iphlpapi: Add partial implementation of GetIfTable2Ex.
[wine.git] / dlls / d3drm / meshbuilder.c
blob4d5a2a7d37117cc1f37f2c74593a0a2a3258ec2a
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "d3drm_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
29 struct mesh_group
31 unsigned nb_vertices;
32 D3DRMVERTEX* vertices;
33 unsigned nb_faces;
34 unsigned vertex_per_face;
35 DWORD face_data_size;
36 unsigned* face_data;
37 D3DCOLOR color;
38 IDirect3DRMMaterial2* material;
39 IDirect3DRMTexture3* texture;
42 struct d3drm_mesh
44 IDirect3DRMMesh IDirect3DRMMesh_iface;
45 LONG ref;
46 DWORD groups_capacity;
47 DWORD nb_groups;
48 struct mesh_group *groups;
51 struct coords_2d
53 D3DVALUE u;
54 D3DVALUE v;
57 struct mesh_material
59 D3DCOLOR color;
60 IDirect3DRMMaterial2 *material;
61 IDirect3DRMTexture3 *texture;
64 struct d3drm_mesh_builder
66 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
67 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
68 LONG ref;
69 char* name;
70 DWORD nb_vertices;
71 D3DVECTOR* pVertices;
72 DWORD nb_normals;
73 D3DVECTOR* pNormals;
74 DWORD nb_faces;
75 DWORD face_data_size;
76 void *pFaceData;
77 DWORD nb_coords2d;
78 struct coords_2d *pCoords2d;
79 D3DCOLOR color;
80 IDirect3DRMMaterial2 *material;
81 IDirect3DRMTexture3 *texture;
82 DWORD nb_materials;
83 struct mesh_material *materials;
84 DWORD *material_indices;
87 char templates[] = {
88 "xof 0302txt 0064"
89 "template Header"
90 "{"
91 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
92 "WORD major;"
93 "WORD minor;"
94 "DWORD flags;"
95 "}"
96 "template Vector"
97 "{"
98 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
99 "FLOAT x;"
100 "FLOAT y;"
101 "FLOAT z;"
103 "template Coords2d"
105 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
106 "FLOAT u;"
107 "FLOAT v;"
109 "template Matrix4x4"
111 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
112 "array FLOAT matrix[16];"
114 "template ColorRGBA"
116 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
117 "FLOAT red;"
118 "FLOAT green;"
119 "FLOAT blue;"
120 "FLOAT alpha;"
122 "template ColorRGB"
124 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
125 "FLOAT red;"
126 "FLOAT green;"
127 "FLOAT blue;"
129 "template IndexedColor"
131 "<1630B820-7842-11CF-8F52-0040333594A3>"
132 "DWORD index;"
133 "ColorRGBA indexColor;"
135 "template Boolean"
137 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
138 "DWORD truefalse;"
140 "template Boolean2d"
142 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
143 "Boolean u;"
144 "Boolean v;"
146 "template MaterialWrap"
148 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
149 "Boolean u;"
150 "Boolean v;"
152 "template TextureFilename"
154 "<A42790E1-7810-11CF-8F52-0040333594A3>"
155 "STRING filename;"
157 "template Material"
159 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
160 "ColorRGBA faceColor;"
161 "FLOAT power;"
162 "ColorRGB specularColor;"
163 "ColorRGB emissiveColor;"
164 "[...]"
166 "template MeshFace"
168 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
169 "DWORD nFaceVertexIndices;"
170 "array DWORD faceVertexIndices[nFaceVertexIndices];"
172 "template MeshFaceWraps"
174 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
175 "DWORD nFaceWrapValues;"
176 "array Boolean2d faceWrapValues[nFaceWrapValues];"
178 "template MeshTextureCoords"
180 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
181 "DWORD nTextureCoords;"
182 "array Coords2d textureCoords[nTextureCoords];"
184 "template MeshMaterialList"
186 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
187 "DWORD nMaterials;"
188 "DWORD nFaceIndexes;"
189 "array DWORD faceIndexes[nFaceIndexes];"
190 "[Material]"
192 "template MeshNormals"
194 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
195 "DWORD nNormals;"
196 "array Vector normals[nNormals];"
197 "DWORD nFaceNormals;"
198 "array MeshFace faceNormals[nFaceNormals];"
200 "template MeshVertexColors"
202 "<1630B821-7842-11CF-8F52-0040333594A3>"
203 "DWORD nVertexColors;"
204 "array IndexedColor vertexColors[nVertexColors];"
206 "template Mesh"
208 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
209 "DWORD nVertices;"
210 "array Vector vertices[nVertices];"
211 "DWORD nFaces;"
212 "array MeshFace faces[nFaces];"
213 "[...]"
215 "template FrameTransformMatrix"
217 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
218 "Matrix4x4 frameMatrix;"
220 "template Frame"
222 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
223 "[...]"
225 "template FloatKeys"
227 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
228 "DWORD nValues;"
229 "array FLOAT values[nValues];"
231 "template TimedFloatKeys"
233 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
234 "DWORD time;"
235 "FloatKeys tfkeys;"
237 "template AnimationKey"
239 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
240 "DWORD keyType;"
241 "DWORD nKeys;"
242 "array TimedFloatKeys keys[nKeys];"
244 "template AnimationOptions"
246 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
247 "DWORD openclosed;"
248 "DWORD positionquality;"
250 "template Animation"
252 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
253 "[...]"
255 "template AnimationSet"
257 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
258 "[Animation]"
260 "template InlineData"
262 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
263 "[BINARY]"
265 "template Url"
267 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
268 "DWORD nUrls;"
269 "array STRING urls[nUrls];"
271 "template ProgressiveMesh"
273 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
274 "[Url,InlineData]"
276 "template Guid"
278 "<A42790E0-7810-11CF-8F52-0040333594A3>"
279 "DWORD data1;"
280 "WORD data2;"
281 "WORD data3;"
282 "array UCHAR data4[8];"
284 "template StringProperty"
286 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
287 "STRING key;"
288 "STRING value;"
290 "template PropertyBag"
292 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
293 "[StringProperty]"
295 "template ExternalVisual"
297 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
298 "Guid guidExternalVisual;"
299 "[...]"
