2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 enum wined3d_light_type
70 WINED3D_LIGHT_POINT
= 1,
71 WINED3D_LIGHT_SPOT
= 2,
72 WINED3D_LIGHT_DIRECTIONAL
= 3,
73 WINED3D_LIGHT_PARALLELPOINT
= 4, /* D3D7 */
74 WINED3D_LIGHT_GLSPOT
= 5, /* D3D7 */
77 enum wined3d_primitive_type
79 WINED3D_PT_UNDEFINED
= 0,
80 WINED3D_PT_POINTLIST
= 1,
81 WINED3D_PT_LINELIST
= 2,
82 WINED3D_PT_LINESTRIP
= 3,
83 WINED3D_PT_TRIANGLELIST
= 4,
84 WINED3D_PT_TRIANGLESTRIP
= 5,
85 WINED3D_PT_TRIANGLEFAN
= 6,
86 WINED3D_PT_LINELIST_ADJ
= 10,
87 WINED3D_PT_LINESTRIP_ADJ
= 11,
88 WINED3D_PT_TRIANGLELIST_ADJ
= 12,
89 WINED3D_PT_TRIANGLESTRIP_ADJ
= 13,
92 enum wined3d_device_type
94 WINED3D_DEVICE_TYPE_HAL
= 1,
95 WINED3D_DEVICE_TYPE_REF
= 2,
96 WINED3D_DEVICE_TYPE_SW
= 3,
97 WINED3D_DEVICE_TYPE_NULLREF
= 4,
100 enum wined3d_degree_type
102 WINED3D_DEGREE_LINEAR
= 1,
103 WINED3D_DEGREE_QUADRATIC
= 2,
104 WINED3D_DEGREE_CUBIC
= 3,
105 WINED3D_DEGREE_QUINTIC
= 5,
108 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
109 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
110 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
112 enum wined3d_format_id
115 WINED3DFMT_B8G8R8_UNORM
,
116 WINED3DFMT_B5G5R5X1_UNORM
,
117 WINED3DFMT_B4G4R4A4_UNORM
,
118 WINED3DFMT_B2G3R3_UNORM
,
119 WINED3DFMT_B2G3R3A8_UNORM
,
120 WINED3DFMT_B4G4R4X4_UNORM
,
121 WINED3DFMT_R8G8B8X8_UNORM
,
122 WINED3DFMT_B10G10R10A2_UNORM
,
123 WINED3DFMT_P8_UINT_A8_UNORM
,
126 WINED3DFMT_L8A8_UNORM
,
127 WINED3DFMT_L4A4_UNORM
,
128 WINED3DFMT_R5G5_SNORM_L6_UNORM
,
129 WINED3DFMT_R8G8_SNORM_L8X8_UNORM
,
130 WINED3DFMT_R10G11B11_SNORM
,
131 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
,
132 WINED3DFMT_D16_LOCKABLE
,
133 WINED3DFMT_D32_UNORM
,
134 WINED3DFMT_S1_UINT_D15_UNORM
,
135 WINED3DFMT_X8D24_UNORM
,
136 WINED3DFMT_S4X4_UINT_D24_UNORM
,
137 WINED3DFMT_L16_UNORM
,
138 WINED3DFMT_S8_UINT_D24_FLOAT
,
139 WINED3DFMT_VERTEXDATA
,
140 WINED3DFMT_R8G8_SNORM_Cx
,
141 WINED3DFMT_R32G32B32A32_TYPELESS
,
142 WINED3DFMT_R32G32B32A32_FLOAT
,
143 WINED3DFMT_R32G32B32A32_UINT
,
144 WINED3DFMT_R32G32B32A32_SINT
,
145 WINED3DFMT_R32G32B32_TYPELESS
,
146 WINED3DFMT_R32G32B32_FLOAT
,
147 WINED3DFMT_R32G32B32_UINT
,
148 WINED3DFMT_R32G32B32_SINT
,
149 WINED3DFMT_R16G16B16A16_TYPELESS
,
150 WINED3DFMT_R16G16B16A16_FLOAT
,
151 WINED3DFMT_R16G16B16A16_UNORM
,
152 WINED3DFMT_R16G16B16A16_UINT
,
153 WINED3DFMT_R16G16B16A16_SNORM
,
154 WINED3DFMT_R16G16B16A16_SINT
,
155 WINED3DFMT_R32G32_TYPELESS
,
156 WINED3DFMT_R32G32_FLOAT
,
157 WINED3DFMT_R32G32_UINT
,
158 WINED3DFMT_R32G32_SINT
,
159 WINED3DFMT_R32G8X24_TYPELESS
,
160 WINED3DFMT_D32_FLOAT_S8X24_UINT
,
161 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
,
162 WINED3DFMT_X32_TYPELESS_G8X24_UINT
,
163 WINED3DFMT_R10G10B10A2_TYPELESS
,
164 WINED3DFMT_R10G10B10A2_UNORM
,
165 WINED3DFMT_R10G10B10A2_UINT
,
166 WINED3DFMT_R10G10B10A2_SNORM
,
167 WINED3DFMT_R11G11B10_FLOAT
,
168 WINED3DFMT_R8G8B8A8_TYPELESS
,
169 WINED3DFMT_R8G8B8A8_UNORM
,
170 WINED3DFMT_R8G8B8A8_UNORM_SRGB
,
171 WINED3DFMT_R8G8B8A8_UINT
,
172 WINED3DFMT_R8G8B8A8_SNORM
,
173 WINED3DFMT_R8G8B8A8_SINT
,
174 WINED3DFMT_R16G16_TYPELESS
,
175 WINED3DFMT_R16G16_FLOAT
,
176 WINED3DFMT_R16G16_UNORM
,
177 WINED3DFMT_R16G16_UINT
,
178 WINED3DFMT_R16G16_SNORM
,
179 WINED3DFMT_R16G16_SINT
,
180 WINED3DFMT_R32_TYPELESS
,
181 WINED3DFMT_D32_FLOAT
,
182 WINED3DFMT_R32_FLOAT
,
185 WINED3DFMT_R24G8_TYPELESS
,
186 WINED3DFMT_D24_UNORM_S8_UINT
,
187 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
188 WINED3DFMT_X24_TYPELESS_G8_UINT
,
189 WINED3DFMT_R8G8_TYPELESS
,
190 WINED3DFMT_R8G8_UNORM
,
191 WINED3DFMT_R8G8_UINT
,
192 WINED3DFMT_R8G8_SNORM
,
193 WINED3DFMT_R8G8_SINT
,
194 WINED3DFMT_R16_TYPELESS
,
195 WINED3DFMT_R16_FLOAT
,
196 WINED3DFMT_D16_UNORM
,
197 WINED3DFMT_R16_UNORM
,
199 WINED3DFMT_R16_SNORM
,
201 WINED3DFMT_R8_TYPELESS
,
208 WINED3DFMT_R9G9B9E5_SHAREDEXP
,
209 WINED3DFMT_R8G8_B8G8_UNORM
,
210 WINED3DFMT_G8R8_G8B8_UNORM
,
211 WINED3DFMT_BC1_TYPELESS
,
212 WINED3DFMT_BC1_UNORM
,
213 WINED3DFMT_BC1_UNORM_SRGB
,
214 WINED3DFMT_BC2_TYPELESS
,
215 WINED3DFMT_BC2_UNORM
,
216 WINED3DFMT_BC2_UNORM_SRGB
,
217 WINED3DFMT_BC3_TYPELESS
,
218 WINED3DFMT_BC3_UNORM
,
219 WINED3DFMT_BC3_UNORM_SRGB
,
220 WINED3DFMT_BC4_TYPELESS
,
221 WINED3DFMT_BC4_UNORM
,
222 WINED3DFMT_BC4_SNORM
,
223 WINED3DFMT_BC5_TYPELESS
,
224 WINED3DFMT_BC5_UNORM
,
225 WINED3DFMT_BC5_SNORM
,
226 WINED3DFMT_B5G6R5_UNORM
,
227 WINED3DFMT_B5G5R5A1_UNORM
,
228 WINED3DFMT_B8G8R8A8_UNORM
,
229 WINED3DFMT_B8G8R8X8_UNORM
,
230 /* FOURCC formats. */
231 WINED3DFMT_UYVY
= WINEMAKEFOURCC('U','Y','V','Y'),
232 WINED3DFMT_YUY2
= WINEMAKEFOURCC('Y','U','Y','2'),
233 WINED3DFMT_YV12
= WINEMAKEFOURCC('Y','V','1','2'),
234 WINED3DFMT_DXT1
= WINEMAKEFOURCC('D','X','T','1'),
235 WINED3DFMT_DXT2
= WINEMAKEFOURCC('D','X','T','2'),
236 WINED3DFMT_DXT3
= WINEMAKEFOURCC('D','X','T','3'),
237 WINED3DFMT_DXT4
= WINEMAKEFOURCC('D','X','T','4'),
238 WINED3DFMT_DXT5
= WINEMAKEFOURCC('D','X','T','5'),
239 WINED3DFMT_MULTI2_ARGB8
= WINEMAKEFOURCC('M','E','T','1'),
240 WINED3DFMT_G8R8_G8B8
= WINEMAKEFOURCC('G','R','G','B'),
241 WINED3DFMT_R8G8_B8G8
= WINEMAKEFOURCC('R','G','B','G'),
242 WINED3DFMT_ATI2N
= WINEMAKEFOURCC('A','T','I','2'),
243 WINED3DFMT_INST
= WINEMAKEFOURCC('I','N','S','T'),
244 WINED3DFMT_NVDB
= WINEMAKEFOURCC('N','V','D','B'),
245 WINED3DFMT_NVHU
= WINEMAKEFOURCC('N','V','H','U'),
246 WINED3DFMT_NVHS
= WINEMAKEFOURCC('N','V','H','S'),
247 WINED3DFMT_INTZ
= WINEMAKEFOURCC('I','N','T','Z'),
248 WINED3DFMT_RESZ
= WINEMAKEFOURCC('R','E','S','Z'),
249 WINED3DFMT_NULL
= WINEMAKEFOURCC('N','U','L','L'),
250 WINED3DFMT_R16
= WINEMAKEFOURCC(' ','R','1','6'),
251 WINED3DFMT_AL16
= WINEMAKEFOURCC('A','L','1','6'),
253 WINED3DFMT_FORCE_DWORD
= 0xffffffff
256 enum wined3d_render_state
258 WINED3D_RS_ANTIALIAS
= 2, /* d3d7 */
259 WINED3D_RS_TEXTUREPERSPECTIVE
= 4, /* d3d7 */
260 WINED3D_RS_WRAPU
= 5, /* d3d7 */
261 WINED3D_RS_WRAPV
= 6, /* d3d7 */
262 WINED3D_RS_ZENABLE
= 7,
263 WINED3D_RS_FILLMODE
= 8,
264 WINED3D_RS_SHADEMODE
= 9,
265 WINED3D_RS_LINEPATTERN
= 10, /* d3d7, d3d8 */
266 WINED3D_RS_MONOENABLE
= 11, /* d3d7 */
267 WINED3D_RS_ROP2
= 12, /* d3d7 */
268 WINED3D_RS_PLANEMASK
= 13, /* d3d7 */
269 WINED3D_RS_ZWRITEENABLE
= 14,
270 WINED3D_RS_ALPHATESTENABLE
= 15,
271 WINED3D_RS_LASTPIXEL
= 16,
272 WINED3D_RS_SRCBLEND
= 19,
273 WINED3D_RS_DESTBLEND
= 20,
274 WINED3D_RS_CULLMODE
= 22,
275 WINED3D_RS_ZFUNC
= 23,
276 WINED3D_RS_ALPHAREF
= 24,
277 WINED3D_RS_ALPHAFUNC
= 25,
278 WINED3D_RS_DITHERENABLE
= 26,
279 WINED3D_RS_ALPHABLENDENABLE
= 27,
280 WINED3D_RS_FOGENABLE
= 28,
281 WINED3D_RS_SPECULARENABLE
= 29,
282 WINED3D_RS_ZVISIBLE
= 30, /* d3d7, d3d8 */
283 WINED3D_RS_SUBPIXEL
= 31, /* d3d7 */
284 WINED3D_RS_SUBPIXELX
= 32, /* d3d7 */
285 WINED3D_RS_STIPPLEDALPHA
= 33, /* d3d7 */
286 WINED3D_RS_FOGCOLOR
= 34,
287 WINED3D_RS_FOGTABLEMODE
= 35,
288 WINED3D_RS_FOGSTART
= 36,
289 WINED3D_RS_FOGEND
= 37,
290 WINED3D_RS_FOGDENSITY
= 38,
291 WINED3D_RS_STIPPLEENABLE
= 39, /* d3d7 */
292 WINED3D_RS_EDGEANTIALIAS
= 40, /* d3d7, d3d8 */
293 WINED3D_RS_COLORKEYENABLE
= 41, /* d3d7 */
294 WINED3D_RS_MIPMAPLODBIAS
= 46, /* d3d7 */
295 WINED3D_RS_RANGEFOGENABLE
= 48,
296 WINED3D_RS_ANISOTROPY
= 49, /* d3d7 */
297 WINED3D_RS_FLUSHBATCH
= 50, /* d3d7 */
298 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
= 51, /* d3d7 */
299 WINED3D_RS_STENCILENABLE
= 52,
300 WINED3D_RS_STENCILFAIL
= 53,
301 WINED3D_RS_STENCILZFAIL
= 54,
302 WINED3D_RS_STENCILPASS
= 55,
303 WINED3D_RS_STENCILFUNC
= 56,
304 WINED3D_RS_STENCILREF
= 57,
305 WINED3D_RS_STENCILMASK
= 58,
306 WINED3D_RS_STENCILWRITEMASK
= 59,
307 WINED3D_RS_TEXTUREFACTOR
= 60,
308 WINED3D_RS_WRAP0
= 128,
309 WINED3D_RS_WRAP1
= 129,
310 WINED3D_RS_WRAP2
= 130,
311 WINED3D_RS_WRAP3
= 131,
312 WINED3D_RS_WRAP4
= 132,
313 WINED3D_RS_WRAP5
= 133,
314 WINED3D_RS_WRAP6
= 134,
315 WINED3D_RS_WRAP7
= 135,
316 WINED3D_RS_CLIPPING
= 136,
317 WINED3D_RS_LIGHTING
= 137,
318 WINED3D_RS_EXTENTS
= 138, /* d3d7 */
319 WINED3D_RS_AMBIENT
= 139,
320 WINED3D_RS_FOGVERTEXMODE
= 140,
321 WINED3D_RS_COLORVERTEX
= 141,
322 WINED3D_RS_LOCALVIEWER
= 142,
323 WINED3D_RS_NORMALIZENORMALS
= 143,
324 WINED3D_RS_COLORKEYBLENDENABLE
= 144, /* d3d7 */
325 WINED3D_RS_DIFFUSEMATERIALSOURCE
= 145,
326 WINED3D_RS_SPECULARMATERIALSOURCE
= 146,
327 WINED3D_RS_AMBIENTMATERIALSOURCE
= 147,
328 WINED3D_RS_EMISSIVEMATERIALSOURCE
= 148,
329 WINED3D_RS_VERTEXBLEND
= 151,
330 WINED3D_RS_CLIPPLANEENABLE
= 152,
331 WINED3D_RS_SOFTWAREVERTEXPROCESSING
= 153, /* d3d8 */
332 WINED3D_RS_POINTSIZE
= 154,
333 WINED3D_RS_POINTSIZE_MIN
= 155,
334 WINED3D_RS_POINTSPRITEENABLE
= 156,
335 WINED3D_RS_POINTSCALEENABLE
= 157,
336 WINED3D_RS_POINTSCALE_A
= 158,
337 WINED3D_RS_POINTSCALE_B
= 159,
338 WINED3D_RS_POINTSCALE_C
= 160,
339 WINED3D_RS_MULTISAMPLEANTIALIAS
= 161,
340 WINED3D_RS_MULTISAMPLEMASK
= 162,
341 WINED3D_RS_PATCHEDGESTYLE
= 163,
342 WINED3D_RS_PATCHSEGMENTS
= 164, /* d3d8 */
343 WINED3D_RS_DEBUGMONITORTOKEN
= 165,
344 WINED3D_RS_POINTSIZE_MAX
= 166,
345 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
= 167,
346 WINED3D_RS_COLORWRITEENABLE
= 168,
347 WINED3D_RS_TWEENFACTOR
= 170,
348 WINED3D_RS_BLENDOP
= 171,
349 WINED3D_RS_POSITIONDEGREE
= 172,
350 WINED3D_RS_NORMALDEGREE
= 173,
351 WINED3D_RS_SCISSORTESTENABLE
= 174,
352 WINED3D_RS_SLOPESCALEDEPTHBIAS
= 175,
353 WINED3D_RS_ANTIALIASEDLINEENABLE
= 176,
354 WINED3D_RS_MINTESSELLATIONLEVEL
= 178,
355 WINED3D_RS_MAXTESSELLATIONLEVEL
= 179,
356 WINED3D_RS_ADAPTIVETESS_X
= 180,
357 WINED3D_RS_ADAPTIVETESS_Y
= 181,
358 WINED3D_RS_ADAPTIVETESS_Z
= 182,
359 WINED3D_RS_ADAPTIVETESS_W
= 183,
360 WINED3D_RS_ENABLEADAPTIVETESSELLATION
= 184,
361 WINED3D_RS_TWOSIDEDSTENCILMODE
= 185,
362 WINED3D_RS_CCW_STENCILFAIL
= 186,
363 WINED3D_RS_CCW_STENCILZFAIL
= 187,
364 WINED3D_RS_CCW_STENCILPASS
= 188,
365 WINED3D_RS_CCW_STENCILFUNC
= 189,
366 WINED3D_RS_COLORWRITEENABLE1
= 190,
367 WINED3D_RS_COLORWRITEENABLE2
= 191,
368 WINED3D_RS_COLORWRITEENABLE3
= 192,
369 WINED3D_RS_BLENDFACTOR
= 193,
370 WINED3D_RS_SRGBWRITEENABLE
= 194,
371 WINED3D_RS_DEPTHBIAS
= 195,
372 WINED3D_RS_WRAP8
= 198,
373 WINED3D_RS_WRAP9
= 199,
374 WINED3D_RS_WRAP10
= 200,
375 WINED3D_RS_WRAP11
= 201,
376 WINED3D_RS_WRAP12
= 202,
377 WINED3D_RS_WRAP13
= 203,
378 WINED3D_RS_WRAP14
= 204,
379 WINED3D_RS_WRAP15
= 205,
380 WINED3D_RS_SEPARATEALPHABLENDENABLE
= 206,
381 WINED3D_RS_SRCBLENDALPHA
= 207,
382 WINED3D_RS_DESTBLENDALPHA
= 208,
383 WINED3D_RS_BLENDOPALPHA
= 209,
385 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
389 WINED3D_BLEND_ZERO
= 1,
390 WINED3D_BLEND_ONE
= 2,
391 WINED3D_BLEND_SRCCOLOR
= 3,
392 WINED3D_BLEND_INVSRCCOLOR
= 4,
393 WINED3D_BLEND_SRCALPHA
= 5,
394 WINED3D_BLEND_INVSRCALPHA
= 6,
395 WINED3D_BLEND_DESTALPHA
= 7,
396 WINED3D_BLEND_INVDESTALPHA
= 8,
397 WINED3D_BLEND_DESTCOLOR
= 9,
398 WINED3D_BLEND_INVDESTCOLOR
= 10,
399 WINED3D_BLEND_SRCALPHASAT
= 11,
400 WINED3D_BLEND_BOTHSRCALPHA
= 12,
401 WINED3D_BLEND_BOTHINVSRCALPHA
= 13,
402 WINED3D_BLEND_BLENDFACTOR
= 14,
403 WINED3D_BLEND_INVBLENDFACTOR
= 15,
406 enum wined3d_blend_op
408 WINED3D_BLEND_OP_ADD
= 1,
409 WINED3D_BLEND_OP_SUBTRACT
= 2,
410 WINED3D_BLEND_OP_REVSUBTRACT
= 3,
411 WINED3D_BLEND_OP_MIN
= 4,
412 WINED3D_BLEND_OP_MAX
= 5,
415 enum wined3d_vertex_blend_flags
417 WINED3D_VBF_DISABLE
= 0,
418 WINED3D_VBF_1WEIGHTS
= 1,
419 WINED3D_VBF_2WEIGHTS
= 2,
420 WINED3D_VBF_3WEIGHTS
= 3,
421 WINED3D_VBF_TWEENING
= 255,
422 WINED3D_VBF_0WEIGHTS
= 256,
425 enum wined3d_cmp_func
427 WINED3D_CMP_NEVER
= 1,
428 WINED3D_CMP_LESS
= 2,
429 WINED3D_CMP_EQUAL
= 3,
430 WINED3D_CMP_LESSEQUAL
= 4,
431 WINED3D_CMP_GREATER
= 5,
432 WINED3D_CMP_NOTEQUAL
= 6,
433 WINED3D_CMP_GREATEREQUAL
= 7,
434 WINED3D_CMP_ALWAYS
= 8,
437 enum wined3d_depth_buffer_type
439 WINED3D_ZB_FALSE
= 0,
444 enum wined3d_fog_mode
446 WINED3D_FOG_NONE
= 0,
448 WINED3D_FOG_EXP2
= 2,
449 WINED3D_FOG_LINEAR
= 3,
452 enum wined3d_shade_mode
454 WINED3D_SHADE_FLAT
= 1,
455 WINED3D_SHADE_GOURAUD
= 2,
456 WINED3D_SHADE_PHONG
