wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
[wine.git] / dlls / d3d8 / device.c
blob91942e1ce0bd0ebef373063a08b32b970720f4db
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263 void **ppobj)
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
273 *ppobj = This;
274 return S_OK;
277 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
278 *ppobj = NULL;
279 return E_NOINTERFACE;
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285 ULONG ref = InterlockedIncrement(&This->ref);
287 TRACE("%p increasing refcount to %u.\n", iface, ref);
289 return ref;
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
295 ULONG ref;
297 if (This->inDestruction) return 0;
298 ref = InterlockedDecrement(&This->ref);
300 TRACE("%p decreasing refcount to %u.\n", iface, ref);
302 if (ref == 0) {
303 unsigned i;
304 IDirect3D8 *parent = This->d3d_parent;
306 TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
308 wined3d_mutex_lock();
310 This->inDestruction = TRUE;
312 for(i = 0; i < This->numConvertedDecls; i++) {
313 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
315 HeapFree(GetProcessHeap(), 0, This->decls);
317 wined3d_device_uninit_3d(This->wined3d_device);
318 wined3d_device_release_focus_window(This->wined3d_device);
319 wined3d_device_decref(This->wined3d_device);
320 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
321 HeapFree(GetProcessHeap(), 0, This);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent);
327 return ref;
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
333 IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
335 TRACE("iface %p.\n", iface);
337 if (device->lost)
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET;
343 return D3D_OK;
346 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
348 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
349 HRESULT hr;
351 TRACE("iface %p.\n", iface);
353 wined3d_mutex_lock();
354 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
355 wined3d_mutex_unlock();
357 return hr;
360 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
361 DWORD Bytes)
363 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
365 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
366 if (Bytes) FIXME("Byte count ignored.\n");
368 wined3d_mutex_lock();
369 wined3d_device_evict_managed_resources(This->wined3d_device);
370 wined3d_mutex_unlock();
372 return D3D_OK;
375 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
377 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
379 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
381 if (NULL == ppD3D8) {
382 return D3DERR_INVALIDCALL;
385 return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8);
388 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
390 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
391 HRESULT hrc = D3D_OK;
392 WINED3DCAPS *pWineCaps;
394 TRACE("iface %p, caps %p.\n", iface, pCaps);
396 if(NULL == pCaps){
397 return D3DERR_INVALIDCALL;
399 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
400 if(pWineCaps == NULL){
401 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps);
409 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
410 HeapFree(GetProcessHeap(), 0, pWineCaps);
412 TRACE("Returning %p %p\n", This, pCaps);
413 return hrc;
416 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
417 D3DDISPLAYMODE *pMode)
419 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
420 HRESULT hr;
422 TRACE("iface %p, mode %p.\n", iface, pMode);
424 wined3d_mutex_lock();
425 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (struct wined3d_display_mode *)pMode);
426 wined3d_mutex_unlock();
428 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
430 return hr;
433 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
434 D3DDEVICE_CREATION_PARAMETERS *pParameters)
436 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
437 HRESULT hr;
439 TRACE("iface %p, parameters %p.\n", iface, pParameters);
441 wined3d_mutex_lock();
442 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
443 (struct wined3d_device_creation_parameters *)pParameters);
444 wined3d_mutex_unlock();
446 return hr;
449 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
450 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
452 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
453 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap);
454 HRESULT hr;
456 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
457 iface, XHotSpot, YHotSpot, pCursorBitmap);
459 if (!pCursorBitmap)
461 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
462 return D3DERR_INVALIDCALL;
465 wined3d_mutex_lock();
466 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
467 wined3d_mutex_unlock();
469 return hr;
472 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
473 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
475 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
477 TRACE("iface %p, x %u, y %u, flags %#x.\n",
478 iface, XScreenSpace, YScreenSpace, Flags);
480 wined3d_mutex_lock();
481 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
482 wined3d_mutex_unlock();
485 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
487 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
488 BOOL ret;
490 TRACE("iface %p, show %#x.\n", iface, bShow);
492 wined3d_mutex_lock();
493 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
494 wined3d_mutex_unlock();
496 return ret;
499 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
500 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
503 IDirect3DSwapChain8Impl *object;
504 HRESULT hr;
506 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
507 iface, present_parameters, swapchain);
509 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
510 if (!object)
512 ERR("Failed to allocate swapchain memory.\n");
513 return E_OUTOFMEMORY;
516 hr = swapchain_init(object, This, present_parameters);
517 if (FAILED(hr))
519 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
520 HeapFree(GetProcessHeap(), 0, object);
521 return hr;
524 TRACE("Created swapchain %p.\n", object);
525 *swapchain = &object->IDirect3DSwapChain8_iface;
527 return D3D_OK;
530 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
532 struct wined3d_resource_desc desc;
534 wined3d_resource_get_desc(resource, &desc);
535 if (desc.pool == WINED3D_POOL_DEFAULT)
537 IDirect3DSurface8 *surface;
539 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
541 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
542 return D3DERR_DEVICELOST;
545 surface = wined3d_resource_get_parent(resource);
547 IDirect3DSurface8_AddRef(surface);
548 if (IDirect3DSurface8_Release(surface))
550 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
551 return D3DERR_DEVICELOST;
554 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
557 return D3D_OK;
560 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
561 D3DPRESENT_PARAMETERS *pPresentationParameters)
563 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
564 struct wined3d_swapchain_desc swapchain_desc;
565 HRESULT hr;
567 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
569 wined3d_mutex_lock();
571 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
572 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
573 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
574 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
575 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
576 swapchain_desc.multisample_quality = 0; /* d3d9 only */
577 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
578 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
579 swapchain_desc.windowed = pPresentationParameters->Windowed;
580 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
581 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
582 swapchain_desc.flags = pPresentationParameters->Flags;
583 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
584 swapchain_desc.swap_interval = pPresentationParameters->FullScreen_PresentationInterval;
585 swapchain_desc.auto_restore_display_mode = TRUE;
587 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
588 if (SUCCEEDED(hr))
590 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
591 This->lost = FALSE;
593 else
595 This->lost = TRUE;
597 wined3d_mutex_unlock();
599 return hr;
602 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
603 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
605 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
606 HRESULT hr;
608 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
609 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
611 wined3d_mutex_lock();
612 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
613 wined3d_mutex_unlock();
615 return hr;
618 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
619 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
621 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
622 struct wined3d_surface *wined3d_surface = NULL;
623 HRESULT hr;
625 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
626 iface, BackBuffer, Type, ppBackBuffer);
628 wined3d_mutex_lock();
629 hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
630 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
631 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
633 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
634 IDirect3DSurface8_AddRef(*ppBackBuffer);
635 wined3d_surface_decref(wined3d_surface);
637 wined3d_mutex_unlock();
639 return hr;
642 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
643 D3DRASTER_STATUS *pRasterStatus)
645 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
646 HRESULT hr;
648 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
650 wined3d_mutex_lock();
651 hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (struct wined3d_raster_status *)pRasterStatus);
652 wined3d_mutex_unlock();
654 return hr;
657 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
658 const D3DGAMMARAMP *pRamp)
660 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
662 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
664 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
665 wined3d_mutex_lock();
666 wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const struct wined3d_gamma_ramp *)pRamp);
667 wined3d_mutex_unlock();
670 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
672 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
674 TRACE("iface %p, ramp %p.\n", iface, pRamp);
676 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
677 wined3d_mutex_lock();
678 wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (struct wined3d_gamma_ramp *)pRamp);
679 wined3d_mutex_unlock();
682 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
683 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
684 D3DPOOL pool, IDirect3DTexture8 **texture)
686 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