301 "template RightHanded"
303 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
304 "DWORD bRightHanded;"
308 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
310 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
313 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
315 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
318 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
320 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
323 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
325 DWORD i;
327 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
328 mesh_builder->name = NULL;
329 HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices);
330 mesh_builder->pVertices = NULL;
331 mesh_builder->nb_vertices = 0;
332 HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals);
333 mesh_builder->pNormals = NULL;
334 mesh_builder->nb_normals = 0;
335 HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
336 mesh_builder->pFaceData = NULL;
337 mesh_builder->face_data_size = 0;
338 mesh_builder->nb_faces = 0;
339 HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
340 mesh_builder->pCoords2d = NULL;
341 mesh_builder->nb_coords2d = 0;
342 for (i = 0; i < mesh_builder->nb_materials; i++)
344 if (mesh_builder->materials[i].material)
345 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
346 if (mesh_builder->materials[i].texture)
347 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
349 mesh_builder->nb_materials = 0;
350 HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
351 mesh_builder->materials = NULL;
352 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
353 mesh_builder->material_indices = NULL;
356 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
358 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
360 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
362 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
363 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
364 || IsEqualGUID(riid, &IID_IUnknown))
366 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
368 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
370 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
372 else
374 *out = NULL;
375 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
376 return E_NOINTERFACE;
379 IUnknown_AddRef((IUnknown *)*out);
380 return S_OK;
383 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
385 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
386 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
388 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
390 return refcount;
393 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
395 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
396 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
398 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
400 if (!refcount)
402 clean_mesh_builder_data(mesh_builder);
403 if (mesh_builder->material)
404 IDirect3DRMMaterial2_Release(mesh_builder->material);
405 if (mesh_builder->texture)
406 IDirect3DRMTexture3_Release(mesh_builder->texture);
407 HeapFree(GetProcessHeap(), 0, mesh_builder);
410 return refcount;
413 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
414 IUnknown *outer, REFIID iid, void **out)
416 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
418 return E_NOTIMPL;
421 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
422 D3DRMOBJECTCALLBACK cb, void *ctx)
424 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
426 return E_NOTIMPL;
429 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
430 D3DRMOBJECTCALLBACK cb, void *ctx)
432 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
434 return E_NOTIMPL;
437 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
439 FIXME("iface %p, data %#x stub!\n", iface, data);
441 return E_NOTIMPL;
444 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
446 FIXME("iface %p stub!\n", iface);
448 return 0;
451 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
453 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
455 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
457 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
460 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
462 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
464 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
466 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
469 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
471 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
473 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
475 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
478 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
479 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
481 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
483 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
484 iface, filename, name, flags, cb, ctx);
486 if (cb)
487 FIXME("Texture callback is not yet supported\n");
489 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
490 filename, name, flags, NULL, ctx);
493 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
494 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
496 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
497 iface, debugstr_a(filename), format, flags);
499 return E_NOTIMPL;
502 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
503 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
505 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
507 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
509 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
512 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
513 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
515 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
517 return E_NOTIMPL;
520 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
522 FIXME("iface %p, source %#x stub!\n", iface, source);
524 return E_NOTIMPL;
527 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
529 FIXME("iface %p, box %p stub!\n", iface, box);
531 return E_NOTIMPL;
534 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
536 FIXME("iface %p stub!\n", iface);
538 return E_NOTIMPL;
541 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
543 FIXME("iface %p stub!\n", iface);
545 return E_NOTIMPL;
548 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
550 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
552 return E_NOTIMPL;
555 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
556 IDirect3DRMMeshBuilder *mesh_builder)
558 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
560 return E_NOTIMPL;
563 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
565 FIXME("iface %p, frame %p stub!\n", iface, frame);
567 return E_NOTIMPL;
570 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
572 FIXME("iface %p, face %p stub!\n", iface, face);
574 return E_NOTIMPL;
577 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
578 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
579 DWORD *face_data, IDirect3DRMFaceArray **array)
581 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
582 iface, vertex_count, vertices, normal_count, normals, face_data, array);
584 return E_NOTIMPL;
587 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
588 DWORD vertex_count, DWORD normal_count, DWORD face_count)
590 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
591 iface, vertex_count, normal_count, face_count);
593 return E_NOTIMPL;
596 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
597 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
599 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
601 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
603 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
606 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
608 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
610 TRACE("iface %p, color 0x%08x.\n", iface, color);
612 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
615 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
616 IDirect3DRMTexture *texture)
618 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
619 IDirect3DRMTexture3 *texture3 = NULL;
620 HRESULT hr = D3DRM_OK;
622 TRACE("iface %p, texture %p.\n", iface, texture);
624 if (texture)
625 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
626 if (SUCCEEDED(hr))
627 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
628 if (texture3)
629 IDirect3DRMTexture3_Release(texture3);
631 return hr;
634 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
635 IDirect3DRMMaterial *material)
637 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
639 TRACE("iface %p, material %p.\n", iface, material);
641 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
642 (IDirect3DRMMaterial2 *)material);
645 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
646 BOOL wrap_u, BOOL wrap_v)
648 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
650 return E_NOTIMPL;
653 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
654 D3DRMRENDERQUALITY quality)
656 FIXME("iface %p, quality %#x stub!\n", iface, quality);
658 return E_NOTIMPL;
