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[wine.git] / dlls / d3d9 / vertexdeclaration.c
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1 /*
2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static const struct
29 enum wined3d_format_id format;
30 unsigned int component_count;
31 unsigned int component_size;
33 d3d_dtype_lookup[] =
35 /* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
36 /* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
37 /* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
38 /* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
39 /* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
40 /* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
41 /* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
42 /* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
43 /* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
44 /* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
45 /* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
46 /* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
47 /* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
48 /* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
49 /* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
50 /* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
51 /* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}
54 static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
56 return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
59 HRESULT vdecl_convert_fvf(
60 DWORD fvf,
61 D3DVERTEXELEMENT9** ppVertexElements) {
63 unsigned int idx, idx2;
64 unsigned int offset;
65 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
66 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
67 BOOL has_blend_idx = has_blend &&
68 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
69 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
70 (fvf & D3DFVF_LASTBETA_UBYTE4));
71 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
72 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
74 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
75 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
77 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
78 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
80 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
81 D3DVERTEXELEMENT9 *elements = NULL;
83 unsigned int size;
84 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
85 if (has_blend_idx) num_blends--;
87 /* Compute declaration size */
88 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
89 has_psize + has_diffuse + has_specular + num_textures + 1;
91 /* convert the declaration */
92 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
93 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
95 elements[size-1] = end_element;
96 idx = 0;
97 if (has_pos) {
98 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
99 elements[idx].Type = D3DDECLTYPE_FLOAT4;
100 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
102 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
103 elements[idx].Type = D3DDECLTYPE_FLOAT4;
104 elements[idx].Usage = D3DDECLUSAGE_POSITION;
106 else {
107 elements[idx].Type = D3DDECLTYPE_FLOAT3;
108 elements[idx].Usage = D3DDECLUSAGE_POSITION;
110 elements[idx].UsageIndex = 0;
111 idx++;
113 if (has_blend && (num_blends > 0)) {
114 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
115 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
116 else {
117 switch(num_blends) {
118 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
119 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
120 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
121 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
122 default:
123 ERR("Unexpected amount of blend values: %u\n", num_blends);
126 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
127 elements[idx].UsageIndex = 0;
128 idx++;
130 if (has_blend_idx) {
131 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
132 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
133 elements[idx].Type = D3DDECLTYPE_UBYTE4;
134 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
135 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
136 else
137 elements[idx].Type = D3DDECLTYPE_FLOAT1;
138 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
139 elements[idx].UsageIndex = 0;
140 idx++;
142 if (has_normal) {
143 elements[idx].Type = D3DDECLTYPE_FLOAT3;
144 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
145 elements[idx].UsageIndex = 0;
146 idx++;
148 if (has_psize) {
149 elements[idx].Type = D3DDECLTYPE_FLOAT1;
150 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
151 elements[idx].UsageIndex = 0;
152 idx++;
154 if (has_diffuse) {
155 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
156 elements[idx].Usage = D3DDECLUSAGE_COLOR;
157 elements[idx].UsageIndex = 0;
158 idx++;
160 if (has_specular) {
161 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
162 elements[idx].Usage = D3DDECLUSAGE_COLOR;
163 elements[idx].UsageIndex = 1;
164 idx++;
166 for (idx2 = 0; idx2 < num_textures; idx2++) {
167 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
168 switch (numcoords) {
169 case D3DFVF_TEXTUREFORMAT1:
170 elements[idx].Type = D3DDECLTYPE_FLOAT1;
171 break;
172 case D3DFVF_TEXTUREFORMAT2:
173 elements[idx].Type = D3DDECLTYPE_FLOAT2;
174 break;
175 case D3DFVF_TEXTUREFORMAT3:
176 elements[idx].Type = D3DDECLTYPE_FLOAT3;
177 break;
178 case D3DFVF_TEXTUREFORMAT4:
179 elements[idx].Type = D3DDECLTYPE_FLOAT4;
180 break;
182 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
183 elements[idx].UsageIndex = idx2;
184 idx++;
187 /* Now compute offsets, and initialize the rest of the fields */
188 for (idx = 0, offset = 0; idx < size-1; idx++) {
189 elements[idx].Stream = 0;
190 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
191 elements[idx].Offset = offset;
192 offset += d3d_dtype_lookup[elements[idx].Type].component_count
193 * d3d_dtype_lookup[elements[idx].Type].component_size;
196 *ppVertexElements = elements;
197 return D3D_OK;
200 static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface,
201 REFIID riid, void **out)
203 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
205 if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
206 || IsEqualGUID(riid, &IID_IUnknown))
208 IDirect3DVertexDeclaration9_AddRef(iface);
