oleaut32: Convert CustData to use standard linked lists.
[wine.git] / dlls / winex11.drv / opengl.c
bloba9cc1783eaa68c2f17e4408d707f6f78c50b2785
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
47 #ifdef SONAME_LIBGL
49 #undef APIENTRY
50 #undef CALLBACK
51 #undef WINAPI
53 #ifdef HAVE_GL_GL_H
54 # include <GL/gl.h>
55 #endif
56 #ifdef HAVE_GL_GLX_H
57 # include <GL/glx.h>
58 #endif
60 #include "wine/wgl.h"
62 #undef APIENTRY
63 #undef CALLBACK
64 #undef WINAPI
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
75 const char *extName;
76 struct {
77 const char *funcName;
78 void *funcAddress;
79 } extEntryPoints[9];
80 } WineGLExtension;
82 struct WineGLInfo {
83 const char *glVersion;
84 char *glExtensions;
86 int glxVersion[2];
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
98 BOOL glxDirect;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
103 int iPixelFormat;
104 GLXFBConfig fbconfig;
105 int fmt_id;
106 int render_type;
107 BOOL offscreenOnly;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
109 } WineGLPixelFormat;
111 typedef struct wine_glcontext {
112 HDC hdc;
113 BOOL do_escape;
114 BOOL has_been_current;
115 BOOL sharing;
116 DWORD tid;
117 BOOL gl3_context;
118 XVisualInfo *vis;
119 WineGLPixelFormat *fmt;
120 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
122 GLXContext ctx;
123 HDC read_hdc;
124 Drawable drawables[2];
125 BOOL refresh_drawables;
126 struct wine_glcontext *next;
127 struct wine_glcontext *prev;
128 } Wine_GLContext;
130 typedef struct wine_glpbuffer {
131 Drawable drawable;
132 Display* display;
133 WineGLPixelFormat* fmt;
134 int width;
135 int height;
136 int* attribList;
137 HDC hdc;
139 int use_render_texture; /* This is also the internal texture format */
140 int texture_bind_target;
141 int texture_bpp;
142 GLint texture_format;
143 GLuint texture_target;
144 GLenum texture_type;
145 GLuint texture;
146 int texture_level;
147 } Wine_GLPBuffer;
149 static Wine_GLContext *context_list;
150 static struct WineGLInfo WineGLInfo = { 0 };
151 static int use_render_texture_emulation = 1;
152 static int use_render_texture_ati = 0;
153 static BOOL has_swap_control;
154 static int swap_interval = 1;
156 #define MAX_EXTENSIONS 16
157 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
158 static int WineGLExtensionListSize;
160 static void X11DRV_WineGL_LoadExtensions(void);
161 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
162 static BOOL glxRequireVersion(int requiredVersion);
163 static BOOL glxRequireExtension(const char *requiredExtension);
165 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
166 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
167 TRACE(" - dwFlags : ");
168 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
183 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
184 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
185 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
186 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
187 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
188 #undef TEST_AND_DUMP
189 TRACE("\n");
191 TRACE(" - iPixelType : ");
192 switch (ppfd->iPixelType) {
193 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
194 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
196 TRACE("\n");
198 TRACE(" - Color : %d\n", ppfd->cColorBits);
199 TRACE(" - Red : %d\n", ppfd->cRedBits);
200 TRACE(" - Green : %d\n", ppfd->cGreenBits);
201 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
202 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
203 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
204 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
205 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
206 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
208 TRACE(" - iLayerType : ");
209 switch (ppfd->iLayerType) {
210 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
211 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
212 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
214 TRACE("\n");
217 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
218 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
220 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
221 /* GLX 1.0 */
222 MAKE_FUNCPTR(glXChooseVisual)
223 MAKE_FUNCPTR(glXCopyContext)
224 MAKE_FUNCPTR(glXCreateContext)
225 MAKE_FUNCPTR(glXCreateGLXPixmap)
226 MAKE_FUNCPTR(glXGetCurrentContext)
227 MAKE_FUNCPTR(glXGetCurrentDrawable)
228 MAKE_FUNCPTR(glXDestroyContext)
229 MAKE_FUNCPTR(glXDestroyGLXPixmap)
230 MAKE_FUNCPTR(glXGetConfig)
231 MAKE_FUNCPTR(glXIsDirect)
232 MAKE_FUNCPTR(glXMakeCurrent)
233 MAKE_FUNCPTR(glXSwapBuffers)
234 MAKE_FUNCPTR(glXQueryExtension)
235 MAKE_FUNCPTR(glXQueryVersion)
236 MAKE_FUNCPTR(glXUseXFont)
238 /* GLX 1.1 */
239 MAKE_FUNCPTR(glXGetClientString)
240 MAKE_FUNCPTR(glXQueryExtensionsString)
241 MAKE_FUNCPTR(glXQueryServerString)
243 /* GLX 1.3 */
244 MAKE_FUNCPTR(glXGetFBConfigs)
245 MAKE_FUNCPTR(glXChooseFBConfig)
246 MAKE_FUNCPTR(glXCreatePbuffer)
247 MAKE_FUNCPTR(glXCreateNewContext)
248 MAKE_FUNCPTR(glXDestroyPbuffer)
249 MAKE_FUNCPTR(glXGetFBConfigAttrib)
250 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
251 MAKE_FUNCPTR(glXMakeContextCurrent)
252 MAKE_FUNCPTR(glXQueryDrawable)
253 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
255 /* GLX Extensions */
256 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
257 static void* (*pglXGetProcAddressARB)(const GLubyte *);
258 static int (*pglXSwapIntervalSGI)(int);
260 /* ATI GLX Extensions */
261 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
262 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
263 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
265 /* NV GLX Extension */
266 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
267 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
269 /* MESA GLX Extensions */
270 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
272 /* Standard OpenGL */
273 MAKE_FUNCPTR(glBindTexture)
274 MAKE_FUNCPTR(glBitmap)
275 MAKE_FUNCPTR(glCopyTexSubImage1D)
276 MAKE_FUNCPTR(glCopyTexImage2D)
277 MAKE_FUNCPTR(glCopyTexSubImage2D)
278 MAKE_FUNCPTR(glDrawBuffer)
279 MAKE_FUNCPTR(glEndList)
280 MAKE_FUNCPTR(glGetError)
281 MAKE_FUNCPTR(glGetIntegerv)
282 MAKE_FUNCPTR(glGetString)
283 MAKE_FUNCPTR(glNewList)
284 MAKE_FUNCPTR(glPixelStorei)
285 MAKE_FUNCPTR(glReadPixels)
286 MAKE_FUNCPTR(glTexImage2D)
287 MAKE_FUNCPTR(glFinish)
288 MAKE_FUNCPTR(glFlush)
289 #undef MAKE_FUNCPTR
291 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
293 /* In the future we might want to find the exact X or GLX error to report back to the app */
294 return 1;
297 static BOOL infoInitialized = FALSE;
298 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
300 int screen = DefaultScreen(gdi_display);
301 Window win = 0, root = 0;
302 const char* str;
303 XVisualInfo *vis;
304 GLXContext ctx = NULL;
305 XSetWindowAttributes attr;
306 BOOL ret = FALSE;
307 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
309 if (infoInitialized)
310 return TRUE;
311 infoInitialized = TRUE;
313 attr.override_redirect = True;
314 attr.colormap = None;
315 attr.border_pixel = 0;
317 wine_tsx11_lock();
319 vis = pglXChooseVisual(gdi_display, screen, attribList);
320 if (vis) {
321 #ifdef __i386__
322 WORD old_fs = wine_get_fs();
323 /* Create a GLX Context. Without one we can't query GL information */
324 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
325 if (wine_get_fs() != old_fs)
327 wine_set_fs( old_fs );
328 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
329 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
330 goto done;
332 #else
333 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
334 #endif
336 if (!ctx) goto done;
338 root = RootWindow( gdi_display, vis->screen );
339 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
340 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
341 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
342 vis->visual, CWBorderPixel | CWOverrideRedirect | CWColormap, &attr )))
343 XMapWindow( gdi_display, win );
344 else
345 win = root;
347 pglXMakeCurrent(gdi_display, win, ctx);
349 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
350 str = (const char *) pglGetString(GL_EXTENSIONS);
351 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
352 strcpy(WineGLInfo.glExtensions, str);
354 /* Get the common GLX version supported by GLX client and server ( major/minor) */
355 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
357 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
358 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
359 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
361 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
362 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
363 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
365 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
366 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
368 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
369 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
370 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
371 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
372 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
373 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
374 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
375 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
377 if(!WineGLInfo.glxDirect)
379 int fd = ConnectionNumber(gdi_display);
380 struct sockaddr_un uaddr;
381 unsigned int uaddrlen = sizeof(struct sockaddr_un);
383 /* In general indirect rendering on a local X11 server indicates a driver problem.
384 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
386 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
387 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
389 else
391 /* In general you would expect that if direct rendering is returned, that you receive hardware
392 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
393 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
394 * software rendering, it shows direct rendering.
396 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
397 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
398 * it shows 'Mesa X11'.
400 const char *gl_renderer = (const char *)pglGetString(GL_RENDERER);
401 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
402 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
404 ret = TRUE;
406 done:
407 if(vis) XFree(vis);
408 if(ctx) {
409 pglXMakeCurrent(gdi_display, None, NULL);
410 pglXDestroyContext(gdi_display, ctx);
412 if (win != root) XDestroyWindow( gdi_display, win );
413 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
414 wine_tsx11_unlock();
415 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
416 return ret;
419 void X11DRV_OpenGL_Cleanup(void)
421 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
422 infoInitialized = FALSE;
425 static BOOL has_opengl(void)
427 static int init_done;
428 static void *opengl_handle;
430 char buffer[200];
431 int error_base, event_base;
433 if (init_done) return (opengl_handle != NULL);
434 init_done = 1;
436 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
437 and include all dependencies */
438 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
439 if (opengl_handle == NULL)
441 ERR( "Failed to load libGL: %s\n", buffer );
442 ERR( "OpenGL support is disabled.\n");
443 return FALSE;
446 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
447 if (pglXGetProcAddressARB == NULL) {
448 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
449 goto failed;
452 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
454 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
455 goto failed; \
456 } while(0)
458 /* GLX 1.0 */
459 LOAD_FUNCPTR(glXChooseVisual);
460 LOAD_FUNCPTR(glXCopyContext);
461 LOAD_FUNCPTR(glXCreateContext);
462 LOAD_FUNCPTR(glXCreateGLXPixmap);
463 LOAD_FUNCPTR(glXGetCurrentContext);
464 LOAD_FUNCPTR(glXGetCurrentDrawable);
465 LOAD_FUNCPTR(glXDestroyContext);
466 LOAD_FUNCPTR(glXDestroyGLXPixmap);
467 LOAD_FUNCPTR(glXGetConfig);
468 LOAD_FUNCPTR(glXIsDirect);
469 LOAD_FUNCPTR(glXMakeCurrent);
470 LOAD_FUNCPTR(glXSwapBuffers);
471 LOAD_FUNCPTR(glXQueryExtension);
472 LOAD_FUNCPTR(glXQueryVersion);
473 LOAD_FUNCPTR(glXUseXFont);
475 /* GLX 1.1 */
476 LOAD_FUNCPTR(glXGetClientString);
477 LOAD_FUNCPTR(glXQueryExtensionsString);
478 LOAD_FUNCPTR(glXQueryServerString);
480 /* GLX 1.3 */
481 LOAD_FUNCPTR(glXCreatePbuffer);
482 LOAD_FUNCPTR(glXCreateNewContext);
483 LOAD_FUNCPTR(glXDestroyPbuffer);
484 LOAD_FUNCPTR(glXMakeContextCurrent);
485 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
486 LOAD_FUNCPTR(glXGetFBConfigs);
488 /* Standard OpenGL calls */
489 LOAD_FUNCPTR(glBindTexture);
490 LOAD_FUNCPTR(glBitmap);
491 LOAD_FUNCPTR(glCopyTexSubImage1D);
492 LOAD_FUNCPTR(glCopyTexImage2D);
493 LOAD_FUNCPTR(glCopyTexSubImage2D);
494 LOAD_FUNCPTR(glDrawBuffer);
495 LOAD_FUNCPTR(glEndList);
496 LOAD_FUNCPTR(glGetError);
497 LOAD_FUNCPTR(glGetIntegerv);
498 LOAD_FUNCPTR(glGetString);
499 LOAD_FUNCPTR(glNewList);
500 LOAD_FUNCPTR(glPixelStorei);
501 LOAD_FUNCPTR(glReadPixels);
502 LOAD_FUNCPTR(glTexImage2D);
503 LOAD_FUNCPTR(glFinish);
504 LOAD_FUNCPTR(glFlush);
505 #undef LOAD_FUNCPTR
507 /* It doesn't matter if these fail. They'll only be used if the driver reports
508 the associated extension is available (and if a driver reports the extension
509 is available but fails to provide the functions, it's quite broken) */
510 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
511 /* ARB GLX Extension */
512 LOAD_FUNCPTR(glXCreateContextAttribsARB);
513 /* SGI GLX Extension */
514 LOAD_FUNCPTR(glXSwapIntervalSGI);
515 /* NV GLX Extension */
516 LOAD_FUNCPTR(glXAllocateMemoryNV);
517 LOAD_FUNCPTR(glXFreeMemoryNV);
518 #undef LOAD_FUNCPTR
520 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
522 wine_tsx11_lock();
523 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
524 TRACE("GLX is up and running error_base = %d\n", error_base);
525 } else {
526 wine_tsx11_unlock();
527 ERR( "GLX extension is missing, disabling OpenGL.\n" );
528 goto failed;
531 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
532 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
533 * rendering is used.