661 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
663 FIXME("iface %p, enable %#x stub!\n", iface, enable);
665 return E_NOTIMPL;
668 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
669 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
671 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
673 return E_NOTIMPL;
676 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
677 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
679 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
681 return E_NOTIMPL;
684 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
685 DWORD index, D3DVALUE u, D3DVALUE v)
687 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
689 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
691 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
692 index, u, v);
695 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
696 DWORD index, D3DCOLOR color)
698 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
700 return E_NOTIMPL;
703 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
704 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
706 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
707 iface, index, red, green, blue);
709 return E_NOTIMPL;
712 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
713 IDirect3DRMFaceArray **array)
715 FIXME("iface %p, array %p stub!\n", iface, array);
717 return E_NOTIMPL;
720 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
721 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
722 DWORD *face_data_size, DWORD *face_data)
724 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
726 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
727 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
729 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
730 return D3DRMERR_BADVALUE;
731 if (vertex_count)
732 *vertex_count = mesh_builder->nb_vertices;
733 if (vertices && mesh_builder->nb_vertices)
734 memcpy(vertices, mesh_builder->pVertices, mesh_builder->nb_vertices * sizeof(*vertices));
736 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
737 return D3DRMERR_BADVALUE;
738 if (normal_count)
739 *normal_count = mesh_builder->nb_normals;
740 if (normals && mesh_builder->nb_normals)
741 memcpy(normals, mesh_builder->pNormals, mesh_builder->nb_normals * sizeof(*normals));
743 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
744 return D3DRMERR_BADVALUE;
745 if (face_data_size)
746 *face_data_size = mesh_builder->face_data_size;
747 if (face_data && mesh_builder->face_data_size)
748 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
750 return D3DRM_OK;
753 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
754 DWORD index, D3DVALUE *u, D3DVALUE *v)
756 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
758 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
760 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
761 index, u, v);
764 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
765 D3DVALUE x, D3DVALUE y, D3DVALUE z)
767 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
769 return 0;
772 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
773 D3DVALUE x, D3DVALUE y, D3DVALUE z)
775 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
777 return 0;
780 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
782 TRACE("iface %p, face %p.\n", iface, face);
784 return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face);
787 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
789 FIXME("iface %p stub!\n", iface);
791 return 0;
794 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
796 FIXME("iface %p stub!\n", iface);
798 return FALSE;
801 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
803 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
805 TRACE("iface %p.\n", iface);
807 return mesh_builder->nb_faces;
810 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
812 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
814 TRACE("iface %p.\n", iface);
816 return mesh_builder->nb_vertices;
819 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
821 FIXME("iface %p, index %u stub!\n", iface, index);
823 return 0;
826 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
828 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
830 TRACE("iface %p, mesh %p.\n", iface, mesh);
832 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
835 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
836 D3DVALUE crease, DWORD flags)
838 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
840 return E_NOTIMPL;
843 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
844 DWORD index, IDirect3DRMFace **face)
846 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
848 return E_NOTIMPL;
851 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
853 d3drm_mesh_builder2_QueryInterface,
854 d3drm_mesh_builder2_AddRef,
855 d3drm_mesh_builder2_Release,
856 d3drm_mesh_builder2_Clone,
857 d3drm_mesh_builder2_AddDestroyCallback,
858 d3drm_mesh_builder2_DeleteDestroyCallback,
859 d3drm_mesh_builder2_SetAppData,
860 d3drm_mesh_builder2_GetAppData,
861 d3drm_mesh_builder2_SetName,
862 d3drm_mesh_builder2_GetName,
863 d3drm_mesh_builder2_GetClassName,
864 d3drm_mesh_builder2_Load,
865 d3drm_mesh_builder2_Save,
866 d3drm_mesh_builder2_Scale,
867 d3drm_mesh_builder2_Translate,
868 d3drm_mesh_builder2_SetColorSource,
869 d3drm_mesh_builder2_GetBox,
870 d3drm_mesh_builder2_GenerateNormals,
871 d3drm_mesh_builder2_GetColorSource,
872 d3drm_mesh_builder2_AddMesh,
873 d3drm_mesh_builder2_AddMeshBuilder,
874 d3drm_mesh_builder2_AddFrame,
875 d3drm_mesh_builder2_AddFace,
876 d3drm_mesh_builder2_AddFaces,
877 d3drm_mesh_builder2_ReserveSpace,
878 d3drm_mesh_builder2_SetColorRGB,
879 d3drm_mesh_builder2_SetColor,
880 d3drm_mesh_builder2_SetTexture,
881 d3drm_mesh_builder2_SetMaterial,
882 d3drm_mesh_builder2_SetTextureTopology,
883 d3drm_mesh_builder2_SetQuality,
884 d3drm_mesh_builder2_SetPerspective,
885 d3drm_mesh_builder2_SetVertex,
886 d3drm_mesh_builder2_SetNormal,
887 d3drm_mesh_builder2_SetTextureCoordinates,
888 d3drm_mesh_builder2_SetVertexColor,
889 d3drm_mesh_builder2_SetVertexColorRGB,
890 d3drm_mesh_builder2_GetFaces,
891 d3drm_mesh_builder2_GetVertices,
892 d3drm_mesh_builder2_GetTextureCoordinates,
893 d3drm_mesh_builder2_AddVertex,
894 d3drm_mesh_builder2_AddNormal,
895 d3drm_mesh_builder2_CreateFace,
896 d3drm_mesh_builder2_GetQuality,
897 d3drm_mesh_builder2_GetPerspective,
898 d3drm_mesh_builder2_GetFaceCount,
899 d3drm_mesh_builder2_GetVertexCount,
900 d3drm_mesh_builder2_GetVertexColor,
901 d3drm_mesh_builder2_CreateMesh,
902 d3drm_mesh_builder2_GenerateNormals2,
903 d3drm_mesh_builder2_GetFace,
906 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
908 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
910 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
912 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
915 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
917 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
919 TRACE("iface %p.\n", iface);
921 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
924 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
926 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
928 TRACE("iface %p.\n", iface);
930 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
933 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
934 IUnknown *outer, REFIID iid, void **out)
936 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
938 return E_NOTIMPL;
941 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
942 D3DRMOBJECTCALLBACK cb, void *ctx)
944 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
946 return E_NOTIMPL;
949 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
950 D3DRMOBJECTCALLBACK cb, void *ctx)
952 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
954 return E_NOTIMPL;
957 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
959 FIXME("iface %p, data %#x stub!\n", iface, data);
961 return E_NOTIMPL;
964 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
966 FIXME("iface %p stub!\n", iface);
968 return 0;
971 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
973 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
974 char *string = NULL;
976 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
978 if (name)
980 string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1);
981 if (!string) return E_OUTOFMEMORY;
982 strcpy(string, name);
984 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
985 mesh_builder->name = string;
987 return D3DRM_OK;
990 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
991 DWORD *size, char *name)
993 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
995 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
997 if (!size)
998 return E_POINTER;
1000 if (!mesh_builder->name)
1002 *size = 0;
1003 return D3DRM_OK;
1006 if (*size < (strlen(mesh_builder->name) + 1))
1007 return E_INVALIDARG;
1009 strcpy(name, mesh_builder->name);
1010 *size = strlen(mesh_builder->name) + 1;
1012 return D3DRM_OK;
1015 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1016 DWORD *size, char *name)