687 IDirect3DTexture8Impl *object;
688 HRESULT hr;
690 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
691 iface, width, height, levels, usage, format, pool, texture);
693 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
694 if (!object)
696 ERR("Failed to allocate texture memory.\n");
697 return D3DERR_OUTOFVIDEOMEMORY;
700 hr = texture_init(object, This, width, height, levels, usage, format, pool);
701 if (FAILED(hr))
703 WARN("Failed to initialize texture, hr %#x.\n", hr);
704 HeapFree(GetProcessHeap(), 0, object);
705 return hr;
708 TRACE("Created texture %p.\n", object);
709 *texture = &object->IDirect3DTexture8_iface;
711 return D3D_OK;
714 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
715 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
716 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
718 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
719 IDirect3DVolumeTexture8Impl *object;
720 HRESULT hr;
722 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
723 iface, width, height, depth, levels, usage, format, pool, texture);
725 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
726 if (!object)
728 ERR("Failed to allocate volume texture memory.\n");
729 return D3DERR_OUTOFVIDEOMEMORY;
732 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
733 if (FAILED(hr))
735 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
736 HeapFree(GetProcessHeap(), 0, object);
737 return hr;
740 TRACE("Created volume texture %p.\n", object);
741 *texture = &object->IDirect3DVolumeTexture8_iface;
743 return D3D_OK;
746 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
747 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
749 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
750 IDirect3DCubeTexture8Impl *object;
751 HRESULT hr;
753 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
754 iface, edge_length, levels, usage, format, pool, texture);
756 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
757 if (!object)
759 ERR("Failed to allocate cube texture memory.\n");
760 return D3DERR_OUTOFVIDEOMEMORY;
763 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
764 if (FAILED(hr))
766 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
767 HeapFree(GetProcessHeap(), 0, object);
768 return hr;
771 TRACE("Created cube texture %p.\n", object);
772 *texture = &object->IDirect3DCubeTexture8_iface;
774 return hr;
777 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
778 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
780 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
781 IDirect3DVertexBuffer8Impl *object;
782 HRESULT hr;
784 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
785 iface, size, usage, fvf, pool, buffer);
787 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
788 if (!object)
790 ERR("Failed to allocate buffer memory.\n");
791 return D3DERR_OUTOFVIDEOMEMORY;
794 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
795 if (FAILED(hr))
797 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
798 HeapFree(GetProcessHeap(), 0, object);
799 return hr;
802 TRACE("Created vertex buffer %p.\n", object);
803 *buffer = &object->IDirect3DVertexBuffer8_iface;
805 return D3D_OK;
808 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
809 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
811 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
812 IDirect3DIndexBuffer8Impl *object;
813 HRESULT hr;
815 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
816 iface, size, usage, format, pool, buffer);
818 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
819 if (!object)
821 ERR("Failed to allocate buffer memory.\n");
822 return D3DERR_OUTOFVIDEOMEMORY;
825 hr = indexbuffer_init(object, This, size, usage, format, pool);
826 if (FAILED(hr))
828 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
829 HeapFree(GetProcessHeap(), 0, object);
830 return hr;
833 TRACE("Created index buffer %p.\n", object);
834 *buffer = &object->IDirect3DIndexBuffer8_iface;
836 return D3D_OK;
839 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
840 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
841 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
842 DWORD MultisampleQuality)
844 IDirect3DSurface8Impl *object;
845 HRESULT hr;
847 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
848 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
849 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
850 Usage, Pool, MultiSample, MultisampleQuality);
852 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
853 if (!object)
855 FIXME("Failed to allocate surface memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
859 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
860 Pool, MultiSample, MultisampleQuality);
861 if (FAILED(hr))
863 WARN("Failed to initialize surface, hr %#x.\n", hr);
864 HeapFree(GetProcessHeap(), 0, object);
865 return hr;
868 TRACE("Created surface %p.\n", object);
869 *ppSurface = &object->IDirect3DSurface8_iface;
871 return D3D_OK;
874 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
875 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
876 IDirect3DSurface8 **ppSurface)
878 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
879 HRESULT hr;
881 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
882 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
884 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
885 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
886 MultiSample, 0);
888 return hr;
891 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
892 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
893 IDirect3DSurface8 **ppSurface)
895 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
896 HRESULT hr;
898 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
899 iface, Width, Height, Format, MultiSample, ppSurface);
901 /* TODO: Verify that Discard is false */
902 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
903 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
905 return hr;
908 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
909 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
910 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
912 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
913 HRESULT hr;
915 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
916 iface, Width, Height, Format, ppSurface);
918 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
919 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
920 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
922 return hr;
925 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
926 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
927 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
929 IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface);
930 IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface);
931 enum wined3d_format_id srcFormat, destFormat;
932 struct wined3d_resource_desc wined3d_desc;
933 struct wined3d_resource *wined3d_resource;
934 UINT src_w, src_h;
935 HRESULT hr;
937 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
938 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
940 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
941 * destination texture is in WINED3D_POOL_DEFAULT. */
943 wined3d_mutex_lock();
944 wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
945 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
946 srcFormat = wined3d_desc.format;
947 src_w = wined3d_desc.width;
948 src_h = wined3d_desc.height;
950 wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
951 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
952 destFormat = wined3d_desc.format;
954 /* Check that the source and destination formats match */
955 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
957 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
958 pSourceSurface, pDestinationSurface);
959 wined3d_mutex_unlock();
960 return D3DERR_INVALIDCALL;
962 else if (WINED3DFMT_UNKNOWN == destFormat)
964 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
965 if (FAILED(hr = wined3d_surface_update_desc(Dest->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
966 srcFormat, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
968 WARN("Failed to update surface desc, hr %#x.\n", hr);
969 wined3d_mutex_unlock();
970 return hr;
974 /* Quick if complete copy ... */
975 if (!cRects && !pSourceRects && !pDestPoints)
977 RECT rect = {0, 0, src_w, src_h};
978 wined3d_surface_blt(Dest->wined3d_surface, &rect,
979 Source->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
981 else
983 unsigned int i;
984 /* Copy rect by rect */
985 if (pSourceRects && pDestPoints)
987 for (i = 0; i < cRects; ++i)
989 UINT w = pSourceRects[i].right - pSourceRects[i].left;
990 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
991 RECT dst_rect = {pDestPoints[i].x, pDestPoints[i].y,
992 pDestPoints[i].x + w, pDestPoints[i].y + h};
994 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
995 Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
998 else
1000 for (i = 0; i < cRects; ++i)
1002 UINT w = pSourceRects[i].right - pSourceRects[i].left;
1003 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
1004 RECT dst_rect = {0, 0, w, h};
1006 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
1007 Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
1011 wined3d_mutex_unlock();
1013 return WINED3D_OK;
1016 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1017 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1019 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1020 HRESULT hr;
1022 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1024 wined3d_mutex_lock();
1025 hr = wined3d_device_update_texture(This->wined3d_device,
1026 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
1027 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
1028 wined3d_mutex_unlock();
1030 return hr;
1033 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1034 IDirect3DSurface8 *pDestSurface)
1036 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1037 IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface);
1038 HRESULT hr;
1040 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1042 if (pDestSurface == NULL) {
1043 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1044 return D3DERR_INVALIDCALL;
1047 wined3d_mutex_lock();
1048 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1049 wined3d_mutex_unlock();
1051 return hr;
1054 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1055 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1057 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1058 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget);
1059 IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil);
1060 struct wined3d_surface *original_ds = NULL;
