2 * Copyright (C) 2005 Peter Berg Larsen
3 * Copyright (C) 2010 Christian Costa
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 typedef struct IDirect3DRM
*LPDIRECT3DRM
, **LPLPDIRECT3DRM
;
33 /* Direct3DRM Object CLSID */
34 DEFINE_GUID(CLSID_CDirect3DRM
, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
36 /* Direct3DRM Interface GUIDs */
37 DEFINE_GUID(IID_IDirect3DRM
, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
38 DEFINE_GUID(IID_IDirect3DRM2
, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
39 DEFINE_GUID(IID_IDirect3DRM3
, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
41 typedef struct IDirect3DRM2
*LPDIRECT3DRM2
, **LPLPDIRECT3DRM2
;
42 typedef struct IDirect3DRM3
*LPDIRECT3DRM3
, **LPLPDIRECT3DRM3
;
44 HRESULT WINAPI
Direct3DRMCreate(struct IDirect3DRM
**d3drm
);
46 /*****************************************************************************
47 * IDirect3DRMObject interface
49 #ifdef WINE_NO_UNICODE_MACROS
52 #define INTERFACE IDirect3DRM
53 DECLARE_INTERFACE_(IDirect3DRM
,IUnknown
)
55 /*** IUnknown methods ***/
56 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
57 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
58 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
59 /*** IDirect3DRM methods ***/
60 STDMETHOD(CreateObject
)(THIS_ REFCLSID clsid
, IUnknown
*outer
, REFIID iid
, void **out
) PURE
;
61 STDMETHOD(CreateFrame
)(THIS_ IDirect3DRMFrame
*parent
, IDirect3DRMFrame
**frame
) PURE
;
62 STDMETHOD(CreateMesh
)(THIS_ IDirect3DRMMesh
**mesh
) PURE
;
63 STDMETHOD(CreateMeshBuilder
)(THIS_ IDirect3DRMMeshBuilder
**mesh_builder
) PURE
;
64 STDMETHOD(CreateFace
)(THIS_ IDirect3DRMFace
**face
) PURE
;
65 STDMETHOD(CreateAnimation
)(THIS_ IDirect3DRMAnimation
**animation
) PURE
;
66 STDMETHOD(CreateAnimationSet
)(THIS_ IDirect3DRMAnimationSet
**set
) PURE
;
67 STDMETHOD(CreateTexture
)(THIS_ D3DRMIMAGE
*image
, IDirect3DRMTexture
**texture
) PURE
;
68 STDMETHOD(CreateLight
)(THIS_ D3DRMLIGHTTYPE type
, D3DCOLOR color
, IDirect3DRMLight
**light
) PURE
;
69 STDMETHOD(CreateLightRGB
)(THIS_ D3DRMLIGHTTYPE type
, D3DVALUE r
, D3DVALUE g
, D3DVALUE b
,
70 IDirect3DRMLight
**light
) PURE
;
71 STDMETHOD(CreateMaterial
)(THIS_ D3DVALUE power
, IDirect3DRMMaterial
**material
) PURE
;
72 STDMETHOD(CreateDevice
)(THIS_ DWORD width
, DWORD height
, IDirect3DRMDevice
**device
) PURE
;
73 STDMETHOD(CreateDeviceFromSurface
)(THIS_ GUID
*guid
, IDirectDraw
*ddraw
,
74 IDirectDrawSurface
*surface
, IDirect3DRMDevice
**device
) PURE
;
75 STDMETHOD(CreateDeviceFromD3D
)(THIS_ IDirect3D
*d3d
, IDirect3DDevice
*d3d_device
,
76 IDirect3DRMDevice
**device
) PURE
;
77 STDMETHOD(CreateDeviceFromClipper
)(THIS_ IDirectDrawClipper
*clipper
, GUID
*guid
,
78 int width
, int height
, IDirect3DRMDevice
**device
) PURE
;
79 STDMETHOD(CreateTextureFromSurface
)(THIS_ IDirectDrawSurface
*surface
,
80 IDirect3DRMTexture
**texture
) PURE
;
81 STDMETHOD(CreateShadow
)(THIS_ IDirect3DRMVisual
*visual
, IDirect3DRMLight
*light
,
82 D3DVALUE px
, D3DVALUE py
, D3DVALUE pz
, D3DVALUE nx
, D3DVALUE ny
, D3DVALUE nz
,
83 IDirect3DRMVisual
**shadow
) PURE
;
84 STDMETHOD(CreateViewport
)(THIS_ IDirect3DRMDevice
*device
, IDirect3DRMFrame
*camera
,
85 DWORD x
, DWORD y
, DWORD width
, DWORD height
, IDirect3DRMViewport
**viewport
) PURE
;
86 STDMETHOD(CreateWrap
)(THIS_ D3DRMWRAPTYPE type
, IDirect3DRMFrame
*reference
, D3DVALUE ox
, D3DVALUE oy
, D3DVALUE oz
,
87 D3DVALUE dx
, D3DVALUE dy
, D3DVALUE dz
, D3DVALUE ux
, D3DVALUE uy
, D3DVALUE uz
, D3DVALUE ou
, D3DVALUE ov
,
88 D3DVALUE su
, D3DVALUE sv
, IDirect3DRMWrap
**wrap
) PURE
;
89 STDMETHOD(CreateUserVisual
)(THIS_ D3DRMUSERVISUALCALLBACK cb
, void *ctx
, IDirect3DRMUserVisual
**visual
) PURE
;
90 STDMETHOD(LoadTexture
)(THIS_
const char *filename
, IDirect3DRMTexture
**texture
) PURE
;
91 STDMETHOD(LoadTextureFromResource
)(THIS_ HRSRC resource
, IDirect3DRMTexture
**texture
) PURE
;
92 STDMETHOD(SetSearchPath
)(THIS_
const char *path
) PURE
;
93 STDMETHOD(AddSearchPath
)(THIS_
const char *path
) PURE
;
94 STDMETHOD(GetSearchPath
)(THIS_ DWORD
*size
, char *path
) PURE
;
95 STDMETHOD(SetDefaultTextureColors
)(THIS_ DWORD
) PURE
;
96 STDMETHOD(SetDefaultTextureShades
)(THIS_ DWORD
) PURE
;
97 STDMETHOD(GetDevices
)(THIS_ IDirect3DRMDeviceArray
**array
) PURE
;
98 STDMETHOD(GetNamedObject
)(THIS_
const char *name
, IDirect3DRMObject
**object
) PURE
;
99 STDMETHOD(EnumerateObjects
)(THIS_ D3DRMOBJECTCALLBACK cb
, void *ctx
) PURE
;
100 STDMETHOD(Load
)(THIS_
void *source
, void *object_id
, IID
**iids
, DWORD iid_count
, D3DRMLOADOPTIONS flags
,
101 D3DRMLOADCALLBACK load_cb
, void *load_ctx
, D3DRMLOADTEXTURECALLBACK load_tex_cb
, void *load_tex_ctx
,
102 IDirect3DRMFrame
*parent_frame
) PURE
;
103 STDMETHOD(Tick
)(THIS_ D3DVALUE
) PURE
;
107 #if !defined(__cplusplus) || defined(CINTERFACE)
108 /*** IUnknown methods ***/
109 #define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
