2 * Copyright 2016 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
24 cpp_quote
("#ifndef _D3D12_CONSTANTS")
25 cpp_quote
("#define _D3D12_CONSTANTS")
27 const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE
= 0xffff;
28 const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE
= 0xffffffff;
29 const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE
= 0xff;
30 const UINT D3D12_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
31 const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
= 9;
32 const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT
= 8;
33 const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
= 2;
34 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
35 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
36 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
37 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
38 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
39 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
40 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
41 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
42 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
43 const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
44 const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
45 const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
46 const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
47 const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
48 const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
49 const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
50 const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
51 const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
52 const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
53 const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
54 const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
55 const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
56 const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
57 const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
58 const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
59 const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
60 const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
61 const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
62 const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
63 const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
64 const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
65 const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
66 const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
67 const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
68 const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
69 const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
= 256;
70 const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 256;
71 const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
= 64;
72 const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 240;
73 const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
= 68;
74 const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 224;
75 const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
= 72;
76 const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 208;
77 const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
= 76;
78 const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 192;
79 const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
= 84;
80 const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 176;
81 const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
= 92;
82 const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 160;
83 const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
= 100;
84 const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 144;
85 const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
= 112;
86 const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 128;
87 const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
= 128;
88 const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 112;
89 const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
= 144;
90 const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 96;
91 const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
= 168;
92 const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 80;
93 const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
= 204;
94 const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 64;
95 const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
= 256;
96 const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 48;
97 const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
= 340;
98 const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 32;
99 const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
= 512;
100 const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 16;
101 const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
= 768;
102 const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
= 1;
103 const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
= 256;
104 const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 768;
105 const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X
= 768;
106 const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y
= 768;
107 const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT
= 1;
108 const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
= 65535;
109 const UINT D3D12_CS_TGSM_REGISTER_COUNT
= 8192;
110 const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST
= 1;
111 const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
= 1;
112 const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
= 1;
113 const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS
= 3;
114 const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT
= 1;
115 const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS
= 1;
116 const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT
= 1;
117 const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS
= 3;
118 const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT
= 1;
119 const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS
= 3;
120 const UINT D3D12_CS_THREADID_REGISTER_COUNT
= 1;
121 const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 1024;
122 const UINT D3D12_CS_THREAD_GROUP_MAX_X
= 1024;
123 const UINT D3D12_CS_THREAD_GROUP_MAX_Y
= 1024;
124 const UINT D3D12_CS_THREAD_GROUP_MAX_Z
= 64;
125 const UINT D3D12_CS_THREAD_GROUP_MIN_X
= 1;
126 const UINT D3D12_CS_THREAD_GROUP_MIN_Y
= 1;
127 const UINT D3D12_CS_THREAD_GROUP_MIN_Z
= 1;
128 const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
= 16384;
129 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
130 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
131 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
132 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
133 cpp_quote
("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)")
134 const UINT D3D12_DEFAULT_DEPTH_BIAS
= 0;
135 cpp_quote
("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
136 const UINT D3D12_DEFAULT_MAX_ANISOTROPY
= 16;
137 cpp_quote
("#define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f)")
138 const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 4194304;
139 const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
140 const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
141 const UINT D3D12_DEFAULT_SAMPLE_MASK
= 0xffffffff;
142 const UINT D3D12_DEFAULT_SCISSOR_ENDX
= 0;
143 const UINT D3D12_DEFAULT_SCISSOR_ENDY
= 0;
144 const UINT D3D12_DEFAULT_SCISSOR_STARTX
= 0;
145 const UINT D3D12_DEFAULT_SCISSOR_STARTY
= 0;
146 cpp_quote
("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
147 const UINT D3D12_DEFAULT_STENCIL_READ_MASK
= 0xff;
148 const UINT D3D12_DEFAULT_STENCIL_REFERENCE
= 0;
149 const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
150 const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
151 const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT
= 0;
152 cpp_quote
("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)")
153 cpp_quote
("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)")
154 const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
155 const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
156 const UINT D3D12_DEFAULT_VIEWPORT_WIDTH
= 0;
157 const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
= 0xffffffff;
158 const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END
= 0xfffffff7;
159 const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START
= 0xfffffff0;
160 const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
= 3968;
161 const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
= 4;
162 const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
= 32;
163 const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
= 32;
164 const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
= 2;
165 const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
= 1;
166 const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
= 3;
167 const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
= 32;
168 const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
= 1;
169 const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
= 2;
170 const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
= 1;
171 const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
= 4;
172 const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
= 32;
173 const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
= 32;
174 const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
= 2;
175 const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
= 1;
176 const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
= 1;
177 const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
= 32;
178 const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
= 1;
179 const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
= 2;
180 const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
= 1;
181 const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS
= 4;
182 const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
183 const UINT D3D12_DS_OUTPUT_REGISTER_COUNT
= 32;
184 cpp_quote
("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
185 cpp_quote
("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
186 cpp_quote
("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
187 cpp_quote
("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)")
188 cpp_quote
("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)")
189 cpp_quote
("#define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f)")
190 cpp_quote
("#define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f)")
191 cpp_quote
("#define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f)")
192 cpp_quote
("#define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)")
193 cpp_quote
("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)")
194 cpp_quote
("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)")
195 cpp_quote
("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)")
196 cpp_quote
("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f)")
197 const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST
= 2;
198 const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS
= 1;
199 const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
= 1;
200 const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
= 32;
201 const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
= 1;
202 const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
= 1;
203 const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
= 32;
204 const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT
= 1;
205 const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
= 2;
206 const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
= 1;
207 const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS
= 4;
208 const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
209 const UINT D3D12_GS_INPUT_REGISTER_COUNT
= 32;
210 const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST
= 2;
211 const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS
= 1;
212 const UINT D3D12_GS_INPUT_REGISTER_VERTICES
= 32;
213 const UINT D3D12_GS_MAX_INSTANCE_COUNT
= 32;
214 const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
= 1024;
215 const UINT D3D12_GS_OUTPUT_ELEMENTS
= 32;
216 const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS
= 4;
217 const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
218 const UINT D3D12_GS_OUTPUT_REGISTER_COUNT
= 32;
219 const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
= 32;
220 const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
= 32;
221 const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS
= 4;
222 const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
= 32;
223 const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST
= 2;
224 const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS
= 1;
225 const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
= 0xffffffff;
226 const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
= 1;
227 const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
= 32;
228 const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
= 1;
229 const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
= 2;
230 const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
= 1;
231 const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
= 1;
232 const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
= 32;
233 const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
= 1;
234 const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
= 2;
235 const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
= 1;
236 const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
= 1;
237 const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
= 32;
238 const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
= 1;
239 const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
= 2;
240 const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
= 1;
241 const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
= 0xffffffff;
242 cpp_quote
("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)")
243 cpp_quote
("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)")
244 const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
= 3968;
245 const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
= 1;
246 const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
= 32;
247 const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
= 1;
248 const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
= 2;
249 const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
= 1;
250 const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
= 4;
251 const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
= 32;
252 const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
= 32;
253 const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
= 2;
254 const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
= 1;
255 const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
= 128;
256 const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
= 0;
257 const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY
= 0;
258 const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
= 0;
259 const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
= 1;
260 const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT
= 32;
261 const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT
= 32;
262 const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
= 32;
263 const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT
= 32;
264 const UINT D3D12_IA_VERTEX_ID_BIT_COUNT
= 32;
265 const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
266 const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
= 128;
267 const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
= 32;
268 const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
= 0xffffffff;
269 const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
= 0xffffffff;
270 const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
= 0xffffffff;
271 const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS
= 0xffffffff;
272 cpp_quote
("#define D3D12_LINEAR_GAMMA (1.0f)")
273 const UINT D3D12_MAJOR_VERSION
= 12;
274 cpp_quote
("#define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f)")
275 cpp_quote
("#define D3D12_MAX_DEPTH (1.0f)")
276 const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS
= 2032;
277 const UINT D3D12_MAX_MAXANISOTROPY
= 16;
278 const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
279 cpp_quote
("#define D3D12_MAX_POSITION_VALUE (3.402823466e+34f)")
280 const UINT D3D12_MAX_ROOT_COST
= 64;
281 const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1
= 1000000;
282 const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2
= 1000000;
283 const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
= 2048;
284 const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP
= 17;
285 const UINT D3D12_MAX_VIEW_INSTANCE_COUNT
= 4;
286 const UINT D3D12_MINOR_VERSION
= 0;
287 cpp_quote
("#define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f)")
288 cpp_quote
("#define D3D12_MIN_DEPTH (0.0f)")
289 const UINT D3D12_MIN_MAXANISOTROPY
= 0;
290 cpp_quote
("#define D3D12_MIP_LOD_BIAS_MAX (15.99f)")
291 cpp_quote
("#define D3D12_MIP_LOD_BIAS_MIN (-16.0f)")
292 const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT
= 8;
293 const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT
= 8;
294 cpp_quote
("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)")
295 const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
= 0;
296 const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END
= 0xffffffff;
297 const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START
= 0xfffffff8;
298 const UINT D3D12_PACKED_TILE
= 0xffffffff;
299 const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT
= 15;
300 const UINT D3D12_PREVIEW_SDK_VERSION
= 702;
301 const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
= 16;
302 const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
303 const UINT D3D12_PS_CS_UAV_REGISTER_COUNT
= 8;
304 const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
305 const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
306 const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
307 const UINT D3D12_PS_FRONTFACING_FALSE_VALUE
= 0x00000000;
308 const UINT D3D12_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
309 const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS
= 4;
310 const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
311 const UINT D3D12_PS_INPUT_REGISTER_COUNT
= 32;
312 const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST
= 2;
313 const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS
= 1;
314 cpp_quote
("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
315 const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
316 const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
317 const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
318 const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
319 const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
320 const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
321 const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
322 const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
323 const UINT D3D12_PS_OUTPUT_REGISTER_COUNT
= 8;
324 cpp_quote
("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
325 const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
326 const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT
= 8;
327 const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT
= 256;
328 const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT
= 16;
329 const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES
= 32;
330 const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH
= 31;
331 const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
= 16777216;
332 const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE
= 16777216;
333 const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
= 536870912;
334 const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS
= 1073741824;
335 const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE
= 4096;
336 const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT
= 32;
337 const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
= 64;
338 const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT
= 16;
339 const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
340 const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
341 const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
342 const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
343 const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
344 const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
345 const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
346 const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
347 const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
348 const UINT D3D12_REQ_MAXANISOTROPY
= 16;
349 const UINT D3D12_REQ_MIP_LEVELS
= 15;
350 const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
351 const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
352 const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
353 const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
354 cpp_quote
("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
355 const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
356 const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
357 const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
358 const UINT D3D12_REQ_SUBRESOURCES
= 30720;
359 const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
360 const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION
= 16384;
361 const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
362 const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
363 const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
