2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 case WINED3D_PT_PATCH
:
96 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
97 case WINED3D_PT_UNDEFINED
:
102 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
104 switch (primitive_type
)
107 return WINED3D_PT_POINTLIST
;
110 return WINED3D_PT_LINELIST
;
113 return WINED3D_PT_LINESTRIP
;
116 return WINED3D_PT_TRIANGLELIST
;
118 case GL_TRIANGLE_STRIP
:
119 return WINED3D_PT_TRIANGLESTRIP
;
121 case GL_TRIANGLE_FAN
:
122 return WINED3D_PT_TRIANGLEFAN
;
124 case GL_LINES_ADJACENCY_ARB
:
125 return WINED3D_PT_LINELIST_ADJ
;
127 case GL_LINE_STRIP_ADJACENCY_ARB
:
128 return WINED3D_PT_LINESTRIP_ADJ
;
130 case GL_TRIANGLES_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLELIST_ADJ
;
133 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
134 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
137 return WINED3D_PT_PATCH
;
140 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
142 return WINED3D_PT_UNDEFINED
;
146 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
148 struct wined3d_context
**new_array
;
150 TRACE("Adding context %p.\n", context
);
152 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
154 ERR("Failed to grow the context array.\n");
158 new_array
[device
->context_count
++] = context
;
159 device
->contexts
= new_array
;
163 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
165 struct wined3d_context
**new_array
;
169 TRACE("Removing context %p.\n", context
);
171 for (i
= 0; i
< device
->context_count
; ++i
)
173 if (device
->contexts
[i
] == context
)
182 ERR("Context %p doesn't exist in context array.\n", context
);
186 if (!--device
->context_count
)
188 heap_free(device
->contexts
);
189 device
->contexts
= NULL
;
193 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
194 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
196 ERR("Failed to shrink context array. Oh well.\n");
200 device
->contexts
= new_array
;
203 static BOOL
is_full_clear(const struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
204 const RECT
*draw_rect
, const RECT
*clear_rect
)
206 unsigned int width
, height
, level
;
208 level
= sub_resource_idx
% texture
->level_count
;
209 width
= wined3d_texture_get_level_width(texture
, level
);
210 height
= wined3d_texture_get_level_height(texture
, level
);
212 /* partial draw rect */
213 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
216 /* partial clear rect */
217 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
218 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
224 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
225 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
226 float depth
, DWORD stencil
)
228 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
229 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
230 const struct wined3d_state
*state
= &device
->cs
->state
;
231 struct wined3d_texture
*depth_stencil
= NULL
;
232 const struct wined3d_gl_info
*gl_info
;
233 struct wined3d_texture
*target
= NULL
;
234 UINT drawable_width
, drawable_height
;
235 struct wined3d_color corrected_color
;
236 struct wined3d_context
*context
;
237 GLbitfield clear_mask
= 0;
238 BOOL render_offscreen
;
241 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
243 target
= texture_from_resource(rtv
->resource
);
244 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
248 context
= context_acquire(device
, NULL
, 0);
251 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
252 depth_stencil
= texture_from_resource(dsv
->resource
);
256 context_release(context
);
257 WARN("Invalid context, skipping clear.\n");
260 gl_info
= context
->gl_info
;
262 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
263 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
264 * for the cleared parts, and the untouched parts.
266 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
267 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
268 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
269 * checking all this if the dest surface is in the drawable anyway. */
270 for (i
= 0; i
< rt_count
; ++i
)
272 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
274 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
276 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
278 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rt
, rtv
->sub_resource_idx
,
279 draw_rect
, rect_count
? clear_rect
: NULL
))
280 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
282 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
288 render_offscreen
= context
->render_offscreen
;
289 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
293 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
295 render_offscreen
= TRUE
;
296 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
297 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
302 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
303 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
305 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
306 && !is_full_clear(ds
, dsv
->sub_resource_idx
, draw_rect
, rect_count
? clear_rect
: NULL
))
307 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
309 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
311 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
313 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
314 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
318 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
320 context_release(context
);
321 WARN("Failed to apply clear state, skipping clear.\n");
325 /* Only set the values up once, as they are not changing. */
326 if (flags
& WINED3DCLEAR_STENCIL
)
328 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
330 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
331 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
333 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
334 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
335 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
336 checkGLcall("glClearStencil");
337 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
340 if (flags
& WINED3DCLEAR_ZBUFFER
)
342 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
343 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
344 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
345 checkGLcall("glClearDepth");
346 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
349 if (flags
& WINED3DCLEAR_TARGET
)
351 for (i
= 0; i
< rt_count
; ++i
)
353 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
354 struct wined3d_texture
*texture
;
359 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
361 FIXME("Not supported on buffer resources.\n");
365 texture
= texture_from_resource(rtv
->resource
);
366 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
367 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
370 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
373 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
374 "support, this might cause graphical issues.\n");
376 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
377 ? color
->r
* wined3d_srgb_const0
[3]
378 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
379 - wined3d_srgb_const0
[2];
380 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
381 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
382 ? color
->g
* wined3d_srgb_const0
[3]
383 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
384 - wined3d_srgb_const0
[2];
385 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
386 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
387 ? color
->b
* wined3d_srgb_const0
[3]
388 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
389 - wined3d_srgb_const0
[2];
390 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
391 color
= &corrected_color
;
394 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
395 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
396 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
397 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
398 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
399 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
400 checkGLcall("glClearColor");
401 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
406 if (render_offscreen
)
408 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
409 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
413 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
414 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
416 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
422 /* Now process each rect in turn. */
423 for (i
= 0; i
< rect_count
; ++i
)
425 /* Note that GL uses lower left, width/height. */
426 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
428 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
429 wine_dbgstr_rect(&clear_rect
[i
]),
430 wine_dbgstr_rect(¤t_rect
));
432 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
433 * The rectangle is not cleared, no error is returned, but further rectangles are
434 * still cleared if they are valid. */
435 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
437 TRACE("Rectangle with negative dimensions, ignoring.\n");
441 if (render_offscreen
)
443 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
444 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
448 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
449 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
451 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
454 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
455 checkGLcall("clear");
457 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
458 gl_info
->gl_ops
.gl
.p_glFlush();
460 context_release(context
);
463 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
465 ULONG refcount
= InterlockedIncrement(&device
->ref
);
467 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
472 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
474 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
476 ERR("Leftover sampler %p.\n", sampler
);
479 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
481 ULONG refcount
= InterlockedDecrement(&device
->ref
);
483 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
489 wined3d_cs_destroy(device
->cs
);
491 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
492 ERR("Something's still holding the recording stateblock.\n");
493 device
->recording
= NULL
;
495 state_cleanup(&device
->state
);
497 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
499 heap_free(device
->multistate_funcs
[i
]);
500 device
->multistate_funcs
[i
] = NULL
;
503 if (!list_empty(&device
->resources
))
505 struct wined3d_resource
*resource
;
507 ERR("Device released with resources still bound.\n");
509 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
511 ERR("Leftover resource %p with type %s (%#x).\n",
512 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
516 if (device
->contexts
)
517 ERR("Context array not freed!\n");
518 if (device
->hardwareCursor
)
519 DestroyCursor(device
->hardwareCursor
);
520 device
->hardwareCursor
= 0;
522 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
524 wined3d_decref(device
->wined3d
);
525 device
->wined3d
= NULL
;
526 heap_free(wined3d_device_gl(device
));
527 TRACE("Freed device %p.\n", device
);
533 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
535 TRACE("device %p.\n", device
);
537 return device
->swapchain_count
;
540 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
542 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
544 if (swapchain_idx
>= device
->swapchain_count
)
546 WARN("swapchain_idx %u >= swapchain_count %u.\n",
547 swapchain_idx
, device
->swapchain_count
);
551 return device
->swapchains
[swapchain_idx
];
554 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
556 struct wined3d_color_key color_key
;
557 struct wined3d_resource_desc desc
;
561 HDC dcb
= NULL
, dcs
= NULL
;
563 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
565 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
568 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
570 if (!(dcb
= CreateCompatibleDC(NULL
)))
572 SelectObject(dcb
, hbm
);
574 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
575 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
576 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
577 desc
.multisample_quality
= 0;
578 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
580 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
581 desc
.width
= bm
.bmWidth
;
582 desc
.height
= bm
.bmHeight
;
585 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1,
586 WINED3D_TEXTURE_CREATE_MAPPABLE
| WINED3D_TEXTURE_CREATE_GET_DC
,
587 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
589 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
593 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
595 wined3d_texture_decref(device
->logo_texture
);
596 device
->logo_texture
= NULL
;
599 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
600 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
602 color_key
.color_space_low_value
= 0;
603 color_key
.color_space_high_value
= 0;
604 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
607 if (dcb
) DeleteDC(dcb
);
608 if (hbm
) DeleteObject(hbm
);
611 /* Context activation is done by the caller. */
612 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
614 struct wined3d_dummy_textures
*textures
= &wined3d_device_gl(device
)->dummy_textures
;
615 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
616 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
620 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
625 /* Under DirectX you can sample even if no texture is bound, whereas
626 * OpenGL will only allow that when a valid texture is bound.
627 * We emulate this by creating dummy textures and binding them
628 * to each texture stage when the currently set D3D texture is NULL. */
629 context_active_texture(context
, gl_info
, 0);
631 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
632 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
633 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
634 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
635 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
637 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
638 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
639 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
640 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
641 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
643 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
645 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
646 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
647 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
648 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
649 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
652 if (gl_info
->supported
[EXT_TEXTURE3D
])
654 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
655 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
656 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
657 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
658 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
661 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
663 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
664 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
665 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
666 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
668 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
669 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
673 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
675 DWORD cube_array_data
[6];
677 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
678 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
679 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
680 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
681 cube_array_data
[i
] = color
;
682 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
683 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
686 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
688 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
689 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
690 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
691 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
692 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
694 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
695 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
696 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
697 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
698 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
701 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
705 GL_EXTCALL(glGenBuffers(1, &buffer
));
706 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
707 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
708 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
710 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
711 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
712 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
713 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
714 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
717 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
719 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
720 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
721 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
722 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
724 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
725 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
726 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
727 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
729 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
731 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
732 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
736 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
740 checkGLcall("create dummy textures");
742 context_bind_dummy_textures(context
);
745 /* Context activation is done by the caller. */
746 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
748 struct wined3d_dummy_textures
*dummy_textures
= &wined3d_device_gl(device
)->dummy_textures
;
749 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
751 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
753 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
754 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
757 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
758 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
760 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
762 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
763 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
766 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
767 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
769 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
770 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
772 if (gl_info
->supported
[EXT_TEXTURE3D
])
773 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
775 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
776 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
778 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
779 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
781 checkGLcall("delete dummy textures");
783 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
786 /* Context activation is done by the caller. */
787 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
789 struct wined3d_sampler_desc desc
;
792 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
793 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
794 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
795 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
796 desc
.mag_filter
= WINED3D_TEXF_POINT
;
797 desc
.min_filter
= WINED3D_TEXF_POINT
;
798 desc
.mip_filter
= WINED3D_TEXF_NONE
;
799 desc
.lod_bias
= 0.0f
;
800 desc
.min_lod
= -1000.0f
;
801 desc
.max_lod
= 1000.0f
;
802 desc
.mip_base_level
= 0;
803 desc
.max_anisotropy
= 1;
804 desc
.compare
= FALSE
;
805 desc
.comparison_func
= WINED3D_CMP_NEVER
;
806 desc
.srgb_decode
= TRUE
;
808 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
809 * instructions allow access to resources without using samplers.
