wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / winepulse.drv / winepulse.drv.spec
blob7aeb1756ed19e0e5a490fe8b2b3004cf845b7a07
1 # MMDevAPI driver functions
2 @ stdcall -private GetPriority() AUDDRV_GetPriority
3 @ stdcall -private GetEndpointIDs(long ptr ptr ptr ptr) AUDDRV_GetEndpointIDs
4 @ stdcall -private GetAudioEndpoint(ptr ptr ptr) AUDDRV_GetAudioEndpoint
5 @ stdcall -private GetAudioSessionManager(ptr ptr) AUDDRV_GetAudioSessionManager
6 @ stdcall -private GetPropValue(ptr ptr ptr) AUDDRV_GetPropValue
8 # WinMM driver functions
9 @ stdcall -private DriverProc(long long long long long) winealsa.drv.DriverProc
10 @ stdcall -private midMessage(long long long long long) winealsa.drv.midMessage
11 @ stdcall -private modMessage(long long long long long) winealsa.drv.modMessage