364 const UINT D3D12_REQ_TEXTURECUBE_DIMENSION
= 16384;
365 const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
366 const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
= 0xffffffff;
367 const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT
= 2;
368 const UINT D3D12_SDK_VERSION
= 602;
369 const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES
= 32;
370 const UINT D3D12_SHADER_MAJOR_VERSION
= 5;
371 const UINT D3D12_SHADER_MAX_INSTANCES
= 65535;
372 const UINT D3D12_SHADER_MAX_INTERFACES
= 253;
373 const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
374 const UINT D3D12_SHADER_MAX_TYPES
= 65535;
375 const UINT D3D12_SHADER_MINOR_VERSION
= 1;
376 const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
377 const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
378 const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
379 const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
380 const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
= 4096;
381 const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
382 const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
383 const UINT D3D12_SO_BUFFER_SLOT_COUNT
= 4;
384 const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
385 const UINT D3D12_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
386 const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT
= 128;
387 const UINT D3D12_SO_STREAM_COUNT
= 4;
388 const UINT D3D12_SPEC_DATE_DAY
= 14;
389 const UINT D3D12_SPEC_DATE_MONTH
= 11;
390 const UINT D3D12_SPEC_DATE_YEAR
= 2014;
391 cpp_quote
("#define D3D12_SPEC_VERSION (1.16)")
392 cpp_quote
("#define D3D12_SRGB_GAMMA (2.2f)")
393 cpp_quote
("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
394 cpp_quote
("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
395 cpp_quote
("#define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f)")
396 cpp_quote
("#define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f)")
397 cpp_quote
("#define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
398 cpp_quote
("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
399 const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT
= 32;
400 const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
401 const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
402 const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
403 const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
404 const UINT D3D12_STANDARD_VECTOR_SIZE
= 4;
405 const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
406 const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
407 const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT
= 8;
408 const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT
= 8;
409 const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
= 0xffffffff;
410 const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
= 0xfffffff0;
411 const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
= 64;
412 const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
= 64;
413 const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
= 63;
414 const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR
= 64;
415 const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
= 2;
416 const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
= 1;
417 const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
= 1;
418 const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT
= 16;
419 const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
= 256;
420 const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
= 512;
421 const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES
= 65536;
422 const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES
= 32;
423 const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
= 4096;
424 const UINT D3D12_UAV_SLOT_COUNT
= 64;
425 const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT
= 0;
426 const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS
= 10;
427 const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS
= 4;
428 const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT
= 256;
429 const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT
= 256;
430 const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN
= 0xffffffff;
431 const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS
= 32;
432 const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS
= 2;
433 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
434 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
435 const UINT D3D12_VIEWPORT_BOUNDS_MAX
= 32767;
436 const INT D3D12_VIEWPORT_BOUNDS_MIN
= -32768;
437 const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS
= 4;
438 const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
439 const UINT D3D12_VS_INPUT_REGISTER_COUNT
= 32;
440 const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST
= 2;
441 const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS
= 1;
442 const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS
= 4;
443 const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
444 const UINT D3D12_VS_OUTPUT_REGISTER_COUNT
= 32;
445 const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
= 10;
446 const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 25;
447 const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
= 25;
451 const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK
= 0x7;
452 const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT
= 3;
453 const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
454 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT
* 4);
456 typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
458 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE
= 0x0,
459 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT
= 0x1,
460 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT
= 0x2,
461 } D3D12_SHADER_MIN_PRECISION_SUPPORT
;
462 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);")
464 typedef enum D3D12_TILED_RESOURCES_TIER
466 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED
= 0,
467 D3D12_TILED_RESOURCES_TIER_1
= 1,
468 D3D12_TILED_RESOURCES_TIER_2
= 2,
469 D3D12_TILED_RESOURCES_TIER_3
= 3,
470 } D3D12_TILED_RESOURCES_TIER
;
472 typedef enum D3D12_RESOURCE_BINDING_TIER
474 D3D12_RESOURCE_BINDING_TIER_1
= 1,
475 D3D12_RESOURCE_BINDING_TIER_2
= 2,
476 D3D12_RESOURCE_BINDING_TIER_3
= 3,
477 } D3D12_RESOURCE_BINDING_TIER
;
479 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
481 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED
= 0,
482 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1
= 1,
483 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2
= 2,
484 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3
= 3,
485 } D3D12_CONSERVATIVE_RASTERIZATION_TIER
;
487 typedef enum D3D12_CROSS_NODE_SHARING_TIER
489 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED
= 0,
490 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED
= 1,
491 D3D12_CROSS_NODE_SHARING_TIER_1
= 2,
492 D3D12_CROSS_NODE_SHARING_TIER_2
= 3,
493 D3D12_CROSS_NODE_SHARING_TIER_3
= 4,
494 } D3D12_CROSS_NODE_SHARING_TIER
;
496 typedef enum D3D12_RESOURCE_HEAP_TIER
498 D3D12_RESOURCE_HEAP_TIER_1
= 1,
499 D3D12_RESOURCE_HEAP_TIER_2
= 2,
500 } D3D12_RESOURCE_HEAP_TIER
;
502 typedef enum D3D12_FORMAT_SUPPORT1
504 D3D12_FORMAT_SUPPORT1_NONE
= 0x00000000,
505 D3D12_FORMAT_SUPPORT1_BUFFER
= 0x00000001,
506 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
= 0x00000002,
507 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
= 0x00000004,
508 D3D12_FORMAT_SUPPORT1_SO_BUFFER
= 0x00000008,
509 D3D12_FORMAT_SUPPORT1_TEXTURE1D
= 0x00000010,
510 D3D12_FORMAT_SUPPORT1_TEXTURE2D
= 0x00000020,
511 D3D12_FORMAT_SUPPORT1_TEXTURE3D
= 0x00000040,
512 D3D12_FORMAT_SUPPORT1_TEXTURECUBE
= 0x00000080,
513 D3D12_FORMAT_SUPPORT1_SHADER_LOAD
= 0x00000100,
514 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
= 0x00000200,
515 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON
= 0x00000400,
516 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
517 D3D12_FORMAT_SUPPORT1_MIP
= 0x00001000,
518 D3D12_FORMAT_SUPPORT1_RENDER_TARGET
= 0x00004000,
519 D3D12_FORMAT_SUPPORT1_BLENDABLE
= 0x00008000,
520 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
= 0x00010000,
521 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE
= 0x00040000,
522 D3D12_FORMAT_SUPPORT1_DISPLAY
= 0x00080000,
523 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
524 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
= 0x00200000,
525 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
= 0x00400000,
526 D3D12_FORMAT_SUPPORT1_SHADER_GATHER
= 0x00800000,
527 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST
= 0x01000000,
528 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
529 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON
= 0x04000000,
530 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT
= 0x08000000,
531 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
532 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT
= 0x20000000,
533 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER
= 0x40000000,
534 } D3D12_FORMAT_SUPPORT1
;
535 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);")
537 typedef enum D3D12_FORMAT_SUPPORT2
539 D3D12_FORMAT_SUPPORT2_NONE
= 0x00000000,
540 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
= 0x00000001,
541 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
= 0x00000002,
542 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
= 0x00000004,
543 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
= 0x00000008,
544 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
= 0x00000010,
545 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
= 0x00000020,
546 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
= 0x00000040,
547 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
= 0x00000080,
548 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
= 0x00000100,
549 D3D12_FORMAT_SUPPORT2_TILED
= 0x00000200,
550 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
= 0x00004000,
551 D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK
= 0x00008000,
552 } D3D12_FORMAT_SUPPORT2
;
553 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);")
555 typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
557 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT
= 0x0,
558 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN
= 0x1,
559 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT
= 0x2,
560 } D3D12_WRITEBUFFERIMMEDIATE_MODE
;
562 typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
564 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED
= 0x0,
565 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1
= 0x1,
566 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2
= 0x2,
567 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
;
569 typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
571 D3D12_SHADER_CACHE_SUPPORT_NONE
= 0x0,
572 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO
= 0x1,
573 D3D12_SHADER_CACHE_SUPPORT_LIBRARY
= 0x2,
574 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x4,
575 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x8,
576 D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE
= 0x10,
577 D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR
= 0x20,
578 D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE
= 0x40,
579 } D3D12_SHADER_CACHE_SUPPORT_FLAGS
;
580 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);")
582 typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
584 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE
= 0x0,
585 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT
= 0x1,
586 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE
= 0x2,
587 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE
= 0x4,
588 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY
= 0x8,
589 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE
= 0x10,
590 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS
= 0x20,
591 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE
= 0x40,
592 } D3D12_COMMAND_LIST_SUPPORT_FLAGS
;
593 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);")
595 typedef enum D3D12_VIEW_INSTANCING_TIER
597 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED
= 0x0,
598 D3D12_VIEW_INSTANCING_TIER_1
= 0x1,
599 D3D12_VIEW_INSTANCING_TIER_2
= 0x2,
600 D3D12_VIEW_INSTANCING_TIER_3
= 0x3,
601 } D3D12_VIEW_INSTANCING_TIER
;
603 typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
605 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0
= 0x0,
606 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1
= 0x1,
607 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2
= 0x2,
608 } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
;
610 typedef struct D3D12_FEATURE_DATA_DISPLAYABLE
612 BOOL DisplayableTexture
;
613 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier
;
614 } D3D12_FEATURE_DATA_DISPLAYABLE
;
616 typedef enum D3D12_HEAP_SERIALIZATION_TIER
618 D3D12_HEAP_SERIALIZATION_TIER_0
= 0x0,
619 D3D12_HEAP_SERIALIZATION_TIER_10
= 0xa,
620 } D3D12_HEAP_SERIALIZATION_TIER
;
622 typedef enum D3D12_RENDER_PASS_TIER
624 D3D12_RENDER_PASS_TIER_0
= 0x0,
625 D3D12_RENDER_PASS_TIER_1
= 0x1,
626 D3D12_RENDER_PASS_TIER_2
= 0x2,
627 } D3D12_RENDER_PASS_TIER
;
629 typedef enum D3D12_RAYTRACING_TIER
631 D3D12_RAYTRACING_TIER_NOT_SUPPORTED
= 0x0,
632 D3D12_RAYTRACING_TIER_1_0
= 0xa,
633 D3D12_RAYTRACING_TIER_1_1
= 0xb,
634 } D3D12_RAYTRACING_TIER
;
636 typedef enum D3D12_RESIDENCY_FLAGS
638 D3D12_RESIDENCY_FLAG_NONE
= 0x0,
639 D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET
= 0x1,
640 } D3D12_RESIDENCY_FLAGS
;
641 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS);")
643 interface ID3D12Fence
;
644 interface ID3D12RootSignature
;
645 interface ID3D12Heap
;
646 interface ID3D12DescriptorHeap
;
647 interface ID3D12Resource
;
648 interface ID3D12CommandAllocator
;
649 interface ID3D12GraphicsCommandList
;
650 interface ID3D12CommandQueue
;
651 interface ID3D12PipelineState
;
652 interface ID3D12Device
;
654 typedef RECT D3D12_RECT
;
656 typedef struct D3D12_BOX
666 typedef struct D3D12_VIEWPORT
676 typedef struct D3D12_RANGE
682 typedef struct D3D12_RANGE_UINT64
686 } D3D12_RANGE_UINT64
;
688 typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
691 D3D12_RANGE_UINT64
Range;
692 } D3D12_SUBRESOURCE_RANGE_UINT64
;
694 typedef struct D3D12_SUBRESOURCE_INFO
699 } D3D12_SUBRESOURCE_INFO
;
701 typedef struct D3D12_RESOURCE_ALLOCATION_INFO
705 } D3D12_RESOURCE_ALLOCATION_INFO
;
707 typedef struct D3D12_RESOURCE_ALLOCATION_INFO1
712 } D3D12_RESOURCE_ALLOCATION_INFO1
;
714 typedef struct D3D12_DRAW_ARGUMENTS
716 UINT VertexCountPerInstance
;
718 UINT StartVertexLocation
;
719 UINT StartInstanceLocation
;
720 } D3D12_DRAW_ARGUMENTS
;
722 typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
724 UINT IndexCountPerInstance
;
726 UINT StartIndexLocation
;
727 INT BaseVertexLocation
;
728 UINT StartInstanceLocation
;
729 } D3D12_DRAW_INDEXED_ARGUMENTS
;
731 typedef struct D3D12_DISPATCH_ARGUMENTS
733 UINT ThreadGroupCountX
;
734 UINT ThreadGroupCountY
;
735 UINT ThreadGroupCountZ
;
736 } D3D12_DISPATCH_ARGUMENTS
;
738 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
740 BOOL DoublePrecisionFloatShaderOps
;
741 BOOL OutputMergerLogicOp
;
742 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport
;
743 D3D12_TILED_RESOURCES_TIER TiledResourcesTier
;
744 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier
;
745 BOOL PSSpecifiedStencilRefSupported
;
746 BOOL TypedUAVLoadAdditionalFormats
;
748 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
749 UINT MaxGPUVirtualAddressBitsPerResource
;
750 BOOL StandardSwizzle64KBSupported
;
751 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier
;
752 BOOL CrossAdapterRowMajorTextureSupported
;
753 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
;
754 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier
;
755 } D3D12_FEATURE_DATA_D3D12_OPTIONS
;
757 typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
760 D3D12_FORMAT_SUPPORT1 Support1
;
761 D3D12_FORMAT_SUPPORT2 Support2
;
762 } D3D12_FEATURE_DATA_FORMAT_SUPPORT
;
764 typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
766 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE
= 0x00000000,
767 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
= 0x00000001,
768 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
;
769 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
771 typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
775 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags
;
776 UINT NumQualityLevels
;
777 } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
;
779 typedef enum D3D12_HEAP_TYPE
781 D3D12_HEAP_TYPE_DEFAULT
= 1,
782 D3D12_HEAP_TYPE_UPLOAD
= 2,
783 D3D12_HEAP_TYPE_READBACK
= 3,
784 D3D12_HEAP_TYPE_CUSTOM
= 4,
787 typedef enum D3D12_CPU_PAGE_PROPERTY
789 D3D12_CPU_PAGE_PROPERTY_UNKNOWN
= 0,
790 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE
= 1,
791 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
= 2,
792 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK
= 3,
793 } D3D12_CPU_PAGE_PROPERTY
;
795 typedef enum D3D12_MEMORY_POOL
797 D3D12_MEMORY_POOL_UNKNOWN
= 0,
798 D3D12_MEMORY_POOL_L0
= 1,
799 D3D12_MEMORY_POOL_L1
= 2,
802 typedef struct D3D12_HEAP_PROPERTIES
804 D3D12_HEAP_TYPE Type
;
805 D3D12_CPU_PAGE_PROPERTY CPUPageProperty
;
806 D3D12_MEMORY_POOL MemoryPoolPreference
;
807 UINT CreationNodeMask
;
808 UINT VisibleNodeMask
;
809 } D3D12_HEAP_PROPERTIES
;
811 typedef enum D3D12_HEAP_FLAGS
813 D3D12_HEAP_FLAG_NONE
= 0x00,
814 D3D12_HEAP_FLAG_SHARED
= 0x01,
815 D3D12_HEAP_FLAG_DENY_BUFFERS
= 0x04,
816 D3D12_HEAP_FLAG_ALLOW_DISPLAY
= 0x08,
817 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
= 0x20,
818 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
= 0x40,
819 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
= 0x80,
820 D3D12_HEAP_FLAG_HARDWARE_PROTECTED
= 0x100,
821 D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH
= 0x200,
822 D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS
= 0x400,
823 D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT
= 0x800,
824 D3D12_HEAP_FLAG_CREATE_NOT_ZEROED
= 0x1000,
825 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES
= 0x00,
826 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS
= 0xc0,
827 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
= 0x44,
828 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES
= 0x84,
830 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);")
832 typedef struct D3D12_HEAP_DESC
835 D3D12_HEAP_PROPERTIES Properties
;
837 D3D12_HEAP_FLAGS Flags
;
840 typedef struct D3D12_TILED_RESOURCE_COORDINATE
846 } D3D12_TILED_RESOURCE_COORDINATE
;
848 typedef struct D3D12_TILE_REGION_SIZE
855 } D3D12_TILE_REGION_SIZE
;
857 typedef struct D3D12_SUBRESOURCE_TILING
860 UINT16 HeightInTiles
;
862 UINT StartTileIndexInOverallResource
;
863 } D3D12_SUBRESOURCE_TILING
;
865 typedef struct D3D12_TILE_SHAPE
872 typedef struct D3D12_SHADER_BYTECODE
874 const void *pShaderBytecode
;
875 SIZE_T BytecodeLength
;
876 } D3D12_SHADER_BYTECODE
;
878 typedef struct D3D12_DEPTH_STENCIL_VALUE
882 } D3D12_DEPTH_STENCIL_VALUE
;
884 typedef struct D3D12_CLEAR_VALUE
890 D3D12_DEPTH_STENCIL_VALUE DepthStencil
;
894 typedef struct D3D12_PACKED_MIP_INFO
896 UINT8 NumStandardMips
;
898 UINT NumTilesForPackedMips
;
899 UINT StartTileIndexInOverallResource
;
900 } D3D12_PACKED_MIP_INFO
;
902 typedef enum D3D12_RESOURCE_STATES
904 D3D12_RESOURCE_STATE_COMMON
= 0,
905 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
= 0x1,
906 D3D12_RESOURCE_STATE_INDEX_BUFFER
= 0x2,
907 D3D12_RESOURCE_STATE_RENDER_TARGET
= 0x4,
908 D3D12_RESOURCE_STATE_UNORDERED_ACCESS
= 0x8,
909 D3D12_RESOURCE_STATE_DEPTH_WRITE
= 0x10,
910 D3D12_RESOURCE_STATE_DEPTH_READ
= 0x20,
911 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
= 0x40,
912 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
= 0x80,
913 D3D12_RESOURCE_STATE_STREAM_OUT
= 0x100,
914 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
= 0x200,
915 D3D12_RESOURCE_STATE_COPY_DEST
= 0x400,
916 D3D12_RESOURCE_STATE_COPY_SOURCE
= 0x800,
917 D3D12_RESOURCE_STATE_RESOLVE_DEST
= 0x1000,
918 D3D12_RESOURCE_STATE_RESOLVE_SOURCE
= 0x2000,
919 D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE
= 0x400000,
920 D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
= 0x1000000,
921 D3D12_RESOURCE_STATE_GENERIC_READ
= 0x1 |
0x2 |
0x40 |
0x80 |
0x200 |
0x800,
922 D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
= 0x40 |
0x80,
923 D3D12_RESOURCE_STATE_PRESENT
= 0x0,
924 D3D12_RESOURCE_STATE_PREDICATION
= 0x200,
925 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ
= 0x10000,
926 D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE
= 0x20000,
927 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ
= 0x40000,
928 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE
= 0x80000,
929 D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ
= 0x200000,
930 D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE
= 0x800000,
931 } D3D12_RESOURCE_STATES
;
932 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
934 typedef enum D3D12_RESOURCE_BARRIER_TYPE
936 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION
= 0,
937 D3D12_RESOURCE_BARRIER_TYPE_ALIASING
= 1,
938 D3D12_RESOURCE_BARRIER_TYPE_UAV
= 2,
939 } D3D12_RESOURCE_BARRIER_TYPE
;
941 typedef enum D3D12_RESOURCE_BARRIER_FLAGS
943 D3D12_RESOURCE_BARRIER_FLAG_NONE
= 0x0,
944 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY
= 0x1,
945 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY
= 0x2,
946 } D3D12_RESOURCE_BARRIER_FLAGS
;
947 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);")
949 typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
951 ID3D12Resource
*pResource
;
953 D3D12_RESOURCE_STATES StateBefore
;
954 D3D12_RESOURCE_STATES StateAfter
;
955 } D3D12_RESOURCE_TRANSITION_BARRIER
;
957 typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
959 ID3D12Resource
*pResourceBefore
;
960 ID3D12Resource
*pResourceAfter
;
961 } D3D12_RESOURCE_ALIASING_BARRIER
;
963 typedef struct D3D12_RESOURCE_UAV_BARRIER
