2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
94 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
96 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs
);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs
);
107 return DDERR_INVALIDPARAMS
;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
112 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
114 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
117 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
119 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
122 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
124 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
125 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
127 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
129 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
130 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
132 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
134 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
135 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
139 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
140 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
141 * who had this idea and why. The older interfaces can query and IDirect3D version
142 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
143 * and messy to implement with the common creation function, so it has been left out here.
145 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
146 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
147 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
148 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
150 /* Check the surface implementation */
151 if(This
->ImplType
== SURFACE_UNKNOWN
)
153 /* Apps may create the IDirect3D Interface before the primary surface.
154 * set the surface implementation */
155 This
->ImplType
= SURFACE_OPENGL
;
156 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
158 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
160 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
161 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
162 /* Should I assert(0) here??? */
164 else if(This
->ImplType
!= SURFACE_OPENGL
)
166 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
167 /* Do not abort here, only reject 3D Device creation */
170 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
172 This
->d3dversion
= 1;
173 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
174 TRACE(" returning Direct3D interface at %p.\n", *obj
);
176 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
178 This
->d3dversion
= 2;
179 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
180 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
182 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
184 This
->d3dversion
= 3;
185 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
186 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
188 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
190 This
->d3dversion
= 7;
191 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
192 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
196 /* Unknown interface */
199 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
200 LeaveCriticalSection(&ddraw_cs
);
201 return E_NOINTERFACE
;
204 IUnknown_AddRef( (IUnknown
*) *obj
);
205 LeaveCriticalSection(&ddraw_cs
);
209 /*****************************************************************************
210 * IDirectDraw7::AddRef
212 * Increases the interfaces refcount, basically
214 * DDraw refcounting is a bit tricky. The different DirectDraw interface
215 * versions have individual refcounts, but the IDirect3D interfaces do not.
216 * All interfaces are from one object, that means calling QueryInterface on an
217 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
218 * IDirectDrawImpl object.
220 * That means all AddRef and Release implementations of IDirectDrawX work
221 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
222 * except of IDirect3D7 which thunks to IDirectDraw7
224 * Returns: The new refcount
226 *****************************************************************************/
228 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
230 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
231 ULONG ref
= InterlockedIncrement(&This
->ref7
);
233 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
235 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
240 /*****************************************************************************
241 * IDirectDrawImpl_Destroy
243 * Destroys a ddraw object if all refcounts are 0. This is to share code
244 * between the IDirectDrawX::Release functions
247 * This: DirectDraw object to destroy
249 *****************************************************************************/
251 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
253 /* Clear the cooplevel to restore window and display mode */
254 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
258 /* Destroy the device window if we created one */
259 if(This
->devicewindow
!= 0)
261 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
262 DestroyWindow(This
->devicewindow
);
263 This
->devicewindow
= 0;
266 /* Unregister the window class */
267 UnregisterClassA(This
->classname
, 0);
269 EnterCriticalSection(&ddraw_cs
);
270 list_remove(&This
->ddraw_list_entry
);
271 LeaveCriticalSection(&ddraw_cs
);
273 /* Release the attached WineD3D stuff */
274 IWineD3DDevice_Release(This
->wineD3DDevice
);
275 IWineD3D_Release(This
->wineD3D
);
277 /* Now free the object */
278 HeapFree(GetProcessHeap(), 0, This
);
281 /*****************************************************************************
282 * IDirectDraw7::Release
284 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
286 * Returns: The new refcount
287 *****************************************************************************/
289 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
291 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
292 ULONG ref
= InterlockedDecrement(&This
->ref7
);
294 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
298 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
299 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
305 /*****************************************************************************
306 * IDirectDraw methods
307 *****************************************************************************/
309 /*****************************************************************************
310 * IDirectDraw7::SetCooperativeLevel
312 * Sets the cooperative level for the DirectDraw object, and the window
313 * assigned to it. The cooperative level determines the general behavior
314 * of the DirectDraw application
316 * Warning: This is quite tricky, as it's not really documented which
317 * cooperative levels can be combined with each other. If a game fails
318 * after this function, try to check the cooperative levels passed on
319 * Windows, and if it returns something different.
321 * If you think that this function caused the failure because it writes a
322 * fixme, be sure to run again with a +ddraw trace.
324 * What is known about cooperative levels (See the ddraw modes test):
325 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328 * DDSCL_FULLSCREEN can be activated
329 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
331 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332 * DDSCL_SETFOCUSWINDOW (partially),
333 * DDSCL_MULTITHREADED (work in progress)
335 * Unhandled flags, which should be implemented
336 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337 * expect any difference to a normal window for wine)
338 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339 * rendering (Possible test case: Half-life)
341 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
343 * These don't seem very important for wine:
344 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
347 * DD_OK if the cooperative level was set successfully
348 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350 * (Probably others too, have to investigate)
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
358 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
361 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
362 DDRAW_dump_cooperativelevel(cooplevel
);
364 EnterCriticalSection(&ddraw_cs
);
366 /* Get the old window */
367 window
= This
->dest_window
;
369 /* Tests suggest that we need one of them: */
370 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
374 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
375 LeaveCriticalSection(&ddraw_cs
);
376 return DDERR_INVALIDPARAMS
;
379 /* Handle those levels first which set various hwnds */
380 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
382 /* This isn't compatible with a lot of flags */
383 if(cooplevel
& ( DDSCL_MULTITHREADED
|
388 DDSCL_SETDEVICEWINDOW
|
393 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
394 LeaveCriticalSection(&ddraw_cs
);
395 return DDERR_INVALIDPARAMS
;
397 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
399 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
400 LeaveCriticalSection(&ddraw_cs
);
401 return DDERR_HWNDALREADYSET
;
404 This
->focuswindow
= hwnd
;
405 /* Won't use the hwnd param for anything else */
408 /* Use the focus window for drawing too */
409 This
->dest_window
= This
->focuswindow
;
411 /* Destroy the device window, if we have one */
412 if(This
->devicewindow
)
414 DestroyWindow(This
->devicewindow
);
415 This
->devicewindow
= NULL
;
418 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
419 if(cooplevel
& DDSCL_NORMAL
)
421 /* Can't coexist with fullscreen or exclusive */
422 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
424 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
425 LeaveCriticalSection(&ddraw_cs
);
426 return DDERR_INVALIDPARAMS
;
429 /* Switching from fullscreen? */
430 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
432 /* Restore the display mode */
433 IDirectDraw7_RestoreDisplayMode(iface
);
435 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
436 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
437 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
440 /* Don't override focus windows or private device windows */
442 !(This
->focuswindow
) &&
443 !(This
->devicewindow
) &&
446 This
->dest_window
= hwnd
;
449 else if(cooplevel
& DDSCL_FULLSCREEN
)
451 /* Needs DDSCL_EXCLUSIVE */
452 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
454 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
455 LeaveCriticalSection(&ddraw_cs
);
456 return DDERR_INVALIDPARAMS
;
461 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
462 return DDERR_INVALIDPARAMS;
466 This
->cooperative_level
&= ~DDSCL_NORMAL
;
468 /* Don't override focus windows or private device windows */
470 !(This
->focuswindow
) &&
471 !(This
->devicewindow
) &&
474 This
->dest_window
= hwnd
;
477 else if(cooplevel
& DDSCL_EXCLUSIVE
)
479 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
480 LeaveCriticalSection(&ddraw_cs
);
481 return DDERR_INVALIDPARAMS
;
484 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
486 /* Don't create a device window if a focus window is set */
487 if( !(This
->focuswindow
) )
489 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
491 GetSystemMetrics(SM_CXSCREEN
),
492 GetSystemMetrics(SM_CYSCREEN
),
493 NULL
, NULL
, GetModuleHandleA(0), NULL
);
495 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
496 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
498 This
->devicewindow
= devicewindow
;
499 This
->dest_window
= devicewindow
;
503 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
505 /* Enable thread safety in wined3d */
506 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
509 /* Unhandled flags */
510 if(cooplevel
& DDSCL_ALLOWREBOOT
)
511 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
512 if(cooplevel
& DDSCL_ALLOWMODEX
)
513 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
514 if(cooplevel
& DDSCL_FPUSETUP
)
515 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
517 /* Store the cooperative_level */
518 This
->cooperative_level
|= cooplevel
;
519 TRACE("SetCooperativeLevel retuning DD_OK\n");
520 LeaveCriticalSection(&ddraw_cs
);
524 /*****************************************************************************
526 * Helper function for SetDisplayMode and RestoreDisplayMode
528 * Implements DirectDraw's SetDisplayMode, but ignores the value of
529 * ForceRefreshRate, since it is already handled by
530 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
531 * without worrying that ForceRefreshRate will override the refresh rate. For
532 * argument and return value documentation, see
533 * IDirectDrawImpl_SetDisplayMode.
