oleaut32: Convert CustData to use standard linked lists.
[wine.git] / dlls / d3d9 / texture.c
blob611ef670957fa83dab652d3642e05af955952fc7
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
34 if (IsEqualGUID(riid, &IID_IUnknown)
35 || IsEqualGUID(riid, &IID_IDirect3DResource9)
36 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
37 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
38 IDirect3DTexture9_AddRef(iface);
39 *ppobj = This;
40 return S_OK;
43 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44 *ppobj = NULL;
45 return E_NOINTERFACE;
48 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
49 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
50 ULONG ref = InterlockedIncrement(&This->ref);
52 TRACE("%p increasing refcount to %u.\n", iface, ref);
54 if (ref == 1)
56 IDirect3DDevice9Ex_AddRef(This->parentDevice);
57 wined3d_mutex_lock();
58 IWineD3DTexture_AddRef(This->wineD3DTexture);
59 wined3d_mutex_unlock();
62 return ref;
65 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
66 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("%p decreasing refcount to %u.\n", iface, ref);
71 if (ref == 0) {
72 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
74 wined3d_mutex_lock();
75 IWineD3DTexture_Release(This->wineD3DTexture);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(parentDevice);
81 return ref;
84 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
87 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
89 TRACE("iface %p, device %p.\n", iface, device);
91 *device = (IDirect3DDevice9 *)This->parentDevice;
92 IDirect3DDevice9_AddRef(*device);
94 TRACE("Returning device %p.\n", *device);
96 return D3D_OK;
99 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
100 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
101 HRESULT hr;
103 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
104 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
106 wined3d_mutex_lock();
107 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
108 wined3d_mutex_unlock();
110 return hr;
113 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
114 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
115 HRESULT hr;
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface, debugstr_guid(refguid), pData, pSizeOfData);
120 wined3d_mutex_lock();
121 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
122 wined3d_mutex_unlock();
124 return hr;
127 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
128 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
129 HRESULT hr;
131 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
133 wined3d_mutex_lock();
134 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
135 wined3d_mutex_unlock();
137 return hr;
140 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
141 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
142 DWORD ret;
144 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
146 wined3d_mutex_lock();
147 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
148 wined3d_mutex_unlock();
150 return ret;
153 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
154 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
155 DWORD ret;
157 TRACE("iface %p.\n", iface);
159 wined3d_mutex_lock();
160 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
161 wined3d_mutex_unlock();
163 return ret;
166 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
167 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
169 TRACE("iface %p.\n", iface);
171 wined3d_mutex_lock();
172 IWineD3DTexture_PreLoad(This->wineD3DTexture);
173 wined3d_mutex_unlock();
176 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
177 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
178 HRESULT ret;
180 TRACE("iface %p.\n", iface);
182 wined3d_mutex_lock();
183 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
184 wined3d_mutex_unlock();
186 return ret;
189 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
190 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
191 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
192 DWORD ret;
194 TRACE("iface %p, lod %u.\n", iface, LODNew);
196 wined3d_mutex_lock();
197 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
198 wined3d_mutex_unlock();
200 return ret;
203 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
204 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
205 DWORD ret;
207 TRACE("iface %p.\n", iface);
209 wined3d_mutex_lock();
210 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
211 wined3d_mutex_unlock();
213 return ret;
216 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
217 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
218 DWORD ret;
220 TRACE("iface %p.\n", iface);
222 wined3d_mutex_lock();
223 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
224 wined3d_mutex_unlock();
226 return ret;
229 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
230 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
231 HRESULT hr;
233 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
235 wined3d_mutex_lock();
