ntdll/tests: Add a FILE_APPEND_DATA test.
[wine.git] / include / d3d10.idl
blob57e804935b9516bec4248bedd5893ed8a44f9c8d
1 /*
2 * Copyright 2007 Andras Kovacs
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
21 import "dxgi.idl";
22 import "d3dcommon.idl";
24 cpp_quote("#ifndef _D3D10_CONSTANTS")
25 cpp_quote("#define _D3D10_CONSTANTS")
26 const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
27 const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
28 const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
29 const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
30 const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
31 const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
32 const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
33 const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
34 const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
35 const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
36 const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
37 const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
38 const float D3D10_FLOAT32_MAX = 3.402823466e+38;
39 const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
40 const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
41 const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
42 const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
43 const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
44 const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
45 const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
46 const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
47 const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
48 const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
49 const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
50 const float D3D10_LINEAR_GAMMA = 1.0;
51 const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
52 const float D3D10_MAX_DEPTH = 1.0;
53 const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
54 const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
55 const float D3D10_MIN_DEPTH = 0.0;
56 const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
57 const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
58 const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
59 const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
60 const float D3D10_SRGB_GAMMA = 2.2;
61 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
62 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
63 const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
64 const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
65 const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
66 const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
67 const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
68 const float D3D_SPEC_VERSION = 1.050005;
69 const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
70 const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
71 const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
72 const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
73 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
74 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
75 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
76 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
77 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
78 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
79 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
80 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
81 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
82 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
83 const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
84 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
85 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
86 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
87 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
88 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
89 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
90 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
91 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
92 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
93 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
94 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
95 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
96 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
97 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
98 const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
99 const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
100 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
101 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
102 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
103 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
104 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
105 const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
106 const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
107 const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
108 const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
109 const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
110 const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
111 const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
112 const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
113 const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
114 const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
115 const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
116 const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
117 const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
118 const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
119 const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
120 const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
121 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
122 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
123 const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
124 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