1061 HRESULT hr;
1063 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1065 wined3d_mutex_lock();
1067 if (pZSurface)
1069 struct wined3d_resource_desc ds_desc, rt_desc;
1070 struct wined3d_resource *wined3d_resource;
1071 struct wined3d_surface *original_rt = NULL;
1073 /* If no render target is passed in check the size against the current RT */
1074 if (!pRenderTarget)
1076 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt);
1077 if (FAILED(hr) || !original_rt)
1079 wined3d_mutex_unlock();
1080 return hr;
1082 wined3d_resource = wined3d_surface_get_resource(original_rt);
1083 wined3d_surface_decref(original_rt);
1085 else
1086 wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1087 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1089 wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1090 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1092 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1094 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1095 wined3d_mutex_unlock();
1096 return D3DERR_INVALIDCALL;
1100 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1101 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1103 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1104 if (SUCCEEDED(hr) && pRenderTarget)
1106 hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1107 if (FAILED(hr))
1108 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1111 if (original_ds)
1112 wined3d_surface_decref(original_ds);
1114 wined3d_mutex_unlock();
1116 return hr;
1119 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1120 IDirect3DSurface8 **ppRenderTarget)
1122 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1123 struct wined3d_surface *wined3d_surface;
1124 HRESULT hr;
1126 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1128 if (ppRenderTarget == NULL) {
1129 return D3DERR_INVALIDCALL;
1132 wined3d_mutex_lock();
1133 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1134 if (SUCCEEDED(hr) && wined3d_surface)
1136 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1137 IDirect3DSurface8_AddRef(*ppRenderTarget);
1138 wined3d_surface_decref(wined3d_surface);
1140 else
1142 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1143 *ppRenderTarget = NULL;
1145 wined3d_mutex_unlock();
1147 return hr;
1150 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1151 IDirect3DSurface8 **ppZStencilSurface)
1153 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1154 struct wined3d_surface *wined3d_surface;
1155 HRESULT hr;
1157 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1159 if(ppZStencilSurface == NULL){
1160 return D3DERR_INVALIDCALL;
1163 wined3d_mutex_lock();
1164 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1165 if (SUCCEEDED(hr))
1167 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1168 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1169 wined3d_surface_decref(wined3d_surface);
1171 else
1173 if (hr != WINED3DERR_NOTFOUND)
1174 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1175 *ppZStencilSurface = NULL;
1177 wined3d_mutex_unlock();
1179 return hr;
1182 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1184 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1185 HRESULT hr;
1187 TRACE("iface %p.\n", iface);
1189 wined3d_mutex_lock();
1190 hr = wined3d_device_begin_scene(This->wined3d_device);
1191 wined3d_mutex_unlock();
1193 return hr;
1196 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1198 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1199 HRESULT hr;
1201 TRACE("iface %p.\n", iface);
1203 wined3d_mutex_lock();
1204 hr = wined3d_device_end_scene(This->wined3d_device);
1205 wined3d_mutex_unlock();
1207 return hr;
1210 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1211 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1213 const struct wined3d_color c =
1215 ((color >> 16) & 0xff) / 255.0f,
1216 ((color >> 8) & 0xff) / 255.0f,
1217 (color & 0xff) / 255.0f,
1218 ((color >> 24) & 0xff) / 255.0f,
1220 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1221 HRESULT hr;
1223 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1224 iface, rect_count, rects, flags, color, z, stencil);
1226 wined3d_mutex_lock();
1227 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1228 wined3d_mutex_unlock();
1230 return hr;
1233 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1234 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1236 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1237 HRESULT hr;
1239 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1241 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1242 wined3d_mutex_lock();
1243 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1244 wined3d_mutex_unlock();
1246 return hr;
1249 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1250 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1252 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1253 HRESULT hr;
1255 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1257 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1258 wined3d_mutex_lock();
1259 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1260 wined3d_mutex_unlock();
1262 return hr;
1265 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1266 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1268 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1269 HRESULT hr;
1271 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1273 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1274 wined3d_mutex_lock();
1275 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1276 wined3d_mutex_unlock();
1278 return hr;
1281 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1282 const D3DVIEWPORT8 *pViewport)
1284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1285 HRESULT hr;
1287 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1289 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1290 wined3d_mutex_lock();
1291 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1292 wined3d_mutex_unlock();
1294 return hr;
1297 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1298 D3DVIEWPORT8 *pViewport)
1300 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1301 HRESULT hr;
1303 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1305 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1306 wined3d_mutex_lock();
1307 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1308 wined3d_mutex_unlock();
1310 return hr;
1313 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1314 const D3DMATERIAL8 *pMaterial)
1316 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1317 HRESULT hr;
1319 TRACE("iface %p, material %p.\n", iface, pMaterial);
1321 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1322 wined3d_mutex_lock();
1323 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1324 wined3d_mutex_unlock();
1326 return hr;
1329 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1330 D3DMATERIAL8 *pMaterial)
1332 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1333 HRESULT hr;
1335 TRACE("iface %p, material %p.\n", iface, pMaterial);
1337 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1338 wined3d_mutex_lock();
1339 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1340 wined3d_mutex_unlock();
1342 return hr;
1345 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1346 const D3DLIGHT8 *pLight)
1348 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1349 HRESULT hr;
1351 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1353 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1354 wined3d_mutex_lock();
1355 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1356 wined3d_mutex_unlock();
1358 return hr;
1361 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1362 D3DLIGHT8 *pLight)
1364 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1365 HRESULT hr;
1367 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1369 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1370 wined3d_mutex_lock();
1371 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1372 wined3d_mutex_unlock();
1374 return hr;
1377 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1378 BOOL Enable)
1380 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1381 HRESULT hr;
1383 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1385 wined3d_mutex_lock();
1386 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1387 wined3d_mutex_unlock();
1389 return hr;
1392 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1393 BOOL *pEnable)
1395 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1396 HRESULT hr;
1398 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1400 wined3d_mutex_lock();
1401 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1402 wined3d_mutex_unlock();
1404 return hr;
1407 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1408 const float *pPlane)
1410 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1411 HRESULT hr;
1413 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1415 wined3d_mutex_lock();
1416 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1417 wined3d_mutex_unlock();
1419 return hr;
1422 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1423 float *pPlane)
1425 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1426 HRESULT hr;
1428 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1430 wined3d_mutex_lock();
1431 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1432 wined3d_mutex_unlock();
1434 return hr;
1437 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1438 D3DRENDERSTATETYPE State, DWORD Value)
1440 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1441 HRESULT hr;
1443 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1445 wined3d_mutex_lock();
1446 switch (State)
1448 case D3DRS_ZBIAS:
1449 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, Value);
1450 break;
1452 default:
1453 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1455 wined3d_mutex_unlock();
1457 return hr;
1460 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1461 D3DRENDERSTATETYPE State, DWORD *pValue)
1463 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1464 HRESULT hr;
1466 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1468 wined3d_mutex_lock();
1469 switch (State)
1471 case D3DRS_ZBIAS:
1472 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, pValue);
1473 break;
1475 default:
1476 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1478 wined3d_mutex_unlock();
1480 return hr;
1483 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1485 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1486 HRESULT hr;
1488 TRACE("iface %p.\n", iface);
1490 wined3d_mutex_lock();
1491 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1492 wined3d_mutex_unlock();
1494 return hr;
1497 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1499 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1500 struct wined3d_stateblock *stateblock;