810 * In GLSL, resources are always accessed through sampler or image variables. The default
811 * sampler object is used to emulate the direct resource access when there is no sampler state
814 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
816 ERR("Failed to create default sampler, hr %#x.\n", hr
);
817 device
->default_sampler
= NULL
;
820 /* In D3D10+, a NULL sampler maps to the default sampler state. */
821 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
822 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
823 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
824 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
825 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
826 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
827 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
829 ERR("Failed to create null sampler, hr %#x.\n", hr
);
830 device
->null_sampler
= NULL
;
834 /* Context activation is done by the caller. */
835 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
837 wined3d_sampler_decref(device
->default_sampler
);
838 device
->default_sampler
= NULL
;
839 wined3d_sampler_decref(device
->null_sampler
);
840 device
->null_sampler
= NULL
;
843 static LONG
fullscreen_style(LONG style
)
845 /* Make sure the window is managed, otherwise we won't get keyboard input. */
846 style
|= WS_POPUP
| WS_SYSMENU
;
847 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
852 static LONG
fullscreen_exstyle(LONG exstyle
)
854 /* Filter out window decorations. */
855 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
860 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
862 BOOL filter_messages
;
865 TRACE("Setting up window %p for fullscreen mode.\n", window
);
867 if (device
->style
|| device
->exStyle
)
869 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
870 window
, device
->style
, device
->exStyle
);
873 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
874 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
876 style
= fullscreen_style(device
->style
);
877 exstyle
= fullscreen_exstyle(device
->exStyle
);
879 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
880 device
->style
, device
->exStyle
, style
, exstyle
);
882 filter_messages
= device
->filter_messages
;
883 device
->filter_messages
= TRUE
;
885 SetWindowLongW(window
, GWL_STYLE
, style
);
886 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
887 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
889 device
->filter_messages
= filter_messages
;
892 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
893 const RECT
*window_rect
)
895 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
896 BOOL filter_messages
;
900 if (!device
->style
&& !device
->exStyle
)
903 style
= GetWindowLongW(window
, GWL_STYLE
);
904 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
906 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
907 * application, and we want to ignore them in the test below, since it's
908 * not the application's fault that they changed. Additionally, we want to
909 * preserve the current status of these flags (i.e. don't restore them) to
910 * more closely emulate the behavior of Direct3D, which leaves these flags
911 * alone when returning to windowed mode. */
912 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
913 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
915 TRACE("Restoring window style of window %p to %08x, %08x.\n",
916 window
, device
->style
, device
->exStyle
);
918 filter_messages
= device
->filter_messages
;
919 device
->filter_messages
= TRUE
;
921 /* Only restore the style if the application didn't modify it during the
922 * fullscreen phase. Some applications change it before calling Reset()
923 * when switching between windowed and fullscreen modes (HL2), some
924 * depend on the original style (Eve Online). */
925 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
927 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
928 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
934 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
935 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
936 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
938 device
->filter_messages
= filter_messages
;
940 /* Delete the old values. */
945 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
947 TRACE("device %p, window %p.\n", device
, window
);
949 if (!wined3d_register_window(window
, device
))
951 ERR("Failed to register window %p.\n", window
);
955 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
956 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
961 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
963 TRACE("device %p.\n", device
);
965 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
966 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
969 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
971 BOOL ds_enable
= swapchain
->desc
.enable_auto_depth_stencil
;
974 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
976 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
978 if (device
->back_buffer_view
)
979 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
981 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
984 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
986 struct wined3d_resource
*resource
, *cursor
;
987 struct wined3d_device
*device
= object
;
988 struct wined3d_context
*context
;
989 struct wined3d_shader
*shader
;
991 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
993 TRACE("Unloading resource %p.\n", resource
);
994 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
997 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
999 device
->shader_backend
->shader_destroy(shader
);
1002 context
= context_acquire(device
, NULL
, 0);
1003 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1004 device
->shader_backend
->shader_free_private(device
);
1005 destroy_dummy_textures(device
, context
);
1006 destroy_default_samplers(device
, context
);
1007 context_release(context
);
1009 while (device
->context_count
)
1011 if (device
->contexts
[0]->swapchain
)
1012 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
1014 context_destroy(device
, device
->contexts
[0]);
1018 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
1020 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1021 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1024 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1026 struct wined3d_device
*device
= object
;
1027 struct wined3d_swapchain
*swapchain
;
1028 struct wined3d_context
*context
;
1029 struct wined3d_texture
*target
;
1032 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1033 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1035 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1039 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1041 ERR("Failed to create CPU blitter.\n");
1042 device
->shader_backend
->shader_free_private(device
);
1045 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1046 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1047 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1048 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1049 wined3d_raw_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1051 swapchain
= device
->swapchains
[0];
1052 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1053 context
= context_acquire(device
, target
, 0);
1054 create_dummy_textures(device
, context
);
1055 create_default_samplers(device
, context
);
1056 context_release(context
);
1059 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1061 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1062 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1063 if (!device
->swapchains
[0]->num_contexts
)
1069 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1070 struct wined3d_swapchain_desc
*swapchain_desc
)
1072 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1073 struct wined3d_swapchain
*swapchain
= NULL
;
1074 DWORD clear_flags
= 0;
1077 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1079 if (device
->d3d_initialized
)
1080 return WINED3DERR_INVALIDCALL
;
1081 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1082 return WINED3DERR_INVALIDCALL
;
1084 memset(device
->fb
.render_targets
, 0, sizeof(device
->fb
.render_targets
));
1086 /* Setup the implicit swapchain. This also initializes a context. */
1087 TRACE("Creating implicit swapchain.\n");
1088 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1089 swapchain_desc
, &swapchain
)))
1091 WARN("Failed to create implicit swapchain.\n");
1095 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1097 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1098 struct wined3d_view_desc view_desc
;
1100 view_desc
.format_id
= back_buffer
->format
->id
;
1101 view_desc
.flags
= 0;
1102 view_desc
.u
.texture
.level_idx
= 0;
1103 view_desc
.u
.texture
.level_count
= 1;
1104 view_desc
.u
.texture
.layer_idx
= 0;
1105 view_desc
.u
.texture
.layer_count
= 1;
1106 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1107 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1109 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1114 device
->swapchain_count
= 1;
1115 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1117 ERR("Out of memory!\n");
1120 device
->swapchains
[0] = swapchain
;
1122 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1124 device_init_swapchain_state(device
, swapchain
);
1126 device
->contexts
[0]->last_was_rhw
= 0;
1128 TRACE("All defaults now set up.\n");
1130 /* Clear the screen */
1131 if (device
->back_buffer_view
)
1132 clear_flags
|= WINED3DCLEAR_TARGET
;
1133 if (swapchain_desc
->enable_auto_depth_stencil
)
1134 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1136 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1138 device
->d3d_initialized
= TRUE
;
1140 if (wined3d_settings
.logo
)
1141 device_load_logo(device
, wined3d_settings
.logo
);
1145 heap_free(device
->swapchains
);
1146 device
->swapchain_count
= 0;
1147 if (device
->back_buffer_view
)
1148 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1150 wined3d_swapchain_decref(swapchain
);
1155 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1156 struct wined3d_swapchain_desc
*swapchain_desc
)
1158 struct wined3d_swapchain
*swapchain
= NULL
;
1161 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1163 /* Setup the implicit swapchain */
1164 TRACE("Creating implicit swapchain\n");
1165 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1166 swapchain_desc
, &swapchain
);
1169 WARN("Failed to create implicit swapchain\n");
1173 device
->swapchain_count
= 1;
1174 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1176 ERR("Out of memory!\n");
1179 device
->swapchains
[0] = swapchain
;
1181 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1183 ERR("Failed to create CPU blitter.\n");
1184 heap_free(device
->swapchains
);
1185 device
->swapchain_count
= 0;
1192 wined3d_swapchain_decref(swapchain
);
1196 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1198 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1200 wined3d_sampler_decref(sampler
);
1203 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1207 TRACE("device %p.\n", device
);
1209 if (!device
->d3d_initialized
)
1210 return WINED3DERR_INVALIDCALL
;
1212 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1214 if (device
->logo_texture
)
1215 wined3d_texture_decref(device
->logo_texture
);
1216 if (device
->cursor_texture
)
1217 wined3d_texture_decref(device
->cursor_texture
);
1219 state_unbind_resources(&device
->state
);
1221 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1223 wined3d_device_delete_opengl_contexts(device
);
1225 if (device
->fb
.depth_stencil
)
1227 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1229 TRACE("Releasing depth/stencil view %p.\n", view
);
1231 device
->fb
.depth_stencil
= NULL
;
1232 wined3d_rendertarget_view_decref(view
);
1235 if (device
->auto_depth_stencil_view
)
1237 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1239 device
->auto_depth_stencil_view
= NULL
;
1240 if (wined3d_rendertarget_view_decref(view
))
1241 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1244 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
1246 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1248 if (device
->back_buffer_view
)
1250 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1251 device
->back_buffer_view
= NULL
;
1254 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1256 TRACE("Releasing the implicit swapchain %u.\n", i
);
1257 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1258 FIXME("Something's still holding the implicit swapchain.\n");
1261 heap_free(device
->swapchains
);
1262 device
->swapchains
= NULL
;
1263 device
->swapchain_count
= 0;
1265 device
->d3d_initialized
= FALSE
;
1270 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1274 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
1276 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1278 TRACE("Releasing the implicit swapchain %u.\n", i
);
1279 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1280 FIXME("Something's still holding the implicit swapchain.\n");
1283 heap_free(device
->swapchains
);
1284 device
->swapchains
= NULL
;
1285 device
->swapchain_count
= 0;
1289 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1290 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1291 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1293 * There is no way to deactivate thread safety once it is enabled.
1295 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1297 TRACE("device %p.\n", device
);
1299 /* For now just store the flag (needed in case of ddraw). */
1300 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1303 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1305 TRACE("device %p.\n", device
);
1307 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1308 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1309 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1310 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1312 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1315 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1316 struct wined3d_buffer
*buffer
, UINT offset
)
1318 struct wined3d_stream_output
*stream
;
1319 struct wined3d_buffer
*prev_buffer
;
1321 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1323 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1325 WARN("Invalid stream output %u.\n", idx
);
1329 stream
= &device
->update_state
->stream_output
[idx
];
1330 prev_buffer
= stream
->buffer
;
1333 wined3d_buffer_incref(buffer
);
1334 stream
->buffer
= buffer
;
1335 stream
->offset
= offset
;
1336 if (!device
->recording
)
1337 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1339 wined3d_buffer_decref(prev_buffer
);
1342 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1343 UINT idx
, UINT
*offset
)
1345 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1347 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1349 WARN("Invalid stream output %u.\n", idx
);
1354 *offset
= device
->state
.stream_output
[idx
].offset
;
1355 return device
->state
.stream_output
[idx
].buffer
;
1358 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1359 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1361 struct wined3d_stream_state
*stream
;
1362 struct wined3d_buffer
*prev_buffer
;
1364 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1365 device
, stream_idx
, buffer
, offset
, stride
);
1367 if (stream_idx
>= MAX_STREAMS
)
1369 WARN("Stream index %u out of range.\n", stream_idx
);
1370 return WINED3DERR_INVALIDCALL
;
1372 else if (offset
& 0x3)
1374 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1375 return WINED3DERR_INVALIDCALL
;
1378 stream
= &device
->update_state
->streams
[stream_idx
];
1379 prev_buffer
= stream
->buffer
;
1381 if (device
->recording
)
1382 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1384 if (prev_buffer
== buffer
1385 && stream
->stride
== stride
1386 && stream
->offset
== offset
)
1388 TRACE("Application is setting the old values over, nothing to do.\n");
1392 stream
->buffer
= buffer
;
1393 stream
->stride
= stride
;
1394 stream
->offset
= offset
;
1396 wined3d_buffer_incref(buffer
);
1398 if (!device
->recording
)
1399 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1401 wined3d_buffer_decref(prev_buffer
);
1406 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1407 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1409 const struct wined3d_stream_state
*stream
;
1411 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1412 device
, stream_idx
, buffer
, offset
, stride
);
1414 if (stream_idx
>= MAX_STREAMS
)
1416 WARN("Stream index %u out of range.\n", stream_idx
);
1417 return WINED3DERR_INVALIDCALL
;
1420 stream
= &device
->state
.streams
[stream_idx
];
1421 *buffer
= stream
->buffer
;
1423 *offset
= stream
->offset
;
1424 *stride
= stream
->stride
;
1429 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1431 struct wined3d_stream_state
*stream
;
1432 UINT old_flags
, old_freq
;
1434 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1436 /* Verify input. At least in d3d9 this is invalid. */
1437 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1439 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1440 return WINED3DERR_INVALIDCALL
;
1442 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1444 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1445 return WINED3DERR_INVALIDCALL
;
1449 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1450 return WINED3DERR_INVALIDCALL
;
1453 stream
= &device
->update_state
->streams
[stream_idx
];
1454 old_flags
= stream
->flags
;
1455 old_freq
= stream
->frequency
;
1457 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1458 stream
->frequency
= divider
& 0x7fffff;
1460 if (device
->recording
)
1461 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1462 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1463 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1468 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1469 UINT stream_idx
, UINT
*divider
)
1471 const struct wined3d_stream_state
*stream
;
1473 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1475 stream
= &device
->state
.streams
[stream_idx
];
1476 *divider
= stream
->flags
| stream
->frequency
;
1478 TRACE("Returning %#x.\n", *divider
);
1483 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1484 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1486 TRACE("device %p, state %s, matrix %p.\n",
1487 device
, debug_d3dtstype(d3dts
), matrix
);
1488 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1489 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1490 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1491 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1493 /* Handle recording of state blocks. */
1494 if (device
->recording
)
1496 TRACE("Recording... not performing anything.\n");
1497 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1498 device
->update_state
->transforms
[d3dts
] = *matrix
;
1502 /* If the new matrix is the same as the current one,
1503 * we cut off any further processing. this seems to be a reasonable
1504 * optimization because as was noticed, some apps (warcraft3 for example)
1505 * tend towards setting the same matrix repeatedly for some reason.