965 ID3D12Resource
*pResource
;
966 } D3D12_RESOURCE_UAV_BARRIER
;
968 typedef struct D3D12_RESOURCE_BARRIER
970 D3D12_RESOURCE_BARRIER_TYPE Type
;
971 D3D12_RESOURCE_BARRIER_FLAGS Flags
;
974 D3D12_RESOURCE_TRANSITION_BARRIER Transition
;
975 D3D12_RESOURCE_ALIASING_BARRIER Aliasing
;
976 D3D12_RESOURCE_UAV_BARRIER UAV
;
978 } D3D12_RESOURCE_BARRIER
;
980 typedef enum D3D12_RESOURCE_DIMENSION
982 D3D12_RESOURCE_DIMENSION_UNKNOWN
= 0,
983 D3D12_RESOURCE_DIMENSION_BUFFER
= 1,
984 D3D12_RESOURCE_DIMENSION_TEXTURE1D
= 2,
985 D3D12_RESOURCE_DIMENSION_TEXTURE2D
= 3,
986 D3D12_RESOURCE_DIMENSION_TEXTURE3D
= 4,
987 } D3D12_RESOURCE_DIMENSION
;
989 typedef enum D3D12_TEXTURE_LAYOUT
991 D3D12_TEXTURE_LAYOUT_UNKNOWN
= 0,
992 D3D12_TEXTURE_LAYOUT_ROW_MAJOR
= 1,
993 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
= 2,
994 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
= 3,
995 } D3D12_TEXTURE_LAYOUT
;
997 typedef enum D3D12_RESOURCE_FLAGS
999 D3D12_RESOURCE_FLAG_NONE
= 0x0,
1000 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
= 0x1,
1001 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
= 0x2,
1002 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
= 0x4,
1003 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
= 0x8,
1004 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
= 0x10,
1005 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
= 0x20,
1006 D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY
= 0x40,
1007 D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY
= 0x80,
1008 D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE
= 0x100,
1009 } D3D12_RESOURCE_FLAGS
;
1010 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
1012 typedef struct D3D12_MIP_REGION
1019 typedef struct D3D12_RESOURCE_DESC
1021 D3D12_RESOURCE_DIMENSION Dimension
;
1025 UINT16 DepthOrArraySize
;
1028 DXGI_SAMPLE_DESC SampleDesc
;
1029 D3D12_TEXTURE_LAYOUT Layout
;
1030 D3D12_RESOURCE_FLAGS Flags
;
1031 } D3D12_RESOURCE_DESC
;
1033 typedef struct D3D12_RESOURCE_DESC1
1035 D3D12_RESOURCE_DIMENSION Dimension
;
1039 UINT16 DepthOrArraySize
;
1042 DXGI_SAMPLE_DESC SampleDesc
;
1043 D3D12_TEXTURE_LAYOUT Layout
;
1044 D3D12_RESOURCE_FLAGS Flags
;
1045 D3D12_MIP_REGION SamplerFeedbackMipRegion
;
1046 } D3D12_RESOURCE_DESC1
;
1048 typedef enum D3D12_RESOLVE_MODE
1050 D3D12_RESOLVE_MODE_DECOMPRESS
= 0,
1051 D3D12_RESOLVE_MODE_MIN
= 1,
1052 D3D12_RESOLVE_MODE_MAX
= 2,
1053 D3D12_RESOLVE_MODE_AVERAGE
= 3,
1054 D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK
= 4,
1055 D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK
= 5,
1056 } D3D12_RESOLVE_MODE
;
1058 typedef struct D3D12_SAMPLE_POSITION
1062 } D3D12_SAMPLE_POSITION
;
1064 typedef enum D3D12_TEXTURE_COPY_TYPE
1066 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
= 0,
1067 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
= 1,
1068 } D3D12_TEXTURE_COPY_TYPE
;
1070 typedef struct D3D12_SUBRESOURCE_FOOTPRINT
1077 } D3D12_SUBRESOURCE_FOOTPRINT
;
1079 typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
1082 D3D12_SUBRESOURCE_FOOTPRINT Footprint
;
1083 } D3D12_PLACED_SUBRESOURCE_FOOTPRINT
;
1085 typedef struct D3D12_TEXTURE_COPY_LOCATION
1087 ID3D12Resource
*pResource
;
1088 D3D12_TEXTURE_COPY_TYPE Type
;
1091 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint
;
1092 UINT SubresourceIndex
;
1094 } D3D12_TEXTURE_COPY_LOCATION
;
1096 typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
1098 D3D12_DESCRIPTOR_RANGE_TYPE_SRV
= 0,
1099 D3D12_DESCRIPTOR_RANGE_TYPE_UAV
= 1,
1100 D3D12_DESCRIPTOR_RANGE_TYPE_CBV
= 2,
1101 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
= 3,
1102 } D3D12_DESCRIPTOR_RANGE_TYPE
;
1104 typedef struct D3D12_DESCRIPTOR_RANGE
1106 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
1107 UINT NumDescriptors
;
1108 UINT BaseShaderRegister
;
1110 UINT OffsetInDescriptorsFromTableStart
;
1111 } D3D12_DESCRIPTOR_RANGE
;
1113 typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
1115 D3D12_DESCRIPTOR_RANGE_FLAG_NONE
= 0x0,
1116 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
= 0x1,
1117 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
= 0x2,
1118 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
1119 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
= 0x8,
1120 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
= 0x10000,
1121 } D3D12_DESCRIPTOR_RANGE_FLAGS
;
1122 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);")
1124 typedef struct D3D12_DESCRIPTOR_RANGE1
1126 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
1127 UINT NumDescriptors
;
1128 UINT BaseShaderRegister
;
1130 D3D12_DESCRIPTOR_RANGE_FLAGS Flags
;
1131 UINT OffsetInDescriptorsFromTableStart
;
1132 } D3D12_DESCRIPTOR_RANGE1
;
1134 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
1136 UINT NumDescriptorRanges
;
1137 const D3D12_DESCRIPTOR_RANGE
*pDescriptorRanges
;
1138 } D3D12_ROOT_DESCRIPTOR_TABLE
;
1140 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
1142 UINT NumDescriptorRanges
;
1143 const D3D12_DESCRIPTOR_RANGE1
*pDescriptorRanges
;
1144 } D3D12_ROOT_DESCRIPTOR_TABLE1
;
1146 typedef struct D3D12_ROOT_CONSTANTS
1148 UINT ShaderRegister
;
1150 UINT Num32BitValues
;
1151 } D3D12_ROOT_CONSTANTS
;
1153 typedef struct D3D12_ROOT_DESCRIPTOR
1155 UINT ShaderRegister
;
1157 } D3D12_ROOT_DESCRIPTOR
;
1159 typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
1161 D3D12_ROOT_DESCRIPTOR_FLAG_NONE
= 0x0,
1162 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
= 0x2,
1163 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
1164 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC
= 0x8,
1165 } D3D12_ROOT_DESCRIPTOR_FLAGS
;
1166 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);")
1168 typedef struct D3D12_ROOT_DESCRIPTOR1
1170 UINT ShaderRegister
;
1172 D3D12_ROOT_DESCRIPTOR_FLAGS Flags
;
1173 } D3D12_ROOT_DESCRIPTOR1
;
1175 typedef enum D3D12_ROOT_PARAMETER_TYPE
1177 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE
= 0,
1178 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
= 1,
1179 D3D12_ROOT_PARAMETER_TYPE_CBV
= 2,
1180 D3D12_ROOT_PARAMETER_TYPE_SRV
= 3,
1181 D3D12_ROOT_PARAMETER_TYPE_UAV
= 4,
1182 } D3D12_ROOT_PARAMETER_TYPE
;
1184 typedef enum D3D12_SHADER_VISIBILITY
1186 D3D12_SHADER_VISIBILITY_ALL
= 0,
1187 D3D12_SHADER_VISIBILITY_VERTEX
= 1,
1188 D3D12_SHADER_VISIBILITY_HULL
= 2,
1189 D3D12_SHADER_VISIBILITY_DOMAIN
= 3,
1190 D3D12_SHADER_VISIBILITY_GEOMETRY
= 4,
1191 D3D12_SHADER_VISIBILITY_PIXEL
= 5,
1192 D3D12_SHADER_VISIBILITY_AMPLIFICATION
= 6,
1193 D3D12_SHADER_VISIBILITY_MESH
= 7,
1194 } D3D12_SHADER_VISIBILITY
;
1196 typedef struct D3D12_ROOT_PARAMETER
1198 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
1201 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable
;
1202 D3D12_ROOT_CONSTANTS Constants
;
1203 D3D12_ROOT_DESCRIPTOR Descriptor
;
1205 D3D12_SHADER_VISIBILITY ShaderVisibility
;
1206 } D3D12_ROOT_PARAMETER
;
1208 typedef struct D3D12_ROOT_PARAMETER1
1210 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
1213 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable
;
1214 D3D12_ROOT_CONSTANTS Constants
;
1215 D3D12_ROOT_DESCRIPTOR1 Descriptor
;
1217 D3D12_SHADER_VISIBILITY ShaderVisibility
;
1218 } D3D12_ROOT_PARAMETER1
;
1220 typedef enum D3D12_STATIC_BORDER_COLOR
1222 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK
= 0,
1223 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK
= 1,
1224 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE
= 2,
1225 } D3D12_STATIC_BORDER_COLOR
;
1227 typedef enum D3D12_FILTER
1229 D3D12_FILTER_MIN_MAG_MIP_POINT
= 0x00,
1230 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
1231 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
1232 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
1233 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
1234 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
1235 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
1236 D3D12_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
1237 D3D12_FILTER_ANISOTROPIC
= 0x55,
1238 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
1239 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
1240 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
1241 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
1242 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
1243 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
1244 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
1245 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
1246 D3D12_FILTER_COMPARISON_ANISOTROPIC
= 0xd5,
1247 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT
= 0x100,
1248 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x101,
1249 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x104,
1250 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x105,
1251 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x110,
1252 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x111,
1253 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x114,
1254 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
= 0x115,
1255 D3D12_FILTER_MINIMUM_ANISOTROPIC
= 0x155,
1256 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
= 0x180,
1257 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x181,
1258 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x184,
1259 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x185,
1260 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x190,
1261 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x191,
1262 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x194,
1263 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
= 0x195,
1264 D3D12_FILTER_MAXIMUM_ANISOTROPIC
= 0x1d5,
1267 typedef enum D3D12_FILTER_TYPE
1269 D3D12_FILTER_TYPE_POINT
= 0,
1270 D3D12_FILTER_TYPE_LINEAR
= 1,
1271 } D3D12_FILTER_TYPE
;
1273 const UINT D3D12_MIP_FILTER_SHIFT
= 0;
1274 const UINT D3D12_MAG_FILTER_SHIFT
= 2;
1275 const UINT D3D12_MIN_FILTER_SHIFT
= 4;
1276 const UINT D3D12_FILTER_TYPE_MASK
= 0x3;
1278 const UINT D3D12_ANISOTROPIC_FILTERING_BIT
= 0x40;
1280 typedef enum D3D12_FILTER_REDUCTION_TYPE
1282 D3D12_FILTER_REDUCTION_TYPE_STANDARD
= 0,
1283 D3D12_FILTER_REDUCTION_TYPE_COMPARISON
= 1,
1284 D3D12_FILTER_REDUCTION_TYPE_MINIMUM
= 2,
1285 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM
= 3,
1286 } D3D12_FILTER_REDUCTION_TYPE
;
1288 const UINT D3D12_FILTER_REDUCTION_TYPE_MASK
= 0x3;
1289 const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT
= 7;
1291 cpp_quote
("#define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \\")
1292 cpp_quote
(" ((D3D12_FILTER) ( \\")
1293 cpp_quote
(" (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \\")
1294 cpp_quote
(" | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \\")
1295 cpp_quote
(" | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \\")
1296 cpp_quote
(" | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT)))")
1298 cpp_quote
("#define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \\")
1299 cpp_quote
(" ((D3D12_FILTER) ( \\")
1300 cpp_quote
(" D3D12_ANISOTROPIC_FILTERING_BIT \\")
1301 cpp_quote
(" | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \\")
1302 cpp_quote
(" D3D12_FILTER_TYPE_LINEAR, \\")
1303 cpp_quote
(" D3D12_FILTER_TYPE_LINEAR, \\")
1304 cpp_quote
(" reduction)))")
1306 cpp_quote
("#define D3D12_DECODE_MAG_FILTER(filter) \\")
1307 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1309 cpp_quote
("#define D3D12_DECODE_MIN_FILTER(filter) \\")
1310 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1312 cpp_quote
("#define D3D12_DECODE_MIP_FILTER(filter) \\")
1313 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1315 cpp_quote
("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
1316 cpp_quote
(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
1317 cpp_quote
(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
1318 cpp_quote
(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
1319 cpp_quote
(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
1321 cpp_quote
("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
1322 cpp_quote
(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
1323 cpp_quote
(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
1325 cpp_quote
("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
1326 cpp_quote
(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
1328 typedef enum D3D12_TEXTURE_ADDRESS_MODE
1330 D3D12_TEXTURE_ADDRESS_MODE_WRAP
= 1,
1331 D3D12_TEXTURE_ADDRESS_MODE_MIRROR
= 2,
1332 D3D12_TEXTURE_ADDRESS_MODE_CLAMP
= 3,
1333 D3D12_TEXTURE_ADDRESS_MODE_BORDER
= 4,
1334 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
= 5,
1335 } D3D12_TEXTURE_ADDRESS_MODE
;
1337 typedef enum D3D12_COMPARISON_FUNC
1339 D3D12_COMPARISON_FUNC_NEVER
= 1,
1340 D3D12_COMPARISON_FUNC_LESS
= 2,
1341 D3D12_COMPARISON_FUNC_EQUAL
= 3,
1342 D3D12_COMPARISON_FUNC_LESS_EQUAL
= 4,
1343 D3D12_COMPARISON_FUNC_GREATER
= 5,
1344 D3D12_COMPARISON_FUNC_NOT_EQUAL
= 6,
1345 D3D12_COMPARISON_FUNC_GREATER_EQUAL
= 7,
1346 D3D12_COMPARISON_FUNC_ALWAYS
= 8,
1347 } D3D12_COMPARISON_FUNC
;
1349 typedef struct D3D12_STATIC_SAMPLER_DESC
1351 D3D12_FILTER Filter
;
1352 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
1353 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
1354 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
1357 D3D12_COMPARISON_FUNC ComparisonFunc
;
1358 D3D12_STATIC_BORDER_COLOR BorderColor
;
1361 UINT ShaderRegister
;
1363 D3D12_SHADER_VISIBILITY ShaderVisibility
;
1364 } D3D12_STATIC_SAMPLER_DESC
;
1366 typedef enum D3D12_ROOT_SIGNATURE_FLAGS
1368 D3D12_ROOT_SIGNATURE_FLAG_NONE
= 0x00,
1369 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
= 0x01,
1370 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
= 0x02,
1371 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
= 0x04,
1372 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
= 0x08,
1373 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
= 0x10,
1374 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS
= 0x20,
1375 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT
= 0x40,
1376 D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE
= 0x80,
1377 D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS
= 0x100,
1378 D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS
= 0x200,
1379 D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED
= 0x400,
1380 D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED
= 0x800,
1381 } D3D12_ROOT_SIGNATURE_FLAGS
;
1382 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);")
1384 typedef struct D3D12_ROOT_SIGNATURE_DESC
1387 const D3D12_ROOT_PARAMETER
*pParameters
;
1388 UINT NumStaticSamplers
;
1389 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
1390 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
1391 } D3D12_ROOT_SIGNATURE_DESC
;
1393 typedef struct D3D12_ROOT_SIGNATURE_DESC1
1396 const D3D12_ROOT_PARAMETER1
*pParameters
;
1397 UINT NumStaticSamplers
;
1398 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
1399 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
1400 } D3D12_ROOT_SIGNATURE_DESC1
;
1402 typedef enum D3D_ROOT_SIGNATURE_VERSION
1404 D3D_ROOT_SIGNATURE_VERSION_1
= 0x1,
1405 D3D_ROOT_SIGNATURE_VERSION_1_0
= 0x1,
1406 D3D_ROOT_SIGNATURE_VERSION_1_1
= 0x2,
1407 } D3D_ROOT_SIGNATURE_VERSION
;
1409 typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
1411 D3D_ROOT_SIGNATURE_VERSION
Version;
1414 D3D12_ROOT_SIGNATURE_DESC Desc_1_0
;
1415 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1
;
1417 } D3D12_VERSIONED_ROOT_SIGNATURE_DESC
;
1419 typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
1421 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
,
1422 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
,
1423 D3D12_DESCRIPTOR_HEAP_TYPE_RTV
,
1424 D3D12_DESCRIPTOR_HEAP_TYPE_DSV
,
1425 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
,
1426 } D3D12_DESCRIPTOR_HEAP_TYPE
;
1428 typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
1430 D3D12_DESCRIPTOR_HEAP_FLAG_NONE
= 0x0,
1431 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE
= 0x1,
1432 } D3D12_DESCRIPTOR_HEAP_FLAGS
;
1433 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);")
1435 typedef struct D3D12_DESCRIPTOR_HEAP_DESC
1437 D3D12_DESCRIPTOR_HEAP_TYPE Type
;
1438 UINT NumDescriptors
;
1439 D3D12_DESCRIPTOR_HEAP_FLAGS Flags
;
1441 } D3D12_DESCRIPTOR_HEAP_DESC
;
1443 typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS
;
1445 typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
1447 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1449 } D3D12_CONSTANT_BUFFER_VIEW_DESC
;
1451 typedef enum D3D12_SRV_DIMENSION
1453 D3D12_SRV_DIMENSION_UNKNOWN
= 0,
1454 D3D12_SRV_DIMENSION_BUFFER
= 1,
1455 D3D12_SRV_DIMENSION_TEXTURE1D
= 2,
1456 D3D12_SRV_DIMENSION_TEXTURE1DARRAY
= 3,
1457 D3D12_SRV_DIMENSION_TEXTURE2D
= 4,
1458 D3D12_SRV_DIMENSION_TEXTURE2DARRAY
= 5,
1459 D3D12_SRV_DIMENSION_TEXTURE2DMS
= 6,
1460 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
= 7,
1461 D3D12_SRV_DIMENSION_TEXTURE3D
= 8,
1462 D3D12_SRV_DIMENSION_TEXTURECUBE
= 9,
1463 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
= 10,
1464 D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE
= 11,
1465 } D3D12_SRV_DIMENSION
;
1467 typedef enum D3D12_BUFFER_SRV_FLAGS
1469 D3D12_BUFFER_SRV_FLAG_NONE
= 0x0,
1470 D3D12_BUFFER_SRV_FLAG_RAW
= 0x1,
1471 } D3D12_BUFFER_SRV_FLAGS
;
1472 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);")
1474 typedef enum D3D12_SHADER_COMPONENT_MAPPING
1476 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
= 0,
1477 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1
= 1,
1478 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2
= 2,
1479 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3
= 3,
1480 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0
= 4,
1481 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
= 5,
1482 } D3D12_SHADER_COMPONENT_MAPPING
;
1484 cpp_quote
("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1485 cpp_quote
(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1486 cpp_quote
(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1487 cpp_quote
(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1488 cpp_quote
(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1489 cpp_quote
(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1490 cpp_quote
("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1492 cpp_quote
("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1493 cpp_quote
(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1494 cpp_quote
(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1496 typedef struct D3D12_BUFFER_SRV
1498 UINT64 FirstElement
;
1500 UINT StructureByteStride
;
1501 D3D12_BUFFER_SRV_FLAGS Flags
;
1504 typedef struct D3D12_TEX1D_SRV
1506 UINT MostDetailedMip
;
1508 FLOAT ResourceMinLODClamp
;
1511 typedef struct D3D12_TEX1D_ARRAY_SRV
1513 UINT MostDetailedMip
;
1515 UINT FirstArraySlice
;
1517 FLOAT ResourceMinLODClamp
;
1518 } D3D12_TEX1D_ARRAY_SRV
;
1520 typedef struct D3D12_TEX2D_SRV
1522 UINT MostDetailedMip
;
1525 FLOAT ResourceMinLODClamp
;
1528 typedef struct D3D12_TEX2D_ARRAY_SRV
1530 UINT MostDetailedMip
;
1532 UINT FirstArraySlice
;
1535 FLOAT ResourceMinLODClamp
;
1536 } D3D12_TEX2D_ARRAY_SRV
;
1538 typedef struct D3D12_TEX2DMS_SRV
1540 UINT UnusedField_NothingToDefine
;
1541 } D3D12_TEX2DMS_SRV
;
1543 typedef struct D3D12_TEX2DMS_ARRAY_SRV
1545 UINT FirstArraySlice
;
1547 } D3D12_TEX2DMS_ARRAY_SRV
;
1549 typedef struct D3D12_TEX3D_SRV
1551 UINT MostDetailedMip
;
1553 FLOAT ResourceMinLODClamp
;
1556 typedef struct D3D12_TEXCUBE_SRV
1558 UINT MostDetailedMip
;
1560 FLOAT ResourceMinLODClamp
;
1561 } D3D12_TEXCUBE_SRV
;
1563 typedef struct D3D12_TEXCUBE_ARRAY_SRV
1565 UINT MostDetailedMip
;
1567 UINT First2DArrayFace
;
1569 FLOAT ResourceMinLODClamp
;
1570 } D3D12_TEXCUBE_ARRAY_SRV
;
1572 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
1574 D3D12_GPU_VIRTUAL_ADDRESS Location
;
1575 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
;
1577 typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1580 D3D12_SRV_DIMENSION ViewDimension
;
1581 UINT Shader4ComponentMapping
;
1584 D3D12_BUFFER_SRV Buffer
;
1585 D3D12_TEX1D_SRV Texture1D
;
1586 D3D12_TEX1D_ARRAY_SRV Texture1DArray
;
1587 D3D12_TEX2D_SRV Texture2D
;
1588 D3D12_TEX2D_ARRAY_SRV Texture2DArray
;
1589 D3D12_TEX2DMS_SRV Texture2DMS
;
1590 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1591 D3D12_TEX3D_SRV Texture3D
;
1592 D3D12_TEXCUBE_SRV TextureCube
;
1593 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1594 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure
;
1596 } D3D12_SHADER_RESOURCE_VIEW_DESC
;
1598 typedef enum D3D12_UAV_DIMENSION
1600 D3D12_UAV_DIMENSION_UNKNOWN
= 0,
1601 D3D12_UAV_DIMENSION_BUFFER
= 1,
1602 D3D12_UAV_DIMENSION_TEXTURE1D
= 2,
1603 D3D12_UAV_DIMENSION_TEXTURE1DARRAY
= 3,
1604 D3D12_UAV_DIMENSION_TEXTURE2D
= 4,
1605 D3D12_UAV_DIMENSION_TEXTURE2DARRAY
= 5,
1606 D3D12_UAV_DIMENSION_TEXTURE3D
= 8,
1607 } D3D12_UAV_DIMENSION
;
1609 typedef enum D3D12_BUFFER_UAV_FLAGS
1611 D3D12_BUFFER_UAV_FLAG_NONE
= 0x0,
1612 D3D12_BUFFER_UAV_FLAG_RAW
= 0x1,
1613 } D3D12_BUFFER_UAV_FLAGS
;
1614 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);")
1616 typedef struct D3D12_BUFFER_UAV
1618 UINT64 FirstElement
;
1620 UINT StructureByteStride
;
1621 UINT64 CounterOffsetInBytes
;
1622 D3D12_BUFFER_UAV_FLAGS Flags
;
1625 typedef struct D3D12_TEX1D_UAV
1630 typedef struct D3D12_TEX1D_ARRAY_UAV
1633 UINT FirstArraySlice
;
1635 } D3D12_TEX1D_ARRAY_UAV
;
1637 typedef struct D3D12_TEX2D_UAV
1643 typedef struct D3D12_TEX2D_ARRAY_UAV
1646 UINT FirstArraySlice
;
1649 } D3D12_TEX2D_ARRAY_UAV
;
1651 typedef struct D3D12_TEX3D_UAV
1658 typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1661 D3D12_UAV_DIMENSION ViewDimension
;
1664 D3D12_BUFFER_UAV Buffer
;
1665 D3D12_TEX1D_UAV Texture1D
;
1666 D3D12_TEX1D_ARRAY_UAV Texture1DArray
;
1667 D3D12_TEX2D_UAV Texture2D
;
1668 D3D12_TEX2D_ARRAY_UAV Texture2DArray
;
1669 D3D12_TEX3D_UAV Texture3D
;
1671 } D3D12_UNORDERED_ACCESS_VIEW_DESC
;
1673 typedef enum D3D12_RTV_DIMENSION
1675 D3D12_RTV_DIMENSION_UNKNOWN
= 0,
1676 D3D12_RTV_DIMENSION_BUFFER
= 1,
1677 D3D12_RTV_DIMENSION_TEXTURE1D
