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[wine.git] / include / wine / wined3d.h
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1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 enum wined3d_light_type
70 WINED3D_LIGHT_POINT = 1,
71 WINED3D_LIGHT_SPOT = 2,
72 WINED3D_LIGHT_DIRECTIONAL = 3,
73 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */
74 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */
77 enum wined3d_primitive_type
79 WINED3D_PT_UNDEFINED = 0,
80 WINED3D_PT_POINTLIST = 1,
81 WINED3D_PT_LINELIST = 2,
82 WINED3D_PT_LINESTRIP = 3,
83 WINED3D_PT_TRIANGLELIST = 4,
84 WINED3D_PT_TRIANGLESTRIP = 5,
85 WINED3D_PT_TRIANGLEFAN = 6,
86 WINED3D_PT_LINELIST_ADJ = 10,
87 WINED3D_PT_LINESTRIP_ADJ = 11,
88 WINED3D_PT_TRIANGLELIST_ADJ = 12,
89 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
92 enum wined3d_device_type
94 WINED3D_DEVICE_TYPE_HAL = 1,
95 WINED3D_DEVICE_TYPE_REF = 2,
96 WINED3D_DEVICE_TYPE_SW = 3,
97 WINED3D_DEVICE_TYPE_NULLREF = 4,
100 enum wined3d_degree_type
102 WINED3D_DEGREE_LINEAR = 1,
103 WINED3D_DEGREE_QUADRATIC = 2,
104 WINED3D_DEGREE_CUBIC = 3,
105 WINED3D_DEGREE_QUINTIC = 5,
108 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
109 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
110 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
112 enum wined3d_format_id
114 WINED3DFMT_UNKNOWN,
115 WINED3DFMT_B8G8R8_UNORM,
116 WINED3DFMT_B5G5R5X1_UNORM,
117 WINED3DFMT_B4G4R4A4_UNORM,
118 WINED3DFMT_B2G3R3_UNORM,
119 WINED3DFMT_B2G3R3A8_UNORM,
120 WINED3DFMT_B4G4R4X4_UNORM,
121 WINED3DFMT_R8G8B8X8_UNORM,
122 WINED3DFMT_B10G10R10A2_UNORM,
123 WINED3DFMT_P8_UINT_A8_UNORM,
124 WINED3DFMT_P8_UINT,
125 WINED3DFMT_L8_UNORM,
126 WINED3DFMT_L8A8_UNORM,
127 WINED3DFMT_L4A4_UNORM,
128 WINED3DFMT_R5G5_SNORM_L6_UNORM,
129 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
130 WINED3DFMT_R10G11B11_SNORM,
131 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
132 WINED3DFMT_D16_LOCKABLE,
133 WINED3DFMT_D32_UNORM,
134 WINED3DFMT_S1_UINT_D15_UNORM,
135 WINED3DFMT_X8D24_UNORM,
136 WINED3DFMT_S4X4_UINT_D24_UNORM,
137 WINED3DFMT_L16_UNORM,
138 WINED3DFMT_S8_UINT_D24_FLOAT,
139 WINED3DFMT_VERTEXDATA,
140 WINED3DFMT_R8G8_SNORM_Cx,
141 WINED3DFMT_R32G32B32A32_TYPELESS,
142 WINED3DFMT_R32G32B32A32_FLOAT,
143 WINED3DFMT_R32G32B32A32_UINT,
144 WINED3DFMT_R32G32B32A32_SINT,
145 WINED3DFMT_R32G32B32_TYPELESS,
146 WINED3DFMT_R32G32B32_FLOAT,
147 WINED3DFMT_R32G32B32_UINT,
148 WINED3DFMT_R32G32B32_SINT,
149 WINED3DFMT_R16G16B16A16_TYPELESS,
150 WINED3DFMT_R16G16B16A16_FLOAT,
151 WINED3DFMT_R16G16B16A16_UNORM,
152 WINED3DFMT_R16G16B16A16_UINT,
153 WINED3DFMT_R16G16B16A16_SNORM,
154 WINED3DFMT_R16G16B16A16_SINT,
155 WINED3DFMT_R32G32_TYPELESS,
156 WINED3DFMT_R32G32_FLOAT,
157 WINED3DFMT_R32G32_UINT,
158 WINED3DFMT_R32G32_SINT,
159 WINED3DFMT_R32G8X24_TYPELESS,
160 WINED3DFMT_D32_FLOAT_S8X24_UINT,
161 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
162 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
163 WINED3DFMT_R10G10B10A2_TYPELESS,
164 WINED3DFMT_R10G10B10A2_UNORM,
165 WINED3DFMT_R10G10B10A2_UINT,
166 WINED3DFMT_R10G10B10A2_SNORM,
167 WINED3DFMT_R11G11B10_FLOAT,
168 WINED3DFMT_R8G8B8A8_TYPELESS,
169 WINED3DFMT_R8G8B8A8_UNORM,
170 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
171 WINED3DFMT_R8G8B8A8_UINT,
172 WINED3DFMT_R8G8B8A8_SNORM,
173 WINED3DFMT_R8G8B8A8_SINT,
174 WINED3DFMT_R16G16_TYPELESS,
175 WINED3DFMT_R16G16_FLOAT,
176 WINED3DFMT_R16G16_UNORM,
177 WINED3DFMT_R16G16_UINT,
178 WINED3DFMT_R16G16_SNORM,
179 WINED3DFMT_R16G16_SINT,
180 WINED3DFMT_R32_TYPELESS,
181 WINED3DFMT_D32_FLOAT,
182 WINED3DFMT_R32_FLOAT,
183 WINED3DFMT_R32_UINT,
184 WINED3DFMT_R32_SINT,
185 WINED3DFMT_R24G8_TYPELESS,
186 WINED3DFMT_D24_UNORM_S8_UINT,
187 WINED3DFMT_R24_UNORM_X8_TYPELESS,
188 WINED3DFMT_X24_TYPELESS_G8_UINT,
189 WINED3DFMT_R8G8_TYPELESS,
190 WINED3DFMT_R8G8_UNORM,
191 WINED3DFMT_R8G8_UINT,
192 WINED3DFMT_R8G8_SNORM,
193 WINED3DFMT_R8G8_SINT,
194 WINED3DFMT_R16_TYPELESS,
195 WINED3DFMT_R16_FLOAT,
196 WINED3DFMT_D16_UNORM,
197 WINED3DFMT_R16_UNORM,
198 WINED3DFMT_R16_UINT,
199 WINED3DFMT_R16_SNORM,
200 WINED3DFMT_R16_SINT,
201 WINED3DFMT_R8_TYPELESS,
202 WINED3DFMT_R8_UNORM,
203 WINED3DFMT_R8_UINT,
204 WINED3DFMT_R8_SNORM,
205 WINED3DFMT_R8_SINT,
206 WINED3DFMT_A8_UNORM,
207 WINED3DFMT_R1_UNORM,
208 WINED3DFMT_R9G9B9E5_SHAREDEXP,
209 WINED3DFMT_R8G8_B8G8_UNORM,
210 WINED3DFMT_G8R8_G8B8_UNORM,
211 WINED3DFMT_BC1_TYPELESS,
212 WINED3DFMT_BC1_UNORM,
213 WINED3DFMT_BC1_UNORM_SRGB,
214 WINED3DFMT_BC2_TYPELESS,
215 WINED3DFMT_BC2_UNORM,
216 WINED3DFMT_BC2_UNORM_SRGB,
217 WINED3DFMT_BC3_TYPELESS,
218 WINED3DFMT_BC3_UNORM,
219 WINED3DFMT_BC3_UNORM_SRGB,
220 WINED3DFMT_BC4_TYPELESS,
221 WINED3DFMT_BC4_UNORM,
222 WINED3DFMT_BC4_SNORM,
223 WINED3DFMT_BC5_TYPELESS,
224 WINED3DFMT_BC5_UNORM,
225 WINED3DFMT_BC5_SNORM,
226 WINED3DFMT_B5G6R5_UNORM,
227 WINED3DFMT_B5G5R5A1_UNORM,
228 WINED3DFMT_B8G8R8A8_UNORM,
229 WINED3DFMT_B8G8R8X8_UNORM,
230 /* FOURCC formats. */
231 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
232 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
233 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
234 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
235 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
236 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
237 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
238 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
239 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
240 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
241 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
242 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
243 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
244 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
245 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
246 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
247 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
248 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
249 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
250 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
251 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
253 WINED3DFMT_FORCE_DWORD = 0xffffffff
256 enum wined3d_render_state
258 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
259 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
260 WINED3D_RS_WRAPU = 5, /* d3d7 */
261 WINED3D_RS_WRAPV = 6, /* d3d7 */
262 WINED3D_RS_ZENABLE = 7,
263 WINED3D_RS_FILLMODE = 8,
264 WINED3D_RS_SHADEMODE = 9,
265 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
266 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
267 WINED3D_RS_ROP2 = 12, /* d3d7 */
268 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
269 WINED3D_RS_ZWRITEENABLE = 14,
270 WINED3D_RS_ALPHATESTENABLE = 15,
271 WINED3D_RS_LASTPIXEL = 16,
272 WINED3D_RS_SRCBLEND = 19,
273 WINED3D_RS_DESTBLEND = 20,
274 WINED3D_RS_CULLMODE = 22,
275 WINED3D_RS_ZFUNC = 23,
276 WINED3D_RS_ALPHAREF = 24,
277 WINED3D_RS_ALPHAFUNC = 25,
278 WINED3D_RS_DITHERENABLE = 26,
279 WINED3D_RS_ALPHABLENDENABLE = 27,
280 WINED3D_RS_FOGENABLE = 28,
281 WINED3D_RS_SPECULARENABLE = 29,
282 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
283 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
284 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
285 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
286 WINED3D_RS_FOGCOLOR = 34,
287 WINED3D_RS_FOGTABLEMODE = 35,
288 WINED3D_RS_FOGSTART = 36,
289 WINED3D_RS_FOGEND = 37,
290 WINED3D_RS_FOGDENSITY = 38,
291 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
292 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
293 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
294 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
295 WINED3D_RS_RANGEFOGENABLE = 48,
296 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
297 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
298 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
299 WINED3D_RS_STENCILENABLE = 52,
300 WINED3D_RS_STENCILFAIL = 53,
301 WINED3D_RS_STENCILZFAIL = 54,
302 WINED3D_RS_STENCILPASS = 55,
303 WINED3D_RS_STENCILFUNC = 56,
304 WINED3D_RS_STENCILREF = 57,
305 WINED3D_RS_STENCILMASK = 58,
306 WINED3D_RS_STENCILWRITEMASK = 59,
307 WINED3D_RS_TEXTUREFACTOR = 60,
308 WINED3D_RS_WRAP0 = 128,
309 WINED3D_RS_WRAP1 = 129,
310 WINED3D_RS_WRAP2 = 130,
311 WINED3D_RS_WRAP3 = 131,
312 WINED3D_RS_WRAP4 = 132,
313 WINED3D_RS_WRAP5 = 133,
314 WINED3D_RS_WRAP6 = 134,
315 WINED3D_RS_WRAP7 = 135,
316 WINED3D_RS_CLIPPING = 136,
317 WINED3D_RS_LIGHTING = 137,
318 WINED3D_RS_EXTENTS = 138, /* d3d7 */
319 WINED3D_RS_AMBIENT = 139,
320 WINED3D_RS_FOGVERTEXMODE = 140,
321 WINED3D_RS_COLORVERTEX = 141,
322 WINED3D_RS_LOCALVIEWER = 142,
323 WINED3D_RS_NORMALIZENORMALS = 143,
324 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
325 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
326 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
327 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
328 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
329 WINED3D_RS_VERTEXBLEND = 151,
330 WINED3D_RS_CLIPPLANEENABLE = 152,
331 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
332 WINED3D_RS_POINTSIZE = 154,
333 WINED3D_RS_POINTSIZE_MIN = 155,
334 WINED3D_RS_POINTSPRITEENABLE = 156,
335 WINED3D_RS_POINTSCALEENABLE = 157,
336 WINED3D_RS_POINTSCALE_A = 158,
337 WINED3D_RS_POINTSCALE_B = 159,
338 WINED3D_RS_POINTSCALE_C = 160,
339 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
340 WINED3D_RS_MULTISAMPLEMASK = 162,
341 WINED3D_RS_PATCHEDGESTYLE = 163,
342 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
343 WINED3D_RS_DEBUGMONITORTOKEN = 165,
344 WINED3D_RS_POINTSIZE_MAX = 166,
345 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
346 WINED3D_RS_COLORWRITEENABLE = 168,
347 WINED3D_RS_TWEENFACTOR = 170,
348 WINED3D_RS_BLENDOP = 171,
349 WINED3D_RS_POSITIONDEGREE = 172,
350 WINED3D_RS_NORMALDEGREE = 173,
351 WINED3D_RS_SCISSORTESTENABLE = 174,
352 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
353 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
354 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
355 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
356 WINED3D_RS_ADAPTIVETESS_X = 180,
357 WINED3D_RS_ADAPTIVETESS_Y = 181,
358 WINED3D_RS_ADAPTIVETESS_Z = 182,
359 WINED3D_RS_ADAPTIVETESS_W = 183,
360 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
361 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
362 WINED3D_RS_CCW_STENCILFAIL = 186,
363 WINED3D_RS_CCW_STENCILZFAIL = 187,
364 WINED3D_RS_CCW_STENCILPASS = 188,
365 WINED3D_RS_CCW_STENCILFUNC = 189,
366 WINED3D_RS_COLORWRITEENABLE1 = 190,
367 WINED3D_RS_COLORWRITEENABLE2 = 191,
368 WINED3D_RS_COLORWRITEENABLE3 = 192,
369 WINED3D_RS_BLENDFACTOR = 193,
370 WINED3D_RS_SRGBWRITEENABLE = 194,
371 WINED3D_RS_DEPTHBIAS = 195,
372 WINED3D_RS_WRAP8 = 198,
373 WINED3D_RS_WRAP9 = 199,
374 WINED3D_RS_WRAP10 = 200,
375 WINED3D_RS_WRAP11 = 201,
376 WINED3D_RS_WRAP12 = 202,
377 WINED3D_RS_WRAP13 = 203,
378 WINED3D_RS_WRAP14 = 204,
379 WINED3D_RS_WRAP15 = 205,
380 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
381 WINED3D_RS_SRCBLENDALPHA = 207,
382 WINED3D_RS_DESTBLENDALPHA = 208,
383 WINED3D_RS_BLENDOPALPHA = 209,
385 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
387 enum wined3d_blend
389 WINED3D_BLEND_ZERO = 1,
390 WINED3D_BLEND_ONE = 2,