1501 HRESULT hr;
1503 TRACE("iface %p, token %p.\n", iface, pToken);
1505 /* Tell wineD3D to endstateblock before anything else (in case we run out
1506 * of memory later and cause locking problems)
1508 wined3d_mutex_lock();
1509 hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1510 if (FAILED(hr))
1512 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1513 wined3d_mutex_unlock();
1514 return hr;
1517 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1518 wined3d_mutex_unlock();
1520 if (*pToken == D3D8_INVALID_HANDLE)
1522 ERR("Failed to create a handle\n");
1523 wined3d_mutex_lock();
1524 wined3d_stateblock_decref(stateblock);
1525 wined3d_mutex_unlock();
1526 return E_FAIL;
1528 ++*pToken;
1530 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1532 return hr;
1535 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1537 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1538 struct wined3d_stateblock *stateblock;
1539 HRESULT hr;
1541 TRACE("iface %p, token %#x.\n", iface, Token);
1543 if (!Token) return D3D_OK;
1545 wined3d_mutex_lock();
1546 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1547 if (!stateblock)
1549 WARN("Invalid handle (%#x) passed.\n", Token);
1550 wined3d_mutex_unlock();
1551 return D3DERR_INVALIDCALL;
1553 hr = wined3d_stateblock_apply(stateblock);
1554 wined3d_mutex_unlock();
1556 return hr;
1559 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1561 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1562 struct wined3d_stateblock *stateblock;
1563 HRESULT hr;
1565 TRACE("iface %p, token %#x.\n", iface, Token);
1567 wined3d_mutex_lock();
1568 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1569 if (!stateblock)
1571 WARN("Invalid handle (%#x) passed.\n", Token);
1572 wined3d_mutex_unlock();
1573 return D3DERR_INVALIDCALL;
1575 hr = wined3d_stateblock_capture(stateblock);
1576 wined3d_mutex_unlock();
1578 return hr;
1581 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1583 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1584 struct wined3d_stateblock *stateblock;
1586 TRACE("iface %p, token %#x.\n", iface, Token);
1588 wined3d_mutex_lock();
1589 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1591 if (!stateblock)
1593 WARN("Invalid handle (%#x) passed.\n", Token);
1594 wined3d_mutex_unlock();
1595 return D3DERR_INVALIDCALL;
1598 if (wined3d_stateblock_decref(stateblock))
1600 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1602 wined3d_mutex_unlock();
1604 return D3D_OK;
1607 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1608 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1610 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1611 struct wined3d_stateblock *stateblock;
1612 HRESULT hr;
1614 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1616 if (Type != D3DSBT_ALL
1617 && Type != D3DSBT_PIXELSTATE
1618 && Type != D3DSBT_VERTEXSTATE)
1620 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1621 return D3DERR_INVALIDCALL;
1624 wined3d_mutex_lock();
1625 hr = wined3d_stateblock_create(This->wined3d_device, (enum wined3d_stateblock_type)Type, &stateblock);
1626 if (FAILED(hr))
1628 wined3d_mutex_unlock();
1629 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1630 return hr;
1633 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1634 wined3d_mutex_unlock();
1636 if (*handle == D3D8_INVALID_HANDLE)
1638 ERR("Failed to allocate a handle.\n");
1639 wined3d_mutex_lock();
1640 wined3d_stateblock_decref(stateblock);
1641 wined3d_mutex_unlock();
1642 return E_FAIL;
1644 ++*handle;
1646 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1648 return hr;
1651 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1652 const D3DCLIPSTATUS8 *pClipStatus)
1654 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1655 HRESULT hr;
1657 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1658 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1660 wined3d_mutex_lock();
1661 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1662 wined3d_mutex_unlock();
1664 return hr;
1667 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1668 D3DCLIPSTATUS8 *pClipStatus)
1670 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1671 HRESULT hr;
1673 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1675 wined3d_mutex_lock();
1676 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1677 wined3d_mutex_unlock();
1679 return hr;
1682 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1683 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1685 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1686 struct wined3d_texture *wined3d_texture;
1687 HRESULT hr;
1689 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1691 if(ppTexture == NULL){
1692 return D3DERR_INVALIDCALL;
1695 wined3d_mutex_lock();
1696 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1697 if (FAILED(hr))
1699 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1700 wined3d_mutex_unlock();
1701 *ppTexture = NULL;
1702 return hr;
1705 if (wined3d_texture)
1707 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1708 IDirect3DBaseTexture8_AddRef(*ppTexture);
1709 wined3d_texture_decref(wined3d_texture);
1711 else
1713 *ppTexture = NULL;
1715 wined3d_mutex_unlock();
1717 return D3D_OK;
1720 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1721 IDirect3DBaseTexture8 *pTexture)
1723 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1724 HRESULT hr;
1726 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1728 wined3d_mutex_lock();
1729 hr = wined3d_device_set_texture(This->wined3d_device, Stage,
1730 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1731 wined3d_mutex_unlock();
1733 return hr;
1736 static const struct tss_lookup
1738 BOOL sampler_state;
1739 enum wined3d_texture_stage_state state;
1741 tss_lookup[] =
1743 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1744 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1745 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1746 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1747 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1748 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1749 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1750 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1751 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1752 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1753 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1754 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1755 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1756 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1757 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1758 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1759 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1760 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1761 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1762 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1763 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1764 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1765 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1766 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1767 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1768 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1769 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1770 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1771 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1774 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1775 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1777 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1778 const struct tss_lookup *l;
1779 HRESULT hr;
1781 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1783 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1785 WARN("Invalid Type %#x passed.\n", Type);
1786 return D3D_OK;
1789 l = &tss_lookup[Type];
1791 wined3d_mutex_lock();
1792 if (l->sampler_state)
1793 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1794 else
1795 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1796 wined3d_mutex_unlock();
1798 return hr;
1801 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1802 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1804 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1805 const struct tss_lookup *l;
1806 HRESULT hr;
1808 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1810 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1812 WARN("Invalid Type %#x passed.\n", Type);
1813 return D3D_OK;
1816 l = &tss_lookup[Type];
1818 wined3d_mutex_lock();
1819 if (l->sampler_state)
1820 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1821 else
1822 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1823 wined3d_mutex_unlock();
1825 return hr;
1828 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1829 DWORD *pNumPasses)
1831 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1832 HRESULT hr;
1834 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1836 wined3d_mutex_lock();
1837 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1838 wined3d_mutex_unlock();
1840 return hr;
1843 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1844 DWORD info_id, void *info, DWORD info_size)
1846 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1848 return D3D_OK;
1851 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1852 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1854 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, PaletteNumber, pEntries);
1856 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1857 * does not have a d3d8/9-style palette API */
1859 return D3DERR_INVALIDCALL;
1862 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1863 UINT PaletteNumber, PALETTEENTRY *pEntries)
1865 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1867 return D3DERR_INVALIDCALL;
1870 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1871 UINT PaletteNumber)
1873 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1875 return D3DERR_INVALIDCALL;
1878 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1879 UINT *PaletteNumber)
1881 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, PaletteNumber);
1883 return D3DERR_INVALIDCALL;
1886 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1887 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1889 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1890 HRESULT hr;
1892 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1893 iface, PrimitiveType, StartVertex, PrimitiveCount);
1895 wined3d_mutex_lock();
1896 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1897 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1898 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1899 wined3d_mutex_unlock();
1901 return hr;