125 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
126 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
127 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
128 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
129 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
130 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
131 const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
132 const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
133 const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
134 const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
135 const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
136 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
137 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
138 const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
139 const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
140 const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
141 const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
142 const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
143 const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
144 const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
145 const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
146 const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
147 const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
148 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
149 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
150 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
151 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
152 const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
153 const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
154 const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
155 const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
156 const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
157 const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
158 const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
159 const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
160 const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
161 const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
162 const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
163 const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
164 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
165 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
166 const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
167 const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
168 const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
169 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
170 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
171 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
172 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
173 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
174 const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
175 const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
176 const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
177 const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
178 const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
179 const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
180 const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
181 const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
182 const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
183 const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
184 const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
185 const unsigned int D3D10_REQ_MIP_LEVELS = 14;
186 const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
187 const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
188 const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
189 const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
190 const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
191 const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
192 const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
193 const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
194 const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
195 const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
196 const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
197 const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
198 const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
199 const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
200 const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
201 const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
202 const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
203 const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
204 const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
205 const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
206 const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
207 const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
208 const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
209 const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
210 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
211 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
212 const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
213 const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
214 const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
215 const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
216 const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
217 const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
218 const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
219 const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
220 const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
221 const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
222 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
223 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
224 const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
225 const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
226 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
227 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
228 const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
229 const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
230 const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
231 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
232 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
233 const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
234 const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
235 const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
236 const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
237 const unsigned int D3D_MAJOR_VERSION = 10;
238 const unsigned int D3D_MINOR_VERSION = 0;
239 const unsigned int D3D_SPEC_DATE_DAY = 8;
240 const unsigned int D3D_SPEC_DATE_MONTH = 8;
241 const unsigned int D3D_SPEC_DATE_YEAR = 2006;
242 cpp_quote("#endif")
244 const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
245 const unsigned int _FACD3D10 = 0x87;
246 const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
247 const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
248 const unsigned int D3D10_SDK_VERSION = 29;
250 cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
251 cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
252 cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
253 cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
255 typedef enum D3D10_BLEND {
256 D3D10_BLEND_ZERO = 1,
257 D3D10_BLEND_ONE = 2,
258 D3D10_BLEND_SRC_COLOR = 3,
259 D3D10_BLEND_INV_SRC_COLOR = 4,
260 D3D10_BLEND_SRC_ALPHA = 5,
261 D3D10_BLEND_INV_SRC_ALPHA = 6,
262 D3D10_BLEND_DEST_ALPHA = 7,
263 D3D10_BLEND_INV_DEST_ALPHA = 8,
264 D3D10_BLEND_DEST_COLOR = 9,
265 D3D10_BLEND_INV_DEST_COLOR = 10,
266 D3D10_BLEND_SRC_ALPHA_SAT = 11,
267 D3D10_BLEND_BLEND_FACTOR = 14,
268 D3D10_BLEND_INV_BLEND_FACTOR = 15,
269 D3D10_BLEND_SRC1_COLOR = 16,
270 D3D10_BLEND_INV_SRC1_COLOR = 17,
271 D3D10_BLEND_SRC1_ALPHA = 18,
272 D3D10_BLEND_INV_SRC1_ALPHA = 19
273 } D3D10_BLEND;
275 typedef enum D3D10_BLEND_OP {
276 D3D10_BLEND_OP_ADD = 1,
277 D3D10_BLEND_OP_SUBTRACT,
278 D3D10_BLEND_OP_REV_SUBTRACT,
279 D3D10_BLEND_OP_MIN,
280 D3D10_BLEND_OP_MAX,
281 } D3D10_BLEND_OP;
283 typedef struct D3D10_BLEND_DESC {
284 BOOL AlphaToCoverageEnable;
285 BOOL BlendEnable[8];
286 D3D10_BLEND SrcBlend;
287 D3D10_BLEND DestBlend;
288 D3D10_BLEND_OP BlendOp;
289 D3D10_BLEND SrcBlendAlpha;
290 D3D10_BLEND DestBlendAlpha;
291 D3D10_BLEND_OP BlendOpAlpha;
292 UINT8 RenderTargetWriteMask[8];
293 } D3D10_BLEND_DESC;
295 typedef enum D3D10_DEPTH_WRITE_MASK {
296 D3D10_DEPTH_WRITE_MASK_ZERO,
297 D3D10_DEPTH_WRITE_MASK_ALL,
298 } D3D10_DEPTH_WRITE_MASK;
300 typedef enum D3D10_COMPARISON_FUNC {
301 D3D10_COMPARISON_NEVER = 1,
302 D3D10_COMPARISON_LESS,
303 D3D10_COMPARISON_EQUAL,
304 D3D10_COMPARISON_LESS_EQUAL,
305 D3D10_COMPARISON_GREATER,
306 D3D10_COMPARISON_NOT_EQUAL,
307 D3D10_COMPARISON_GREATER_EQUAL,
308 D3D10_COMPARISON_ALWAYS,
309 } D3D10_COMPARISON_FUNC;
311 typedef enum D3D10_STENCIL_OP {
312 D3D10_STENCIL_OP_KEEP = 1,
313 D3D10_STENCIL_OP_ZERO,
314 D3D10_STENCIL_OP_REPLACE,
315 D3D10_STENCIL_OP_INCR_SAT,
316 D3D10_STENCIL_OP_DECR_SAT,
317 D3D10_STENCIL_OP_INVERT,
318 D3D10_STENCIL_OP_INCR,
319 D3D10_STENCIL_OP_DECR,
320 } D3D10_STENCIL_OP;
322 typedef struct D3D10_DEPTH_STENCILOP_DESC {
323 D3D10_STENCIL_OP StencilFailOp;
324 D3D10_STENCIL_OP StencilDepthFailOp;
325 D3D10_STENCIL_OP StencilPassOp;
326 D3D10_COMPARISON_FUNC StencilFunc;
327 } D3D10_DEPTH_STENCILOP_DESC;
329 typedef struct D3D10_DEPTH_STENCIL_DESC {
330 BOOL DepthEnable;
331 D3D10_DEPTH_WRITE_MASK DepthWriteMask;
332 D3D10_COMPARISON_FUNC DepthFunc;
333 BOOL StencilEnable;
334 UINT8 StencilReadMask;
335 UINT8 StencilWriteMask;
336 D3D10_DEPTH_STENCILOP_DESC FrontFace;
337 D3D10_DEPTH_STENCILOP_DESC BackFace;
338 } D3D10_DEPTH_STENCIL_DESC;
340 typedef enum D3D10_FILL_MODE {
341 D3D10_FILL_WIREFRAME = 2,
342 D3D10_FILL_SOLID,
343 } D3D10_FILL_MODE;
345 typedef enum D3D10_CULL_MODE {
346 D3D10_CULL_NONE = 1,
347 D3D10_CULL_FRONT,
348 D3D10_CULL_BACK,
349 } D3D10_CULL_MODE;
351 typedef struct D3D10_RASTERIZER_DESC {
352 D3D10_FILL_MODE FillMode;
353 D3D10_CULL_MODE CullMode;
354 BOOL FrontCounterClockwise;
355 INT DepthBias;
356 FLOAT DepthBiasClamp;
357 FLOAT SlopeScaledDepthBias;
358 BOOL DepthClipEnable;
359 BOOL ScissorEnable;
360 BOOL MultisampleEnable;
361 BOOL AntialiasedLineEnable;
362 } D3D10_RASTERIZER_DESC;
364 typedef enum D3D10_FILTER {
365 D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
366 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
367 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
368 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
369 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
370 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
371 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
372 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
373 D3D10_FILTER_ANISOTROPIC = 0x55,
374 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
375 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
376 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
377 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
378 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
379 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
380 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
381 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
382 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
383 D3D10_FILTER_TEXT_1BIT = 0x80000000
384 } D3D10_FILTER;
386 typedef enum D3D10_TEXTURE_ADDRESS_MODE {
387 D3D10_TEXTURE_ADDRESS_WRAP = 1,
388 D3D10_TEXTURE_ADDRESS_MIRROR,
389 D3D10_TEXTURE_ADDRESS_CLAMP,
390 D3D10_TEXTURE_ADDRESS_BORDER,
391 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
392 } D3D10_TEXTURE_ADDRESS_MODE;
394 typedef struct D3D10_SAMPLER_DESC {
395 D3D10_FILTER Filter;
396 D3D10_TEXTURE_ADDRESS_MODE AddressU;
397 D3D10_TEXTURE_ADDRESS_MODE AddressV;
398 D3D10_TEXTURE_ADDRESS_MODE AddressW;
399 FLOAT MipLODBias;
400 UINT MaxAnisotropy;