1507 * From here on we assume that the new matrix is different, wherever it matters. */
1508 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1510 TRACE("The application is setting the same matrix over again.\n");
1514 device
->state
.transforms
[d3dts
] = *matrix
;
1515 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1518 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1519 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1521 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1523 *matrix
= device
->state
.transforms
[state
];
1526 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1527 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1529 const struct wined3d_matrix
*mat
;
1530 struct wined3d_matrix temp
;
1532 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1534 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1535 * below means it will be recorded in a state block change, but it
1536 * works regardless where it is recorded.
1537 * If this is found to be wrong, change to StateBlock. */
1538 if (state
> HIGHEST_TRANSFORMSTATE
)
1540 WARN("Unhandled transform state %#x.\n", state
);
1544 mat
= &device
->update_state
->transforms
[state
];
1545 multiply_matrix(&temp
, mat
, matrix
);
1547 /* Apply change via set transform - will reapply to eg. lights this way. */
1548 wined3d_device_set_transform(device
, state
, &temp
);
1551 /* Note lights are real special cases. Although the device caps state only
1552 * e.g. 8 are supported, you can reference any indexes you want as long as
1553 * that number max are enabled at any one point in time. Therefore since the
1554 * indices can be anything, we need a hashmap of them. However, this causes
1555 * stateblock problems. When capturing the state block, I duplicate the
1556 * hashmap, but when recording, just build a chain pretty much of commands to
1558 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1559 UINT light_idx
, const struct wined3d_light
*light
)
1561 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1562 struct wined3d_light_info
*object
= NULL
;
1565 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1567 /* Check the parameter range. Need for speed most wanted sets junk lights
1568 * which confuse the GL driver. */
1570 return WINED3DERR_INVALIDCALL
;
1572 switch (light
->type
)
1574 case WINED3D_LIGHT_POINT
:
1575 case WINED3D_LIGHT_SPOT
:
1576 case WINED3D_LIGHT_GLSPOT
:
1577 /* Incorrect attenuation values can cause the gl driver to crash.
1578 * Happens with Need for speed most wanted. */
1579 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1581 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1582 return WINED3DERR_INVALIDCALL
;
1586 case WINED3D_LIGHT_DIRECTIONAL
:
1587 case WINED3D_LIGHT_PARALLELPOINT
:
1588 /* Ignores attenuation */
1592 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1593 return WINED3DERR_INVALIDCALL
;
1596 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1598 TRACE("Adding new light\n");
1599 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1600 return E_OUTOFMEMORY
;
1602 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1603 object
->glIndex
= -1;
1604 object
->OriginalIndex
= light_idx
;
1607 /* Initialize the object. */
1608 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1609 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1610 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1611 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1612 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1613 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1614 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1615 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1617 /* Save away the information. */
1618 object
->OriginalParms
= *light
;
1620 switch (light
->type
)
1622 case WINED3D_LIGHT_POINT
:
1624 object
->position
.x
= light
->position
.x
;
1625 object
->position
.y
= light
->position
.y
;
1626 object
->position
.z
= light
->position
.z
;
1627 object
->position
.w
= 1.0f
;
1628 object
->cutoff
= 180.0f
;
1632 case WINED3D_LIGHT_DIRECTIONAL
:
1634 object
->direction
.x
= -light
->direction
.x
;
1635 object
->direction
.y
= -light
->direction
.y
;
1636 object
->direction
.z
= -light
->direction
.z
;
1637 object
->direction
.w
= 0.0f
;
1638 object
->exponent
= 0.0f
;
1639 object
->cutoff
= 180.0f
;
1642 case WINED3D_LIGHT_SPOT
:
1644 object
->position
.x
= light
->position
.x
;
1645 object
->position
.y
= light
->position
.y
;
1646 object
->position
.z
= light
->position
.z
;
1647 object
->position
.w
= 1.0f
;
1650 object
->direction
.x
= light
->direction
.x
;
1651 object
->direction
.y
= light
->direction
.y
;
1652 object
->direction
.z
= light
->direction
.z
;
1653 object
->direction
.w
= 0.0f
;
1655 /* opengl-ish and d3d-ish spot lights use too different models
1656 * for the light "intensity" as a function of the angle towards
1657 * the main light direction, so we only can approximate very
1658 * roughly. However, spot lights are rather rarely used in games
1659 * (if ever used at all). Furthermore if still used, probably
1660 * nobody pays attention to such details. */
1661 if (!light
->falloff
)
1663 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1664 * equations have the falloff resp. exponent parameter as an
1665 * exponent, so the spot light lighting will always be 1.0 for
1666 * both of them, and we don't have to care for the rest of the
1667 * rather complex calculation. */
1668 object
->exponent
= 0.0f
;
1672 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1675 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1678 if (object
->exponent
> 128.0f
)
1679 object
->exponent
= 128.0f
;
1681 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1685 case WINED3D_LIGHT_PARALLELPOINT
:
1686 object
->position
.x
= light
->position
.x
;
1687 object
->position
.y
= light
->position
.y
;
1688 object
->position
.z
= light
->position
.z
;
1689 object
->position
.w
= 1.0f
;
1693 FIXME("Unrecognized light type %#x.\n", light
->type
);
1696 if (!device
->recording
)
1697 wined3d_cs_emit_set_light(device
->cs
, object
);
1702 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1703 UINT light_idx
, struct wined3d_light
*light
)
1705 struct wined3d_light_info
*light_info
;
1707 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1709 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1711 TRACE("Light information requested but light not defined\n");
1712 return WINED3DERR_INVALIDCALL
;
1715 *light
= light_info
->OriginalParms
;
1719 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1721 struct wined3d_light_info
*light_info
;
1723 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1725 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1726 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1728 TRACE("Light enabled requested but light not defined, so defining one!\n");
1729 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1731 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1733 FIXME("Adding default lights has failed dismally\n");
1734 return WINED3DERR_INVALIDCALL
;
1738 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1739 if (!device
->recording
)
1740 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1745 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1747 struct wined3d_light_info
*light_info
;
1749 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1751 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1753 TRACE("Light enabled state requested but light not defined.\n");
1754 return WINED3DERR_INVALIDCALL
;
1756 /* true is 128 according to SetLightEnable */
1757 *enable
= light_info
->enabled
? 128 : 0;
1761 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1762 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1764 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1766 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1768 TRACE("Application has requested clipplane this device doesn't support.\n");
1769 return WINED3DERR_INVALIDCALL
;
1772 if (device
->recording
)
1773 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1775 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1777 TRACE("Application is setting old values over, nothing to do.\n");
1781 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1783 if (!device
->recording
)
1784 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1789 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1790 UINT plane_idx
, struct wined3d_vec4
*plane
)
1792 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1794 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1796 TRACE("Application has requested clipplane this device doesn't support.\n");
1797 return WINED3DERR_INVALIDCALL
;
1800 *plane
= device
->state
.clip_planes
[plane_idx
];
1805 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1806 const struct wined3d_clip_status
*clip_status
)
1808 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1811 return WINED3DERR_INVALIDCALL
;
1816 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1817 struct wined3d_clip_status
*clip_status
)
1819 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1822 return WINED3DERR_INVALIDCALL
;
1827 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1829 TRACE("device %p, material %p.\n", device
, material
);
1831 device
->update_state
->material
= *material
;
1833 if (device
->recording
)
1834 device
->recording
->changed
.material
= TRUE
;
1836 wined3d_cs_emit_set_material(device
->cs
, material
);
1839 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1841 TRACE("device %p, material %p.\n", device
, material
);
1843 *material
= device
->state
.material
;
1845 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1846 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1847 TRACE("specular %s\n", debug_color(&material
->specular
));
1848 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1849 TRACE("power %.8e.\n", material
->power
);
1852 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1853 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1855 enum wined3d_format_id prev_format
;
1856 struct wined3d_buffer
*prev_buffer
;
1857 unsigned int prev_offset
;
1859 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1860 device
, buffer
, debug_d3dformat(format_id
), offset
);
1862 prev_buffer
= device
->update_state
->index_buffer
;
1863 prev_format
= device
->update_state
->index_format
;
1864 prev_offset
= device
->update_state
->index_offset
;
1866 device
->update_state
->index_buffer
= buffer
;
1867 device
->update_state
->index_format
= format_id
;
1868 device
->update_state
->index_offset
= offset
;
1870 if (device
->recording
)
1871 device
->recording
->changed
.indices
= TRUE
;
1873 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1877 wined3d_buffer_incref(buffer
);
1878 if (!device
->recording
)
1879 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1881 wined3d_buffer_decref(prev_buffer
);
1884 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1885 enum wined3d_format_id
*format
, unsigned int *offset
)
1887 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1889 *format
= device
->state
.index_format
;
1891 *offset
= device
->state
.index_offset
;
1892 return device
->state
.index_buffer
;
1895 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1897 TRACE("device %p, base_index %d.\n", device
, base_index
);
1899 device
->update_state
->base_vertex_index
= base_index
;
1902 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1904 TRACE("device %p.\n", device
);
1906 return device
->state
.base_vertex_index
;
1909 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1910 const struct wined3d_viewport
*viewports
)
1914 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1916 for (i
= 0; i
< viewport_count
; ++i
)
1918 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1919 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1923 memcpy(device
->update_state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1925 memset(device
->update_state
->viewports
, 0, sizeof(device
->update_state
->viewports
));
1926 device
->update_state
->viewport_count
= viewport_count
;
1928 /* Handle recording of state blocks */
1929 if (device
->recording
)
1931 TRACE("Recording... not performing anything\n");
1932 device
->recording
->changed
.viewport
= TRUE
;
1936 wined3d_cs_emit_set_viewports(device
->cs
, viewport_count
, viewports
);
1939 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1940 struct wined3d_viewport
*viewports
)
1944 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1946 count
= viewport_count
? min(*viewport_count
, device
->state
.viewport_count
) : 1;
1947 if (count
&& viewports
)
1948 memcpy(viewports
, device
->state
.viewports
, count
* sizeof(*viewports
));
1950 *viewport_count
= device
->state
.viewport_count
;
1953 static void resolve_depth_buffer(struct wined3d_device
*device
)
1955 const struct wined3d_state
*state
= &device
->state
;
1956 struct wined3d_rendertarget_view
*src_view
;
1957 struct wined3d_resource
*dst_resource
;
1958 struct wined3d_texture
*dst_texture
;
1960 if (!(dst_texture
= state
->textures
[0]))
1962 dst_resource
= &dst_texture
->resource
;
1963 if (!(dst_resource
->format_flags
& WINED3DFMT_FLAG_DEPTH
))
1965 if (!(src_view
= state
->fb
->depth_stencil
))
1968 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1969 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1972 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
,
1973 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
)
1975 struct wined3d_state
*state
= device
->update_state
;
1976 struct wined3d_blend_state
*prev
;
1978 TRACE("device %p, blend_state %p, blend_factor %s.\n", device
, blend_state
, debug_color(blend_factor
));
1980 if (device
->recording
)
1981 device
->recording
->changed
.blend_state
= TRUE
;
1983 prev
= state
->blend_state
;
1984 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
)))
1988 wined3d_blend_state_incref(blend_state
);
1989 state
->blend_state
= blend_state
;
1990 state
->blend_factor
= *blend_factor
;
1991 if (!device
->recording
)
1992 wined3d_cs_emit_set_blend_state(device
->cs
, blend_state
, blend_factor
);
1994 wined3d_blend_state_decref(prev
);
1997 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
,
1998 struct wined3d_color
*blend_factor
)
2000 const struct wined3d_state
*state
= &device
->state
;
2002 TRACE("device %p, blend_factor %p.\n", device
, blend_factor
);
2004 *blend_factor
= state
->blend_factor
;
2005 return state
->blend_state
;
2008 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
2009 struct wined3d_rasterizer_state
*rasterizer_state
)
2011 struct wined3d_rasterizer_state
*prev
;
2013 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
2015 prev
= device
->update_state
->rasterizer_state
;
2016 if (prev
== rasterizer_state
)
2019 if (rasterizer_state
)
2020 wined3d_rasterizer_state_incref(rasterizer_state
);
2021 device
->update_state
->rasterizer_state
= rasterizer_state
;
2022 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
2024 wined3d_rasterizer_state_decref(prev
);
2027 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
2029 TRACE("device %p.\n", device
);
2031 return device
->state
.rasterizer_state
;
2034 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
2035 enum wined3d_render_state state
, DWORD value
)
2039 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
2041 if (state
> WINEHIGHEST_RENDER_STATE
)
2043 WARN("Unhandled render state %#x.\n", state
);
2047 old_value
= device
->state
.render_states
[state
];
2048 device
->update_state
->render_states
[state
] = value
;
2050 /* Handle recording of state blocks. */
2051 if (device
->recording
)
2053 TRACE("Recording... not performing anything.\n");
2054 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
2058 /* Compared here and not before the assignment to allow proper stateblock recording. */
2059 if (value
== old_value
)
2060 TRACE("Application is setting the old value over, nothing to do.\n");
2062 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
2064 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2066 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2067 resolve_depth_buffer(device
);
2071 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2073 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2075 return device
->state
.render_states
[state
];
2078 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2079 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2083 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2084 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2086 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2087 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2089 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2091 WARN("Invalid sampler %u.\n", sampler_idx