535 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
536 * depends on the reported GLX client / server version and on the client / server extension list.
537 * Those don't have to be the same.
539 * In general the server GLX information lists the capabilities in case of indirect rendering.
540 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
541 * available and in that case the client GLX informat can be used.
542 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
543 * in the GLX version/extension list. When a program does this it works for certain for both
544 * direct and indirect rendering.
546 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
547 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
548 * extension list which causes this extension not to be listed. (Wine requires this extension).
549 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
550 * pbuffers is around.
552 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
553 * the ATI drivers and from then on use GLX client information for them.
556 if(glxRequireVersion(3)) {
557 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
558 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
559 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
560 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
561 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
562 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
563 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
564 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
566 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
567 * enable this function when the Xserver understand GLX 1.3 or newer
569 pglXQueryDrawable = NULL;
570 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
571 TRACE("Overriding ATI GLX capabilities!\n");
572 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
573 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
574 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
575 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
577 /* Use client GLX information in case of the ATI drivers. We override the
578 * capabilities over here and not somewhere else as ATI might better their
579 * life in the future. In case they release proper drivers this block of
580 * code won't be called. */
581 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
582 } else {
583 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
586 if(glxRequireExtension("GLX_ATI_render_texture")) {
587 use_render_texture_ati = 1;
588 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
589 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
590 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
593 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
594 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
597 X11DRV_WineGL_LoadExtensions();
599 wine_tsx11_unlock();
600 return TRUE;
602 failed:
603 wine_dlclose(opengl_handle, NULL, 0);
604 opengl_handle = NULL;
605 return FALSE;
608 static inline Wine_GLContext *alloc_context(void)
610 Wine_GLContext *ret;
612 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
614 ret->next = context_list;
615 if (context_list) context_list->prev = ret;
616 context_list = ret;
618 return ret;
621 static inline void free_context(Wine_GLContext *context)
623 if (context->next != NULL) context->next->prev = context->prev;
624 if (context->prev != NULL) context->prev->next = context->next;
625 else context_list = context->next;
627 if (context->vis) XFree(context->vis);
628 HeapFree(GetProcessHeap(), 0, context);
631 static inline BOOL is_valid_context( Wine_GLContext *ctx )
633 Wine_GLContext *ptr;
634 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
635 return (ptr != NULL);
638 static int describeContext(Wine_GLContext* ctx) {
639 int tmp;
640 int ctx_vis_id;
641 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
642 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
643 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
644 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
645 TRACE(" - VISUAL_ID 0x%x\n", tmp);
646 ctx_vis_id = tmp;
647 return ctx_vis_id;
650 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
651 int tmp;
652 WineGLPixelFormat *fmt;
653 int fmt_count = 0;
655 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
656 if(!fmt) return FALSE;
658 TRACE(" HDC %p has:\n", physDev->hdc);
659 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
660 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
661 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
663 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
664 TRACE(" - VISUAL_ID 0x%x\n", tmp);
666 return TRUE;
669 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
670 int nAttribs = 0;
671 unsigned cur = 0;
672 int pop;
673 int drawattrib = 0;
674 int nvfloatattrib = GLX_DONT_CARE;
675 int pixelattrib = ~0;
677 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
678 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
679 while (iWGLAttr && 0 != iWGLAttr[cur]) {
680 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
682 switch (iWGLAttr[cur]) {
683 case WGL_AUX_BUFFERS_ARB:
684 pop = iWGLAttr[++cur];
685 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
686 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
687 break;
688 case WGL_COLOR_BITS_ARB:
689 pop = iWGLAttr[++cur];
690 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
691 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
692 break;
693 case WGL_BLUE_BITS_ARB:
694 pop = iWGLAttr[++cur];
695 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
696 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
697 break;
698 case WGL_RED_BITS_ARB:
699 pop = iWGLAttr[++cur];
700 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
701 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
702 break;
703 case WGL_GREEN_BITS_ARB:
704 pop = iWGLAttr[++cur];
705 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
706 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
707 break;
708 case WGL_ALPHA_BITS_ARB:
709 pop = iWGLAttr[++cur];
710 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
711 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
712 break;
713 case WGL_DEPTH_BITS_ARB:
714 pop = iWGLAttr[++cur];
715 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
716 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
717 break;
718 case WGL_STENCIL_BITS_ARB:
719 pop = iWGLAttr[++cur];
720 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
721 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
722 break;
723 case WGL_DOUBLE_BUFFER_ARB:
724 pop = iWGLAttr[++cur];
725 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
726 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
727 break;
728 case WGL_STEREO_ARB:
729 pop = iWGLAttr[++cur];
730 PUSH2(oGLXAttr, GLX_STEREO, pop);
731 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
732 break;
734 case WGL_PIXEL_TYPE_ARB:
735 pop = iWGLAttr[++cur];
736 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
737 switch (pop) {
738 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
739 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
740 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
741 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
742 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
743 default:
744 ERR("unexpected PixelType(%x)\n", pop);
745 pop = 0;
747 break;
749 case WGL_SUPPORT_GDI_ARB:
750 /* This flag is set in a WineGLPixelFormat */
751 pop = iWGLAttr[++cur];
752 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
753 break;
755 case WGL_DRAW_TO_BITMAP_ARB:
756 /* This flag is set in a WineGLPixelFormat */
757 pop = iWGLAttr[++cur];
758 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
759 break;
761 case WGL_DRAW_TO_WINDOW_ARB:
762 pop = iWGLAttr[++cur];
763 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
764 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
765 if (pop) {
766 drawattrib |= GLX_WINDOW_BIT;
768 break;
770 case WGL_DRAW_TO_PBUFFER_ARB:
771 pop = iWGLAttr[++cur];
772 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
773 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
774 if (pop) {
775 drawattrib |= GLX_PBUFFER_BIT;
777 break;
779 case WGL_ACCELERATION_ARB:
780 /* This flag is set in a WineGLPixelFormat */
781 pop = iWGLAttr[++cur];
782 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
783 break;
785 case WGL_SUPPORT_OPENGL_ARB:
786 pop = iWGLAttr[++cur];
787 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
788 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
789 break;
791 case WGL_SWAP_METHOD_ARB:
792 pop = iWGLAttr[++cur];
793 /* For now we ignore this and just return SWAP_EXCHANGE */
794 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
795 break;
797 case WGL_PBUFFER_LARGEST_ARB:
798 pop = iWGLAttr[++cur];
799 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
800 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
801 break;
803 case WGL_SAMPLE_BUFFERS_ARB:
804 pop = iWGLAttr[++cur];
805 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
806 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
807 break;
809 case WGL_SAMPLES_ARB:
810 pop = iWGLAttr[++cur];
811 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
812 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
813 break;
815 case WGL_TEXTURE_FORMAT_ARB:
816 case WGL_TEXTURE_TARGET_ARB:
817 case WGL_MIPMAP_TEXTURE_ARB:
818 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
819 pop = iWGLAttr[++cur];
820 if (NULL == pbuf) {
821 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
823 if (use_render_texture_ati) {
824 /** nothing to do here */
826 else if (!use_render_texture_emulation) {
827 if (WGL_NO_TEXTURE_ARB != pop) {
828 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
829 return -1; /** error: don't support it */
830 } else {
831 drawattrib |= GLX_PBUFFER_BIT;
834 break ;
835 case WGL_FLOAT_COMPONENTS_NV:
836 nvfloatattrib = iWGLAttr[++cur];
837 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
838 break ;
839 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
840 case WGL_BIND_TO_TEXTURE_RGB_ARB:
841 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
842 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
843 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
844 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
845 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
846 pop = iWGLAttr[++cur];
847 /** cannot be converted, see direct handling on
848 * - wglGetPixelFormatAttribivARB
849 * TODO: wglChoosePixelFormat
851 break ;
852 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
853 pop = iWGLAttr[++cur];
854 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
855 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
856 break ;
858 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
859 pop = iWGLAttr[++cur];
860 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
861 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
862 break ;
863 default:
864 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
865 break;
867 ++cur;
870 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
871 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
872 * formats appear as well. */
873 if(!drawattrib) drawattrib = ~0;
874 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
875 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
877 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
878 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
879 * it is overridden. */
880 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
881 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
883 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
884 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
885 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
886 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
889 return nAttribs;
892 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
894 int render_type=0, render_type_bit;
895 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
896 switch(render_type_bit)
898 case GLX_RGBA_BIT:
899 render_type = GLX_RGBA_TYPE;
900 break;
901 case GLX_COLOR_INDEX_BIT:
902 render_type = GLX_COLOR_INDEX_TYPE;
903 break;
904 case GLX_RGBA_FLOAT_BIT:
905 render_type = GLX_RGBA_FLOAT_TYPE;
906 break;
907 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
908 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
909 break;
910 default:
911 ERR("Unknown render_type: %x\n", render_type_bit);
913 return render_type;
916 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
917 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
919 int dbuf, value;
920 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
921 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
923 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
924 * the GLX_PIXMAP_BIT set. */
925 return !dbuf && (value & GLX_PIXMAP_BIT);
928 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
930 static WineGLPixelFormat *list;
931 static int size, onscreen_size;
933 int fmt_id, nCfgs, i, run, bmp_formats;
934 GLXFBConfig* cfgs;
935 XVisualInfo *visinfo;
937 wine_tsx11_lock();
938 if (list) goto done;
940 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
941 if (NULL == cfgs || 0 == nCfgs) {
942 if(cfgs != NULL) XFree(cfgs);
943 wine_tsx11_unlock();
944 ERR("glXChooseFBConfig returns NULL\n");
945 return NULL;
948 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
949 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
950 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
951 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
953 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
955 for(i=0, bmp_formats=0; i<nCfgs; i++)
957 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
958 bmp_formats++;
960 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
962 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
964 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
965 * Do this as GLX doesn't guarantee that the list is sorted */
966 for(run=0; run < 2; run++)
968 for(i=0; i<nCfgs; i++) {
969 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
970 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
972 /* The first run we only add onscreen formats (ones which have an associated X Visual).