535 *****************************************************************************/
537 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
544 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
545 WINED3DDISPLAYMODE Mode
;
547 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
549 EnterCriticalSection(&ddraw_cs
);
550 if( !Width
|| !Height
)
552 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
553 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
554 LeaveCriticalSection(&ddraw_cs
);
558 /* Check the exclusive mode
559 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
560 return DDERR_NOEXCLUSIVEMODE;
561 * This is WRONG. Don't know if the SDK is completely
562 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
563 * is returned, but Half-Life 1.1.1.1 (Steam version)
568 Mode
.Height
= Height
;
569 Mode
.RefreshRate
= RefreshRate
;
572 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
573 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
574 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
575 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
576 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
579 /* TODO: The possible return values from msdn suggest that
580 * the screen mode can't be changed if a surface is locked
581 * or some drawing is in progress
584 /* TODO: Lose the primary surface */
585 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
586 0, /* First swapchain */
588 LeaveCriticalSection(&ddraw_cs
);
591 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
596 /*****************************************************************************
597 * IDirectDraw7::SetDisplayMode
599 * Sets the display screen resolution, color depth and refresh frequency
600 * when in fullscreen mode (in theory).
601 * Possible return values listed in the SDK suggest that this method fails
602 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
603 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
604 * It seems to be valid to pass 0 for With and Height, this has to be tested
605 * It could mean that the current video mode should be left as-is. (But why
609 * Height, Width: Screen dimension
610 * BPP: Color depth in Bits per pixel
611 * Refreshrate: Screen refresh rate
617 *****************************************************************************/
618 static HRESULT WINAPI
619 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
626 if (force_refresh_rate
!= 0)
628 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
629 RefreshRate
= force_refresh_rate
;
632 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
636 /*****************************************************************************
637 * IDirectDraw7::RestoreDisplayMode
639 * Restores the display mode to what it was at creation time. Basically.
641 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
642 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
643 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
644 * -> DD_1 is released. The screen should be left at 1024x768x32.
645 * -> DD_2 is released. The screen should be set to 1400x1050x32
646 * This case is unhandled right now, but Empire Earth does it this way.
647 * (But perhaps there is something in SetCooperativeLevel to prevent this)
649 * The msdn says that this method resets the display mode to what it was before
650 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
654 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
660 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
661 TRACE("(%p)\n", This
);
663 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This
, IDirectDraw7
),
671 /*****************************************************************************
672 * IDirectDraw7::GetCaps
674 * Returns the drives capabilities
676 * Used for version 1, 2, 4 and 7
679 * DriverCaps: Structure to write the Hardware accelerated caps to
680 * HelCaps: Structure to write the emulation caps to
683 * This implementation returns DD_OK only
685 *****************************************************************************/
686 static HRESULT WINAPI
687 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
691 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
693 WINED3DCAPS winecaps
;
695 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
696 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
698 /* One structure must be != NULL */
699 if( (!DriverCaps
) && (!HELCaps
) )
701 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
702 return DDERR_INVALIDPARAMS
;
705 memset(&caps
, 0, sizeof(caps
));
706 memset(&winecaps
, 0, sizeof(winecaps
));
707 caps
.dwSize
= sizeof(caps
);
708 EnterCriticalSection(&ddraw_cs
);
709 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
711 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
712 LeaveCriticalSection(&ddraw_cs
);
716 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
717 LeaveCriticalSection(&ddraw_cs
);
719 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
723 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
724 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
725 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
726 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
727 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
728 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
729 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
730 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
731 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
732 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
733 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
734 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
735 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
736 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
737 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
739 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
742 if(DefaultSurfaceType
== SURFACE_GDI
) {
743 caps
.dwCaps
&= ~DDCAPS_3D
;
744 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
746 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
747 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
748 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
753 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
756 TRACE("Driver Caps :\n");
757 DDRAW_dump_DDCAPS(DriverCaps
);
763 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
766 TRACE("HEL Caps :\n");
767 DDRAW_dump_DDCAPS(HELCaps
);
774 /*****************************************************************************
775 * IDirectDraw7::Compact
777 * No idea what it does, MSDN says it's not implemented.
780 * DD_OK, but this is unchecked
782 *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
786 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
787 TRACE("(%p)\n", This
);
792 /*****************************************************************************
793 * IDirectDraw7::GetDisplayMode
795 * Returns information about the current display mode
797 * Exists in Version 1, 2, 4 and 7
800 * DDSD: Address of a surface description structure to write the info to
805 *****************************************************************************/
806 static HRESULT WINAPI
807 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
808 DDSURFACEDESC2
*DDSD
)
810 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
812 WINED3DDISPLAYMODE Mode
;
814 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
816 EnterCriticalSection(&ddraw_cs
);
817 /* This seems sane */
820 LeaveCriticalSection(&ddraw_cs
);
821 return DDERR_INVALIDPARAMS
;
824 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
825 * so one method can be used for all versions (Hopefully)
827 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
832 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
833 LeaveCriticalSection(&ddraw_cs
);
838 memset(DDSD
, 0, Size
);
841 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
842 DDSD
->dwWidth
= Mode
.Width
;
843 DDSD
->dwHeight
= Mode
.Height
;
844 DDSD
->u2
.dwRefreshRate
= 60;
845 DDSD
->ddsCaps
.dwCaps
= 0;
846 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
847 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
848 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
852 TRACE("Returning surface desc :\n");
853 DDRAW_dump_surface_desc(DDSD
);
856 LeaveCriticalSection(&ddraw_cs
);
860 /*****************************************************************************
861 * IDirectDraw7::GetFourCCCodes
863 * Returns an array of supported FourCC codes.
865 * Exists in Version 1, 2, 4 and 7
868 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
869 * of enumerated codes
870 * Codes: Pointer to an array of DWORDs where the supported codes are written
874 * Always returns DD_OK, as it's a stub for now
876 *****************************************************************************/
877 static HRESULT WINAPI
878 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
879 DWORD
*NumCodes
, DWORD
*Codes
)
881 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
882 WINED3DFORMAT formats
[] = {
883 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
884 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
885 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
887 DWORD count
= 0, i
, outsize
;
889 WINED3DDISPLAYMODE d3ddm
;
890 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
892 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
896 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
898 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
899 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
900 WINED3DADAPTER_DEFAULT
,
902 d3ddm
.Format
/* AdapterFormat */,
904 WINED3DRTYPE_SURFACE
,
907 if(count
< outsize
) {
908 Codes
[count
] = formats
[i
];
914 TRACE("Returning %u FourCC codes\n", count
);
921 /*****************************************************************************
922 * IDirectDraw7::GetMonitorFrequency
924 * Returns the monitor's frequency
926 * Exists in Version 1, 2, 4 and 7
929 * Freq: Pointer to a DWORD to write the frequency to
932 * Always returns DD_OK
934 *****************************************************************************/
935 static HRESULT WINAPI
936 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
939 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
940 TRACE("(%p)->(%p)\n", This
, Freq
);
942 /* Ideally this should be in WineD3D, as it concerns the screen setup,
943 * but for now this should make the games happy
949 /*****************************************************************************
950 * IDirectDraw7::GetVerticalBlankStatus
952 * Returns the Vertical blank status of the monitor. This should be in WineD3D
953 * too basically, but as it's a semi stub, I didn't create a function there
956 * status: Pointer to a BOOL to be filled with the vertical blank status
960 * DDERR_INVALIDPARAMS if status is NULL
962 *****************************************************************************/
963 static HRESULT WINAPI
964 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
967 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
968 TRACE("(%p)->(%p)\n", This
, status
);
970 /* This looks sane, the MSDN suggests it too */
971 EnterCriticalSection(&ddraw_cs
);
974 LeaveCriticalSection(&ddraw_cs
);
975 return DDERR_INVALIDPARAMS
;
978 *status
= This
->fake_vblank
;
979 This
->fake_vblank
= !This
->fake_vblank
;
980 LeaveCriticalSection(&ddraw_cs
);
984 /*****************************************************************************
985 * IDirectDraw7::GetAvailableVidMem
987 * Returns the total and free video memory
990 * Caps: Specifies the memory type asked for
991 * total: Pointer to a DWORD to be filled with the total memory
992 * free: Pointer to a DWORD to be filled with the free memory
996 * DDERR_INVALIDPARAMS of free and total are NULL
998 *****************************************************************************/
999 static HRESULT WINAPI
1000 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1002 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1003 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1007 TRACE("(%p) Asked for memory with description: ", This
);
1008 DDRAW_dump_DDSCAPS2(Caps
);
1010 EnterCriticalSection(&ddraw_cs
);
1012 /* Todo: System memory vs local video memory vs non-local video memory
1013 * The MSDN also mentions differences between texture memory and other
1014 * resources, but that's not important
1017 if( (!total
) && (!free
) )
1019 LeaveCriticalSection(&ddraw_cs
);
1020 return DDERR_INVALIDPARAMS
;
1023 if(total
) *total
= This
->total_vidmem
;
1024 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1026 LeaveCriticalSection(&ddraw_cs
);
1030 /*****************************************************************************
1031 * IDirectDraw7::Initialize
1033 * Initializes a DirectDraw interface.
1036 * GUID: Interface identifier. Well, don't know what this is really good
1040 * Returns DD_OK on the first call,
1041 * DDERR_ALREADYINITIALIZED on repeated calls
1043 *****************************************************************************/
1044 static HRESULT WINAPI
1045 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1048 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1049 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1051 if(This
->initialized
)
1053 return DDERR_ALREADYINITIALIZED
;
1061 /*****************************************************************************
1062 * IDirectDraw7::FlipToGDISurface
1064 * "Makes the surface that the GDI writes to the primary surface"
1065 * Looks like some windows specific thing we don't have to care about.