391 WINED3D_BLEND_SRCCOLOR = 3,
392 WINED3D_BLEND_INVSRCCOLOR = 4,
393 WINED3D_BLEND_SRCALPHA = 5,
394 WINED3D_BLEND_INVSRCALPHA = 6,
395 WINED3D_BLEND_DESTALPHA = 7,
396 WINED3D_BLEND_INVDESTALPHA = 8,
397 WINED3D_BLEND_DESTCOLOR = 9,
398 WINED3D_BLEND_INVDESTCOLOR = 10,
399 WINED3D_BLEND_SRCALPHASAT = 11,
400 WINED3D_BLEND_BOTHSRCALPHA = 12,
401 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
402 WINED3D_BLEND_BLENDFACTOR = 14,
403 WINED3D_BLEND_INVBLENDFACTOR = 15,
406 enum wined3d_blend_op
408 WINED3D_BLEND_OP_ADD = 1,
409 WINED3D_BLEND_OP_SUBTRACT = 2,
410 WINED3D_BLEND_OP_REVSUBTRACT = 3,
411 WINED3D_BLEND_OP_MIN = 4,
412 WINED3D_BLEND_OP_MAX = 5,
415 enum wined3d_vertex_blend_flags
417 WINED3D_VBF_DISABLE = 0,
418 WINED3D_VBF_1WEIGHTS = 1,
419 WINED3D_VBF_2WEIGHTS = 2,
420 WINED3D_VBF_3WEIGHTS = 3,
421 WINED3D_VBF_TWEENING = 255,
422 WINED3D_VBF_0WEIGHTS = 256,
425 enum wined3d_cmp_func
427 WINED3D_CMP_NEVER = 1,
428 WINED3D_CMP_LESS = 2,
429 WINED3D_CMP_EQUAL = 3,
430 WINED3D_CMP_LESSEQUAL = 4,
431 WINED3D_CMP_GREATER = 5,
432 WINED3D_CMP_NOTEQUAL = 6,
433 WINED3D_CMP_GREATEREQUAL = 7,
434 WINED3D_CMP_ALWAYS = 8,
437 enum wined3d_depth_buffer_type
439 WINED3D_ZB_FALSE = 0,
440 WINED3D_ZB_TRUE = 1,
441 WINED3D_ZB_USEW = 2,
444 enum wined3d_fog_mode
446 WINED3D_FOG_NONE = 0,
447 WINED3D_FOG_EXP = 1,
448 WINED3D_FOG_EXP2 = 2,
449 WINED3D_FOG_LINEAR = 3,
452 enum wined3d_shade_mode
454 WINED3D_SHADE_FLAT = 1,
455 WINED3D_SHADE_GOURAUD = 2,
456 WINED3D_SHADE_PHONG = 3,
459 enum wined3d_fill_mode
461 WINED3D_FILL_POINT = 1,
462 WINED3D_FILL_WIREFRAME = 2,
463 WINED3D_FILL_SOLID = 3,
466 enum wined3d_cull
468 WINED3D_CULL_NONE = 1,
469 WINED3D_CULL_CW = 2,
470 WINED3D_CULL_CCW = 3,
473 enum wined3d_stencil_op
475 WINED3D_STENCIL_OP_KEEP = 1,
476 WINED3D_STENCIL_OP_ZERO = 2,
477 WINED3D_STENCIL_OP_REPLACE = 3,
478 WINED3D_STENCIL_OP_INCR_SAT = 4,
479 WINED3D_STENCIL_OP_DECR_SAT = 5,
480 WINED3D_STENCIL_OP_INVERT = 6,
481 WINED3D_STENCIL_OP_INCR = 7,
482 WINED3D_STENCIL_OP_DECR = 8,
485 enum wined3d_material_color_source
487 WINED3D_MCS_MATERIAL = 0,
488 WINED3D_MCS_COLOR1 = 1,
489 WINED3D_MCS_COLOR2 = 2,
492 enum wined3d_patch_edge_style
494 WINED3D_PATCH_EDGE_DISCRETE = 0,
495 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
498 enum wined3d_backbuffer_type
500 WINED3D_BACKBUFFER_TYPE_MONO = 0,
501 WINED3D_BACKBUFFER_TYPE_LEFT = 1,
502 WINED3D_BACKBUFFER_TYPE_RIGHT = 2,
505 enum wined3d_swap_effect
507 WINED3D_SWAP_EFFECT_DISCARD = 1,
508 WINED3D_SWAP_EFFECT_FLIP = 2,
509 WINED3D_SWAP_EFFECT_COPY = 3,
510 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
513 enum wined3d_sampler_state
515 WINED3D_SAMP_ADDRESS_U = 1,
516 WINED3D_SAMP_ADDRESS_V = 2,
517 WINED3D_SAMP_ADDRESS_W = 3,
518 WINED3D_SAMP_BORDER_COLOR = 4,
519 WINED3D_SAMP_MAG_FILTER = 5,
520 WINED3D_SAMP_MIN_FILTER = 6,
521 WINED3D_SAMP_MIP_FILTER = 7,
522 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
523 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
524 WINED3D_SAMP_MAX_ANISOTROPY = 10,
525 WINED3D_SAMP_SRGB_TEXTURE = 11,
526 WINED3D_SAMP_ELEMENT_INDEX = 12,
527 WINED3D_SAMP_DMAP_OFFSET = 13,
529 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
531 enum wined3d_multisample_type
533 WINED3D_MULTISAMPLE_NONE = 0,
534 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
535 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
536 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
537 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
538 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
539 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
540 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
541 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
542 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
543 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
544 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
545 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
546 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
547 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
548 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
549 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
552 enum wined3d_texture_stage_state
554 WINED3D_TSS_COLOR_OP = 0,
555 WINED3D_TSS_COLOR_ARG1 = 1,
556 WINED3D_TSS_COLOR_ARG2 = 2,
557 WINED3D_TSS_ALPHA_OP = 3,
558 WINED3D_TSS_ALPHA_ARG1 = 4,
559 WINED3D_TSS_ALPHA_ARG2 = 5,
560 WINED3D_TSS_BUMPENV_MAT00 = 6,
561 WINED3D_TSS_BUMPENV_MAT01 = 7,
562 WINED3D_TSS_BUMPENV_MAT10 = 8,
563 WINED3D_TSS_BUMPENV_MAT11 = 9,
564 WINED3D_TSS_TEXCOORD_INDEX = 10,
565 WINED3D_TSS_BUMPENV_LSCALE = 11,
566 WINED3D_TSS_BUMPENV_LOFFSET = 12,
567 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
568 WINED3D_TSS_COLOR_ARG0 = 14,
569 WINED3D_TSS_ALPHA_ARG0 = 15,
570 WINED3D_TSS_RESULT_ARG = 16,
571 WINED3D_TSS_CONSTANT = 17,
572 WINED3D_TSS_INVALID = ~0U,
574 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
576 enum wined3d_texture_transform_flags
578 WINED3D_TTFF_DISABLE = 0,
579 WINED3D_TTFF_COUNT1 = 1,
580 WINED3D_TTFF_COUNT2 = 2,
581 WINED3D_TTFF_COUNT3 = 3,
582 WINED3D_TTFF_COUNT4 = 4,
583 WINED3D_TTFF_PROJECTED = 256,
586 enum wined3d_texture_op
588 WINED3D_TOP_DISABLE = 1,
589 WINED3D_TOP_SELECT_ARG1 = 2,
590 WINED3D_TOP_SELECT_ARG2 = 3,
591 WINED3D_TOP_MODULATE = 4,
592 WINED3D_TOP_MODULATE_2X = 5,
593 WINED3D_TOP_MODULATE_4X = 6,
594 WINED3D_TOP_ADD = 7,
595 WINED3D_TOP_ADD_SIGNED = 8,
596 WINED3D_TOP_ADD_SIGNED_2X = 9,
597 WINED3D_TOP_SUBTRACT = 10,
598 WINED3D_TOP_ADD_SMOOTH = 11,
599 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
600 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
601 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
602 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
603 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
604 WINED3D_TOP_PREMODULATE = 17,
605 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
606 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
607 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
608 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
609 WINED3D_TOP_BUMPENVMAP = 22,
610 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
611 WINED3D_TOP_DOTPRODUCT3 = 24,
612 WINED3D_TOP_MULTIPLY_ADD = 25,
613 WINED3D_TOP_LERP = 26,
616 enum wined3d_texture_address
618 WINED3D_TADDRESS_WRAP = 1,
619 WINED3D_TADDRESS_MIRROR = 2,
620 WINED3D_TADDRESS_CLAMP = 3,
621 WINED3D_TADDRESS_BORDER = 4,
622 WINED3D_TADDRESS_MIRROR_ONCE = 5,
625 enum wined3d_transform_state
627 WINED3D_TS_VIEW = 2,
628 WINED3D_TS_PROJECTION = 3,
629 WINED3D_TS_TEXTURE0 = 16,
630 WINED3D_TS_TEXTURE1 = 17,
631 WINED3D_TS_TEXTURE2 = 18,
632 WINED3D_TS_TEXTURE3 = 19,
633 WINED3D_TS_TEXTURE4 = 20,
634 WINED3D_TS_TEXTURE5 = 21,
635 WINED3D_TS_TEXTURE6 = 22,
636 WINED3D_TS_TEXTURE7 = 23,
637 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
638 WINED3D_TS_WORLD1 = 257,
639 WINED3D_TS_WORLD2 = 258,
640 WINED3D_TS_WORLD3 = 259,
643 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
645 enum wined3d_basis_type
647 WINED3D_BASIS_BEZIER = 0,
648 WINED3D_BASIS_BSPLINE = 1,
649 WINED3D_BASIS_INTERPOLATE = 2,
652 enum wined3d_cubemap_face
654 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
655 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
656 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
657 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
658 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
659 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
662 enum wined3d_texture_filter_type
664 WINED3D_TEXF_NONE = 0,
665 WINED3D_TEXF_POINT = 1,
666 WINED3D_TEXF_LINEAR = 2,
667 WINED3D_TEXF_ANISOTROPIC = 3,
668 WINED3D_TEXF_FLAT_CUBIC = 4,
669 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
670 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
671 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
674 enum wined3d_resource_type
676 WINED3D_RTYPE_SURFACE = 1,
677 WINED3D_RTYPE_VOLUME = 2,
678 WINED3D_RTYPE_TEXTURE = 3,
679 WINED3D_RTYPE_VOLUME_TEXTURE = 4,
680 WINED3D_RTYPE_CUBE_TEXTURE = 5,
681 WINED3D_RTYPE_BUFFER = 6,
684 enum wined3d_pool
686 WINED3D_POOL_DEFAULT = 0,
687 WINED3D_POOL_MANAGED = 1,
688 WINED3D_POOL_SYSTEM_MEM = 2,
689 WINED3D_POOL_SCRATCH = 3,
692 enum wined3d_query_type
694 WINED3D_QUERY_TYPE_VCACHE = 4,
695 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
696 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
697 WINED3D_QUERY_TYPE_EVENT = 8,
698 WINED3D_QUERY_TYPE_OCCLUSION = 9,
699 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
700 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
701 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
702 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
703 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
704 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
705 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
706 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
707 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
710 #define WINED3DISSUE_BEGIN (1 << 1)
711 #define WINED3DISSUE_END (1 << 0)
712 #define WINED3DGETDATA_FLUSH (1 << 0)
714 enum wined3d_stateblock_type
716 WINED3D_SBT_ALL = 1,
717 WINED3D_SBT_PIXEL_STATE = 2,
718 WINED3D_SBT_VERTEX_STATE = 3,
719 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
722 enum wined3d_decl_method
724 WINED3D_DECL_METHOD_DEFAULT = 0,
725 WINED3D_DECL_METHOD_PARTIAL_U = 1,
726 WINED3D_DECL_METHOD_PARTIAL_V = 2,
727 WINED3D_DECL_METHOD_CROSS_UV = 3,
728 WINED3D_DECL_METHOD_UV = 4,
729 WINED3D_DECL_METHOD_LOOKUP = 5,
730 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
733 enum wined3d_decl_usage
735 WINED3D_DECL_USAGE_POSITION = 0,
736 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
737 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
738 WINED3D_DECL_USAGE_NORMAL = 3,
739 WINED3D_DECL_USAGE_PSIZE = 4,
740 WINED3D_DECL_USAGE_TEXCOORD = 5,
741 WINED3D_DECL_USAGE_TANGENT = 6,
742 WINED3D_DECL_USAGE_BINORMAL = 7,
743 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
744 WINED3D_DECL_USAGE_POSITIONT = 9,
745 WINED3D_DECL_USAGE_COLOR = 10,
746 WINED3D_DECL_USAGE_FOG = 11,
747 WINED3D_DECL_USAGE_DEPTH = 12,
748 WINED3D_DECL_USAGE_SAMPLE = 13
751 enum wined3d_sysval_semantic
753 WINED3D_SV_DEPTH = 0xffffffff,
754 WINED3D_SV_TARGET0 = 0,
755 WINED3D_SV_TARGET1 = 1,
756 WINED3D_SV_TARGET2 = 2,
757 WINED3D_SV_TARGET3 = 3,
758 WINED3D_SV_TARGET4 = 4,
759 WINED3D_SV_TARGET5 = 5,
760 WINED3D_SV_TARGET6 = 6,
761 WINED3D_SV_TARGET7 = 7,
764 enum wined3d_scanline_ordering
766 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
767 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
768 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
771 enum wined3d_display_rotation
773 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
774 WINED3D_DISPLAY_ROTATION_0 = 1,
775 WINED3D_DISPLAY_ROTATION_90 = 2,
776 WINED3D_DISPLAY_ROTATION_180 = 3,
777 WINED3D_DISPLAY_ROTATION_270 = 4,
780 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
781 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
782 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
783 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
785 #define WINED3DADAPTER_DEFAULT 0
786 #define WINED3DENUM_NO_WHQL_LEVEL 2
787 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
789 #define WINED3DTSS_TCI_PASSTHRU 0x00000
790 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