973 * The second run we only set offscreen formats. */
974 if(!run && visinfo)
976 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
977 * The contents is copied to the destination using XCopyArea. For the copying to work
978 * the depth of the source and destination window should be the same. In general this should
979 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
980 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
981 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
982 * list formats with the same depth. */
983 if(visinfo->depth != screen_depth)
985 XFree(visinfo);
986 continue;
989 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
990 list[size].iPixelFormat = size+1; /* The index starts at 1 */
991 list[size].fbconfig = cfgs[i];
992 list[size].fmt_id = fmt_id;
993 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
994 list[size].offscreenOnly = FALSE;
995 list[size].dwFlags = 0;
996 size++;
997 onscreen_size++;
999 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
1000 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
1002 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1003 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1004 list[size].fbconfig = cfgs[i];
1005 list[size].fmt_id = fmt_id;
1006 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1007 list[size].offscreenOnly = FALSE;
1008 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1009 size++;
1010 onscreen_size++;
1012 } else if(run && !visinfo) {
1013 int window_drawable=0;
1014 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1016 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1017 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1018 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1019 * likely make our child window opengl rendering more complicated since likely you can't use
1020 * XCopyArea on a GLX Window.
1021 * For now ignore fbconfigs which are window drawable but lack a visual. */
1022 if(window_drawable & GLX_WINDOW_BIT)
1024 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1025 continue;
1028 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1029 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1030 list[size].fbconfig = cfgs[i];
1031 list[size].fmt_id = fmt_id;
1032 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1033 list[size].offscreenOnly = TRUE;
1034 list[size].dwFlags = 0;
1035 size++;
1038 if (visinfo) XFree(visinfo);
1042 XFree(cfgs);
1044 done:
1045 if (size_ret) *size_ret = size;
1046 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1047 wine_tsx11_unlock();
1048 return list;
1051 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1052 * In our WGL implementation we only support a subset of these formats namely the format of
1053 * Wine's main visual and offscreen formats (if they are available).
1054 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1055 * and it returns the number of supported WGL formats in fmt_count.
1057 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1059 WineGLPixelFormat *list, *res = NULL;
1060 int size, onscreen_size;
1062 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1064 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1065 * iPixelFormat in case of probing the number of pixelformats.
1067 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1068 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1069 res = &list[iPixelFormat-1];
1070 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1073 if(AllowOffscreen)
1074 *fmt_count = size;
1075 else
1076 *fmt_count = onscreen_size;
1078 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1080 return res;
1083 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1084 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1086 WineGLPixelFormat *list;
1087 int i, size;
1089 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1091 for(i=0; i<size; i++) {
1092 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1093 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1094 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1095 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1096 return &list[i];
1099 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1100 return NULL;
1103 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1105 WineGLPixelFormat *fmt;
1107 if (!fbconfig_id) return 0;
1109 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1110 if(fmt)
1111 return fmt->iPixelFormat;
1112 /* This will happen on hwnds without a pixel format set; it's ok */
1113 return 0;
1117 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1118 void mark_drawable_dirty(Drawable old, Drawable new)
1120 Wine_GLContext *ctx;
1121 for (ctx = context_list; ctx; ctx = ctx->next) {
1122 if (old == ctx->drawables[0]) {
1123 ctx->drawables[0] = new;
1124 ctx->refresh_drawables = TRUE;
1126 if (old == ctx->drawables[1]) {
1127 ctx->drawables[1] = new;
1128 ctx->refresh_drawables = TRUE;
1133 /* Given the current context, make sure its drawable is sync'd */
1134 static inline void sync_context(Wine_GLContext *context)
1136 if(context && context->refresh_drawables) {
1137 if (glxRequireVersion(3))
1138 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1139 context->drawables[1], context->ctx);
1140 else
1141 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1142 context->refresh_drawables = FALSE;
1147 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1149 GLXContext ctx;
1151 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1152 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1154 if(context->gl3_context)
1156 if(context->numAttribs)
1157 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1158 else
1159 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1161 else if(context->vis)
1162 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1163 else /* Create a GLX Context for a pbuffer */
1164 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1166 return ctx;
1170 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1172 return pglXCreateGLXPixmap(display, vis, parent);
1176 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1178 GLXPixmap ret = 0;
1179 XVisualInfo *vis;
1181 wine_tsx11_lock();
1183 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1184 if(vis) {
1185 if(vis->depth == physDev->bitmap->pixmap_depth)
1186 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1187 XFree(vis);
1189 wine_tsx11_unlock();
1190 TRACE("return %lx\n", ret);
1191 return ret;
1195 * X11DRV_ChoosePixelFormat
1197 * Equivalent to glXChooseVisual.
1199 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1200 const PIXELFORMATDESCRIPTOR *ppfd) {
1201 WineGLPixelFormat *list;
1202 int onscreen_size;
1203 int ret = 0;
1204 int value = 0;
1205 int i = 0;
1206 int bestFormat = -1;
1207 int bestDBuffer = -1;
1208 int bestStereo = -1;
1209 int bestColor = -1;
1210 int bestAlpha = -1;
1211 int bestDepth = -1;
1212 int bestStencil = -1;
1213 int bestAux = -1;
1215 if (!has_opengl()) return 0;
1217 if (TRACE_ON(wgl)) {
1218 TRACE("(%p,%p)\n", physDev, ppfd);
1220 dump_PIXELFORMATDESCRIPTOR(ppfd);
1223 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1225 wine_tsx11_lock();
1226 for(i=0; i<onscreen_size; i++)
1228 int dwFlags = 0;
1229 int iPixelType = 0;
1230 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1231 WineGLPixelFormat *fmt = &list[i];
1233 /* Pixel type */
1234 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1235 if (value & GLX_RGBA_BIT)
1236 iPixelType = PFD_TYPE_RGBA;
1237 else
1238 iPixelType = PFD_TYPE_COLORINDEX;
1240 if (ppfd->iPixelType != iPixelType)
1242 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1243 continue;
1246 /* Only use bitmap capable for formats for bitmap rendering.
1247 * See get_formats for more info. */
1248 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1250 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1251 continue;
1254 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1255 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1256 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1257 if (value) dwFlags |= PFD_STEREO;
1258 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1259 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1260 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1261 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1262 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1264 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1265 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1266 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1267 * formats without the given flag set.
1268 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1269 * has indicated that a format without stereo is returned when stereo is unavailable.
1270 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1271 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1273 * To summarize the following is most likely the correct behavior:
1274 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1275 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1276 * stereo don't care -> it doesn't matter whether we get stereo or not
1278 * In Wine we will treat no-stereo the same way as don't care because it makes
1279 * format selection even more complicated and second drivers with Stereo advertise
1280 * each format twice anyway.
1283 /* Doublebuffer, see the comments above */
1284 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1285 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1286 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1288 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1289 bestStereo = dwFlags & PFD_STEREO;
1290 bestAlpha = alpha;
1291 bestColor = color;
1292 bestDepth = depth;
1293 bestStencil = stencil;
1294 bestAux = aux;
1295 bestFormat = i;
1296 continue;
1298 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1299 continue;
1302 /* Stereo, see the comments above. */
1303 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1304 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1305 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1307 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1308 bestStereo = dwFlags & PFD_STEREO;
1309 bestAlpha = alpha;
1310 bestColor = color;
1311 bestDepth = depth;
1312 bestStencil = stencil;
1313 bestAux = aux;
1314 bestFormat = i;
1315 continue;
1317 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1318 continue;
1321 /* Below we will do a number of checks to select the 'best' pixelformat.
1322 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1323 * The code works by trying to match the most important options as close as possible.
1324 * When a reasonable format is found, we will try to match more options.
1325 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1326 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1327 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1329 /* Color bits */
1330 if(ppfd->cColorBits) {
1331 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1332 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1334 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1335 bestStereo = dwFlags & PFD_STEREO;
1336 bestAlpha = alpha;
1337 bestColor = color;
1338 bestDepth = depth;
1339 bestStencil = stencil;
1340 bestAux = aux;
1341 bestFormat = i;
1342 continue;
1343 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1344 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1345 continue;
1349 /* Alpha bits */
1350 if(ppfd->cAlphaBits) {
1351 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1352 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1354 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1355 bestStereo = dwFlags & PFD_STEREO;
1356 bestAlpha = alpha;
1357 bestColor = color;
1358 bestDepth = depth;
1359 bestStencil = stencil;
1360 bestAux = aux;
1361 bestFormat = i;
1362 continue;
1363 } else if(bestAlpha != alpha) {
1364 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1365 continue;
1369 /* Depth bits */
1370 if(ppfd->cDepthBits) {
1371 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1372 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1374 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1375 bestStereo = dwFlags & PFD_STEREO;
1376 bestAlpha = alpha;
1377 bestColor = color;
1378 bestDepth = depth;
1379 bestStencil = stencil;
1380 bestAux = aux;
1381 bestFormat = i;
1382 continue;
1383 } else if(bestDepth != depth) {
1384 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1385 continue;
1389 /* Stencil bits */
1390 if(ppfd->cStencilBits) {
1391 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1392 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1394 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1395 bestStereo = dwFlags & PFD_STEREO;
1396 bestAlpha = alpha;
1397 bestColor = color;
1398 bestDepth = depth;
1399 bestStencil = stencil;
1400 bestAux = aux;
1401 bestFormat = i;
1402 continue;
1403 } else if(bestStencil != stencil) {
1404 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1405 continue;
1409 /* Aux buffers */
1410 if(ppfd->cAuxBuffers) {
1411 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1412 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1414 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1415 bestStereo = dwFlags & PFD_STEREO;
1416 bestAlpha = alpha;
1417 bestColor = color;
1418 bestDepth = depth;
1419 bestStencil = stencil;
1420 bestAux = aux;
1421 bestFormat = i;
1422 continue;
1423 } else if(bestAux != aux) {
1424 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1425 continue;
1430 if(bestFormat == -1) {
1431 TRACE("No matching mode was found returning 0\n");
1432 ret = 0;
1434 else {
1435 ret = bestFormat+1; /* the return value should be a 1-based index */
1436 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1439 wine_tsx11_unlock();
1441 return ret;
1444 * X11DRV_DescribePixelFormat
1446 * Get the pixel-format descriptor associated to the given id
1448 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1449 int iPixelFormat,
1450 UINT nBytes,
1451 PIXELFORMATDESCRIPTOR *ppfd) {
1452 /*XVisualInfo *vis;*/
1453 int value;
1454 int rb,gb,bb,ab;
1455 WineGLPixelFormat *fmt;
1456 int ret = 0;
1457 int fmt_count = 0;
1459 if (!has_opengl()) return 0;
1461 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1463 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1464 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1465 if (ppfd == NULL) {
1466 /* The application is only querying the number of pixelformats */
1467 return fmt_count;
1468 } else if(fmt == NULL) {
1469 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1470 return 0;
1473 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1474 ERR("Wrong structure size !\n");
1475 /* Should set error */
1476 return 0;
1479 ret = fmt_count;
1481 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1482 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1483 ppfd->nVersion = 1;
1485 /* These flags are always the same... */
1486 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1487 /* Now the flags extracted from the Visual */
1489 wine_tsx11_lock();
1491 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1492 if(value & GLX_WINDOW_BIT)
1493 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1495 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1496 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1497 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1498 * offered the GDI bit either. */
1499 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1501 /* PFD_GENERIC_FORMAT - gdi software rendering
1502 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1503 * none set - full hardware accelerated by a ICD
1505 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1506 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1508 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1509 if (value) {
1510 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1511 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1513 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1515 /* Pixel type */
1516 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1517 if (value & GLX_RGBA_BIT)
1518 ppfd->iPixelType = PFD_TYPE_RGBA;
1519 else
1520 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1522 /* Color bits */
1523 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1524 ppfd->cColorBits = value;
1526 /* Red, green, blue and alpha bits / shifts */
1527 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1528 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1529 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1530 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1531 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1533 ppfd->cRedBits = rb;
1534 ppfd->cRedShift = gb + bb + ab;
1535 ppfd->cBlueBits = bb;
1536 ppfd->cBlueShift = ab;
1537 ppfd->cGreenBits = gb;
1538 ppfd->cGreenShift = bb + ab;
1539 ppfd->cAlphaBits = ab;
1540 ppfd->cAlphaShift = 0;
1541 } else {
1542 ppfd->cRedBits = 0;
1543 ppfd->cRedShift = 0;
1544 ppfd->cBlueBits = 0;
1545 ppfd->cBlueShift = 0;
1546 ppfd->cGreenBits = 0;
1547 ppfd->cGreenShift = 0;
1548 ppfd->cAlphaBits = 0;
1549 ppfd->cAlphaShift = 0;
1552 /* Accum RGBA bits */
1553 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1554 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1555 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1556 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1558 ppfd->cAccumBits = rb+gb+bb+ab;
1559 ppfd->cAccumRedBits = rb;
1560 ppfd->cAccumGreenBits = gb;
1561 ppfd->cAccumBlueBits = bb;
1562 ppfd->cAccumAlphaBits = ab;
1564 /* Aux bits */
1565 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1566 ppfd->cAuxBuffers = value;
1568 /* Depth bits */
1569 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1570 ppfd->cDepthBits = value;
1572 /* stencil bits */
1573 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1574 ppfd->cStencilBits = value;
1576 wine_tsx11_unlock();
1578 ppfd->iLayerType = PFD_MAIN_PLANE;
1580 if (TRACE_ON(wgl)) {
1581 dump_PIXELFORMATDESCRIPTOR(ppfd);
1584 return ret;
1588 * X11DRV_GetPixelFormat
1590 * Get the pixel-format id used by this DC
1592 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1593 WineGLPixelFormat *fmt;
1594 int tmp;
1595 TRACE("(%p)\n", physDev);
1597 if (!physDev->current_pf) return 0; /* not set yet */
1599 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1600 if(!fmt)
1602 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1603 return 0;
1605 else if(fmt->offscreenOnly)
1607 /* Offscreen formats can't be used with traditional WGL calls.