1066 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1067 * show error boxes ;)
1068 * Well, just return DD_OK.
1071 * Always returns DD_OK
1073 *****************************************************************************/
1074 static HRESULT WINAPI
1075 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1077 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1078 TRACE("(%p)\n", This
);
1083 /*****************************************************************************
1084 * IDirectDraw7::WaitForVerticalBlank
1086 * This method allows applications to get in sync with the vertical blank
1088 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1089 * redraw the screen, most likely because of this stub
1092 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1093 * or DDWAITVB_BLOCKEND
1094 * h: Not used, according to MSDN
1097 * Always returns DD_OK
1099 *****************************************************************************/
1100 static HRESULT WINAPI
1101 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1105 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1106 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1108 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1109 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1110 return DDERR_UNSUPPORTED
; /* unchecked */
1115 /*****************************************************************************
1116 * IDirectDraw7::GetScanLine
1118 * Returns the scan line that is being drawn on the monitor
1121 * Scanline: Address to write the scan line value to
1124 * Always returns DD_OK
1126 *****************************************************************************/
1127 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1129 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1130 static BOOL hide
= FALSE
;
1131 WINED3DDISPLAYMODE Mode
;
1133 /* This function is called often, so print the fixme only once */
1134 EnterCriticalSection(&ddraw_cs
);
1137 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1141 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1145 /* Fake the line sweeping of the monitor */
1146 /* FIXME: We should synchronize with a source to keep the refresh rate */
1147 *Scanline
= This
->cur_scanline
++;
1148 /* Assume 20 scan lines in the vertical blank */
1149 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1150 This
->cur_scanline
= 0;
1152 LeaveCriticalSection(&ddraw_cs
);
1156 /*****************************************************************************
1157 * IDirectDraw7::TestCooperativeLevel
1159 * Informs the application about the state of the video adapter, depending
1160 * on the cooperative level
1163 * DD_OK if the device is in a sane state
1164 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1165 * if the state is not correct(See below)
1167 *****************************************************************************/
1168 static HRESULT WINAPI
1169 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1171 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1173 TRACE("(%p)\n", This
);
1175 EnterCriticalSection(&ddraw_cs
);
1176 /* Description from MSDN:
1177 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1178 * away from the app with e.g. alt-tab. Windowed apps receive
1179 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1180 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1181 * when the video mode has changed
1184 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1186 /* Fix the result value. These values are mapped from their
1191 case WINED3DERR_DEVICELOST
:
1192 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1194 LeaveCriticalSection(&ddraw_cs
);
1195 return DDERR_NOEXCLUSIVEMODE
;
1199 LeaveCriticalSection(&ddraw_cs
);
1200 return DDERR_EXCLUSIVEMODEALREADYSET
;
1203 case WINED3DERR_DEVICENOTRESET
:
1204 LeaveCriticalSection(&ddraw_cs
);
1208 LeaveCriticalSection(&ddraw_cs
);
1211 case WINED3DERR_DRIVERINTERNALERROR
:
1213 ERR("(%p) Unexpected return value %08x from wineD3D, "
1214 " returning DD_OK\n", This
, hr
);
1217 LeaveCriticalSection(&ddraw_cs
);
1221 /*****************************************************************************
1222 * IDirectDraw7::GetGDISurface
1224 * Returns the surface that GDI is treating as the primary surface.
1225 * For Wine this is the front buffer
1228 * GDISurface: Address to write the surface pointer to
1231 * DD_OK if the surface was found
1232 * DDERR_NOTFOUND if the GDI surface wasn't found
1234 *****************************************************************************/
1235 static HRESULT WINAPI
1236 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1237 IDirectDrawSurface7
**GDISurface
)
1239 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1240 IWineD3DSurface
*Surf
;
1241 IDirectDrawSurface7
*ddsurf
;
1244 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1246 /* Get the back buffer from the wineD3DDevice and search its
1247 * attached surfaces for the front buffer
1249 EnterCriticalSection(&ddraw_cs
);
1250 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1252 0, /* first back buffer*/
1253 WINED3DBACKBUFFER_TYPE_MONO
,
1256 if( (hr
!= D3D_OK
) ||
1259 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1260 LeaveCriticalSection(&ddraw_cs
);
1261 return DDERR_NOTFOUND
;
1264 /* GetBackBuffer AddRef()ed the surface, release it */
1265 IWineD3DSurface_Release(Surf
);
1267 IWineD3DSurface_GetParent(Surf
,
1268 (IUnknown
**) &ddsurf
);
1269 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1271 /* Find the front buffer */
1272 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1273 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1278 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1281 /* The AddRef is OK this time */
1282 LeaveCriticalSection(&ddraw_cs
);
1286 /*****************************************************************************
1287 * IDirectDraw7::EnumDisplayModes
1289 * Enumerates the supported Display modes. The modes can be filtered with
1290 * the DDSD parameter.
1293 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1294 * DDSD: Surface description to filter the modes
1295 * Context: Pointer passed back to the callback function
1296 * cb: Application-provided callback function
1300 * DDERR_INVALIDPARAMS if the callback wasn't set
1302 *****************************************************************************/
1303 static HRESULT WINAPI
1304 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1306 DDSURFACEDESC2
*DDSD
,
1308 LPDDENUMMODESCALLBACK2 cb
)
1310 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1311 unsigned int modenum
, fmt
;
1312 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1313 WINED3DDISPLAYMODE mode
;
1314 DDSURFACEDESC2 callback_sd
;
1315 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1316 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1318 WINED3DFORMAT checkFormatList
[] =
1321 WINED3DFMT_A8R8G8B8
,
1322 WINED3DFMT_X8R8G8B8
,
1324 WINED3DFMT_X1R5G5B5
,
1325 WINED3DFMT_A1R5G5B5
,
1326 WINED3DFMT_A4R4G4B4
,
1328 WINED3DFMT_A8R3G3B2
,
1329 WINED3DFMT_X4R4G4B4
,
1330 WINED3DFMT_A2B10G10R10
,
1331 WINED3DFMT_A8B8G8R8
,
1332 WINED3DFMT_X8B8G8R8
,
1333 WINED3DFMT_A2R10G10B10
,
1338 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1340 EnterCriticalSection(&ddraw_cs
);
1341 /* This looks sane */
1344 LeaveCriticalSection(&ddraw_cs
);
1345 return DDERR_INVALIDPARAMS
;
1350 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1351 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1354 if(!(Flags
& DDEDM_REFRESHRATES
))
1356 enum_mode_array_size
= 16;
1357 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1360 ERR("Out of memory\n");
1361 LeaveCriticalSection(&ddraw_cs
);
1362 return DDERR_OUTOFMEMORY
;
1366 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1368 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1374 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1375 WINED3DADAPTER_DEFAULT
,
1376 checkFormatList
[fmt
],
1378 &mode
) == WINED3D_OK
)
1382 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1383 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1386 if(!(Flags
& DDEDM_REFRESHRATES
))
1388 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1389 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1390 * to be reduced to a single unique result in such case.
1395 for (i
= 0; i
< enum_mode_count
; i
++)
1397 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1398 enum_modes
[i
].Format
== mode
.Format
)
1408 memset(&callback_sd
, 0, sizeof(callback_sd
));
1409 callback_sd
.dwSize
= sizeof(callback_sd
);
1410 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1412 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1413 if(Flags
& DDEDM_REFRESHRATES
)
1415 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1416 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1419 callback_sd
.dwWidth
= mode
.Width
;
1420 callback_sd
.dwHeight
= mode
.Height
;
1422 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1424 /* Calc pitch and DWORD align like MSDN says */
1425 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1426 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1428 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1429 callback_sd
.u2
.dwRefreshRate
);
1431 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1433 TRACE("Application asked to terminate the enumeration\n");
1434 HeapFree(GetProcessHeap(), 0, enum_modes
);
1435 LeaveCriticalSection(&ddraw_cs
);
1439 if(!(Flags
& DDEDM_REFRESHRATES
))
1441 if (enum_mode_count
== enum_mode_array_size
)
1443 WINED3DDISPLAYMODE
*new_enum_modes
;
1445 enum_mode_array_size
*= 2;
1446 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1448 if (!new_enum_modes
)
1450 ERR("Out of memory\n");
1451 HeapFree(GetProcessHeap(), 0, enum_modes
);
1452 LeaveCriticalSection(&ddraw_cs
);
1453 return DDERR_OUTOFMEMORY
;
1456 enum_modes
= new_enum_modes
;
1459 enum_modes
[enum_mode_count
++] = mode
;
1464 TRACE("End of enumeration\n");
1465 HeapFree(GetProcessHeap(), 0, enum_modes
);
1466 LeaveCriticalSection(&ddraw_cs
);
1470 /*****************************************************************************
1471 * IDirectDraw7::EvaluateMode
1473 * Used with IDirectDraw7::StartModeTest to test video modes.
1474 * EvaluateMode is used to pass or fail a mode, and continue with the next
1478 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1479 * Timeout: Returns the amount of seconds left before the mode would have
1480 * been failed automatically
1483 * This implementation always DD_OK, because it's a stub
1485 *****************************************************************************/
1486 static HRESULT WINAPI
1487 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1491 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1492 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1494 /* When implementing this, implement it in WineD3D */
1499 /*****************************************************************************
1500 * IDirectDraw7::GetDeviceIdentifier
1502 * Returns the device identifier, which gives information about the driver
1503 * Our device identifier is defined at the beginning of this file.