= 3,
459 enum wined3d_fill_mode
461 WINED3D_FILL_POINT
= 1,
462 WINED3D_FILL_WIREFRAME
= 2,
463 WINED3D_FILL_SOLID
= 3,
468 WINED3D_CULL_NONE
= 1,
470 WINED3D_CULL_CCW
= 3,
473 enum wined3d_stencil_op
475 WINED3D_STENCIL_OP_KEEP
= 1,
476 WINED3D_STENCIL_OP_ZERO
= 2,
477 WINED3D_STENCIL_OP_REPLACE
= 3,
478 WINED3D_STENCIL_OP_INCR_SAT
= 4,
479 WINED3D_STENCIL_OP_DECR_SAT
= 5,
480 WINED3D_STENCIL_OP_INVERT
= 6,
481 WINED3D_STENCIL_OP_INCR
= 7,
482 WINED3D_STENCIL_OP_DECR
= 8,
485 enum wined3d_material_color_source
487 WINED3D_MCS_MATERIAL
= 0,
488 WINED3D_MCS_COLOR1
= 1,
489 WINED3D_MCS_COLOR2
= 2,
492 enum wined3d_patch_edge_style
494 WINED3D_PATCH_EDGE_DISCRETE
= 0,
495 WINED3D_PATCH_EDGE_CONTINUOUS
= 1,
498 enum wined3d_backbuffer_type
500 WINED3D_BACKBUFFER_TYPE_MONO
= 0,
501 WINED3D_BACKBUFFER_TYPE_LEFT
= 1,
502 WINED3D_BACKBUFFER_TYPE_RIGHT
= 2,
505 enum wined3d_swap_effect
507 WINED3D_SWAP_EFFECT_DISCARD
= 1,
508 WINED3D_SWAP_EFFECT_FLIP
= 2,
509 WINED3D_SWAP_EFFECT_COPY
= 3,
510 WINED3D_SWAP_EFFECT_COPY_VSYNC
= 4,
513 enum wined3d_sampler_state
515 WINED3D_SAMP_ADDRESS_U
= 1,
516 WINED3D_SAMP_ADDRESS_V
= 2,
517 WINED3D_SAMP_ADDRESS_W
= 3,
518 WINED3D_SAMP_BORDER_COLOR
= 4,
519 WINED3D_SAMP_MAG_FILTER
= 5,
520 WINED3D_SAMP_MIN_FILTER
= 6,
521 WINED3D_SAMP_MIP_FILTER
= 7,
522 WINED3D_SAMP_MIPMAP_LOD_BIAS
= 8,
523 WINED3D_SAMP_MAX_MIP_LEVEL
= 9,
524 WINED3D_SAMP_MAX_ANISOTROPY
= 10,
525 WINED3D_SAMP_SRGB_TEXTURE
= 11,
526 WINED3D_SAMP_ELEMENT_INDEX
= 12,
527 WINED3D_SAMP_DMAP_OFFSET
= 13,
529 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
531 enum wined3d_multisample_type
533 WINED3D_MULTISAMPLE_NONE
= 0,
534 WINED3D_MULTISAMPLE_NON_MASKABLE
= 1,
535 WINED3D_MULTISAMPLE_2_SAMPLES
= 2,
536 WINED3D_MULTISAMPLE_3_SAMPLES
= 3,
537 WINED3D_MULTISAMPLE_4_SAMPLES
= 4,
538 WINED3D_MULTISAMPLE_5_SAMPLES
= 5,
539 WINED3D_MULTISAMPLE_6_SAMPLES
= 6,
540 WINED3D_MULTISAMPLE_7_SAMPLES
= 7,
541 WINED3D_MULTISAMPLE_8_SAMPLES
= 8,
542 WINED3D_MULTISAMPLE_9_SAMPLES
= 9,
543 WINED3D_MULTISAMPLE_10_SAMPLES
= 10,
544 WINED3D_MULTISAMPLE_11_SAMPLES
= 11,
545 WINED3D_MULTISAMPLE_12_SAMPLES
= 12,
546 WINED3D_MULTISAMPLE_13_SAMPLES
= 13,
547 WINED3D_MULTISAMPLE_14_SAMPLES
= 14,
548 WINED3D_MULTISAMPLE_15_SAMPLES
= 15,
549 WINED3D_MULTISAMPLE_16_SAMPLES
= 16,
552 enum wined3d_texture_stage_state
554 WINED3D_TSS_COLOR_OP
= 0,
555 WINED3D_TSS_COLOR_ARG1
= 1,
556 WINED3D_TSS_COLOR_ARG2
= 2,
557 WINED3D_TSS_ALPHA_OP
= 3,
558 WINED3D_TSS_ALPHA_ARG1
= 4,
559 WINED3D_TSS_ALPHA_ARG2
= 5,
560 WINED3D_TSS_BUMPENV_MAT00
= 6,
561 WINED3D_TSS_BUMPENV_MAT01
= 7,
562 WINED3D_TSS_BUMPENV_MAT10
= 8,
563 WINED3D_TSS_BUMPENV_MAT11
= 9,
564 WINED3D_TSS_TEXCOORD_INDEX
= 10,
565 WINED3D_TSS_BUMPENV_LSCALE
= 11,
566 WINED3D_TSS_BUMPENV_LOFFSET
= 12,
567 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
= 13,
568 WINED3D_TSS_COLOR_ARG0
= 14,
569 WINED3D_TSS_ALPHA_ARG0
= 15,
570 WINED3D_TSS_RESULT_ARG
= 16,
571 WINED3D_TSS_CONSTANT
= 17,
572 WINED3D_TSS_INVALID
= ~0U,
574 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
576 enum wined3d_texture_transform_flags
578 WINED3D_TTFF_DISABLE
= 0,
579 WINED3D_TTFF_COUNT1
= 1,
580 WINED3D_TTFF_COUNT2
= 2,
581 WINED3D_TTFF_COUNT3
= 3,
582 WINED3D_TTFF_COUNT4
= 4,
583 WINED3D_TTFF_PROJECTED
= 256,
586 enum wined3d_texture_op
588 WINED3D_TOP_DISABLE
= 1,
589 WINED3D_TOP_SELECT_ARG1
= 2,
590 WINED3D_TOP_SELECT_ARG2
= 3,
591 WINED3D_TOP_MODULATE
= 4,
592 WINED3D_TOP_MODULATE_2X
= 5,
593 WINED3D_TOP_MODULATE_4X
= 6,
595 WINED3D_TOP_ADD_SIGNED
= 8,
596 WINED3D_TOP_ADD_SIGNED_2X
= 9,
597 WINED3D_TOP_SUBTRACT
= 10,
598 WINED3D_TOP_ADD_SMOOTH
= 11,
599 WINED3D_TOP_BLEND_DIFFUSE_ALPHA
= 12,
600 WINED3D_TOP_BLEND_TEXTURE_ALPHA
= 13,
601 WINED3D_TOP_BLEND_FACTOR_ALPHA
= 14,
602 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
= 15,
603 WINED3D_TOP_BLEND_CURRENT_ALPHA
= 16,
604 WINED3D_TOP_PREMODULATE
= 17,
605 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
= 18,
606 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
= 19,
607 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
= 20,
608 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
= 21,
609 WINED3D_TOP_BUMPENVMAP
= 22,
610 WINED3D_TOP_BUMPENVMAP_LUMINANCE
= 23,
611 WINED3D_TOP_DOTPRODUCT3
= 24,
612 WINED3D_TOP_MULTIPLY_ADD
= 25,
613 WINED3D_TOP_LERP
= 26,
616 enum wined3d_texture_address
618 WINED3D_TADDRESS_WRAP
= 1,
619 WINED3D_TADDRESS_MIRROR
= 2,
620 WINED3D_TADDRESS_CLAMP
= 3,
621 WINED3D_TADDRESS_BORDER
= 4,
622 WINED3D_TADDRESS_MIRROR_ONCE
= 5,
625 enum wined3d_transform_state
628 WINED3D_TS_PROJECTION
= 3,
629 WINED3D_TS_TEXTURE0
= 16,
630 WINED3D_TS_TEXTURE1
= 17,
631 WINED3D_TS_TEXTURE2
= 18,
632 WINED3D_TS_TEXTURE3
= 19,
633 WINED3D_TS_TEXTURE4
= 20,
634 WINED3D_TS_TEXTURE5
= 21,
635 WINED3D_TS_TEXTURE6
= 22,
636 WINED3D_TS_TEXTURE7
= 23,
637 WINED3D_TS_WORLD
= 256, /* WINED3D_TS_WORLD_MATRIX(0) */
638 WINED3D_TS_WORLD1
= 257,
639 WINED3D_TS_WORLD2
= 258,
640 WINED3D_TS_WORLD3
= 259,
643 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
645 enum wined3d_basis_type
647 WINED3D_BASIS_BEZIER
= 0,
648 WINED3D_BASIS_BSPLINE
= 1,
649 WINED3D_BASIS_INTERPOLATE
= 2,
652 enum wined3d_cubemap_face
654 WINED3D_CUBEMAP_FACE_POSITIVE_X
= 0,
655 WINED3D_CUBEMAP_FACE_NEGATIVE_X
= 1,
656 WINED3D_CUBEMAP_FACE_POSITIVE_Y
= 2,
657 WINED3D_CUBEMAP_FACE_NEGATIVE_Y
= 3,
658 WINED3D_CUBEMAP_FACE_POSITIVE_Z
= 4,
659 WINED3D_CUBEMAP_FACE_NEGATIVE_Z
= 5,
662 enum wined3d_texture_filter_type
664 WINED3D_TEXF_NONE
= 0,
665 WINED3D_TEXF_POINT
= 1,
666 WINED3D_TEXF_LINEAR
= 2,
667 WINED3D_TEXF_ANISOTROPIC
= 3,
668 WINED3D_TEXF_FLAT_CUBIC
= 4,
669 WINED3D_TEXF_GAUSSIAN_CUBIC
= 5,
670 WINED3D_TEXF_PYRAMIDAL_QUAD
= 6,
671 WINED3D_TEXF_GAUSSIAN_QUAD
= 7,
674 enum wined3d_resource_type
676 WINED3D_RTYPE_SURFACE
= 1,
677 WINED3D_RTYPE_VOLUME
= 2,
678 WINED3D_RTYPE_TEXTURE
= 3,
679 WINED3D_RTYPE_VOLUME_TEXTURE
= 4,
680 WINED3D_RTYPE_CUBE_TEXTURE
= 5,
681 WINED3D_RTYPE_BUFFER
= 6,
686 WINED3D_POOL_DEFAULT
= 0,
687 WINED3D_POOL_MANAGED
= 1,
688 WINED3D_POOL_SYSTEM_MEM
= 2,
689 WINED3D_POOL_SCRATCH
= 3,
692 enum wined3d_query_type
694 WINED3D_QUERY_TYPE_VCACHE
= 4,
695 WINED3D_QUERY_TYPE_RESOURCE_MANAGER
= 5,
696 WINED3D_QUERY_TYPE_VERTEX_STATS
= 6,
697 WINED3D_QUERY_TYPE_EVENT
= 8,
698 WINED3D_QUERY_TYPE_OCCLUSION
= 9,
699 WINED3D_QUERY_TYPE_TIMESTAMP
= 10,
700 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
= 11,
701 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
= 12,
702 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS
= 13,
703 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS
= 14,
704 WINED3D_QUERY_TYPE_VERTEX_TIMINGS
= 15,
705 WINED3D_QUERY_TYPE_PIXEL_TIMINGS
= 16,
706 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS
= 17,
707 WINED3D_QUERY_TYPE_CACHE_UTILIZATION
= 18
710 #define WINED3DISSUE_BEGIN (1 << 1)
711 #define WINED3DISSUE_END (1 << 0)
712 #define WINED3DGETDATA_FLUSH (1 << 0)
714 enum wined3d_stateblock_type
717 WINED3D_SBT_PIXEL_STATE
= 2,
718 WINED3D_SBT_VERTEX_STATE
= 3,
719 WINED3D_SBT_RECORDED
= 4, /* WineD3D private */
722 enum wined3d_decl_method
724 WINED3D_DECL_METHOD_DEFAULT
= 0,
725 WINED3D_DECL_METHOD_PARTIAL_U
= 1,
726 WINED3D_DECL_METHOD_PARTIAL_V
= 2,
727 WINED3D_DECL_METHOD_CROSS_UV
= 3,
728 WINED3D_DECL_METHOD_UV
= 4,
729 WINED3D_DECL_METHOD_LOOKUP
= 5,
730 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
= 6,
733 enum wined3d_decl_usage
735 WINED3D_DECL_USAGE_POSITION
= 0,
736 WINED3D_DECL_USAGE_BLEND_WEIGHT
= 1,
737 WINED3D_DECL_USAGE_BLEND_INDICES
= 2,
738 WINED3D_DECL_USAGE_NORMAL
= 3,
739 WINED3D_DECL_USAGE_PSIZE
= 4,
740 WINED3D_DECL_USAGE_TEXCOORD
= 5,
741 WINED3D_DECL_USAGE_TANGENT
= 6,
742 WINED3D_DECL_USAGE_BINORMAL
= 7,
743 WINED3D_DECL_USAGE_TESS_FACTOR
= 8,
744 WINED3D_DECL_USAGE_POSITIONT
= 9,
745 WINED3D_DECL_USAGE_COLOR
= 10,
746 WINED3D_DECL_USAGE_FOG
= 11,
747 WINED3D_DECL_USAGE_DEPTH
= 12,
748 WINED3D_DECL_USAGE_SAMPLE
= 13
751 enum wined3d_sysval_semantic
753 WINED3D_SV_DEPTH
= 0xffffffff,
754 WINED3D_SV_TARGET0
= 0,
755 WINED3D_SV_TARGET1
= 1,
756 WINED3D_SV_TARGET2
= 2,
757 WINED3D_SV_TARGET3
= 3,
758 WINED3D_SV_TARGET4
= 4,
759 WINED3D_SV_TARGET5
= 5,
760 WINED3D_SV_TARGET6
= 6,
761 WINED3D_SV_TARGET7
= 7,
764 enum wined3d_scanline_ordering
766 WINED3D_SCANLINE_ORDERING_UNKNOWN
= 0,
767 WINED3D_SCANLINE_ORDERING_PROGRESSIVE
= 1,
768 WINED3D_SCANLINE_ORDERING_INTERLACED
= 2,
771 enum wined3d_display_rotation
773 WINED3D_DISPLAY_ROTATION_UNSPECIFIED
= 0,
774 WINED3D_DISPLAY_ROTATION_0
= 1,
775 WINED3D_DISPLAY_ROTATION_90
= 2,
776 WINED3D_DISPLAY_ROTATION_180
= 3,
777 WINED3D_DISPLAY_ROTATION_270
= 4,
780 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
781 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
782 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
783 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
785 #define WINED3DADAPTER_DEFAULT 0
786 #define WINED3DENUM_NO_WHQL_LEVEL 2
787 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
789 #define WINED3DTSS_TCI_PASSTHRU 0x00000
790 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
791 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
792 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
793 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
795 #define WINED3DTA_SELECTMASK 0x0000000f
796 #define WINED3DTA_DIFFUSE 0x00000000
797 #define WINED3DTA_CURRENT 0x00000001
798 #define WINED3DTA_TEXTURE 0x00000002
799 #define WINED3DTA_TFACTOR 0x00000003
800 #define WINED3DTA_SPECULAR 0x00000004
801 #define WINED3DTA_TEMP 0x00000005
802 #define WINED3DTA_CONSTANT 0x00000006
803 #define WINED3DTA_COMPLEMENT 0x00000010
804 #define WINED3DTA_ALPHAREPLICATE 0x00000020
806 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
807 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
808 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
809 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
810 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
811 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
813 #define WINED3DDP_MAXTEXCOORD 8
815 #define WINED3DUSAGE_RENDERTARGET 0x00000001
816 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
817 #define WINED3DUSAGE_WRITEONLY 0x00000008
818 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
819 #define WINED3DUSAGE_DONOTCLIP 0x00000020
820 #define WINED3DUSAGE_POINTS 0x00000040
821 #define WINED3DUSAGE_RTPATCHES 0x00000080
822 #define WINED3DUSAGE_NPATCHES 0x00000100
823 #define WINED3DUSAGE_DYNAMIC 0x00000200
824 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
825 #define WINED3DUSAGE_DMAP 0x00004000
826 #define WINED3DUSAGE_MASK 0x00004fff
827 #define WINED3DUSAGE_TEXTURE 0x10000000
828 #define WINED3DUSAGE_OWNDC 0x20000000
829 #define WINED3DUSAGE_STATICDECL 0x40000000
830 #define WINED3DUSAGE_OVERLAY 0x80000000
832 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
833 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
834 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
835 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
836 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
837 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
838 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
839 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
841 #define WINED3D_MAP_READONLY 0x0010
842 #define WINED3D_MAP_NOSYSLOCK 0x0800
843 #define WINED3D_MAP_NOOVERWRITE 0x1000
844 #define WINED3D_MAP_DISCARD 0x2000
845 #define WINED3D_MAP_DONOTWAIT 0x4000
846 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
848 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
850 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
851 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
852 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
853 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
854 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
855 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
857 #define WINED3DMAXUSERCLIPPLANES 32