= 2,
1678 D3D12_RTV_DIMENSION_TEXTURE1DARRAY
= 3,
1679 D3D12_RTV_DIMENSION_TEXTURE2D
= 4,
1680 D3D12_RTV_DIMENSION_TEXTURE2DARRAY
= 5,
1681 D3D12_RTV_DIMENSION_TEXTURE2DMS
= 6,
1682 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY
= 7,
1683 D3D12_RTV_DIMENSION_TEXTURE3D
= 8,
1684 } D3D12_RTV_DIMENSION
;
1686 typedef struct D3D12_BUFFER_RTV
1688 UINT64 FirstElement
;
1692 typedef struct D3D12_TEX1D_RTV
1697 typedef struct D3D12_TEX1D_ARRAY_RTV
1700 UINT FirstArraySlice
;
1702 } D3D12_TEX1D_ARRAY_RTV
;
1704 typedef struct D3D12_TEX2D_RTV
1710 typedef struct D3D12_TEX2D_ARRAY_RTV
1713 UINT FirstArraySlice
;
1716 } D3D12_TEX2D_ARRAY_RTV
;
1718 typedef struct D3D12_TEX2DMS_RTV
1720 UINT UnusedField_NothingToDefine
;
1721 } D3D12_TEX2DMS_RTV
;
1723 typedef struct D3D12_TEX2DMS_ARRAY_RTV
1725 UINT FirstArraySlice
;
1727 } D3D12_TEX2DMS_ARRAY_RTV
;
1729 typedef struct D3D12_TEX3D_RTV
1736 typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1739 D3D12_RTV_DIMENSION ViewDimension
;
1742 D3D12_BUFFER_RTV Buffer
;
1743 D3D12_TEX1D_RTV Texture1D
;
1744 D3D12_TEX1D_ARRAY_RTV Texture1DArray
;
1745 D3D12_TEX2D_RTV Texture2D
;
1746 D3D12_TEX2D_ARRAY_RTV Texture2DArray
;
1747 D3D12_TEX2DMS_RTV Texture2DMS
;
1748 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1749 D3D12_TEX3D_RTV Texture3D
;
1751 } D3D12_RENDER_TARGET_VIEW_DESC
;
1753 typedef enum D3D12_DSV_DIMENSION
1755 D3D12_DSV_DIMENSION_UNKNOWN
= 0,
1756 D3D12_DSV_DIMENSION_TEXTURE1D
= 1,
1757 D3D12_DSV_DIMENSION_TEXTURE1DARRAY
= 2,
1758 D3D12_DSV_DIMENSION_TEXTURE2D
= 3,
1759 D3D12_DSV_DIMENSION_TEXTURE2DARRAY
= 4,
1760 D3D12_DSV_DIMENSION_TEXTURE2DMS
= 5,
1761 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY
= 6,
1762 } D3D12_DSV_DIMENSION
;
1764 typedef enum D3D12_DSV_FLAGS
1766 D3D12_DSV_FLAG_NONE
= 0x0,
1767 D3D12_DSV_FLAG_READ_ONLY_DEPTH
= 0x1,
1768 D3D12_DSV_FLAG_READ_ONLY_STENCIL
= 0x2,
1770 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1772 typedef struct D3D12_TEX1D_DSV
1777 typedef struct D3D12_TEX1D_ARRAY_DSV
1780 UINT FirstArraySlice
;
1782 } D3D12_TEX1D_ARRAY_DSV
;
1784 typedef struct D3D12_TEX2D_DSV
1789 typedef struct D3D12_TEX2D_ARRAY_DSV
1792 UINT FirstArraySlice
;
1794 } D3D12_TEX2D_ARRAY_DSV
;
1796 typedef struct D3D12_TEX2DMS_DSV
1798 UINT UnusedField_NothingToDefine
;
1799 } D3D12_TEX2DMS_DSV
;
1801 typedef struct D3D12_TEX2DMS_ARRAY_DSV
1803 UINT FirstArraySlice
;
1805 } D3D12_TEX2DMS_ARRAY_DSV
;
1807 typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1810 D3D12_DSV_DIMENSION ViewDimension
;
1811 D3D12_DSV_FLAGS Flags
;
1814 D3D12_TEX1D_DSV Texture1D
;
1815 D3D12_TEX1D_ARRAY_DSV Texture1DArray
;
1816 D3D12_TEX2D_DSV Texture2D
;
1817 D3D12_TEX2D_ARRAY_DSV Texture2DArray
;
1818 D3D12_TEX2DMS_DSV Texture2DMS
;
1819 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1821 } D3D12_DEPTH_STENCIL_VIEW_DESC
;
1823 typedef struct D3D12_SAMPLER_DESC
1825 D3D12_FILTER Filter
;
1826 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
1827 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
1828 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
1831 D3D12_COMPARISON_FUNC ComparisonFunc
;
1832 FLOAT BorderColor
[4];
1835 } D3D12_SAMPLER_DESC
;
1837 typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1840 } D3D12_CPU_DESCRIPTOR_HANDLE
;
1842 typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1845 } D3D12_GPU_DESCRIPTOR_HANDLE
;
1847 typedef enum D3D12_STENCIL_OP
1849 D3D12_STENCIL_OP_KEEP
= 1,
1850 D3D12_STENCIL_OP_ZERO
= 2,
1851 D3D12_STENCIL_OP_REPLACE
= 3,
1852 D3D12_STENCIL_OP_INCR_SAT
= 4,
1853 D3D12_STENCIL_OP_DECR_SAT
= 5,
1854 D3D12_STENCIL_OP_INVERT
= 6,
1855 D3D12_STENCIL_OP_INCR
= 7,
1856 D3D12_STENCIL_OP_DECR
= 8,
1859 typedef struct D3D12_DEPTH_STENCILOP_DESC
1861 D3D12_STENCIL_OP StencilFailOp
;
1862 D3D12_STENCIL_OP StencilDepthFailOp
;
1863 D3D12_STENCIL_OP StencilPassOp
;
1864 D3D12_COMPARISON_FUNC StencilFunc
;
1865 } D3D12_DEPTH_STENCILOP_DESC
;
1867 typedef enum D3D12_DEPTH_WRITE_MASK
1869 D3D12_DEPTH_WRITE_MASK_ZERO
= 0,
1870 D3D12_DEPTH_WRITE_MASK_ALL
= 1,
1871 } D3D12_DEPTH_WRITE_MASK
;
1873 typedef struct D3D12_DEPTH_STENCIL_DESC
1876 D3D12_DEPTH_WRITE_MASK DepthWriteMask
;
1877 D3D12_COMPARISON_FUNC DepthFunc
;
1879 UINT8 StencilReadMask
;
1880 UINT8 StencilWriteMask
;
1881 D3D12_DEPTH_STENCILOP_DESC FrontFace
;
1882 D3D12_DEPTH_STENCILOP_DESC BackFace
;
1883 } D3D12_DEPTH_STENCIL_DESC
;
1885 typedef struct D3D12_DEPTH_STENCIL_DESC1
1888 D3D12_DEPTH_WRITE_MASK DepthWriteMask
;
1889 D3D12_COMPARISON_FUNC DepthFunc
;
1891 UINT8 StencilReadMask
;
1892 UINT8 StencilWriteMask
;
1893 D3D12_DEPTH_STENCILOP_DESC FrontFace
;
1894 D3D12_DEPTH_STENCILOP_DESC BackFace
;
1895 BOOL DepthBoundsTestEnable
;
1896 } D3D12_DEPTH_STENCIL_DESC1
;
1898 typedef enum D3D12_BLEND
1900 D3D12_BLEND_ZERO
= 1,
1901 D3D12_BLEND_ONE
= 2,
1902 D3D12_BLEND_SRC_COLOR
= 3,
1903 D3D12_BLEND_INV_SRC_COLOR
= 4,
1904 D3D12_BLEND_SRC_ALPHA
= 5,
1905 D3D12_BLEND_INV_SRC_ALPHA
= 6,
1906 D3D12_BLEND_DEST_ALPHA
= 7,
1907 D3D12_BLEND_INV_DEST_ALPHA
= 8,
1908 D3D12_BLEND_DEST_COLOR
= 9,
1909 D3D12_BLEND_INV_DEST_COLOR
= 10,
1910 D3D12_BLEND_SRC_ALPHA_SAT
= 11,
1911 D3D12_BLEND_BLEND_FACTOR
= 14,
1912 D3D12_BLEND_INV_BLEND_FACTOR
= 15,
1913 D3D12_BLEND_SRC1_COLOR
= 16,
1914 D3D12_BLEND_INV_SRC1_COLOR
= 17,
1915 D3D12_BLEND_SRC1_ALPHA
= 18,
1916 D3D12_BLEND_INV_SRC1_ALPHA
= 19,
1917 D3D12_BLEND_ALPHA_FACTOR
= 20,
1918 D3D12_BLEND_INV_ALPHA_FACTOR
= 21,
1921 typedef enum D3D12_BLEND_OP
1923 D3D12_BLEND_OP_ADD
= 1,
1924 D3D12_BLEND_OP_SUBTRACT
= 2,
1925 D3D12_BLEND_OP_REV_SUBTRACT
= 3,
1926 D3D12_BLEND_OP_MIN
= 4,
1927 D3D12_BLEND_OP_MAX
= 5,
1930 typedef enum D3D12_LOGIC_OP
1932 D3D12_LOGIC_OP_CLEAR
= 0x0,
1933 D3D12_LOGIC_OP_SET
= 0x1,
1934 D3D12_LOGIC_OP_COPY
= 0x2,
1935 D3D12_LOGIC_OP_COPY_INVERTED
= 0x3,
1936 D3D12_LOGIC_OP_NOOP
= 0x4,
1937 D3D12_LOGIC_OP_INVERT
= 0x5,
1938 D3D12_LOGIC_OP_AND
= 0x6,
1939 D3D12_LOGIC_OP_NAND
= 0x7,
1940 D3D12_LOGIC_OP_OR
= 0x8,
1941 D3D12_LOGIC_OP_NOR
= 0x9,
1942 D3D12_LOGIC_OP_XOR
= 0xa,
1943 D3D12_LOGIC_OP_EQUIV
= 0xb,
1944 D3D12_LOGIC_OP_AND_REVERSE
= 0xc,
1945 D3D12_LOGIC_OP_AND_INVERTED
= 0xd,
1946 D3D12_LOGIC_OP_OR_REVERSE
= 0xe,
1947 D3D12_LOGIC_OP_OR_INVERTED
= 0xf,
1950 typedef enum D3D12_COLOR_WRITE_ENABLE
1952 D3D12_COLOR_WRITE_ENABLE_RED
= 0x1,
1953 D3D12_COLOR_WRITE_ENABLE_GREEN
= 0x2,
1954 D3D12_COLOR_WRITE_ENABLE_BLUE
= 0x4,
1955 D3D12_COLOR_WRITE_ENABLE_ALPHA
= 0x8,
1956 D3D12_COLOR_WRITE_ENABLE_ALL
= (D3D12_COLOR_WRITE_ENABLE_RED
1957 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1958 | D3D12_COLOR_WRITE_ENABLE_ALPHA
),
1959 } D3D12_COLOR_WRITE_ENABLE
;
1961 typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1965 D3D12_BLEND SrcBlend
;
1966 D3D12_BLEND DestBlend
;
1967 D3D12_BLEND_OP BlendOp
;
1968 D3D12_BLEND SrcBlendAlpha
;
1969 D3D12_BLEND DestBlendAlpha
;
1970 D3D12_BLEND_OP BlendOpAlpha
;
1971 D3D12_LOGIC_OP LogicOp
;
1972 UINT8 RenderTargetWriteMask
;
1973 } D3D12_RENDER_TARGET_BLEND_DESC
;
1975 typedef struct D3D12_BLEND_DESC
1977 BOOL AlphaToCoverageEnable
;
1978 BOOL IndependentBlendEnable
;
1979 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1982 typedef enum D3D12_FILL_MODE
1984 D3D12_FILL_MODE_WIREFRAME
= 2,
1985 D3D12_FILL_MODE_SOLID
= 3,
1988 typedef enum D3D12_CULL_MODE
1990 D3D12_CULL_MODE_NONE
= 1,
1991 D3D12_CULL_MODE_FRONT
= 2,
1992 D3D12_CULL_MODE_BACK
= 3,
1995 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1997 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
= 0,
1998 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
= 1,
1999 } D3D12_CONSERVATIVE_RASTERIZATION_MODE
;
2001 typedef struct D3D12_RASTERIZER_DESC
2003 D3D12_FILL_MODE FillMode
;
2004 D3D12_CULL_MODE CullMode
;
2005 BOOL FrontCounterClockwise
;
2007 FLOAT DepthBiasClamp
;
2008 FLOAT SlopeScaledDepthBias
;
2009 BOOL DepthClipEnable
;
2010 BOOL MultisampleEnable
;
2011 BOOL AntialiasedLineEnable
;
2012 UINT ForcedSampleCount
;
2013 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster
;
2014 } D3D12_RASTERIZER_DESC
;
2016 typedef struct D3D12_SO_DECLARATION_ENTRY
2019 const char *SemanticName
;
2021 BYTE StartComponent
;
2022 BYTE ComponentCount
;
2024 } D3D12_SO_DECLARATION_ENTRY
;
2026 typedef struct D3D12_STREAM_OUTPUT_DESC
2028 const D3D12_SO_DECLARATION_ENTRY
*pSODeclaration
;
2030 const UINT
*pBufferStrides
;
2032 UINT RasterizedStream
;
2033 } D3D12_STREAM_OUTPUT_DESC
;
2035 typedef enum D3D12_INPUT_CLASSIFICATION
2037 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
= 0,
2038 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
= 1,
2039 } D3D12_INPUT_CLASSIFICATION
;
2041 typedef struct D3D12_INPUT_ELEMENT_DESC
2043 const char *SemanticName
;
2047 UINT AlignedByteOffset
;
2048 D3D12_INPUT_CLASSIFICATION InputSlotClass
;
2049 UINT InstanceDataStepRate
;
2050 } D3D12_INPUT_ELEMENT_DESC
;
2052 typedef struct D3D12_INPUT_LAYOUT_DESC
2054 const D3D12_INPUT_ELEMENT_DESC
*pInputElementDescs
;
2056 } D3D12_INPUT_LAYOUT_DESC
;
2058 typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
2060 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED
= 0,
2061 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF
= 1,
2062 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF
= 2,
2063 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
;
2065 typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY
;
2067 typedef D3D_PRIMITIVE D3D12_PRIMITIVE
;
2069 typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
2071 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
= 0,
2072 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
= 1,
2073 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
= 2,
2074 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
= 3,
2075 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
= 4,
2076 } D3D12_PRIMITIVE_TOPOLOGY_TYPE
;
2078 typedef struct D3D12_CACHED_PIPELINE_STATE
2080 const void *pCachedBlob
;
2081 SIZE_T CachedBlobSizeInBytes
;
2082 } D3D12_CACHED_PIPELINE_STATE
;
2084 typedef enum D3D12_PIPELINE_STATE_FLAGS
2086 D3D12_PIPELINE_STATE_FLAG_NONE
= 0x0,
2087 D3D12_PIPELINE_STATE_FLAG_DEBUG
= 0x1,
2088 } D3D12_PIPELINE_STATE_FLAGS
;
2089 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);")
2091 typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
2093 ID3D12RootSignature
*pRootSignature
;
2094 D3D12_SHADER_BYTECODE VS
;
2095 D3D12_SHADER_BYTECODE PS
;
2096 D3D12_SHADER_BYTECODE DS
;
2097 D3D12_SHADER_BYTECODE HS
;
2098 D3D12_SHADER_BYTECODE GS
;
2099 D3D12_STREAM_OUTPUT_DESC StreamOutput
;
2100 D3D12_BLEND_DESC BlendState
;
2102 D3D12_RASTERIZER_DESC RasterizerState
;
2103 D3D12_DEPTH_STENCIL_DESC DepthStencilState
;
2104 D3D12_INPUT_LAYOUT_DESC InputLayout
;
2105 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
;
2106 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType
;
2107 UINT NumRenderTargets
;
2108 DXGI_FORMAT RTVFormats
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
2109 DXGI_FORMAT DSVFormat
;
2110 DXGI_SAMPLE_DESC SampleDesc
;
2112 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
2113 D3D12_PIPELINE_STATE_FLAGS Flags
;
2114 } D3D12_GRAPHICS_PIPELINE_STATE_DESC
;
2116 typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
2118 ID3D12RootSignature
*pRootSignature
;
2119 D3D12_SHADER_BYTECODE CS
;
2121 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
2122 D3D12_PIPELINE_STATE_FLAGS Flags
;
2123 } D3D12_COMPUTE_PIPELINE_STATE_DESC
;
2125 typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
2128 void *pPipelineStateSubobjectStream
;
2129 } D3D12_PIPELINE_STATE_STREAM_DESC
;
2131 struct D3D12_RT_FORMAT_ARRAY
2133 DXGI_FORMAT RTFormats
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
2134 UINT NumRenderTargets
;
2137 typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
2139 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE
= 0x0,
2140 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS
= 0x1,
2141 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS
= 0x2,
2142 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS
= 0x3,
2143 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS
= 0x4,
2144 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS
= 0x5,
2145 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS
= 0x6,
2146 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT
= 0x7,
2147 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND
= 0x8,
2148 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK
= 0x9,
2149 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER
= 0xa,
2150 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL
= 0xb,
2151 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT
= 0xc,
2152 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE
= 0xd,
2153 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY
= 0xe,
2154 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS
= 0xf,
2155 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT
= 0x10,
2156 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC
= 0x11,
2157 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK
= 0x12,
2158 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO
= 0x13,
2159 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS
= 0x14,
2160 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1
= 0x15,
2161 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING
= 0x16,
2162 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS
= 0x18,
2163 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS
= 0x19,
2164 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID
= 0x1a,
2165 } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
;
2167 typedef struct D3D12_VIEW_INSTANCE_LOCATION
2169 UINT ViewportArrayIndex
;
2170 UINT RenderTargetArrayIndex
;
2171 } D3D12_VIEW_INSTANCE_LOCATION
;
2173 typedef enum D3D12_VIEW_INSTANCING_FLAGS
2175 D3D12_VIEW_INSTANCING_FLAG_NONE
= 0x0,
2176 D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING
= 0x1,
2177 } D3D12_VIEW_INSTANCING_FLAGS
;
2178 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS);")
2180 typedef struct D3D12_VIEW_INSTANCING_DESC
2182 UINT ViewInstanceCount
;
2183 const D3D12_VIEW_INSTANCE_LOCATION
*pViewInstanceLocations
;
2184 D3D12_VIEW_INSTANCING_FLAGS Flags
;
2185 } D3D12_VIEW_INSTANCING_DESC
;
2187 typedef enum D3D12_COMMAND_LIST_TYPE
2189 D3D12_COMMAND_LIST_TYPE_DIRECT
= 0,
2190 D3D12_COMMAND_LIST_TYPE_BUNDLE
= 1,
2191 D3D12_COMMAND_LIST_TYPE_COMPUTE
= 2,
2192 D3D12_COMMAND_LIST_TYPE_COPY
= 3,
2193 D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE
= 4,
2194 D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS
= 5,
2195 D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE
= 6,
2196 } D3D12_COMMAND_LIST_TYPE
;
2198 typedef enum D3D12_COMMAND_QUEUE_PRIORITY
2200 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL
= 0,
2201 D3D12_COMMAND_QUEUE_PRIORITY_HIGH
= 100,
2202 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME
= 10000,
2203 } D3D12_COMMAND_QUEUE_PRIORITY
;
2205 typedef enum D3D12_COMMAND_QUEUE_FLAGS
2207 D3D12_COMMAND_QUEUE_FLAG_NONE
= 0x0,
2208 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT
= 0x1,
2209 } D3D12_COMMAND_QUEUE_FLAGS
;
2210 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);")
2212 typedef struct D3D12_COMMAND_QUEUE_DESC
2214 D3D12_COMMAND_LIST_TYPE Type
;
2216 D3D12_COMMAND_QUEUE_FLAGS Flags
;
2218 } D3D12_COMMAND_QUEUE_DESC
;
2220 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
2223 BOOL TileBasedRenderer
;
2225 BOOL CacheCoherentUMA
;
2226 } D3D12_FEATURE_DATA_ARCHITECTURE
;
2228 typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
2232 } D3D12_FEATURE_DATA_FORMAT_INFO
;
2234 typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
2236 UINT NumFeatureLevels
;
2237 const D3D_FEATURE_LEVEL
*pFeatureLevelsRequested
;
2238 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel
;
2239 } D3D12_FEATURE_DATA_FEATURE_LEVELS
;
2241 typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
2243 D3D_ROOT_SIGNATURE_VERSION HighestVersion
;
2244 } D3D12_FEATURE_DATA_ROOT_SIGNATURE
;
2246 typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
2248 UINT MaxGPUVirtualAddressBitsPerResource
;
2249 UINT MaxGPUVirtualAddressBitsPerProcess
;
2250 } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
2252 typedef enum D3D_SHADER_MODEL
2254 D3D_SHADER_MODEL_5_1
= 0x51,
2255 D3D_SHADER_MODEL_6_0
= 0x60,
2256 D3D_SHADER_MODEL_6_1
= 0x61,
2257 D3D_SHADER_MODEL_6_2
= 0x62,
2258 D3D_SHADER_MODEL_6_3
= 0x63,
2259 D3D_SHADER_MODEL_6_4
= 0x64,
2260 D3D_SHADER_MODEL_6_5
= 0x65,
2261 D3D_SHADER_MODEL_6_6
= 0x66,
2262 D3D_SHADER_MODEL_6_7
= 0x67,
2263 D3D_HIGHEST_SHADER_MODEL
= D3D_SHADER_MODEL_6_7
,
2266 typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
2268 D3D_SHADER_MODEL HighestShaderModel
;
2269 } D3D12_FEATURE_DATA_SHADER_MODEL
;
2271 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
2274 UINT WaveLaneCountMin
;
2275 UINT WaveLaneCountMax
;
2276 UINT TotalLaneCount
;
2277 BOOL ExpandedComputeResourceStates
;
2278 BOOL Int64ShaderOps
;
2279 } D3D12_FEATURE_DATA_D3D12_OPTIONS1
;
2281 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
2284 BOOL TileBasedRenderer
;
2286 BOOL CacheCoherentUMA
;
2288 } D3D12_FEATURE_DATA_ARCHITECTURE1
;
2290 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
2292 BOOL DepthBoundsTestSupported
;
2293 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier
;
2294 } D3D12_FEATURE_DATA_D3D12_OPTIONS2
;
2296 typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
2298 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags
;
2299 } D3D12_FEATURE_DATA_SHADER_CACHE
;
2301 typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
2303 D3D12_COMMAND_LIST_TYPE CommandListType
;
2305 BOOL PriorityForTypeIsSupported
;
2306 } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
;
2308 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
2310 BOOL CopyQueueTimestampQueriesSupported
;
2311 BOOL CastingFullyTypedFormatSupported
;
2312 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags
;
2313 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier
;
2314 BOOL BarycentricsSupported
;
2315 } D3D12_FEATURE_DATA_D3D12_OPTIONS3
;
2317 typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
2320 } D3D12_FEATURE_DATA_EXISTING_HEAPS
;
2322 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
2324 BOOL MSAA64KBAlignedTextureSupported
;
2325 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier
;
2326 BOOL Native16BitShaderOpsSupported
;
2327 } D3D12_FEATURE_DATA_D3D12_OPTIONS4
;
2329 typedef struct D3D12_FEATURE_DATA_SERIALIZATION
2332 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier
;
2333 } D3D12_FEATURE_DATA_SERIALIZATION
;
2335 typedef struct D3D12_FEATURE_DATA_CROSS_NODE
2337 D3D12_CROSS_NODE_SHARING_TIER SharingTier
;
2338 BOOL AtomicShaderInstructions
;
2339 } D3D12_FEATURE_DATA_CROSS_NODE
;
2341 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
2343 BOOL SRVOnlyTiledResourceTier3
;
2344 D3D12_RENDER_PASS_TIER RenderPassesTier
;
2345 D3D12_RAYTRACING_TIER RaytracingTier
;
2346 } D3D12_FEATURE_DATA_D3D12_OPTIONS5
;
2348 typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
2350 D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED
= 0x0,
2351 D3D12_VARIABLE_SHADING_RATE_TIER_1
= 0x1,
2352 D3D12_VARIABLE_SHADING_RATE_TIER_2
= 0x2,
2353 } D3D12_VARIABLE_SHADING_RATE_TIER
;
2355 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
2357 BOOL AdditionalShadingRatesSupported
;
2358 BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing
;
2359 D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier
;
2360 UINT ShadingRateImageTileSize
;
2361 BOOL BackgroundProcessingSupported
;
2362 } D3D12_FEATURE_DATA_D3D12_OPTIONS6
;
2364 typedef enum D3D12_MESH_SHADER_TIER
2366 D3D12_MESH_SHADER_TIER_NOT_SUPPORTED
= 0x0,
2367 D3D12_MESH_SHADER_TIER_1
= 0xa,
2368 } D3D12_MESH_SHADER_TIER
;
2370 typedef enum D3D12_SAMPLER_FEEDBACK_TIER
2372 D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED
= 0x0,
2373 D3D12_SAMPLER_FEEDBACK_TIER_0_9
= 0x5a,
2374 D3D12_SAMPLER_FEEDBACK_TIER_1_0
= 0x64,
2375 } D3D12_SAMPLER_FEEDBACK_TIER
;
2377 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
2379 D3D12_MESH_SHADER_TIER MeshShaderTier
;
2380 D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier
;
2381 } D3D12_FEATURE_DATA_D3D12_OPTIONS7
;
2383 typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND
2387 const void *pQueryInputData
;
2388 SIZE_T QueryInputDataSizeInBytes
;
2389 void *pQueryOutputData
;
2390 SIZE_T QueryOutputDataSizeInBytes
;
2391 } D3D12_FEATURE_DATA_QUERY_META_COMMAND
;
2393 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8
2395 BOOL UnalignedBlockTexturesSupported
;
2396 } D3D12_FEATURE_DATA_D3D12_OPTIONS8
;
2398 typedef enum D3D12_WAVE_MMA_TIER
2400 D3D12_WAVE_MMA_TIER_NOT_SUPPORTED
= 0x0,
2401 D3D12_WAVE_MMA_TIER_1_0
= 0xa,
2402 } D3D12_WAVE_MMA_TIER
;
2404 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
2406 BOOL MeshShaderPipelineStatsSupported
;
2407 BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex
;
2408 BOOL AtomicInt64OnTypedResourceSupported
;
2409 BOOL AtomicInt64OnGroupSharedSupported
;
2410 BOOL DerivativesInMeshAndAmplificationShadersSupported
;
2411 D3D12_WAVE_MMA_TIER WaveMMATier
;
2412 } D3D12_FEATURE_DATA_D3D12_OPTIONS9
;
2414 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10
2416 BOOL VariableRateShadingSumCombinerSupported
;
2417 BOOL MeshShaderPerPrimitiveShadingRateSupported
;
2418 } D3D12_FEATURE_DATA_D3D12_OPTIONS10
;
2420 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11
2422 BOOL AtomicInt64OnDescriptorHeapResourceSupported
;
2423 } D3D12_FEATURE_DATA_D3D12_OPTIONS11
;
2425 typedef enum D3D12_TRI_STATE
2427 D3D12_TRI_STATE_UNKNOWN
= -0x1,
2428 D3D12_TRI_STATE_FALSE
= 0x0,
2429 D3D12_TRI_STATE_TRUE
= 0x1,
2432 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12
2434 D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives
;
2435 BOOL EnhancedBarriersSupported
;
2436 BOOL RelaxedFormatCastingSupported
;
2437 } D3D12_FEATURE_DATA_D3D12_OPTIONS12
;
2439 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13
2441 BOOL UnrestrictedBufferTextureCopyPitchSupported
;
2442 BOOL UnrestrictedVertexElementAlignmentSupported
;
2443 BOOL InvertedViewportHeightFlipsYSupported
;
2444 BOOL InvertedViewportDepthFlipsZSupported