1904 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1905 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1906 UINT primCount)
1908 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1909 HRESULT hr;
1911 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1912 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1914 wined3d_mutex_lock();
1915 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1916 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1917 vertex_count_from_primitive_count(PrimitiveType, primCount));
1918 wined3d_mutex_unlock();
1920 return hr;
1923 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1924 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1925 UINT VertexStreamZeroStride)
1927 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1928 HRESULT hr;
1930 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1931 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1933 wined3d_mutex_lock();
1934 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1935 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1936 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1937 pVertexStreamZeroData, VertexStreamZeroStride);
1938 wined3d_mutex_unlock();
1940 return hr;
1943 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1944 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1945 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1946 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1948 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1949 HRESULT hr;
1951 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1952 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1953 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1954 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1956 wined3d_mutex_lock();
1957 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1958 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1959 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1960 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1961 wined3d_mutex_unlock();
1963 return hr;
1966 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1967 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1968 DWORD Flags)
1970 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1971 IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer);
1972 HRESULT hr;
1974 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1975 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1977 wined3d_mutex_lock();
1978 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
1979 VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1980 wined3d_mutex_unlock();
1982 return hr;
1985 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1986 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1988 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1989 IDirect3DVertexShader8Impl *object;
1990 DWORD shader_handle;
1991 DWORD handle;
1992 HRESULT hr;
1994 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1995 iface, declaration, byte_code, shader, usage);
1997 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1998 if (!object)
2000 ERR("Failed to allocate vertex shader memory.\n");
2001 *shader = 0;
2002 return E_OUTOFMEMORY;
2005 wined3d_mutex_lock();
2006 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2007 wined3d_mutex_unlock();
2008 if (handle == D3D8_INVALID_HANDLE)
2010 ERR("Failed to allocate vertex shader handle.\n");
2011 HeapFree(GetProcessHeap(), 0, object);
2012 *shader = 0;
2013 return E_OUTOFMEMORY;
2016 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2018 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
2019 if (FAILED(hr))
2021 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2022 wined3d_mutex_lock();
2023 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2024 wined3d_mutex_unlock();
2025 HeapFree(GetProcessHeap(), 0, object);
2026 *shader = 0;
2027 return hr;
2030 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2031 *shader = shader_handle;
2033 return D3D_OK;
2036 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2038 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
2039 HRESULT hr;
2040 int p, low, high; /* deliberately signed */
2041 struct FvfToDecl *convertedDecls = This->decls;
2043 TRACE("Searching for declaration for fvf %08x... ", fvf);
2045 low = 0;
2046 high = This->numConvertedDecls - 1;
2047 while(low <= high) {
2048 p = (low + high) >> 1;
2049 TRACE("%d ", p);
2050 if(convertedDecls[p].fvf == fvf) {
2051 TRACE("found %p\n", convertedDecls[p].decl);
2052 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
2053 } else if(convertedDecls[p].fvf < fvf) {
2054 low = p + 1;
2055 } else {
2056 high = p - 1;
2059 TRACE("not found. Creating and inserting at position %d.\n", low);
2061 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2062 if (!d3d8_declaration)
2064 ERR("Memory allocation failed.\n");
2065 return NULL;
2068 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2069 if (FAILED(hr))
2071 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2072 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2073 return NULL;
2076 if(This->declArraySize == This->numConvertedDecls) {
2077 int grow = This->declArraySize / 2;
2078 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2079 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2080 if(!convertedDecls) {
2081 /* This will destroy it */
2082 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2083 return NULL;
2085 This->decls = convertedDecls;
2086 This->declArraySize += grow;
2089 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2090 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2091 convertedDecls[low].fvf = fvf;
2092 This->numConvertedDecls++;
2094 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2095 return d3d8_declaration;
2098 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2100 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2101 IDirect3DVertexShader8Impl *shader;
2102 HRESULT hr;
2104 TRACE("iface %p, shader %#x.\n", iface, pShader);
2106 if (VS_HIGHESTFIXEDFXF >= pShader) {
2107 TRACE("Setting FVF, %#x\n", pShader);
2109 wined3d_mutex_lock();
2110 wined3d_device_set_vertex_declaration(This->wined3d_device,
2111 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2112 wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2113 wined3d_mutex_unlock();
2115 return D3D_OK;
2118 TRACE("Setting shader\n");
2120 wined3d_mutex_lock();
2121 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2122 if (!shader)
2124 WARN("Invalid handle (%#x) passed.\n", pShader);
2125 wined3d_mutex_unlock();
2127 return D3DERR_INVALIDCALL;
2130 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2131 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2132 if (SUCCEEDED(hr))
2133 hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2134 wined3d_mutex_unlock();
2136 TRACE("Returning hr %#x\n", hr);
2138 return hr;
2141 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2143 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2144 struct wined3d_vertex_declaration *wined3d_declaration;
2145 IDirect3DVertexDeclaration8 *d3d8_declaration;
2146 HRESULT hr;
2148 TRACE("iface %p, shader %p.\n", iface, ppShader);
2150 wined3d_mutex_lock();
2151 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2152 if (FAILED(hr))
2154 wined3d_mutex_unlock();
2155 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2156 This, hr, This->wined3d_device);
2157 return hr;
2160 if (!wined3d_declaration)
2162 wined3d_mutex_unlock();
2163 *ppShader = 0;
2164 return D3D_OK;
2167 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2168 wined3d_vertex_declaration_decref(wined3d_declaration);
2169 wined3d_mutex_unlock();
2170 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2172 TRACE("(%p) : returning %#x\n", This, *ppShader);
2174 return hr;
2177 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2179 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2180 IDirect3DVertexShader8Impl *shader;
2181 struct wined3d_shader *cur;
2183 TRACE("iface %p, shader %#x.\n", iface, pShader);
2185 wined3d_mutex_lock();
2186 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2187 if (!shader)
2189 WARN("Invalid handle (%#x) passed.\n", pShader);
2190 wined3d_mutex_unlock();
2192 return D3DERR_INVALIDCALL;
2195 cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2196 if (cur)
2198 if (cur == shader->wined3d_shader)
2199 IDirect3DDevice8_SetVertexShader(iface, 0);
2200 wined3d_shader_decref(cur);
2203 wined3d_mutex_unlock();
2205 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2207 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2210 return D3D_OK;
2213 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2214 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2216 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2217 HRESULT hr;
2219 TRACE("iface %p, register %u, data %p, count %u.\n",
2220 iface, Register, pConstantData, ConstantCount);
2222 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2223 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2224 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2225 return D3DERR_INVALIDCALL;
2228 wined3d_mutex_lock();
2229 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2230 wined3d_mutex_unlock();
2232 return hr;
2235 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2236 DWORD Register, void *pConstantData, DWORD ConstantCount)
2238 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2239 HRESULT hr;
2241 TRACE("iface %p, register %u, data %p, count %u.\n",
2242 iface, Register, pConstantData, ConstantCount);
2244 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2245 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2246 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2247 return D3DERR_INVALIDCALL;
2250 wined3d_mutex_lock();
2251 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2252 wined3d_mutex_unlock();
2254 return hr;
2257 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2258 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2260 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2261 IDirect3DVertexDeclaration8Impl *declaration;
2262 IDirect3DVertexShader8Impl *shader;
2264 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2265 iface, pVertexShader, pData, pSizeOfData);
2267 wined3d_mutex_lock();
2268 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2269 wined3d_mutex_unlock();
2271 if (!shader)
2273 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2274 return D3DERR_INVALIDCALL;
2276 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2278 /* If pData is NULL, we just return the required size of the buffer. */
2279 if (!pData) {
2280 *pSizeOfData = declaration->elements_size;
2281 return D3D_OK;
2284 /* MSDN claims that if *pSizeOfData is smaller than the required size
2285 * we should write the required size and return D3DERR_MOREDATA.