791 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
792 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
793 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
795 #define WINED3DTA_SELECTMASK 0x0000000f
796 #define WINED3DTA_DIFFUSE 0x00000000
797 #define WINED3DTA_CURRENT 0x00000001
798 #define WINED3DTA_TEXTURE 0x00000002
799 #define WINED3DTA_TFACTOR 0x00000003
800 #define WINED3DTA_SPECULAR 0x00000004
801 #define WINED3DTA_TEMP 0x00000005
802 #define WINED3DTA_CONSTANT 0x00000006
803 #define WINED3DTA_COMPLEMENT 0x00000010
804 #define WINED3DTA_ALPHAREPLICATE 0x00000020
806 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
807 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
808 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
809 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
810 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
811 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
813 #define WINED3DDP_MAXTEXCOORD 8
815 #define WINED3DUSAGE_RENDERTARGET 0x00000001
816 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
817 #define WINED3DUSAGE_WRITEONLY 0x00000008
818 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
819 #define WINED3DUSAGE_DONOTCLIP 0x00000020
820 #define WINED3DUSAGE_POINTS 0x00000040
821 #define WINED3DUSAGE_RTPATCHES 0x00000080
822 #define WINED3DUSAGE_NPATCHES 0x00000100
823 #define WINED3DUSAGE_DYNAMIC 0x00000200
824 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
825 #define WINED3DUSAGE_DMAP 0x00004000
826 #define WINED3DUSAGE_MASK 0x00004fff
827 #define WINED3DUSAGE_TEXTURE 0x10000000
828 #define WINED3DUSAGE_OWNDC 0x20000000
829 #define WINED3DUSAGE_STATICDECL 0x40000000
830 #define WINED3DUSAGE_OVERLAY 0x80000000
832 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
833 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
834 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
835 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
836 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
837 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
838 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
839 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
841 #define WINED3D_MAP_READONLY 0x0010
842 #define WINED3D_MAP_NOSYSLOCK 0x0800
843 #define WINED3D_MAP_NOOVERWRITE 0x1000
844 #define WINED3D_MAP_DISCARD 0x2000
845 #define WINED3D_MAP_DONOTWAIT 0x4000
846 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
848 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
850 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
851 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
852 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
853 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
854 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
855 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
857 #define WINED3DMAXUSERCLIPPLANES 32
858 #define WINED3DCLIPPLANE0 (1 << 0)
859 #define WINED3DCLIPPLANE1 (1 << 1)
860 #define WINED3DCLIPPLANE2 (1 << 2)
861 #define WINED3DCLIPPLANE3 (1 << 3)
862 #define WINED3DCLIPPLANE4 (1 << 4)
863 #define WINED3DCLIPPLANE5 (1 << 5)
865 /* FVF (Flexible Vertex Format) codes */
866 #define WINED3DFVF_RESERVED0 0x0001
867 #define WINED3DFVF_POSITION_MASK 0x400e
868 #define WINED3DFVF_XYZ 0x0002
869 #define WINED3DFVF_XYZRHW 0x0004
870 #define WINED3DFVF_XYZB1 0x0006
871 #define WINED3DFVF_XYZB2 0x0008
872 #define WINED3DFVF_XYZB3 0x000a
873 #define WINED3DFVF_XYZB4 0x000c
874 #define WINED3DFVF_XYZB5 0x000e
875 #define WINED3DFVF_XYZW 0x4002
876 #define WINED3DFVF_NORMAL 0x0010
877 #define WINED3DFVF_PSIZE 0x0020
878 #define WINED3DFVF_DIFFUSE 0x0040
879 #define WINED3DFVF_SPECULAR 0x0080
880 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
881 #define WINED3DFVF_TEXCOUNT_SHIFT 8
882 #define WINED3DFVF_TEX0 0x0000
883 #define WINED3DFVF_TEX1 0x0100
884 #define WINED3DFVF_TEX2 0x0200
885 #define WINED3DFVF_TEX3 0x0300
886 #define WINED3DFVF_TEX4 0x0400
887 #define WINED3DFVF_TEX5 0x0500
888 #define WINED3DFVF_TEX6 0x0600
889 #define WINED3DFVF_TEX7 0x0700
890 #define WINED3DFVF_TEX8 0x0800
891 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
892 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
893 #define WINED3DFVF_RESERVED2 0x6000
895 #define WINED3DFVF_TEXTUREFORMAT1 3
896 #define WINED3DFVF_TEXTUREFORMAT2 0
897 #define WINED3DFVF_TEXTUREFORMAT3 1
898 #define WINED3DFVF_TEXTUREFORMAT4 2
899 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
900 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
901 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
902 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
904 /* Clear flags */
905 #define WINED3DCLEAR_TARGET 0x00000001
906 #define WINED3DCLEAR_ZBUFFER 0x00000002
907 #define WINED3DCLEAR_STENCIL 0x00000004
909 /* Stream source flags */
910 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
911 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
913 /* SetPrivateData flags */
914 #define WINED3DSPD_IUNKNOWN 0x00000001
916 /* IWineD3D::CreateDevice behaviour flags */
917 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
918 #define WINED3DCREATE_PUREDEVICE 0x00000010
919 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
920 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
921 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
922 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
923 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
925 /* VTF defines */
926 #define WINED3DDMAPSAMPLER 0x100
927 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
928 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
929 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
930 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
932 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
933 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
934 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
935 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
936 #define WINED3DCAPS3_RESERVED 0x8000001f
938 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
939 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
940 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
941 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
942 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
943 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
944 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
946 #define WINED3DDTCAPS_UBYTE4 0x00000001
947 #define WINED3DDTCAPS_UBYTE4N 0x00000002
948 #define WINED3DDTCAPS_SHORT2N 0x00000004
949 #define WINED3DDTCAPS_SHORT4N 0x00000008
950 #define WINED3DDTCAPS_USHORT2N 0x00000010
951 #define WINED3DDTCAPS_USHORT4N 0x00000020
952 #define WINED3DDTCAPS_UDEC3 0x00000040
953 #define WINED3DDTCAPS_DEC3N 0x00000080
954 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
955 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
957 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
958 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
959 #define WINED3DFVFCAPS_PSIZE 0x00100000
961 #define WINED3DLINECAPS_TEXTURE 0x00000001
962 #define WINED3DLINECAPS_ZTEST 0x00000002
963 #define WINED3DLINECAPS_BLEND 0x00000004
964 #define WINED3DLINECAPS_ALPHACMP 0x00000008
965 #define WINED3DLINECAPS_FOG 0x00000010
966 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
968 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
969 #define WINED3DMIN30SHADERINSTRUCTIONS 512
971 #define WINED3DPBLENDCAPS_ZERO 0x00000001
972 #define WINED3DPBLENDCAPS_ONE 0x00000002
973 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
974 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
975 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
976 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
977 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
978 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
979 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
980 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
981 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
982 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
983 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
984 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
986 #define WINED3DPCMPCAPS_NEVER 0x00000001
987 #define WINED3DPCMPCAPS_LESS 0x00000002
988 #define WINED3DPCMPCAPS_EQUAL 0x00000004
989 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
990 #define WINED3DPCMPCAPS_GREATER 0x00000010
991 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
992 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
993 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
995 #define WINED3DPMISCCAPS_MASKZ 0x00000002
996 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
997 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
998 #define WINED3DPMISCCAPS_CULLCW 0x00000020
999 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1000 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1001 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1002 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1003 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1004 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1005 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1006 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1007 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1008 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1009 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1010 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1011 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1012 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1013 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1015 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1016 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1017 #define WINED3DPS20_MAX_NUMTEMPS 32
1018 #define WINED3DPS20_MIN_NUMTEMPS 12
1019 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1020 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1021 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1022 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1024 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1025 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1026 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1027 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1028 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1030 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1031 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1032 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1033 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1034 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1035 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1037 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1038 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1039 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1040 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1041 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1042 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1043 #define WINED3DSTENCILCAPS_INCR 0x00000040
1044 #define WINED3DSTENCILCAPS_DECR 0x00000080
