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[wine.git] / dlls / d3d10 / shader.c
blobc97d8dfdf097d00b11e6941fbe5f8f0d43b3685d
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
28 /* IUnknown methods */
30 static inline struct d3d10_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
32 return CONTAINING_RECORD(iface, struct d3d10_shader_reflection, ID3D10ShaderReflection_iface);
35 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
37 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
39 if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
40 || IsEqualGUID(riid, &IID_IUnknown))
42 IUnknown_AddRef(iface);
43 *object = iface;
44 return S_OK;
47 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
49 *object = NULL;
50 return E_NOINTERFACE;
53 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
55 struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
56 ULONG refcount = InterlockedIncrement(&This->refcount);
58 TRACE("%p increasing refcount to %u\n", This, refcount);
60 return refcount;
63 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
65 struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
66 ULONG refcount = InterlockedDecrement(&This->refcount);
68 TRACE("%p decreasing refcount to %u\n", This, refcount);
70 if (!refcount)
71 heap_free(This);
73 return refcount;
76 /* ID3D10ShaderReflection methods */
78 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
80 FIXME("iface %p, desc %p stub!\n", iface, desc);
82 return E_NOTIMPL;
85 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
86 ID3D10ShaderReflection *iface, UINT index)
88 FIXME("iface %p, index %u stub!\n", iface, index);
90 return NULL;
93 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
94 ID3D10ShaderReflection *iface, const char *name)
96 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
98 return NULL;
101 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
102 ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
104 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
106 return E_NOTIMPL;
109 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
110 ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
112 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
114 return E_NOTIMPL;
117 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
118 ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
120 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
122 return E_NOTIMPL;
125 const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
127 /* IUnknown methods */
128 d3d10_shader_reflection_QueryInterface,
129 d3d10_shader_reflection_AddRef,
130 d3d10_shader_reflection_Release,
131 /* ID3D10ShaderReflection methods */
132 d3d10_shader_reflection_GetDesc,
133 d3d10_shader_reflection_GetConstantBufferByIndex,
134 d3d10_shader_reflection_GetConstantBufferByName,
135 d3d10_shader_reflection_GetResourceBindingDesc,
136 d3d10_shader_reflection_GetInputParameterDesc,
137 d3d10_shader_reflection_GetOutputParameterDesc,
140 HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
141 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
142 const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
144 /* Forward to d3dcompiler */
145 return D3DCompile(data, data_size, filename, defines, include,
146 entrypoint, profile, flags, 0, shader, error_messages);
149 HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
150 BOOL color_code, const char *comments, ID3D10Blob **disassembly)
152 TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
153 data, data_size, color_code, comments, disassembly);
155 return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);