2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
24 #include "d3dcompiler.h"
26 /* Constants for special INT/FLOAT conversation */
27 #define INT_FLOAT_MULTI 255.0f
28 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
30 static const char parameter_magic_string
[4] = {'@', '!', '#', '\xFF'};
32 #define PARAMETER_FLAG_SHARED 1
34 #define INITIAL_POOL_SIZE 16
36 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
83 enum SHADER_CONSTANT_TYPE
105 struct d3dx_parameter
*param
;
112 enum STATE_TYPE type
;
113 struct d3dx_parameter parameter
;
119 struct d3dx_state
*states
;
126 UINT annotation_count
;
128 struct d3dx_state
*states
;
129 struct d3dx_parameter
*annotations
;
131 ULONG64 update_version
;
134 struct d3dx_technique
138 UINT annotation_count
;
140 struct d3dx_parameter
*annotations
;
141 struct d3dx_pass
*passes
;
143 struct IDirect3DStateBlock9
*saved_state
;
146 struct d3dx9_base_effect
148 struct ID3DXEffectImpl
*effect
;
150 UINT parameter_count
;
151 UINT technique_count
;
154 struct d3dx_parameter
*parameters
;
155 struct d3dx_technique
*techniques
;
156 struct d3dx_object
*objects
;
158 struct d3dx_effect_pool
*pool
;
161 ULONG64 version_counter
;
164 struct ID3DXEffectImpl
166 ID3DXEffect ID3DXEffect_iface
;
169 struct d3dx9_base_effect base_effect
;
171 struct ID3DXEffectStateManager
*manager
;
172 struct IDirect3DDevice9
*device
;
173 struct ID3DXEffectPool
*pool
;
174 struct d3dx_technique
*active_technique
;
175 struct d3dx_pass
*active_pass
;
179 D3DLIGHT9 current_light
[8];
180 BOOL light_updated
[8];
181 D3DMATERIAL9 current_material
;
182 BOOL material_updated
;
185 #define INITIAL_SHARED_DATA_SIZE 4
187 struct d3dx_effect_pool
189 ID3DXEffectPool ID3DXEffectPool_iface
;
192 struct d3dx_shared_data
*shared_data
;
195 ULONG64 version_counter
;
198 struct ID3DXEffectCompilerImpl
200 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
203 struct d3dx9_base_effect base_effect
;
206 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
208 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
209 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
210 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
212 typedef BOOL (*walk_parameter_dep_func
)(void *data
, struct d3dx_parameter
*param
);
216 enum STATE_CLASS
class;
223 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
224 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
225 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
226 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
227 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
228 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
229 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
230 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
231 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
232 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
233 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
234 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
235 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
236 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
237 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
238 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
239 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
240 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
241 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
242 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
243 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
244 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
245 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
246 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
247 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
248 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
249 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
250 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
251 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
252 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
253 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
254 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
255 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
256 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
257 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
258 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
259 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
260 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
261 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
262 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
263 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
264 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
265 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
266 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
267 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
268 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
269 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
270 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
271 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
272 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
273 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
274 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
275 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
276 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
277 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
278 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
279 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
280 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
281 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
282 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
283 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
284 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
285 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
286 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
287 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
288 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
289 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
290 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
291 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
292 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
293 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
294 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
295 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
296 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
297 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
298 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
299 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
300 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
301 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
302 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
303 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
304 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
305 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
306 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
307 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
308 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
309 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
310 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
311 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
312 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
313 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
314 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
315 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
316 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
317 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
318 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
319 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
320 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
321 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
322 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
323 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
324 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
325 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
327 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
328 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
329 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
330 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
331 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
332 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
333 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
334 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
335 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
336 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
337 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
338 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
339 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
340 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
341 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
342 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
343 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
344 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
346 {SC_NPATCHMODE
, 0, "NPatchMode"},
350 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
351 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
352 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
353 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
355 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
356 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
357 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
358 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
359 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
361 {SC_LIGHT
, LT_TYPE
, "LightType"},
362 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
363 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
364 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
365 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
366 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
367 {SC_LIGHT
, LT_RANGE
, "LightRange"},
368 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
369 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
370 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
371 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
372 {SC_LIGHT
, LT_THETA
, "LightTheta"},
373 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
375 {SC_LIGHTENABLE
, 0, "LightEnable"},
377 {SC_VERTEXSHADER
, 0, "Vertexshader"},
379 {SC_PIXELSHADER
, 0, "Pixelshader"},
380 /* Shader constants */
381 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
382 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
383 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
384 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
385 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
386 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
387 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
388 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
389 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
390 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
391 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
392 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
393 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
394 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
395 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
396 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
398 {SC_TEXTURE
, 0, "Texture"},
400 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
401 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
402 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
403 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
404 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
405 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
406 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
407 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
408 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
409 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
410 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
411 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
412 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
414 {SC_SETSAMPLER
, 0, "Sampler"},
417 static inline void read_dword(const char **ptr
, DWORD
*d
)
419 memcpy(d
, *ptr
, sizeof(*d
));
423 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
428 WARN("Skipping %u unknown DWORDs:\n", count
);
429 for (i
= 0; i
< count
; ++i
)
432 WARN("\t0x%08x\n", d
);
436 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
438 return (D3DXHANDLE
)parameter
;
441 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
443 return (D3DXHANDLE
)technique
;
446 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
448 return (D3DXHANDLE
)pass
;
451 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
455 if (!name
) return NULL
;
457 for (i
= 0; i
< base
->technique_count
; ++i
)
459 if (!strcmp(base
->techniques
[i
].name
, name
))
460 return &base
->techniques
[i
];
466 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
470 for (i
= 0; i
< base
->technique_count
; ++i
)
472 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
473 return &base
->techniques
[i
];
476 return get_technique_by_name(base
, technique
);
479 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
483 for (i
= 0; i
< base
->technique_count
; ++i
)
485 struct d3dx_technique
*technique
= &base
->techniques
[i
];
487 for (k
= 0; k
< technique
->pass_count
; ++k
)
489 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
490 return &technique
->passes
[k
];
497 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
499 struct d3dx_parameter
*handle_param
= (struct d3dx_parameter
*)parameter
;
501 if (handle_param
&& !strncmp(handle_param
->magic_string
, parameter_magic_string
,
502 sizeof(parameter_magic_string
)))
505 return base
->flags
& D3DXFX_LARGEADDRESSAWARE
? NULL
: get_parameter_by_name(base
, NULL
, parameter
);
508 static void free_state(struct d3dx_state
*state
)
510 free_parameter(&state
->parameter
, FALSE
, FALSE
);
513 static void free_object(struct d3dx_object
*object
)
515 HeapFree(GetProcessHeap(), 0, object
->data
);
518 static void free_sampler(struct d3dx_sampler
*sampler
)
522 for (i
= 0; i
< sampler
->state_count
; ++i
)
524 free_state(&sampler
->states
[i
]);
526 HeapFree(GetProcessHeap(), 0, sampler
->states
);
529 static void d3dx_pool_release_shared_parameter(struct d3dx_parameter
*param
);
531 static void free_parameter_data(struct d3dx_parameter
*param
, BOOL child
)
535 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
540 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
544 case D3DXPT_TEXTURE1D
:
545 case D3DXPT_TEXTURE2D
:
546 case D3DXPT_TEXTURE3D
:
547 case D3DXPT_TEXTURECUBE
:
548 case D3DXPT_PIXELSHADER
:
549 case D3DXPT_VERTEXSHADER
:
550 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
554 case D3DXPT_SAMPLER1D
:
555 case D3DXPT_SAMPLER2D
:
556 case D3DXPT_SAMPLER3D
:
557 case D3DXPT_SAMPLERCUBE
:
558 free_sampler((struct d3dx_sampler
*)param
->data
);
562 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
567 HeapFree(GetProcessHeap(), 0, param
->data
);
570 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
574 TRACE("Free parameter %p, name %s, type %s, element %#x, child %#x.\n", param
, param
->name
,
575 debug_d3dxparameter_type(param
->type
), element
, child
);
577 if (param
->param_eval
)
578 d3dx_free_param_eval(param
->param_eval
);
580 if (param
->annotations
)
582 for (i
= 0; i
< param
->annotation_count
; ++i
)
583 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
584 HeapFree(GetProcessHeap(), 0, param
->annotations
);
587 d3dx_pool_release_shared_parameter(param
);
591 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
593 for (i
= 0; i
< count
; ++i
)
594 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
595 HeapFree(GetProcessHeap(), 0, param
->members
);
598 free_parameter_data(param
, child
);
600 /* only the parent has to release name and semantic */
603 HeapFree(GetProcessHeap(), 0, param
->name
);
604 HeapFree(GetProcessHeap(), 0, param
->semantic
);
608 static void free_pass(struct d3dx_pass
*pass
)
612 TRACE("Free pass %p\n", pass
);
617 if (pass
->annotations
)
619 for (i
= 0; i
< pass
->annotation_count
; ++i
)
620 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
621 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
622 pass
->annotations
= NULL
;
627 for (i
= 0; i
< pass
->state_count
; ++i
)
628 free_state(&pass
->states
[i
]);
629 HeapFree(GetProcessHeap(), 0, pass
->states
);
633 HeapFree(GetProcessHeap(), 0, pass
->name
);
637 static void free_technique(struct d3dx_technique
*technique
)
641 TRACE("Free technique %p\n", technique
);
646 if (technique
->saved_state
)
648 IDirect3DStateBlock9_Release(technique
->saved_state
);
649 technique
->saved_state
= NULL
;
652 if (technique
->annotations
)
654 for (i
= 0; i
< technique
->annotation_count
; ++i
)
655 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
656 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
657 technique
->annotations
= NULL
;
660 if (technique
->passes
)
662 for (i
= 0; i
< technique
->pass_count
; ++i
)
663 free_pass(&technique
->passes
[i
]);
664 HeapFree(GetProcessHeap(), 0, technique
->passes
);
665 technique
->passes
= NULL
;
668 HeapFree(GetProcessHeap(), 0, technique
->name
);
669 technique
->name
= NULL
;
672 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
676 TRACE("base %p.\n", base
);
678 if (base
->parameters
)
680 for (i
= 0; i
< base
->parameter_count
; ++i
)
681 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
682 HeapFree(GetProcessHeap(), 0, base
->parameters
);
683 base
->parameters
= NULL
;
686 if (base
->techniques
)
688 for (i
= 0; i
< base
->technique_count
; ++i
)
689 free_technique(&base
->techniques
[i
]);
690 HeapFree(GetProcessHeap(), 0, base
->techniques
);
691 base
->techniques
= NULL
;
696 for (i
= 0; i
< base
->object_count
; ++i
)
698 free_object(&base
->objects
[i
]);
700 HeapFree(GetProcessHeap(), 0, base
->objects
);
701 base
->objects
= NULL
;
705 static void free_effect(struct ID3DXEffectImpl
*effect
)
707 TRACE("Free effect %p\n", effect
);
709 d3dx9_base_effect_cleanup(&effect
->base_effect
);
713 effect
->pool
->lpVtbl
->Release(effect
->pool
);
718 IUnknown_Release(effect
->manager
);
721 IDirect3DDevice9_Release(effect
->device
);
724 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
726 TRACE("Free effect compiler %p\n", compiler
);
728 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
731 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
735 for (i
= 0; i
< 4; ++i
)
737 if (i
< param
->columns
)
738 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
740 ((FLOAT
*)vector
)[i
] = 0.0f
;
744 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
748 for (i
= 0; i
< param
->columns
; ++i
)
750 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
754 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
758 for (i
= 0; i
< 4; ++i
)
760 for (k
= 0; k
< 4; ++k
)
762 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
764 if ((i
< param
->rows
) && (k
< param
->columns
))
765 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
772 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
776 if (param
->type
== D3DXPT_FLOAT
)
778 if (param
->columns
== 4)
779 memcpy(param
->data
, matrix
->u
.m
, param
->rows
* 4 * sizeof(float));
781 for (i
= 0; i
< param
->rows
; ++i
)
782 memcpy((float *)param
->data
+ i
* param
->columns
, matrix
->u
.m
+ i