);
2092 return; /* Windows accepts overflowing this array ... we do not. */
2095 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2096 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2098 /* Handle recording of state blocks. */
2099 if (device
->recording
)
2101 TRACE("Recording... not performing anything.\n");
2102 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2106 if (old_value
== value
)
2108 TRACE("Application is setting the old value over, nothing to do.\n");
2112 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2115 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2116 UINT sampler_idx
, enum wined3d_sampler_state state
)
2118 TRACE("device %p, sampler_idx %u, state %s.\n",
2119 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2121 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2122 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2124 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2126 WARN("Invalid sampler %u.\n", sampler_idx
);
2127 return 0; /* Windows accepts overflowing this array ... we do not. */
2130 return device
->state
.sampler_states
[sampler_idx
][state
];
2133 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
2138 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
2140 for (i
= 0; i
< rect_count
; ++i
)
2142 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2145 if (device
->recording
)
2146 device
->recording
->changed
.scissorRect
= TRUE
;
2148 if (device
->update_state
->scissor_rect_count
== rect_count
2149 && !memcmp(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2151 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2156 memcpy(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2158 memset(device
->update_state
->scissor_rects
, 0, sizeof(device
->update_state
->scissor_rects
));
2159 device
->update_state
->scissor_rect_count
= rect_count
;
2161 if (device
->recording
)
2163 TRACE("Recording... not performing anything.\n");
2167 wined3d_cs_emit_set_scissor_rects(device
->cs
, rect_count
, rects
);
2170 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
2174 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
2176 count
= rect_count
? min(*rect_count
, device
->state
.scissor_rect_count
) : 1;
2178 memcpy(rects
, device
->state
.scissor_rects
, count
* sizeof(*rects
));
2180 *rect_count
= device
->state
.scissor_rect_count
;
2183 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2184 struct wined3d_vertex_declaration
*declaration
)
2186 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2188 TRACE("device %p, declaration %p.\n", device
, declaration
);
2190 if (device
->recording
)
2191 device
->recording
->changed
.vertexDecl
= TRUE
;
2193 if (declaration
== prev
)
2197 wined3d_vertex_declaration_incref(declaration
);
2198 device
->update_state
->vertex_declaration
= declaration
;
2199 if (!device
->recording
)
2200 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2202 wined3d_vertex_declaration_decref(prev
);
2205 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2207 TRACE("device %p.\n", device
);
2209 return device
->state
.vertex_declaration
;
2212 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2214 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2216 TRACE("device %p, shader %p.\n", device
, shader
);
2218 if (device
->recording
)
2219 device
->recording
->changed
.vertexShader
= TRUE
;
2225 wined3d_shader_incref(shader
);
2226 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2227 if (!device
->recording
)
2228 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2230 wined3d_shader_decref(prev
);
2233 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2235 TRACE("device %p.\n", device
);
2237 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2240 void CDECL
wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2241 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2243 struct wined3d_buffer
*prev
;
2245 TRACE("device %p, type %#x, idx %u, buffer %p.\n", device
, type
, idx
, buffer
);
2247 if (idx
>= MAX_CONSTANT_BUFFERS
)
2249 WARN("Invalid constant buffer index %u.\n", idx
);
2253 prev
= device
->update_state
->cb
[type
][idx
];
2258 wined3d_buffer_incref(buffer
);
2259 device
->update_state
->cb
[type
][idx
] = buffer
;
2260 if (!device
->recording
)
2261 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2263 wined3d_buffer_decref(prev
);
2266 struct wined3d_buffer
* CDECL
wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2267 enum wined3d_shader_type shader_type
, unsigned int idx
)
2269 TRACE("device %p, shader_type %#x, idx %u.\n", device
, shader_type
, idx
);
2271 if (idx
>= MAX_CONSTANT_BUFFERS
)
2273 WARN("Invalid constant buffer index %u.\n", idx
);
2277 return device
->state
.cb
[shader_type
][idx
];
2280 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2281 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2283 struct wined3d_shader_resource_view
*prev
;
2285 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2287 WARN("Invalid view index %u.\n", idx
);
2291 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2296 wined3d_shader_resource_view_incref(view
);
2297 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2298 if (!device
->recording
)
2299 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2301 wined3d_shader_resource_view_decref(prev
);
2304 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2305 UINT idx
, struct wined3d_shader_resource_view
*view
)
2307 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2309 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2312 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2313 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2315 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2317 WARN("Invalid view index %u.\n", idx
);
2321 return device
->state
.shader_resource_view
[shader_type
][idx
];
2324 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2327 TRACE("device %p, idx %u.\n", device
, idx
);
2329 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2332 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2333 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2335 struct wined3d_sampler
*prev
;
2337 if (idx
>= MAX_SAMPLER_OBJECTS
)
2339 WARN("Invalid sampler index %u.\n", idx
);
2343 prev
= device
->update_state
->sampler
[type
][idx
];
2344 if (sampler
== prev
)
2348 wined3d_sampler_incref(sampler
);
2349 device
->update_state
->sampler
[type
][idx
] = sampler
;
2350 if (!device
->recording
)
2351 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2353 wined3d_sampler_decref(prev
);
2356 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2358 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2360 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2363 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2364 enum wined3d_shader_type shader_type
, unsigned int idx
)
2366 if (idx
>= MAX_SAMPLER_OBJECTS
)
2368 WARN("Invalid sampler index %u.\n", idx
);
2372 return device
->state
.sampler
[shader_type
][idx
];
2375 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2377 TRACE("device %p, idx %u.\n", device
, idx
);
2379 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2382 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2383 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2387 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2388 device
, start_idx
, count
, constants
);
2390 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2391 return WINED3DERR_INVALIDCALL
;
2393 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2394 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2395 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2398 for (i
= 0; i
< count
; ++i
)
2399 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2402 if (device
->recording
)
2404 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2405 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2409 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2415 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2416 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2418 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2419 device
, start_idx
, count
, constants
);
2421 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2422 return WINED3DERR_INVALIDCALL
;
2424 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2425 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2426 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2431 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2432 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2436 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2437 device
, start_idx
, count
, constants
);
2439 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2440 return WINED3DERR_INVALIDCALL
;
2442 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2443 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2444 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2447 for (i
= 0; i
< count
; ++i
)
2448 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2451 if (device
->recording
)
2453 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2454 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2458 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2464 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2465 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2467 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2468 device
, start_idx
, count
, constants
);
2470 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2471 return WINED3DERR_INVALIDCALL
;
2473 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2474 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2475 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2479 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2480 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2482 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2485 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2486 device
, start_idx
, count
, constants
);
2488 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2489 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2490 return WINED3DERR_INVALIDCALL
;
2492 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2495 for (i
= 0; i
< count
; ++i
)
2496 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2499 if (device
->recording
)
2500 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2501 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2503 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2508 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2509 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2511 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2513 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2514 device
, start_idx
, count
, constants
);
2516 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2517 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2518 return WINED3DERR_INVALIDCALL
;
2520 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2525 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2527 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2529 TRACE("device %p, shader %p.\n", device
, shader
);
2531 if (device
->recording
)
2532 device
->recording
->changed
.pixelShader
= TRUE
;
2538 wined3d_shader_incref(shader
);
2539 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2540 if (!device
->recording
)
2541 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2543 wined3d_shader_decref(prev
);
2546 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2548 TRACE("device %p.\n", device
);
2550 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2553 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2554 UINT idx
, struct wined3d_shader_resource_view
*view
)
2556 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2558 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2561 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2564 TRACE("device %p, idx %u.\n", device
, idx
);
2566 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2569 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2571 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2573 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2576 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2578 TRACE("device %p, idx %u.\n", device
, idx
);
2580 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2583 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2584 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2588 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2589 device
, start_idx
, count
, constants
);
2591 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2592 return WINED3DERR_INVALIDCALL
;
2594 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2595 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2596 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2599 for (i
= 0; i
< count
; ++i
)
2600 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2603 if (device
->recording
)
2605 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2606 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2610 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2616 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2617 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2619 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2620 device
, start_idx
, count
, constants
);
2622 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2623 return WINED3DERR_INVALIDCALL
;
2625 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2626 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2627 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2632 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2633 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2637 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2638 device
, start_idx
, count
, constants
);
2640 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2641 return WINED3DERR_INVALIDCALL
;
2643 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2644 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2645 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2648 for (i
= 0; i
< count
; ++i
)
2649 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2652 if (device
->recording
)
2654 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2655 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2659 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2665 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2666 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2668 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2669 device
, start_idx
, count
, constants
);
2671 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2672 return WINED3DERR_INVALIDCALL
;
2674 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2675 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2676 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2681 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2682 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2684 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2687 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2688 device
, start_idx
, count
, constants
);
2690 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2691 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2692 return WINED3DERR_INVALIDCALL
;
2694 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2697 for (i
= 0; i
< count
; ++i
)
2698 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2701 if (device
->recording
)
2702 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2703 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2705 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2710 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2711 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2713 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2715 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2716 device
, start_idx
, count
, constants
);
2718 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2719 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2720 return WINED3DERR_INVALIDCALL
;
2722 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2727 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2729 struct wined3d_shader
*prev
;
2731 TRACE("device %p, shader %p.\n", device
, shader
);
2733 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2737 wined3d_shader_incref(shader
);