1018 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1020 if (!size || *size < strlen("Builder") || !name)
1021 return E_INVALIDARG;
1023 strcpy(name, "Builder");
1024 *size = sizeof("Builder");
1026 return D3DRM_OK;
1029 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1030 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1032 struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface);
1033 IDirectXFileData *pData2 = NULL;
1034 const GUID* guid;
1035 DWORD size;
1036 BYTE *ptr;
1037 HRESULT hr;
1038 HRESULT ret = D3DRMERR_BADOBJECT;
1039 DWORD* faces_vertex_idx_data = NULL;
1040 DWORD* faces_vertex_idx_ptr;
1041 DWORD faces_vertex_idx_size;
1042 DWORD* faces_normal_idx_data = NULL;
1043 DWORD* faces_normal_idx_ptr = NULL;
1044 DWORD* faces_data_ptr;
1045 DWORD faces_data_size = 0;
1046 DWORD i;
1048 TRACE("(%p)->(%p)\n", This, pData);
1050 hr = IDirectXFileData_GetName(pData, NULL, &size);
1051 if (hr != DXFILE_OK)
1052 return hr;
1053 if (size)
1055 This->name = HeapAlloc(GetProcessHeap(), 0, size);
1056 if (!This->name)
1057 return E_OUTOFMEMORY;
1059 hr = IDirectXFileData_GetName(pData, This->name, &size);
1060 if (hr != DXFILE_OK)
1061 return hr;
1064 TRACE("Mesh name is %s\n", debugstr_a(This->name));
1066 This->nb_normals = 0;
1068 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1069 if (hr != DXFILE_OK)
1070 goto end;
1072 This->nb_vertices = *(DWORD*)ptr;
1073 This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR));
1074 faces_vertex_idx_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1076 TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This->nb_vertices, This->nb_faces, faces_vertex_idx_size);
1078 This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR));
1079 memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR));
1081 faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
1082 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size);
1084 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1085 This->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
1086 faces_data_ptr = (DWORD*)This->pFaceData;
1088 while (1)
1090 IDirectXFileObject *object;
1092 hr = IDirectXFileData_GetNextObject(pData, &object);
1093 if (hr == DXFILEERR_NOMOREOBJECTS)
1095 TRACE("No more object\n");
1096 break;
1098 if (hr != DXFILE_OK)
1099 goto end;
1101 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1102 IDirectXFileObject_Release(object);
1103 if (hr != DXFILE_OK)
1104 goto end;
1106 hr = IDirectXFileData_GetType(pData2, &guid);
1107 if (hr != DXFILE_OK)
1108 goto end;
1110 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1112 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1114 DWORD nb_faces_normals;
1115 DWORD faces_normal_idx_size;
1117 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1118 if (hr != DXFILE_OK)
1119 goto end;
1121 This->nb_normals = *(DWORD*)ptr;
1122 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
1124 TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This->nb_normals, nb_faces_normals);
1125 if (nb_faces_normals != This->nb_faces)
1126 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, This->nb_normals);
1128 This->pNormals = HeapAlloc(GetProcessHeap(), 0, This->nb_normals * sizeof(D3DVECTOR));
1129 memcpy(This->pNormals, ptr + sizeof(DWORD), This->nb_normals * sizeof(D3DVECTOR));
1131 faces_normal_idx_size = size - (2 * sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
1132 faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
1133 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
1135 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1137 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1138 if (hr != DXFILE_OK)
1139 goto end;
1141 This->nb_coords2d = *(DWORD*)ptr;
1143 TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d);
1145 This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
1146 memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(*This->pCoords2d));
1149 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1151 DWORD nb_materials;
1152 DWORD nb_face_indices;
1153 DWORD data_size;
1154 IDirectXFileObject *child;
1155 DWORD i = 0;
1156 float* values;
1157 struct d3drm_texture *texture_object;
1159 TRACE("Process MeshMaterialList\n");
1161 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1162 if (hr != DXFILE_OK)
1163 goto end;
1165 nb_materials = *(DWORD*)ptr;
1166 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1167 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1169 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1171 if (size != data_size)
1172 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1174 This->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->material_indices) * nb_face_indices);
1175 if (!This->material_indices)
1176 goto end;
1177 memcpy(This->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*This->material_indices) * nb_face_indices),
1179 This->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->materials) * nb_materials);
1180 if (!This->materials)
1182 HeapFree(GetProcessHeap(), 0, This->material_indices);
1183 goto end;
1185 This->nb_materials = nb_materials;
1187 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1189 IDirectXFileData *data;
1190 IDirectXFileDataReference *reference;
1191 IDirectXFileObject *material_child;
1193 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1194 if (FAILED(hr))
1196 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1197 IDirectXFileObject_Release(child);
1198 if (FAILED(hr))
1199 goto end;
1201 hr = IDirectXFileDataReference_Resolve(reference, &data);
1202 IDirectXFileDataReference_Release(reference);
1203 if (FAILED(hr))
1204 goto end;
1206 else
1208 IDirectXFileObject_Release(child);
1211 hr = Direct3DRMMaterial_create(&This->materials[i].material);
1212 if (FAILED(hr))
1214 IDirectXFileData_Release(data);
1215 goto end;
1218 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1219 if (hr != DXFILE_OK)
1221 IDirectXFileData_Release(data);
1222 goto end;
1225 if (size != 44)
1226 WARN("Material size %u does not match expected one %u\n", size, 44);
1228 values = (float*)ptr;
1230 d3drm_set_color(&This->materials[i].color, values[0], values[1], values[2], values[3]);
1232 IDirect3DRMMaterial2_SetAmbient(This->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1233 IDirect3DRMMaterial2_SetPower(This->materials[i].material, values[4]);
1234 IDirect3DRMMaterial2_SetSpecular(This->materials[i].material, values[5], values[6], values[7]);
1235 IDirect3DRMMaterial2_SetEmissive(This->materials[i].material, values[8], values[9], values[10]);
1237 This->materials[i].texture = NULL;
1239 hr = IDirectXFileData_GetNextObject(data, &material_child);
1240 if (hr == S_OK)
1242 IDirectXFileData *data;
1243 char **filename;
1245 if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
1246 &IID_IDirectXFileData, (void **)&data)))
1248 IDirectXFileDataReference *reference;
1250 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child,
1251 &IID_IDirectXFileDataReference, (void **)&reference)))
1253 hr = IDirectXFileDataReference_Resolve(reference, &data);
1254 IDirectXFileDataReference_Release(reference);
1257 IDirectXFileObject_Release(material_child);
1258 if (FAILED(hr))
1259 goto end;
1261 hr = IDirectXFileData_GetType(data, &guid);
1262 if (hr != DXFILE_OK)
1263 goto end;
1264 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1266 WARN("Not a texture filename\n");
1267 goto end;
1270 size = 4;
1271 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1272 if (SUCCEEDED(hr))
1274 if (load_texture_proc)
1276 IDirect3DRMTexture *texture;
1278 hr = load_texture_proc(*filename, arg, &texture);
1279 if (SUCCEEDED(hr))
1281 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void**)&This->materials[i].texture);
1282 IDirect3DTexture_Release(texture);
1285 else
1287 HANDLE file;
1289 /* If the texture file is not found, no texture is associated with the material */
1290 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1291 if (file != INVALID_HANDLE_VALUE)
1293 CloseHandle(file);
1294 if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
1296 IDirectXFileData_Release(data);
1297 goto end;
1299 This->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
1303 IDirectXFileData_Release(data);
1305 else if (hr != DXFILEERR_NOMOREOBJECTS)
1307 goto end;
1309 hr = S_OK;
1311 IDirectXFileData_Release(data);
1312 i++;
1314 if (hr == S_OK)
1316 IDirectXFileObject_Release(child);
1317 WARN("Found more sub-objects than expected\n");
1319 else if (hr != DXFILEERR_NOMOREOBJECTS)
1321 goto end;
1323 hr = S_OK;
1325 else
1327 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1330 IDirectXFileData_Release(pData2);
1331 pData2 = NULL;
1334 if (!This->nb_normals)
1336 /* Allocate normals, one per vertex */
1337 This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR));
1338 if (!This->pNormals)
1339 goto end;
1342 for (i = 0; i < This->nb_faces; i++)
1344 DWORD j;
1345 DWORD nb_face_indexes;
1346 D3DVECTOR face_normal;
1348 if (faces_vertex_idx_size < sizeof(DWORD))
1349 WARN("Not enough data to read number of indices of face %d\n", i);