, param
->columns
* sizeof(float));
786 for (i
= 0; i
< param
->rows
; ++i
)
788 for (k
= 0; k
< param
->columns
; ++k
)
790 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
791 &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
796 static void set_matrix_transpose(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
800 for (i
= 0; i
< param
->rows
; ++i
)
802 for (k
= 0; k
< param
->columns
; ++k
)
804 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
805 &matrix
->u
.m
[k
][i
], D3DXPT_FLOAT
);
810 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
813 struct d3dx_parameter
*temp_parameter
;
816 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
818 if (!name
|| !*name
) return NULL
;
820 element
= atoi(name
);
821 part
= strchr(name
, ']') + 1;
823 /* check for empty [] && element range */
824 if ((part
- name
) > 1 && parameter
->element_count
> element
)
826 temp_parameter
= ¶meter
->members
[element
];
831 return get_parameter_by_name(NULL
, temp_parameter
, part
);
834 TRACE("Returning parameter %p\n", temp_parameter
);
835 return temp_parameter
;
838 FIXME("Unhandled case \"%c\"\n", *--part
);
843 TRACE("Parameter not found\n");
847 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
851 struct d3dx_parameter
*temp_parameter
;
854 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
856 if (!name
|| !*name
) return NULL
;
858 length
= strcspn( name
, "[.@" );
859 part
= name
+ length
;
861 for (i
= 0; i
< count
; ++i
)
863 temp_parameter
= &annotations
[i
];
865 if (!strcmp(temp_parameter
->name
, name
))
867 TRACE("Returning annotation %p\n", temp_parameter
);
868 return temp_parameter
;
870 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
875 return get_parameter_by_name(NULL
, temp_parameter
, part
);
878 return get_parameter_element_by_name(temp_parameter
, part
);
881 FIXME("Unhandled case \"%c\"\n", *--part
);
887 TRACE("Annotation not found\n");
891 struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
892 struct d3dx_parameter
*parameter
, const char *name
)
894 UINT i
, count
, length
;
895 struct d3dx_parameter
*temp_parameter
;
896 struct d3dx_parameter
*parameters
;
899 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
901 if (!name
|| !*name
) return NULL
;
905 count
= base
->parameter_count
;
906 parameters
= base
->parameters
;
910 count
= parameter
->member_count
;
911 parameters
= parameter
->members
;
914 length
= strcspn( name
, "[.@" );
915 part
= name
+ length
;
917 for (i
= 0; i
< count
; i
++)
919 temp_parameter
= ¶meters
[i
];
921 if (!strcmp(temp_parameter
->name
, name
))
923 TRACE("Returning parameter %p\n", temp_parameter
);
924 return temp_parameter
;
926 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
931 return get_parameter_by_name(NULL
, temp_parameter
, part
);
934 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
937 return get_parameter_element_by_name(temp_parameter
, part
);
940 FIXME("Unhandled case \"%c\"\n", *--part
);
946 TRACE("Parameter not found\n");
950 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
952 return (0xfeff0000 | ((major
) << 8) | (minor
));
955 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
959 WARN("Invalid argument specified.\n");
960 return D3DERR_INVALIDCALL
;
963 FIXME("partial stub!\n");
965 /* TODO: add creator and function count. */
966 desc
->Creator
= NULL
;
968 desc
->Parameters
= base
->parameter_count
;
969 desc
->Techniques
= base
->technique_count
;
974 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
975 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
977 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
981 WARN("Invalid argument specified.\n");
982 return D3DERR_INVALIDCALL
;
985 desc
->Name
= param
->name
;
986 desc
->Semantic
= param
->semantic
;
987 desc
->Class
= param
->class;
988 desc
->Type
= param
->type
;
989 desc
->Rows
= param
->rows
;
990 desc
->Columns
= param
->columns
;
991 desc
->Elements
= param
->element_count
;
992 desc
->Annotations
= param
->annotation_count
;
993 desc
->StructMembers
= param
->member_count
;
994 desc
->Flags
= param
->flags
;
995 desc
->Bytes
= param
->bytes
;
1000 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
1001 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1003 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
1007 WARN("Invalid argument specified.\n");
1008 return D3DERR_INVALIDCALL
;
1011 desc
->Name
= tech
->name
;
1012 desc
->Passes
= tech
->pass_count
;
1013 desc
->Annotations
= tech
->annotation_count
;
1018 static HRESULT
d3dx9_get_param_value_ptr(struct d3dx_pass
*pass
, struct d3dx_state
*state
,
1019 void **param_value
, struct d3dx_parameter
**out_param
,
1020 BOOL update_all
, BOOL
*param_dirty
)
1022 struct d3dx_parameter
*param
= &state
->parameter
;
1024 *param_value
= NULL
;
1026 *param_dirty
= FALSE
;
1028 switch (state
->type
)
1031 param
= param
->u
.referenced_param
;
1032 *param_dirty
= is_param_dirty(param
, pass
->update_version
);
1036 *param_value
= param
->data
;
1038 case ST_ARRAY_SELECTOR
:
1040 unsigned int array_idx
;
1041 static const struct d3dx_parameter array_idx_param
=
1042 {"", NULL
, NULL
, NULL
, D3DXPC_SCALAR
, D3DXPT_INT
, 1, 1, 0, 0, 0, 0, sizeof(array_idx
)};
1044 struct d3dx_parameter
*ref_param
, *selected_param
;
1046 if (!param
->param_eval
)
1048 FIXME("Preshader structure is null.\n");
1049 return D3DERR_INVALIDCALL
;
1051 /* We override with the update_version of the pass because we want
1052 * to force index recomputation and check for out of bounds. */
1053 if (is_param_eval_input_dirty(param
->param_eval
, pass
->update_version
))
1055 if (FAILED(hr
= d3dx_evaluate_parameter(param
->param_eval
, &array_idx_param
, &array_idx
)))
1060 array_idx
= state
->index
;
1062 ref_param
= param
->u
.referenced_param
;
1063 TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx
, state
->index
,
1064 ref_param
->element_count
);
1065 /* According to the tests, native d3dx handles the case of array index evaluated to -1
1066 * in a specific way, always selecting first array element and not returning error. */
1067 if (array_idx
== ~0u)
1069 WARN("Array index is -1, setting to 0.\n");
1073 if (array_idx
>= ref_param
->element_count
)
1075 WARN("Computed array index %u is larger than array size %u.\n",
1076 array_idx
, ref_param
->element_count
);
1079 selected_param
= &ref_param
->members
[array_idx
];
1080 *param_dirty
= state
->index
!= array_idx
|| is_param_dirty(selected_param
, pass
->update_version
);
1081 state
->index
= array_idx
;
1083 *param_value
= selected_param
->data
;
1084 *out_param
= selected_param
;
1088 if (param
->param_eval
)
1091 *param_value
= param
->data
;
1092 /* We check with the update_version of the pass because the
1093 * same preshader might be used by both the vertex and the
1094 * pixel shader (that can happen e.g. for sampler states). */
1095 if (update_all
|| is_param_eval_input_dirty(param
->param_eval
, pass
->update_version
))
1097 *param_dirty
= TRUE
;
1098 return d3dx_evaluate_parameter(param
->param_eval
, param
, *param_value
);
1105 FIXME("No preshader for FXLC parameter.\n");
1106 return D3DERR_INVALIDCALL
;
1112 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
1113 D3DXHANDLE pass_handle
, D3DXPASS_DESC
*desc
)
1115 struct d3dx_pass
*pass
= get_valid_pass(base
, pass_handle
);
1120 WARN("Invalid argument specified.\n");
1121 return D3DERR_INVALIDCALL
;
1124 desc
->Name
= pass
->name
;
1125 desc
->Annotations
= pass
->annotation_count
;
1127 desc
->pVertexShaderFunction
= NULL
;
1128 desc
->pPixelShaderFunction
= NULL
;
1130 if (base
->flags
& D3DXFX_NOT_CLONEABLE
)
1133 for (i
= 0; i
< pass
->state_count
; ++i
)
1135 struct d3dx_state
*state
= &pass
->states
[i
];
1137 if (state_table
[state
->operation
].class == SC_VERTEXSHADER
1138 || state_table
[state
->operation
].class == SC_PIXELSHADER
)
1140 struct d3dx_parameter
*param
;
1145 if (FAILED(hr
= d3dx9_get_param_value_ptr(pass
, &pass
->states
[i
], ¶m_value
, ¶m
,
1146 FALSE
, ¶m_dirty
)))
1149 if (!param
->object_id
)
1151 FIXME("Zero object ID in shader parameter.\n");
1155 if (state_table
[state
->operation
].class == SC_VERTEXSHADER
)
1156 desc
->pVertexShaderFunction
= base
->objects
[param
->object_id
].data
;
1158 desc
->pPixelShaderFunction
= base
->objects
[param
->object_id
].data
;
1165 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1166 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1173 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1174 D3DXHANDLE parameter
, UINT index
)
1176 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1180 if (index
< base
->parameter_count
)
1182 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1183 return get_parameter_handle(&base
->parameters
[index
]);
1188 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1190 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1191 return get_parameter_handle(¶m
->members
[index
]);
1195 WARN("Parameter not found.\n");
1200 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1201 D3DXHANDLE parameter
, const char *name
)
1203 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1208 handle
= get_parameter_handle(param
);
1209 TRACE("Returning parameter %p.\n", handle
);
1213 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1214 TRACE("Returning parameter %p.\n", handle
);
1219 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1220 D3DXHANDLE parameter
, const char *semantic
)
1222 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1223 struct d3dx_parameter
*temp_param
;
1228 for (i
= 0; i
< base
->parameter_count
; ++i
)
1230 temp_param
= &base
->parameters
[i
];
1232 if (!temp_param
->semantic
)
1236 TRACE("Returning parameter %p\n", temp_param
);
1237 return get_parameter_handle(temp_param
);
1242 if (!strcasecmp(temp_param
->semantic
, semantic
))
1244 TRACE("Returning parameter %p\n", temp_param
);
1245 return get_parameter_handle(temp_param
);
1251 for (i
= 0; i
< param
->member_count
; ++i
)
1253 temp_param
= ¶m
->members
[i
];
1255 if (!temp_param
->semantic
)
1259 TRACE("Returning parameter %p\n", temp_param
);
1260 return get_parameter_handle(temp_param
);
1265 if (!strcasecmp(temp_param
->semantic
, semantic
))
1267 TRACE("Returning parameter %p\n", temp_param
);
1268 return get_parameter_handle(temp_param
);
1273 WARN("Parameter not found.\n");
1278 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1279 D3DXHANDLE parameter
, UINT index
)
1281 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1285 if (index
< base
->parameter_count
)
1287 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1288 return get_parameter_handle(&base
->parameters
[index
]);
1293 if (index
< param
->element_count
)
1295 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1296 return get_parameter_handle(¶m
->members
[index
]);
1300 WARN("Parameter not found.\n");
1305 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1307 if (index
>= base
->technique_count
)
1309 WARN("Invalid argument specified.\n");
1313 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1315 return get_technique_handle(&base
->techniques
[index
]);
1318 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1320 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1324 D3DXHANDLE t
= get_technique_handle(tech
);
1325 TRACE("Returning technique %p\n", t
);
1329 WARN("Technique not found.\n");
1334 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1335 D3DXHANDLE technique
, UINT index
)
1337 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1339 if (tech
&& index
< tech
->pass_count
)
1341 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1342 return get_pass_handle(&tech
->passes
[index
]);
1345 WARN("Pass not found.\n");
1350 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1351 D3DXHANDLE technique
, const char *name
)
1353 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1359 for (i
= 0; i
< tech
->pass_count
; ++i
)
1361 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1363 if (!strcmp(pass
->name
, name
))
1365 TRACE("Returning pass %p\n", pass
);
1366 return get_pass_handle(pass
);
1371 WARN("Pass not found.\n");
1376 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1383 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1390 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1391 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1393 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1394 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1395 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1399 *annotations
= pass
->annotations
;
1400 return pass
->annotation_count
;
1404 *annotations
= technique
->annotations
;
1405 return technique
->annotation_count
;
1409 *annotations
= param
->annotations
;
1410 return param
->annotation_count
;
1414 FIXME("Functions are not handled, yet!\n");
1419 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1420 D3DXHANDLE object
, UINT index
)
1422 struct d3dx_parameter
*annotations
= NULL
;
1423 UINT annotation_count
= 0;
1425 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1427 if (index
< annotation_count
)
1429 TRACE("Returning parameter %p\n", &annotations
[index
]);
1430 return get_parameter_handle(&annotations
[index
]);
1433 WARN("Annotation not found.\n");
1438 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1439 D3DXHANDLE object
, const char *name
)
1441 struct d3dx_parameter
*annotation
= NULL
;
1442 struct d3dx_parameter
*annotations
= NULL
;
1443 UINT annotation_count
= 0;
1447 WARN("Invalid argument specified\n");
1451 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1453 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1456 TRACE("Returning parameter %p\n", annotation
);
1457 return get_parameter_handle(annotation
);
1460 WARN("Annotation not found.\n");
1465 static BOOL
walk_parameter_tree(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
1469 unsigned int member_count
;
1471 if (param_func(data
, param
))
1474 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
1475 for (i
= 0; i
< member_count
; ++i
)
1477 if (walk_parameter_tree(¶m
->members
[i
], param_func
, data
))
1483 static ULONG64
*get_version_counter_ptr(struct d3dx9_base_effect
*base
)
1485 return base
->pool
? &base
->pool
->version_counter
: &base
->version_counter
;
1488 static ULONG64
next_effect_update_version(struct d3dx9_base_effect
*base
)
1490 return next_update_version(get_version_counter_ptr(base
));
1493 static void set_dirty(struct d3dx_parameter
*param
)
1495 struct d3dx_shared_data
*shared_data
;
1496 struct d3dx_parameter
*top_param
= param
->top_level_param
;
1497 ULONG64 new_update_version
= next_update_version(top_param
->version_counter
);
1499 if ((shared_data
= top_param
->u
.shared_data
))
1500 shared_data
->update_version
= new_update_version
;
1502 top_param
->update_version
= new_update_version
;
1505 static HRESULT
set_string(char **param_data
, const char *string
)
1507 HeapFree(GetProcessHeap(), 0, *param_data
);
1508 *param_data
= HeapAlloc(GetProcessHeap(), 0, strlen(string
) + 1);
1511 ERR("Out of memory.\n");
1512 return E_OUTOFMEMORY
;
1514 strcpy(*param_data
, string
);
1518 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1519 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1521 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1526 WARN("Invalid parameter %p specified\n", parameter
);
1527 return D3DERR_INVALIDCALL
;
1530 /* samplers don't touch data */
1531 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1533 TRACE("Sampler: returning E_FAIL\n");
1537 if (data
&& param
->bytes
<= bytes
)
1539 switch (param
->type
)
1541 case D3DXPT_TEXTURE
:
1542 case D3DXPT_TEXTURE1D
:
1543 case D3DXPT_TEXTURE2D
:
1544 case D3DXPT_TEXTURE3D
:
1545 case D3DXPT_TEXTURECUBE
:
1546 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1548 IUnknown
*unk
= ((IUnknown
**)data
)[i
];
1550 IUnknown_AddRef(unk
);
1552 unk
= ((IUnknown
**)param
->data
)[i
];
1554 IUnknown_Release(unk
);
1561 TRACE("Copy %u bytes.\n", param
->bytes
);
1562 memcpy(param
->data
, data
, param
->bytes
);
1571 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1573 if (FAILED(hr
= set_string(&((char **)param
->data
)[i
], ((const char **)data
)[i
])))
1580 FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param
->type
));
1587 WARN("Invalid argument specified\n");
1589 return D3DERR_INVALIDCALL
;
1592 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1593 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1595 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1599 WARN("Invalid parameter %p specified\n", parameter
);
1600 return D3DERR_INVALIDCALL
;
1603 /* samplers don't touch data */
1604 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1606 TRACE("Sampler: returning E_FAIL\n");
1610 if (data
&& param
->bytes
<= bytes
)
1612 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1614 switch (param
->type
)
1623 case D3DXPT_VERTEXSHADER
:
1624 case D3DXPT_PIXELSHADER
:
1625 case D3DXPT_TEXTURE
:
1626 case D3DXPT_TEXTURE1D
:
1627 case D3DXPT_TEXTURE2D
:
1628 case D3DXPT_TEXTURE3D
:
1629 case D3DXPT_TEXTURECUBE
:
1633 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1635 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1636 if (unk
) IUnknown_AddRef(unk
);
1642 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1646 TRACE("Copy %u bytes\n", param
->bytes
);
1647 memcpy(data
, param
->data
, param
->bytes
);
1651 WARN("Parameter not found.\n");
1653 return D3DERR_INVALIDCALL
;
1656 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1658 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1660 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1662 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1667 WARN("Parameter not found.\n");
1669 return D3DERR_INVALIDCALL
;
1672 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1674 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1676 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1678 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1679 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1683 WARN("Parameter not found.\n");
1685 return D3DERR_INVALIDCALL
;
1688 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1689 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1691 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1695 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1697 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1699 switch (param
->class)
1703 case D3DXPC_MATRIX_ROWS
:
1704 for (i
= 0; i
< size
; ++i
)
1706 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1707 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1717 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1722 WARN("Parameter not found.\n");
1724 return D3DERR_INVALIDCALL
;
1727 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1728 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1730 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1732 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1733 || param
->class == D3DXPC_VECTOR
1734 || param
->class == D3DXPC_MATRIX_ROWS
1735 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1737 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1739 for (i
= 0; i
< size
; ++i
)
1741 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1746 WARN("Parameter not found.\n");
1748 return D3DERR_INVALIDCALL
;
1751 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1753 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1755 if (param
&& !param
->element_count
)
1757 if (param
->rows
== 1 && param
->columns
== 1)
1761 set_number(&value
, param
->type
, &n
, D3DXPT_INT
);
1762 if (value
!= *(DWORD
*)param
->data
)
1764 *(DWORD
*)param
->data
= value
;
1769 * Split the value, if parameter is a vector with dimension 3 or 4.
