] = NULL;
2377 continue;
2380 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2381 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2383 wined3d_mutex_unlock();
2386 static void STDMETHODCALLTYPE d3d11_device_context_HSGetShader(ID3D11DeviceContext1 *iface,
2387 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2389 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2390 struct d3d11_hull_shader *shader_impl;
2391 struct wined3d_shader *wined3d_shader;
2393 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2394 iface, shader, class_instances, class_instance_count);
2396 if (class_instances || class_instance_count)
2397 FIXME("Dynamic linking not implemented yet.\n");
2398 if (class_instance_count)
2399 *class_instance_count = 0;
2401 wined3d_mutex_lock();
2402 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL)))
2404 wined3d_mutex_unlock();
2405 *shader = NULL;
2406 return;
2409 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2410 wined3d_mutex_unlock();
2411 ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
2414 static void STDMETHODCALLTYPE d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
2415 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2417 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2418 unsigned int i;
2420 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2421 iface, start_slot, sampler_count, samplers);
2423 wined3d_mutex_lock();
2424 for (i = 0; i < sampler_count; ++i)
2426 struct wined3d_sampler *wined3d_sampler;
2427 struct d3d_sampler_state *sampler_impl;
2429 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2430 context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
2432 samplers[i] = NULL;
2433 continue;
2436 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2437 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2439 wined3d_mutex_unlock();
2442 static void STDMETHODCALLTYPE d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2443 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2445 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2446 iface, start_slot, buffer_count, buffers);
2448 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2449 buffer_count, buffers, NULL, NULL);
2452 static void STDMETHODCALLTYPE d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1 *iface,
2453 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2455 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2456 unsigned int i;
2458 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2459 iface, start_slot, view_count, views);
2461 wined3d_mutex_lock();
2462 for (i = 0; i < view_count; ++i)
2464 struct wined3d_shader_resource_view *wined3d_view;
2465 struct d3d_shader_resource_view *view_impl;
2467 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2468 context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
2470 views[i] = NULL;
2471 continue;
2474 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2475 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2477 wined3d_mutex_unlock();
2480 static void STDMETHODCALLTYPE d3d11_device_context_DSGetShader(ID3D11DeviceContext1 *iface,
2481 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2483 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2484 struct d3d11_domain_shader *shader_impl;
2485 struct wined3d_shader *wined3d_shader;
2487 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2488 iface, shader, class_instances, class_instance_count);
2490 if (class_instances || class_instance_count)
2491 FIXME("Dynamic linking not implemented yet.\n");
2492 if (class_instance_count)
2493 *class_instance_count = 0;
2495 wined3d_mutex_lock();
2496 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN)))
2498 wined3d_mutex_unlock();
2499 *shader = NULL;
2500 return;
2503 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2504 wined3d_mutex_unlock();
2505 ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
2508 static void STDMETHODCALLTYPE d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
2509 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2511 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2512 unsigned int i;
2514 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2515 iface, start_slot, sampler_count, samplers);
2517 wined3d_mutex_lock();
2518 for (i = 0; i < sampler_count; ++i)
2520 struct wined3d_sampler *wined3d_sampler;
2521 struct d3d_sampler_state *sampler_impl;
2523 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2524 context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
2526 samplers[i] = NULL;
2527 continue;
2530 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2531 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2533 wined3d_mutex_unlock();
2536 static void STDMETHODCALLTYPE d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2537 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2539 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2540 iface, start_slot, buffer_count, buffers);
2542 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2543 buffer_count, buffers, NULL, NULL);
2546 static void STDMETHODCALLTYPE d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1 *iface,
2547 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2549 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2550 unsigned int i;
2552 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2554 wined3d_mutex_lock();
2555 for (i = 0; i < view_count; ++i)
2557 struct wined3d_shader_resource_view *wined3d_view;
2558 struct d3d_shader_resource_view *view_impl;
2560 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2561 context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
2563 views[i] = NULL;
2564 continue;
2567 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2568 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2570 wined3d_mutex_unlock();
2573 static void STDMETHODCALLTYPE d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
2574 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
2576 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2577 unsigned int i;
2579 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2581 wined3d_mutex_lock();
2582 for (i = 0; i < view_count; ++i)
2584 struct wined3d_unordered_access_view *wined3d_view;
2585 struct d3d11_unordered_access_view *view_impl;
2587 if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(
2588 context->wined3d_context, WINED3D_PIPELINE_COMPUTE, start_slot + i)))
2590 views[i] = NULL;
2591 continue;
2594 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2595 ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface);
2597 wined3d_mutex_unlock();
2600 static void STDMETHODCALLTYPE d3d11_device_context_CSGetShader(ID3D11DeviceContext1 *iface,
2601 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2603 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2604 struct d3d11_compute_shader *shader_impl;
2605 struct wined3d_shader *wined3d_shader;
2607 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2608 iface, shader, class_instances, class_instance_count);
2610 if (class_instances || class_instance_count)
2611 FIXME("Dynamic linking not implemented yet.\n");
2612 if (class_instance_count)
2613 *class_instance_count = 0;
2615 wined3d_mutex_lock();
2616 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE)))
2618 wined3d_mutex_unlock();
2619 *shader = NULL;
2620 return;
2623 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2624 wined3d_mutex_unlock();
2625 ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
2628 static void STDMETHODCALLTYPE d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
2629 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2631 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2632 unsigned int i;
2634 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2635 iface, start_slot, sampler_count, samplers);
2637 wined3d_mutex_lock();
2638 for (i = 0; i < sampler_count; ++i)
2640 struct wined3d_sampler *wined3d_sampler;
2641 struct d3d_sampler_state *sampler_impl;
2643 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2644 context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
2646 samplers[i] = NULL;
2647 continue;
2650 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2651 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2653 wined3d_mutex_unlock();
2656 static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2657 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2659 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2660 iface, start_slot, buffer_count, buffers);
2662 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2663 buffer_count, buffers, NULL, NULL);
2666 static void STDMETHODCALLTYPE d3d11_device_context_ClearState(ID3D11DeviceContext1 *iface)
2668 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2670 TRACE("iface %p.\n", iface);
2672 wined3d_device_context_reset_state(context->wined3d_context);
2675 static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *iface)
2677 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2679 TRACE("iface %p.\n", iface);
2681 wined3d_device_context_flush(context->wined3d_context);
2684 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface)
2686 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2688 TRACE("iface %p.\n", iface);
2690 return context->type;
2693 static UINT STDMETHODCALLTYPE d3d11_device_context_GetContextFlags(ID3D11DeviceContext1 *iface)
2695 TRACE("iface %p.\n", iface);
2697 return 0;
2700 static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11DeviceContext1 *iface,
2701 BOOL restore, ID3D11CommandList **command_list)
2703 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2704 struct d3d11_command_list *object;
2705 HRESULT hr;
2707 TRACE("iface %p, restore %#x, command_list %p.\n", iface, restore, command_list);
2709 if (context->type == D3D11_DEVICE_CONTEXT_IMMEDIATE)
2711 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2712 return DXGI_ERROR_INVALID_CALL;
2715 if (!(object = heap_alloc_zero(sizeof(*object))))
2716 return E_OUTOFMEMORY;
2718 if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
2719 !!restore, &object->wined3d_list)))
2721 WARN("Failed to record wined3d command list, hr %#x.\n", hr);
2722 heap_free(object);
2723 return hr;
2726 object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl;
2727 object->refcount = 1;
2728 object->device = &context->device->ID3D11Device2_iface;
2729 wined3d_private_store_init(&object->private_store);
2731 ID3D11Device2_AddRef(object->device);
2733 TRACE("Created command list %p.\n", object);
2734 *command_list = &object->ID3D11CommandList_iface;
2736 return S_OK;
2739 static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1 *iface,
2740 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
2741 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box, UINT flags)
2743 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2744 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
2745 struct wined3d_box wined3d_src_box;
2747 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2748 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2749 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
2750 src_resource, src_subresource_idx, src_box, flags);
2752 if (!dst_resource || !src_resource)
2753 return;
2755 if (src_box)
2756 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
2757 src_box->right, src_box->bottom, src_box->front, src_box->back);
2759 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
2760 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
2761 wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
2762 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, flags);
2765 static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1 *iface,
2766 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
2767 UINT row_pitch, UINT depth_pitch, UINT flags)
2769 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2770 struct wined3d_resource *wined3d_resource;
2771 struct wined3d_box wined3d_box;
2773 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2774 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch, flags);
2776 if (box)
2777 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom,
2778 box->front, box->back);
2780 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
2781 wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource, subresource_idx,
2782 box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags);
2785 static void STDMETHODCALLTYPE d3d11_device_context_DiscardResource(ID3D11DeviceContext1 *iface,
2786 ID3D11Resource *resource)
2788 FIXME("iface %p, resource %p stub!\n", iface, resource);
2791 static void STDMETHODCALLTYPE d3d11_device_context_DiscardView(ID3D11DeviceContext1 *iface, ID3D11View *view)
2793 FIXME("iface %p, view %p stub!\n", iface, view);
2796 static void STDMETHODCALLTYPE d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2797 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2798 const UINT *num_constants)
2800 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2801 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2803 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
2804 buffer_count, buffers, first_constant, num_constants);
2807 static void STDMETHODCALLTYPE d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2808 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2809 const UINT *num_constants)
2811 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2812 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2814 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2815 buffer_count, buffers, first_constant, num_constants);
2818 static void STDMETHODCALLTYPE d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2819 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2820 const UINT *num_constants)
2822 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2823 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2825 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2826 buffer_count, buffers, first_constant, num_constants);
2829 static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2830 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2831 const UINT *num_constants)
2833 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2834 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2836 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
2837 buffer_count, buffers, first_constant, num_constants);
2840 static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2841 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2842 const UINT *num_constants)
2844 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2845 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2847 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
2848 buffer_count, buffers, first_constant, num_constants);
2851 static void STDMETHODCALLTYPE d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2852 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2853 const UINT *num_constants)
2855 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2856 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2858 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2859 buffer_count, buffers, first_constant, num_constants);
2862 static void STDMETHODCALLTYPE d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2863 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2865 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2866 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2868 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
2869 buffer_count, buffers, first_constant, num_constants);
2872 static void STDMETHODCALLTYPE d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2873 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2875 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2876 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2878 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2879 buffer_count, buffers, first_constant, num_constants);
2882 static void STDMETHODCALLTYPE d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2883 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2885 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2886 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2888 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2889 buffer_count, buffers, first_constant, num_constants);
2892 static void STDMETHODCALLTYPE d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2893 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2895 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2896 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2898 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
2899 buffer_count, buffers, first_constant, num_constants);
2902 static void STDMETHODCALLTYPE d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2903 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2905 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2906 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2908 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
2909 buffer_count, buffers, first_constant, num_constants);
2912 static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2913 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2915 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2916 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2918 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2919 buffer_count, buffers, first_constant, num_constants);
2922 static void STDMETHODCALLTYPE d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1 *iface,
