wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
[wine.git] / dlls / inetmib1 / Makefile.in
blob9ee62167792665db9ad9fc740a65c3d800d802a3
1 MODULE = inetmib1.dll
2 IMPORTS = snmpapi
3 DELAYIMPORTS = iphlpapi
5 EXTRADLLFLAGS = -mno-cygwin
7 C_SRCS = \
8 main.c