1608 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1609 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1610 return 1;
1613 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1614 return physDev->current_pf;
1617 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1618 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1619 * set the pixel format multiple times. */
1620 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1621 int iPixelFormat,
1622 const PIXELFORMATDESCRIPTOR *ppfd) {
1623 WineGLPixelFormat *fmt;
1624 int value;
1625 HWND hwnd;
1627 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1628 if(get_glxdrawable(physDev) == root_window)
1630 ERR("Invalid operation on root_window\n");
1631 return FALSE;
1634 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1635 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1636 if(!fmt) {
1637 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1638 return FALSE;
1641 wine_tsx11_lock();
1642 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1643 wine_tsx11_unlock();
1645 hwnd = WindowFromDC(physDev->hdc);
1646 if(hwnd) {
1647 if(!(value&GLX_WINDOW_BIT)) {
1648 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1649 return FALSE;
1652 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1653 ERR("Couldn't set format of the window, returning failure\n");
1654 return FALSE;
1657 else if(physDev->bitmap) {
1658 if(!(value&GLX_PIXMAP_BIT)) {
1659 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1660 return FALSE;
1663 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1664 if(!physDev->bitmap->glxpixmap) {
1665 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1666 return FALSE;
1669 else {
1670 FIXME("called on a non-window, non-bitmap object?\n");
1673 physDev->current_pf = iPixelFormat;
1675 if (TRACE_ON(wgl)) {
1676 int gl_test = 0;
1678 wine_tsx11_lock();
1679 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1680 if (gl_test) {
1681 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1682 } else {
1683 TRACE(" FBConfig have :\n");
1684 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1685 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1686 TRACE(" - VISUAL_ID 0x%x\n", value);
1687 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1688 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1690 wine_tsx11_unlock();
1692 return TRUE;
1697 * X11DRV_SetPixelFormat
1699 * Set the pixel-format id used by this DC
1701 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1702 int iPixelFormat,
1703 const PIXELFORMATDESCRIPTOR *ppfd) {
1704 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1706 if (!has_opengl()) return FALSE;
1708 if(physDev->current_pf) /* cannot change it if already set */
1709 return (physDev->current_pf == iPixelFormat);
1711 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1715 * X11DRV_wglCopyContext
1717 * For OpenGL32 wglCopyContext.
1719 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1720 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1721 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1723 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1725 wine_tsx11_lock();
1726 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1727 wine_tsx11_unlock();
1729 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1730 return TRUE;
1734 * X11DRV_wglCreateContext
1736 * For OpenGL32 wglCreateContext.
1738 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1740 Wine_GLContext *ret;
1741 WineGLPixelFormat *fmt;
1742 int hdcPF = physDev->current_pf;
1743 int fmt_count = 0;
1744 HDC hdc = physDev->hdc;
1746 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1748 if (!has_opengl()) return 0;
1750 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1751 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1752 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1753 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1754 * If this fails something is very wrong on the system. */
1755 if(!fmt) {
1756 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1757 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1758 return NULL;
1761 wine_tsx11_lock();
1762 ret = alloc_context();
1763 ret->hdc = hdc;
1764 ret->fmt = fmt;
1765 ret->has_been_current = FALSE;
1766 ret->sharing = FALSE;
1768 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1769 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1770 wine_tsx11_unlock();
1772 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1773 return (HGLRC) ret;
1777 * X11DRV_wglDeleteContext
1779 * For OpenGL32 wglDeleteContext.
1781 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1783 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1785 TRACE("(%p)\n", hglrc);
1787 if (!has_opengl()) return 0;
1789 if (!is_valid_context(ctx))
1791 WARN("Error deleting context !\n");
1792 SetLastError(ERROR_INVALID_HANDLE);
1793 return FALSE;
1796 /* WGL doesn't allow deletion of a context which is current in another thread */
1797 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1799 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1800 SetLastError(ERROR_BUSY);
1801 return FALSE;
1804 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1805 if (ctx == NtCurrentTeb()->glContext)
1806 wglMakeCurrent(ctx->hdc, NULL);
1808 if (ctx->ctx)
1810 wine_tsx11_lock();
1811 pglXDestroyContext(gdi_display, ctx->ctx);
1812 wine_tsx11_unlock();
1815 free_context(ctx);
1816 return TRUE;
1820 * X11DRV_wglGetCurrentReadDCARB
1822 * For OpenGL32 wglGetCurrentReadDCARB.
1824 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1826 HDC ret = 0;
1827 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1829 if (ctx) ret = ctx->read_hdc;
1831 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1832 return ret;
1836 * X11DRV_wglGetProcAddress
1838 * For OpenGL32 wglGetProcAddress.
1840 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1842 int i, j;
1843 const WineGLExtension *ext;
1845 int padding = 32 - strlen(lpszProc);
1846 if (padding < 0)
1847 padding = 0;
1849 if (!has_opengl()) return NULL;
1851 /* Check the table of WGL extensions to see if we need to return a WGL extension
1852 * or a function pointer to a native OpenGL function. */
1853 if(strncmp(lpszProc, "wgl", 3) != 0) {
1854 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1855 } else {
1856 TRACE("('%s'):%*s", lpszProc, padding, " ");
1857 for (i = 0; i < WineGLExtensionListSize; ++i) {
1858 ext = WineGLExtensionList[i];
1859 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1860 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1861 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1862 return ext->extEntryPoints[j].funcAddress;
1868 WARN("(%s) - not found\n", lpszProc);
1869 return NULL;
1873 * X11DRV_wglMakeCurrent
1875 * For OpenGL32 wglMakeCurrent.
1877 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1878 BOOL ret;
1879 HDC hdc = physDev->hdc;
1880 DWORD type = GetObjectType(hdc);
1881 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1883 TRACE("(%p,%p)\n", hdc, hglrc);
1885 if (!has_opengl()) return FALSE;
1887 wine_tsx11_lock();
1888 if (hglrc == NULL)
1890 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1891 if (prev_ctx) prev_ctx->tid = 0;
1893 ret = pglXMakeCurrent(gdi_display, None, NULL);
1894 NtCurrentTeb()->glContext = NULL;
1896 else if (ctx->fmt->iPixelFormat != physDev->current_pf)
1898 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1899 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1900 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1901 ret = FALSE;
1903 else
1905 Drawable drawable = get_glxdrawable(physDev);
1906 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1907 if (prev_ctx) prev_ctx->tid = 0;
1909 /* The describe lines below are for debugging purposes only */
1910 if (TRACE_ON(wgl)) {
1911 describeDrawable(physDev);
1912 describeContext(ctx);
1915 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1916 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1917 NtCurrentTeb()->glContext = ctx;
1919 if(ret)
1921 ctx->has_been_current = TRUE;
1922 ctx->tid = GetCurrentThreadId();
1923 ctx->hdc = hdc;
1924 ctx->read_hdc = hdc;
1925 ctx->drawables[0] = drawable;
1926 ctx->drawables[1] = drawable;
1927 ctx->refresh_drawables = FALSE;
1929 if (type == OBJ_MEMDC)
1931 ctx->do_escape = TRUE;
1932 pglDrawBuffer(GL_FRONT_LEFT);
1936 wine_tsx11_unlock();
1937 TRACE(" returning %s\n", (ret ? "True" : "False"));
1938 return ret;
1942 * X11DRV_wglMakeContextCurrentARB
1944 * For OpenGL32 wglMakeContextCurrentARB
1946 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1948 BOOL ret;
1950 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1952 if (!has_opengl()) return 0;
1954 wine_tsx11_lock();
1955 if (hglrc == NULL)
1957 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1958 if (prev_ctx) prev_ctx->tid = 0;
1960 ret = pglXMakeCurrent(gdi_display, None, NULL);
1961 NtCurrentTeb()->glContext = NULL;
1963 else
1965 if (NULL == pglXMakeContextCurrent) {
1966 ret = FALSE;
1967 } else {
1968 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1969 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1970 Drawable d_draw = get_glxdrawable(pDrawDev);
1971 Drawable d_read = get_glxdrawable(pReadDev);
1973 if (prev_ctx) prev_ctx->tid = 0;
1975 ctx->has_been_current = TRUE;
1976 ctx->tid = GetCurrentThreadId();
1977 ctx->hdc = pDrawDev->hdc;
1978 ctx->read_hdc = pReadDev->hdc;
1979 ctx->drawables[0] = d_draw;
1980 ctx->drawables[1] = d_read;
1981 ctx->refresh_drawables = FALSE;
1982 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1983 NtCurrentTeb()->glContext = ctx;
1986 wine_tsx11_unlock();
1988 TRACE(" returning %s\n", (ret ? "True" : "False"));
1989 return ret;
1993 * X11DRV_wglShareLists
1995 * For OpenGL32 wglShareLists.
1997 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1998 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1999 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
2001 TRACE("(%p, %p)\n", org, dest);
2003 if (!has_opengl()) return FALSE;
2005 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2006 * at context creation time but in case of WGL it is done using wglShareLists.
2007 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2008 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2009 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2010 * so there delaying context creation doesn't work.
2012 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2013 * and when a program requests sharing we recreate the destination context if it hasn't been made
2014 * current or when it hasn't shared display lists before.