1045 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1047 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1048 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1049 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1050 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1051 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1052 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1053 #define WINED3DTEXOPCAPS_ADD 0x00000040
1054 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1055 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1056 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1057 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1058 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1059 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1060 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1061 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1062 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1063 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1064 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1065 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1066 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1067 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1068 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1069 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1070 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1071 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1072 #define WINED3DTEXOPCAPS_LERP 0x02000000
1074 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1075 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1076 #define WINED3DVS20_MAX_NUMTEMPS 32
1077 #define WINED3DVS20_MIN_NUMTEMPS 12
1078 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1079 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1081 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1083 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1084 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1085 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1086 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1087 #define WINED3DCAPS2_RESERVED 0x02000000
1088 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1089 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1090 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1092 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1093 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1094 #define WINED3DPRASTERCAPS_XOR 0x00000004
1095 #define WINED3DPRASTERCAPS_PAT 0x00000008
1096 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1097 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1098 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1099 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1100 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1101 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1102 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1103 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1104 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1105 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1106 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1107 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1108 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1109 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1110 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1111 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1112 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1113 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1114 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1115 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1116 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1117 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1118 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1120 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1121 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1122 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1123 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1124 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1125 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1126 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1127 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1128 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1129 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1130 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1131 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1132 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1133 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1134 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1135 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1136 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1137 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1138 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1139 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1140 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1142 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1143 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1144 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1145 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1146 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1147 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1148 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1149 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1150 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1151 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1152 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1153 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1154 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1155 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1156 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1157 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1158 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1159 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1160 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1162 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1163 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1164 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1165 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1166 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1167 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1168 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1169 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1170 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1171 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1172 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1173 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1174 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1175 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1176 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1177 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1179 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1180 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1181 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1182 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1183 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1184 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1185 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1186 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1187 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1189 #define WINED3DCURSORCAPS_COLOR 0x00000001
1190 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1192 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1193 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1194 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1195 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1196 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1197 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1198 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1199 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1200 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1201 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1202 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1203 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1204 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1205 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1206 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1207 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1208 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1209 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1210 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1211 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1212 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1213 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1214 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1215 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1217 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1218 #define WINED3D_NO3D 0x00000002
1219 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1220 #define WINED3D_PRESENT_CONVERSION 0x00000008
1222 #define WINED3D_RESZ_CODE 0x7fa05000
1224 /* dwDDFX */
1225 /* arithmetic stretching along y axis */
1226 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1227 /* mirror on y axis */
1228 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1229 /* mirror on x axis */
1230 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1231 /* do not tear */
1232 #define WINEDDBLTFX_NOTEARING 0x00000008
1233 /* 180 degrees clockwise rotation */
1234 #define WINEDDBLTFX_ROTATE180 0x00000010
1235 /* 270 degrees clockwise rotation */
1236 #define WINEDDBLTFX_ROTATE270 0x00000020
1237 /* 90 degrees clockwise rotation */
1238 #define WINEDDBLTFX_ROTATE90 0x00000040
1239 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1240 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1241 /* add dwZBufferBaseDest to every source z value before compare */
1242 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1244 /* dwFlags for Blt* */
1245 #define WINEDDBLT_ALPHADEST 0x00000001
1246 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1247 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1248 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1249 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1250 #define WINEDDBLT_ALPHASRC 0x00000020
1251 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1252 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1253 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1254 #define WINEDDBLT_ASYNC 0x00000200
1255 #define WINEDDBLT_COLORFILL 0x00000400
1256 #define WINEDDBLT_DDFX 0x00000800
1257 #define WINEDDBLT_DDROPS 0x00001000
1258 #define WINEDDBLT_KEYDEST 0x00002000
1259 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1260 #define WINEDDBLT_KEYSRC 0x00008000
1261 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1262 #define WINEDDBLT_ROP 0x00020000
1263 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1264 #define WINEDDBLT_ZBUFFER 0x00080000
1265 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1266 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1267 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1268 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1269 #define WINEDDBLT_WAIT 0x01000000
1270 #define WINEDDBLT_DEPTHFILL 0x02000000