236 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
237 wined3d_mutex_unlock();
239 return hr;
242 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
243 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
244 D3DTEXTUREFILTERTYPE ret;
246 TRACE("iface %p.\n", iface);
248 wined3d_mutex_lock();
249 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
250 wined3d_mutex_unlock();
252 return ret;
255 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
256 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
258 TRACE("iface %p.\n", iface);
260 wined3d_mutex_lock();
261 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
262 wined3d_mutex_unlock();
265 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
266 UINT level, D3DSURFACE_DESC *desc)
268 IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
269 struct wined3d_resource *sub_resource;
270 HRESULT hr = D3D_OK;
272 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
274 wined3d_mutex_lock();
275 if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
276 hr = D3DERR_INVALIDCALL;
277 else
279 struct wined3d_resource_desc wined3d_desc;
281 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
282 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
283 desc->Type = wined3d_desc.resource_type;
284 desc->Usage = wined3d_desc.usage;
285 desc->Pool = wined3d_desc.pool;
286 desc->MultiSampleType = wined3d_desc.multisample_type;
287 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
288 desc->Width = wined3d_desc.width;
289 desc->Height = wined3d_desc.height;
291 wined3d_mutex_unlock();
293 return hr;
296 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
297 UINT level, IDirect3DSurface9 **surface)
299 IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
300 struct wined3d_resource *sub_resource;
302 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
304 wined3d_mutex_lock();
305 if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
307 wined3d_mutex_unlock();
308 return D3DERR_INVALIDCALL;
311 *surface = wined3d_resource_get_parent(sub_resource);
312 IDirect3DSurface9_AddRef(*surface);
313 wined3d_mutex_unlock();
315 return D3D_OK;
318 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
319 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
320 HRESULT hr;
322 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
323 iface, Level, pLockedRect, pRect, Flags);
325 wined3d_mutex_lock();
326 hr = IWineD3DTexture_Map(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
327 wined3d_mutex_unlock();
329 return hr;
332 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
333 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
334 HRESULT hr;
336 TRACE("iface %p, level %u.\n", iface, Level);
338 wined3d_mutex_lock();
339 hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
340 wined3d_mutex_unlock();
342 return hr;
345 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
346 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
347 HRESULT hr;
349 TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
351 wined3d_mutex_lock();
352 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
353 wined3d_mutex_unlock();
355 return hr;
358 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
360 /* IUnknown */
361 IDirect3DTexture9Impl_QueryInterface,
362 IDirect3DTexture9Impl_AddRef,
363 IDirect3DTexture9Impl_Release,
364 /* IDirect3DResource9 */
365 IDirect3DTexture9Impl_GetDevice,
366 IDirect3DTexture9Impl_SetPrivateData,
367 IDirect3DTexture9Impl_GetPrivateData,
368 IDirect3DTexture9Impl_FreePrivateData,
369 IDirect3DTexture9Impl_SetPriority,
370 IDirect3DTexture9Impl_GetPriority,
371 IDirect3DTexture9Impl_PreLoad,
372 IDirect3DTexture9Impl_GetType,
373 /* IDirect3dBaseTexture9 */
374 IDirect3DTexture9Impl_SetLOD,
375 IDirect3DTexture9Impl_GetLOD,
376 IDirect3DTexture9Impl_GetLevelCount,
377 IDirect3DTexture9Impl_SetAutoGenFilterType,
378 IDirect3DTexture9Impl_GetAutoGenFilterType,
379 IDirect3DTexture9Impl_GenerateMipSubLevels,
380 /* IDirect3DTexture9 */
381 IDirect3DTexture9Impl_GetLevelDesc,
382 IDirect3DTexture9Impl_GetSurfaceLevel,
383 IDirect3DTexture9Impl_LockRect,
384 IDirect3DTexture9Impl_UnlockRect,
385 IDirect3DTexture9Impl_AddDirtyRect
388 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
390 HeapFree(GetProcessHeap(), 0, parent);
393 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
395 d3d9_texture_wined3d_object_destroyed,
398 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
399 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
401 HRESULT hr;
403 texture->lpVtbl = &Direct3DTexture9_Vtbl;
404 texture->ref = 1;
406 wined3d_mutex_lock();
407 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
408 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
409 texture, &d3d9_texture_wined3d_parent_ops, &texture->wineD3DTexture);
410 wined3d_mutex_unlock();
411 if (FAILED(hr))
413 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
414 return hr;
417 texture->parentDevice = (IDirect3DDevice9Ex *)device;
418 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
420 return D3D_OK;