2017 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
2019 ERR("Could not share display lists, one of the contexts has been current already !\n");
2020 return FALSE;
2022 else if(dest->sharing)
2024 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2025 return FALSE;
2027 else
2029 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
2031 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2034 wine_tsx11_lock();
2035 describeContext(org);
2036 describeContext(dest);
2038 /* Re-create the GLX context and share display lists */
2039 pglXDestroyContext(gdi_display, dest->ctx);
2040 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2041 wine_tsx11_unlock();
2042 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2044 org->sharing = TRUE;
2045 dest->sharing = TRUE;
2046 return TRUE;
2048 return FALSE;
2051 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2053 /* We are running using client-side rendering fonts... */
2054 GLYPHMETRICS gm;
2055 unsigned int glyph, size = 0;
2056 void *bitmap = NULL, *gl_bitmap = NULL;
2057 int org_alignment;
2059 wine_tsx11_lock();
2060 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2061 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2062 wine_tsx11_unlock();
2064 for (glyph = first; glyph < first + count; glyph++) {
2065 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2066 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2067 unsigned int height, width_int;
2069 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2070 if (needed_size == GDI_ERROR) {
2071 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2072 goto error;
2073 } else {
2074 TRACE(" - needed size : %d\n", needed_size);
2077 if (needed_size > size) {
2078 size = needed_size;
2079 HeapFree(GetProcessHeap(), 0, bitmap);
2080 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2081 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2082 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2084 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2085 goto error;
2086 if (TRACE_ON(wgl)) {
2087 unsigned int height, width, bitmask;
2088 unsigned char *bitmap_ = bitmap;
2090 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2091 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2092 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2093 if (needed_size != 0) {
2094 TRACE(" - bitmap :\n");
2095 for (height = 0; height < gm.gmBlackBoxY; height++) {
2096 TRACE(" ");
2097 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2098 if (bitmask == 0) {
2099 bitmap_ += 1;
2100 bitmask = 0x80;
2102 if (*bitmap_ & bitmask)
2103 TRACE("*");
2104 else
2105 TRACE(" ");
2107 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2108 TRACE("\n");
2113 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2114 * glyph for it to be drawn properly.
2116 if (needed_size != 0) {
2117 width_int = (gm.gmBlackBoxX + 31) / 32;
2118 for (height = 0; height < gm.gmBlackBoxY; height++) {
2119 unsigned int width;
2120 for (width = 0; width < width_int; width++) {
2121 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2122 ((int *) bitmap)[height * width_int + width];
2127 wine_tsx11_lock();
2128 pglNewList(listBase++, GL_COMPILE);
2129 if (needed_size != 0) {
2130 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2131 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2132 gm.gmCellIncX, gm.gmCellIncY,
2133 gl_bitmap);
2134 } else {
2135 /* This is the case of 'empty' glyphs like the space character */
2136 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2138 pglEndList();
2139 wine_tsx11_unlock();
2142 wine_tsx11_lock();
2143 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2144 wine_tsx11_unlock();
2146 HeapFree(GetProcessHeap(), 0, bitmap);
2147 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2148 return TRUE;
2150 error:
2151 wine_tsx11_lock();
2152 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2153 wine_tsx11_unlock();
2155 HeapFree(GetProcessHeap(), 0, bitmap);
2156 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2157 return FALSE;
2161 * X11DRV_wglUseFontBitmapsA
2163 * For OpenGL32 wglUseFontBitmapsA.
2165 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2167 Font fid = physDev->font;
2169 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2171 if (!has_opengl()) return FALSE;
2173 if (fid == 0) {
2174 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2177 wine_tsx11_lock();
2178 /* I assume that the glyphs are at the same position for X and for Windows */
2179 pglXUseXFont(fid, first, count, listBase);
2180 wine_tsx11_unlock();
2181 return TRUE;
2185 * X11DRV_wglUseFontBitmapsW
2187 * For OpenGL32 wglUseFontBitmapsW.
2189 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2191 Font fid = physDev->font;
2193 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2195 if (!has_opengl()) return FALSE;
2197 if (fid == 0) {
2198 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2201 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2203 wine_tsx11_lock();
2204 /* I assume that the glyphs are at the same position for X and for Windows */
2205 pglXUseXFont(fid, first, count, listBase);
2206 wine_tsx11_unlock();
2207 return TRUE;
2210 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2211 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2213 wine_tsx11_lock();
2214 switch(pname)
2216 case GL_DEPTH_BITS:
2218 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2220 pglGetIntegerv(pname, params);
2222 * if we cannot find a Wine Context
2223 * we only have the default wine desktop context,
2224 * so if we have only a 24 depth say we have 32
2226 if (!ctx && *params == 24) {
2227 *params = 32;
2229 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2230 break;
2232 case GL_ALPHA_BITS:
2234 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2236 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2237 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2238 break;
2240 default:
2241 pglGetIntegerv(pname, params);
2242 break;
2244 wine_tsx11_unlock();
2247 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2249 int w, h;
2251 if (!physDev->gl_copy)
2252 return;
2254 w = physDev->dc_rect.right - physDev->dc_rect.left;
2255 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2257 if(w > 0 && h > 0) {
2258 Drawable src = physDev->pixmap;
2259 if(!src) src = physDev->gl_drawable;
2261 /* The GL drawable may be lagged behind if we don't flush first, so
2262 * flush the display make sure we copy up-to-date data */
2263 wine_tsx11_lock();
2264 XFlush(gdi_display);
2265 XSetFunction(gdi_display, physDev->gc, GXcopy);
2266 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2267 physDev->dc_rect.left, physDev->dc_rect.top);
2268 wine_tsx11_unlock();
2273 static void WINAPI X11DRV_wglFinish(void)
2275 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2276 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2278 wine_tsx11_lock();
2279 sync_context(ctx);
2280 pglFinish();
2281 wine_tsx11_unlock();
2282 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2285 static void WINAPI X11DRV_wglFlush(void)
2287 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2288 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2290 wine_tsx11_lock();
2291 sync_context(ctx);
2292 pglFlush();
2293 wine_tsx11_unlock();
2294 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2298 * X11DRV_wglCreateContextAttribsARB
2300 * WGL_ARB_create_context: wglCreateContextAttribsARB
2302 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
2304 Wine_GLContext *ret;
2305 WineGLPixelFormat *fmt;
2306 int hdcPF = physDev->current_pf;
2307 int fmt_count = 0;
2309 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2311 if (!has_opengl()) return 0;
2313 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2314 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2315 * If this fails something is very wrong on the system. */
2316 if(!fmt)
2318 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2319 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2320 return NULL;
2323 wine_tsx11_lock();
2324 ret = alloc_context();
2325 wine_tsx11_unlock();
2326 ret->hdc = physDev->hdc;
2327 ret->fmt = fmt;
2328 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2329 ret->gl3_context = TRUE;
2331 ret->numAttribs = 0;
2332 if(attribList)
2334 int *pAttribList = (int*)attribList;
2335 int *pContextAttribList = &ret->attribList[0];
2336 /* attribList consists of pairs {token, value] terminated with 0 */
2337 while(pAttribList[0] != 0)
2339 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2340 switch(pAttribList[0])
2342 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2343 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2344 pContextAttribList[1] = pAttribList[1];
2345 break;
2346 case WGL_CONTEXT_MINOR_VERSION_ARB:
2347 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2348 pContextAttribList[1] = pAttribList[1];
2349 break;
2350 case WGL_CONTEXT_LAYER_PLANE_ARB:
2351 break;
2352 case WGL_CONTEXT_FLAGS_ARB:
2353 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2354 pContextAttribList[1] = pAttribList[1];
2355 break;
2356 case WGL_CONTEXT_PROFILE_MASK_ARB:
2357 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2358 pContextAttribList[1] = pAttribList[1];
2359 break;
2360 default:
2361 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2364 ret->numAttribs++;
2365 pAttribList += 2;
2366 pContextAttribList += 2;
2370 wine_tsx11_lock();
2371 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2372 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2374 XSync(gdi_display, False);
2375 if(X11DRV_check_error() || !ret->ctx)
2377 /* In the future we should convert the GLX error to a win32 one here if needed */
2378 ERR("Context creation failed\n");
2379 free_context(ret);
2380 wine_tsx11_unlock();
2381 return NULL;
2384 wine_tsx11_unlock();
2385 TRACE(" creating context %p\n", ret);
2386 return (HGLRC) ret;
2390 * X11DRV_wglGetExtensionsStringARB
2392 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2394 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2395 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2396 return WineGLInfo.wglExtensions;
2400 * X11DRV_wglCreatePbufferARB
2402 * WGL_ARB_pbuffer: wglCreatePbufferARB
2404 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2406 Wine_GLPBuffer* object = NULL;
2407 WineGLPixelFormat *fmt = NULL;
2408 int nCfgs = 0;
2409 int attribs[256];
2410 int nAttribs = 0;
2412 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2414 if (0 >= iPixelFormat) {
2415 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2416 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2417 return NULL; /* unexpected error */
2420 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2421 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2422 if(!fmt) {
2423 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2424 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2425 goto create_failed; /* unexpected error */
2428 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2429 if (NULL == object) {
2430 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2431 goto create_failed; /* unexpected error */
2433 object->hdc = hdc;
2434 object->display = gdi_display;
2435 object->width = iWidth;
2436 object->height = iHeight;
2437 object->fmt = fmt;
2439 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2440 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2441 while (piAttribList && 0 != *piAttribList) {
2442 int attr_v;
2443 switch (*piAttribList) {
2444 case WGL_PBUFFER_LARGEST_ARB: {
2445 ++piAttribList;
2446 attr_v = *piAttribList;
2447 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2448 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2449 break;
2452 case WGL_TEXTURE_FORMAT_ARB: {
2453 ++piAttribList;
2454 attr_v = *piAttribList;
2455 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2456 if (use_render_texture_ati) {
2457 int type = 0;
2458 switch (attr_v) {
2459 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2460 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2461 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2462 default:
2463 SetLastError(ERROR_INVALID_DATA);
2464 goto create_failed;
2466 object->use_render_texture = 1;
2467 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2468 } else {
2469 if (WGL_NO_TEXTURE_ARB == attr_v) {
2470 object->use_render_texture = 0;
2471 } else {
2472 if (!use_render_texture_emulation) {
2473 SetLastError(ERROR_INVALID_DATA);
2474 goto create_failed;
2476 switch (attr_v) {
2477 case WGL_TEXTURE_RGB_ARB:
2478 object->use_render_texture = GL_RGB;
2479 object->texture_bpp = 3;
2480 object->texture_format = GL_RGB;
2481 object->texture_type = GL_UNSIGNED_BYTE;
2482 break;
2483 case WGL_TEXTURE_RGBA_ARB:
2484 object->use_render_texture = GL_RGBA;
2485 object->texture_bpp = 4;
2486 object->texture_format = GL_RGBA;
2487 object->texture_type = GL_UNSIGNED_BYTE;
2488 break;
2490 /* WGL_FLOAT_COMPONENTS_NV */
2491 case WGL_TEXTURE_FLOAT_R_NV:
2492 object->use_render_texture = GL_FLOAT_R_NV;
2493 object->texture_bpp = 4;
2494 object->texture_format = GL_RED;
2495 object->texture_type = GL_FLOAT;
2496 break;
2497 case WGL_TEXTURE_FLOAT_RG_NV:
2498 object->use_render_texture = GL_FLOAT_RG_NV;
2499 object->texture_bpp = 8;
2500 object->texture_format = GL_LUMINANCE_ALPHA;
2501 object->texture_type = GL_FLOAT;
2502 break;
2503 case WGL_TEXTURE_FLOAT_RGB_NV:
2504 object->use_render_texture = GL_FLOAT_RGB_NV;
2505 object->texture_bpp = 12;
2506 object->texture_format = GL_RGB;
2507 object->texture_type = GL_FLOAT;
2508 break;
2509 case WGL_TEXTURE_FLOAT_RGBA_NV:
2510 object->use_render_texture = GL_FLOAT_RGBA_NV;
2511 object->texture_bpp = 16;
2512 object->texture_format = GL_RGBA;
2513 object->texture_type = GL_FLOAT;
2514 break;
2515 default:
2516 ERR("Unknown texture format: %x\n", attr_v);
2517 SetLastError(ERROR_INVALID_DATA);
2518 goto create_failed;
2522 break;
2525 case WGL_TEXTURE_TARGET_ARB: {
2526 ++piAttribList;
2527 attr_v = *piAttribList;
2528 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2529 if (use_render_texture_ati) {
2530 int type = 0;
2531 switch (attr_v) {
2532 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2533 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2534 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2535 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2536 default:
2537 SetLastError(ERROR_INVALID_DATA);
2538 goto create_failed;
2540 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2541 } else {
2542 if (WGL_NO_TEXTURE_ARB == attr_v) {
2543 object->texture_target = 0;
2544 } else {
2545 if (!use_render_texture_emulation) {
2546 SetLastError(ERROR_INVALID_DATA);
2547 goto create_failed;
2549 switch (attr_v) {
2550 case WGL_TEXTURE_CUBE_MAP_ARB: {
2551 if (iWidth != iHeight) {
2552 SetLastError(ERROR_INVALID_DATA);
2553 goto create_failed;
2555 object->texture_target = GL_TEXTURE_CUBE_MAP;
2556 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2557 break;
2559 case WGL_TEXTURE_1D_ARB: {
2560 if (1 != iHeight) {
2561 SetLastError(ERROR_INVALID_DATA);
2562 goto create_failed;
2564 object->texture_target = GL_TEXTURE_1D;
2565 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2566 break;
2568 case WGL_TEXTURE_2D_ARB: {
2569 object->texture_target = GL_TEXTURE_2D;
2570 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2571 break;
2573 case WGL_TEXTURE_RECTANGLE_NV: {
2574 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2575 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2576 break;
2578 default:
2579 ERR("Unknown texture target: %x\n", attr_v);
2580 SetLastError(ERROR_INVALID_DATA);
2581 goto create_failed;
2585 break;
2588 case WGL_MIPMAP_TEXTURE_ARB: {
2589 ++piAttribList;
2590 attr_v = *piAttribList;
2591 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2592 if (use_render_texture_ati) {
2593 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2594 } else {
2595 if (!use_render_texture_emulation) {
2596 SetLastError(ERROR_INVALID_DATA);
2597 goto create_failed;
2600 break;
2603 ++piAttribList;
2606 PUSH1(attribs, None);
2607 wine_tsx11_lock();
2608 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2609 wine_tsx11_unlock();
2610 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2611 if (!object->drawable) {
2612 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2613 goto create_failed; /* unexpected error */
2615 TRACE("->(%p)\n", object);
2616 return object;
2618 create_failed:
2619 HeapFree(GetProcessHeap(), 0, object);
2620 TRACE("->(FAILED)\n");
2621 return NULL;
2625 * X11DRV_wglDestroyPbufferARB
2627 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2629 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2631 Wine_GLPBuffer* object = hPbuffer;
2632 TRACE("(%p)\n", hPbuffer);
2633 if (NULL == object) {
2634 SetLastError(ERROR_INVALID_HANDLE);
2635 return GL_FALSE;
2637 wine_tsx11_lock();
2638 pglXDestroyPbuffer(object->display, object->drawable);
2639 wine_tsx11_unlock();
2640 HeapFree(GetProcessHeap(), 0, object);
2641 return GL_TRUE;
2645 * X11DRV_wglGetPbufferDCARB
2647 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2648 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2649 * Gdi32 implements the part of this function which creates a device context.