1271 #define WINEDDBLT_DONOTWAIT 0x08000000
1272 #define WINEDDBLT_ALPHATEST 0x80000000
1274 /* DDSURFACEDESC.dwFlags */
1275 #define WINEDDSD_CAPS 0x00000001
1276 #define WINEDDSD_HEIGHT 0x00000002
1277 #define WINEDDSD_WIDTH 0x00000004
1278 #define WINEDDSD_PITCH 0x00000008
1279 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1280 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1281 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1282 #define WINEDDSD_LPSURFACE 0x00000800
1283 #define WINEDDSD_PIXELFORMAT 0x00001000
1284 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1285 #define WINEDDSD_CKDESTBLT 0x00004000
1286 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1287 #define WINEDDSD_CKSRCBLT 0x00010000
1288 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1289 #define WINEDDSD_REFRESHRATE 0x00040000
1290 #define WINEDDSD_LINEARSIZE 0x00080000
1291 #define WINEDDSD_TEXTURESTAGE 0x00100000
1292 #define WINEDDSD_FVF 0x00200000
1293 #define WINEDDSD_SRCVBHANDLE 0x00400000
1294 #define WINEDDSD_ALL 0x007ff9ee
1296 /* Set/Get Colour Key Flags */
1297 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1298 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1299 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1300 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1301 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1303 /* dwFlags for GetBltStatus */
1304 #define WINEDDGBS_CANBLT 0x00000001
1305 #define WINEDDGBS_ISBLTDONE 0x00000002
1307 /* dwFlags for GetFlipStatus */
1308 #define WINEDDGFS_CANFLIP 0x00000001
1309 #define WINEDDGFS_ISFLIPDONE 0x00000002
1311 /* dwFlags for Flip */
1312 #define WINEDDFLIP_WAIT 0x00000001
1313 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1314 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1315 #define WINEDDFLIP_NOVSYNC 0x00000008
1316 #define WINEDDFLIP_STEREO 0x00000010
1317 #define WINEDDFLIP_DONOTWAIT 0x00000020
1318 #define WINEDDFLIP_INTERVAL2 0x02000000
1319 #define WINEDDFLIP_INTERVAL3 0x03000000
1320 #define WINEDDFLIP_INTERVAL4 0x04000000
1322 #define WINEDDOVER_ALPHADEST 0x00000001
1323 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1324 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1325 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1326 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1327 #define WINEDDOVER_ALPHASRC 0x00000020
1328 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1329 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1330 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1331 #define WINEDDOVER_HIDE 0x00000200
1332 #define WINEDDOVER_KEYDEST 0x00000400
1333 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1334 #define WINEDDOVER_KEYSRC 0x00001000
1335 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1336 #define WINEDDOVER_SHOW 0x00004000
1337 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1338 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1339 #define WINEDDOVER_REFRESHALL 0x00020000
1340 #define WINEDDOVER_DDFX 0x00080000
1341 #define WINEDDOVER_AUTOFLIP 0x00100000
1342 #define WINEDDOVER_BOB 0x00200000
1343 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1344 #define WINEDDOVER_INTERLEAVED 0x00800000
1346 /* DirectDraw Caps */
1347 #define WINEDDSCAPS_RESERVED1 0x00000001
1348 #define WINEDDSCAPS_ALPHA 0x00000002
1349 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1350 #define WINEDDSCAPS_COMPLEX 0x00000008
1351 #define WINEDDSCAPS_FLIP 0x00000010
1352 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1353 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1354 #define WINEDDSCAPS_OVERLAY 0x00000080
1355 #define WINEDDSCAPS_PALETTE 0x00000100
1356 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1357 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1358 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1359 #define WINEDDSCAPS_TEXTURE 0x00001000
1360 #define WINEDDSCAPS_3DDEVICE 0x00002000
1361 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1362 #define WINEDDSCAPS_VISIBLE 0x00008000
1363 #define WINEDDSCAPS_WRITEONLY 0x00010000
1364 #define WINEDDSCAPS_ZBUFFER 0x00020000
1365 #define WINEDDSCAPS_OWNDC 0x00040000
1366 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1367 #define WINEDDSCAPS_HWCODEC 0x00100000
1368 #define WINEDDSCAPS_MODEX 0x00200000
1369 #define WINEDDSCAPS_MIPMAP 0x00400000
1370 #define WINEDDSCAPS_RESERVED2 0x00800000
1371 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1372 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1373 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1374 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1375 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1376 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1378 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1379 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1380 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1381 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1382 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1383 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1384 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1385 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1386 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1387 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1388 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1389 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1390 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1391 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1392 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1393 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1394 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1395 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1396 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1398 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1399 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1400 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1401 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1402 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1403 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1404 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1405 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1406 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1407 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1408 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1409 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1410 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1411 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1412 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1413 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1414 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1415 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1416 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1417 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1418 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1419 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1420 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1421 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1422 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1423 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1424 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1425 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1427 #define WINEDDCAPS_3D 0x00000001
1428 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1429 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1430 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1431 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1432 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1433 #define WINEDDCAPS_BLT 0x00000040
1434 #define WINEDDCAPS_BLTQUEUE 0x00000080
1435 #define WINEDDCAPS_BLTFOURCC 0x00000100
1436 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1437 #define WINEDDCAPS_GDI 0x00000400
1438 #define WINEDDCAPS_OVERLAY 0x00000800
1439 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1440 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1441 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1442 #define WINEDDCAPS_PALETTE 0x00008000
1443 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1444 #define WINEDDCAPS_READSCANLINE 0x00020000
1445 #define WINEDDCAPS_STEREOVIEW 0x00040000
1446 #define WINEDDCAPS_VBI 0x00080000
1447 #define WINEDDCAPS_ZBLTS 0x00100000
1448 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1449 #define WINEDDCAPS_COLORKEY 0x00400000
1450 #define WINEDDCAPS_ALPHA 0x00800000
1451 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1452 #define WINEDDCAPS_NOHARDWARE 0x02000000
1453 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1454 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1455 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1456 #define WINEDDCAPS_CANCLIP 0x20000000
1457 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1458 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1460 #define WINEDDCAPS2_CERTIFIED 0x00000001
1461 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1462 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1463 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1464 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1465 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1466 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1467 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1468 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1469 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1470 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1471 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1472 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1473 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1474 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1475 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1476 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1477 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1478 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1479 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1480 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1481 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1482 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1483 #define WINEDDCAPS2_STEREO 0x02000000
1484 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1486 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1487 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1488 #define WINED3D_PALETTE_ALPHA 0x00000004
1490 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1491 #define WINED3D_SURFACE_DISCARD 0x00000002
1492 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1494 struct wined3d_display_mode
1496 UINT width;
1497 UINT height;
1498 UINT refresh_rate;
1499 enum wined3d_format_id format_id;
1500 enum wined3d_scanline_ordering scanline_ordering;
1503 struct wined3d_color
1505 float r;
1506 float g;
1507 float b;
1508 float a;
1511 struct wined3d_vec3
1513 float x;
1514 float y;
1515 float z;
1518 struct wined3d_vec4
1520 float x;
1521 float y;
1522 float z;
1523 float w;
1526 struct wined3d_matrix
1528 union
1530 struct
1532 float _11, _12, _13, _14;
1533 float _21, _22, _23, _24;
1534 float _31, _32, _33, _34;