1506 * DDDI: Address for the returned structure
1507 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1510 * On success it returns DD_OK
1511 * DDERR_INVALIDPARAMS if DDDI is NULL
1513 *****************************************************************************/
1514 static HRESULT WINAPI
1515 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1516 DDDEVICEIDENTIFIER2
*DDDI
,
1519 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1520 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1523 return DDERR_INVALIDPARAMS
;
1525 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1526 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1527 * to any modern hardware, nor is it interesting for Wine, so ignore it
1530 *DDDI
= deviceidentifier
;
1534 /*****************************************************************************
1535 * IDirectDraw7::GetSurfaceFromDC
1537 * Returns the Surface for a GDI device context handle.
1538 * Is this related to IDirectDrawSurface::GetDC ???
1541 * hdc: hdc to return the surface for
1542 * Surface: Address to write the surface pointer to
1545 * Always returns DD_OK because it's a stub
1547 *****************************************************************************/
1548 static HRESULT WINAPI
1549 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1551 IDirectDrawSurface7
**Surface
)
1553 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1554 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1556 /* Implementation idea if needed: Loop through all surfaces and compare
1557 * their hdc with hdc. Implement it in WineD3D! */
1558 return DDERR_NOTFOUND
;
1561 /*****************************************************************************
1562 * IDirectDraw7::RestoreAllSurfaces
1564 * Calls the restore method of all surfaces
1569 * Always returns DD_OK because it's a stub
1571 *****************************************************************************/
1572 static HRESULT WINAPI
1573 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1575 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1576 FIXME("(%p): Stub\n", This
);
1578 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1579 * get their parent and call their restore method. Do not implement
1580 * it in WineD3D, as restoring a surface means re-creating the
1586 /*****************************************************************************
1587 * IDirectDraw7::StartModeTest
1589 * Tests the specified video modes to update the system registry with
1590 * refresh rate information. StartModeTest starts the mode test,
1591 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1592 * isn't called within 15 seconds, the mode is failed automatically
1594 * As refresh rates are handled by the X server, I don't think this
1595 * Method is important
1598 * Modes: An array of mode specifications
1599 * NumModes: The number of modes in Modes
1600 * Flags: Some flags...
1603 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1604 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1607 *****************************************************************************/
1608 static HRESULT WINAPI
1609 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1614 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1615 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1617 /* This looks sane */
1618 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1620 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1621 * As it is not, DDERR_TESTFINISHED is returned
1622 * (hopefully that's correct
1624 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1625 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1631 /*****************************************************************************
1632 * IDirectDrawImpl_RecreateSurfacesCallback
1634 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1635 * It re-recreates the WineD3DSurface. It's pretty straightforward
1637 *****************************************************************************/
1639 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1640 DDSURFACEDESC2
*desc
,
1643 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1644 IDirectDrawSurface7
,
1646 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1648 IParentImpl
*parImpl
= NULL
;
1649 IWineD3DSurface
*wineD3DSurface
;
1650 IWineD3DSwapChain
*swapchain
;
1653 IWineD3DClipper
*clipper
= NULL
;
1655 WINED3DSURFACE_DESC Desc
;
1656 WINED3DFORMAT Format
;
1657 WINED3DRESOURCETYPE Type
;
1662 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1663 DWORD MultiSampleQuality
;
1667 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1669 /* For the enumeration */
1670 IDirectDrawSurface7_Release(surf
);
1672 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1674 /* Get the objects */
1675 swapchain
= surfImpl
->wineD3DSwapChain
;
1676 surfImpl
->wineD3DSwapChain
= NULL
;
1677 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1678 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1679 IUnknown_Release(Parent
); /* For the getParent */
1681 /* Is the parent an IParent interface? */
1682 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1684 /* It is a IParent interface! */
1685 IUnknown_Release(Parent
); /* For the QueryInterface */
1686 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1687 /* Release the reference the parent interface is holding */
1688 IWineD3DSurface_Release(wineD3DSurface
);
1691 /* get the clipper */
1692 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1694 /* Get the surface properties */
1695 Desc
.Format
= &Format
;
1697 Desc
.Usage
= &Usage
;
1700 Desc
.MultiSampleType
= &MultiSampleType
;
1701 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1702 Desc
.Width
= &Width
;
1703 Desc
.Height
= &Height
;
1705 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1706 if(hr
!= D3D_OK
) return hr
;
1709 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1712 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1713 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1716 Parent
= (IUnknown
*) parImpl
;
1719 /* Create the new surface */
1720 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1721 Width
, Height
, Format
,
1722 TRUE
/* Lockable */,
1723 FALSE
/* Discard */,
1724 surfImpl
->mipmap_level
,
1725 &surfImpl
->WineD3DSurface
,
1731 0 /* SharedHandle */,
1738 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1740 /* Update the IParent if it exists */
1743 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1744 /* Add a reference for the IParent */
1745 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1747 /* TODO: Copy the surface content, except for render targets */
1749 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1753 /* The backbuffers have the swapchain set as well, but the primary
1754 * owns it and destroys it
1756 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1757 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1759 surfImpl
->isRenderTarget
= FALSE
;
1761 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1762 TRACE("Surface released successful, next surface\n");
1764 ERR("Something's still holding the old WineD3DSurface\n");
1767 surfImpl
->ImplType
= This
->ImplType
;
1771 IWineD3DClipper_Release(clipper
);
1773 return DDENUMRET_OK
;
1776 /*****************************************************************************
1777 * IDirectDrawImpl_RecreateAllSurfaces
1779 * A function, that converts all wineD3DSurfaces to the new implementation type
1780 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1781 * new WineD3DSurface, copies the content and releases the old surface
1783 *****************************************************************************/
1785 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1787 DDSURFACEDESC2 desc
;
1788 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1790 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1792 /* Should happen almost never */
1793 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1795 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1797 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1799 memset(&desc
, 0, sizeof(desc
));
1800 desc
.dwSize
= sizeof(desc
);
1802 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1806 IDirectDrawImpl_RecreateSurfacesCallback
);
1809 /*****************************************************************************
1810 * D3D7CB_CreateSurface
1812 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1813 * correct mipmap sublevel, and returns it to WineD3D.
1814 * The surfaces are created already by IDirectDraw7::CreateSurface
1817 * With, Height: With and height of the surface
1818 * Format: The requested format
1819 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1820 * level: The mipmap level
1821 * Face: The cube map face type
1822 * Surface: Pointer to pass the created surface back at
1823 * SharedHandle: NULL
1828 *****************************************************************************/
1829 static HRESULT WINAPI
1830 D3D7CB_CreateSurface(IUnknown
*device
,
1831 IUnknown
*pSuperior
,
1832 UINT Width
, UINT Height
,
1833 WINED3DFORMAT Format
,
1834 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1835 WINED3DCUBEMAP_FACES Face
,
1836 IWineD3DSurface
**Surface
,
1837 HANDLE
*SharedHandle
)
1839 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1840 IDirectDrawSurfaceImpl
*surf
= NULL
;
1842 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1843 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1845 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1848 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1849 TRACE("Asked for positive x\n");
1850 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1851 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1853 surf
= This
->tex_root
; break;
1854 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1855 TRACE("Asked for negative x\n");
1856 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1857 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1858 TRACE("Asked for positive y\n");
1859 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1860 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1861 TRACE("Asked for negative y\n");
1862 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1863 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1864 TRACE("Asked for positive z\n");
1865 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1866 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1867 TRACE("Asked for negative z\n");
1868 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1869 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1874 IDirectDrawSurface7
*attached
;
1875 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1878 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1879 IDirectDrawSurface7_Release(attached
);
1881 if(!surf
) ERR("root search surface not found\n");
1883 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1886 IDirectDrawSurface7
*attached
;
1887 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1890 if(!attached
) ERR("Surface not found\n");
1891 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1892 IDirectDrawSurface7_Release(attached
);
1896 /* Return the surface */
1897 *Surface
= surf
->WineD3DSurface
;
1899 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1903 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1904 IUnknown
* swapChainParent
;
1905 TRACE("(%p) call back\n", pSwapChain
);
1907 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1908 IUnknown_Release(swapChainParent
);
1909 return IUnknown_Release(swapChainParent
);
1912 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1913 IUnknown
* surfaceParent
;
1914 TRACE("(%p) call back\n", pSurface
);
1916 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1917 IUnknown_Release(surfaceParent
);
1918 return IUnknown_Release(surfaceParent
);
1921 /*****************************************************************************
1922 * IDirectDrawImpl_CreateNewSurface
1924 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1925 * with the passed parameters.