858 #define WINED3DCLIPPLANE0 (1 << 0)
859 #define WINED3DCLIPPLANE1 (1 << 1)
860 #define WINED3DCLIPPLANE2 (1 << 2)
861 #define WINED3DCLIPPLANE3 (1 << 3)
862 #define WINED3DCLIPPLANE4 (1 << 4)
863 #define WINED3DCLIPPLANE5 (1 << 5)
865 /* FVF (Flexible Vertex Format) codes */
866 #define WINED3DFVF_RESERVED0 0x0001
867 #define WINED3DFVF_POSITION_MASK 0x400e
868 #define WINED3DFVF_XYZ 0x0002
869 #define WINED3DFVF_XYZRHW 0x0004
870 #define WINED3DFVF_XYZB1 0x0006
871 #define WINED3DFVF_XYZB2 0x0008
872 #define WINED3DFVF_XYZB3 0x000a
873 #define WINED3DFVF_XYZB4 0x000c
874 #define WINED3DFVF_XYZB5 0x000e
875 #define WINED3DFVF_XYZW 0x4002
876 #define WINED3DFVF_NORMAL 0x0010
877 #define WINED3DFVF_PSIZE 0x0020
878 #define WINED3DFVF_DIFFUSE 0x0040
879 #define WINED3DFVF_SPECULAR 0x0080
880 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
881 #define WINED3DFVF_TEXCOUNT_SHIFT 8
882 #define WINED3DFVF_TEX0 0x0000
883 #define WINED3DFVF_TEX1 0x0100
884 #define WINED3DFVF_TEX2 0x0200
885 #define WINED3DFVF_TEX3 0x0300
886 #define WINED3DFVF_TEX4 0x0400
887 #define WINED3DFVF_TEX5 0x0500
888 #define WINED3DFVF_TEX6 0x0600
889 #define WINED3DFVF_TEX7 0x0700
890 #define WINED3DFVF_TEX8 0x0800
891 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
892 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
893 #define WINED3DFVF_RESERVED2 0x6000
895 #define WINED3DFVF_TEXTUREFORMAT1 3
896 #define WINED3DFVF_TEXTUREFORMAT2 0
897 #define WINED3DFVF_TEXTUREFORMAT3 1
898 #define WINED3DFVF_TEXTUREFORMAT4 2
899 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
900 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
901 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
902 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
905 #define WINED3DCLEAR_TARGET 0x00000001
906 #define WINED3DCLEAR_ZBUFFER 0x00000002
907 #define WINED3DCLEAR_STENCIL 0x00000004
909 /* Stream source flags */
910 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
911 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
913 /* SetPrivateData flags */
914 #define WINED3DSPD_IUNKNOWN 0x00000001
916 /* IWineD3D::CreateDevice behaviour flags */
917 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
918 #define WINED3DCREATE_PUREDEVICE 0x00000010
919 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
920 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
921 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
922 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
923 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
926 #define WINED3DDMAPSAMPLER 0x100
927 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
928 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
929 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
930 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
932 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
933 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
934 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
935 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
936 #define WINED3DCAPS3_RESERVED 0x8000001f
938 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
939 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
940 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
941 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
942 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
943 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
944 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
946 #define WINED3DDTCAPS_UBYTE4 0x00000001
947 #define WINED3DDTCAPS_UBYTE4N 0x00000002
948 #define WINED3DDTCAPS_SHORT2N 0x00000004
949 #define WINED3DDTCAPS_SHORT4N 0x00000008
950 #define WINED3DDTCAPS_USHORT2N 0x00000010
951 #define WINED3DDTCAPS_USHORT4N 0x00000020
952 #define WINED3DDTCAPS_UDEC3 0x00000040
953 #define WINED3DDTCAPS_DEC3N 0x00000080
954 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
955 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
957 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
958 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
959 #define WINED3DFVFCAPS_PSIZE 0x00100000
961 #define WINED3DLINECAPS_TEXTURE 0x00000001
962 #define WINED3DLINECAPS_ZTEST 0x00000002
963 #define WINED3DLINECAPS_BLEND 0x00000004
964 #define WINED3DLINECAPS_ALPHACMP 0x00000008
965 #define WINED3DLINECAPS_FOG 0x00000010
966 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
968 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
969 #define WINED3DMIN30SHADERINSTRUCTIONS 512
971 #define WINED3DPBLENDCAPS_ZERO 0x00000001
972 #define WINED3DPBLENDCAPS_ONE 0x00000002
973 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
974 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
975 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
976 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
977 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
978 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
979 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
980 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
981 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
982 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
983 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
984 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
986 #define WINED3DPCMPCAPS_NEVER 0x00000001
987 #define WINED3DPCMPCAPS_LESS 0x00000002
988 #define WINED3DPCMPCAPS_EQUAL 0x00000004
989 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
990 #define WINED3DPCMPCAPS_GREATER 0x00000010
991 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
992 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
993 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
995 #define WINED3DPMISCCAPS_MASKZ 0x00000002
996 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
997 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
998 #define WINED3DPMISCCAPS_CULLCW 0x00000020
999 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1000 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1001 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1002 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1003 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1004 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1005 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1006 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1007 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1008 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1009 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1010 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1011 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1012 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1013 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1015 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1016 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1017 #define WINED3DPS20_MAX_NUMTEMPS 32
1018 #define WINED3DPS20_MIN_NUMTEMPS 12
1019 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1020 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1021 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1022 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1024 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1025 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1026 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1027 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1028 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1030 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1031 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1032 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1033 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1034 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1035 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1037 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1038 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1039 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1040 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1041 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1042 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1043 #define WINED3DSTENCILCAPS_INCR 0x00000040
1044 #define WINED3DSTENCILCAPS_DECR 0x00000080
1045 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1047 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1048 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1049 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1050 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1051 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1052 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1053 #define WINED3DTEXOPCAPS_ADD 0x00000040
1054 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1055 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1056 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1057 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1058 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1059 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1060 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1061 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1062 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1063 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1064 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1065 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1066 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1067 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1068 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1069 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1070 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1071 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1072 #define WINED3DTEXOPCAPS_LERP 0x02000000
1074 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1075 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1076 #define WINED3DVS20_MAX_NUMTEMPS 32
1077 #define WINED3DVS20_MIN_NUMTEMPS 12
1078 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1079 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1081 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1083 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1084 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1085 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1086 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1087 #define WINED3DCAPS2_RESERVED 0x02000000
1088 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1089 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1090 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1092 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1093 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1094 #define WINED3DPRASTERCAPS_XOR 0x00000004
1095 #define WINED3DPRASTERCAPS_PAT 0x00000008