1535 float _41, _42, _43, _44;
1536 } DUMMYSTRUCTNAME;
1537 float m[4][4];
1538 } DUMMYUNIONNAME;
1541 struct wined3d_light
1543 enum wined3d_light_type type;
1544 struct wined3d_color diffuse;
1545 struct wined3d_color specular;
1546 struct wined3d_color ambient;
1547 struct wined3d_vec3 position;
1548 struct wined3d_vec3 direction;
1549 float range;
1550 float falloff;
1551 float attenuation0;
1552 float attenuation1;
1553 float attenuation2;
1554 float theta;
1555 float phi;
1558 struct wined3d_material
1560 struct wined3d_color diffuse;
1561 struct wined3d_color ambient;
1562 struct wined3d_color specular;
1563 struct wined3d_color emissive;
1564 float power;
1567 struct wined3d_viewport
1569 UINT x;
1570 UINT y;
1571 UINT width;
1572 UINT height;
1573 float min_z;
1574 float max_z;
1577 struct wined3d_gamma_ramp
1579 WORD red[256];
1580 WORD green[256];
1581 WORD blue[256];
1584 struct wined3d_line_pattern
1586 WORD repeat_factor;
1587 WORD line_pattern;
1590 struct wined3d_rect_patch_info
1592 UINT start_vertex_offset_width;
1593 UINT start_vertex_offset_height;
1594 UINT width;
1595 UINT height;
1596 UINT stride;
1597 enum wined3d_basis_type basis;
1598 enum wined3d_degree_type degree;
1601 struct wined3d_tri_patch_info
1603 UINT start_vertex_offset;
1604 UINT vertex_count;
1605 enum wined3d_basis_type basis;
1606 enum wined3d_degree_type degree;
1609 struct wined3d_adapter_identifier
1611 char *driver;
1612 UINT driver_size;
1613 char *description;
1614 UINT description_size;
1615 char *device_name;
1616 UINT device_name_size;
1617 LARGE_INTEGER driver_version;
1618 DWORD vendor_id;
1619 DWORD device_id;
1620 DWORD subsystem_id;
1621 DWORD revision;
1622 GUID device_identifier;
1623 DWORD whql_level;
1624 LUID adapter_luid;
1625 SIZE_T video_memory;
1628 struct wined3d_swapchain_desc
1630 UINT backbuffer_width;
1631 UINT backbuffer_height;
1632 enum wined3d_format_id backbuffer_format;
1633 UINT backbuffer_count;
1634 enum wined3d_multisample_type multisample_type;
1635 DWORD multisample_quality;
1636 enum wined3d_swap_effect swap_effect;
1637 HWND device_window;
1638 BOOL windowed;
1639 BOOL enable_auto_depth_stencil;
1640 enum wined3d_format_id auto_depth_stencil_format;
1641 DWORD flags;
1642 UINT refresh_rate;
1643 UINT swap_interval;
1644 BOOL auto_restore_display_mode;
1647 struct wined3d_resource_desc
1649 enum wined3d_resource_type resource_type;
1650 enum wined3d_format_id format;
1651 enum wined3d_multisample_type multisample_type;
1652 UINT multisample_quality;
1653 DWORD usage;
1654 enum wined3d_pool pool;
1655 UINT width;
1656 UINT height;
1657 UINT depth;
1658 UINT size;
1661 struct wined3d_clip_status
1663 DWORD clip_union;
1664 DWORD clip_intersection;
1667 struct wined3d_vertex_element
1669 enum wined3d_format_id format;
1670 WORD input_slot;
1671 WORD offset;
1672 UINT output_slot; /* D3D 8 & 10 */
1673 BYTE method;
1674 BYTE usage;
1675 BYTE usage_idx;
1678 struct wined3d_device_creation_parameters
1680 UINT adapter_idx;
1681 enum wined3d_device_type device_type;
1682 HWND focus_window;
1683 DWORD flags;
1686 struct wined3d_raster_status
1688 BOOL in_vblank;
1689 UINT scan_line;
1692 struct wined3d_map_desc
1694 UINT row_pitch;
1695 UINT slice_pitch;
1696 void *data;
1699 struct wined3d_box
1701 UINT left;
1702 UINT top;
1703 UINT right;
1704 UINT bottom;
1705 UINT front;
1706 UINT back;
1709 struct wined3d_vertex_shader_caps
1711 DWORD caps;
1712 INT dynamic_flow_control_depth;
1713 INT temp_count;
1714 INT static_flow_control_depth;
1717 struct wined3d_pixel_shader_caps
1719 DWORD caps;
1720 INT dynamic_flow_control_depth;
1721 INT temp_count;
1722 INT static_flow_control_depth;
1723 INT instruction_slot_count;
1726 struct wined3d_ddraw_caps
1728 DWORD caps;
1729 DWORD caps2;
1730 DWORD color_key_caps;
1731 DWORD fx_caps;
1732 DWORD fx_alpha_caps;
1733 DWORD sv_caps;
1734 DWORD svb_caps;
1735 DWORD svb_color_key_caps;
1736 DWORD svb_fx_caps;
1737 DWORD vsb_caps;
1738 DWORD vsb_color_key_caps;
1739 DWORD vsb_fx_caps;
1740 DWORD ssb_caps;
1741 DWORD ssb_color_key_caps;
1742 DWORD ssb_fx_caps;
1743 DWORD dds_caps;
1746 typedef struct _WINED3DCAPS
1748 enum wined3d_device_type DeviceType;
1749 UINT AdapterOrdinal;
1751 DWORD Caps;
1752 DWORD Caps2;
1753 DWORD Caps3;
1754 DWORD PresentationIntervals;
1756 DWORD CursorCaps;
1757 DWORD DevCaps;
1758 DWORD PrimitiveMiscCaps;
1759 DWORD RasterCaps;
1760 DWORD ZCmpCaps;
1761 DWORD SrcBlendCaps;
1762 DWORD DestBlendCaps;
1763 DWORD AlphaCmpCaps;
1764 DWORD ShadeCaps;
1765 DWORD TextureCaps;
1766 DWORD TextureFilterCaps;
1767 DWORD CubeTextureFilterCaps;
1768 DWORD VolumeTextureFilterCaps;
1769 DWORD TextureAddressCaps;
1770 DWORD VolumeTextureAddressCaps;
1771 DWORD LineCaps;
1773 DWORD MaxTextureWidth;
1774 DWORD MaxTextureHeight;
1775 DWORD MaxVolumeExtent;
1776 DWORD MaxTextureRepeat;
1777 DWORD MaxTextureAspectRatio;
1778 DWORD MaxAnisotropy;
1779 float MaxVertexW;
1781 float GuardBandLeft;
1782 float GuardBandTop;
1783 float GuardBandRight;
1784 float GuardBandBottom;
1786 float ExtentsAdjust;
1787 DWORD StencilCaps;
1789 DWORD FVFCaps;
1790 DWORD TextureOpCaps;
1791 DWORD MaxTextureBlendStages;
1792 DWORD MaxSimultaneousTextures;
1794 DWORD VertexProcessingCaps;
1795 DWORD MaxActiveLights;
1796 DWORD MaxUserClipPlanes;
1797 DWORD MaxVertexBlendMatrices;
1798 DWORD MaxVertexBlendMatrixIndex;
1800 float MaxPointSize;
1802 DWORD MaxPrimitiveCount;
1803 DWORD MaxVertexIndex;
1804 DWORD MaxStreams;
1805 DWORD MaxStreamStride;
1807 DWORD VertexShaderVersion;
1808 DWORD MaxVertexShaderConst;
1810 DWORD PixelShaderVersion;
1811 float PixelShader1xMaxValue;
1813 /* DX 9 */
1814 DWORD DevCaps2;
1816 float MaxNpatchTessellationLevel;
1817 DWORD Reserved5; /* undocumented */
1819 UINT MasterAdapterOrdinal;
1820 UINT AdapterOrdinalInGroup;
1821 UINT NumberOfAdaptersInGroup;
1822 DWORD DeclTypes;
1823 DWORD NumSimultaneousRTs;
1824 DWORD StretchRectFilterCaps;
1825 struct wined3d_vertex_shader_caps VS20Caps;
1826 struct wined3d_pixel_shader_caps PS20Caps;
1827 DWORD VertexTextureFilterCaps;
1828 DWORD MaxVShaderInstructionsExecuted;
1829 DWORD MaxPShaderInstructionsExecuted;
1830 DWORD MaxVertexShader30InstructionSlots;
1831 DWORD MaxPixelShader30InstructionSlots;
1832 DWORD Reserved2; /* Not in the microsoft headers but documented */
1833 DWORD Reserved3;
1835 struct wined3d_ddraw_caps ddraw_caps;
1836 } WINED3DCAPS;
1838 struct wined3d_color_key
1840 DWORD color_space_low_value; /* low boundary of color space that is to
1841 * be treated as Color Key, inclusive */
1842 DWORD color_space_high_value; /* high boundary of color space that is
1843 * to be treated as Color Key, inclusive */
1846 typedef struct _WINEDDBLTFX
1848 DWORD dwSize; /* size of structure */
1849 DWORD dwDDFX; /* FX operations */
1850 DWORD dwROP; /* Win32 raster operations */
1851 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1852 DWORD dwRotationAngle; /* Rotation angle for blt */
1853 DWORD dwZBufferOpCode; /* ZBuffer compares */
1854 DWORD dwZBufferLow; /* Low limit of Z buffer */
1855 DWORD dwZBufferHigh; /* High limit of Z buffer */
1856 DWORD dwZBufferBaseDest; /* Destination base value */
1857 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1858 union
1860 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1861 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1862 } DUMMYUNIONNAME1;
1863 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1864 union
1866 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1867 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1868 } DUMMYUNIONNAME2;
1869 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1870 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1871 DWORD dwReserved;
1872 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1873 union
1875 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1876 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1877 } DUMMYUNIONNAME3;
1878 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1879 union
1881 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1882 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1883 } DUMMYUNIONNAME4;
1884 union
1886 DWORD dwFillColor; /* color in RGB or Palettized */
1887 DWORD dwFillDepth; /* depth value for z-buffer */
1888 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1889 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1890 } DUMMYUNIONNAME5;
1891 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1892 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1893 } WINEDDBLTFX,*LPWINEDDBLTFX;
1895 typedef struct _WINEDDOVERLAYFX
1897 DWORD dwSize; /* size of structure */
1898 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1899 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1900 DWORD dwReserved;
1901 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1902 union
1904 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1905 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1906 } DUMMYUNIONNAME1;
1907 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1908 union
1910 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1911 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1912 } DUMMYUNIONNAME2;
1913 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1914 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1915 DWORD dwDDFX; /* Overlay FX */
1916 DWORD dwFlags; /* flags */
1917 } WINEDDOVERLAYFX;
1919 struct wined3d_buffer_desc
1921 UINT byte_width;
1922 DWORD usage;
1923 UINT bind_flags;
1924 UINT cpu_access_flags;
1925 UINT misc_flags;
1928 struct wined3d_shader_signature_element
1930 const char *semantic_name;
1931 UINT semantic_idx;
1932 enum wined3d_sysval_semantic sysval_semantic;
1933 DWORD component_type;
1934 UINT register_idx;
1935 DWORD mask;
1938 struct wined3d_shader_signature
1940 UINT element_count;
1941 struct wined3d_shader_signature_element *elements;
1942 char *string_data;
1945 struct wined3d_parent_ops
1947 void (__stdcall *wined3d_object_destroyed)(void *parent);
1950 struct wined3d;
1951 struct wined3d_buffer;
1952 struct wined3d_device;
1953 struct wined3d_palette;
1954 struct wined3d_query;
1955 struct wined3d_rendertarget_view;
1956 struct wined3d_resource;
1957 struct wined3d_sampler;
1958 struct wined3d_shader;
1959 struct wined3d_stateblock;
1960 struct wined3d_surface;
1961 struct wined3d_swapchain;
1962 struct wined3d_texture;
1963 struct wined3d_vertex_declaration;
1964 struct wined3d_volume;
1966 struct wined3d_device_parent
1968 const struct wined3d_device_parent_ops *ops;
1971 struct wined3d_device_parent_ops
1973 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
1974 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
1975 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent, void *container_parent,
1976 struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
1977 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent, void *container_parent,
1978 struct wined3d_volume *volume, void **parent, const struct wined3d_parent_ops **parent_ops);
1979 HRESULT (__cdecl *create_swapchain_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
1980 const struct wined3d_resource_desc *desc, struct wined3d_surface **surface);
1981 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
1982 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
1985 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
1987 void __stdcall wined3d_mutex_lock(void);