1771 if (param
->type
== D3DXPT_FLOAT
&&
1772 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1773 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1775 TRACE("Vector fixup\n");
1777 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1778 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1779 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1780 if (param
->rows
* param
->columns
> 3)
1782 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1789 WARN("Parameter not found.\n");
1791 return D3DERR_INVALIDCALL
;
1794 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1796 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1798 if (n
&& param
&& !param
->element_count
)
1800 if (param
->columns
== 1 && param
->rows
== 1)
1802 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1803 TRACE("Returning %i\n", *n
);
1807 if (param
->type
== D3DXPT_FLOAT
&&
1808 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1809 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1811 TRACE("Vector fixup\n");
1813 /* all components (3,4) are clamped (0,255) and put in the INT */
1814 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1815 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1816 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1817 if (param
->columns
* param
->rows
> 3)
1819 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1822 TRACE("Returning %i\n", *n
);
1827 WARN("Parameter not found.\n");
1829 return D3DERR_INVALIDCALL
;
1832 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1833 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1835 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1839 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1841 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1843 switch (param
->class)
1847 case D3DXPC_MATRIX_ROWS
:
1848 for (i
= 0; i
< size
; ++i
)
1850 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1860 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1865 WARN("Parameter not found.\n");
1867 return D3DERR_INVALIDCALL
;
1870 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1871 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1873 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1875 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1876 || param
->class == D3DXPC_VECTOR
1877 || param
->class == D3DXPC_MATRIX_ROWS
1878 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1880 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1882 for (i
= 0; i
< size
; ++i
)
1884 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1889 WARN("Parameter not found.\n");
1891 return D3DERR_INVALIDCALL
;
1894 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1896 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1898 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1902 set_number(&value
, param
->type
, &f
, D3DXPT_FLOAT
);
1903 if (value
!= *(DWORD
*)param
->data
)
1905 *(DWORD
*)param
->data
= value
;
1909 WARN("Parameter not found.\n");
1911 return D3DERR_INVALIDCALL
;
1914 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1916 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1918 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1920 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1921 TRACE("Returning %f\n", *f
);
1925 WARN("Parameter not found.\n");
1927 return D3DERR_INVALIDCALL
;
1930 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1931 D3DXHANDLE parameter
, const float *f
, UINT count
)
1933 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1937 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1939 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1941 switch (param
->class)
1945 case D3DXPC_MATRIX_ROWS
:
1946 for (i
= 0; i
< size
; ++i
)
1948 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1958 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1963 WARN("Parameter not found.\n");
1965 return D3DERR_INVALIDCALL
;
1968 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1969 D3DXHANDLE parameter
, float *f
, UINT count
)
1971 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1973 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1974 || param
->class == D3DXPC_VECTOR
1975 || param
->class == D3DXPC_MATRIX_ROWS
1976 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1978 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1980 for (i
= 0; i
< size
; ++i
)
1982 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1987 WARN("Parameter not found.\n");
1989 return D3DERR_INVALIDCALL
;
1992 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1993 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1995 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1997 if (param
&& !param
->element_count
)
1999 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2001 switch (param
->class)
2006 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2010 TRACE("INT fixup\n");
2011 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2012 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2013 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2014 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2016 *(INT
*)param
->data
= tmp
;
2019 if (param
->type
== D3DXPT_FLOAT
)
2021 memcpy(param
->data
, vector
, param
->columns
* sizeof(float));
2025 set_vector(param
, vector
);
2028 case D3DXPC_MATRIX_ROWS
:
2034 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2039 WARN("Parameter not found.\n");
2041 return D3DERR_INVALIDCALL
;
2044 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
2045 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2047 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2049 if (vector
&& param
&& !param
->element_count
)
2051 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2053 switch (param
->class)
2057 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2059 TRACE("INT fixup\n");
2060 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2061 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2062 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2063 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2066 get_vector(param
, vector
);
2069 case D3DXPC_MATRIX_ROWS
:
2075 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2080 WARN("Parameter not found.\n");
2082 return D3DERR_INVALIDCALL
;
2085 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
2086 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
2088 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2090 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2094 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2096 switch (param
->class)
2100 if (param
->type
== D3DXPT_FLOAT
)
2102 if (param
->columns
== 4)
2103 memcpy(param
->data
, vector
, count
* 4 * sizeof(float));
2105 for (i
= 0; i
< count
; ++i
)
2106 memcpy((float *)param
->data
+ param
->columns
* i
, vector
+ i
,
2107 param
->columns
* sizeof(float));
2111 for (i
= 0; i
< count
; ++i
)
2113 set_vector(¶m
->members
[i
], &vector
[i
]);
2118 case D3DXPC_MATRIX_ROWS
:
2124 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2129 WARN("Parameter not found.\n");
2131 return D3DERR_INVALIDCALL
;
2134 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
2135 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2137 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2139 if (!count
) return D3D_OK
;
2141 if (vector
&& param
&& count
<= param
->element_count
)
2145 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2147 switch (param
->class)
2150 for (i
= 0; i
< count
; ++i
)
2152 get_vector(¶m
->members
[i
], &vector
[i
]);
2157 case D3DXPC_MATRIX_ROWS
:
2163 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2168 WARN("Parameter not found.\n");
2170 return D3DERR_INVALIDCALL
;
2173 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
2174 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2176 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2178 if (param
&& !param
->element_count
)
2180 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2182 switch (param
->class)
2184 case D3DXPC_MATRIX_ROWS
:
2185 set_matrix(param
, matrix
);
2196 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2201 WARN("Parameter not found.\n");
2203 return D3DERR_INVALIDCALL
;
2206 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
2207 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2209 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2211 if (matrix
&& param
&& !param
->element_count
)
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2215 switch (param
->class)
2217 case D3DXPC_MATRIX_ROWS
:
2218 get_matrix(param
, matrix
, FALSE
);
2228 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2233 WARN("Parameter not found.\n");
2235 return D3DERR_INVALIDCALL
;
2238 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2239 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2241 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2243 if (param
&& param
->element_count
>= count
)
2247 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2249 switch (param
->class)
2251 case D3DXPC_MATRIX_ROWS
:
2253 for (i
= 0; i
< count
; ++i
)
2255 set_matrix(¶m
->members
[i
], &matrix
[i
]);
2266 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2271 WARN("Parameter not found.\n");
2273 return D3DERR_INVALIDCALL
;
2276 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2277 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2279 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2281 if (!count
) return D3D_OK
;
2283 if (matrix
&& param
&& count
<= param
->element_count
)
2287 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2289 switch (param
->class)
2291 case D3DXPC_MATRIX_ROWS
:
2292 for (i
= 0; i
< count
; ++i
)
2294 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2305 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2310 WARN("Parameter not found.\n");
2312 return D3DERR_INVALIDCALL
;
2315 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2316 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2318 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2320 if (param
&& count
<= param
->element_count
)
2324 switch (param
->class)
2326 case D3DXPC_MATRIX_ROWS
:
2328 for (i
= 0; i
< count
; ++i
)
2330 set_matrix(¶m
->members
[i
], matrix
[i
]);
2340 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2345 WARN("Parameter not found.\n");
2347 return D3DERR_INVALIDCALL
;
2350 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2351 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2353 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2355 if (!count
) return D3D_OK
;
2357 if (param
&& matrix
&& count
<= param
->element_count
)
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2363 switch (param
->class)
2365 case D3DXPC_MATRIX_ROWS
:
2366 for (i
= 0; i
< count
; ++i
)
2368 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2378 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2383 WARN("Parameter not found.\n");
2385 return D3DERR_INVALIDCALL
;
2388 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2389 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2391 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2393 if (param
&& !param
->element_count
)
2395 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2397 switch (param
->class)
2399 case D3DXPC_MATRIX_ROWS
:
2401 set_matrix_transpose(param
, matrix
);
2411 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2416 WARN("Parameter not found.\n");
2418 return D3DERR_INVALIDCALL
;
2421 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2422 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2424 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2426 if (matrix
&& param
&& !param
->element_count
)
2428 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2430 switch (param
->class)
2434 get_matrix(param
, matrix
, FALSE
);
2437 case D3DXPC_MATRIX_ROWS
:
2438 get_matrix(param
, matrix
, TRUE
);
2446 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2451 WARN("Parameter not found.\n");
2453 return D3DERR_INVALIDCALL
;
2456 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2457 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2459 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2461 if (param
&& param
->element_count
>= count
)
2465 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2467 switch (param
->class)
2469 case D3DXPC_MATRIX_ROWS
:
2471 for (i
= 0; i
< count
; ++i
)
2473 set_matrix_transpose(¶m
->members
[i
], &matrix
[i
]);
2484 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2489 WARN("Parameter not found.\n");
2491 return D3DERR_INVALIDCALL
;
2494 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2495 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2497 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2499 if (!count
) return D3D_OK
;
2501 if (matrix
&& param
&& count
<= param
->element_count
)
2505 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2507 switch (param
->class)
2509 case D3DXPC_MATRIX_ROWS
:
2510 for (i
= 0; i
< count
; ++i
)
2512 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2523 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2528 WARN("Parameter not found.\n");
2530 return D3DERR_INVALIDCALL
;
2533 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2534 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2536 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2538 if (param
&& count
<= param
->element_count
)
2542 switch (param
->class)
2544 case D3DXPC_MATRIX_ROWS
:
2546 for (i
= 0; i
< count
; ++i
)
2548 set_matrix_transpose(¶m
->members
[i
], matrix
[i
]);
2558 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2563 WARN("Parameter not found.\n");
2565 return D3DERR_INVALIDCALL
;
2568 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2569 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2571 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2573 if (!count
) return D3D_OK
;
2575 if (matrix
&& param
&& count
<= param
->element_count
)
2579 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2581 switch (param
->class)
2583 case D3DXPC_MATRIX_ROWS
:
2584 for (i
= 0; i
< count
; ++i
)
2586 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2596 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2601 WARN("Parameter not found.\n");
2603 return D3DERR_INVALIDCALL
;
2606 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2607 D3DXHANDLE parameter
, const char *string
)
2609 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2611 if (param
&& param
->type
== D3DXPT_STRING
)
2614 return set_string(param
->data
, string
);
2617 WARN("Parameter not found.\n");
2619 return D3DERR_INVALIDCALL
;
2622 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2623 D3DXHANDLE parameter
, const char **string
)
2625 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2627 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2629 *string
= *(const char **)param
->data
;
2630 TRACE("Returning %s.\n", debugstr_a(*string
));
2634 WARN("Parameter not found.\n");
2636 return D3DERR_INVALIDCALL
;
2639 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2640 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2642 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2644 if (param
&& !param
->element_count
&&
2645 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2646 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2647 || param
->type
== D3DXPT_TEXTURECUBE
))
2649 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2651 if (texture
== oltexture
)
2654 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2655 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2657 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2663 WARN("Parameter not found.\n");
2665 return D3DERR_INVALIDCALL
;
2668 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2669 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2671 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2673 if (texture
&& param
&& !param
->element_count
&&
2674 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2675 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2676 || param
->type
== D3DXPT_TEXTURECUBE
))
2678 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2679 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2680 TRACE("Returning %p\n", *texture
);
2684 WARN("Parameter not found.\n");
2686 return D3DERR_INVALIDCALL
;
2689 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2690 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2692 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2694 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2696 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2697 IDirect3DPixelShader9_AddRef(*shader
);
2698 TRACE("Returning %p.\n", *shader
);
2702 WARN("Parameter not found.\n");
2704 return D3DERR_INVALIDCALL
;
2707 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2708 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2710 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2712 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2714 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2715 IDirect3DVertexShader9_AddRef(*shader
);
2716 TRACE("Returning %p.\n", *shader
);
2720 WARN("Parameter not found.\n");
2722 return D3DERR_INVALIDCALL
;
2725 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2726 D3DXHANDLE parameter
, UINT start
, UINT end
)
2733 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op
, D3DLIGHT9
*light
, void *value
)
2737 unsigned int offset
;
2742 {FIELD_OFFSET(D3DLIGHT9
, Type
), "LC_TYPE"},
2743 {FIELD_OFFSET(D3DLIGHT9
, Diffuse
), "LT_DIFFUSE"},
2744 {FIELD_OFFSET(D3DLIGHT9
, Specular
), "LT_SPECULAR"},
2745 {FIELD_OFFSET(D3DLIGHT9
, Ambient
), "LT_AMBIENT"},
2746 {FIELD_OFFSET(D3DLIGHT9
, Position
), "LT_POSITION"},
2747 {FIELD_OFFSET(D3DLIGHT9
, Direction
), "LT_DIRECTION"},
2748 {FIELD_OFFSET(D3DLIGHT9
, Range
), "LT_RANGE"},
2749 {FIELD_OFFSET(D3DLIGHT9
, Falloff
), "LT_FALLOFF"},
2750 {FIELD_OFFSET(D3DLIGHT9
, Attenuation0
), "LT_ATTENUATION0"},
2751 {FIELD_OFFSET(D3DLIGHT9
, Attenuation1
), "LT_ATTENUATION1"},
2752 {FIELD_OFFSET(D3DLIGHT9
, Attenuation2
), "LT_ATTENUATION2"},
2753 {FIELD_OFFSET(D3DLIGHT9
, Theta
), "LT_THETA"},
2754 {FIELD_OFFSET(D3DLIGHT9
, Phi
), "LT_PHI"}
2759 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE
*)value
);
2760 light
->Type
= *(D3DLIGHTTYPE
*)value
;
2766 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2768 TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2769 *(D3DCOLORVALUE
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = c
;
2775 D3DVECTOR v
= *(D3DVECTOR
*)value
;
2777 TRACE("%s (%.8e %.8e %.8e).\n", light_tbl
[op
].name
, v
.x
, v
.y
, v
.z
);
2778 *(D3DVECTOR
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2783 case LT_ATTENUATION0
:
2784 case LT_ATTENUATION1
:
2785 case LT_ATTENUATION2
:
2789 float v
= *(float *)value
;
2790 TRACE("%s %.8e.\n", light_tbl
[op
].name
, v
);
2791 *(float *)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2795 WARN("Unknown light parameter %u.\n", op
);
2800 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op
, D3DMATERIAL9
*material
, void *value
)
2804 unsigned int offset
;
2809 {FIELD_OFFSET(D3DMATERIAL9
, Diffuse
), "MT_DIFFUSE"},
2810 {FIELD_OFFSET(D3DMATERIAL9
, Ambient
), "MT_AMBIENT"},
2811 {FIELD_OFFSET(D3DMATERIAL9
, Specular
), "MT_SPECULAR"},
2812 {FIELD_OFFSET(D3DMATERIAL9
, Emissive
), "MT_EMISSIVE"},
2813 {FIELD_OFFSET(D3DMATERIAL9
, Power
), "MT_POWER"}
2820 float v
= *(float *)value
;
2822 TRACE("%s %.8e.\n", material_tbl
[op
].name
, v
);
2823 material
->Power
= v
;
2831 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2833 TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2834 *(D3DCOLORVALUE
*)((BYTE
*)material
+ material_tbl
[op
].offset
) = c
;
2838 WARN("Unknown material parameter %u.\n", op
);
2843 static HRESULT
d3dx_set_shader_const_state(struct ID3DXEffectImpl
*effect
, enum SHADER_CONSTANT_TYPE op
, UINT index
,
2844 struct d3dx_parameter
*param
, void *value_ptr
)
2848 D3DXPARAMETER_TYPE type
;
2854 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_VSFLOAT"},
2855 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_VSBOOL"},
2856 {D3DXPT_INT
, sizeof(int) * 4, "SCT_VSINT"},
2857 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_PSFLOAT"},
2858 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_PSBOOL"},
2859 {D3DXPT_INT
, sizeof(int) * 4, "SCT_PSINT"},
2861 unsigned int element_count
;
2863 if (op
< 0 || op
> SCT_PSINT
)
2865 FIXME("Unknown op %u.\n", op
);
2866 return D3DERR_INVALIDCALL
;
2868 element_count
= param
->bytes
/ const_tbl
[op
].elem_size
;
2869 TRACE("%s, index %u, element_count %u.\n", const_tbl
[op
].name
, index