;
2445 BOOL TextureCopyBetweenDimensionsSupported
;
2446 BOOL AlphaBlendFactorSupported
;
2447 } D3D12_FEATURE_DATA_D3D12_OPTIONS13
;
2449 typedef enum D3D12_FEATURE
2451 D3D12_FEATURE_D3D12_OPTIONS
= 0,
2452 D3D12_FEATURE_ARCHITECTURE
= 1,
2453 D3D12_FEATURE_FEATURE_LEVELS
= 2,
2454 D3D12_FEATURE_FORMAT_SUPPORT
= 3,
2455 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS
= 4,
2456 D3D12_FEATURE_FORMAT_INFO
= 5,
2457 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
= 6,
2458 D3D12_FEATURE_SHADER_MODEL
= 7,
2459 D3D12_FEATURE_D3D12_OPTIONS1
= 8,
2460 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT
= 10,
2461 D3D12_FEATURE_ROOT_SIGNATURE
= 12,
2462 D3D12_FEATURE_ARCHITECTURE1
= 16,
2463 D3D12_FEATURE_D3D12_OPTIONS2
= 18,
2464 D3D12_FEATURE_SHADER_CACHE
= 19,
2465 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY
= 20,
2466 D3D12_FEATURE_D3D12_OPTIONS3
= 21,
2467 D3D12_FEATURE_EXISTING_HEAPS
= 22,
2468 D3D12_FEATURE_D3D12_OPTIONS4
= 23,
2469 D3D12_FEATURE_SERIALIZATION
= 24,
2470 D3D12_FEATURE_CROSS_NODE
= 25,
2471 D3D12_FEATURE_D3D12_OPTIONS5
= 27,
2472 D3D12_FEATURE_DISPLAYABLE
= 28,
2473 D3D12_FEATURE_D3D12_OPTIONS6
= 30,
2474 D3D12_FEATURE_QUERY_META_COMMAND
= 31,
2475 D3D12_FEATURE_D3D12_OPTIONS7
= 32,
2476 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
= 33,
2477 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES
= 34,
2478 D3D12_FEATURE_D3D12_OPTIONS8
= 36,
2479 D3D12_FEATURE_D3D12_OPTIONS9
= 37,
2480 D3D12_FEATURE_D3D12_OPTIONS10
= 39,
2481 D3D12_FEATURE_D3D12_OPTIONS11
= 40,
2482 D3D12_FEATURE_D3D12_OPTIONS12
= 41,
2483 D3D12_FEATURE_D3D12_OPTIONS13
= 42,
2486 typedef struct D3D12_MEMCPY_DEST
2491 } D3D12_MEMCPY_DEST
;
2493 typedef struct D3D12_SUBRESOURCE_DATA
2497 LONG_PTR SlicePitch
;
2498 } D3D12_SUBRESOURCE_DATA
;
2500 typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
2502 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE
= 0x0,
2503 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY
= 0x1,
2504 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL
= 0x0,
2505 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS
;
2506 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
2508 typedef enum D3D12_RESIDENCY_PRIORITY
2510 D3D12_RESIDENCY_PRIORITY_MINIMUM
= 0x28000000,
2511 D3D12_RESIDENCY_PRIORITY_LOW
= 0x50000000,
2512 D3D12_RESIDENCY_PRIORITY_NORMAL
= 0x78000000,
2513 D3D12_RESIDENCY_PRIORITY_HIGH
= 0xa0010000,
2514 D3D12_RESIDENCY_PRIORITY_MAXIMUM
= 0xc8000000,
2515 } D3D12_RESIDENCY_PRIORITY
;
2517 typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
2519 D3D12_GPU_VIRTUAL_ADDRESS Dest
;
2521 } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
;
2523 typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
2525 D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE
= 0,
2526 } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
;
2527 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS);")
2529 typedef enum D3D12_PROTECTED_SESSION_STATUS
2531 D3D12_PROTECTED_SESSION_STATUS_OK
= 0,
2532 D3D12_PROTECTED_SESSION_STATUS_INVALID
= 1,
2533 } D3D12_PROTECTED_SESSION_STATUS
;
2535 typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC
2538 D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags
;
2539 } D3D12_PROTECTED_RESOURCE_SESSION_DESC
;
2542 uuid(c4fec28f
-7966-4e95
-9f94
-f431cb56c3b8
),
2545 pointer_default(unique)
2547 interface ID3D12Object
: IUnknown
2549 HRESULT GetPrivateData
(REFGUID guid
, UINT
*data_size
, void *data
);
2550 HRESULT SetPrivateData
(REFGUID guid
, UINT data_size
, const void *data
);
2551 HRESULT SetPrivateDataInterface
(REFGUID guid
, const IUnknown
*data
);
2552 HRESULT SetName
(const WCHAR
*name
);
2556 uuid(905db94b
-a00c
-4140-9df5
-2b64ca9ea357
),
2559 pointer_default(unique)
2561 interface ID3D12DeviceChild
: ID3D12Object
2563 HRESULT GetDevice
(REFIID riid
, void **device
);
2567 uuid(63ee58fb
-1268-4835-86da
-f008ce62f0d6
),
2570 pointer_default(unique)
2572 interface ID3D12Pageable
: ID3D12DeviceChild
2577 uuid(6b3b2502
-6e51
-45b3
-90ee
-9884265e8df3
),
2580 pointer_default(unique)
2582 interface ID3D12Heap
: ID3D12Pageable
2584 D3D12_HEAP_DESC GetDesc
();
2588 uuid(696442be
-a72e
-4059
-bc79
-5b5c98040fad
),
2591 pointer_default(unique)
2593 interface ID3D12Resource
: ID3D12Pageable
2595 HRESULT Map
(UINT sub_resource
, const D3D12_RANGE
*read_range
, void **data
);
2596 void Unmap
(UINT sub_resource
, const D3D12_RANGE
*written_range
);
2598 D3D12_RESOURCE_DESC GetDesc
();
2600 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress
();
2602 HRESULT WriteToSubresource
(UINT dst_sub_resource
, const D3D12_BOX
*dst_box
,
2603 const void *src_data
, UINT src_row_pitch
, UINT src_slice_pitch
);
2604 HRESULT ReadFromSubresource
(void *dst_data
, UINT dst_row_pitch
, UINT dst_slice_pitch
,
2605 UINT src_sub_resource
, const D3D12_BOX
*src_box
);
2607 HRESULT GetHeapProperties
(D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS
*flags
);
2611 uuid(7116d91c
-e7e4
-47ce
-b8c6
-ec8168f437e5
),
2614 pointer_default(unique)
2616 interface ID3D12CommandList
: ID3D12DeviceChild
2618 D3D12_COMMAND_LIST_TYPE GetType
();
2621 typedef enum D3D12_TILE_COPY_FLAGS
2623 D3D12_TILE_COPY_FLAG_NONE
= 0x0,
2624 D3D12_TILE_COPY_FLAG_NO_HAZARD
= 0x1,
2625 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE
= 0x2,
2626 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER
= 0x4,
2627 } D3D12_TILE_COPY_FLAGS
;
2628 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);")
2630 typedef struct D3D12_INDEX_BUFFER_VIEW
2632 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
2635 } D3D12_INDEX_BUFFER_VIEW
;
2637 typedef struct D3D12_VERTEX_BUFFER_VIEW
2639 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
2642 } D3D12_VERTEX_BUFFER_VIEW
;
2644 typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
2646 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
2648 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation
;
2649 } D3D12_STREAM_OUTPUT_BUFFER_VIEW
;
2651 typedef enum D3D12_CLEAR_FLAGS
2653 D3D12_CLEAR_FLAG_DEPTH
= 0x1,
2654 D3D12_CLEAR_FLAG_STENCIL
= 0x2,
2655 } D3D12_CLEAR_FLAGS
;
2656 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
2658 typedef struct D3D12_DISCARD_REGION
2661 const D3D12_RECT
*pRects
;
2662 UINT FirstSubresource
;
2663 UINT NumSubresources
;
2664 } D3D12_DISCARD_REGION
;
2666 typedef enum D3D12_QUERY_TYPE
2668 D3D12_QUERY_TYPE_OCCLUSION
= 0,
2669 D3D12_QUERY_TYPE_BINARY_OCCLUSION
= 1,
2670 D3D12_QUERY_TYPE_TIMESTAMP
= 2,
2671 D3D12_QUERY_TYPE_PIPELINE_STATISTICS
= 3,
2672 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0
= 4,
2673 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1
= 5,
2674 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2
= 6,
2675 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3
= 7,
2676 D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS
= 8,
2677 D3D12_QUERY_TYPE_PIPELINE_STATISTICS1
= 10,
2680 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
2683 UINT64 IAPrimitives
;
2684 UINT64 VSInvocations
;
2685 UINT64 GSInvocations
;
2686 UINT64 GSPrimitives
;
2687 UINT64 CInvocations
;
2689 UINT64 PSInvocations
;
2690 UINT64 HSInvocations
;
2691 UINT64 DSInvocations
;
2692 UINT64 CSInvocations
;
2693 } D3D12_QUERY_DATA_PIPELINE_STATISTICS
;
2695 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
2698 UINT64 IAPrimitives
;
2699 UINT64 VSInvocations
;
2700 UINT64 GSInvocations
;
2701 UINT64 GSPrimitives
;
2702 UINT64 CInvocations
;
2704 UINT64 PSInvocations
;
2705 UINT64 HSInvocations
;
2706 UINT64 DSInvocations
;
2707 UINT64 CSInvocations
;
2708 UINT64 ASInvocations
;
2709 UINT64 MSInvocations
;
2710 UINT64 MSPrimitives
;
2711 } D3D12_QUERY_DATA_PIPELINE_STATISTICS1
;
2713 typedef struct D3D12_QUERY_DATA_SO_STATISTICS
2715 UINT64 NumPrimitivesWritten
;
2716 UINT64 PrimitivesStorageNeeded
;
2717 } D3D12_QUERY_DATA_SO_STATISTICS
;
2719 typedef enum D3D12_PREDICATION_OP
2721 D3D12_PREDICATION_OP_EQUAL_ZERO
= 0,
2722 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO
= 1,
2723 } D3D12_PREDICATION_OP
;
2726 uuid(8efb471d
-616c
-4f49
-90f7
-127bb763fa51
),
2729 pointer_default(unique)
2731 interface ID3D12DescriptorHeap
: ID3D12Pageable
2733 D3D12_DESCRIPTOR_HEAP_DESC GetDesc
();
2735 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart
();
2736 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart
();
2740 uuid(0d9658ae
-ed45
-469e
-a61d
-970ec583cab4
),
2743 pointer_default(unique)
2745 interface ID3D12QueryHeap
: ID3D12Pageable
2750 uuid(c36a797c
-ec80
-4f0a
-8985-a7b2475082d1
),
2753 pointer_default(unique)
2755 interface ID3D12CommandSignature
: ID3D12Pageable
2760 uuid(5b160d0f
-ac1b
-4185-8ba8
-b3ae42a5a455
),
2763 pointer_default(unique)
2765 interface ID3D12GraphicsCommandList
: ID3D12CommandList
2769 HRESULT Reset
(ID3D12CommandAllocator
*allocator
, ID3D12PipelineState
*initial_state
);
2771 void ClearState
(ID3D12PipelineState
*pipeline_state
);
2773 void DrawInstanced
(UINT vertex_count_per_instance
, UINT instance_count
,
2774 UINT start_vertex_location
, UINT start_instance_location
);
2775 void DrawIndexedInstanced
(UINT index_count_per_instance
, UINT instance_count
,
2776 UINT start_vertex_location
, INT base_vertex_location
, UINT start_instance_location
);
2778 void Dispatch
(UINT x
, UINT u
, UINT z
);
2780 void CopyBufferRegion
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2781 ID3D12Resource
*src_buffer
, UINT64 src_offset
, UINT64 byte_count
);
2782 void CopyTextureRegion
(const D3D12_TEXTURE_COPY_LOCATION
*dst
,
2783 UINT dst_x
, UINT dst_y
, UINT dst_z
,
2784 const D3D12_TEXTURE_COPY_LOCATION
*src
, const D3D12_BOX
*src_box
);
2785 void CopyResource
(ID3D12Resource
*dst_resource
, ID3D12Resource
*src_resource
);
2787 void CopyTiles
(ID3D12Resource
*tiled_resource
,
2788 const D3D12_TILED_RESOURCE_COORDINATE
*tile_region_start_coordinate
,
2789 const D3D12_TILE_REGION_SIZE
*tile_region_size
,
2790 ID3D12Resource
*buffer
,
2791 UINT64 buffer_offset
,
2792 D3D12_TILE_COPY_FLAGS flags
);
2794 void ResolveSubresource
(ID3D12Resource
*dst_resource
, UINT dst_sub_resource
,
2795 ID3D12Resource
*src_resource
, UINT src_sub_resource
,
2796 DXGI_FORMAT format
);
2798 void IASetPrimitiveTopology
(D3D12_PRIMITIVE_TOPOLOGY primitive_topology
);
2800 void RSSetViewports
(UINT viewport_count
, const D3D12_VIEWPORT
*viewports
);
2801 void RSSetScissorRects
(UINT rect_count
, const D3D12_RECT
*rects
);
2803 void OMSetBlendFactor
(const FLOAT blend_factor
[4]);
2804 void OMSetStencilRef
(UINT stencil_ref
);
2806 void SetPipelineState
(ID3D12PipelineState
*pipeline_state
);
2808 void ResourceBarrier
(UINT barrier_count
, const D3D12_RESOURCE_BARRIER
*barriers
);
2810 void ExecuteBundle
(ID3D12GraphicsCommandList
*command_list
);
2812 void SetDescriptorHeaps
(UINT heap_count
, ID3D12DescriptorHeap
* const *heaps
);
2814 void SetComputeRootSignature
(ID3D12RootSignature
*root_signature
);
2815 void SetGraphicsRootSignature
(ID3D12RootSignature
*root_signature
);
2817 void SetComputeRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2818 void SetGraphicsRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2820 void SetComputeRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2821 void SetGraphicsRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2823 void SetComputeRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2825 void SetGraphicsRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2828 void SetComputeRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2829 void SetGraphicsRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2831 void SetComputeRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2832 void SetGraphicsRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2834 void SetComputeRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2835 void SetGraphicsRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2837 void IASetIndexBuffer
(const D3D12_INDEX_BUFFER_VIEW
*view
);
2838 void IASetVertexBuffers
(UINT start_slot
, UINT view_count
, const D3D12_VERTEX_BUFFER_VIEW
*views
);
2840 void SOSetTargets
(UINT start_slot
, UINT view_count
, const D3D12_STREAM_OUTPUT_BUFFER_VIEW
*views
);
2842 void OMSetRenderTargets
(UINT render_target_descriptor_count
,
2843 const D3D12_CPU_DESCRIPTOR_HANDLE
*render_target_descriptors
,
2844 BOOL single_descriptor_handle
,
2845 const D3D12_CPU_DESCRIPTOR_HANDLE
*depth_stencil_descriptor
);
2847 void ClearDepthStencilView
(D3D12_CPU_DESCRIPTOR_HANDLE dsv
, D3D12_CLEAR_FLAGS flags
,
2848 FLOAT depth
, UINT8 stencil
, UINT rect_count
, const D3D12_RECT
*rects
);
2849 void ClearRenderTargetView
(D3D12_CPU_DESCRIPTOR_HANDLE rtv
, const FLOAT color
[4],
2850 UINT rect_count
, const D3D12_RECT
*rects
);
2851 void ClearUnorderedAccessViewUint
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2852 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const UINT values
[4],
2853 UINT rect_count
, const D3D12_RECT
*rects
);
2854 void ClearUnorderedAccessViewFloat
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2855 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const float values
[4],
2856 UINT rect_count
, const D3D12_RECT
*rects
);
2858 void DiscardResource
(ID3D12Resource
*resource
, const D3D12_DISCARD_REGION
*region
);
2860 void BeginQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2861 void EndQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2862 void ResolveQueryData
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
,
2863 UINT start_index
, UINT query_count
,
2864 ID3D12Resource
*dst_buffer
, UINT64 aligned_dst_buffer_offset
);
2866 void SetPredication
(ID3D12Resource
*buffer
, UINT64 aligned_buffer_offset
,
2867 D3D12_PREDICATION_OP operation
);
2869 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2870 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2873 void ExecuteIndirect
(ID3D12CommandSignature
*command_signature
,
2874 UINT max_command_count
, ID3D12Resource
*arg_buffer
, UINT64 arg_buffer_offset
,
2875 ID3D12Resource
*count_buffer
, UINT64 count_buffer_offset
);
2879 uuid(553103fb
-1fe7
-4557-bb38
-946d7d0e7ca7
),
2882 pointer_default(unique)
2884 interface ID3D12GraphicsCommandList1
: ID3D12GraphicsCommandList
2886 void AtomicCopyBufferUINT
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2887 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2888 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2889 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2891 void AtomicCopyBufferUINT64
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2892 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2893 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2894 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2896 void OMSetDepthBounds
(FLOAT min
, FLOAT max
);
2898 void SetSamplePositions
(UINT sample_count
, UINT pixel_count
,
2899 D3D12_SAMPLE_POSITION
*sample_positions
);
2901 void ResolveSubresourceRegion
(ID3D12Resource
*dst_resource
,
2902 UINT dst_sub_resource_idx
, UINT dst_x
, UINT dst_y
,
2903 ID3D12Resource
*src_resource
, UINT src_sub_resource_idx
,
2904 D3D12_RECT
*src_rect
, DXGI_FORMAT format
, D3D12_RESOLVE_MODE mode
);
2906 void SetViewInstanceMask
(UINT mask
);
2910 uuid(38c3e585
-ff17
-412c
-9150-4fc6f9d72a28
),
2913 pointer_default(unique)
2915 interface ID3D12GraphicsCommandList2
: ID3D12GraphicsCommandList1
2917 void WriteBufferImmediate
(UINT count
,
2918 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
*parameters
,
2919 const D3D12_WRITEBUFFERIMMEDIATE_MODE
*modes
);
2923 uuid(a1533d18
-0ac1
-4084-85b9
-89a96116806b
),
2926 pointer_default(unique)
2928 interface ID3D12ProtectedSession
: ID3D12DeviceChild
2930 HRESULT GetStatusFence
(REFIID riid
, void **fence
);
2932 D3D12_PROTECTED_SESSION_STATUS GetSessionStatus
();
2935 typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
2937 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE
= 0x0,
2938 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED
= 0x1,
2939 } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
;
2940 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS);")
2942 typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
2945 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support
;
2946 } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
;
2949 uuid(6cd696f4
-f289
-40cc
-8091-5a6c0a099c3d
),
2952 pointer_default(unique)
2954 interface ID3D12ProtectedResourceSession
: ID3D12ProtectedSession
2956 D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc
();
2960 uuid(6fda83a7
-b84c
-4e38
-9ac8
-c7bd22016b3d
),
2963 pointer_default(unique)
2965 interface ID3D12GraphicsCommandList3
: ID3D12GraphicsCommandList2
2967 void SetProtectedResourceSession
(ID3D12ProtectedResourceSession
*protected_resource_session
);
2970 typedef enum D3D12_TILE_RANGE_FLAGS
2972 D3D12_TILE_RANGE_FLAG_NONE
= 0x0,
2973 D3D12_TILE_RANGE_FLAG_NULL
= 0x1,
2974 D3D12_TILE_RANGE_FLAG_SKIP
= 0x2,
2975 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE
= 0x4
2976 } D3D12_TILE_RANGE_FLAGS
;
2978 typedef enum D3D12_TILE_MAPPING_FLAGS
2980 D3D12_TILE_MAPPING_FLAG_NONE
= 0x0,
2981 D3D12_TILE_MAPPING_FLAG_NO_HAZARD
= 0x1,
2982 } D3D12_TILE_MAPPING_FLAGS
;
2983 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);")
2986 uuid(0ec870a6
-5d7e
-4c22
-8cfc
-5baae07616ed
),
2989 pointer_default(unique)
2991 interface ID3D12CommandQueue
: ID3D12Pageable
2993 void UpdateTileMappings
(ID3D12Resource
*resource
, UINT region_count
,
2994 const D3D12_TILED_RESOURCE_COORDINATE
*region_start_coordinates
,
2995 const D3D12_TILE_REGION_SIZE
*region_sizes
,
2998 const D3D12_TILE_RANGE_FLAGS
*range_flags
,
2999 const UINT
*heap_range_offsets
,
3000 const UINT
*range_tile_counts
,
3001 D3D12_TILE_MAPPING_FLAGS flags
);
3003 void CopyTileMappings
(ID3D12Resource
*dst_resource
,
3004 const D3D12_TILED_RESOURCE_COORDINATE
*dst_region_start_coordinate
,
3005 ID3D12Resource
*src_resource
,
3006 const D3D12_TILED_RESOURCE_COORDINATE
*src_region_start_coordinate
,
3007 const D3D12_TILE_REGION_SIZE
*region_size
,
3008 D3D12_TILE_MAPPING_FLAGS flags
);
3010 void ExecuteCommandLists
(UINT command_list_count
,
3011 ID3D12CommandList
* const * command_lists
);
3013 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
3014 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
3017 HRESULT Signal
(ID3D12Fence
*fence
, UINT64 value
);
3018 HRESULT Wait
(ID3D12Fence
*fence
, UINT64 value
);
3020 HRESULT GetTimestampFrequency
(UINT64
*frequency
);
3021 HRESULT GetClockCalibration
(UINT64
*gpu_timestamp
, UINT64
*cpu_timestamp
);
3023 D3D12_COMMAND_QUEUE_DESC GetDesc
();
3026 typedef enum D3D12_FENCE_FLAGS
3028 D3D12_FENCE_FLAG_NONE
= 0x0,
3029 D3D12_FENCE_FLAG_SHARED
= 0x1,
3030 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER
= 0x2,
3031 D3D12_FENCE_FLAG_NON_MONITORED
= 0x4,
3032 } D3D12_FENCE_FLAGS
;
3033 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);")
3035 typedef enum D3D12_QUERY_HEAP_TYPE
3037 D3D12_QUERY_HEAP_TYPE_OCCLUSION
= 0,
3038 D3D12_QUERY_HEAP_TYPE_TIMESTAMP
= 1,
3039 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS
= 2,
3040 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS
= 3,
3041 D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS
= 4,
3042 D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP
= 5,
3043 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1
= 7,
3044 } D3D12_QUERY_HEAP_TYPE
;
3046 typedef struct D3D12_QUERY_HEAP_DESC
3048 D3D12_QUERY_HEAP_TYPE Type
;
3051 } D3D12_QUERY_HEAP_DESC
;
3053 typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
3055 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW
,
3056 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED
,
3057 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH
,
3058 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW
,
3059 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW
,
3060 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT
,
3061 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW
,
3062 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW
,
3063 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW
,
3064 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS
,
3065 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH
,
3066 } D3D12_INDIRECT_ARGUMENT_TYPE
;
3068 typedef struct D3D12_INDIRECT_ARGUMENT_DESC
3070 D3D12_INDIRECT_ARGUMENT_TYPE Type
;
3079 UINT RootParameterIndex
;
3080 UINT DestOffsetIn32BitValues
;
3081 UINT Num32BitValuesToSet
;
3085 UINT RootParameterIndex
;
3086 } ConstantBufferView
;
3089 UINT RootParameterIndex
;
3090 } ShaderResourceView
;
3093 UINT RootParameterIndex
;
3094 } UnorderedAccessView
;
3096 } D3D12_INDIRECT_ARGUMENT_DESC
;
3098 typedef struct D3D12_COMMAND_SIGNATURE_DESC
3101 UINT NumArgumentDescs
;
3102 const D3D12_INDIRECT_ARGUMENT_DESC
*pArgumentDescs
;
3104 } D3D12_COMMAND_SIGNATURE_DESC
;
3107 uuid(c54a6b66
-72df
-4ee8
-8be5
-a946a1429214
),
3110 pointer_default(unique)
3112 interface ID3D12RootSignature
: ID3D12DeviceChild
3117 uuid(765a30f3
-f624
-4c6f
-a828
-ace948622445
),
3120 pointer_default(unique)
3122 interface ID3D12PipelineState
: ID3D12Pageable
3124 HRESULT GetCachedBlob
(ID3DBlob
**blob
);
3128 uuid(0a753dcf
-c4d8
-4b91
-adf6
-be5a60d95a76
),
3131 pointer_default(unique)
3133 interface ID3D12Fence
: ID3D12Pageable
3135 UINT64 GetCompletedValue
();
3136 HRESULT SetEventOnCompletion
(UINT64 value
, HANDLE event
);
3137 HRESULT Signal
(UINT64 value
);
3141 uuid(433685fe
-e22b
-4ca0
-a8db
-b5b4f4dd0e4a
),
3144 pointer_default(unique)
3146 interface ID3D12Fence1
: ID3D12Fence
3148 D3D12_FENCE_FLAGS GetCreationFlags
();
3152 uuid(6102dee4
-af59
-4b09
-b999
-b44d73f09b24
),
3155 pointer_default(unique)
3157 interface ID3D12CommandAllocator
: ID3D12Pageable
3163 uuid(189819f1
-1db6
-4b57
-be54
-1821339b85f7
),
3166 pointer_default(unique)
3168 interface ID3D12Device
: ID3D12Object
3170 UINT GetNodeCount
();
3172 HRESULT CreateCommandQueue
(const D3D12_COMMAND_QUEUE_DESC
*desc
,
3173 REFIID riid
, void **command_queue
);
3174 HRESULT CreateCommandAllocator
(D3D12_COMMAND_LIST_TYPE type
,
3175 REFIID riid
, void **command_allocator
);
3176 HRESULT CreateGraphicsPipelineState
(const D3D12_GRAPHICS_PIPELINE_STATE_DESC