1096 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1097 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1098 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1099 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1100 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1101 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1102 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1103 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1104 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1105 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1106 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1107 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1108 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1109 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1110 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1111 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1112 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1113 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1114 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1115 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1116 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1117 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1118 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1120 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1121 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1122 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1123 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1124 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1125 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1126 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1127 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1128 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1129 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1130 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1131 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1132 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1133 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1134 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1135 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1136 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1137 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1138 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1139 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1140 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1142 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1143 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1144 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1145 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1146 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1147 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1148 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1149 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1150 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1151 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1152 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1153 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1154 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1155 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1156 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1157 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1158 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1159 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1160 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1162 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1163 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1164 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1165 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1166 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1167 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1168 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1169 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1170 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1171 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1172 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1173 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1174 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1175 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1176 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1177 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1179 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1180 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1181 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1182 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1183 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1184 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1185 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1186 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1187 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1189 #define WINED3DCURSORCAPS_COLOR 0x00000001
1190 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1192 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1193 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1194 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1195 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1196 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1197 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1198 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1199 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1200 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1201 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1202 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1203 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1204 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1205 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1206 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1207 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1208 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1209 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1210 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1211 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1212 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1213 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1214 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1215 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1217 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1218 #define WINED3D_NO3D 0x00000002
1219 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1220 #define WINED3D_PRESENT_CONVERSION 0x00000008
1222 #define WINED3D_RESZ_CODE 0x7fa05000
1225 /* arithmetic stretching along y axis */
1226 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1227 /* mirror on y axis */
1228 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1229 /* mirror on x axis */
1230 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1232 #define WINEDDBLTFX_NOTEARING 0x00000008
1233 /* 180 degrees clockwise rotation */
1234 #define WINEDDBLTFX_ROTATE180 0x00000010
1235 /* 270 degrees clockwise rotation */
1236 #define WINEDDBLTFX_ROTATE270 0x00000020
1237 /* 90 degrees clockwise rotation */
1238 #define WINEDDBLTFX_ROTATE90 0x00000040
1239 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1240 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1241 /* add dwZBufferBaseDest to every source z value before compare */
1242 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1244 /* dwFlags for Blt* */
1245 #define WINEDDBLT_ALPHADEST 0x00000001
1246 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1247 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1248 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1249 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1250 #define WINEDDBLT_ALPHASRC 0x00000020
1251 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1252 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1253 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1254 #define WINEDDBLT_ASYNC 0x00000200
1255 #define WINEDDBLT_COLORFILL 0x00000400
1256 #define WINEDDBLT_DDFX 0x00000800
1257 #define WINEDDBLT_DDROPS 0x00001000
1258 #define WINEDDBLT_KEYDEST 0x00002000
1259 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1260 #define WINEDDBLT_KEYSRC 0x00008000
1261 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1262 #define WINEDDBLT_ROP 0x00020000
1263 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1264 #define WINEDDBLT_ZBUFFER 0x00080000
1265 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1266 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1267 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1268 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1269 #define WINEDDBLT_WAIT 0x01000000
1270 #define WINEDDBLT_DEPTHFILL 0x02000000
1271 #define WINEDDBLT_DONOTWAIT 0x08000000
1272 #define WINEDDBLT_ALPHATEST 0x80000000
1274 /* DDSURFACEDESC.dwFlags */
1275 #define WINEDDSD_CAPS 0x00000001
1276 #define WINEDDSD_HEIGHT 0x00000002
1277 #define WINEDDSD_WIDTH 0x00000004
1278 #define WINEDDSD_PITCH 0x00000008
1279 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1280 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1281 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1282 #define WINEDDSD_LPSURFACE 0x00000800
1283 #define WINEDDSD_PIXELFORMAT 0x00001000
1284 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1285 #define WINEDDSD_CKDESTBLT 0x00004000
1286 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1287 #define WINEDDSD_CKSRCBLT 0x00010000
1288 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1289 #define WINEDDSD_REFRESHRATE 0x00040000
1290 #define WINEDDSD_LINEARSIZE 0x00080000
1291 #define WINEDDSD_TEXTURESTAGE 0x00100000
1292 #define WINEDDSD_FVF 0x00200000
1293 #define WINEDDSD_SRCVBHANDLE 0x00400000
1294 #define WINEDDSD_ALL 0x007ff9ee
1296 /* Set/Get Colour Key Flags */
1297 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1298 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1299 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1300 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1301 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1303 /* dwFlags for GetBltStatus */
1304 #define WINEDDGBS_CANBLT 0x00000001
1305 #define WINEDDGBS_ISBLTDONE 0x00000002
1307 /* dwFlags for GetFlipStatus */
1308 #define WINEDDGFS_CANFLIP 0x00000001
1309 #define WINEDDGFS_ISFLIPDONE 0x00000002
1311 /* dwFlags for Flip */
1312 #define WINEDDFLIP_WAIT 0x00000001
1313 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1314 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1315 #define WINEDDFLIP_NOVSYNC 0x00000008
1316 #define WINEDDFLIP_STEREO 0x00000010
1317 #define WINEDDFLIP_DONOTWAIT 0x00000020
1318 #define WINEDDFLIP_INTERVAL2 0x02000000
1319 #define WINEDDFLIP_INTERVAL3 0x03000000
1320 #define WINEDDFLIP_INTERVAL4 0x04000000
1322 #define WINEDDOVER_ALPHADEST 0x00000001
1323 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1324 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1325 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1326 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1327 #define WINEDDOVER_ALPHASRC 0x00000020
1328 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1329 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1330 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1331 #define WINEDDOVER_HIDE 0x00000200
1332 #define WINEDDOVER_KEYDEST 0x00000400
1333 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1334 #define WINEDDOVER_KEYSRC 0x00001000
1335 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1336 #define WINEDDOVER_SHOW 0x00004000
1337 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1338 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1339 #define WINEDDOVER_REFRESHALL 0x00020000
1340 #define WINEDDOVER_DDFX 0x00080000
1341 #define WINEDDOVER_AUTOFLIP 0x00100000
1342 #define WINEDDOVER_BOB 0x00200000
1343 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1344 #define WINEDDOVER_INTERLEAVED 0x00800000
1346 /* DirectDraw Caps */
1347 #define WINEDDSCAPS_RESERVED1 0x00000001
1348 #define WINEDDSCAPS_ALPHA 0x00000002
1349 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1350 #define WINEDDSCAPS_COMPLEX 0x00000008
1351 #define WINEDDSCAPS_FLIP 0x00000010
1352 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1353 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1354 #define WINEDDSCAPS_OVERLAY 0x00000080
1355 #define WINEDDSCAPS_PALETTE 0x00000100
1356 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1357 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1358 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1359 #define WINEDDSCAPS_TEXTURE 0x00001000
1360 #define WINEDDSCAPS_3DDEVICE 0x00002000
1361 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1362 #define WINEDDSCAPS_VISIBLE 0x00008000
