d3dx9: Remove case for annotation in get_parameter_element_by_name().
[wine.git] / dlls / d3dx9_36 / effect.c
blob937536ae84f70934c894c4d64d8e96f0b4749b38
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
24 #include "d3dcompiler.h"
26 /* Constants for special INT/FLOAT conversation */
27 #define INT_FLOAT_MULTI 255.0f
28 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
30 static const char parameter_magic_string[4] = {'@', '!', '#', '\xFF'};
32 #define PARAMETER_FLAG_SHARED 1
34 #define INITIAL_POOL_SIZE 16
36 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
38 enum STATE_CLASS
40 SC_LIGHTENABLE,
41 SC_FVF,
42 SC_LIGHT,
43 SC_MATERIAL,
44 SC_NPATCHMODE,
45 SC_PIXELSHADER,
46 SC_RENDERSTATE,
47 SC_SETSAMPLER,
48 SC_SAMPLERSTATE,
49 SC_TEXTURE,
50 SC_TEXTURESTAGE,
51 SC_TRANSFORM,
52 SC_VERTEXSHADER,
53 SC_SHADERCONST,
54 SC_UNKNOWN,
57 enum MATERIAL_TYPE
59 MT_DIFFUSE,
60 MT_AMBIENT,
61 MT_SPECULAR,
62 MT_EMISSIVE,
63 MT_POWER,
66 enum LIGHT_TYPE
68 LT_TYPE,
69 LT_DIFFUSE,
70 LT_SPECULAR,
71 LT_AMBIENT,
72 LT_POSITION,
73 LT_DIRECTION,
74 LT_RANGE,
75 LT_FALLOFF,
76 LT_ATTENUATION0,
77 LT_ATTENUATION1,
78 LT_ATTENUATION2,
79 LT_THETA,
80 LT_PHI,
83 enum SHADER_CONSTANT_TYPE
85 SCT_VSFLOAT,
86 SCT_VSBOOL,
87 SCT_VSINT,
88 SCT_PSFLOAT,
89 SCT_PSBOOL,
90 SCT_PSINT,
93 enum STATE_TYPE
95 ST_CONSTANT,
96 ST_PARAMETER,
97 ST_FXLC,
98 ST_ARRAY_SELECTOR,
101 struct d3dx_object
103 UINT size;
104 void *data;
105 struct d3dx_parameter *param;
108 struct d3dx_state
110 UINT operation;
111 UINT index;
112 enum STATE_TYPE type;
113 struct d3dx_parameter parameter;
116 struct d3dx_sampler
118 UINT state_count;
119 struct d3dx_state *states;
122 struct d3dx_pass
124 char *name;
125 UINT state_count;
126 UINT annotation_count;
128 struct d3dx_state *states;
129 struct d3dx_parameter *annotations;
131 ULONG64 update_version;
134 struct d3dx_technique
136 char *name;
137 UINT pass_count;
138 UINT annotation_count;
140 struct d3dx_parameter *annotations;
141 struct d3dx_pass *passes;
143 struct IDirect3DStateBlock9 *saved_state;
146 struct d3dx9_base_effect
148 struct ID3DXEffectImpl *effect;
150 UINT parameter_count;
151 UINT technique_count;
152 UINT object_count;
154 struct d3dx_parameter *parameters;
155 struct d3dx_technique *techniques;
156 struct d3dx_object *objects;
158 struct d3dx_effect_pool *pool;
159 DWORD flags;
161 ULONG64 version_counter;
164 struct ID3DXEffectImpl
166 ID3DXEffect ID3DXEffect_iface;
167 LONG ref;
169 struct d3dx9_base_effect base_effect;
171 struct ID3DXEffectStateManager *manager;
172 struct IDirect3DDevice9 *device;
173 struct ID3DXEffectPool *pool;
174 struct d3dx_technique *active_technique;
175 struct d3dx_pass *active_pass;
176 BOOL started;
177 DWORD begin_flags;
179 D3DLIGHT9 current_light[8];
180 BOOL light_updated[8];
181 D3DMATERIAL9 current_material;
182 BOOL material_updated;
185 #define INITIAL_SHARED_DATA_SIZE 4
187 struct d3dx_effect_pool
189 ID3DXEffectPool ID3DXEffectPool_iface;
190 LONG refcount;
192 struct d3dx_shared_data *shared_data;
193 unsigned int size;
195 ULONG64 version_counter;
198 struct ID3DXEffectCompilerImpl
200 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
201 LONG ref;
203 struct d3dx9_base_effect base_effect;
206 static struct d3dx_parameter *get_annotation_by_name(UINT count, struct d3dx_parameter *parameters,
207 const char *name);
208 static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_state *state,
209 const char *data, const char **ptr, struct d3dx_object *objects);
210 static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child);
212 typedef BOOL (*walk_parameter_dep_func)(void *data, struct d3dx_parameter *param);
214 static const struct
216 enum STATE_CLASS class;
217 UINT op;
218 const char *name;
220 state_table[] =
222 /* Render states */
223 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
224 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
225 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
226 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
227 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
228 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
229 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
230 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
231 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
232 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
233 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
234 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
235 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
236 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
237 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
238 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
239 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
240 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
241 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
242 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
243 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
244 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
245 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
246 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
247 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
248 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
249 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
250 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
251 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
252 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
253 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
254 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
255 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
256 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
257 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
258 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
259 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
260 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
261 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
262 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
263 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
264 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
265 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
266 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
267 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
268 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
269 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
270 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
271 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
272 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
273 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
274 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
275 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
276 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
277 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
278 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
279 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
280 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
281 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
282 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
283 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
284 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
285 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
286 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
287 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
288 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
289 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
290 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
291 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
292 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
293 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
294 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
295 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
296 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
297 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
298 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
299 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
300 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
301 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
302 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
303 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
304 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
305 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
306 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
307 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
308 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
309 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
310 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
311 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
312 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
313 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
314 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
315 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
316 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
317 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
318 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
319 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
320 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
321 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
322 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
323 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
324 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
325 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
326 /* Texture stages */
327 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
328 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
329 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
330 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
331 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
332 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
333 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
334 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
335 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
336 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
337 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
338 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
339 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
340 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
341 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
342 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
343 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
344 {SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"},
345 /* NPatchMode */
346 {SC_NPATCHMODE, 0, "NPatchMode"},
347 /* FVF */
348 {SC_FVF, 0, "FVF"},
349 /* Transform */
350 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
351 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
352 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
353 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
354 /* Material */
355 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
356 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
357 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
358 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
359 {SC_MATERIAL, MT_POWER, "MaterialPower"},
360 /* Light */
361 {SC_LIGHT, LT_TYPE, "LightType"},
362 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
363 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
364 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
365 {SC_LIGHT, LT_POSITION, "LightPosition"},
366 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
367 {SC_LIGHT, LT_RANGE, "LightRange"},
368 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
369 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
370 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
371 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
372 {SC_LIGHT, LT_THETA, "LightTheta"},
373 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
374 /* Lightenable */
375 {SC_LIGHTENABLE, 0, "LightEnable"},
376 /* Vertexshader */
377 {SC_VERTEXSHADER, 0, "Vertexshader"},
378 /* Pixelshader */
379 {SC_PIXELSHADER, 0, "Pixelshader"},
380 /* Shader constants */
381 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
382 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
383 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
384 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
385 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
386 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
387 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
388 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
389 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
390 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
391 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
392 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
393 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
394 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
395 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
396 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
397 /* Texture */
398 {SC_TEXTURE, 0, "Texture"},
399 /* Sampler states */
400 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
401 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
402 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
403 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
404 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
405 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
406 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
407 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
408 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
409 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
410 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
411 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
412 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
413 /* Set sampler */
414 {SC_SETSAMPLER, 0, "Sampler"},
417 static inline void read_dword(const char **ptr, DWORD *d)
419 memcpy(d, *ptr, sizeof(*d));
420 *ptr += sizeof(*d);
423 static void skip_dword_unknown(const char **ptr, unsigned int count)
425 unsigned int i;
426 DWORD d;
428 WARN("Skipping %u unknown DWORDs:\n", count);
429 for (i = 0; i < count; ++i)
431 read_dword(ptr, &d);
432 WARN("\t0x%08x\n", d);
436 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
438 return (D3DXHANDLE)parameter;
441 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
443 return (D3DXHANDLE)technique;
446 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
448 return (D3DXHANDLE)pass;
451 static struct d3dx_technique *get_technique_by_name(struct d3dx9_base_effect *base, const char *name)
453 UINT i;
455 if (!name) return NULL;
457 for (i = 0; i < base->technique_count; ++i)
459 if (!strcmp(base->techniques[i].name, name))
460 return &base->techniques[i];
463 return NULL;
466 static struct d3dx_technique *get_valid_technique(struct d3dx9_base_effect *base, D3DXHANDLE technique)
468 unsigned int i;
470 for (i = 0; i < base->technique_count; ++i)
472 if (get_technique_handle(&base->techniques[i]) == technique)
473 return &base->techniques[i];
476 return get_technique_by_name(base, technique);
479 static struct d3dx_pass *get_valid_pass(struct d3dx9_base_effect *base, D3DXHANDLE pass)
481 unsigned int i, k;
483 for (i = 0; i < base->technique_count; ++i)
485 struct d3dx_technique *technique = &base->techniques[i];
487 for (k = 0; k < technique->pass_count; ++k)
489 if (get_pass_handle(&technique->passes[k]) == pass)
490 return &technique->passes[k];
494 return NULL;
497 static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base, D3DXHANDLE parameter)
499 struct d3dx_parameter *handle_param = (struct d3dx_parameter *)parameter;
501 if (handle_param && !strncmp(handle_param->magic_string, parameter_magic_string,
502 sizeof(parameter_magic_string)))
503 return handle_param;
505 return base->flags & D3DXFX_LARGEADDRESSAWARE ? NULL : get_parameter_by_name(base, NULL, parameter);
508 static void free_state(struct d3dx_state *state)
510 free_parameter(&state->parameter, FALSE, FALSE);
513 static void free_object(struct d3dx_object *object)
515 HeapFree(GetProcessHeap(), 0, object->data);
518 static void free_sampler(struct d3dx_sampler *sampler)
520 UINT i;
522 for (i = 0; i < sampler->state_count; ++i)
524 free_state(&sampler->states[i]);
526 HeapFree(GetProcessHeap(), 0, sampler->states);
529 static void d3dx_pool_release_shared_parameter(struct d3dx_parameter *param);
531 static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
533 if (!param->data)
534 return;
535 if (param->class == D3DXPC_OBJECT && !param->element_count)
537 switch (param->type)
539 case D3DXPT_STRING:
540 HeapFree(GetProcessHeap(), 0, *(char **)param->data);
541 break;
543 case D3DXPT_TEXTURE:
544 case D3DXPT_TEXTURE1D:
545 case D3DXPT_TEXTURE2D:
546 case D3DXPT_TEXTURE3D:
547 case D3DXPT_TEXTURECUBE:
548 case D3DXPT_PIXELSHADER:
549 case D3DXPT_VERTEXSHADER:
550 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
551 break;
553 case D3DXPT_SAMPLER:
554 case D3DXPT_SAMPLER1D:
555 case D3DXPT_SAMPLER2D:
556 case D3DXPT_SAMPLER3D:
557 case D3DXPT_SAMPLERCUBE:
558 free_sampler((struct d3dx_sampler *)param->data);
559 break;
561 default:
562 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
563 break;
566 if (!child)
567 HeapFree(GetProcessHeap(), 0, param->data);
570 static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child)
572 unsigned int i;
574 TRACE("Free parameter %p, name %s, type %s, element %#x, child %#x.\n", param, param->name,
575 debug_d3dxparameter_type(param->type), element, child);
577 if (param->param_eval)
578 d3dx_free_param_eval(param->param_eval);
580 if (param->annotations)
582 for (i = 0; i < param->annotation_count; ++i)
583 free_parameter(&param->annotations[i], FALSE, FALSE);
584 HeapFree(GetProcessHeap(), 0, param->annotations);
587 d3dx_pool_release_shared_parameter(param);
589 if (param->members)
591 unsigned int count = param->element_count ? param->element_count : param->member_count;
593 for (i = 0; i < count; ++i)
594 free_parameter(&param->members[i], param->element_count != 0, TRUE);
595 HeapFree(GetProcessHeap(), 0, param->members);
598 free_parameter_data(param, child);
600 /* only the parent has to release name and semantic */
601 if (!element)
603 HeapFree(GetProcessHeap(), 0, param->name);
604 HeapFree(GetProcessHeap(), 0, param->semantic);
608 static void free_pass(struct d3dx_pass *pass)
610 unsigned int i;
612 TRACE("Free pass %p\n", pass);
614 if (!pass)
615 return;
617 if (pass->annotations)
619 for (i = 0; i < pass->annotation_count; ++i)
620 free_parameter(&pass->annotations[i], FALSE, FALSE);
621 HeapFree(GetProcessHeap(), 0, pass->annotations);
622 pass->annotations = NULL;
625 if (pass->states)
627 for (i = 0; i < pass->state_count; ++i)
628 free_state(&pass->states[i]);
629 HeapFree(GetProcessHeap(), 0, pass->states);
630 pass->states = NULL;
633 HeapFree(GetProcessHeap(), 0, pass->name);
634 pass->name = NULL;
637 static void free_technique(struct d3dx_technique *technique)
639 unsigned int i;
641 TRACE("Free technique %p\n", technique);
643 if (!technique)
644 return;
646 if (technique->saved_state)
648 IDirect3DStateBlock9_Release(technique->saved_state);
649 technique->saved_state = NULL;
652 if (technique->annotations)
654 for (i = 0; i < technique->annotation_count; ++i)
655 free_parameter(&technique->annotations[i], FALSE, FALSE);
656 HeapFree(GetProcessHeap(), 0, technique->annotations);
657 technique->annotations = NULL;
660 if (technique->passes)
662 for (i = 0; i < technique->pass_count; ++i)
663 free_pass(&technique->passes[i]);
664 HeapFree(GetProcessHeap(), 0, technique->passes);
665 technique->passes = NULL;
668 HeapFree(GetProcessHeap(), 0, technique->name);
669 technique->name = NULL;
672 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base)
674 unsigned int i;
676 TRACE("base %p.\n", base);
678 if (base->parameters)
680 for (i = 0; i < base->parameter_count; ++i)
681 free_parameter(&base->parameters[i], FALSE, FALSE);
682 HeapFree(GetProcessHeap(), 0, base->parameters);
683 base->parameters = NULL;
686 if (base->techniques)
688 for (i = 0; i < base->technique_count; ++i)
689 free_technique(&base->techniques[i]);
690 HeapFree(GetProcessHeap(), 0, base->techniques);
691 base->techniques = NULL;
694 if (base->objects)
696 for (i = 0; i < base->object_count; ++i)
698 free_object(&base->objects[i]);
700 HeapFree(GetProcessHeap(), 0, base->objects);
701 base->objects = NULL;
705 static void free_effect(struct ID3DXEffectImpl *effect)
707 TRACE("Free effect %p\n", effect);
709 d3dx9_base_effect_cleanup(&effect->base_effect);
711 if (effect->pool)
713 effect->pool->lpVtbl->Release(effect->pool);
716 if (effect->manager)
718 IUnknown_Release(effect->manager);
721 IDirect3DDevice9_Release(effect->device);
724 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
726 TRACE("Free effect compiler %p\n", compiler);
728 d3dx9_base_effect_cleanup(&compiler->base_effect);
731 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
733 UINT i;
735 for (i = 0; i < 4; ++i)
737 if (i < param->columns)
738 set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
739 else
740 ((FLOAT *)vector)[i] = 0.0f;
744 static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector)
746 UINT i;
748 for (i = 0; i < param->columns; ++i)
750 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
754 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose)
756 UINT i, k;
758 for (i = 0; i < 4; ++i)
760 for (k = 0; k < 4; ++k)
762 FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
764 if ((i < param->rows) && (k < param->columns))
765 set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
766 else
767 *tmp = 0.0f;
772 static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
774 UINT i, k;
776 if (param->type == D3DXPT_FLOAT)
778 if (param->columns == 4)
779 memcpy(param->data, matrix->u.m, param->rows * 4 * sizeof(float));
780 else
781 for (i = 0; i < param->rows; ++i)
782 memcpy((float *)param->data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float));
783 return;
786 for (i = 0; i < param->rows; ++i)
788 for (k = 0; k < param->columns; ++k)
790 set_number((FLOAT *)param->data + i * param->columns + k, param->type,
791 &matrix->u.m[i][k], D3DXPT_FLOAT);
796 static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
798 UINT i, k;
800 for (i = 0; i < param->rows; ++i)
802 for (k = 0; k < param->columns; ++k)
804 set_number((FLOAT *)param->data + i * param->columns + k, param->type,
805 &matrix->u.m[k][i], D3DXPT_FLOAT);