2923 ID3DDeviceContextState *state, ID3DDeviceContextState **prev)
2925 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2926 struct d3d_device_context_state *state_impl, *prev_impl;
2927 struct d3d_device *device = context->device;
2928 struct wined3d_state *wined3d_state;
2929 static unsigned int once;
2931 TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
2933 if (prev)
2934 *prev = NULL;
2936 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
2938 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2939 return;
2942 if (!state)
2943 return;
2945 wined3d_mutex_lock();
2947 prev_impl = device->state;
2948 state_impl = impl_from_ID3DDeviceContextState(state);
2949 if (!(wined3d_state = d3d_device_context_state_get_wined3d_state(state_impl, device)))
2950 ERR("Failed to get wined3d state for device context state %p.\n", state_impl);
2951 wined3d_device_context_set_state(context->wined3d_context, wined3d_state);
2953 if (prev)
2954 ID3DDeviceContextState_AddRef(*prev = &prev_impl->ID3DDeviceContextState_iface);
2956 d3d_device_context_state_private_addref(state_impl);
2957 device->state = state_impl;
2958 d3d_device_context_state_private_release(prev_impl);
2960 if (d3d_device_is_d3d10_active(device) && !once++)
2961 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2962 wined3d_mutex_unlock();
2965 static void STDMETHODCALLTYPE d3d11_device_context_ClearView(ID3D11DeviceContext1 *iface, ID3D11View *view,
2966 const FLOAT color[4], const D3D11_RECT *rect, UINT num_rects)
2968 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface, view, color, rect, num_rects);
2971 static void STDMETHODCALLTYPE d3d11_device_context_DiscardView1(ID3D11DeviceContext1 *iface, ID3D11View *view,
2972 const D3D11_RECT *rects, UINT num_rects)
2974 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface, view, rects, num_rects);
2977 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl =
2979 /* IUnknown methods */
2980 d3d11_device_context_QueryInterface,
2981 d3d11_device_context_AddRef,
2982 d3d11_device_context_Release,
2983 /* ID3D11DeviceChild methods */
2984 d3d11_device_context_GetDevice,
2985 d3d11_device_context_GetPrivateData,
2986 d3d11_device_context_SetPrivateData,
2987 d3d11_device_context_SetPrivateDataInterface,
2988 /* ID3D11DeviceContext methods */
2989 d3d11_device_context_VSSetConstantBuffers,
2990 d3d11_device_context_PSSetShaderResources,
2991 d3d11_device_context_PSSetShader,
2992 d3d11_device_context_PSSetSamplers,
2993 d3d11_device_context_VSSetShader,
2994 d3d11_device_context_DrawIndexed,
2995 d3d11_device_context_Draw,
2996 d3d11_device_context_Map,
2997 d3d11_device_context_Unmap,
2998 d3d11_device_context_PSSetConstantBuffers,
2999 d3d11_device_context_IASetInputLayout,
3000 d3d11_device_context_IASetVertexBuffers,
3001 d3d11_device_context_IASetIndexBuffer,
3002 d3d11_device_context_DrawIndexedInstanced,
3003 d3d11_device_context_DrawInstanced,
3004 d3d11_device_context_GSSetConstantBuffers,
3005 d3d11_device_context_GSSetShader,
3006 d3d11_device_context_IASetPrimitiveTopology,
3007 d3d11_device_context_VSSetShaderResources,
3008 d3d11_device_context_VSSetSamplers,
3009 d3d11_device_context_Begin,
3010 d3d11_device_context_End,
3011 d3d11_device_context_GetData,
3012 d3d11_device_context_SetPredication,
3013 d3d11_device_context_GSSetShaderResources,
3014 d3d11_device_context_GSSetSamplers,
3015 d3d11_device_context_OMSetRenderTargets,
3016 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews,
3017 d3d11_device_context_OMSetBlendState,
3018 d3d11_device_context_OMSetDepthStencilState,
3019 d3d11_device_context_SOSetTargets,
3020 d3d11_device_context_DrawAuto,
3021 d3d11_device_context_DrawIndexedInstancedIndirect,
3022 d3d11_device_context_DrawInstancedIndirect,
3023 d3d11_device_context_Dispatch,
3024 d3d11_device_context_DispatchIndirect,
3025 d3d11_device_context_RSSetState,
3026 d3d11_device_context_RSSetViewports,
3027 d3d11_device_context_RSSetScissorRects,
3028 d3d11_device_context_CopySubresourceRegion,
3029 d3d11_device_context_CopyResource,
3030 d3d11_device_context_UpdateSubresource,
3031 d3d11_device_context_CopyStructureCount,
3032 d3d11_device_context_ClearRenderTargetView,
3033 d3d11_device_context_ClearUnorderedAccessViewUint,
3034 d3d11_device_context_ClearUnorderedAccessViewFloat,
3035 d3d11_device_context_ClearDepthStencilView,
3036 d3d11_device_context_GenerateMips,
3037 d3d11_device_context_SetResourceMinLOD,
3038 d3d11_device_context_GetResourceMinLOD,
3039 d3d11_device_context_ResolveSubresource,
3040 d3d11_device_context_ExecuteCommandList,
3041 d3d11_device_context_HSSetShaderResources,
3042 d3d11_device_context_HSSetShader,
3043 d3d11_device_context_HSSetSamplers,
3044 d3d11_device_context_HSSetConstantBuffers,
3045 d3d11_device_context_DSSetShaderResources,
3046 d3d11_device_context_DSSetShader,
3047 d3d11_device_context_DSSetSamplers,
3048 d3d11_device_context_DSSetConstantBuffers,
3049 d3d11_device_context_CSSetShaderResources,
3050 d3d11_device_context_CSSetUnorderedAccessViews,
3051 d3d11_device_context_CSSetShader,
3052 d3d11_device_context_CSSetSamplers,
3053 d3d11_device_context_CSSetConstantBuffers,
3054 d3d11_device_context_VSGetConstantBuffers,
3055 d3d11_device_context_PSGetShaderResources,
3056 d3d11_device_context_PSGetShader,
3057 d3d11_device_context_PSGetSamplers,
3058 d3d11_device_context_VSGetShader,
3059 d3d11_device_context_PSGetConstantBuffers,
3060 d3d11_device_context_IAGetInputLayout,
3061 d3d11_device_context_IAGetVertexBuffers,
3062 d3d11_device_context_IAGetIndexBuffer,
3063 d3d11_device_context_GSGetConstantBuffers,
3064 d3d11_device_context_GSGetShader,
3065 d3d11_device_context_IAGetPrimitiveTopology,
3066 d3d11_device_context_VSGetShaderResources,
3067 d3d11_device_context_VSGetSamplers,
3068 d3d11_device_context_GetPredication,
3069 d3d11_device_context_GSGetShaderResources,
3070 d3d11_device_context_GSGetSamplers,
3071 d3d11_device_context_OMGetRenderTargets,
3072 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews,
3073 d3d11_device_context_OMGetBlendState,
3074 d3d11_device_context_OMGetDepthStencilState,
3075 d3d11_device_context_SOGetTargets,
3076 d3d11_device_context_RSGetState,
3077 d3d11_device_context_RSGetViewports,
3078 d3d11_device_context_RSGetScissorRects,
3079 d3d11_device_context_HSGetShaderResources,
3080 d3d11_device_context_HSGetShader,
3081 d3d11_device_context_HSGetSamplers,
3082 d3d11_device_context_HSGetConstantBuffers,
3083 d3d11_device_context_DSGetShaderResources,
3084 d3d11_device_context_DSGetShader,
3085 d3d11_device_context_DSGetSamplers,
3086 d3d11_device_context_DSGetConstantBuffers,
3087 d3d11_device_context_CSGetShaderResources,
3088 d3d11_device_context_CSGetUnorderedAccessViews,
3089 d3d11_device_context_CSGetShader,
3090 d3d11_device_context_CSGetSamplers,
3091 d3d11_device_context_CSGetConstantBuffers,
3092 d3d11_device_context_ClearState,
3093 d3d11_device_context_Flush,
3094 d3d11_device_context_GetType,
3095 d3d11_device_context_GetContextFlags,
3096 d3d11_device_context_FinishCommandList,
3097 /* ID3D11DeviceContext1 methods */
3098 d3d11_device_context_CopySubresourceRegion1,
3099 d3d11_device_context_UpdateSubresource1,
3100 d3d11_device_context_DiscardResource,
3101 d3d11_device_context_DiscardView,
3102 d3d11_device_context_VSSetConstantBuffers1,
3103 d3d11_device_context_HSSetConstantBuffers1,
3104 d3d11_device_context_DSSetConstantBuffers1,
3105 d3d11_device_context_GSSetConstantBuffers1,
3106 d3d11_device_context_PSSetConstantBuffers1,
3107 d3d11_device_context_CSSetConstantBuffers1,
3108 d3d11_device_context_VSGetConstantBuffers1,
3109 d3d11_device_context_HSGetConstantBuffers1,
3110 d3d11_device_context_DSGetConstantBuffers1,
3111 d3d11_device_context_GSGetConstantBuffers1,
3112 d3d11_device_context_PSGetConstantBuffers1,
3113 d3d11_device_context_CSGetConstantBuffers1,
3114 d3d11_device_context_SwapDeviceContextState,
3115 d3d11_device_context_ClearView,
3116 d3d11_device_context_DiscardView1,
3119 /* ID3D11Multithread methods */
3121 static inline struct d3d11_device_context *impl_from_ID3D11Multithread(ID3D11Multithread *iface)
3123 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11Multithread_iface);
3126 static HRESULT STDMETHODCALLTYPE d3d11_multithread_QueryInterface(ID3D11Multithread *iface,
3127 REFIID iid, void **out)
3129 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3131 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
3133 return d3d11_device_context_QueryInterface(&context->ID3D11DeviceContext1_iface, iid, out);
3136 static ULONG STDMETHODCALLTYPE d3d11_multithread_AddRef(ID3D11Multithread *iface)
3138 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3140 TRACE("iface %p.\n", iface);
3142 return d3d11_device_context_AddRef(&context->ID3D11DeviceContext1_iface);
3145 static ULONG STDMETHODCALLTYPE d3d11_multithread_Release(ID3D11Multithread *iface)
3147 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3149 TRACE("iface %p.\n", iface);
3151 return d3d11_device_context_Release(&context->ID3D11DeviceContext1_iface);
3154 static void STDMETHODCALLTYPE d3d11_multithread_Enter(ID3D11Multithread *iface)
3156 TRACE("iface %p.\n", iface);
3158 wined3d_mutex_lock();
3161 static void STDMETHODCALLTYPE d3d11_multithread_Leave(ID3D11Multithread *iface)
3163 TRACE("iface %p.\n", iface);
3165 wined3d_mutex_unlock();
3168 static BOOL STDMETHODCALLTYPE d3d11_multithread_SetMultithreadProtected(
3169 ID3D11Multithread *iface, BOOL enable)
3171 FIXME("iface %p, enable %#x stub!\n", iface, enable);
3173 return TRUE;
3176 static BOOL STDMETHODCALLTYPE d3d11_multithread_GetMultithreadProtected(ID3D11Multithread *iface)
3178 FIXME("iface %p stub!\n", iface);
3180 return TRUE;
3183 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl =
3185 d3d11_multithread_QueryInterface,
3186 d3d11_multithread_AddRef,
3187 d3d11_multithread_Release,
3188 d3d11_multithread_Enter,
3189 d3d11_multithread_Leave,
3190 d3d11_multithread_SetMultithreadProtected,
3191 d3d11_multithread_GetMultithreadProtected,
3194 /* ID3DUserDefinedAnnotation methods */
3196 static inline struct d3d11_device_context *impl_from_ID3DUserDefinedAnnotation(ID3DUserDefinedAnnotation *iface)
3198 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3DUserDefinedAnnotation_iface);
3201 static HRESULT STDMETHODCALLTYPE d3d11_user_defined_annotation_QueryInterface(ID3DUserDefinedAnnotation *iface,
3202 REFIID iid, void **out)
3204 struct d3d11_device_context *context = impl_from_ID3DUserDefinedAnnotation(iface);
3206 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
3208 return d3d11_device_context_QueryInterface(&context->ID3D11DeviceContext1_iface, iid, out);
3211 static ULONG STDMETHODCALLTYPE d3d11_user_defined_annotation_AddRef(ID3DUserDefinedAnnotation *iface)
3213 struct d3d11_device_context *context = impl_from_ID3DUserDefinedAnnotation(iface);
3215 TRACE("iface %p.\n", iface);
3217 return d3d11_device_context_AddRef(&context->ID3D11DeviceContext1_iface);
3220 static ULONG STDMETHODCALLTYPE d3d11_user_defined_annotation_Release(ID3DUserDefinedAnnotation *iface)
3222 struct d3d11_device_context *context = impl_from_ID3DUserDefinedAnnotation(iface);
3224 TRACE("iface %p.\n", iface);
3226 return d3d11_device_context_Release(&context->ID3D11DeviceContext1_iface);
3229 static int STDMETHODCALLTYPE d3d11_user_defined_annotation_BeginEvent(ID3DUserDefinedAnnotation *iface,
3230 const WCHAR *name)
3232 TRACE("iface %p, name %s.\n", iface, debugstr_w(name));
3234 return -1;
3237 static int STDMETHODCALLTYPE d3d11_user_defined_annotation_EndEvent(ID3DUserDefinedAnnotation *iface)
3239 TRACE("iface %p.\n", iface);
3241 return -1;
3244 static void STDMETHODCALLTYPE d3d11_user_defined_annotation_SetMarker(ID3DUserDefinedAnnotation *iface,
3245 const WCHAR *name)
3247 TRACE("iface %p, name %s.\n", iface, debugstr_w(name));
3250 static BOOL STDMETHODCALLTYPE d3d11_user_defined_annotation_GetStatus(ID3DUserDefinedAnnotation *iface)
3252 TRACE("iface %p.\n", iface);
3254 return FALSE;
3257 static const struct ID3DUserDefinedAnnotationVtbl d3d11_user_defined_annotation_vtbl =
3259 d3d11_user_defined_annotation_QueryInterface,
3260 d3d11_user_defined_annotation_AddRef,
3261 d3d11_user_defined_annotation_Release,
3262 d3d11_user_defined_annotation_BeginEvent,
3263 d3d11_user_defined_annotation_EndEvent,
3264 d3d11_user_defined_annotation_SetMarker,
3265 d3d11_user_defined_annotation_GetStatus,
3268 static void d3d11_device_context_init(struct d3d11_device_context *context, struct d3d_device *device,
3269 D3D11_DEVICE_CONTEXT_TYPE type)
3271 context->ID3D11DeviceContext1_iface.lpVtbl = &d3d11_device_context_vtbl;
3272 context->ID3D11Multithread_iface.lpVtbl = &d3d11_multithread_vtbl;
3273 context->ID3DUserDefinedAnnotation_iface.lpVtbl = &d3d11_user_defined_annotation_vtbl;
3274 context->refcount = 1;
3275 context->type = type;
3277 context->device = device;
3278 ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
3280 wined3d_private_store_init(&context->private_store);
3283 /* ID3D11Device methods */
3285 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device2 *iface, REFIID iid, void **out)
3287 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3288 return IUnknown_QueryInterface(device->outer_unk, iid, out);
3291 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device2 *iface)
3293 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3294 return IUnknown_AddRef(device->outer_unk);
3297 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device2 *iface)
3299 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3300 return IUnknown_Release(device->outer_unk);
3303 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device2 *iface, const D3D11_BUFFER_DESC *desc,
3304 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
3306 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3307 struct d3d_buffer *object;
3308 HRESULT hr;
3310 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
3312 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
3313 return hr;
3315 *buffer = &object->ID3D11Buffer_iface;
3317 return S_OK;
3320 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device2 *iface,
3321 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
3323 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3324 struct d3d_texture1d *object;
3325 HRESULT hr;
3327 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3329 if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
3330 return hr;
3332 *texture = &object->ID3D11Texture1D_iface;
3334 return S_OK;
3337 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device2 *iface,
3338 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
3340 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3341 struct d3d_texture2d *object;
3342 HRESULT hr;
3344 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3346 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
3347 return hr;
3349 *texture = &object->ID3D11Texture2D_iface;
3351 return S_OK;
3354 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device2 *iface,
3355 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
3357 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3358 struct d3d_texture3d *object;
3359 HRESULT hr;
3361 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3363 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
3364 return hr;
3366 *texture = &object->ID3D11Texture3D_iface;
3368 return S_OK;
3371 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device2 *iface,
3372 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
3374 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3375 struct d3d_shader_resource_view *object;
3376 HRESULT hr;
3378 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3380 *view = NULL;
3382 if (!resource)
3383 return E_INVALIDARG;
3385 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
3386 return hr;
3388 *view = &object->ID3D11ShaderResourceView_iface;
3390 return S_OK;
3393 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device2 *iface,
3394 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
3396 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3397 struct d3d11_unordered_access_view *object;
3398 HRESULT hr;
3400 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3402 *view = NULL;
3404 if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
3405 return hr;
3407 *view = &object->ID3D11UnorderedAccessView_iface;
3409 return S_OK;
3412 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device2 *iface,
3413 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
3415 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3416 struct d3d_rendertarget_view *object;
3417 HRESULT hr;
3419 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3421 *view = NULL;
3423 if (!resource)
3424 return E_INVALIDARG;
3426 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
3427 return hr;
3429 *view = &object->ID3D11RenderTargetView_iface;
3431 return S_OK;
3434 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device2 *iface,
3435 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
3437 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3438 struct d3d_depthstencil_view *object;
3439 HRESULT hr;
3441 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3443 *view = NULL;
3445 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
3446 return hr;
3448 *view = &object->ID3D11DepthStencilView_iface;
3450 return S_OK;
3453 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device2 *iface,