1928 * DDSD: Description of the surface to create
1929 * Surf: Address to store the interface pointer at
1934 *****************************************************************************/
1935 static HRESULT WINAPI
1936 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1937 DDSURFACEDESC2
*pDDSD
,
1938 IDirectDrawSurfaceImpl
**ppSurf
,
1942 UINT Width
= 0, Height
= 0;
1943 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1944 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1946 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1947 WINED3DSURFACE_DESC Desc
;
1949 IParentImpl
*parImpl
= NULL
;
1950 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1952 /* Dummies for GetDesc */
1953 WINED3DPOOL dummy_d3dpool
;
1954 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1958 if (TRACE_ON(ddraw
))
1960 TRACE(" (%p) Requesting surface desc :\n", This
);
1961 DDRAW_dump_surface_desc(pDDSD
);
1964 /* Select the surface type, if it wasn't choosen yet */
1965 if(ImplType
== SURFACE_UNKNOWN
)
1967 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1968 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1970 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1971 ImplType
= SURFACE_OPENGL
;
1974 /* Otherwise use GDI surfaces for now */
1977 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1978 ImplType
= SURFACE_GDI
;
1981 /* Policy if all surface implementations are available:
1982 * First, check if a default type was set with winecfg. If not,
1983 * try Xrender surfaces, and use them if they work. Next, check if
1984 * accelerated OpenGL is available, and use GL surfaces in this
1985 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1986 * was created, always use OpenGL surfaces.
1988 * (Note: Xrender surfaces are not implemented for now, the
1989 * unaccelerated implementation uses GDI to render in Software)
1992 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1993 * be re-created. This could be done with IDirectDrawSurface7::Restore
1995 This
->ImplType
= ImplType
;
1999 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
2000 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2002 /* We have to change to OpenGL,
2003 * and re-create all WineD3DSurfaces
2005 ImplType
= SURFACE_OPENGL
;
2006 This
->ImplType
= ImplType
;
2007 TRACE("(%p) Re-creating all surfaces\n", This
);
2008 IDirectDrawImpl_RecreateAllSurfaces(This
);
2009 TRACE("(%p) Done recreating all surfaces\n", This
);
2011 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2013 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2014 /* Do not fail surface creation, only fail 3D device creation */
2018 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
2019 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
2021 /* Tests show surfaces without memory flags get these flags added right after creation. */
2022 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2024 /* Get the correct wined3d usage */
2025 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
2026 DDSCAPS_3DDEVICE
) )
2028 Usage
|= WINED3DUSAGE_RENDERTARGET
;
2030 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
2032 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
2034 Usage
|= WINED3DUSAGE_OVERLAY
;
2036 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
2038 /* The depth stencil creation callback sets this flag.
2039 * Set the WineD3D usage to let it know that it's a depth
2042 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
2044 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2046 Pool
= WINED3DPOOL_SYSTEMMEM
;
2048 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
2050 Pool
= WINED3DPOOL_MANAGED
;
2051 /* Managed textures have the system memory flag set */
2052 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
2054 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
2056 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2059 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
2062 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
2063 if(Format
== WINED3DFMT_UNKNOWN
)
2065 ERR("Unsupported / Unknown pixelformat\n");
2066 return DDERR_INVALIDPIXELFORMAT
;
2069 /* Create the Surface object */
2070 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2073 ERR("(%p) Error allocating memory for a surface\n", This
);
2074 return DDERR_OUTOFVIDEOMEMORY
;
2076 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
2077 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
2078 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
2079 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
2080 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
2082 (*ppSurf
)->version
= 7;
2083 (*ppSurf
)->ddraw
= This
;
2084 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
2085 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2086 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2088 /* Surface attachments */
2089 (*ppSurf
)->next_attached
= NULL
;
2090 (*ppSurf
)->first_attached
= *ppSurf
;
2092 /* Needed to re-create the surface on an implementation change */
2093 (*ppSurf
)->ImplType
= ImplType
;
2095 /* For D3DDevice creation */
2096 (*ppSurf
)->isRenderTarget
= FALSE
;
2098 /* A trace message for debugging */
2099 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2101 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2103 /* Render targets and textures need a IParent interface,
2104 * because WineD3D will destroy them when the swapchain
2107 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2110 ERR("Out of memory when allocating memory for a IParent implementation\n");
2111 return DDERR_OUTOFMEMORY
;
2114 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
2115 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
2116 TRACE("Using IParent interface %p as parent\n", parImpl
);
2120 /* Use the surface as parent */
2121 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
2122 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2125 /* Now create the WineD3D Surface */
2126 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2130 TRUE
/* Lockable */,
2131 FALSE
/* Discard */,
2133 &(*ppSurf
)->WineD3DSurface
,
2136 WINED3DMULTISAMPLE_NONE
,
2137 0 /* MultiSampleQuality */,
2138 0 /* SharedHandle */,
2144 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2148 /* Set the child of the parent implementation if it exists */
2151 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2152 /* The IParent releases the WineD3DSurface, and
2153 * the ddraw surface does that too. Hold a reference
2155 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2158 /* Increase the surface counter, and attach the surface */
2159 InterlockedIncrement(&This
->surfaces
);
2160 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2162 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2163 * But this could also be delegated to WineDDraw, as it keeps track of all its
2164 * resources. Not implemented for now, as there are more important things ;)
2167 /* Get the pixel format of the WineD3DSurface and store it.
2168 * Don't use the Format choosen above, WineD3D might have
2171 Desc
.Format
= &Format
;
2172 Desc
.Type
= &ResType
;
2173 Desc
.Usage
= &Usage
;
2174 Desc
.Pool
= &dummy_d3dpool
;
2175 Desc
.Size
= &dummy_uint
;
2176 Desc
.MultiSampleType
= &dummy_mst
;
2177 Desc
.MultiSampleQuality
= &dummy_dword
;
2178 Desc
.Width
= &Width
;
2179 Desc
.Height
= &Height
;
2181 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2182 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2185 ERR("IWineD3DSurface::GetDesc failed\n");
2186 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2190 if(Format
== WINED3DFMT_UNKNOWN
)
2192 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2194 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2196 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2197 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2198 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2199 * TODO: Test other fourcc formats
2201 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2202 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2204 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2205 if(Format
== WINED3DFMT_DXT1
)
2207 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2211 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2216 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2217 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2220 /* Application passed a color key? Set it! */
2221 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2223 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2225 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2227 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2229 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2231 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2233 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2235 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2237 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2239 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2241 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2243 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2245 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2247 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2248 if(hr
!= WINED3D_OK
)
2250 /* No need for a trace here, wined3d does that for us */
2251 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2258 /*****************************************************************************
2259 * CreateAdditionalSurfaces
2261 * Creates a new mipmap chain.
2264 * root: Root surface to attach the newly created chain to
2265 * count: number of surfaces to create
2266 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2267 * effects on the caller
2268 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2269 * creates an additional surface without the mipmapping flags
2271 *****************************************************************************/
2273 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2274 IDirectDrawSurfaceImpl
*root
,
2276 DDSURFACEDESC2 DDSD
,
2279 UINT i
, j
, level
= 0;
2281 IDirectDrawSurfaceImpl
*last
= root
;
2283 for(i
= 0; i
< count
; i
++)
2285 IDirectDrawSurfaceImpl
*object2
= NULL
;
2287 /* increase the mipmap level, but only if a mipmap is created
2288 * In this case, also halve the size
2290 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2293 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2294 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2295 /* Set the mipmap sublevel flag according to msdn */
2296 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2300 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2302 CubeFaceRoot
= FALSE
;
2304 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2313 /* Add the new surface to the complex attachment array */
2314 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2316 if(last
->complex_array
[j
]) continue;
2317 last
->complex_array
[j
] = object2
;
2322 /* Remove the (possible) back buffer cap from the new surface description,
2323 * because only one surface in the flipping chain is a back buffer, one
2324 * is a front buffer, the others are just primary surfaces.
2326 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2331 /*****************************************************************************
2332 * IDirectDraw7::CreateSurface
2334 * Creates a new IDirectDrawSurface object and returns its interface.
2336 * The surface connections with wined3d are a bit tricky. Basically it works
2339 * |------------------------| |-----------------|
2340 * | DDraw surface | | WineD3DSurface |
2342 * | WineD3DSurface |-------------->| |
2343 * | Child |<------------->| Parent |
2344 * |------------------------| |-----------------|
2346 * The DDraw surface is the parent of the wined3d surface, and it releases
2347 * the WineD3DSurface when the ddraw surface is destroyed.