1363 #define WINEDDSCAPS_WRITEONLY 0x00010000
1364 #define WINEDDSCAPS_ZBUFFER 0x00020000
1365 #define WINEDDSCAPS_OWNDC 0x00040000
1366 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1367 #define WINEDDSCAPS_HWCODEC 0x00100000
1368 #define WINEDDSCAPS_MODEX 0x00200000
1369 #define WINEDDSCAPS_MIPMAP 0x00400000
1370 #define WINEDDSCAPS_RESERVED2 0x00800000
1371 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1372 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1373 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1374 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1375 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1376 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1378 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1379 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1380 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1381 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1382 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1383 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1384 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1385 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1386 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1387 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1388 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1389 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1390 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1391 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1392 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1393 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1394 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1395 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1396 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1398 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1399 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1400 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1401 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1402 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1403 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1404 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1405 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1406 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1407 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1408 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1409 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1410 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1411 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1412 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1413 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1414 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1415 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1416 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1417 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1418 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1419 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1420 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1421 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1422 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1423 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1424 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1425 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1427 #define WINEDDCAPS_3D 0x00000001
1428 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1429 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1430 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1431 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1432 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1433 #define WINEDDCAPS_BLT 0x00000040
1434 #define WINEDDCAPS_BLTQUEUE 0x00000080
1435 #define WINEDDCAPS_BLTFOURCC 0x00000100
1436 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1437 #define WINEDDCAPS_GDI 0x00000400
1438 #define WINEDDCAPS_OVERLAY 0x00000800
1439 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1440 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1441 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1442 #define WINEDDCAPS_PALETTE 0x00008000
1443 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1444 #define WINEDDCAPS_READSCANLINE 0x00020000
1445 #define WINEDDCAPS_STEREOVIEW 0x00040000
1446 #define WINEDDCAPS_VBI 0x00080000
1447 #define WINEDDCAPS_ZBLTS 0x00100000
1448 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1449 #define WINEDDCAPS_COLORKEY 0x00400000
1450 #define WINEDDCAPS_ALPHA 0x00800000
1451 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1452 #define WINEDDCAPS_NOHARDWARE 0x02000000
1453 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1454 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1455 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1456 #define WINEDDCAPS_CANCLIP 0x20000000
1457 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1458 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1460 #define WINEDDCAPS2_CERTIFIED 0x00000001
1461 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1462 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1463 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1464 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1465 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1466 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1467 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1468 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1469 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1470 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1471 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1472 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1473 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1474 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1475 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1476 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1477 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1478 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1479 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1480 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1481 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1482 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1483 #define WINEDDCAPS2_STEREO 0x02000000
1484 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1486 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1487 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1488 #define WINED3D_PALETTE_ALPHA 0x00000004
1490 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1491 #define WINED3D_SURFACE_DISCARD 0x00000002
1492 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1494 struct wined3d_display_mode
1499 enum wined3d_format_id format_id
;
1500 enum wined3d_scanline_ordering scanline_ordering
;
1503 struct wined3d_color
1526 struct wined3d_matrix
1532 float _11
, _12
, _13
, _14
;
1533 float _21
, _22
, _23
, _24
;
1534 float _31
, _32
, _33
, _34
;
1535 float _41
, _42
, _43
, _44
;
1541 struct wined3d_light
1543 enum wined3d_light_type type
;
1544 struct wined3d_color diffuse
;
1545 struct wined3d_color specular
;
1546 struct wined3d_color ambient
;
1547 struct wined3d_vec3 position
;
1548 struct wined3d_vec3 direction
;
1558 struct wined3d_material
1560 struct wined3d_color diffuse
;
1561 struct wined3d_color ambient
;
1562 struct wined3d_color specular
;
1563 struct wined3d_color emissive
;
1567 struct wined3d_viewport
1577 struct wined3d_gamma_ramp
1584 struct wined3d_line_pattern
1590 struct wined3d_rect_patch_info
1592 UINT start_vertex_offset_width
;
1593 UINT start_vertex_offset_height
;
1597 enum wined3d_basis_type basis
;
1598 enum wined3d_degree_type degree
;
1601 struct wined3d_tri_patch_info
1603 UINT start_vertex_offset
;
1605 enum wined3d_basis_type basis
;
1606 enum wined3d_degree_type degree
;
1609 struct wined3d_adapter_identifier
1614 UINT description_size
;
1616 UINT device_name_size
;
1617 LARGE_INTEGER driver_version
;
1622 GUID device_identifier
;
1625 SIZE_T video_memory
;
1628 struct wined3d_swapchain_desc
1630 UINT backbuffer_width
;
1631 UINT backbuffer_height
;
1632 enum wined3d_format_id backbuffer_format
;
1633 UINT backbuffer_count
;
1634 enum wined3d_multisample_type multisample_type
;
1635 DWORD multisample_quality
;
1636 enum wined3d_swap_effect swap_effect
;
1639 BOOL enable_auto_depth_stencil
;
1640 enum wined3d_format_id auto_depth_stencil_format
;
1644 BOOL auto_restore_display_mode
;
1647 struct wined3d_resource_desc
1649 enum wined3d_resource_type resource_type
;
1650 enum wined3d_format_id format
;
1651 enum wined3d_multisample_type multisample_type
;
1652 UINT multisample_quality
;
1654 enum wined3d_pool pool
;
1661 struct wined3d_clip_status
1664 DWORD clip_intersection
;
1667 struct wined3d_vertex_element
1669 enum wined3d_format_id format
;
1672 UINT output_slot
; /* D3D 8 & 10 */
1678 struct wined3d_device_creation_parameters
1681 enum wined3d_device_type device_type
;
1686 struct wined3d_raster_status
1692 struct wined3d_map_desc
1709 struct wined3d_vertex_shader_caps
1712 INT dynamic_flow_control_depth
;
1714 INT static_flow_control_depth
;
1717 struct wined3d_pixel_shader_caps
1720 INT dynamic_flow_control_depth
;
1722 INT static_flow_control_depth
;
1723 INT instruction_slot_count
;
1726 struct wined3d_ddraw_caps
1730 DWORD color_key_caps
;
1732 DWORD fx_alpha_caps
;
1735 DWORD svb_color_key_caps
;
1738 DWORD vsb_color_key_caps
;
1741 DWORD ssb_color_key_caps
;
1746 typedef struct _WINED3DCAPS
1748 enum wined3d_device_type DeviceType
;
1749 UINT AdapterOrdinal
;
1754 DWORD PresentationIntervals
;
1758 DWORD PrimitiveMiscCaps
;
1762 DWORD DestBlendCaps
;
1766 DWORD TextureFilterCaps
;
1767 DWORD CubeTextureFilterCaps
;
1768 DWORD VolumeTextureFilterCaps
;
1769 DWORD TextureAddressCaps
;
1770 DWORD VolumeTextureAddressCaps
;
1773 DWORD MaxTextureWidth
;
1774 DWORD MaxTextureHeight
;
1775 DWORD MaxVolumeExtent
;
1776 DWORD MaxTextureRepeat
;
1777 DWORD MaxTextureAspectRatio
;
1778 DWORD MaxAnisotropy
;
1781 float GuardBandLeft
;
1783 float GuardBandRight
;
1784 float GuardBandBottom
;
1786 float ExtentsAdjust
;
1790 DWORD TextureOpCaps
;
1791 DWORD MaxTextureBlendStages
;
1792 DWORD MaxSimultaneousTextures
;
1794 DWORD VertexProcessingCaps
;
1795 DWORD MaxActiveLights
;
1796 DWORD MaxUserClipPlanes
;
1797 DWORD MaxVertexBlendMatrices
;
1798 DWORD MaxVertexBlendMatrixIndex
;
1802 DWORD MaxPrimitiveCount
;
1803 DWORD MaxVertexIndex
;
1805 DWORD MaxStreamStride
;
1807 DWORD VertexShaderVersion
;
1808 DWORD MaxVertexShaderConst
;
1810 DWORD PixelShaderVersion
;
1811 float PixelShader1xMaxValue
;
1816 float MaxNpatchTessellationLevel
;
1817 DWORD Reserved5
; /* undocumented */
1819 UINT MasterAdapterOrdinal
;
1820 UINT AdapterOrdinalInGroup
;
1821 UINT NumberOfAdaptersInGroup
;
1823 DWORD NumSimultaneousRTs
;
1824 DWORD StretchRectFilterCaps
;
1825 struct wined3d_vertex_shader_caps VS20Caps
;
1826 struct wined3d_pixel_shader_caps PS20Caps
;
1827 DWORD VertexTextureFilterCaps
;
1828 DWORD MaxVShaderInstructionsExecuted
;
1829 DWORD MaxPShaderInstructionsExecuted
;
1830 DWORD MaxVertexShader30InstructionSlots
;
1831 DWORD MaxPixelShader30InstructionSlots
;
1832 DWORD Reserved2
; /* Not in the microsoft headers but documented */
1835 struct wined3d_ddraw_caps ddraw_caps
;
1838 struct wined3d_color_key
1840 DWORD color_space_low_value
; /* low boundary of color space that is to
1841 * be treated as Color Key, inclusive */
1842 DWORD color_space_high_value
; /* high boundary of color space that is
1843 * to be treated as Color Key, inclusive */
1846 typedef struct _WINEDDBLTFX
1848 DWORD dwSize
; /* size of structure */
1849 DWORD dwDDFX
; /* FX operations */
1850 DWORD dwROP
; /* Win32 raster operations */
1851 DWORD dwDDROP
; /* Raster operations new for DirectDraw */