810 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, const char *name)
812 UINT element;
813 struct d3dx_parameter *temp_parameter;
814 const char *part;
816 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
818 if (!name || !*name) return NULL;
820 element = atoi(name);
821 part = strchr(name, ']') + 1;
823 /* check for empty [] && element range */
824 if ((part - name) > 1 && parameter->element_count > element)
826 temp_parameter = &parameter->members[element];
828 switch (*part++)
830 case '.':
831 return get_parameter_by_name(NULL, temp_parameter, part);
833 case '\0':
834 TRACE("Returning parameter %p\n", temp_parameter);
835 return temp_parameter;
837 default:
838 FIXME("Unhandled case \"%c\"\n", *--part);
839 break;
843 TRACE("Parameter not found\n");
844 return NULL;
847 static struct d3dx_parameter *get_annotation_by_name(UINT count, struct d3dx_parameter *annotations,
848 const char *name)
850 UINT i, length;
851 struct d3dx_parameter *temp_parameter;
852 const char *part;
854 TRACE("count %u, annotations %p, name %s\n", count, annotations, debugstr_a(name));
856 if (!name || !*name) return NULL;
858 length = strcspn( name, "[.@" );
859 part = name + length;
861 for (i = 0; i < count; ++i)
863 temp_parameter = &annotations[i];
865 if (!strcmp(temp_parameter->name, name))
867 TRACE("Returning annotation %p\n", temp_parameter);
868 return temp_parameter;
870 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
872 switch (*part++)
874 case '.':
875 return get_parameter_by_name(NULL, temp_parameter, part);
877 case '[':
878 return get_parameter_element_by_name(temp_parameter, part);
880 default:
881 FIXME("Unhandled case \"%c\"\n", *--part);
882 break;
887 TRACE("Annotation not found\n");
888 return NULL;
891 struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
892 struct d3dx_parameter *parameter, const char *name)
894 UINT i, count, length;
895 struct d3dx_parameter *temp_parameter;
896 struct d3dx_parameter *parameters;
897 const char *part;
899 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
901 if (!name || !*name) return NULL;
903 if (!parameter)
905 count = base->parameter_count;
906 parameters = base->parameters;
908 else
910 count = parameter->member_count;
911 parameters = parameter->members;
914 length = strcspn( name, "[.@" );
915 part = name + length;
917 for (i = 0; i < count; i++)
919 temp_parameter = &parameters[i];
921 if (!strcmp(temp_parameter->name, name))
923 TRACE("Returning parameter %p\n", temp_parameter);
924 return temp_parameter;
926 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
928 switch (*part++)
930 case '.':
931 return get_parameter_by_name(NULL, temp_parameter, part);
933 case '@':
934 return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotations, part);
936 case '[':
937 return get_parameter_element_by_name(temp_parameter, part);
939 default:
940 FIXME("Unhandled case \"%c\"\n", *--part);
941 break;
946 TRACE("Parameter not found\n");
947 return NULL;
950 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
952 return (0xfeff0000 | ((major) << 8) | (minor));
955 static HRESULT d3dx9_base_effect_get_desc(struct d3dx9_base_effect *base, D3DXEFFECT_DESC *desc)
957 if (!desc)
959 WARN("Invalid argument specified.\n");
960 return D3DERR_INVALIDCALL;
963 FIXME("partial stub!\n");
965 /* TODO: add creator and function count. */
966 desc->Creator = NULL;
967 desc->Functions = 0;
968 desc->Parameters = base->parameter_count;
969 desc->Techniques = base->technique_count;
971 return D3D_OK;
974 static HRESULT d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect *base,
975 D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
977 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
979 if (!desc || !param)
981 WARN("Invalid argument specified.\n");
982 return D3DERR_INVALIDCALL;
985 desc->Name = param->name;
986 desc->Semantic = param->semantic;
987 desc->Class = param->class;
988 desc->Type = param->type;
989 desc->Rows = param->rows;
990 desc->Columns = param->columns;
991 desc->Elements = param->element_count;
992 desc->Annotations = param->annotation_count;
993 desc->StructMembers = param->member_count;
994 desc->Flags = param->flags;
995 desc->Bytes = param->bytes;
997 return D3D_OK;
1000 static HRESULT d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect *base,
1001 D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1003 struct d3dx_technique *tech = technique ? get_valid_technique(base, technique) : &base->techniques[0];
1005 if (!desc || !tech)
1007 WARN("Invalid argument specified.\n");
1008 return D3DERR_INVALIDCALL;
1011 desc->Name = tech->name;
1012 desc->Passes = tech->pass_count;
1013 desc->Annotations = tech->annotation_count;
1015 return D3D_OK;
1018 static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_state *state,
1019 void **param_value, struct d3dx_parameter **out_param,
1020 BOOL update_all, BOOL *param_dirty)
1022 struct d3dx_parameter *param = &state->parameter;
1024 *param_value = NULL;
1025 *out_param = NULL;
1026 *param_dirty = FALSE;
1028 switch (state->type)
1030 case ST_PARAMETER:
1031 param = param->u.referenced_param;
1032 *param_dirty = is_param_dirty(param, pass->update_version);
1033 /* fallthrough */
1034 case ST_CONSTANT:
1035 *out_param = param;
1036 *param_value = param->data;
1037 return D3D_OK;
1038 case ST_ARRAY_SELECTOR:
1040 unsigned int array_idx;
1041 static const struct d3dx_parameter array_idx_param =
1042 {"", NULL, NULL, NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, sizeof(array_idx)};
1043 HRESULT hr;
1044 struct d3dx_parameter *ref_param, *selected_param;
1046 if (!param->param_eval)
1048 FIXME("Preshader structure is null.\n");
1049 return D3DERR_INVALIDCALL;
1051 /* We override with the update_version of the pass because we want
1052 * to force index recomputation and check for out of bounds. */
1053 if (is_param_eval_input_dirty(param->param_eval, pass->update_version))
1055 if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx)))
1056 return hr;
1058 else
1060 array_idx = state->index;
1062 ref_param = param->u.referenced_param;
1063 TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index,
1064 ref_param->element_count);
1065 /* According to the tests, native d3dx handles the case of array index evaluated to -1
1066 * in a specific way, always selecting first array element and not returning error. */
1067 if (array_idx == ~0u)
1069 WARN("Array index is -1, setting to 0.\n");
1070 array_idx = 0;
1073 if (array_idx >= ref_param->element_count)
1075 WARN("Computed array index %u is larger than array size %u.\n",
1076 array_idx, ref_param->element_count);
1077 return E_FAIL;
1079 selected_param = &ref_param->members[array_idx];
1080 *param_dirty = state->index != array_idx || is_param_dirty(selected_param, pass->update_version);
1081 state->index = array_idx;
1083 *param_value = selected_param->data;
1084 *out_param = selected_param;
1085 return D3D_OK;
1087 case ST_FXLC:
1088 if (param->param_eval)
1090 *out_param = param;
1091 *param_value = param->data;
1092 /* We check with the update_version of the pass because the
1093 * same preshader might be used by both the vertex and the
1094 * pixel shader (that can happen e.g. for sampler states). */
1095 if (update_all || is_param_eval_input_dirty(param->param_eval, pass->update_version))
1097 *param_dirty = TRUE;
1098 return d3dx_evaluate_parameter(param->param_eval, param, *param_value);
1100 else
1101 return D3D_OK;
1103 else
1105 FIXME("No preshader for FXLC parameter.\n");
1106 return D3DERR_INVALIDCALL;
1109 return E_NOTIMPL;
1112 static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base,
1113 D3DXHANDLE pass_handle, D3DXPASS_DESC *desc)
1115 struct d3dx_pass *pass = get_valid_pass(base, pass_handle);
1116 unsigned int i;
1118 if (!desc || !pass)
1120 WARN("Invalid argument specified.\n");
1121 return D3DERR_INVALIDCALL;
1124 desc->Name = pass->name;
1125 desc->Annotations = pass->annotation_count;
1127 desc->pVertexShaderFunction = NULL;
1128 desc->pPixelShaderFunction = NULL;
1130 if (base->flags & D3DXFX_NOT_CLONEABLE)
1131 return D3D_OK;
1133 for (i = 0; i < pass->state_count; ++i)
1135 struct d3dx_state *state = &pass->states[i];
1137 if (state_table[state->operation].class == SC_VERTEXSHADER
1138 || state_table[state->operation].class == SC_PIXELSHADER)
1140 struct d3dx_parameter *param;
1141 void *param_value;
1142 BOOL param_dirty;
1143 HRESULT hr;
1145 if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], &param_value, &param,
1146 FALSE, &param_dirty)))
1147 return hr;
1149 if (!param->object_id)
1151 FIXME("Zero object ID in shader parameter.\n");
1152 return E_FAIL;
1155 if (state_table[state->operation].class == SC_VERTEXSHADER)
1156 desc->pVertexShaderFunction = base->objects[param->object_id].data;
1157 else
1158 desc->pPixelShaderFunction = base->objects[param->object_id].data;
1162 return D3D_OK;
1165 static HRESULT d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect *base,
1166 D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1168 FIXME("stub!\n");
1170 return E_NOTIMPL;
1173 static D3DXHANDLE d3dx9_base_effect_get_parameter(struct d3dx9_base_effect *base,
1174 D3DXHANDLE parameter, UINT index)
1176 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1178 if (!parameter)
1180 if (index < base->parameter_count)
1182 TRACE("Returning parameter %p.\n", &base->parameters[index]);
1183 return get_parameter_handle(&base->parameters[index]);
1186 else
1188 if (param && !param->element_count && index < param->member_count)
1190 TRACE("Returning parameter %p.\n", &param->members[index]);
1191 return get_parameter_handle(&param->members[index]);
1195 WARN("Parameter not found.\n");
1197 return NULL;
1200 static D3DXHANDLE d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect *base,
1201 D3DXHANDLE parameter, const char *name)
1203 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1204 D3DXHANDLE handle;
1206 if (!name)
1208 handle = get_parameter_handle(param);
1209 TRACE("Returning parameter %p.\n", handle);
1210 return handle;
1213 handle = get_parameter_handle(get_parameter_by_name(base, param, name));
1214 TRACE("Returning parameter %p.\n", handle);
1216 return handle;
1219 static D3DXHANDLE d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect *base,
1220 D3DXHANDLE parameter, const char *semantic)
1222 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1223 struct d3dx_parameter *temp_param;
1224 UINT i;
1226 if (!parameter)
1228 for (i = 0; i < base->parameter_count; ++i)
1230 temp_param = &base->parameters[i];
1232 if (!temp_param->semantic)
1234 if (!semantic)
1236 TRACE("Returning parameter %p\n", temp_param);
1237 return get_parameter_handle(temp_param);
1239 continue;
1242 if (!strcasecmp(temp_param->semantic, semantic))
1244 TRACE("Returning parameter %p\n", temp_param);
1245 return get_parameter_handle(temp_param);
1249 else if (param)
1251 for (i = 0; i < param->member_count; ++i)
1253 temp_param = &param->members[i];
1255 if (!temp_param->semantic)
1257 if (!semantic)
1259 TRACE("Returning parameter %p\n", temp_param);
1260 return get_parameter_handle(temp_param);
1262 continue;
1265 if (!strcasecmp(temp_param->semantic, semantic))
1267 TRACE("Returning parameter %p\n", temp_param);
1268 return get_parameter_handle(temp_param);
1273 WARN("Parameter not found.\n");
1275 return NULL;
1278 static D3DXHANDLE d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect *base,
1279 D3DXHANDLE parameter, UINT index)
1281 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1283 if (!param)
1285 if (index < base->parameter_count)
1287 TRACE("Returning parameter %p.\n", &base->parameters[index]);
1288 return get_parameter_handle(&base->parameters[index]);
1291 else
1293 if (index < param->element_count)
1295 TRACE("Returning parameter %p.\n", &param->members[index]);
1296 return get_parameter_handle(&param->members[index]);
1300 WARN("Parameter not found.\n");
1302 return NULL;
1305 static D3DXHANDLE d3dx9_base_effect_get_technique(struct d3dx9_base_effect *base, UINT index)
1307 if (index >= base->technique_count)
1309 WARN("Invalid argument specified.\n");
1310 return NULL;
1313 TRACE("Returning technique %p.\n", &base->techniques[index]);
1315 return get_technique_handle(&base->techniques[index]);
1318 static D3DXHANDLE d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect *base, const char *name)
1320 struct d3dx_technique *tech = get_technique_by_name(base, name);
1322 if (tech)
1324 D3DXHANDLE t = get_technique_handle(tech);
1325 TRACE("Returning technique %p\n", t);
1326 return t;
1329 WARN("Technique not found.\n");
1331 return NULL;
1334 static D3DXHANDLE d3dx9_base_effect_get_pass(struct d3dx9_base_effect *base,
1335 D3DXHANDLE technique, UINT index)
1337 struct d3dx_technique *tech = get_valid_technique(base, technique);
1339 if (tech && index < tech->pass_count)
1341 TRACE("Returning pass %p\n", &tech->passes[index]);
1342 return get_pass_handle(&tech->passes[index]);
1345 WARN("Pass not found.\n");
1347 return NULL;
1350 static D3DXHANDLE d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect *base,
1351 D3DXHANDLE technique, const char *name)
1353 struct d3dx_technique *tech = get_valid_technique(base, technique);
1355 if (tech && name)
1357 unsigned int i;
1359 for (i = 0; i < tech->pass_count; ++i)
1361 struct d3dx_pass *pass = &tech->passes[i];
1363 if (!strcmp(pass->name, name))
1365 TRACE("Returning pass %p\n", pass);
1366 return get_pass_handle(pass);
1371 WARN("Pass not found.\n");
1373 return NULL;
1376 static D3DXHANDLE d3dx9_base_effect_get_function(struct d3dx9_base_effect *base, UINT index)
1378 FIXME("stub!\n");
1380 return NULL;
1383 static D3DXHANDLE d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect *base, const char *name)
1385 FIXME("stub!\n");
1387 return NULL;
1390 static UINT get_annotation_from_object(struct d3dx9_base_effect *base,
1391 D3DXHANDLE object, struct d3dx_parameter **annotations)
1393 struct d3dx_parameter *param = get_valid_parameter(base, object);
1394 struct d3dx_pass *pass = get_valid_pass(base, object);
1395 struct d3dx_technique *technique = get_valid_technique(base, object);
1397 if (pass)
1399 *annotations = pass->annotations;
1400 return pass->annotation_count;
1402 else if (technique)
1404 *annotations = technique->annotations;
1405 return technique->annotation_count;
1407 else if (param)
1409 *annotations = param->annotations;
1410 return param->annotation_count;
1412 else
1414 FIXME("Functions are not handled, yet!\n");
1415 return 0;
1419 static D3DXHANDLE d3dx9_base_effect_get_annotation(struct d3dx9_base_effect *base,
1420 D3DXHANDLE object, UINT index)
1422 struct d3dx_parameter *annotations = NULL;
1423 UINT annotation_count = 0;
1425 annotation_count = get_annotation_from_object(base, object, &annotations);
1427 if (index < annotation_count)
1429 TRACE("Returning parameter %p\n", &annotations[index]);
1430 return get_parameter_handle(&annotations[index]);
1433 WARN("Annotation not found.\n");
1435 return NULL;
1438 static D3DXHANDLE d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect *base,
1439 D3DXHANDLE object, const char *name)
1441 struct d3dx_parameter *annotation = NULL;
1442 struct d3dx_parameter *annotations = NULL;
1443 UINT annotation_count = 0;
1445 if (!name)
1447 WARN("Invalid argument specified\n");
1448 return NULL;
1451 annotation_count = get_annotation_from_object(base, object, &annotations);
1453 annotation = get_annotation_by_name(annotation_count, annotations, name);
1454 if (annotation)
1456 TRACE("Returning parameter %p\n", annotation);
1457 return get_parameter_handle(annotation);
1460 WARN("Annotation not found.\n");
1462 return NULL;
1465 static BOOL walk_parameter_tree(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
1466 void *data)
1468 unsigned int i;
1469 unsigned int member_count;
1471 if (param_func(data, param))
1472 return TRUE;
1474 member_count = param->element_count ? param->element_count : param->member_count;
1475 for (i = 0; i < member_count; ++i)
1477 if (walk_parameter_tree(&param->members[i], param_func, data))
1478 return TRUE;
1480 return FALSE;
1483 static ULONG64 *get_version_counter_ptr(struct d3dx9_base_effect *base)
1485 return base->pool ? &base->pool->version_counter : &base->version_counter;
1488 static ULONG64 next_effect_update_version(struct d3dx9_base_effect *base)
1490 return next_update_version(get_version_counter_ptr(base));
1493 static void set_dirty(struct d3dx_parameter *param)
1495 struct d3dx_shared_data *shared_data;
1496 struct d3dx_parameter *top_param = param->top_level_param;
1497 ULONG64 new_update_version = next_update_version(top_param->version_counter);
1499 if ((shared_data = top_param->u.shared_data))
1500 shared_data->update_version = new_update_version;
1501 else
1502 top_param->update_version = new_update_version;
1505 static HRESULT set_string(char **param_data, const char *string)
1507 HeapFree(GetProcessHeap(), 0, *param_data);
1508 *param_data = HeapAlloc(GetProcessHeap(), 0, strlen(string) + 1);
1509 if (!*param_data)
1511 ERR("Out of memory.\n");
1512 return E_OUTOFMEMORY;
1514 strcpy(*param_data, string);
1515 return D3D_OK;
1518 static HRESULT d3dx9_base_effect_set_value(struct d3dx9_base_effect *base,
1519 D3DXHANDLE parameter, const void *data, UINT bytes)
1521 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1522 unsigned int i;
1524 if (!param)
1526 WARN("Invalid parameter %p specified\n", parameter);
1527 return D3DERR_INVALIDCALL;
1530 /* samplers don't touch data */
1531 if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
1533 TRACE("Sampler: returning E_FAIL\n");
1534 return E_FAIL;
1537 if (data && param->bytes <= bytes)
1539 switch (param->type)
1541 case D3DXPT_TEXTURE:
1542 case D3DXPT_TEXTURE1D:
1543 case D3DXPT_TEXTURE2D:
1544 case D3DXPT_TEXTURE3D:
1545 case D3DXPT_TEXTURECUBE:
1546 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1548 IUnknown *unk = ((IUnknown **)data)[i];
1549 if (unk)
1550 IUnknown_AddRef(unk);
1552 unk = ((IUnknown **)param->data)[i];
1553 if (unk)
1554 IUnknown_Release(unk);
1556 /* fallthrough */
1557 case D3DXPT_VOID:
1558 case D3DXPT_BOOL:
1559 case D3DXPT_INT:
1560 case D3DXPT_FLOAT:
1561 TRACE("Copy %u bytes.\n", param->bytes);
1562 memcpy(param->data, data, param->bytes);
1563 set_dirty(param);
1564 break;
1566 case D3DXPT_STRING:
1568 HRESULT hr;
1570 set_dirty(param);
1571 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1573 if (FAILED(hr = set_string(&((char **)param->data)[i], ((const char **)data)[i])))
1574 return hr;
1576 break;
1579 default:
1580 FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type));
1581 break;
1584 return D3D_OK;
1587 WARN("Invalid argument specified\n");
1589 return D3DERR_INVALIDCALL;
1592 static HRESULT d3dx9_base_effect_get_value(struct d3dx9_base_effect *base,
1593 D3DXHANDLE parameter, void *data, UINT bytes)
1595 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1597 if (!param)
1599 WARN("Invalid parameter %p specified\n", parameter);
1600 return D3DERR_INVALIDCALL;
1603 /* samplers don't touch data */
1604 if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
1606 TRACE("Sampler: returning E_FAIL\n");
1607 return E_FAIL;
1610 if (data && param->bytes <= bytes)
1612 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1614 switch (param->type)
1616 case D3DXPT_VOID:
1617 case D3DXPT_BOOL:
1618 case D3DXPT_INT:
1619 case D3DXPT_FLOAT:
1620 case D3DXPT_STRING:
1621 break;
1623 case D3DXPT_VERTEXSHADER:
1624 case D3DXPT_PIXELSHADER:
1625 case D3DXPT_TEXTURE:
1626 case D3DXPT_TEXTURE1D:
1627 case D3DXPT_TEXTURE2D:
1628 case D3DXPT_TEXTURE3D:
1629 case D3DXPT_TEXTURECUBE:
1631 UINT i;
1633 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1635 IUnknown *unk = ((IUnknown **)param->data)[i];
1636 if (unk) IUnknown_AddRef(unk);
1638 break;
1641 default:
1642 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1643 break;
1646 TRACE("Copy %u bytes\n", param->bytes);
1647 memcpy(data, param->data, param->bytes);
1648 return D3D_OK;
1651 WARN("Parameter not found.\n");
1653 return D3DERR_INVALIDCALL;
1656 static HRESULT d3dx9_base_effect_set_bool(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL b)
1658 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1660 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1662 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1663 set_dirty(param);
1664 return D3D_OK;
1667 WARN("Parameter not found.\n");
1669 return D3DERR_INVALIDCALL;
1672 static HRESULT d3dx9_base_effect_get_bool(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL *b)
1674 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1676 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1678 set_number(b, D3DXPT_BOOL, param->data, param->type);
1679 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1680 return D3D_OK;
1683 WARN("Parameter not found.\n");
1685 return D3DERR_INVALIDCALL;
1688 static HRESULT d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect *base,
1689 D3DXHANDLE parameter, const BOOL *b, UINT count)
1691 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1693 if (param)
1695 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1697 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1699 switch (param->class)
1701 case D3DXPC_SCALAR:
1702 case D3DXPC_VECTOR:
1703 case D3DXPC_MATRIX_ROWS:
1704 for (i = 0; i < size; ++i)
1706 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1707 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT);
1709 set_dirty(param);
1710 return D3D_OK;
1712 case D3DXPC_OBJECT:
1713 case D3DXPC_STRUCT:
1714 break;
1716 default:
1717 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1718 break;
1722 WARN("Parameter not found.\n");
1724 return D3DERR_INVALIDCALL;
1727 static HRESULT d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect *base,
1728 D3DXHANDLE parameter, BOOL *b, UINT count)
1730 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1732 if (b && param && (param->class == D3DXPC_SCALAR
1733 || param->class == D3DXPC_VECTOR
1734 || param->class == D3DXPC_MATRIX_ROWS
1735 || param->class == D3DXPC_MATRIX_COLUMNS))
1737 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1739 for (i = 0; i < size; ++i)
1741 set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type);
1743 return D3D_OK;
1746 WARN("Parameter not found.\n");
1748 return D3DERR_INVALIDCALL;
1751 static HRESULT d3dx9_base_effect_set_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT n)
1753 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1755 if (param && !param->element_count)
1757 if (param->rows == 1 && param->columns == 1)
1759 DWORD value;
1761 set_number(&value, param->type, &n, D3DXPT_INT);
1762 if (value != *(DWORD *)param->data)
1763 set_dirty(param);
1764 *(DWORD *)param->data = value;
1765 return D3D_OK;
1769 * Split the value, if parameter is a vector with dimension 3 or 4.
