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HEAD
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
[wine.git]
/
dlls
/
inetmib1
/
Makefile.in
blob
9ee62167792665db9ad9fc740a65c3d800d802a3
1
MODULE
=
inetmib1.dll
2
IMPORTS
=
snmpapi
3
DELAYIMPORTS
=
iphlpapi
4
5
EXTRADLLFLAGS
= -
mno-cygwin
6
7
C_SRCS
=
\
8
main.c