1988 void __stdcall wined3d_mutex_unlock(void);
1990 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
1991 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1992 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
1993 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
1994 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
1995 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
1996 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
1997 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
1998 enum wined3d_format_id target_format_id);
1999 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2000 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2001 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2002 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2003 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2004 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2005 struct wined3d * __cdecl wined3d_create(UINT version, DWORD flags);
2006 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2007 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2008 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2009 UINT mode_idx, struct wined3d_display_mode *mode);
2010 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2011 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2012 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2013 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2014 DWORD flags, struct wined3d_adapter_identifier *identifier);
2015 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2016 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2017 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2018 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2019 struct wined3d_raster_status *raster_status);
2020 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2021 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2022 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2023 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2024 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2025 UINT adapter_idx, const struct wined3d_display_mode *mode);
2027 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2028 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2029 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2030 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2031 struct wined3d_buffer **buffer);
2032 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2033 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2034 struct wined3d_buffer **buffer);
2035 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2036 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2037 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2038 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2039 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2040 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2041 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2042 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2043 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2045 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2046 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2047 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2048 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2049 const struct wined3d_color *color, float z, DWORD stencil);
2050 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2051 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2052 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2053 const RECT *rect, const struct wined3d_color *color);
2054 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2055 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2056 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2057 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2058 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2059 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2060 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2061 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2062 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2063 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2064 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2065 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2066 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2067 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
2068 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2069 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2070 UINT plane_idx, struct wined3d_vec4 *plane);
2071 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2072 struct wined3d_clip_status *clip_status);
2073 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2074 struct wined3d_device_creation_parameters *creation_parameters);
2075 struct wined3d_surface * __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device);
2076 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2077 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2078 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2079 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2080 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2081 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2082 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2083 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2084 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2085 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2086 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2087 enum wined3d_format_id *format);
2088 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2089 UINT light_idx, struct wined3d_light *light);
2090 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2091 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2092 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2093 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2094 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2095 enum wined3d_primitive_type *primitive_topology);
2096 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2097 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2098 UINT start_register, BOOL *constants, UINT bool_count);
2099 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2100 UINT start_register, float *constants, UINT vector4f_count);
2101 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2102 UINT start_register, int *constants, UINT vector4i_count);
2103 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2104 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2105 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2106 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2107 struct wined3d_surface * __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2108 UINT render_target_idx);
2109 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2110 UINT sampler_idx, enum wined3d_sampler_state state);
2111 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2112 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2113 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2114 UINT idx, UINT *offset);
2115 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2116 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2117 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2118 UINT stream_idx, UINT *divider);
2119 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2120 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2121 UINT swapchain_idx);
2122 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2123 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2124 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2125 UINT stage, enum wined3d_texture_stage_state state);
2126 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2127 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2128 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2129 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2130 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2131 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2132 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2133 UINT start_register, BOOL *constants, UINT bool_count);
2134 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2135 UINT start_register, float *constants, UINT vector4f_count);
2136 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2137 UINT start_register, int *constants, UINT vector4i_count);
2138 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2139 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2140 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2141 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2142 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2143 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2144 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2145 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
2146 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2147 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2148 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2149 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2150 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2151 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2152 wined3d_device_reset_cb callback, BOOL reset_state);
2153 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2154 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2155 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2156 UINT plane_idx, const struct wined3d_vec4 *plane);
2157 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2158 const struct wined3d_clip_status *clip_status);
2159 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2160 int x_screen_space, int y_screen_space, DWORD flags);
2161 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2162 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2163 void __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2164 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2165 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2166 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2167 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2168 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2169 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2170 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2171 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2172 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2173 UINT light_idx, const struct wined3d_light *light);
2174 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2175 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2176 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2177 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2178 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2179 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2180 enum wined3d_primitive_type primitive_topology);
2181 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2182 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2183 UINT start_register, const BOOL *constants, UINT bool_count);
2184 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2185 UINT start_register, const float *constants, UINT vector4f_count);
2186 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2187 UINT start_register, const int *constants, UINT vector4i_count);