2286 * That's not actually true. */
2287 if (*pSizeOfData < declaration->elements_size) {
2288 return D3DERR_INVALIDCALL;
2291 CopyMemory(pData, declaration->elements, declaration->elements_size);
2293 return D3D_OK;
2296 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2297 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2299 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2300 IDirect3DVertexShader8Impl *shader = NULL;
2301 HRESULT hr;
2303 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2304 iface, pVertexShader, pData, pSizeOfData);
2306 wined3d_mutex_lock();
2307 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2308 if (!shader)
2310 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2311 wined3d_mutex_unlock();
2313 return D3DERR_INVALIDCALL;
2316 if (!shader->wined3d_shader)
2318 wined3d_mutex_unlock();
2319 *pSizeOfData = 0;
2320 return D3D_OK;
2323 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2324 wined3d_mutex_unlock();
2326 return hr;
2329 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2330 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2332 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2333 IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData);
2334 HRESULT hr;
2336 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2338 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2339 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2340 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2341 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2342 * problem)
2344 wined3d_mutex_lock();
2345 wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2346 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2347 ib ? ib->wineD3DIndexBuffer : NULL,
2348 ib ? ib->format : WINED3DFMT_UNKNOWN);
2349 wined3d_mutex_unlock();
2351 return hr;
2354 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2355 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2357 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2358 struct wined3d_buffer *retIndexData = NULL;
2359 HRESULT hr;
2361 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2363 if(ppIndexData == NULL){
2364 return D3DERR_INVALIDCALL;
2367 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2368 wined3d_mutex_lock();
2369 *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2370 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2371 if (SUCCEEDED(hr) && retIndexData)
2373 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2374 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2375 wined3d_buffer_decref(retIndexData);
2376 } else {
2377 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2378 *ppIndexData = NULL;
2380 wined3d_mutex_unlock();
2382 return hr;
2385 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2386 const DWORD *byte_code, DWORD *shader)
2388 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2389 IDirect3DPixelShader8Impl *object;
2390 DWORD shader_handle;
2391 DWORD handle;
2392 HRESULT hr;
2394 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2396 if (!shader)
2398 TRACE("(%p) Invalid call\n", This);
2399 return D3DERR_INVALIDCALL;
2402 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2403 if (!object)
2405 ERR("Failed to allocate pixel shader memmory.\n");
2406 return E_OUTOFMEMORY;
2409 wined3d_mutex_lock();
2410 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2411 wined3d_mutex_unlock();
2412 if (handle == D3D8_INVALID_HANDLE)
2414 ERR("Failed to allocate pixel shader handle.\n");
2415 HeapFree(GetProcessHeap(), 0, object);
2416 return E_OUTOFMEMORY;
2419 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2421 hr = pixelshader_init(object, This, byte_code, shader_handle);
2422 if (FAILED(hr))
2424 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2425 wined3d_mutex_lock();
2426 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2427 wined3d_mutex_unlock();
2428 HeapFree(GetProcessHeap(), 0, object);
2429 *shader = 0;
2430 return hr;
2433 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2434 *shader = shader_handle;
2436 return D3D_OK;
2439 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2441 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2442 IDirect3DPixelShader8Impl *shader;
2443 HRESULT hr;
2445 TRACE("iface %p, shader %#x.\n", iface, pShader);
2447 wined3d_mutex_lock();
2449 if (!pShader)
2451 hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2452 wined3d_mutex_unlock();
2453 return hr;
2456 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2457 if (!shader)
2459 WARN("Invalid handle (%#x) passed.\n", pShader);
2460 wined3d_mutex_unlock();
2461 return D3DERR_INVALIDCALL;
2464 TRACE("(%p) : Setting shader %p\n", This, shader);
2465 hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2466 wined3d_mutex_unlock();
2468 return hr;
2471 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2473 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2474 struct wined3d_shader *object;
2476 TRACE("iface %p, shader %p.\n", iface, ppShader);
2478 if (NULL == ppShader) {
2479 TRACE("(%p) Invalid call\n", This);
2480 return D3DERR_INVALIDCALL;
2483 wined3d_mutex_lock();
2484 object = wined3d_device_get_pixel_shader(This->wined3d_device);
2485 if (object)
2487 IDirect3DPixelShader8Impl *d3d8_shader;
2488 d3d8_shader = wined3d_shader_get_parent(object);
2489 wined3d_shader_decref(object);
2490 *ppShader = d3d8_shader->handle;
2492 else
2494 *ppShader = 0;
2496 wined3d_mutex_unlock();
2498 TRACE("(%p) : returning %#x\n", This, *ppShader);
2500 return D3D_OK;
2503 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2505 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2506 IDirect3DPixelShader8Impl *shader;
2507 struct wined3d_shader *cur;
2509 TRACE("iface %p, shader %#x.\n", iface, pShader);
2511 wined3d_mutex_lock();
2513 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2514 if (!shader)
2516 WARN("Invalid handle (%#x) passed.\n", pShader);
2517 wined3d_mutex_unlock();
2518 return D3DERR_INVALIDCALL;
2521 cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2522 if (cur)
2524 if (cur == shader->wined3d_shader)
2525 IDirect3DDevice8_SetPixelShader(iface, 0);
2526 wined3d_shader_decref(cur);
2529 wined3d_mutex_unlock();
2531 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2533 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2536 return D3D_OK;
2539 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2540 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2542 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2543 HRESULT hr;
2545 TRACE("iface %p, register %u, data %p, count %u.\n",
2546 iface, Register, pConstantData, ConstantCount);
2548 wined3d_mutex_lock();
2549 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2550 wined3d_mutex_unlock();
2552 return hr;
2555 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2556 DWORD Register, void *pConstantData, DWORD ConstantCount)
2558 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2559 HRESULT hr;
2561 TRACE("iface %p, register %u, data %p, count %u.\n",
2562 iface, Register, pConstantData, ConstantCount);
2564 wined3d_mutex_lock();
2565 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2566 wined3d_mutex_unlock();
2568 return hr;
2571 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2572 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2574 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2575 IDirect3DPixelShader8Impl *shader = NULL;
2576 HRESULT hr;
2578 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2579 iface, pPixelShader, pData, pSizeOfData);
2581 wined3d_mutex_lock();
2582 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2583 if (!shader)
2585 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2586 wined3d_mutex_unlock();
2588 return D3DERR_INVALIDCALL;
2591 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2592 wined3d_mutex_unlock();
2594 return hr;
2597 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2598 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2600 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2601 HRESULT hr;
2603 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2604 iface, Handle, pNumSegs, pRectPatchInfo);
2606 wined3d_mutex_lock();
2607 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2608 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2609 wined3d_mutex_unlock();
2611 return hr;
2614 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2615 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2617 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2618 HRESULT hr;
2620 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2621 iface, Handle, pNumSegs, pTriPatchInfo);
2623 wined3d_mutex_lock();
2624 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2625 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2626 wined3d_mutex_unlock();
2628 return hr;
2631 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2633 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2634 HRESULT hr;
2636 TRACE("iface %p, handle %#x.\n", iface, Handle);
2638 wined3d_mutex_lock();
