wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
[wine.git] / dlls / d3d8 / directx.c
blob42ae40d12a49ec74fbc79610f53f3d87177dbd2c
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
43 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
45 if (IsEqualGUID(riid, &IID_IUnknown)
46 || IsEqualGUID(riid, &IID_IDirect3D8)) {
47 IUnknown_AddRef(iface);
48 *ppobj = This;
49 return S_OK;
52 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
53 *ppobj = NULL;
54 return E_NOINTERFACE;
57 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
58 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
59 ULONG ref = InterlockedIncrement(&This->ref);
61 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
63 return ref;
66 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
67 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
68 ULONG ref = InterlockedDecrement(&This->ref);
70 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
72 if (ref == 0) {
73 TRACE("Releasing wined3d %p\n", This->WineD3D);
74 IWineD3D_Release(This->WineD3D);
75 HeapFree(GetProcessHeap(), 0, This);
78 return ref;
81 /* IDirect3D8 Interface follow: */
82 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
83 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
84 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
87 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
88 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
89 return IWineD3D_GetAdapterCount(This->WineD3D);
92 static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
93 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
94 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
95 WINED3DADAPTER_IDENTIFIER adapter_id;
97 /* dx8 and dx9 have different structures to be filled in, with incompatible
98 layouts so pass in pointers to the places to be filled via an internal
99 structure */
100 adapter_id.Driver = pIdentifier->Driver;
101 adapter_id.Description = pIdentifier->Description;
102 adapter_id.DeviceName = NULL; /* d3d9 only */
103 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
104 adapter_id.VendorId = &pIdentifier->VendorId;
105 adapter_id.DeviceId = &pIdentifier->DeviceId;
106 adapter_id.SubSysId = &pIdentifier->SubSysId;
107 adapter_id.Revision = &pIdentifier->Revision;
108 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
109 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
111 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
114 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
115 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
116 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
119 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
120 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
121 /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
122 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode);
125 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
126 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
127 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
130 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
131 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
132 D3DFORMAT BackBufferFormat, BOOL Windowed) {
133 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
134 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
135 BackBufferFormat, Windowed);
138 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
139 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
140 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
141 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
142 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
143 Usage, RType, CheckFormat);
146 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
147 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
148 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
149 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
150 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
151 Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
154 static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
155 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
156 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
157 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
158 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
159 RenderTargetFormat, DepthStencilFormat);
162 static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
163 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
164 HRESULT hrc = D3D_OK;
165 WINED3DCAPS *pWineCaps;
167 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
169 if(NULL == pCaps){
170 return D3DERR_INVALIDCALL;
172 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
173 if(pWineCaps == NULL){
174 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
176 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
177 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
178 HeapFree(GetProcessHeap(), 0, pWineCaps);
179 TRACE("(%p) returning %p\n", This, pCaps);
180 return hrc;
183 static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
184 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
185 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
188 /* Internal function called back during the CreateDevice to create a render target */
189 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
190 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
191 DWORD MultisampleQuality, BOOL Lockable,
192 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
193 HRESULT res = D3D_OK;
194 IDirect3DSurface8Impl *d3dSurface = NULL;
196 TRACE("(%p) call back\n", device);
197 res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
198 (D3DFORMAT)Format, MultiSample, Lockable,
199 (IDirect3DSurface8 **)&d3dSurface);
201 if (SUCCEEDED(res)) {
202 *ppSurface = d3dSurface->wineD3DSurface;
203 IUnknown_Release(d3dSurface->parentDevice);
204 d3dSurface->parentDevice = NULL;
205 } else {
206 *ppSurface = NULL;
208 return res;
211 /* Callback for creating the inplicite swapchain when the device is created */
212 static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
213 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
214 IWineD3DSwapChain ** ppSwapChain){