401 D3D10_COMPARISON_FUNC ComparisonFunc;
402 FLOAT BorderColor[4];
403 FLOAT MinLOD;
404 FLOAT MaxLOD;
405 } D3D10_SAMPLER_DESC;
407 typedef enum D3D10_COUNTER {
408 D3D10_COUNTER_GPU_IDLE,
409 D3D10_COUNTER_VERTEX_PROCESSING,
410 D3D10_COUNTER_GEOMETRY_PROCESSING,
411 D3D10_COUNTER_PIXEL_PROCESSING,
412 D3D10_COUNTER_OTHER_GPU_PROCESSING,
413 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
414 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
415 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
416 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
417 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
418 D3D10_COUNTER_VS_MEMORY_LIMITED,
419 D3D10_COUNTER_VS_COMPUTATION_LIMITED,
420 D3D10_COUNTER_GS_MEMORY_LIMITED,
421 D3D10_COUNTER_GS_COMPUTATION_LIMITED,
422 D3D10_COUNTER_PS_MEMORY_LIMITED,
423 D3D10_COUNTER_PS_COMPUTATION_LIMITED,
424 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
425 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
426 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
427 } D3D10_COUNTER;
429 typedef struct D3D10_COUNTER_DESC {
430 D3D10_COUNTER Counter;
431 UINT MiscFlags;
432 } D3D10_COUNTER_DESC;
434 typedef enum D3D10_COUNTER_TYPE {
435 D3D10_COUNTER_TYPE_FLOAT32,
436 D3D10_COUNTER_TYPE_UINT16,
437 D3D10_COUNTER_TYPE_UINT32,
438 D3D10_COUNTER_TYPE_UINT64,
439 } D3D10_COUNTER_TYPE;
441 typedef struct D3D10_COUNTER_INFO {
442 D3D10_COUNTER LastDeviceDependentCounter;
443 UINT NumSimultaneousCounters;
444 UINT8 NumDetectableParallelUnits;
445 } D3D10_COUNTER_INFO;
447 typedef enum D3D10_RESOURCE_DIMENSION {
448 D3D10_RESOURCE_DIMENSION_UNKNOWN,
449 D3D10_RESOURCE_DIMENSION_BUFFER,
450 D3D10_RESOURCE_DIMENSION_TEXTURE1D,
451 D3D10_RESOURCE_DIMENSION_TEXTURE2D,
452 D3D10_RESOURCE_DIMENSION_TEXTURE3D,
453 } D3D10_RESOURCE_DIMENSION;
455 typedef enum D3D10_USAGE {
456 D3D10_USAGE_DEFAULT,
457 D3D10_USAGE_IMMUTABLE,
458 D3D10_USAGE_DYNAMIC,
459 D3D10_USAGE_STAGING,
460 } D3D10_USAGE;
462 typedef struct D3D10_BUFFER_DESC {
463 UINT ByteWidth;
464 D3D10_USAGE Usage;
465 UINT BindFlags;
466 UINT CPUAccessFlags;
467 UINT MiscFlags;
468 } D3D10_BUFFER_DESC;
470 typedef enum D3D10_MAP {
471 D3D10_MAP_READ = 1,
472 D3D10_MAP_WRITE,
473 D3D10_MAP_READ_WRITE,
474 D3D10_MAP_WRITE_DISCARD,
475 D3D10_MAP_WRITE_NO_OVERWRITE,
476 } D3D10_MAP;
478 typedef struct D3D10_TEXTURE1D_DESC {
479 UINT Width;
480 UINT MipLevels;
481 UINT ArraySize;
482 DXGI_FORMAT Format;
483 D3D10_USAGE Usage;
484 UINT BindFlags;
485 UINT CPUAccessFlags;
486 UINT MiscFlags;
487 } D3D10_TEXTURE1D_DESC;
489 typedef struct D3D10_TEXTURE2D_DESC {
490 UINT Width;
491 UINT Height;
492 UINT MipLevels;
493 UINT ArraySize;
494 DXGI_FORMAT Format;
495 DXGI_SAMPLE_DESC SampleDesc;
496 D3D10_USAGE Usage;
497 UINT BindFlags;
498 UINT CPUAccessFlags;
499 UINT MiscFlags;
500 } D3D10_TEXTURE2D_DESC;
502 typedef struct D3D10_TEXTURE3D_DESC {
503 UINT Width;
504 UINT Height;
505 UINT Depth;
506 UINT MipLevels;
507 DXGI_FORMAT Format;
508 D3D10_USAGE Usage;
509 UINT BindFlags;
510 UINT CPUAccessFlags;
511 UINT MiscFlags;
512 } D3D10_TEXTURE3D_DESC;
514 typedef enum D3D10_DSV_DIMENSION
516 D3D10_DSV_DIMENSION_UNKNOWN,
517 D3D10_DSV_DIMENSION_TEXTURE1D,
518 D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
519 D3D10_DSV_DIMENSION_TEXTURE2D,
520 D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
521 D3D10_DSV_DIMENSION_TEXTURE2DMS,
522 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
523 } D3D10_DSV_DIMENSION;
525 typedef struct D3D10_TEX1D_DSV {
526 UINT MipSlice;
527 } D3D10_TEX1D_DSV;
529 typedef struct D3D10_TEX1D_ARRAY_DSV {
530 UINT MipSlice;
531 UINT FirstArraySlice;
532 UINT ArraySize;
533 } D3D10_TEX1D_ARRAY_DSV;
535 typedef struct D3D10_TEX2D_DSV {
536 UINT MipSlice;
537 } D3D10_TEX2D_DSV;
539 typedef struct D3D10_TEX2D_ARRAY_DSV {
540 UINT MipSlice;
541 UINT FirstArraySlice;
542 UINT ArraySize;
543 } D3D10_TEX2D_ARRAY_DSV;
545 typedef struct D3D10_TEX2DMS_DSV {
546 UINT UnusedField_NothingToDefine;
547 } D3D10_TEX2DMS_DSV;
549 typedef struct D3D10_TEX2DMS_ARRAY_DSV {
550 UINT FirstArraySlice;
551 UINT ArraySize;
552 } D3D10_TEX2DMS_ARRAY_DSV;
554 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
555 DXGI_FORMAT Format;
556 D3D10_DSV_DIMENSION ViewDimension;
557 union {
558 D3D10_TEX1D_DSV Texture1D;
559 D3D10_TEX1D_ARRAY_DSV Texture1DArray;
560 D3D10_TEX2D_DSV Texture2D;
561 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
562 D3D10_TEX2DMS_DSV Texture2DMS;
563 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
564 } DUMMYUNIONNAME;
565 } D3D10_DEPTH_STENCIL_VIEW_DESC;
567 typedef enum D3D10_RTV_DIMENSION {
568 D3D10_RTV_DIMENSION_UNKNOWN,
569 D3D10_RTV_DIMENSION_BUFFER,
570 D3D10_RTV_DIMENSION_TEXTURE1D,
571 D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
572 D3D10_RTV_DIMENSION_TEXTURE2D,
573 D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
574 D3D10_RTV_DIMENSION_TEXTURE2DMS,
575 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
576 D3D10_RTV_DIMENSION_TEXTURE3D,
577 } D3D10_RTV_DIMENSION;
579 typedef struct D3D10_BUFFER_RTV {
580 UINT ElementOffset;
581 UINT ElementWidth;
582 } D3D10_BUFFER_RTV;
584 typedef struct D3D10_TEX1D_RTV {
585 UINT MipSlice;
586 } D3D10_TEX1D_RTV;
588 typedef struct D3D10_TEX1D_ARRAY_RTV {
589 UINT MipSlice;
590 UINT FirstArraySlice;
591 UINT ArraySize;
592 } D3D10_TEX1D_ARRAY_RTV;
594 typedef struct D3D10_TEX2D_RTV {
595 UINT MipSlice;
596 } D3D10_TEX2D_RTV;
598 typedef struct D3D10_TEX2D_ARRAY_RTV {
599 UINT MipSlice;
600 UINT FirstArraySlice;
601 UINT ArraySize;
602 } D3D10_TEX2D_ARRAY_RTV;
604 typedef struct D3D10_TEX2DMS_RTV {
605 UINT UnusedField_NothingToDefine;
606 } D3D10_TEX2DMS_RTV;
608 typedef struct D3D10_TEX2DMS_ARRAY_RTV {
609 UINT FirstArraySlice;
610 UINT ArraySize;
611 } D3D10_TEX2DMS_ARRAY_RTV;
613 typedef struct D3D10_TEX3D_RTV {
614 UINT MipSlice;
615 UINT FirstWSlice;
616 UINT WSize;
617 } D3D10_TEX3D_RTV;
619 typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
620 DXGI_FORMAT Format;
621 D3D10_RTV_DIMENSION ViewDimension;
622 union {
623 D3D10_BUFFER_RTV Buffer;
624 D3D10_TEX1D_RTV Texture1D;
625 D3D10_TEX1D_ARRAY_RTV Texture1DArray;
626 D3D10_TEX2D_RTV Texture2D;