2650 * This part associates the physDev with the X drawable of the pbuffer.
2652 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2654 Wine_GLPBuffer* object = hPbuffer;
2655 if (NULL == object) {
2656 SetLastError(ERROR_INVALID_HANDLE);
2657 return NULL;
2660 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2661 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2662 physDev->current_pf = object->fmt->iPixelFormat;
2663 physDev->drawable = object->drawable;
2664 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2665 physDev->dc_rect = physDev->drawable_rect;
2667 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2668 return physDev->hdc;
2672 * X11DRV_wglQueryPbufferARB
2674 * WGL_ARB_pbuffer: wglQueryPbufferARB
2676 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2678 Wine_GLPBuffer* object = hPbuffer;
2679 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2680 if (NULL == object) {
2681 SetLastError(ERROR_INVALID_HANDLE);
2682 return GL_FALSE;
2684 switch (iAttribute) {
2685 case WGL_PBUFFER_WIDTH_ARB:
2686 wine_tsx11_lock();
2687 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2688 wine_tsx11_unlock();
2689 break;
2690 case WGL_PBUFFER_HEIGHT_ARB:
2691 wine_tsx11_lock();
2692 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2693 wine_tsx11_unlock();
2694 break;
2696 case WGL_PBUFFER_LOST_ARB:
2697 /* GLX Pbuffers cannot be lost by default. We can support this by
2698 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2699 * to receive pixel buffer clobber events, however that may or may
2700 * not give any benefit */
2701 *piValue = GL_FALSE;
2702 break;
2704 case WGL_TEXTURE_FORMAT_ARB:
2705 if (use_render_texture_ati) {
2706 unsigned int tmp;
2707 int type = WGL_NO_TEXTURE_ARB;
2708 wine_tsx11_lock();
2709 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2710 wine_tsx11_unlock();
2711 switch (tmp) {
2712 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2713 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2714 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2716 *piValue = type;
2717 } else {
2718 if (!object->use_render_texture) {
2719 *piValue = WGL_NO_TEXTURE_ARB;
2720 } else {
2721 if (!use_render_texture_emulation) {
2722 SetLastError(ERROR_INVALID_HANDLE);
2723 return GL_FALSE;
2725 switch(object->use_render_texture) {
2726 case GL_RGB:
2727 *piValue = WGL_TEXTURE_RGB_ARB;
2728 break;
2729 case GL_RGBA:
2730 *piValue = WGL_TEXTURE_RGBA_ARB;
2731 break;
2732 /* WGL_FLOAT_COMPONENTS_NV */
2733 case GL_FLOAT_R_NV:
2734 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2735 break;
2736 case GL_FLOAT_RG_NV:
2737 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2738 break;
2739 case GL_FLOAT_RGB_NV:
2740 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2741 break;
2742 case GL_FLOAT_RGBA_NV:
2743 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2744 break;
2745 default:
2746 ERR("Unknown texture format: %x\n", object->use_render_texture);
2750 break;
2752 case WGL_TEXTURE_TARGET_ARB:
2753 if (use_render_texture_ati) {
2754 unsigned int tmp;
2755 int type = WGL_NO_TEXTURE_ARB;
2756 wine_tsx11_lock();
2757 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2758 wine_tsx11_unlock();
2759 switch (tmp) {
2760 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2761 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2762 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2763 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2765 *piValue = type;
2766 } else {
2767 if (!object->texture_target) {
2768 *piValue = WGL_NO_TEXTURE_ARB;
2769 } else {
2770 if (!use_render_texture_emulation) {
2771 SetLastError(ERROR_INVALID_DATA);
2772 return GL_FALSE;
2774 switch (object->texture_target) {
2775 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2776 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2777 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2778 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2782 break;
2784 case WGL_MIPMAP_TEXTURE_ARB:
2785 if (use_render_texture_ati) {
2786 wine_tsx11_lock();
2787 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2788 wine_tsx11_unlock();
2789 } else {
2790 *piValue = GL_FALSE; /** don't support that */
2791 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2793 break;
2795 default:
2796 FIXME("unexpected attribute %x\n", iAttribute);
2797 break;
2800 return GL_TRUE;
2804 * X11DRV_wglReleasePbufferDCARB
2806 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2808 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2810 TRACE("(%p, %p)\n", hPbuffer, hdc);
2811 return DeleteDC(hdc);
2815 * X11DRV_wglSetPbufferAttribARB
2817 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2819 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2821 Wine_GLPBuffer* object = hPbuffer;
2822 GLboolean ret = GL_FALSE;
2824 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2825 if (NULL == object) {
2826 SetLastError(ERROR_INVALID_HANDLE);
2827 return GL_FALSE;
2829 if (!object->use_render_texture) {
2830 SetLastError(ERROR_INVALID_HANDLE);
2831 return GL_FALSE;
2833 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2834 return GL_TRUE;
2836 if (NULL != pglXDrawableAttribATI) {
2837 if (use_render_texture_ati) {
2838 FIXME("Need conversion for GLX_ATI_render_texture\n");
2840 wine_tsx11_lock();
2841 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2842 wine_tsx11_unlock();
2844 return ret;
2848 * X11DRV_wglChoosePixelFormatARB
2850 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2852 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2854 int gl_test = 0;
2855 int attribs[256];
2856 int nAttribs = 0;
2857 GLXFBConfig* cfgs = NULL;
2858 int nCfgs = 0;
2859 int it;
2860 int fmt_id;
2861 WineGLPixelFormat *fmt;
2862 UINT pfmt_it = 0;
2863 int run;
2864 int i;
2865 DWORD dwFlags = 0;
2867 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2868 if (NULL != pfAttribFList) {
2869 FIXME("unused pfAttribFList\n");
2872 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2873 if (-1 == nAttribs) {
2874 WARN("Cannot convert WGL to GLX attributes\n");
2875 return GL_FALSE;
2877 PUSH1(attribs, None);
2879 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2880 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2881 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2882 for(i=0; piAttribIList[i] != 0; i+=2)
2884 switch(piAttribIList[i])
2886 case WGL_DRAW_TO_BITMAP_ARB:
2887 if(piAttribIList[i+1])
2888 dwFlags |= PFD_DRAW_TO_BITMAP;
2889 break;
2890 case WGL_ACCELERATION_ARB:
2891 switch(piAttribIList[i+1])
2893 case WGL_NO_ACCELERATION_ARB:
2894 dwFlags |= PFD_GENERIC_FORMAT;
2895 break;
2896 case WGL_GENERIC_ACCELERATION_ARB:
2897 dwFlags |= PFD_GENERIC_ACCELERATED;
2898 break;
2899 case WGL_FULL_ACCELERATION_ARB:
2900 /* Nothing to do */
2901 break;
2903 break;
2904 case WGL_SUPPORT_GDI_ARB:
2905 if(piAttribIList[i+1])
2906 dwFlags |= PFD_SUPPORT_GDI;
2907 break;
2911 /* Search for FB configurations matching the requirements in attribs */
2912 wine_tsx11_lock();
2913 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2914 if (NULL == cfgs) {
2915 wine_tsx11_unlock();
2916 WARN("Compatible Pixel Format not found\n");
2917 return GL_FALSE;
2920 /* Loop through all matching formats and check if they are suitable.