1351 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1352 faces_vertex_idx_size--;
1353 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1354 WARN("Faces indices number mismatch\n");
1356 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1357 WARN("Not enough data to read all indices of face %d\n", i);
1359 if (!This->nb_normals)
1361 /* Compute face normal */
1362 if (nb_face_indexes > 2
1363 && faces_vertex_idx_ptr[0] < This->nb_vertices
1364 && faces_vertex_idx_ptr[1] < This->nb_vertices
1365 && faces_vertex_idx_ptr[2] < This->nb_vertices)
1367 D3DVECTOR a, b;
1369 D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]);
1370 D3DRMVectorSubtract(&b, &This->pVertices[faces_vertex_idx_ptr[0]], &This->pVertices[faces_vertex_idx_ptr[1]]);
1371 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1372 D3DRMVectorNormalize(&face_normal);
1374 else
1376 face_normal.u1.x = 0.0f;
1377 face_normal.u2.y = 0.0f;
1378 face_normal.u3.z = 0.0f;
1382 for (j = 0; j < nb_face_indexes; j++)
1384 /* Copy vertex index */
1385 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1386 /* Copy normal index */
1387 if (This->nb_normals)
1389 /* Read from x file */
1390 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1392 else
1394 DWORD vertex_idx = *faces_vertex_idx_ptr;
1395 if (vertex_idx >= This->nb_vertices)
1397 WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx, This->nb_vertices);
1398 vertex_idx = 0;
1400 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1401 /* Add face normal to vertex normal */
1402 D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal);
1404 faces_vertex_idx_ptr++;
1406 faces_vertex_idx_size -= nb_face_indexes;
1409 /* Last DWORD must be 0 */
1410 *(faces_data_ptr + faces_data_size++) = 0;
1412 /* Set size (in number of DWORD) of all faces data */
1413 This->face_data_size = faces_data_size;
1415 if (!This->nb_normals)
1417 /* Normalize all normals */
1418 for (i = 0; i < This->nb_vertices; i++)
1420 D3DRMVectorNormalize(&This->pNormals[i]);
1422 This->nb_normals = This->nb_vertices;
1425 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1426 if (!This->pCoords2d)
1428 This->nb_coords2d = This->nb_vertices;
1429 This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
1430 for (i = 0; i < This->nb_coords2d; i++)
1432 This->pCoords2d[i].u = 0.0f;
1433 This->pCoords2d[i].v = 0.0f;
1437 TRACE("Mesh data loaded successfully\n");
1439 ret = D3DRM_OK;
1441 end:
1443 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
1444 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
1446 return ret;
1449 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1450 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1452 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1453 DXFILELOADOPTIONS load_options;
1454 IDirectXFile *dxfile = NULL;
1455 IDirectXFileEnumObject *enum_object = NULL;
1456 IDirectXFileData *data = NULL;
1457 const GUID* guid;
1458 DWORD size;
1459 struct d3drm_file_header *header;
1460 HRESULT hr;
1461 HRESULT ret = D3DRMERR_BADOBJECT;
1463 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1464 iface, filename, name, loadflags, cb, arg);
1466 clean_mesh_builder_data(mesh_builder);
1468 if (loadflags == D3DRMLOAD_FROMMEMORY)
1470 load_options = DXFILELOAD_FROMMEMORY;
1472 else if (loadflags == D3DRMLOAD_FROMFILE)
1474 load_options = DXFILELOAD_FROMFILE;
1475 TRACE("Loading from file %s\n", debugstr_a(filename));
1477 else
1479 FIXME("Load options %d not supported yet\n", loadflags);
1480 return E_NOTIMPL;
1483 hr = DirectXFileCreate(&dxfile);
1484 if (hr != DXFILE_OK)
1485 goto end;
1487 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1488 if (hr != DXFILE_OK)
1489 goto end;
1491 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1492 if (hr != DXFILE_OK)
1493 goto end;
1495 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1496 if (hr != DXFILE_OK)
1497 goto end;
1499 hr = IDirectXFileData_GetType(data, &guid);
1500 if (hr != DXFILE_OK)
1501 goto end;
1503 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1505 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1507 ret = D3DRMERR_BADFILE;
1508 goto end;
1511 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1512 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1513 goto end;
1515 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1517 /* Version must be 1.0.x */
1518 if ((header->major != 1) || (header->minor != 0))
1520 ret = D3DRMERR_BADFILE;
1521 goto end;
1524 IDirectXFileData_Release(data);
1525 data = NULL;
1527 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1528 if (hr != DXFILE_OK)
1530 ret = D3DRMERR_NOTFOUND;
1531 goto end;
1534 hr = IDirectXFileData_GetType(data, &guid);
1535 if (hr != DXFILE_OK)
1536 goto end;
1538 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1540 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1542 ret = D3DRMERR_NOTFOUND;
1543 goto end;
1546 /* We don't care about the texture interface version since we rely on QueryInterface */
1547 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1548 if (hr == S_OK)
1549 ret = D3DRM_OK;
1551 end:
1553 if (data)
1554 IDirectXFileData_Release(data);
1555 if (enum_object)
1556 IDirectXFileEnumObject_Release(enum_object);
1557 if (dxfile)
1558 IDirectXFile_Release(dxfile);
1560 if (ret != D3DRM_OK)
1561 clean_mesh_builder_data(mesh_builder);
1563 return ret;
1566 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1567 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1569 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1570 iface, debugstr_a(filename), format, flags);
1572 return E_NOTIMPL;
1575 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1576 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1578 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1579 DWORD i;
1581 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1583 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1585 mesh_builder->pVertices[i].u1.x *= sx;
1586 mesh_builder->pVertices[i].u2.y *= sy;
1587 mesh_builder->pVertices[i].u3.z *= sz;
1590 /* Normals are not affected by Scale */
1592 return D3DRM_OK;
1595 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1596 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1598 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1600 return E_NOTIMPL;
1603 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1604 D3DRMCOLORSOURCE source)
1606 FIXME("iface %p, source %#x stub!\n", iface, source);
1608 return E_NOTIMPL;
1611 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1613 FIXME("iface %p, box %p stub!\n", iface, box);
1615 return E_NOTIMPL;
1618 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1619 D3DVALUE crease, DWORD flags)
1621 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1623 return E_NOTIMPL;
1626 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1628 FIXME("iface %p stub!\n", iface);
1630 return E_NOTIMPL;
1633 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1635 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1637 return E_NOTIMPL;
1640 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1641 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1643 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1645 return E_NOTIMPL;
1648 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1650 FIXME("iface %p, frame %p stub!\n", iface, frame);
1652 return E_NOTIMPL;
1655 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1657 FIXME("iface %p, face %p stub!\n", iface, face);
1659 return E_NOTIMPL;
1662 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1663 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1664 DWORD *face_data, IDirect3DRMFaceArray **array)
1666 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1667 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1669 return E_NOTIMPL;
1672 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1673 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1675 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1676 iface, vertex_count, normal_count, face_count);
1678 return E_NOTIMPL;
1681 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1682 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1684 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1686 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1688 d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
1690 return D3DRM_OK;
1693 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1695 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1697 TRACE("iface %p, color 0x%08x.\n", iface, color);
1699 mesh_builder->color = color;
1701 return D3DRM_OK;
1704 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1705 IDirect3DRMTexture3 *texture)
1707 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1709 TRACE("iface %p, texture %p.\n", iface, texture);
1711 if (texture)
1712 IDirect3DRMTexture3_AddRef(texture);
1713 if (mesh_builder->texture)
1714 IDirect3DRMTexture3_Release(mesh_builder->texture);
1715 mesh_builder->texture = texture;
1717 return D3DRM_OK;
1720 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1721 IDirect3DRMMaterial2 *material)