2349 * However, for all surfaces which can be in a container in WineD3D,
2350 * we have to do this. These surfaces are usually complex surfaces,
2351 * so this concerns primary surfaces with a front and a back buffer,
2354 * |------------------------| |-----------------|
2355 * | DDraw surface | | Container |
2357 * | Child |<------------->| Parent |
2358 * | Texture |<------------->| |
2359 * | WineD3DSurface |<----| | Levels |<--|
2360 * | Complex connection | | | | |
2361 * |------------------------| | |-----------------| |
2365 * | |------------------| | |-----------------| |
2366 * | | IParent | |-------->| WineD3DSurface | |
2368 * | | Child |<------------->| Parent | |
2369 * | | | | Container |<--|
2370 * | |------------------| |-----------------| |
2372 * | |----------------------| |
2373 * | | DDraw surface 2 | |
2375 * |<->| Complex root Child | |
2377 * | | WineD3DSurface |<----| |
2378 * | |----------------------| | |
2380 * | |---------------------| | |-----------------| |
2381 * | | IParent | |----->| WineD3DSurface | |
2383 * | | Child |<---------->| Parent | |
2384 * | |---------------------| | Container |<--|
2385 * | |-----------------| |
2387 * | ---More surfaces can follow--- |
2389 * The reason is that the IWineD3DSwapchain(render target container)
2390 * and the IWineD3DTexure(Texture container) release the parents
2391 * of their surface's children, but by releasing the complex root
2392 * the surfaces which are complexly attached to it are destroyed
2393 * too. See IDirectDrawSurface::Release for a more detailed
2397 * DDSD: Description of the surface to create
2398 * Surf: Address to store the interface pointer at
2399 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2400 * aggregation, so it has to be NULL
2404 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2405 * DDERR_* if an error occurs
2407 *****************************************************************************/
2408 static HRESULT WINAPI
2409 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2410 DDSURFACEDESC2
*DDSD
,
2411 IDirectDrawSurface7
**Surf
,
2414 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2415 IDirectDrawSurfaceImpl
*object
= NULL
;
2417 LONG extra_surfaces
= 0;
2418 DDSURFACEDESC2 desc2
;
2419 WINED3DDISPLAYMODE Mode
;
2421 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2423 /* Some checks before we start */
2424 if (TRACE_ON(ddraw
))
2426 TRACE(" (%p) Requesting surface desc :\n", This
);
2427 DDRAW_dump_surface_desc(DDSD
);
2429 EnterCriticalSection(&ddraw_cs
);
2431 if (UnkOuter
!= NULL
)
2433 FIXME("(%p) : outer != NULL?\n", This
);
2434 LeaveCriticalSection(&ddraw_cs
);
2435 return CLASS_E_NOAGGREGATION
; /* unchecked */
2440 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2441 LeaveCriticalSection(&ddraw_cs
);
2442 return E_POINTER
; /* unchecked */
2445 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2447 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2448 DDSD
->dwFlags
|= DDSD_CAPS
;
2451 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2453 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2454 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2457 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2459 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2460 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2461 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2464 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2465 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2467 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2469 LeaveCriticalSection(&ddraw_cs
);
2470 return DDERR_NOEXCLUSIVEMODE
;
2473 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2474 WARN("Application tried to create an explicit front or back buffer\n");
2475 LeaveCriticalSection(&ddraw_cs
);
2476 return DDERR_INVALIDCAPS
;
2478 /* Check cube maps but only if the size includes them */
2479 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2481 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2482 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2484 WARN("Cube map faces requested without cube map flag\n");
2485 LeaveCriticalSection(&ddraw_cs
);
2486 return DDERR_INVALIDCAPS
;
2488 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2489 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2491 WARN("Cube map without faces requested\n");
2492 LeaveCriticalSection(&ddraw_cs
);
2493 return DDERR_INVALIDPARAMS
;
2496 /* Quick tests confirm those can be created, but we don't do that yet */
2497 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2498 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2500 FIXME("Partial cube maps not supported yet\n");
2504 /* According to the msdn this flag is ignored by CreateSurface */
2505 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2506 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2508 /* Modify some flags */
2509 memset(&desc2
, 0, sizeof(desc2
));
2510 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2511 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2512 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2513 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2515 /* Get the video mode from WineD3D - we will need it */
2516 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2517 0, /* Swapchain 0 */
2521 ERR("Failed to read display mode from wined3d\n");
2522 switch(This
->orig_bpp
)
2525 Mode
.Format
= WINED3DFMT_P8
;
2529 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2533 Mode
.Format
= WINED3DFMT_R5G6B5
;
2537 Mode
.Format
= WINED3DFMT_R8G8B8
;
2541 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2544 Mode
.Width
= This
->orig_width
;
2545 Mode
.Height
= This
->orig_height
;
2548 /* No pixelformat given? Use the current screen format */
2549 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2551 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2552 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2554 /* Wait: It could be a Z buffer */
2555 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2557 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2560 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2563 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2566 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2569 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2572 ERR("Unknown Z buffer bit depth\n");
2577 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2581 /* No Width or no Height? Use the original screen size
2583 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2584 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2586 /* Invalid for non-render targets */
2587 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2589 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2591 LeaveCriticalSection(&ddraw_cs
);
2592 return DDERR_INVALIDPARAMS
;
2595 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2596 desc2
.dwWidth
= Mode
.Width
;
2597 desc2
.dwHeight
= Mode
.Height
;
2600 /* Mipmap count fixes */
2601 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2603 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2605 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2607 /* Mipmap count is given, should not be 0 */
2608 if( desc2
.u2
.dwMipMapCount
== 0 )
2610 LeaveCriticalSection(&ddraw_cs
);
2611 return DDERR_INVALIDPARAMS
;
2616 /* Undocumented feature: Create sublevels until
2617 * either the width or the height is 1
2619 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2620 desc2
.dwWidth
: desc2
.dwHeight
;
2621 desc2
.u2
.dwMipMapCount
= 0;
2624 desc2
.u2
.dwMipMapCount
+= 1;
2631 /* Not-complex mipmap -> Mipmapcount = 1 */
2632 desc2
.u2
.dwMipMapCount
= 1;
2634 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2636 /* There's a mipmap count in the created surface in any case */
2637 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2639 /* If no mipmap is given, the texture has only one level */
2641 /* The first surface is a front buffer, the back buffer is created afterwards */
2642 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2644 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2647 /* The root surface in a cube map is positive x */
2648 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2650 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2651 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2654 /* Create the first surface */
2655 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2658 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2659 LeaveCriticalSection(&ddraw_cs
);
2662 object
->is_complex_root
= TRUE
;
2664 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2666 /* Create Additional surfaces if necessary
2667 * This applies to Primary surfaces which have a back buffer count
2668 * set, but not to mipmap textures. In case of Mipmap textures,
2669 * wineD3D takes care of the creation of additional surfaces
2671 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2673 extra_surfaces
= DDSD
->dwBackBufferCount
;
2674 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2675 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2679 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2681 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2682 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2683 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2684 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2685 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2686 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2687 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2688 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2689 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2690 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2691 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2692 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2693 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2694 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2695 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2696 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2697 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2700 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2703 /* This destroys and possibly created surfaces too */
2704 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2705 LeaveCriticalSection(&ddraw_cs
);
2709 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2710 * But attach the d3ddevice only if the currently created surface was
2711 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2712 * The only case I can think of where this doesn't apply is when a
2713 * 2D app was configured by the user to run with OpenGL and it didn't create
2714 * the render target as first surface. In this case the render target creation
2715 * will cause the 3D init.
2717 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2718 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2720 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2723 /* Search for the primary to use as render target */
2724 LIST_FOR_EACH(entry
, &This
->surface_list
)
2726 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2727 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2728 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2732 TRACE("Using primary %p as render target\n", target
);
2737 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2738 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2741 IDirectDrawSurfaceImpl
*release_surf
;
2742 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2745 /* The before created surface structures are in an incomplete state here.
2746 * WineD3D holds the reference on the IParents, and it released them on the failure
2747 * already. So the regular release method implementation would fail on the attempt
2748 * to destroy either the IParents or the swapchain. So free the surface here.
