wined3d: Use wined3d_get_line() in shader_glsl_dump_program_source().
[wine.git] / programs / winver / winver.c
blobee3120443ebb328f47fba0ba4f63b566c9be94a0
1 /*
2 * Windows Version Program
4 * Copyright 1997 by Marcel Baur (mbaur@g26.ethz.ch)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "windows.h"
22 #include "commctrl.h"
23 #include "shellapi.h"
25 int PASCAL WinMain (HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
27 char name[128] = "Wine ";
28 const char * (CDECL *wine_get_version)(void);
30 InitCommonControls();
32 wine_get_version = (void *)GetProcAddress( GetModuleHandleA("ntdll.dll"), "wine_get_version" );
33 if (wine_get_version) strcat( name, wine_get_version() );
34 return !ShellAboutA( NULL, name, NULL, 0 );