, element_count
);
2870 if (param
->type
!= const_tbl
[op
].type
)
2872 FIXME("Unexpected param type %u.\n", param
->type
);
2873 return D3DERR_INVALIDCALL
;
2875 if (param
->bytes
% const_tbl
[op
].elem_size
!= 0)
2877 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param
->bytes
, param
->rows
, param
->columns
);
2878 return D3DERR_INVALIDCALL
;
2884 return SET_D3D_STATE(effect
, SetVertexShaderConstantF
, index
, (const float *)value_ptr
, element_count
);
2886 return SET_D3D_STATE(effect
, SetVertexShaderConstantB
, index
, (const BOOL
*)value_ptr
, element_count
);
2888 return SET_D3D_STATE(effect
, SetVertexShaderConstantI
, index
, (const int *)value_ptr
, element_count
);
2890 return SET_D3D_STATE(effect
, SetPixelShaderConstantF
, index
, (const float *)value_ptr
, element_count
);
2892 return SET_D3D_STATE(effect
, SetPixelShaderConstantB
, index
, (const BOOL
*)value_ptr
, element_count
);
2894 return SET_D3D_STATE(effect
, SetPixelShaderConstantI
, index
, (const int *)value_ptr
, element_count
);
2899 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2900 struct d3dx_state
*state
, unsigned int parent_index
, BOOL update_all
);
2902 static HRESULT
d3dx_set_shader_constants(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2903 struct d3dx_parameter
*param
, BOOL vs
, BOOL update_all
)
2906 struct d3dx_parameter
**params
;
2907 D3DXCONSTANT_DESC
*cdesc
;
2908 unsigned int parameters_count
;
2911 if (!param
->param_eval
)
2913 FIXME("param_eval structure is null.\n");
2914 return D3DERR_INVALIDCALL
;
2916 if (FAILED(hr
= d3dx_param_eval_set_shader_constants(effect
->manager
, effect
->device
,
2917 param
->param_eval
, update_all
)))
2919 params
= param
->param_eval
->shader_inputs
.inputs_param
;
2920 cdesc
= param
->param_eval
->shader_inputs
.inputs
;
2921 parameters_count
= param
->param_eval
->shader_inputs
.input_count
;
2923 for (i
= 0; i
< parameters_count
; ++i
)
2925 if (params
[i
] && params
[i
]->class == D3DXPC_OBJECT
&& is_param_type_sampler(params
[i
]->type
))
2927 struct d3dx_sampler
*sampler
;
2928 unsigned int sampler_idx
;
2930 for (sampler_idx
= 0; sampler_idx
< cdesc
[i
].RegisterCount
; ++sampler_idx
)
2932 sampler
= params
[i
]->element_count
? params
[i
]->members
[sampler_idx
].data
: params
[i
]->data
;
2933 TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params
[i
]->name
),
2934 cdesc
[i
].RegisterIndex
, sampler
->state_count
);
2935 for (j
= 0; j
< sampler
->state_count
; ++j
)
2937 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[j
],
2938 cdesc
[i
].RegisterIndex
+ sampler_idx
+ (vs
? D3DVERTEXTEXTURESAMPLER0
: 0),
2948 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2949 struct d3dx_state
*state
, unsigned int parent_index
, BOOL update_all
)
2951 struct d3dx_parameter
*param
;
2956 TRACE("operation %u, index %u, type %u.\n", state
->operation
, state
->index
, state
->type
);
2958 if (FAILED(hr
= d3dx9_get_param_value_ptr(pass
, state
, ¶m_value
, ¶m
,
2959 update_all
, ¶m_dirty
)))
2961 if (!update_all
&& hr
== E_FAIL
)
2963 /* Native d3dx9 returns D3D_OK from CommitChanges() involving
2964 * out of bounds array access and does not touch the affected
2966 WARN("Returning D3D_OK on out of bounds array access.\n");
2972 if (!(update_all
|| param_dirty
2973 || state_table
[state
->operation
].class == SC_VERTEXSHADER
2974 || state_table
[state
->operation
].class == SC_PIXELSHADER
2975 || state_table
[state
->operation
].class == SC_SETSAMPLER
))
2978 switch (state_table
[state
->operation
].class)
2980 case SC_RENDERSTATE
:
2981 TRACE("%s, operation %u, value %u.\n", state_table
[state
->operation
].name
,
2982 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2983 return SET_D3D_STATE(effect
, SetRenderState
, state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2985 TRACE("%s, value %#x.\n", state_table
[state
->operation
].name
, *(DWORD
*)param_value
);
2986 return SET_D3D_STATE(effect
, SetFVF
, *(DWORD
*)param_value
);
2991 unit
= parent_index
== ~0u ? state
->index
: parent_index
;
2992 TRACE("%s, unit %u, value %p.\n", state_table
[state
->operation
].name
, unit
,
2993 *(IDirect3DBaseTexture9
**)param_value
);
2994 return SET_D3D_STATE(effect
, SetTexture
, unit
, *(IDirect3DBaseTexture9
**)param_value
);
2996 case SC_TEXTURESTAGE
:
2997 TRACE("%s, stage %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(DWORD
*)param_value
);
2998 return SET_D3D_STATE(effect
, SetTextureStageState
, state
->index
,
2999 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
3002 struct d3dx_sampler
*sampler
;
3006 sampler
= (struct d3dx_sampler
*)param_value
;
3007 TRACE("%s, sampler %u, applying %u states.\n", state_table
[state
->operation
].name
, state
->index
,
3008 sampler
->state_count
);
3010 for (i
= 0; i
< sampler
->state_count
; i
++)
3012 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[i
], state
->index
, update_all
)))
3017 case SC_SAMPLERSTATE
:
3021 sampler
= parent_index
== ~0u ? state
->index
: parent_index
;
3022 TRACE("%s, sampler %u, value %u.\n", state_table
[state
->operation
].name
, sampler
, *(DWORD
*)param_value
);
3023 return SET_D3D_STATE(effect
, SetSamplerState
, sampler
, state_table
[state
->operation
].op
,
3024 *(DWORD
*)param_value
);
3026 case SC_VERTEXSHADER
:
3027 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DVertexShader9
**)param_value
);
3028 if ((update_all
|| param_dirty
)
3029 && FAILED(hr
= SET_D3D_STATE(effect
, SetVertexShader
,
3030 *(IDirect3DVertexShader9
**)param_value
)))
3031 ERR("Could not set vertex shader, hr %#x.\n", hr
);
3032 else if (*(IDirect3DVertexShader9
**)param_value
)
3033 hr
= d3dx_set_shader_constants(effect
, pass
, param
, TRUE
, update_all
|| param_dirty
);
3035 case SC_PIXELSHADER
:
3036 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DPixelShader9
**)param_value
);
3037 if ((update_all
|| param_dirty
)
3038 && FAILED(hr
= SET_D3D_STATE(effect
, SetPixelShader
,
3039 *(IDirect3DPixelShader9
**)param_value
)))
3040 ERR("Could not set pixel shader, hr %#x.\n", hr
);
3041 else if (*(IDirect3DPixelShader9
**)param_value
)
3042 hr
= d3dx_set_shader_constants(effect
, pass
, param
, FALSE
, update_all
|| param_dirty
);
3045 TRACE("%s, state %u.\n", state_table
[state
->operation
].name
, state
->index
);
3046 return SET_D3D_STATE(effect
, SetTransform
, state_table
[state
->operation
].op
+ state
->index
,
3047 (D3DMATRIX
*)param_value
);
3048 case SC_LIGHTENABLE
:
3049 TRACE("%s, index %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(BOOL
*)param_value
);
3050 return SET_D3D_STATE(effect
, LightEnable
, state
->index
, *(BOOL
*)param_value
);
3053 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
3054 state_table
[state
->operation
].op
);
3055 d3dx9_set_light_parameter(state_table
[state
->operation
].op
,
3056 &effect
->current_light
[state
->index
], param_value
);
3057 effect
->light_updated
[state
->index
] = TRUE
;
3062 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
3063 state_table
[state
->operation
].op
);
3064 d3dx9_set_material_parameter(state_table
[state
->operation
].op
,
3065 &effect
->current_material
, param_value
);
3066 effect
->material_updated
= TRUE
;
3070 TRACE("%s, nsegments %f.\n", state_table
[state
->operation
].name
, *(float *)param_value
);
3071 return SET_D3D_STATE(effect
, SetNPatchMode
, *(float *)param_value
);
3072 case SC_SHADERCONST
:
3073 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
3074 state_table
[state
->operation
].op
);
3075 return d3dx_set_shader_const_state(effect
, state_table
[state
->operation
].op
, state
->index
,
3076 param
, param_value
);
3078 FIXME("%s not handled.\n", state_table
[state
->operation
].name
);
3084 static HRESULT
d3dx9_apply_pass_states(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
, BOOL update_all
)
3089 ULONG64 new_update_version
= next_effect_update_version(&effect
->base_effect
);
3091 TRACE("effect %p, pass %p, state_count %u.\n", effect
, pass
, pass
->state_count
);
3094 for (i
= 0; i
< pass
->state_count
; ++i
)
3096 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &pass
->states
[i
], ~0u, update_all
)))
3098 WARN("Error applying state, hr %#x.\n", hr
);
3102 for (i
= 0; i
< ARRAY_SIZE(effect
->current_light
); ++i
)
3104 if (effect
->light_updated
[i
]
3105 && FAILED(hr
= SET_D3D_STATE(effect
, SetLight
, i
, &effect
->current_light
[i
])))
3107 WARN("Error setting light, hr %#x.\n", hr
);
3110 effect
->light_updated
[i
] = FALSE
;
3113 if (effect
->material_updated
3114 && FAILED(hr
= SET_D3D_STATE(effect
, SetMaterial
, &effect
->current_material
)))
3116 WARN("Error setting material, hr %#x.\n", hr
);
3119 effect
->material_updated
= FALSE
;
3121 pass
->update_version
= new_update_version
;
3125 static void param_set_data_pointer(struct d3dx_parameter
*param
, unsigned char *data
, BOOL child
, BOOL free_data
)
3127 unsigned char *member_data
= data
;
3128 unsigned int i
, count
;
3130 count
= param
->element_count
? param
->element_count
: param
->member_count
;
3131 for (i
= 0; i
< count
; ++i
)
3133 param_set_data_pointer(¶m
->members
[i
], member_data
, TRUE
, free_data
);
3135 member_data
+= param
->members
[i
].bytes
;
3138 free_parameter_data(param
, child
);
3142 static BOOL
is_same_parameter(void *param1_
, struct d3dx_parameter
*param2
)
3144 struct d3dx_parameter
*param1
= (struct d3dx_parameter
*)param1_
;
3146 unsigned int i
, member_count
;
3148 matches
= !strcmp(param1
->name
, param2
->name
) && param1
->class == param2
->class
3149 && param1
->type
== param2
->type
&& param1
->rows
== param2
->rows
3150 && param1
->columns
== param2
->columns
&& param1
->element_count
== param2
->element_count
3151 && param1
->member_count
== param2
->member_count
;
3153 member_count
= param1
->element_count
? param1
->element_count
: param1
->member_count
;
3155 if (!matches
|| !member_count
)
3158 for (i
= 0; i
< member_count
; ++i
)
3160 if (!is_same_parameter(¶m1
->members
[i
], ¶m2
->members
[i
]))
3166 static HRESULT
d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool
*pool
, struct d3dx_parameter
*param
)
3168 unsigned int i
, free_entry_index
;
3169 unsigned int new_size
, new_count
;
3171 if (!(param
->flags
& PARAMETER_FLAG_SHARED
) || !pool
|| is_param_type_sampler(param
->type
))
3174 free_entry_index
= pool
->size
;
3175 for (i
= 0; i
< pool
->size
; ++i
)
3177 if (!pool
->shared_data
[i
].count
)
3178 free_entry_index
= i
;
3179 else if (is_same_parameter(param
, pool
->shared_data
[i
].parameters
[0]))
3182 if (i
== pool
->size
)
3184 i
= free_entry_index
;
3185 if (i
== pool
->size
)
3187 struct d3dx_shared_data
*new_alloc
;
3191 new_size
= INITIAL_POOL_SIZE
;
3192 new_alloc
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3193 sizeof(*pool
->shared_data
) * new_size
);
3196 ERR("Out of memory.\n");
3197 return E_OUTOFMEMORY
;
3202 new_size
= pool
->size
* 2;
3203 new_alloc
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, pool
->shared_data
,
3204 sizeof(*pool
->shared_data
) * new_size
);
3207 ERR("Out of memory.\n");
3208 return E_OUTOFMEMORY
;
3210 if (new_alloc
!= pool
->shared_data
)
3214 for (j
= 0; j
< pool
->size
; ++j
)
3215 for (k
= 0; k
< new_alloc
[j
].count
; ++k
)
3216 new_alloc
[j
].parameters
[k
]->u
.shared_data
= &new_alloc
[j
];
3219 pool
->shared_data
= new_alloc
;
3220 pool
->size
= new_size
;
3222 pool
->shared_data
[i
].data
= param
->data
;
3226 param_set_data_pointer(param
, pool
->shared_data
[i
].data
, FALSE
, TRUE
);
3228 new_count
= ++pool
->shared_data
[i
].count
;
3229 if (new_count
>= pool
->shared_data
[i
].size
)
3231 if (!pool
->shared_data
[i
].size
)
3233 new_size
= INITIAL_SHARED_DATA_SIZE
;
3234 pool
->shared_data
[i
].parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3235 sizeof(*pool
->shared_data
[i
].parameters
) * INITIAL_SHARED_DATA_SIZE
);
3239 new_size
= pool
->shared_data
[i
].size
* 2;
3240 pool
->shared_data
[i
].parameters
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3241 pool
->shared_data
[i
].parameters
,
3242 sizeof(*pool
->shared_data
[i
].parameters
) * new_size
);
3244 pool
->shared_data
[i
].size
= new_size
;
3247 param
->u
.shared_data
= &pool
->shared_data
[i
];
3248 pool
->shared_data
[i
].parameters
[new_count
- 1] = param
;
3250 TRACE("name %s, parameter idx %u, new refcount %u.\n", param
->name
, i
,
3256 static BOOL
param_zero_data_func(void *dummy
, struct d3dx_parameter
*param
)
3262 static void d3dx_pool_release_shared_parameter(struct d3dx_parameter
*param
)
3264 unsigned int new_count
;
3266 if (!(param
->flags
& PARAMETER_FLAG_SHARED
) || !param
->u
.shared_data
)
3268 new_count
= --param
->u
.shared_data
->count
;
3270 TRACE("param %p, param->u.shared_data %p, new_count %d.\n", param
, param
->u
.shared_data
, new_count
);
3276 for (i
= 0; i
< new_count
; ++i
)
3278 if (param
->u
.shared_data
->parameters
[i
] == param
)
3280 memmove(¶m
->u
.shared_data
->parameters
[i
],
3281 ¶m
->u
.shared_data
->parameters
[i
+ 1],
3282 sizeof(param
->u
.shared_data
->parameters
[i
]) * (new_count
- i
));
3286 walk_parameter_tree(param
, param_zero_data_func
, NULL
);
3290 HeapFree(GetProcessHeap(), 0, param
->u
.shared_data
->parameters
);
3291 /* Zeroing table size is required as the entry in pool parameters table can be reused. */
3292 param
->u
.shared_data
->size
= 0;
3293 param
->u
.shared_data
= NULL
;
3297 static inline struct d3dx_effect_pool
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
3299 return CONTAINING_RECORD(iface
, struct d3dx_effect_pool
, ID3DXEffectPool_iface
);
3302 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
3304 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
3307 /*** IUnknown methods ***/
3308 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
3310 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
3312 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3313 IsEqualGUID(riid
, &IID_ID3DXEffect
))
3315 iface
->lpVtbl
->AddRef(iface
);
3320 ERR("Interface %s not found\n", debugstr_guid(riid
));
3322 return E_NOINTERFACE
;
3325 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
3327 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3329 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
3331 return InterlockedIncrement(&This
->ref
);
3334 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
3336 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3337 ULONG ref
= InterlockedDecrement(&This
->ref
);
3339 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
3344 HeapFree(GetProcessHeap(), 0, This
);
3350 /*** ID3DXBaseEffect methods ***/
3351 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
3353 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3355 TRACE("iface %p, desc %p.\n", iface
, desc
);
3357 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
3360 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
3361 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3363 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3365 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3367 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
3370 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
3371 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3373 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3375 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3377 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
3380 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3382 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3384 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3386 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
3389 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3391 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3393 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3395 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
3398 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3400 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3402 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3404 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
3407 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
3408 D3DXHANDLE parameter
, const char *name
)
3410 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3412 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3414 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
3417 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
3418 D3DXHANDLE parameter
, const char *semantic
)
3420 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3422 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3424 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
3427 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3429 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3431 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3433 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
3436 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
3438 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3440 TRACE("iface %p, index %u.\n", iface
, index
);
3442 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
3445 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
3447 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3449 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3451 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
3454 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3456 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3458 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3460 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
3463 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
3464 D3DXHANDLE technique
, const char *name
)
3466 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3468 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3470 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
3473 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3475 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3477 TRACE("iface %p, index %u.\n", iface
, index
);
3479 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
3482 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
3484 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3486 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3488 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
3491 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3493 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3495 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3497 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
3500 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
3501 D3DXHANDLE object
, const char *name
)
3503 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3505 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3507 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
3510 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
3511 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3513 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3515 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3517 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
3520 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
3521 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3523 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3525 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3527 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
3530 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3532 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3534 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3536 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
3539 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3541 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3543 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3545 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
3548 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
3549 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3551 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3553 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3555 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3558 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
3559 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3561 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3563 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3565 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3568 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3570 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3572 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3574 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