627 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
628 D3D10_TEX2DMS_RTV Texture2DMS;
629 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
630 D3D10_TEX3D_RTV Texture3D;
631 } DUMMYUNIONNAME;
632 } D3D10_RENDER_TARGET_VIEW_DESC;
634 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
636 typedef struct D3D10_BUFFER_SRV {
637 UINT ElementOffset;
638 UINT ElementWidth;
639 } D3D10_BUFFER_SRV;
641 typedef struct D3D10_TEX1D_SRV {
642 UINT MostDetailedMip;
643 UINT MipLevels;
644 } D3D10_TEX1D_SRV;
646 typedef struct D3D10_TEX1D_ARRAY_SRV {
647 UINT MostDetailedMip;
648 UINT MipLevels;
649 UINT FirstArraySlice;
650 UINT ArraySize;
651 } D3D10_TEX1D_ARRAY_SRV;
653 typedef struct D3D10_TEX2D_SRV {
654 UINT MostDetailedMip;
655 UINT MipLevels;
656 } D3D10_TEX2D_SRV;
658 typedef struct D3D10_TEX2D_ARRAY_SRV {
659 UINT MostDetailedMip;
660 UINT MipLevels;
661 UINT FirstArraySlice;
662 UINT ArraySize;
663 } D3D10_TEX2D_ARRAY_SRV;
665 typedef struct D3D10_TEX2DMS_SRV {
666 UINT UnusedField_NothingToDefine;
667 } D3D10_TEX2DMS_SRV;
669 typedef struct D3D10_TEX2DMS_ARRAY_SRV {
670 UINT FirstArraySlice;
671 UINT ArraySize;
672 } D3D10_TEX2DMS_ARRAY_SRV;
674 typedef struct D3D10_TEX3D_SRV {
675 UINT MostDetailedMip;
676 UINT MipLevels;
677 } D3D10_TEX3D_SRV;
679 typedef struct D3D10_TEXCUBE_SRV {
680 UINT MostDetailedMip;
681 UINT MipLevels;
682 } D3D10_TEXCUBE_SRV;
684 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
685 DXGI_FORMAT Format;
686 D3D10_SRV_DIMENSION ViewDimension;
687 union {
688 D3D10_BUFFER_SRV Buffer;
689 D3D10_TEX1D_SRV Texture1D;
690 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
691 D3D10_TEX2D_SRV Texture2D;
692 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
693 D3D10_TEX2DMS_SRV Texture2DMS;
694 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
695 D3D10_TEX3D_SRV Texture3D;
696 D3D10_TEXCUBE_SRV TextureCube;
697 } DUMMYUNIONNAME;
698 } D3D10_SHADER_RESOURCE_VIEW_DESC;
700 typedef struct D3D10_BOX {
701 UINT left;
702 UINT top;
703 UINT front;
704 UINT right;
705 UINT bottom;
706 UINT back;
707 } D3D10_BOX;
709 typedef struct D3D10_SUBRESOURCE_DATA {
710 const void *pSysMem;
711 UINT SysMemPitch;
712 UINT SysMemSlicePitch;
713 } D3D10_SUBRESOURCE_DATA;
715 typedef struct D3D10_SO_DECLARATION_ENTRY {
716 LPCSTR SemanticName;
717 UINT SemanticIndex;
718 BYTE StartComponent;
719 BYTE ComponentCount;
720 BYTE OutputSlot;
721 } D3D10_SO_DECLARATION_ENTRY;
723 typedef enum D3D10_INPUT_CLASSIFICATION {
724 D3D10_INPUT_PER_VERTEX_DATA,
725 D3D10_INPUT_PER_INSTANCE_DATA,
726 } D3D10_INPUT_CLASSIFICATION;
728 typedef struct D3D10_INPUT_ELEMENT_DESC {
729 LPCSTR SemanticName;
730 UINT SemanticIndex;
731 DXGI_FORMAT Format;
732 UINT InputSlot;
733 UINT AlignedByteOffset;
734 D3D10_INPUT_CLASSIFICATION InputSlotClass;
735 UINT InstanceDataStepRate;
736 } D3D10_INPUT_ELEMENT_DESC;
738 typedef enum D3D10_QUERY {
739 D3D10_QUERY_EVENT,
740 D3D10_QUERY_OCCLUSION,
741 D3D10_QUERY_TIMESTAMP,
742 D3D10_QUERY_TIMESTAMP_DISJOINT,
743 D3D10_QUERY_PIPELINE_STATISTICS,
744 D3D10_QUERY_OCCLUSION_PREDICATE,
745 D3D10_QUERY_SO_STATISTICS,
746 D3D10_QUERY_SO_OVERFLOW_PREDICATE,
747 } D3D10_QUERY;
749 typedef struct D3D10_QUERY_DESC {
750 D3D10_QUERY Query;
751 UINT MiscFlags;
752 } D3D10_QUERY_DESC;
754 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
756 typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
758 typedef RECT D3D10_RECT;
760 typedef struct D3D10_VIEWPORT {
761 INT TopLeftX;
762 INT TopLeftY;
763 UINT Width;
764 UINT Height;
765 FLOAT MinDepth;
766 FLOAT MaxDepth;
767 } D3D10_VIEWPORT;
769 typedef struct D3D10_MAPPED_TEXTURE2D {
770 void *pData;
771 UINT RowPitch;
772 } D3D10_MAPPED_TEXTURE2D;
774 typedef struct D3D10_MAPPED_TEXTURE3D {
775 void *pData;
776 UINT RowPitch;
777 UINT DepthPitch;
778 } D3D10_MAPPED_TEXTURE3D;
780 typedef enum D3D10_BIND_FLAG {
781 D3D10_BIND_VERTEX_BUFFER = 0x1,
782 D3D10_BIND_INDEX_BUFFER = 0x2,
783 D3D10_BIND_CONSTANT_BUFFER = 0x4,
784 D3D10_BIND_SHADER_RESOURCE = 0x8,
785 D3D10_BIND_STREAM_OUTPUT = 0x10,
786 D3D10_BIND_RENDER_TARGET = 0x20,
787 D3D10_BIND_DEPTH_STENCIL = 0x40
788 } D3D10_BIND_FLAG;
790 typedef enum D3D10_CPU_ACCESS_FLAG {
791 D3D10_CPU_ACCESS_WRITE = 0x10000,
792 D3D10_CPU_ACCESS_READ = 0x20000
793 } D3D10_CPU_ACCESS_FLAG;
795 typedef enum D3D10_RESOURCE_MISC_FLAG {
796 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
797 D3D10_RESOURCE_MISC_SHARED = 0x2,
798 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4
799 } D3D10_RESOURCE_MISC_FLAG;
801 typedef enum D3D10_MAP_FLAG {
802 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
803 } D3D10_MAP_FLAG;
805 typedef enum D3D10_CLEAR_FLAG {
806 D3D10_CLEAR_DEPTH = 0x1,
807 D3D10_CLEAR_STENCIL = 0x2
808 } D3D10_CLEAR_FLAG;
810 typedef enum D3D10_COLOR_WRITE_ENABLE {
811 D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
812 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
813 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
814 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
815 D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
816 D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
817 } D3D10_COLOR_WRITE_ENABLE;
819 typedef enum D3D10_TEXTURECUBE_FACE {
820 D3D10_TEXTURECUBE_FACE_POSITIVE_X,
821 D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
822 D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
823 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
824 D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
825 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
826 } D3D10_TEXTURECUBE_FACE;
828 typedef enum D3D10_ASYNC_GETDATA_FLAG {
829 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
830 } D3D10_ASYNC_GETDATA_FLAG;
832 typedef enum D3D10_FILTER_TYPE {
833 D3D10_FILTER_TYPE_POINT,
834 D3D10_FILTER_TYPE_LINEAR
835 } D3D10_FILTER_TYPE;
837 typedef enum D3D10_QUERY_MISC_FLAG {
838 D3D10_QUERY_MISC_PREDICATEHINT = 0x1
839 } D3D10_QUERY_MISC_FLAG;
841 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
842 UINT64 Frequency;
843 BOOL Disjoint;
844 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
846 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
847 UINT64 IAVertices;