2639 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2640 wined3d_mutex_unlock();
2642 return hr;
2645 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2646 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2648 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2649 IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData);
2650 HRESULT hr;
2652 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2653 iface, StreamNumber, pStreamData, Stride);
2655 wined3d_mutex_lock();
2656 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2657 streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride);
2658 wined3d_mutex_unlock();
2660 return hr;
2663 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2664 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2666 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2667 struct wined3d_buffer *retStream = NULL;
2668 HRESULT hr;
2670 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2671 iface, StreamNumber, pStream, pStride);
2673 if(pStream == NULL){
2674 return D3DERR_INVALIDCALL;
2677 wined3d_mutex_lock();
2678 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2679 &retStream, 0 /* Offset in bytes */, pStride);
2680 if (SUCCEEDED(hr) && retStream)
2682 *pStream = wined3d_buffer_get_parent(retStream);
2683 IDirect3DVertexBuffer8_AddRef(*pStream);
2684 wined3d_buffer_decref(retStream);
2686 else
2688 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2689 *pStream = NULL;
2691 wined3d_mutex_unlock();
2693 return hr;
2696 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2698 IDirect3DDevice8Impl_QueryInterface,
2699 IDirect3DDevice8Impl_AddRef,
2700 IDirect3DDevice8Impl_Release,
2701 IDirect3DDevice8Impl_TestCooperativeLevel,
2702 IDirect3DDevice8Impl_GetAvailableTextureMem,
2703 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2704 IDirect3DDevice8Impl_GetDirect3D,
2705 IDirect3DDevice8Impl_GetDeviceCaps,
2706 IDirect3DDevice8Impl_GetDisplayMode,
2707 IDirect3DDevice8Impl_GetCreationParameters,
2708 IDirect3DDevice8Impl_SetCursorProperties,
2709 IDirect3DDevice8Impl_SetCursorPosition,
2710 IDirect3DDevice8Impl_ShowCursor,
2711 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2712 IDirect3DDevice8Impl_Reset,
2713 IDirect3DDevice8Impl_Present,
2714 IDirect3DDevice8Impl_GetBackBuffer,
2715 IDirect3DDevice8Impl_GetRasterStatus,
2716 IDirect3DDevice8Impl_SetGammaRamp,
2717 IDirect3DDevice8Impl_GetGammaRamp,
2718 IDirect3DDevice8Impl_CreateTexture,
2719 IDirect3DDevice8Impl_CreateVolumeTexture,
2720 IDirect3DDevice8Impl_CreateCubeTexture,
2721 IDirect3DDevice8Impl_CreateVertexBuffer,
2722 IDirect3DDevice8Impl_CreateIndexBuffer,
2723 IDirect3DDevice8Impl_CreateRenderTarget,
2724 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2725 IDirect3DDevice8Impl_CreateImageSurface,
2726 IDirect3DDevice8Impl_CopyRects,
2727 IDirect3DDevice8Impl_UpdateTexture,
2728 IDirect3DDevice8Impl_GetFrontBuffer,
2729 IDirect3DDevice8Impl_SetRenderTarget,
2730 IDirect3DDevice8Impl_GetRenderTarget,
2731 IDirect3DDevice8Impl_GetDepthStencilSurface,
2732 IDirect3DDevice8Impl_BeginScene,
2733 IDirect3DDevice8Impl_EndScene,
2734 IDirect3DDevice8Impl_Clear,
2735 IDirect3DDevice8Impl_SetTransform,
2736 IDirect3DDevice8Impl_GetTransform,
2737 IDirect3DDevice8Impl_MultiplyTransform,
2738 IDirect3DDevice8Impl_SetViewport,
2739 IDirect3DDevice8Impl_GetViewport,
2740 IDirect3DDevice8Impl_SetMaterial,
2741 IDirect3DDevice8Impl_GetMaterial,
2742 IDirect3DDevice8Impl_SetLight,
2743 IDirect3DDevice8Impl_GetLight,
2744 IDirect3DDevice8Impl_LightEnable,
2745 IDirect3DDevice8Impl_GetLightEnable,
2746 IDirect3DDevice8Impl_SetClipPlane,
2747 IDirect3DDevice8Impl_GetClipPlane,
2748 IDirect3DDevice8Impl_SetRenderState,
2749 IDirect3DDevice8Impl_GetRenderState,
2750 IDirect3DDevice8Impl_BeginStateBlock,
2751 IDirect3DDevice8Impl_EndStateBlock,
2752 IDirect3DDevice8Impl_ApplyStateBlock,
2753 IDirect3DDevice8Impl_CaptureStateBlock,
2754 IDirect3DDevice8Impl_DeleteStateBlock,
2755 IDirect3DDevice8Impl_CreateStateBlock,
2756 IDirect3DDevice8Impl_SetClipStatus,
2757 IDirect3DDevice8Impl_GetClipStatus,
2758 IDirect3DDevice8Impl_GetTexture,
2759 IDirect3DDevice8Impl_SetTexture,
2760 IDirect3DDevice8Impl_GetTextureStageState,
2761 IDirect3DDevice8Impl_SetTextureStageState,
2762 IDirect3DDevice8Impl_ValidateDevice,
2763 IDirect3DDevice8Impl_GetInfo,
2764 IDirect3DDevice8Impl_SetPaletteEntries,
2765 IDirect3DDevice8Impl_GetPaletteEntries,
2766 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2767 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2768 IDirect3DDevice8Impl_DrawPrimitive,
2769 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2770 IDirect3DDevice8Impl_DrawPrimitiveUP,
2771 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2772 IDirect3DDevice8Impl_ProcessVertices,
2773 IDirect3DDevice8Impl_CreateVertexShader,
2774 IDirect3DDevice8Impl_SetVertexShader,
2775 IDirect3DDevice8Impl_GetVertexShader,
2776 IDirect3DDevice8Impl_DeleteVertexShader,
2777 IDirect3DDevice8Impl_SetVertexShaderConstant,
2778 IDirect3DDevice8Impl_GetVertexShaderConstant,
2779 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2780 IDirect3DDevice8Impl_GetVertexShaderFunction,
2781 IDirect3DDevice8Impl_SetStreamSource,
2782 IDirect3DDevice8Impl_GetStreamSource,
2783 IDirect3DDevice8Impl_SetIndices,
2784 IDirect3DDevice8Impl_GetIndices,
2785 IDirect3DDevice8Impl_CreatePixelShader,
2786 IDirect3DDevice8Impl_SetPixelShader,
2787 IDirect3DDevice8Impl_GetPixelShader,
2788 IDirect3DDevice8Impl_DeletePixelShader,
2789 IDirect3DDevice8Impl_SetPixelShaderConstant,
2790 IDirect3DDevice8Impl_GetPixelShaderConstant,
2791 IDirect3DDevice8Impl_GetPixelShaderFunction,
2792 IDirect3DDevice8Impl_DrawRectPatch,
2793 IDirect3DDevice8Impl_DrawTriPatch,
2794 IDirect3DDevice8Impl_DeletePatch
2797 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2799 return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2802 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2803 struct wined3d_device *device)
2805 TRACE("device_parent %p, device %p\n", device_parent, device);
2808 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2810 TRACE("device_parent %p.\n", device_parent);
2813 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2814 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2815 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2817 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2818 IDirect3DSurface8Impl *d3d_surface;
2819 BOOL lockable = TRUE;
2820 HRESULT hr;
2822 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2823 "\tpool %#x, level %u, face %u, surface %p.\n",
2824 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2827 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2828 lockable = FALSE;
2830 hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2831 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2832 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2833 if (FAILED(hr))
2835 WARN("Failed to create surface, hr %#x.\n", hr);
2836 return hr;
2839 *surface = d3d_surface->wined3d_surface;
2840 wined3d_surface_incref(*surface);
2842 d3d_surface->container = container_parent;
2843 IUnknown_Release(d3d_surface->parentDevice);
2844 d3d_surface->parentDevice = NULL;
2846 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2847 d3d_surface->forwardReference = container_parent;
2849 return hr;
2852 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2853 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2854 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
2855 struct wined3d_surface **surface)
2857 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2858 IDirect3DSurface8Impl *d3d_surface;
2859 HRESULT hr;
2861 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2862 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2863 device_parent, container_parent, width, height, format,
2864 multisample_type, multisample_quality, lockable, surface);
2866 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2867 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2868 if (FAILED(hr))
2870 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2871 return hr;
2874 *surface = d3d_surface->wined3d_surface;
2875 wined3d_surface_incref(*surface);
2877 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2878 /* Implicit surfaces are created with an refcount of 0 */
2879 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2881 return hr;
2884 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2885 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
2886 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2888 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2889 IDirect3DSurface8Impl *d3d_surface;
2890 HRESULT hr;
2892 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2893 "\tmultisample_quality %u, discard %u, surface %p.\n",
2894 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2896 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2897 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2898 if (FAILED(hr))
2900 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2901 return hr;
2904 *surface = d3d_surface->wined3d_surface;