3577 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3579 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3581 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3583 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
3586 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
3587 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3589 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3591 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3593 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
3596 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
3597 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3599 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3601 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3603 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
3606 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
3608 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3610 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3612 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
3615 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
3617 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3619 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3621 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
3624 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
3625 D3DXHANDLE parameter
, const float *f
, UINT count
)
3627 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3629 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3631 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
3634 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
3635 D3DXHANDLE parameter
, float *f
, UINT count
)
3637 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3639 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3641 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
3644 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
3645 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3647 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3649 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3651 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
3654 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
3655 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3657 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3659 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3661 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
3664 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
3665 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3667 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3669 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3671 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3674 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
3675 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3677 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3679 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3681 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3684 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
3685 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3687 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3689 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3691 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
3694 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
3695 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3697 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3699 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3701 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
3704 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
3705 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3707 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3709 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3711 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3714 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
3715 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3717 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3719 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3721 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3724 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
3725 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3727 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3729 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3731 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3734 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
3735 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3737 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3739 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3741 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3744 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
3745 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3747 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3749 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3751 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3754 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
3755 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3757 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3759 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3761 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3764 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
3765 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3767 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3769 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3771 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3774 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
3775 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3777 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3779 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3781 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3784 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3785 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3787 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3789 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3791 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3794 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3795 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3797 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3799 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3801 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3804 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
3806 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3808 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3810 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3813 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3815 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3817 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3819 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3822 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3823 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3825 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3827 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3829 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3832 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3833 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3835 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3837 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3839 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3842 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3843 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3845 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3847 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3849 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3852 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3853 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3855 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3857 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3859 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3862 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3864 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3866 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3868 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3871 /*** ID3DXEffect methods ***/
3872 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3874 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3876 TRACE("iface %p, pool %p\n", This
, pool
);
3880 WARN("Invalid argument supplied.\n");
3881 return D3DERR_INVALIDCALL
;
3886 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3891 TRACE("Returning pool %p\n", *pool
);
3896 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3898 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3899 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3900 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3902 TRACE("iface %p, technique %p\n", This
, technique
);
3906 This
->active_technique
= tech
;
3907 TRACE("Technique %p\n", tech
);
3911 WARN("Technique not found.\n");
3913 return D3DERR_INVALIDCALL
;
3916 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3918 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3920 TRACE("iface %p\n", This
);
3922 return get_technique_handle(This
->active_technique
);
3925 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3927 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3929 FIXME("(%p)->(%p): stub\n", This
, technique
);
3934 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3936 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3938 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3943 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3946 static BOOL
walk_param_eval_dep(struct d3dx_param_eval
*param_eval
, walk_parameter_dep_func param_func
,
3949 struct d3dx_parameter
**params
;
3950 unsigned int i
, param_count
;
3955 params
= param_eval
->shader_inputs
.inputs_param
;
3956 param_count
= param_eval
->shader_inputs
.input_count
;
3957 for (i
= 0; i
< param_count
; ++i
)
3959 if (walk_parameter_dep(params
[i
], param_func
, data
))
3963 params
= param_eval
->pres
.inputs
.inputs_param
;
3964 param_count
= param_eval
->pres
.inputs
.input_count
;
3965 for (i
= 0; i
< param_count
; ++i
)
3967 if (walk_parameter_dep(params
[i
], param_func
, data
))
3973 static BOOL
walk_state_dep(struct d3dx_state
*state
, walk_parameter_dep_func param_func
,
3976 if (state
->type
== ST_CONSTANT
&& is_param_type_sampler(state
->parameter
.type
))
3978 if (walk_parameter_dep(&state
->parameter
, param_func
, data
))
3981 else if (state
->type
== ST_ARRAY_SELECTOR
|| state
->type
== ST_PARAMETER
)
3983 if (walk_parameter_dep(state
->parameter
.u
.referenced_param
, param_func
, data
))
3986 return walk_param_eval_dep(state
->parameter
.param_eval
, param_func
, data
);
3989 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3993 unsigned int member_count
;
3995 param
= param
->top_level_param
;
3996 if (param_func(data
, param
))
3999 if (walk_param_eval_dep(param
->param_eval
, param_func
, data
))
4002 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
4004 struct d3dx_sampler
*sampler
;
4005 unsigned int sampler_idx
;
4006 unsigned int samplers_count
= max(param
->element_count
, 1);
4008 for (sampler_idx
= 0; sampler_idx
< samplers_count
; ++sampler_idx
)
4010 sampler
= param
->element_count
? param
->members
[sampler_idx
].data
: param
->data
;
4011 for (i
= 0; i
< sampler
->state_count
; ++i
)
4013 if (walk_state_dep(&sampler
->states
[i
], param_func
, data
))
4020 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
4021 for (i
= 0; i
< member_count
; ++i
)
4023 if (walk_param_eval_dep(param
->members
[i
].param_eval
, param_func
, data
))
4030 static BOOL
is_parameter_used(struct d3dx_parameter
*param
, struct d3dx_technique
*tech
)
4033 struct d3dx_pass
*pass
;
4035 if (!tech
|| !param
)
4038 for (i
= 0; i
< tech
->pass_count
; ++i
)
4040 pass
= &tech
->passes
[i
];
4041 for (j
= 0; j
< pass
->state_count
; ++j
)
4043 if (walk_state_dep(&pass
->states
[j
], is_same_parameter
, param
))
4050 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
4052 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4053 struct d3dx_parameter
*param
= get_valid_parameter(&effect
->base_effect
, parameter
);
4054 struct d3dx_technique
*tech
= get_valid_technique(&effect
->base_effect
, technique
);
4057 TRACE("iface %p, parameter %p, technique %p.\n", iface
, parameter
, technique
);
4058 TRACE("param %p, name %s, tech %p.\n", param
, param
? debugstr_a(param
->name
) : "", tech
);
4060 ret
= is_parameter_used(param
, tech
);
4061 TRACE("Returning %#x.\n", ret
);
4065 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
4067 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4068 struct d3dx_technique
*technique
= effect
->active_technique
;
4070 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
4072 if (passes
&& technique
)
4074 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
4075 WARN("Invalid flags (%#x) specified.\n", flags
);
4077 if (flags
& D3DXFX_DONOTSAVESTATE
)
4079 TRACE("State capturing disabled.\n");
4086 if (!technique
->saved_state
)
4088 ID3DXEffectStateManager
*manager
;
4090 manager
= effect
->manager
;
4091 effect
->manager
= NULL
;
4092 if (FAILED(hr
= IDirect3DDevice9_BeginStateBlock(effect
->device
)))
4093 ERR("BeginStateBlock failed, hr %#x.\n", hr
);
4094 for (i
= 0; i
< technique
->pass_count
; i
++)
4095 d3dx9_apply_pass_states(effect
, &technique
->passes
[i
], TRUE
);
4096 if (FAILED(hr
= IDirect3DDevice9_EndStateBlock(effect
->device
, &technique
->saved_state
)))
4097 ERR("EndStateBlock failed, hr %#x.\n", hr
);
4098 effect
->manager
= manager
;
4100 if (FAILED(hr
= IDirect3DStateBlock9_Capture(technique
->saved_state
)))
4101 ERR("StateBlock Capture failed, hr %#x.\n", hr
);
4104 *passes
= technique
->pass_count
;
4105 effect
->started
= TRUE
;
4106 effect
->begin_flags
= flags
;
4111 WARN("Invalid argument supplied.\n");
4113 return D3DERR_INVALIDCALL
;
4116 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
4118 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4119 struct d3dx_technique
*technique
= effect
->active_technique
;
4121 TRACE("iface %p, pass %u\n", effect
, pass
);
4123 if (technique
&& pass
< technique
->pass_count
&& !effect
->active_pass
)
4127 memset(effect
->current_light
, 0, sizeof(effect
->current_light
));
4128 memset(&effect
->current_material
, 0, sizeof(effect
->current_material
));
4130 if (SUCCEEDED(hr
= d3dx9_apply_pass_states(effect
, &technique
->passes
[pass
], TRUE
)))
4131 effect
->active_pass
= &technique
->passes
[pass
];
4135 WARN("Invalid argument supplied.\n");
4137 return D3DERR_INVALIDCALL
;
4140 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
*iface
)
4142 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4144 TRACE("iface %p.\n", iface
);
4146 if (!effect
->active_pass
)
4148 WARN("Called without an active pass.\n");
4151 return d3dx9_apply_pass_states(effect
, effect
->active_pass
, FALSE
);
4154 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
4156 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4158 TRACE("iface %p\n", This
);
4160 if (This
->active_pass
)
4162 This
->active_pass
= NULL
;
4166 WARN("Invalid call.\n");
4168 return D3DERR_INVALIDCALL
;
4171 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
4173 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4174 struct d3dx_technique
*technique
= effect
->active_technique
;
4176 TRACE("iface %p.\n", iface
);
4178 if (!effect
->started
)
4181 if (effect
->begin_flags
& D3DXFX_DONOTSAVESTATE
)
4183 TRACE("State restoring disabled.\n");
4189 if (technique
&& technique
->saved_state
)
4191 if (FAILED(hr
= IDirect3DStateBlock9_Apply(technique
->saved_state
)))
4192 ERR("State block apply failed, hr %#x.\n", hr
);
4195 ERR("No saved state.\n");
4198 effect
->started
= FALSE
;
4203 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
4205 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4207 TRACE("iface %p, device %p\n", This
, device
);
4211 WARN("Invalid argument supplied.\n");
4212 return D3DERR_INVALIDCALL
;
4215 IDirect3DDevice9_AddRef(This
->device
);
4217 *device
= This
->device
;
4219 TRACE("Returning device %p\n", *device
);
4224 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
4226 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4228 FIXME("(%p)->(): stub\n", This
);
4233 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
4235 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4237 FIXME("(%p)->(): stub\n", This
);
4242 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
4244 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4246 TRACE("iface %p, manager %p\n", This
, manager
);
4248 if (manager
) IUnknown_AddRef(manager
);
4249 if (This
->manager
) IUnknown_Release(This
->manager
);
4251 This
->manager
= manager
;
4256 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
4258 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4260 TRACE("iface %p, manager %p\n", This
, manager
);
4264 WARN("Invalid argument supplied.\n");
4265 return D3DERR_INVALIDCALL
;
4268 if (This
->manager
) IUnknown_AddRef(This
->manager
);
4269 *manager
= This
->manager
;
4274 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
4276 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4278 FIXME("(%p)->(): stub\n", This
);
4283 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
4285 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4287 FIXME("(%p)->(): stub\n", This
);
4292 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
4294 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4296 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
4301 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
4303 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4305 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
4310 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
4311 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
4313 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4315 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
4320 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
4321 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
4323 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
4324 iface
, parameter
, data
, byte_offset
, bytes
);
4329 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
4331 /*** IUnknown methods ***/
4332 ID3DXEffectImpl_QueryInterface
,
4333 ID3DXEffectImpl_AddRef
,
4334 ID3DXEffectImpl_Release
,
4335 /*** ID3DXBaseEffect methods ***/
4336 ID3DXEffectImpl_GetDesc
,
4337 ID3DXEffectImpl_GetParameterDesc
,
4338 ID3DXEffectImpl_GetTechniqueDesc
,
4339 ID3DXEffectImpl_GetPassDesc
,
4340 ID3DXEffectImpl_GetFunctionDesc
,
4341 ID3DXEffectImpl_GetParameter
,
4342 ID3DXEffectImpl_GetParameterByName
,
4343 ID3DXEffectImpl_GetParameterBySemantic
,
4344 ID3DXEffectImpl_GetParameterElement
,
4345 ID3DXEffectImpl_GetTechnique
,
4346 ID3DXEffectImpl_GetTechniqueByName
,
4347 ID3DXEffectImpl_GetPass
,
4348 ID3DXEffectImpl_GetPassByName
,
4349 ID3DXEffectImpl_GetFunction
,
4350 ID3DXEffectImpl_GetFunctionByName
,
4351 ID3DXEffectImpl_GetAnnotation
,
4352 ID3DXEffectImpl_GetAnnotationByName
,
4353 ID3DXEffectImpl_SetValue
,
4354 ID3DXEffectImpl_GetValue
,
4355 ID3DXEffectImpl_SetBool
,
4356 ID3DXEffectImpl_GetBool
,
4357 ID3DXEffectImpl_SetBoolArray
,
4358 ID3DXEffectImpl_GetBoolArray
,
4359 ID3DXEffectImpl_SetInt
,
4360 ID3DXEffectImpl_GetInt
,
4361 ID3DXEffectImpl_SetIntArray
,
4362 ID3DXEffectImpl_GetIntArray
,
4363 ID3DXEffectImpl_SetFloat
,
4364 ID3DXEffectImpl_GetFloat
,
4365 ID3DXEffectImpl_SetFloatArray
,
4366 ID3DXEffectImpl_GetFloatArray
,
4367 ID3DXEffectImpl_SetVector
,
4368 ID3DXEffectImpl_GetVector
,
4369 ID3DXEffectImpl_SetVectorArray
,
4370 ID3DXEffectImpl_GetVectorArray
,
4371 ID3DXEffectImpl_SetMatrix
,
4372 ID3DXEffectImpl_GetMatrix
,
4373 ID3DXEffectImpl_SetMatrixArray
,
4374 ID3DXEffectImpl_GetMatrixArray
,
4375 ID3DXEffectImpl_SetMatrixPointerArray
,
4376 ID3DXEffectImpl_GetMatrixPointerArray
,
4377 ID3DXEffectImpl_SetMatrixTranspose
,
4378 ID3DXEffectImpl_GetMatrixTranspose
,
4379 ID3DXEffectImpl_SetMatrixTransposeArray
,
4380 ID3DXEffectImpl_GetMatrixTransposeArray
,
4381 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
4382 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
4383 ID3DXEffectImpl_SetString
,
4384 ID3DXEffectImpl_GetString
,
4385 ID3DXEffectImpl_SetTexture
,
4386 ID3DXEffectImpl_GetTexture
,
4387 ID3DXEffectImpl_GetPixelShader
,
4388 ID3DXEffectImpl_GetVertexShader
,
4389 ID3DXEffectImpl_SetArrayRange
,
4390 /*** ID3DXEffect methods ***/
4391 ID3DXEffectImpl_GetPool
,