3454 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
3455 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
3457 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3458 struct d3d_input_layout *object;
3459 HRESULT hr;
3461 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3462 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
3463 shader_byte_code_length, input_layout);
3465 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
3466 shader_byte_code, shader_byte_code_length, &object)))
3467 return hr;
3469 *input_layout = &object->ID3D11InputLayout_iface;
3471 return S_OK;
3474 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device2 *iface, const void *byte_code,
3475 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
3477 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3478 struct d3d_vertex_shader *object;
3479 HRESULT hr;
3481 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3482 iface, byte_code, byte_code_length, class_linkage, shader);
3484 if (class_linkage)
3485 FIXME("Class linkage is not implemented yet.\n");
3487 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
3488 return hr;
3490 *shader = &object->ID3D11VertexShader_iface;
3492 return S_OK;
3495 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device2 *iface, const void *byte_code,
3496 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
3498 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3499 struct d3d_geometry_shader *object;
3500 HRESULT hr;
3502 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3503 iface, byte_code, byte_code_length, class_linkage, shader);
3505 if (class_linkage)
3506 FIXME("Class linkage is not implemented yet.\n");
3508 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
3509 NULL, 0, NULL, 0, 0, &object)))
3510 return hr;
3512 *shader = &object->ID3D11GeometryShader_iface;
3514 return S_OK;
3517 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2 *iface,
3518 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
3519 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
3520 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
3522 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3523 struct d3d_geometry_shader *object;
3524 HRESULT hr;
3526 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3527 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3528 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
3529 rasterizer_stream, class_linkage, shader);
3531 if (class_linkage)
3532 FIXME("Class linkage is not implemented yet.\n");
3534 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
3535 so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object)))
3537 *shader = NULL;
3538 return hr;
3541 *shader = &object->ID3D11GeometryShader_iface;
3543 return hr;
3546 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device2 *iface, const void *byte_code,
3547 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
3549 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3550 struct d3d_pixel_shader *object;
3551 HRESULT hr;
3553 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3554 iface, byte_code, byte_code_length, class_linkage, shader);
3556 if (class_linkage)
3557 FIXME("Class linkage is not implemented yet.\n");
3559 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
3560 return hr;
3562 *shader = &object->ID3D11PixelShader_iface;
3564 return S_OK;
3567 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device2 *iface, const void *byte_code,
3568 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
3570 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3571 struct d3d11_hull_shader *object;
3572 HRESULT hr;
3574 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3575 iface, byte_code, byte_code_length, class_linkage, shader);
3577 if (class_linkage)
3578 FIXME("Class linkage is not implemented yet.\n");
3580 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
3581 return hr;
3583 *shader = &object->ID3D11HullShader_iface;
3585 return S_OK;
3588 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device2 *iface, const void *byte_code,
3589 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
3591 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3592 struct d3d11_domain_shader *object;
3593 HRESULT hr;
3595 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3596 iface, byte_code, byte_code_length, class_linkage, shader);
3598 if (class_linkage)
3599 FIXME("Class linkage is not implemented yet.\n");
3601 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
3602 return hr;
3604 *shader = &object->ID3D11DomainShader_iface;
3606 return S_OK;
3609 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device2 *iface, const void *byte_code,
3610 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
3612 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3613 struct d3d11_compute_shader *object;
3614 HRESULT hr;
3616 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3617 iface, byte_code, byte_code_length, class_linkage, shader);
3619 if (class_linkage)
3620 FIXME("Class linkage is not implemented yet.\n");
3622 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
3623 return hr;
3625 *shader = &object->ID3D11ComputeShader_iface;
3627 return S_OK;
3630 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device2 *iface,
3631 ID3D11ClassLinkage **class_linkage)
3633 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3634 struct d3d11_class_linkage *object;
3635 HRESULT hr;
3637 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
3639 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
3640 return hr;
3642 *class_linkage = &object->ID3D11ClassLinkage_iface;
3644 return S_OK;
3647 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *iface,
3648 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
3650 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3651 struct d3d_blend_state *object;
3652 HRESULT hr;
3654 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
3656 if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
3657 return hr;
3659 *blend_state = &object->ID3D11BlendState_iface;
3661 return S_OK;
3664 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device2 *iface,
3665 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
3667 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3668 struct d3d_depthstencil_state *object;
3669 HRESULT hr;
3671 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
3673 if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object)))
3674 return hr;
3676 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
3678 return S_OK;
3681 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device2 *iface,
3682 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
3684 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3685 struct d3d_rasterizer_state *object;
3686 D3D11_RASTERIZER_DESC1 desc1;
3687 HRESULT hr;
3689 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
3691 if (!desc)
3692 return E_INVALIDARG;
3694 memcpy(&desc1, desc, sizeof(*desc));
3695 desc1.ForcedSampleCount = 0;
3697 if (FAILED(hr = d3d_rasterizer_state_create(device, &desc1, &object)))
3698 return hr;
3700 *rasterizer_state = (ID3D11RasterizerState *)&object->ID3D11RasterizerState1_iface;
3702 return S_OK;
3705 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device2 *iface,
3706 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
3708 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3709 struct d3d_sampler_state *object;
3710 HRESULT hr;
3712 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
3714 if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
3715 return hr;
3717 *sampler_state = &object->ID3D11SamplerState_iface;
3719 return S_OK;
3722 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device2 *iface,
3723 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
3725 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3726 struct d3d_query *object;
3727 HRESULT hr;
3729 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
3731 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
3732 return hr;
3734 if (query)
3736 *query = &object->ID3D11Query_iface;
3737 return S_OK;
3740 ID3D11Query_Release(&object->ID3D11Query_iface);
3741 return S_FALSE;
3744 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device2 *iface, const D3D11_QUERY_DESC *desc,
3745 ID3D11Predicate **predicate)
3747 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3748 struct d3d_query *object;
3749 HRESULT hr;
3751 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
3753 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
3754 return hr;
3756 if (predicate)
3758 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
3759 return S_OK;
3762 ID3D11Query_Release(&object->ID3D11Query_iface);
3763 return S_FALSE;
3766 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
3767 ID3D11Counter **counter)
3769 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
3771 return E_NOTIMPL;
3774 static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
3775 UINT flags, struct d3d11_device_context **context)
3777 struct d3d11_device_context *object;
3778 HRESULT hr;
3780 if (flags)
3781 FIXME("Ignoring flags %#x.\n", flags);
3783 if (!(object = heap_alloc_zero(sizeof(*object))))
3784 return E_OUTOFMEMORY;
3785 d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
3787 if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
3789 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
3790 heap_free(object);
3791 return hr;
3794 TRACE("Created deferred context %p.\n", object);
3795 *context = object;
3797 return S_OK;
3800 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device2 *iface, UINT flags,
3801 ID3D11DeviceContext **context)
3803 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3804 struct d3d11_device_context *object;
3805 HRESULT hr;
3807 TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
3809 if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
3810 return hr;
3812 *context = (ID3D11DeviceContext *)&object->ID3D11DeviceContext1_iface;
3813 return S_OK;
3816 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device2 *iface, HANDLE resource, REFIID iid,
3817 void **out)
3819 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface, resource, debugstr_guid(iid), out);
3821 return E_NOTIMPL;
3824 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *iface, DXGI_FORMAT format,
3825 UINT *format_support)
3827 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3828 struct wined3d_device_creation_parameters params;
3829 struct wined3d_adapter *wined3d_adapter;
3830 enum wined3d_format_id wined3d_format;
3831 D3D_FEATURE_LEVEL feature_level;
3832 struct wined3d *wined3d;
3833 unsigned int i;
3835 static const struct
3837 enum wined3d_resource_type rtype;
3838 unsigned int bind_flags;
3839 unsigned int usage;
3840 D3D11_FORMAT_SUPPORT flag;
3842 flag_mapping[] =
3844 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
3845 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_VERTEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER},
3846 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_INDEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER},
3847 {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
3848 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
3849 {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
3850 {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
3851 {WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
3852 {WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
3853 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
3854 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
3855 {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
3857 HRESULT hr;
3859 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support);
3861 wined3d_format = wined3dformat_from_dxgi_format(format);
3862 if (format && !wined3d_format)
3864 WARN("Invalid format %#x.\n", format);
3865 *format_support = 0;
3866 return E_FAIL;
3869 *format_support = 0;
3871 wined3d_mutex_lock();
3872 feature_level = device->state->feature_level;
3873 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3874 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3875 wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
3876 for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
3878 hr = wined3d_check_device_format(wined3d, wined3d_adapter, params.device_type,
3879 WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].bind_flags, flag_mapping[i].rtype, wined3d_format);
3880 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOMIPGEN)
3881 continue;
3882 if (hr != WINED3D_OK)
3884 WARN("Failed to check device format support, hr %#x.\n", hr);
3885 wined3d_mutex_unlock();
3886 return E_FAIL;
3889 *format_support |= flag_mapping[i].flag;
3891 wined3d_mutex_unlock();
3893 if (feature_level < D3D_FEATURE_LEVEL_10_0)
3894 *format_support &= ~D3D11_FORMAT_SUPPORT_BUFFER;
3896 if (*format_support & (D3D11_FORMAT_SUPPORT_TEXTURE1D
3897 | D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D))
3899 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_LOAD;
3900 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
3901 *format_support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
3903 if (feature_level >= D3D_FEATURE_LEVEL_10_1)
3904 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER;
3906 if (*format_support & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)
3908 if (feature_level >= D3D_FEATURE_LEVEL_10_0)
3909 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
3911 if (feature_level >= D3D_FEATURE_LEVEL_10_1)
3912 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON;
3916 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3917 * support multisample. */
3918 if (wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
3919 TRUE, WINED3D_MULTISAMPLE_4_SAMPLES, NULL) == WINED3D_OK &&
3920 wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
3921 TRUE, WINED3D_MULTISAMPLE_8_SAMPLES, NULL) == WINED3D_OK)
3923 *format_support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3924 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3925 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
3928 return S_OK;
3931 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2 *iface,
3932 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
3934 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3935 struct wined3d_device_creation_parameters params;
3936 struct wined3d_adapter *wined3d_adapter;
3937 struct wined3d *wined3d;
3938 HRESULT hr;
3940 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3941 iface, debug_dxgi_format(format), sample_count, quality_level_count);
3943 if (!quality_level_count)
3944 return E_INVALIDARG;
3946 *quality_level_count = 0;
3948 if (!sample_count)
3949 return E_FAIL;
3950 if (sample_count == 1)
3952 *quality_level_count = 1;
3953 return S_OK;
3955 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
3956 return E_FAIL;
3958 wined3d_mutex_lock();
3959 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3960 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3961 wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
3962 hr = wined3d_check_device_multisample_type(wined3d_adapter, params.device_type,
3963 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
3964 wined3d_mutex_unlock();
3966 if (hr == WINED3DERR_INVALIDCALL)
3967 return E_INVALIDARG;
3968 if (hr == WINED3DERR_NOTAVAILABLE)
3969 return S_OK;
3970 return hr;
3973 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device2 *iface, D3D11_COUNTER_INFO *info)
3975 FIXME("iface %p, info %p stub!\n", iface, info);
3978 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
3979 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
3980 char *units, UINT *units_length, char *description, UINT *description_length)
3982 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3983 "units %p, units_length %p, description %p, description_length %p stub!\n",
3984 iface, desc, type, active_counter_count, name, name_length,
3985 units, units_length, description, description_length);
3987 return E_NOTIMPL;
3990 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 *iface, D3D11_FEATURE feature,
3991 void *feature_support_data, UINT feature_support_data_size)
3993 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3994 struct wined3d_caps wined3d_caps;
3995 HRESULT hr;
3997 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3998 iface, feature, feature_support_data, feature_support_data_size);
4000 switch (feature)
4002 case D3D11_FEATURE_THREADING:
4004 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
4005 if (feature_support_data_size != sizeof(*threading_data))
4007 WARN("Invalid data size.\n");
4008 return E_INVALIDARG;
4011 /* We lie about the threading support to make Tomb Raider 2013 and
4012 * Deus Ex: Human Revolution happy. */
4013 FIXME("Returning fake threading support data.\n");
4014 threading_data->DriverConcurrentCreates = TRUE;
4015 threading_data->DriverCommandLists = TRUE;
4016 return S_OK;
4019 case D3D11_FEATURE_DOUBLES:
4021 D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
4022 if (feature_support_data_size != sizeof(*doubles_data))
4024 WARN("Invalid data size.\n");
4025 return E_INVALIDARG;
4028 wined3d_mutex_lock();
4029 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4030 wined3d_mutex_unlock();
4031 if (FAILED(hr))
4033 WARN("Failed to get device caps, hr %#x.\n", hr);
4034 return hr;
4037 doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