215 HRESULT res = D3D_OK;
216 IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
217 D3DPRESENT_PARAMETERS localParameters;
218 TRACE("(%p) call back\n", device);
220 localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
221 localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
222 localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
223 localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
224 localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
225 /* d3d9 only */
226 /* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */
227 localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
228 localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
229 localParameters.Windowed = *(pPresentationParameters->Windowed);
230 localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
231 localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
232 localParameters.Flags = *(pPresentationParameters->Flags);
233 localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
234 /* d3d9 only */
235 /* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */
237 /*copy the presentation parameters*/
238 res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
240 if (SUCCEEDED(res)) {
241 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
242 IUnknown_Release(d3dSwapChain->parentDevice);
243 d3dSwapChain->parentDevice = NULL;
244 } else {
245 *ppSwapChain = NULL;
248 /*Copy back the presentation parameters*/
249 *pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
250 *pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
251 *pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
252 *pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
253 *pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
254 /* d3d9 only */
255 /* *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; */
256 *pPresentationParameters->SwapEffect = localParameters.SwapEffect;
257 *pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
258 *pPresentationParameters->Windowed = localParameters.Windowed;
259 *pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
260 *pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
261 *pPresentationParameters->Flags = localParameters.Flags;
262 *pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
263 /* d3d9 only */
264 /* *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; */
266 return res;
269 /* Internal function called back during the CreateDevice to create a render target */
270 HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
271 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
272 DWORD MultisampleQuality, BOOL Discard,
273 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
274 HRESULT res = D3D_OK;
275 IDirect3DSurface8Impl *d3dSurface = NULL;
276 TRACE("(%p) call back\n", device);
278 res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
279 (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
280 if (SUCCEEDED(res)) {
281 *ppSurface = d3dSurface->wineD3DSurface;
282 IUnknown_Release(d3dSurface->parentDevice);
283 d3dSurface->parentDevice = NULL;
285 return res;
288 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
289 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
290 IDirect3DDevice8** ppReturnedDeviceInterface) {
292 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
293 IDirect3DDevice8Impl *object = NULL;
294 WINED3DPRESENT_PARAMETERS localParameters;
295 HRESULT hr;
296 TRACE("(%p) Relay\n", This);
298 /* Check the validity range of the adapter parameter */
299 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
300 *ppReturnedDeviceInterface = NULL;
301 return D3DERR_INVALIDCALL;
304 /* Allocate the storage for the device object */
305 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
306 if (NULL == object) {
307 FIXME("Allocation of memory failed\n");
308 *ppReturnedDeviceInterface = NULL;
309 return D3DERR_OUTOFVIDEOMEMORY;
312 object->lpVtbl = &Direct3DDevice8_Vtbl;
313 object->ref = 1;
314 object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
315 object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
316 *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
318 /* Allocate an associated WineD3DDevice object */
319 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
320 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
321 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
322 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
323 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
324 /* d3d9 only */
325 localParameters.MultiSampleQuality = NULL;
326 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
327 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
328 localParameters.Windowed = &pPresentationParameters->Windowed;
329 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
330 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
331 localParameters.Flags = &pPresentationParameters->Flags;
332 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
333 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;/* Renamed in dx9 */
335 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
337 if (hr != D3D_OK) {
338 HeapFree(GetProcessHeap(), 0, object);
339 *ppReturnedDeviceInterface = NULL;
340 return hr;
343 TRACE("(%p) : Created Device %p\n", This, object);
345 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
346 if (hr != D3D_OK) {
347 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
348 HeapFree(GetProcessHeap(), 0, object);
349 *ppReturnedDeviceInterface = NULL;
352 return hr;
355 const IDirect3D8Vtbl Direct3D8_Vtbl =
357 /* IUnknown */
358 IDirect3D8Impl_QueryInterface,
359 IDirect3D8Impl_AddRef,
360 IDirect3D8Impl_Release,
361 /* IDirect3D8 */
362 IDirect3D8Impl_RegisterSoftwareDevice,
363 IDirect3D8Impl_GetAdapterCount,
364 IDirect3D8Impl_GetAdapterIdentifier,
365 IDirect3D8Impl_GetAdapterModeCount,
366 IDirect3D8Impl_EnumAdapterModes,
367 IDirect3D8Impl_GetAdapterDisplayMode,
368 IDirect3D8Impl_CheckDeviceType,
369 IDirect3D8Impl_CheckDeviceFormat,
370 IDirect3D8Impl_CheckDeviceMultiSampleType,
371 IDirect3D8Impl_CheckDepthStencilMatch,
372 IDirect3D8Impl_GetDeviceCaps,
373 IDirect3D8Impl_GetAdapterMonitor,
374 IDirect3D8Impl_CreateDevice