4392 ID3DXEffectImpl_SetTechnique
,
4393 ID3DXEffectImpl_GetCurrentTechnique
,
4394 ID3DXEffectImpl_ValidateTechnique
,
4395 ID3DXEffectImpl_FindNextValidTechnique
,
4396 ID3DXEffectImpl_IsParameterUsed
,
4397 ID3DXEffectImpl_Begin
,
4398 ID3DXEffectImpl_BeginPass
,
4399 ID3DXEffectImpl_CommitChanges
,
4400 ID3DXEffectImpl_EndPass
,
4401 ID3DXEffectImpl_End
,
4402 ID3DXEffectImpl_GetDevice
,
4403 ID3DXEffectImpl_OnLostDevice
,
4404 ID3DXEffectImpl_OnResetDevice
,
4405 ID3DXEffectImpl_SetStateManager
,
4406 ID3DXEffectImpl_GetStateManager
,
4407 ID3DXEffectImpl_BeginParameterBlock
,
4408 ID3DXEffectImpl_EndParameterBlock
,
4409 ID3DXEffectImpl_ApplyParameterBlock
,
4410 ID3DXEffectImpl_DeleteParameterBlock
,
4411 ID3DXEffectImpl_CloneEffect
,
4412 ID3DXEffectImpl_SetRawValue
4415 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
4417 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
4420 /*** IUnknown methods ***/
4421 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
4423 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
4425 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
4426 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
4428 iface
->lpVtbl
->AddRef(iface
);
4433 ERR("Interface %s not found\n", debugstr_guid(riid
));
4435 return E_NOINTERFACE
;
4438 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
4440 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4442 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
4444 return InterlockedIncrement(&This
->ref
);
4447 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
4449 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4450 ULONG ref
= InterlockedDecrement(&This
->ref
);
4452 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
4456 free_effect_compiler(This
);
4457 HeapFree(GetProcessHeap(), 0, This
);
4463 /*** ID3DXBaseEffect methods ***/
4464 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
4466 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4468 TRACE("iface %p, desc %p.\n", iface
, desc
);
4470 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
4473 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
4474 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
4476 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4478 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
4480 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
4483 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
4484 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
4486 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4488 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
4490 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
4493 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
4494 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
4496 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4498 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
4500 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
4503 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
4504 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
4506 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4508 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
4510 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
4513 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
4514 D3DXHANDLE parameter
, UINT index
)
4516 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4518 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4520 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
4523 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
4524 D3DXHANDLE parameter
, const char *name
)
4526 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4528 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
4530 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
4533 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
4534 D3DXHANDLE parameter
, const char *semantic
)
4536 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4538 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
4540 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
4543 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
4544 D3DXHANDLE parameter
, UINT index
)
4546 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4548 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4550 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
4553 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
4555 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4557 TRACE("iface %p, index %u.\n", iface
, index
);
4559 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
4562 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
4564 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4566 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4568 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
4571 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4573 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4575 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
4577 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
4580 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
4581 D3DXHANDLE technique
, const char *name
)
4583 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4585 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
4587 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
4590 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4592 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4594 TRACE("iface %p, index %u.\n", iface
, index
);
4596 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
4599 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
4601 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4603 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4605 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
4608 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
4609 D3DXHANDLE object
, UINT index
)
4611 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4613 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
4615 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
4618 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
4619 D3DXHANDLE object
, const char *name
)
4621 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4623 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
4625 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
4628 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
4629 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
4631 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4633 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4635 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4638 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
4639 D3DXHANDLE parameter
, void *data
, UINT bytes
)
4641 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4643 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4645 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4648 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4650 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4652 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
4654 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
4657 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4659 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4661 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
4663 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
4666 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
4667 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
4669 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4671 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4673 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4676 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
4677 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4679 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4681 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4683 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4686 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4688 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4690 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
4692 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
4695 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4697 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4699 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
4701 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
4704 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
4705 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
4707 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4709 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4711 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4714 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
4715 D3DXHANDLE parameter
, INT
*n
, UINT count
)
4717 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4719 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4721 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4724 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
4726 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4728 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
4730 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
4733 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
4735 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4737 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
4739 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
4742 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
4743 D3DXHANDLE parameter
, const float *f
, UINT count
)
4745 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4747 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4749 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4752 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
4753 D3DXHANDLE parameter
, float *f
, UINT count
)
4755 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4757 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4759 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4762 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
4763 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
4765 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4767 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4769 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
4772 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
4773 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4775 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4777 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4779 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
4782 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
4783 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
4785 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4787 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4789 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4792 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
4793 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4795 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4797 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4799 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4802 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
4803 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4805 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4807 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4809 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
4812 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
4813 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4815 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4817 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4819 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
4822 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
4823 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4825 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4827 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4829 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4832 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
4833 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4835 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4837 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4839 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4842 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4843 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4845 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4847 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4849 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4852 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4853 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4855 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4857 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4859 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4862 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4863 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4865 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4867 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4869 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4872 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4873 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4875 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4877 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4879 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4882 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4883 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4885 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4887 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4889 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4892 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4893 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4895 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4897 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4899 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4902 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4903 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4905 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4907 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4909 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4912 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4913 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4915 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4917 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4919 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4922 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
4923 D3DXHANDLE parameter
, const char *string
)
4925 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4927 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
4929 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
4932 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
4933 D3DXHANDLE parameter
, const char **string
)
4935 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4937 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
4939 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
4942 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4943 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4945 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4947 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4949 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4952 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4953 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4955 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4957 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4959 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4962 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4963 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4965 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4967 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4969 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4972 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4973 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4975 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4977 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4979 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4982 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4983 D3DXHANDLE parameter
, UINT start
, UINT end
)
4985 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4987 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4989 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4992 /*** ID3DXEffectCompiler methods ***/
4993 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4995 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4997 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
5002 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
5004 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
5006 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
5011 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
5012 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
5014 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
5016 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
5021 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
5022 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
5023 ID3DXConstantTable
**constant_table
)
5025 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
5027 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
5028 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
5033 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
5035 /*** IUnknown methods ***/
5036 ID3DXEffectCompilerImpl_QueryInterface
,
5037 ID3DXEffectCompilerImpl_AddRef
,
5038 ID3DXEffectCompilerImpl_Release
,
5039 /*** ID3DXBaseEffect methods ***/
5040 ID3DXEffectCompilerImpl_GetDesc
,
5041 ID3DXEffectCompilerImpl_GetParameterDesc
,
5042 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
5043 ID3DXEffectCompilerImpl_GetPassDesc
,
5044 ID3DXEffectCompilerImpl_GetFunctionDesc
,
5045 ID3DXEffectCompilerImpl_GetParameter
,
5046 ID3DXEffectCompilerImpl_GetParameterByName
,
5047 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
5048 ID3DXEffectCompilerImpl_GetParameterElement
,
5049 ID3DXEffectCompilerImpl_GetTechnique
,
5050 ID3DXEffectCompilerImpl_GetTechniqueByName
,
5051 ID3DXEffectCompilerImpl_GetPass
,
5052 ID3DXEffectCompilerImpl_GetPassByName
,
5053 ID3DXEffectCompilerImpl_GetFunction
,
5054 ID3DXEffectCompilerImpl_GetFunctionByName
,
5055 ID3DXEffectCompilerImpl_GetAnnotation
,
5056 ID3DXEffectCompilerImpl_GetAnnotationByName
,
5057 ID3DXEffectCompilerImpl_SetValue
,
5058 ID3DXEffectCompilerImpl_GetValue
,
5059 ID3DXEffectCompilerImpl_SetBool
,
5060 ID3DXEffectCompilerImpl_GetBool
,
5061 ID3DXEffectCompilerImpl_SetBoolArray
,
5062 ID3DXEffectCompilerImpl_GetBoolArray
,
5063 ID3DXEffectCompilerImpl_SetInt
,
5064 ID3DXEffectCompilerImpl_GetInt
,
5065 ID3DXEffectCompilerImpl_SetIntArray
,
5066 ID3DXEffectCompilerImpl_GetIntArray
,
5067 ID3DXEffectCompilerImpl_SetFloat
,
5068 ID3DXEffectCompilerImpl_GetFloat
,
5069 ID3DXEffectCompilerImpl_SetFloatArray
,
5070 ID3DXEffectCompilerImpl_GetFloatArray
,
5071 ID3DXEffectCompilerImpl_SetVector
,
5072 ID3DXEffectCompilerImpl_GetVector
,
5073 ID3DXEffectCompilerImpl_SetVectorArray
,
5074 ID3DXEffectCompilerImpl_GetVectorArray
,
5075 ID3DXEffectCompilerImpl_SetMatrix
,
5076 ID3DXEffectCompilerImpl_GetMatrix
,
5077 ID3DXEffectCompilerImpl_SetMatrixArray
,
5078 ID3DXEffectCompilerImpl_GetMatrixArray
,
5079 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
5080 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
5081 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
5082 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
5083 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
5084 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
5085 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
5086 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
5087 ID3DXEffectCompilerImpl_SetString
,
5088 ID3DXEffectCompilerImpl_GetString
,
5089 ID3DXEffectCompilerImpl_SetTexture
,
5090 ID3DXEffectCompilerImpl_GetTexture
,
5091 ID3DXEffectCompilerImpl_GetPixelShader
,
5092 ID3DXEffectCompilerImpl_GetVertexShader
,
5093 ID3DXEffectCompilerImpl_SetArrayRange
,
5094 /*** ID3DXEffectCompiler methods ***/
5095 ID3DXEffectCompilerImpl_SetLiteral
,
5096 ID3DXEffectCompilerImpl_GetLiteral
,
5097 ID3DXEffectCompilerImpl_CompileEffect
,
5098 ID3DXEffectCompilerImpl_CompileShader
,
5101 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