848 UINT64 IAPrimitives;
849 UINT64 VSInvocations;
850 UINT64 GSInvocations;
851 UINT64 GSPrimitives;
852 UINT64 CInvocations;
853 UINT64 CPrimitives;
854 UINT64 PSInvocations;
855 } D3D10_QUERY_DATA_PIPELINE_STATISTICS;
857 typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
858 UINT64 NumPrimitivesWritten;
859 UINT64 PrimitivesStorageNeeded;
860 } D3D10_QUERY_DATA_SO_STATISTICS;
862 typedef enum D3D10_CREATE_DEVICE_FLAG {
863 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
864 D3D10_CREATE_DEVICE_DEBUG = 0x2,
865 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
866 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
867 } D3D10_CREATE_DEVICE_FLAG;
869 /* Core */
871 interface ID3D10Device;
874 object,
875 local,
876 uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
878 interface ID3D10DeviceChild : IUnknown
880 void GetDevice(
881 [out] ID3D10Device **ppDevice);
882 HRESULT GetPrivateData(
883 [in] REFGUID guid,
884 [in, out] UINT *pDataSize,
885 [out] void *pData);
886 HRESULT SetPrivateData(
887 [in] REFGUID guid,
888 [in] UINT DataSize,
889 [in] const void *pData);
890 HRESULT SetPrivateDataInterface(
891 [in] REFGUID guid,
892 [in] const IUnknown *pData);
895 /* Resource */
898 object,
899 local,
900 uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
902 interface ID3D10Resource : ID3D10DeviceChild
904 void GetType(
905 [out] D3D10_RESOURCE_DIMENSION *rType);
906 void SetEvictionPriority(
907 [in] UINT EvictionPriority);
908 UINT GetEvictionPriority();
912 object,
913 local,
914 uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
916 interface ID3D10Buffer : ID3D10Resource
918 HRESULT Map(
919 [in] D3D10_MAP MapType,
920 [in] UINT MapFlags,
921 [out] void **ppData);
922 void Unmap();
923 void GetDesc(
924 [out] D3D10_BUFFER_DESC *pDesc);
928 object,
929 local,
930 uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
932 interface ID3D10Texture1D : ID3D10Resource
934 HRESULT Map(
935 [in] UINT Subresource,
936 [in] D3D10_MAP MapType,
937 [in] UINT MapFlags,
938 [out] void **ppData);
939 void Unmap(
940 [in] UINT Subresource);
941 void GetDesc(
942 [out] D3D10_TEXTURE1D_DESC *pDesc);
946 object,
947 local,
948 uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
950 interface ID3D10Texture2D : ID3D10Resource
952 HRESULT Map(
953 [in] UINT Subresource,
954 [in] D3D10_MAP MapType,
955 [in] UINT MapFlags,
956 [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
957 void Unmap(
958 [in] UINT Subresource);
959 void GetDesc(
960 [out] D3D10_TEXTURE2D_DESC *pDesc);
964 object,
965 local,
966 uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
968 interface ID3D10Texture3D : ID3D10Resource
970 HRESULT Map(
971 [in] UINT Subresource,
972 [in] D3D10_MAP MapType,
973 [in] UINT MapFlags,
974 [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
975 void Unmap(
976 [in] UINT Subresource);
977 void GetDesc(
978 [out] D3D10_TEXTURE3D_DESC *pDesc);
982 object,
983 local,
984 uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
986 interface ID3D10View : ID3D10DeviceChild
988 void GetResource(
989 [out] ID3D10Resource **ppResource);
993 object,
994 local,
995 uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
997 interface ID3D10DepthStencilView : ID3D10View
999 void GetDesc(
1000 [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
1005 object,
1006 local,
1007 uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
1009 interface ID3D10RenderTargetView : ID3D10View
1011 void GetDesc(
1012 [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
1016 object,
1017 local,
1018 uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
1020 interface ID3D10ShaderResourceView : ID3D10View
1022 void GetDesc(
1023 [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
1026 /* Resource End */
1029 object,
1030 local,
1031 uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
1033 interface ID3D10BlendState : ID3D10DeviceChild
1035 void GetDesc(
1036 [out] D3D10_BLEND_DESC *pDesc);
1040 object,
1041 local,
1042 uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
1044 interface ID3D10DepthStencilState : ID3D10DeviceChild
1046 void GetDesc(
1047 [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
1051 object,
1052 local,
1053 uuid(6316be88-54cd-4040-ab44-20461bc81f68)
1055 interface ID3D10GeometryShader : ID3D10DeviceChild
1060 object,
1061 local,
1062 uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
1064 interface ID3D10InputLayout : ID3D10DeviceChild
1069 object,
1070 local,
1071 uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
1073 interface ID3D10PixelShader : ID3D10DeviceChild
1078 object,
1079 local,
1080 uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
1082 interface ID3D10RasterizerState : ID3D10DeviceChild
1084 void GetDesc(
1085 [out] D3D10_RASTERIZER_DESC *pDesc);
1089 object,
1090 local,
1091 uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
1093 interface ID3D10SamplerState : ID3D10DeviceChild
1095 void GetDesc(
1096 [out] D3D10_SAMPLER_DESC *pDesc);
1100 object,
1101 local,
1102 uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
1104 interface ID3D10VertexShader : ID3D10DeviceChild
1109 object,
1110 local,
1111 uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
1113 interface ID3D10Asynchronous : ID3D10DeviceChild
1115 void Begin();
1116 void End();
1117 HRESULT GetData(
1118 [out] void *pData,
1119 [in] UINT DataSize,
1120 [in] UINT GetDataFlags);
1121 UINT GetDataSize();
1125 object,
1126 local,
1127 uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
1129 interface ID3D10Counter : ID3D10Asynchronous
1131 void GetDesc(
1132 [out] D3D10_COUNTER_DESC *pDesc);
1136 object,
1137 local,
1138 uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
1140 interface ID3D10Query : ID3D10Asynchronous
1142 void GetDesc(
1143 [out] D3D10_QUERY_DESC *pDesc);
1147 object,
1148 local,
1149 uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
1151 interface ID3D10Predicate : ID3D10Query
1156 object,
1157 local,
1158 uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
1160 interface ID3D10Device : IUnknown
1162 void VSSetConstantBuffers(
1163 [in] UINT StartSlot,
1164 [in] UINT NumBuffers,