4038 return S_OK;
4041 case D3D11_FEATURE_D3D9_OPTIONS:
4043 D3D11_FEATURE_DATA_D3D9_OPTIONS *options = feature_support_data;
4044 if (feature_support_data_size != sizeof(*options))
4046 WARN("Invalid data size.\n");
4047 return E_INVALIDARG;
4050 wined3d_mutex_lock();
4051 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4052 wined3d_mutex_unlock();
4053 if (FAILED(hr))
4055 WARN("Failed to get device caps, hr %#x.\n", hr);
4056 return hr;
4059 options->FullNonPow2TextureSupport = !(wined3d_caps.TextureCaps & WINED3DPTEXTURECAPS_POW2);
4060 return S_OK;
4063 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
4065 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
4066 if (feature_support_data_size != sizeof(*options))
4068 WARN("Invalid data size.\n");
4069 return E_INVALIDARG;
4072 wined3d_mutex_lock();
4073 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4074 wined3d_mutex_unlock();
4075 if (FAILED(hr))
4077 WARN("Failed to get device caps, hr %#x.\n", hr);
4078 return hr;
4081 options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4082 = wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
4083 return S_OK;
4086 case D3D11_FEATURE_D3D11_OPTIONS:
4088 D3D11_FEATURE_DATA_D3D11_OPTIONS *options = feature_support_data;
4089 if (feature_support_data_size != sizeof(*options))
4091 WARN("Invalid data size.\n");
4092 return E_INVALIDARG;
4095 FIXME("Returning fake Options support data.\n");
4096 options->OutputMergerLogicOp = FALSE;
4097 options->UAVOnlyRenderingForcedSampleCount = FALSE;
4098 options->DiscardAPIsSeenByDriver = FALSE;
4099 options->FlagsForUpdateAndCopySeenByDriver = FALSE;
4100 options->ClearView = FALSE;
4101 options->CopyWithOverlap = FALSE;
4102 options->ConstantBufferPartialUpdate = FALSE;
4103 options->ConstantBufferOffsetting = TRUE;
4104 options->MapNoOverwriteOnDynamicConstantBuffer = FALSE;
4105 options->MapNoOverwriteOnDynamicBufferSRV = FALSE;
4106 options->MultisampleRTVWithForcedSampleCountOne = FALSE;
4107 options->SAD4ShaderInstructions = FALSE;
4108 options->ExtendedDoublesShaderInstructions = FALSE;
4109 options->ExtendedResourceSharing = FALSE;
4110 return S_OK;
4113 case D3D11_FEATURE_D3D11_OPTIONS1:
4115 D3D11_FEATURE_DATA_D3D11_OPTIONS1 *options = feature_support_data;
4116 if (feature_support_data_size != sizeof(*options))
4118 WARN("Invalid data size.\n");
4119 return E_INVALIDARG;
4122 FIXME("Returning fake Options1 support data.\n");
4123 options->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
4124 options->MinMaxFiltering = FALSE;
4125 options->ClearViewAlsoSupportsDepthOnlyFormats = FALSE;
4126 options->MapOnDefaultBuffers = FALSE;
4127 return S_OK;
4130 case D3D11_FEATURE_D3D11_OPTIONS3:
4132 D3D11_FEATURE_DATA_D3D11_OPTIONS3 *options = feature_support_data;
4133 if (feature_support_data_size != sizeof(*options))
4135 WARN("Invalid data size.\n");
4136 return E_INVALIDARG;
4139 wined3d_mutex_lock();
4140 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4141 wined3d_mutex_unlock();
4142 if (FAILED(hr))
4144 WARN("Failed to get device caps, hr %#x.\n", hr);
4145 return hr;
4148 options->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4149 = wined3d_caps.viewport_array_index_any_shader;
4150 return S_OK;
4153 case D3D11_FEATURE_ARCHITECTURE_INFO:
4155 D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data;
4156 if (feature_support_data_size != sizeof(*options))
4158 WARN("Invalid data size.\n");
4159 return E_INVALIDARG;
4162 FIXME("Returning fake data architecture info.\n");
4163 options->TileBasedDeferredRenderer = FALSE;
4164 return S_OK;
4167 default:
4168 FIXME("Unhandled feature %#x.\n", feature);
4169 return E_NOTIMPL;
4173 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device2 *iface, REFGUID guid,
4174 UINT *data_size, void *data)
4176 IDXGIDevice *dxgi_device;
4177 HRESULT hr;
4179 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4181 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4182 return hr;
4183 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
4184 IDXGIDevice_Release(dxgi_device);
4186 return hr;
4189 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device2 *iface, REFGUID guid,
4190 UINT data_size, const void *data)
4192 IDXGIDevice *dxgi_device;
4193 HRESULT hr;
4195 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4197 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4198 return hr;
4199 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
4200 IDXGIDevice_Release(dxgi_device);
4202 return hr;
4205 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device2 *iface, REFGUID guid,
4206 const IUnknown *data)
4208 IDXGIDevice *dxgi_device;
4209 HRESULT hr;
4211 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4213 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4214 return hr;
4215 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
4216 IDXGIDevice_Release(dxgi_device);
4218 return hr;
4221 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device2 *iface)
4223 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4225 TRACE("iface %p.\n", iface);
4227 return device->state->feature_level;
4230 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device2 *iface)
4232 FIXME("iface %p stub!\n", iface);
4234 return 0;
4237 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device2 *iface)
4239 WARN("iface %p stub!\n", iface);
4241 return S_OK;
4244 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device2 *iface,
4245 ID3D11DeviceContext **immediate_context)
4247 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4249 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
4251 *immediate_context = (ID3D11DeviceContext *)&device->immediate_context.ID3D11DeviceContext1_iface;
4252 ID3D11DeviceContext_AddRef(*immediate_context);
4255 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device2 *iface, UINT flags)
4257 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4259 return E_NOTIMPL;
4262 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device2 *iface)
4264 FIXME("iface %p stub!\n", iface);
4266 return 0;
4269 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *iface,
4270 ID3D11DeviceContext1 **immediate_context)
4272 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4274 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
4276 *immediate_context = &device->immediate_context.ID3D11DeviceContext1_iface;
4277 ID3D11DeviceContext1_AddRef(*immediate_context);
4280 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
4281 ID3D11DeviceContext1 **context)
4283 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4284 struct d3d11_device_context *object;
4285 HRESULT hr;
4287 TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
4289 if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
4290 return hr;
4292 *context = &object->ID3D11DeviceContext1_iface;
4293 return S_OK;
4296 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
4297 const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
4299 FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
4301 return E_NOTIMPL;
4304 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device2 *iface,
4305 const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state)
4307 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4308 struct d3d_rasterizer_state *object;
4309 HRESULT hr;
4311 TRACE("iface %p, desc %p, state %p.\n", iface, desc, state);
4313 if (!desc)
4314 return E_INVALIDARG;
4316 if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object)))
4317 return hr;
4319 *state = &object->ID3D11RasterizerState1_iface;
4321 return S_OK;
4324 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device2 *iface, UINT flags,
4325 const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, UINT sdk_version,
4326 REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
4328 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4329 struct d3d_device_context_state *state_impl;
4330 struct wined3d_state *wined3d_state;
4331 D3D_FEATURE_LEVEL feature_level;
4332 HRESULT hr = E_INVALIDARG;
4334 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4335 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4336 iface, flags, feature_levels, feature_level_count,
4337 sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
4339 if (flags)
4340 FIXME("Ignoring flags %#x.\n", flags);
4342 wined3d_mutex_lock();
4344 if (!feature_level_count)
4345 goto fail;
4347 if (FAILED(hr = wined3d_state_create(device->wined3d_device,
4348 (const enum wined3d_feature_level *)feature_levels, feature_level_count, &wined3d_state)))
4349 goto fail;
4350 feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
4352 if (chosen_feature_level)
4353 *chosen_feature_level = feature_level;
4355 if (!state)
4357 wined3d_state_destroy(wined3d_state);
4358 wined3d_mutex_unlock();
4359 return S_FALSE;
4362 if (!(state_impl = heap_alloc_zero(sizeof(*state_impl))))
4364 wined3d_state_destroy(wined3d_state);
4365 hr = E_OUTOFMEMORY;
4366 goto fail;
4369 d3d_device_context_state_init(state_impl, device, feature_level, emulated_interface);
4370 if (!d3d_device_context_state_add_entry(state_impl, device, wined3d_state))
4372 wined3d_state_destroy(wined3d_state);
4373 ID3DDeviceContextState_Release(&state_impl->ID3DDeviceContextState_iface);
4374 hr = E_FAIL;
4375 goto fail;
4378 *state = &state_impl->ID3DDeviceContextState_iface;
4379 device->d3d11_only = FALSE;
4380 wined3d_mutex_unlock();
4382 return S_OK;
4384 fail:
4385 wined3d_mutex_unlock();
4386 if (chosen_feature_level)
4387 *chosen_feature_level = 0;
4388 if (state)
4389 *state = NULL;
4390 return hr;
4393 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,
4394 REFIID iid, void **resource)
4396 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface, handle, debugstr_guid(iid), resource);
4398 return E_NOTIMPL;
4401 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device2 *iface, const WCHAR *name,
4402 DWORD access, REFIID iid, void **resource)
4404 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
4405 debugstr_guid(iid), resource);
4407 return E_NOTIMPL;
4410 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext2(ID3D11Device2 *iface,
4411 ID3D11DeviceContext2 **context)
4413 FIXME("iface %p, context %p stub!\n", iface, context);
4416 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext2(ID3D11Device2 *iface,
4417 UINT flags, ID3D11DeviceContext2 **context)
4419 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
4421 return E_NOTIMPL;
4424 static void STDMETHODCALLTYPE d3d11_device_GetResourceTiling(ID3D11Device2 *iface,
4425 ID3D11Resource *resource, UINT *tile_count, D3D11_PACKED_MIP_DESC *mip_desc,
4426 D3D11_TILE_SHAPE *tile_shape, UINT *subresource_tiling_count, UINT first_subresource_tiling,
4427 D3D11_SUBRESOURCE_TILING *subresource_tiling)
4429 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4430 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4431 iface, resource, tile_count, mip_desc, tile_shape,
4432 subresource_tiling_count, first_subresource_tiling, subresource_tiling);
4435 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2 *iface,
4436 DXGI_FORMAT format, UINT sample_count, UINT flags, UINT *quality_level_count)
4438 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4439 iface, format, sample_count, flags, quality_level_count);
4441 return E_NOTIMPL;
4444 static const struct ID3D11Device2Vtbl d3d11_device_vtbl =
4446 /* IUnknown methods */
4447 d3d11_device_QueryInterface,
4448 d3d11_device_AddRef,
4449 d3d11_device_Release,
4450 /* ID3D11Device methods */
4451 d3d11_device_CreateBuffer,
4452 d3d11_device_CreateTexture1D,
4453 d3d11_device_CreateTexture2D,
4454 d3d11_device_CreateTexture3D,
4455 d3d11_device_CreateShaderResourceView,
4456 d3d11_device_CreateUnorderedAccessView,
4457 d3d11_device_CreateRenderTargetView,
4458 d3d11_device_CreateDepthStencilView,
4459 d3d11_device_CreateInputLayout,
4460 d3d11_device_CreateVertexShader,
4461 d3d11_device_CreateGeometryShader,
4462 d3d11_device_CreateGeometryShaderWithStreamOutput,
4463 d3d11_device_CreatePixelShader,
4464 d3d11_device_CreateHullShader,
4465 d3d11_device_CreateDomainShader,
4466 d3d11_device_CreateComputeShader,
4467 d3d11_device_CreateClassLinkage,
4468 d3d11_device_CreateBlendState,
4469 d3d11_device_CreateDepthStencilState,
4470 d3d11_device_CreateRasterizerState,
4471 d3d11_device_CreateSamplerState,
4472 d3d11_device_CreateQuery,
4473 d3d11_device_CreatePredicate,
4474 d3d11_device_CreateCounter,
4475 d3d11_device_CreateDeferredContext,
4476 d3d11_device_OpenSharedResource,
4477 d3d11_device_CheckFormatSupport,
4478 d3d11_device_CheckMultisampleQualityLevels,
4479 d3d11_device_CheckCounterInfo,
4480 d3d11_device_CheckCounter,
4481 d3d11_device_CheckFeatureSupport,
4482 d3d11_device_GetPrivateData,
4483 d3d11_device_SetPrivateData,
4484 d3d11_device_SetPrivateDataInterface,
4485 d3d11_device_GetFeatureLevel,
4486 d3d11_device_GetCreationFlags,
4487 d3d11_device_GetDeviceRemovedReason,
4488 d3d11_device_GetImmediateContext,
4489 d3d11_device_SetExceptionMode,
4490 d3d11_device_GetExceptionMode,
4491 /* ID3D11Device1 methods */
4492 d3d11_device_GetImmediateContext1,
4493 d3d11_device_CreateDeferredContext1,
4494 d3d11_device_CreateBlendState1,
4495 d3d11_device_CreateRasterizerState1,
4496 d3d11_device_CreateDeviceContextState,
4497 d3d11_device_OpenSharedResource1,
4498 d3d11_device_OpenSharedResourceByName,
4499 /* ID3D11Device2 methods */
4500 d3d11_device_GetImmediateContext2,
4501 d3d11_device_CreateDeferredContext2,
4502 d3d11_device_GetResourceTiling,
4503 d3d11_device_CheckMultisampleQualityLevels1,
4506 /* Inner IUnknown methods */
4508 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
4510 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
4513 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
4515 struct d3d_device *device = impl_from_IUnknown(iface);
4517 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
4519 if (IsEqualGUID(riid, &IID_ID3D11Device2)
4520 || IsEqualGUID(riid, &IID_ID3D11Device1)
4521 || IsEqualGUID(riid, &IID_ID3D11Device)
4522 || IsEqualGUID(riid, &IID_IUnknown))
4524 *out = &device->ID3D11Device2_iface;
4526 else if (!device->d3d11_only
4527 && (IsEqualGUID(riid, &IID_ID3D10Device1)
4528 || IsEqualGUID(riid, &IID_ID3D10Device)))
4530 *out = &device->ID3D10Device1_iface;
4532 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
4534 *out = &device->ID3D10Multithread_iface;
4536 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
4538 *out = &device->IWineDXGIDeviceParent_iface;
4540 else
4542 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
4543 *out = NULL;
4544 return E_NOINTERFACE;
4547 IUnknown_AddRef((IUnknown *)*out);
4548 return S_OK;
4551 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
4553 struct d3d_device *device = impl_from_IUnknown(iface);
4554 ULONG refcount = InterlockedIncrement(&device->refcount);
4556 TRACE("%p increasing refcount to %u.\n", device, refcount);
4558 return refcount;
4561 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
4563 struct d3d_device *device = impl_from_IUnknown(iface);
4564 ULONG refcount = InterlockedDecrement(&device->refcount);
4565 unsigned int i;
4567 TRACE("%p decreasing refcount to %u.\n", device, refcount);
4569 if (!refcount)
4571 if (device->state)
4572 d3d_device_context_state_private_release(device->state);
4573 for (i = 0; i < device->context_state_count; ++i)
4575 d3d_device_context_state_remove_entry(device->context_states[i], device);
4577 heap_free(device->context_states);
4578 d3d11_device_context_cleanup(&device->immediate_context);
4579 if (device->wined3d_device)
4581 wined3d_device_decref(device->wined3d_device);
4583 wine_rb_destroy(&device->sampler_states, NULL, NULL);
4584 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
4585 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
4586 wine_rb_destroy(&device->blend_states, NULL, NULL);
4589 return refcount;
4592 /* IUnknown methods */
4594 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID iid,
4595 void **out)
4597 struct d3d_device *device = impl_from_ID3D10Device(iface);
4598 return IUnknown_QueryInterface(device->outer_unk, iid, out);
4601 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
4603 struct d3d_device *device = impl_from_ID3D10Device(iface);
4604 return IUnknown_AddRef(device->outer_unk);
4607 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
4609 struct d3d_device *device = impl_from_ID3D10Device(iface);
4610 return IUnknown_Release(device->outer_unk);
4613 /* ID3D10Device methods */
4615 static void d3d10_device_get_constant_buffers(ID3D10Device1 *iface,
4616 enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4618 struct d3d_device *device = impl_from_ID3D10Device(iface);
4619 unsigned int i;
4621 wined3d_mutex_lock();
4622 for (i = 0; i < buffer_count; ++i)
4624 struct wined3d_constant_buffer_state state;
4625 struct d3d_buffer *buffer_impl;
4627 wined3d_device_context_get_constant_buffer(device->immediate_context.wined3d_context,
4628 type, start_slot + i, &state);
4630 if (!state.buffer)
4632 buffers[i] = NULL;
4633 continue;
4636 buffer_impl = wined3d_buffer_get_parent(state.buffer);
4637 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4638 ID3D10Buffer_AddRef(buffers[i]);
4640 wined3d_mutex_unlock();
4643 static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface, enum wined3d_shader_type type,
4644 unsigned int start_slot, unsigned int buffer_count, ID3D10Buffer *const *buffers)