*desc
,
3177 REFIID riid
, void **pipeline_state
);
3178 HRESULT CreateComputePipelineState
(const D3D12_COMPUTE_PIPELINE_STATE_DESC
*desc
,
3179 REFIID riid
, void **pipeline_state
);
3180 HRESULT CreateCommandList
(UINT node_mask
,
3181 D3D12_COMMAND_LIST_TYPE type
,
3182 ID3D12CommandAllocator
*command_allocator
,
3183 ID3D12PipelineState
*initial_pipeline_state
,
3184 REFIID riid
, void **command_list
);
3186 HRESULT CheckFeatureSupport
(D3D12_FEATURE feature
,
3187 void *feature_data
, UINT feature_data_size
);
3189 HRESULT CreateDescriptorHeap
(const D3D12_DESCRIPTOR_HEAP_DESC
*desc
,
3190 REFIID riid
, void **descriptor_heap
);
3191 UINT GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
3193 HRESULT CreateRootSignature
(UINT node_mask
,
3194 const void *bytecode
, SIZE_T bytecode_length
,
3195 REFIID riid
, void **root_signature
);
3197 void CreateConstantBufferView
(const D3D12_CONSTANT_BUFFER_VIEW_DESC
*desc
,
3198 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
3199 void CreateShaderResourceView
(ID3D12Resource
*resource
,
3200 const D3D12_SHADER_RESOURCE_VIEW_DESC
*desc
,
3201 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
3202 void CreateUnorderedAccessView
(ID3D12Resource
*resource
, ID3D12Resource
*counter_resource
,
3203 const D3D12_UNORDERED_ACCESS_VIEW_DESC
*desc
,
3204 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
3205 void CreateRenderTargetView
(ID3D12Resource
*resource
,
3206 const D3D12_RENDER_TARGET_VIEW_DESC
*desc
,
3207 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
3208 void CreateDepthStencilView
(ID3D12Resource
*resource
,
3209 const D3D12_DEPTH_STENCIL_VIEW_DESC
*desc
,
3210 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
3211 void CreateSampler
(const D3D12_SAMPLER_DESC
*desc
,
3212 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
3214 void CopyDescriptors
(UINT dst_descriptor_range_count
,
3215 const D3D12_CPU_DESCRIPTOR_HANDLE
*dst_descriptor_range_offsets
,
3216 const UINT
*dst_descriptor_range_sizes
,
3217 UINT src_descriptor_range_count
,
3218 const D3D12_CPU_DESCRIPTOR_HANDLE
*src_descriptor_range_offsets
,
3219 const UINT
*src_descriptor_range_sizes
,
3220 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
3221 void CopyDescriptorsSimple
(UINT descriptor_count
,
3222 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset
,
3223 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset
,
3224 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
3226 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo
(UINT visible_mask
,
3227 UINT reource_desc_count
, const D3D12_RESOURCE_DESC
*resource_descs
);
3229 D3D12_HEAP_PROPERTIES GetCustomHeapProperties
(UINT node_mask
,
3230 D3D12_HEAP_TYPE heap_type
);
3232 HRESULT CreateCommittedResource
(const D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS heap_flags
,
3233 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
3234 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
3235 REFIID riid
, void **resource
);
3237 HRESULT CreateHeap
(const D3D12_HEAP_DESC
*desc
, REFIID riid
, void **heap
);
3239 HRESULT CreatePlacedResource
(ID3D12Heap
*heap
, UINT64 heap_offset
,
3240 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
3241 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
3242 REFIID riid
, void **resource
);
3243 HRESULT CreateReservedResource
(const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
3244 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
3245 REFIID riid
, void **resource
);
3247 HRESULT CreateSharedHandle
(ID3D12DeviceChild
*object,
3248 const SECURITY_ATTRIBUTES
*attributes
, DWORD access
,
3249 const WCHAR
*name
, HANDLE *handle);
3250 HRESULT OpenSharedHandle
(HANDLE handle,
3251 REFIID riid
, void **object);
3252 HRESULT OpenSharedHandleByName
(const WCHAR
*name
, DWORD access
, HANDLE *handle);
3254 HRESULT MakeResident
(UINT object_count
, ID3D12Pageable
* const *objects
);
3255 HRESULT Evict
(UINT object_count
, ID3D12Pageable
* const *objects
);
3257 HRESULT CreateFence
(UINT64 initial_value
, D3D12_FENCE_FLAGS flags
, REFIID riid
, void **fence
);
3259 HRESULT GetDeviceRemovedReason
();
3261 void GetCopyableFootprints
(const D3D12_RESOURCE_DESC
*desc
,
3262 UINT first_sub_resource
,
3263 UINT sub_resource_count
,
3265 D3D12_PLACED_SUBRESOURCE_FOOTPRINT
*layouts
,
3268 UINT64
*total_bytes
);
3270 HRESULT CreateQueryHeap
(const D3D12_QUERY_HEAP_DESC
*desc
,
3271 REFIID riid
, void **heap
);
3273 HRESULT SetStablePowerState
(BOOL enable
);
3275 HRESULT CreateCommandSignature
(const D3D12_COMMAND_SIGNATURE_DESC
*desc
,
3276 ID3D12RootSignature
*root_signature
,
3277 REFIID riid
, void **command_signature
);
3279 void GetResourceTiling
(ID3D12Resource
*resource
,
3280 UINT
*total_tile_count
,
3281 D3D12_PACKED_MIP_INFO
*packed_mip_info
,
3282 D3D12_TILE_SHAPE
*standard_tile_shape
,
3283 UINT
*sub_resource_tiling_count
,
3284 UINT first_sub_resource_tiling
,
3285 D3D12_SUBRESOURCE_TILING
*sub_resource_tilings
);
3287 LUID GetAdapterLuid
();
3291 uuid(c64226a8
-9201-46af
-b4cc
-53fb9ff7414f
),
3294 pointer_default(unique)
3296 interface ID3D12PipelineLibrary
: ID3D12DeviceChild
3298 HRESULT StorePipeline
(const WCHAR
*name
, ID3D12PipelineState
*pipeline
);
3300 HRESULT LoadGraphicsPipeline
(const WCHAR
*name
,
3301 const D3D12_GRAPHICS_PIPELINE_STATE_DESC
*desc
, REFIID riid
,
3302 void **pipeline_state
);
3304 HRESULT LoadComputePipeline
(const WCHAR
*name
,
3305 const D3D12_COMPUTE_PIPELINE_STATE_DESC
*desc
, REFIID riid
,
3306 void **pipeline_state
);
3308 SIZE_T GetSerializedSize
();
3310 HRESULT Serialize
(void *data
, SIZE_T data_size_in_bytes
);
3314 uuid(80eabf42
-2568-4e5e
-bd82
-c37f86961dc3
),
3317 pointer_default(unique)
3319 interface ID3D12PipelineLibrary1
: ID3D12PipelineLibrary
3321 HRESULT LoadPipeline
(const WCHAR
*name
,
3322 const D3D12_PIPELINE_STATE_STREAM_DESC
*desc
, REFIID riid
,
3323 void **pipeline_state
);
3327 uuid(77acce80
-638e-4e65
-8895-c1f23386863e
),
3330 pointer_default(unique)
3332 interface ID3D12Device1
: ID3D12Device
3334 HRESULT CreatePipelineLibrary
(const void *blob
, SIZE_T blob_size
, REFIID iid
, void **lib
);
3336 HRESULT SetEventOnMultipleFenceCompletion
(ID3D12Fence
* const *fences
,
3337 const UINT64
*values
, UINT fence_count
, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags
, HANDLE event
);
3339 HRESULT SetResidencyPriority
(UINT object_count
, ID3D12Pageable
* const *objects
,
3340 const D3D12_RESIDENCY_PRIORITY
*priorities
);
3344 uuid(30baa41e
-b15b
-475c
-a0bb
-1af5c5b64328
),
3347 pointer_default(unique)
3349 interface ID3D12Device2
: ID3D12Device1
3351 HRESULT CreatePipelineState
(
3352 [in] const D3D12_PIPELINE_STATE_STREAM_DESC
*desc
,
3354 [out, iid_is(riid
)] void **pipeline_state
);
3358 uuid(81dadc15
-2bad
-4392-93c5
-101345c4aa98
),
3361 pointer_default(unique)
3363 interface ID3D12Device3
: ID3D12Device2
3365 HRESULT OpenExistingHeapFromAddress
(
3366 [in] const void *address
,
3368 [out, iid_is(riid
)] void **heap
);
3370 HRESULT OpenExistingHeapFromFileMapping
(
3371 [in] HANDLE file_mapping
,
3373 [out, iid_is(riid
)] void **heap
);
3375 HRESULT EnqueueMakeResident
(
3376 [in] D3D12_RESIDENCY_FLAGS flags
,
3377 [in] UINT num_objects
,
3378 [in] ID3D12Pageable
*const *objects
,
3379 [in] ID3D12Fence
*fence
,
3380 [in] UINT64 fence_value
);
3384 uuid(34ab647b
-3cc8
-46ac
-841b
-c0965645c046
),
3387 pointer_default(unique)
3389 interface ID3D12RootSignatureDeserializer
: IUnknown
3391 const D3D12_ROOT_SIGNATURE_DESC
*GetRootSignatureDesc
();
3395 uuid(7f91ce67
-090c
-4bb7
-b78e
-ed8ff2e31da0
),
3398 pointer_default(unique)
3400 interface ID3D12VersionedRootSignatureDeserializer
: IUnknown
3402 HRESULT GetRootSignatureDescAtVersion
(D3D_ROOT_SIGNATURE_VERSION
version,
3403 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
**desc
);
3405 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*GetUnconvertedRootSignatureDesc
();
3408 typedef enum D3D12_COMMAND_LIST_FLAGS
3410 D3D12_COMMAND_LIST_FLAG_NONE
= 0x0,
3411 } D3D12_COMMAND_LIST_FLAGS
;
3412 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);")
3414 typedef enum D3D12_COMMAND_POOL_FLAGS
3416 D3D12_COMMAND_POOL_FLAG_NONE
= 0x0,
3417 } D3D12_COMMAND_POOL_FLAGS
;
3418 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS);")
3420 typedef enum D3D12_COMMAND_RECORDER_FLAGS
3422 D3D12_COMMAND_RECORDER_FLAG_NONE
= 0x0,
3423 } D3D12_COMMAND_RECORDER_FLAGS
;
3424 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS);")
3427 uuid(e865df17
-a9ee
-46f9
-a463
-3098315aa2e5
),
3430 pointer_default(unique)
3432 interface ID3D12Device4
: ID3D12Device3
3434 HRESULT CreateCommandList1
(
3435 UINT node_mask
, D3D12_COMMAND_LIST_TYPE type
,
3436 D3D12_COMMAND_LIST_FLAGS flags
, REFIID riid
,
3437 void **command_list
);
3439 HRESULT CreateProtectedResourceSession
(
3440 const D3D12_PROTECTED_RESOURCE_SESSION_DESC
*desc
, REFIID riid
,
3443 HRESULT CreateCommittedResource1
(
3444 const D3D12_HEAP_PROPERTIES
*heap_properties
,
3445 D3D12_HEAP_FLAGS heap_flags
,
3446 const D3D12_RESOURCE_DESC
*desc
,
3447 D3D12_RESOURCE_STATES initial_resource_state
,
3448 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
3449 ID3D12ProtectedResourceSession
*protected_session
,
3450 REFIID riid_resource
,
3453 HRESULT CreateHeap1
(
3454 const D3D12_HEAP_DESC
*desc
,
3455 ID3D12ProtectedResourceSession
*protected_session
,
3456 REFIID riid
, void **heap
);
3458 HRESULT CreateReservedResource1
(
3459 const D3D12_RESOURCE_DESC
*desc
,
3460 D3D12_RESOURCE_STATES initial_state
,
3461 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
3462 ID3D12ProtectedResourceSession
*protected_session
,
3463 REFIID riid
, void **resource
);
3465 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1
(
3467 UINT resource_descs_count
,
3468 const D3D12_RESOURCE_DESC
*resource_descs
,
3469 D3D12_RESOURCE_ALLOCATION_INFO1
*resource_allocation_info1
);
3472 typedef enum D3D12_LIFETIME_STATE
3474 D3D12_LIFETIME_STATE_IN_USE
= 0x0,
3475 D3D12_LIFETIME_STATE_NOT_IN_USE
= 0x1,
3476 } D3D12_LIFETIME_STATE
;
3479 uuid(e667af9f
-cd56
-4f46
-83ce
-032e595d70a8
),
3482 pointer_default(unique)
3484 interface ID3D12LifetimeOwner
: IUnknown
3486 void LifetimeStateUpdated
(D3D12_LIFETIME_STATE NewState
);
3490 uuid(f1df64b6
-57fd
-49cd
-8807-c0eb88b45c8f
),
3493 pointer_default(unique)
3495 interface ID3D12SwapChainAssistant
: IUnknown
3498 HRESULT GetSwapChainObject
(REFIID riid
, void **ppv
);
3499 HRESULT GetCurrentResourceAndCommandQueue
(
3500 REFIID riid_resource
, void **resource
,
3501 REFIID riid_queue
, void **queue
);
3502 HRESULT InsertImplicitSync
();
3506 uuid(3fd03d36
-4eb1
-424a
-a582
-494ecb8ba813
),
3509 pointer_default(unique)
3511 interface ID3D12LifetimeTracker
: ID3D12DeviceChild
3513 HRESULT DestroyOwnedObject
(ID3D12DeviceChild
*object);
3516 typedef enum D3D12_META_COMMAND_PARAMETER_TYPE
3518 D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT
= 0x0,
3519 D3D12_META_COMMAND_PARAMETER_TYPE_UINT64
= 0x1,
3520 D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS
= 0x2,
3521 D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV
= 0x3,
3522 D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV
= 0x4,
3523 } D3D12_META_COMMAND_PARAMETER_TYPE
;
3525 typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS
3527 D3D12_META_COMMAND_PARAMETER_FLAG_INPUT
= 0x1,
3528 D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT
= 0x2,
3529 } D3D12_META_COMMAND_PARAMETER_FLAGS
;
3530 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS);")
3532 typedef enum D3D12_META_COMMAND_PARAMETER_STAGE
3534 D3D12_META_COMMAND_PARAMETER_STAGE_CREATION
= 0x0,
3535 D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION
= 0x1,
3536 D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION
= 0x2,
3537 } D3D12_META_COMMAND_PARAMETER_STAGE
;
3539 typedef struct D3D12_META_COMMAND_PARAMETER_DESC
3542 D3D12_META_COMMAND_PARAMETER_TYPE Type
;
3543 D3D12_META_COMMAND_PARAMETER_FLAGS Flags
;
3544 D3D12_RESOURCE_STATES RequiredResourceState
;
3545 UINT StructureOffset
;
3546 } D3D12_META_COMMAND_PARAMETER_DESC
;
3548 typedef enum D3D12_GRAPHICS_STATES
3550 D3D12_GRAPHICS_STATE_NONE
= 0x0,
3551 D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS
= 0x1,
3552 D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER
= 0x2,
3553 D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY
= 0x4,
3554 D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP
= 0x8,
3555 D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE
= 0x10,
3556 D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE
= 0x20,
3557 D3D12_GRAPHICS_STATE_RS_VIEWPORTS
= 0x40,
3558 D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS
= 0x80,
3559 D3D12_GRAPHICS_STATE_PREDICATION
= 0x100,
3560 D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS
= 0x200,
3561 D3D12_GRAPHICS_STATE_OM_STENCIL_REF
= 0x400,
3562 D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR
= 0x800,
3563 D3D12_GRAPHICS_STATE_PIPELINE_STATE
= 0x1000,
3564 D3D12_GRAPHICS_STATE_SO_TARGETS
= 0x2000,
3565 D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS
= 0x4000,
3566 D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS
= 0x8000,
3567 D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK
= 0x10000,
3568 } D3D12_GRAPHICS_STATES
;
3569 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES);")
3571 typedef struct D3D12_META_COMMAND_DESC
3575 D3D12_GRAPHICS_STATES InitializationDirtyState
;
3576 D3D12_GRAPHICS_STATES ExecutionDirtyState
;
3577 } D3D12_META_COMMAND_DESC
;
3580 uuid(47016943-fca8
-4594-93ea
-af258b55346d
),
3583 pointer_default(unique)
3585 interface ID3D12StateObject
: ID3D12Pageable
3590 uuid(de5fa827
-9bf9
-4f26
-89ff
-d7f56fde3860
),
3593 pointer_default(unique)
3595 interface ID3D12StateObjectProperties
: IUnknown
3597 void *GetShaderIdentifier
(const WCHAR
*export_name
);
3598 UINT64 GetShaderStackSize
(const WCHAR
*export_name
);
3599 UINT64 GetPipelineStackSize
();
3600 void SetPipelineStackSize
(UINT64 pipeline_stack_size_in_bytes
);
3603 typedef enum D3D12_STATE_SUBOBJECT_TYPE
3605 D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG
= 0x0,
3606 D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE
= 0x1,
3607 D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE
= 0x2,
3608 D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK
= 0x3,
3609 D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY
= 0x5,
3610 D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION
= 0x6,
3611 D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION
= 0x7,
3612 D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
= 0x8,
3613 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG
= 0x9,
3614 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG
= 0xa,
3615 D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP
= 0xb,
3616 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1
= 0xc,
3617 D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID
= 0xd,
3618 } D3D12_STATE_SUBOBJECT_TYPE
;
3620 typedef struct D3D12_STATE_SUBOBJECT
3622 D3D12_STATE_SUBOBJECT_TYPE Type
;
3624 } D3D12_STATE_SUBOBJECT
;
3626 typedef enum D3D12_STATE_OBJECT_FLAGS
3628 D3D12_STATE_OBJECT_FLAG_NONE
= 0x0,
3629 D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS
= 0x1,
3630 D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS
= 0x2,
3631 D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS
= 0x4,
3632 } D3D12_STATE_OBJECT_FLAGS
;
3633 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS);")
3635 typedef struct D3D12_STATE_OBJECT_CONFIG
3637 D3D12_STATE_OBJECT_FLAGS Flags
;
3638 } D3D12_STATE_OBJECT_CONFIG
;
3640 typedef struct D3D12_GLOBAL_ROOT_SIGNATURE
3642 ID3D12RootSignature
*pGlobalRootSignature
;
3643 } D3D12_GLOBAL_ROOT_SIGNATURE
;
3645 typedef struct D3D12_LOCAL_ROOT_SIGNATURE
3647 ID3D12RootSignature
*pLocalRootSignature
;
3648 } D3D12_LOCAL_ROOT_SIGNATURE
;
3650 typedef struct D3D12_NODE_MASK
3655 typedef enum D3D12_EXPORT_FLAGS
3657 D3D12_EXPORT_FLAG_NONE
= 0x0,
3658 } D3D12_EXPORT_FLAGS
;
3659 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS);")
3661 typedef struct D3D12_EXPORT_DESC
3664 const WCHAR
*ExportToRename
;
3665 D3D12_EXPORT_FLAGS Flags
;
3666 } D3D12_EXPORT_DESC
;
3668 typedef struct D3D12_DXIL_LIBRARY_DESC
3670 D3D12_SHADER_BYTECODE DXILLibrary
;
3672 D3D12_EXPORT_DESC
*pExports
;
3673 } D3D12_DXIL_LIBRARY_DESC
;
3675 typedef struct D3D12_EXISTING_COLLECTION_DESC
3677 ID3D12StateObject
*pExistingCollection
;
3679 D3D12_EXPORT_DESC
*pExports
;
3680 } D3D12_EXISTING_COLLECTION_DESC
;
3682 typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
3684 const D3D12_STATE_SUBOBJECT
*pSubobjectToAssociate
;
3686 const WCHAR
**pExports
;
3687 } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
;
3689 typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
3691 const WCHAR
*SubobjectToAssociate
;
3693 const WCHAR
**pExports
;
3694 } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
;
3696 typedef enum D3D12_HIT_GROUP_TYPE
3698 D3D12_HIT_GROUP_TYPE_TRIANGLES
= 0x0,
3699 D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
= 0x1,
3700 } D3D12_HIT_GROUP_TYPE
;
3702 typedef struct D3D12_HIT_GROUP_DESC
3704 const WCHAR
*HitGroupExport
;
3705 D3D12_HIT_GROUP_TYPE Type
;
3706 const WCHAR
*AnyHitShaderImport
;
3707 const WCHAR
*ClosestHitShaderImport
;
3708 const WCHAR
*IntersectionShaderImport
;
3709 } D3D12_HIT_GROUP_DESC
;
3711 typedef struct D3D12_RAYTRACING_SHADER_CONFIG
3713 UINT MaxPayloadSizeInBytes
;
3714 UINT MaxAttributeSizeInBytes
;
3715 } D3D12_RAYTRACING_SHADER_CONFIG
;
3717 typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG
3719 UINT MaxTraceRecursionDepth
;
3720 } D3D12_RAYTRACING_PIPELINE_CONFIG
;
3722 typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS
3724 D3D12_RAYTRACING_PIPELINE_FLAG_NONE
= 0x0,
3725 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES
= 0x100,
3726 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES
= 0x200,
3727 } D3D12_RAYTRACING_PIPELINE_FLAGS
;
3728 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS);")
3730 typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1
3732 UINT MaxTraceRecursionDepth
;
3733 D3D12_RAYTRACING_PIPELINE_FLAGS Flags
;
3734 } D3D12_RAYTRACING_PIPELINE_CONFIG1
;
3736 typedef enum D3D12_STATE_OBJECT_TYPE
3738 D3D12_STATE_OBJECT_TYPE_COLLECTION
= 0x0,
3739 D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE
= 0x3,
3740 } D3D12_STATE_OBJECT_TYPE
;
3742 typedef struct D3D12_STATE_OBJECT_DESC
3744 D3D12_STATE_OBJECT_TYPE Type
;
3746 const D3D12_STATE_SUBOBJECT
*pSubobjects
;
3747 } D3D12_STATE_OBJECT_DESC
;
3749 typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS
3751 D3D12_RAYTRACING_GEOMETRY_FLAG_NONE
= 0x0,
3752 D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE
= 0x1,
3753 D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION
= 0x2,
3754 } D3D12_RAYTRACING_GEOMETRY_FLAGS
;
3755 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS);")
3757 typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE
3759 D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES
= 0x0,
3760 D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS
= 0x1,
3761 } D3D12_RAYTRACING_GEOMETRY_TYPE
;
3763 typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS
3765 D3D12_RAYTRACING_INSTANCE_FLAG_NONE
= 0x0,
3766 D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE
= 0x1,
3767 D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE
= 0x2,
3768 D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE
= 0x4,
3769 D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE
= 0x8
3770 } D3D12_RAYTRACING_INSTANCE_FLAGS
;
3771 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS);")
3773 typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
3775 D3D12_GPU_VIRTUAL_ADDRESS StartAddress
;
3776 UINT64 StrideInBytes
;
3777 } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
;
3779 typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
3781 D3D12_GPU_VIRTUAL_ADDRESS StartAddress
;
3783 } D3D12_GPU_VIRTUAL_ADDRESS_RANGE
;
3785 typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
3787 D3D12_GPU_VIRTUAL_ADDRESS StartAddress
;
3789 UINT64 StrideInBytes
;
3790 } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
;
3792 typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
3794 D3D12_GPU_VIRTUAL_ADDRESS Transform3x4
;
3795 DXGI_FORMAT IndexFormat
;
3796 DXGI_FORMAT VertexFormat
;
3799 D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer
;
3800 D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer
;
3801 } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
;
3803 typedef struct D3D12_RAYTRACING_AABB
3811 } D3D12_RAYTRACING_AABB
;
3813 typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
3816 D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs
;
3817 } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
;
3819 typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
3821 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE
= 0x00,
3822 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE
= 0x01,
3823 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION
= 0x02,
3824 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE
= 0x04,
3825 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD
= 0x08,
3826 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY
= 0x10,
3827 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE
= 0x20,
3828 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
;
3829 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS);")
3831 typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
3833 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE
= 0x0,
3834 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT
= 0x1,
3835 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS
= 0x2,
3836 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE
= 0x3,
3837 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE
= 0x4,
3838 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
;
3840 typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
3842 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL
= 0x0,
3843 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL
= 0x1
3844 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
;