1723 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1725 TRACE("iface %p, material %p.\n", iface, material);
1727 if (material)
1728 IDirect3DRMTexture2_AddRef(material);
1729 if (mesh_builder->material)
1730 IDirect3DRMTexture2_Release(mesh_builder->material);
1731 mesh_builder->material = material;
1733 return D3DRM_OK;
1736 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1737 BOOL wrap_u, BOOL wrap_v)
1739 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1741 return E_NOTIMPL;
1744 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1745 D3DRMRENDERQUALITY quality)
1747 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1749 return E_NOTIMPL;
1752 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1753 BOOL enable)
1755 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1757 return E_NOTIMPL;
1760 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1761 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1763 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1765 return E_NOTIMPL;
1768 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1769 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1771 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1773 return E_NOTIMPL;
1776 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1777 DWORD index, D3DVALUE u, D3DVALUE v)
1779 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1781 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1783 if (index >= mesh_builder->nb_coords2d)
1784 return D3DRMERR_BADVALUE;
1786 mesh_builder->pCoords2d[index].u = u;
1787 mesh_builder->pCoords2d[index].v = v;
1789 return D3DRM_OK;
1792 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1793 DWORD index, D3DCOLOR color)
1795 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1797 return E_NOTIMPL;
1800 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1801 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1803 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1804 iface, index, red, green, blue);
1806 return E_NOTIMPL;
1809 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1810 IDirect3DRMFaceArray **array)
1812 FIXME("iface %p, array %p stub!\n", iface, array);
1814 return E_NOTIMPL;
1817 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1818 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1819 DWORD *face_data_size, DWORD *face_data)
1821 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1822 "face_data_size %p, face_data %p stub!\n",
1823 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1825 return E_NOTIMPL;
1828 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1829 DWORD index, D3DVALUE *u, D3DVALUE *v)
1831 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1833 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1835 if (index >= mesh_builder->nb_coords2d)
1836 return D3DRMERR_BADVALUE;
1838 *u = mesh_builder->pCoords2d[index].u;
1839 *v = mesh_builder->pCoords2d[index].v;
1841 return D3DRM_OK;
1844 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1845 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1847 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
1849 return 0;
1852 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1853 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1855 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
1857 return 0;
1860 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1862 TRACE("iface %p, face %p.\n", iface, face);
1864 return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face);
1867 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1869 FIXME("iface %p stub!\n", iface);
1871 return 0;
1874 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1876 FIXME("iface %p stub!\n", iface);
1878 return FALSE;
1881 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1883 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1885 TRACE("iface %p.\n", iface);
1887 return mesh_builder->nb_faces;
1890 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1892 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1894 TRACE("iface %p.\n", iface);
1896 return mesh_builder->nb_vertices;
1899 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1900 DWORD index)
1902 FIXME("iface %p, index %u stub!\n", iface, index);
1904 return 0;
1907 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1909 struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface);
1910 HRESULT hr;
1911 D3DRMGROUPINDEX group;
1913 TRACE("iface %p, mesh %p.\n", iface, mesh);
1915 if (!mesh)
1916 return E_POINTER;
1918 hr = Direct3DRMMesh_create(mesh);
1919 if (FAILED(hr))
1920 return hr;
1922 /* If there is mesh data, create a group and put data inside */
1923 if (This->nb_vertices)
1925 DWORD i, j;
1926 int k;
1927 D3DRMVERTEX* vertices;
1929 vertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DRMVERTEX));
1930 if (!vertices)
1932 IDirect3DRMMesh_Release(*mesh);
1933 return E_OUTOFMEMORY;
1935 for (i = 0; i < This->nb_vertices; i++)
1936 vertices[i].position = This->pVertices[i];
1937 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, This->nb_vertices, vertices);
1938 HeapFree(GetProcessHeap(), 0, vertices);
1940 /* Groups are in reverse order compared to materials list in X file */
1941 for (k = This->nb_materials - 1; k >= 0; k--)
1943 unsigned* face_data;
1944 unsigned* out_ptr;
1945 DWORD* in_ptr = This->pFaceData;
1946 ULONG vertex_per_face = 0;
1947 BOOL* used_vertices;
1948 unsigned nb_vertices = 0;
1949 unsigned nb_faces = 0;
1951 used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->face_data_size * sizeof(*used_vertices));
1952 if (!used_vertices)
1954 IDirect3DRMMesh_Release(*mesh);
1955 return E_OUTOFMEMORY;
1958 face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data));
1959 if (!face_data)
1961 HeapFree(GetProcessHeap(), 0, used_vertices);
1962 IDirect3DRMMesh_Release(*mesh);
1963 return E_OUTOFMEMORY;
1965 out_ptr = face_data;
1967 /* If all faces have the same number of vertex, set vertex_per_face */
1968 for (i = 0; i < This->nb_faces; i++)
1970 /* Process only faces belonging to the group */
1971 if (This->material_indices[i] == k)
1973 if (vertex_per_face && (vertex_per_face != *in_ptr))
1974 break;
1975 vertex_per_face = *in_ptr;
1977 in_ptr += 1 + *in_ptr * 2;
1979 if (i != This->nb_faces)
1980 vertex_per_face = 0;
1982 /* Put only vertex indices */
1983 in_ptr = This->pFaceData;
1984 for (i = 0; i < This->nb_faces; i++)
1986 DWORD nb_indices = *in_ptr++;
1988 /* Skip faces not belonging to the group */
1989 if (This->material_indices[i] != k)
1991 in_ptr += 2 * nb_indices;
1992 continue;
1995 /* Don't put nb indices when vertex_per_face is set */
1996 if (vertex_per_face)
1997 *out_ptr++ = nb_indices;
1999 for (j = 0; j < nb_indices; j++)
2001 *out_ptr = *in_ptr++;
2002 used_vertices[*out_ptr++] = TRUE;
2003 /* Skip normal index */
2004 in_ptr++;
2007 nb_faces++;
2010 for (i = 0; i < This->nb_vertices; i++)
2011 if (used_vertices[i])
2012 nb_vertices++;
2014 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2015 HeapFree(GetProcessHeap(), 0, used_vertices);
2016 HeapFree(GetProcessHeap(), 0, face_data);
2017 if (SUCCEEDED(hr))
2018 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, This->materials[k].color);
2019 if (SUCCEEDED(hr))
2020 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2021 (IDirect3DRMMaterial *)This->materials[k].material);
2022 if (SUCCEEDED(hr) && This->materials[k].texture)
2024 IDirect3DRMTexture *texture;
2026 IDirect3DRMTexture3_QueryInterface(This->materials[k].texture,
2027 &IID_IDirect3DRMTexture, (void **)&texture);
2028 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2029 IDirect3DRMTexture_Release(texture);
2031 if (FAILED(hr))
2033 IDirect3DRMMesh_Release(*mesh);
2034 return hr;
2039 return D3DRM_OK;
2042 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2043 DWORD index, IDirect3DRMFace2 **face)
2045 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2047 return E_NOTIMPL;
2050 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2051 DWORD index, D3DVECTOR *vector)
2053 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2055 return E_NOTIMPL;
2058 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2059 DWORD index, D3DVECTOR *vector)
2061 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2063 return E_NOTIMPL;
2066 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2067 DWORD start_idx, DWORD count)
2069 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2071 return E_NOTIMPL;
2074 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2075 DWORD start_idx, DWORD count)
2077 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2079 return E_NOTIMPL;
2082 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2084 FIXME("iface %p, face %p stub!\n", iface, face);
2086 return E_NOTIMPL;
2089 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2091 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2093 return E_NOTIMPL;
2096 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2098 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2100 return E_NOTIMPL;