2188 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2189 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2190 enum wined3d_render_state state, DWORD value);
2191 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2192 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2193 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2194 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2195 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2196 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2197 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2198 struct wined3d_buffer *buffer, UINT offset);
2199 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2200 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2201 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2202 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2203 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2204 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2205 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2206 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2207 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2208 struct wined3d_vertex_declaration *declaration);
2209 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2210 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2211 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2212 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2213 UINT start_register, const BOOL *constants, UINT bool_count);
2214 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2215 UINT start_register, const float *constants, UINT vector4f_count);
2216 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2217 UINT start_register, const int *constants, UINT vector4i_count);
2218 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2219 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2220 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2221 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2222 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2223 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2224 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2225 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2226 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2227 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2229 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2230 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2231 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2232 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2233 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2234 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2235 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2236 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2238 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2239 enum wined3d_query_type type, struct wined3d_query **query);
2240 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2241 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2242 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2243 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2244 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2245 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2247 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2248 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2249 struct wined3d_resource_desc *desc);
2250 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2251 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2252 REFGUID guid, void *data, DWORD *data_size);
2253 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2254 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2255 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2257 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2258 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2259 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2260 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2261 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2262 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2264 HRESULT __cdecl wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler);
2265 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2266 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2267 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2269 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2270 const struct wined3d_shader_signature *output_signature, void *parent,
2271 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2272 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2273 const struct wined3d_shader_signature *output_signature, void *parent,
2274 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2275 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2276 const struct wined3d_shader_signature *output_signature, void *parent,
2277 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2278 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2279 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2280 void *byte_code, UINT *byte_code_size);
2281 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2282 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2283 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2284 UINT start_idx, const float *src_data, UINT vector4f_count);
2286 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2287 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2288 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2289 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2290 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2291 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2293 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2294 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2295 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
2296 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2297 struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
2298 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2299 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2300 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2301 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2302 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2303 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2304 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2305 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2306 struct wined3d_surface *render_target);
2307 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2308 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2309 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2310 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2311 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2312 struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
2313 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2314 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2315 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2316 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2317 void __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2318 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2319 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2320 HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
2321 UINT width, UINT height, enum wined3d_format_id format_id,
2322 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2323 void *mem, UINT pitch);
2324 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2325 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2326 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2327 DWORD flags, struct wined3d_surface *ref);
2329 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2330 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2331 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2332 struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2333 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
2334 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2335 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2336 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2337 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2338 struct wined3d_surface *dst_surface);
2339 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2340 struct wined3d_gamma_ramp *ramp);
2341 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2342 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2343 struct wined3d_swapchain_desc *desc);
2344 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2345 struct wined3d_raster_status *raster_status);
2346 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2347 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2348 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2349 const RGNDATA *dirty_region, DWORD flags);
2350 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2351 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2352 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2354 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2355 UINT layer, const struct wined3d_box *dirty_region);
2356 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2357 UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
2358 struct wined3d_texture **texture);
2359 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2360 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2361 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2362 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2363 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2364 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2365 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2366 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2367 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2368 UINT sub_resource_idx);
2369 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2370 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2371 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2372 enum wined3d_texture_filter_type filter_type);
2373 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2374 DWORD flags, const struct wined3d_color_key *color_key);
2375 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2376 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2378 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2379 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2380 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2381 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2382 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2383 struct wined3d_vertex_declaration **declaration);
2384 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2385 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2386 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2388 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2389 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2390 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2391 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2392 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2393 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2394 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2395 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2396 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2397 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2398 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2400 #endif /* __WINE_WINED3D_H */