3846 typedef enum D3D12_ELEMENTS_LAYOUT
3848 D3D12_ELEMENTS_LAYOUT_ARRAY
= 0x0,
3849 D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS
= 0x1
3850 } D3D12_ELEMENTS_LAYOUT
;
3852 typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
3854 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE
= 0x0,
3855 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION
= 0x1,
3856 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION
= 0x2,
3857 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE
= 0x3,
3858 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
;
3860 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
3862 D3D12_GPU_VIRTUAL_ADDRESS DestBuffer
;
3863 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType
;
3864 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
;
3866 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
3868 UINT64 CompactedSizeInBytes
;
3869 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
;
3871 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
3873 UINT64 DecodedSizeInBytes
;
3874 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
;
3876 typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
3878 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type
;
3880 } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
;
3882 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
3884 UINT64 SerializedSizeInBytes
;
3885 UINT64 NumBottomLevelAccelerationStructurePointers
;
3886 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
;
3888 typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
3890 GUID DriverOpaqueGUID
;
3891 BYTE DriverOpaqueVersioningData
[16];
3892 } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
;
3894 typedef enum D3D12_SERIALIZED_DATA_TYPE
3896 D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE
= 0x0,
3897 } D3D12_SERIALIZED_DATA_TYPE
;
3899 typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
3901 D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE
= 0x0,
3902 D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE
= 0x1,
3903 D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED
= 0x2,
3904 D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION
= 0x3,
3905 D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE
= 0x4,
3906 } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
;
3908 typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
3910 D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier
;
3911 UINT64 SerializedSizeInBytesIncludingHeader
;
3912 UINT64 DeserializedSizeInBytes
;
3913 UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader
;
3914 } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
;
3916 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
3918 UINT64 CurrentSizeInBytes
;
3919 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
;
3921 typedef struct D3D12_RAYTRACING_INSTANCE_DESC
3923 FLOAT Transform
[3][4];
3924 UINT InstanceID
: 24;
3925 UINT InstanceMask
: 8;
3926 UINT InstanceContributionToHitGroupIndex
: 24;
3928 D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure
;
3929 } D3D12_RAYTRACING_INSTANCE_DESC
;
3931 typedef struct D3D12_RAYTRACING_GEOMETRY_DESC
3933 D3D12_RAYTRACING_GEOMETRY_TYPE Type
;
3934 D3D12_RAYTRACING_GEOMETRY_FLAGS Flags
;
3937 D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles
;
3938 D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs
;
3940 } D3D12_RAYTRACING_GEOMETRY_DESC
;
3942 typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
3944 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type
;
3945 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags
;
3947 D3D12_ELEMENTS_LAYOUT DescsLayout
;
3950 D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs
;
3951 const D3D12_RAYTRACING_GEOMETRY_DESC
*pGeometryDescs
;
3952 const D3D12_RAYTRACING_GEOMETRY_DESC
*const *ppGeometryDescs
;
3954 } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
;
3956 typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
3958 D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData
;
3959 D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs
;
3960 D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData
;
3961 D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData
;
3962 } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
;
3964 typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
3966 UINT64 ResultDataMaxSizeInBytes
;
3967 UINT64 ScratchDataSizeInBytes
;
3968 UINT64 UpdateScratchDataSizeInBytes
;
3969 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
;
3971 typedef enum D3D12_RAY_FLAGS
3973 D3D12_RAY_FLAG_NONE
= 0x00,
3974 D3D12_RAY_FLAG_FORCE_OPAQUE
= 0x01,
3975 D3D12_RAY_FLAG_FORCE_NON_OPAQUE
= 0x02,
3976 D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH
= 0x04,
3977 D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER
= 0x08,
3978 D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES
= 0x10,
3979 D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES
= 0x20,
3980 D3D12_RAY_FLAG_CULL_OPAQUE
= 0x40,
3981 D3D12_RAY_FLAG_CULL_NON_OPAQUE
= 0x80,
3982 D3D12_RAY_FLAG_SKIP_TRIANGLES
= 0x100,
3983 D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES
= 0x200,
3985 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS);")
3987 typedef enum D3D12_HIT_KIND
3989 D3D12_HIT_KIND_TRIANGLE_FRONT_FACE
= 0xfe,
3990 D3D12_HIT_KIND_TRIANGLE_BACK_FACE
= 0xff,
3994 uuid(8b4f173b
-2fea
-4b80
-8f58
-4307191ab95d
),
3997 pointer_default(unique)
3999 interface ID3D12Device5
: ID3D12Device4
4001 HRESULT CreateLifetimeTracker
(
4002 ID3D12LifetimeOwner
*owner
, REFIID riid
,
4005 void RemoveDevice
();
4007 HRESULT EnumerateMetaCommands
(
4008 UINT
*meta_commands_count
,
4009 D3D12_META_COMMAND_DESC
*descs
);
4011 HRESULT EnumerateMetaCommandParameters
(
4013 D3D12_META_COMMAND_PARAMETER_STAGE stage
,
4014 UINT
*total_structure_size_in_bytes
,
4015 UINT
*parameter_count
,
4016 D3D12_META_COMMAND_PARAMETER_DESC
*parameter_descs
);
4018 HRESULT CreateMetaCommand
(
4019 REFGUID command_id
, UINT node_mask
,
4020 const void *creation_parameters_data
,
4021 SIZE_T creation_parameters_data_size_in_bytes
,
4022 REFIID riid
, void **meta_command
);
4024 HRESULT CreateStateObject
(
4025 const D3D12_STATE_OBJECT_DESC
*desc
, REFIID riid
,
4026 void **state_object
);
4028 void GetRaytracingAccelerationStructurePrebuildInfo
(
4029 const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
*desc
,
4030 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
*info
);
4032 D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier
(
4033 D3D12_SERIALIZED_DATA_TYPE serialized_data_type
,
4034 const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
*identifier_to_check
);
4037 typedef enum D3D12_AUTO_BREADCRUMB_OP
4039 D3D12_AUTO_BREADCRUMB_OP_SETMARKER
= 0x0,
4040 D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT
= 0x1,
4041 D3D12_AUTO_BREADCRUMB_OP_ENDEVENT
= 0x2,
4042 D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED
= 0x3,
4043 D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED
= 0x4,
4044 D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT
= 0x5,
4045 D3D12_AUTO_BREADCRUMB_OP_DISPATCH
= 0x6,
4046 D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION
= 0x7,
4047 D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION
= 0x8,
4048 D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE
= 0x9,
4049 D3D12_AUTO_BREADCRUMB_OP_COPYTILES
= 0xa,
4050 D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE
= 0xb,
4051 D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW
= 0xc,
4052 D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW
= 0xd,
4053 D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW
= 0xe,
4054 D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER
= 0xf,
4055 D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE
= 0x10,
4056 D3D12_AUTO_BREADCRUMB_OP_PRESENT
= 0x11,
4057 D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA
= 0x12,
4058 D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION
= 0x13,
4059 D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION
= 0x14,
4060 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME
= 0x15,
4061 D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES
= 0x16,
4062 D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT
= 0x17,
4063 D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64
= 0x18,
4064 D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION
= 0x19,
4065 D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE
= 0x1a,
4066 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1
= 0x1b,
4067 D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION
= 0x1c,
4068 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2
= 0x1d,
4069 D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1
= 0x1e,
4070 D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE
= 0x1f,
4071 D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO
= 0x20,
4072 D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE
= 0x21,
4073 D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS
= 0x22,
4074 D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND
= 0x23,
4075 D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND
= 0x24,
4076 D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION
= 0x25,
4077 D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP
= 0x26,
4078 D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1
= 0x27,
4079 D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND
= 0x28,
4080 D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND
= 0x29,
4081 D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH
= 0x2a,
4082 D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME
= 0x2b,
4083 D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA
= 0x2c,
4084 } D3D12_AUTO_BREADCRUMB_OP
;
4086 typedef struct D3D12_AUTO_BREADCRUMB_NODE
4088 const char *pCommandListDebugNameA
;
4089 const WCHAR
*pCommandListDebugNameW
;
4090 const char *pCommandQueueDebugNameA
;
4091 const WCHAR
*pCommandQueueDebugNameW
;
4092 ID3D12GraphicsCommandList
*pCommandList
;
4093 ID3D12CommandQueue
*pCommandQueue
;
4094 UINT32 BreadcrumbCount
;
4095 const UINT32
*pLastBreadcrumbValue
;
4096 const D3D12_AUTO_BREADCRUMB_OP
*pCommandHistory
;
4097 const struct D3D12_AUTO_BREADCRUMB_NODE
*pNext
;
4098 } D3D12_AUTO_BREADCRUMB_NODE
;
4100 typedef struct D3D12_DRED_BREADCRUMB_CONTEXT
4102 UINT BreadcrumbIndex
;
4103 const WCHAR
*pContextString
;
4104 } D3D12_DRED_BREADCRUMB_CONTEXT
;
4106 typedef struct D3D12_AUTO_BREADCRUMB_NODE1
4108 const char *pCommandListDebugNameA
;
4109 const WCHAR
*pCommandListDebugNameW
;
4110 const char *pCommandQueueDebugNameA
;
4111 const WCHAR
*pCommandQueueDebugNameW
;
4112 ID3D12GraphicsCommandList
*pCommandList
;
4113 ID3D12CommandQueue
*pCommandQueue
;
4114 UINT BreadcrumbCount
;
4115 const UINT
*pLastBreadcrumbValue
;
4116 const D3D12_AUTO_BREADCRUMB_OP
*pCommandHistory
;
4117 const struct D3D12_AUTO_BREADCRUMB_NODE1
*pNext
;
4118 UINT BreadcrumbContextsCount
;
4119 D3D12_DRED_BREADCRUMB_CONTEXT
*pBreadcrumbContexts
;
4120 } D3D12_AUTO_BREADCRUMB_NODE1
;
4122 typedef enum D3D12_DRED_VERSION
4124 D3D12_DRED_VERSION_1_0
= 0x1,
4125 D3D12_DRED_VERSION_1_1
= 0x2,
4126 D3D12_DRED_VERSION_1_2
= 0x3,
4127 D3D12_DRED_VERSION_1_3
= 0x4,
4128 } D3D12_DRED_VERSION
;
4130 typedef enum D3D12_DRED_FLAGS
4132 D3D12_DRED_FLAG_NONE
= 0x0,
4133 D3D12_DRED_FLAG_FORCE_ENABLE
= 0x1,
4134 D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS
= 0x2,
4136 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS);")
4138 typedef enum D3D12_DRED_ENABLEMENT
4140 D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED
= 0x0,
4141 D3D12_DRED_ENABLEMENT_FORCED_OFF
= 0x1,
4142 D3D12_DRED_ENABLEMENT_FORCED_ON
= 0x2,
4143 } D3D12_DRED_ENABLEMENT
;
4145 typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA
4147 D3D12_DRED_FLAGS Flags
;
4148 D3D12_AUTO_BREADCRUMB_NODE
*pHeadAutoBreadcrumbNode
;
4149 } D3D12_DEVICE_REMOVED_EXTENDED_DATA
;
4151 typedef enum D3D12_DRED_ALLOCATION_TYPE
4153 D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE
= 0x13,
4154 D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR
= 0x14,
4155 D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE
= 0x15,
4156 D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST
= 0x16,
4157 D3D12_DRED_ALLOCATION_TYPE_FENCE
= 0x17,
4158 D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP
= 0x18,
4159 D3D12_DRED_ALLOCATION_TYPE_HEAP
= 0x19,
4160 D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP
= 0x1b,
4161 D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE
= 0x1c,
4162 D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY
= 0x1d,
4163 D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER
= 0x1e,
4164 D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR
= 0x20,
4165 D3D12_DRED_ALLOCATION_TYPE_RESOURCE
= 0x22,
4166 D3D12_DRED_ALLOCATION_TYPE_PASS
= 0x23,
4167 D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION
= 0x24,
4168 D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY
= 0x25,
4169 D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION
= 0x26,
4170 D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP
= 0x27,
4171 D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL
= 0x28,
4172 D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER
= 0x29,
4173 D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT
= 0x2a,
4174 D3D12_DRED_ALLOCATION_TYPE_METACOMMAND
= 0x2b,
4175 D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP
= 0x2c,
4176 D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR
= 0x2d,
4177 D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP
= 0x2e,
4178 D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND
= 0x2f,
4179 D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER
= 0x30,
4180 D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP
= 0x31,
4181 D3D12_DRED_ALLOCATION_TYPE_INVALID
= 0xffffffff,
4182 } D3D12_DRED_ALLOCATION_TYPE
;
4184 typedef struct D3D12_DRED_ALLOCATION_NODE
4186 const char *ObjectNameA
;
4187 const WCHAR
*ObjectNameW
;
4188 D3D12_DRED_ALLOCATION_TYPE AllocationType
;
4189 const struct D3D12_DRED_ALLOCATION_NODE
*pNext
;
4190 } D3D12_DRED_ALLOCATION_NODE
;
4192 typedef struct D3D12_DRED_ALLOCATION_NODE1
4194 const char *ObjectNameA
;
4195 const WCHAR
*ObjectNameW
;
4196 D3D12_DRED_ALLOCATION_TYPE AllocationType
;
4197 const struct D3D12_DRED_ALLOCATION_NODE1
*pNext
;
4198 const IUnknown
*pObject
;
4199 } D3D12_DRED_ALLOCATION_NODE1
;
4201 typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
4203 const D3D12_AUTO_BREADCRUMB_NODE
*pHeadAutoBreadcrumbNode
;
4204 } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
;
4206 typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
4208 const D3D12_AUTO_BREADCRUMB_NODE1
*pHeadAutoBreadcrumbNode
;
4209 } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
;
4211 typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT
4213 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA
;
4214 const D3D12_DRED_ALLOCATION_NODE
*pHeadExistingAllocationNode
;
4215 const D3D12_DRED_ALLOCATION_NODE
*pHeadRecentFreedAllocationNode
;
4216 } D3D12_DRED_PAGE_FAULT_OUTPUT
;
4218 typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1
4220 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA
;
4221 const D3D12_DRED_ALLOCATION_NODE1
*pHeadExistingAllocationNode
;
4222 const D3D12_DRED_ALLOCATION_NODE1
*pHeadRecentFreedAllocationNode
;
4223 } D3D12_DRED_PAGE_FAULT_OUTPUT1
;
4225 typedef enum D3D12_DRED_PAGE_FAULT_FLAGS
4227 D3D12_DRED_PAGE_FAULT_FLAGS_NONE
= 0x0,
4228 } D3D12_DRED_PAGE_FAULT_FLAGS
;
4229 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS);")
4231 typedef enum D3D12_DRED_DEVICE_STATE
4233 D3D12_DRED_DEVICE_STATE_UNKNOWN
= 0x0,
4234 D3D12_DRED_DEVICE_STATE_HUNG
= 0x3,
4235 D3D12_DRED_DEVICE_STATE_FAULT
= 0x6,
4236 D3D12_DRED_DEVICE_STATE_PAGEFAULT
= 0x7,
4237 } D3D12_DRED_DEVICE_STATE
;
4239 typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2
4241 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA
;
4242 const D3D12_DRED_ALLOCATION_NODE1
*pHeadExistingAllocationNode
;
4243 const D3D12_DRED_ALLOCATION_NODE1
*pHeadRecentFreedAllocationNode
;
4244 D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags
;
4245 } D3D12_DRED_PAGE_FAULT_OUTPUT2
;
4247 typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1
4249 HRESULT DeviceRemovedReason
;
4250 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput
;
4251 D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput
;
4252 } D3D12_DEVICE_REMOVED_EXTENDED_DATA1
;
4254 typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2
4256 HRESULT DeviceRemovedReason
;
4257 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput
;
4258 D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput
;
4259 } D3D12_DEVICE_REMOVED_EXTENDED_DATA2
;
4261 typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3
4263 HRESULT DeviceRemovedReason
;
4264 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput
;
4265 D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput
;
4266 D3D12_DRED_DEVICE_STATE DeviceState
;
4267 } D3D12_DEVICE_REMOVED_EXTENDED_DATA3
;
4269 typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
4271 D3D12_DRED_VERSION
Version;
4274 D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0
;
4275 D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1
;
4276 D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2
;
4277 D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3
;
4279 } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
;
4282 uuid(82bc481c
-6b9b
-4030-aedb
-7ee3d1df1e63
),
4285 pointer_default(unique)
4287 interface ID3D12DeviceRemovedExtendedDataSettings
: IUnknown
4289 void SetAutoBreadcrumbsEnablement
(D3D12_DRED_ENABLEMENT enablement
);
4290 void SetPageFaultEnablement
(D3D12_DRED_ENABLEMENT enablement
);
4291 void SetWatsonDumpEnablement
(D3D12_DRED_ENABLEMENT enablement
);
4295 uuid(dbd5ae51
-3317-4f0a
-adf9
-1d7cedcaae0b
),
4298 pointer_default(unique)
4300 interface ID3D12DeviceRemovedExtendedDataSettings1
: ID3D12DeviceRemovedExtendedDataSettings
4302 void SetBreadcrumbContextEnablement
(D3D12_DRED_ENABLEMENT enablement
);
4306 uuid(98931d33
-5ae8
-4791-aa3c
-1a73a2934e71
),
4309 pointer_default(unique)
4311 interface ID3D12DeviceRemovedExtendedData
: IUnknown
4313 HRESULT GetAutoBreadcrumbsOutput
(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
*output
);
4314 HRESULT GetPageFaultAllocationOutput
(D3D12_DRED_PAGE_FAULT_OUTPUT
*output
);
4318 uuid(9727a022
-cf1d
-4dda
-9eba
-effa653fc506
),
4321 pointer_default(unique)
4323 interface ID3D12DeviceRemovedExtendedData1
: ID3D12DeviceRemovedExtendedData
4325 HRESULT GetAutoBreadcrumbsOutput1
(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
*output
);
4326 HRESULT GetPageFaultAllocationOutput1
(D3D12_DRED_PAGE_FAULT_OUTPUT1
*output
);
4330 uuid(67fc5816
-e4ca
-4915-bf18
-42541272da54
),
4333 pointer_default(unique)
4335 interface ID3D12DeviceRemovedExtendedData2
: ID3D12DeviceRemovedExtendedData1
4337 HRESULT GetPageFaultAllocationOutput2
(D3D12_DRED_PAGE_FAULT_OUTPUT2
*output
);
4338 D3D12_DRED_DEVICE_STATE GetDeviceState
();
4341 typedef enum D3D12_BACKGROUND_PROCESSING_MODE
4343 D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED
= 0x0,
4344 D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS
= 0x1,
4345 D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK
= 0x2,
4346 D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM
= 0x3,
4347 } D3D12_BACKGROUND_PROCESSING_MODE
;
4349 typedef enum D3D12_MEASUREMENTS_ACTION
4351 D3D12_MEASUREMENTS_ACTION_KEEP_ALL
= 0x0,
4352 D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS
= 0x1,
4353 D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY
= 0x2,
4354 D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS
= 0x3,
4355 } D3D12_MEASUREMENTS_ACTION
;
4358 uuid(c70b221b
-40e4
-4a17
-89af
-025a0727a6dc
),
4361 pointer_default(unique)
4363 interface ID3D12Device6
: ID3D12Device5
4365 HRESULT SetBackgroundProcessingMode
(
4366 D3D12_BACKGROUND_PROCESSING_MODE mode
,
4367 D3D12_MEASUREMENTS_ACTION action
,
4369 BOOL
*further_measurements_desired
);
4372 cpp_quote
("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82);")
4374 typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
4378 } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
;
4380 typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
4385 } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
;
4387 typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1
4390 D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags
;
4391 GUID ProtectionType
;
4392 } D3D12_PROTECTED_RESOURCE_SESSION_DESC1
;
4395 uuid(d6f12dd6
-76fb
-406e-8961-4296eefc0409
),
4398 pointer_default(unique)
4400 interface ID3D12ProtectedResourceSession1
: ID3D12ProtectedResourceSession
4402 D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1
();
4406 uuid(5c014b53
-68a1
-4b9b
-8bd1
-dd6046b9358b
),
4409 pointer_default(unique)
4411 interface ID3D12Device7
: ID3D12Device6
4413 HRESULT AddToStateObject
(
4414 const D3D12_STATE_OBJECT_DESC
*addition
,
4415 ID3D12StateObject
*state_object_to_grow_from
,
4416 REFIID riid
, void **new_state_object
);
4418 HRESULT CreateProtectedResourceSession1
(
4419 const D3D12_PROTECTED_RESOURCE_SESSION_DESC1
*desc
,
4420 REFIID riid
, void **session
);
4424 uuid(9218e6bb
-f944
-4f7e
-a75c
-b1b2c7b701f3
),
4427 pointer_default(unique)
4429 interface ID3D12Device8
: ID3D12Device7
4431 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2
(
4433 UINT resource_descs_count
,
4434 const D3D12_RESOURCE_DESC1
*resource_descs
,
4435 D3D12_RESOURCE_ALLOCATION_INFO1
*resource_allocation_info1
);
4437 HRESULT CreateCommittedResource2
(
4438 const D3D12_HEAP_PROPERTIES
*heap_properties
,
4439 D3D12_HEAP_FLAGS heap_flags
,
4440 const D3D12_RESOURCE_DESC1
*desc
,
4441 D3D12_RESOURCE_STATES initial_resource_state
,
4442 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
4443 ID3D12ProtectedResourceSession
*protected_session
,
4444 REFIID riid_resource
, void **resource
);
4446 HRESULT CreatePlacedResource1
(
4449 const D3D12_RESOURCE_DESC1
*desc
,
4450 D3D12_RESOURCE_STATES initial_state
,
4451 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
4452 REFIID riid
, void **resource