1852 DWORD dwRotationAngle
; /* Rotation angle for blt */
1853 DWORD dwZBufferOpCode
; /* ZBuffer compares */
1854 DWORD dwZBufferLow
; /* Low limit of Z buffer */
1855 DWORD dwZBufferHigh
; /* High limit of Z buffer */
1856 DWORD dwZBufferBaseDest
; /* Destination base value */
1857 DWORD dwZDestConstBitDepth
; /* Bit depth used to specify Z constant for destination */
1860 DWORD dwZDestConst
; /* Constant to use as Z buffer for dest */
1861 struct wined3d_surface
*lpDDSZBufferDest
; /* Surface to use as Z buffer for dest */
1863 DWORD dwZSrcConstBitDepth
; /* Bit depth used to specify Z constant for source */
1866 DWORD dwZSrcConst
; /* Constant to use as Z buffer for src */
1867 struct wined3d_surface
*lpDDSZBufferSrc
; /* Surface to use as Z buffer for src */
1869 DWORD dwAlphaEdgeBlendBitDepth
; /* Bit depth used to specify constant for alpha edge blend */
1870 DWORD dwAlphaEdgeBlend
; /* Alpha for edge blending */
1872 DWORD dwAlphaDestConstBitDepth
; /* Bit depth used to specify alpha constant for destination */
1875 DWORD dwAlphaDestConst
; /* Constant to use as Alpha Channel */
1876 struct wined3d_surface
*lpDDSAlphaDest
; /* Surface to use as Alpha Channel */
1878 DWORD dwAlphaSrcConstBitDepth
; /* Bit depth used to specify alpha constant for source */
1881 DWORD dwAlphaSrcConst
; /* Constant to use as Alpha Channel */
1882 struct wined3d_surface
*lpDDSAlphaSrc
; /* Surface to use as Alpha Channel */
1886 DWORD dwFillColor
; /* color in RGB or Palettized */
1887 DWORD dwFillDepth
; /* depth value for z-buffer */
1888 DWORD dwFillPixel
; /* pixel val for RGBA or RGBZ */
1889 struct wined3d_surface
*lpDDSPattern
; /* Surface to use as pattern */
1891 struct wined3d_color_key ddckDestColorkey
; /* DestColorkey override */
1892 struct wined3d_color_key ddckSrcColorkey
; /* SrcColorkey override */
1893 } WINEDDBLTFX
,*LPWINEDDBLTFX
;
1895 typedef struct _WINEDDOVERLAYFX
1897 DWORD dwSize
; /* size of structure */
1898 DWORD dwAlphaEdgeBlendBitDepth
; /* Bit depth used to specify constant for alpha edge blend */
1899 DWORD dwAlphaEdgeBlend
; /* Constant to use as alpha for edge blend */
1901 DWORD dwAlphaDestConstBitDepth
; /* Bit depth used to specify alpha constant for destination */
1904 DWORD dwAlphaDestConst
; /* Constant to use as alpha channel for dest */
1905 struct wined3d_surface
*lpDDSAlphaDest
; /* Surface to use as alpha channel for dest */
1907 DWORD dwAlphaSrcConstBitDepth
; /* Bit depth used to specify alpha constant for source */
1910 DWORD dwAlphaSrcConst
; /* Constant to use as alpha channel for src */
1911 struct wined3d_surface
*lpDDSAlphaSrc
; /* Surface to use as alpha channel for src */
1913 struct wined3d_color_key dckDestColorkey
; /* DestColorkey override */
1914 struct wined3d_color_key dckSrcColorkey
; /* SrcColorkey override */
1915 DWORD dwDDFX
; /* Overlay FX */
1916 DWORD dwFlags
; /* flags */
1919 struct wined3d_buffer_desc
1924 UINT cpu_access_flags
;
1928 struct wined3d_shader_signature_element
1930 const char *semantic_name
;
1932 enum wined3d_sysval_semantic sysval_semantic
;
1933 DWORD component_type
;
1938 struct wined3d_shader_signature
1941 struct wined3d_shader_signature_element
*elements
;
1945 struct wined3d_parent_ops
1947 void (__stdcall
*wined3d_object_destroyed
)(void *parent
);
1951 struct wined3d_buffer
;
1952 struct wined3d_device
;
1953 struct wined3d_palette
;
1954 struct wined3d_query
;
1955 struct wined3d_rendertarget_view
;
1956 struct wined3d_resource
;
1957 struct wined3d_sampler
;
1958 struct wined3d_shader
;
1959 struct wined3d_stateblock
;
1960 struct wined3d_surface
;
1961 struct wined3d_swapchain
;
1962 struct wined3d_texture
;
1963 struct wined3d_vertex_declaration
;
1964 struct wined3d_volume
;
1966 struct wined3d_device_parent
1968 const struct wined3d_device_parent_ops
*ops
;
1971 struct wined3d_device_parent_ops
1973 void (__cdecl
*wined3d_device_created
)(struct wined3d_device_parent
*device_parent
, struct wined3d_device
*device
);
1974 void (__cdecl
*mode_changed
)(struct wined3d_device_parent
*device_parent
);
1975 HRESULT (__cdecl
*surface_created
)(struct wined3d_device_parent
*device_parent
, void *container_parent
,
1976 struct wined3d_surface
*surface
, void **parent
, const struct wined3d_parent_ops
**parent_ops
);
1977 HRESULT (__cdecl
*volume_created
)(struct wined3d_device_parent
*device_parent
, void *container_parent
,
1978 struct wined3d_volume
*volume
, void **parent
, const struct wined3d_parent_ops
**parent_ops
);
1979 HRESULT (__cdecl
*create_swapchain_surface
)(struct wined3d_device_parent
*device_parent
, void *container_parent
,
1980 const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
);
1981 HRESULT (__cdecl
*create_swapchain
)(struct wined3d_device_parent
*device_parent
,
1982 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
);
1985 typedef HRESULT (CDECL
*wined3d_device_reset_cb
)(struct wined3d_resource
*resource
);
1987 void __stdcall
wined3d_mutex_lock(void);
1988 void __stdcall
wined3d_mutex_unlock(void);
1990 HRESULT __cdecl
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
, UINT adapter_idx
,
1991 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
1992 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
);
1993 HRESULT __cdecl
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adaper_idx
,
1994 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
1995 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
);
1996 HRESULT __cdecl
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
1997 enum wined3d_device_type device_type
, enum wined3d_format_id source_format_id
,
1998 enum wined3d_format_id target_format_id
);
1999 HRESULT __cdecl
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
2000 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
2001 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
);
2002 HRESULT __cdecl
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
2003 enum wined3d_device_type device_type
, enum wined3d_format_id display_format_id
,
2004 enum wined3d_format_id backbuffer_format_id
, BOOL windowed
);
2005 struct wined3d
* __cdecl
wined3d_create(UINT version
, DWORD flags
);
2006 ULONG __cdecl
wined3d_decref(struct wined3d
*wined3d
);
2007 HRESULT __cdecl
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2008 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
2009 UINT mode_idx
, struct wined3d_display_mode
*mode
);
2010 UINT __cdecl
wined3d_get_adapter_count(const struct wined3d
*wined3d
);
2011 HRESULT __cdecl
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
2012 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
);
2013 HRESULT __cdecl
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
, UINT adapter_idx
,
2014 DWORD flags
, struct wined3d_adapter_identifier
*identifier
);
2015 UINT __cdecl
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2016 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
);
2017 HMONITOR __cdecl
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
);
2018 HRESULT __cdecl
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
2019 struct wined3d_raster_status
*raster_status
);
2020 HRESULT __cdecl
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
2021 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
);
2022 ULONG __cdecl
wined3d_incref(struct wined3d
*wined3d
);
2023 HRESULT __cdecl
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
);
2024 HRESULT __cdecl
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
2025 UINT adapter_idx
, const struct wined3d_display_mode
*mode
);
2027 HRESULT __cdecl
wined3d_buffer_create(struct wined3d_device
*device
, struct wined3d_buffer_desc
*desc
,
2028 const void *data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
);
2029 HRESULT __cdecl
wined3d_buffer_create_ib(struct wined3d_device
*device
, UINT length
, DWORD usage
,
2030 enum wined3d_pool pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2031 struct wined3d_buffer
**buffer
);
2032 HRESULT __cdecl
wined3d_buffer_create_vb(struct wined3d_device
*device
, UINT length
, DWORD usage
,
2033 enum wined3d_pool pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2034 struct wined3d_buffer
**buffer
);
2035 ULONG __cdecl
wined3d_buffer_decref(struct wined3d_buffer
*buffer
);
2036 void * __cdecl
wined3d_buffer_get_parent(const struct wined3d_buffer
*buffer
);
2037 DWORD __cdecl
wined3d_buffer_get_priority(const struct wined3d_buffer
*buffer
);
2038 struct wined3d_resource
* __cdecl
wined3d_buffer_get_resource(struct wined3d_buffer
*buffer
);
2039 ULONG __cdecl
wined3d_buffer_incref(struct wined3d_buffer
*buffer
);
2040 HRESULT __cdecl
wined3d_buffer_map(struct wined3d_buffer
*buffer
, UINT offset
, UINT size
, BYTE
**data
, DWORD flags
);
2041 void __cdecl
wined3d_buffer_preload(struct wined3d_buffer
*buffer
);
2042 DWORD __cdecl
wined3d_buffer_set_priority(struct wined3d_buffer
*buffer
, DWORD new_priority
);
2043 void __cdecl
wined3d_buffer_unmap(struct wined3d_buffer
*buffer
);
2045 HRESULT __cdecl
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
);
2046 HRESULT __cdecl
wined3d_device_begin_scene(struct wined3d_device
*device
);
2047 HRESULT __cdecl
wined3d_device_begin_stateblock(struct wined3d_device
*device
);
2048 HRESULT __cdecl
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
, const RECT
*rects
, DWORD flags
,
2049 const struct wined3d_color
*color
, float z
, DWORD stencil
);
2050 void __cdecl
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
2051 struct wined3d_rendertarget_view
*rendertarget_view
, const struct wined3d_color
*color
);
2052 HRESULT __cdecl
wined3d_device_color_fill(struct wined3d_device
*device
, struct wined3d_surface
*surface
,
2053 const RECT
*rect
, const struct wined3d_color
*color
);
2054 HRESULT __cdecl
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
,
2055 enum wined3d_device_type device_type
, HWND focus_window
, DWORD behaviour_flags
, BYTE surface_alignment
,
2056 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
2057 ULONG __cdecl
wined3d_device_decref(struct wined3d_device
*device
);
2058 HRESULT __cdecl
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
);
2059 void __cdecl
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
2060 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
);
2061 HRESULT __cdecl
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
);
2062 HRESULT __cdecl
wined3d_device_end_scene(struct wined3d_device
*device
);
2063 HRESULT __cdecl
wined3d_device_end_stateblock(struct wined3d_device
*device
, struct wined3d_stateblock
**stateblock
);
2064 void __cdecl
wined3d_device_evict_managed_resources(struct wined3d_device
*device
);
2065 UINT __cdecl
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
);
2066 HRESULT __cdecl
wined3d_device_get_back_buffer(const struct wined3d_device
*device
, UINT swapchain_idx
,
2067 UINT backbuffer_idx
, enum wined3d_backbuffer_type backbuffer_type
, struct wined3d_surface
**backbuffer
);
2068 INT __cdecl
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
);
2069 HRESULT __cdecl
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
2070 UINT plane_idx
, struct wined3d_vec4
*plane
);
2071 HRESULT __cdecl
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
2072 struct wined3d_clip_status
*clip_status
);
2073 void __cdecl
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
2074 struct wined3d_device_creation_parameters
*creation_parameters
);
2075 struct wined3d_surface
* __cdecl
wined3d_device_get_depth_stencil(const struct wined3d_device
*device
);
2076 HRESULT __cdecl
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
);
2077 HRESULT __cdecl
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
2078 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
);
2079 HRESULT __cdecl
wined3d_device_get_front_buffer_data(const struct wined3d_device
*device
,
2080 UINT swapchain_idx
, struct wined3d_surface
*dst_surface
);
2081 void __cdecl
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