4646 struct wined3d_constant_buffer_state wined3d_buffers[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
4647 struct d3d_device *device = impl_from_ID3D10Device(iface);
4648 unsigned int i;
4650 if (buffer_count > ARRAY_SIZE(wined3d_buffers))
4652 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
4653 return;
4656 for (i = 0; i < buffer_count; ++i)
4658 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
4660 wined3d_buffers[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
4661 wined3d_buffers[i].offset = 0;
4662 wined3d_buffers[i].size = WINED3D_MAX_CONSTANT_BUFFER_SIZE * sizeof(struct wined3d_vec4);
4665 wined3d_device_context_set_constant_buffers(device->immediate_context.wined3d_context,
4666 type, start_slot, buffer_count, wined3d_buffers);
4669 static void d3d10_device_set_shader_resource_views(ID3D10Device1 *iface, enum wined3d_shader_type type,
4670 unsigned int start_slot, unsigned int count, ID3D10ShaderResourceView *const *views)
4672 struct wined3d_shader_resource_view *wined3d_views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
4673 struct d3d_device *device = impl_from_ID3D10Device(iface);
4674 unsigned int i;
4676 if (count > ARRAY_SIZE(wined3d_views))
4678 WARN("View count %u exceeds limit; ignoring call.\n", count);
4679 return;
4682 for (i = 0; i < count; ++i)
4684 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
4686 wined3d_views[i] = view ? view->wined3d_view : NULL;
4689 wined3d_device_context_set_shader_resource_views(device->immediate_context.wined3d_context,
4690 type, start_slot, count, wined3d_views);
4693 static void d3d10_device_set_samplers(ID3D10Device1 *iface, enum wined3d_shader_type type,
4694 unsigned int start_slot, unsigned int count, ID3D10SamplerState *const *samplers)
4696 struct wined3d_sampler *wined3d_samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
4697 struct d3d_device *device = impl_from_ID3D10Device(iface);
4698 unsigned int i;
4700 if (count > ARRAY_SIZE(wined3d_samplers))
4702 WARN("Sampler count %u exceeds limit; ignoring call.\n", count);
4703 return;
4706 for (i = 0; i < count; ++i)
4708 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
4710 wined3d_samplers[i] = sampler ? sampler->wined3d_sampler : NULL;
4713 wined3d_device_context_set_samplers(device->immediate_context.wined3d_context,
4714 type, start_slot, count, wined3d_samplers);
4717 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
4718 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4720 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4721 iface, start_slot, buffer_count, buffers);
4723 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
4724 buffer_count, buffers);
4727 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
4728 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4730 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4731 iface, start_slot, view_count, views);
4733 d3d10_device_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, view_count, views);
4736 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
4737 ID3D10PixelShader *shader)
4739 struct d3d_device *device = impl_from_ID3D10Device(iface);
4740 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
4742 TRACE("iface %p, shader %p\n", iface, shader);
4744 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4745 WINED3D_SHADER_TYPE_PIXEL, ps ? ps->wined3d_shader : NULL);
4748 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
4749 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4751 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4752 iface, start_slot, sampler_count, samplers);
4754 d3d10_device_set_samplers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, sampler_count, samplers);
4757 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
4758 ID3D10VertexShader *shader)
4760 struct d3d_device *device = impl_from_ID3D10Device(iface);
4761 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
4763 TRACE("iface %p, shader %p\n", iface, shader);
4765 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4766 WINED3D_SHADER_TYPE_VERTEX, vs ? vs->wined3d_shader : NULL);
4769 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
4770 UINT start_index_location, INT base_vertex_location)
4772 struct d3d_device *device = impl_from_ID3D10Device(iface);
4774 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4775 iface, index_count, start_index_location, base_vertex_location);
4777 wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context,
4778 base_vertex_location, start_index_location, index_count, 0, 0);
4781 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
4782 UINT start_vertex_location)
4784 struct d3d_device *device = impl_from_ID3D10Device(iface);
4786 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4787 iface, vertex_count, start_vertex_location);
4789 wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location, vertex_count, 0, 0);
4792 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
4793 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4795 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4796 iface, start_slot, buffer_count, buffers);
4798 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
4799 buffer_count, buffers);
4802 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
4803 ID3D10InputLayout *input_layout)
4805 struct d3d_device *device = impl_from_ID3D10Device(iface);
4806 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
4808 TRACE("iface %p, input_layout %p\n", iface, input_layout);
4810 wined3d_device_context_set_vertex_declaration(device->immediate_context.wined3d_context,
4811 layout ? layout->wined3d_decl : NULL);
4814 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
4815 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
4817 struct wined3d_stream_state streams[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
4818 struct d3d_device *device = impl_from_ID3D10Device(iface);
4819 unsigned int i;
4821 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4822 iface, start_slot, buffer_count, buffers, strides, offsets);
4824 if (buffer_count > ARRAY_SIZE(streams))
4826 WARN("Buffer count %u exceeds limit.\n", buffer_count);
4827 buffer_count = ARRAY_SIZE(streams);
4830 for (i = 0; i < buffer_count; ++i)
4832 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
4834 streams[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
4835 streams[i].offset = offsets[i];
4836 streams[i].stride = strides[i];
4837 streams[i].frequency = 1;
4838 streams[i].flags = 0;
4841 wined3d_device_context_set_stream_sources(device->immediate_context.wined3d_context,
4842 start_slot, buffer_count, streams);
4845 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
4846 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
4848 struct d3d_device *device = impl_from_ID3D10Device(iface);
4849 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
4851 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4852 iface, buffer, debug_dxgi_format(format), offset);
4854 wined3d_device_context_set_index_buffer(device->immediate_context.wined3d_context,
4855 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
4856 wined3dformat_from_dxgi_format(format), offset);
4859 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
4860 UINT instance_index_count, UINT instance_count, UINT start_index_location,
4861 INT base_vertex_location, UINT start_instance_location)
4863 struct d3d_device *device = impl_from_ID3D10Device(iface);
4865 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4866 "base_vertex_location %d, start_instance_location %u.\n",
4867 iface, instance_index_count, instance_count, start_index_location,
4868 base_vertex_location, start_instance_location);
4870 wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context, base_vertex_location,
4871 start_index_location, instance_index_count, start_instance_location, instance_count);
4874 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
4875 UINT instance_vertex_count, UINT instance_count,
4876 UINT start_vertex_location, UINT start_instance_location)
4878 struct d3d_device *device = impl_from_ID3D10Device(iface);
4880 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4881 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
4882 start_vertex_location, start_instance_location);
4884 wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location,
4885 instance_vertex_count, start_instance_location, instance_count);
4888 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
4889 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4891 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4892 iface, start_slot, buffer_count, buffers);
4894 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
4895 buffer_count, buffers);
4898 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
4900 struct d3d_device *device = impl_from_ID3D10Device(iface);
4901 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
4903 TRACE("iface %p, shader %p.\n", iface, shader);
4905 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4906 WINED3D_SHADER_TYPE_GEOMETRY, gs ? gs->wined3d_shader : NULL);
4909 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
4910 D3D10_PRIMITIVE_TOPOLOGY topology)
4912 struct d3d_device *device = impl_from_ID3D10Device(iface);
4914 TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
4916 wined3d_device_context_set_primitive_type(device->immediate_context.wined3d_context,
4917 (enum wined3d_primitive_type)topology, 0);
4920 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
4921 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4923 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4924 iface, start_slot, view_count, views);
4926 d3d10_device_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, view_count, views);
4929 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
4930 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4932 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4933 iface, start_slot, sampler_count, samplers);
4935 d3d10_device_set_samplers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, sampler_count, samplers);
4938 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
4940 struct d3d_device *device = impl_from_ID3D10Device(iface);
4941 struct d3d_query *query;
4943 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
4945 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
4946 wined3d_device_context_set_predication(device->immediate_context.wined3d_context,
4947 query ? query->wined3d_query : NULL, value);
4950 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
4951 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4953 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4954 iface, start_slot, view_count, views);
4956 d3d10_device_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, view_count, views);
4959 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
4960 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4962 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4963 iface, start_slot, sampler_count, samplers);
4965 d3d10_device_set_samplers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, sampler_count, samplers);
4968 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
4969 UINT rtv_count, ID3D10RenderTargetView *const *rtvs, ID3D10DepthStencilView *depth_stencil_view)
4971 struct wined3d_rendertarget_view *wined3d_rtvs[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
4972 struct d3d_device *device = impl_from_ID3D10Device(iface);
4973 struct d3d_depthstencil_view *dsv;
4974 unsigned int i;
4976 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface, rtv_count, rtvs, depth_stencil_view);
4978 if (rtv_count > ARRAY_SIZE(wined3d_rtvs))
4980 WARN("View count %u exceeds limit.\n", rtv_count);
4981 rtv_count = ARRAY_SIZE(wined3d_rtvs);
4984 for (i = 0; i < rtv_count; ++i)
4986 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(rtvs[i]);
4988 wined3d_rtvs[i] = rtv ? rtv->wined3d_view : NULL;
4991 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
4993 wined3d_device_context_set_render_targets_and_unordered_access_views(device->immediate_context.wined3d_context,
4994 ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs, dsv ? dsv->wined3d_view : NULL, ~0u, NULL, NULL);
4997 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
4998 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
5000 struct d3d_device *device = impl_from_ID3D10Device(iface);
5001 struct d3d_blend_state *blend_state_object;
5003 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
5004 iface, blend_state, debug_float4(blend_factor), sample_mask);
5006 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
5007 d3d11_device_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
5008 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
5011 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
5012 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
5014 struct d3d_device *device = impl_from_ID3D10Device(iface);
5015 struct d3d_depthstencil_state *ds_state_object;
5017 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
5018 iface, depth_stencil_state, stencil_ref);
5020 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
5021 d3d11_device_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
5022 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
5025 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
5026 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
5028 struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS] = {0};
5029 struct d3d_device *device = impl_from_ID3D10Device(iface);
5030 unsigned int count, i;
5032 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
5034 count = min(target_count, ARRAY_SIZE(outputs));
5035 for (i = 0; i < count; ++i)
5037 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
5039 outputs[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
5040 outputs[i].offset = offsets ? offsets[i] : 0;
5043 wined3d_device_context_set_stream_outputs(device->immediate_context.wined3d_context, outputs);
5046 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
5048 FIXME("iface %p stub!\n", iface);
5051 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
5053 struct d3d_device *device = impl_from_ID3D10Device(iface);
5054 struct d3d_rasterizer_state *rasterizer_state_object;
5056 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
5058 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
5059 d3d11_device_context_RSSetState(&device->immediate_context.ID3D11DeviceContext1_iface,
5060 rasterizer_state_object ? (ID3D11RasterizerState *)&rasterizer_state_object->ID3D11RasterizerState1_iface : NULL);
5063 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
5064 UINT viewport_count, const D3D10_VIEWPORT *viewports)
5066 struct d3d_device *device = impl_from_ID3D10Device(iface);
5067 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
5068 unsigned int i;
5070 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
5072 if (viewport_count > ARRAY_SIZE(wined3d_vp))
5073 return;
5075 for (i = 0; i < viewport_count; ++i)
5077 wined3d_vp[i].x = viewports[i].TopLeftX;
5078 wined3d_vp[i].y = viewports[i].TopLeftY;
5079 wined3d_vp[i].width = viewports[i].Width;
5080 wined3d_vp[i].height = viewports[i].Height;
5081 wined3d_vp[i].min_z = viewports[i].MinDepth;
5082 wined3d_vp[i].max_z = viewports[i].MaxDepth;
5085 wined3d_device_context_set_viewports(device->immediate_context.wined3d_context, viewport_count, wined3d_vp);
5088 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
5089 UINT rect_count, const D3D10_RECT *rects)
5091 struct d3d_device *device = impl_from_ID3D10Device(iface);
5093 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
5095 if (rect_count > WINED3D_MAX_VIEWPORTS)
5096 return;
5098 wined3d_device_context_set_scissor_rects(device->immediate_context.wined3d_context, rect_count, rects);
5101 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
5102 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
5103 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
5105 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5106 struct d3d_device *device = impl_from_ID3D10Device(iface);
5107 struct wined3d_box wined3d_src_box;
5109 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5110 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5111 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
5112 src_resource, src_subresource_idx, src_box);
5114 if (!dst_resource || !src_resource)
5115 return;
5117 if (src_box)
5118 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
5119 src_box->right, src_box->bottom, src_box->front, src_box->back);
5121 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5122 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5123 wined3d_device_context_copy_sub_resource_region(device->immediate_context.wined3d_context,
5124 wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
5125 wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
5128 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
5129 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
5131 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5132 struct d3d_device *device = impl_from_ID3D10Device(iface);
5134 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
5136 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5137 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5138 wined3d_device_context_copy_resource(device->immediate_context.wined3d_context,
5139 wined3d_dst_resource, wined3d_src_resource);
5142 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