209 *out = iface;
210 return S_OK;
213 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
215 *out = NULL;
216 return E_NOINTERFACE;
219 static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface)
221 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
222 ULONG refcount = InterlockedIncrement(&declaration->refcount);
224 TRACE("%p increasing refcount to %u.\n", iface, refcount);
226 if (refcount == 1)
228 IDirect3DDevice9Ex_AddRef(declaration->parent_device);
229 wined3d_mutex_lock();
230 wined3d_vertex_declaration_incref(declaration->wined3d_declaration);
231 wined3d_mutex_unlock();
234 return refcount;
237 static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface)
239 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
240 ULONG refcount = InterlockedDecrement(&declaration->refcount);
242 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
244 if (!refcount)
246 IDirect3DDevice9Ex *parent_device = declaration->parent_device;
247 wined3d_mutex_lock();
248 wined3d_vertex_declaration_decref(declaration->wined3d_declaration);
249 wined3d_mutex_unlock();
251 /* Release the device last, as it may cause the device to be destroyed. */
252 IDirect3DDevice9Ex_Release(parent_device);
255 return refcount;
258 static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device)
260 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
262 TRACE("iface %p, device %p.\n", iface, device);
264 *device = (IDirect3DDevice9 *)declaration->parent_device;
265 IDirect3DDevice9_AddRef(*device);
267 TRACE("Returning device %p.\n", *device);
269 return D3D_OK;
272 static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface,
273 D3DVERTEXELEMENT9 *elements, UINT *element_count)
275 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
277 TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count);
279 *element_count = declaration->element_count;
281 /* Passing a NULL elements is used to just retrieve the number of elements */
282 if (!elements)
283 return D3D_OK;
285 TRACE("Copying %p to %p.\n", declaration->elements, elements);
286 memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count);
288 return D3D_OK;
291 static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl =
293 /* IUnknown */
294 d3d9_vertex_declaration_QueryInterface,
295 d3d9_vertex_declaration_AddRef,
296 d3d9_vertex_declaration_Release,
297 /* IDirect3DVertexDeclaration9 */
298 d3d9_vertex_declaration_GetDevice,
299 d3d9_vertex_declaration_GetDeclaration,
302 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
304 if (!iface)
305 return NULL;
306 assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl);
307 return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
310 static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
312 struct d3d9_vertex_declaration *declaration = parent;
313 HeapFree(GetProcessHeap(), 0, declaration->elements);
314 HeapFree(GetProcessHeap(), 0, declaration);
317 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
319 d3d9_vertexdeclaration_wined3d_object_destroyed,
322 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
323 struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
325 const D3DVERTEXELEMENT9* element;
326 UINT count = 1;
327 UINT i;
329 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
331 element = d3d9_elements;
332 while (element++->Stream != 0xff && count++ < 128);
334 if (count == 128) return E_FAIL;
336 /* Skip the END element */
337 --count;
339 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
340 if (!*wined3d_elements) {
341 FIXME("Memory allocation failed\n");
342 return D3DERR_OUTOFVIDEOMEMORY;
345 for (i = 0; i < count; ++i)
347 if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
349 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
350 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
351 return E_FAIL;
353 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
354 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
355 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
356 (*wined3d_elements)[i].output_slot = ~0U;
357 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
358 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
359 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
362 *element_count = count;
364 return D3D_OK;
367 static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration,
368 struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements)
370 struct wined3d_vertex_element *wined3d_elements;
371 UINT wined3d_element_count;
372 UINT element_count;
373 HRESULT hr;
375 hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
376 if (FAILED(hr))
378 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
379 return hr;
382 declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &d3d9_vertex_declaration_vtbl;
383 declaration->refcount = 1;
385 element_count = wined3d_element_count + 1;
386 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
387 if (!declaration->elements)
389 HeapFree(GetProcessHeap(), 0, wined3d_elements);
390 ERR("Failed to allocate vertex declaration elements memory.\n");
391 return D3DERR_OUTOFVIDEOMEMORY;
393 memcpy(declaration->elements, elements, element_count * sizeof(*elements));
394 declaration->element_count = element_count;
396 wined3d_mutex_lock();
397 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
398 declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration);
399 wined3d_mutex_unlock();
400 HeapFree(GetProcessHeap(), 0, wined3d_elements);
401 if (FAILED(hr))
403 HeapFree(GetProcessHeap(), 0, declaration->elements);
404 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
405 return hr;
408 declaration->parent_device = &device->IDirect3DDevice9Ex_iface;
409 IDirect3DDevice9Ex_AddRef(declaration->parent_device);
411 return D3D_OK;
414 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
415 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration)
417 struct d3d9_vertex_declaration *object;
418 HRESULT hr;
420 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
421 if (!object)
422 return E_OUTOFMEMORY;
424 hr = vertexdeclaration_init(object, device, elements);
425 if (FAILED(hr))
427 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
428 HeapFree(GetProcessHeap(), 0, object);
429 return hr;
432 TRACE("Created vertex declaration %p.\n", object);
433 *declaration = object;
435 return D3D_OK;