2749 * The surface structure here is a list, not a tree, because onscreen targets
2750 * cannot be cube textures
2754 release_surf
= object
;
2755 object
= object
->complex_array
[0];
2756 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2758 LeaveCriticalSection(&ddraw_cs
);
2761 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2762 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2765 /* Addref the ddraw interface to keep an reference for each surface */
2766 IDirectDraw7_AddRef(iface
);
2767 object
->ifaceToRelease
= (IUnknown
*) iface
;
2769 /* Create a WineD3DTexture if a texture was requested */
2770 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2773 WINED3DFORMAT Format
;
2774 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2776 This
->tex_root
= object
;
2778 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2780 /* a mipmap is created, create enough levels */
2781 levels
= desc2
.u2
.dwMipMapCount
;
2785 /* No mipmap is created, create one level */
2789 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2790 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2792 Pool
= WINED3DPOOL_SYSTEMMEM
;
2794 /* Should I forward the MANAGED cap to the managed pool ? */
2796 /* Get the format. It's set already by CreateNewSurface */
2797 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2799 /* The surfaces are already created, the callback only
2800 * passes the IWineD3DSurface to WineD3D
2802 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2804 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2805 DDSD
->dwWidth
, /* Edgelength */
2810 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2811 0, /* SharedHandle */
2812 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2813 D3D7CB_CreateSurface
);
2817 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2818 DDSD
->dwWidth
, DDSD
->dwHeight
,
2819 levels
, /* MipMapCount = Levels */
2823 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2824 0, /* SharedHandle */
2825 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2826 D3D7CB_CreateSurface
);
2828 This
->tex_root
= NULL
;
2831 LeaveCriticalSection(&ddraw_cs
);
2835 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2836 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2839 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2840 const DDPIXELFORMAT
*provided
)
2842 /* Some flags must be present in both or neither for a match. */
2843 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2844 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2845 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2847 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2850 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2853 if (requested
->dwFlags
& DDPF_FOURCC
)
2854 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2857 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2858 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2859 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2862 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2863 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2864 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2867 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2868 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2871 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2872 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2874 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2877 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2878 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2885 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2886 const DDSURFACEDESC2
* provided
)
2895 #define CMP(FLAG, FIELD) \
2896 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2897 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2899 static const struct compare_info compare
[] =
2901 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2902 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2904 CMP(CKDESTBLT
, ddckCKDestBlt
),
2905 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2906 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2907 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2908 CMP(HEIGHT
, dwHeight
),
2909 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2910 CMP(LPSURFACE
, lpSurface
),
2911 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2912 CMP(PITCH
, u1
/* lPitch */),
2913 /* PIXELFORMAT: manual */
2914 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2915 CMP(TEXTURESTAGE
, dwTextureStage
),
2916 CMP(WIDTH
, dwWidth
),
2917 /* ZBUFFERBITDEPTH: "obsolete" */
2924 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2927 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2929 if (requested
->dwFlags
& compare
[i
].flag
2930 && memcmp((const char *)provided
+ compare
[i
].offset
,
2931 (const char *)requested
+ compare
[i
].offset
,
2932 compare
[i
].size
) != 0)
2936 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2938 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2939 &provided
->u4
.ddpfPixelFormat
))
2946 #undef DDENUMSURFACES_SEARCHTYPE
2947 #undef DDENUMSURFACES_MATCHTYPE
2949 /*****************************************************************************
2950 * IDirectDraw7::EnumSurfaces
2952 * Loops through all surfaces attached to this device and calls the
2953 * application callback. This can't be relayed to WineD3DDevice,
2954 * because some WineD3DSurfaces' parents are IParent objects
2957 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2958 * DDSD: Description to filter for
2959 * Context: Application-provided pointer, it's passed unmodified to the
2961 * Callback: Address to call for each surface
2964 * DDERR_INVALIDPARAMS if the callback is NULL
2967 *****************************************************************************/
2968 static HRESULT WINAPI
2969 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2971 DDSURFACEDESC2
*DDSD
,
2973 LPDDENUMSURFACESCALLBACK7 Callback
)
2975 /* The surface enumeration is handled by WineDDraw,
2976 * because it keeps track of all surfaces attached to
2977 * it. The filtering is done by our callback function,
2978 * because WineDDraw doesn't handle ddraw-like surface
2981 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2982 IDirectDrawSurfaceImpl
*surf
;
2984 DDSURFACEDESC2 desc
;
2985 struct list
*entry
, *entry2
;
2987 all
= Flags
& DDENUMSURFACES_ALL
;
2988 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2990 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2991 EnterCriticalSection(&ddraw_cs
);
2995 LeaveCriticalSection(&ddraw_cs
);
2996 return DDERR_INVALIDPARAMS
;
2999 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3000 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3002 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3003 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
3005 desc
= surf
->surface_desc
;
3006 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
3007 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
3009 LeaveCriticalSection(&ddraw_cs
);
3014 LeaveCriticalSection(&ddraw_cs
);
3018 static HRESULT WINAPI
3019 findRenderTarget(IDirectDrawSurface7
*surface
,
3020 DDSURFACEDESC2
*desc
,
3023 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
3024 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
3026 if(!surf
->isRenderTarget
) {
3028 IDirectDrawSurface7_Release(surface
);
3029 return DDENUMRET_CANCEL
;
3032 /* Recurse into the surface tree */
3033 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
3035 IDirectDrawSurface7_Release(surface
);
3036 if(*target
) return DDENUMRET_CANCEL
;
3037 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
3040 /*****************************************************************************
3041 * D3D7CB_CreateRenderTarget
3043 * Callback called by WineD3D to create Surfaces for render target usage
3044 * This function takes the D3D target from the IDirectDrawImpl structure,
3045 * and returns the WineD3DSurface. To avoid double usage, the surface
3046 * is marked as render target afterwards
3049 * device: The WineD3DDevice's parent
3050 * Width, Height, Format: Dimensions and pixelformat of the render target
3051 * Ignored, because the surface already exists
3052 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3054 * ppSurface: Address to pass the surface pointer back at
3055 * pSharedHandle: Ignored
3058 * Always returns D3D_OK
3060 *****************************************************************************/
3061 static HRESULT WINAPI
3062 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
3063 UINT Width
, UINT Height
,
3064 WINED3DFORMAT Format
,
3065 WINED3DMULTISAMPLE_TYPE MultiSample
,
3066 DWORD MultisampleQuality
,
3068 IWineD3DSurface
** ppSurface
,
3069 HANDLE
* pSharedHandle
)
3071 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3072 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
3073 TRACE("(%p) call back\n", device
);
3075 if(d3dSurface
->isRenderTarget
)
3077 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
3078 &target
, findRenderTarget
);
3082 target
= d3dSurface
;
3087 target
= This
->d3d_target
;
3088 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3091 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3093 *ppSurface
= target
->WineD3DSurface
;
3094 target
->isRenderTarget
= TRUE
;
3095 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
3099 static HRESULT WINAPI
3100 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
3101 IUnknown
*pSuperior
,
3104 WINED3DFORMAT Format
,
3105 WINED3DMULTISAMPLE_TYPE MultiSample
,
3106 DWORD MultisampleQuality
,
3108 IWineD3DSurface
** ppSurface
,
3109 HANDLE
* pSharedHandle
)
3111 /* Create a Depth Stencil surface to make WineD3D happy */
3112 HRESULT hr
= D3D_OK
;
3113 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3114 DDSURFACEDESC2 ddsd
;
3116 TRACE("(%p) call back\n", device
);
3120 /* Create a DirectDraw surface */
3121 memset(&ddsd
, 0, sizeof(ddsd
));
3122 ddsd
.dwSize
= sizeof(ddsd
);
3123 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3124 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3125 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3126 ddsd
.dwHeight
= Height
;
3127 ddsd
.dwWidth
= Width
;
3130 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
3134 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3137 This
->depthstencil
= TRUE
;
3138 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
3140 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
3142 This
->depthstencil
= FALSE
;
3145 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3148 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3152 /*****************************************************************************
3153 * D3D7CB_CreateAdditionalSwapChain
3155 * Callback function for WineD3D which creates a new WineD3DSwapchain
3156 * interface. It also creates an IParent interface to store that pointer,
3157 * so the WineD3DSwapchain has a parent and can be released when the D3D
3158 * device is destroyed
3159 *****************************************************************************/
3160 static HRESULT WINAPI
3161 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
3162 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
3163 IWineD3DSwapChain
** ppSwapChain
)
3165 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3166 IParentImpl
*object
= NULL
;
3167 HRESULT res
= D3D_OK
;
3168 IWineD3DSwapChain
*swapchain
;
3169 IDirectDrawSurfaceImpl
*iterator
;
3170 TRACE("(%p) call back\n", device
);
3172 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3175 FIXME("Allocation of memory failed\n");
3176 *ppSwapChain
= NULL
;
3177 return DDERR_OUTOFVIDEOMEMORY
;
3180 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
3183 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
3184 pPresentationParameters
,
3186 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3187 D3D7CB_CreateRenderTarget
,
3188 D3D7CB_CreateDepthStencilSurface
,
3192 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3193 HeapFree(GetProcessHeap(), 0 , object
);
3194 *ppSwapChain
= NULL
;
3198 *ppSwapChain
= swapchain
;
3199 object
->child
= (IUnknown
*) swapchain
;
3200 This
->d3d_target
->wineD3DSwapChain
= swapchain
;
3201 iterator
= This
->d3d_target
->complex_array
[0];
3203 iterator
->wineD3DSwapChain
= swapchain
;
3204 iterator
= iterator
->complex_array
[0];
3211 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
3212 IDirectDrawSurfaceImpl
*primary
) {
3214 WINED3DPRESENT_PARAMETERS presentation_parameters
;
3217 window
= This
->dest_window
;
3219 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
3221 /* Use the surface description for the device parameters, not the
3222 * Device settings. The app might render to an offscreen surface
3224 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3225 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3226 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3227 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3228 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3229 presentation_parameters
.MultiSampleQuality
= 0;
3230 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
3231 presentation_parameters
.hDeviceWindow
= window
;
3232 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3233 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
3234 presentation_parameters
.AutoDepthStencilFormat
= 0;
3235 presentation_parameters
.Flags
= 0;
3236 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3237 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3239 This
->d3d_target
= primary
;
3240 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
,
3241 &presentation_parameters
,
3242 D3D7CB_CreateAdditionalSwapChain
);
3243 This
->d3d_target
= NULL
;
3247 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3248 primary
->wineD3DSwapChain
= NULL
;
3253 /*****************************************************************************
3254 * IDirectDrawImpl_AttachD3DDevice
3256 * Initializes the D3D capabilities of WineD3D
3259 * primary: The primary surface for D3D
3265 *****************************************************************************/
3266 static HRESULT WINAPI
3267 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3268 IDirectDrawSurfaceImpl
*primary
)
3271 HWND window
= This
->dest_window
;
3273 WINED3DPRESENT_PARAMETERS localParameters
;
3275 TRACE("(%p)->(%p)\n", This
, primary
);
3277 /* If there's no window, create a hidden window. WineD3D needs it */
3280 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3282 GetSystemMetrics(SM_CXSCREEN
),
3283 GetSystemMetrics(SM_CYSCREEN
),
3284 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3286 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3287 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3291 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3293 This
->d3d_window
= window
;
3295 /* Store the future Render Target surface */
3296 This
->d3d_target
= primary
;
3298 /* Use the surface description for the device parameters, not the
3299 * Device settings. The app might render to an offscreen surface
3301 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3302 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3303 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3304 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3305 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3306 localParameters
.MultiSampleQuality
= 0;
3307 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3308 localParameters
.hDeviceWindow
= window
;
3309 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3310 localParameters
.EnableAutoDepthStencil
= TRUE
;
3311 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3312 localParameters
.Flags
= 0;
3313 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3314 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3316 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3318 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3319 * recursive loop until ram or emulated video memory is full
3321 This
->d3d_initialized
= TRUE
;
3323 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3325 D3D7CB_CreateAdditionalSwapChain
);
3328 This
->d3d_target
= NULL
;
3329 This
->d3d_initialized
= FALSE
;
3333 This
->declArraySize
= 2;
3334 This
->decls
= HeapAlloc(GetProcessHeap(),
3336 sizeof(*This
->decls
) * This
->declArraySize
);
3339 ERR("Error allocating an array for the converted vertex decls\n");
3340 This
->declArraySize
= 0;
3341 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3342 D3D7CB_DestroyDepthStencilSurface
,
3343 D3D7CB_DestroySwapChain
);
3344 return E_OUTOFMEMORY
;
3347 /* Create an Index Buffer parent */
3348 TRACE("(%p) Successfully initialized 3D\n", This
);
3352 /*****************************************************************************
3353 * DirectDrawCreateClipper (DDRAW.@)
3355 * Creates a new IDirectDrawClipper object.