1771 if (param->type == D3DXPT_FLOAT &&
1772 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1773 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1775 TRACE("Vector fixup\n");
1777 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1778 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1779 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1780 if (param->rows * param->columns > 3)
1782 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1784 set_dirty(param);
1785 return D3D_OK;
1789 WARN("Parameter not found.\n");
1791 return D3DERR_INVALIDCALL;
1794 static HRESULT d3dx9_base_effect_get_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT *n)
1796 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1798 if (n && param && !param->element_count)
1800 if (param->columns == 1 && param->rows == 1)
1802 set_number(n, D3DXPT_INT, param->data, param->type);
1803 TRACE("Returning %i\n", *n);
1804 return D3D_OK;
1807 if (param->type == D3DXPT_FLOAT &&
1808 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1809 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1811 TRACE("Vector fixup\n");
1813 /* all components (3,4) are clamped (0,255) and put in the INT */
1814 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1815 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1816 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1817 if (param->columns * param->rows > 3)
1819 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1822 TRACE("Returning %i\n", *n);
1823 return D3D_OK;
1827 WARN("Parameter not found.\n");
1829 return D3DERR_INVALIDCALL;
1832 static HRESULT d3dx9_base_effect_set_int_array(struct d3dx9_base_effect *base,
1833 D3DXHANDLE parameter, const INT *n, UINT count)
1835 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1837 if (param)
1839 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1841 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1843 switch (param->class)
1845 case D3DXPC_SCALAR:
1846 case D3DXPC_VECTOR:
1847 case D3DXPC_MATRIX_ROWS:
1848 for (i = 0; i < size; ++i)
1850 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1852 set_dirty(param);
1853 return D3D_OK;
1855 case D3DXPC_OBJECT:
1856 case D3DXPC_STRUCT:
1857 break;
1859 default:
1860 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1861 break;
1865 WARN("Parameter not found.\n");
1867 return D3DERR_INVALIDCALL;
1870 static HRESULT d3dx9_base_effect_get_int_array(struct d3dx9_base_effect *base,
1871 D3DXHANDLE parameter, INT *n, UINT count)
1873 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1875 if (n && param && (param->class == D3DXPC_SCALAR
1876 || param->class == D3DXPC_VECTOR
1877 || param->class == D3DXPC_MATRIX_ROWS
1878 || param->class == D3DXPC_MATRIX_COLUMNS))
1880 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1882 for (i = 0; i < size; ++i)
1884 set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type);
1886 return D3D_OK;
1889 WARN("Parameter not found.\n");
1891 return D3DERR_INVALIDCALL;
1894 static HRESULT d3dx9_base_effect_set_float(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float f)
1896 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1898 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1900 DWORD value;
1902 set_number(&value, param->type, &f, D3DXPT_FLOAT);
1903 if (value != *(DWORD *)param->data)
1904 set_dirty(param);
1905 *(DWORD *)param->data = value;
1906 return D3D_OK;
1909 WARN("Parameter not found.\n");
1911 return D3DERR_INVALIDCALL;
1914 static HRESULT d3dx9_base_effect_get_float(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float *f)
1916 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1918 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1920 set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type);
1921 TRACE("Returning %f\n", *f);
1922 return D3D_OK;
1925 WARN("Parameter not found.\n");
1927 return D3DERR_INVALIDCALL;
1930 static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base,
1931 D3DXHANDLE parameter, const float *f, UINT count)
1933 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1935 if (param)
1937 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1939 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1941 switch (param->class)
1943 case D3DXPC_SCALAR:
1944 case D3DXPC_VECTOR:
1945 case D3DXPC_MATRIX_ROWS:
1946 for (i = 0; i < size; ++i)
1948 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
1950 set_dirty(param);
1951 return D3D_OK;
1953 case D3DXPC_OBJECT:
1954 case D3DXPC_STRUCT:
1955 break;
1957 default:
1958 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1959 break;
1963 WARN("Parameter not found.\n");
1965 return D3DERR_INVALIDCALL;
1968 static HRESULT d3dx9_base_effect_get_float_array(struct d3dx9_base_effect *base,
1969 D3DXHANDLE parameter, float *f, UINT count)
1971 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1973 if (f && param && (param->class == D3DXPC_SCALAR
1974 || param->class == D3DXPC_VECTOR
1975 || param->class == D3DXPC_MATRIX_ROWS
1976 || param->class == D3DXPC_MATRIX_COLUMNS))
1978 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1980 for (i = 0; i < size; ++i)
1982 set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
1984 return D3D_OK;
1987 WARN("Parameter not found.\n");
1989 return D3DERR_INVALIDCALL;
1992 static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
1993 D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
1995 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
1997 if (param && !param->element_count)
1999 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2001 switch (param->class)
2003 case D3DXPC_SCALAR:
2004 case D3DXPC_VECTOR:
2005 set_dirty(param);
2006 if (param->type == D3DXPT_INT && param->bytes == 4)
2008 DWORD tmp;
2010 TRACE("INT fixup\n");
2011 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2012 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2013 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2014 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2016 *(INT *)param->data = tmp;
2017 return D3D_OK;
2019 if (param->type == D3DXPT_FLOAT)
2021 memcpy(param->data, vector, param->columns * sizeof(float));
2022 return D3D_OK;
2025 set_vector(param, vector);
2026 return D3D_OK;
2028 case D3DXPC_MATRIX_ROWS:
2029 case D3DXPC_OBJECT:
2030 case D3DXPC_STRUCT:
2031 break;
2033 default:
2034 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2035 break;
2039 WARN("Parameter not found.\n");
2041 return D3DERR_INVALIDCALL;
2044 static HRESULT d3dx9_base_effect_get_vector(struct d3dx9_base_effect *base,
2045 D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2047 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2049 if (vector && param && !param->element_count)
2051 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2053 switch (param->class)
2055 case D3DXPC_SCALAR:
2056 case D3DXPC_VECTOR:
2057 if (param->type == D3DXPT_INT && param->bytes == 4)
2059 TRACE("INT fixup\n");
2060 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2061 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2062 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2063 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2064 return D3D_OK;
2066 get_vector(param, vector);
2067 return D3D_OK;
2069 case D3DXPC_MATRIX_ROWS:
2070 case D3DXPC_OBJECT:
2071 case D3DXPC_STRUCT:
2072 break;
2074 default:
2075 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2076 break;
2080 WARN("Parameter not found.\n");
2082 return D3DERR_INVALIDCALL;
2085 static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base,
2086 D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
2088 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2090 if (param && param->element_count && param->element_count >= count)
2092 UINT i;
2094 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2096 switch (param->class)
2098 case D3DXPC_VECTOR:
2099 set_dirty(param);
2100 if (param->type == D3DXPT_FLOAT)
2102 if (param->columns == 4)
2103 memcpy(param->data, vector, count * 4 * sizeof(float));
2104 else
2105 for (i = 0; i < count; ++i)
2106 memcpy((float *)param->data + param->columns * i, vector + i,
2107 param->columns * sizeof(float));
2108 return D3D_OK;
2111 for (i = 0; i < count; ++i)
2113 set_vector(&param->members[i], &vector[i]);
2115 return D3D_OK;
2117 case D3DXPC_SCALAR:
2118 case D3DXPC_MATRIX_ROWS:
2119 case D3DXPC_OBJECT:
2120 case D3DXPC_STRUCT:
2121 break;
2123 default:
2124 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2125 break;
2129 WARN("Parameter not found.\n");
2131 return D3DERR_INVALIDCALL;
2134 static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base,
2135 D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2137 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2139 if (!count) return D3D_OK;
2141 if (vector && param && count <= param->element_count)
2143 UINT i;
2145 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2147 switch (param->class)
2149 case D3DXPC_VECTOR:
2150 for (i = 0; i < count; ++i)
2152 get_vector(&param->members[i], &vector[i]);
2154 return D3D_OK;
2156 case D3DXPC_SCALAR:
2157 case D3DXPC_MATRIX_ROWS:
2158 case D3DXPC_OBJECT:
2159 case D3DXPC_STRUCT:
2160 break;
2162 default:
2163 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2164 break;
2168 WARN("Parameter not found.\n");
2170 return D3DERR_INVALIDCALL;
2173 static HRESULT d3dx9_base_effect_set_matrix(struct d3dx9_base_effect *base,
2174 D3DXHANDLE parameter, const D3DXMATRIX *matrix)
2176 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2178 if (param && !param->element_count)
2180 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2182 switch (param->class)
2184 case D3DXPC_MATRIX_ROWS:
2185 set_matrix(param, matrix);
2186 set_dirty(param);
2187 return D3D_OK;
2189 case D3DXPC_SCALAR:
2190 case D3DXPC_VECTOR:
2191 case D3DXPC_OBJECT:
2192 case D3DXPC_STRUCT:
2193 break;
2195 default:
2196 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2197 break;
2201 WARN("Parameter not found.\n");
2203 return D3DERR_INVALIDCALL;
2206 static HRESULT d3dx9_base_effect_get_matrix(struct d3dx9_base_effect *base,
2207 D3DXHANDLE parameter, D3DXMATRIX *matrix)
2209 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2211 if (matrix && param && !param->element_count)
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2215 switch (param->class)
2217 case D3DXPC_MATRIX_ROWS:
2218 get_matrix(param, matrix, FALSE);
2219 return D3D_OK;
2221 case D3DXPC_SCALAR:
2222 case D3DXPC_VECTOR:
2223 case D3DXPC_OBJECT:
2224 case D3DXPC_STRUCT:
2225 break;
2227 default:
2228 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2229 break;
2233 WARN("Parameter not found.\n");
2235 return D3DERR_INVALIDCALL;
2238 static HRESULT d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect *base,
2239 D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
2241 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2243 if (param && param->element_count >= count)
2245 UINT i;
2247 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2249 switch (param->class)
2251 case D3DXPC_MATRIX_ROWS:
2252 set_dirty(param);
2253 for (i = 0; i < count; ++i)
2255 set_matrix(&param->members[i], &matrix[i]);
2257 return D3D_OK;
2259 case D3DXPC_SCALAR:
2260 case D3DXPC_VECTOR:
2261 case D3DXPC_OBJECT:
2262 case D3DXPC_STRUCT:
2263 break;
2265 default:
2266 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2267 break;
2271 WARN("Parameter not found.\n");
2273 return D3DERR_INVALIDCALL;
2276 static HRESULT d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect *base,
2277 D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2279 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2281 if (!count) return D3D_OK;
2283 if (matrix && param && count <= param->element_count)
2285 UINT i;
2287 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2289 switch (param->class)
2291 case D3DXPC_MATRIX_ROWS:
2292 for (i = 0; i < count; ++i)
2294 get_matrix(&param->members[i], &matrix[i], FALSE);
2296 return D3D_OK;
2298 case D3DXPC_SCALAR:
2299 case D3DXPC_VECTOR:
2300 case D3DXPC_OBJECT:
2301 case D3DXPC_STRUCT:
2302 break;
2304 default:
2305 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2306 break;
2310 WARN("Parameter not found.\n");
2312 return D3DERR_INVALIDCALL;
2315 static HRESULT d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect *base,
2316 D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
2318 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2320 if (param && count <= param->element_count)
2322 UINT i;
2324 switch (param->class)
2326 case D3DXPC_MATRIX_ROWS:
2327 set_dirty(param);
2328 for (i = 0; i < count; ++i)
2330 set_matrix(&param->members[i], matrix[i]);
2332 return D3D_OK;
2334 case D3DXPC_SCALAR:
2335 case D3DXPC_VECTOR:
2336 case D3DXPC_OBJECT:
2337 break;
2339 default:
2340 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2341 break;
2345 WARN("Parameter not found.\n");
2347 return D3DERR_INVALIDCALL;
2350 static HRESULT d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect *base,
2351 D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2353 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2355 if (!count) return D3D_OK;
2357 if (param && matrix && count <= param->element_count)
2359 UINT i;
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2363 switch (param->class)
2365 case D3DXPC_MATRIX_ROWS:
2366 for (i = 0; i < count; ++i)
2368 get_matrix(&param->members[i], matrix[i], FALSE);
2370 return D3D_OK;
2372 case D3DXPC_SCALAR:
2373 case D3DXPC_VECTOR:
2374 case D3DXPC_OBJECT:
2375 break;
2377 default:
2378 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2379 break;
2383 WARN("Parameter not found.\n");
2385 return D3DERR_INVALIDCALL;
2388 static HRESULT d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect *base,
2389 D3DXHANDLE parameter, const D3DXMATRIX *matrix)
2391 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2393 if (param && !param->element_count)
2395 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2397 switch (param->class)
2399 case D3DXPC_MATRIX_ROWS:
2400 set_dirty(param);
2401 set_matrix_transpose(param, matrix);
2402 return D3D_OK;
2404 case D3DXPC_SCALAR:
2405 case D3DXPC_VECTOR:
2406 case D3DXPC_OBJECT:
2407 case D3DXPC_STRUCT:
2408 break;
2410 default:
2411 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2412 break;
2416 WARN("Parameter not found.\n");
2418 return D3DERR_INVALIDCALL;
2421 static HRESULT d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect *base,
2422 D3DXHANDLE parameter, D3DXMATRIX *matrix)
2424 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2426 if (matrix && param && !param->element_count)
2428 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2430 switch (param->class)
2432 case D3DXPC_SCALAR:
2433 case D3DXPC_VECTOR:
2434 get_matrix(param, matrix, FALSE);
2435 return D3D_OK;
2437 case D3DXPC_MATRIX_ROWS:
2438 get_matrix(param, matrix, TRUE);
2439 return D3D_OK;
2441 case D3DXPC_OBJECT:
2442 case D3DXPC_STRUCT:
2443 break;
2445 default:
2446 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2447 break;
2451 WARN("Parameter not found.\n");
2453 return D3DERR_INVALIDCALL;
2456 static HRESULT d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect *base,
2457 D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
2459 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2461 if (param && param->element_count >= count)
2463 UINT i;
2465 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2467 switch (param->class)
2469 case D3DXPC_MATRIX_ROWS:
2470 set_dirty(param);
2471 for (i = 0; i < count; ++i)
2473 set_matrix_transpose(&param->members[i], &matrix[i]);
2475 return D3D_OK;
2477 case D3DXPC_SCALAR:
2478 case D3DXPC_VECTOR:
2479 case D3DXPC_OBJECT:
2480 case D3DXPC_STRUCT:
2481 break;
2483 default:
2484 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2485 break;
2489 WARN("Parameter not found.\n");
2491 return D3DERR_INVALIDCALL;
2494 static HRESULT d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect *base,
2495 D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2497 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2499 if (!count) return D3D_OK;
2501 if (matrix && param && count <= param->element_count)
2503 UINT i;
2505 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2507 switch (param->class)
2509 case D3DXPC_MATRIX_ROWS:
2510 for (i = 0; i < count; ++i)
2512 get_matrix(&param->members[i], &matrix[i], TRUE);
2514 return D3D_OK;
2516 case D3DXPC_SCALAR:
2517 case D3DXPC_VECTOR:
2518 case D3DXPC_OBJECT:
2519 case D3DXPC_STRUCT:
2520 break;
2522 default:
2523 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2524 break;
2528 WARN("Parameter not found.\n");
2530 return D3DERR_INVALIDCALL;
2533 static HRESULT d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect *base,
2534 D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
2536 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2538 if (param && count <= param->element_count)
2540 UINT i;
2542 switch (param->class)
2544 case D3DXPC_MATRIX_ROWS:
2545 set_dirty(param);
2546 for (i = 0; i < count; ++i)
2548 set_matrix_transpose(&param->members[i], matrix[i]);
2550 return D3D_OK;
2552 case D3DXPC_SCALAR:
2553 case D3DXPC_VECTOR:
2554 case D3DXPC_OBJECT:
2555 break;
2557 default:
2558 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2559 break;
2563 WARN("Parameter not found.\n");
2565 return D3DERR_INVALIDCALL;
2568 static HRESULT d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect *base,
2569 D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2571 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2573 if (!count) return D3D_OK;
2575 if (matrix && param && count <= param->element_count)
2577 UINT i;
2579 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2581 switch (param->class)
2583 case D3DXPC_MATRIX_ROWS:
2584 for (i = 0; i < count; ++i)
2586 get_matrix(&param->members[i], matrix[i], TRUE);
2588 return D3D_OK;
2590 case D3DXPC_SCALAR:
2591 case D3DXPC_VECTOR:
2592 case D3DXPC_OBJECT:
2593 break;
2595 default:
2596 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2597 break;
2601 WARN("Parameter not found.\n");
2603 return D3DERR_INVALIDCALL;
2606 static HRESULT d3dx9_base_effect_set_string(struct d3dx9_base_effect *base,
2607 D3DXHANDLE parameter, const char *string)
2609 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2611 if (param && param->type == D3DXPT_STRING)
2613 set_dirty(param);
2614 return set_string(param->data, string);
2617 WARN("Parameter not found.\n");
2619 return D3DERR_INVALIDCALL;
2622 static HRESULT d3dx9_base_effect_get_string(struct d3dx9_base_effect *base,
2623 D3DXHANDLE parameter, const char **string)
2625 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2627 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2629 *string = *(const char **)param->data;
2630 TRACE("Returning %s.\n", debugstr_a(*string));
2631 return D3D_OK;
2634 WARN("Parameter not found.\n");
2636 return D3DERR_INVALIDCALL;
2639 static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base,
2640 D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
2642 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2644 if (param && !param->element_count &&
2645 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2646 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2647 || param->type == D3DXPT_TEXTURECUBE))
2649 struct IDirect3DBaseTexture9 *oltexture = *(struct IDirect3DBaseTexture9 **)param->data;
2651 if (texture == oltexture)
2652 return D3D_OK;
2654 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2655 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2657 *(struct IDirect3DBaseTexture9 **)param->data = texture;
2658 set_dirty(param);
2660 return D3D_OK;
2663 WARN("Parameter not found.\n");
2665 return D3DERR_INVALIDCALL;
2668 static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
2669 D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
2671 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2673 if (texture && param && !param->element_count &&
2674 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2675 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2676 || param->type == D3DXPT_TEXTURECUBE))
2678 *texture = *(struct IDirect3DBaseTexture9 **)param->data;
2679 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2680 TRACE("Returning %p\n", *texture);
2681 return D3D_OK;
2684 WARN("Parameter not found.\n");
2686 return D3DERR_INVALIDCALL;
2689 static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base,
2690 D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
2692 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2694 if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2696 if ((*shader = *(struct IDirect3DPixelShader9 **)param->data))
2697 IDirect3DPixelShader9_AddRef(*shader);
2698 TRACE("Returning %p.\n", *shader);
2699 return D3D_OK;
2702 WARN("Parameter not found.\n");
2704 return D3DERR_INVALIDCALL;
2707 static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
2708 D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
2710 struct d3dx_parameter *param = get_valid_parameter(base, parameter);
2712 if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2714 if ((*shader = *(struct IDirect3DVertexShader9 **)param->data))
2715 IDirect3DVertexShader9_AddRef(*shader);
2716 TRACE("Returning %p.\n", *shader);
2717 return D3D_OK;
2720 WARN("Parameter not found.\n");
2722 return D3DERR_INVALIDCALL;
2725 static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base,
2726 D3DXHANDLE parameter, UINT start, UINT end)
2728 FIXME("stub!\n");
2730 return E_NOTIMPL;
2733 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value)
2735 static const struct
2737 unsigned int offset;
2738 const char *name;
2740 light_tbl[] =
2742 {FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"},
2743 {FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"},
2744 {FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"},
2745 {FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"},
2746 {FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"},
2747 {FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"},
2748 {FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"},
2749 {FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"},
2750 {FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"},
2751 {FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"},
2752 {FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"},
2753 {FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"},
2754 {FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"}
2756 switch (op)
2758 case LT_TYPE:
2759 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE *)value);
2760 light->Type = *(D3DLIGHTTYPE *)value;
2761 break;
2762 case LT_DIFFUSE:
2763 case LT_SPECULAR:
2764 case LT_AMBIENT:
2766 D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
2768 TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl[op].name, c.r, c.g, c.b, c.a);
2769 *(D3DCOLORVALUE *)((BYTE *)light + light_tbl[op].offset) = c;
2770 break;
2772 case LT_POSITION:
2773 case LT_DIRECTION:
2775 D3DVECTOR v = *(D3DVECTOR *)value;
2777 TRACE("%s (%.8e %.8e %.8e).\n", light_tbl[op].name, v.x, v.y, v.z);
2778 *(D3DVECTOR *)((BYTE *)light + light_tbl[op].offset) = v;
2779 break;
2781 case LT_RANGE:
2782 case LT_FALLOFF:
2783 case LT_ATTENUATION0:
2784 case LT_ATTENUATION1:
2785 case LT_ATTENUATION2:
2786 case LT_THETA:
2787 case LT_PHI:
2789 float v = *(float *)value;
2790 TRACE("%s %.8e.\n", light_tbl[op].name, v);
2791 *(float *)((BYTE *)light + light_tbl[op].offset) = v;
2792 break;
2794 default:
2795 WARN("Unknown light parameter %u.\n", op);
2796 break;
2800 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *material, void *value)
2802 static const struct
2804 unsigned int offset;
2805 const char *name;
2807 material_tbl[] =
2809 {FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"},
2810 {FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"},
2811 {FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"},
2812 {FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"},
2813 {FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"}
2816 switch (op)
2818 case MT_POWER:
2820 float v = *(float *)value;
2822 TRACE("%s %.8e.\n", material_tbl[op].name, v);
2823 material->Power = v;
2824 break;
2826 case MT_DIFFUSE:
2827 case MT_AMBIENT:
2828 case MT_SPECULAR:
2829 case MT_EMISSIVE:
2831 D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
2833 TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl[op].name, c.r, c.g, c.b, c.a);
2834 *(D3DCOLORVALUE *)((BYTE *)material + material_tbl[op].offset) = c;
2835 break;
2837 default:
2838 WARN("Unknown material parameter %u.\n", op);
2839 break;
2843 static HRESULT d3dx_set_shader_const_state(struct ID3DXEffectImpl *effect, enum SHADER_CONSTANT_TYPE op, UINT index,
2844 struct d3dx_parameter *param, void *value_ptr)
2846 static const struct
2848 D3DXPARAMETER_TYPE type;
2849 UINT elem_size;
2850 const char *name;
2852 const_tbl[] =
2854 {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"},
2855 {D3DXPT_BOOL, sizeof(BOOL), "SCT_VSBOOL"},
2856 {D3DXPT_INT, sizeof(int) * 4, "SCT_VSINT"},
2857 {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_PSFLOAT"},
2858 {D3DXPT_BOOL, sizeof(BOOL), "SCT_PSBOOL"},
2859 {D3DXPT_INT, sizeof(int) * 4, "SCT_PSINT"},
2861 unsigned int element_count;
2863 if (op < 0 || op > SCT_PSINT)
2865 FIXME("Unknown op %u.\n", op);
2866 return D3DERR_INVALIDCALL;
2868 element_count = param->bytes / const_tbl[op].elem_size;
2869 TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
2870 if (param->type != const_tbl[op].type)
2872 FIXME("Unexpected param type %u.\n", param->type);
2873 return D3DERR_INVALIDCALL;
2875 if (param->bytes % const_tbl[op].elem_size != 0)
2877 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param->bytes, param->rows, param->columns);
2878 return D3DERR_INVALIDCALL;
2881 switch (op)
2883 case SCT_VSFLOAT:
2884 return SET_D3D_STATE(effect, SetVertexShaderConstantF, index, (const float *)value_ptr, element_count);
2885 case SCT_VSBOOL:
2886 return SET_D3D_STATE(effect, SetVertexShaderConstantB, index, (const BOOL *)value_ptr, element_count);
2887 case SCT_VSINT:
2888 return SET_D3D_STATE(effect, SetVertexShaderConstantI, index, (const int *)value_ptr, element_count);
2889 case SCT_PSFLOAT:
2890 return SET_D3D_STATE(effect, SetPixelShaderConstantF, index, (const float *)value_ptr, element_count);
2891 case SCT_PSBOOL:
2892 return SET_D3D_STATE(effect, SetPixelShaderConstantB, index, (const BOOL *)value_ptr, element_count);
2893 case SCT_PSINT:
2894 return SET_D3D_STATE(effect, SetPixelShaderConstantI, index, (const int *)value_ptr, element_count);
2896 return D3D_OK;
2899 static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
2900 struct d3dx_state *state, unsigned int parent_index, BOOL update_all);
2902 static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
2903 struct d3dx_parameter *param, BOOL vs, BOOL update_all)
2905 HRESULT hr, ret;
2906 struct d3dx_parameter **params;
2907 D3DXCONSTANT_DESC *cdesc;
2908 unsigned int parameters_count;
2909 unsigned int i, j;
2911 if (!param->param_eval)
2913 FIXME("param_eval structure is null.\n");
2914 return D3DERR_INVALIDCALL;
2916 if (FAILED(hr = d3dx_param_eval_set_shader_constants(effect->manager, effect->device,
2917 param->param_eval, update_all)))
2918 return hr;
2919 params = param->param_eval->shader_inputs.inputs_param;
2920 cdesc = param->param_eval->shader_inputs.inputs;
2921 parameters_count = param->param_eval->shader_inputs.input_count;
2922 ret = D3D_OK;
2923 for (i = 0; i < parameters_count; ++i)
2925 if (params[i] && params[i]->class == D3DXPC_OBJECT && is_param_type_sampler(params[i]->type))
2927 struct d3dx_sampler *sampler;
2928 unsigned int sampler_idx;
2930 for (sampler_idx = 0; sampler_idx < cdesc[i].RegisterCount; ++sampler_idx)
2932 sampler = params[i]->element_count ? params[i]->members[sampler_idx].data : params[i]->data;
2933 TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params[i]->name),
2934 cdesc[i].RegisterIndex, sampler->state_count);
2935 for (j = 0; j < sampler->state_count; ++j)
2937 if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[j],
2938 cdesc[i].RegisterIndex + sampler_idx + (vs ? D3DVERTEXTEXTURESAMPLER0 : 0),
2939 update_all)))
2940 ret = hr;
2945 return ret;
2948 static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
2949 struct d3dx_state *state, unsigned int parent_index, BOOL update_all)
2951 struct d3dx_parameter *param;
2952 void *param_value;
2953 BOOL param_dirty;
2954 HRESULT hr;
2956 TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
2958 if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, &param_value, &param,
2959 update_all, &param_dirty)))
2961 if (!update_all && hr == E_FAIL)
2963 /* Native d3dx9 returns D3D_OK from CommitChanges() involving
2964 * out of bounds array access and does not touch the affected
2965 * states. */
2966 WARN("Returning D3D_OK on out of bounds array access.\n");
2967 return D3D_OK;
2969 return hr;
2972 if (!(update_all || param_dirty
2973 || state_table[state->operation].class == SC_VERTEXSHADER
2974 || state_table[state->operation].class == SC_PIXELSHADER
2975 || state_table[state->operation].class == SC_SETSAMPLER))
2976 return D3D_OK;
2978 switch (state_table[state->operation].class)
2980 case SC_RENDERSTATE:
2981 TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
2982 state_table[state->operation].op, *(DWORD *)param_value);
2983 return SET_D3D_STATE(effect, SetRenderState, state_table[state->operation].op, *(DWORD *)param_value);
2984 case SC_FVF:
2985 TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
2986 return SET_D3D_STATE(effect, SetFVF, *(DWORD *)param_value);
2987 case SC_TEXTURE:
2989 UINT unit;
2991 unit = parent_index == ~0u ? state->index : parent_index;
2992 TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit,
2993 *(IDirect3DBaseTexture9 **)param_value);
2994 return SET_D3D_STATE(effect, SetTexture, unit, *(IDirect3DBaseTexture9 **)param_value);
2996 case SC_TEXTURESTAGE:
2997 TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
2998 return SET_D3D_STATE(effect, SetTextureStageState, state->index,
2999 state_table[state->operation].op, *(DWORD *)param_value);
3000 case SC_SETSAMPLER:
3002 struct d3dx_sampler *sampler;
3003 HRESULT ret, hr;
3004 unsigned int i;
3006 sampler = (struct d3dx_sampler *)param_value;
3007 TRACE("%s, sampler %u, applying %u states.\n", state_table[state->operation].name, state->index,
3008 sampler->state_count);
3009 ret = D3D_OK;
3010 for (i = 0; i < sampler->state_count; i++)
3012 if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index, update_all)))
3013 ret = hr;
3015 return ret;
3017 case SC_SAMPLERSTATE:
3019 UINT sampler;
3021 sampler = parent_index == ~0u ? state->index : parent_index;
3022 TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
3023 return SET_D3D_STATE(effect, SetSamplerState, sampler, state_table[state->operation].op,
3024 *(DWORD *)param_value);
3026 case SC_VERTEXSHADER:
3027 TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
3028 if ((update_all || param_dirty)
3029 && FAILED(hr = SET_D3D_STATE(effect, SetVertexShader,
3030 *(IDirect3DVertexShader9 **)param_value)))
3031 ERR("Could not set vertex shader, hr %#x.\n", hr);
3032 else if (*(IDirect3DVertexShader9 **)param_value)
3033 hr = d3dx_set_shader_constants(effect, pass, param, TRUE, update_all || param_dirty);
3034 return hr;
3035 case SC_PIXELSHADER:
3036 TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
3037 if ((update_all || param_dirty)
3038 && FAILED(hr = SET_D3D_STATE(effect, SetPixelShader,
3039 *(IDirect3DPixelShader9 **)param_value)))
3040 ERR("Could not set pixel shader, hr %#x.\n", hr);
3041 else if (*(IDirect3DPixelShader9 **)param_value)
3042 hr = d3dx_set_shader_constants(effect, pass, param, FALSE, update_all || param_dirty);
3043 return hr;
3044 case SC_TRANSFORM:
3045 TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
3046 return SET_D3D_STATE(effect, SetTransform, state_table[state->operation].op + state->index,
3047 (D3DMATRIX *)param_value);
3048 case SC_LIGHTENABLE:
3049 TRACE("%s, index %u, value %u.\n", state_table[state->operation].name, state->index, *(BOOL *)param_value);
3050 return SET_D3D_STATE(effect, LightEnable, state->index, *(BOOL *)param_value);
3051 case SC_LIGHT:
3053 TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
3054 state_table[state->operation].op);
3055 d3dx9_set_light_parameter(state_table[state->operation].op,
3056 &effect->current_light[state->index], param_value);
3057 effect->light_updated[state->index] = TRUE;
3058 return D3D_OK;
3060 case SC_MATERIAL:
3062 TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
3063 state_table[state->operation].op);
3064 d3dx9_set_material_parameter(state_table[state->operation].op,
3065 &effect->current_material, param_value);
3066 effect->material_updated = TRUE;
3067 return D3D_OK;
3069 case SC_NPATCHMODE:
3070 TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value);
3071 return SET_D3D_STATE(effect, SetNPatchMode, *(float *)param_value);
3072 case SC_SHADERCONST:
3073 TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
3074 state_table[state->operation].op);
3075 return d3dx_set_shader_const_state(effect, state_table[state->operation].op, state->index,
3076 param, param_value);
3077 default:
3078 FIXME("%s not handled.\n", state_table[state->operation].name);
3079 break;
3081 return D3D_OK;
3084 static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, BOOL update_all)
3086 unsigned int i;
3087 HRESULT ret;
3088 HRESULT hr;
3089 ULONG64 new_update_version = next_effect_update_version(&effect->base_effect);
3091 TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count);
3093 ret = D3D_OK;
3094 for (i = 0; i < pass->state_count; ++i)
3096 if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u, update_all)))
3098 WARN("Error applying state, hr %#x.\n", hr);
3099 ret = hr;
3102 for (i = 0; i < ARRAY_SIZE(effect->current_light); ++i)
3104 if (effect->light_updated[i]
3105 && FAILED(hr = SET_D3D_STATE(effect, SetLight, i, &effect->current_light[i])))
3107 WARN("Error setting light, hr %#x.\n", hr);
3108 ret = hr;
3110 effect->light_updated[i] = FALSE;
3113 if (effect->material_updated
3114 && FAILED(hr = SET_D3D_STATE(effect, SetMaterial, &effect->current_material)))
3116 WARN("Error setting material, hr %#x.\n", hr);
3117 ret = hr;
3119 effect->material_updated = FALSE;
3121 pass->update_version = new_update_version;
3122 return ret;
3125 static void param_set_data_pointer(struct d3dx_parameter *param, unsigned char *data, BOOL child, BOOL free_data)
3127 unsigned char *member_data = data;
3128 unsigned int i, count;
3130 count = param->element_count ? param->element_count : param->member_count;
3131 for (i = 0; i < count; ++i)
3133 param_set_data_pointer(&param->members[i], member_data, TRUE, free_data);
3134 if (data)
3135 member_data += param->members[i].bytes;
3137 if (free_data)
3138 free_parameter_data(param, child);
3139 param->data = data;
3142 static BOOL is_same_parameter(void *param1_, struct d3dx_parameter *param2)
3144 struct d3dx_parameter *param1 = (struct d3dx_parameter *)param1_;
3145 BOOL matches;
3146 unsigned int i, member_count;
3148 matches = !strcmp(param1->name, param2->name) && param1->class == param2->class
3149 && param1->type == param2->type && param1->rows == param2->rows
3150 && param1->columns == param2->columns && param1->element_count == param2->element_count
3151 && param1->member_count == param2->member_count;
3153 member_count = param1->element_count ? param1->element_count : param1->member_count;
3155 if (!matches || !member_count)
3156 return matches;
3158 for (i = 0; i < member_count; ++i)
3160 if (!is_same_parameter(&param1->members[i], &param2->members[i]))
3161 return FALSE;
3163 return TRUE;
3166 static HRESULT d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool *pool, struct d3dx_parameter *param)
3168 unsigned int i, free_entry_index;
3169 unsigned int new_size, new_count;
3171 if (!(param->flags & PARAMETER_FLAG_SHARED) || !pool || is_param_type_sampler(param->type))
3172 return D3D_OK;
3174 free_entry_index = pool->size;
3175 for (i = 0; i < pool->size; ++i)
3177 if (!pool->shared_data[i].count)
3178 free_entry_index = i;
3179 else if (is_same_parameter(param, pool->shared_data[i].parameters[0]))
3180 break;
3182 if (i == pool->size)
3184 i = free_entry_index;
3185 if (i == pool->size)
3187 struct d3dx_shared_data *new_alloc;
3189 if (!pool->size)
3191 new_size = INITIAL_POOL_SIZE;
3192 new_alloc = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3193 sizeof(*pool->shared_data) * new_size);
3194 if (!new_alloc)
3196 ERR("Out of memory.\n");
3197 return E_OUTOFMEMORY;
3200 else
3202 new_size = pool->size * 2;
3203 new_alloc = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, pool->shared_data,
3204 sizeof(*pool->shared_data) * new_size);
3205 if (!new_alloc)
3207 ERR("Out of memory.\n");
3208 return E_OUTOFMEMORY;
3210 if (new_alloc != pool->shared_data)
3212 unsigned int j, k;
3214 for (j = 0; j < pool->size; ++j)
3215 for (k = 0; k < new_alloc[j].count; ++k)
3216 new_alloc[j].parameters[k]->u.shared_data = &new_alloc[j];
3219 pool->shared_data = new_alloc;
3220 pool->size = new_size;
3222 pool->shared_data[i].data = param->data;
3224 else
3226 param_set_data_pointer(param, pool->shared_data[i].data, FALSE, TRUE);
3228 new_count = ++pool->shared_data[i].count;
3229 if (new_count >= pool->shared_data[i].size)
3231 if (!pool->shared_data[i].size)
3233 new_size = INITIAL_SHARED_DATA_SIZE;
3234 pool->shared_data[i].parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3235 sizeof(*pool->shared_data[i].parameters) * INITIAL_SHARED_DATA_SIZE);
3237 else
3239 new_size = pool->shared_data[i].size * 2;
3240 pool->shared_data[i].parameters = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3241 pool->shared_data[i].parameters,
3242 sizeof(*pool->shared_data[i].parameters) * new_size);
3244 pool->shared_data[i].size = new_size;
3247 param->u.shared_data = &pool->shared_data[i];
3248 pool->shared_data[i].parameters[new_count - 1] = param;
3250 TRACE("name %s, parameter idx %u, new refcount %u.\n", param->name, i,
3251 new_count);
3253 return D3D_OK;
3256 static BOOL param_zero_data_func(void *dummy, struct d3dx_parameter *param)
3258 param->data = NULL;
3259 return FALSE;
3262 static void d3dx_pool_release_shared_parameter(struct d3dx_parameter *param)
3264 unsigned int new_count;
3266 if (!(param->flags & PARAMETER_FLAG_SHARED) || !param->u.shared_data)
3267 return;
3268 new_count = --param->u.shared_data->count;
3270 TRACE("param %p, param->u.shared_data %p, new_count %d.\n", param, param->u.shared_data, new_count);
3272 if (new_count)
3274 unsigned int i;
3276 for (i = 0; i < new_count; ++i)
3278 if (param->u.shared_data->parameters[i] == param)
3280 memmove(&param->u.shared_data->parameters[i],
3281 &param->u.shared_data->parameters[i + 1],
3282 sizeof(param->u.shared_data->parameters[i]) * (new_count - i));
3283 break;
3286 walk_parameter_tree(param, param_zero_data_func, NULL);
3288 else
3290 HeapFree(GetProcessHeap(), 0, param->u.shared_data->parameters);
3291 /* Zeroing table size is required as the entry in pool parameters table can be reused. */
3292 param->u.shared_data->size = 0;
3293 param->u.shared_data = NULL;
3297 static inline struct d3dx_effect_pool *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
3299 return CONTAINING_RECORD(iface, struct d3dx_effect_pool, ID3DXEffectPool_iface);
3302 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
3304 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
3307 /*** IUnknown methods ***/
3308 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
3310 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
3312 if (IsEqualGUID(riid, &IID_IUnknown) ||
3313 IsEqualGUID(riid, &IID_ID3DXEffect))
3315 iface->lpVtbl->AddRef(iface);
3316 *object = iface;
3317 return S_OK;
3320 ERR("Interface %s not found\n", debugstr_guid(riid));
3322 return E_NOINTERFACE;
3325 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
3327 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3329 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
3331 return InterlockedIncrement(&This->ref);
3334 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
3336 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3337 ULONG ref = InterlockedDecrement(&This->ref);
3339 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
3341 if (!ref)
3343 free_effect(This);
3344 HeapFree(GetProcessHeap(), 0, This);
3347 return ref;
3350 /*** ID3DXBaseEffect methods ***/
3351 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
3353 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3355 TRACE("iface %p, desc %p.\n", iface, desc);
3357 return d3dx9_base_effect_get_desc(&effect->base_effect, desc);
3360 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface,
3361 D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3363 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3365 TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc);
3367 return d3dx9_base_effect_get_parameter_desc(&effect->base_effect, parameter, desc);
3370 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface,
3371 D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3373 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3375 TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
3377 return d3dx9_base_effect_get_technique_desc(&effect->base_effect, technique, desc);
3380 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3382 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3384 TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
3386 return d3dx9_base_effect_get_pass_desc(&effect->base_effect, pass, desc);
3389 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3391 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3393 TRACE("iface %p, shader %p, desc %p.\n", iface, shader, desc);
3395 return d3dx9_base_effect_get_function_desc(&effect->base_effect, shader, desc);
3398 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
3400 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3402 TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
3404 return d3dx9_base_effect_get_parameter(&effect->base_effect, parameter, index);
3407 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface,
3408 D3DXHANDLE parameter, const char *name)
3410 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3412 TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name));
3414 return d3dx9_base_effect_get_parameter_by_name(&effect->base_effect, parameter, name);
3417 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface,
3418 D3DXHANDLE parameter, const char *semantic)
3420 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3422 TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic));
3424 return d3dx9_base_effect_get_parameter_by_semantic(&effect->base_effect, parameter, semantic);
3427 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
3429 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3431 TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
3433 return d3dx9_base_effect_get_parameter_element(&effect->base_effect, parameter, index);
3436 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
3438 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3440 TRACE("iface %p, index %u.\n", iface, index);
3442 return d3dx9_base_effect_get_technique(&effect->base_effect, index);
3445 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, const char *name)
3447 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3449 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
3451 return d3dx9_base_effect_get_technique_by_name(&effect->base_effect, name);
3454 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
3456 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3458 TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
3460 return d3dx9_base_effect_get_pass(&effect->base_effect, technique, index);
3463 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface,
3464 D3DXHANDLE technique, const char *name)
3466 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3468 TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
3470 return d3dx9_base_effect_get_pass_by_name(&effect->base_effect, technique, name);
3473 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
3475 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3477 TRACE("iface %p, index %u.\n", iface, index);
3479 return d3dx9_base_effect_get_function(&effect->base_effect, index);
3482 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, const char *name)
3484 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3486 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
3488 return d3dx9_base_effect_get_function_by_name(&effect->base_effect, name);
3491 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
3493 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3495 TRACE("iface %p, object %p, index %u.\n", iface, object, index);
3497 return d3dx9_base_effect_get_annotation(&effect->base_effect, object, index);
3500 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface,
3501 D3DXHANDLE object, const char *name)
3503 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3505 TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name));
3507 return d3dx9_base_effect_get_annotation_by_name(&effect->base_effect, object, name);
3510 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface,
3511 D3DXHANDLE parameter, const void *data, UINT bytes)
3513 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3515 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
3517 return d3dx9_base_effect_set_value(&effect->base_effect, parameter, data, bytes);
3520 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface,
3521 D3DXHANDLE parameter, void *data, UINT bytes)
3523 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3525 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
3527 return d3dx9_base_effect_get_value(&effect->base_effect, parameter, data, bytes);
3530 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3532 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3534 TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b);
3536 return d3dx9_base_effect_set_bool(&effect->base_effect, parameter, b);
3539 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3541 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3543 TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b);
3545 return d3dx9_base_effect_get_bool(&effect->base_effect, parameter, b);
3548 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface,
3549 D3DXHANDLE parameter, const BOOL *b, UINT count)
3551 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3553 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
3555 return d3dx9_base_effect_set_bool_array(&effect->base_effect, parameter, b, count);
3558 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface,
3559 D3DXHANDLE parameter, BOOL *b, UINT count)
3561 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3563 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