5143 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
5144 const void *data, UINT row_pitch, UINT depth_pitch)
5146 struct d3d_device *device = impl_from_ID3D10Device(iface);
5147 ID3D11Resource *d3d11_resource;
5149 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5150 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
5152 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
5153 d3d11_device_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext1_iface,
5154 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
5155 ID3D11Resource_Release(d3d11_resource);
5158 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
5159 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
5161 struct d3d_device *device = impl_from_ID3D10Device(iface);
5162 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
5163 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
5164 HRESULT hr;
5166 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5167 iface, render_target_view, debug_float4(color_rgba));
5169 if (!view)
5170 return;
5172 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
5173 view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
5174 ERR("Failed to clear view, hr %#x.\n", hr);
5177 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
5178 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
5180 struct d3d_device *device = impl_from_ID3D10Device(iface);
5181 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
5182 DWORD wined3d_flags;
5183 HRESULT hr;
5185 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5186 iface, depth_stencil_view, flags, depth, stencil);
5188 if (!view)
5189 return;
5191 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
5193 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
5194 view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil)))
5195 ERR("Failed to clear view, hr %#x.\n", hr);
5198 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
5199 ID3D10ShaderResourceView *view)
5201 struct d3d_device *device = impl_from_ID3D10Device(iface);
5202 struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
5204 TRACE("iface %p, view %p.\n", iface, view);
5206 wined3d_device_context_generate_mipmaps(device->immediate_context.wined3d_context, srv->wined3d_view);
5209 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
5210 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
5211 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
5213 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5214 struct d3d_device *device = impl_from_ID3D10Device(iface);
5215 enum wined3d_format_id wined3d_format;
5217 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5218 "src_resource %p, src_subresource_idx %u, format %s.\n",
5219 iface, dst_resource, dst_subresource_idx,
5220 src_resource, src_subresource_idx, debug_dxgi_format(format));
5222 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5223 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5224 wined3d_format = wined3dformat_from_dxgi_format(format);
5225 wined3d_device_context_resolve_sub_resource(device->immediate_context.wined3d_context,
5226 wined3d_dst_resource, dst_subresource_idx,
5227 wined3d_src_resource, src_subresource_idx, wined3d_format);
5230 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
5231 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5233 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5234 iface, start_slot, buffer_count, buffers);
5236 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, buffer_count,
5237 buffers);
5240 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
5241 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5243 struct d3d_device *device = impl_from_ID3D10Device(iface);
5244 unsigned int i;
5246 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5247 iface, start_slot, view_count, views);
5249 wined3d_mutex_lock();
5250 for (i = 0; i < view_count; ++i)
5252 struct wined3d_shader_resource_view *wined3d_view;
5253 struct d3d_shader_resource_view *view_impl;
5255 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5256 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
5258 views[i] = NULL;
5259 continue;
5262 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5263 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5264 ID3D10ShaderResourceView_AddRef(views[i]);
5266 wined3d_mutex_unlock();
5269 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
5271 struct d3d_device *device = impl_from_ID3D10Device(iface);
5272 struct d3d_pixel_shader *shader_impl;
5273 struct wined3d_shader *wined3d_shader;
5275 TRACE("iface %p, shader %p.\n", iface, shader);
5277 wined3d_mutex_lock();
5278 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5279 WINED3D_SHADER_TYPE_PIXEL)))
5281 wined3d_mutex_unlock();
5282 *shader = NULL;
5283 return;
5286 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5287 wined3d_mutex_unlock();
5288 *shader = &shader_impl->ID3D10PixelShader_iface;
5289 ID3D10PixelShader_AddRef(*shader);
5292 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
5293 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5295 struct d3d_device *device = impl_from_ID3D10Device(iface);
5296 unsigned int i;
5298 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5299 iface, start_slot, sampler_count, samplers);
5301 wined3d_mutex_lock();
5302 for (i = 0; i < sampler_count; ++i)
5304 struct d3d_sampler_state *sampler_impl;
5305 struct wined3d_sampler *wined3d_sampler;
5307 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5308 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
5310 samplers[i] = NULL;
5311 continue;
5314 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5315 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5316 ID3D10SamplerState_AddRef(samplers[i]);
5318 wined3d_mutex_unlock();
5321 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
5323 struct d3d_device *device = impl_from_ID3D10Device(iface);
5324 struct d3d_vertex_shader *shader_impl;
5325 struct wined3d_shader *wined3d_shader;
5327 TRACE("iface %p, shader %p.\n", iface, shader);
5329 wined3d_mutex_lock();
5330 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5331 WINED3D_SHADER_TYPE_VERTEX)))
5333 wined3d_mutex_unlock();
5334 *shader = NULL;
5335 return;
5338 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5339 wined3d_mutex_unlock();
5340 *shader = &shader_impl->ID3D10VertexShader_iface;
5341 ID3D10VertexShader_AddRef(*shader);
5344 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
5345 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5347 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5348 iface, start_slot, buffer_count, buffers);
5350 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, buffer_count,
5351 buffers);
5354 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
5356 struct d3d_device *device = impl_from_ID3D10Device(iface);
5357 struct wined3d_vertex_declaration *wined3d_declaration;
5358 struct d3d_input_layout *input_layout_impl;
5360 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
5362 wined3d_mutex_lock();
5363 if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(
5364 device->immediate_context.wined3d_context)))
5366 wined3d_mutex_unlock();
5367 *input_layout = NULL;
5368 return;
5371 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
5372 wined3d_mutex_unlock();
5373 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
5374 ID3D10InputLayout_AddRef(*input_layout);
5377 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
5378 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
5380 struct d3d_device *device = impl_from_ID3D10Device(iface);
5381 unsigned int i;
5383 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5384 iface, start_slot, buffer_count, buffers, strides, offsets);
5386 wined3d_mutex_lock();
5387 for (i = 0; i < buffer_count; ++i)
5389 struct wined3d_buffer *wined3d_buffer = NULL;
5390 struct d3d_buffer *buffer_impl;
5392 if (FAILED(wined3d_device_context_get_stream_source(device->immediate_context.wined3d_context, start_slot + i,
5393 &wined3d_buffer, &offsets[i], &strides[i])))
5394 ERR("Failed to get vertex buffer.\n");
5396 if (!wined3d_buffer)
5398 buffers[i] = NULL;
5399 continue;
5402 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5403 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
5404 ID3D10Buffer_AddRef(buffers[i]);
5406 wined3d_mutex_unlock();
5409 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
5410 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
5412 struct d3d_device *device = impl_from_ID3D10Device(iface);
5413 enum wined3d_format_id wined3d_format;
5414 struct wined3d_buffer *wined3d_buffer;
5415 struct d3d_buffer *buffer_impl;
5417 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
5419 wined3d_mutex_lock();
5420 wined3d_buffer = wined3d_device_context_get_index_buffer(
5421 device->immediate_context.wined3d_context, &wined3d_format, offset);
5422 *format = dxgi_format_from_wined3dformat(wined3d_format);
5423 if (!wined3d_buffer)
5425 wined3d_mutex_unlock();
5426 *buffer = NULL;
5427 return;
5430 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5431 wined3d_mutex_unlock();
5432 *buffer = &buffer_impl->ID3D10Buffer_iface;
5433 ID3D10Buffer_AddRef(*buffer);
5436 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
5437 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5439 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5440 iface, start_slot, buffer_count, buffers);
5442 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, buffer_count,
5443 buffers);
5446 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
5448 struct d3d_device *device = impl_from_ID3D10Device(iface);
5449 struct d3d_geometry_shader *shader_impl;
5450 struct wined3d_shader *wined3d_shader;
5452 TRACE("iface %p, shader %p.\n", iface, shader);
5454 wined3d_mutex_lock();
5455 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5456 WINED3D_SHADER_TYPE_GEOMETRY)))
5458 wined3d_mutex_unlock();
5459 *shader = NULL;
5460 return;
5463 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5464 wined3d_mutex_unlock();
5465 *shader = &shader_impl->ID3D10GeometryShader_iface;
5466 ID3D10GeometryShader_AddRef(*shader);
5469 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
5470 D3D10_PRIMITIVE_TOPOLOGY *topology)
5472 struct d3d_device *device = impl_from_ID3D10Device(iface);
5474 TRACE("iface %p, topology %p.\n", iface, topology);
5476 wined3d_mutex_lock();
5477 wined3d_device_context_get_primitive_type(device->immediate_context.wined3d_context,
5478 (enum wined3d_primitive_type *)topology, NULL);
5479 wined3d_mutex_unlock();
5482 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
5483 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5485 struct d3d_device *device = impl_from_ID3D10Device(iface);
5486 unsigned int i;
5488 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5489 iface, start_slot, view_count, views);
5491 wined3d_mutex_lock();
5492 for (i = 0; i < view_count; ++i)
5494 struct wined3d_shader_resource_view *wined3d_view;
5495 struct d3d_shader_resource_view *view_impl;
5497 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5498 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
5500 views[i] = NULL;
5501 continue;
5504 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5505 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5506 ID3D10ShaderResourceView_AddRef(views[i]);
5508 wined3d_mutex_unlock();
5511 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
5512 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5514 struct d3d_device *device = impl_from_ID3D10Device(iface);
5515 unsigned int i;
5517 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5518 iface, start_slot, sampler_count, samplers);
5520 wined3d_mutex_lock();
5521 for (i = 0; i < sampler_count; ++i)
5523 struct d3d_sampler_state *sampler_impl;
5524 struct wined3d_sampler *wined3d_sampler;
5526 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5527 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
5529 samplers[i] = NULL;
5530 continue;
5533 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5534 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5535 ID3D10SamplerState_AddRef(samplers[i]);
5537 wined3d_mutex_unlock();
5540 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
5541 ID3D10Predicate **predicate, BOOL *value)
5543 struct d3d_device *device = impl_from_ID3D10Device(iface);
5544 struct wined3d_query *wined3d_predicate;
5545 struct d3d_query *predicate_impl;
5547 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
5549 wined3d_mutex_lock();
5550 if (!(wined3d_predicate = wined3d_device_context_get_predication(device->immediate_context.wined3d_context, value)))
5552 wined3d_mutex_unlock();
5553 *predicate = NULL;
5554 return;
5557 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
5558 wined3d_mutex_unlock();
5559 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
5560 ID3D10Predicate_AddRef(*predicate);
5563 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
5564 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5566 struct d3d_device *device = impl_from_ID3D10Device(iface);
5567 unsigned int i;
5569 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5570 iface, start_slot, view_count, views);
5572 wined3d_mutex_lock();
5573 for (i = 0; i < view_count; ++i)
5575 struct wined3d_shader_resource_view *wined3d_view;
5576 struct d3d_shader_resource_view *view_impl;
5578 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5579 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
5581 views[i] = NULL;
5582 continue;
5585 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5586 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5587 ID3D10ShaderResourceView_AddRef(views[i]);
5589 wined3d_mutex_unlock();
5592 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
5593 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5595 struct d3d_device *device = impl_from_ID3D10Device(iface);
5596 unsigned int i;
5598 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5599 iface, start_slot, sampler_count, samplers);
5601 wined3d_mutex_lock();
5602 for (i = 0; i < sampler_count; ++i)
5604 struct d3d_sampler_state *sampler_impl;
5605 struct wined3d_sampler *wined3d_sampler;
5607 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5608 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
5610 samplers[i] = NULL;
5611 continue;
5614 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5615 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5616 ID3D10SamplerState_AddRef(samplers[i]);
5618 wined3d_mutex_unlock();
5621 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
5622 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
5624 struct d3d_device *device = impl_from_ID3D10Device(iface);
5625 struct wined3d_rendertarget_view *wined3d_view;
5627 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5628 iface, view_count, render_target_views, depth_stencil_view);
5630 wined3d_mutex_lock();
5631 if (render_target_views)
5633 struct d3d_rendertarget_view *view_impl;
5634 unsigned int i;
5636 for (i = 0; i < view_count; ++i)
5638 if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(
5639 device->immediate_context.wined3d_context, i))
5640 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
5642 render_target_views[i] = NULL;
5643 continue;
5646 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
5647 ID3D10RenderTargetView_AddRef(render_target_views[i]);
5651 if (depth_stencil_view)
5653 struct d3d_depthstencil_view *view_impl;
5655 if (!(wined3d_view = wined3d_device_context_get_depth_stencil_view(device->immediate_context.wined3d_context))
5656 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
5658 *depth_stencil_view = NULL;
5660 else
5662 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
5663 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
5666 wined3d_mutex_unlock();
5669 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
5670 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
5672 struct d3d_device *device = impl_from_ID3D10Device(iface);
5673 ID3D11BlendState *d3d11_blend_state;
5675 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5676 iface, blend_state, blend_factor, sample_mask);
5678 d3d11_device_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
5679 &d3d11_blend_state, blend_factor, sample_mask);
5681 if (blend_state)
5683 if (d3d11_blend_state)
5685 *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
5686 ID3D10BlendState_AddRef(*blend_state);
5688 else
5689 *blend_state = NULL;
5692 if (d3d11_blend_state)
5693 ID3D11BlendState_Release(d3d11_blend_state);
5696 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
5697 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
5699 struct d3d_device *device = impl_from_ID3D10Device(iface);
5700 ID3D11DepthStencilState *d3d11_iface = NULL;
5702 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5703 iface, depth_stencil_state, stencil_ref);
5705 d3d11_device_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
5706 &d3d11_iface, stencil_ref);
5708 if (depth_stencil_state)
5710 if (d3d11_iface)
5712 *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
5713 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
5715 else
5716 *depth_stencil_state = NULL;
5719 if (d3d11_iface)
5720 ID3D11DepthStencilState_Release(d3d11_iface);
5723 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
5724 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
5726 struct d3d_device *device = impl_from_ID3D10Device(iface);
5727 unsigned int i;