2082 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
);
2083 struct wined3d_shader
* __cdecl
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
);
2084 struct wined3d_buffer
* __cdecl
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
);
2085 struct wined3d_sampler
* __cdecl
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
);
2086 struct wined3d_buffer
* __cdecl
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
2087 enum wined3d_format_id
*format
);
2088 HRESULT __cdecl
wined3d_device_get_light(const struct wined3d_device
*device
,
2089 UINT light_idx
, struct wined3d_light
*light
);
2090 HRESULT __cdecl
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
);
2091 void __cdecl
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
);
2092 float __cdecl
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
);
2093 struct wined3d_shader
* __cdecl
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
);
2094 void __cdecl
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
2095 enum wined3d_primitive_type
*primitive_topology
);
2096 struct wined3d_buffer
* __cdecl
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
);
2097 HRESULT __cdecl
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2098 UINT start_register
, BOOL
*constants
, UINT bool_count
);
2099 HRESULT __cdecl
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2100 UINT start_register
, float *constants
, UINT vector4f_count
);
2101 HRESULT __cdecl
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2102 UINT start_register
, int *constants
, UINT vector4i_count
);
2103 struct wined3d_sampler
* __cdecl
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
);
2104 HRESULT __cdecl
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
2105 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
);
2106 DWORD __cdecl
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
);
2107 struct wined3d_surface
* __cdecl
wined3d_device_get_render_target(const struct wined3d_device
*device
,
2108 UINT render_target_idx
);
2109 DWORD __cdecl
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2110 UINT sampler_idx
, enum wined3d_sampler_state state
);
2111 void __cdecl
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
);
2112 BOOL __cdecl
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
);
2113 struct wined3d_buffer
* __cdecl
wined3d_device_get_stream_output(struct wined3d_device
*device
,
2114 UINT idx
, UINT
*offset
);
2115 HRESULT __cdecl
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
2116 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
);
2117 HRESULT __cdecl
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
2118 UINT stream_idx
, UINT
*divider
);
2119 struct wined3d_surface
* __cdecl
wined3d_device_get_surface_from_dc(const struct wined3d_device
*device
, HDC dc
);
2120 struct wined3d_swapchain
* __cdecl
wined3d_device_get_swapchain(const struct wined3d_device
*device
,
2121 UINT swapchain_idx
);
2122 UINT __cdecl
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
);
2123 struct wined3d_texture
* __cdecl
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
);
2124 DWORD __cdecl
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
2125 UINT stage
, enum wined3d_texture_stage_state state
);
2126 void __cdecl
wined3d_device_get_transform(const struct wined3d_device
*device
,
2127 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
);
2128 struct wined3d_vertex_declaration
* __cdecl
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
);
2129 struct wined3d_shader
* __cdecl
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
);
2130 void __cdecl
wined3d_device_get_viewport(const struct wined3d_device
*device
, struct wined3d_viewport
*viewport
);
2131 struct wined3d_buffer
* __cdecl
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
);
2132 HRESULT __cdecl
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2133 UINT start_register
, BOOL
*constants
, UINT bool_count
);
2134 HRESULT __cdecl
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2135 UINT start_register
, float *constants
, UINT vector4f_count
);
2136 HRESULT __cdecl
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2137 UINT start_register
, int *constants
, UINT vector4i_count
);
2138 struct wined3d_sampler
* __cdecl
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
);
2139 ULONG __cdecl
wined3d_device_incref(struct wined3d_device
*device
);
2140 HRESULT __cdecl
wined3d_device_init_3d(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*swapchain_desc
);
2141 HRESULT __cdecl
wined3d_device_init_gdi(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*swapchain_desc
);
2142 void __cdecl
wined3d_device_multiply_transform(struct wined3d_device
*device
,
2143 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
);
2144 HRESULT __cdecl
wined3d_device_present(const struct wined3d_device
*device
, const RECT
*src_rect
,
2145 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
, DWORD flags
);
2146 HRESULT __cdecl
wined3d_device_process_vertices(struct wined3d_device
*device
,
2147 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
2148 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
);
2149 void __cdecl
wined3d_device_release_focus_window(struct wined3d_device
*device
);
2150 HRESULT __cdecl
wined3d_device_reset(struct wined3d_device
*device
,
2151 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
2152 wined3d_device_reset_cb callback
, BOOL reset_state
);
2153 void __cdecl
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
);
2154 void __cdecl
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
);
2155 HRESULT __cdecl
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
2156 UINT plane_idx
, const struct wined3d_vec4
*plane
);
2157 HRESULT __cdecl
wined3d_device_set_clip_status(struct wined3d_device
*device
,
2158 const struct wined3d_clip_status
*clip_status
);
2159 void __cdecl
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
2160 int x_screen_space
, int y_screen_space
, DWORD flags
);
2161 HRESULT __cdecl
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
2162 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_surface
*cursor_surface
);
2163 void __cdecl
wined3d_device_set_depth_stencil(struct wined3d_device
*device
, struct wined3d_surface
*depth_stencil
);
2164 HRESULT __cdecl
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
);
2165 void __cdecl
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
2166 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
);
2167 void __cdecl
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
);
2168 void __cdecl
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
);
2169 void __cdecl
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
);
2170 void __cdecl
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
2171 struct wined3d_buffer
*index_buffer
, enum wined3d_format_id format_id
);
2172 HRESULT __cdecl
wined3d_device_set_light(struct wined3d_device
*device
,
2173 UINT light_idx
, const struct wined3d_light
*light
);
2174 HRESULT __cdecl
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
);
2175 void __cdecl
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
);
2176 void __cdecl
wined3d_device_set_multithreaded(struct wined3d_device
*device
);
2177 HRESULT __cdecl
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
);
2178 void __cdecl
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
);
2179 void __cdecl
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
2180 enum wined3d_primitive_type primitive_topology
);
2181 void __cdecl
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
);
2182 HRESULT __cdecl
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2183 UINT start_register
, const BOOL
*constants
, UINT bool_count
);
2184 HRESULT __cdecl
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2185 UINT start_register
, const float *constants
, UINT vector4f_count
);
2186 HRESULT __cdecl
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2187 UINT start_register
, const int *constants
, UINT vector4i_count
);
2188 void __cdecl
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
);
2189 void __cdecl
wined3d_device_set_render_state(struct wined3d_device
*device
,
2190 enum wined3d_render_state state
, DWORD value
);
2191 HRESULT __cdecl
wined3d_device_set_render_target(struct wined3d_device
*device
,
2192 UINT render_target_idx
, struct wined3d_surface
*render_target
, BOOL set_viewport
);
2193 void __cdecl
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2194 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
);
2195 void __cdecl
wined3d_device_set_scissor_rect(struct wined3d_device
*device
, const RECT
*rect
);
2196 void __cdecl
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
);
2197 void __cdecl
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
2198 struct wined3d_buffer
*buffer
, UINT offset
);
2199 HRESULT __cdecl
wined3d_device_set_stream_source(struct wined3d_device
*device
,
2200 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
);
2201 HRESULT __cdecl
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
);
2202 HRESULT __cdecl
wined3d_device_set_texture(struct wined3d_device
*device
, UINT stage
, struct wined3d_texture
*texture
);
2203 void __cdecl
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
2204 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
);
2205 void __cdecl
wined3d_device_set_transform(struct wined3d_device
*device
,
2206 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
);
2207 void __cdecl
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2208 struct wined3d_vertex_declaration
*declaration
);
2209 void __cdecl
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
);
2210 void __cdecl
wined3d_device_set_viewport(struct wined3d_device
*device
, const struct wined3d_viewport
*viewport
);
2211 void __cdecl
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
);
2212 HRESULT __cdecl
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2213 UINT start_register
, const BOOL
*constants
, UINT bool_count
);
2214 HRESULT __cdecl
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2215 UINT start_register
, const float *constants
, UINT vector4f_count
);
2216 HRESULT __cdecl
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2217 UINT start_register
, const int *constants
, UINT vector4i_count
);
2218 void __cdecl
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
);
2219 void __cdecl
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
);
2220 BOOL __cdecl
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
);
2221 HRESULT __cdecl
wined3d_device_uninit_3d(struct wined3d_device
*device
);
2222 HRESULT __cdecl
wined3d_device_uninit_gdi(struct wined3d_device
*device
);
2223 HRESULT __cdecl
wined3d_device_update_surface(struct wined3d_device
*device
, struct wined3d_surface
*src_surface
,
2224 const RECT
*src_rect
, struct wined3d_surface
*dst_surface
, const POINT
*dst_point
);
2225 HRESULT __cdecl
wined3d_device_update_texture(struct wined3d_device
*device
,
2226 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
);
2227 HRESULT __cdecl
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
);
2229 HRESULT __cdecl
wined3d_palette_create(struct wined3d_device
*device
, DWORD flags
,
2230 unsigned int entry_count
, const PALETTEENTRY
*entries
, struct wined3d_palette
**palette
);
2231 ULONG __cdecl
wined3d_palette_decref(struct wined3d_palette
*palette
);
2232 HRESULT __cdecl
wined3d_palette_get_entries(const struct wined3d_palette
*palette
,
2233 DWORD flags
, DWORD start
, DWORD count
, PALETTEENTRY
*entries
);
2234 ULONG __cdecl
wined3d_palette_incref(struct wined3d_palette
*palette
);
2235 HRESULT __cdecl
wined3d_palette_set_entries(struct wined3d_palette
*palette
,
2236 DWORD flags
, DWORD start
, DWORD count
, const PALETTEENTRY
*entries
);
2238 HRESULT __cdecl
wined3d_query_create(struct wined3d_device
*device
,
2239 enum wined3d_query_type type
, struct wined3d_query
**query
);
2240 ULONG __cdecl