2921 * Note that this function should at max return nMaxFormats different formats */
2922 for(run=0; run < 2; run++)
2924 for (it = 0; it < nCfgs; ++it) {
2925 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2926 if (gl_test) {
2927 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2928 continue;
2931 /* Search for the format in our list of compatible formats */
2932 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2933 if(!fmt)
2934 continue;
2936 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2937 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2938 continue;
2940 if(pfmt_it < nMaxFormats) {
2941 piFormats[pfmt_it] = fmt->iPixelFormat;
2942 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2944 pfmt_it++;
2948 *nNumFormats = pfmt_it;
2949 /** free list */
2950 XFree(cfgs);
2951 wine_tsx11_unlock();
2952 return GL_TRUE;
2956 * X11DRV_wglGetPixelFormatAttribivARB
2958 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2960 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2962 UINT i;
2963 WineGLPixelFormat *fmt = NULL;
2964 int hTest;
2965 int tmp;
2966 int curGLXAttr = 0;
2967 int nWGLFormats = 0;
2969 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2971 if (0 < iLayerPlane) {
2972 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2973 return GL_FALSE;
2976 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2977 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2978 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2979 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2980 if(!fmt) {
2981 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2984 wine_tsx11_lock();
2985 for (i = 0; i < nAttributes; ++i) {
2986 const int curWGLAttr = piAttributes[i];
2987 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2989 switch (curWGLAttr) {
2990 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2991 piValues[i] = nWGLFormats;
2992 continue;
2994 case WGL_SUPPORT_OPENGL_ARB:
2995 piValues[i] = GL_TRUE;
2996 continue;
2998 case WGL_ACCELERATION_ARB:
2999 curGLXAttr = GLX_CONFIG_CAVEAT;
3000 if (!fmt) goto pix_error;
3001 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
3002 piValues[i] = WGL_NO_ACCELERATION_ARB;
3003 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
3004 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
3005 else
3006 piValues[i] = WGL_FULL_ACCELERATION_ARB;
3007 continue;
3009 case WGL_TRANSPARENT_ARB:
3010 curGLXAttr = GLX_TRANSPARENT_TYPE;
3011 if (!fmt) goto pix_error;
3012 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3013 if (hTest) goto get_error;
3014 piValues[i] = GL_FALSE;
3015 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
3016 continue;
3018 case WGL_PIXEL_TYPE_ARB:
3019 curGLXAttr = GLX_RENDER_TYPE;
3020 if (!fmt) goto pix_error;
3021 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3022 if (hTest) goto get_error;
3023 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
3024 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
3025 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
3026 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3027 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3028 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
3029 else {
3030 ERR("unexpected RenderType(%x)\n", tmp);
3031 piValues[i] = WGL_TYPE_RGBA_ARB;
3033 continue;
3035 case WGL_COLOR_BITS_ARB:
3036 curGLXAttr = GLX_BUFFER_SIZE;
3037 break;
3039 case WGL_BIND_TO_TEXTURE_RGB_ARB:
3040 if (use_render_texture_ati) {
3041 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
3042 break;
3044 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
3045 if (use_render_texture_ati) {
3046 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3047 break;
3049 if (!use_render_texture_emulation) {
3050 piValues[i] = GL_FALSE;
3051 continue;
3053 curGLXAttr = GLX_RENDER_TYPE;
3054 if (!fmt) goto pix_error;
3055 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3056 if (hTest) goto get_error;
3057 if (GLX_COLOR_INDEX_BIT == tmp) {
3058 piValues[i] = GL_FALSE;
3059 continue;
3061 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3062 if (hTest) goto get_error;
3063 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3064 continue;
3066 case WGL_BLUE_BITS_ARB:
3067 curGLXAttr = GLX_BLUE_SIZE;
3068 break;
3069 case WGL_RED_BITS_ARB:
3070 curGLXAttr = GLX_RED_SIZE;
3071 break;
3072 case WGL_GREEN_BITS_ARB:
3073 curGLXAttr = GLX_GREEN_SIZE;
3074 break;
3075 case WGL_ALPHA_BITS_ARB:
3076 curGLXAttr = GLX_ALPHA_SIZE;
3077 break;
3078 case WGL_DEPTH_BITS_ARB:
3079 curGLXAttr = GLX_DEPTH_SIZE;
3080 break;
3081 case WGL_STENCIL_BITS_ARB:
3082 curGLXAttr = GLX_STENCIL_SIZE;
3083 break;
3084 case WGL_DOUBLE_BUFFER_ARB:
3085 curGLXAttr = GLX_DOUBLEBUFFER;
3086 break;
3087 case WGL_STEREO_ARB:
3088 curGLXAttr = GLX_STEREO;
3089 break;
3090 case WGL_AUX_BUFFERS_ARB:
3091 curGLXAttr = GLX_AUX_BUFFERS;
3092 break;
3094 case WGL_SUPPORT_GDI_ARB:
3095 if (!fmt) goto pix_error;
3096 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3097 continue;
3099 case WGL_DRAW_TO_BITMAP_ARB:
3100 if (!fmt) goto pix_error;
3101 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3102 continue;
3104 case WGL_DRAW_TO_WINDOW_ARB:
3105 case WGL_DRAW_TO_PBUFFER_ARB:
3106 if (!fmt) goto pix_error;
3107 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3108 if (hTest) goto get_error;
3109 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3110 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3111 piValues[i] = GL_TRUE;
3112 else
3113 piValues[i] = GL_FALSE;
3114 continue;
3116 case WGL_SWAP_METHOD_ARB:
3117 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3118 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3119 * point only ATI offers this.
3121 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3122 break;
3124 case WGL_PBUFFER_LARGEST_ARB:
3125 curGLXAttr = GLX_LARGEST_PBUFFER;
3126 break;
3128 case WGL_SAMPLE_BUFFERS_ARB:
3129 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3130 break;
3132 case WGL_SAMPLES_ARB:
3133 curGLXAttr = GLX_SAMPLES_ARB;
3134 break;
3136 case WGL_FLOAT_COMPONENTS_NV:
3137 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3138 break;
3140 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3141 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3142 break;
3144 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3145 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3146 break;
3148 case WGL_ACCUM_RED_BITS_ARB:
3149 curGLXAttr = GLX_ACCUM_RED_SIZE;
3150 break;
3151 case WGL_ACCUM_GREEN_BITS_ARB:
3152 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3153 break;
3154 case WGL_ACCUM_BLUE_BITS_ARB:
3155 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3156 break;
3157 case WGL_ACCUM_ALPHA_BITS_ARB:
3158 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3159 break;
3160 case WGL_ACCUM_BITS_ARB:
3161 if (!fmt) goto pix_error;
3162 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3163 if (hTest) goto get_error;
3164 piValues[i] = tmp;
3165 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3166 if (hTest) goto get_error;
3167 piValues[i] += tmp;
3168 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3169 if (hTest) goto get_error;
3170 piValues[i] += tmp;
3171 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3172 if (hTest) goto get_error;
3173 piValues[i] += tmp;
3174 continue;
3176 default:
3177 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3180 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3181 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3182 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3184 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3185 * and check which options can work using iPixelFormat=0 and which not.
3186 * A problem would be that this function is an extension. This would
3187 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3189 if (0 != curGLXAttr && iPixelFormat != 0) {
3190 if (!fmt) goto pix_error;
3191 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3192 if (hTest) goto get_error;
3193 curGLXAttr = 0;
3194 } else {
3195 piValues[i] = GL_FALSE;
3198 wine_tsx11_unlock();
3199 return GL_TRUE;
3201 get_error:
3202 wine_tsx11_unlock();
3203 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3204 return GL_FALSE;
3206 pix_error:
3207 wine_tsx11_unlock();
3208 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3209 return GL_FALSE;
3213 * X11DRV_wglGetPixelFormatAttribfvARB
3215 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3217 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3219 int *attr;
3220 int ret;
3221 UINT i;
3223 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3225 /* Allocate a temporary array to store integer values */
3226 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3227 if (!attr) {
3228 ERR("couldn't allocate %d array\n", nAttributes);
3229 return GL_FALSE;
3232 /* Piggy-back on wglGetPixelFormatAttribivARB */
3233 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3234 if (ret) {
3235 /* Convert integer values to float. Should also check for attributes
3236 that can give decimal values here */
3237 for (i=0; i<nAttributes;i++) {
3238 pfValues[i] = attr[i];
3242 HeapFree(GetProcessHeap(), 0, attr);
3243 return ret;
3247 * X11DRV_wglBindTexImageARB
3249 * WGL_ARB_render_texture: wglBindTexImageARB
3251 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3253 Wine_GLPBuffer* object = hPbuffer;
3254 GLboolean ret = GL_FALSE;
3256 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3257 if (NULL == object) {
3258 SetLastError(ERROR_INVALID_HANDLE);
3259 return GL_FALSE;
3261 if (!object->use_render_texture) {
3262 SetLastError(ERROR_INVALID_HANDLE);
3263 return GL_FALSE;
3266 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3267 static int init = 0;
3268 int prev_binded_texture = 0;
3269 GLXContext prev_context;
3270 Drawable prev_drawable;
3271 GLXContext tmp_context;
3273 wine_tsx11_lock();
3274 prev_context = pglXGetCurrentContext();
3275 prev_drawable = pglXGetCurrentDrawable();
3277 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3278 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3279 isn't ideal performance wise but I wasn't able to get other ways working.
3281 if(!init) {
3282 init = 1; /* Only show the FIXME once for performance reasons */
3283 FIXME("partial stub!\n");
3286 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3287 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3289 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3291 /* Switch to our pbuffer */
3292 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3294 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3295 * After that upload the pbuffer texture data. */
3296 pglBindTexture(object->texture_target, prev_binded_texture);
3297 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3299 /* Switch back to the original drawable and upload the pbuffer-texture */
3300 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3301 pglXDestroyContext(gdi_display, tmp_context);
3302 wine_tsx11_unlock();
3303 return GL_TRUE;
3306 if (NULL != pglXBindTexImageATI) {
3307 int buffer;
3309 switch(iBuffer)
3311 case WGL_FRONT_LEFT_ARB:
3312 buffer = GLX_FRONT_LEFT_ATI;
3313 break;
3314 case WGL_FRONT_RIGHT_ARB:
3315 buffer = GLX_FRONT_RIGHT_ATI;
3316 break;
3317 case WGL_BACK_LEFT_ARB:
3318 buffer = GLX_BACK_LEFT_ATI;
3319 break;
3320 case WGL_BACK_RIGHT_ARB:
3321 buffer = GLX_BACK_RIGHT_ATI;
3322 break;
3323 default:
3324 ERR("Unknown iBuffer=%#x\n", iBuffer);
3325 return FALSE;
3328 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3329 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3330 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3331 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3332 * works fine using our pbuffer emulation path.
3334 wine_tsx11_lock();
3335 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3336 wine_tsx11_unlock();
3338 return ret;
3342 * X11DRV_wglReleaseTexImageARB
3344 * WGL_ARB_render_texture: wglReleaseTexImageARB
3346 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3348 Wine_GLPBuffer* object = hPbuffer;
3349 GLboolean ret = GL_FALSE;
3351 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3352 if (NULL == object) {
3353 SetLastError(ERROR_INVALID_HANDLE);
3354 return GL_FALSE;
3356 if (!object->use_render_texture) {
3357 SetLastError(ERROR_INVALID_HANDLE);
3358 return GL_FALSE;
3360 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3361 return GL_TRUE;
3363 if (NULL != pglXReleaseTexImageATI) {
3364 int buffer;
3366 switch(iBuffer)
3368 case WGL_FRONT_LEFT_ARB:
3369 buffer = GLX_FRONT_LEFT_ATI;
3370 break;
3371 case WGL_FRONT_RIGHT_ARB:
3372 buffer = GLX_FRONT_RIGHT_ATI;
3373 break;
3374 case WGL_BACK_LEFT_ARB:
3375 buffer = GLX_BACK_LEFT_ATI;
3376 break;
3377 case WGL_BACK_RIGHT_ARB:
3378 buffer = GLX_BACK_RIGHT_ATI;
3379 break;
3380 default:
3381 ERR("Unknown iBuffer=%#x\n", iBuffer);
3382 return FALSE;
3384 wine_tsx11_lock();
3385 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3386 wine_tsx11_unlock();
3388 return ret;
3392 * X11DRV_wglGetExtensionsStringEXT
3394 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3396 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3397 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3398 return WineGLInfo.wglExtensions;
3402 * X11DRV_wglGetSwapIntervalEXT
3404 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3406 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3407 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3408 * interval, so the swap interval has to be tracked. */
3409 TRACE("()\n");
3410 return swap_interval;
3414 * X11DRV_wglSwapIntervalEXT
3416 * WGL_EXT_swap_control: wglSwapIntervalEXT
3418 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3419 BOOL ret = TRUE;
3421 TRACE("(%d)\n", interval);
3423 if (interval < 0)
3425 SetLastError(ERROR_INVALID_DATA);
3426 return FALSE;
3428 else if (!has_swap_control && interval == 0)
3430 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3431 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3432 * value to be an error. Just silently ignore the request for now. */
3433 WARN("Request to disable vertical sync is not handled\n");
3434 swap_interval = 0;
3436 else
3438 if (pglXSwapIntervalSGI)
3440 wine_tsx11_lock();
3441 ret = !pglXSwapIntervalSGI(interval);
3442 wine_tsx11_unlock();
3444 else
3445 WARN("GLX_SGI_swap_control extension is not available\n");
3447 if (ret)
3448 swap_interval = interval;
3449 else
3450 SetLastError(ERROR_DC_NOT_FOUND);
3453 return ret;
3457 * X11DRV_wglAllocateMemoryNV
3459 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3461 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3462 void *ret = NULL;
3463 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3465 if (pglXAllocateMemoryNV)
3467 wine_tsx11_lock();
3468 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3469 wine_tsx11_unlock();
3471 return ret;
3475 * X11DRV_wglFreeMemoryNV
3477 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3479 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3480 TRACE("(%p)\n", pointer);
3481 if (pglXFreeMemoryNV == NULL)
3482 return;
3484 wine_tsx11_lock();
3485 pglXFreeMemoryNV(pointer);
3486 wine_tsx11_unlock();
3490 * X11DRV_wglSetPixelFormatWINE
3492 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3493 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3495 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3497 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3499 if (!has_opengl()) return FALSE;
3501 if (physDev->current_pf == iPixelFormat) return TRUE;
3503 /* Relay to the core SetPixelFormat */
3504 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3505 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3509 * glxRequireVersion (internal)
3511 * Check if the supported GLX version matches requiredVersion.