5729 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5730 iface, buffer_count, buffers, offsets);
5732 wined3d_mutex_lock();
5733 for (i = 0; i < buffer_count; ++i)
5735 struct wined3d_buffer *wined3d_buffer;
5736 struct d3d_buffer *buffer_impl;
5738 if (!(wined3d_buffer = wined3d_device_context_get_stream_output(
5739 device->immediate_context.wined3d_context, i, &offsets[i])))
5741 buffers[i] = NULL;
5742 continue;
5745 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5746 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
5747 ID3D10Buffer_AddRef(buffers[i]);
5749 wined3d_mutex_unlock();
5752 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
5754 struct d3d_device *device = impl_from_ID3D10Device(iface);
5755 struct d3d_rasterizer_state *rasterizer_state_impl;
5756 struct wined3d_rasterizer_state *wined3d_state;
5758 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
5760 wined3d_mutex_lock();
5761 if ((wined3d_state = wined3d_device_context_get_rasterizer_state(device->immediate_context.wined3d_context)))
5763 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
5764 ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
5766 else
5768 *rasterizer_state = NULL;
5770 wined3d_mutex_unlock();
5773 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
5774 UINT *viewport_count, D3D10_VIEWPORT *viewports)
5776 struct d3d_device *device = impl_from_ID3D10Device(iface);
5777 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
5778 unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
5780 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
5782 if (!viewport_count)
5783 return;
5785 wined3d_mutex_lock();
5786 wined3d_device_context_get_viewports(device->immediate_context.wined3d_context,
5787 &actual_count, viewports ? wined3d_vp : NULL);
5788 wined3d_mutex_unlock();
5790 if (!viewports)
5792 *viewport_count = actual_count;
5793 return;
5796 if (*viewport_count > actual_count)
5797 memset(&viewports[actual_count], 0, (*viewport_count - actual_count) * sizeof(*viewports));
5799 *viewport_count = min(actual_count, *viewport_count);
5800 for (i = 0; i < *viewport_count; ++i)
5802 viewports[i].TopLeftX = wined3d_vp[i].x;
5803 viewports[i].TopLeftY = wined3d_vp[i].y;
5804 viewports[i].Width = wined3d_vp[i].width;
5805 viewports[i].Height = wined3d_vp[i].height;
5806 viewports[i].MinDepth = wined3d_vp[i].min_z;
5807 viewports[i].MaxDepth = wined3d_vp[i].max_z;
5811 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
5813 struct d3d_device *device = impl_from_ID3D10Device(iface);
5814 unsigned int actual_count;
5816 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
5818 if (!rect_count)
5819 return;
5821 actual_count = *rect_count;
5823 wined3d_mutex_lock();
5824 wined3d_device_context_get_scissor_rects(device->immediate_context.wined3d_context, &actual_count, rects);
5825 wined3d_mutex_unlock();
5827 if (!rects)
5829 *rect_count = actual_count;
5830 return;
5833 if (*rect_count > actual_count)
5834 memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
5837 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
5839 TRACE("iface %p.\n", iface);
5841 /* In the current implementation the device is never removed, so we can
5842 * just return S_OK here. */
5844 return S_OK;
5847 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
5849 FIXME("iface %p, flags %#x stub!\n", iface, flags);
5851 return E_NOTIMPL;
5854 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
5856 FIXME("iface %p stub!\n", iface);
5858 return 0;
5861 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
5862 REFGUID guid, UINT *data_size, void *data)
5864 struct d3d_device *device = impl_from_ID3D10Device(iface);
5866 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
5868 return d3d11_device_GetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
5871 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
5872 REFGUID guid, UINT data_size, const void *data)
5874 struct d3d_device *device = impl_from_ID3D10Device(iface);
5876 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
5878 return d3d11_device_SetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
5881 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
5882 REFGUID guid, const IUnknown *data)
5884 struct d3d_device *device = impl_from_ID3D10Device(iface);
5886 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
5888 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device2_iface, guid, data);
5891 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
5893 struct d3d_device *device = impl_from_ID3D10Device(iface);
5895 TRACE("iface %p.\n", iface);
5897 d3d11_device_context_ClearState(&device->immediate_context.ID3D11DeviceContext1_iface);
5900 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
5902 struct d3d_device *device = impl_from_ID3D10Device(iface);
5904 TRACE("iface %p.\n", iface);
5906 wined3d_device_context_flush(device->immediate_context.wined3d_context);
5909 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
5910 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
5912 struct d3d_device *device = impl_from_ID3D10Device(iface);
5913 D3D11_BUFFER_DESC d3d11_desc;
5914 struct d3d_buffer *object;
5915 HRESULT hr;
5917 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
5919 d3d11_desc.ByteWidth = desc->ByteWidth;
5920 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5921 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5922 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5923 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5924 d3d11_desc.StructureByteStride = 0;
5926 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5927 return hr;
5929 *buffer = &object->ID3D10Buffer_iface;
5931 return S_OK;
5934 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
5935 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
5937 struct d3d_device *device = impl_from_ID3D10Device(iface);
5938 D3D11_TEXTURE1D_DESC d3d11_desc;
5939 struct d3d_texture1d *object;
5940 HRESULT hr;
5942 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
5944 d3d11_desc.Width = desc->Width;
5945 d3d11_desc.MipLevels = desc->MipLevels;
5946 d3d11_desc.ArraySize = desc->ArraySize;
5947 d3d11_desc.Format = desc->Format;
5948 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5949 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5950 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5951 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5953 if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5954 return hr;
5956 *texture = &object->ID3D10Texture1D_iface;
5958 return S_OK;
5961 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
5962 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
5963 ID3D10Texture2D **texture)
5965 struct d3d_device *device = impl_from_ID3D10Device(iface);
5966 D3D11_TEXTURE2D_DESC d3d11_desc;
5967 struct d3d_texture2d *object;
5968 HRESULT hr;
5970 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
5972 d3d11_desc.Width = desc->Width;
5973 d3d11_desc.Height = desc->Height;
5974 d3d11_desc.MipLevels = desc->MipLevels;
5975 d3d11_desc.ArraySize = desc->ArraySize;
5976 d3d11_desc.Format = desc->Format;
5977 d3d11_desc.SampleDesc = desc->SampleDesc;
5978 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5979 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5980 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5981 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5983 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5984 return hr;
5986 *texture = &object->ID3D10Texture2D_iface;
5988 return S_OK;
5991 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
5992 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
5993 ID3D10Texture3D **texture)
5995 struct d3d_device *device = impl_from_ID3D10Device(iface);
5996 D3D11_TEXTURE3D_DESC d3d11_desc;
5997 struct d3d_texture3d *object;
5998 HRESULT hr;
6000 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
6002 d3d11_desc.Width = desc->Width;
6003 d3d11_desc.Height = desc->Height;
6004 d3d11_desc.Depth = desc->Depth;
6005 d3d11_desc.MipLevels = desc->MipLevels;
6006 d3d11_desc.Format = desc->Format;
6007 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
6008 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
6009 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
6010 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
6012 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
6013 return hr;
6015 *texture = &object->ID3D10Texture3D_iface;
6017 return S_OK;
6020 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
6021 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
6023 struct d3d_device *device = impl_from_ID3D10Device(iface);
6024 struct d3d_shader_resource_view *object;
6025 ID3D11Resource *d3d11_resource;
6026 HRESULT hr;
6028 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6030 *view = NULL;
6032 if (!resource)
6033 return E_INVALIDARG;
6035 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6037 ERR("Resource does not implement ID3D11Resource.\n");
6038 return E_FAIL;
6041 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
6042 &object);
6043 ID3D11Resource_Release(d3d11_resource);
6044 if (FAILED(hr))
6045 return hr;
6047 *view = &object->ID3D10ShaderResourceView1_iface;
6049 return S_OK;
6052 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
6053 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
6055 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6057 return d3d10_device_CreateShaderResourceView1(iface, resource,
6058 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
6061 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
6062 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
6064 struct d3d_device *device = impl_from_ID3D10Device(iface);
6065 struct d3d_rendertarget_view *object;
6066 ID3D11Resource *d3d11_resource;
6067 HRESULT hr;
6069 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6071 *view = NULL;
6073 if (!resource)
6074 return E_INVALIDARG;
6076 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6078 ERR("Resource does not implement ID3D11Resource.\n");
6079 return E_FAIL;
6082 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
6083 ID3D11Resource_Release(d3d11_resource);
6084 if (FAILED(hr))
6085 return hr;
6087 *view = &object->ID3D10RenderTargetView_iface;
6089 return S_OK;
6092 static D3D11_DSV_DIMENSION d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim)
6094 return (D3D11_DSV_DIMENSION)dim;
6097 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
6098 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
6100 struct d3d_device *device = impl_from_ID3D10Device(iface);
6101 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
6102 struct d3d_depthstencil_view *object;
6103 ID3D11Resource *d3d11_resource;
6104 HRESULT hr;
6106 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6108 *view = NULL;
6110 if (desc)
6112 d3d11_desc.Format = desc->Format;
6113 d3d11_desc.ViewDimension = d3d11_dsv_dimension_from_d3d10(desc->ViewDimension);
6114 d3d11_desc.Flags = 0;
6115 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
6118 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6120 ERR("Resource does not implement ID3D11Resource.\n");
6121 return E_FAIL;
6124 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
6125 ID3D11Resource_Release(d3d11_resource);
6126 if (FAILED(hr))
6127 return hr;
6129 *view = &object->ID3D10DepthStencilView_iface;
6131 return S_OK;
6134 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
6135 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
6136 const void *shader_byte_code, SIZE_T shader_byte_code_length,
6137 ID3D10InputLayout **input_layout)
6139 struct d3d_device *device = impl_from_ID3D10Device(iface);
6140 struct d3d_input_layout *object;
6141 HRESULT hr;
6143 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6144 "shader_byte_code_length %lu, input_layout %p\n",
6145 iface, element_descs, element_count, shader_byte_code,
6146 shader_byte_code_length, input_layout);
6148 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
6149 shader_byte_code, shader_byte_code_length, &object)))
6150 return hr;
6152 *input_layout = &object->ID3D10InputLayout_iface;
6154 return S_OK;
6157 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
6158 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
6160 struct d3d_device *device = impl_from_ID3D10Device(iface);
6161 struct d3d_vertex_shader *object;
6162 HRESULT hr;
6164 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6165 iface, byte_code, byte_code_length, shader);
6167 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
6168 return hr;
6170 *shader = &object->ID3D10VertexShader_iface;
6172 return S_OK;
6175 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
6176 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
6178 struct d3d_device *device = impl_from_ID3D10Device(iface);
6179 struct d3d_geometry_shader *object;
6180 HRESULT hr;
6182 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6183 iface, byte_code, byte_code_length, shader);
6185 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
6186 NULL, 0, NULL, 0, 0, &object)))
6187 return hr;
6189 *shader = &object->ID3D10GeometryShader_iface;
6191 return S_OK;
6194 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
6195 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
6196 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
6198 struct d3d_device *device = impl_from_ID3D10Device(iface);
6199 D3D11_SO_DECLARATION_ENTRY *so_entries = NULL;
6200 struct d3d_geometry_shader *object;
6201 unsigned int i, stride_count = 1;
6202 HRESULT hr;
6204 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6205 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6206 iface, byte_code, byte_code_length, output_stream_decls,
6207 output_stream_decl_count, output_stream_stride, shader);
6209 if (!output_stream_decl_count && output_stream_stride)
6211 WARN("Stride must be 0 when declaration entry count is 0.\n");
6212 *shader = NULL;
6213 return E_INVALIDARG;
6216 if (output_stream_decl_count
6217 && !(so_entries = heap_calloc(output_stream_decl_count, sizeof(*so_entries))))
6219 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6220 *shader = NULL;
6221 return E_OUTOFMEMORY;
6224 for (i = 0; i < output_stream_decl_count; ++i)
6226 so_entries[i].Stream = 0;
6227 so_entries[i].SemanticName = output_stream_decls[i].SemanticName;
6228 so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex;
6229 so_entries[i].StartComponent = output_stream_decls[i].StartComponent;
6230 so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount;
6231 so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot;
6233 if (output_stream_decls[i].OutputSlot)
6235 stride_count = 0;
6236 if (output_stream_stride)
6238 WARN("Stride must be 0 when multiple output slots are used.\n");
6239 heap_free(so_entries);
6240 *shader = NULL;
6241 return E_INVALIDARG;
6246 hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
6247 so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
6248 heap_free(so_entries);
6249 if (FAILED(hr))
6251 *shader = NULL;
6252 return hr;
6255 *shader = &object->ID3D10GeometryShader_iface;
6257 return hr;
6260 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
6261 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
6263 struct d3d_device *device = impl_from_ID3D10Device(iface);
6264 struct d3d_pixel_shader *object;
6265 HRESULT hr;
6267 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6268 iface, byte_code, byte_code_length, shader);
6270 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
6271 return hr;
6273 *shader = &object->ID3D10PixelShader_iface;
6275 return S_OK;
6278 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
6279 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
6281 struct d3d_device *device = impl_from_ID3D10Device(iface);
6282 struct d3d_blend_state *object;
6283 HRESULT hr;
6285 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
6287 if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
6288 return hr;
6290 *blend_state = &object->ID3D10BlendState1_iface;
6292 return S_OK;
6295 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
6296 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
6298 D3D10_BLEND_DESC1 d3d10_1_desc;
6299 unsigned int i;
6301 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
6303 if (!desc)
6304 return E_INVALIDARG;
6306 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
6307 d3d10_1_desc.IndependentBlendEnable = FALSE;
6308 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
6310 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
6311 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
6312 d3d10_1_desc.IndependentBlendEnable = TRUE;
6315 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
6317 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
6318 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
6319 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
6320 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
6321 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
6322 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
6323 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
6324 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
6327 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
6330 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
6331 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
6333 struct d3d_device *device = impl_from_ID3D10Device(iface);
6334 struct d3d_depthstencil_state *object;