2738 device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2739 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2741 wined3d_shader_decref(prev
);
2744 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2746 TRACE("device %p.\n", device
);
2748 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2751 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2752 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2754 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2756 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2759 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2762 TRACE("device %p, idx %u.\n", device
, idx
);
2764 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2767 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2768 unsigned int idx
, struct wined3d_sampler
*sampler
)
2770 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2772 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2775 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2777 TRACE("device %p, idx %u.\n", device
, idx
);
2779 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2782 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2784 struct wined3d_shader
*prev
;
2786 TRACE("device %p, shader %p.\n", device
, shader
);
2788 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2792 wined3d_shader_incref(shader
);
2793 device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2794 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2796 wined3d_shader_decref(prev
);
2799 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2801 TRACE("device %p.\n", device
);
2803 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2806 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2807 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2809 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2811 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2814 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2817 TRACE("device %p, idx %u.\n", device
, idx
);
2819 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2822 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2823 unsigned int idx
, struct wined3d_sampler
*sampler
)
2825 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2827 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2830 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2832 TRACE("device %p, idx %u.\n", device
, idx
);
2834 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2837 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2839 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2841 TRACE("device %p, shader %p.\n", device
, shader
);
2843 if (device
->recording
|| shader
== prev
)
2846 wined3d_shader_incref(shader
);
2847 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2848 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2850 wined3d_shader_decref(prev
);
2853 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2855 TRACE("device %p.\n", device
);
2857 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2860 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2861 UINT idx
, struct wined3d_shader_resource_view
*view
)
2863 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2865 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2868 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2871 TRACE("device %p, idx %u.\n", device
, idx
);
2873 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2876 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2878 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2880 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2883 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2885 TRACE("device %p, idx %u.\n", device
, idx
);
2887 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2890 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2892 struct wined3d_shader
*prev
;
2894 TRACE("device %p, shader %p.\n", device
, shader
);
2896 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2897 if (device
->recording
|| shader
== prev
)
2900 wined3d_shader_incref(shader
);
2901 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2902 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2904 wined3d_shader_decref(prev
);
2907 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2909 TRACE("device %p.\n", device
);
2911 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2914 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2915 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2917 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2919 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2922 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2925 TRACE("device %p, idx %u.\n", device
, idx
);
2927 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2930 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2931 unsigned int idx
, struct wined3d_sampler
*sampler
)
2933 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2935 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2938 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2940 TRACE("device %p, idx %u.\n", device
, idx
);
2942 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2945 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
2946 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2947 unsigned int initial_count
)
2949 struct wined3d_unordered_access_view
*prev
;
2951 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2953 WARN("Invalid UAV index %u.\n", idx
);
2957 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
2958 if (uav
== prev
&& initial_count
== ~0u)
2962 wined3d_unordered_access_view_incref(uav
);
2963 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
2964 if (!device
->recording
)
2965 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
, initial_count
);
2967 wined3d_unordered_access_view_decref(prev
);
2970 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2971 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2973 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2975 WARN("Invalid UAV index %u.\n", idx
);
2979 return device
->state
.unordered_access_view
[pipeline
][idx
];
2982 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2983 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2985 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2987 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
2990 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
2993 TRACE("device %p, idx %u.\n", device
, idx
);
2995 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
2998 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2999 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3001 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3003 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
3006 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
3007 const struct wined3d_device
*device
, unsigned int idx
)
3009 TRACE("device %p, idx %u.\n", device
, idx
);
3011 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3014 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
3021 device
->max_frame_latency
= latency
;
3022 for (i
= 0; i
< device
->swapchain_count
; ++i
)
3023 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
3026 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
3028 return device
->max_frame_latency
;
3031 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
3033 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3034 unsigned int i
, size
= 0;
3036 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
3037 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
3038 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
3039 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
3040 switch (fvf
& WINED3DFVF_POSITION_MASK
)
3042 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
3043 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
3044 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
3045 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
3046 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
3047 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
3048 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
3049 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
3050 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
3052 for (i
= 0; i
< texcoord_count
; ++i
)
3054 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
3060 /* Context activation is done by the caller. */
3061 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3062 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3063 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3065 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3066 struct wined3d_map_desc map_desc
;
3067 struct wined3d_box box
= {0};
3068 struct wined3d_viewport vp
;
3069 unsigned int vertex_size
;
3076 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3078 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3081 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3083 ERR("Source has no position mask\n");
3084 return WINED3DERR_INVALIDCALL
;
3087 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3089 static BOOL warned
= FALSE
;
3091 * The clipping code is not quite correct. Some things need
3092 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3093 * so disable clipping for now.
3094 * (The graphics in Half-Life are broken, and my processvertices
3095 * test crashes with IDirect3DDevice3)
3101 FIXME("Clipping is broken and disabled for now\n");
3107 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3108 box
.left
= dwDestIndex
* vertex_size
;
3109 box
.right
= box
.left
+ dwCount
* vertex_size
;
3110 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3112 WARN("Failed to map buffer, hr %#x.\n", hr
);
3115 dest_ptr
= map_desc
.data
;
3117 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3118 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3119 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3121 TRACE("View mat:\n");
3122 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3123 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3124 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3125 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3127 TRACE("Proj mat:\n");
3128 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3129 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3130 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3131 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3133 TRACE("World mat:\n");
3134 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3135 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3136 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3137 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3139 /* Get the viewport */
3140 wined3d_device_get_viewports(device
, NULL
, &vp
);
3141 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3142 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3144 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3145 multiply_matrix(&mat
,&proj_mat
,&mat
);
3147 numTextures
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3149 for (i
= 0; i
< dwCount
; i
+= 1) {
3150 unsigned int tex_index
;
3152 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3153 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3154 /* The position first */
3155 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3156 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3158 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3160 /* Multiplication with world, view and projection matrix. */
3161 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3162 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3163 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3164 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3166 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3168 /* WARNING: The following things are taken from d3d7 and were not yet checked
3169 * against d3d8 or d3d9!
3172 /* Clipping conditions: From msdn
3174 * A vertex is clipped if it does not match the following requirements
3178 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3180 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3181 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3186 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3187 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3190 /* "Normal" viewport transformation (not clipped)
3191 * 1) The values are divided by rhw
3192 * 2) The y axis is negative, so multiply it with -1
3193 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3194 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3195 * 4) Multiply x with Width/2 and add Width/2
3196 * 5) The same for the height
3197 * 6) Add the viewpoint X and Y to the 2D coordinates and
3198 * The minimum Z value to z
3199 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3201 * Well, basically it's simply a linear transformation into viewport
3213 z
*= vp
.max_z
- vp
.min_z
;
3215 x
+= vp
.width
/ 2 + vp
.x
;
3216 y
+= vp
.height
/ 2 + vp
.y
;
3221 /* That vertex got clipped
3222 * Contrary to OpenGL it is not dropped completely, it just
3223 * undergoes a different calculation.
3225 TRACE("Vertex got clipped\n");
3232 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3233 * outside of the main vertex buffer memory. That needs some more
3238 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3241 ( (float *) dest_ptr
)[0] = x
;
3242 ( (float *) dest_ptr
)[1] = y
;
3243 ( (float *) dest_ptr
)[2] = z
;
3244 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3246 dest_ptr
+= 3 * sizeof(float);
3248 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3249 dest_ptr
+= sizeof(float);
3252 if (dst_fvf
& WINED3DFVF_PSIZE
)
3253 dest_ptr
+= sizeof(DWORD
);
3255 if (dst_fvf
& WINED3DFVF_NORMAL
)
3257 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3258 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3259 /* AFAIK this should go into the lighting information */
3260 FIXME("Didn't expect the destination to have a normal\n");
3261 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3264 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3266 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3267 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3268 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3270 static BOOL warned
= FALSE
;
3273 ERR("No diffuse color in source, but destination has one\n");
3277 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3278 dest_ptr
+= sizeof(DWORD
);
3282 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3286 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3288 /* What's the color value in the feedback buffer? */
3289 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3290 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3291 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3293 static BOOL warned
= FALSE
;
3296 ERR("No specular color in source, but destination has one\n");
3300 *(DWORD
*)dest_ptr
= 0xff000000;
3301 dest_ptr
+= sizeof(DWORD
);
3305 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3309 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3311 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3312 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3313 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3315 ERR("No source texture, but destination requests one\n");
3316 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3320 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3325 wined3d_resource_unmap(&dest
->resource
, 0);
3329 #undef copy_and_next
3331 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3332 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3333 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3335 struct wined3d_state
*state
= &device
->state
;
3336 struct wined3d_stream_info stream_info
;
3337 struct wined3d_resource
*resource
;
3338 struct wined3d_box box
= {0};
3339 struct wined3d_shader
*vs
;
3344 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3345 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3346 device
, src_start_idx
, dst_idx
, vertex_count
,
3347 dst_buffer
, declaration
, flags
, dst_fvf
);
3350 FIXME("Output vertex declaration not implemented yet.\n");
3352 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3353 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3354 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->gl_info
, &device
->adapter
->d3d_info
);
3355 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3357 /* We can't convert FROM a VBO, and vertex buffers used to source into
3358 * process_vertices() are unlikely to ever be used for drawing. Release
3359 * VBOs in those buffers and fix up the stream_info structure.