3513 static BOOL glxRequireVersion(int requiredVersion)
3515 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3516 if(requiredVersion <= WineGLInfo.glxVersion[1])
3517 return TRUE;
3519 return FALSE;
3522 static BOOL glxRequireExtension(const char *requiredExtension)
3524 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3525 return FALSE;
3528 return TRUE;
3531 static void register_extension_string(const char *ext)
3533 if (WineGLInfo.wglExtensions[0])
3534 strcat(WineGLInfo.wglExtensions, " ");
3535 strcat(WineGLInfo.wglExtensions, ext);
3537 TRACE("'%s'\n", ext);
3540 static BOOL register_extension(const WineGLExtension * ext)
3542 int i;
3544 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3545 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3547 register_extension_string(ext->extName);
3549 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3550 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3552 return TRUE;
3555 static const WineGLExtension WGL_internal_functions =
3559 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3560 { "wglFinish", X11DRV_wglFinish },
3561 { "wglFlush", X11DRV_wglFlush },
3566 static const WineGLExtension WGL_ARB_create_context =
3568 "WGL_ARB_create_context",
3570 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3574 static const WineGLExtension WGL_ARB_extensions_string =
3576 "WGL_ARB_extensions_string",
3578 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3582 static const WineGLExtension WGL_ARB_make_current_read =
3584 "WGL_ARB_make_current_read",
3586 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3587 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3591 static const WineGLExtension WGL_ARB_multisample =
3593 "WGL_ARB_multisample",
3596 static const WineGLExtension WGL_ARB_pbuffer =
3598 "WGL_ARB_pbuffer",
3600 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3601 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3602 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3603 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3604 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3605 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3609 static const WineGLExtension WGL_ARB_pixel_format =
3611 "WGL_ARB_pixel_format",
3613 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3614 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3615 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3619 static const WineGLExtension WGL_ARB_render_texture =
3621 "WGL_ARB_render_texture",
3623 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3624 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3628 static const WineGLExtension WGL_EXT_extensions_string =
3630 "WGL_EXT_extensions_string",
3632 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3636 static const WineGLExtension WGL_EXT_swap_control =
3638 "WGL_EXT_swap_control",
3640 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3641 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3645 static const WineGLExtension WGL_NV_vertex_array_range =
3647 "WGL_NV_vertex_array_range",
3649 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3650 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3654 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3656 "WGL_WINE_pixel_format_passthrough",
3658 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3663 * X11DRV_WineGL_LoadExtensions
3665 static void X11DRV_WineGL_LoadExtensions(void)
3667 WineGLInfo.wglExtensions[0] = 0;
3669 /* Load Wine internal functions */
3670 register_extension(&WGL_internal_functions);
3672 /* ARB Extensions */
3674 if(glxRequireExtension("GLX_ARB_create_context"))
3676 register_extension(&WGL_ARB_create_context);
3678 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3679 register_extension_string("WGL_ARB_create_context_profile");
3682 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3684 register_extension_string("WGL_ARB_pixel_format_float");
3685 register_extension_string("WGL_ATI_pixel_format_float");
3688 register_extension(&WGL_ARB_extensions_string);
3690 if (glxRequireVersion(3))
3691 register_extension(&WGL_ARB_make_current_read);
3693 if (glxRequireExtension("GLX_ARB_multisample"))
3694 register_extension(&WGL_ARB_multisample);
3696 /* In general pbuffer functionality requires support in the X-server. The functionality is
3697 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3698 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3699 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3701 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3702 * without support in the X-server (which other Mesa based drivers require).
3704 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3705 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3706 * is available pbuffers must be available too. */
3707 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3708 register_extension(&WGL_ARB_pbuffer);
3710 register_extension(&WGL_ARB_pixel_format);
3712 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3713 if (glxRequireExtension("GLX_ATI_render_texture") ||
3714 glxRequireExtension("GLX_ARB_render_texture") ||
3715 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3717 register_extension(&WGL_ARB_render_texture);
3719 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3720 if(glxRequireExtension("GLX_NV_float_buffer"))
3721 register_extension_string("WGL_NV_float_buffer");
3723 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3724 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3725 register_extension_string("WGL_NV_texture_rectangle");
3728 /* EXT Extensions */
3730 register_extension(&WGL_EXT_extensions_string);
3732 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3733 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3734 register_extension(&WGL_EXT_swap_control);
3736 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3737 register_extension_string("WGL_EXT_framebuffer_sRGB");
3739 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3740 register_extension_string("WGL_EXT_pixel_format_packed_float");
3742 if (glxRequireExtension("GLX_EXT_swap_control"))
3743 has_swap_control = TRUE;
3745 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3746 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3747 register_extension(&WGL_NV_vertex_array_range);
3749 /* WINE-specific WGL Extensions */
3751 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3752 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3754 register_extension(&WGL_WINE_pixel_format_passthrough);
3758 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3760 Drawable ret;
3762 if(physDev->bitmap)
3764 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3765 ret = physDev->drawable; /* PBuffer */
3766 else
3767 ret = physDev->bitmap->glxpixmap;
3769 else if(physDev->gl_drawable)
3770 ret = physDev->gl_drawable;
3771 else
3772 ret = physDev->drawable;
3773 return ret;
3776 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3778 wine_tsx11_lock();
3779 pglXDestroyGLXPixmap(display, glxpixmap);
3780 wine_tsx11_unlock();
3781 return TRUE;
3785 * X11DRV_SwapBuffers
3787 * Swap the buffers of this DC
3789 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3791 GLXDrawable drawable;
3792 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3794 if (!has_opengl()) return FALSE;
3796 TRACE("(%p)\n", physDev);
3798 drawable = get_glxdrawable(physDev);
3800 wine_tsx11_lock();
3801 sync_context(ctx);
3802 if(physDev->pixmap) {
3803 if(pglXCopySubBufferMESA) {
3804 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3805 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3807 /* (glX)SwapBuffers has an implicit glFlush effect, however
3808 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3809 * copying */
3810 pglFlush();
3811 if(w > 0 && h > 0)
3812 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3814 else
3815 pglXSwapBuffers(gdi_display, drawable);
3817 else
3818 pglXSwapBuffers(gdi_display, drawable);
3820 flush_gl_drawable(physDev);
3821 wine_tsx11_unlock();
3823 /* FPS support */
3824 if (TRACE_ON(fps))
3826 static long prev_time, start_time;
3827 static unsigned long frames, frames_total;
3829 DWORD time = GetTickCount();
3830 frames++;
3831 frames_total++;
3832 /* every 1.5 seconds */
3833 if (time - prev_time > 1500) {
3834 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3835 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3836 prev_time = time;
3837 frames = 0;
3838 if(start_time == 0) start_time = time;
3842 return TRUE;
3845 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3847 WineGLPixelFormat *fmt;
3848 XVisualInfo *ret;
3850 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3851 if(fmt == NULL)
3852 return NULL;
3854 wine_tsx11_lock();
3855 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3856 wine_tsx11_unlock();
3857 return ret;
3860 #else /* no OpenGL includes */
3862 void X11DRV_OpenGL_Cleanup(void)
3866 static inline void opengl_error(void)
3868 static int warned;
3869 if (!warned++) ERR("No OpenGL support compiled in.\n");
3872 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3874 return 0;
3877 void mark_drawable_dirty(Drawable old, Drawable new)
3881 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3885 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3887 return 0;
3890 /***********************************************************************
3891 * ChoosePixelFormat (X11DRV.@)
3893 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3894 const PIXELFORMATDESCRIPTOR *ppfd) {
3895 opengl_error();
3896 return 0;
3899 /***********************************************************************
3900 * DescribePixelFormat (X11DRV.@)
3902 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3903 int iPixelFormat,
3904 UINT nBytes,
3905 PIXELFORMATDESCRIPTOR *ppfd) {
3906 opengl_error();
3907 return 0;
3910 /***********************************************************************
3911 * GetPixelFormat (X11DRV.@)
3913 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3914 opengl_error();
3915 return 0;
3918 /***********************************************************************
3919 * SetPixelFormat (X11DRV.@)
3921 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3922 int iPixelFormat,
3923 const PIXELFORMATDESCRIPTOR *ppfd) {
3924 opengl_error();
3925 return FALSE;
3928 /***********************************************************************
3929 * SwapBuffers (X11DRV.@)
3931 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3932 opengl_error();
3933 return FALSE;
3937 * X11DRV_wglCopyContext
3939 * For OpenGL32 wglCopyContext.
3941 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3942 opengl_error();
3943 return FALSE;
3947 * X11DRV_wglCreateContext
3949 * For OpenGL32 wglCreateContext.
3951 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3952 opengl_error();
3953 return NULL;
3957 * X11DRV_wglCreateContextAttribsARB
3959 * WGL_ARB_create_context: wglCreateContextAttribsARB
3961 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
3963 opengl_error();
3964 return NULL;
3968 * X11DRV_wglDeleteContext
3970 * For OpenGL32 wglDeleteContext.
3972 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3973 opengl_error();
3974 return FALSE;
3978 * X11DRV_wglGetProcAddress
3980 * For OpenGL32 wglGetProcAddress.
3982 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3983 opengl_error();
3984 return NULL;
3987 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3989 opengl_error();
3990 return NULL;
3993 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3994 opengl_error();
3995 return FALSE;
3999 * X11DRV_wglMakeCurrent
4001 * For OpenGL32 wglMakeCurrent.
4003 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
4004 opengl_error();
4005 return FALSE;
4009 * X11DRV_wglShareLists
4011 * For OpenGL32 wglShareLists.
4013 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
4014 opengl_error();
4015 return FALSE;
4019 * X11DRV_wglUseFontBitmapsA
4021 * For OpenGL32 wglUseFontBitmapsA.
4023 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4025 opengl_error();
4026 return FALSE;
4030 * X11DRV_wglUseFontBitmapsW
4032 * For OpenGL32 wglUseFontBitmapsW.
4034 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4036 opengl_error();
4037 return FALSE;
4041 * X11DRV_wglSetPixelFormatWINE
4043 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4044 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4046 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
4048 opengl_error();
4049 return FALSE;
4052 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
4054 return 0;
4057 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4059 return FALSE;
4062 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4064 return NULL;
4067 #endif /* defined(SONAME_LIBGL) */