6335 HRESULT hr;
6337 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
6339 if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object)))
6340 return hr;
6342 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
6344 return S_OK;
6347 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
6348 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
6350 struct d3d_device *device = impl_from_ID3D10Device(iface);
6351 struct d3d_rasterizer_state *object;
6352 D3D11_RASTERIZER_DESC1 desc1;
6353 HRESULT hr;
6355 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
6357 if (!desc)
6358 return E_INVALIDARG;
6360 memcpy(&desc1, desc, sizeof(*desc));
6361 desc1.ForcedSampleCount = 0;
6363 if (FAILED(hr = d3d_rasterizer_state_create(device, &desc1, &object)))
6364 return hr;
6366 *rasterizer_state = &object->ID3D10RasterizerState_iface;
6368 return S_OK;
6371 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
6372 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
6374 struct d3d_device *device = impl_from_ID3D10Device(iface);
6375 struct d3d_sampler_state *object;
6376 HRESULT hr;
6378 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
6380 if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
6381 return hr;
6383 *sampler_state = &object->ID3D10SamplerState_iface;
6385 return S_OK;
6388 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
6389 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
6391 struct d3d_device *device = impl_from_ID3D10Device(iface);
6392 struct d3d_query *object;
6393 HRESULT hr;
6395 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
6397 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
6398 return hr;
6400 if (query)
6402 *query = &object->ID3D10Query_iface;
6403 return S_OK;
6406 ID3D10Query_Release(&object->ID3D10Query_iface);
6407 return S_FALSE;
6410 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
6411 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
6413 struct d3d_device *device = impl_from_ID3D10Device(iface);
6414 struct d3d_query *object;
6415 HRESULT hr;
6417 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
6419 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
6420 return hr;
6422 if (predicate)
6424 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
6425 return S_OK;
6428 ID3D10Query_Release(&object->ID3D10Query_iface);
6429 return S_FALSE;
6432 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
6433 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
6435 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
6437 return E_NOTIMPL;
6440 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
6441 DXGI_FORMAT format, UINT *format_support)
6443 struct d3d_device *device = impl_from_ID3D10Device(iface);
6445 TRACE("iface %p, format %s, format_support %p.\n",
6446 iface, debug_dxgi_format(format), format_support);
6448 return d3d11_device_CheckFormatSupport(&device->ID3D11Device2_iface, format, format_support);
6451 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
6452 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
6454 struct d3d_device *device = impl_from_ID3D10Device(iface);
6456 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6457 iface, debug_dxgi_format(format), sample_count, quality_level_count);
6459 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device2_iface, format,
6460 sample_count, quality_level_count);
6463 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
6465 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
6468 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
6469 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
6470 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
6472 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6473 "units %p, units_length %p, description %p, description_length %p stub!\n",
6474 iface, desc, type, active_counters, name, name_length,
6475 units, units_length, description, description_length);
6477 return E_NOTIMPL;
6480 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
6482 FIXME("iface %p stub!\n", iface);
6484 return 0;
6487 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
6488 HANDLE resource_handle, REFIID guid, void **resource)
6490 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6491 iface, resource_handle, debugstr_guid(guid), resource);
6493 return E_NOTIMPL;
6496 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
6498 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
6501 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
6503 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
6506 static D3D10_FEATURE_LEVEL1 d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level)
6508 return (D3D10_FEATURE_LEVEL1)level;
6511 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
6513 struct d3d_device *device = impl_from_ID3D10Device(iface);
6515 TRACE("iface %p.\n", iface);
6517 return d3d10_feature_level1_from_d3d_feature_level(device->state->feature_level);
6520 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
6522 /* IUnknown methods */
6523 d3d10_device_QueryInterface,
6524 d3d10_device_AddRef,
6525 d3d10_device_Release,
6526 /* ID3D10Device methods */
6527 d3d10_device_VSSetConstantBuffers,
6528 d3d10_device_PSSetShaderResources,
6529 d3d10_device_PSSetShader,
6530 d3d10_device_PSSetSamplers,
6531 d3d10_device_VSSetShader,
6532 d3d10_device_DrawIndexed,
6533 d3d10_device_Draw,
6534 d3d10_device_PSSetConstantBuffers,
6535 d3d10_device_IASetInputLayout,
6536 d3d10_device_IASetVertexBuffers,
6537 d3d10_device_IASetIndexBuffer,
6538 d3d10_device_DrawIndexedInstanced,
6539 d3d10_device_DrawInstanced,
6540 d3d10_device_GSSetConstantBuffers,
6541 d3d10_device_GSSetShader,
6542 d3d10_device_IASetPrimitiveTopology,
6543 d3d10_device_VSSetShaderResources,
6544 d3d10_device_VSSetSamplers,
6545 d3d10_device_SetPredication,
6546 d3d10_device_GSSetShaderResources,
6547 d3d10_device_GSSetSamplers,
6548 d3d10_device_OMSetRenderTargets,
6549 d3d10_device_OMSetBlendState,
6550 d3d10_device_OMSetDepthStencilState,
6551 d3d10_device_SOSetTargets,
6552 d3d10_device_DrawAuto,
6553 d3d10_device_RSSetState,
6554 d3d10_device_RSSetViewports,
6555 d3d10_device_RSSetScissorRects,
6556 d3d10_device_CopySubresourceRegion,
6557 d3d10_device_CopyResource,
6558 d3d10_device_UpdateSubresource,
6559 d3d10_device_ClearRenderTargetView,
6560 d3d10_device_ClearDepthStencilView,
6561 d3d10_device_GenerateMips,
6562 d3d10_device_ResolveSubresource,
6563 d3d10_device_VSGetConstantBuffers,
6564 d3d10_device_PSGetShaderResources,
6565 d3d10_device_PSGetShader,
6566 d3d10_device_PSGetSamplers,
6567 d3d10_device_VSGetShader,
6568 d3d10_device_PSGetConstantBuffers,
6569 d3d10_device_IAGetInputLayout,
6570 d3d10_device_IAGetVertexBuffers,
6571 d3d10_device_IAGetIndexBuffer,
6572 d3d10_device_GSGetConstantBuffers,
6573 d3d10_device_GSGetShader,
6574 d3d10_device_IAGetPrimitiveTopology,
6575 d3d10_device_VSGetShaderResources,
6576 d3d10_device_VSGetSamplers,
6577 d3d10_device_GetPredication,
6578 d3d10_device_GSGetShaderResources,
6579 d3d10_device_GSGetSamplers,
6580 d3d10_device_OMGetRenderTargets,
6581 d3d10_device_OMGetBlendState,
6582 d3d10_device_OMGetDepthStencilState,
6583 d3d10_device_SOGetTargets,
6584 d3d10_device_RSGetState,
6585 d3d10_device_RSGetViewports,
6586 d3d10_device_RSGetScissorRects,
6587 d3d10_device_GetDeviceRemovedReason,
6588 d3d10_device_SetExceptionMode,
6589 d3d10_device_GetExceptionMode,
6590 d3d10_device_GetPrivateData,
6591 d3d10_device_SetPrivateData,
6592 d3d10_device_SetPrivateDataInterface,
6593 d3d10_device_ClearState,
6594 d3d10_device_Flush,
6595 d3d10_device_CreateBuffer,
6596 d3d10_device_CreateTexture1D,
6597 d3d10_device_CreateTexture2D,
6598 d3d10_device_CreateTexture3D,
6599 d3d10_device_CreateShaderResourceView,
6600 d3d10_device_CreateRenderTargetView,
6601 d3d10_device_CreateDepthStencilView,
6602 d3d10_device_CreateInputLayout,
6603 d3d10_device_CreateVertexShader,
6604 d3d10_device_CreateGeometryShader,
6605 d3d10_device_CreateGeometryShaderWithStreamOutput,
6606 d3d10_device_CreatePixelShader,
6607 d3d10_device_CreateBlendState,
6608 d3d10_device_CreateDepthStencilState,
6609 d3d10_device_CreateRasterizerState,
6610 d3d10_device_CreateSamplerState,
6611 d3d10_device_CreateQuery,
6612 d3d10_device_CreatePredicate,
6613 d3d10_device_CreateCounter,
6614 d3d10_device_CheckFormatSupport,
6615 d3d10_device_CheckMultisampleQualityLevels,
6616 d3d10_device_CheckCounterInfo,
6617 d3d10_device_CheckCounter,
6618 d3d10_device_GetCreationFlags,
6619 d3d10_device_OpenSharedResource,
6620 d3d10_device_SetTextFilterSize,
6621 d3d10_device_GetTextFilterSize,
6622 d3d10_device_CreateShaderResourceView1,
6623 d3d10_device_CreateBlendState1,
6624 d3d10_device_GetFeatureLevel,
6627 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
6629 /* IUnknown methods */
6630 d3d_device_inner_QueryInterface,
6631 d3d_device_inner_AddRef,
6632 d3d_device_inner_Release,
6635 /* ID3D10Multithread methods */
6637 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
6639 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
6642 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
6644 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6646 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
6648 return IUnknown_QueryInterface(device->outer_unk, iid, out);
6651 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
6653 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6655 TRACE("iface %p.\n", iface);
6657 return IUnknown_AddRef(device->outer_unk);
6660 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
6662 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6664 TRACE("iface %p.\n", iface);
6666 return IUnknown_Release(device->outer_unk);
6669 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
6671 TRACE("iface %p.\n", iface);
6673 wined3d_mutex_lock();
6676 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
6678 TRACE("iface %p.\n", iface);
6680 wined3d_mutex_unlock();
6683 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL enable)
6685 FIXME("iface %p, enable %#x stub!\n", iface, enable);
6687 return TRUE;
6690 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
6692 FIXME("iface %p stub!\n", iface);
6694 return TRUE;
6697 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
6699 d3d10_multithread_QueryInterface,
6700 d3d10_multithread_AddRef,
6701 d3d10_multithread_Release,
6702 d3d10_multithread_Enter,
6703 d3d10_multithread_Leave,
6704 d3d10_multithread_SetMultithreadProtected,
6705 d3d10_multithread_GetMultithreadProtected,
6708 /* IWineDXGIDeviceParent IUnknown methods */
6710 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
6712 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
6715 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
6716 REFIID iid, void **out)
6718 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6719 return IUnknown_QueryInterface(device->outer_unk, iid, out);
6722 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
6724 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6725 return IUnknown_AddRef(device->outer_unk);
6728 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
6730 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6731 return IUnknown_Release(device->outer_unk);
6734 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
6735 IWineDXGIDeviceParent *iface)
6737 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6738 return &device->device_parent;
6741 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
6743 /* IUnknown methods */
6744 dxgi_device_parent_QueryInterface,
6745 dxgi_device_parent_AddRef,
6746 dxgi_device_parent_Release,
6747 /* IWineDXGIDeviceParent methods */
6748 dxgi_device_parent_get_wined3d_device_parent,
6751 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
6753 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
6756 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
6757 struct wined3d_device *wined3d_device)
6759 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
6760 struct d3d_device_context_state *state;
6761 struct wined3d_state *wined3d_state;
6762 D3D_FEATURE_LEVEL feature_level;
6764 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
6766 wined3d_device_incref(wined3d_device);
6767 device->wined3d_device = wined3d_device;
6768 device->immediate_context.wined3d_context = wined3d_device_get_immediate_context(wined3d_device);
6770 wined3d_state = wined3d_device_get_state(device->wined3d_device);
6771 feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
6773 if (!(state = heap_alloc_zero(sizeof(*state))))
6775 ERR("Failed to create the initial device context state.\n");
6776 return;
6779 d3d_device_context_state_init(state, device, feature_level,
6780 device->d3d11_only ? &IID_ID3D11Device2 : &IID_ID3D10Device1);
6782 device->state = state;
6783 if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
6784 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state, device);
6786 d3d_device_context_state_private_addref(state);
6787 ID3DDeviceContextState_Release(&state->ID3DDeviceContextState_iface);
6790 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
6792 TRACE("device_parent %p.\n", device_parent);
6795 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
6797 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
6800 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
6801 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
6802 void **parent, const struct wined3d_parent_ops **parent_ops)
6804 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6805 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
6807 *parent = NULL;
6808 *parent_ops = &d3d_null_wined3d_parent_ops;
6810 return S_OK;
6813 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
6814 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
6815 struct wined3d_texture **wined3d_texture)
6817 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
6818 struct d3d_texture2d *texture;
6819 ID3D11Texture2D *texture_iface;
6820 D3D11_TEXTURE2D_DESC desc;
6821 HRESULT hr;
6823 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6824 device_parent, container_parent, wined3d_desc, texture_flags, wined3d_texture);
6826 desc.Width = wined3d_desc->width;
6827 desc.Height = wined3d_desc->height;
6828 desc.MipLevels = 1;
6829 desc.ArraySize = 1;
6830 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
6831 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
6832 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
6833 desc.Usage = D3D11_USAGE_DEFAULT;
6834 desc.BindFlags = d3d11_bind_flags_from_wined3d(wined3d_desc->bind_flags);
6835 desc.CPUAccessFlags = 0;
6836 desc.MiscFlags = 0;
6838 if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
6840 desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
6841 texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
6844 if (texture_flags)
6845 FIXME("Unhandled flags %#x.\n", texture_flags);
6847 if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device2_iface,
6848 &desc, NULL, &texture_iface)))
6850 WARN("Failed to create 2D texture, hr %#x.\n", hr);
6851 return hr;
6854 texture = impl_from_ID3D11Texture2D(texture_iface);
6856 *wined3d_texture = texture->wined3d_texture;
6857 wined3d_texture_incref(*wined3d_texture);
6858 ID3D11Texture2D_Release(&texture->ID3D11Texture2D_iface);
6860 return S_OK;
6863 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
6865 device_parent_wined3d_device_created,
6866 device_parent_mode_changed,
6867 device_parent_activate,
6868 device_parent_texture_sub_resource_created,
6869 device_parent_create_swapchain_texture,
6872 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
6874 const D3D11_SAMPLER_DESC *ka = key;
6875 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
6877 return memcmp(ka, kb, sizeof(*ka));
6880 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
6882 const D3D11_BLEND_DESC *ka = key;
6883 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
6885 return memcmp(ka, kb, sizeof(*ka));
6888 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
6890 const D3D11_DEPTH_STENCIL_DESC *ka = key;
6891 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
6892 const struct d3d_depthstencil_state, entry)->desc;
6894 return memcmp(ka, kb, sizeof(*ka));
6897 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
6899 const D3D11_RASTERIZER_DESC1 *ka = key;
6900 const D3D11_RASTERIZER_DESC1 *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
6902 return memcmp(ka, kb, sizeof(*ka));
6905 void d3d_device_init(struct d3d_device *device, void *outer_unknown)
6907 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
6908 device->ID3D11Device2_iface.lpVtbl = &d3d11_device_vtbl;
6909 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
6910 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
6911 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
6912 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
6913 device->refcount = 1;
6914 /* COM aggregation always takes place */
6915 device->outer_unk = outer_unknown;
6916 device->d3d11_only = FALSE;
6917 device->state = NULL;
6919 d3d11_device_context_init(&device->immediate_context, device, D3D11_DEVICE_CONTEXT_IMMEDIATE);
6920 ID3D11DeviceContext1_Release(&device->immediate_context.ID3D11DeviceContext1_iface);
6922 wine_rb_init(&device->blend_states, d3d_blend_state_compare);
6923 wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
6924 wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
6925 wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);