3361 * Also apply the start index. */
3362 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3364 struct wined3d_stream_info_element
*e
;
3365 struct wined3d_map_desc map_desc
;
3370 e
= &stream_info
.elements
[i
];
3371 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3372 box
.left
= src_start_idx
* e
->stride
;
3373 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3374 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3375 ERR("Failed to map resource.\n");
3376 e
->data
.buffer_object
= 0;
3377 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3380 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3381 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3383 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3388 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3389 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3390 ERR("Failed to unmap resource.\n");
3396 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3397 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3399 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3402 TRACE("device %p, stage %u, state %s, value %#x.\n",
3403 device
, stage
, debug_d3dtexturestate(state
), value
);
3405 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3407 WARN("Invalid state %#x passed.\n", state
);
3411 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3413 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3414 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3418 old_value
= device
->update_state
->texture_states
[stage
][state
];
3419 device
->update_state
->texture_states
[stage
][state
] = value
;
3421 if (device
->recording
)
3423 TRACE("Recording... not performing anything.\n");
3424 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3428 /* Checked after the assignments to allow proper stateblock recording. */
3429 if (old_value
== value
)
3431 TRACE("Application is setting the old value over, nothing to do.\n");
3435 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3438 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3439 UINT stage
, enum wined3d_texture_stage_state state
)
3441 TRACE("device %p, stage %u, state %s.\n",
3442 device
, stage
, debug_d3dtexturestate(state
));
3444 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3446 WARN("Invalid state %#x passed.\n", state
);
3450 return device
->state
.texture_states
[stage
][state
];
3453 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3454 UINT stage
, struct wined3d_texture
*texture
)
3456 struct wined3d_texture
*prev
;
3458 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3460 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3461 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3463 /* Windows accepts overflowing this array... we do not. */
3464 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3466 WARN("Ignoring invalid stage %u.\n", stage
);
3470 if (texture
&& texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3472 WARN("Rejecting attempt to set scratch texture.\n");
3473 return WINED3DERR_INVALIDCALL
;
3476 if (device
->recording
)
3477 device
->recording
->changed
.textures
|= 1u << stage
;
3479 prev
= device
->update_state
->textures
[stage
];
3480 TRACE("Previous texture %p.\n", prev
);
3482 if (texture
== prev
)
3484 TRACE("App is setting the same texture again, nothing to do.\n");
3488 TRACE("Setting new texture to %p.\n", texture
);
3489 device
->update_state
->textures
[stage
] = texture
;
3492 wined3d_texture_incref(texture
);
3493 if (!device
->recording
)
3494 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3496 wined3d_texture_decref(prev
);
3501 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3503 TRACE("device %p, stage %u.\n", device
, stage
);
3505 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3506 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3508 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3510 WARN("Ignoring invalid stage %u.\n", stage
);
3511 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3514 return device
->state
.textures
[stage
];
3517 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
3519 TRACE("device %p, caps %p.\n", device
, caps
);
3521 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3522 device
->create_parms
.device_type
, caps
);
3525 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3526 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3528 struct wined3d_swapchain
*swapchain
;
3530 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3531 device
, swapchain_idx
, mode
, rotation
);
3533 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3534 return WINED3DERR_INVALIDCALL
;
3536 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3539 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3541 struct wined3d_stateblock
*stateblock
;
3544 TRACE("device %p.\n", device
);
3546 if (device
->recording
)
3547 return WINED3DERR_INVALIDCALL
;
3549 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3553 device
->recording
= stateblock
;
3554 device
->update_state
= &stateblock
->state
;
3556 TRACE("Recording stateblock %p.\n", stateblock
);
3561 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3562 struct wined3d_stateblock
**stateblock
)
3564 struct wined3d_stateblock
*object
= device
->recording
;
3566 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3568 if (!device
->recording
)
3570 WARN("Not recording.\n");
3572 return WINED3DERR_INVALIDCALL
;
3575 stateblock_init_contained_states(object
);
3577 *stateblock
= object
;
3578 device
->recording
= NULL
;
3579 device
->update_state
= &device
->state
;
3581 TRACE("Returning stateblock %p.\n", *stateblock
);
3586 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3588 /* At the moment we have no need for any functionality at the beginning
3590 TRACE("device %p.\n", device
);
3592 if (device
->inScene
)
3594 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3595 return WINED3DERR_INVALIDCALL
;
3597 device
->inScene
= TRUE
;
3601 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3603 TRACE("device %p.\n", device
);
3605 if (!device
->inScene
)
3607 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3608 return WINED3DERR_INVALIDCALL
;
3611 device
->inScene
= FALSE
;
3615 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3616 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3618 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3619 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3621 if (!rect_count
&& rects
)
3623 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3627 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3629 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3632 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3633 /* TODO: What about depth stencil buffers without stencil bits? */
3634 return WINED3DERR_INVALIDCALL
;
3636 else if (flags
& WINED3DCLEAR_TARGET
)
3638 if (ds
->width
< device
->fb
.render_targets
[0]->width
3639 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3641 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3647 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3652 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3653 struct wined3d_query
*predicate
, BOOL value
)
3655 struct wined3d_query
*prev
;
3657 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3659 prev
= device
->update_state
->predicate
;
3662 FIXME("Predicated rendering not implemented.\n");
3663 wined3d_query_incref(predicate
);
3665 device
->update_state
->predicate
= predicate
;
3666 device
->update_state
->predicate_value
= value
;
3667 if (!device
->recording
)
3668 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3670 wined3d_query_decref(prev
);
3673 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3675 TRACE("device %p, value %p.\n", device
, value
);
3678 *value
= device
->state
.predicate_value
;
3679 return device
->state
.predicate
;
3682 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3683 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3685 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3686 device
, group_count_x
, group_count_y
, group_count_z
);
3688 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3691 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
3692 struct wined3d_buffer
*buffer
, unsigned int offset
)
3694 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3696 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
3699 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3700 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3702 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
3703 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3705 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3706 device
->state
.gl_patch_vertices
= patch_vertex_count
;
3709 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3710 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3712 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
3713 device
, primitive_type
, patch_vertex_count
);
3715 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3716 if (patch_vertex_count
)
3717 *patch_vertex_count
= device
->state
.gl_patch_vertices
;
3719 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3722 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3724 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3726 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3727 0, start_vertex
, vertex_count
, 0, 0, FALSE
);
3732 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3733 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3735 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3736 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3738 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3739 0, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3742 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
3743 struct wined3d_buffer
*buffer
, unsigned int offset
)
3745 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3747 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3748 buffer
, offset
, FALSE
);
3751 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3753 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3755 if (!device
->state
.index_buffer
)
3757 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3758 * without an index buffer set. (The first time at least...)
3759 * D3D8 simply dies, but I doubt it can do much harm to return
3760 * D3DERR_INVALIDCALL there as well. */
3761 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3762 return WINED3DERR_INVALIDCALL
;
3765 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3766 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3771 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3772 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3774 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3775 device
, start_idx
, index_count
, start_instance
, instance_count
);
3777 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3778 device
->state
.base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3781 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
3782 struct wined3d_buffer
*buffer
, unsigned int offset
)
3784 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3786 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3787 buffer
, offset
, TRUE
);
3790 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3791 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3793 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3794 unsigned int src_level_count
, dst_level_count
;
3795 unsigned int layer_count
, level_count
, i
, j
;
3796 unsigned int width
, height
, depth
;
3797 enum wined3d_resource_type type
;
3798 struct wined3d_box box
;
3800 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3802 /* Verify that the source and destination textures are non-NULL. */
3803 if (!src_texture
|| !dst_texture
)
3805 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3806 return WINED3DERR_INVALIDCALL
;
3809 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3810 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3812 WARN("Source resource is GPU accessible or a scratch resource.\n");
3813 return WINED3DERR_INVALIDCALL
;
3815 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3817 WARN("Destination resource is CPU accessible.\n");
3818 return WINED3DERR_INVALIDCALL
;
3821 /* Verify that the source and destination textures are the same type. */
3822 type
= src_texture
->resource
.type
;
3823 if (dst_texture
->resource
.type
!= type
)
3825 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3826 return WINED3DERR_INVALIDCALL
;
3829 layer_count
= src_texture
->layer_count
;
3830 if (layer_count
!= dst_texture
->layer_count
)
3832 WARN("Source and destination have different layer counts.\n");
3833 return WINED3DERR_INVALIDCALL
;
3836 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3838 WARN("Source and destination formats do not match.\n");
3839 return WINED3DERR_INVALIDCALL
;
3842 src_level_count
= src_texture
->level_count
;
3843 dst_level_count
= dst_texture
->level_count
;
3844 level_count
= min(src_level_count
, dst_level_count
);
3846 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3847 src_size
= max(src_size
, src_texture
->resource
.depth
);
3848 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3849 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3850 while (src_size
> dst_size
)
3856 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3857 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3858 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3860 WARN("Source and destination dimensions do not match.\n");
3861 return WINED3DERR_INVALIDCALL
;
3864 /* Update every surface level of the texture. */
3865 for (i
= 0; i
< level_count
; ++i
)
3867 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3868 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3869 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3870 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3872 for (j
= 0; j
< layer_count
; ++j
)
3874 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3875 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3876 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3877 0, NULL
, WINED3D_TEXF_POINT
);
3884 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3886 const struct wined3d_state
*state
= &device
->state
;
3887 struct wined3d_texture
*texture
;
3890 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3892 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3894 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3896 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3897 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3899 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3901 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3902 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3905 texture
= state
->textures
[i
];
3906 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3908 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3910 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3913 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3915 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3918 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3919 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3921 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3926 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3927 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3929 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3930 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3932 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3934 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3935 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3939 /* return a sensible default */
3942 TRACE("returning D3D_OK\n");
3946 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3950 TRACE("device %p, software %#x.\n", device
, software
);
3954 FIXME("device %p, software %#x stub!\n", device
, software
);
3958 device
->softwareVertexProcessing
= software
;
3961 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3965 TRACE("device %p.\n", device
);
3969 TRACE("device %p stub!\n", device
);
3973 return device
->softwareVertexProcessing
;
3976 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3977 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3979 struct wined3d_swapchain
*swapchain
;
3981 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3982 device
, swapchain_idx
, raster_status
);
3984 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3985 return WINED3DERR_INVALIDCALL
;
3987 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3990 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3994 TRACE("device %p, segments %.8e.\n", device
, segments
);
3996 if (segments
!= 0.0f
)
4000 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4008 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4012 TRACE("device %p.\n", device
);
4016 FIXME("device %p stub!\n", device
);
4023 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4024 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4026 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4027 device
, dst_buffer
, offset
, uav
);
4029 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4032 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4033 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4035 struct wined3d_texture
*dst_texture
, *src_texture
;
4036 struct wined3d_box box
;
4039 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4041 if (src_resource
== dst_resource
)
4043 WARN("Source and destination are the same resource.\n");
4047 if (src_resource
->type
!= dst_resource
->type
)
4049 WARN("Resource types (%s / %s) don't match.\n",
4050 debug_d3dresourcetype(dst_resource
->type
),
4051 debug_d3dresourcetype(src_resource
->type
));
4055 if (src_resource
->width
!= dst_resource
->width
4056 || src_resource
->height
!= dst_resource
->height
4057 || src_resource
->depth
!= dst_resource
->depth
)
4059 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4060 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
4061 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
4065 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4066 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4068 WARN("Resource formats %s and %s are incompatible.\n",
4069 debug_d3dformat(dst_resource
->format
->id
),
4070 debug_d3dformat(src_resource
->format
->id
));
4074 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4076 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
4077 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
4078 src_resource
, 0, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4082 dst_texture
= texture_from_resource(dst_resource
);
4083 src_texture
= texture_from_resource(src_resource
);
4085 if (src_texture
->layer_count
!= dst_texture
->layer_count
4086 || src_texture
->level_count
!= dst_texture
->level_count
)
4088 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4089 dst_texture
->layer_count
, dst_texture
->level_count
,
4090 src_texture
->layer_count
, src_texture
->level_count
);
4094 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4096 wined3d_box_set(&box
, 0, 0,
4097 wined3d_texture_get_level_width(dst_texture
, i
),
4098 wined3d_texture_get_level_height(dst_texture
, i
),
4099 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4100 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4102 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4104 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4105 src_resource
, idx
, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4110 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4111 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4112 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4113 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4115 struct wined3d_box dst_box
, b
;
4117 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4118 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4119 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4120 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4123 FIXME("Ignoring flags %#x.\n", flags
);
4125 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4127 WARN("Source and destination are the same sub-resource.\n");
4128 return WINED3DERR_INVALIDCALL
;
4131 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4132 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4134 WARN("Resource formats %s and %s are incompatible.\n",
4135 debug_d3dformat(dst_resource
->format
->id
),
4136 debug_d3dformat(src_resource
->format
->id
));
4137 return WINED3DERR_INVALIDCALL
;
4140 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4142 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4144 WARN("Resource types (%s / %s) don't match.\n",
4145 debug_d3dresourcetype(dst_resource
->type
),
4146 debug_d3dresourcetype(src_resource
->type
));
4147 return WINED3DERR_INVALIDCALL
;
4150 if (dst_sub_resource_idx
)