2905 wined3d_surface_incref(*surface);
2907 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2908 /* Implicit surfaces are created with an refcount of 0 */
2909 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2911 return hr;
2914 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2915 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2916 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2918 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2919 IDirect3DVolume8Impl *object;
2920 HRESULT hr;
2922 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2923 "format %#x, pool %#x, usage %#x, volume %p.\n",
2924 device_parent, container_parent, width, height, depth,
2925 format, pool, usage, volume);
2927 /* Allocate the storage for the device */
2928 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2929 if (!object)
2931 FIXME("Allocation of memory failed\n");
2932 *volume = NULL;
2933 return D3DERR_OUTOFVIDEOMEMORY;
2936 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2937 if (FAILED(hr))
2939 WARN("Failed to initialize volume, hr %#x.\n", hr);
2940 HeapFree(GetProcessHeap(), 0, object);
2941 return hr;
2944 *volume = object->wined3d_volume;
2945 wined3d_volume_incref(*volume);
2946 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2948 object->container = container_parent;
2949 object->forwardReference = container_parent;
2951 TRACE("Created volume %p.\n", object);
2953 return hr;
2956 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2957 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2959 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2960 D3DPRESENT_PARAMETERS local_parameters;
2961 IDirect3DSwapChain8 *d3d_swapchain;
2962 HRESULT hr;
2964 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2966 /* Copy the presentation parameters */
2967 local_parameters.BackBufferWidth = desc->backbuffer_width;
2968 local_parameters.BackBufferHeight = desc->backbuffer_height;
2969 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
2970 local_parameters.BackBufferCount = desc->backbuffer_count;
2971 local_parameters.MultiSampleType = desc->multisample_type;
2972 local_parameters.SwapEffect = desc->swap_effect;
2973 local_parameters.hDeviceWindow = desc->device_window;
2974 local_parameters.Windowed = desc->windowed;
2975 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
2976 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
2977 local_parameters.Flags = desc->flags;
2978 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
2979 local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
2981 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2982 &local_parameters, &d3d_swapchain);
2983 if (FAILED(hr))
2985 WARN("Failed to create swapchain, hr %#x.\n", hr);
2986 *swapchain = NULL;
2987 return hr;
2990 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
2991 wined3d_swapchain_incref(*swapchain);
2992 IDirect3DSwapChain8_Release(d3d_swapchain);
2994 /* Copy back the presentation parameters */
2995 desc->backbuffer_width = local_parameters.BackBufferWidth;
2996 desc->backbuffer_height = local_parameters.BackBufferHeight;
2997 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2998 desc->backbuffer_count = local_parameters.BackBufferCount;
2999 desc->multisample_type = local_parameters.MultiSampleType;
3000 desc->swap_effect = local_parameters.SwapEffect;
3001 desc->device_window = local_parameters.hDeviceWindow;
3002 desc->windowed = local_parameters.Windowed;
3003 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3004 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3005 desc->flags = local_parameters.Flags;
3006 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3007 desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
3009 return hr;
3012 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3014 device_parent_wined3d_device_created,
3015 device_parent_mode_changed,
3016 device_parent_create_surface,
3017 device_parent_create_rendertarget,
3018 device_parent_create_depth_stencil,
3019 device_parent_create_volume,
3020 device_parent_create_swapchain,
3023 static void setup_fpu(void)
3025 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3026 WORD cw;
3027 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3028 cw = (cw & ~0xf3f) | 0x3f;
3029 __asm__ volatile ("fldcw %0" : : "m" (cw));
3030 #elif defined(__i386__) && defined(_MSC_VER)
3031 WORD cw;
3032 __asm fnstcw cw;
3033 cw = (cw & ~0xf3f) | 0x3f;
3034 __asm fldcw cw;
3035 #else
3036 FIXME("FPU setup not implemented for this platform.\n");
3037 #endif
3040 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
3041 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3043 struct wined3d_swapchain_desc swapchain_desc;
3044 HRESULT hr;
3046 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3047 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3048 device->ref = 1;
3049 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3050 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3051 if (!device->handle_table.entries)
3053 ERR("Failed to allocate handle table memory.\n");
3054 return E_OUTOFMEMORY;
3056 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3058 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3060 wined3d_mutex_lock();
3061 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3062 &device->device_parent, &device->wined3d_device);
3063 if (FAILED(hr))
3065 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3066 wined3d_mutex_unlock();
3067 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3068 return hr;
3071 if (!parameters->Windowed)
3073 HWND device_window = parameters->hDeviceWindow;
3075 if (!focus_window)
3076 focus_window = device_window;
3077 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3079 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3080 wined3d_device_decref(device->wined3d_device);
3081 wined3d_mutex_unlock();
3082 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3083 return hr;
3086 if (!device_window)
3087 device_window = focus_window;
3088 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3089 parameters->BackBufferWidth,
3090 parameters->BackBufferHeight);
3093 if (flags & D3DCREATE_MULTITHREADED)
3094 wined3d_device_set_multithreaded(device->wined3d_device);
3096 swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
3097 swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
3098 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3099 swapchain_desc.backbuffer_count = parameters->BackBufferCount;
3100 swapchain_desc.multisample_type = parameters->MultiSampleType;
3101 swapchain_desc.multisample_quality = 0; /* d3d9 only */
3102 swapchain_desc.swap_effect = parameters->SwapEffect;
3103 swapchain_desc.device_window = parameters->hDeviceWindow;
3104 swapchain_desc.windowed = parameters->Windowed;
3105 swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
3106 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3107 swapchain_desc.flags = parameters->Flags;
3108 swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
3109 swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
3110 swapchain_desc.auto_restore_display_mode = TRUE;
3112 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3113 if (FAILED(hr))
3115 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3116 wined3d_device_release_focus_window(device->wined3d_device);
3117 wined3d_device_decref(device->wined3d_device);
3118 wined3d_mutex_unlock();
3119 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3120 return hr;
3123 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3124 wined3d_mutex_unlock();
3125 if (FAILED(hr))
3127 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3128 goto err;
3131 parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
3132 parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
3133 parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
3134 parameters->BackBufferCount = swapchain_desc.backbuffer_count;
3135 parameters->MultiSampleType = swapchain_desc.multisample_type;
3136 parameters->SwapEffect = swapchain_desc.swap_effect;
3137 parameters->hDeviceWindow = swapchain_desc.device_window;
3138 parameters->Windowed = swapchain_desc.windowed;
3139 parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
3140 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
3141 parameters->Flags = swapchain_desc.flags;
3142 parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
3143 parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
3145 device->declArraySize = 16;
3146 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3147 if (!device->decls)
3149 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3150 hr = E_OUTOFMEMORY;
3151 goto err;
3154 device->d3d_parent = &parent->IDirect3D8_iface;
3155 IDirect3D8_AddRef(device->d3d_parent);
3157 return D3D_OK;
3159 err:
3160 wined3d_mutex_lock();
3161 wined3d_device_uninit_3d(device->wined3d_device);
3162 wined3d_device_release_focus_window(device->wined3d_device);
3163 wined3d_device_decref(device->wined3d_device);
3164 wined3d_mutex_unlock();
3165 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3166 return hr;