wined3d_query_decref(struct wined3d_query
*query
);
2241 HRESULT __cdecl
wined3d_query_get_data(struct wined3d_query
*query
, void *data
, UINT data_size
, DWORD flags
);
2242 UINT __cdecl
wined3d_query_get_data_size(const struct wined3d_query
*query
);
2243 enum wined3d_query_type __cdecl
wined3d_query_get_type(const struct wined3d_query
*query
);
2244 ULONG __cdecl
wined3d_query_incref(struct wined3d_query
*query
);
2245 HRESULT __cdecl
wined3d_query_issue(struct wined3d_query
*query
, DWORD flags
);
2247 HRESULT __cdecl
wined3d_resource_free_private_data(struct wined3d_resource
*resource
, REFGUID guid
);
2248 void __cdecl
wined3d_resource_get_desc(const struct wined3d_resource
*resource
,
2249 struct wined3d_resource_desc
*desc
);
2250 void * __cdecl
wined3d_resource_get_parent(const struct wined3d_resource
*resource
);
2251 HRESULT __cdecl
wined3d_resource_get_private_data(const struct wined3d_resource
*resource
,
2252 REFGUID guid
, void *data
, DWORD
*data_size
);
2253 void __cdecl
wined3d_resource_set_parent(struct wined3d_resource
*resource
, void *parent
);
2254 HRESULT __cdecl
wined3d_resource_set_private_data(struct wined3d_resource
*resource
,
2255 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
);
2257 HRESULT __cdecl
wined3d_rendertarget_view_create(struct wined3d_resource
*resource
,
2258 void *parent
, struct wined3d_rendertarget_view
**rendertarget_view
);
2259 ULONG __cdecl
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
);
2260 void * __cdecl
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
);
2261 struct wined3d_resource
* __cdecl
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
);
2262 ULONG __cdecl
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
);
2264 HRESULT __cdecl
wined3d_sampler_create(void *parent
, struct wined3d_sampler
**sampler
);
2265 ULONG __cdecl
wined3d_sampler_decref(struct wined3d_sampler
*sampler
);
2266 void * __cdecl
wined3d_sampler_get_parent(const struct wined3d_sampler
*sampler
);
2267 ULONG __cdecl
wined3d_sampler_incref(struct wined3d_sampler
*sampler
);
2269 HRESULT __cdecl
wined3d_shader_create_gs(struct wined3d_device
*device
, const DWORD
*byte_code
,
2270 const struct wined3d_shader_signature
*output_signature
, void *parent
,
2271 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_shader
**shader
, unsigned int max_version
);
2272 HRESULT __cdecl
wined3d_shader_create_ps(struct wined3d_device
*device
, const DWORD
*byte_code
,
2273 const struct wined3d_shader_signature
*output_signature
, void *parent
,
2274 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_shader
**shader
, unsigned int max_version
);
2275 HRESULT __cdecl
wined3d_shader_create_vs(struct wined3d_device
*device
, const DWORD
*byte_code
,
2276 const struct wined3d_shader_signature
*output_signature
, void *parent
,
2277 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_shader
**shader
, unsigned int max_version
);
2278 ULONG __cdecl
wined3d_shader_decref(struct wined3d_shader
*shader
);
2279 HRESULT __cdecl
wined3d_shader_get_byte_code(const struct wined3d_shader
*shader
,
2280 void *byte_code
, UINT
*byte_code_size
);
2281 void * __cdecl
wined3d_shader_get_parent(const struct wined3d_shader
*shader
);
2282 ULONG __cdecl
wined3d_shader_incref(struct wined3d_shader
*shader
);
2283 HRESULT __cdecl
wined3d_shader_set_local_constants_float(struct wined3d_shader
*shader
,
2284 UINT start_idx
, const float *src_data
, UINT vector4f_count
);
2286 void __cdecl
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
);
2287 void __cdecl
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
);
2288 HRESULT __cdecl
wined3d_stateblock_create(struct wined3d_device
*device
,
2289 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
);
2290 ULONG __cdecl
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
);
2291 ULONG __cdecl
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
);
2293 HRESULT __cdecl
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2294 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2295 const WINEDDBLTFX
*blt_fx
, enum wined3d_texture_filter_type filter
);
2296 ULONG __cdecl
wined3d_surface_decref(struct wined3d_surface
*surface
);
2297 struct wined3d_surface
* __cdecl
wined3d_surface_from_resource(struct wined3d_resource
*resource
);
2298 HRESULT __cdecl
wined3d_surface_get_blt_status(const struct wined3d_surface
*surface
, DWORD flags
);
2299 HRESULT __cdecl
wined3d_surface_get_flip_status(const struct wined3d_surface
*surface
, DWORD flags
);
2300 HRESULT __cdecl
wined3d_surface_get_overlay_position(const struct wined3d_surface
*surface
, LONG
*x
, LONG
*y
);
2301 struct wined3d_palette
* __cdecl
wined3d_surface_get_palette(const struct wined3d_surface
*surface
);
2302 void * __cdecl
wined3d_surface_get_parent(const struct wined3d_surface
*surface
);
2303 DWORD __cdecl
wined3d_surface_get_pitch(const struct wined3d_surface
*surface
);
2304 DWORD __cdecl
wined3d_surface_get_priority(const struct wined3d_surface
*surface
);
2305 HRESULT __cdecl
wined3d_surface_get_render_target_data(struct wined3d_surface
*surface
,
2306 struct wined3d_surface
*render_target
);
2307 struct wined3d_resource
* __cdecl
wined3d_surface_get_resource(struct wined3d_surface
*surface
);
2308 HRESULT __cdecl
wined3d_surface_getdc(struct wined3d_surface
*surface
, HDC
*dc
);
2309 ULONG __cdecl
wined3d_surface_incref(struct wined3d_surface
*surface
);
2310 HRESULT __cdecl
wined3d_surface_is_lost(const struct wined3d_surface
*surface
);
2311 HRESULT __cdecl
wined3d_surface_map(struct wined3d_surface
*surface
,
2312 struct wined3d_map_desc
*map_desc
, const RECT
*rect
, DWORD flags
);
2313 void __cdecl
wined3d_surface_preload(struct wined3d_surface
*surface
);
2314 HRESULT __cdecl
wined3d_surface_releasedc(struct wined3d_surface
*surface
, HDC dc
);
2315 HRESULT __cdecl
wined3d_surface_restore(struct wined3d_surface
*surface
);
2316 HRESULT __cdecl
wined3d_surface_set_overlay_position(struct wined3d_surface
*surface
, LONG x
, LONG y
);
2317 void __cdecl
wined3d_surface_set_palette(struct wined3d_surface
*surface
, struct wined3d_palette
*palette
);
2318 DWORD __cdecl
wined3d_surface_set_priority(struct wined3d_surface
*surface
, DWORD new_priority
);
2319 HRESULT __cdecl
wined3d_surface_unmap(struct wined3d_surface
*surface
);
2320 HRESULT __cdecl
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2321 UINT width
, UINT height
, enum wined3d_format_id format_id
,
2322 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2323 void *mem
, UINT pitch
);
2324 HRESULT __cdecl
wined3d_surface_update_overlay(struct wined3d_surface
*surface
, const RECT
*src_rect
,
2325 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
, DWORD flags
, const WINEDDOVERLAYFX
*fx
);
2326 HRESULT __cdecl
wined3d_surface_update_overlay_z_order(struct wined3d_surface
*surface
,
2327 DWORD flags
, struct wined3d_surface
*ref
);
2329 HRESULT __cdecl
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
2330 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
2331 ULONG __cdecl
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
);
2332 struct wined3d_surface
* __cdecl
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
2333 UINT backbuffer_idx
, enum wined3d_backbuffer_type backbuffer_type
);
2334 struct wined3d_device
* __cdecl
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
);
2335 HRESULT __cdecl
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
2336 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
);
2337 HRESULT __cdecl
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
2338 struct wined3d_surface
*dst_surface
);
2339 HRESULT __cdecl
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
2340 struct wined3d_gamma_ramp
*ramp
);
2341 void * __cdecl
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
);
2342 void __cdecl
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
2343 struct wined3d_swapchain_desc
*desc
);
2344 HRESULT __cdecl
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
2345 struct wined3d_raster_status
*raster_status
);
2346 ULONG __cdecl
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
);
2347 HRESULT __cdecl
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
2348 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2349 const RGNDATA
*dirty_region
, DWORD flags
);
2350 HRESULT __cdecl
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
2351 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
);
2352 void __cdecl
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
);
2354 HRESULT __cdecl
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
2355 UINT layer
, const struct wined3d_box
*dirty_region
);
2356 HRESULT __cdecl
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2357 UINT level_count
, DWORD surface_flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2358 struct wined3d_texture
**texture
);
2359 ULONG __cdecl
wined3d_texture_decref(struct wined3d_texture
*texture
);
2360 void __cdecl
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
);
2361 enum wined3d_texture_filter_type __cdecl
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
);
2362 DWORD __cdecl
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
);
2363 DWORD __cdecl
wined3d_texture_get_lod(const struct wined3d_texture
*texture
);
2364 void * __cdecl
wined3d_texture_get_parent(const struct wined3d_texture
*texture
);
2365 DWORD __cdecl
wined3d_texture_get_priority(const struct wined3d_texture
*texture
);
2366 struct wined3d_resource
* __cdecl
wined3d_texture_get_resource(struct wined3d_texture
*texture
);
2367 struct wined3d_resource
* __cdecl
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2368 UINT sub_resource_idx
);
2369 ULONG __cdecl
wined3d_texture_incref(struct wined3d_texture
*texture
);
2370 void __cdecl
wined3d_texture_preload(struct wined3d_texture
*texture
);
2371 HRESULT __cdecl
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
2372 enum wined3d_texture_filter_type filter_type
);
2373 HRESULT __cdecl
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
2374 DWORD flags
, const struct wined3d_color_key
*color_key
);
2375 DWORD __cdecl
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
);
2376 DWORD __cdecl
wined3d_texture_set_priority(struct wined3d_texture
*texture
, DWORD priority
);
2378 HRESULT __cdecl
wined3d_vertex_declaration_create(struct wined3d_device
*device
,
2379 const struct wined3d_vertex_element
*elements
, UINT element_count
, void *parent
,
2380 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_vertex_declaration
**declaration
);
2381 HRESULT __cdecl
wined3d_vertex_declaration_create_from_fvf(struct wined3d_device
*device
,
2382 DWORD fvf
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2383 struct wined3d_vertex_declaration
**declaration
);
2384 ULONG __cdecl
wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
*declaration
);
2385 void * __cdecl
wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration
*declaration
);
2386 ULONG __cdecl
wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
*declaration
);
2388 ULONG __cdecl
wined3d_volume_decref(struct wined3d_volume
*volume
);
2389 struct wined3d_volume
* __cdecl
wined3d_volume_from_resource(struct wined3d_resource
*resource
);
2390 void * __cdecl
wined3d_volume_get_parent(const struct wined3d_volume
*volume
);
2391 DWORD __cdecl
wined3d_volume_get_priority(const struct wined3d_volume
*volume
);
2392 struct wined3d_resource
* __cdecl
wined3d_volume_get_resource(struct wined3d_volume
*volume
);
2393 ULONG __cdecl
wined3d_volume_incref(struct wined3d_volume
*volume
);
2394 HRESULT __cdecl
wined3d_volume_map(struct wined3d_volume
*volume
,
2395 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2396 void __cdecl
wined3d_volume_preload(struct wined3d_volume
*volume
);
2397 DWORD __cdecl
wined3d_volume_set_priority(struct wined3d_volume
*volume
, DWORD new_priority
);
2398 HRESULT __cdecl
wined3d_volume_unmap(struct wined3d_volume
*volume
);
2400 #endif /* __WINE_WINED3D_H */