4152 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4153 return WINED3DERR_INVALIDCALL
;
4156 if (src_sub_resource_idx
)
4158 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4159 return WINED3DERR_INVALIDCALL
;
4166 dst_w
= dst_resource
->size
- dst_x
;
4167 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4170 else if ((src_box
->left
>= src_box
->right
4171 || src_box
->top
>= src_box
->bottom
4172 || src_box
->front
>= src_box
->back
))
4174 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4175 return WINED3DERR_INVALIDCALL
;
4178 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4179 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4181 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4182 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4183 return WINED3DERR_INVALIDCALL
;
4186 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4190 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4191 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4192 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4194 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4196 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4197 return WINED3DERR_INVALIDCALL
;
4200 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4202 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4203 return WINED3DERR_INVALIDCALL
;
4206 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4208 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4209 return WINED3DERR_INVALIDCALL
;
4212 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4214 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4215 return WINED3DERR_INVALIDCALL
;
4220 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4222 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4223 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4224 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4226 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4227 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4228 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4229 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4231 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4234 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4236 WARN("Invalid source box %s.\n", debug_box(src_box
));
4237 return WINED3DERR_INVALIDCALL
;
4240 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4241 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4242 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4243 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4245 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4246 return WINED3DERR_INVALIDCALL
;
4250 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4251 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4256 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4257 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4258 unsigned int depth_pitch
, unsigned int flags
)
4260 unsigned int width
, height
, depth
;
4261 struct wined3d_box b
;
4263 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
4265 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4268 FIXME("Ignoring flags %#x.\n", flags
);
4270 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4272 WARN("Resource %p is not GPU accessible.\n", resource
);
4276 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4278 if (sub_resource_idx
> 0)
4280 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4284 width
= resource
->size
;
4290 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4293 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4295 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4299 level
= sub_resource_idx
% texture
->level_count
;
4300 width
= wined3d_texture_get_level_width(texture
, level
);
4301 height
= wined3d_texture_get_level_height(texture
, level
);
4302 depth
= wined3d_texture_get_level_depth(texture
, level
);
4307 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4310 else if (box
->left
>= box
->right
|| box
->right
> width
4311 || box
->top
>= box
->bottom
|| box
->bottom
> height
4312 || box
->front
>= box
->back
|| box
->back
> depth
)
4314 WARN("Invalid box %s specified.\n", debug_box(box
));
4318 wined3d_resource_wait_idle(resource
);
4320 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4323 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
4324 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4325 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4326 enum wined3d_format_id format_id
)
4328 struct wined3d_texture
*dst_texture
, *src_texture
;
4329 unsigned int dst_level
, src_level
;
4330 RECT dst_rect
, src_rect
;
4332 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
4333 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4334 device
, dst_resource
, dst_sub_resource_idx
,
4335 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4337 if (wined3d_format_is_typeless(dst_resource
->format
)
4338 || wined3d_format_is_typeless(src_resource
->format
))
4340 FIXME("Multisample resolve is not fully supported for typeless formats "
4341 "(dst_format %s, src_format %s, format %s).\n",
4342 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4343 debug_d3dformat(format_id
));
4345 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4347 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4350 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4352 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4356 dst_texture
= texture_from_resource(dst_resource
);
4357 src_texture
= texture_from_resource(src_resource
);
4359 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4360 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4361 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4362 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4363 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4364 wined3d_texture_get_level_height(src_texture
, src_level
));
4365 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4366 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
4369 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4370 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4371 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4373 struct wined3d_resource
*resource
;
4376 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4377 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4382 resource
= view
->resource
;
4383 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4385 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4386 return WINED3DERR_INVALIDCALL
;
4389 if (view
->layer_count
!= max(1, resource
->depth
>> view
->desc
.u
.texture
.level_idx
))
4391 FIXME("Layered clears not implemented.\n");
4392 return WINED3DERR_INVALIDCALL
;
4397 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4402 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4403 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4406 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4407 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4411 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4416 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
4417 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4419 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
4421 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
4424 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4425 unsigned int view_idx
)
4427 unsigned int max_rt_count
;
4429 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4431 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
4432 if (view_idx
>= max_rt_count
)
4434 WARN("Only %u render targets are supported.\n", max_rt_count
);
4438 return device
->fb
.render_targets
[view_idx
];
4441 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4443 TRACE("device %p.\n", device
);
4445 return device
->fb
.depth_stencil
;
4448 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4449 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4451 struct wined3d_rendertarget_view
*prev
;
4452 unsigned int max_rt_count
;
4454 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4455 device
, view_idx
, view
, set_viewport
);
4457 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
4458 if (view_idx
>= max_rt_count
)
4460 WARN("Only %u render targets are supported.\n", max_rt_count
);
4461 return WINED3DERR_INVALIDCALL
;
4464 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
4466 WARN("View resource %p doesn't have render target bind flags.\n", view
->resource
);
4467 return WINED3DERR_INVALIDCALL
;
4470 /* Set the viewport and scissor rectangles, if requested. Tests show that
4471 * stateblock recording is ignored, the change goes directly into the
4472 * primary stateblock. */
4473 if (!view_idx
&& set_viewport
)
4475 struct wined3d_state
*state
= &device
->state
;
4477 state
->viewports
[0].x
= 0;
4478 state
->viewports
[0].y
= 0;
4479 state
->viewports
[0].width
= view
->width
;
4480 state
->viewports
[0].height
= view
->height
;
4481 state
->viewports
[0].min_z
= 0.0f
;
4482 state
->viewports
[0].max_z
= 1.0f
;
4483 state
->viewport_count
= 1;
4484 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
4486 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
4487 state
->scissor_rect_count
= 1;
4488 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
4491 prev
= device
->fb
.render_targets
[view_idx
];
4496 wined3d_rendertarget_view_incref(view
);
4497 device
->fb
.render_targets
[view_idx
] = view
;
4498 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4499 /* Release after the assignment, to prevent device_resource_released()
4500 * from seeing the surface as still in use. */
4502 wined3d_rendertarget_view_decref(prev
);
4507 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4509 struct wined3d_rendertarget_view
*prev
;
4511 TRACE("device %p, view %p.\n", device
, view
);
4513 prev
= device
->fb
.depth_stencil
;
4516 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4520 if ((device
->fb
.depth_stencil
= view
))
4521 wined3d_rendertarget_view_incref(view
);
4522 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4524 wined3d_rendertarget_view_decref(prev
);
4527 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4528 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4530 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4531 struct wined3d_sub_resource_data data
;
4532 struct wined3d_resource_desc desc
;
4533 struct wined3d_map_desc map_desc
;
4534 struct wined3d_texture
*texture
;
4537 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4539 ERR("Failed to map source texture.\n");
4543 data
.data
= map_desc
.data
;
4544 data
.row_pitch
= map_desc
.row_pitch
;
4545 data
.slice_pitch
= map_desc
.slice_pitch
;
4547 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4548 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4549 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4550 desc
.multisample_quality
= 0;
4551 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4552 desc
.bind_flags
= 0;
4553 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4554 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4555 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4559 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4560 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4561 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4564 ERR("Failed to create cursor texture.\n");
4571 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4572 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4574 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4575 unsigned int cursor_width
, cursor_height
;
4576 struct wined3d_display_mode mode
;
4577 struct wined3d_map_desc map_desc
;
4580 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4581 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4583 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4584 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4585 return WINED3DERR_INVALIDCALL
;
4587 if (device
->cursor_texture
)
4589 wined3d_texture_decref(device
->cursor_texture
);
4590 device
->cursor_texture
= NULL
;
4593 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4595 WARN("Texture %p has invalid format %s.\n",
4596 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4597 return WINED3DERR_INVALIDCALL
;
4600 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4602 ERR("Failed to get display mode, hr %#x.\n", hr
);
4603 return WINED3DERR_INVALIDCALL
;
4606 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4607 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4608 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4610 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4611 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4612 return WINED3DERR_INVALIDCALL
;
4615 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4617 /* Do not store the surface's pointer because the application may
4618 * release it after setting the cursor image. Windows doesn't
4619 * addref the set surface, so we can't do this either without
4620 * creating circular refcount dependencies. */
4621 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4623 ERR("Failed to create cursor texture.\n");
4624 return WINED3DERR_INVALIDCALL
;
4627 if (cursor_width
== 32 && cursor_height
== 32)
4629 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4630 ICONINFO cursor_info
;
4634 /* 32-bit user32 cursors ignore the alpha channel if it's all
4635 * zeroes, and use the mask instead. Fill the mask with all ones
4636 * to ensure we still get a fully transparent cursor. */
4637 if (!(mask_bits
= heap_alloc(mask_size
)))
4638 return E_OUTOFMEMORY
;
4639 memset(mask_bits
, 0xff, mask_size
);
4641 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4642 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4643 cursor_info
.fIcon
= FALSE
;
4644 cursor_info
.xHotspot
= x_hotspot
;
4645 cursor_info
.yHotspot
= y_hotspot
;
4646 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4647 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4648 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4650 /* Create our cursor and clean up. */
4651 cursor
= CreateIconIndirect(&cursor_info
);
4652 if (cursor_info
.hbmMask
)
4653 DeleteObject(cursor_info
.hbmMask
);
4654 if (cursor_info
.hbmColor
)
4655 DeleteObject(cursor_info
.hbmColor
);
4656 if (device
->hardwareCursor
)
4657 DestroyCursor(device
->hardwareCursor
);
4658 device
->hardwareCursor
= cursor
;
4659 if (device
->bCursorVisible
)
4662 heap_free(mask_bits
);
4665 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4666 device
->cursorWidth
= cursor_width
;
4667 device
->cursorHeight
= cursor_height
;
4668 device
->xHotSpot
= x_hotspot
;
4669 device
->yHotSpot
= y_hotspot
;
4674 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4675 int x_screen_space
, int y_screen_space
, DWORD flags
)
4677 TRACE("device %p, x %d, y %d, flags %#x.\n",
4678 device
, x_screen_space
, y_screen_space
, flags
);
4680 device
->xScreenSpace
= x_screen_space
;
4681 device
->yScreenSpace
= y_screen_space
;
4683 if (device
->hardwareCursor
)
4687 GetCursorPos( &pt
);
4688 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4690 SetCursorPos( x_screen_space
, y_screen_space
);
4692 /* Switch to the software cursor if position diverges from the hardware one. */
4693 GetCursorPos( &pt
);
4694 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4696 if (device
->bCursorVisible
) SetCursor( NULL
);
4697 DestroyCursor( device
->hardwareCursor
);
4698 device
->hardwareCursor
= 0;
4703 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4705 BOOL oldVisible
= device
->bCursorVisible
;
4707 TRACE("device %p, show %#x.\n", device
, show
);
4710 * When ShowCursor is first called it should make the cursor appear at the OS's last
4711 * known cursor position.
4713 if (show
&& !oldVisible
)
4717 device
->xScreenSpace
= pt
.x
;
4718 device
->yScreenSpace
= pt
.y
;
4721 if (device
->hardwareCursor
)
4723 device
->bCursorVisible
= show
;
4725 SetCursor(device
->hardwareCursor
);
4729 else if (device
->cursor_texture
)
4731 device
->bCursorVisible
= show
;
4737 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4739 struct wined3d_resource
*resource
, *cursor
;
4741 TRACE("device %p.\n", device
);
4743 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4745 TRACE("Checking resource %p for eviction.\n", resource
);
4747 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
4749 TRACE("Evicting %p.\n", resource
);
4750 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4755 static void update_swapchain_flags(struct wined3d_texture
*texture
)
4757 unsigned int flags
= texture
->swapchain
->desc
.flags
;
4759 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
4760 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4762 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
4764 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4765 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
4767 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
4770 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4771 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4772 wined3d_device_reset_cb callback
, BOOL reset_state
)
4774 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
4775 struct wined3d_resource
*resource
, *cursor
;
4776 struct wined3d_swapchain
*swapchain
;
4777 struct wined3d_view_desc view_desc
;
4778 BOOL backbuffer_resized
;
4779 HRESULT hr
= WINED3D_OK
;
4782 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4783 device
, swapchain_desc
, mode
, callback
, reset_state
);
4785 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4787 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4789 ERR("Failed to get the first implicit swapchain.\n");
4790 return WINED3DERR_INVALIDCALL
;
4795 if (device
->logo_texture
)
4797 wined3d_texture_decref(device
->logo_texture
);
4798 device
->logo_texture
= NULL
;
4800 if (device
->cursor_texture
)
4802 wined3d_texture_decref(device
->cursor_texture
);
4803 device
->cursor_texture
= NULL
;
4805 state_unbind_resources(&device
->state
);
4808 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
4810 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4812 wined3d_device_set_depth_stencil_view(device
, NULL
);
4816 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4818 TRACE("Enumerating resource %p.\n", resource
);
4819 if (FAILED(hr
= callback(resource
)))
4824 TRACE("New params:\n");
4825 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4826 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4827 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4828 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4829 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4830 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4831 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4832 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4833 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4834 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4835 if (swapchain_desc
->enable_auto_depth_stencil
)
4836 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4837 TRACE("flags %#x\n", swapchain_desc
->flags
);
4838 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4839 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4841 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
4842 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
4844 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4845 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4846 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4847 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4849 /* No special treatment of these parameters. Just store them */
4850 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4851 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4852 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4853 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4854 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4856 if (swapchain_desc
->device_window
4857 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4859 TRACE("Changing the device window from %p to %p.\n",
4860 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4861 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4862 swapchain
->device_window
= swapchain_desc
->device_window
;
4863 wined3d_swapchain_set_window(swapchain
, NULL
);
4866 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4867 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4869 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4870 || swapchain
->reapply_mode
|| mode
4871 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4873 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4876 else if (!swapchain_desc
->windowed
)
4878 DWORD style
= device
->style
;
4879 DWORD exStyle
= device
->exStyle
;
4880 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4881 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4882 * Reset to clear up their mess. Guild Wars also loses the device during that.