2103 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2104 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2106 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2107 iface, flags, indices, start_idx, count);
2109 return E_NOTIMPL;
2112 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2114 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2116 return E_NOTIMPL;
2119 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2120 DWORD flags, IUnknown **parent)
2122 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2124 return E_NOTIMPL;
2127 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2128 DWORD *count, IUnknown **meshes)
2130 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2132 return E_NOTIMPL;
2135 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2137 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2139 return E_NOTIMPL;
2142 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2144 FIXME("iface %p, index %u stub!\n", iface, index);
2146 return E_NOTIMPL;
2149 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2151 FIXME("iface %p, indices %p stub!\n", iface, indices);
2153 return E_NOTIMPL;
2156 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2157 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2159 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2160 iface, flags, format, vertex_count, data);
2162 return E_NOTIMPL;
2165 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2166 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2168 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2170 return E_NOTIMPL;
2173 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2174 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2176 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2177 DWORD count = mesh_builder->nb_vertices - start_idx;
2179 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2180 iface, start_idx, vertex_count, vertices);
2182 if (vertex_count)
2183 *vertex_count = count;
2184 if (vertices && mesh_builder->nb_vertices)
2185 memcpy(vertices, mesh_builder->pVertices + start_idx, count * sizeof(*vertices));
2187 return D3DRM_OK;
2190 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2191 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2193 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2194 iface, start_idx, count, vector);
2196 return E_NOTIMPL;
2199 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2200 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2202 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2203 DWORD count = mesh_builder->nb_normals - start_idx;
2205 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2206 iface, start_idx, normal_count, normals);
2208 if (normal_count)
2209 *normal_count = count;
2210 if (normals && mesh_builder->nb_normals)
2211 memcpy(normals, mesh_builder->pNormals + start_idx, count * sizeof(*normals));
2213 return D3DRM_OK;
2216 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2218 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2220 TRACE("iface %p.\n", iface);
2222 return mesh_builder->nb_normals;
2225 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2227 d3drm_mesh_builder3_QueryInterface,
2228 d3drm_mesh_builder3_AddRef,
2229 d3drm_mesh_builder3_Release,
2230 d3drm_mesh_builder3_Clone,
2231 d3drm_mesh_builder3_AddDestroyCallback,
2232 d3drm_mesh_builder3_DeleteDestroyCallback,
2233 d3drm_mesh_builder3_SetAppData,
2234 d3drm_mesh_builder3_GetAppData,
2235 d3drm_mesh_builder3_SetName,
2236 d3drm_mesh_builder3_GetName,
2237 d3drm_mesh_builder3_GetClassName,
2238 d3drm_mesh_builder3_Load,
2239 d3drm_mesh_builder3_Save,
2240 d3drm_mesh_builder3_Scale,
2241 d3drm_mesh_builder3_Translate,
2242 d3drm_mesh_builder3_SetColorSource,
2243 d3drm_mesh_builder3_GetBox,
2244 d3drm_mesh_builder3_GenerateNormals,
2245 d3drm_mesh_builder3_GetColorSource,
2246 d3drm_mesh_builder3_AddMesh,
2247 d3drm_mesh_builder3_AddMeshBuilder,
2248 d3drm_mesh_builder3_AddFrame,
2249 d3drm_mesh_builder3_AddFace,
2250 d3drm_mesh_builder3_AddFaces,
2251 d3drm_mesh_builder3_ReserveSpace,
2252 d3drm_mesh_builder3_SetColorRGB,
2253 d3drm_mesh_builder3_SetColor,
2254 d3drm_mesh_builder3_SetTexture,
2255 d3drm_mesh_builder3_SetMaterial,
2256 d3drm_mesh_builder3_SetTextureTopology,
2257 d3drm_mesh_builder3_SetQuality,
2258 d3drm_mesh_builder3_SetPerspective,
2259 d3drm_mesh_builder3_SetVertex,
2260 d3drm_mesh_builder3_SetNormal,
2261 d3drm_mesh_builder3_SetTextureCoordinates,
2262 d3drm_mesh_builder3_SetVertexColor,
2263 d3drm_mesh_builder3_SetVertexColorRGB,
2264 d3drm_mesh_builder3_GetFaces,
2265 d3drm_mesh_builder3_GetGeometry,
2266 d3drm_mesh_builder3_GetTextureCoordinates,
2267 d3drm_mesh_builder3_AddVertex,
2268 d3drm_mesh_builder3_AddNormal,
2269 d3drm_mesh_builder3_CreateFace,
2270 d3drm_mesh_builder3_GetQuality,
2271 d3drm_mesh_builder3_GetPerspective,
2272 d3drm_mesh_builder3_GetFaceCount,
2273 d3drm_mesh_builder3_GetVertexCount,
2274 d3drm_mesh_builder3_GetVertexColor,
2275 d3drm_mesh_builder3_CreateMesh,
2276 d3drm_mesh_builder3_GetFace,
2277 d3drm_mesh_builder3_GetVertex,
2278 d3drm_mesh_builder3_GetNormal,
2279 d3drm_mesh_builder3_DeleteVertices,
2280 d3drm_mesh_builder3_DeleteNormals,
2281 d3drm_mesh_builder3_DeleteFace,
2282 d3drm_mesh_builder3_Empty,
2283 d3drm_mesh_builder3_Optimize,
2284 d3drm_mesh_builder3_AddFacesIndexed,
2285 d3drm_mesh_builder3_CreateSubMesh,
2286 d3drm_mesh_builder3_GetParentMesh,
2287 d3drm_mesh_builder3_GetSubMeshes,
2288 d3drm_mesh_builder3_DeleteSubMesh,
2289 d3drm_mesh_builder3_Enable,
2290 d3drm_mesh_builder3_GetEnable,
2291 d3drm_mesh_builder3_AddTriangles,
2292 d3drm_mesh_builder3_SetVertices,
2293 d3drm_mesh_builder3_GetVertices,
2294 d3drm_mesh_builder3_SetNormals,
2295 d3drm_mesh_builder3_GetNormals,
2296 d3drm_mesh_builder3_GetNormalCount,
2299 HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown **out)
2301 struct d3drm_mesh_builder *object;
2303 TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
2305 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2306 return E_OUTOFMEMORY;
2308 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2309 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2310 object->ref = 1;
2312 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
2313 *out = (IUnknown *)&object->IDirect3DRMMeshBuilder3_iface;
2314 else
2315 *out = (IUnknown *)&object->IDirect3DRMMeshBuilder2_iface;
2317 return S_OK;
2320 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2322 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2324 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2325 || IsEqualGUID(riid, &IID_IUnknown))
2327 IDirect3DRMMesh_AddRef(iface);
2328 *out = iface;
2329 return S_OK;
2332 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2334 *out = NULL;
2335 return E_NOINTERFACE;
2338 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2340 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2341 ULONG refcount = InterlockedIncrement(&mesh->ref);
2343 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2345 return refcount;
2348 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2350 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2351 ULONG refcount = InterlockedDecrement(&mesh->ref);
2353 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2355 if (!refcount)
2357 DWORD i;
2359 for (i = 0; i < mesh->nb_groups; ++i)
2361 HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
2362 HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
2363 if (mesh->groups[i].material)
2364 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2365 if (mesh->groups[i].texture)
2366 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2368 HeapFree(GetProcessHeap(), 0, mesh->groups);
2369 HeapFree(GetProcessHeap(), 0, mesh);
2372 return refcount;
2375 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2376 IUnknown *outer, REFIID iid, void **out)
2378 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2380 return E_NOTIMPL;
2383 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2384 D3DRMOBJECTCALLBACK cb, void *ctx)
2386 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2388 return E_NOTIMPL;
2391 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2392 D3DRMOBJECTCALLBACK cb, void *ctx)
2394 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2396 return E_NOTIMPL;
2399 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2401 FIXME("iface %p, data %#x stub!\n", iface, data);
2403 return E_NOTIMPL;
2406 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2408 FIXME("iface %p stub!\n", iface);
2410 return 0;
2413 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2415 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
2417 return E_NOTIMPL;
2420 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2422 FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
2424 return E_NOTIMPL;
2427 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2429 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2431 if (!size || *size < strlen("Mesh") || !name)
2432 return E_INVALIDARG;
2434 strcpy(name, "Mesh");
2435 *size = sizeof("Mesh");
2437 return D3DRM_OK;