110 #define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
111 #define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
112 /*** IDirect3DRM methods ***/
113 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
114 #define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
115 #define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
116 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
117 #define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
118 #define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
119 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
120 #define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
121 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
122 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
123 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
124 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
125 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
126 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
127 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
128 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
129 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
130 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
131 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
132 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
133 #define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
134 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
135 #define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
136 #define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
137 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
138 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
139 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
140 #define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
141 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
142 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
143 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
144 #define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
146 /*** IUnknown methods ***/
147 #define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
148 #define IDirect3DRM_AddRef(p) (p)->AddRef()
149 #define IDirect3DRM_Release(p) (p)->Release()
150 /*** IDirect3DRM methods ***/
151 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
152 #define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
153 #define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
154 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
155 #define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
156 #define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
157 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
158 #define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
159 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
160 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
161 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
162 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
163 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
164 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
165 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
166 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
167 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
168 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
169 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
170 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
171 #define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
172 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
173 #define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
174 #define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
175 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
176 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
177 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
178 #define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
179 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
180 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
181 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
182 #define IDirect3DRM_Tick(p,a) (p)->Tick(a)
185 /*****************************************************************************
186 * IDirect3DRM2 interface
188 #ifdef WINE_NO_UNICODE_MACROS
191 #define INTERFACE IDirect3DRM2
192 DECLARE_INTERFACE_(IDirect3DRM2
,IUnknown
)
194 /*** IUnknown methods ***/
195 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
196 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
197 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
198 /*** IDirect3DRM2 methods ***/
199 STDMETHOD(CreateObject
)(THIS_ REFCLSID clsid
, IUnknown
*outer
, REFIID iid
, void **out
) PURE
;
200 STDMETHOD(CreateFrame
)(THIS_ IDirect3DRMFrame
*parent
, IDirect3DRMFrame2
**frame
) PURE
;
201 STDMETHOD(CreateMesh