1165 [in] ID3D10Buffer *const *ppConstantBuffers);
1166 void PSSetShaderResources(
1167 [in] UINT StartSlot,
1168 [in] UINT NumViews,
1169 [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1170 void PSSetShader(
1171 [in] ID3D10PixelShader *pPixelShader);
1172 void PSSetSamplers(
1173 [in] UINT StartSlot,
1174 [in] UINT NumSamplers,
1175 [in]ID3D10SamplerState *const *ppSamplers);
1176 void VSSetShader(
1177 [in] ID3D10VertexShader *pVertexShader);
1178 void DrawIndexed(
1179 [in] UINT IndexCount,
1180 [in] UINT StartIndexLocation,
1181 [in] INT BaseVertexLocation);
1182 void Draw(
1183 [in] UINT VertexCount,
1184 [in] UINT StartVertexLocation);
1185 void PSSetConstantBuffers(
1186 [in] UINT StartSlot,
1187 [in] UINT NumBuffers,
1188 [in] ID3D10Buffer *const *ppConstantBuffers);
1189 void IASetInputLayout(
1190 [in] ID3D10InputLayout *pInputLayout);
1191 void IASetVertexBuffers(
1192 [in] UINT StartSlot,
1193 [in] UINT NumBuffers,
1194 [in] ID3D10Buffer *const *ppVertexBuffers,
1195 [in] const UINT *pStrides,
1196 [in] const UINT *pOffsets);
1197 void IASetIndexBuffer(
1198 [in] ID3D10Buffer *pIndexBuffer,
1199 [in] DXGI_FORMAT Format,
1200 [in] UINT Offset);
1201 void DrawIndexedInstanced(
1202 [in] UINT IndexCountPerInstance,
1203 [in] UINT InstanceCount,
1204 [in] UINT StartIndexLocation,
1205 [in] INT BaseVertexLocation,
1206 [in] UINT StartInstanceLocation);
1207 void DrawInstanced(
1208 [in] UINT VertexCountPerInstance,
1209 [in] UINT InstanceCount,
1210 [in] UINT StartVertexLocation,
1211 [in] UINT StartInstanceLocation);
1212 void GSSetConstantBuffers(
1213 [in] UINT StartSlot,
1214 [in] UINT NumBuffers,
1215 [in] ID3D10Buffer *const *ppConstantBuffers);
1216 void GSSetShader(
1217 [in] ID3D10GeometryShader *pShader);
1218 void IASetPrimitiveTopology(
1219 [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
1220 void VSSetShaderResources(
1221 [in] UINT StartSlot,
1222 [in] UINT NumViews,
1223 [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1224 void VSSetSamplers(
1225 [in] UINT StartSlot,
1226 [in] UINT NumSamplers,
1227 [in] ID3D10SamplerState *const *ppSamplers);
1228 void SetPredication(
1229 [in] ID3D10Predicate *pPredicate,
1230 [in] BOOL PredicateValue);
1231 void GSSetShaderResources(
1232 [in] UINT StartSlot,
1233 [in] UINT NumViews,
1234 [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
1235 void GSSetSamplers(
1236 [in] UINT StartSlot,
1237 [in] UINT NumSamplers,
1238 [in] ID3D10SamplerState *const *ppSamplers);
1239 void OMSetRenderTargets(
1240 [in] UINT NumViews,
1241 [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
1242 [in] ID3D10DepthStencilView *pDepthStencilView);
1243 void OMSetBlendState(
1244 [in] ID3D10BlendState *pBlendState,
1245 [in] const FLOAT BlendFactor[4],
1246 [in] UINT SampleMask);
1247 void OMSetDepthStencilState(
1248 [in] ID3D10DepthStencilState *pDepthStencilState,
1249 [in] UINT StencilRef);
1250 void SOSetTargets(
1251 [in] UINT NumBuffers,
1252 [in] ID3D10Buffer *const *ppSOTargets,
1253 [in] const UINT *pOffsets);
1254 void DrawAuto();
1255 void RSSetState(
1256 [in] ID3D10RasterizerState *pRasterizerState);
1257 void RSSetViewports(
1258 [in] UINT NumViewports,
1259 [in] const D3D10_VIEWPORT *pViewports);
1260 void RSSetScissorRects(
1261 [in] UINT NumRects,
1262 [in] const D3D10_RECT *pRects);
1263 void CopySubresourceRegion(
1264 [in] ID3D10Resource *pDstResource,
1265 [in] UINT DstSubresource,
1266 [in] UINT DstX,
1267 [in] UINT DstY,
1268 [in] UINT DstZ,
1269 [in] ID3D10Resource *pSrcResource,
1270 [in] UINT SrcSubresource,
1271 [in] const D3D10_BOX *pSrcBox);
1272 void CopyResource(
1273 [in] ID3D10Resource *pDstResource,
1274 [in] ID3D10Resource *pSrcResource);
1275 void UpdateSubresource(
1276 [in] ID3D10Resource *pDstResource,
1277 [in] UINT DstSubresource,
1278 [in] const D3D10_BOX *pDstBox,
1279 [in] const void *pSrcData,
1280 [in] UINT SrcRowPitch,
1281 [in] UINT SrcDepthPitch);
1282 void ClearRenderTargetView(
1283 [in] ID3D10RenderTargetView *pRenderTargetView,
1284 [in] const FLOAT ColorRGBA[4]);
1285 void ClearDepthStencilView(
1286 [in] ID3D10DepthStencilView *pDepthStencilView,
1287 [in] UINT ClearFlags,
1288 [in] FLOAT Depth,
1289 [in] UINT8 Stencil);
1290 void GenerateMips(
1291 [in] ID3D10ShaderResourceView *pShaderResourceView);
1292 void ResolveSubresource(
1293 [in] ID3D10Resource *pDstResource,
1294 [in] UINT DstSubresource,
1295 [in] ID3D10Resource *pSrcResource,
1296 [in] UINT SrcSubresource,
1297 [in] DXGI_FORMAT Format);
1298 void VSGetConstantBuffers(
1299 [in] UINT StartSlot,
1300 [in] UINT NumBuffers,
1301 [out] ID3D10Buffer **ppConstantBuffers);
1302 void PSGetShaderResources(
1303 [in] UINT StartSlot,
1304 [in] UINT NumViews,
1305 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1306 void PSGetShader(
1307 [out] ID3D10PixelShader **ppPixelShader);
1308 void PSGetSamplers(
1309 [in] UINT StartSlot,
1310 [in] UINT NumSamplers,
1311 [out] ID3D10SamplerState **ppSamplers);
1312 void VSGetShader(
1313 [out] ID3D10VertexShader **ppVertexShader);
1314 void PSGetConstantBuffers(
1315 [in] UINT StartSlot,
1316 [in] UINT NumBuffers,
1317 [out] ID3D10Buffer **ppConstantBuffers);
1318 void IAGetInputLayout(
1319 [out] ID3D10InputLayout **ppInputLayout);
1320 void IAGetVertexBuffers(
1321 [in] UINT StartSlot,
1322 [in] UINT NumBuffers,
1323 [out] ID3D10Buffer **ppVertexBuffers,
1324 [out] UINT *pStrides,
1325 [out] UINT *pOffsets);
1326 void IAGetIndexBuffer(
1327 [out] ID3D10Buffer **pIndexBuffer,
1328 [out] DXGI_FORMAT *Format,
1329 [out] UINT *Offset);
1330 void GSGetConstantBuffers(
1331 [in] UINT StartSlot,
1332 [in] UINT NumBuffers,
1333 [out] ID3D10Buffer **ppConstantBuffers);
1334 void GSGetShader(
1335 [out] ID3D10GeometryShader **ppGeometryShader);
1336 void IAGetPrimitiveTopology(
1337 [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
1338 void VSGetShaderResources(
1339 [in] UINT StartSlot,
1340 [in] UINT NumViews,
1341 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1342 void VSGetSamplers(
1343 [in] UINT StartSlot,
1344 [in] UINT NumSamplers,
1345 [out] ID3D10SamplerState **ppSamplers);
1346 void GetPredication(
1347 [out] ID3D10Predicate **ppPredicate,
1348 [out] BOOL *pPredicateValue);