3565 return d3dx9_base_effect_get_bool_array(&effect->base_effect, parameter, b, count);
3568 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3570 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3572 TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n);
3574 return d3dx9_base_effect_set_int(&effect->base_effect, parameter, n);
3577 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3579 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3581 TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n);
3583 return d3dx9_base_effect_get_int(&effect->base_effect, parameter, n);
3586 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface,
3587 D3DXHANDLE parameter, const INT *n, UINT count)
3589 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3591 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
3593 return d3dx9_base_effect_set_int_array(&effect->base_effect, parameter, n, count);
3596 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface,
3597 D3DXHANDLE parameter, INT *n, UINT count)
3599 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3601 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
3603 return d3dx9_base_effect_get_int_array(&effect->base_effect, parameter, n, count);
3606 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f)
3608 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3610 TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f);
3612 return d3dx9_base_effect_set_float(&effect->base_effect, parameter, f);
3615 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f)
3617 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3619 TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f);
3621 return d3dx9_base_effect_get_float(&effect->base_effect, parameter, f);
3624 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface,
3625 D3DXHANDLE parameter, const float *f, UINT count)
3627 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3629 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
3631 return d3dx9_base_effect_set_float_array(&effect->base_effect, parameter, f, count);
3634 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface,
3635 D3DXHANDLE parameter, float *f, UINT count)
3637 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3639 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
3641 return d3dx9_base_effect_get_float_array(&effect->base_effect, parameter, f, count);
3644 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface,
3645 D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
3647 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3649 TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
3651 return d3dx9_base_effect_set_vector(&effect->base_effect, parameter, vector);
3654 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface,
3655 D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3657 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3659 TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
3661 return d3dx9_base_effect_get_vector(&effect->base_effect, parameter, vector);
3664 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface,
3665 D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
3667 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3669 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
3671 return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count);
3674 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface,
3675 D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3677 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3679 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
3681 return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count);
3684 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface,
3685 D3DXHANDLE parameter, const D3DXMATRIX *matrix)
3687 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3689 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
3691 return d3dx9_base_effect_set_matrix(&effect->base_effect, parameter, matrix);
3694 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface,
3695 D3DXHANDLE parameter, D3DXMATRIX *matrix)
3697 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3699 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
3701 return d3dx9_base_effect_get_matrix(&effect->base_effect, parameter, matrix);
3704 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface,
3705 D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
3707 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3709 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3711 return d3dx9_base_effect_set_matrix_array(&effect->base_effect, parameter, matrix, count);
3714 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface,
3715 D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3717 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3719 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3721 return d3dx9_base_effect_get_matrix_array(&effect->base_effect, parameter, matrix, count);
3724 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface,
3725 D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
3727 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3729 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3731 return d3dx9_base_effect_set_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
3734 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface,
3735 D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3737 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3739 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3741 return d3dx9_base_effect_get_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
3744 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface,
3745 D3DXHANDLE parameter, const D3DXMATRIX *matrix)
3747 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3749 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
3751 return d3dx9_base_effect_set_matrix_transpose(&effect->base_effect, parameter, matrix);
3754 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface,
3755 D3DXHANDLE parameter, D3DXMATRIX *matrix)
3757 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3759 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
3761 return d3dx9_base_effect_get_matrix_transpose(&effect->base_effect, parameter, matrix);
3764 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface,
3765 D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
3767 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3769 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3771 return d3dx9_base_effect_set_matrix_transpose_array(&effect->base_effect, parameter, matrix, count);
3774 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface,
3775 D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3777 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3779 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3781 return d3dx9_base_effect_get_matrix_transpose_array(&effect->base_effect, parameter, matrix, count);
3784 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface,
3785 D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
3787 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3789 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3791 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count);
3794 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface,
3795 D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3797 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3799 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
3801 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count);
3804 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string)
3806 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3808 TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string));
3810 return d3dx9_base_effect_set_string(&effect->base_effect, parameter, string);
3813 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string)
3815 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3817 TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string);
3819 return d3dx9_base_effect_get_string(&effect->base_effect, parameter, string);
3822 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(struct ID3DXEffect *iface,
3823 D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
3825 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3827 TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
3829 return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture);
3832 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(struct ID3DXEffect *iface,
3833 D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
3835 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3837 TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
3839 return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture);
3842 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface,
3843 D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
3845 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3847 TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
3849 return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader);
3852 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect *iface,
3853 D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
3855 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3857 TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
3859 return d3dx9_base_effect_get_vertex_shader(&effect->base_effect, parameter, shader);
3862 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3864 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
3866 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface, parameter, start, end);
3868 return d3dx9_base_effect_set_array_range(&effect->base_effect, parameter, start, end);
3871 /*** ID3DXEffect methods ***/
3872 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool)
3874 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3876 TRACE("iface %p, pool %p\n", This, pool);
3878 if (!pool)
3880 WARN("Invalid argument supplied.\n");
3881 return D3DERR_INVALIDCALL;
3884 if (This->pool)
3886 This->pool->lpVtbl->AddRef(This->pool);
3889 *pool = This->pool;
3891 TRACE("Returning pool %p\n", *pool);
3893 return S_OK;
3896 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3898 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3899 struct d3dx9_base_effect *base = &This->base_effect;
3900 struct d3dx_technique *tech = get_valid_technique(base, technique);
3902 TRACE("iface %p, technique %p\n", This, technique);
3904 if (tech)
3906 This->active_technique = tech;
3907 TRACE("Technique %p\n", tech);
3908 return D3D_OK;
3911 WARN("Technique not found.\n");
3913 return D3DERR_INVALIDCALL;
3916 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3918 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3920 TRACE("iface %p\n", This);
3922 return get_technique_handle(This->active_technique);
3925 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3927 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3929 FIXME("(%p)->(%p): stub\n", This, technique);
3931 return D3D_OK;
3934 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3936 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3938 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3940 return E_NOTIMPL;
3943 static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
3944 void *data);
3946 static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func,
3947 void *data)
3949 struct d3dx_parameter **params;
3950 unsigned int i, param_count;
3952 if (!param_eval)
3953 return FALSE;
3955 params = param_eval->shader_inputs.inputs_param;
3956 param_count = param_eval->shader_inputs.input_count;
3957 for (i = 0; i < param_count; ++i)
3959 if (walk_parameter_dep(params[i], param_func, data))
3960 return TRUE;
3963 params = param_eval->pres.inputs.inputs_param;
3964 param_count = param_eval->pres.inputs.input_count;
3965 for (i = 0; i < param_count; ++i)
3967 if (walk_parameter_dep(params[i], param_func, data))
3968 return TRUE;
3970 return FALSE;
3973 static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func,
3974 void *data)
3976 if (state->type == ST_CONSTANT && is_param_type_sampler(state->parameter.type))
3978 if (walk_parameter_dep(&state->parameter, param_func, data))
3979 return TRUE;
3981 else if (state->type == ST_ARRAY_SELECTOR || state->type == ST_PARAMETER)
3983 if (walk_parameter_dep(state->parameter.u.referenced_param, param_func, data))
3984 return TRUE;
3986 return walk_param_eval_dep(state->parameter.param_eval, param_func, data);
3989 static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
3990 void *data)
3992 unsigned int i;
3993 unsigned int member_count;
3995 param = param->top_level_param;
3996 if (param_func(data, param))
3997 return TRUE;
3999 if (walk_param_eval_dep(param->param_eval, param_func, data))
4000 return TRUE;
4002 if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
4004 struct d3dx_sampler *sampler;
4005 unsigned int sampler_idx;
4006 unsigned int samplers_count = max(param->element_count, 1);
4008 for (sampler_idx = 0; sampler_idx < samplers_count; ++sampler_idx)
4010 sampler = param->element_count ? param->members[sampler_idx].data : param->data;
4011 for (i = 0; i < sampler->state_count; ++i)
4013 if (walk_state_dep(&sampler->states[i], param_func, data))
4014 return TRUE;
4017 return FALSE;
4020 member_count = param->element_count ? param->element_count : param->member_count;
4021 for (i = 0; i < member_count; ++i)
4023 if (walk_param_eval_dep(param->members[i].param_eval, param_func, data))
4024 return TRUE;
4027 return FALSE;
4030 static BOOL is_parameter_used(struct d3dx_parameter *param, struct d3dx_technique *tech)
4032 unsigned int i, j;
4033 struct d3dx_pass *pass;
4035 if (!tech || !param)
4036 return FALSE;
4038 for (i = 0; i < tech->pass_count; ++i)
4040 pass = &tech->passes[i];
4041 for (j = 0; j < pass->state_count; ++j)
4043 if (walk_state_dep(&pass->states[j], is_same_parameter, param))
4044 return TRUE;
4047 return FALSE;
4050 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
4052 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
4053 struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
4054 struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique);
4055 BOOL ret;
4057 TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique);
4058 TRACE("param %p, name %s, tech %p.\n", param, param ? debugstr_a(param->name) : "", tech);
4060 ret = is_parameter_used(param, tech);
4061 TRACE("Returning %#x.\n", ret);
4062 return ret;
4065 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
4067 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
4068 struct d3dx_technique *technique = effect->active_technique;
4070 TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
4072 if (passes && technique)
4074 if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
4075 WARN("Invalid flags (%#x) specified.\n", flags);
4077 if (flags & D3DXFX_DONOTSAVESTATE)
4079 TRACE("State capturing disabled.\n");
4081 else
4083 HRESULT hr;
4084 unsigned int i;
4086 if (!technique->saved_state)
4088 ID3DXEffectStateManager *manager;
4090 manager = effect->manager;
4091 effect->manager = NULL;
4092 if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
4093 ERR("BeginStateBlock failed, hr %#x.\n", hr);
4094 for (i = 0; i < technique->pass_count; i++)
4095 d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE);
4096 if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
4097 ERR("EndStateBlock failed, hr %#x.\n", hr);
4098 effect->manager = manager;
4100 if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
4101 ERR("StateBlock Capture failed, hr %#x.\n", hr);
4104 *passes = technique->pass_count;
4105 effect->started = TRUE;
4106 effect->begin_flags = flags;
4108 return D3D_OK;
4111 WARN("Invalid argument supplied.\n");
4113 return D3DERR_INVALIDCALL;
4116 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
4118 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
4119 struct d3dx_technique *technique = effect->active_technique;
4121 TRACE("iface %p, pass %u\n", effect, pass);
4123 if (technique && pass < technique->pass_count && !effect->active_pass)
4125 HRESULT hr;
4127 memset(effect->current_light, 0, sizeof(effect->current_light));
4128 memset(&effect->current_material, 0, sizeof(effect->current_material));
4130 if (SUCCEEDED(hr = d3dx9_apply_pass_states(effect, &technique->passes[pass], TRUE)))
4131 effect->active_pass = &technique->passes[pass];
4132 return hr;
4135 WARN("Invalid argument supplied.\n");
4137 return D3DERR_INVALIDCALL;
4140 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect *iface)
4142 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
4144 TRACE("iface %p.\n", iface);
4146 if (!effect->active_pass)
4148 WARN("Called without an active pass.\n");
4149 return D3D_OK;
4151 return d3dx9_apply_pass_states(effect, effect->active_pass, FALSE);
4154 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
4156 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4158 TRACE("iface %p\n", This);
4160 if (This->active_pass)
4162 This->active_pass = NULL;
4163 return D3D_OK;
4166 WARN("Invalid call.\n");
4168 return D3DERR_INVALIDCALL;
4171 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
4173 struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
4174 struct d3dx_technique *technique = effect->active_technique;
4176 TRACE("iface %p.\n", iface);
4178 if (!effect->started)
4179 return D3D_OK;
4181 if (effect->begin_flags & D3DXFX_DONOTSAVESTATE)
4183 TRACE("State restoring disabled.\n");
4185 else
4187 HRESULT hr;
4189 if (technique && technique->saved_state)
4191 if (FAILED(hr = IDirect3DStateBlock9_Apply(technique->saved_state)))
4192 ERR("State block apply failed, hr %#x.\n", hr);
4194 else
4195 ERR("No saved state.\n");
4198 effect->started = FALSE;
4200 return D3D_OK;
4203 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device)
4205 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4207 TRACE("iface %p, device %p\n", This, device);
4209 if (!device)
4211 WARN("Invalid argument supplied.\n");
4212 return D3DERR_INVALIDCALL;
4215 IDirect3DDevice9_AddRef(This->device);
4217 *device = This->device;
4219 TRACE("Returning device %p\n", *device);
4221 return S_OK;
4224 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
4226 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4228 FIXME("(%p)->(): stub\n", This);
4230 return E_NOTIMPL;
4233 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
4235 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4237 FIXME("(%p)->(): stub\n", This);
4239 return E_NOTIMPL;
4242 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager)
4244 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4246 TRACE("iface %p, manager %p\n", This, manager);
4248 if (manager) IUnknown_AddRef(manager);
4249 if (This->manager) IUnknown_Release(This->manager);
4251 This->manager = manager;
4253 return D3D_OK;
4256 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager)
4258 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4260 TRACE("iface %p, manager %p\n", This, manager);
4262 if (!manager)
4264 WARN("Invalid argument supplied.\n");
4265 return D3DERR_INVALIDCALL;
4268 if (This->manager) IUnknown_AddRef(This->manager);
4269 *manager = This->manager;
4271 return D3D_OK;
4274 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
4276 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4278 FIXME("(%p)->(): stub\n", This);
4280 return E_NOTIMPL;
4283 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
4285 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4287 FIXME("(%p)->(): stub\n", This);
4289 return NULL;
4292 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
4294 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4296 FIXME("(%p)->(%p): stub\n", This, parameter_block);
4298 return E_NOTIMPL;
4301 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
4303 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4305 FIXME("(%p)->(%p): stub\n", This, parameter_block);
4307 return E_NOTIMPL;
4310 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
4311 struct IDirect3DDevice9 *device, struct ID3DXEffect **effect)
4313 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
4315 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
4317 return E_NOTIMPL;
4320 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface,
4321 D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes)
4323 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
4324 iface, parameter, data, byte_offset, bytes);
4326 return E_NOTIMPL;
4329 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
4331 /*** IUnknown methods ***/
4332 ID3DXEffectImpl_QueryInterface,
4333 ID3DXEffectImpl_AddRef,
4334 ID3DXEffectImpl_Release,
4335 /*** ID3DXBaseEffect methods ***/
4336 ID3DXEffectImpl_GetDesc,
4337 ID3DXEffectImpl_GetParameterDesc,
4338 ID3DXEffectImpl_GetTechniqueDesc,
4339 ID3DXEffectImpl_GetPassDesc,
4340 ID3DXEffectImpl_GetFunctionDesc,
4341 ID3DXEffectImpl_GetParameter,
4342 ID3DXEffectImpl_GetParameterByName,
4343 ID3DXEffectImpl_GetParameterBySemantic,
4344 ID3DXEffectImpl_GetParameterElement,
4345 ID3DXEffectImpl_GetTechnique,
4346 ID3DXEffectImpl_GetTechniqueByName,
4347 ID3DXEffectImpl_GetPass,
4348 ID3DXEffectImpl_GetPassByName,
4349 ID3DXEffectImpl_GetFunction,
4350 ID3DXEffectImpl_GetFunctionByName,
4351 ID3DXEffectImpl_GetAnnotation,
4352 ID3DXEffectImpl_GetAnnotationByName,
4353 ID3DXEffectImpl_SetValue,
4354 ID3DXEffectImpl_GetValue,
4355 ID3DXEffectImpl_SetBool,
4356 ID3DXEffectImpl_GetBool,
4357 ID3DXEffectImpl_SetBoolArray,
4358 ID3DXEffectImpl_GetBoolArray,
4359 ID3DXEffectImpl_SetInt,
4360 ID3DXEffectImpl_GetInt,
4361 ID3DXEffectImpl_SetIntArray,
4362 ID3DXEffectImpl_GetIntArray,
4363 ID3DXEffectImpl_SetFloat,
4364 ID3DXEffectImpl_GetFloat,
4365 ID3DXEffectImpl_SetFloatArray,
4366 ID3DXEffectImpl_GetFloatArray,
4367 ID3DXEffectImpl_SetVector,
4368 ID3DXEffectImpl_GetVector,
4369 ID3DXEffectImpl_SetVectorArray,
4370 ID3DXEffectImpl_GetVectorArray,
4371 ID3DXEffectImpl_SetMatrix,
4372 ID3DXEffectImpl_GetMatrix,
4373 ID3DXEffectImpl_SetMatrixArray,
4374 ID3DXEffectImpl_GetMatrixArray,
4375 ID3DXEffectImpl_SetMatrixPointerArray,
4376 ID3DXEffectImpl_GetMatrixPointerArray,
4377 ID3DXEffectImpl_SetMatrixTranspose,
4378 ID3DXEffectImpl_GetMatrixTranspose,
4379 ID3DXEffectImpl_SetMatrixTransposeArray,
4380 ID3DXEffectImpl_GetMatrixTransposeArray,
4381 ID3DXEffectImpl_SetMatrixTransposePointerArray,
4382 ID3DXEffectImpl_GetMatrixTransposePointerArray,
4383 ID3DXEffectImpl_SetString,
4384 ID3DXEffectImpl_GetString,
4385 ID3DXEffectImpl_SetTexture,
4386 ID3DXEffectImpl_GetTexture,
4387 ID3DXEffectImpl_GetPixelShader,
4388 ID3DXEffectImpl_GetVertexShader,
4389 ID3DXEffectImpl_SetArrayRange,
4390 /*** ID3DXEffect methods ***/
4391 ID3DXEffectImpl_GetPool,
4392 ID3DXEffectImpl_SetTechnique,
4393 ID3DXEffectImpl_GetCurrentTechnique,
4394 ID3DXEffectImpl_ValidateTechnique,
4395 ID3DXEffectImpl_FindNextValidTechnique,
4396 ID3DXEffectImpl_IsParameterUsed,
4397 ID3DXEffectImpl_Begin,
4398 ID3DXEffectImpl_BeginPass,
4399 ID3DXEffectImpl_CommitChanges,
4400 ID3DXEffectImpl_EndPass,
4401 ID3DXEffectImpl_End,
4402 ID3DXEffectImpl_GetDevice,
4403 ID3DXEffectImpl_OnLostDevice,
4404 ID3DXEffectImpl_OnResetDevice,
4405 ID3DXEffectImpl_SetStateManager,
4406 ID3DXEffectImpl_GetStateManager,
4407 ID3DXEffectImpl_BeginParameterBlock,
4408 ID3DXEffectImpl_EndParameterBlock,
4409 ID3DXEffectImpl_ApplyParameterBlock,
4410 ID3DXEffectImpl_DeleteParameterBlock,
4411 ID3DXEffectImpl_CloneEffect,
4412 ID3DXEffectImpl_SetRawValue
4415 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