)(THIS_ IDirect3DRMMesh
**mesh
) PURE
;
202 STDMETHOD(CreateMeshBuilder
)(THIS_ IDirect3DRMMeshBuilder2
**mesh_builder
) PURE
;
203 STDMETHOD(CreateFace
)(THIS_ IDirect3DRMFace
**face
) PURE
;
204 STDMETHOD(CreateAnimation
)(THIS_ IDirect3DRMAnimation
**animation
) PURE
;
205 STDMETHOD(CreateAnimationSet
)(THIS_ IDirect3DRMAnimationSet
**set
) PURE
;
206 STDMETHOD(CreateTexture
)(THIS_ D3DRMIMAGE
*image
, IDirect3DRMTexture2
**texture
) PURE
;
207 STDMETHOD(CreateLight
)(THIS_ D3DRMLIGHTTYPE type
, D3DCOLOR color
, IDirect3DRMLight
**light
) PURE
;
208 STDMETHOD(CreateLightRGB
)(THIS_ D3DRMLIGHTTYPE type
, D3DVALUE r
, D3DVALUE g
, D3DVALUE b
,
209 IDirect3DRMLight
**light
) PURE
;
210 STDMETHOD(CreateMaterial
)(THIS_ D3DVALUE power
, IDirect3DRMMaterial
**material
) PURE
;
211 STDMETHOD(CreateDevice
)(THIS_ DWORD width
, DWORD height
, IDirect3DRMDevice2
**device
) PURE
;
212 STDMETHOD(CreateDeviceFromSurface
)(THIS_ GUID
*guid
, IDirectDraw
*ddraw
,
213 IDirectDrawSurface
*surface
, IDirect3DRMDevice2
**device
) PURE
;
214 STDMETHOD(CreateDeviceFromD3D
)(THIS_ IDirect3D2
*d3d
, IDirect3DDevice2
*d3d_device
,
215 IDirect3DRMDevice2
**device
) PURE
;
216 STDMETHOD(CreateDeviceFromClipper
)(THIS_ IDirectDrawClipper
*clipper
, GUID
*guid
,
217 int width
, int height
, IDirect3DRMDevice2
**device
) PURE
;
218 STDMETHOD(CreateTextureFromSurface
)(THIS_ IDirectDrawSurface
*surface
,
219 IDirect3DRMTexture2
**texture
) PURE
;
220 STDMETHOD(CreateShadow
)(THIS_ IDirect3DRMVisual
*visual
, IDirect3DRMLight
*light
,
221 D3DVALUE px
, D3DVALUE py
, D3DVALUE pz
, D3DVALUE nx
, D3DVALUE ny
, D3DVALUE nz
,
222 IDirect3DRMVisual
**shadow
) PURE
;
223 STDMETHOD(CreateViewport
)(THIS_ IDirect3DRMDevice
*device
, IDirect3DRMFrame
*camera
,
224 DWORD x
, DWORD y
, DWORD width
, DWORD height
, IDirect3DRMViewport
**viewport
) PURE
;
225 STDMETHOD(CreateWrap
)(THIS_ D3DRMWRAPTYPE type
, IDirect3DRMFrame
*reference
, D3DVALUE ox
, D3DVALUE oy
, D3DVALUE oz
,
226 D3DVALUE dx
, D3DVALUE dy
, D3DVALUE dz
, D3DVALUE ux
, D3DVALUE uy
, D3DVALUE uz
, D3DVALUE ou
, D3DVALUE ov
,
227 D3DVALUE su
, D3DVALUE sv
, IDirect3DRMWrap
**wrap
) PURE
;
228 STDMETHOD(CreateUserVisual
)(THIS_ D3DRMUSERVISUALCALLBACK cb
, void *ctx
, IDirect3DRMUserVisual
**visual
) PURE
;
229 STDMETHOD(LoadTexture
)(THIS_
const char *filename
, IDirect3DRMTexture2
**texture
) PURE
;
230 STDMETHOD(LoadTextureFromResource
)(THIS_ HMODULE module
, const char *resource_name
,
231 const char *resource_type
, IDirect3DRMTexture2
**texture
) PURE
;
232 STDMETHOD(SetSearchPath
)(THIS_
const char *path
) PURE
;
233 STDMETHOD(AddSearchPath
)(THIS_
const char *path
) PURE
;
234 STDMETHOD(GetSearchPath
)(THIS_ DWORD
*size
, char *path
) PURE
;
235 STDMETHOD(SetDefaultTextureColors
)(THIS_ DWORD
) PURE
;
236 STDMETHOD(SetDefaultTextureShades
)(THIS_ DWORD
) PURE
;
237 STDMETHOD(GetDevices
)(THIS_ IDirect3DRMDeviceArray
**array
) PURE
;
238 STDMETHOD(GetNamedObject
)(THIS_
const char *name
, IDirect3DRMObject
**object
) PURE
;
239 STDMETHOD(EnumerateObjects
)(THIS_ D3DRMOBJECTCALLBACK cb
, void *ctx
) PURE
;
240 STDMETHOD(Load
)(THIS_
void *source
, void *object_id
, IID
**iids
, DWORD iid_count
, D3DRMLOADOPTIONS flags
,
241 D3DRMLOADCALLBACK load_cb
, void *load_ctx
, D3DRMLOADTEXTURECALLBACK load_tex_cb
, void *load_tex_ctx
,
242 IDirect3DRMFrame
*parent_frame
) PURE
;
243 STDMETHOD(Tick
)(THIS_ D3DVALUE
) PURE
;
244 STDMETHOD(CreateProgressiveMesh
)(THIS_ IDirect3DRMProgressiveMesh
**mesh
) PURE
;
248 #if !defined(__cplusplus) || defined(CINTERFACE)
249 /*** IUnknown methods ***/
250 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
251 #define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
252 #define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
253 /*** IDirect3DRM2 methods ***/
254 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
255 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
256 #define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
257 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
258 #define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
259 #define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
260 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
261 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
262 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
263 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
264 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
265 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
266 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
267 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
268 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
269 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
270 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
271 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
272 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