3358 * Clipper: Address to write the interface pointer to
3359 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3363 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3364 * E_OUTOFMEMORY if allocating the object failed
3366 *****************************************************************************/
3368 DirectDrawCreateClipper(DWORD Flags
,
3369 LPDIRECTDRAWCLIPPER
*Clipper
,
3372 IDirectDrawClipperImpl
* object
;
3373 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3375 EnterCriticalSection(&ddraw_cs
);
3376 if (UnkOuter
!= NULL
)
3378 LeaveCriticalSection(&ddraw_cs
);
3379 return CLASS_E_NOAGGREGATION
;
3384 LeaveCriticalSection(&ddraw_cs
);
3385 return DDERR_NODIRECTDRAWSUPPORT
;
3388 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3389 sizeof(IDirectDrawClipperImpl
));
3392 LeaveCriticalSection(&ddraw_cs
);
3393 return E_OUTOFMEMORY
;
3396 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3398 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3399 if(!object
->wineD3DClipper
)
3401 HeapFree(GetProcessHeap(), 0, object
);
3402 LeaveCriticalSection(&ddraw_cs
);
3403 return E_OUTOFMEMORY
;
3406 *Clipper
= (IDirectDrawClipper
*) object
;
3407 LeaveCriticalSection(&ddraw_cs
);
3411 /*****************************************************************************
3412 * IDirectDraw7::CreateClipper
3414 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3416 *****************************************************************************/
3417 static HRESULT WINAPI
3418 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3420 IDirectDrawClipper
**Clipper
,
3423 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3424 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3425 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3428 /*****************************************************************************
3429 * IDirectDraw7::CreatePalette
3431 * Creates a new IDirectDrawPalette object
3434 * Flags: The flags for the new clipper
3435 * ColorTable: Color table to assign to the new clipper
3436 * Palette: Address to write the interface pointer to
3437 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3441 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3442 * E_OUTOFMEMORY if allocating the object failed
3444 *****************************************************************************/
3445 static HRESULT WINAPI
3446 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3448 PALETTEENTRY
*ColorTable
,
3449 IDirectDrawPalette
**Palette
,
3450 IUnknown
*pUnkOuter
)
3452 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3453 IDirectDrawPaletteImpl
*object
;
3454 HRESULT hr
= DDERR_GENERIC
;
3455 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3457 EnterCriticalSection(&ddraw_cs
);
3458 if(pUnkOuter
!= NULL
)
3460 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3461 LeaveCriticalSection(&ddraw_cs
);
3462 return CLASS_E_NOAGGREGATION
;
3465 /* The refcount test shows that a cooplevel is required for this */
3466 if(!This
->cooperative_level
)
3468 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3469 LeaveCriticalSection(&ddraw_cs
);
3470 return DDERR_NOCOOPERATIVELEVELSET
;
3473 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3476 ERR("Out of memory when allocating memory for a palette implementation\n");
3477 LeaveCriticalSection(&ddraw_cs
);
3478 return E_OUTOFMEMORY
;
3481 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3483 object
->ddraw_owner
= This
;
3485 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3488 HeapFree(GetProcessHeap(), 0, object
);
3489 LeaveCriticalSection(&ddraw_cs
);
3493 IDirectDraw7_AddRef(iface
);
3494 object
->ifaceToRelease
= (IUnknown
*) iface
;
3495 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3496 LeaveCriticalSection(&ddraw_cs
);
3500 /*****************************************************************************
3501 * IDirectDraw7::DuplicateSurface
3503 * Duplicates a surface. The surface memory points to the same memory as
3504 * the original surface, and it's released when the last surface referencing
3505 * it is released. I guess that's beyond Wine's surface management right now
3506 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3507 * test application to implement this)
3510 * Src: Address of the source surface
3511 * Dest: Address to write the new surface pointer to
3514 * See IDirectDraw7::CreateSurface
3516 *****************************************************************************/
3517 static HRESULT WINAPI
3518 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3519 IDirectDrawSurface7
*Src
,
3520 IDirectDrawSurface7
**Dest
)
3522 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3523 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3525 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3527 /* For now, simply create a new, independent surface */
3528 return IDirectDraw7_CreateSurface(iface
,
3529 &Surf
->surface_desc
,
3534 /*****************************************************************************
3535 * IDirectDraw7 VTable
3536 *****************************************************************************/
3537 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3540 IDirectDrawImpl_QueryInterface
,
3541 IDirectDrawImpl_AddRef
,
3542 IDirectDrawImpl_Release
,
3543 /*** IDirectDraw ***/
3544 IDirectDrawImpl_Compact
,
3545 IDirectDrawImpl_CreateClipper
,
3546 IDirectDrawImpl_CreatePalette
,
3547 IDirectDrawImpl_CreateSurface
,
3548 IDirectDrawImpl_DuplicateSurface
,
3549 IDirectDrawImpl_EnumDisplayModes
,
3550 IDirectDrawImpl_EnumSurfaces
,
3551 IDirectDrawImpl_FlipToGDISurface
,
3552 IDirectDrawImpl_GetCaps
,
3553 IDirectDrawImpl_GetDisplayMode
,
3554 IDirectDrawImpl_GetFourCCCodes
,
3555 IDirectDrawImpl_GetGDISurface
,
3556 IDirectDrawImpl_GetMonitorFrequency
,
3557 IDirectDrawImpl_GetScanLine
,
3558 IDirectDrawImpl_GetVerticalBlankStatus
,
3559 IDirectDrawImpl_Initialize
,
3560 IDirectDrawImpl_RestoreDisplayMode
,
3561 IDirectDrawImpl_SetCooperativeLevel
,
3562 IDirectDrawImpl_SetDisplayMode
,
3563 IDirectDrawImpl_WaitForVerticalBlank
,
3564 /*** IDirectDraw2 ***/
3565 IDirectDrawImpl_GetAvailableVidMem
,
3566 /*** IDirectDraw7 ***/
3567 IDirectDrawImpl_GetSurfaceFromDC
,
3568 IDirectDrawImpl_RestoreAllSurfaces
,
3569 IDirectDrawImpl_TestCooperativeLevel
,
3570 IDirectDrawImpl_GetDeviceIdentifier
,
3571 /*** IDirectDraw7 ***/
3572 IDirectDrawImpl_StartModeTest
,
3573 IDirectDrawImpl_EvaluateMode
3576 /*****************************************************************************
3577 * IDirectDrawImpl_FindDecl
3579 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3580 * if none was found.
3582 * This function is in ddraw.c and the DDraw object space because D3D7
3583 * vertex buffers are created using the IDirect3D interface to the ddraw
3584 * object, so they can be valid across D3D devices(theoretically. The ddraw
3585 * object also owns the wined3d device
3589 * fvf: Fvf to find the decl for
3592 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3595 *****************************************************************************/
3596 IWineD3DVertexDeclaration
*
3597 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3601 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3602 int p
, low
, high
; /* deliberately signed */
3603 struct FvfToDecl
*convertedDecls
= This
->decls
;
3605 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3608 high
= This
->numConvertedDecls
- 1;
3609 while(low
<= high
) {
3610 p
= (low
+ high
) >> 1;
3612 if(convertedDecls
[p
].fvf
== fvf
) {
3613 TRACE("found %p\n", convertedDecls
[p
].decl
);
3614 return convertedDecls
[p
].decl
;
3615 } else if(convertedDecls
[p
].fvf
< fvf
) {
3621 TRACE("not found. Creating and inserting at position %d.\n", low
);
3623 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3625 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3627 if (hr
!= S_OK
) return NULL
;
3629 if(This
->declArraySize
== This
->numConvertedDecls
) {
3630 int grow
= max(This
->declArraySize
/ 2, 8);
3631 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3632 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3633 if(!convertedDecls
) {
3634 /* This will destroy it */
3635 IWineD3DVertexDeclaration_Release(pDecl
);
3638 This
->decls
= convertedDecls
;
3639 This
->declArraySize
+= grow
;
3642 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3643 convertedDecls
[low
].decl
= pDecl
;
3644 convertedDecls
[low
].fvf
= fvf
;
3645 This
->numConvertedDecls
++;
3647 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);