);
4454 void CreateSamplerFeedbackUnorderedAccessView
(
4455 ID3D12Resource
*targeted_resource
,
4456 ID3D12Resource
*feedback_resource
,
4457 D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor
);
4459 void GetCopyableFootprints1
(
4460 const D3D12_RESOURCE_DESC1
*resource_desc
,
4461 UINT first_subresource
,
4462 UINT subresources_count
,
4464 D3D12_PLACED_SUBRESOURCE_FOOTPRINT
*layouts
,
4466 UINT64
*row_size_in_bytes
,
4467 UINT64
*total_bytes
);
4471 uuid(9d5e227a
-4430-4161-88b3
-3eca6bb16e19
),
4474 pointer_default(unique)
4476 interface ID3D12Resource1
: ID3D12Resource
4478 HRESULT GetProtectedResourceSession
(REFIID riid
, void **protected_session
);
4482 uuid(be36ec3b
-ea85
-4aeb
-a45a
-e9d76404a495
),
4485 pointer_default(unique)
4487 interface ID3D12Resource2
: ID3D12Resource1
4489 D3D12_RESOURCE_DESC1 GetDesc1
();
4493 uuid(572f7389
-2168-49e3
-9693-d6df5871bf6d
),
4496 pointer_default(unique)
4498 interface ID3D12Heap1
: ID3D12Heap
4500 HRESULT GetProtectedResourceSession
(REFIID riid
, void **protected_session
);
4503 typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
4505 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD
= 0x0,
4506 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE
= 0x1,
4507 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
= 0x2,
4508 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS
= 0x3,
4509 } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
;
4511 typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
4513 D3D12_CLEAR_VALUE ClearValue
;
4514 } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
;
4516 typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS
4518 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type
;
4522 D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear
;
4524 } D3D12_RENDER_PASS_BEGINNING_ACCESS
;
4526 typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
4528 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD
= 0x0,
4529 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE
= 0x1,
4530 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE
= 0x2,
4531 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS
= 0x3,
4532 } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
;
4534 typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
4536 UINT SrcSubresource
;
4537 UINT DstSubresource
;
4541 } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
;
4543 typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
4545 ID3D12Resource
*pSrcResource
;
4546 ID3D12Resource
*pDstResource
;
4547 UINT SubresourceCount
;
4548 const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
*pSubresourceParameters
;
4550 D3D12_RESOLVE_MODE ResolveMode
;
4551 BOOL PreserveResolveSource
;
4552 } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
;
4554 typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
4556 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type
;
4559 D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve
;
4561 } D3D12_RENDER_PASS_ENDING_ACCESS
;
4563 typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
4565 D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor
;
4566 D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess
;
4567 D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess
;
4568 } D3D12_RENDER_PASS_RENDER_TARGET_DESC
;
4570 typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
4572 D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor
;
4573 D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess
;
4574 D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess
;
4575 D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess
;
4576 D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess
;
4577 } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
;
4579 typedef enum D3D12_RENDER_PASS_FLAGS
4581 D3D12_RENDER_PASS_FLAG_NONE
= 0x0,
4582 D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES
= 0x1,
4583 D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS
= 0x2,
4584 D3D12_RENDER_PASS_FLAG_RESUMING_PASS
= 0x4
4585 } D3D12_RENDER_PASS_FLAGS
;
4586 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);")
4589 uuid(dbb84c27
-36ce
-4fc9
-b801
-f048c46ac570
),
4592 pointer_default(unique)
4594 interface ID3D12MetaCommand
: ID3D12Pageable
4596 UINT64 GetRequiredParameterResourceSize
(
4597 D3D12_META_COMMAND_PARAMETER_STAGE stage
,
4598 UINT parameter_index
);
4601 typedef struct D3D12_DISPATCH_RAYS_DESC
4603 D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord
;
4604 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable
;
4605 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable
;
4606 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable
;
4610 } D3D12_DISPATCH_RAYS_DESC
;
4613 uuid(8754318e
-d3a9
-4541-98cf
-645b50dc4874
),
4616 pointer_default(unique)
4618 interface ID3D12GraphicsCommandList4
: ID3D12GraphicsCommandList3
4620 void BeginRenderPass
(
4621 UINT render_targets_count
,
4622 const D3D12_RENDER_PASS_RENDER_TARGET_DESC
*render_targets
,
4623 const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
*depth_stencil
,
4624 D3D12_RENDER_PASS_FLAGS flags
);
4626 void EndRenderPass
();
4628 void InitializeMetaCommand
(
4629 ID3D12MetaCommand
*meta_command
,
4630 const void *initialization_parameters_data
,
4631 SIZE_T initialization_parameters_data_size_in_bytes
);
4633 void ExecuteMetaCommand
(
4634 ID3D12MetaCommand
*meta_command
,
4635 const void *execution_parameters_data
,
4636 SIZE_T execution_parameters_data_size_in_bytes
);
4638 void BuildRaytracingAccelerationStructure
(
4639 const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
*desc
,
4640 UINT postbuild_info_descs_count
,
4641 const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
*postbuild_info_descs
);
4643 void EmitRaytracingAccelerationStructurePostbuildInfo
(
4644 const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
*desc
,
4645 UINT src_acceleration_structures_count
,
4646 const D3D12_GPU_VIRTUAL_ADDRESS
*src_acceleration_structure_data
);
4648 void CopyRaytracingAccelerationStructure
(
4649 D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data
,
4650 D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data
,
4651 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode
);
4653 void SetPipelineState1
(ID3D12StateObject
*state_object
);
4655 void DispatchRays
(const D3D12_DISPATCH_RAYS_DESC
*desc
);
4658 typedef enum D3D12_SHADER_CACHE_MODE
4660 D3D12_SHADER_CACHE_MODE_MEMORY
= 0x0,
4661 D3D12_SHADER_CACHE_MODE_DISK
= 0x1,
4662 } D3D12_SHADER_CACHE_MODE
;
4664 typedef enum D3D12_SHADER_CACHE_FLAGS
4666 D3D12_SHADER_CACHE_FLAG_NONE
= 0x0,
4667 D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED
= 0x1,
4668 D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR
= 0x2,
4669 } D3D12_SHADER_CACHE_FLAGS
;
4670 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS);")
4672 typedef struct D3D12_SHADER_CACHE_SESSION_DESC
4675 D3D12_SHADER_CACHE_MODE Mode
;
4676 D3D12_SHADER_CACHE_FLAGS Flags
;
4678 UINT MaximumInMemoryCacheSizeBytes
;
4679 UINT MaximumInMemoryCacheEntries
;
4681 UINT MaximumValueFileSizeBytes
;
4684 } D3D12_SHADER_CACHE_SESSION_DESC
;
4686 typedef enum D3D12_BARRIER_LAYOUT
4688 D3D12_BARRIER_LAYOUT_UNDEFINED
= 0xffffffff,
4689 D3D12_BARRIER_LAYOUT_COMMON
= 0x0,
4690 D3D12_BARRIER_LAYOUT_PRESENT
= 0x0,
4691 D3D12_BARRIER_LAYOUT_GENERIC_READ
= 0x1,
4692 D3D12_BARRIER_LAYOUT_RENDER_TARGET
= 0x2,
4693 D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS
= 0x3,
4694 D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE
= 0x4,
4695 D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ
= 0x5,
4696 D3D12_BARRIER_LAYOUT_SHADER_RESOURCE
= 0x6,
4697 D3D12_BARRIER_LAYOUT_COPY_SOURCE
= 0x7,
4698 D3D12_BARRIER_LAYOUT_COPY_DEST
= 0x8,
4699 D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE
= 0x9,
4700 D3D12_BARRIER_LAYOUT_RESOLVE_DEST
= 0xa,
4701 D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE
= 0xb,
4702 D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ
= 0xc,
4703 D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE
= 0xd,
4704 D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ
= 0xe,
4705 D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE
= 0xf,
4706 D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ
= 0x10,
4707 D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE
= 0x11,
4708 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON
= 0x12,
4709 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ
= 0x13,
4710 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS
= 0x14,
4711 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE
= 0x15,
4712 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE
= 0x16,
4713 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST
= 0x17,
4714 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON
= 0x18,
4715 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ
= 0x19,
4716 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS
= 0x1a,
4717 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE
= 0x1b,
4718 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE
= 0x1c,
4719 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST
= 0x1d,
4720 D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON
= 0x1e,
4721 } D3D12_BARRIER_LAYOUT
;
4723 typedef enum D3D12_BARRIER_SYNC
4725 D3D12_BARRIER_SYNC_NONE
= 0x0,
4726 D3D12_BARRIER_SYNC_ALL
= 0x1,
4727 D3D12_BARRIER_SYNC_DRAW
= 0x2,
4728 D3D12_BARRIER_SYNC_INPUT_ASSEMBLER
= 0x4,
4729 D3D12_BARRIER_SYNC_VERTEX_SHADING
= 0x8,
4730 D3D12_BARRIER_SYNC_PIXEL_SHADING
= 0x10,
4731 D3D12_BARRIER_SYNC_DEPTH_STENCIL
= 0x20,
4732 D3D12_BARRIER_SYNC_RENDER_TARGET
= 0x40,
4733 D3D12_BARRIER_SYNC_COMPUTE_SHADING
= 0x80,
4734 D3D12_BARRIER_SYNC_RAYTRACING
= 0x100,
4735 D3D12_BARRIER_SYNC_COPY
= 0x200,
4736 D3D12_BARRIER_SYNC_RESOLVE
= 0x400,
4737 D3D12_BARRIER_SYNC_EXECUTE_INDIRECT
= 0x800,
4738 D3D12_BARRIER_SYNC_PREDICATION
= 0x800,
4739 D3D12_BARRIER_SYNC_ALL_SHADING
= 0x1000,
4740 D3D12_BARRIER_SYNC_NON_PIXEL_SHADING
= 0x2000,
4741 D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO
= 0x4000,
4742 D3D12_BARRIER_SYNC_VIDEO_DECODE
= 0x100000,
4743 D3D12_BARRIER_SYNC_VIDEO_PROCESS
= 0x200000,
4744 D3D12_BARRIER_SYNC_VIDEO_ENCODE
= 0x400000,
4745 D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE
= 0x800000,
4746 D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE
= 0x1000000,
4747 D3D12_BARRIER_SYNC_SPLIT
= 0x80000000,
4748 } D3D12_BARRIER_SYNC
;
4749 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);")
4751 typedef enum D3D12_BARRIER_ACCESS
4753 D3D12_BARRIER_ACCESS_COMMON
= 0,
4754 D3D12_BARRIER_ACCESS_VERTEX_BUFFER
= 0x1,
4755 D3D12_BARRIER_ACCESS_CONSTANT_BUFFER
= 0x2,
4756 D3D12_BARRIER_ACCESS_INDEX_BUFFER
= 0x4,
4757 D3D12_BARRIER_ACCESS_RENDER_TARGET
= 0x8,
4758 D3D12_BARRIER_ACCESS_UNORDERED_ACCESS
= 0x10,
4759 D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE
= 0x20,
4760 D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ
= 0x40,
4761 D3D12_BARRIER_ACCESS_SHADER_RESOURCE
= 0x80,
4762 D3D12_BARRIER_ACCESS_STREAM_OUTPUT
= 0x100,
4763 D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT
= 0x200,
4764 D3D12_BARRIER_ACCESS_PREDICATION
= 0x200,
4765 D3D12_BARRIER_ACCESS_COPY_DEST
= 0x400,
4766 D3D12_BARRIER_ACCESS_COPY_SOURCE
= 0x800,
4767 D3D12_BARRIER_ACCESS_RESOLVE_DEST
= 0x1000,
4768 D3D12_BARRIER_ACCESS_RESOLVE_SOURCE
= 0x2000,
4769 D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ
= 0x4000,
4770 D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE
= 0x8000,
4771 D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE
= 0x10000,
4772 D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ
= 0x20000,
4773 D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE
= 0x40000,
4774 D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ
= 0x80000,
4775 D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE
= 0x100000,
4776 D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ
= 0x200000,
4777 D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE
= 0x400000,
4778 D3D12_BARRIER_ACCESS_NO_ACCESS
= 0x80000000,
4779 } D3D12_BARRIER_ACCESS
;
4780 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);")
4782 typedef enum D3D12_BARRIER_TYPE
4784 D3D12_BARRIER_TYPE_GLOBAL
= 0x0,
4785 D3D12_BARRIER_TYPE_TEXTURE
= 0x1,
4786 D3D12_BARRIER_TYPE_BUFFER
= 0x2,
4787 } D3D12_BARRIER_TYPE
;
4789 typedef enum D3D12_TEXTURE_BARRIER_FLAGS
4791 D3D12_TEXTURE_BARRIER_FLAG_NONE
= 0x0,
4792 D3D12_TEXTURE_BARRIER_FLAG_DISCARD
= 0x1,
4793 } D3D12_TEXTURE_BARRIER_FLAGS
;
4794 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);")
4796 typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE
4798 UINT IndexOrFirstMipLevel
;
4800 UINT FirstArraySlice
;
4801 UINT NumArraySlices
;
4804 } D3D12_BARRIER_SUBRESOURCE_RANGE
;
4806 typedef struct D3D12_GLOBAL_BARRIER
4808 D3D12_BARRIER_SYNC SyncBefore
;
4809 D3D12_BARRIER_SYNC SyncAfter
;
4810 D3D12_BARRIER_ACCESS AccessBefore
;
4811 D3D12_BARRIER_ACCESS AccessAfter
;
4812 } D3D12_GLOBAL_BARRIER
;
4814 typedef struct D3D12_TEXTURE_BARRIER
4816 D3D12_BARRIER_SYNC SyncBefore
;
4817 D3D12_BARRIER_SYNC SyncAfter
;
4818 D3D12_BARRIER_ACCESS AccessBefore
;
4819 D3D12_BARRIER_ACCESS AccessAfter
;
4820 D3D12_BARRIER_LAYOUT LayoutBefore
;
4821 D3D12_BARRIER_LAYOUT LayoutAfter
;
4822 ID3D12Resource
*pResource
;
4823 D3D12_BARRIER_SUBRESOURCE_RANGE Subresources
;
4824 D3D12_TEXTURE_BARRIER_FLAGS Flags
;
4825 } D3D12_TEXTURE_BARRIER
;
4827 typedef struct D3D12_BUFFER_BARRIER
4829 D3D12_BARRIER_SYNC SyncBefore
;
4830 D3D12_BARRIER_SYNC SyncAfter
;
4831 D3D12_BARRIER_ACCESS AccessBefore
;
4832 D3D12_BARRIER_ACCESS AccessAfter
;
4833 ID3D12Resource
*pResource
;
4836 } D3D12_BUFFER_BARRIER
;
4838 typedef struct D3D12_BARRIER_GROUP
4840 D3D12_BARRIER_TYPE Type
;
4844 const D3D12_GLOBAL_BARRIER
*pGlobalBarriers
;
4845 const D3D12_TEXTURE_BARRIER
*pTextureBarriers
;
4846 const D3D12_BUFFER_BARRIER
*pBufferBarriers
;
4848 } D3D12_BARRIER_GROUP
;
4851 uuid(28e2495d
-0f64
-4ae4
-a6ec
-129255dc49a8
),
4854 pointer_default(unique)
4856 interface ID3D12ShaderCacheSession
: ID3D12DeviceChild
4869 void SetDeleteOnDestroy
();
4870 D3D12_SHADER_CACHE_SESSION_DESC GetDesc
();
4873 typedef enum D3D12_SHADER_CACHE_KIND_FLAGS
4875 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER
= 0x1,
4876 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS
= 0x2,
4877 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED
= 0x4,
4878 D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED
= 0x8,
4879 } D3D12_SHADER_CACHE_KIND_FLAGS
;
4880 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS);")
4882 typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS
4884 D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE
= 0x1,
4885 D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE
= 0x2,
4886 D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR
= 0x4,
4887 } D3D12_SHADER_CACHE_CONTROL_FLAGS
;
4888 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS);")
4891 uuid(4c80e962
-f032
-4f60
-bc9e
-ebc2cfa1d83c
),
4894 pointer_default(unique)
4896 interface ID3D12Device9
: ID3D12Device8
4898 HRESULT CreateShaderCacheSession
(
4899 const D3D12_SHADER_CACHE_SESSION_DESC
*desc
,
4900 REFIID riid
, void **session
);
4902 HRESULT ShaderCacheControl
(
4903 D3D12_SHADER_CACHE_KIND_FLAGS kinds
,
4904 D3D12_SHADER_CACHE_CONTROL_FLAGS
control);
4906 HRESULT CreateCommandQueue1
(
4907 const D3D12_COMMAND_QUEUE_DESC
*desc
,
4910 void **command_queue
);
4914 uuid(517f8718
-aa66
-49f9
-b02b
-a7ab89c06031
),
4917 pointer_default(unique)
4919 interface ID3D12Device10
: ID3D12Device9
4921 HRESULT CreateCommittedResource3
(
4922 const D3D12_HEAP_PROPERTIES
*heap_properties
,
4923 D3D12_HEAP_FLAGS heap_flags
,
4924 const D3D12_RESOURCE_DESC1
*desc
,
4925 D3D12_BARRIER_LAYOUT initial_layout
,
4926 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
4927 ID3D12ProtectedResourceSession
*protected_session
,
4928 UINT32 castable_formats_count
,
4929 DXGI_FORMAT
*castable_formats
,
4930 REFIID riid_resource
,
4933 HRESULT CreatePlacedResource2
(
4936 const D3D12_RESOURCE_DESC1
*desc
,
4937 D3D12_BARRIER_LAYOUT initial_layout
,
4938 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
4939 UINT32 castable_formats_count
,
4940 DXGI_FORMAT
*castable_formats
,
4944 HRESULT CreateReservedResource2
(
4945 const D3D12_RESOURCE_DESC
*desc
,
4946 D3D12_BARRIER_LAYOUT initial_layout
,
4947 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
4948 ID3D12ProtectedResourceSession
*protected_session
,
4949 UINT32 castable_formats_count
,
4950 DXGI_FORMAT
*castable_formats
,
4956 uuid(bc66d368
-7373-4943-8757-fc87dc79e476
),
4959 pointer_default(unique)
4961 interface ID3D12VirtualizationGuestDevice
: IUnknown
4963 HRESULT ShareWithHost
(
4964 ID3D12DeviceChild
*object,
4967 HRESULT CreateFenceFd
(
4974 uuid(7071e1f0
-e84b
-4b33
-974f
-12fa49de65c5
),
4977 pointer_default(unique)
4979 interface ID3D12Tools
: IUnknown
4981 void EnableShaderInstrumentation
(BOOL enable
);
4982 BOOL ShaderInstrumentationEnabled
();
4985 cpp_quote
("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);")
4986 cpp_quote
("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
4987 cpp_quote
("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
4988 cpp_quote
("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
4991 uuid(e9eb5314
-33aa
-42b2
-a718
-d77f58b1f1c7
),
4994 pointer_default(unique)
4996 interface ID3D12SDKConfiguration
: IUnknown
4998 HRESULT SetSDKVersion
(UINT
version, const char *path
);
5001 typedef enum D3D12_AXIS_SHADING_RATE
5003 D3D12_AXIS_SHADING_RATE_1X
= 0x0,
5004 D3D12_AXIS_SHADING_RATE_2X
= 0x1,
5005 D3D12_AXIS_SHADING_RATE_4X
= 0x2,
5006 } D3D12_AXIS_SHADING_RATE
;
5008 typedef enum D3D12_SHADING_RATE
5010 D3D12_SHADING_RATE_1X1
= 0x0,
5011 D3D12_SHADING_RATE_1X2
= 0x1,
5012 D3D12_SHADING_RATE_2X1
= 0x4,
5013 D3D12_SHADING_RATE_2X2
= 0x5,
5014 D3D12_SHADING_RATE_2X4
= 0x6,
5015 D3D12_SHADING_RATE_4X2
= 0x9,
5016 D3D12_SHADING_RATE_4X4
= 0xa,
5017 } D3D12_SHADING_RATE
;
5019 typedef enum D3D12_SHADING_RATE_COMBINER
5021 D3D12_SHADING_RATE_COMBINER_PASSTHROUGH
= 0x0,
5022 D3D12_SHADING_RATE_COMBINER_OVERRIDE
= 0x1,
5023 D3D12_SHADING_RATE_COMBINER_MIN
= 0x2,
5024 D3D12_SHADING_RATE_COMBINER_MAX
= 0x3,
5025 D3D12_SHADING_RATE_COMBINER_SUM
= 0x4,
5026 } D3D12_SHADING_RATE_COMBINER
;
5029 uuid(55050859-4024-474c
-87f5
-6472eaee44ea
),
5032 pointer_default(unique)
5034 interface ID3D12GraphicsCommandList5
: ID3D12GraphicsCommandList4
5036 void RSSetShadingRate
(
5037 D3D12_SHADING_RATE base_shading_rate
,
5038 const D3D12_SHADING_RATE_COMBINER
*combiners
);
5040 void RSSetShadingRateImage
(
5041 ID3D12Resource
*shading_rate_image
);
5044 const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT
= 2;
5045 const UINT D3D12_SHADING_RATE_VALID_MASK
= 3;
5047 cpp_quote
("#define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))")
5048 cpp_quote
("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)")
5049 cpp_quote
("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK)")
5051 typedef struct D3D12_DISPATCH_MESH_ARGUMENTS
5053 UINT ThreadGroupCountX
;
5054 UINT ThreadGroupCountY
;
5055 UINT ThreadGroupCountZ
;
5056 } D3D12_DISPATCH_MESH_ARGUMENTS
;
5059 uuid(c3827890
-e548
-4cfa
-96cf
-5689a9370f80
),
5062 pointer_default(unique)
5064 interface ID3D12GraphicsCommandList6
: ID3D12GraphicsCommandList5
5067 UINT thread_group_count_x
,
5068 UINT thread_group_count_y
,
5069 UINT thread_group_count_z
);
5073 uuid(dd171223
-8b61
-4769-90e3
-160ccde4e2c1
),
5076 pointer_default(unique)
5078 interface ID3D12GraphicsCommandList7
: ID3D12GraphicsCommandList6
5081 UINT32 barrier_groups_count
,
5082 const D3D12_BARRIER_GROUP
*barrier_groups
);
5085 cpp_quote
("#ifndef D3D12_IGNORE_SDK_LAYERS")
5086 cpp_quote
("#include \"d3d12sdklayers.h\"")
5089 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER
)(
5090 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
5092 [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer
(
5093 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
5095 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
)(
5096 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
5098 [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer
(
5099 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
5101 typedef HRESULT (__stdcall
*PFN_D3D12_SERIALIZE_ROOT_SIGNATURE
)(
5102 const D3D12_ROOT_SIGNATURE_DESC
*root_signature_desc
,
5103 D3D_ROOT_SIGNATURE_VERSION
version, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
5105 [local] HRESULT __stdcall D3D12SerializeRootSignature
(
5106 const D3D12_ROOT_SIGNATURE_DESC
*root_signature_desc
,
5107 D3D_ROOT_SIGNATURE_VERSION
version, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
5109 typedef HRESULT (__stdcall
*PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
)(
5110 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*desc
, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
5112 [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature
(
5113 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*root_signature_desc
,
5114 ID3DBlob
**blob
, ID3DBlob
**error_blob
);
5116 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_DEVICE
)(IUnknown
*adapter
,
5117 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
5119 [local] HRESULT __stdcall D3D12CreateDevice
(IUnknown
*adapter
,
5120 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
5122 typedef HRESULT (__stdcall
*PFN_D3D12_GET_DEBUG_INTERFACE
)(REFIID iid
, void **debug
);
5124 [local] HRESULT __stdcall D3D12GetDebugInterface
(REFIID iid
, void **debug
);
5126 [local] HRESULT __stdcall D3D12EnableExperimentalFeatures
(UINT feature_count
,
5127 const IID
*iids
, void *configurations
, UINT
*configurations_sizes
);
5129 cpp_quote
("static const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } };")
5130 cpp_quote
("static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } };")
5131 cpp_quote
("static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } };")
5133 typedef HRESULT (__stdcall
*PFN_D3D12_GET_INTERFACE
)(REFCLSID clsid
, REFIID iid
, void **debug
);
5135 [local] HRESULT __stdcall D3D12GetInterface
(REFCLSID clsid
, REFIID iid
, void **debug
);