273 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
274 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
275 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
276 #define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
277 #define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
278 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
279 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
280 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
281 #define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
282 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
283 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
284 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
285 #define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
286 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
288 /*** IUnknown methods ***/
289 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
290 #define IDirect3DRM2_AddRef(p) (p)->AddRef()
291 #define IDirect3DRM2_Release(p) (p)->Release()
292 /*** IDirect3DRM2 methods ***/
293 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
294 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
295 #define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
296 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
297 #define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
298 #define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
299 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
300 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
301 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
302 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
303 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
304 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
305 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
306 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
307 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
308 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
309 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
310 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
311 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
312 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
313 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
314 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
315 #define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
316 #define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
317 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
318 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
319 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
320 #define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
321 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
322 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
323 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
324 #define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
325 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
328 /*****************************************************************************
329 * IDirect3DRM3 interface
331 #ifdef WINE_NO_UNICODE_MACROS
334 #define INTERFACE IDirect3DRM3
335 DECLARE_INTERFACE_(IDirect3DRM3
,IUnknown
)
337 /*** IUnknown methods ***/
338 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
339 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
340 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
341 /*** IDirect3DRM2 methods ***/
342 STDMETHOD(CreateObject
)(THIS_ REFCLSID clsid
, IUnknown
*outer
, REFIID iid
, void **out
) PURE
;
343 STDMETHOD(CreateFrame
)(THIS_ IDirect3DRMFrame3
*parent
, IDirect3DRMFrame3
**frame
) PURE
;
344 STDMETHOD(CreateMesh
)(THIS_ IDirect3DRMMesh
**mesh
) PURE
;
345 STDMETHOD(CreateMeshBuilder
)(THIS_ IDirect3DRMMeshBuilder3
**mesh_builder
) PURE
;
346 STDMETHOD(CreateFace
)(THIS_ IDirect3DRMFace2
**face
) PURE
;
347 STDMETHOD(CreateAnimation
)(THIS_ IDirect3DRMAnimation2
**animation
) PURE
;
348 STDMETHOD(CreateAnimationSet
)(THIS_ IDirect3DRMAnimationSet2
**set
) PURE
;
349 STDMETHOD(CreateTexture
)(THIS_ D3DRMIMAGE
*image
, IDirect3DRMTexture3
**texture
) PURE
;
350 STDMETHOD(CreateLight
)(THIS_ D3DRMLIGHTTYPE type
, D3DCOLOR color
, IDirect3DRMLight
**light
) PURE
;
351 STDMETHOD(CreateLightRGB
)(THIS_ D3DRMLIGHTTYPE type
, D3DVALUE r
, D3DVALUE g
, D3DVALUE b
,
352 IDirect3DRMLight
**light
) PURE
;
353 STDMETHOD(CreateMaterial
)(THIS_ D3DVALUE
, IDirect3DRMMaterial2
**material
) PURE
;
354 STDMETHOD(CreateDevice
)(THIS_ DWORD width
, DWORD height
, IDirect3DRMDevice3
**device
) PURE
;
355 STDMETHOD(CreateDeviceFromSurface
)(THIS_ GUID
*guid
, IDirectDraw
*ddraw
,
356 IDirectDrawSurface
*surface
, IDirect3DRMDevice3
**device
) PURE
;
357 STDMETHOD(CreateDeviceFromD3D
)(THIS_ IDirect3D2
*d3d
, IDirect3DDevice2
*d3d_device
,
358 IDirect3DRMDevice3
**device
) PURE
;
359 STDMETHOD(CreateDeviceFromClipper