4417 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
4420 /*** IUnknown methods ***/
4421 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
4423 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
4425 if (IsEqualGUID(riid, &IID_IUnknown) ||
4426 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
4428 iface->lpVtbl->AddRef(iface);
4429 *object = iface;
4430 return S_OK;
4433 ERR("Interface %s not found\n", debugstr_guid(riid));
4435 return E_NOINTERFACE;
4438 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
4440 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4442 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
4444 return InterlockedIncrement(&This->ref);
4447 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
4449 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4450 ULONG ref = InterlockedDecrement(&This->ref);
4452 TRACE("iface %p: Release from %u\n", iface, ref + 1);
4454 if (!ref)
4456 free_effect_compiler(This);
4457 HeapFree(GetProcessHeap(), 0, This);
4460 return ref;
4463 /*** ID3DXBaseEffect methods ***/
4464 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
4466 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4468 TRACE("iface %p, desc %p.\n", iface, desc);
4470 return d3dx9_base_effect_get_desc(&compiler->base_effect, desc);
4473 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface,
4474 D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
4476 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4478 TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc);
4480 return d3dx9_base_effect_get_parameter_desc(&compiler->base_effect, parameter, desc);
4483 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface,
4484 D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
4486 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4488 TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
4490 return d3dx9_base_effect_get_technique_desc(&compiler->base_effect, technique, desc);
4493 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface,
4494 D3DXHANDLE pass, D3DXPASS_DESC *desc)
4496 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4498 TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
4500 return d3dx9_base_effect_get_pass_desc(&compiler->base_effect, pass, desc);
4503 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface,
4504 D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
4506 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4508 TRACE("iface %p, shader %p, desc %p.\n", iface, shader, desc);
4510 return d3dx9_base_effect_get_function_desc(&compiler->base_effect, shader, desc);
4513 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface,
4514 D3DXHANDLE parameter, UINT index)
4516 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4518 TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
4520 return d3dx9_base_effect_get_parameter(&compiler->base_effect, parameter, index);
4523 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface,
4524 D3DXHANDLE parameter, const char *name)
4526 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4528 TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name));
4530 return d3dx9_base_effect_get_parameter_by_name(&compiler->base_effect, parameter, name);
4533 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface,
4534 D3DXHANDLE parameter, const char *semantic)
4536 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4538 TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic));
4540 return d3dx9_base_effect_get_parameter_by_semantic(&compiler->base_effect, parameter, semantic);
4543 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface,
4544 D3DXHANDLE parameter, UINT index)
4546 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4548 TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
4550 return d3dx9_base_effect_get_parameter_element(&compiler->base_effect, parameter, index);
4553 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
4555 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4557 TRACE("iface %p, index %u.\n", iface, index);
4559 return d3dx9_base_effect_get_technique(&compiler->base_effect, index);
4562 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, const char *name)
4564 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4566 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
4568 return d3dx9_base_effect_get_technique_by_name(&compiler->base_effect, name);
4571 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
4573 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4575 TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
4577 return d3dx9_base_effect_get_pass(&compiler->base_effect, technique, index);
4580 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface,
4581 D3DXHANDLE technique, const char *name)
4583 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4585 TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
4587 return d3dx9_base_effect_get_pass_by_name(&compiler->base_effect, technique, name);
4590 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
4592 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4594 TRACE("iface %p, index %u.\n", iface, index);
4596 return d3dx9_base_effect_get_function(&compiler->base_effect, index);
4599 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, const char *name)
4601 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4603 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
4605 return d3dx9_base_effect_get_function_by_name(&compiler->base_effect, name);
4608 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface,
4609 D3DXHANDLE object, UINT index)
4611 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4613 TRACE("iface %p, object %p, index %u.\n", iface, object, index);
4615 return d3dx9_base_effect_get_annotation(&compiler->base_effect, object, index);
4618 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface,
4619 D3DXHANDLE object, const char *name)
4621 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4623 TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name));
4625 return d3dx9_base_effect_get_annotation_by_name(&compiler->base_effect, object, name);
4628 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface,
4629 D3DXHANDLE parameter, const void *data, UINT bytes)
4631 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4633 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
4635 return d3dx9_base_effect_set_value(&compiler->base_effect, parameter, data, bytes);
4638 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface,
4639 D3DXHANDLE parameter, void *data, UINT bytes)
4641 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4643 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
4645 return d3dx9_base_effect_get_value(&compiler->base_effect, parameter, data, bytes);
4648 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
4650 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4652 TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b);
4654 return d3dx9_base_effect_set_bool(&compiler->base_effect, parameter, b);
4657 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
4659 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4661 TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b);
4663 return d3dx9_base_effect_get_bool(&compiler->base_effect, parameter, b);
4666 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface,
4667 D3DXHANDLE parameter, const BOOL *b, UINT count)
4669 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4671 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
4673 return d3dx9_base_effect_set_bool_array(&compiler->base_effect, parameter, b, count);
4676 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface,
4677 D3DXHANDLE parameter, BOOL *b, UINT count)
4679 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4681 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
4683 return d3dx9_base_effect_get_bool_array(&compiler->base_effect, parameter, b, count);
4686 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4688 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4690 TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n);
4692 return d3dx9_base_effect_set_int(&compiler->base_effect, parameter, n);
4695 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4697 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4699 TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n);
4701 return d3dx9_base_effect_get_int(&compiler->base_effect, parameter, n);
4704 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface,
4705 D3DXHANDLE parameter, const INT *n, UINT count)
4707 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4709 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
4711 return d3dx9_base_effect_set_int_array(&compiler->base_effect, parameter, n, count);
4714 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface,
4715 D3DXHANDLE parameter, INT *n, UINT count)
4717 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4719 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
4721 return d3dx9_base_effect_get_int_array(&compiler->base_effect, parameter, n, count);
4724 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float f)
4726 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4728 TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f);
4730 return d3dx9_base_effect_set_float(&compiler->base_effect, parameter, f);
4733 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f)
4735 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4737 TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f);
4739 return d3dx9_base_effect_get_float(&compiler->base_effect, parameter, f);
4742 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface,
4743 D3DXHANDLE parameter, const float *f, UINT count)
4745 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4747 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
4749 return d3dx9_base_effect_set_float_array(&compiler->base_effect, parameter, f, count);
4752 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface,
4753 D3DXHANDLE parameter, float *f, UINT count)
4755 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4757 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
4759 return d3dx9_base_effect_get_float_array(&compiler->base_effect, parameter, f, count);
4762 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface,
4763 D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
4765 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4767 TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
4769 return d3dx9_base_effect_set_vector(&compiler->base_effect, parameter, vector);
4772 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface,
4773 D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4775 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4777 TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
4779 return d3dx9_base_effect_get_vector(&compiler->base_effect, parameter, vector);
4782 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface,
4783 D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
4785 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4787 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
4789 return d3dx9_base_effect_set_vector_array(&compiler->base_effect, parameter, vector, count);
4792 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface,
4793 D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4795 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4797 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
4799 return d3dx9_base_effect_get_vector_array(&compiler->base_effect, parameter, vector, count);
4802 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface,
4803 D3DXHANDLE parameter, const D3DXMATRIX *matrix)
4805 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4807 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
4809 return d3dx9_base_effect_set_matrix(&compiler->base_effect, parameter, matrix);
4812 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface,
4813 D3DXHANDLE parameter, D3DXMATRIX *matrix)
4815 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4817 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
4819 return d3dx9_base_effect_get_matrix(&compiler->base_effect, parameter, matrix);
4822 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface,
4823 D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
4825 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4827 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4829 return d3dx9_base_effect_set_matrix_array(&compiler->base_effect, parameter, matrix, count);
4832 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface,
4833 D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4835 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4837 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4839 return d3dx9_base_effect_get_matrix_array(&compiler->base_effect, parameter, matrix, count);
4842 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface,
4843 D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
4845 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4847 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4849 return d3dx9_base_effect_set_matrix_pointer_array(&compiler->base_effect, parameter, matrix, count);
4852 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface,
4853 D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4855 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4857 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4859 return d3dx9_base_effect_get_matrix_pointer_array(&compiler->base_effect, parameter, matrix, count);
4862 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface,
4863 D3DXHANDLE parameter, const D3DXMATRIX *matrix)
4865 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4867 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
4869 return d3dx9_base_effect_set_matrix_transpose(&compiler->base_effect, parameter, matrix);
4872 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface,
4873 D3DXHANDLE parameter, D3DXMATRIX *matrix)
4875 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4877 TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
4879 return d3dx9_base_effect_get_matrix_transpose(&compiler->base_effect, parameter, matrix);
4882 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface,
4883 D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
4885 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4887 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4889 return d3dx9_base_effect_set_matrix_transpose_array(&compiler->base_effect, parameter, matrix, count);
4892 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface,
4893 D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4895 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4897 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4899 return d3dx9_base_effect_get_matrix_transpose_array(&compiler->base_effect, parameter, matrix, count);
4902 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface,
4903 D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
4905 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4907 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4909 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler->base_effect, parameter, matrix, count);
4912 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface,
4913 D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4915 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4917 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
4919 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler->base_effect, parameter, matrix, count);
4922 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface,
4923 D3DXHANDLE parameter, const char *string)
4925 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4927 TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string));
4929 return d3dx9_base_effect_set_string(&compiler->base_effect, parameter, string);
4932 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface,
4933 D3DXHANDLE parameter, const char **string)
4935 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4937 TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string);
4939 return d3dx9_base_effect_get_string(&compiler->base_effect, parameter, string);
4942 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface,
4943 D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
4945 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4947 TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
4949 return d3dx9_base_effect_set_texture(&compiler->base_effect, parameter, texture);
4952 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface,
4953 D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
4955 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4957 TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
4959 return d3dx9_base_effect_get_texture(&compiler->base_effect, parameter, texture);
4962 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface,
4963 D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
4965 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4967 TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
4969 return d3dx9_base_effect_get_pixel_shader(&compiler->base_effect, parameter, shader);
4972 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface,
4973 D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
4975 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4977 TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
4979 return d3dx9_base_effect_get_vertex_shader(&compiler->base_effect, parameter, shader);
4982 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface,
4983 D3DXHANDLE parameter, UINT start, UINT end)
4985 struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
4987 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface, parameter, start, end);
4989 return d3dx9_base_effect_set_array_range(&compiler->base_effect, parameter, start, end);
4992 /*** ID3DXEffectCompiler methods ***/
4993 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4995 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4997 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4999 return E_NOTIMPL;
5002 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
5004 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
5006 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
5008 return E_NOTIMPL;
5011 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
5012 ID3DXBuffer **effect, ID3DXBuffer **error_msgs)
5014 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
5016 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
5018 return E_NOTIMPL;
5021 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
5022 const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs,
5023 ID3DXConstantTable **constant_table)
5025 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
5027 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
5028 This, function, target, flags, shader, error_msgs, constant_table);
5030 return E_NOTIMPL;
5033 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
5035 /*** IUnknown methods ***/
5036 ID3DXEffectCompilerImpl_QueryInterface,
5037 ID3DXEffectCompilerImpl_AddRef,
5038 ID3DXEffectCompilerImpl_Release,
5039 /*** ID3DXBaseEffect methods ***/
5040 ID3DXEffectCompilerImpl_GetDesc,
5041 ID3DXEffectCompilerImpl_GetParameterDesc,
5042 ID3DXEffectCompilerImpl_GetTechniqueDesc,
5043 ID3DXEffectCompilerImpl_GetPassDesc,
5044 ID3DXEffectCompilerImpl_GetFunctionDesc,
5045 ID3DXEffectCompilerImpl_GetParameter,
5046 ID3DXEffectCompilerImpl_GetParameterByName,
5047 ID3DXEffectCompilerImpl_GetParameterBySemantic,
5048 ID3DXEffectCompilerImpl_GetParameterElement,
5049 ID3DXEffectCompilerImpl_GetTechnique,
5050 ID3DXEffectCompilerImpl_GetTechniqueByName,
5051 ID3DXEffectCompilerImpl_GetPass,
5052 ID3DXEffectCompilerImpl_GetPassByName,
5053 ID3DXEffectCompilerImpl_GetFunction,
5054 ID3DXEffectCompilerImpl_GetFunctionByName,
5055 ID3DXEffectCompilerImpl_GetAnnotation,
5056 ID3DXEffectCompilerImpl_GetAnnotationByName,
5057 ID3DXEffectCompilerImpl_SetValue,
5058 ID3DXEffectCompilerImpl_GetValue,
5059 ID3DXEffectCompilerImpl_SetBool,
5060 ID3DXEffectCompilerImpl_GetBool,
5061 ID3DXEffectCompilerImpl_SetBoolArray,
5062 ID3DXEffectCompilerImpl_GetBoolArray,
5063 ID3DXEffectCompilerImpl_SetInt,
5064 ID3DXEffectCompilerImpl_GetInt,
5065 ID3DXEffectCompilerImpl_SetIntArray,
5066 ID3DXEffectCompilerImpl_GetIntArray,
5067 ID3DXEffectCompilerImpl_SetFloat,
5068 ID3DXEffectCompilerImpl_GetFloat,
5069 ID3DXEffectCompilerImpl_SetFloatArray,
5070 ID3DXEffectCompilerImpl_GetFloatArray,
5071 ID3DXEffectCompilerImpl_SetVector,
5072 ID3DXEffectCompilerImpl_GetVector,
5073 ID3DXEffectCompilerImpl_SetVectorArray,
5074 ID3DXEffectCompilerImpl_GetVectorArray,
5075 ID3DXEffectCompilerImpl_SetMatrix,
5076 ID3DXEffectCompilerImpl_GetMatrix,
5077 ID3DXEffectCompilerImpl_SetMatrixArray,
5078 ID3DXEffectCompilerImpl_GetMatrixArray,
5079 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
5080 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
5081 ID3DXEffectCompilerImpl_SetMatrixTranspose,
5082 ID3DXEffectCompilerImpl_GetMatrixTranspose,
5083 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
5084 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
5085 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
5086 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
5087 ID3DXEffectCompilerImpl_SetString,
5088 ID3DXEffectCompilerImpl_GetString,
5089 ID3DXEffectCompilerImpl_SetTexture,
5090 ID3DXEffectCompilerImpl_GetTexture,
5091 ID3DXEffectCompilerImpl_GetPixelShader,
5092 ID3DXEffectCompilerImpl_GetVertexShader,
5093 ID3DXEffectCompilerImpl_SetArrayRange,
5094 /*** ID3DXEffectCompiler methods ***/
5095 ID3DXEffectCompilerImpl_SetLiteral,
5096 ID3DXEffectCompilerImpl_GetLiteral,
5097 ID3DXEffectCompilerImpl_CompileEffect,
5098 ID3DXEffectCompilerImpl_CompileShader,
5101 static HRESULT d3dx9_parse_sampler(struct d3dx9_base_effect *base, struct d3dx_sampler *sampler,
5102 const char *data, const char **ptr, struct d3dx_object *objects)
5104 HRESULT hr;
5105 UINT i;
5107 read_dword(ptr, &sampler->state_count);
5108 TRACE("Count: %u\n", sampler->state_count);
5110 sampler->states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler->states) * sampler->state_count);
5111 if (!sampler->states)
5113 ERR("Out of memory\n");
5114 return E_OUTOFMEMORY;
5117 for (i = 0; i < sampler->state_count; ++i)
5119 hr = d3dx9_parse_state(base, &sampler->states[i], data, ptr, objects);
5120 if (hr != D3D_OK)
5122 WARN("Failed to parse state %u\n", i);
5123 goto err_out;
5127 return D3D_OK;
5129 err_out:
5131 for (i = 0; i < sampler->state_count; ++i)
5133 free_state(&sampler->states[i]);
5135 HeapFree(GetProcessHeap(), 0, sampler->states);
5136 sampler->states = NULL;
5138 return hr;
5141 static HRESULT d3dx9_parse_value(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
5142 void *value, const char *data, const char **ptr, struct d3dx_object *objects)
5144 unsigned int i;
5145 HRESULT hr;
5146 UINT old_size = 0;
5148 if (param->element_count)
5150 param->data = value;
5152 for (i = 0; i < param->element_count; ++i)
5154 struct d3dx_parameter *member = &param->members[i];
5156 hr = d3dx9_parse_value(base, member, value ? (char *)value + old_size : NULL, data, ptr, objects);
5157 if (hr != D3D_OK)
5159 WARN("Failed to parse value %u\n", i);
5160 return hr;
5163 old_size += member->bytes;
5166 return D3D_OK;
5169 switch(param->class)
5171 case D3DXPC_SCALAR:
5172 case D3DXPC_VECTOR:
5173 case D3DXPC_MATRIX_ROWS:
5174 case D3DXPC_MATRIX_COLUMNS:
5175 param->data = value;
5176 break;
5178 case D3DXPC_STRUCT:
5179 param->data = value;
5181 for (i = 0; i < param->member_count; ++i)
5183 struct d3dx_parameter *member = &param->members[i];
5185 hr = d3dx9_parse_value(base, member, (char *)value + old_size, data, ptr, objects);
5186 if (hr != D3D_OK)
5188 WARN("Failed to parse value %u\n", i);
5189 return hr;
5192 old_size += member->bytes;
5194 break;
5196 case D3DXPC_OBJECT:
5197 switch (param->type)
5199 case D3DXPT_STRING:
5200 case D3DXPT_TEXTURE:
5201 case D3DXPT_TEXTURE1D:
5202 case D3DXPT_TEXTURE2D:
5203 case D3DXPT_TEXTURE3D:
5204 case D3DXPT_TEXTURECUBE:
5205 case D3DXPT_PIXELSHADER:
5206 case D3DXPT_VERTEXSHADER:
5207 read_dword(ptr, &param->object_id);
5208 TRACE("Id: %u\n", param->object_id);
5209 objects[param->object_id].param = param;
5210 param->data = value;
5211 break;
5213 case D3DXPT_SAMPLER:
5214 case D3DXPT_SAMPLER1D:
5215 case D3DXPT_SAMPLER2D:
5216 case D3DXPT_SAMPLER3D:
5217 case D3DXPT_SAMPLERCUBE:
5219 struct d3dx_sampler *sampler;
5221 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
5222 if (!sampler)
5223 return E_OUTOFMEMORY;
5225 hr = d3dx9_parse_sampler(base, sampler, data, ptr, objects);
5226 if (hr != D3D_OK)
5228 HeapFree(GetProcessHeap(), 0, sampler);
5229 WARN("Failed to parse sampler\n");
5230 return hr;
5233 param->data = sampler;
5234 break;
5237 default:
5238 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5239 break;
5241 break;
5243 default:
5244 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
5245 break;
5248 return D3D_OK;
5251 static HRESULT d3dx9_parse_init_value(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
5252 const char *data, const char *ptr, struct d3dx_object *objects)
5254 UINT size = param->bytes;
5255 HRESULT hr;
5256 void *value = NULL;
5258 TRACE("param size: %u\n", size);
5260 if (size)
5262 value = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
5263 if (!value)
5265 ERR("Failed to allocate data memory.\n");
5266 return E_OUTOFMEMORY;
5269 switch(param->class)
5271 case D3DXPC_OBJECT:
5272 break;
5274 case D3DXPC_SCALAR:
5275 case D3DXPC_VECTOR:
5276 case D3DXPC_MATRIX_ROWS:
5277 case D3DXPC_MATRIX_COLUMNS:
5278 case D3DXPC_STRUCT:
5279 TRACE("Data: %s.\n", debugstr_an(ptr, size));
5280 memcpy(value, ptr, size);
5281 break;
5283 default:
5284 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
5285 break;
5289 hr = d3dx9_parse_value(base, param, value, data, &ptr, objects);
5290 if (hr != D3D_OK)
5292 WARN("Failed to parse value\n");
5293 HeapFree(GetProcessHeap(), 0, value);
5294 return hr;
5297 return D3D_OK;
5300 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
5302 DWORD size;
5304 read_dword(&ptr, &size);
5305 TRACE("Name size: %#x\n", size);
5307 if (!size)
5309 return D3D_OK;
5312 *name = HeapAlloc(GetProcessHeap(), 0, size);
5313 if (!*name)
5315 ERR("Failed to allocate name memory.\n");
5316 return E_OUTOFMEMORY;
5319 TRACE("Name: %s.\n", debugstr_an(ptr, size));
5320 memcpy(*name, ptr, size);
5322 return D3D_OK;
5325 static HRESULT d3dx9_copy_data(struct d3dx9_base_effect *base, unsigned int object_id, const char **ptr)
5327 struct d3dx_object *object = &base->objects[object_id];
5329 if (object->size || object->data)
5331 if (object_id)
5332 FIXME("Overwriting object id %u!\n", object_id);
5333 else
5334 TRACE("Overwriting object id 0.\n");
5336 HeapFree(GetProcessHeap(), 0, object->data);
5337 object->data = NULL;
5340 read_dword(ptr, &object->size);
5341 TRACE("Data size: %#x.\n", object->size);
5343 if (!object->size)
5344 return D3D_OK;
5346 object->data = HeapAlloc(GetProcessHeap(), 0, object->size);
5347 if (!object->data)
5349 ERR("Failed to allocate object memory.\n");
5350 return E_OUTOFMEMORY;
5353 TRACE("Data: %s.\n", debugstr_an(*ptr, object->size));
5354 memcpy(object->data, *ptr, object->size);
5356 *ptr += ((object->size + 3) & ~3);
5358 return D3D_OK;
5361 static void param_set_magic_number(struct d3dx_parameter *param)
5363 memcpy(param->magic_string, parameter_magic_string, sizeof(parameter_magic_string));
5366 static HRESULT d3dx9_parse_effect_typedef(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
5367 const char *data, const char **ptr, struct d3dx_parameter *parent, UINT flags)
5369 DWORD offset;
5370 HRESULT hr;
5371 UINT i;
5373 param->flags = flags;
5375 if (!parent)
5377 read_dword(ptr, (DWORD *)&param->type);
5378 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
5380 read_dword(ptr, (DWORD *)&param->class);
5381 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
5383 read_dword(ptr, &offset);
5384 TRACE("Type name offset: %#x\n", offset);
5385 hr = d3dx9_parse_name(&param->name, data + offset);
5386 if (hr != D3D_OK)
5388 WARN("Failed to parse name\n");
5389 goto err_out;
5392 read_dword(ptr, &offset);
5393 TRACE("Type semantic offset: %#x\n", offset);
5394 hr = d3dx9_parse_name(&param->semantic, data + offset);
5395 if (hr != D3D_OK)
5397 WARN("Failed to parse semantic\n");
5398 goto err_out;
5401 read_dword(ptr, &param->element_count);
5402 TRACE("Elements: %u\n", param->element_count);
5404 switch (param->class)
5406 case D3DXPC_VECTOR:
5407 read_dword(ptr, &param->columns);
5408 TRACE("Columns: %u\n", param->columns);
5410 read_dword(ptr, &param->rows);
5411 TRACE("Rows: %u\n", param->rows);
5413 /* sizeof(DWORD) * rows * columns */
5414 param->bytes = 4 * param->rows * param->columns;
5415 break;
5417 case D3DXPC_SCALAR:
5418 case D3DXPC_MATRIX_ROWS:
5419 case D3DXPC_MATRIX_COLUMNS:
5420 read_dword(ptr, &param->rows);
5421 TRACE("Rows: %u\n", param->rows);
5423 read_dword(ptr, &param->columns);
5424 TRACE("Columns: %u\n", param->columns);
5426 /* sizeof(DWORD) * rows * columns */
5427 param->bytes = 4 * param->rows * param->columns;
5428 break;
5430 case D3DXPC_STRUCT:
5431 read_dword(ptr, &param->member_count);
5432 TRACE("Members: %u\n", param->member_count);
5433 break;
5435 case D3DXPC_OBJECT:
5436 switch (param->type)
5438 case D3DXPT_STRING:
5439 case D3DXPT_PIXELSHADER:
5440 case D3DXPT_VERTEXSHADER:
5441 case D3DXPT_TEXTURE:
5442 case D3DXPT_TEXTURE1D:
5443 case D3DXPT_TEXTURE2D:
5444 case D3DXPT_TEXTURE3D:
5445 case D3DXPT_TEXTURECUBE:
5446 param->bytes = sizeof(void *);
5447 break;
5449 case D3DXPT_SAMPLER:
5450 case D3DXPT_SAMPLER1D:
5451 case D3DXPT_SAMPLER2D:
5452 case D3DXPT_SAMPLER3D:
5453 case D3DXPT_SAMPLERCUBE:
5454 param->bytes = 0;
5455 break;
5457 default:
5458 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5459 break;
5461 break;
5463 default:
5464 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
5465 break;
5468 else
5470 /* elements */
5471 param->type = parent->type;
5472 param->class = parent->class;
5473 param->name = parent->name;
5474 param->semantic = parent->semantic;
5475 param->element_count = 0;
5476 param->annotation_count = 0;
5477 param->member_count = parent->member_count;
5478 param->bytes = parent->bytes;
5479 param->rows = parent->rows;
5480 param->columns = parent->columns;
5483 if (param->element_count)
5485 unsigned int param_bytes = 0;
5486 const char *save_ptr = *ptr;
5488 param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->element_count);
5489 if (!param->members)
5491 ERR("Out of memory\n");
5492 hr = E_OUTOFMEMORY;
5493 goto err_out;
5496 for (i = 0; i < param->element_count; ++i)
5498 *ptr = save_ptr;
5500 param_set_magic_number(&param->members[i]);
5501 hr = d3dx9_parse_effect_typedef(base, &param->members[i], data, ptr, param, flags);
5502 if (hr != D3D_OK)
5504 WARN("Failed to parse member %u\n", i);
5505 goto err_out;
5508 param_bytes += param->members[i].bytes;
5511 param->bytes = param_bytes;
5513 else if (param->member_count)
5515 param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->member_count);
5516 if (!param->members)
5518 ERR("Out of memory\n");
5519 hr = E_OUTOFMEMORY;
5520 goto err_out;
5523 for (i = 0; i < param->member_count; ++i)
5525 param_set_magic_number(&param->members[i]);
5526 hr = d3dx9_parse_effect_typedef(base, &param->members[i], data, ptr, NULL, flags);
5527 if (hr != D3D_OK)
5529 WARN("Failed to parse member %u\n", i);
5530 goto err_out;
5533 param->bytes += param->members[i].bytes;
5536 return D3D_OK;
5538 err_out:
5540 if (param->members)
5542 unsigned int count = param->element_count ? param->element_count : param->member_count;
5544 for (i = 0; i < count; ++i)
5545 free_parameter(&param->members[i], param->element_count != 0, TRUE);
5546 HeapFree(GetProcessHeap(), 0, param->members);
5547 param->members = NULL;
5550 if (!parent)
5552 HeapFree(GetProcessHeap(), 0, param->name);
5553 HeapFree(GetProcessHeap(), 0, param->semantic);
5555 param->name = NULL;
5556 param->semantic = NULL;
5558 return hr;
5561 static HRESULT d3dx9_parse_effect_annotation(struct d3dx9_base_effect *base, struct d3dx_parameter *anno,
5562 const char *data, const char **ptr, struct d3dx_object *objects)
5564 DWORD offset;
5565 const char *ptr2;
5566 HRESULT hr;
5568 anno->flags = D3DX_PARAMETER_ANNOTATION;
5570 read_dword(ptr, &offset);
5571 TRACE("Typedef offset: %#x\n", offset);
5572 ptr2 = data + offset;
5573 hr = d3dx9_parse_effect_typedef(base, anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
5574 if (hr != D3D_OK)
5576 WARN("Failed to parse type definition\n");
5577 return hr;
5580 read_dword(ptr, &offset);
5581 TRACE("Value offset: %#x\n", offset);
5582 hr = d3dx9_parse_init_value(base, anno, data, data + offset, objects);
5583 if (hr != D3D_OK)
5585 WARN("Failed to parse value\n");
5586 return hr;
5589 return D3D_OK;
5592 static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_state *state,
5593 const char *data, const char **ptr, struct d3dx_object *objects)
5595 DWORD offset;
5596 const char *ptr2;
5597 HRESULT hr;
5599 state->type = ST_CONSTANT;
5601 read_dword(ptr, &state->operation);
5602 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5604 read_dword(ptr, &state->index);
5605 TRACE("Index: %#x\n", state->index);
5607 read_dword(ptr, &offset);
5608 TRACE("Typedef offset: %#x\n", offset);
5609 ptr2 = data + offset;
5610 hr = d3dx9_parse_effect_typedef(base, &state->parameter, data, &ptr2, NULL, 0);
5611 if (hr != D3D_OK)
5613 WARN("Failed to parse type definition\n");
5614 goto err_out;
5617 read_dword(ptr, &offset);
5618 TRACE("Value offset: %#x\n", offset);
5619 hr = d3dx9_parse_init_value(base, &state->parameter, data, data + offset, objects);
5620 if (hr != D3D_OK)
5622 WARN("Failed to parse value\n");
5623 goto err_out;
5626 return D3D_OK;
5628 err_out:
5630 free_parameter(&state->parameter, FALSE, FALSE);
5632 return hr;
5635 static HRESULT d3dx9_parse_effect_parameter(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
5636 const char *data, const char **ptr, struct d3dx_object *objects)
5638 DWORD offset;
5639 HRESULT hr;
5640 unsigned int i;
5641 const char *ptr2;
5643 read_dword(ptr, &offset);
5644 TRACE("Typedef offset: %#x\n", offset);
5645 ptr2 = data + offset;
5647 read_dword(ptr, &offset);
5648 TRACE("Value offset: %#x\n", offset);
5650 read_dword(ptr, &param->flags);
5651 TRACE("Flags: %#x\n", param->flags);
5653 read_dword(ptr, &param->annotation_count);
5654 TRACE("Annotation count: %u\n", param->annotation_count);
5656 hr = d3dx9_parse_effect_typedef(base, param, data, &ptr2, NULL, param->flags);
5657 if (hr != D3D_OK)
5659 WARN("Failed to parse type definition\n");
5660 return hr;
5663 hr = d3dx9_parse_init_value(base, param, data, data + offset, objects);
5664 if (hr != D3D_OK)
5666 WARN("Failed to parse value\n");
5667 return hr;
5670 if (param->annotation_count)
5672 param->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
5673 sizeof(*param->annotations) * param->annotation_count);
5674 if (!param->annotations)
5676 ERR("Out of memory\n");
5677 hr = E_OUTOFMEMORY;
5678 goto err_out;
5681 for (i = 0; i < param->annotation_count; ++i)
5683 param_set_magic_number(&param->annotations[i]);
5684 hr = d3dx9_parse_effect_annotation(base, &param->annotations[i], data, ptr, objects);
5685 if (hr != D3D_OK)
5687 WARN("Failed to parse annotation\n");
5688 goto err_out;
5693 return D3D_OK;
5695 err_out:
5697 if (param->annotations)
5699 for (i = 0; i < param->annotation_count; ++i)
5700 free_parameter(&param->annotations[i], FALSE, FALSE);
5701 HeapFree(GetProcessHeap(), 0, param->annotations);
5702 param->annotations = NULL;
5705 return hr;
5708 static HRESULT d3dx9_parse_effect_pass(struct d3dx9_base_effect *base, struct d3dx_pass *pass,
5709 const char *data, const char **ptr, struct d3dx_object *objects)
5711 DWORD offset;
5712 HRESULT hr;
5713 unsigned int i;
5714 struct d3dx_state *states = NULL;
5715 char *name = NULL;
5717 read_dword(ptr, &offset);
5718 TRACE("Pass name offset: %#x\n", offset);
5719 hr = d3dx9_parse_name(&name, data + offset);
5720 if (hr != D3D_OK)
5722 WARN("Failed to parse name\n");
5723 goto err_out;
5726 read_dword(ptr, &pass->annotation_count);
5727 TRACE("Annotation count: %u\n", pass->annotation_count);
5729 read_dword(ptr, &pass->state_count);
5730 TRACE("State count: %u\n", pass->state_count);
5732 if (pass->annotation_count)
5734 pass->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
5735 sizeof(*pass->annotations) * pass->annotation_count);
5736 if (!pass->annotations)
5738 ERR("Out of memory\n");
5739 hr = E_OUTOFMEMORY;
5740 goto err_out;
5743 for (i = 0; i < pass->annotation_count; ++i)
5745 param_set_magic_number(&pass->annotations[i]);
5746 hr = d3dx9_parse_effect_annotation(base, &pass->annotations[i], data, ptr, objects);
5747 if (hr != D3D_OK)
5749 WARN("Failed to parse annotation %u\n", i);
5750 goto err_out;
5755 if (pass->state_count)
5757 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5758 if (!states)
5760 ERR("Out of memory\n");
5761 hr = E_OUTOFMEMORY;
5762 goto err_out;
5765 for (i = 0; i < pass->state_count; ++i)
5767 hr = d3dx9_parse_state(base, &states[i], data, ptr, objects);
5768 if (hr != D3D_OK)
5770 WARN("Failed to parse annotation %u\n", i);
5771 goto err_out;
5776 pass->name = name;
5777 pass->states = states;
5779 return D3D_OK;
5781 err_out:
5783 if (pass->annotations)
5785 for (i = 0; i < pass->annotation_count; ++i)
5786 free_parameter(&pass->annotations[i], FALSE, FALSE);
5787 HeapFree(GetProcessHeap(), 0, pass->annotations);
5788 pass->annotations = NULL;
5791 if (states)
5793 for (i = 0; i < pass->state_count; ++i)
5795 free_state(&states[i]);
5797 HeapFree(GetProcessHeap(), 0, states);
5800 HeapFree(GetProcessHeap(), 0, name);
5802 return hr;
5805 static HRESULT d3dx9_parse_effect_technique(struct d3dx9_base_effect *base, struct d3dx_technique *technique,
5806 const char *data, const char **ptr, struct d3dx_object *objects)
5808 DWORD offset;
5809 HRESULT hr;
5810 unsigned int i;
5811 char *name = NULL;
5813 read_dword(ptr, &offset);
5814 TRACE("Technique name offset: %#x\n", offset);
5815 hr = d3dx9_parse_name(&name, data + offset);
5816 if (hr != D3D_OK)
5818 WARN("Failed to parse name\n");
5819 goto err_out;
5822 read_dword(ptr, &technique->annotation_count);
5823 TRACE("Annotation count: %u\n", technique->annotation_count);
5825 read_dword(ptr, &technique->pass_count);
5826 TRACE("Pass count: %u\n", technique->pass_count);
5828 if (technique->annotation_count)
5830 technique->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
5831 sizeof(*technique->annotations) * technique->annotation_count);
5832 if (!technique->annotations)
5834 ERR("Out of memory\n");
5835 hr = E_OUTOFMEMORY;
5836 goto err_out;
5839 for (i = 0; i < technique->annotation_count; ++i)
5841 param_set_magic_number(&technique->annotations[i]);
5842 hr = d3dx9_parse_effect_annotation(base, &technique->annotations[i], data, ptr, objects);
5843 if (hr != D3D_OK)
5845 WARN("Failed to parse annotation %u\n", i);
5846 goto err_out;
5851 if (technique->pass_count)
5853 technique->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
5854 sizeof(*technique->passes) * technique->pass_count);
5855 if (!technique->passes)
5857 ERR("Out of memory\n");
5858 hr = E_OUTOFMEMORY;
5859 goto err_out;
5862 for (i = 0; i < technique->pass_count; ++i)
5864 hr = d3dx9_parse_effect_pass(base, &technique->passes[i], data, ptr, objects);
5865 if (hr != D3D_OK)
5867 WARN("Failed to parse pass %u\n", i);
5868 goto err_out;
5873 technique->name = name;
5875 return D3D_OK;
5877 err_out:
5879 if (technique->passes)
5881 for (i = 0; i < technique->pass_count; ++i)
5882 free_pass(&technique->passes[i]);
5883 HeapFree(GetProcessHeap(), 0, technique->passes);
5884 technique->passes = NULL;
5887 if (technique->annotations)
5889 for (i = 0; i < technique->annotation_count; ++i)
5890 free_parameter(&technique->annotations[i], FALSE, FALSE);
5891 HeapFree(GetProcessHeap(), 0, technique->annotations);
5892 technique->annotations = NULL;
5895 HeapFree(GetProcessHeap(), 0, name);
5897 return hr;
5900 static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_object *object)
5902 struct d3dx_parameter *param = object->param;
5903 struct IDirect3DDevice9 *device = base->effect->device;
5904 HRESULT hr;
5906 if (*(char **)param->data)
5907 ERR("Parameter data already allocated.\n");
5909 switch (param->type)
5911 case D3DXPT_STRING:
5912 *(char **)param->data = HeapAlloc(GetProcessHeap(), 0, object->size);
5913 if (!*(char **)param->data)
5915 ERR("Out of memory.\n");
5916 return E_OUTOFMEMORY;
5918 memcpy(*(char **)param->data, object->data, object->size);
5919 break;
5920 case D3DXPT_VERTEXSHADER:
5921 if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, object->data,
5922 (IDirect3DVertexShader9 **)param->data)))
5924 WARN("Failed to create vertex shader.\n");
5925 return hr;
5927 break;
5928 case D3DXPT_PIXELSHADER:
5929 if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, object->data,
5930 (IDirect3DPixelShader9 **)param->data)))
5932 WARN("Failed to create pixel shader.\n");
5933 return hr;
5935 break;
5936 default:
5937 break;
5939 return D3D_OK;
5942 static HRESULT d3dx9_parse_array_selector(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
5943 const char **skip_constants, unsigned int skip_constants_count)
5945 DWORD string_size;
5946 struct d3dx_object *object = &base->objects[param->object_id];
5947 char *ptr = object->data;
5948 HRESULT ret;
5950 TRACE("Parsing array entry selection state for parameter %p.\n", param);
5952 string_size = *(DWORD *)ptr;
5953 param->u.referenced_param = get_parameter_by_name(base, NULL, ptr + 4);
5954 if (param->u.referenced_param)
5956 TRACE("Mapping to parameter %s.\n", debugstr_a(param->u.referenced_param->name));
5958 else
5960 FIXME("Referenced parameter %s not found.\n", ptr + 4);
5961 return D3DXERR_INVALIDDATA;
5963 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD *)(ptr + string_size));
5965 if (string_size % sizeof(DWORD))
5966 FIXME("Unaligned string_size %u.\n", string_size);
5967 if (FAILED(ret = d3dx_create_param_eval(base, (DWORD *)(ptr + string_size) + 1,
5968 object->size - (string_size + sizeof(DWORD)), D3DXPT_INT, &param->param_eval,
5969 get_version_counter_ptr(base), NULL, 0)))
5970 return ret;
5971 ret = D3D_OK;
5972 param = param->u.referenced_param;
5973 if (param->type == D3DXPT_VERTEXSHADER || param->type == D3DXPT_PIXELSHADER)
5975 unsigned int i;
5977 for (i = 0; i < param->element_count; i++)
5979 if (param->members[i].type != param->type)
5981 FIXME("Unexpected member parameter type %u, expected %u.\n", param->members[i].type, param->type);
5982 return D3DXERR_INVALIDDATA;
5984 if (!param->members[i].param_eval)
5986 TRACE("Creating preshader for object %u.\n", param->members[i].object_id);
5987 object = &base->objects[param->members[i].object_id];
5988 if (FAILED(ret = d3dx_create_param_eval(base, object->data, object->size, param->type,
5989 &param->members[i].param_eval, get_version_counter_ptr(base),
5990 skip_constants, skip_constants_count)))
5991 break;
5995 return ret;
5998 static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *data, const char **ptr,
5999 const char **skip_constants, unsigned int skip_constants_count)
6001 DWORD technique_index;
6002 DWORD index, state_index, usage, element_index;
6003 struct d3dx_state *state;
6004 struct d3dx_parameter *param;
6005 struct d3dx_object *object;
6006 HRESULT hr = E_FAIL;
6008 read_dword(ptr, &technique_index);
6009 TRACE("technique_index: %u\n", technique_index);
6011 read_dword(ptr, &index);
6012 TRACE("index: %u\n", index);
6014 read_dword(ptr, &element_index);
6015 TRACE("element_index: %u\n", element_index);
6017 read_dword(ptr, &state_index);
6018 TRACE("state_index: %u\n", state_index);
6020 read_dword(ptr, &usage);
6021 TRACE("usage: %u\n", usage);
6023 if (technique_index == 0xffffffff)
6025 struct d3dx_parameter *parameter;
6026 struct d3dx_sampler *sampler;
6028 if (index >= base->parameter_count)
6030 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
6031 return E_FAIL;
6034 parameter = &base->parameters[index];
6035 if (element_index != 0xffffffff)
6037 if (element_index >= parameter->element_count && parameter->element_count != 0)
6039 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
6040 return E_FAIL;
6043 if (parameter->element_count != 0) parameter = &parameter->members[element_index];
6046 sampler = parameter->data;
6047 if (state_index >= sampler->state_count)
6049 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
6050 return E_FAIL;
6053 state = &sampler->states[state_index];
6055 else
6057 struct d3dx_technique *technique;
6058 struct d3dx_pass *pass;
6060 if (technique_index >= base->technique_count)
6062 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
6063 return E_FAIL;
6066 technique = &base->techniques[technique_index];
6067 if (index >= technique->pass_count)
6069 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
6070 return E_FAIL;
6073 pass = &technique->passes[index];
6074 if (state_index >= pass->state_count)
6076 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
6077 return E_FAIL;
6080 state = &pass->states[state_index];
6083 TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name);
6084 param = &state->parameter;
6085 TRACE("Using object id %u.\n", param->object_id);
6086 object = &base->objects[param->object_id];
6088 TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class),
6089 debug_d3dxparameter_type(param->type));
6090 switch (usage)
6092 case 0:
6093 switch (param->type)
6095 case D3DXPT_VERTEXSHADER:
6096 case D3DXPT_PIXELSHADER:
6097 state->type = ST_CONSTANT;
6098 if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
6099 return hr;
6101 if (object->data)
6103 if (FAILED(hr = d3dx9_create_object(base, object)))
6104 return hr;
6105 if (FAILED(hr = d3dx_create_param_eval(base, object->data, object->size, param->type,
6106 &param->param_eval, get_version_counter_ptr(base),
6107 skip_constants, skip_constants_count)))
6108 return hr;
6110 break;
6112 case D3DXPT_BOOL:
6113 case D3DXPT_INT:
6114 case D3DXPT_FLOAT:
6115 case D3DXPT_STRING:
6116 state->type = ST_FXLC;
6117 if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
6118 return hr;
6119 if (FAILED(hr = d3dx_create_param_eval(base, object->data, object->size, param->type,
6120 &param->param_eval, get_version_counter_ptr(base), NULL, 0)))
6121 return hr;
6122 break;
6124 default:
6125 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
6126 break;
6128 break;
6130 case 1:
6131 state->type = ST_PARAMETER;
6132 if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
6133 return hr;
6135 TRACE("Looking for parameter %s.\n", debugstr_a(object->data));
6136 param->u.referenced_param = get_parameter_by_name(base, NULL, object->data);
6137 if (param->u.referenced_param)
6139 struct d3dx_parameter *refpar = param->u.referenced_param;