2440 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2441 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2443 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2445 return E_NOTIMPL;
2448 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2449 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2451 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2453 return E_NOTIMPL;
2456 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2458 FIXME("iface %p, box %p stub!\n", iface, box);
2460 return E_NOTIMPL;
2463 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2464 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2466 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2467 struct mesh_group *group;
2469 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2470 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2472 if (!face_data || !id)
2473 return E_POINTER;
2475 if ((mesh->nb_groups + 1) > mesh->groups_capacity)
2477 struct mesh_group *groups;
2478 ULONG new_capacity;
2480 if (!mesh->groups_capacity)
2482 new_capacity = 16;
2483 groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups));
2485 else
2487 new_capacity = mesh->groups_capacity * 2;
2488 groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups));
2491 if (!groups)
2492 return E_OUTOFMEMORY;
2494 mesh->groups_capacity = new_capacity;
2495 mesh->groups = groups;
2498 group = mesh->groups + mesh->nb_groups;
2500 group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
2501 if (!group->vertices)
2502 return E_OUTOFMEMORY;
2503 group->nb_vertices = vertex_count;
2504 group->nb_faces = face_count;
2505 group->vertex_per_face = vertex_per_face;
2507 if (vertex_per_face)
2509 group->face_data_size = face_count * vertex_per_face;
2511 else
2513 unsigned i;
2514 unsigned nb_indices;
2515 unsigned* face_data_ptr = face_data;
2516 group->face_data_size = 0;
2518 for (i = 0; i < face_count; i++)
2520 nb_indices = *face_data_ptr;
2521 group->face_data_size += nb_indices + 1;
2522 face_data_ptr += nb_indices;
2526 group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
2527 if (!group->face_data)
2529 HeapFree(GetProcessHeap(), 0 , group->vertices);
2530 return E_OUTOFMEMORY;
2533 memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
2535 group->material = NULL;
2536 group->texture = NULL;
2538 *id = mesh->nb_groups++;
2540 return D3DRM_OK;
2543 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2544 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2546 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2548 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2549 iface, group_id, start_idx, count, values);
2551 if (group_id >= mesh->nb_groups)
2552 return D3DRMERR_BADVALUE;
2554 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2555 return D3DRMERR_BADVALUE;
2557 if (!values)
2558 return E_POINTER;
2560 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2562 return D3DRM_OK;
2565 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2567 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2569 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2571 if (id >= mesh->nb_groups)
2572 return D3DRMERR_BADVALUE;
2574 mesh->groups[id].color = color;
2576 return D3DRM_OK;
2579 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2580 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2582 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2584 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2586 if (id >= mesh->nb_groups)
2587 return D3DRMERR_BADVALUE;
2589 d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
2591 return D3DRM_OK;
2594 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2596 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2598 return E_NOTIMPL;
2601 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2603 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2605 return E_NOTIMPL;
2608 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2609 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2611 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2613 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2615 if (id >= mesh->nb_groups)
2616 return D3DRMERR_BADVALUE;
2618 if (mesh->groups[id].material)
2619 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2621 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2623 if (material)
2624 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2626 return D3DRM_OK;
2629 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2630 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2632 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2634 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2636 if (id >= mesh->nb_groups)
2637 return D3DRMERR_BADVALUE;
2639 if (mesh->groups[id].texture)
2640 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2642 if (!texture)
2644 mesh->groups[id].texture = NULL;
2645 return D3DRM_OK;
2648 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2651 static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2653 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2655 TRACE("iface %p.\n", iface);
2657 return mesh->nb_groups;
2660 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2661 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2663 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2665 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2666 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2668 if (id >= mesh->nb_groups)
2669 return D3DRMERR_BADVALUE;
2671 if (vertex_count)
2672 *vertex_count = mesh->groups[id].nb_vertices;
2673 if (face_count)
2674 *face_count = mesh->groups[id].nb_faces;
2675 if (vertex_per_face)
2676 *vertex_per_face = mesh->groups[id].vertex_per_face;
2677 if (face_data_size)
2678 *face_data_size = mesh->groups[id].face_data_size;
2679 if (face_data)
2680 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2682 return D3DRM_OK;
2685 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2686 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2688 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2690 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2691 iface, group_id, start_idx, count, vertices);
2693 if (group_id >= mesh->nb_groups)
2694 return D3DRMERR_BADVALUE;
2696 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2697 return D3DRMERR_BADVALUE;
2699 if (!vertices)
2700 return E_POINTER;
2702 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2704 return D3DRM_OK;
2707 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2709 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2711 TRACE("iface %p, id %#x.\n", iface, id);
2713 return mesh->groups[id].color;
2716 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2718 FIXME("iface %p, id %#x stub!\n", iface, id);
2720 return 0;
2722 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2724 FIXME("iface %p, id %#x stub!\n", iface, id);
2726 return 0;
2729 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2730 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2732 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2734 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2736 if (id >= mesh->nb_groups)
2737 return D3DRMERR_BADVALUE;
2739 if (!material)
2740 return E_POINTER;
2742 if (mesh->groups[id].material)
2743 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2744 else
2745 *material = NULL;
2747 return D3DRM_OK;
2750 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2751 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2753 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2755 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2757 if (id >= mesh->nb_groups)
2758 return D3DRMERR_BADVALUE;
2760 if (!texture)
2761 return E_POINTER;
2763 if (mesh->groups[id].texture)
2764 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2765 else
2766 *texture = NULL;
2768 return D3DRM_OK;
2771 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2773 d3drm_mesh_QueryInterface,
2774 d3drm_mesh_AddRef,
2775 d3drm_mesh_Release,
2776 d3drm_mesh_Clone,
2777 d3drm_mesh_AddDestroyCallback,
2778 d3drm_mesh_DeleteDestroyCallback,
2779 d3drm_mesh_SetAppData,
2780 d3drm_mesh_GetAppData,
2781 d3drm_mesh_SetName,
2782 d3drm_mesh_GetName,
2783 d3drm_mesh_GetClassName,
2784 d3drm_mesh_Scale,
2785 d3drm_mesh_Translate,
2786 d3drm_mesh_GetBox,
2787 d3drm_mesh_AddGroup,
2788 d3drm_mesh_SetVertices,
2789 d3drm_mesh_SetGroupColor,
2790 d3drm_mesh_SetGroupColorRGB,
2791 d3drm_mesh_SetGroupMapping,
2792 d3drm_mesh_SetGroupQuality,
2793 d3drm_mesh_SetGroupMaterial,
2794 d3drm_mesh_SetGroupTexture,
2795 d3drm_mesh_GetGroupCount,
2796 d3drm_mesh_GetGroup,
2797 d3drm_mesh_GetVertices,
2798 d3drm_mesh_GetGroupColor,
2799 d3drm_mesh_GetGroupMapping,
2800 d3drm_mesh_GetGroupQuality,
2801 d3drm_mesh_GetGroupMaterial,
2802 d3drm_mesh_GetGroupTexture,
2805 HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh)
2807 struct d3drm_mesh *object;
2809 TRACE("mesh %p.\n", mesh);
2811 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2812 return E_OUTOFMEMORY;
2814 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2815 object->ref = 1;
2817 *mesh = &object->IDirect3DRMMesh_iface;
2819 return S_OK;