5102 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5107 read_dword(ptr
, &sampler
->state_count
);
5108 TRACE("Count: %u\n", sampler
->state_count
);
5110 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
5111 if (!sampler
->states
)
5113 ERR("Out of memory\n");
5114 return E_OUTOFMEMORY
;
5117 for (i
= 0; i
< sampler
->state_count
; ++i
)
5119 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
5122 WARN("Failed to parse state %u\n", i
);
5131 for (i
= 0; i
< sampler
->state_count
; ++i
)
5133 free_state(&sampler
->states
[i
]);
5135 HeapFree(GetProcessHeap(), 0, sampler
->states
);
5136 sampler
->states
= NULL
;
5141 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5142 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5148 if (param
->element_count
)
5150 param
->data
= value
;
5152 for (i
= 0; i
< param
->element_count
; ++i
)
5154 struct d3dx_parameter
*member
= ¶m
->members
[i
];
5156 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
5159 WARN("Failed to parse value %u\n", i
);
5163 old_size
+= member
->bytes
;
5169 switch(param
->class)
5173 case D3DXPC_MATRIX_ROWS
:
5174 case D3DXPC_MATRIX_COLUMNS
:
5175 param
->data
= value
;
5179 param
->data
= value
;
5181 for (i
= 0; i
< param
->member_count
; ++i
)
5183 struct d3dx_parameter
*member
= ¶m
->members
[i
];
5185 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
5188 WARN("Failed to parse value %u\n", i
);
5192 old_size
+= member
->bytes
;
5197 switch (param
->type
)
5200 case D3DXPT_TEXTURE
:
5201 case D3DXPT_TEXTURE1D
:
5202 case D3DXPT_TEXTURE2D
:
5203 case D3DXPT_TEXTURE3D
:
5204 case D3DXPT_TEXTURECUBE
:
5205 case D3DXPT_PIXELSHADER
:
5206 case D3DXPT_VERTEXSHADER
:
5207 read_dword(ptr
, ¶m
->object_id
);
5208 TRACE("Id: %u\n", param
->object_id
);
5209 objects
[param
->object_id
].param
= param
;
5210 param
->data
= value
;
5213 case D3DXPT_SAMPLER
:
5214 case D3DXPT_SAMPLER1D
:
5215 case D3DXPT_SAMPLER2D
:
5216 case D3DXPT_SAMPLER3D
:
5217 case D3DXPT_SAMPLERCUBE
:
5219 struct d3dx_sampler
*sampler
;
5221 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
5223 return E_OUTOFMEMORY
;
5225 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
5228 HeapFree(GetProcessHeap(), 0, sampler
);
5229 WARN("Failed to parse sampler\n");
5233 param
->data
= sampler
;
5238 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5244 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5251 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5252 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
5254 UINT size
= param
->bytes
;
5258 TRACE("param size: %u\n", size
);
5262 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
5265 ERR("Failed to allocate data memory.\n");
5266 return E_OUTOFMEMORY
;
5269 switch(param
->class)
5276 case D3DXPC_MATRIX_ROWS
:
5277 case D3DXPC_MATRIX_COLUMNS
:
5279 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
5280 memcpy(value
, ptr
, size
);
5284 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5289 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
5292 WARN("Failed to parse value\n");
5293 HeapFree(GetProcessHeap(), 0, value
);
5300 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
5304 read_dword(&ptr
, &size
);
5305 TRACE("Name size: %#x\n", size
);
5312 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
5315 ERR("Failed to allocate name memory.\n");
5316 return E_OUTOFMEMORY
;
5319 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
5320 memcpy(*name
, ptr
, size
);
5325 static HRESULT
d3dx9_copy_data(struct d3dx9_base_effect
*base
, unsigned int object_id
, const char **ptr
)
5327 struct d3dx_object
*object
= &base
->objects
[object_id
];
5329 if (object
->size
|| object
->data
)
5332 FIXME("Overwriting object id %u!\n", object_id
);
5334 TRACE("Overwriting object id 0.\n");
5336 HeapFree(GetProcessHeap(), 0, object
->data
);
5337 object
->data
= NULL
;
5340 read_dword(ptr
, &object
->size
);
5341 TRACE("Data size: %#x.\n", object
->size
);
5346 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5349 ERR("Failed to allocate object memory.\n");
5350 return E_OUTOFMEMORY
;
5353 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
5354 memcpy(object
->data
, *ptr
, object
->size
);
5356 *ptr
+= ((object
->size
+ 3) & ~3);
5361 static void param_set_magic_number(struct d3dx_parameter
*param
)
5363 memcpy(param
->magic_string
, parameter_magic_string
, sizeof(parameter_magic_string
));
5366 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5367 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
5373 param
->flags
= flags
;
5377 read_dword(ptr
, (DWORD
*)¶m
->type
);
5378 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
5380 read_dword(ptr
, (DWORD
*)¶m
->class);
5381 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
5383 read_dword(ptr
, &offset
);
5384 TRACE("Type name offset: %#x\n", offset
);
5385 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
5388 WARN("Failed to parse name\n");
5392 read_dword(ptr
, &offset
);
5393 TRACE("Type semantic offset: %#x\n", offset
);
5394 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
5397 WARN("Failed to parse semantic\n");
5401 read_dword(ptr
, ¶m
->element_count
);
5402 TRACE("Elements: %u\n", param
->element_count
);
5404 switch (param
->class)
5407 read_dword(ptr
, ¶m
->columns
);
5408 TRACE("Columns: %u\n", param
->columns
);
5410 read_dword(ptr
, ¶m
->rows
);
5411 TRACE("Rows: %u\n", param
->rows
);
5413 /* sizeof(DWORD) * rows * columns */
5414 param
->bytes
= 4 * param
->rows
* param
->columns
;
5418 case D3DXPC_MATRIX_ROWS
:
5419 case D3DXPC_MATRIX_COLUMNS
:
5420 read_dword(ptr
, ¶m
->rows
);
5421 TRACE("Rows: %u\n", param
->rows
);
5423 read_dword(ptr
, ¶m
->columns
);
5424 TRACE("Columns: %u\n", param
->columns
);
5426 /* sizeof(DWORD) * rows * columns */
5427 param
->bytes
= 4 * param
->rows
* param
->columns
;
5431 read_dword(ptr
, ¶m
->member_count
);
5432 TRACE("Members: %u\n", param
->member_count
);
5436 switch (param
->type
)
5439 case D3DXPT_PIXELSHADER
:
5440 case D3DXPT_VERTEXSHADER
:
5441 case D3DXPT_TEXTURE
:
5442 case D3DXPT_TEXTURE1D
:
5443 case D3DXPT_TEXTURE2D
:
5444 case D3DXPT_TEXTURE3D
:
5445 case D3DXPT_TEXTURECUBE
:
5446 param
->bytes
= sizeof(void *);
5449 case D3DXPT_SAMPLER
:
5450 case D3DXPT_SAMPLER1D
:
5451 case D3DXPT_SAMPLER2D
:
5452 case D3DXPT_SAMPLER3D
:
5453 case D3DXPT_SAMPLERCUBE
:
5458 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5464 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5471 param
->type
= parent
->type
;
5472 param
->class = parent
->class;
5473 param
->name
= parent
->name
;
5474 param
->semantic
= parent
->semantic
;
5475 param
->element_count
= 0;
5476 param
->annotation_count
= 0;
5477 param
->member_count
= parent
->member_count
;
5478 param
->bytes
= parent
->bytes
;
5479 param
->rows
= parent
->rows
;
5480 param
->columns
= parent
->columns
;
5483 if (param
->element_count
)
5485 unsigned int param_bytes
= 0;
5486 const char *save_ptr
= *ptr
;
5488 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
5489 if (!param
->members
)
5491 ERR("Out of memory\n");
5496 for (i
= 0; i
< param
->element_count
; ++i
)
5500 param_set_magic_number(¶m
->members
[i
]);
5501 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
5504 WARN("Failed to parse member %u\n", i
);
5508 param_bytes
+= param
->members
[i
].bytes
;
5511 param
->bytes
= param_bytes
;
5513 else if (param
->member_count
)
5515 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
5516 if (!param
->members
)
5518 ERR("Out of memory\n");
5523 for (i
= 0; i
< param
->member_count
; ++i
)
5525 param_set_magic_number(¶m
->members
[i
]);
5526 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
5529 WARN("Failed to parse member %u\n", i
);
5533 param
->bytes
+= param
->members
[i
].bytes
;
5542 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
5544 for (i
= 0; i
< count
; ++i
)
5545 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
5546 HeapFree(GetProcessHeap(), 0, param
->members
);
5547 param
->members
= NULL
;
5552 HeapFree(GetProcessHeap(), 0, param
->name
);
5553 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5556 param
->semantic
= NULL
;
5561 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
5562 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5568 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5570 read_dword(ptr
, &offset
);
5571 TRACE("Typedef offset: %#x\n", offset
);
5572 ptr2
= data
+ offset
;
5573 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5576 WARN("Failed to parse type definition\n");
5580 read_dword(ptr
, &offset
);
5581 TRACE("Value offset: %#x\n", offset
);
5582 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
5585 WARN("Failed to parse value\n");
5592 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
5593 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5599 state
->type
= ST_CONSTANT
;
5601 read_dword(ptr
, &state
->operation
);
5602 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5604 read_dword(ptr
, &state
->index
);
5605 TRACE("Index: %#x\n", state
->index
);
5607 read_dword(ptr
, &offset
);
5608 TRACE("Typedef offset: %#x\n", offset
);
5609 ptr2
= data
+ offset
;
5610 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
5613 WARN("Failed to parse type definition\n");
5617 read_dword(ptr
, &offset
);
5618 TRACE("Value offset: %#x\n", offset
);
5619 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
5622 WARN("Failed to parse value\n");
5630 free_parameter(&state
->parameter
, FALSE
, FALSE
);
5635 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5636 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5643 read_dword(ptr
, &offset
);
5644 TRACE("Typedef offset: %#x\n", offset
);
5645 ptr2
= data
+ offset
;
5647 read_dword(ptr
, &offset
);
5648 TRACE("Value offset: %#x\n", offset
);
5650 read_dword(ptr
, ¶m
->flags
);
5651 TRACE("Flags: %#x\n", param
->flags
);
5653 read_dword(ptr
, ¶m
->annotation_count
);
5654 TRACE("Annotation count: %u\n", param
->annotation_count
);
5656 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
5659 WARN("Failed to parse type definition\n");
5663 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
5666 WARN("Failed to parse value\n");
5670 if (param
->annotation_count
)
5672 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5673 sizeof(*param
->annotations
) * param
->annotation_count
);
5674 if (!param
->annotations
)
5676 ERR("Out of memory\n");
5681 for (i
= 0; i
< param
->annotation_count
; ++i
)
5683 param_set_magic_number(¶m
->annotations
[i
]);
5684 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
5687 WARN("Failed to parse annotation\n");
5697 if (param
->annotations
)
5699 for (i
= 0; i
< param
->annotation_count
; ++i
)
5700 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
5701 HeapFree(GetProcessHeap(), 0, param
->annotations
);
5702 param
->annotations
= NULL
;
5708 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
5709 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5714 struct d3dx_state
*states
= NULL
;
5717 read_dword(ptr
, &offset
);
5718 TRACE("Pass name offset: %#x\n", offset
);
5719 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5722 WARN("Failed to parse name\n");
5726 read_dword(ptr
, &pass
->annotation_count
);
5727 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5729 read_dword(ptr
, &pass
->state_count
);
5730 TRACE("State count: %u\n", pass
->state_count
);
5732 if (pass
->annotation_count
)
5734 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5735 sizeof(*pass
->annotations
) * pass
->annotation_count
);
5736 if (!pass
->annotations
)
5738 ERR("Out of memory\n");
5743 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5745 param_set_magic_number(&pass
->annotations
[i
]);
5746 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
5749 WARN("Failed to parse annotation %u\n", i
);
5755 if (pass
->state_count
)
5757 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5760 ERR("Out of memory\n");
5765 for (i
= 0; i
< pass
->state_count
; ++i
)
5767 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
5770 WARN("Failed to parse annotation %u\n", i
);
5777 pass
->states
= states
;
5783 if (pass
->annotations
)
5785 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5786 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
5787 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
5788 pass
->annotations
= NULL
;
5793 for (i
= 0; i
< pass
->state_count
; ++i
)
5795 free_state(&states
[i
]);
5797 HeapFree(GetProcessHeap(), 0, states
);
5800 HeapFree(GetProcessHeap(), 0, name
);
5805 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
5806 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5813 read_dword(ptr
, &offset
);
5814 TRACE("Technique name offset: %#x\n", offset
);
5815 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5818 WARN("Failed to parse name\n");
5822 read_dword(ptr
, &technique
->annotation_count
);
5823 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5825 read_dword(ptr
, &technique
->pass_count
);
5826 TRACE("Pass count: %u\n", technique
->pass_count
);
5828 if (technique
->annotation_count
)
5830 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5831 sizeof(*technique
->annotations
) * technique
->annotation_count
);
5832 if (!technique
->annotations
)
5834 ERR("Out of memory\n");
5839 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5841 param_set_magic_number(&technique
->annotations
[i
]);
5842 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
5845 WARN("Failed to parse annotation %u\n", i
);
5851 if (technique
->pass_count
)
5853 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5854 sizeof(*technique
->passes
) * technique
->pass_count
);
5855 if (!technique
->passes
)
5857 ERR("Out of memory\n");
5862 for (i
= 0; i
< technique
->pass_count
; ++i
)
5864 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
5867 WARN("Failed to parse pass %u\n", i
);
5873 technique
->name
= name
;
5879 if (technique
->passes
)
5881 for (i
= 0; i
< technique
->pass_count
; ++i
)
5882 free_pass(&technique
->passes
[i
]);
5883 HeapFree(GetProcessHeap(), 0, technique
->passes
);
5884 technique
->passes
= NULL
;
5887 if (technique
->annotations
)
5889 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5890 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
5891 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
5892 technique
->annotations
= NULL
;
5895 HeapFree(GetProcessHeap(), 0, name
);
5900 static HRESULT
d3dx9_create_object(struct d3dx9_base_effect
*base
, struct d3dx_object
*object
)
5902 struct d3dx_parameter
*param
= object
->param
;
5903 struct IDirect3DDevice9
*device
= base
->effect
->device
;
5906 if (*(char **)param
->data
)
5907 ERR("Parameter data already allocated.\n");
5909 switch (param
->type
)
5912 *(char **)param
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5913 if (!*(char **)param
->data
)
5915 ERR("Out of memory.\n");
5916 return E_OUTOFMEMORY
;
5918 memcpy(*(char **)param
->data
, object
->data
, object
->size
);
5920 case D3DXPT_VERTEXSHADER
:
5921 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, object
->data
,
5922 (IDirect3DVertexShader9
**)param
->data
)))
5924 WARN("Failed to create vertex shader.\n");
5928 case D3DXPT_PIXELSHADER
:
5929 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, object
->data
,
5930 (IDirect3DPixelShader9
**)param
->data
)))
5932 WARN("Failed to create pixel shader.\n");
5942 static HRESULT
d3dx9_parse_array_selector(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5943 const char **skip_constants
, unsigned int skip_constants_count
)
5946 struct d3dx_object
*object
= &base
->objects
[param
->object_id
];
5947 char *ptr
= object
->data
;
5950 TRACE("Parsing array entry selection state for parameter %p.\n", param
);
5952 string_size
= *(DWORD
*)ptr
;
5953 param
->u
.referenced_param
= get_parameter_by_name(base
, NULL
, ptr
+ 4);
5954 if (param
->u
.referenced_param
)
5956 TRACE("Mapping to parameter %s.\n", debugstr_a(param
->u
.referenced_param
->name
));
5960 FIXME("Referenced parameter %s not found.\n", ptr
+ 4);
5961 return D3DXERR_INVALIDDATA
;
5963 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD
*)(ptr
+ string_size
));
5965 if (string_size
% sizeof(DWORD
))
5966 FIXME("Unaligned string_size %u.\n", string_size
);
5967 if (FAILED(ret
= d3dx_create_param_eval(base
, (DWORD
*)(ptr
+ string_size
) + 1,
5968 object
->size
- (string_size
+ sizeof(DWORD
)), D3DXPT_INT
, ¶m
->param_eval
,
5969 get_version_counter_ptr(base
), NULL
, 0)))
5972 param
= param
->u
.referenced_param
;
5973 if (param
->type
== D3DXPT_VERTEXSHADER
|| param
->type
== D3DXPT_PIXELSHADER
)
5977 for (i
= 0; i
< param
->element_count
; i
++)
5979 if (param
->members
[i
].type
!= param
->type
)
5981 FIXME("Unexpected member parameter type %u, expected %u.\n", param
->members
[i
].type
, param
->type
);
5982 return D3DXERR_INVALIDDATA
;
5984 if (!param
->members
[i
].param_eval
)
5986 TRACE("Creating preshader for object %u.\n", param
->members
[i
].object_id
);
5987 object
= &base
->objects
[param
->members
[i
].object_id
];
5988 if (FAILED(ret
= d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
,
5989 ¶m
->members
[i
].param_eval
, get_version_counter_ptr(base
),
5990 skip_constants
, skip_constants_count
)))
5998 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
,
5999 const char **skip_constants
, unsigned int skip_constants_count
)
6001 DWORD technique_index
;
6002 DWORD index
, state_index
, usage
, element_index
;
6003 struct d3dx_state
*state
;
6004 struct d3dx_parameter
*param
;
6005 struct d3dx_object
*object
;
6006 HRESULT hr
= E_FAIL
;
6008 read_dword(ptr
, &technique_index
);
6009 TRACE("technique_index: %u\n", technique_index
);
6011 read_dword(ptr
, &index
);
6012 TRACE("index: %u\n", index
);
6014 read_dword(ptr
, &element_index
);
6015 TRACE("element_index: %u\n", element_index
);
6017 read_dword(ptr
, &state_index
);
6018 TRACE("state_index: %u\n", state_index
);
6020 read_dword(ptr
, &usage
);
6021 TRACE("usage: %u\n", usage
);
6023 if (technique_index
== 0xffffffff)
6025 struct d3dx_parameter
*parameter
;
6026 struct d3dx_sampler
*sampler
;
6028 if (index
>= base
->parameter_count
)
6030 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
6034 parameter
= &base
->parameters
[index
];
6035 if (element_index
!= 0xffffffff)
6037 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
6039 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
6043 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
6046 sampler
= parameter
->data
;
6047 if (state_index
>= sampler
->state_count
)
6049 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
6053 state
= &sampler
->states
[state_index
];
6057 struct d3dx_technique
*technique
;
6058 struct d3dx_pass
*pass
;
6060 if (technique_index
>= base
->technique_count
)
6062 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
6066 technique
= &base
->techniques
[technique_index
];
6067 if (index
>= technique
->pass_count
)
6069 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
6073 pass
= &technique
->passes
[index
];
6074 if (state_index
>= pass
->state_count
)
6076 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
6080 state
= &pass
->states
[state_index
];
6083 TRACE("State operation %#x (%s).\n", state
->operation
, state_table
[state
->operation
].name
);
6084 param
= &state
->parameter
;
6085 TRACE("Using object id %u.\n", param
->object_id
);
6086 object
= &base
->objects
[param
->object_id
];
6088 TRACE("Usage %u: class %s, type %s.\n", usage
, debug_d3dxparameter_class(param
->class),
6089 debug_d3dxparameter_type(param
->type
));
6093 switch (param
->type
)
6095 case D3DXPT_VERTEXSHADER
:
6096 case D3DXPT_PIXELSHADER
:
6097 state
->type
= ST_CONSTANT
;
6098 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6103 if (FAILED(hr
= d3dx9_create_object(base
, object
)))
6105 if (FAILED(hr
= d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
,
6106 ¶m
->param_eval
, get_version_counter_ptr(base
),
6107 skip_constants
, skip_constants_count
)))
6116 state
->type
= ST_FXLC
;
6117 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6119 if (FAILED(hr
= d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
,
6120 ¶m
->param_eval
, get_version_counter_ptr(base
), NULL
, 0)))
6125 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
6131 state
->type
= ST_PARAMETER
;
6132 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6135 TRACE("Looking for parameter %s.\n", debugstr_a(object
->data
));
6136 param
->u
.referenced_param
= get_parameter_by_name(base
, NULL
, object
->data
);
6137 if (param
->u
.referenced_param
)
6139 struct d3dx_parameter
*refpar
= param
->u
.referenced_param
;
6141 TRACE("Mapping to parameter %p, having object id %u.\n", refpar
, refpar
->object_id