4885 device
->exStyle
= 0;
4886 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4887 swapchain_desc
->backbuffer_width
,
4888 swapchain_desc
->backbuffer_height
);
4889 device
->style
= style
;
4890 device
->exStyle
= exStyle
;
4893 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4894 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4895 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4898 if (swapchain_desc
->flags
!= swapchain
->desc
.flags
)
4900 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4902 update_swapchain_flags(swapchain
->front_buffer
);
4903 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
4905 update_swapchain_flags(swapchain
->back_buffers
[i
]);
4909 if (device
->auto_depth_stencil_view
)
4911 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4912 device
->auto_depth_stencil_view
= NULL
;
4914 if (swapchain
->desc
.enable_auto_depth_stencil
)
4916 struct wined3d_resource_desc texture_desc
;
4917 struct wined3d_texture
*texture
;
4919 TRACE("Creating the depth stencil buffer.\n");
4921 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4922 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4923 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4924 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4925 texture_desc
.usage
= 0;
4926 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
4927 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4928 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4929 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4930 texture_desc
.depth
= 1;
4931 texture_desc
.size
= 0;
4933 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4934 device
->device_parent
, &texture_desc
, 0, &texture
)))
4936 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4937 return WINED3DERR_INVALIDCALL
;
4940 view_desc
.format_id
= texture
->resource
.format
->id
;
4941 view_desc
.flags
= 0;
4942 view_desc
.u
.texture
.level_idx
= 0;
4943 view_desc
.u
.texture
.level_count
= 1;
4944 view_desc
.u
.texture
.layer_idx
= 0;
4945 view_desc
.u
.texture
.layer_count
= 1;
4946 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4947 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4948 wined3d_texture_decref(texture
);
4951 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4955 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4958 if (device
->back_buffer_view
)
4960 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4961 device
->back_buffer_view
= NULL
;
4963 if (swapchain
->desc
.backbuffer_count
&& swapchain
->desc
.backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
4965 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4967 view_desc
.format_id
= back_buffer
->format
->id
;
4968 view_desc
.flags
= 0;
4969 view_desc
.u
.texture
.level_idx
= 0;
4970 view_desc
.u
.texture
.level_count
= 1;
4971 view_desc
.u
.texture
.layer_idx
= 0;
4972 view_desc
.u
.texture
.layer_count
= 1;
4973 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4974 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4976 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4981 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4985 TRACE("Resetting stateblock.\n");
4986 if (device
->recording
)
4988 wined3d_stateblock_decref(device
->recording
);
4989 device
->recording
= NULL
;
4991 wined3d_cs_emit_reset_state(device
->cs
);
4992 state_cleanup(&device
->state
);
4994 if (device
->d3d_initialized
)
4995 wined3d_device_delete_opengl_contexts(device
);
4997 memset(&device
->state
, 0, sizeof(device
->state
));
4998 state_init(&device
->state
, &device
->fb
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4999 device
->update_state
= &device
->state
;
5001 device_init_swapchain_state(device
, swapchain
);
5002 if (wined3d_settings
.logo
)
5003 device_load_logo(device
, wined3d_settings
.logo
);
5005 else if (device
->back_buffer_view
)
5007 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
5008 struct wined3d_state
*state
= &device
->state
;
5010 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
5012 /* Note the min_z / max_z is not reset. */
5013 state
->viewports
[0].x
= 0;
5014 state
->viewports
[0].y
= 0;
5015 state
->viewports
[0].width
= view
->width
;
5016 state
->viewports
[0].height
= view
->height
;
5017 state
->viewport_count
= 1;
5018 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
5020 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
5021 state
->scissor_rect_count
= 1;
5022 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
5025 if (device
->d3d_initialized
)
5028 hr
= wined3d_device_create_primary_opengl_context(device
);
5031 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5037 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5039 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5041 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5047 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5048 struct wined3d_device_creation_parameters
*parameters
)
5050 TRACE("device %p, parameters %p.\n", device
, parameters
);
5052 *parameters
= device
->create_parms
;
5055 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5057 TRACE("device %p.\n", device
);
5059 return device
->wined3d
;
5062 enum wined3d_feature_level CDECL
wined3d_device_get_feature_level(const struct wined3d_device
*device
)
5064 TRACE("device %p.\n", device
);
5066 return device
->feature_level
;
5069 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5070 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5072 struct wined3d_swapchain
*swapchain
;
5074 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5075 device
, swapchain_idx
, flags
, ramp
);
5077 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5078 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5081 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5082 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5084 struct wined3d_swapchain
*swapchain
;
5086 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5087 device
, swapchain_idx
, ramp
);
5089 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5090 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5093 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5095 TRACE("device %p, resource %p.\n", device
, resource
);
5097 wined3d_not_from_cs(device
->cs
);
5099 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5102 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5104 TRACE("device %p, resource %p.\n", device
, resource
);
5106 wined3d_not_from_cs(device
->cs
);
5108 list_remove(&resource
->resource_list_entry
);
5111 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5113 enum wined3d_resource_type type
= resource
->type
;
5114 struct wined3d_rendertarget_view
*rtv
;
5117 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5119 if (device
->d3d_initialized
)
5121 for (i
= 0; i
< ARRAY_SIZE(device
->fb
.render_targets
); ++i
)
5123 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5124 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5127 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5128 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5133 case WINED3D_RTYPE_TEXTURE_1D
:
5134 case WINED3D_RTYPE_TEXTURE_2D
:
5135 case WINED3D_RTYPE_TEXTURE_3D
:
5136 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
5138 if (&device
->state
.textures
[i
]->resource
== resource
)
5140 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5141 device
->state
.textures
[i
] = NULL
;
5144 if (device
->recording
&& &device
->update_state
->textures
[i
]->resource
== resource
)
5146 ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
5147 resource
, device
->recording
, i
);
5148 device
->update_state
->textures
[i
] = NULL
;
5153 case WINED3D_RTYPE_BUFFER
:
5154 for (i
= 0; i
< MAX_STREAMS
; ++i
)
5156 if (&device
->state
.streams
[i
].buffer
->resource
== resource
)
5158 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5159 device
->state
.streams
[i
].buffer
= NULL
;
5162 if (device
->recording
&& &device
->update_state
->streams
[i
].buffer
->resource
== resource
)
5164 ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
5165 resource
, device
->recording
, i
);
5166 device
->update_state
->streams
[i
].buffer
= NULL
;
5170 if (&device
->state
.index_buffer
->resource
== resource
)
5172 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5173 device
->state
.index_buffer
= NULL
;
5176 if (device
->recording
&& &device
->update_state
->index_buffer
->resource
== resource
)
5178 ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n",
5179 resource
, device
->recording
);
5180 device
->update_state
->index_buffer
= NULL
;
5188 /* Remove the resource from the resourceStore */
5189 device_resource_remove(device
, resource
);
5191 TRACE("Resource released.\n");
5194 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5196 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5198 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5201 static BOOL
wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
5202 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5203 enum wined3d_feature_level
*selected_level
)
5205 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5208 for (i
= 0; i
< level_count
; ++i
)
5210 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
5212 *selected_level
= levels
[i
];
5217 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
5218 "with the current shader backend.\n");
5222 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5223 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
5224 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5225 struct wined3d_device_parent
*device_parent
)
5227 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5228 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5229 const struct fragment_pipeline
*fragment_pipeline
;
5233 if (!wined3d_select_feature_level(adapter
, levels
, level_count
, &device
->feature_level
))
5236 TRACE("Device feature level %s.\n", wined3d_debug_feature_level(device
->feature_level
));
5239 device
->wined3d
= wined3d
;
5240 wined3d_incref(device
->wined3d
);
5241 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
5242 device
->device_parent
= device_parent
;
5243 list_init(&device
->resources
);
5244 list_init(&device
->shaders
);
5245 device
->surface_alignment
= surface_alignment
;
5247 /* Save the creation parameters. */
5248 device
->create_parms
.adapter_idx
= adapter_idx
;
5249 device
->create_parms
.device_type
= device_type
;
5250 device
->create_parms
.focus_window
= focus_window
;
5251 device
->create_parms
.flags
= flags
;
5253 device
->shader_backend
= adapter
->shader_backend
;
5255 vertex_pipeline
= adapter
->vertex_pipe
;
5257 fragment_pipeline
= adapter
->fragment_pipe
;
5259 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5261 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5262 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
5263 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
5264 fragment_pipeline
, misc_state_template
)))
5266 ERR("Failed to compile state table, hr %#x.\n", hr
);
5267 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5268 wined3d_decref(device
->wined3d
);
5272 state_init(&device
->state
, &device
->fb
, &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5273 device
->update_state
= &device
->state
;
5275 device
->max_frame_latency
= 3;
5277 if (!(device
->cs
= wined3d_cs_create(device
)))
5279 WARN("Failed to create command stream.\n");
5280 state_cleanup(&device
->state
);
5288 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5290 heap_free(device
->multistate_funcs
[i
]);
5292 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5293 wined3d_decref(device
->wined3d
);
5297 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5299 DWORD rep
= device
->StateTable
[state
].representative
;
5300 struct wined3d_context
*context
;
5305 wined3d_from_cs(device
->cs
);
5307 if (STATE_IS_COMPUTE(state
))
5309 for (i
= 0; i
< device
->context_count
; ++i
)
5310 context_invalidate_compute_state(device
->contexts
[i
], state
);
5314 for (i
= 0; i
< device
->context_count
; ++i
)
5316 context
= device
->contexts
[i
];
5317 if(isStateDirty(context
, rep
)) continue;
5319 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5320 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5321 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5322 context
->isStateDirty
[idx
] |= (1u << shift
);
5326 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5327 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5329 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5331 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5332 window
, message
, wparam
, lparam
);
5334 return DefWindowProcW(window
, message
, wparam
, lparam
);
5336 return DefWindowProcA(window
, message
, wparam
, lparam
);
5339 if (message
== WM_DESTROY
)
5341 TRACE("unregister window %p.\n", window
);
5342 wined3d_unregister_window(window
);
5344 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5345 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5347 else if (message
== WM_DISPLAYCHANGE
)
5349 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5351 else if (message
== WM_ACTIVATEAPP
)
5353 unsigned int i
= device
->swapchain_count
;
5355 /* Deactivating the implicit swapchain may cause the application
5356 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5357 * deactivate the implicit swapchain last, and to avoid accessing the
5358 * "device" pointer afterwards. */
5360 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5362 else if (message
== WM_SYSCOMMAND
)
5364 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5367 DefWindowProcW(window
, message
, wparam
, lparam
);
5369 DefWindowProcA(window
, message
, wparam
, lparam
);
5374 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5376 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);