wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / winecrt0 / dll_entry.c
blob9bbe8c401d7bcf0c2e037f7a7a9589ec90ae0cb8
1 /*
2 * Default entry point for a dll
4 * Copyright 2005 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "wine/library.h"
25 #include "crt0_private.h"
27 extern BOOL WINAPI DECLSPEC_HIDDEN DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved );
29 BOOL WINAPI DECLSPEC_HIDDEN __wine_spec_dll_entry( HINSTANCE inst, DWORD reason, LPVOID reserved )
31 static BOOL call_fini;
32 BOOL ret;
34 if (reason == DLL_PROCESS_ATTACH && __wine_spec_init_state != CONSTRUCTORS_DONE)
36 call_fini = TRUE;
37 _init( __wine_main_argc, __wine_main_argv, NULL );
40 ret = DllMain( inst, reason, reserved );
42 if (reason == DLL_PROCESS_DETACH && call_fini) _fini();
44 return ret;