)(THIS_ IDirectDrawClipper
*clipper
, GUID
*guid
,
360 int width
, int height
, IDirect3DRMDevice3
**device
) PURE
;
361 STDMETHOD(CreateTextureFromSurface
)(THIS_ IDirectDrawSurface
*surface
,
362 IDirect3DRMTexture3
**texture
) PURE
;
363 STDMETHOD(CreateShadow
)(THIS_ IUnknown
*object
, IDirect3DRMLight
*light
, D3DVALUE px
, D3DVALUE py
, D3DVALUE pz
,
364 D3DVALUE nx
, D3DVALUE ny
, D3DVALUE nz
, IDirect3DRMShadow2
**shadow
) PURE
;
365 STDMETHOD(CreateViewport
)(THIS_ IDirect3DRMDevice3
*device
, IDirect3DRMFrame3
*camera
,
366 DWORD x
, DWORD y
, DWORD width
, DWORD height
, IDirect3DRMViewport2
**viewport
) PURE
;
367 STDMETHOD(CreateWrap
)(THIS_ D3DRMWRAPTYPE type
, IDirect3DRMFrame3
*reference
,
368 D3DVALUE ox
, D3DVALUE oy
, D3DVALUE oz
, D3DVALUE dx
, D3DVALUE dy
, D3DVALUE dz
,
369 D3DVALUE ux
, D3DVALUE uy
, D3DVALUE uz
, D3DVALUE ou
, D3DVALUE ov
, D3DVALUE su
, D3DVALUE sv
,
370 IDirect3DRMWrap
**wrap
) PURE
;
371 STDMETHOD(CreateUserVisual
)(THIS_ D3DRMUSERVISUALCALLBACK cb
, void *ctx
, IDirect3DRMUserVisual
**visual
) PURE
;
372 STDMETHOD(LoadTexture
)(THIS_
const char *filename
, IDirect3DRMTexture3
**texture
) PURE
;
373 STDMETHOD(LoadTextureFromResource
)(THIS_ HMODULE module
, const char *resource_name
,
374 const char *resource_type
, IDirect3DRMTexture3
**texture
) PURE
;
375 STDMETHOD(SetSearchPath
)(THIS_
const char *path
) PURE
;
376 STDMETHOD(AddSearchPath
)(THIS_
const char *path
) PURE
;
377 STDMETHOD(GetSearchPath
)(THIS_ DWORD
*size
, char *path
) PURE
;
378 STDMETHOD(SetDefaultTextureColors
)(THIS_ DWORD
) PURE
;
379 STDMETHOD(SetDefaultTextureShades
)(THIS_ DWORD
) PURE
;
380 STDMETHOD(GetDevices
)(THIS_ IDirect3DRMDeviceArray
**array
) PURE
;
381 STDMETHOD(GetNamedObject
)(THIS_
const char *name
, IDirect3DRMObject
**object
) PURE
;
382 STDMETHOD(EnumerateObjects
)(THIS_ D3DRMOBJECTCALLBACK cb
, void *ctx
) PURE
;
383 STDMETHOD(Load
)(THIS_
void *source
, void *object_id
, IID
**iids
, DWORD iid_count
, D3DRMLOADOPTIONS flags
,
384 D3DRMLOADCALLBACK load_cb
, void *load_ctx
, D3DRMLOADTEXTURECALLBACK load_tex_cb
, void *load_tex_ctx
,
385 IDirect3DRMFrame3
*parent_frame
) PURE
;
386 STDMETHOD(Tick
)(THIS_ D3DVALUE
) PURE
;
387 STDMETHOD(CreateProgressiveMesh
)(THIS_ IDirect3DRMProgressiveMesh
**mesh
) PURE
;
388 STDMETHOD(RegisterClient
)(THIS_ REFGUID guid
, DWORD
*id
) PURE
;
389 STDMETHOD(UnregisterClient
)(THIS_ REFGUID rguid
) PURE
;
390 STDMETHOD(CreateClippedVisual
)(THIS_ IDirect3DRMVisual
*visual
, IDirect3DRMClippedVisual
**clipped_visual
) PURE
;
391 STDMETHOD(SetOptions
)(THIS_ DWORD
) PURE
;
392 STDMETHOD(GetOptions
)(THIS_ DWORD
*flags
) PURE
;
396 #if !defined(__cplusplus) || defined(CINTERFACE)
397 /*** IUnknown methods ***/
398 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
399 #define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
400 #define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
401 /*** IDirect3DRM3 methods ***/
402 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
403 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
404 #define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
405 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
406 #define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
407 #define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
408 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
409 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
410 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
411 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
412 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
413 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
414 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
415 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
416 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
417 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
418 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
419 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
420 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
421 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
422 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
423 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
424 #define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
425 #define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
426 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
427 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
428 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
429 #define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
430 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
431 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
432 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
433 #define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
434 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