6141 TRACE("Mapping to parameter %p, having object id %u.\n", refpar, refpar->object_id);
6142 if (refpar->type == D3DXPT_VERTEXSHADER || refpar->type == D3DXPT_PIXELSHADER)
6144 struct d3dx_object *refobj = &base->objects[refpar->object_id];
6146 if (!refpar->param_eval)
6148 if (FAILED(hr = d3dx_create_param_eval(base, refobj->data, refobj->size,
6149 refpar->type, &refpar->param_eval, get_version_counter_ptr(base),
6150 skip_constants, skip_constants_count)))
6151 return hr;
6155 else
6157 FIXME("Referenced parameter %s not found.\n", (char *)object->data);
6158 return D3DXERR_INVALIDDATA;
6160 break;
6162 case 2:
6163 state->type = ST_ARRAY_SELECTOR;
6164 if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
6165 return hr;
6166 hr = d3dx9_parse_array_selector(base, param, skip_constants, skip_constants_count);
6167 break;
6169 default:
6170 FIXME("Unknown usage %x\n", usage);
6171 break;
6174 return hr;
6177 static BOOL param_set_top_level_param(void *top_level_param, struct d3dx_parameter *param)
6179 param->top_level_param = top_level_param;
6180 return FALSE;
6183 static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *data, UINT data_size,
6184 DWORD start, const char **skip_constants, unsigned int skip_constants_count)
6186 const char *ptr = data + start;
6187 UINT stringcount, resourcecount;
6188 HRESULT hr;
6189 UINT i;
6191 read_dword(&ptr, &base->parameter_count);
6192 TRACE("Parameter count: %u\n", base->parameter_count);
6194 read_dword(&ptr, &base->technique_count);
6195 TRACE("Technique count: %u\n", base->technique_count);
6197 skip_dword_unknown(&ptr, 1);
6199 read_dword(&ptr, &base->object_count);
6200 TRACE("Object count: %u\n", base->object_count);
6202 base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * base->object_count);
6203 if (!base->objects)
6205 ERR("Out of memory\n");
6206 hr = E_OUTOFMEMORY;
6207 goto err_out;
6210 if (base->parameter_count)
6212 base->parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
6213 sizeof(*base->parameters) * base->parameter_count);
6214 if (!base->parameters)
6216 ERR("Out of memory\n");
6217 hr = E_OUTOFMEMORY;
6218 goto err_out;
6221 for (i = 0; i < base->parameter_count; ++i)
6223 param_set_magic_number(&base->parameters[i]);
6224 hr = d3dx9_parse_effect_parameter(base, &base->parameters[i], data, &ptr, base->objects);
6225 if (hr != D3D_OK)
6227 WARN("Failed to parse parameter %u\n", i);
6228 goto err_out;
6233 if (base->technique_count)
6235 base->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
6236 sizeof(*base->techniques) * base->technique_count);
6237 if (!base->techniques)
6239 ERR("Out of memory\n");
6240 hr = E_OUTOFMEMORY;
6241 goto err_out;
6244 for (i = 0; i < base->technique_count; ++i)
6246 TRACE("Parsing technique %u.\n", i);
6247 hr = d3dx9_parse_effect_technique(base, &base->techniques[i], data, &ptr, base->objects);
6248 if (hr != D3D_OK)
6250 WARN("Failed to parse technique %u\n", i);
6251 goto err_out;
6256 read_dword(&ptr, &stringcount);
6257 TRACE("String count: %u\n", stringcount);
6259 read_dword(&ptr, &resourcecount);
6260 TRACE("Resource count: %u\n", resourcecount);
6262 for (i = 0; i < stringcount; ++i)
6264 DWORD id;
6266 read_dword(&ptr, &id);
6267 TRACE("Id: %u\n", id);
6269 if (FAILED(hr = d3dx9_copy_data(base, id, &ptr)))
6270 goto err_out;
6272 if (base->objects[id].data)
6274 if (FAILED(hr = d3dx9_create_object(base, &base->objects[id])))
6275 goto err_out;
6279 for (i = 0; i < resourcecount; ++i)
6281 TRACE("parse resource %u\n", i);
6283 hr = d3dx9_parse_resource(base, data, &ptr, skip_constants, skip_constants_count);
6284 if (hr != D3D_OK)
6286 WARN("Failed to parse resource %u\n", i);
6287 goto err_out;
6291 for (i = 0; i < base->parameter_count; ++i)
6293 if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
6294 goto err_out;
6295 walk_parameter_tree(&base->parameters[i], param_set_top_level_param,
6296 &base->parameters[i]);
6297 base->parameters[i].version_counter = base->pool
6298 ? &base->pool->version_counter
6299 : &base->version_counter;
6300 set_dirty(&base->parameters[i]);
6302 return D3D_OK;
6304 err_out:
6306 if (base->techniques)
6308 for (i = 0; i < base->technique_count; ++i)
6309 free_technique(&base->techniques[i]);
6310 HeapFree(GetProcessHeap(), 0, base->techniques);
6311 base->techniques = NULL;
6314 if (base->parameters)
6316 for (i = 0; i < base->parameter_count; ++i)
6318 free_parameter(&base->parameters[i], FALSE, FALSE);
6320 HeapFree(GetProcessHeap(), 0, base->parameters);
6321 base->parameters = NULL;
6324 if (base->objects)
6326 for (i = 0; i < base->object_count; ++i)
6328 free_object(&base->objects[i]);
6330 HeapFree(GetProcessHeap(), 0, base->objects);
6331 base->objects = NULL;
6334 return hr;
6337 #define INITIAL_CONST_NAMES_SIZE 4
6339 static char *next_valid_constant_name(char **string)
6341 char *ret = *string;
6342 char *next;
6344 while (*ret && !isalpha(*ret) && *ret != '_')
6345 ++ret;
6346 if (!*ret)
6347 return NULL;
6349 next = ret + 1;
6350 while (isalpha(*next) || isdigit(*next) || *next == '_')
6351 ++next;
6352 if (*next)
6353 *next++ = 0;
6354 *string = next;
6355 return ret;
6358 static const char **parse_skip_constants_string(char *skip_constants_string, unsigned int *names_count)
6360 const char **names, **new_alloc;
6361 const char *name;
6362 char *s;
6363 unsigned int size = INITIAL_CONST_NAMES_SIZE;
6365 names = HeapAlloc(GetProcessHeap(), 0, sizeof(*names) * size);
6366 if (!names)
6367 return NULL;
6369 *names_count = 0;
6370 s = skip_constants_string;
6371 while ((name = next_valid_constant_name(&s)))
6373 if (*names_count == size)
6375 size *= 2;
6376 new_alloc = HeapReAlloc(GetProcessHeap(), 0, names, sizeof(*names) * size);
6377 if (!new_alloc)
6379 HeapFree(GetProcessHeap(), 0, names);
6380 return NULL;
6382 names = new_alloc;
6384 names[(*names_count)++] = name;
6386 new_alloc = HeapReAlloc(GetProcessHeap(), 0, names, *names_count * sizeof(*names));
6387 if (!new_alloc)
6388 return names;
6389 return new_alloc;
6392 static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
6393 const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
6394 UINT eflags, ID3DBlob **errors, struct ID3DXEffectImpl *effect, struct d3dx_effect_pool *pool,
6395 const char *skip_constants_string)
6397 DWORD tag, offset;
6398 const char *ptr = data;
6399 HRESULT hr;
6400 ID3DBlob *bytecode = NULL, *temp_errors = NULL;
6401 char *skip_constants_buffer = NULL;
6402 const char **skip_constants = NULL;
6403 unsigned int skip_constants_count = 0;
6404 unsigned int i, j;
6406 TRACE("base %p, data %p, data_size %lu, effect %p, pool %p, skip_constants %s.\n",
6407 base, data, data_size, effect, pool, debugstr_a(skip_constants_string));
6409 base->effect = effect;
6410 base->pool = pool;
6411 base->flags = eflags;
6413 read_dword(&ptr, &tag);
6414 TRACE("Tag: %x\n", tag);
6416 if (tag != d3dx9_effect_version(9, 1))
6418 TRACE("HLSL ASCII effect, trying to compile it.\n");
6419 hr = D3DCompile(data, data_size, NULL, defines, include,
6420 "main", "fx_2_0", 0, eflags, &bytecode, &temp_errors);
6421 if (FAILED(hr))
6423 WARN("Failed to compile ASCII effect.\n");
6424 if (bytecode)
6425 ID3D10Blob_Release(bytecode);
6426 if (temp_errors)
6428 const char *error_string = ID3D10Blob_GetBufferPointer(temp_errors);
6429 const char *string_ptr;
6431 while (*error_string)
6433 string_ptr = error_string;
6434 while (*string_ptr && *string_ptr != '\n' && *string_ptr != '\r'
6435 && string_ptr - error_string < 80)
6436 ++string_ptr;
6437 TRACE("%s\n", debugstr_an(error_string, string_ptr - error_string));
6438 error_string = string_ptr;
6439 while (*error_string == '\n' || *error_string == '\r')
6440 ++error_string;
6443 if (errors)
6444 *errors = temp_errors;
6445 else if (temp_errors)
6446 ID3D10Blob_Release(temp_errors);
6447 return hr;
6449 if (!bytecode)
6451 FIXME("No output from effect compilation.\n");
6452 return D3DERR_INVALIDCALL;
6454 if (errors)
6455 *errors = temp_errors;
6456 else if (temp_errors)
6457 ID3D10Blob_Release(temp_errors);
6459 ptr = ID3D10Blob_GetBufferPointer(bytecode);
6460 read_dword(&ptr, &tag);
6461 TRACE("Tag: %x\n", tag);
6464 if (skip_constants_string)
6466 skip_constants_buffer = HeapAlloc(GetProcessHeap(), 0,
6467 sizeof(*skip_constants_buffer) * (strlen(skip_constants_string) + 1));
6468 if (!skip_constants_buffer)
6470 if (bytecode)
6471 ID3D10Blob_Release(bytecode);
6472 return E_OUTOFMEMORY;
6474 strcpy(skip_constants_buffer, skip_constants_string);
6476 if (!(skip_constants = parse_skip_constants_string(skip_constants_buffer, &skip_constants_count)))
6478 HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
6479 if (bytecode)
6480 ID3D10Blob_Release(bytecode);
6481 return E_OUTOFMEMORY;
6484 read_dword(&ptr, &offset);
6485 TRACE("Offset: %x\n", offset);
6487 hr = d3dx9_parse_effect(base, ptr, data_size, offset, skip_constants, skip_constants_count);
6488 if (bytecode)
6489 ID3D10Blob_Release(bytecode);
6490 if (hr != D3D_OK)
6492 FIXME("Failed to parse effect.\n");
6493 HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
6494 HeapFree(GetProcessHeap(), 0, skip_constants);
6495 return hr;
6498 for (i = 0; i < skip_constants_count; ++i)
6500 struct d3dx_parameter *param;
6501 param = get_parameter_by_name(base, NULL, skip_constants[i]);
6502 if (param)
6504 for (j = 0; j < base->technique_count; ++j)
6506 if (is_parameter_used(param, &base->techniques[j]))
6508 WARN("skip_constants parameter %s is used in technique %u.\n",
6509 debugstr_a(skip_constants[i]), j);
6510 HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
6511 HeapFree(GetProcessHeap(), 0, skip_constants);
6512 d3dx9_base_effect_cleanup(base);
6513 return D3DERR_INVALIDCALL;
6517 else
6519 TRACE("skip_constants parameter %s not found.\n",
6520 debugstr_a(skip_constants[i]));
6524 HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
6525 HeapFree(GetProcessHeap(), 0, skip_constants);
6527 return D3D_OK;
6530 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device,
6531 const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
6532 UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool, const char *skip_constants)
6534 HRESULT hr;
6535 struct d3dx_effect_pool *pool_impl = NULL;
6537 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
6539 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
6540 effect->ref = 1;
6542 if (pool)
6544 pool->lpVtbl->AddRef(pool);
6545 pool_impl = impl_from_ID3DXEffectPool(pool);
6547 effect->pool = pool;
6549 IDirect3DDevice9_AddRef(device);
6550 effect->device = device;
6552 if (FAILED(hr = d3dx9_base_effect_init(&effect->base_effect, data, data_size, defines, include,
6553 eflags, error_messages, effect, pool_impl, skip_constants)))
6555 FIXME("Failed to parse effect, hr %#x.\n", hr);
6556 free_effect(effect);
6557 return hr;
6560 /* initialize defaults - check because of unsupported ascii effects */
6561 if (effect->base_effect.techniques)
6563 effect->active_technique = &effect->base_effect.techniques[0];
6564 effect->active_pass = NULL;
6567 return D3D_OK;
6570 HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
6571 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
6572 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
6574 struct ID3DXEffectImpl *object;
6575 HRESULT hr;
6577 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
6578 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
6579 device, srcdata, srcdatalen, defines, include,
6580 skip_constants, flags, pool, effect, compilation_errors);
6582 if (compilation_errors)
6583 *compilation_errors = NULL;
6585 if (!device || !srcdata)
6586 return D3DERR_INVALIDCALL;
6588 if (!srcdatalen)
6589 return E_FAIL;
6591 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
6592 if (!effect)
6593 return D3D_OK;
6595 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6596 if (!object)
6597 return E_OUTOFMEMORY;
6599 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
6600 (ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool, skip_constants);
6601 if (FAILED(hr))
6603 WARN("Failed to create effect object.\n");
6604 HeapFree(GetProcessHeap(), 0, object);
6605 return hr;
6608 *effect = &object->ID3DXEffect_iface;
6610 TRACE("Created ID3DXEffect %p\n", object);
6612 return D3D_OK;
6615 HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
6616 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
6617 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
6619 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
6620 include, flags, pool, effect, compilation_errors);
6622 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
6625 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler,
6626 const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
6627 UINT eflags, ID3DBlob **error_messages)
6629 HRESULT hr;
6631 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
6633 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
6634 compiler->ref = 1;
6636 if (FAILED(hr = d3dx9_base_effect_init(&compiler->base_effect, data, data_size, defines,
6637 include, eflags, error_messages, NULL, NULL, NULL)))
6639 FIXME("Failed to parse effect, hr %#x.\n", hr);
6640 free_effect_compiler(compiler);
6641 return hr;
6644 return D3D_OK;
6647 HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
6648 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors)
6650 struct ID3DXEffectCompilerImpl *object;
6651 HRESULT hr;
6653 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
6654 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
6656 if (!srcdata || !compiler)
6658 WARN("Invalid arguments supplied\n");
6659 return D3DERR_INVALIDCALL;
6662 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6663 if (!object)
6664 return E_OUTOFMEMORY;
6666 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
6667 (ID3DInclude *)include, flags, (ID3DBlob **)parse_errors);
6668 if (FAILED(hr))
6670 WARN("Failed to initialize effect compiler\n");
6671 HeapFree(GetProcessHeap(), 0, object);
6672 return hr;
6675 *compiler = &object->ID3DXEffectCompiler_iface;
6677 TRACE("Created ID3DXEffectCompiler %p\n", object);
6679 return D3D_OK;
6682 /*** IUnknown methods ***/
6683 static HRESULT WINAPI d3dx_effect_pool_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
6685 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
6687 if (IsEqualGUID(riid, &IID_IUnknown) ||
6688 IsEqualGUID(riid, &IID_ID3DXEffectPool))
6690 iface->lpVtbl->AddRef(iface);
6691 *object = iface;
6692 return S_OK;
6695 WARN("Interface %s not found\n", debugstr_guid(riid));
6697 return E_NOINTERFACE;
6700 static ULONG WINAPI d3dx_effect_pool_AddRef(ID3DXEffectPool *iface)
6702 struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface);
6703 ULONG refcount = InterlockedIncrement(&pool->refcount);
6705 TRACE("%p increasing refcount to %u.\n", pool, refcount);
6707 return refcount;
6710 static void free_effect_pool(struct d3dx_effect_pool *pool)
6712 unsigned int i;
6714 for (i = 0; i < pool->size; ++i)
6716 if (pool->shared_data[i].count)
6718 unsigned int j;
6720 WARN("Releasing pool with referenced parameters.\n");
6722 param_set_data_pointer(pool->shared_data[i].parameters[0], NULL, FALSE, TRUE);
6723 pool->shared_data[i].parameters[0]->u.shared_data = NULL;
6725 for (j = 1; j < pool->shared_data[i].count; ++j)
6727 walk_parameter_tree(pool->shared_data[i].parameters[j], param_zero_data_func, NULL);
6728 pool->shared_data[i].parameters[j]->u.shared_data = NULL;
6730 HeapFree(GetProcessHeap(), 0, pool->shared_data[i].parameters);
6733 HeapFree(GetProcessHeap(), 0, pool->shared_data);
6734 HeapFree(GetProcessHeap(), 0, pool);
6737 static ULONG WINAPI d3dx_effect_pool_Release(ID3DXEffectPool *iface)
6739 struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface);
6740 ULONG refcount = InterlockedDecrement(&pool->refcount);
6742 TRACE("%p decreasing refcount to %u.\n", pool, refcount);
6744 if (!refcount)
6745 free_effect_pool(pool);
6747 return refcount;
6750 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
6752 /*** IUnknown methods ***/
6753 d3dx_effect_pool_QueryInterface,
6754 d3dx_effect_pool_AddRef,
6755 d3dx_effect_pool_Release
6758 HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
6760 struct d3dx_effect_pool *object;
6762 TRACE("pool %p.\n", pool);
6764 if (!pool)
6765 return D3DERR_INVALIDCALL;
6767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6768 if (!object)
6769 return E_OUTOFMEMORY;
6771 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
6772 object->refcount = 1;
6774 *pool = &object->ID3DXEffectPool_iface;
6776 return S_OK;
6779 HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
6780 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
6781 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6783 void *buffer;
6784 HRESULT ret;
6785 DWORD size;
6787 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6788 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6789 device, debugstr_w(srcfile), defines, include, debugstr_a(skipconstants),
6790 flags, pool, effect, compilationerrors);
6792 if (!device || !srcfile)
6793 return D3DERR_INVALIDCALL;
6795 ret = map_view_of_file(srcfile, &buffer, &size);
6797 if (FAILED(ret))
6798 return D3DXERR_INVALIDDATA;
6800 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6801 UnmapViewOfFile(buffer);
6803 return ret;
6806 HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
6807 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
6808 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6810 WCHAR *srcfileW;
6811 HRESULT ret;
6812 DWORD len;
6814 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6815 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6816 device, debugstr_a(srcfile), defines, include, debugstr_a(skipconstants),
6817 flags, pool, effect, compilationerrors);
6819 if (!srcfile)
6820 return D3DERR_INVALIDCALL;
6822 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6823 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6824 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6826 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6827 HeapFree(GetProcessHeap(), 0, srcfileW);
6829 return ret;
6832 HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
6833 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
6834 struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6836 TRACE("(void): relay\n");
6837 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6840 HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
6841 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
6842 struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6844 TRACE("(void): relay\n");
6845 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6848 HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
6849 const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
6850 DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6852 HRSRC resinfo;
6853 void *buffer;
6854 DWORD size;
6856 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6857 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6858 device, srcmodule, debugstr_w(srcresource), defines, include, debugstr_a(skipconstants),
6859 flags, pool, effect, compilationerrors);
6861 if (!device)
6862 return D3DERR_INVALIDCALL;
6864 if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
6865 return D3DXERR_INVALIDDATA;
6867 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
6868 return D3DXERR_INVALIDDATA;
6870 return D3DXCreateEffectEx(device, buffer, size, defines, include,
6871 skipconstants, flags, pool, effect, compilationerrors);
6874 HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
6875 const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
6876 DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6878 HRSRC resinfo;
6879 void *buffer;
6880 DWORD size;
6882 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6883 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6884 device, srcmodule, debugstr_a(srcresource), defines, include, debugstr_a(skipconstants),
6885 flags, pool, effect, compilationerrors);
6887 if (!device)
6888 return D3DERR_INVALIDCALL;
6890 if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
6891 return D3DXERR_INVALIDDATA;
6893 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
6894 return D3DXERR_INVALIDDATA;
6896 return D3DXCreateEffectEx(device, buffer, size, defines, include,
6897 skipconstants, flags, pool, effect, compilationerrors);
6900 HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
6901 const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
6902 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6904 TRACE("(void): relay\n");
6905 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6908 HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
6909 const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
6910 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
6912 TRACE("(void): relay\n");
6913 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6916 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
6917 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
6919 void *buffer;
6920 HRESULT ret;
6921 DWORD size;
6923 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6924 debugstr_w(srcfile), defines, include, flags, effectcompiler, parseerrors);
6926 if (!srcfile)
6927 return D3DERR_INVALIDCALL;
6929 ret = map_view_of_file(srcfile, &buffer, &size);
6931 if (FAILED(ret))
6932 return D3DXERR_INVALIDDATA;
6934 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6935 UnmapViewOfFile(buffer);
6937 return ret;
6940 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
6941 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
6943 WCHAR *srcfileW;
6944 HRESULT ret;
6945 DWORD len;
6947 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6948 debugstr_a(srcfile), defines, include, flags, effectcompiler, parseerrors);
6950 if (!srcfile)
6951 return D3DERR_INVALIDCALL;
6953 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6954 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6955 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6957 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6958 HeapFree(GetProcessHeap(), 0, srcfileW);
6960 return ret;
6963 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
6964 const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
6965 ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
6967 HRSRC resinfo;
6968 void *buffer;
6969 DWORD size;
6971 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6972 srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors);
6974 if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
6975 return D3DXERR_INVALIDDATA;
6977 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
6978 return D3DXERR_INVALIDDATA;
6980 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6983 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
6984 const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
6985 ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
6987 HRSRC resinfo;
6988 void *buffer;
6989 DWORD size;
6991 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6992 srcmodule, debugstr_w(srcresource), defines, include, flags, effectcompiler, parseerrors);
6994 if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
6995 return D3DXERR_INVALIDDATA;
6997 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
6998 return D3DXERR_INVALIDDATA;
7000 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
7003 HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly)
7005 FIXME("(%p, %u, %p): stub\n", effect, enable_color_code, disassembly);
7007 return D3DXERR_INVALIDDATA;