);
6142 if (refpar
->type
== D3DXPT_VERTEXSHADER
|| refpar
->type
== D3DXPT_PIXELSHADER
)
6144 struct d3dx_object
*refobj
= &base
->objects
[refpar
->object_id
];
6146 if (!refpar
->param_eval
)
6148 if (FAILED(hr
= d3dx_create_param_eval(base
, refobj
->data
, refobj
->size
,
6149 refpar
->type
, &refpar
->param_eval
, get_version_counter_ptr(base
),
6150 skip_constants
, skip_constants_count
)))
6157 FIXME("Referenced parameter %s not found.\n", (char *)object
->data
);
6158 return D3DXERR_INVALIDDATA
;
6163 state
->type
= ST_ARRAY_SELECTOR
;
6164 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6166 hr
= d3dx9_parse_array_selector(base
, param
, skip_constants
, skip_constants_count
);
6170 FIXME("Unknown usage %x\n", usage
);
6177 static BOOL
param_set_top_level_param(void *top_level_param
, struct d3dx_parameter
*param
)
6179 param
->top_level_param
= top_level_param
;
6183 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
,
6184 DWORD start
, const char **skip_constants
, unsigned int skip_constants_count
)
6186 const char *ptr
= data
+ start
;
6187 UINT stringcount
, resourcecount
;
6191 read_dword(&ptr
, &base
->parameter_count
);
6192 TRACE("Parameter count: %u\n", base
->parameter_count
);
6194 read_dword(&ptr
, &base
->technique_count
);
6195 TRACE("Technique count: %u\n", base
->technique_count
);
6197 skip_dword_unknown(&ptr
, 1);
6199 read_dword(&ptr
, &base
->object_count
);
6200 TRACE("Object count: %u\n", base
->object_count
);
6202 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
6205 ERR("Out of memory\n");
6210 if (base
->parameter_count
)
6212 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
6213 sizeof(*base
->parameters
) * base
->parameter_count
);
6214 if (!base
->parameters
)
6216 ERR("Out of memory\n");
6221 for (i
= 0; i
< base
->parameter_count
; ++i
)
6223 param_set_magic_number(&base
->parameters
[i
]);
6224 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
6227 WARN("Failed to parse parameter %u\n", i
);
6233 if (base
->technique_count
)
6235 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
6236 sizeof(*base
->techniques
) * base
->technique_count
);
6237 if (!base
->techniques
)
6239 ERR("Out of memory\n");
6244 for (i
= 0; i
< base
->technique_count
; ++i
)
6246 TRACE("Parsing technique %u.\n", i
);
6247 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
6250 WARN("Failed to parse technique %u\n", i
);
6256 read_dword(&ptr
, &stringcount
);
6257 TRACE("String count: %u\n", stringcount
);
6259 read_dword(&ptr
, &resourcecount
);
6260 TRACE("Resource count: %u\n", resourcecount
);
6262 for (i
= 0; i
< stringcount
; ++i
)
6266 read_dword(&ptr
, &id
);
6267 TRACE("Id: %u\n", id
);
6269 if (FAILED(hr
= d3dx9_copy_data(base
, id
, &ptr
)))
6272 if (base
->objects
[id
].data
)
6274 if (FAILED(hr
= d3dx9_create_object(base
, &base
->objects
[id
])))
6279 for (i
= 0; i
< resourcecount
; ++i
)
6281 TRACE("parse resource %u\n", i
);
6283 hr
= d3dx9_parse_resource(base
, data
, &ptr
, skip_constants
, skip_constants_count
);
6286 WARN("Failed to parse resource %u\n", i
);
6291 for (i
= 0; i
< base
->parameter_count
; ++i
)
6293 if (FAILED(hr
= d3dx_pool_sync_shared_parameter(base
->pool
, &base
->parameters
[i
])))
6295 walk_parameter_tree(&base
->parameters
[i
], param_set_top_level_param
,
6296 &base
->parameters
[i
]);
6297 base
->parameters
[i
].version_counter
= base
->pool
6298 ? &base
->pool
->version_counter
6299 : &base
->version_counter
;
6300 set_dirty(&base
->parameters
[i
]);
6306 if (base
->techniques
)
6308 for (i
= 0; i
< base
->technique_count
; ++i
)
6309 free_technique(&base
->techniques
[i
]);
6310 HeapFree(GetProcessHeap(), 0, base
->techniques
);
6311 base
->techniques
= NULL
;
6314 if (base
->parameters
)
6316 for (i
= 0; i
< base
->parameter_count
; ++i
)
6318 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
6320 HeapFree(GetProcessHeap(), 0, base
->parameters
);
6321 base
->parameters
= NULL
;
6326 for (i
= 0; i
< base
->object_count
; ++i
)
6328 free_object(&base
->objects
[i
]);
6330 HeapFree(GetProcessHeap(), 0, base
->objects
);
6331 base
->objects
= NULL
;
6337 #define INITIAL_CONST_NAMES_SIZE 4
6339 static char *next_valid_constant_name(char **string
)
6341 char *ret
= *string
;
6344 while (*ret
&& !isalpha(*ret
) && *ret
!= '_')
6350 while (isalpha(*next
) || isdigit(*next
) || *next
== '_')
6358 static const char **parse_skip_constants_string(char *skip_constants_string
, unsigned int *names_count
)
6360 const char **names
, **new_alloc
;
6363 unsigned int size
= INITIAL_CONST_NAMES_SIZE
;
6365 names
= HeapAlloc(GetProcessHeap(), 0, sizeof(*names
) * size
);
6370 s
= skip_constants_string
;
6371 while ((name
= next_valid_constant_name(&s
)))
6373 if (*names_count
== size
)
6376 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, names
, sizeof(*names
) * size
);
6379 HeapFree(GetProcessHeap(), 0, names
);
6384 names
[(*names_count
)++] = name
;
6386 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, names
, *names_count
* sizeof(*names
));
6392 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
6393 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6394 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
, struct d3dx_effect_pool
*pool
,
6395 const char *skip_constants_string
)
6398 const char *ptr
= data
;
6400 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
6401 char *skip_constants_buffer
= NULL
;
6402 const char **skip_constants
= NULL
;
6403 unsigned int skip_constants_count
= 0;
6406 TRACE("base %p, data %p, data_size %lu, effect %p, pool %p, skip_constants %s.\n",
6407 base
, data
, data_size
, effect
, pool
, debugstr_a(skip_constants_string
));
6409 base
->effect
= effect
;
6411 base
->flags
= eflags
;
6413 read_dword(&ptr
, &tag
);
6414 TRACE("Tag: %x\n", tag
);
6416 if (tag
!= d3dx9_effect_version(9, 1))
6418 TRACE("HLSL ASCII effect, trying to compile it.\n");
6419 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
6420 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
6423 WARN("Failed to compile ASCII effect.\n");
6425 ID3D10Blob_Release(bytecode
);
6428 const char *error_string
= ID3D10Blob_GetBufferPointer(temp_errors
);
6429 const char *string_ptr
;
6431 while (*error_string
)
6433 string_ptr
= error_string
;
6434 while (*string_ptr
&& *string_ptr
!= '\n' && *string_ptr
!= '\r'
6435 && string_ptr
- error_string
< 80)
6437 TRACE("%s\n", debugstr_an(error_string
, string_ptr
- error_string
));
6438 error_string
= string_ptr
;
6439 while (*error_string
== '\n' || *error_string
== '\r')
6444 *errors
= temp_errors
;
6445 else if (temp_errors
)
6446 ID3D10Blob_Release(temp_errors
);
6451 FIXME("No output from effect compilation.\n");
6452 return D3DERR_INVALIDCALL
;
6455 *errors
= temp_errors
;
6456 else if (temp_errors
)
6457 ID3D10Blob_Release(temp_errors
);
6459 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
6460 read_dword(&ptr
, &tag
);
6461 TRACE("Tag: %x\n", tag
);
6464 if (skip_constants_string
)
6466 skip_constants_buffer
= HeapAlloc(GetProcessHeap(), 0,
6467 sizeof(*skip_constants_buffer
) * (strlen(skip_constants_string
) + 1));
6468 if (!skip_constants_buffer
)
6471 ID3D10Blob_Release(bytecode
);
6472 return E_OUTOFMEMORY
;
6474 strcpy(skip_constants_buffer
, skip_constants_string
);
6476 if (!(skip_constants
= parse_skip_constants_string(skip_constants_buffer
, &skip_constants_count
)))
6478 HeapFree(GetProcessHeap(), 0, skip_constants_buffer
);
6480 ID3D10Blob_Release(bytecode
);
6481 return E_OUTOFMEMORY
;
6484 read_dword(&ptr
, &offset
);
6485 TRACE("Offset: %x\n", offset
);
6487 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
, skip_constants
, skip_constants_count
);
6489 ID3D10Blob_Release(bytecode
);
6492 FIXME("Failed to parse effect.\n");
6493 HeapFree(GetProcessHeap(), 0, skip_constants_buffer
);
6494 HeapFree(GetProcessHeap(), 0, skip_constants
);
6498 for (i
= 0; i
< skip_constants_count
; ++i
)
6500 struct d3dx_parameter
*param
;
6501 param
= get_parameter_by_name(base
, NULL
, skip_constants
[i
]);
6504 for (j
= 0; j
< base
->technique_count
; ++j
)
6506 if (is_parameter_used(param
, &base
->techniques
[j
]))
6508 WARN("skip_constants parameter %s is used in technique %u.\n",
6509 debugstr_a(skip_constants
[i
]), j
);
6510 HeapFree(GetProcessHeap(), 0, skip_constants_buffer
);
6511 HeapFree(GetProcessHeap(), 0, skip_constants
);
6512 d3dx9_base_effect_cleanup(base
);
6513 return D3DERR_INVALIDCALL
;
6519 TRACE("skip_constants parameter %s not found.\n",
6520 debugstr_a(skip_constants
[i
]));
6524 HeapFree(GetProcessHeap(), 0, skip_constants_buffer
);
6525 HeapFree(GetProcessHeap(), 0, skip_constants
);
6530 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
6531 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6532 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
, const char *skip_constants
)
6535 struct d3dx_effect_pool
*pool_impl
= NULL
;
6537 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
6539 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
6544 pool
->lpVtbl
->AddRef(pool
);
6545 pool_impl
= impl_from_ID3DXEffectPool(pool
);
6547 effect
->pool
= pool
;
6549 IDirect3DDevice9_AddRef(device
);
6550 effect
->device
= device
;
6552 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
6553 eflags
, error_messages
, effect
, pool_impl
, skip_constants
)))
6555 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6556 free_effect(effect
);
6560 /* initialize defaults - check because of unsupported ascii effects */
6561 if (effect
->base_effect
.techniques
)
6563 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
6564 effect
->active_pass
= NULL
;
6570 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6571 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
6572 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6574 struct ID3DXEffectImpl
*object
;
6577 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
6578 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
6579 device
, srcdata
, srcdatalen
, defines
, include
,
6580 skip_constants
, flags
, pool
, effect
, compilation_errors
);
6582 if (compilation_errors
)
6583 *compilation_errors
= NULL
;
6585 if (!device
|| !srcdata
)
6586 return D3DERR_INVALIDCALL
;
6591 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
6595 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6597 return E_OUTOFMEMORY
;
6599 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6600 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
, skip_constants
);
6603 WARN("Failed to create effect object.\n");
6604 HeapFree(GetProcessHeap(), 0, object
);
6608 *effect
= &object
->ID3DXEffect_iface
;
6610 TRACE("Created ID3DXEffect %p\n", object
);
6615 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6616 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6617 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6619 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
6620 include
, flags
, pool
, effect
, compilation_errors
);
6622 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
6625 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
6626 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6627 UINT eflags
, ID3DBlob
**error_messages
)
6631 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
6633 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
6636 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
6637 include
, eflags
, error_messages
, NULL
, NULL
, NULL
)))
6639 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6640 free_effect_compiler(compiler
);
6647 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
6648 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
6650 struct ID3DXEffectCompilerImpl
*object
;
6653 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
6654 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
6656 if (!srcdata
|| !compiler
)
6658 WARN("Invalid arguments supplied\n");
6659 return D3DERR_INVALIDCALL
;
6662 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6664 return E_OUTOFMEMORY
;
6666 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6667 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
6670 WARN("Failed to initialize effect compiler\n");
6671 HeapFree(GetProcessHeap(), 0, object
);
6675 *compiler
= &object
->ID3DXEffectCompiler_iface
;
6677 TRACE("Created ID3DXEffectCompiler %p\n", object
);
6682 /*** IUnknown methods ***/
6683 static HRESULT WINAPI
d3dx_effect_pool_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
6685 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
6687 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
6688 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
6690 iface
->lpVtbl
->AddRef(iface
);
6695 WARN("Interface %s not found\n", debugstr_guid(riid
));
6697 return E_NOINTERFACE
;
6700 static ULONG WINAPI
d3dx_effect_pool_AddRef(ID3DXEffectPool
*iface
)
6702 struct d3dx_effect_pool
*pool
= impl_from_ID3DXEffectPool(iface
);
6703 ULONG refcount
= InterlockedIncrement(&pool
->refcount
);
6705 TRACE("%p increasing refcount to %u.\n", pool
, refcount
);
6710 static void free_effect_pool(struct d3dx_effect_pool
*pool
)
6714 for (i
= 0; i
< pool
->size
; ++i
)
6716 if (pool
->shared_data
[i
].count
)
6720 WARN("Releasing pool with referenced parameters.\n");
6722 param_set_data_pointer(pool
->shared_data
[i
].parameters
[0], NULL
, FALSE
, TRUE
);
6723 pool
->shared_data
[i
].parameters
[0]->u
.shared_data
= NULL
;
6725 for (j
= 1; j
< pool
->shared_data
[i
].count
; ++j
)
6727 walk_parameter_tree(pool
->shared_data
[i
].parameters
[j
], param_zero_data_func
, NULL
);
6728 pool
->shared_data
[i
].parameters
[j
]->u
.shared_data
= NULL
;
6730 HeapFree(GetProcessHeap(), 0, pool
->shared_data
[i
].parameters
);
6733 HeapFree(GetProcessHeap(), 0, pool
->shared_data
);
6734 HeapFree(GetProcessHeap(), 0, pool
);
6737 static ULONG WINAPI
d3dx_effect_pool_Release(ID3DXEffectPool
*iface
)
6739 struct d3dx_effect_pool
*pool
= impl_from_ID3DXEffectPool(iface
);
6740 ULONG refcount
= InterlockedDecrement(&pool
->refcount
);
6742 TRACE("%p decreasing refcount to %u.\n", pool
, refcount
);
6745 free_effect_pool(pool
);
6750 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6752 /*** IUnknown methods ***/
6753 d3dx_effect_pool_QueryInterface
,
6754 d3dx_effect_pool_AddRef
,
6755 d3dx_effect_pool_Release
6758 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
6760 struct d3dx_effect_pool
*object
;
6762 TRACE("pool %p.\n", pool
);
6765 return D3DERR_INVALIDCALL
;
6767 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6769 return E_OUTOFMEMORY
;
6771 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6772 object
->refcount
= 1;
6774 *pool
= &object
->ID3DXEffectPool_iface
;
6779 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6780 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6781 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6787 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6788 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6789 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6790 flags
, pool
, effect
, compilationerrors
);
6792 if (!device
|| !srcfile
)
6793 return D3DERR_INVALIDCALL
;
6795 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6798 return D3DXERR_INVALIDDATA
;
6800 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6801 UnmapViewOfFile(buffer
);
6806 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6807 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6808 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6814 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6815 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6816 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6817 flags
, pool
, effect
, compilationerrors
);
6820 return D3DERR_INVALIDCALL
;
6822 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6823 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6824 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6826 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6827 HeapFree(GetProcessHeap(), 0, srcfileW
);
6832 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6833 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6834 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6836 TRACE("(void): relay\n");
6837 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6840 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6841 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6842 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6844 TRACE("(void): relay\n");
6845 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6848 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6849 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6850 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6856 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6857 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6858 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6859 flags
, pool
, effect
, compilationerrors
);
6862 return D3DERR_INVALIDCALL
;
6864 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6865 return D3DXERR_INVALIDDATA
;
6867 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6868 return D3DXERR_INVALIDDATA
;
6870 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6871 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6874 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6875 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6876 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6882 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6883 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6884 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6885 flags
, pool
, effect
, compilationerrors
);
6888 return D3DERR_INVALIDCALL
;
6890 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6891 return D3DXERR_INVALIDDATA
;
6893 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6894 return D3DXERR_INVALIDDATA
;
6896 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6897 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6900 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6901 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6902 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6904 TRACE("(void): relay\n");
6905 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6908 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6909 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6910 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6912 TRACE("(void): relay\n");
6913 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6916 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6917 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6923 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6924 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6927 return D3DERR_INVALIDCALL
;
6929 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6932 return D3DXERR_INVALIDDATA
;
6934 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6935 UnmapViewOfFile(buffer
);
6940 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6941 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6947 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6948 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6951 return D3DERR_INVALIDCALL
;
6953 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6954 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6955 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6957 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6958 HeapFree(GetProcessHeap(), 0, srcfileW
);
6963 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6964 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6965 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6971 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6972 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6974 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6975 return D3DXERR_INVALIDDATA
;
6977 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6978 return D3DXERR_INVALIDDATA
;
6980 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6983 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6984 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6985 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6991 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6992 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6994 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6995 return D3DXERR_INVALIDDATA
;
6997 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6998 return D3DXERR_INVALIDDATA
;
7000 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
7003 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
7005 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
7007 return D3DXERR_INVALIDDATA
;