435 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
436 #define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
437 #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b)
438 #define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
439 #define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
441 /*** IUnknown methods ***/
442 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
443 #define IDirect3DRM3_AddRef(p) (p)->AddRef()
444 #define IDirect3DRM3_Release(p) (p)->Release()
445 /*** IDirect3DRM3 methods ***/
446 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
447 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
448 #define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
449 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
450 #define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
451 #define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
452 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
453 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
454 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
455 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
456 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
457 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
458 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
459 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
460 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
461 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
462 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
463 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
464 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
465 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
466 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
467 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
468 #define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
469 #define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
470 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
471 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
472 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
473 #define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
474 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
475 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
476 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
477 #define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
478 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
479 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
480 #define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
481 #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b)
482 #define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
483 #define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
486 #define D3DRM_OK DD_OK
487 #define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
488 #define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
489 #define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
490 #define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
491 #define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
492 #define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
493 #define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
494 #define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
495 #define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
496 #define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
497 #define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
498 #define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
499 #define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
500 #define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
501 #define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
502 #define D3DRMERR_PENDING MAKE_DDHRESULT(796)
503 #define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
504 #define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
505 #define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
506 #define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
507 #define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
508 #define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
509 #define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
510 #define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
511 #define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
512 #define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
513 #define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
514 #define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
515 #define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
516 #define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
517 #define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
518 #define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
524 #endif /* __D3DRM_H__ */