1349 void GSGetShaderResources(
1350 [in] UINT StartSlot,
1351 [in] UINT NumViews,
1352 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1353 void GSGetSamplers(
1354 [in] UINT StartSlot,
1355 [in] UINT NumSamplers,
1356 [out] ID3D10SamplerState **ppSamplers);
1357 void OMGetRenderTargets(
1358 [in] UINT NumViews,
1359 [out] ID3D10RenderTargetView **ppRenderTargetViews,
1360 [out] ID3D10DepthStencilView **ppDepthStencilView);
1361 void OMGetBlendState(
1362 [out] ID3D10BlendState **ppBlendState,
1363 [out] FLOAT BlendFactor[4],
1364 [out] UINT *pSampleMask);
1365 void OMGetDepthStencilState(
1366 [out] ID3D10DepthStencilState **ppDepthStencilState,
1367 [out] UINT *pStencilRef);
1368 void SOGetTargets(
1369 [in] UINT NumBuffers,
1370 [out] ID3D10Buffer **ppSOTargets,
1371 [out] UINT *pOffsets);
1372 void RSGetState(
1373 [out] ID3D10RasterizerState **ppRasterizerState);
1374 void RSGetViewports(
1375 [in, out] UINT *NumViewports,
1376 [out] D3D10_VIEWPORT *pViewports);
1377 void RSGetScissorRects(
1378 [in, out] UINT *NumRects,
1379 [out] D3D10_RECT *pRects);
1380 HRESULT GetDeviceRemovedReason();
1381 HRESULT SetExceptionMode(
1382 [in] UINT RaiseFlags);
1383 UINT GetExceptionMode();
1384 HRESULT GetPrivateData(
1385 [in] REFGUID guid,
1386 [in, out] UINT *pDataSize,
1387 [out] void *pData);
1388 HRESULT SetPrivateData(
1389 [in] REFGUID guid,
1390 [in] UINT DataSize,
1391 [in] const void *pData);
1392 HRESULT SetPrivateDataInterface(
1393 [in] REFGUID guid,
1394 [in] const IUnknown *pData);
1395 void ClearState();
1396 void Flush();
1397 HRESULT CreateBuffer(
1398 [in] const D3D10_BUFFER_DESC *pDesc,
1399 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1400 [out] ID3D10Buffer **ppBuffer);
1401 HRESULT CreateTexture1D(
1402 [in] const D3D10_TEXTURE1D_DESC *pDesc,
1403 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1404 [out] ID3D10Texture1D **ppTexture1D);
1405 HRESULT CreateTexture2D(
1406 [in] const D3D10_TEXTURE2D_DESC *pDesc,
1407 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1408 [out] ID3D10Texture2D **ppTexture2D);
1409 HRESULT CreateTexture3D(
1410 [in] const D3D10_TEXTURE3D_DESC *pDesc,
1411 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1412 [out] ID3D10Texture3D **ppTexture3D);
1413 HRESULT CreateShaderResourceView(
1414 [in] ID3D10Resource *pResource,
1415 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
1416 [out] ID3D10ShaderResourceView **ppSRView);
1417 HRESULT CreateRenderTargetView(
1418 [in] ID3D10Resource *pResource,
1419 [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
1420 [out] ID3D10RenderTargetView **ppRTView);
1421 HRESULT CreateDepthStencilView(
1422 [in] ID3D10Resource *pResource,
1423 [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
1424 [out] ID3D10DepthStencilView **ppDepthStencilView);
1425 HRESULT CreateInputLayout(
1426 [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
1427 [in] UINT NumElements,
1428 [in] const void *pShaderBytecodeWithInputSignature,
1429 [in] SIZE_T BytecodeLength,
1430 [out] ID3D10InputLayout **ppInputLayout);
1431 HRESULT CreateVertexShader(
1432 [in] const void *pShaderBytecode,
1433 [in] SIZE_T BytecodeLength,
1434 [out] ID3D10VertexShader **ppVertexShader);
1435 HRESULT CreateGeometryShader(
1436 [in] const void *pShaderBytecode,
1437 [in] SIZE_T BytecodeLength,
1438 [out] ID3D10GeometryShader **ppGeometryShader);
1439 HRESULT CreateGeometryShaderWithStreamOutput(
1440 [in] const void *pShaderBytecode,
1441 [in] SIZE_T BytecodeLength,
1442 [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
1443 [in] UINT NumEntries,
1444 [in] UINT OutputStreamStride,
1445 [out] ID3D10GeometryShader **ppGeometryShader);
1446 HRESULT CreatePixelShader(
1447 [in] const void *pShaderBytecode,
1448 [in] SIZE_T BytecodeLength,
1449 [out] ID3D10PixelShader **ppPixelShader);
1450 HRESULT CreateBlendState(
1451 [in] const D3D10_BLEND_DESC *pBlendStateDesc,
1452 [out] ID3D10BlendState **ppBlendState);
1453 HRESULT CreateDepthStencilState(
1454 [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
1455 [out] ID3D10DepthStencilState **ppDepthStencilState);
1456 HRESULT CreateRasterizerState(
1457 [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
1458 [out] ID3D10RasterizerState **ppRasterizerState);
1459 HRESULT CreateSamplerState(
1460 [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
1461 [out] ID3D10SamplerState **ppSamplerState);
1462 HRESULT CreateQuery(
1463 [in] const D3D10_QUERY_DESC *pQueryDesc,
1464 [out] ID3D10Query **ppQuery);
1465 HRESULT CreatePredicate(
1466 [in] const D3D10_QUERY_DESC *pPredicateDesc,
1467 [out] ID3D10Predicate **ppPredicate);
1468 HRESULT CreateCounter(
1469 [in] const D3D10_COUNTER_DESC *pCounterDesc,
1470 [out] ID3D10Counter **ppCounter);
1471 HRESULT CheckFormatSupport(
1472 [in] DXGI_FORMAT Format,
1473 [out] UINT *pFormatSupport);
1474 HRESULT CheckMultisampleQualityLevels(
1475 [in] DXGI_FORMAT Format,
1476 [in] UINT SampleCount,
1477 [out] UINT *pNumQualityLevels);
1478 void CheckCounterInfo(
1479 [out] D3D10_COUNTER_INFO *pCounterInfo);
1480 HRESULT CheckCounter(
1481 [in] const D3D10_COUNTER_DESC *pDesc,
1482 [out] D3D10_COUNTER_TYPE *pType,
1483 [out] UINT *pActiveCounters,
1484 [out] LPSTR szName,
1485 [in, out] UINT *pNameLength,
1486 [out] LPSTR szUnits,
1487 [in, out] UINT *pUnitsLength,
1488 [out] LPSTR szDescription,
1489 [in, out] UINT *pDescriptionLength);
1490 UINT GetCreationFlags();
1491 HRESULT OpenSharedResource(
1492 [in] HANDLE hResource,
1493 [in] REFIID ReturnedInterface,
1494 [out] void **ppResource);
1495 void SetTextFilterSize(
1496 [in] UINT Width,
1497 [in] UINT Height);
1498 void GetTextFilterSize(
1499 [out] UINT *pWidth,
1500 [out] UINT *pHeight);
1504 object,
1505 local,
1506 uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
1508 interface ID3D10Multithread : IUnknown
1510 void Enter();
1511 void Leave();
1512 BOOL SetMultithreadProtected(
1513 [in] BOOL bMTProtect);
1514 BOOL GetMultithreadProtected();
1517 cpp_quote("#include \"d3d10misc.h\"")
1518 cpp_quote("#include \"d3d10shader.h\"")
1519 cpp_quote("#include \"d3d10effect.h\"")
1520 /* TODO: Include "d310sdklayers.h" as soon as it exists */